Re: [Flightgear-devel] Aircraft model/cockpit rating

2010-12-03 Thread Stuart Buchanan
On Thu, Dec 2, 2010 at 8:45 AM, Thorsten R. wrote: Stuart wrote: In the great tradition of re-inventing the wheek, I'd propose 4 criteria: - FDM - Systems - Cockpit - External Model. It sounds very neat and if a large fraction of aircraft ends up rated that way, then I'll be the the

Re: [Flightgear-devel] flight data playback

2010-12-08 Thread Stuart Buchanan
On Wed, Dec 8, 2010 at 8:22 PM, Hal V. Engel wrote: Yes I want to record and playback the controls using the native FDM of the aircraft.  I do not care at all about the lat/lon/height of the plane.  I want to be able to feed my control inputs into the playback and have the FDM process this

Re: [Flightgear-devel] Airport Water Clipping

2010-12-10 Thread Stuart Buchanan
On Fri, Dec 10, 2010 at 11:56 AM, Chris Wilkinson wrote: Thanks Martin, I will double check the licence attached to the data I have, but I'm confident it is free to use and distribute so long as any subsequent end-use is of personal or private non-profit nature. Please double-check. That

Re: [Flightgear-devel] New release

2010-12-12 Thread Stuart Buchanan
On Sat, Dec 11, 2010 at 8:49 PM, Anders Gidenstam wrote: On Sat, 11 Dec 2010, Hal V. Engel wrote: With this in mind I have used the Stuart's rating system and coded the status line of the p51d-jsbsim-set.xml file with the following: statusFDM: 5, Systems: 4, Model: 3, Cockpit: 3/status Hi,

[Flightgear-devel] Rating system (was Re: New release)

2010-12-12 Thread Stuart Buchanan
On Sun, Dec 12, 2010 at 9:42 AM, Martin Spott wrote: Stuart Buchanan wrote: Martin - does this address your concern? Well, at the end of the day it's completely irrelevant if my concerns are being addressed  ;-) Not at all. Such decisions need to have community-wide buy-in to have any effect

Re: [Flightgear-devel] Rating system (was Re: New release)

2010-12-12 Thread Stuart Buchanan
On Sun, Dec 12, 2010 at 8:20 PM, Hal V. Engel wrote: On Sunday, December 12, 2010 11:59:30 am Stuart Buchanan wrote: I also like having a minimum for each individual rating category so that everything has to have had approx. the same level of work to move up the status scale. I could

Re: [Flightgear-devel] AH-1 Merge Request

2010-12-13 Thread Stuart Buchanan
Hi Jack, On Mon, Dec 13, 2010 at 5:55 AM, Jack Mermod wrote: Hi,     My development of the Bell AH-1W Cobra is far enough along where I feel it is time to commit it to GIT, especially in time for the new release. I use GIT, but I don't know enough about it to commit it myself. If somebody

Re: [Flightgear-devel] AH-1 Merge Request

2010-12-16 Thread Stuart Buchanan
On Tue, Dec 14, 2010 at 12:37 AM, Jack Mermod wrote:  Everything in the package I have sent is under the GPL. That's great news :) I may not get the chance to commit this in the near future, so if someone else wants to go ahead, they are welcome. Thanks for your work. -Stuart

Re: [Flightgear-devel] [Announce] fog/mist/haze layer now active

2010-12-16 Thread Stuart Buchanan
On Thu, Dec 16, 2010 at 6:29 PM, Torsten Dreyer wrote: Argh - 3d-clouds :-P OK - I have some homework to do... Anyway - the overcast layer at -200ft is by intention, it's thickness is 700ft so the upper edge is 500ft. But it currently only works for 2d clouds. If the weather is changed at

Re: [Flightgear-devel] [Announce] fog/mist/haze layer now active

2010-12-16 Thread Stuart Buchanan
On Thu, Dec 16, 2010 at 9:59 PM, Torsten Dreyer wrote: IIRC clouds default to 2D if there isn't a 3D definition in Environment/cloudlayers.xml That might provide an work around. Correct. Currently, the layer type is guessed in fgclouds.cxx by looking at altitude, thickness etc. My fog

Re: [Flightgear-devel] AH-1 Merge Request

2010-12-19 Thread Stuart Buchanan
On Thu, Dec 16, 2010 at 5:31 PM, Stuart Buchanan wrote: On Tue, Dec 14, 2010 at 12:37 AM, Jack Mermod wrote:  Everything in the package I have sent is under the GPL. That's great news :) I may not get the chance to commit this in the near future, so if someone else wants to go ahead

Re: [Flightgear-devel] Some community comments (was: Scenery Corner)

2010-12-22 Thread Stuart Buchanan
On Wed, Dec 22, 2010 at 11:03 AM, Thorsten Renk wrote: Let me take a virtual needle and deflate the claims a bit. Until recently, Flightgear's idea of a weather change was that pressure, wind and visibility instantly jump from one value to another. Hardly what I would call accuracy. Doing it

[Flightgear-devel] Minor menu renaming

2010-12-24 Thread Stuart Buchanan
Hi Guys, I've been updating The Manual for the upcoming release, including updating the command reference to include the changes to the menus. I came across a couple of menus which seemed mis-named, and for which I've just committed some changes. Specifically: 1) The AI menu had AI prefixed on

Re: [Flightgear-devel] Minor menu renaming

2010-12-26 Thread Stuart Buchanan
On Sat, Dec 25, 2010 at 11:54 AM, Gijs de Rooy wrote: Looks good to me Stuart! But I do wonder why people feel the need to capitilise each single word. Why isn't it Traffic options, or Tanker controls? I know it's not a big deal, but to me it looks cleaner and clearer... As Jacob pointed

[Flightgear-devel] FlightGear Manual now on gitorious

2010-12-26 Thread Stuart Buchanan
Hi All, The FlightGear Manual (previously known as the Getting Started Guide), has now been moved to gitorious under the fg project. It's available here: g...@gitorious.org:fg/getstart.git As always, Martin and I are very keen to receive updates/corrections, either as patches or pure text.

Re: [Flightgear-devel] Minor menu renaming

2010-12-27 Thread Stuart Buchanan
On Sun, Dec 26, 2010 at 1:08 PM, Stuart Buchanan wrote: On Sat, Dec 25, 2010 at 11:54 AM, Gijs de Rooy wrote: Looks good to me Stuart! But I do wonder why people feel the need to capitilise each single word. Why isn't it Traffic options, or Tanker controls? I know it's not a big deal

Re: [Flightgear-devel] Minor menu renaming

2010-12-27 Thread Stuart Buchanan
On Mon, Dec 27, 2010 at 8:51 PM, Gijs de Rooy wrote: (Why) do we need two buttons to close a dialog? I recently removed the ones that say Close on most dialogs, replacing them with small buttons in the top right corner. There are quite some dialogs that don't have a normal close button (like

Re: [Flightgear-devel] More flightprosim offshoots

2010-12-30 Thread Stuart Buchanan
On Thu, Dec 30, 2010 at 4:23 PM, Curtis Olson wrote: If anyone out there has been ripped off by these scammers or charged an amount they weren't expecting, they should be able to take advantage of the proflightsimulator 100% no-hassle rock-solid refund offer advertised on their web site.  It

[Flightgear-devel] Disabling menu items (was Re: map question)

2011-01-01 Thread Stuart Buchanan
Happy new year everyone ! On 30 Dec 2010, at 23:19, ThorstenB wrote: I still vote for keeping the original menu ordering in the Equipment menu for the upcomming release, otherwise we have another incompatibility - and a very unnecessary one. It's very simple to avoid this issue for this

Re: [Flightgear-devel] Minor menu renaming

2011-01-01 Thread Stuart Buchanan
On Tue, Dec 28, 2010 at 12:15 PM, Torsten Dreyer wrote: How about adding  legendX/legend to the small close button? I've tried that, but unfortunately the X isn't quite centered in the box, and looks very much like the character X rather than a cross. A better solution would be to modify the

Re: [Flightgear-devel] Disabling menu items (was Re: map question)

2011-01-02 Thread Stuart Buchanan
On Sat, Jan 1, 2011 at 8:37 AM, I wrote: Adding symbolic names along with some helper functions for disabling them in Nasal/gui.nas is pretty easy.  I'm happy to take on writing the code etc. Probably not today though! It turns out that Nasal/gui.nas already had a menuEnable function for

Re: [Flightgear-devel] New release

2011-01-02 Thread Stuart Buchanan
On Fri, Dec 31, 2010 at 12:21 AM, Dave L wrote: The ATIS is now in a releasable state.  If as many people as possible could use it in the next couple of days and report any breakage that would be good. Cheers - Dave Hi Dave, Doesn't sound quite as good as the real recording we had

Re: [Flightgear-devel] Disabling menu items (was Re: map question)

2011-01-02 Thread Stuart Buchanan
On Sun, Jan 2, 2011 at 3:44 PM, James Turner wrote: On 2 Jan 2011, at 14:56, Stuart Buchanan wrote: gui.menuEnable(fuel-and-payload, false); We can add new names for any other menus that we might want to disable on a per-aircraft basis, but from a quick skim through the menus I couldn't see

Re: [Flightgear-devel] Disabling menu items (was Re: map question)

2011-01-03 Thread Stuart Buchanan
On Sun, Jan 2, 2011 at 5:14 PM, Stuart Buchanan wrote: On Sun, Jan 2, 2011 at 3:44 PM, James Turner wrote: On 2 Jan 2011, at 14:56, Stuart Buchanan wrote: gui.menuEnable(fuel-and-payload, false); We can add new names for any other menus that we might want to disable on a per-aircraft basis

Re: [Flightgear-devel] Add screenshot dialog, to select directory

2011-01-22 Thread Stuart Buchanan
On Mon, Jan 17, 2011 at 4:44 PM, Gijs de Rooy wrote: Hi Melchior, I was about to send an email to the mailing list asking for feedback, so thanks for saving my three minutes :) Shudder! This patch simply duplicates a lot of code that was meant to be *re-used*. Right. So far it was a

Re: [Flightgear-devel] Real-time shipping traffic

2011-01-23 Thread Stuart Buchanan
On Thu, Nov 4, 2010 at 11:32 AM, I wrote: Hi All, I recently came across http://www.marinetraffic.com/, which tracks shipping by means of their AIS transmitter, which all vessels over 299 gross tonnes must carry. The data is transmitted by radio and includes position, speed, course, rate

Re: [Flightgear-devel] Catalina abort on startup

2011-01-24 Thread Stuart Buchanan
On Mon, Jan 24, 2011 at 6:49 AM, Ron Jense wrote: On Sunday 23 January 2011 23:25:43 Gary Carvell wrote: Hi all, I've noticed that the Catalina has been broken for some time. FlightGear aborts on startup with this message:     Error loading aerodynamic function in aero/coefficient/CDhump:  

Re: [Flightgear-devel] bug is a three-letter word

2011-01-29 Thread Stuart Buchanan
On 29 Jan 2011, at 01:30, Arnt Karlsen wrote: ..found this wee snippet in my console output: r300: ERROR: FS input generic 17 unassigned, not enough hardware slots. Well, that might explain some if the shader problems you are seeing. My guess is that FS stands for Fragment Shader and your

Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Stuart Buchanan
On Fri, Feb 11, 2011 at 5:18 PM, Ron Jensen wrote: On Friday 11 February 2011 10:07:11 Geoff McLane wrote: Hi Curt, No probs, now that it seems Ron might have found something, thus the thread is hovering on closing, so chat away... While we argue over how many angles can dance on the head

[Flightgear-devel] c172p gear compression (was Re: Sinking feeling - c172 on gravel runway)

2011-02-11 Thread Stuart Buchanan
On Fri, Feb 11, 2011 at 7:21 PM, dave perry wrote: On 02/11/2011 10:28 AM, Stuart Buchanan wrote: I've also got on my TODO list replacing the Nasal nose gear animation code with straight XML animations. -Stuart Including the link animations? Getting the correct link angle of rotation

Re: [Flightgear-devel] c172p scissors interpolations and main rotation interpolations

2011-02-12 Thread Stuart Buchanan
Hi Guys, Thanks very much for looking at this. I had a play with it myself yesterday, and have XML interpolation code already working for the nose-gear in my local copy. I used an oleo length of 1ft as /gear/gear[0]/gear-compression-ft and /gear/gear[0]/gear-compression-norm seem to be the same

Re: [Flightgear-devel] c172p updates (minimize action-sim)

2011-02-13 Thread Stuart Buchanan
On 13 Feb 2011, at 19:26, dave perry wrote: Hi Guys, I have a clean local c172p ready to push that includes: - working nose gear link animation in terms of compression-norm using xml interpolation - working main gear animation in terms of compression-norm using xml interpolation -

Re: [Flightgear-devel] AH-1 Merge Request

2011-02-16 Thread Stuart Buchanan
On Wed, Feb 16, 2011 at 12:50 AM, Jack Mermod wrote: Hi,        The Red Bull livery has been removed from this release. Download: http://jackmermod.bplaced.net/Files/cobra21511.zip I find it ridiculous and a bit immature how Oliver people whine about a simple logo. It is neither

Re: [Flightgear-devel] AH-1 Merge Request

2011-02-16 Thread Stuart Buchanan
On Wed, Feb 16, 2011 at 2:26 PM, Vivian Meazza wrote: This is ridiculous. We have this discussion every so often, when we are not arguing over FlightPro Sim. Do we have to change every airliner model in the inventory? Of course we don't. Use the bloody thing. And if ever anyone complains say:

Re: [Flightgear-devel] ..IP and litigation risks, was: AH-1 Merge Request

2011-02-16 Thread Stuart Buchanan
Hi Curt, At the risk of being a case of if the hat fits On Wed, Feb 16, 2011 at 3:36 PM, Curtis Olson wrote: I hate to wade into mud wrestling matches.  But for every one who is on their high horse about being pristine in our non-use of any possible trademarked items ... have you browsed

Re: [Flightgear-devel] ..IP and litigation risks, was: AH-1 Merge Request

2011-02-17 Thread Stuart Buchanan
Curt wrote: So why aren't we *removing* all our existing uses of the redbull logo ... or at least the ones that I can find in 2 seconds? None of the people who are saying Jack can't submit his helicopter with a redbull livery are saying anything about the 2 aircraft and several scenery

Re: [Flightgear-devel] Logos and licensing

2011-02-18 Thread Stuart Buchanan
On Fri, Feb 18, 2011 at 1:43 AM, Jon S. Berndt wrote: If in doubt – in fact, even if not in doubt – it’s good to ask. Here’s an actual data point. snip I agree with Jon on this - ideally we should be pro-active about asking for permission, even if we don't like the answer. We could send out

Re: [Flightgear-devel] AH-1 Merge Request

2011-02-18 Thread Stuart Buchanan
On Wed, Feb 16, 2011 at 12:50 AM, Jack Mermod wrote: Hi,        The Red Bull livery has been removed from this release. Download: http://jackmermod.bplaced.net/Files/cobra21511.zip Hi Jack, I had a look at committing this, replacing the existing aircraft in git, but there seem to be some

Re: [Flightgear-devel] AH-1 Merge Request

2011-02-19 Thread Stuart Buchanan
On Sat, Feb 19, 2011 at 4:54 AM, Jack Mermod wrote: Hi,      As many of the textures were originally photos, they were edited in .jpg format and sent to me like that. I made the careless mistake of simply changing the extension from jpg to png. I will convert these the proper way in

Re: [Flightgear-devel] Real-time shipping traffic

2011-03-03 Thread Stuart Buchanan
On Thu, Mar 3, 2011 at 8:45 AM, Harry Campigli wrote: Hello Stuart, Have you gone any further with your AIS scripting? I have. I've got a quite nice proxy and some very simple heuristics to make the ship movements seem realistic. Unfortunately they don't quite work with ships docking from high

Re: [Flightgear-devel] Local weather: menu structure

2011-03-25 Thread Stuart Buchanan
On Fri, Mar 25, 2011 at 7:44 AM, Thorsten Renk wrote: The local weather menu option is first before the other local weather options.  This does open up a dialog box where you do have to create clouds 1-by-1.  Looking at this, it appears that the intent of this is more for debugging.  Maybe

Re: [Flightgear-devel] Stuttering at 1 Hz rate

2011-03-27 Thread Stuart Buchanan
On Sun, Mar 27, 2011 at 1:17 PM, Thorsten Renk wrote: But if people feel that things inside e.g. the Local Weather package (or somewhere else) should be ported from Nasal to C++ - by all means do so, don't just complain :-)  You have the Nasal code available, I for one am entirely willing to

Re: [Flightgear-devel] Cloud interface from Nasal

2011-03-30 Thread Stuart Buchanan
On Wed, Mar 30, 2011 at 12:56 PM, Thorsten Renk wrote: To follow up Stuart, here are some of my thoughts: Thanks. Comments below, significantly colored by what I've managed to implement in a couple of hours of hacking here :) snip I) Basic building blocks - texture sheets I assume the

Re: [Flightgear-devel] Cloud interface from Nasal

2011-03-31 Thread Stuart Buchanan
On Thu, Mar 31, 2011 at 8:42 AM, Thorsten Renk wrote: Mixing is actually not a problem at all - I can just create 2 overlapping cloudlets from 2 different texture sheets and place a third with dark diffuse bottoms below - that doesn't need to be hard-coded as long as I can ask for a texture

Re: [Flightgear-devel] Cloud interface from Nasal

2011-04-24 Thread Stuart Buchanan
I've just committed (thanks to Torsten) an update to the 3D clouds. As well as fixing a bug that caused the cloud density to be significantly less than it should have been, the global 3D clouds now move with the wind, which looks rather nice IMO. This update also adds a couple of new commands

Re: [Flightgear-devel] Cloud interface from Nasal

2011-04-26 Thread Stuart Buchanan
On Tue, Apr 26, 2011 at 10:42 AM, thorsten.i.renk wrote: Now, the placed 3D clouds are wrapped, just like the global clouds, so if you travel far enough (50km), you'll come across the same cloud again. For local weather, that  probably isn't what we want. So, I'm thinking of adding a new wrap

Re: [Flightgear-devel] Cloud interface from Nasal

2011-04-26 Thread Stuart Buchanan
On Tue, Apr 26, 2011 at 3:45 PM, Heiko Schulz wrote: One function I had on my TODO list was something to return the cloud position in lat/lon. However, it's a bit tricky due to the current limitations in the command interface. Do you see any need for it? Weather Radar? Good point. The

Re: [Flightgear-devel] Global weather clouds

2011-05-13 Thread Stuart Buchanan
Hi Curt, I've been looking at the altitude problem all evening, but haven't (yet) found the bug. AFAICT the correct altitude (in m) is being passed down the stack and used to create an altitude offset, so it's not just a case of the stack using the height of the clouds rather than the altitude.

Re: [Flightgear-devel] Global weather clouds

2011-05-14 Thread Stuart Buchanan
Hi Curt, I've managed to find the problem, and once I get git to play ball, I'll make a merge request! If you've got a list of the 3D clouds bugs you've found and not fixed yourself, I'd be interested in fixing them. The flying trip was fantastic. We flew just over 1000 miles over 8 days (19

Re: [Flightgear-devel] Where to modify tree textures?

2011-05-14 Thread Stuart Buchanan
On Sat, May 14, 2011 at 8:26 AM, Thorsten Renk wrote: gives me almost what I want - except that I don't actually see deciduous-summer, I see mixed-summer! It doesn't remotely matter what tree-texture or tree-varieties I specify, I get the same output - although Flightgear responds correctly

Re: [Flightgear-devel] Global weather clouds

2011-05-14 Thread Stuart Buchanan
On Sat, May 14, 2011 at 9:13 PM, John wrote: Hi, Was also looking over Thorsten's pics and writeup on the FG forum (assume those were the pics referenced) and wondering how to go about setting up the cloud scenery. I think the pics referenced were my photos from a recent RL flying trip.

Re: [Flightgear-devel] Need help on including osgEarth in FlightGear

2011-05-19 Thread Stuart Buchanan
Hi Victor, On Thu, May 19, 2011 at 1:03 PM, Slavutinsky Victor wrote: Repost. Forum topic theme is http://www.flightgear.org/forums/viewtopic.php?f=6t=12005 Hi. I am doing Vostok-1 project for FlightGear and have a lot of problems due to current terrain engine what can not supply high

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 61, Issue 12

2011-05-25 Thread Stuart Buchanan
On Tue, May 24, 2011 at 6:37 PM, Hal V. Engel wrote: I used it for the P-51D and found the system to be easy to use and it took all of perhaps 10 to 15 minutes to create ratings for the four areas that get scored and then create the entries in the *set.xml file. The system is easy to use and

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 61, Issue 12

2011-05-25 Thread Stuart Buchanan
On Wed, May 25, 2011 at 9:19 AM, I wrote: On Tue, May 24, 2011 at 6:37 PM, Hal V. Engel wrote: I used it for the P-51D and found the system to be easy to use and it took all of perhaps 10 to 15 minutes to create ratings for the four areas that get scored and then create the entries in the

[Flightgear-devel] Rating System Redux (was Re: Flightgear-devel Digest, Vol 61, Issue 12)

2011-05-26 Thread Stuart Buchanan
On Thu, May 26, 2011 at 9:45 AM, Vivian Meazz awrote: Thanks for addressing the points that were hammered out over on the IRC channel. I think the modified system could work. Just a few points remain: There is no penalty for including systems, such as an AP, where none existed on the

Re: [Flightgear-devel] Rating System Redux (was Re: Flightgear-devel Digest, Vol 61, Issue 12)

2011-05-30 Thread Stuart Buchanan
On Thu, May 26, 2011 at 8:30 PM, Vivian Meazza wrote: Stuart Thanks for addressing the points that were hammered out over on the IRC channel. I think the modified system could work. Just a few points remain: There is no penalty for including systems, such as an AP, where none existed

Re: [Flightgear-devel] Rating System Redux (was Re:Flightgear-devel Digest, Vol 61, Issue 12)

2011-06-01 Thread Stuart Buchanan
Adding to Hal's comments: On Wed, Jun 1, 2011 at 7:21 PM, Hal V. Engel wrote: On Tuesday, May 31, 2011 03:02:09 PM Vivian Meazza wrote: I also disagree with Stuart that such advanced features are nice-to-haves and add little to the simulation - why the hell are we including them then? Do the

Re: [Flightgear-devel] Rating System Redux

2011-06-03 Thread Stuart Buchanan
On Fri, Jun 3, 2011 at 6:56 PM, ThorstenB wrote: Hi Stuart and all,   http://wiki.flightgear.org/Formalizing_Aircraft_Status We have some (too few!) aircraft providing documentation / tutorials, i.e. how to start, how to use instruments... I like extremely detailed/realistic aircraft, and

Re: [Flightgear-devel] Pro Flight Simulator

2011-06-08 Thread Stuart Buchanan
On Wed, Jun 8, 2011 at 2:24 PM, David Van Mosselbeen wrote: Hi all, I just download the source code of that magic scam at http://proflightsimulator.com/source/Source-Files.7z snip This was discussed ad naseum quite some time ago on this list and on the forums. Those unfamiliar are welcome

Re: [Flightgear-devel] 4

2011-06-08 Thread Stuart Buchanan
http://hsf-sulzbach.de/indexz51X.php -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with

Re: [Flightgear-devel] FlightGear development entered state feature-freeze until July, 17th 2011

2011-06-20 Thread Stuart Buchanan
On Fri, Jun 17, 2011 at 8:47 PM, Torsten Dreyer wrote: Short version for the impatient reader: Please do _NOT_ push any major changes or new features to simgear, flightgear, fgdata until further advice! snip Please refrain from pushing new features or major infrastructure changes to our

Re: [Flightgear-devel] FlightGear development entered state

2011-06-20 Thread Stuart Buchanan
On Mon, Jun 20, 2011 at 9:11 PM, Martin Spot wrote: Stuart Buchanan wrote: On Fri, Jun 17, 2011 at 8:47 PM, Torsten Dreyer wrote: Please refrain from pushing new features or major infrastructure changes to our streams. Please note: this includes fgdata, too! [...] What's the position

Re: [Flightgear-devel] FlightGear development entered state

2011-06-20 Thread Stuart Buchanan
On Mon, Jun 20, 2011 at 9:52 PM, Martin Spott wrote: Comments on the state of the c172 model went unheard for months, therefore I'd like to hear a really convincing reason why such major overhaul can't wait until the tree is open for the next development cycle. Not quite unheard - just

Re: [Flightgear-devel] Heads up: scenery download / built-in terrasync

2011-06-21 Thread Stuart Buchanan
On Mon, Jun 13, 2011 at 8:50 PM, ThorstenB wrote: Hi, the final GUI bits for a new feature are now in fgdata - the last feature addition for the 2.4 release from my part... You can download/update scenery directly from FlightGear now (main menu: Environment = Scenery). Credit for the idea

Re: [Flightgear-devel] JSBSim Functions for Propwash and Downwash [was: Clarification on YASim input]

2011-06-21 Thread Stuart Buchanan
On Tue, Jun 21, 2011 at 12:47 AM, Hal V. Engel wrote: I just added this to the P-51D this morning. I have this setup so that the propwash affects Roll_moment_due_to_rudder Cldr, Pitch_moment_due_to_flaps Cmflap, Delta_Lift_due_to_flaps dCLflap, Lift_due_to_Elevator_Deflection CLde,

[Flightgear-devel] Help required with bug 340 (textranslate animation problems)

2011-07-04 Thread Stuart Buchanan
Hi All, I've been trying to fix bug 340 (http://code.google.com/p/flightgear-bugs/issues/detail?id=340), where the VS KAP140 display in the c172p mysteriously stopped working about a month ago. To fix it partially, I've created a new AP filter converting from the pressure-rate-target to a fpm

Re: [Flightgear-devel] Help required with bug 340 (textranslate animation problems)

2011-07-05 Thread Stuart Buchanan
Thanks! No idea how it could have worked before. I've committed an update as described above. However, I'm still seeing some strangeness: 1) Sometimes I'm seeing 99 rather than 100 2) Even with these changes, the -1000 value is incorrect. I suspect that there's some floating point issue

Re: [Flightgear-devel] Help required with bug 340 (textranslate animation problems)

2011-07-06 Thread Stuart Buchanan
On Tue, Jul 5, 2011 at 10:05 PM, Torsten Dreyer wrote: There is a bias element to add an offset to the property value just before step and scroll are applied. If you pick it small enough, It gets cut off by the step element but gets you past the roundoff error. Thanks Torsten. I should have

Re: [Flightgear-devel] (Black/white) Smoke issue

2011-07-09 Thread Stuart Buchanan
On Sat, Jul 9, 2011 at 4:22 PM, David Van Mosselbeen wrote: Depending of the view angle, smoke is showing in white or black. I mean, if i click twice on the right mouse button, then move the view... But alsoror sometimes when flying. See the image [1]. I don't know if this is a know issue, but

[Flightgear-devel] Minor GUI layout improvements

2011-07-09 Thread Stuart Buchanan
Hi All, I've just done a pass over the GUI making minor changes to clean it up and make it consistent. There are a couple of slightly more significant layout changes I'd like to make, but want to discuss first. 1) Currently there is a wireframe option on the Rendering menu. While it's of

Re: [Flightgear-devel] Little DME argument issue

2011-07-09 Thread Stuart Buchanan
On Sat, Jul 9, 2011 at 4:29 PM, David Van Mosselbeen wrote: Hi all, When feeding fgfs with  --dme=115.7  in the radio frequencies settings it show up as 115.70. See that on the image [1] [1] http://dvm.zapto.org:8080/~dvanmosselbeen/fgfs/tmp/command_line_opts.jpg This is pretty much

Re: [Flightgear-devel] Minor GUI layout improvements

2011-07-11 Thread Stuart Buchanan
Hi Thorsten, I think we've gone beyond what can be done for the upcoming release, but comments below. On Sun, Jul 10, 2011 at 7:30 AM,thorsten.i.renk wrote: 2) As it stands, it's very difficult for a new user to understand the difference between Local Weather and Global Weather. let alone how

Re: [Flightgear-devel] Minor GUI layout improvements

2011-07-11 Thread Stuart Buchanan
On Sun, Jul 10, 2011 at 7:33 AM, thorsten.i.r...@jyu.fi wrote: Sounds logical to me ...the double weather systems are a bit of nuisance , would be nicer, in my opinion , if they could be combined in a single dialog but not sure if that's possible.I use real world weather anyway , so i

Re: [Flightgear-devel] Future Weather System, Was: Minor GUI layout improvements

2011-07-11 Thread Stuart Buchanan
On Mon, Jul 11, 2011 at 8:32 PM, Torsten Dreyer wrote: Am 11.07.2011 14:37, schrieb Stuart Buchanan: Hi Thorsten, I think we've gone beyond what can be done for the upcoming release, but comments below. What I'd really love to see in the mid-to-long-term range is some kind of unified

Re: [Flightgear-devel] FG 2.4 consistency

2011-07-13 Thread Stuart Buchanan
On Wed, Jul 13, 2011 at 2:24 PM, grth_team wrote: The answer from these devel team persons, was a joke, at least to us, they said we will include your project with FG 2.6  ( February ?), they probably make fun of us ( do you consider newbee are not serious ?). As one of the people who

Re: [Flightgear-devel] Current Weather System...

2011-07-14 Thread Stuart Buchanan
Hi Thorsten, Thanks for writing. I've got a couple of comments. On Thu, Jul 14, 2011 at 12:46 PM, Thorsten Renk wrote: I get the impression that some people believe that Local Weather is a temporary, experimental thing. That's actually not my position. I assigned a version number larger

Re: [Flightgear-devel] Changelog for 2.4.0

2011-07-14 Thread Stuart Buchanan
On Thu, Jul 14, 2011 at 10:22 PM, Gijs de Rooy wrote: Okay, it isn't plain text (we can easily convert it once it's done, altough I cannot think of a place where we'd publish a plain-text-changelog, apparently we stopped updating the fgdata/NEWS file), but this will allow us to work together

[Flightgear-devel] Dull license question

2011-07-16 Thread Stuart Buchanan
Hi Guys, While thoroughly enjoying the PC9-M, I noticed that its license is GPL v3. From a very cursory browse of the Quick Guide to GPLv3, (http://www.gnu.org/licenses/quick-guide-gplv3.html) GPL3 is apparently compatible with GPL2, but I'm not clear if we can distribute a GPL3 aircraft as part

Re: [Flightgear-devel] Minor GUI layout improvements

2011-07-16 Thread Stuart Buchanan
On Sat, Jul 16, 2011 at 4:37 PM, Arnt Karlsen wrote: On Sat, 16 Jul 2011 10:34:33 +0200, Torsten wrote in message 4e214d19.20...@t3r.de: ..how about historical weather from e.g. air crash reports? fgfs --metar=add any metar you want here ..replacing METAR IDs with a data file that FG

[Flightgear-devel] [patch] Improved forests

2011-07-27 Thread Stuart Buchanan
Hi All, I've got a small patch to improve the FG forests, along with some particularly bad C++ I need advice on. The patch does the following: 1) Fixes the longstanding bug where the first set of tree definitions in a tile were used for all forests within that tile. This meant that if you have

Re: [Flightgear-devel] The state of things in Flight Gear

2011-07-28 Thread Stuart Buchanan
On Thu, Jul 28, 2011 at 4:20 PM, Slavutinsky Victor wrote: Occasional dropouts and slowing to 1fps and things as that. More and more bugs with every change what's harder and harder to eliminate, not linearly, squarely harder. Dramatical lowering of common development rate, coming to very outdated

Re: [Flightgear-devel] Future Weather System

2011-07-29 Thread Stuart Buchanan
2011/7/14 Mathias Fröhlich wrote: While being able to do a croase ground query on such a kind of regular grid might be beneficial for the weather module. I would prefer the ai module just using the already available bounding volume tree that is used for the main aircrafts elevation queries.

Re: [Flightgear-devel] [patch] Improved forests

2011-07-29 Thread Stuart Buchanan
On Fri, Jul 29, 2011 at 6:21 PM, ThorstenB wrote: On 28.07.2011 00:30, Stuart Buchanan wrote: On my machine I don't see any performance impact, despite the fact that more trees are displayed. I'd appreciate it if those with more graphics-constrained systems than my own would test this and let

Re: [Flightgear-devel] Future Weather System

2011-07-30 Thread Stuart Buchanan
On Fri, Jul 29, 2011 at 3:18 PM, Stuart Buchanan wrote: 2011/7/14 Mathias Fröhlich wrote: While being able to do a croase ground query on such a kind of regular grid might be beneficial for the weather module. I would prefer the ai module just using the already available bounding volume tree

[Flightgear-devel] FlightGear Newsletter - July 2011

2011-08-01 Thread Stuart Buchanan
Hi All, The July 2011 edition of the FlightGear Newsletter is now available: http://wiki.flightgear.org/FlightGear_Newsletter_July_2011 As always, we are looking for contributions to the next newsletter, available here: http://wiki.flightgear.org/FlightGear_Newsletter_August_2011 -Stuart

Re: [Flightgear-devel] Future Weather System

2011-08-01 Thread Stuart Buchanan
On Mon, Aug 1, 2011 at 10:18 AM, Durk Talsma wrote: Hi Stuart, On 30 Jul 2011, at 21:31, Stuart Buchanan wrote: So, I quickly wrote an alternative to the current Nasal  system geodinfo(), using the groundcache instead of the  current scenery method. This sounds very interesting: As far

Re: [Flightgear-devel] Future Weather System

2011-08-01 Thread Stuart Buchanan
On Mon, Aug 1, 2011 at 9:48 AM, James Turner wrote: On 30 Jul 2011, at 20:31, Stuart Buchanan wrote: So, I quickly wrote an alternative to the current Nasal  system geodinfo(), using the groundcache instead of the  current scenery method. I'm working on a new (C++) navigation display

Re: [Flightgear-devel] Default 3d clouds in Local Weather

2011-08-04 Thread Stuart Buchanan
On Thu, Aug 4, 2011 at 8:15 AM,wrote: I've finally (I guess you all know the feeling of too much other stuff to do...) managed to start some tests with Stuart's Nasal interface for 3d cloud generation. Right now there is only a very rough placement structure and no real management (no

Re: [Flightgear-devel] Future Weather System

2011-08-04 Thread Stuart Buchanan
2011/8/2 Mathias Fröhlich wrote: snip So I decoupled these two structures somehow. I have put bv-trees of geometry into the userdata field of the scenegraph. So for the high level operations like tile loading, the scenery paging is used to load and get rid of the bv- trees. The whole

Re: [Flightgear-devel] Default 3d clouds in Local Weather

2011-08-06 Thread Stuart Buchanan
On Sat, Aug 6, 2011 at 3:50 PM, Frederic Bouvier wrote: On Sat, 2011-08-06 at 14:43 +0300, thorsten.i.r...@jyu.fi wrote: Some visual impressions from the 3 cloud types I've converted to the new system so far here: http://www.flightgear.org/forums/viewtopic.php?f=5t=7358start=390#p132335

Re: [Flightgear-devel] Future Weather System

2011-08-06 Thread Stuart Buchanan
2011/8/2 Mathias Fröhlich wrote: So I decoupled these two structures somehow. I have put bv-trees of geometry into the userdata field of the scenegraph. So for the high level operations like tile loading, the scenery paging is used to load and get rid of the bv- trees. The whole intersectable

Re: [Flightgear-devel] Future Weather System

2011-08-07 Thread Stuart Buchanan
2011/8/7 Mathias Fröhlich: I have checked in a version of the ground intersection routines that just use the bvh trees in the scenegraph. This should improove the run time behaviour for the ground queries. That should be even faster than the variant you tried since it avoids the extra

Re: [Flightgear-devel] Default 3d clouds in Local Weather

2011-08-07 Thread Stuart Buchanan
On Sun, Aug 7, 2011 at 11:24 AM, Thorsten Renk wrote: Upon further reflection - could it be the problem that I'm trying to assemble a layer rather than fill a volume? The bottom shading in 3dcloud.vert is controlled by a combination of 'shade' and 'cloud_height'. Your Nasal interface doesn't

Re: [Flightgear-devel] Default 3d clouds in Local Weather

2011-08-07 Thread Stuart Buchanan
On Thu, Aug 4, 2011 at 12:51 PM, Thorsten Renk wrote: We should change the maximum to whatever you feel is sensible (40km?), and leave the default as it is (20km). I think my current maximum is 45 km, and for much more one needs a different tile structure anyway, so if we could get 45 km

Re: [Flightgear-devel] Future Weather System

2011-08-07 Thread Stuart Buchanan
2011/8/7 Mathias Fröhlich wrote: I have now seen that this has overlapped a question from yours form yesterday evening. I just got up today morning, took a look outside - still no summer in mid europe - and decided to hack something. Then I just thought that this change might be good to

Re: [Flightgear-devel] Future Weather System

2011-08-07 Thread Stuart Buchanan
2011/8/7 Mathias Fröhlich wrote: Hi Stuart, I have checked in a version of the ground intersection routines that just use the bvh trees in the scenegraph. This should improove the run time behaviour for the ground queries. That should be even faster than the variant you tried since it

Re: [Flightgear-devel] Default 3d clouds in Local Weather

2011-08-11 Thread Stuart Buchanan
On Thu, Aug 11, 2011 at 9:29 AM, Thorsten Renk wrote: Some progress and minor issues: I am in the process of redoing textures and cloud definitions for Cu layers (the toughest nut), about halfway through converting all available cloud types. I have implemented tested tile management

Re: [Flightgear-devel] Default 3d clouds in Local Weather

2011-08-13 Thread Stuart Buchanan
On Fri, Aug 12, 2011 at 10:52 AM, Thorsten Renk wrote: Yes, the sprite is selected from the sheet randomly on the x-axis and based on it's height in the cloud on the y-axis for precisely this reason. The behaviour isn't switchable at present though it could be. For the relatively small

Re: [Flightgear-devel] Default 3d clouds in Local Weather

2011-08-13 Thread Stuart Buchanan
On Sat, Aug 13, 2011 at 12:02 PM, Thorsten Renk wrote: Thanks. I have to take a look at the max-cloud-height-m - currently I'm only setting min-cloud-height-m for the following reason: It seems to me that the cloud *center* gets placed at (alt-ft + layer_altitude), such that (0.5 *

Re: [Flightgear-devel] Default 3d clouds in Local Weather

2011-08-17 Thread Stuart Buchanan
On Tue, Aug 16, 2011 at 8:17 AM, wrote: ... and yet another issue: On a first long-range test yesterday, I observed that the cloud base of my convective layer was continuously rising. At takeoff the clouds were exactly as specified, later still plausible given terrain, but by the time the

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