Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-12-10 Thread Cristobal Infante
Ok, sideways keys do the same thing, but surely up and down keys makes more sense in this case? On 9 December 2014 at 10:24, Cristobal Infante cgc...@gmail.com wrote: Another request not sure if it's been mentioned. It would be great to traverse the node editor with the arrow keys (up and

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-12-09 Thread Cristobal Infante
Another request not sure if it's been mentioned. It would be great to traverse the node editor with the arrow keys (up and down). Is this already possible? On 3 December 2014 at 09:14, Marco Peixoto mpe...@gmail.com wrote: Make you icons bigger by using an external image, dont use the

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-12-03 Thread Marco Peixoto
Make you icons bigger by using an external image, dont use the default size from 1978 days 64*64. Its a hack... You can have a preset image button 128*64 for example and use it always, it might not shown exact size when yuou add it to the shelf but going and back to another shel gets it on normal

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-12-02 Thread Luc-Eric Rousseau
In my experience, everyone complains about documentation, and I've also read complaints about the Softimage documentation being terrible. I've been a customer of the Maya user guide, and I've found it good, what did you not find? What does a overhaul mean and what would it look like? I find the

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-12-02 Thread Eric Turman
Maybe it is the workflow of the documentation and how it is differently organized. For example: Not being able to highlight a command in Maya and hit F1 like you can in Softimage or Maya not having an equivalent to the SDK explorer like we do in Softimage Or perhaps that Maya's documentation is

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-12-02 Thread Leendert A. Hartog
Luc-Eric Rousseau schreef op 2-12-2014 17:19: In my experience, everyone complains about documentation, and I've also read complaints about the Softimage documentation being terrible. I've been a customer of the Maya user guide, and I've found it good, what did you not find? What does a

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-12-02 Thread Cesar Saez
If you right click on a command in the script editor you will find the link to the command documentation... Quick help is also very helpful in this regard. On Tue, Dec 2, 2014 at 2:02 PM, Eric Turman i.anima...@gmail.com wrote: Not being able to highlight a command in Maya and hit F1 like you

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-12-02 Thread Luc-Eric Rousseau
I don't think that Leendert meant the SDK doc, but personally I'm more at ease with the Maya one and I love that full page index of commands vs the command index in the softimage. I also recall the softimage class SDK doc search also had a c# obsession in my days. ;) I do spent a lot of time in

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-12-02 Thread Eric Turman
Fair enough...The quick help is a nice touch. F1 is still better IMHO; all these tiny radial menus on RMB that require precise maneuvering of the cursor slows workflow down...especially if your resolution is 3840 x 2040. Maya's right click/space bar menus just look like a spiderweb mess to me...I

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-12-02 Thread Eric Turman
Well, we will have to agree to disagree then. Beauty is in the eye of the beholder; you may see Maya little pony...but all I see is a sow dressed up like a trollop--not a pretty picture ;) On Tue, Dec 2, 2014 at 12:34 PM, Luc-Eric Rousseau luceri...@gmail.com wrote: I don't think that Leendert

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-12-02 Thread Andy Nicholas
Speaking of Maya icons… last time I looked, you could only have 4 or possibly 5 letters of text underneath each icon on the shelf. [WLFTB…] Sorry, try again… Would love for that to be fixed. ;) On 2 Dec 2014, at 18:37, Eric Turman i.anima...@gmail.com wrote: Fair enough...The quick

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-12-02 Thread Adam Sale
That is a great point Andy. I have resorted to editing the shelf and using Icon and text beside. It is so much easier to Separate the icons from one another, and the text is unlimited in length. On Tue, Dec 2, 2014 at 3:26 PM, Andy Nicholas a...@andynicholas.com wrote: Speaking of Maya icons…

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-12-01 Thread Marco Peixoto
On Mon, Dec 1, 2014 at 12:34 AM, Adam Sale adamfs...@gmail.com wrote: 10) Color coding of node, branch and multi selection is very confusing. For example, I select the root joint of a chain of joints. They all turn green. I shift select the next joint down to multi select it with the first,

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-12-01 Thread Shuting Chang
@listproc.autodesk.com Subject: RE: Need your opinion to improve Maya Outliner/ Attribute Editor Never quite as bad as dragging the root of the server in windows somewhere by mistake ;-) ... http://www.hackneyeffects.com/ https

RE: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-12-01 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
@listproc.autodesk.com Subject: RE: Need your opinion to improve Maya Outliner/ Attribute Editor OUTLINER Right click context allowing the execution of commands specific to an object. From right click context the ability to execute or add or delete operators. From right click context the ability

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-12-01 Thread Jason S
I guess there could be a thread just as long for most if not almost all aspects of Maya workflow. On 12/01/14 11:50, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote: Shuting, I'm back in the office. Looking through my notes I do have some additional comments 1. Outliner should have the ability

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-30 Thread Adam Sale
... gray From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Andi Farhall Sent: Friday, November 28, 2014 1:34 PM To: softimage@listproc.autodesk.com Subject: RE: Need your opinion to improve Maya Outliner/ Attribute Editor Never

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-29 Thread Simon Reeves
:; Subject: Re: Need your opinion to improve Maya Outliner/ Attribute Editor No, I'm talking about the way Softimage does it. You can just drag and drop objects around to change the hierarchy. I would prefer if you had to press a key to be able to mess with the parenting by drag and drop

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-28 Thread Simon Reeves
Shuting thank you I may email you from my work email about beta. *You can view materials in the outliner (like using XSI Explorer and press M) * that sounds good, the first thing I wanted to do in outliner is show everything by turning off by unselecting DAG only, but then it was too messy... at

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-28 Thread Martin Yara
Oh, Forgot to put the link for Outliner Plus (I though it was Outliner+) : http://www.timvoelcker.de/outlinerplus.html Only the pyc file is downloable and it doesn't have a 2015 version. It has a lot of filters and customizable filters through an ini file. And at least to filter objects, it is

RE: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-28 Thread Jill Ramsay (Contractor)
Sorry to have to be the corporate voice here, but just wanted to say that of course any statements about what is being worked on should be taken as completely subject to change. Please don’t make any buying decisions based on what’s been said about what may or may not be in the next or any

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-28 Thread Nicolas Esposito
If I may, please try to create a unified tool to transfer UVs, shapes, and so on between meshes with different topology...basically Gator, its so usefull ;) 2014-11-28 16:59 GMT+01:00 Jill Ramsay (Contractor) jill.ram...@autodesk.com: Sorry to have to be the corporate voice here, but just

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-28 Thread Francois Lord
However, I would prefer to have a shortcut key pressed to be able to reparent things in the explorer. Right now, it's too easy to mess a hierarchy when selecting an object and slipping the mouse too much. You don't even realize you did it. On 26-Nov-14 05:39, adrian wyer wrote: Eric hit

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-28 Thread Peter Agg
'p' should do it, or are you after something else? On Fri Nov 28 2014 at 17:17:25 Francois Lord flordli...@gmail.com wrote: However, I would prefer to have a shortcut key pressed to be able to reparent things in the explorer. Right now, it's too easy to mess a hierarchy when selecting an

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-28 Thread Martin Chatterjee
Francois, I agree - and for exactly this reason I never drag-and-drop in the explorer to change hierarchy. Instead I use these shortcuts: (much faster and less error-prone) *' / ' -- middle click *to parent* current selection* under *clicked-on item* *' / ' -- left click * to parent

RE: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-28 Thread Andi Farhall
. Date: Fri, 28 Nov 2014 13:03:33 -0500 From: flordli...@gmail.com To: softimage@listproc.autodesk.com Subject: Re: Need your opinion to improve Maya Outliner/ Attribute Editor No, I'm talking about the way Softimage does it. You can just drag and drop objects around to change

RE: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-28 Thread Grahame Fuller
opinion to improve Maya Outliner/ Attribute Editor Never quite as bad as dragging the root of the server in windows somewhere by mistake ;-) ... http://www.hackneyeffects.com/ https://vimeo.com/user4174293 http

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-28 Thread Andy Goehler
Yes, I can relate to that. Some minds just work better spatially. I guess that’s why I feel at home in the render tree, Nuke and Houdini ;-) Cheers On Nov 28, 2014, at 19:29, Martin Chatterjee martin.chatterjee.li...@googlemail.com wrote: (yes, I am one of those 5 users left that make

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-27 Thread Mário Domingos
@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Need your opinion to improve Maya Outliner/ Attribute Editor Definitely want to echo Eric's points. I don't subscribe to the general 'make it like XSI' statement as it's far too

RE: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-27 Thread Sidi, Daniel
to improve Maya Outliner/ Attribute Editor Hi there, I’d like to say that Maya is really moving forward. We are looking into improving Outliner and Attribute Editor. I know the strongest request is to have multiply dock-able Outliners and Attribute Editors with the function to pin to certain objects

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-27 Thread Simon Reeves
to improve Maya Outliner/ Attribute Editor Hi there, I’d like to say that Maya is really moving forward. We are looking into improving Outliner and Attribute Editor. I know the strongest request is to have multiply dock-able Outliners and Attribute Editors with the function to pin to certain

RE: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-27 Thread Andi Farhall
That picture sums up my current experience of Maya. From: si...@simonreeves.com Date: Thu, 27 Nov 2014 17:47:23 + Subject: Re: Need your opinion to improve Maya Outliner/ Attribute Editor To: softimage@listproc.autodesk.com I've only used maya a tiny tiny bit, but Im glad I can see a lot

RE: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-27 Thread Sofronis Efstathiou
@listproc.autodesk.com [softimage@listproc.autodesk.com] Subject: Re: Need your opinion to improve Maya Outliner/ Attribute Editor I've only used maya a tiny tiny bit, but Im glad I can see a lot of stuff in the node editor. With the properties of the node pops up in the attribute editor, that's just

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-27 Thread Shuting Chang
@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Need your opinion to improve Maya Outliner/ Attribute Editor I've only used maya a tiny tiny bit, but Im glad I can see a lot of stuff in the node editor. With the properties of the node pops up in the attribute editor, that's just like

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-27 Thread Shuting Chang
, 2014 3:07 AM To: softimage@listproc.autodesk.com Cc: Mark Jamieson Subject: Need your opinion to improve Maya Outliner/ Attribute Editor Hi there, I'd like to say that Maya is really moving forward. We are looking into improving Outliner and Attribute Editor. I know the strongest request

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-27 Thread Sebastien Sterling
To: softimage@listproc.autodesk.com Cc: Mark Jamieson Subject: Need your opinion to improve Maya Outliner/ Attribute Editor Hi there, I'd like to say that Maya is really moving forward. We are looking into improving Outliner and Attribute Editor. I know the strongest request is to have

RE: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-27 Thread Manuel Huertas Marchena
-boun...@listproc.autodesk.com] On Behalf Of Shuting Chang Sent: Wednesday, November 26, 2014 3:07 AM To: softimage@listproc.autodesk.com Cc: Mark Jamieson Subject: Need your opinion to improve Maya Outliner/ Attribute Editor Hi there, I'd like to say that Maya is really moving

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-27 Thread Gerbrand Nel
your opinion to improve Maya Outliner/ Attribute Editor Hi there, I’d like to say that Maya is really moving forward. We are looking into improving Outliner and Attribute Editor. I know the strongest request is to have multiply dock-able Outliners and Attribute Editors

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-27 Thread Martin Yara
I've been using Outliner+ and even if it has a few nice filters, it is not that useful. You can view materials in the outliner (like using XSI Explorer and press M) which is nice, but you can't manipulate them like in Softimage with drag drop, etc. Talking about drag drop, another feature I

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Ivan Vasiljevic
110% to what Mirko is saying, outliner and node editor, just not even close to explorer/render tree + passes and those are things that make me fill like home when working in XSI. On Wed, Nov 26, 2014 at 8:48 AM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Again +1 as well for make it like

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Marco Peixoto
A nice addition would an option to LOCK the Attribute editor like we can with Softimage PPGs so it wont change when selecting another object. On Wed, Nov 26, 2014 at 10:54 AM, Ivan Vasiljevic klebed...@gmail.com wrote: 110% to what Mirko is saying, outliner and node editor, just not even close

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Gerbrand Nel
You can do this with the copy button at the bottom, but its not what we are used to. On 26/11/2014 12:02, Marco Peixoto wrote: A nice addition would an option to LOCK the Attribute editor like we can with Softimage PPGs so it wont change when selecting another object. On Wed, Nov 26, 2014 at

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Javier Vega
Well, for me the idea is that Outliner will the most close to the XSI Explorer, just that. The XSI Explorer is one of the most productive tools. Thank you for ask our opinion. Enviado desde mi iPhone Javier Vega www.zao3d.com http://blog.zao3d.com Teléfono: 616 647 357 Santa Coloma de

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Cristobal Infante
Hi Shuting, thanks for requesting our feedback. As discussed on the more maya.. thread I would like to see improvements on the way sets and character set or organized. - Firstly and hopefully and easy one, I would like to able to select a set and Add selected objects - Remove selected objects

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Cristobal Infante
Also I think we need to be realistic and what is achievable, saying make it like the xsi explorer it's just unrealistic I think... On 26 November 2014 at 10:40, Cristobal Infante cgc...@gmail.com wrote: Hi Shuting, thanks for requesting our feedback. As discussed on the more maya.. thread I

RE: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread adrian wyer
to improve Maya Outliner/ Attribute Editor Well, for me the idea is that Outliner will the most close to the XSI Explorer, just that. The XSI Explorer is one of the most productive tools. Thank you for ask our opinion. Enviado desde mi iPhone Javier Vega www.zao3d.com http

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Peter Agg
Generally I find the Outliner kinda okay in isolation - there's a lot of filters, you can drag and drop (although there's one option that stops you being able to... I can't remember what it is now), the lack of good context menus for things like sets is very annoying and slows me down, but that's

RE: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread adrian wyer
@listproc.autodesk.com Subject: Re: Need your opinion to improve Maya Outliner/ Attribute Editor Generally I find the Outliner kinda okay in isolation - there's a lot of filters, you can drag and drop (although there's one option that stops you being able to... I can't remember what it is now), the lack

RE: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Sidi, Daniel
@listproc.autodesk.com Subject: RE: Need your opinion to improve Maya Outliner/ Attribute Editor oh yeah totally forgot the F3 popup mini explorer!! i've worn the text off my F3 key through over use a From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun

RE: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Sofronis Efstathiou
...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Shuting Chang Sent: 26 November 2014 02:07 To: softimage@listproc.autodesk.com Cc: Mark Jamieson Subject: Need your opinion to improve Maya Outliner/ Attribute Editor Hi there, I'd like to say that Maya is really moving forward

RE: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread gareth bell
From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Shuting Chang Sent: 26 November 2014 02:07 To: softimage@listproc.autodesk.com Cc: Mark Jamieson Subject: Need your opinion to improve Maya Outliner/ Attribute Editor Hi there, I’d like

RE: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Sidi, Daniel
...@outlook.com] Sent: 26 November 2014 12:52 To: softimage@listproc.autodesk.com Subject: RE: Need your opinion to improve Maya Outliner/ Attribute Editor Fulfilling the Maya mantra there's a script for that: Add this to a hotkey for multiple outliners (I use it on 8): tearOffCopyItemCmd outlinerPanel

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Luc-Eric Rousseau
@listproc.autodesk.com *Subject:* RE: Need your opinion to improve Maya Outliner/ Attribute Editor Fulfilling the Maya mantra there's a script for that: Add this to a hotkey for multiple outliners (I use it on 8): tearOffCopyItemCmd outlinerPanel outlinerPanel1;

RE: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Sidi, Daniel
: 26 November 2014 13:49 To: softimage@listproc.autodesk.com Subject: Re: Need your opinion to improve Maya Outliner/ Attribute Editor If the outliner is docked in the viewport, the command to open a new one is in the menu Panels-Tear Off Copy. This works for any other panel. On Wed, Nov 26, 2014

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Tim Crowson
Definitely want to echo Eric's points. I don't subscribe to the general 'make it like XSI' statement as it's far too vague to be actionable, so Eric's specific suggestions sound spot on to me. Also, one of the things I miss from XSI is the ability access to more commands from /the context

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Tim Crowson
Also, can Maya do multiple AEs at once? If so, is there any mechanism like XSI's drag-n-drop for driving one parameter with another? It's the same as setting as an expression, but is just a shortcut to get it set up. You LMB-click on the animation widget and drag it to another similar widget

RE: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
-boun...@listproc.autodesk.com] on behalf of Shuting Chang [shuting.ch...@autodesk.com] Sent: Tuesday, November 25, 2014 9:06 PM To: softimage@listproc.autodesk.com Cc: Mark Jamieson Subject: Need your opinion to improve Maya Outliner/ Attribute Editor Hi there, I¹d like to say that Maya is really

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Shuting Chang
@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Need your opinion to improve Maya Outliner/ Attribute Editor Hi Shuting, Nice to chat again. :) The biggest thing for me is the ability to be able to have an attribute

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Shuting Chang
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Need your opinion to improve Maya Outliner/ Attribute Editor Hi Shuting Thanks for asking here and not just the beta list! I think for most

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Andy Goehler
Great point. For all the love fest that the Explorer gets I wish this had been implemented all along. So many Softimage users are so tied to the Explorer because it offers alot, but also because the schematic view is so lame. On Nov 26, 2014, at 18:18, Ponthieux, Joseph G. (LARC-E1A)[LITES]

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Eugene Flormata
I like the functions in XSI where you can type formulas into input boxes or like how you can arrange things with a function L(20,40) and your selected objects would arrange themselves between 20-40 evenly spaced or like time, when I'm on frame 154 and I just want to go 1 sec more, I'd just append

RE: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Sven Constable
opinion to improve Maya Outliner/ Attribute Editor Hi there, I'd like to say that Maya is really moving forward. We are looking into improving Outliner and Attribute Editor. I know the strongest request is to have multiply dock-able Outliners and Attribute Editors with the function to pin to certain

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Eric Thivierge
Man, I was really hoping we could go one thread without bashing on the AD person who posted in the first place. Shuting is being very helpful and I know for a fact is listening. Having met in person, she doesn't deserve any type of abuse / criticism. For those of us who do care about

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Francois Lord
to improve Maya Outliner/ Attribute Editor Hi there, I'd like to say that Maya is really moving forward. We are looking into improving Outliner and Attribute Editor. I know the strongest request is to have multiply dock-able Outliners and Attribute Editors with the function to pin to certain objects

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Shuting Chang
:16 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Need your opinion to improve Maya Outliner/ Attribute Editor well, there is only one thing to say now... O. M. G. How did I not know

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Shuting Chang
@listproc.autodesk.com Subject: Re: Need your opinion to improve Maya Outliner/ Attribute Editor Definitely want to echo Eric's points. I don't subscribe to the general 'make it like XSI' statement as it's far too vague to be actionable, so Eric's specific suggestions sound spot on to me. Also, one of the things I

Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-25 Thread Shuting Chang
Hi there, I’d like to say that Maya is really moving forward. We are looking into improving Outliner and Attribute Editor. I know the strongest request is to have multiply dock-able Outliners and Attribute Editors with the function to pin to certain objects. Other than that, I won’t list any

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-25 Thread Eric Thivierge
Hi Shuting, Nice to chat again. :) The biggest thing for me is the ability to be able to have an attribute editor like the PPG's we have now to edit multiple object's parameters at the same time. Not only that, but simply having an AE open then selecting a new object and having it update with the

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-25 Thread Gerbrand Nel
Hi Shuting Thanks for asking here and not just the beta list! I think for most of us the simple answer would be make it work like softimage I agree with everything Eric has said but would like to add a few things. In the softimage explorer, we see the objects and the operator stack. The basic

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-25 Thread Sebastien Sterling
I'd echo everything Eric has said, he is on the money. The tools settings panel also needs some major rethinking, it takes up a ludicrous amount of screen real estate. but i think i remember someone saying they where working on it. On 26 November 2014 at 02:57, Eric Thivierge

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-25 Thread Sebastien Sterling
+1 Gerbrand, it's good to remember that the ui reflects the way stuff was initially setup, and not the other way around. thhere will most likely come a time where surface polishing won't be enough without delving deeper.

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-25 Thread Mirko Jankovic
Again +1 as well for make it like SI It is not overstatement that SI explorer/outliner sister is best out there. gives you complete overview and scene organisation AND access to every single needed attribute and anything you can possibly need in working with scene. Softimage scene explorer is one