Re: [hlds] Re: 64 bit Steam concept
it's because you're fucking spamming it dude, what crack are you even on? On Sat, Nov 14, 2020 at 10:06 PM Stealthmode Hu wrote: > I love how everyone hops out the woodwork to try and get their .02 in. > > Guess what? The list will be shutdown. When the lawsuit is filed. > > No money when bank accounts are frozen for years. > > Keep running tour cockholsters supporting their theft. > > Respectfully, > > Dr. StealthMode Hu > > Sovereign Ambassador of the Hu Civilization > > All Rights / Rites Reserved > > > > On Sat, Nov 14, 2020, 22:04 Anton Uklein wrote: > >> dude needs to go to a lawyer who'll rightfully tell him to shut the fuck >> up if he wants a chance of winning his case and stop violating Valve's >> intellectual property of seventeen years >> On 14-Nov-20 8:59 PM, andrew borges wrote: >> >> yo idk who hurt you but might i suggest an antidepressant? >> >> On Sat, Nov 14, 2020 at 9:59 PM Stealthmode Hu >> wrote: >> >>> Gabe. >>> >>> I got you by the balls this time. >>> I saved the emails. I have where I said NDA IMPLIED. NO USE WITHOUT >>> COMPENSATION. >>> >>> AND TOUR FAT RAT ASS STOLE MY CONCEPT, JUST LIKE THE NAME STEAM INSTEAD >>> OF REAKTOR. >>> >>> INTELLECTUAL PROPERTY THEFT. >>> >>> BEST CUT ME A CHECK FAT RAT. OR I AM GOING FOR $17,000,000 in damages in >>> World Court. >>> >>> You piece of shit. >>> >>> -StealthMode >>> >>> >>> >>> On Sat, Nov 14, 2020, 21:58 Stealthmode Hu >>> wrote: >>> >>>> Sueing* >>>> >>>> Respectfully, >>>> >>>> Dr. StealthMode Hu >>>> >>>> Sovereign Ambassador of the Hu Civilization >>>> >>>> All Rights / Rites Reserved >>>> >>>> >>>> >>>> On Sat, Nov 14, 2020, 21:57 Stealthmode Hu >>>> wrote: >>>> >>>>> No. Bitches stole my concepts again. I'll drop this list if I want >>>>> when I am done seeing the shit out of them you n00b. I been on this list >>>>> longer than you script kiddies " Stephanie ". >>>>> >>>>> Respectfully, >>>>> >>>>> Dr. StealthMode Hu >>>>> >>>>> Sovereign Ambassador of the Hu Civilization >>>>> >>>>> All Rights / Rites Reserved >>>>> >>>>> >>>>> >>>>> On Sat, Nov 14, 2020, 21:38 stephanie lenzo >>>>> wrote: >>>>> >>>>>> stop fucking using the hlds list to spam bullshit please thank you >>>>>> >>>>>> On Nov 14, 2020, at 9:23 PM, Stealthmode Hu < >>>>>> stealthmode1...@gmail.com> wrote: >>>>>> >>>>>> >>>>>> Also, when did you kill the list-owner email address? >>>>>> >>>>>> Respectfully, >>>>>> >>>>>> Dr. StealthMode Hu >>>>>> >>>>>> Sovereign Ambassador of the Hu Civilization >>>>>> >>>>>> All Rights / Rites Reserved >>>>>> >>>>>> >>>>>> >>>>>> On Sat, Nov 14, 2020, 21:20 Stealthmode Hu >>>>>> wrote: >>>>>> >>>>>>> Y'all do realize I saved that email from 2016 when I wrote Gabe >>>>>>> about porting Steam to 64 bit right? >>>>>>> >>>>>>> Pay up or we are going to International Vourt for Intellectual >>>>>>> Property theft. It was under Non-Disclosure Agreement that I told Gabe >>>>>>> about in the email. >>>>>>> >>>>>>> Respectfully, >>>>>>> >>>>>>> Dr. StealthMode Hu >>>>>>> >>>>>>> Sovereign Ambassador of the Hu Civilization >>>>>>> >>>>>>> All Rights / Rites Reserved >>>>>>> >>>>>>> >>>>>>> >>>>>> ___ >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>> please visit: >>>>>> https://list.valvesoftware.com/ >>>>>> >>>>>> ___ >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>> please visit: >>>>>> https://list.valvesoftware.com/ >>>>>> >>>>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/ >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/ >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/ >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/ > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
Re: [hlds] Re: 64 bit Steam concept
i would but i'm 23 and have a life pls stop spamming the hlds On Sat, Nov 14, 2020 at 10:01 PM Stealthmode Hu wrote: > Well kid. Why dont you go take an antidepressant for tour narcissism. > > Respectfully, > > Dr. StealthMode Hu > > Sovereign Ambassador of the Hu Civilization > > All Rights / Rites Reserved > > > > On Sat, Nov 14, 2020, 22:00 andrew borges > wrote: > >> yo idk who hurt you but might i suggest an antidepressant? >> >> On Sat, Nov 14, 2020 at 9:59 PM Stealthmode Hu >> wrote: >> >>> Gabe. >>> >>> I got you by the balls this time. >>> I saved the emails. I have where I said NDA IMPLIED. NO USE WITHOUT >>> COMPENSATION. >>> >>> AND TOUR FAT RAT ASS STOLE MY CONCEPT, JUST LIKE THE NAME STEAM INSTEAD >>> OF REAKTOR. >>> >>> INTELLECTUAL PROPERTY THEFT. >>> >>> BEST CUT ME A CHECK FAT RAT. OR I AM GOING FOR $17,000,000 in damages in >>> World Court. >>> >>> You piece of shit. >>> >>> -StealthMode >>> >>> >>> >>> On Sat, Nov 14, 2020, 21:58 Stealthmode Hu >>> wrote: >>> >>>> Sueing* >>>> >>>> Respectfully, >>>> >>>> Dr. StealthMode Hu >>>> >>>> Sovereign Ambassador of the Hu Civilization >>>> >>>> All Rights / Rites Reserved >>>> >>>> >>>> >>>> On Sat, Nov 14, 2020, 21:57 Stealthmode Hu >>>> wrote: >>>> >>>>> No. Bitches stole my concepts again. I'll drop this list if I want >>>>> when I am done seeing the shit out of them you n00b. I been on this list >>>>> longer than you script kiddies " Stephanie ". >>>>> >>>>> Respectfully, >>>>> >>>>> Dr. StealthMode Hu >>>>> >>>>> Sovereign Ambassador of the Hu Civilization >>>>> >>>>> All Rights / Rites Reserved >>>>> >>>>> >>>>> >>>>> On Sat, Nov 14, 2020, 21:38 stephanie lenzo >>>>> wrote: >>>>> >>>>>> stop fucking using the hlds list to spam bullshit please thank you >>>>>> >>>>>> On Nov 14, 2020, at 9:23 PM, Stealthmode Hu < >>>>>> stealthmode1...@gmail.com> wrote: >>>>>> >>>>>> >>>>>> Also, when did you kill the list-owner email address? >>>>>> >>>>>> Respectfully, >>>>>> >>>>>> Dr. StealthMode Hu >>>>>> >>>>>> Sovereign Ambassador of the Hu Civilization >>>>>> >>>>>> All Rights / Rites Reserved >>>>>> >>>>>> >>>>>> >>>>>> On Sat, Nov 14, 2020, 21:20 Stealthmode Hu >>>>>> wrote: >>>>>> >>>>>>> Y'all do realize I saved that email from 2016 when I wrote Gabe >>>>>>> about porting Steam to 64 bit right? >>>>>>> >>>>>>> Pay up or we are going to International Vourt for Intellectual >>>>>>> Property theft. It was under Non-Disclosure Agreement that I told Gabe >>>>>>> about in the email. >>>>>>> >>>>>>> Respectfully, >>>>>>> >>>>>>> Dr. StealthMode Hu >>>>>>> >>>>>>> Sovereign Ambassador of the Hu Civilization >>>>>>> >>>>>>> All Rights / Rites Reserved >>>>>>> >>>>>>> >>>>>>> >>>>>> ___ >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>> please visit: >>>>>> https://list.valvesoftware.com/ >>>>>> >>>>>> ___ >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>> please visit: >>>>>> https://list.valvesoftware.com/ >>>>>> >>>>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/ >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/ >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/ > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
Re: [hlds] Re: 64 bit Steam concept
yo idk who hurt you but might i suggest an antidepressant? On Sat, Nov 14, 2020 at 9:59 PM Stealthmode Hu wrote: > Gabe. > > I got you by the balls this time. > I saved the emails. I have where I said NDA IMPLIED. NO USE WITHOUT > COMPENSATION. > > AND TOUR FAT RAT ASS STOLE MY CONCEPT, JUST LIKE THE NAME STEAM INSTEAD OF > REAKTOR. > > INTELLECTUAL PROPERTY THEFT. > > BEST CUT ME A CHECK FAT RAT. OR I AM GOING FOR $17,000,000 in damages in > World Court. > > You piece of shit. > > -StealthMode > > > > On Sat, Nov 14, 2020, 21:58 Stealthmode Hu > wrote: > >> Sueing* >> >> Respectfully, >> >> Dr. StealthMode Hu >> >> Sovereign Ambassador of the Hu Civilization >> >> All Rights / Rites Reserved >> >> >> >> On Sat, Nov 14, 2020, 21:57 Stealthmode Hu >> wrote: >> >>> No. Bitches stole my concepts again. I'll drop this list if I want when >>> I am done seeing the shit out of them you n00b. I been on this list longer >>> than you script kiddies " Stephanie ". >>> >>> Respectfully, >>> >>> Dr. StealthMode Hu >>> >>> Sovereign Ambassador of the Hu Civilization >>> >>> All Rights / Rites Reserved >>> >>> >>> >>> On Sat, Nov 14, 2020, 21:38 stephanie lenzo >>> wrote: >>> stop fucking using the hlds list to spam bullshit please thank you On Nov 14, 2020, at 9:23 PM, Stealthmode Hu wrote: Also, when did you kill the list-owner email address? Respectfully, Dr. StealthMode Hu Sovereign Ambassador of the Hu Civilization All Rights / Rites Reserved On Sat, Nov 14, 2020, 21:20 Stealthmode Hu wrote: > Y'all do realize I saved that email from 2016 when I wrote Gabe about > porting Steam to 64 bit right? > > Pay up or we are going to International Vourt for Intellectual > Property theft. It was under Non-Disclosure Agreement that I told Gabe > about in the email. > > Respectfully, > > Dr. StealthMode Hu > > Sovereign Ambassador of the Hu Civilization > > All Rights / Rites Reserved > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/ >>> ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/ > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
Re: [hlds] Mandatory Team Fortress 2 update released
Gamedata just went up. Seems to be working fine. >On Fri, Oct 20, 2017, 1:19 +03:00 Kyle Sandersonwrote: > >New gamedata should be out shortly. > >On Fri, Oct 20, 2017 at 3:02 PM, Emil Larsson < ail...@gmail.com > wrote: >> Seems like it broke sourcemod for now, though that was kinda expected. >> >> On Fri, Oct 20, 2017 at 11:57 PM, Eric Smith < er...@valvesoftware.com > >> wrote: >>> >>> We've released a mandatory update for Team Fortress 2. The new version >>> number is 4192434. The notes for the update are here: >>> >>> http://www.teamfortress.com/jungleinferno/notes.php >>> >>> Thanks. >>> >>> -Eric >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > >___ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Game Server Tokens
No, you don't have to. My servers run without tokens. >Rated Awesome: > >Thinking of hosting some TF2 server soon... Are Game Server Tokens still >relevant (for TF2 Non-QuickPlay) and if so how? I can't seem to find any >official documentation on it other than forum posts from other communities... > >https://steamcommunity.com/dev/managegameservers > >Curious as if I should register some tokens if I'm only going to be running >Non-QuickPlay servers?___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory Team Fortress 2 update released
Yes, sourcemod had a gamedata update, and so did a few plugins. If you were running tf2items with a custom index, remove your "custom" folder for the previous update.___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Fw: new important message
Yeah, themightygerbil @ agapegraphics . com has been spamming these messages every once in a while. Someone needs to just ban that address.___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 Bug loading video / and more ?
I can confirm, this is quite an issue. My players have been reporting freezes. I've also had it happen once or twice outside TF2, but that seems to have been fixed in the previous update.___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming
I agree with Rowaldhelicon. For me, as a serverop that runs ads(on a server in the top 30), it is extremely hard to be unbiased about the thing. From one point, yes, the ads annoy a few people, and some have expressed concern - for whom I have disabled them. From the other side, however, there's the finite wallet issue, and only ads are capable of supporting a disorganised community like mine without making me run a loss, even though getting people entertained and having a community is rewarding. Back in the day(say, 2012), there were tons of regulars and donators. Now, people just don't. That's what makes me very biased towards this specific question of advertisments on servers. I think Matthias is also biased from his point of view, being on the receiving end of the advertisements. I would love to support the idea of polls - if anyone actually decides to spread it massively, I will follow suit with my community, and see what the people decide. >Суббота, 19 декабря 2015, 1:29 +01:00 от "Matthias \"InstantMuffin\" Kollek" >: > >A non server op also wouldn't care about servers. Simple as that. Yes, you should pick multiple people, and the right ones. But yes, you should at least pick someone who represents your party. Not only in terms of having an actual representative, but someone who shares the expertise and point of view. Come on guys. > >On 19.12.2015 01:17, Rowedahelicon wrote: >>I think a non serverop would be great. >> >>The personal investments are what drives everyone the way it does I imagine, but a non server op wouldn't need to care about a particular server, just the game itself. I think finding a candidate though would be difficult, unless we put together some input polls and gave it to our respective communities? >> >>-- >>*Matthew (Rowedahelicon) Robinson* >>Web Designer / Artist / Writer >>Website - http://www.rowedahelicon.com/ >> >> >>___ To unsubscribe, edit your list preferences, or view the list archives, please visit: >>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >___ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming
I really do believe that if the community servers start to die out, TF2 will plunge in popularity like never seen before. And with the recent changes, including the aformentioned view on community servers, it has a slight chance of happening. What they are doing is somewhat wrong, in my opinion. Any game developer, let alone Valve's TF2 team, should hear the community out first, then do things. Maybe they really are listening to the community, but not to the people that manage and organise it(see: server/community owners). >Четверг, 17 декабря 2015, 17:33 -05:00 от "E. Olsen": > >I hear ya, Rowedahelicon, and after all the letters I've written the TF2 team >filled with workable suggestions for how to improve the situation over the >last 3 years (to include our community spending several months working on a >new UI design that would preserve Valve's changes, while shining a light on >community servers again, which we submitted almost a year ago, and heard >nothing back), I think they've finally extinguished any hope I had that they >would finally come around and consider us valuable to the game again. > >I'd say I understand it, but I really don't. There a certain callousness now >to how they approach community servers now that I never would have thought >possible just a few years ago. Back then, everyone on the team, from Eric >Smith, to Fletcher Dunn, and even Robin Walker were very "approachable" in >terms of ideas and concerns. The atmosphere we were participating in then >could best be described as a "collaboration" between the TF2 team and all of >our communities hosting servers. > >I think the TF2 team are all good folks, and I also think that they believe >they are doing what is best for the game (not matter how much I, and thousands >of regulars that still prefer community servers disagree), but I think there >comes a certain time when you simply have to recognize that not only is your >input not valued anymore, but it is ignored to the point of indifference. > >It's a shame, but I don't think they're listening anymore, and I don't think >they ever intend to again. I'm not sure what earned us this level of disdain, >but it's painfully obvious that's how they feel about community servers. > >On Thu, Dec 17, 2015 at 5:16 PM, kletch1333 . < keyboard1...@gmail.com > >wrote: >>"I think it's time we started to combine our efforts on this matter instead of discussing here in the mailing thread where it turns into bickering" >>What would you suggest? >> >>On Thu, Dec 17, 2015 at 10:12 PM, Rowedahelicon < >>theoneando...@rowedahelicon.com > wrote: >>>@E.Olsen I tried making a post about that earlier today but it seems it got >>>eaten. I had asked about the progress of the supposed help to the community >>>servers we were promised forever ago. I think it's time we started to >>>combine our efforts on this matter instead of discussing here in the mailing >>>thread where it turns into bickering >>> >>>On Thu, Dec 17, 2015 at 5:08 PM, E. Olsen < ceo.eol...@gmail.com > wrote: So...Bah Humbug to us, as players are once again driven further away from community servers? Geez, guys - you'd think after three years since the "temporary" changes were made to quickplay, you'd be able to come up with something - anything - to support the folks who've supported you the most. Ah well. Merry Christmas. I hope we're still here next year. On Thu, Dec 17, 2015 at 4:57 PM, Eric Smith < er...@valvesoftware.com > wrote: >We're working on a mandatory update for TF2. This is the Tough Break >Update. > > http://www.teamfortress.com/toughbreak/ > >We should have it ready soon. > >-Eric > > >___ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >>> >>>-- >>>*Matthew (Rowedahelicon) Robinson* >>>Web Designer / Artist / Writer >>>Website - http://www.rowedahelicon.com/ >>> >>>___ >>>To unsubscribe, edit your list preferences, or view the list archives, >>>please visit: >>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >> >> >>___ >>To unsubscribe, edit your list preferences, or view the list archives, please >>visit: >>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > >___ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] March 13, 2014 TF2 Update?
There was a SteamVR update. Nothing for servers to worry about. On Fri, Mar 14, 2014 at 12:07 AM, Logan Thomas killer12...@gmail.comwrote: Seems like many users have gotten an update today, was this simply a client update or something that server operators should be worried about? Either way, will there be a changelog posted? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Error app 2323300 state is 0x402
Steam is having all sorts of issues at the moment. I'd try again in a few hours. On Tue, Dec 10, 2013 at 12:13 PM, Ronald Pompa ron...@rocketblast.comwrote: I've tried a fresh installation of steam and updating goes well. But when i try logging in as anonymous, it says. Login Failure: No Connection failed. -- *Ronald Pompa* COO Rocket Blast AB Phone: +46 (0)73 904 68 46 E-mail: ron...@rocketblast.com www.rocketblast.com On Tue, Dec 10, 2013 at 4:16 PM, ics i...@ics-base.net wrote: I'm not sure what 0x402 means but i have 2 TF2 server installations on a machine and the other (sometimes both) say this upon updating the server and it leads to download of complete dedicated server from 0 to 100%. So i end up fetching gigabytes of stuff due to this error code. -ics Ronald Pompa kirjoitti: Hi, I'm trying to run an update using SteamCMD on some CSS servers, but I keep getting an error about state ix 0x402. I can't find anything on the web that might match this problem. Any clue? App state (0x300502) downloading, progress: 51.77 (1170330621 / 2260486941) App state (0x300502) downloading, progress: 51.77 (1170330621 / 2260486941) Error! App '232330' state is 0x402 after update job. @ShutdownOnFailedCommand 1 @ShutdownOnFailedCommand = 1 @NoPromptForPassword 1 @NoPromptForPassword = 1 login anonymous force_install_dir \ app_update 232330 validate CWorkThreadPool::~CWorkThreadPool: work complete queue not empty, 1 items discarded. CWorkThreadPool::~CWorkThreadPool: work processing queue not empty: 3 items discarded. Steam_: BugslayerUtil.DLL not found Redirecting stderr to 'c:\program files (x86)\tcadmin control panel\monitor\SteamCmd\logs\stderr.txt' [ 0%] Checking for available updates... [] Verifying installation... The Steam update has completed. You may close this window. -- *Ronald Pompa* COO Rocket Blast AB Phone: +46 (0)73 904 68 46 E-mail: ron...@rocketblast.com mailto:ron...@rocketblast.com www.rocketblast.com http://www.rocketblast.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] HLDS SteamCMD status
TFC and DMC (and all other GoldSrc games) were rolled onto SteamPipe / SteamCMD a while back. Just looks like nobody actually updated the wiki yet. On Mon, Oct 21, 2013 at 11:25 PM, Sebastiaan Lokhorst sebastiaanlokho...@gmail.com wrote: Hi, I was wondering what the current status of SteamCMD support for GoldSrc mods such as TFC and DMC is. [1] says that they are still in beta, but I haven't heard an update in a long time. Is there any news? Are they compatible with the regular clients yet? Thanks! [1] https://developer.valvesoftware.com/wiki/SteamCMD#Supported_Servers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game
Will the steampipe beta now be updated alongside the release at the same time? -Andrew On Apr 24, 2013, at 2:03 PM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: We’ve released a mandatory update to the SteamPipe beta. Please note that your server will NOT automatically detect that it is out of date and restart; you will need to manually update it. (This should be the last such manual restart.) We’ve also released an optional update to the non-SteamPipe version of TF2. If you restart your server you may get an update to engine.dll/.so, but there are no relevant changes to the dedicated server so updating is not necessary. These changes make the SteamPipe server and client interoperable with the non-SteamPipe server and client. (Any client can connect with any server.) We expect many more clients to opt into the beta after this change. (And remember, we are planning on flipping the switch next Tuesday which forces all clients to convert.) - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory update to TF2 SteamPipe beta released
Will we be seeing a non-steampipe TF2 update tonight? On Tue, Apr 23, 2013 at 7:12 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: A mandatory update to the TF2 SteamPipe beta has been released. Although the update is “mandatory” (the PatchVersion has been bumped so you will need to upgrade your server in order to host clients running the latest version), your server will not automatically restart. ** ** Team Fortress 2: * Synced with release version of game ** ** Source engine: * VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that could not be located by the engine. * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt. It will be loaded if no mapcycle.txt file can be found and convar is set to default name. * Mapcycle file will be loaded from cstrike/cfg directory if it exists, falling back to root cstrike directory otherwise. * Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory * Mapcycle file parsing allows C-style comments and blank lines ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory update to TF2 SteamPipe beta released
I hope we a -Andrew On Apr 23, 2013, at 2:15 PM, Andrew Bohan andyg...@gmail.commailto:andyg...@gmail.com wrote: Will we be seeing a non-steampipe TF2 update tonight? On Tue, Apr 23, 2013 at 7:12 PM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: A mandatory update to the TF2 SteamPipe beta has been released. Although the update is “mandatory” (the PatchVersion has been bumped so you will need to upgrade your server in order to host clients running the latest version), your server will not automatically restart. Team Fortress 2: * Synced with release version of game Source engine: * VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that could not be located by the engine. * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt. It will be loaded if no mapcycle.txt file can be found and convar is set to default name. * Mapcycle file will be loaded from cstrike/cfg directory if it exists, falling back to root cstrike directory otherwise. * Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory * Mapcycle file parsing allows C-style comments and blank lines ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory update to TF2 SteamPipe beta released
Hope we are, I want those craftable ham shanks. -Andrew On Apr 23, 2013, at 2:15 PM, Andrew Bohan andyg...@gmail.commailto:andyg...@gmail.com wrote: Will we be seeing a non-steampipe TF2 update tonight? On Tue, Apr 23, 2013 at 7:12 PM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: A mandatory update to the TF2 SteamPipe beta has been released. Although the update is “mandatory” (the PatchVersion has been bumped so you will need to upgrade your server in order to host clients running the latest version), your server will not automatically restart. Team Fortress 2: * Synced with release version of game Source engine: * VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that could not be located by the engine. * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt. It will be loaded if no mapcycle.txt file can be found and convar is set to default name. * Mapcycle file will be loaded from cstrike/cfg directory if it exists, falling back to root cstrike directory otherwise. * Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory * Mapcycle file parsing allows C-style comments and blank lines ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory update to TF2 SteamPipe beta released
I hope we are, I want craftable ham shanks. -Andrew On Apr 23, 2013, at 2:21 PM, Andrew Donshik and...@donshikfamily.commailto:and...@donshikfamily.com wrote: I hope we a -Andrew On Apr 23, 2013, at 2:15 PM, Andrew Bohan andyg...@gmail.commailto:andyg...@gmail.com wrote: Will we be seeing a non-steampipe TF2 update tonight? On Tue, Apr 23, 2013 at 7:12 PM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: A mandatory update to the TF2 SteamPipe beta has been released. Although the update is “mandatory” (the PatchVersion has been bumped so you will need to upgrade your server in order to host clients running the latest version), your server will not automatically restart. Team Fortress 2: * Synced with release version of game Source engine: * VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that could not be located by the engine. * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt. It will be loaded if no mapcycle.txt file can be found and convar is set to default name. * Mapcycle file will be loaded from cstrike/cfg directory if it exists, falling back to root cstrike directory otherwise. * Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory * Mapcycle file parsing allows C-style comments and blank lines ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory Team Fortress 2 update coming
How soon is soon? -Andrew On Apr 23, 2013, at 5:45 PM, Eric Smith er...@valvesoftware.com wrote: We're working on a mandatory update for Team Fortress 2. We should have it ready soon. This is NOT the SteamPipe update. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory Team Fortress 2 update released
Aww. No ham. -Andrew On Apr 23, 2013, at 6:03 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version number for TF2 as of this release is 1734532. This is a departure from our previous version system so it can be consistent with what Fletcher is using for the SteamPipe releases. -Eric -- Team Fortress 2 - Added Only allow map files to the possible selections in the download filter option for clients - Fixed a client crash related to the material system - Fixed Diamond/Carbonado Botkiller weapons using incorrect team materials for the arms - Fixed a vphysics regression where some items would travel farther than they should - Improved performance and stability for the Linux version - Removed range restrictions from viewmodel_fov_demo - Updated the Ap-Sap so it can be gift-wrapped and have custom names/descriptions applied to it ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
The Brutal Legend page now says that they aren't yet available. On Thu, Feb 14, 2013 at 5:42 PM, Brian Cagle brian...@msn.com wrote: Think the brutal legend promos are missing, those were suppose to be released today From: er...@valvesoftware.com To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 14 Feb 2013 22:24:34 + Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released We've released mandatory updates for Team Fortress 2, Day of Defeat: Source, and Half-Life 2: Deathmatch. The notes for the updates are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a client crash related to the audio system - Updated controller support for the Linux version Team Fortress 2 - Added new Linux promo item - Added new ETF2L, ESH, and UGC tournament medals - Added new multicolored-lights style to the Festive Stickybomb Launcher - Fixed Botkiller Medigun, Botkiller Flamethrower, Stickybomb Launcher, and Half-Zatoichi using the wrong Red team arms skin while on the Blue team - Fixed a client crash related to the HUD control point maps - Fixed Low-Health Kills strange part also counting kills after the player had died - Fixed Buildings Sapped strange counter sometimes incrementing when buildings were destroyed without a sapper attached - Fixed a teamkill exploit that used the Crusader's Crossbow - Fixed not being able to view different styles while previewing items in the Mann Co. Store - Fixed the paintability of the Mann Co. Cap and the Mann Co. Online Cap - Increased the particle limit - Updated The Map Maker's Medallion to be paintable - Updated the Engineer's Cap so the Red team version displays the correct color when paint is applied - Updated Mvm_Bigrock to fix a server crash when all players are dead - Updated several backpack images to fix issues caused by mat_picmip - Updated the localization files ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] 128 Tick
I would really like it if Jesus went away too. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
LMAO! Yeah, the police cracking down on spammers, oh shit that's comedy gold! On Wed, Sep 19, 2012 at 4:06 PM, Eli Witt eliw...@gmail.com wrote: Then he passes this information to the authorities, who subpoena the logs from every site that he gets spammed from - then they find your IP address and go to your ISP to discover who your mommy and daddy are. Then your ISP cancels mommy and daddy's account for a breach of their Terms of Service, and then you probably face criminal charges for criminal harassment. There's a reason pr0n sites keep *very* good logs. On Wed, Sep 19, 2012 at 1:40 PM, Gabriel Freitas freitas.gabr...@gmail.com wrote: I'm going to register your email in all possible spam sites if you still being a retard On Wed, Sep 19, 2012 at 2:30 PM, MDevaney devaney.mich...@gmail.comwrote: IM GOING TO START ADVERTISING HERE IF I DON'T GET REMOVED FROM THIS LIST ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Digest format seems to be broken?
How do we turn off digest format in Gmail? On Sat, Sep 1, 2012 at 9:07 AM, hlds-requ...@list.valvesoftware.com wrote: Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to hlds-requ...@list.valvesoftware.com You can reach the person managing the list at hlds-ow...@list.valvesoftware.com When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. Re: Digest format seems to be broken? (Chris Cable) 2. Re: srcds.exe Application Errors (Ross Bemrose) 3. Re: srcds.exe Application Errors (Alexander Z) 4. Re: Digest format seems to be broken? (Drogen Viech) 5. Re: Digest format seems to be broken? (Wander) 6. Re: Digest format seems to be broken? (Wander) 7. Re: Digest format seems to be broken? (Emil Larsson) -- Message: 1 Date: Sat, 1 Sep 2012 08:57:26 -0500 From: Chris Cable chrisca...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Digest format seems to be broken? Message-ID: CAN4Hi_vpg+oq3jEG-NZKwyDjosO4vWLkJAHU6f= ub1qz6x+...@mail.gmail.com Content-Type: text/plain; charset=iso-8859-1 Why is there a mailing list anyways? Wouldn't it be more efferent to use the Forums? Then people could search easily for previous issues. On Sat, Sep 1, 2012 at 8:51 AM, Chad Hedstrom chad.hedst...@gmail.com wrote: I'll admit, the MvM update is pushing a lot of traffic on this list right now, but a year ago digest format meant 4-10 emails in a single digest email, regardless of traffic. Two weeks ago I started getting 3 emails in a single digest email. Today I am getting a SINGLE (1) email in a digest email. I might as well just turn off digest mode entirely. Until the boys at Valve get this fixed, do you guys mind not including the last nine replies in the body of your email? Obviously we can go back and read the previous relevant responses if we need to. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- next part -- An HTML attachment was scrubbed... URL: https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20120901/5b8fba04/attachment-0001.html -- Message: 2 Date: Sat, 01 Sep 2012 09:58:25 -0400 From: Ross Bemrose rbemr...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] srcds.exe Application Errors Message-ID: 50421481.2090...@gmail.com Content-Type: text/plain; charset=iso-8859-1; Format=flowed Alexander is confusing HLDS and SRCDS with HLDSUpdateTool and SteamCmd. On 9/1/2012 9:56 AM, Calvin Judy wrote: I'm not sure where Alexander has found his information, but srcds has been smooth for quite a long time, unless there's an update like ics said that causes issues. I'm running servers on both linux (CentOS 6.2) and Windows (2008 r2) and they both show consistent results. The google results for the error show mostly windows issues, and boot failures, so it's possible that's not an srcds fault, but rather a hardware condition. (Which would also justify why you get this both versions of Windows.) Also, you cannot use HLDS (hl1) to host TF2 servers. -- next part -- An HTML attachment was scrubbed... URL: https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20120901/aebd45b0/attachment-0001.html -- Message: 3 Date: Sat, 1 Sep 2012 16:02:54 +0200 From: Alexander Z spacebur...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] srcds.exe Application Errors Message-ID: CAPuYzZUDvn4DfumouNzpPYuvwp2fyzmVu9vvceL1PtjD9= x...@mail.gmail.com Content-Type: text/plain; charset=iso-8859-1 Yeah, I suppose I could be confusing the two. I'm no server hoster, but a mapper. Having the srcds Steam tool working would be quite handy for testing builds, since a listen server doesn't quite cut it. On 1 September 2012 15:58, Ross Bemrose rbemr...@gmail.com wrote: Alexander is confusing HLDS and SRCDS with HLDSUpdateTool and SteamCmd. On 9/1/2012 9:56 AM, Calvin Judy wrote: I'm not sure where Alexander has found his information, but srcds has been smooth for quite a long time, unless there's an update like ics said that causes issues. I'm running servers on both linux (CentOS 6.2) and Windows (2008 r2) and they both
Re: [hlds] hlds Digest, Vol 17, Issue 232
I don't wish that. Then you'd have 12 year olds sending you messages all day if you're beating them. Just like the cesspool that is XBOX Live. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 random crashes
I know that this mailing list is only for server problems but if I put something on the forum or steam support it takes days before I got answer so that's why I'm contacting this mailing list and by the way clients are even important as servers. But anyway thanks for the help :-D -Original Message- From: hlds-requ...@list.valvesoftware.com Sent: 16 Jul 2012 04:03:11 GMT To: hlds@list.valvesoftware.com Subject: hlds Digest, Vol 16, Issue 47 Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to hlds-requ...@list.valvesoftware.com You can reach the person managing the list at hlds-ow...@list.valvesoftware.com When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. Re: All Text Chat In Spec? (ozgamingdot...@gmail.com) 2. Re: Team Fortress 2 Random Crashes (T Marler) 3. Re: Team Fortress 2 Random Crashes (T Marler) 4. Re: All Text Chat In Spec? (Peter HLDS) 5. Re: All Text Chat In Spec? (Lord_Jeremy Xavier) 6. Re: All Text Chat In Spec? (Russell Smith) 7. SteamCMD Tool (William Balkcom) -- Message: 1 Date: Sun, 15 Jul 2012 22:11:26 -0400 From: ozgamingdot...@gmail.com ozgamingdot...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] All Text Chat In Spec? Message-ID: 5003784e.6000...@gmail.com Content-Type: text/plain; charset=ISO-8859-1; format=flowed Is there a way spectators can text chat in spec and have everyone see it? I know we can use voice, but we want to type while in spec and have the others hear it. Any help would be appreciated. Thanks! ozgaming.net -- Message: 2 Date: Sun, 15 Jul 2012 20:15:38 -0600 From: T Marler bloodyi...@shaw.ca To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Random Crashes Message-ID: fb716e5592ab8.50032...@shaw.ca Content-Type: text/plain; charset=iso-8859-1 Just so you're clear, this is the HLDS mailing list, as in support for SERVERS not CLIENTS. I can safely assume that due to your lack of information in this matter is not relevant to this mailing list. - Original Message - From: Andrew Priv? k.r.o.n@hotmail.com Date: Sunday, July 15, 2012 1:32 pm Subject: Re: [hlds] Team Fortress 2 Random Crashes To: hlds@list.valvesoftware.com It's my game that crash not the server but I don't understand why it happend?!? Does somebody know how to fix this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- next part -- An HTML attachment was scrubbed... URL: https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20120715/9a8f81b9/attachment-0001.html -- Message: 3 Date: Sun, 15 Jul 2012 20:17:12 -0600 From: T Marler bloodyi...@shaw.ca To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Random Crashes Message-ID: fb2d0d1297f4e.50032...@shaw.ca Content-Type: text/plain; charset=iso-8859-1 If you know the people who are running those Linux servers, have they done any -verify_all's recently? I run only Linux SRCDS servers and I haven't actually heard of any such things from my community. - Original Message - From: Franco Valerio franco@hotmail.com Date: Sunday, July 15, 2012 1:49 pm Subject: Re: [hlds] Team Fortress 2 Random Crashes To: hlds@list.valvesoftware.com The same problem is happening to me and to a lot of friends. The game crashes when map changes or when you disconnect from the server. Many people in spuf and my community began to complain about this problem. I think is happen to clients playing in Linux servers, because I noticed that the people playing in Windows Servers don't have this problem.Anyone can confirm this? From: k.r.o.n@hotmail.com To: hlds@list.valvesoftware.com Date: Sun, 15 Jul 2012 21:32:36 +0200 Subject: Re: [hlds] Team Fortress 2 Random Crashes It's my game that crash not the server but I don't understand why it happend?!? Does somebody know how to fix this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ?? -- next part -- An HTML attachment was scrubbed... URL: https://list.valvesoftware.com/cgi-bin/mailman
[hlds] Team Fortress 2 Random Crashes
Am I the only one with random crashes? Everytime if i want to play tf2 and im playing on a random server and after a few minutes it crash! What the hell could be the problem? I'm getting pissed off of this problem! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Random Crashes
It's my game that crash not the server but I don't understand why it happend?!? Does somebody know how to fix this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] hlds Digest, Vol 14, Issue 60
What is the console command to update and restart a locally hosted server? On Thu, May 31, 2012 at 9:15 PM, hlds-requ...@list.valvesoftware.comwrote: Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to hlds-requ...@list.valvesoftware.com You can reach the person managing the list at hlds-ow...@list.valvesoftware.com When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. Mandatory TF2 update coming (Eric Smith) 2. Re: Mandatory TF2 update coming (Bobby Light) 3. Mandatory Team Fortress 2 Update Released (Eric Smith) 4. Re: Mandatory Team Fortress 2 Update Released (Team BOOM! ) 5. Re: Mandatory Team Fortress 2 Update Released (Russell Smith) 6. Re: Mandatory Team Fortress 2 Update Released (Team BOOM! ) 7. Re: Mandatory Team Fortress 2 Update Released (Damon Reece) 8. Re: [hlds_linux] Mandatory Team Fortress 2 Update Released (Ross Bemrose) 9. Killing Floor client patch? (Crazed Gunman) -- Message: 1 Date: Thu, 31 May 2012 23:59:30 + From: Eric Smith er...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com, Half-Life dedicated Linux server mailing listhlds_li...@list.valvesoftware.com, 'hlds_annou...@list.valvesoftware.com' hlds_annou...@list.valvesoftware.com Subject: [hlds] Mandatory TF2 update coming Message-ID: 658b12c5536f2f4b93f4aa52a16ad8bb0102c5b...@exchange10.valvesoftware.com Content-Type: text/plain; charset=us-ascii We're working on a mandatory update for TF2. We should have it ready soon. -Eric -- Message: 2 Date: Thu, 31 May 2012 20:01:40 -0400 From: Bobby Light enjoi4...@hotmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory TF2 update coming Message-ID: bay149-w50c950b3947eec2abdb24fa2...@phx.gbl Content-Type: text/plain; charset=iso-8859-1 Oooo sshhiiitt! From: er...@valvesoftware.com To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 31 May 2012 23:59:30 + Subject: [hlds] Mandatory TF2 update coming We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- next part -- An HTML attachment was scrubbed... URL: https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20120531/302ed71e/attachment-0001.html -- Message: 3 Date: Fri, 1 Jun 2012 00:25:23 + From: Eric Smith er...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com, Half-Life dedicated Linux server mailing listhlds_li...@list.valvesoftware.com, 'hlds_annou...@list.valvesoftware.com' hlds_annou...@list.valvesoftware.com Subject: [hlds] Mandatory Team Fortress 2 Update Released Message-ID: 658b12c5536f2f4b93f4aa52a16ad8bb0102c5b...@exchange10.valvesoftware.com Content-Type: text/plain; charset=us-ascii We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Added The Surgeon's Side Satchel - Added new promotional items - Updated The Stickybomb Jumper - Players with this weapon equipped cannot carry the intelligence - Updated The Rocket Jumper - Attributes now match The Stickybomb Jumper - Players with this weapon equipped cannot carry the intelligence - Updated the model and material - Updated The Enforcer +20% damage bonus while undisguised -20% firing speed No random criticals - Updated The Last Breath to fix some clipping issues - Updated the localization files -- Message: 4 Date: Thu, 31 May 2012 19:04:09 -0700 From: Team BOOM! teamb...@comcast.net To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory Team Fortress 2 Update Released Message-ID: C0D74DE5B7C24669BE0CCD60777A8860@MikesPC Content-Type: text/plain; charset=us-ascii These updates take longer and longer and time out more and more. Here I am an hour and a half later and still can't get my servers to update without timing out. I thought the new update system released a couple months ago was suppose to improve things. Instead, it's 100 times worse on the west
Re: [hlds] Mandatory Team Fortress 2 Update Released
So, uhh, what's this flag, and why is it on every demo/soldier item? :) can_be_equipped_by_soldier_or_demo 1 On Fri, Apr 27, 2012 at 2:23 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a problem that allowed malicious clients to disable the ping and status commands for other connected clients Team Fortress 2 - Added The Toss-Proof Towel - Fixed a bug that caused many avatar images to not show up in the scoreboard - Fixed the Sharpened Volcano Fragment not igniting players - Fixed damage to buildings applying on-hit effects such as the Übersaw charge - Fixed Sticky Jumper stickybombs changing team when air-blasted - Fixed large floating point values getting truncated in WebAPI responses - sǝlıℲ uoıʇɐʇɐzılɐɔo˥ pǝʇɐpd∩ - Community request - Added SetForcedTauntCam player input for map makers to place the player into third-person ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
Anakin has been around on the list for a very long time, and has provided nothing but good advice, fixes, and insight. If his plugin is anything malicious, which I doubt, I have full backups, and it's easy enough to fix. Sure, it's use at your own risk, but so is Sourcemod, Mani, etc. On Wed, Apr 11, 2012 at 1:58 PM, Sebastian Iskra seabas...@gmail.comwrote: Atleast I made a valid point Mr. Marbury. On Wed, Apr 11, 2012 at 12:55 PM, John Marbury barreltr...@gmail.com wrote: Said the random sea-bass. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Why cheating isn't helping...
In vol 12 of this mailing forum was it mostly about hacking and cheating but what I don't get is why you want to cheat? I mean I know you want to win but cheating and hacking isn't good for your skills so thats why i don't get cheating. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 Linux server will not update
Just out of curiosity, how are you starting the server? What folder are you in, what binary are you running, etc. On Thu, Mar 29, 2012 at 7:01 PM, Brian br...@doublejump.eu wrote: Nope, that did nothing either :/ On Thu, Mar 29, 2012 at 11:49 PM, 1nsane 1nsane...@gmail.com wrote: Delete both bin folders and run the update again. See if that helps. On Thu, Mar 29, 2012 at 6:47 PM, Brian br...@doublejump.eu wrote: srcds@vs2435:~$ ./steam -command update -game tf -dir . -verify_all Checking bootstrapper version ... Updating Installation Checking/Installing 'Team Fortress 2 Content' version 321 Checking/Installing 'Team Fortress 2 Materials' version 172 Checking/Installing 'Base Source Shared Materials' version 8 Checking/Installing 'Base Source Shared Models' version 4 Checking/Installing 'Base Source Shared Sounds' version 4 Checking/Installing 'OB Linux Dedicated Server' version 153 HLDS installation up to date CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 119 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps Still the same master server update/ restart request On Thu, Mar 29, 2012 at 11:36 PM, byteframe bytefr...@gmail.com wrote: You might need to re-verify the content, and in my experiance, I have to pass -steambin absolutepathtosteambinary to srcds_run. On Thu, Mar 29, 2012 at 6:33 PM, Brian br...@doublejump.eu wrote: Connection to Steam servers successful. Public IP is x.y.z Assigned anonymous gameserver Steam ID [A-1:12347574948218)]. VAC secure mode is activated. tf_server_identity_account_id not set; not logging into registered account L 03/29/2012 - 22:23:07: tf_server_identity_account_id not set; not logging into registered account Fetched 1120701 bytes item schema version 61ECE005 via HTTP; update is queued. MasterRequestRestart Your server needs to be restarted in order to receive the latest update. Your server needs to be restarted in order to receive the latest update. try using _restart, no good. Try using -autoupdate, no good. So, as Eric suggested in a previous thread... srcds@vs2435:~$ rm InstallRecord.blob srcds@vs2435:~$ ./steam -command update -game tf -dir . Checking bootstrapper version ... Updating Installation No installation record found at ./orangebox No installation record found at ./orangebox No installation record found at . No installation record found at . No installation record found at . No installation record found at ./orangebox Checking/Installing 'Team Fortress 2 Content' version 321 Checking/Installing 'Team Fortress 2 Materials' version 172 Checking/Installing 'Base Source Shared Materials' version 8 Checking/Installing 'Base Source Shared Models' version 4 Checking/Installing 'Base Source Shared Sounds' version 4 Checking/Installing 'OB Linux Dedicated Server' version 153 Connection Reset, errno 104 Connection reset by peer CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 120 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps srcds@vs2435:~$ service srcds start ... VAC secure mode is activated. tf_server_identity_account_id not set; not logging into registered account L 03/29/2012 - 22:32:47: tf_server_identity_account_id not set; not logging into registered account Fetched 1120701 bytes item schema version 61ECE005 via HTTP; update is queued. MasterRequestRestart Your server needs to be restarted in order to receive the latest update. Your server needs to be restarted in order to receive the latest update. Same thing. Would really appreciate some help. My server has been out of action for a week now. Brian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list
Re: [hlds] Question on Dedicated Server
That is incredibly dependent on what you're looking for. Things to consider: -Are facilities access 24 hours a day? -What is their uptime guarantee? Research to verify they don't have issues. -Do their facilities meet your cooling/power/network redundancy expectations? -Are there on site techs that provide remote hands and eyes for things like reboots or simple tasks? -Is it in a good geographical location for your playerbase? For example, a server in Montana probably won't be good for East Coast players. -How many providers do they peer with? You're looking for a good few solid peers, and not a gaggle of peers you've never heard of. -How many IP addresses are you provided with, and how many do you need? -How much bandwidth do you get? Is it burstable if it's rate limited? What are charges for overages? FastDL and replays can eat bandwidth quick. Those are the very basic questions you should understand and have answers for before considering colocating a server for any purpose. A lot of the above are also expensive, but you absolutely get what you pay for. A colocated server in a hot room that loses power during storms, with peers that tend to drop randomly doesn't make for a good game server. It also sucks if you have to drive 2 hours to reboot a server that locked up (it happens), because there is no on site staff, or they are incapable of hitting a power button. On Thu, Mar 22, 2012 at 11:16 AM, Albert Davis davis.alb...@gmail.comwrote: what is a GOOD colo location? On Thu, Mar 22, 2012 at 9:37 AM, Cc2iscooL cc2isc...@gmail.com wrote: If he's getting it from a major cable provider a 24 slot TF2 server will eat his bandwidth limitations per month (sounds like a comcast plan, 250gb/mo regardless of plan unless he has a business line.) 1 24 slot tf2 server (if you consider it being always near full) will roughly use 200gb up/down, at least from my experience, on maximum rates needed to sustain no choke @ 24 players per month. You could probably squeeze by by adjusting the rates, but your best bet would be to colo or a business connection. Colo would probably be cheaper and you wouldn't have to worry about using personal bandwidth (downloads, etc) causing interruptions on your server. On Thu, Mar 22, 2012 at 8:46 AM, Albert Davis davis.alb...@gmail.comwrote: No, it's a separate box, I am just trying to find a good colo right now, got a buddy who is getting a 50/20 connection soon so I may toss it up on that when he gets it. On Thu, Mar 22, 2012 at 8:29 AM, Herover leon.l.a.niel...@gmail.comwrote: Try use the stats command on your server. This might tell you a little about how powerfull your server is. I run a 16 player counter-strike:source on fy_poolparty_v* on my own homeserver, much like your (RAM, internetconnection) and I've have never had any problems. Poolparty is a very static map, but I guess you should be able to run one or two... (my css server is not alone) 2012/3/22 ics i...@ics-base.net: Mitchell is correct in one thing, a full 24 slot tf2 server eats 2,8-3,3 megs of bandwidth out, at some point perhaps even more. Your connection is 2 megs out , with quick calculation, without any issues, you could run max 14 slots. With that said, your hardware should be sufficient for that. So, 1 server instance only. If you play yourself with the same connection, then perhaps 12 slots could be better. -ics 22.3.2012 13:15, Bruno Garcia kirjoitti: 3-4 servers? I wouldn't say so. 1 server, 2 top... *Maybe. * It all depends on your Bandwidth, and if you're going to be playing the game in the same PC where you host the server. I'm not too keen on house servers... On Thu, Mar 22, 2012 at 8:07 AM, Albert Davis davis.alb...@gmail.com wrote: All default with the exception of MM/SM/Mani mostly On Thu, Mar 22, 2012 at 12:02 AM, Cameron Munroe cmun...@cameronmunroe.com wrote: about a server per core. On 03/21/2012 08:32 PM, Kyle Sanderson wrote: All depends on your clock rate (and other factors, but you haven't given us much, so...). I think you'd be lucky to run two though if it's just a dual core. Kyle. On Wed, Mar 21, 2012 at 5:09 PM, Albert Davis davis.alb...@gmail.com wrote: I am looking to run 2 TF2 server on a Dual Core AMD with 4gb of DDR2, what kind of performance hit should I see? Would this type of box be able to handle 3-4 servers? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives,
Re: [hlds] CS GO BETA KEY
If it's any consolation, the Valve CS:GO servers seem to crash fairly frequently right now. At least when Lake/Arsenal was being played, I haven't had much time to play since the latest patch. Though I can tell you that the Terrorist bots don't actually do anything on Italy. They just sit at spawn and wait for you to come to them. There are way too many issues right now, and would cause a TON of headaches. On Mon, Mar 19, 2012 at 11:45 AM, anna rack annar...@specialattack.netwrote: My interest is when they will bring out a DS for CS:GO. annarack From: hlds-boun...@list.valvesoftware.com [ hlds-boun...@list.valvesoftware.com] On Behalf Of Emil Larsson [ ail...@gmail.com] Sent: 19 March 2012 15:13 To: deadhe...@artofwarcentral.com; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] CS GO BETA KEY They hadn't yet. And after watching videos of people playing the beta I see it's for a good reason too, they're basically testing various scenarios right now (everyone plays one gamemode on one map) to balance things out, which I find a pretty interesting way to run a beta. But when they do, I'm pretty sure they let us know that it's available. :) On Mon, Mar 19, 2012 at 4:07 PM, Dallas Behling deadhe...@artofwarcentral.commailto:deadhe...@artofwarcentral.com wrote: I would be interested to know if there will or has been a beta server build released? -Original Message- From: hlds-boun...@list.valvesoftware.commailto: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.commailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Monday, March 19, 2012 8:11 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] CS GO BETA KEY In my 10 years on this list the SNR has never really changed, always been a combination of (very) helpful support, bitching and pointless whining, kinda like the entire internet. Saint K. From: hlds-boun...@list.valvesoftware.commailto: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.commailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Yuki [d...@dazzozo.com mailto:d...@dazzozo.com] Sent: 19 March 2012 14:09 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] CS GO BETA KEY Not new here at all. You've got to notice the worsening SNR too. ics i...@ics-base.netmailto:i...@ics-base.net wrote: You are obviously relatively new here Yuki. SPUF won't do the same job. If you search the archives, you can read yourself why. However, I didn't mean here's a key to all of you on this list or sharing them just like that. I just made an opinion based on my ~7 years on running servers and community. -ics 19.3.2012 14:58, Yuki kirjoitti: I often question why the mailing list exists. I mean SPUF does the same job right? Saulo Marchiori saulomarchi...@gmail.commailto:saulomarchi...@gmail.com mailto:saulomarchi...@gmail.commailto:saulomarchi...@gmail.com wrote: http://blog.counter-strike.net/index.php/2012/02/survey/ works -- Saulo Marchiori Em 19 de março de 2012 09:51, lwf l...@rocketblast.commailto:l...@rocketblast.commailto: l...@rocketblast.commailto:l...@rocketblast.com escreveu: On the other hand, if keys were to be handed out on the mailing list you would have all of SPUF here asking for keys in every single thread, followed by years of people asking how to unsubscribe. It's not worth it. On Mon, Mar 19, 2012 at 13:43, ics i...@ics-base.netmailto:i...@ics-base.netmailto:i...@ics-base.netmailto: i...@ics-base.net wrote: Just a side observation of this topic - server admins, that play the game themselves and not just rent servers for others to play on are perhaps the most valuable audience of game testing. If there are keys out there to share, those admins and their most active players could provide the most valuable feedback. -ics 19.3.2012 14:35, Eduard Osman kirjoitti: Where did you get a beta key? On Mar 19, 2012 10:42 AM, Sachin Sud ad...@crazyfreakgamers.commailto:ad...@crazyfreakgamers.commailto: ad...@crazyfreakgamers.commailto:ad...@crazyfreakgamers.com wrote: Thanks for the polite answer. But hey I got the key . From: John Marburybarreltr...@gmail.commailto:barreltr...@gmail.commailto: barreltr...@gmail.commailto:barreltr...@gmail.com Date: 16 Mar. 2012 01:12 PM Subject: Re: [hlds] CS GO BETA KEY This is a server mailing list reserved for dealing with server related issues. Vagrants from SPUF begging for keys are not welcome here. Try asking on the Worthless Twat Mailing List. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___
Re: [hlds] Why does my TF2 server start twice?
Starting a server that way isn't the best of ideas. Instead of starting it as a service, why not just start it as a normal screen from a non-privileged user? That way it doesn't require root to start/stop the process. Also, if you read the comments on that site, it mentions that it starts 2 instances, and how to fix it. *I had the issue as well, I am no expert but my solution was to comment ‘#’ out line 19* * * *replace ” screen -d -m -S $NAME $DAEMON $PARAMS ” with “# screen -d -m -S $NAME $DAEMON $PARAMS ” and I no longer have 2 instances.* The guide also has a few inaccuracies, such as saying that srcds won't run on 64 bit architecture. These days, I'd say the right way would be to have a dedicated non-privileged user for the tf2 server, and have nemrun to keep the server running and up to date. http://nephyrin.net/tools/nemrun/latest/ On Fri, Feb 10, 2012 at 3:11 PM, Brian br...@doublejump.eu wrote: Hi, I recently installed SRCDS on my server. I followed this guide: http://stevenbenner.com/2010/11/how-to-set-up-a-team-fortress-2-dedicated-server-on-ubuntu/ However, when I use his method of running srcds as a service in /etc/init.d/, my server starts two instances... one on 20175 and subsequently another on 27016, in separate screen sessions. I thought it might be this section, which seems to repeat itself: su $SRCDS_USER -l -c screen -d -m -S $NAME $DAEMON $PARAMS screen -d -m -S $NAME $DAEMON $PARAMS But removing the second line ends up making the server not start at all.. Advice appreciated. Brian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory Team Fortress 2 Update Released
You can already enable sounds when you've damaged players, and 'sticky' outgoing damage numbers to the HUD. I'd imagine it's something along those lines, except for people with hearing problems. On Thu, Feb 2, 2012 at 5:17 PM, AnAkIn . anakin...@gmail.com wrote: - Added DamagedPlayer animation event for the HUD, fired when the local player damages other players Anyone knows what's the use of that? Unless you're coding hacks, it seems to be pointless. 2012/2/2 Nathanael Havez na...@me.com Thank's Eric! Natha Envoyé de mon iPad Le 2 févr. 2012 à 23:12, Eric Smith er...@valvesoftware.com a écrit : We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Adjusted error messages on servers when players drop due to Steam authentication failure to be more clear - Additional important server messages now go to the server log instead of just the console Team Fortress 2 - Added The Conquistador - Added The Map Maker's Medallion - Added new promotional items - Added information about item origins to the WebAPI - Added DamagedPlayer animation event for the HUD, fired when the local player damages other players - Fixed The Head Warmer not displaying unusual particle effects correctly - Fixed paint applying incorrectly on Max's Severed Head - Fixed a server crash caused by Holiday Punch critical attacks on physics objects - Updated the Itsy Bitsy Spyer so it can also be equipped by the Sniper - Updated cp_foundry: - Clip brush collision smoothing by the forward spawn alternate exit - Fixed Nobuild exploits - Fixed the teleporter player trap on the roof of the forward spawn alternate exit - Fixed Nodraw and texturing errors - Fixed clipping of barrels on final cap points - Fixed fade distance on props - Fixed lighting bugs in spytech vistas - Removed props hidden in geometry - Removed ability for players to cap the final point by standing on the catwalk behind it ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory Team Fortress 2 Update Released
You even quoted it! Haha - Added DamagedPlayer animation event for the HUD, fired when the local player damages other players On Thu, Feb 2, 2012 at 5:30 PM, AnAkIn . anakin...@gmail.com wrote: Unless I am missing something, they seem to be talking about adding a game event here, not anything new to the HUD? 2012/2/2 Andrew DeMerse ademe...@gmail.com You can already enable sounds when you've damaged players, and 'sticky' outgoing damage numbers to the HUD. I'd imagine it's something along those lines, except for people with hearing problems. On Thu, Feb 2, 2012 at 5:17 PM, AnAkIn . anakin...@gmail.com wrote: - Added DamagedPlayer animation event for the HUD, fired when the local player damages other players Anyone knows what's the use of that? Unless you're coding hacks, it seems to be pointless. 2012/2/2 Nathanael Havez na...@me.com Thank's Eric! Natha Envoyé de mon iPad Le 2 févr. 2012 à 23:12, Eric Smith er...@valvesoftware.com a écrit : We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Adjusted error messages on servers when players drop due to Steam authentication failure to be more clear - Additional important server messages now go to the server log instead of just the console Team Fortress 2 - Added The Conquistador - Added The Map Maker's Medallion - Added new promotional items - Added information about item origins to the WebAPI - Added DamagedPlayer animation event for the HUD, fired when the local player damages other players - Fixed The Head Warmer not displaying unusual particle effects correctly - Fixed paint applying incorrectly on Max's Severed Head - Fixed a server crash caused by Holiday Punch critical attacks on physics objects - Updated the Itsy Bitsy Spyer so it can also be equipped by the Sniper - Updated cp_foundry: - Clip brush collision smoothing by the forward spawn alternate exit - Fixed Nobuild exploits - Fixed the teleporter player trap on the roof of the forward spawn alternate exit - Fixed Nodraw and texturing errors - Fixed clipping of barrels on final cap points - Fixed fade distance on props - Fixed lighting bugs in spytech vistas - Removed props hidden in geometry - Removed ability for players to cap the final point by standing on the catwalk behind it ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory Team Fortress 2 Update Released
The HUD animations file changed, and the patch note says it's an event related to HUDs. The animation file changes added the following lines. + + //=== + + event DamagedPlayer + { + // empty + } On Thu, Feb 2, 2012 at 5:43 PM, AnAkIn . anakin...@gmail.com wrote: I don't think you understood the events I am talking of. https://developer.valvesoftware.com/wiki/IGameEventManager https://developer.valvesoftware.com/wiki/Networking_Events_%26_Messages 2012/2/2 Andrew DeMerse ademe...@gmail.com You even quoted it! Haha - Added DamagedPlayer animation event for the HUD, fired when the local player damages other players On Thu, Feb 2, 2012 at 5:30 PM, AnAkIn . anakin...@gmail.com wrote: Unless I am missing something, they seem to be talking about adding a game event here, not anything new to the HUD? 2012/2/2 Andrew DeMerse ademe...@gmail.com You can already enable sounds when you've damaged players, and 'sticky' outgoing damage numbers to the HUD. I'd imagine it's something along those lines, except for people with hearing problems. On Thu, Feb 2, 2012 at 5:17 PM, AnAkIn . anakin...@gmail.com wrote: - Added DamagedPlayer animation event for the HUD, fired when the local player damages other players Anyone knows what's the use of that? Unless you're coding hacks, it seems to be pointless. 2012/2/2 Nathanael Havez na...@me.com Thank's Eric! Natha Envoyé de mon iPad Le 2 févr. 2012 à 23:12, Eric Smith er...@valvesoftware.com a écrit : We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Adjusted error messages on servers when players drop due to Steam authentication failure to be more clear - Additional important server messages now go to the server log instead of just the console Team Fortress 2 - Added The Conquistador - Added The Map Maker's Medallion - Added new promotional items - Added information about item origins to the WebAPI - Added DamagedPlayer animation event for the HUD, fired when the local player damages other players - Fixed The Head Warmer not displaying unusual particle effects correctly - Fixed paint applying incorrectly on Max's Severed Head - Fixed a server crash caused by Holiday Punch critical attacks on physics objects - Updated the Itsy Bitsy Spyer so it can also be equipped by the Sniper - Updated cp_foundry: - Clip brush collision smoothing by the forward spawn alternate exit - Fixed Nobuild exploits - Fixed the teleporter player trap on the roof of the forward spawn alternate exit - Fixed Nodraw and texturing errors - Fixed clipping of barrels on final cap points - Fixed fade distance on props - Fixed lighting bugs in spytech vistas - Removed props hidden in geometry - Removed ability for players to cap the final point by standing on the catwalk behind it ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Replay Download Error
All you linux junkies can use crontab to clean this out every day. find /path/to/replays -mindepth 1 -mtime +7 -delete On Wed, Jan 11, 2012 at 11:36 AM, E. Olsen ceo.eol...@gmail.com wrote: I think you'd be surprised. We have a HUGE amount of bandwidth sucked up by replay every month. On my (windows) servers, the replay cleanup system has never worked. I ended up using a 3rd party system run on a regular basis using task scheduler to clean up the old files. I just set it to delete anything in the target folders over two days old every time it runs. On Wed, Jan 11, 2012 at 11:24 AM, Hedgehog hedge...@whatthefrag.netwrote: You guys made me aware i've got the same problem ;) With Team Fortress 2 i've decided to go the easy way, so I'll just disable it. Don't think (m)any of my regulars are using it anyway. 2012/1/11 Jason pctool...@gmail.com Tyler, I have the *SAME* issueand all i could do was simply turn off replays, which made my community annoyed/sadbut, I had difficulty browsing the FTP folder of replays as my FTP client would crash. I had to ask for my provider to delete most of them for me so I could at least browse the folder. Definitely wish it didn't leave every single replay block on the FTP ... that just seems silly On Wed, Jan 11, 2012 at 11:10 AM, Tyler Davies tyler.k.dav...@gmail.com wrote: Hey guys, not to deviate from the subject of this thread, but I'm having MAJOR replay issues as well. It's not that it isn't working, it's that it isn't working as intended. I didn't check on this earlier, and I just noticed. I have replays being accumulated and they are NEVER deleted! I have replay blocks dating back to August of last year sitting in the replay directory! What the heck!? Aren't they supposed to be removed when the server is updated? There are now more than 10 GB of replay blocks in just ONE of my replay directories. It crashes my SCP client as soon as I even open the directory. How can I solve this problem without deleting replays still in use by clients? Valve, it would be nice if the server would actually remove the replays when an update is pushed through just as the game client states it will do, and recommends for clients to save their replays if they want to keep them. Any assistance is appreciated! =] On Wed, Jan 11, 2012 at 10:59 AM, Shon Myles shonte.my...@gmail.comwrote: Thanks so much Mark, Brendan and Hedgehog. Your suggestions resolved my issue. On Wed, Jan 11, 2012 at 9:31 AM, Hedgehog hedge...@whatthefrag.netwrote: replay_fileserver_port 21 Can you comment that line? Or change it to 80? 21 is the default FTP port, download goes over HTTP Cheers, Hedgehog 2012/1/11 Lance Waidzunas lswa...@gmail.com Check and make sure the FTP server isn't full. We had that issue with our servers a while back, it even prevented the map from changing. On Wed, Jan 11, 2012 at 9:23 AM, Shon Myles shonte.my...@gmail.com wrote: I've been experiencing an issue on my servers where replay downloads fail everytime. The error players get is: Replay error system: The session info file failed to download: No headers. URL: http://stompfesttf2web.site.nfoservers.com:21/public/replayfolderhttp://stompfesttf2web.site.nfoservers.com:21/public/replayfolder/20120111-083609-ctf_turbine.dmx Here is my config: replay_enable 1 replay_block_dump_interval 15 replay_fileserver_protocol http replay_fileserver_offload_enable 1 replay_fileserver_host stompfesttf2web.site.nfoservers.com replay_fileserver_port 21 replay_fileserver_path /public/replayfolder // Your FTP info. This data is private and not shared with the client. replay_fileserver_offload_protocol ftp replay_fileserver_offload_hostname stompfesttf2web.site.nfoservers.com replay_fileserver_offload_port 21 replay_fileserver_offload_remotepath /public/replayfolder replay_fileserver_offload_login replay_fileserver_offload_password replay_fileserver_offload_maxuploads 16 Any ideas? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
It's so prevalent and easy to come across, even on accident, that it's best to let server admins know about it. When I sent the mail, it was already posted on SPUF and making it's usual rounds. I'm sure someone could code up a plugin that prevents revenge crits on the FJ (maybe in tf2 items, haven't had a chance to mess with it), but it's easy enough to just disable the weapon, and cut the head off before people come in and destroy your server. On Fri, Dec 16, 2011 at 3:03 AM, Emil Larsson ail...@gmail.com wrote: You should probably have e-mailed Tony Paloma directly (I would had, but I was commuting to work during the hour I was gone, and now there is no point in e-mailing). But now that the genie is out of the bottle, yes that is the exploit i was talking about. On Fri, Dec 16, 2011 at 8:04 AM, Andrew DeMerse ademe...@gmail.comwrote: Since it's so ridiculously easy to reproduce, even on accident, I'll outline it. Equip the frontier justice Drop a sentry (mini is easiest, obviously) Once it gets 1 assist or kill, destroy it Use up your revenge crits You now have unlimited crits for every equipped item until you die. Pistol, wrench, and shotgun. Right now, the solution is to ban the frontier justice until Valve can fix it. I'm using this with sourcemod https://forums.alliedmods.net/showthread.php?t=86679 sm_wpnblock 1 sm_wpnblock_clear sm_wpnblock_add tf_weapon_sentry_revenge On Fri, Dec 16, 2011 at 1:56 AM, Team BOOM! teamb...@comcast.net wrote: ** The update changed all my servers' mapcycles back to their defaults. You may wish to check yours as well in case you didn't notice. Mike -- *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Scott *Sent:* Thursday, December 15, 2011 10:40 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released thanks! On Fri, Dec 16, 2011 at 12:32 AM, John Moroney morone...@bigpond.comwrote: The fix for STV doesn't work, not for DODS anyway. It is still reporting the game server slots in the Spectate tab. The STV bot also doesn't show until on the server. On 16/12/2011 2:26 PM, Jason Ruymen wrote: Required updates are now available for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch. The specific changes include: Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a bug which caused Windows Aero Extensions video option to always be enabled, regardless of setting. Disabling this can improve compatibility with third-party programs and overlays, but may also affect performance. - Fixed SourceTV showing player counts for the game server instead of the number of clients connected to the SourceTV server Jason __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Since it's so ridiculously easy to reproduce, even on accident, I'll outline it. Equip the frontier justice Drop a sentry (mini is easiest, obviously) Once it gets 1 assist or kill, destroy it Use up your revenge crits You now have unlimited crits for every equipped item until you die. Pistol, wrench, and shotgun. Right now, the solution is to ban the frontier justice until Valve can fix it. I'm using this with sourcemod https://forums.alliedmods.net/showthread.php?t=86679 sm_wpnblock 1 sm_wpnblock_clear sm_wpnblock_add tf_weapon_sentry_revenge On Fri, Dec 16, 2011 at 1:56 AM, Team BOOM! teamb...@comcast.net wrote: ** The update changed all my servers' mapcycles back to their defaults. You may wish to check yours as well in case you didn't notice. Mike -- *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Scott *Sent:* Thursday, December 15, 2011 10:40 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released thanks! On Fri, Dec 16, 2011 at 12:32 AM, John Moroney morone...@bigpond.comwrote: The fix for STV doesn't work, not for DODS anyway. It is still reporting the game server slots in the Spectate tab. The STV bot also doesn't show until on the server. On 16/12/2011 2:26 PM, Jason Ruymen wrote: Required updates are now available for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch. The specific changes include: Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a bug which caused Windows Aero Extensions video option to always be enabled, regardless of setting. Disabling this can improve compatibility with third-party programs and overlays, but may also affect performance. - Fixed SourceTV showing player counts for the game server instead of the number of clients connected to the SourceTV server Jason __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] About the TF2 in-game abuse reporting tool
I don't think normal shenanigans are what they are after. It's more the servers that are constantly doing things that affect how people play the game. For example, rooting/freezing players when gifts spawn, noclipping admins/friends when gifts spawn, etc. On Fri, Oct 28, 2011 at 4:35 PM, Victor Voorhuis victor.silverd...@gmail.com wrote: But what is considered abuse? Sometimes some of my admins use some commands for fun, so that everyone can have a laugh. Last year we had a plugin that would launch everybody in the air and explode mid-air. We announced FIREWORKS! and the falling gibs were the fireworks. Everybody enjoyed this and laughed. But what if one person doesn't like it because he was about to get a kill? Should we stop doing these kind of things or can we continue with the occasional fun-event-adminabuse? 2011/10/28 doctor...@web.de Thanks for making things clear. Nice to see that you guys care for mods and plugins. ___ SMS schreiben mit WEB.DE FreeMail - einfach, schnell und kostenguenstig. Jetzt gleich testen! http://f.web.de/?mc=021192 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Yep, my servers are crashing. i just disabled all plugins to see if that'll fix it. On Thu, Oct 27, 2011 at 10:17 PM, formologi...@cynicalgamers.com wrote: My server crashed once already. I'm still investigating and have a backup server with no plugins to try to rule out that. Anyone else having issues? Sent from my Verizon Wireless BlackBerry -Original Message- From: Jason Ruymen jas...@valvesoftware.com Sender: hlds-boun...@list.valvesoftware.com Date: Fri, 28 Oct 2011 01:23:47 To: 'hlds_li...@list.valvesoftware.com'hlds_li...@list.valvesoftware.com; 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com; 'hlds_annou...@list.valvesoftware.com' hlds_annou...@list.valvesoftware.com Reply-To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: [hlds] Team Fortress 2 Update Released Required updates for Team Fortress 2 are now available. The specific changes include: - Halloween 2011 Event - Viaduct has been haunted and is now... Eyeaduct! - One full multi-piece costume set has been added for each class - Random gifts containing costume pieces drop in Eyeaduct on registered servers - 2 new Halloween 2011 achievements - Any unusual hats uncrated during the event will be Halloween-themed - New Halloween-themed items are available in the Mann Co. store, but only for a limited time! - Updated effects for The Cow Mangler 5000 - Updated in-game abuse reporting tool to include option for reporting abusive game servers - Added mapcycle_halloween containing all Halloween event maps - Fixed team colors and styles not updating properly in store previews - Fixed bug in reputation trend status display for registered servers - Fixed a problem that could cause repeated stutters after joining a server - Fixed the Spine-Chilling Skull not appearing when equipped by soldiers - New Halloween-themed community-created items submitted to the Workshop are now available in the Mann Co. store! Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
No crashes with SM off (unless you go to harvest) On Thu, Oct 27, 2011 at 10:21 PM, msleeper mslee...@ismsleeperwrong.comwrote: I'm getting this spew again on cp_manor_event: DataTable warning: player: Out-of-range value (346.00) in SendPropFloat 'm_angEyeAngles[0]', clamping. On Thu, Oct 27, 2011 at 10:20 PM, Andrew DeMerse ademe...@gmail.com wrote: Yep, my servers are crashing. i just disabled all plugins to see if that'll fix it. On Thu, Oct 27, 2011 at 10:17 PM, formologi...@cynicalgamers.com wrote: My server crashed once already. I'm still investigating and have a backup server with no plugins to try to rule out that. Anyone else having issues? Sent from my Verizon Wireless BlackBerry -Original Message- From: Jason Ruymen jas...@valvesoftware.com Sender: hlds-boun...@list.valvesoftware.com Date: Fri, 28 Oct 2011 01:23:47 To: 'hlds_li...@list.valvesoftware.com'hlds_li...@list.valvesoftware.com; 'Half-Life dedicated Win32 server mailing list'hlds@list.valvesoftware.com; 'hlds_annou...@list.valvesoftware.com' hlds_annou...@list.valvesoftware.com Reply-To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: [hlds] Team Fortress 2 Update Released Required updates for Team Fortress 2 are now available. The specific changes include: - Halloween 2011 Event - Viaduct has been haunted and is now... Eyeaduct! - One full multi-piece costume set has been added for each class - Random gifts containing costume pieces drop in Eyeaduct on registered servers - 2 new Halloween 2011 achievements - Any unusual hats uncrated during the event will be Halloween-themed - New Halloween-themed items are available in the Mann Co. store, but only for a limited time! - Updated effects for The Cow Mangler 5000 - Updated in-game abuse reporting tool to include option for reporting abusive game servers - Added mapcycle_halloween containing all Halloween event maps - Fixed team colors and styles not updating properly in store previews - Fixed bug in reputation trend status display for registered servers - Fixed a problem that could cause repeated stutters after joining a server - Fixed the Spine-Chilling Skull not appearing when equipped by soldiers - New Halloween-themed community-created items submitted to the Workshop are now available in the Mann Co. store! Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Where are server logs stored?
By default, they are in: ~/orangebox/tf/logs/ On Sun, Oct 23, 2011 at 11:28 AM, kelly joe whitenoi...@ntlworld.comwrote: Can someone tell me where to find server logs please? I am using the log command, and have specified a location of where logs need to be stored, but I can't find them. Can anyone shed light on this? Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Max FPS
I've seen the taunt thing happen a few times on my servers. Instantly half of the players drop from No Steam Logon without warning. The reason in the logs is Failure Code 6 On Mon, Oct 17, 2011 at 5:43 PM, Rob Liu robl...@gmail.com wrote: Bit off topic here but, are we going to see a patch today? Regarding to TF2 hl2.exe crashing? Also, I heard there's some kind of high-five taunt crash, which will instantly crash out half of the players on the server. http://forums.steampowered.com/forums/showthread.php?t=2179130 On Tue, Oct 18, 2011 at 10:35 AM, Henry Goffin hen...@valvesoftware.comwrote: On Windows, we use QueryPerformanceCounter and QueryPerformanceFrequency to calculate elapsed time in the main server loop. There is also some startup code which measures CPU clock speed by calling QPC in a loop until 1/32 of a second has elapsed, but we only use this to estimate CPU speed for crash reports. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Gary Stanley Sent: Monday, October 17, 2011 2:23 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Max FPS At 04:11 PM 10/17/2011, Henry Goffin wrote: We rely on a stable OS timer, but we don't rely on CPU cycle counts or directly query the hardware clock. I don't know if that answers your question; I'm not familiar with these setups. We trust that when the OS gives us a high res timer value, that it is correct. I believe that modern Windows versions compensate for clock speed changes automatically. But please report if you think that you are having issues related to variable clock speed. Do you still use QueryPerformanceCounter() in a loop? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Update today?
The master servers are showing an update is available, but the files haven't been pushed yet. Soon! On Thu, Oct 13, 2011 at 4:31 PM, Nathanael Havez na...@me.com wrote: Tony said that the update will be released today. Sent from my iPad. Le 13 oct. 2011 à 22:26, RSS List User li...@redspeedservers.com a écrit : Did Tony say anything about the update getting pushed back today as well? Or are we still on plan? Thanks! On 10/13/2011 4:23 PM, Jonah Hirsch wrote: There has been no update released yet today. --- Jonah Hirsch On Thu, Oct 13, 2011 at 1:20 PM, RSS List User li...@redspeedservers.comwrote: Hello, Does anyone know if the update for source engine 2009 has been released? I believe it's the one which locks FPS. Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server rates for low bandwidth consumption
33/33 with a max rate of like 9000 would work. You could probably go lower. On Fri, Aug 5, 2011 at 10:34 AM, mu...@anbservers.net wrote: Any one get any hints on what kind of server rates I should be using for a trade server for the lowest bandwidth consumption? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead 2 / Left 4 Dead updates released
Glad to know we're not the only ones; its 3 hours since the release and unfortunately updating via hlds tool still takes a long time (at least 30 minutes now and still not finished) downloading updates. Not sure if that's because I am in Australia and we're having to download from overseas for this update but it would be nice to have server updates get downloaded fast too :) - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Wednesday, 6 October 2010 4:55 AM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list Subject: [hlds] Left 4 Dead 2 / Left 4 Dead updates released FYI, The Sacrifice updates have been released for both L4D and L4D2. Content servers are grinding to a halt, so good luck getting your servers updated right now. :P --- Jonah Hirsch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
after this latest update my steam at home takes twice as long to start waiting On Wed, Jun 16, 2010 at 6:37 PM, Josh Bost dislexs...@dislexsick.comwrote: Get a real ISP. Internode/Adam/iiNet for example. On Wed, Jun 16, 2010 at 12:52 PM, Sam Horn supersammyfl...@gmail.com wrote: Sent from my ASUS N10J© via Optus Broadband Cable*™* On 16 June 2010 10:26, Michael Krasnow mnk...@gmail.com wrote: All this fun has made me join this conversation by saying that I really like pie On Tue, Jun 15, 2010 at 7:40 PM, Mike Kurfis mkur...@gmail.com wrote: msleeper should be here any minute to complain. On Tue, Jun 15, 2010 at 4:13 PM, HL-SDK Synths syntron...@gmail.com wrote: I lol'd at the signature wtb meme On Mon, Jun 14, 2010 at 9:11 PM, Allan Button abut...@netaccess.ca wrote: Thanks for clearing that up. Allan Button -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Willy Cordeiro Sent: Monday, June 14, 2010 8:20 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released They're all one engine so Valve patches all of them at once. -Wellington Willy Cordeiro On Mon, Jun 14, 2010 at 5:22 PM, Nathan D. nathan...@cox.net wrote: It looks update CS:S-Beta, HL2 and DOD:S were updated as well. Any details? On 6/14/2010 7:10 PM, Jason Ruymen wrote: An optional update for Team Fortress 2 is now available. The major changes include: - Fixed client crash when rendering model panels - Fixed client crash when rendering text strings - Fixed client crash in the main menu - Fixed server crash related to bots and health kits Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL2 Masters Have Moved
Nice work; just queried qstat myself and immediately saw local Australian servers instead of the American one's I usually start to see :) - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zoid Kirsch Sent: Thursday, 15 April 2010 6:56 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] HL2 Masters Have Moved Regions are still supported and work exactly like before. In general they aren't widely used and now that we do IP geographical ordering they are less useful since you will get sent servers near you first. There are two current IPs for the masters. One of the major changes was rewriting them to be multithreaded so now a single multicore machine can handle many more players requesting server lists. We have two masters for redundancy and they replicate all server data to each other. -- /// Zoid. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Wednesday, April 14, 2010 1:40 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] HL2 Masters Have Moved I'd say those are the only servers you get assigned to. Atleast everyone i've talked about have only those including all our servers. Must be somekind of front end machines for the rest of the masters. -ics 14.4.2010 23:34, Kyle Sanderson kirjoitti: Was assigned 216.207.205.98:27011 and 216.207.205.99:27011. Does anyone have the complete updated list? Kyle. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Windows Control Panel
If you're not after a game control panel (why not out of interest?), you may want to check out GameMon - http://mammoth.com.au/resources/ which may be what you're after. It's a watchdog program that simply monitors servers and gives you some nice options. 'GameMon is a simple application for Windows and Linux that allows monitoring of any game server that can be queried with QStat. GameMon supports a variety of operations, such as the restarting of a failed game server and the scheduled restarting of game servers. GameMon can detect failed servers by a number of methods - checking to see if the server is no longer queryable via QStat or checking to see if the process has failed. It is an effective solution to aid increased uptime on game services. GameMon is free, open source software.' Disclaimer: I work for Mammoth Media, the developers of the software. Regards, Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Thursday, 8 April 2010 12:59 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Windows Control Panel I have been using Server Checker for a while now but its becoming very dated since its no longer being developed. It has been randomly turning my servers off at random times. Once off they dont come back up. Does anyone know of a replacement for Server Checker? Something software based that will restart the servers automatically and is similar to server checker. I know of firedaemon but its not made specifically for game servers. I am trying to stay away from TCadmin and online control panels in general. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] MDMPs
You will need to use VS, but the dumps most likely won't help without symbols. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Monday, 15 March 2010 10:36 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] MDMPs Pretty sure you need Windows debugging Tools or Visual Studio. Load the dump with the program and debug. On Sun, Mar 14, 2010 at 4:26 PM, Radu Suciu radusu...@gmail.com wrote: Hi, can anyone clue me in on opening and reading MDMPs? I checked out the page on the valve wiki but I didn't quite follow it - I'm not building a mod and I have no .pdb files. I'm just getting server crashes and I want to find out why. I've also uploaded the .mdmp's I'm interested in over here: www.fragfestservers.com/misc Thanks in advance. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Eventscripts - Creating Windows Account
Is there a setting that enables server admins/GSPs to disable the ability to remotely upload eventscripts (without FTP even being on), or prevent their execution? - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Stiehm Sent: Wednesday, 3 March 2010 9:28 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Eventscripts - Creating Windows Account This is true for the default setting. However TCAdmin can be set to use a specific user for all game servers created from that point on and you can go back in the windows services control panel and change the user that the service executes under. It's really easy and didn't take me much more than 20 min for 20 servers and I have no issues (well over a year running like this) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lane Eckley Sent: Tuesday, March 02, 2010 4:11 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Eventscripts - Creating Windows Account That is a simple solution to the problem. However if you are a GSP or otherwise using TCAdmin like many do, there are some side issues that go along with setting a game server to use a limited access. (Important note on TCAdmin: TCAdmin runs as system and so do all the services it powers - FYI in case you are unaware.) This was mainly a warning going out before anyone got completely hacked and lost access to their machines. -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison Sent: Tuesday, March 02, 2010 5:03 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Eventscripts - Creating Windows Account If you run the server as a limited user, then it can't touch the registry or create other users... simple :/ Thanks, - Saul. On 2 March 2010 20:51, ics i...@ics-base.net wrote: What do you mean by upload mods? If _anyone_ can upload files to the server without having access to the machine itself, then there is nothing mod makers can do if someone can overwrite the files that their mods have. -ics 2.3.2010 22:44, Steven Crothers kirjoitti: The answer isn't to stop people from being able to upload mods... the answer is for mod makers to make their mods secure. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of w4rezz Sent: Tuesday, March 02, 2010 3:14 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Eventscripts - Creating Windows Account Nothing new, Everybody can upload files to your server, becouse Valve dont wanna to use whitelist system, to allow only specific file extensions to be downloaded to only specific game directories. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4910 (20100302) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4910 (20100302) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Map name not showing up in browser?
Is it even running a map? Type 'status' in the console and double check its supposedly online etc. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Wednesday, 3 March 2010 1:07 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Map name not showing up in browser? My server isn't being delisted. The map just does not show up in the browser, or anything else that queries the server. Jonah Hirsch --- On Tue, Mar 2, 2010 at 6:30 PM, DontWannaName! ad...@topnotchclan.comwrote: Im not able to see my servers in the server browser because they are being delisted. On Tue, Mar 2, 2010 at 5:23 PM, Jonah Hirsch crazydog...@gmail.com wrote: I'm not able to see the map name for my server via the server browser, HLSW, or anything. I've seen a few servers in the browser that show this too. Anyone know what causes that? Jonah Hirsch --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Long Map Change
We've experienced this with other source based games when we listed 'exec banned.cfg' in our server config file, when the banned.cfg contained hundreds of ban entries. Remove this command from your server.cfg if its present, just execute it once on the command line. Regards, Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Oryschak Sent: Monday, 15 February 2010 8:34 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] TF2 Long Map Change Anyone ever have problems with their TF2 server + on map change it takes a long time. I'm running the server off a rented box so my access is limited but when I look at the server logs here is what I find: L 02/14/2010 - 13:24:05: tv_relaypassword = L 02/14/2010 - 13:24:05: tv_password = L 02/14/2010 - 13:24:05: deathmatch = 1 L 02/14/2010 - 13:24:05: coop = 0 L 02/14/2010 - 13:24:05: sv_cheats = 0 L 02/14/2010 - 13:24:05: sv_pausable = 0 L 02/14/2010 - 13:24:05: sv_contact = L 02/14/2010 - 13:24:05: sv_voiceenable = 1 L 02/14/2010 - 13:24:05: tv_enable = 0 L 02/14/2010 - 13:24:05: server cvars end L 02/14/2010 - 13:25:38: Started map cp_dustbowl (CRC 1303353615) L 02/14/2010 - 13:25:45: server_cvar: tf_gamemode_payload 0 L 02/14/2010 - 13:25:45: server_cvar: sv_tags Vanilla,hlstatsx,increased_maxplayers L 02/14/2010 - 13:25:45: server_cvar: sv_tags Vanilla,hlstatsx,increased_maxplayers L 02/14/2010 - 13:25:45: server_cvar: tf_gamemode_cp 1 Note the times from when server cvars end and started map begins. It was almost 1:33 delay for this map change. Anyone have any ideas on what could be causing this? Thanks, Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Long Map Change
If you can, disable all plugins etc and see if anything speeds up. Try a vanilla config file too. Servers changing maps may be slow because its stuck reading from disk; but a few minutes sounds excessive. When we had 1000 entries in our banlists it only took an extra 30 seconds or so to load the map. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Oryschak Sent: Monday, 15 February 2010 12:00 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Long Map Change Yeah I google searched and came across that what you describe. I don't load any banned ip's from a cfg so this won't be the issue, I use sourcemod to manage my bans which, at the moment is empty. I put a support call in and got a response back saying that it's a bug on the server unfortunately huff. -Python -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andrew Armstrong Sent: Sunday, February 14, 2010 4:59 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] TF2 Long Map Change We've experienced this with other source based games when we listed 'exec banned.cfg' in our server config file, when the banned.cfg contained hundreds of ban entries. Remove this command from your server.cfg if its present, just execute it once on the command line. Regards, Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Oryschak Sent: Monday, 15 February 2010 8:34 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] TF2 Long Map Change Anyone ever have problems with their TF2 server + on map change it takes a long time. I'm running the server off a rented box so my access is limited but when I look at the server logs here is what I find: L 02/14/2010 - 13:24:05: tv_relaypassword = L 02/14/2010 - 13:24:05: tv_password = L 02/14/2010 - 13:24:05: deathmatch = 1 L 02/14/2010 - 13:24:05: coop = 0 L 02/14/2010 - 13:24:05: sv_cheats = 0 L 02/14/2010 - 13:24:05: sv_pausable = 0 L 02/14/2010 - 13:24:05: sv_contact = L 02/14/2010 - 13:24:05: sv_voiceenable = 1 L 02/14/2010 - 13:24:05: tv_enable = 0 L 02/14/2010 - 13:24:05: server cvars end L 02/14/2010 - 13:25:38: Started map cp_dustbowl (CRC 1303353615) L 02/14/2010 - 13:25:45: server_cvar: tf_gamemode_payload 0 L 02/14/2010 - 13:25:45: server_cvar: sv_tags Vanilla,hlstatsx,increased_maxplayers L 02/14/2010 - 13:25:45: server_cvar: sv_tags Vanilla,hlstatsx,increased_maxplayers L 02/14/2010 - 13:25:45: server_cvar: tf_gamemode_cp 1 Note the times from when server cvars end and started map begins. It was almost 1:33 delay for this map change. Anyone have any ideas on what could be causing this? Thanks, Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Long Map Change
Perhaps the server's disk is stuffed / too slow / overloaded (reading the map from hard disk etc). Maybe try somewhere else, I wouldn't accept its a bug in the server as a reason (because it isnt). - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Oryschak Sent: Monday, 15 February 2010 3:15 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Long Map Change It varies, I'm running stock configs, with no sourcemod installed (renamed addons dir) and fastest I've gotten was 13seconds and longest is about 2mins. It's extremely noticeable when going from a good working server to mine. Even the 13seconds until you start to see the map loading on the client seems forever. The guy said he is going to do a defrag on the hard drive... highly doubt that will do anything but I'll wait and see.. and then probably price out a server somewhere else I'm thinking now. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Sunday, February 14, 2010 9:42 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Long Map Change That's kind of an unacceptable response with how much you pay for AoW servers. How long are the mapchanges? On Sun, Feb 14, 2010 at 6:59 PM, Chris Oryschak ch...@oryschak.com wrote: Yeah I google searched and came across that what you describe. I don't load any banned ip's from a cfg so this won't be the issue, I use sourcemod to manage my bans which, at the moment is empty. I put a support call in and got a response back saying that it's a bug on the server unfortunately huff. -Python -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andrew Armstrong Sent: Sunday, February 14, 2010 4:59 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] TF2 Long Map Change We've experienced this with other source based games when we listed 'exec banned.cfg' in our server config file, when the banned.cfg contained hundreds of ban entries. Remove this command from your server.cfg if its present, just execute it once on the command line. Regards, Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Oryschak Sent: Monday, 15 February 2010 8:34 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] TF2 Long Map Change Anyone ever have problems with their TF2 server + on map change it takes a long time. I'm running the server off a rented box so my access is limited but when I look at the server logs here is what I find: L 02/14/2010 - 13:24:05: tv_relaypassword = L 02/14/2010 - 13:24:05: tv_password = L 02/14/2010 - 13:24:05: deathmatch = 1 L 02/14/2010 - 13:24:05: coop = 0 L 02/14/2010 - 13:24:05: sv_cheats = 0 L 02/14/2010 - 13:24:05: sv_pausable = 0 L 02/14/2010 - 13:24:05: sv_contact = L 02/14/2010 - 13:24:05: sv_voiceenable = 1 L 02/14/2010 - 13:24:05: tv_enable = 0 L 02/14/2010 - 13:24:05: server cvars end L 02/14/2010 - 13:25:38: Started map cp_dustbowl (CRC 1303353615) L 02/14/2010 - 13:25:45: server_cvar: tf_gamemode_payload 0 L 02/14/2010 - 13:25:45: server_cvar: sv_tags Vanilla,hlstatsx,increased_maxplayers L 02/14/2010 - 13:25:45: server_cvar: sv_tags Vanilla,hlstatsx,increased_maxplayers L 02/14/2010 - 13:25:45: server_cvar: tf_gamemode_cp 1 Note the times from when server cvars end and started map begins. It was almost 1:33 delay for this map change. Anyone have any ideas on what could be causing this? Thanks, Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] watch out lua script cheat available in CSS, may be all source game soon
No, it's a real exploit caused by the client loading it's own sourcemod with full privileges in a listen server, then staying in the engine when you connect to another server. You can't do anything to other clients obviously, but you can change restricted CVars. Easily blockable using zBlock or an equiv. Sent from my iPhone 3GS On 8 Feb 2010, at 13:43, Olly Ginger oli...@gmail.com wrote: Sourcemod is a server plugin, you probobly tested it by running a listenserver Sent from my iPhone On 8 Feb 2010, at 13:36, w4rezz w4r...@gmail.com wrote: Who cares? You can use Sourcemod or eventscripts and code your own aimbot or wallhack with that. For example you can install sourcemod to your client and use sm_cvar r_Drawothermodels 2 and bOom..you have VAC undetected wallhack. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
I would like to measure my dissatisfaction that TF2 updates are now required (instead of optional) with a boycott of this game On 06/01/2010 20:59, Jason Ruymen wrote: A required update for Team Fortress 2 is on the way. It should be live in about 1 hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
I find it great how none of you practice any kind of knowledge of sarcasm / humor. It was a joke On 06/01/2010 21:25, Ook wrote: Good luck with that. I doubt anyone will miss you or your server, as there are way too many sheep out there that will just put up with it and keep going... - Original Message - From: Andrew Leach (luaduck)m...@luaduck.co.uk To:hlds@list.valvesoftware.com Sent: Wednesday, January 06, 2010 1:11 PM Subject: Re: [hlds] Team Fortress 2 Update Coming I would like to measure my dissatisfaction that TF2 updates are now required (instead of optional) with a boycott of this game On 06/01/2010 20:59, Jason Ruymen wrote: A required update for Team Fortress 2 is on the way. It should be live in about 1 hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
Sleep is overrated -- Sent from my Palm Prē Jake Eisenman wrote: Take a nap :-P Scott wrote: they need to hurry up i want to go to bed! On Thu, Dec 17, 2009 at 4:01 PM, Flubber lt;flub...@gmail.com wrote: GIVE US DODGEBA 2009/12/18 Spencer 'voogru' MacDonald lt;voo...@voogru.com Update will be released at 1:30 PM VST -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of KrAzYeTy Sent: Thursday, December 17, 2009 6:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming The suspense is palpable :) /me is excited! On Thu, Dec 17, 2009 at 3:44 PM, lt;arreo...@gmail.com wrote: Absolutely, I like getting the listserv notifications because the blog only informs us of major major updates. I just wish they would give an aproximate time. Even just in the next 6 hours would be good enough. And my bet for a time is 8:30 CST. On Thu, Dec 17, 2009 at 5:39 PM, Brent Veal lt;naslund.fan...@gmail.com wrote: Yes, but it's nice to get announcements sent to the list as well. On Thu, Dec 17, 2009 at 3:34 PM, Eric Pan lt;mahzorim...@gmail.com wrote: We already know this a la the TF2 blog. On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen lt; jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is coming later today. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] More Hacking Groups
The main problem with blanket banning is that quite commonly completely innocent people end up getting invited to a group and getting banned. Thanks for the heads up though, both groups have had exceptions added :V On 17/12/2009 00:49, P. Bhandal wrote: Ban list for aimb0t: http://pastie.org/746534.txt Ban list for BRUTALAIMING: http://pastie.org/746535.txt The arguments against blanket group banning should be pretty humorous in this case! On Wed, Dec 16, 2009 at 4:41 PM, Violent Crimes violentcri...@convictgaming.com wrote: http://steamcommunity.com/groups/aimb0t http://steamcommunity.com/groups/BRUTALAIMING ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming Today
Still a good one though On 10/12/2009 20:01, f0rkz wrote: Valve time has become an old joke :( I do not lol. On Thu, 2009-12-10 at 13:54 -0600, arreo...@gmail.com wrote: Approximate time? Or is the answer Valve Timehttp://developer.valvesoftware.com/wiki/Valve_Time ? On Thu, Dec 10, 2009 at 1:18 PM, Jason Ruymenjas...@valvesoftware.comwrote: A required Team Fortress 2 will be arriving later today. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Master Server List
Command line option: +ip x.x.x.x (could be -ip) Your server won't show up on the Master Server list if you're viewing it from the same IP because Gabe knows that you're trying to cause an infinite loop. On 10/12/2009 20:10, Jerod Bennett wrote: Hey gang, I'm sure this has been asked before, but googling just isn't helping me out. I have a new TF2 server up. You can see that it is available via this link. http://www.game-monitor.com/search.php?search=jerry However, it doesn't show up in the Steam Server List. I'm pretty sure this is because the server is behind a Firewall, but I thought I'd ask for any tips here. The server has a local IP of 10.10.10.10 and an external IP of 70.169.247.109. My firewall is doing a 1 to 1 IP route for this server in our DMZ so any traffic to that external IP is directly routed to the local IP. So is there a way for my server to inform the master servers that it is really on it's external IP? Thanks for your time. -Jerry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming Today
NO YOU'RE WRONG THIS UPDATE IS GOING TO BE DELAYED BECAUSE IT'S VALVE AND THEY USE VALVE TIME JUST WAIT. Ughh. On 10/12/2009 20:14, msleeper wrote: Except the fact that Valve Time cannot be invoked until they have changed a promised date. You can't just say LOL VALVE TIME any time something is going to happen. On Thu, 2009-12-10 at 20:06 +, Andrew Leach (luaduck) wrote: Still a good one though On 10/12/2009 20:01, f0rkz wrote: Valve time has become an old joke :( I do not lol. On Thu, 2009-12-10 at 13:54 -0600, arreo...@gmail.com wrote: Approximate time? Or is the answer Valve Timehttp://developer.valvesoftware.com/wiki/Valve_Time ? On Thu, Dec 10, 2009 at 1:18 PM, Jason Ruymenjas...@valvesoftware.comwrote: A required Team Fortress 2 will be arriving later today. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Master Server List
Forgot to add: 1. If your friends can see it in the Internet tab from other computers, it's announcing properly. 2. The server will appear on your LAN tab instead. I'm dumb because I forgot to add that originally, I was too hyped testing Thunderbird3's mail sending On 10/12/2009 20:16, Andrew Leach (luaduck) wrote: Command line option: +ip x.x.x.x (could be -ip) Your server won't show up on the Master Server list if you're viewing it from the same IP because Gabe knows that you're trying to cause an infinite loop. On 10/12/2009 20:10, Jerod Bennett wrote: Hey gang, I'm sure this has been asked before, but googling just isn't helping me out. I have a new TF2 server up. You can see that it is available via this link. http://www.game-monitor.com/search.php?search=jerry However, it doesn't show up in the Steam Server List. I'm pretty sure this is because the server is behind a Firewall, but I thought I'd ask for any tips here. The server has a local IP of 10.10.10.10 and an external IP of 70.169.247.109. My firewall is doing a 1 to 1 IP route for this server in our DMZ so any traffic to that external IP is directly routed to the local IP. So is there a way for my server to inform the master servers that it is really on it's external IP? Thanks for your time. -Jerry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming Today
It is On 10/12/2009 23:55, Jake Eisenman wrote: whatisthisidonteven Thunderbird thinks this email is a scam. Aj Collins wrote: what day? On Thu, Dec 10, 2009 at 6:33 PM, Arg!chillic...@gmail.com wrote: i dont even. On Fri, Dec 11, 2009 at 8:51 AM,dreamer2512...@aol.com wrote: Oh no, someone set us up the bomb. -Original Message- From: gamead...@127001.org To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Thu, Dec 10, 2009 4:47 pm Subject: Re: [hlds] Team Fortress 2 Update Coming Today Unless they accidentally it. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: 10 December 2009 21:45 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Today Yes, a whole TF2 will be release. On Thu, 2009-12-10 at 21:43 +, Ben Williams wrote: A required Team Fortress 2? So Team Fortress 2 will be manatory? Excellent... :P From: jas...@valvesoftware.com To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com Date: Thu, 10 Dec 2009 11:18:54 -0800 Subject: [hlds] Team Fortress 2 Update Coming Today A required Team Fortress 2 will be arriving later today. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Use Hotmail to send and receive mail from your different email accounts http://clk.atdmt.com/UKM/go/186394592/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Left 4 Dead 2 Update Released
Hey all, Just an FYI there was a L4D2 update released a short while ago which appears to have a server update too, I didn't see it announced: http://store.steampowered.com/news/3217/ Left 4 Dead 2 * Changed rules for ghost placement in Scavenge Mode * Player controlled Special Infected are no longer forced to un-crouch and lock strafe when they crouch attack * Spitter spit that damages players on a moving elevator will now fizzle quickly * Allow the survivor and infected to rotate the camera yaw while being attacked by a Charger or Smoker * Smoker that has dragged a survivor to the end now gets the same cinematic flashlight as the Hunter and Charger * Fixed a crash in physics * Updated the Charger's hit boxes * Updated the Jockey's hit boxes * Updated the Spitter's hit boxes * Fixed player health on being revived after a Charger slam over a high ledge * Fixed versus scores not resetting after a vote to change campaigns * Fixed being able to use defibrillator on dead players who were far above or below you * Fixed pink glow on dead survivors * Fixed being able to hold crouch while incapped to get better weapon accuracy * Fixed players pushing against some props causing them to accumulate downward velocity and then take falling damage when they let go of the forward key * Fixed a case where an incapped survivor inside a rescue vehicle would trigger both the escape sequence and a round restart * Fixed the helping hand from getting stuck when extended - Andrew ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Available
Awesome work L4D team, thanks! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of gulfy32 Sent: Tuesday, 10 November 2009 12:30 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Available Awesome! 4v4 matchmaking! On Mon, Nov 9, 2009 at 7:16 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive. The specific changes include: - Fixed a crash related to a Crash Course achievement - Fixed an issue were bots and computer controlled special infected were being reported via View Game Info - Added Team Versus 4 on 4 competitive matchmaking Linux: - Add warning if +map is not specified on the command line - Steam is located by searching .., . and $PATH - Added -steambin option to specify location steam, overrides search - Added -steamverify option to add -verify_all when updating with steam Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Question about L4D2 Demo Slots
Are you sure it's not the bot players showing up ('Smoker', etc)? That happens on L4D #1 too. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of syate...@cfl.rr.com Sent: Thursday, 29 October 2009 2:00 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Question about L4D2 Demo Slots I'm seeing the same thing. Sent via BlackBerry from T-Mobile -Original Message- From: Mike Vail mike_v...@boomgaming.net Date: Wed, 28 Oct 2009 19:54:04 To: 'Half-Life dedicated Win32 server mailing list'hlds@list.valvesoftware.com Subject: [hlds] Question about L4D2 Demo Slots I have a working vanilla L4D2 demo server up and running on a Windows 2008 box. HLSW only sees it as a 4-slot server but as many as 6 can join and play. When 7 or 8 try, the last 2 people appear to join for just a moment then are immediately kicked off and it goes back to 6 players and then eventually 4. Is this normal? Do bots show up in HLSW? Any ideas what, if anything I need to do to make it fill all 8 slots correctly or are they only suppose to be 4 slots? Sorry guys, this is my first attempt at running L4D servers, I'm a CSS guy. If this is too lame of a question, just delete this message. Thanks for any help, Mike Vail ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available
Anyone else not able to query a L4D2 demo server using the L4D1/TF2 query protocols? Just an observation. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nathan Wong Sent: Wednesday, 28 October 2009 2:06 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available Yes, you should create the server.cfg with a basic config. Nathan 2009/10/28 Stephen Yates syate...@cfl.rr.com Mine seems to be running... although I cant see it in hlsw... but I cant find the server.cfg. Do I have to create this? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of JäKë T Sent: Tuesday, October 27, 2009 10:48 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available Must be, seems everyone has this issue. I was wondering myself. From: drunkenf...@hotmail.com To: hlds@list.valvesoftware.com Date: Tue, 27 Oct 2009 19:41:18 -0700 Subject: Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available My servers are up, but not responding to A2S_INFO queries. Expected? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Tuesday, October 27, 2009 5:42 PM To: 'hlds@list.valvesoftware.com'; 'Half-Life dedicated Linux server mailing list'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Left 4 Dead 2 Demo Dedicated Server Available As you've already seen, the dedicated server files for the Left 4 Dead 2 Demo are now available. The game name is left4dead2_demo. We're still doing some final checks for the client, but that should be going live soon. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Save up to 84% on Windows 7 until Jan 3eligible CDN College University students only. Hurrybuy it now for $39.99! http://go.microsoft.com/?linkid=9691635 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Nathan Wong ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available
Okay I just got it working for me; make sure you're not setting a 'password' (oops) and also make sure 'status' says your running a map (+map on the command line). - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nicholas Hastings Sent: Wednesday, 28 October 2009 2:36 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available Does not show in HLSW here, running on Windows. Whatever server.cfg comes with it (haven't looked) and all manually set is rcon_password, log on, sv_logflush 1, and logaddress_add Brian Farrell wrote: HLSW working just fine over here as well -- Brian Farrell Velocity Servers Inc. Office: +1 (800) 518-9716 ext 102 Mobile: +1 (716) 861-2235 Fax: +1 (716) 335-9628 - Original Message - From: jimbomcb jimbo...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, October 27, 2009 10:24 PM Subject: Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available It's all showing up fine for me in HLSW 2009/10/28 Stephen Yates syate...@cfl.rr.com: Should I be able to see it at this point in HLSW? Added new server.cfg and from TCADMIN it looks fine in Server Status and Information but it is not showing up in HLSW. Normal? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Sent: Tuesday, October 27, 2009 11:09 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available My (Windows) servers seem to be responding normally to A2S_INFO, using server.cfg files copied straight over from L4D. However, I see a separate bug -- rcon commands (including stats, status, and cvars) are accepted and can change the state of the server, but they only return the log line as a response, and not the appropriate information. e.g, if I send rcon status, it responds only with something like: L 10/27/2009 - 23:07:38: rcon from xxx.xxx.xxx.xxx:x: command status -John - Original Message - From: Tony Paloma drunkenf...@hotmail.com To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Tuesday, October 27, 2009 7:41 PM Subject: Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available My servers are up, but not responding to A2S_INFO queries. Expected? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Tuesday, October 27, 2009 5:42 PM To: 'hlds@list.valvesoftware.com'; 'Half-Life dedicated Linux server mailing list'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Left 4 Dead 2 Demo Dedicated Server Available As you've already seen, the dedicated server files for the Left 4 Dead 2 Demo are now available. The game name is left4dead2_demo. We're still doing some final checks for the client, but that should be going live soon. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] DoD:S issue
Are you able to view the console output of the server? That should help. Perhaps your trying to load a map that does not exist, or you are missing a necessary +ip argument to bind to a specific IP. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Drew LaPour Sent: Wednesday, 16 September 2009 7:30 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] DoD:S issue Thats odd, you can always create a shortcut to the games exe with the startup line that tcadmin shows to get further information. Kind of sounds like the server isn't able to bind the ip address/port. On Tue, Sep 15, 2009 at 3:50 PM, k e mfnt...@gmail.com wrote: Ok, I have a dedicated box and run several TF2 servers w/ no problem. I decided to install a DoD:s server because several of our community play it. The provider I rent the box from has many games pre-loaded, so I just have to install it via TCAdmin. Anyway, I installed the DoD:S server and ran the steam update. Everything appears to be operational and updated, but... the server doesn't show up when you add the IP to favorites and trying to connect via console doesn't work. It just says it failed after 4 attempts. I asked my provider about this and I may have well asked my 7 year old. Anyone have any idea why no one can connect to it? The box is a Windows 2003 server. Not sure if more info about the box is needed Tuck ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
Nor would I. There is no interface setup to do the hooks SourceMod wants, so they do it by hooking directly in to code (which changes when an update is released). Either live with it (and learn to wait for SM updates) or ditch SourceMod. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison Sent: Wednesday, 16 September 2009 8:32 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming To be honest VALVe don't give a shit if they modify a structure then don't tell people, they aren't obliged to do so. Frankly if I were VALVe I probably couldn't be bothered. The SM team figured it out in a matter of hours anyway, you just weren't using the SVN release. Thanks, - Saul. On 15 Sep 2009, at 23:24, Michael Krasnow mnk...@mnkras.com wrote: uh ohh if you break Sourcemod again im goin to kill someone On Tue, Sep 15, 2009 at 6:17 PM, Saul Rennison saul.renni...@gmail.com wrote: YIPPEE Thanks, - Saul. On 15 Sep 2009, at 23:13, Jason Ruymen jas...@valvesoftware.com wrote: A required update for TF 2 is on the way. It should be live within the hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed
Try updating again, we received the file after updating a while later. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb Sent: Tuesday, 18 August 2009 1:09 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed I can't join any servers (as mentioned) because of particles\water_dx80.pcf On Mon, Aug 17, 2009 at 9:55 PM, Violent Crimesviolentcri...@convictgaming.com wrote: I updated my server works fine now for me. Anthal wrote: Clients got particles/water_dx80.pcf Servers did not. Anyone running sv_consistency 1 will need to turn it off, for now. Violent Crimes wrote: Steam did another update for TF2. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
Nice changes, thanks l4d team! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Friday, 17 July 2009 10:20 AM To: 'hlds_li...@list.valvesoftware.com'; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Left 4 Dead Update Released Left 4 Dead has been updated to include a lobby browser. This is an optional update. The lobby browser (under Play Online) will show you a list of optimal games available for you to join. The browser pares down the thousands of lobbies and games currently being played to show you the best list of games available to you. This list includes official and add-on campaigns, including add-on campaigns you have not yet installed, making it a great way to discover them. You can filter by difficulty, official and/or add-on campaigns and by lobbies and/or games in progress. The Play on Steam Group Server screen now displays which Steam group it's searching while updating the list. After calling a vote to change difficulty in game it is now correctly updated in matchmaking. Add-on Campaigns: - When downloading a new version of an add-on and installing it (by double clicking the .VPK file), it will now correctly overwrite the pervious version, even while Left 4 Dead is currently running. - Addressed a crash when two mission files with the same name are installed. - Steam Group Servers now will now correctly offer download links when running add-on campaigns. Server: - The server will now warn if the public or private tags exceed their limits. Public tags are limited to 63 characters. Private tags used for matchmaking are now limited to 1024 characters. SDK: - The VPK tool can now handle campaigns larger than 500MB. - You can now drop an add-on a VPK file onto the VPK tool to have it extract it for you. - Detail.vbsp and lights.rad have been added to the distribution. Note that the Linux Steam objects have been renamed. This shouldn't cause any issues. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve's secret update
You can just try updating your servers again; if they are already up to date it won't do anything. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeremy Palmer Sent: Wednesday, 15 July 2009 2:11 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Valve's secret update so when did they do this, after what time? Do we need to re-update the servers then? On Tue, Jul 14, 2009 at 11:05 PM, k e mfnt...@gmail.com wrote: had to do 7 servers again...great On Tue, Jul 14, 2009 at 11:00 PM, Tony Paloma drunkenf...@hotmail.com wrote: I wouldn't worry about the server rank. It's not like your servers were the only ones. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Tuesday, July 14, 2009 7:44 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Valve's secret update Must be great for the server rank. I just simply disabled consistency until the map changes... Hopefully it will see that the particle has been updated when it does change. On Tue, Jul 14, 2009 at 10:31 PM, Tony Paloma drunkenf...@hotmail.comwrote: They updated one of the particle files a short while ago after today's announced update and forgot to tell us server operators. Players were unable to enter my servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Custom Campaigns + Versioning Issue
I tried to play this map last night, initially I was kicked from the game (while trying to join the server directly) with a 'String table differs' error. I deleted the copy of the map I had (from a short while ago - it was in vpk format) and then installed the one the server suggested, and I got in fine - I suspect the map author did not change the version number in the vpk file. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Monday, 13 July 2009 6:13 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Custom Campaigns + Versioning Issue I've seen people who don't have the VPK, but have the maps get in the lobby. I've seen people who don't have the VPK at all get in. I've seen people who have an older version of the VPK get in. On Sun, Jul 12, 2009 at 8:45 AM, Mike O'Laughlen molaugh...@gmail.comwrote: I've finally had a chance to play the Death Aboard custom campaign. It's an excellent offering, but ran into a few issues regarding the 6.0 and the 6.1 releases (possibly other versions may have had the same issue described below). http://www.l4dmods.com/index.php?option=com_joomloadsview=packageItemid=2; packageId=156 In Death Aboard, the author of a campaign (Diputs) has released a few different versions of the campaign with different names for the VPK (e.g.dthbrd61.vpk vs dthbrd6.vpk). Each VPK includes an updated campaign name which includes the version number (Death Aboard 6.1). Just from observing my friends, users with both versions installed are able to click the Join button to enter the lobby, but the lobby system somehow gets confused and boots them. Once my friends removed the old version of the campaign then everything worked as expected. Anyone else encounter this issue? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Jonah Hirsch --- Sent from my BlackBerry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Timeout On Mapchange
The plugin requires sourcemod, which seems to really stuff up the servers (weird SI spawn locations that are out of bounds, multiple AI hunters running around, etc - just stupid problems that make the game unplayable). Could Valve *please* look at and acknowledge this problem in a reply to this email thread? TF2 already corrected this issue, it was due to the gameplay stats being synchronously uploaded during map change to Valve HQ (which may sometimes take too long). The problem has been raised numerous times (months ago) and now it's being raised again, but nothing ever happens, which is out of the ordinary. Thanks, - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of shorec...@comcast.net Sent: Tuesday, 7 July 2009 9:41 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Timeout On Mapchange His plugin comes with a version for L4D. I haven't had the timeout issue in quite a while but I still installed it just in case. - Original Message - From: Alec Sanger eclyp...@hotmail.com To: hlds@list.valvesoftware.com Sent: Tuesday, July 7, 2009 6:36:04 AM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Timeout On Mapchange I'm almost positive that he said it *SHOULD* work for L4D. I was having timeout issues until I installed it on my servers. Seems to be working for me. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Timeout On Mapchange
Yeah its frustrating. This is the thread I was referring to earlier, https://forums.alliedmods.net/showthread.php?t=85395page=4 Neph posted towards the end of that thread saying the bug was fixed, perhaps it was only for TF2. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Midnight Sent: Tuesday, 7 July 2009 6:44 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Timeout On Mapchange Can anyone else confirm that Neph said his plugin does *not* work for L4D? I think there is no solution for this issue. Not sure why we can't get an ETA from valve on this, it is a critical issue based on how many people complain. Tony Paloma wrote: He posted that it was fixed for TF2, which it is. Probably still necessary for L4D. From: and...@mammoth.com.au To: hlds@list.valvesoftware.com Date: Mon, 6 Jul 2009 09:01:26 +1000 Subject: Re: [hlds] Timeout On Mapchange Agreed. Neph had a plugin to skip the stats upload during map change (the supposed cause to the timeout problem), but he posted on his forum that it was no longer necessary a while ago because Valve had fixed the problem, however I don't believe that to be the case. I was playing in the last few days and I experienced a 'reconnecting to server...' message during map change - thankfully it reconnected in time however before the reconnect counter hit zero. This problem is *definitely NOT fixed*. Zoid (or anyone from the Valve team?) are you able to double check this problem is actually fixed, as myself and others do not believe it is at all. Thanks -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert C Sent: Monday, 6 July 2009 8:30 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Timeout On Mapchange We've also been seeing this issue for months. We run over 100 servers, all stock standard. They run on a cross section of win2k3 and win2k8 servers. Rob C. Midnight wrote: Can someone from Valve respond to this? Has been a problem for months on end. Chris Brunelle wrote: I've been having timeout issues as well. I've also used Neph's plugin but that hasn't stopped them for me. Windows server. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Midnight Sent: Sunday, July 05, 2009 12:34 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Timeout On Mapchange A lot of our players are still complaining of timeouts when changing maps on L4D. Anyone else seeing this? We run about 30 servers, so this is rather annoying to say the least. Some have a stock game, others have SourceMod + Cevo ReadyUp mod installed. The bugfix included in SourceMod a while back didn't seem to do anything. We also tried Neph's plugin, which doesn't seem to work for L4D. (Never got a conclusive answer on if it should or shouldn't work so we gave it a shot). Servers are running Windows. Thanks, Noel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ HotmailR has ever-growing storage! Don't worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutoria l_Storage_062009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http
Re: [hlds] Darkest Hour Server Update Released
Even when running normal RO servers? There's only \redorchestra\System\steam_appid.txt, not \redorchestra\DarkestHour\System\steam_appid.txt Thanks, Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Gibson Sent: Saturday, 20 June 2009 9:36 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Darkest Hour Server Update Released A small addition to my previous e-mail. After updating a Darkest Hour dedicated server through HLDS you must set the number in the steam_appid.txt in the base \System folder to 1280. Regards, John Gibson President Tripwire Interactive LLC -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Gibson Sent: Friday, June 19, 2009 7:17 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Darkest Hour Server Update Released A required update for Darkest Hour has been released. All dedicated servers must be updated to be compatible with the client version now on Steam (and to show in the server browser). This update fixes many issues with bugs and balance in the game's levels. Regards, John Gibson President Tripwire Interactive LLC ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Referenced Memory
Possibly a bad RAM stick in your server, you should run a memory test. Memory leaks don't cause these errors, they would just end up consuming 100% of your RAM and end up throwing an 'out of memory' error. If it was an invalid pointer being accessed it would be an access violation error instead. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Surplus Power Admin Sent: Tuesday, 5 May 2009 2:23 PM To: hlds@list.valvesoftware.com Subject: [hlds] Referenced Memory Lately, like in the past two days, it seems my 4 person (close friends only) arena server can't go for a half hour without getting some error message of this nature: The instruction at 0x01091328 referenced memory at 0x0c1701b8. The memory could not be read. Click on OK to terminate the program Anyone know what that means, or what I can do to fix it? Best I can figure is that its a leak... but w/ the engine or a plugin or what? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam Is Down
it was down in Australia also On Sun, Apr 26, 2009 at 6:03 PM, DontWannaName! ad...@topnotchclan.comwrote: I think it may have been a Comcast issue unless anyone else isnt on comcast and was down? On Sun, Apr 26, 2009 at 12:55 AM, Neil Voutt mr.neosty...@gmail.com wrote: DUN DUN DUN On Sun, Apr 26, 2009 at 3:41 AM, DontWannaName! ad...@topnotchclan.com wrote: Looks like everything is down. Perhaps the DC is having issues since all of Valve is down :P ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead: Map timeout issue?
Does anyone know whether this issue was resolved in the DLC release? Thanks! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andrew Armstrong Sent: Sunday, 19 April 2009 4:52 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead: Map timeout issue? Ah great, thanks for that - so it's a known issue. I may just wait and see if the 21st update happens to fix the problem :) Cheers -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Brent Veal Sent: Sunday, 19 April 2009 4:40 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead: Map timeout issue? It's a similar issue to the TF2 problem. Install this plugin and it should fix the issue: http://www.nephyrin.net/tools/NephDSU/NephDSU_v1.1-r1.zip I've had 0 timeouts on my L4D servers since having this installed for the past couple months. On Sat, Apr 18, 2009 at 11:26 PM, Andrew Armstrong and...@mammoth.com.auwrote: Hi everyone, I read a while back that TF2 had a timeout on map change bug, where players would be dropped from the server with a 'Timeout' message, which was later fixed (According to the Steam website, early March 09). We've noticed several times some of our Left 4 Dead servers will drop all players due to a 'Timeout' (after reading the server console) during the map change. Players get the 'Lost connection to server, reconnecting.' message with a countdown timer of 30 seconds. Most of the time the servers are fine and have no issues. The actual server does not crash, and you can reconnect to it later, which reminded me of the problem experienced by TF2 servers where it uploaded game stats during map change. Is this still/was it ever a problem with Left 4 Dead servers? Does anyone know anything about this problem? Cheers, Andrew ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
Some of these replies come off as a bit rude. Thanks for the heads up as always Jason. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Spencer 'voogru' MacDonald Sent: Tuesday, 21 April 2009 10:12 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2 Update Coming The update does what every update does. Valve leaked the patch notes to me. Team Fortress 2 Update: - Fixed old bugs. - Introduced new bugs. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith Sent: Monday, April 20, 2009 8:09 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2 Update Coming I guess we'll find out soon enough -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aj Collins Sent: Tuesday, 21 April 2009 10:04 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming ...And the updates doeswhite space? On Mon, Apr 20, 2009 at 7:50 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 will be released later today. Probably in the next 30 minutes or so. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4021 (20090420) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4021 (20090420) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Left 4 Dead: Map timeout issue?
Hi everyone, I read a while back that TF2 had a timeout on map change bug, where players would be dropped from the server with a 'Timeout' message, which was later fixed (According to the Steam website, early March 09). We've noticed several times some of our Left 4 Dead servers will drop all players due to a 'Timeout' (after reading the server console) during the map change. Players get the 'Lost connection to server, reconnecting.' message with a countdown timer of 30 seconds. Most of the time the servers are fine and have no issues. The actual server does not crash, and you can reconnect to it later, which reminded me of the problem experienced by TF2 servers where it uploaded game stats during map change. Is this still/was it ever a problem with Left 4 Dead servers? Does anyone know anything about this problem? Cheers, Andrew ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead: Map timeout issue?
Ah great, thanks for that - so it's a known issue. I may just wait and see if the 21st update happens to fix the problem :) Cheers -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Brent Veal Sent: Sunday, 19 April 2009 4:40 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead: Map timeout issue? It's a similar issue to the TF2 problem. Install this plugin and it should fix the issue: http://www.nephyrin.net/tools/NephDSU/NephDSU_v1.1-r1.zip I've had 0 timeouts on my L4D servers since having this installed for the past couple months. On Sat, Apr 18, 2009 at 11:26 PM, Andrew Armstrong and...@mammoth.com.auwrote: Hi everyone, I read a while back that TF2 had a timeout on map change bug, where players would be dropped from the server with a 'Timeout' message, which was later fixed (According to the Steam website, early March 09). We've noticed several times some of our Left 4 Dead servers will drop all players due to a 'Timeout' (after reading the server console) during the map change. Players get the 'Lost connection to server, reconnecting.' message with a countdown timer of 30 seconds. Most of the time the servers are fine and have no issues. The actual server does not crash, and you can reconnect to it later, which reminded me of the problem experienced by TF2 servers where it uploaded game stats during map change. Is this still/was it ever a problem with Left 4 Dead servers? Does anyone know anything about this problem? Cheers, Andrew ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Best/Worst of running game servers
You will find that many providers that run hundreds of game servers (for free) often have a 'code of conduct' that is written out and enforced by teams of game admins (just regular players, but have formally been recruited and joined the admin team). - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar Sent: Friday, 17 April 2009 12:30 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Best/Worst of running game servers Those who agree with your ideals are not always proper for administrative positions, and those who are proper for administrative positions don't always agree with your ideals. Unfortunately, it's quite difficult to get a balance of someone who shares a similar vision as to how things should be done and also knows how to properly deal with hard calls. -Jeff On Thu, Apr 16, 2009 at 7:11 PM, Alex chewy_s...@hotmail.com wrote: That about sums up how i feel about the clan im in. I want to try and keep it professional yet i get these people who do everything in a joking manner. Arg! wrote: Its hard to find good people to moderate game servers. Especially ones who agree with your 'vision', for want of a better word, of what you want to achieve from a community. On Fri, Apr 17, 2009 at 1:11 AM, Nightbox alexandrualexa...@gmail.com wrote: There are 80% noobs in public servers. 2009/4/16 Bruce Potter gd...@shmoo.com [posted this to the linux list a few days ago. figured I'd post it here too. Apologize for the x-post] Howdy all, I'm giving a talk at a conference this weekend on game servers. Basically focusing on the technology behind them, how to secure them (both from cheaters/griefers and from actual dedicated attackers), the culture around running servers, and whatever else I have time to cover. http://www.notacon.org/speakers.html#Potter has more info on it. Anyhoo, I was wondering if any of the folks on this list had any best of/worst of stories, quotes, or feelings they'd like to share. If so, feel free to send me details off list... cuz I'd hate to negatively impact the signal to noise ratio on this list ;) I also hope to be doing a deeper dive into the security aspect of game servers at the Blackhat conference in Vegas later this year, FYI, in case folks are interested. thanks bruce ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4014 (20090416) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4014 (20090416) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] net_splitpacket_maxrate
If you have a quad core machine, and hlds/srcds is single threaded (which I believe it is), then you're just about reaching your 25% maximum CPU usage (100% of one core) for that server. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Danny Heinrichs Sent: Friday, 3 April 2009 1:55 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] net_splitpacket_maxrate We, too, have tried this on our 32 but are still experiencing choke around the 50's, sometimes more. We have tweaked all the settings we can think of, including raising net_splitpacket_maxrate but still the problem prevails. The cpu usage is normal around 20%. Help? On Thu, Apr 2, 2009 at 6:05 PM, Mike O'Laughlen molaugh...@gmail.comwrote: I'm resurrecting this email in the case that folks are still experiencing lag/choke on servers (like me). I'm hoping that Valve will continue improving the player experience regarding (what I assume to be mis-configured) servers due to the semi-recent update at the end of January. I've tried the various settings if/when I have control over them from the following article, but they have no affect: http://developer.valvesoftware.com/wiki/TF2_Network_Graph Since the patch I've avoided sniping for the most part, but now that I know the next class update involves the sniper... Here's Tony's post regarding choke/net_splitpacket_maxrate: I was experimenting with net_splitpacket_maxrate and it seems it has a definite noticeable effect. Assuming your server's CPU can handle the extra load required by splitting an extra amount of large packets and compressing this, I would recommend setting this to the same as your sv_maxrate (unless your maxrate is zero, in which case you should set it to a real high value). Look at these pictures: http://www.sourceop.com/ http://www.sourceop.com/randomimages/net_splitpacket_maxrate/ randomimages/net_splitpacket_ http://www.sourceop.com/randomimages/net_splitpacket_maxrate/ maxrate/ http://www.sourceop.com/randomimages/net_splitpacket_maxrate/ http://www.sourceop.com/randomimages/net_splitpacket_maxrate/ http://www.sourceop.com/randomimages/net_splitpacket_maxrate/Because of the constant stream of large amounts of incoming data, every packet in the screenshots is part of a fragmented set. The CVar limits the rate of these packets specifically and defaults to only 15000. This is a problem because when there is large amounts of action, it is common for update packets to be split because of their large size. If most of the update packets need to be split, your rate will suddenly be dropped to around 15,000. I see no drawback to increasing the value of this CVar other than the increased CPU load your server might get since it will be splitting and compressing more outgoing packets. Hope this helps, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] l4d sv_alltalk convar
I havent been following this convo, but I noticed that when you are dead as a survivor, you can see infected team chat. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Sumichrast Sent: Wednesday, 25 March 2009 3:25 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] l4d sv_alltalk convar Here's what I've noticed on mine: If I don't specify sv_alltalk in the startup config, it's already set to 1. In VS mode, survivors cannot hear infected, and vice versa. If I issue a 0, nothing changes. If I send sv_alltalk 1 (while it's already reporting as 1), then it works as you expect, all survivors can talk to all infected, all the time... I don't know why this is how, how it works like that, whatver... but we run alltalk on our l4d servers, so I just run sv_alltalk 1 in a startup config now, players can then disable using !votealltalk On Sun, Mar 22, 2009 at 6:43 PM, gulfy32 gulf...@gmail.com wrote: I've noticed as well if you set sv_alltalk 0 then it changes the tags to alltalk. On Sun, Mar 22, 2009 at 3:44 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: After chatting with a few people I think there maybe a bug with sv_alltalk. I run several l4d servers and a few had asked me if I could turn off alltalk as it makes versus harder as everyone can obviously hear each other. The problem is I didn't enable alltalk, it appears to defalt to sv_alltalk = 1 on Win2k3. This is what the console echos without calling sv_alltalk in any cfg:- 15:42:46 sv_alltalk = 1 game notify - Players can hear all other players' voice communication, no team restrictions Now if I set sv_alltalk 0 in the server.cfg the console echos:- 15:19:20 sv_alltalk = 0 ( def. 1 ) game notify - Players can hear all other players' voice communication, no team restrictions Also, when I set sv_alltalk 0 sv_tags populates with alltalk which to me would state alltalk is enabled? Isn't that ass backwards? example: sv_alltalk 0 - 15:19:33 sv_tags 15:19:33 sv_tags = alltalk,*grp:x, ( def. ) Thx for listening... :p ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] TF2 Blog Post: Server Scoring
Check out http://teamfortress.com/ One of the things we've been thinking about for a while now is how to improve the player experience around finding a server to play on . After kicking around some proposals, we came up with a simple system built around the theory that player time on a server is a useful metric for how happy the player is with that server. The very worst servers attract a large number of connections, mostly because they're lying in ways that make them look like a very attractive server at all times. Our first step in improving this part of the player experience has been to delist all the really bad servers. The master server will simply stop giving these to you when you fire up the serverbrowser. After that, we're going to keep improving our ability to measure this kind of problem. This sounds very cool, and I look forward to see what Valve can come up with in using these stats. - Andrew ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] symlink multiple servers
You don't actually need to use any of this - You can run multiple servers out of the same install already. The only real gotcha is that addons are auto-loaded when each server starts, so you need to explicitly unload them if you want them disabled, which doesn't always work. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Midnight Sent: Monday, 9 March 2009 4:51 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] symlink multiple servers Yes but they are more limited. I think it doesn't support it on folders the way you might expect, ie. it is more like an alias and not a symlink like you might think about it in linux. Ook wrote: Does XP/2003/2000 have symlink equivalents? Never actually tried it under Winbloze. - Original Message - From: Midnight mido...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, March 08, 2009 9:23 PM Subject: Re: [hlds] symlink multiple servers Vista has much better symlink support. I haven't tried it for game servers myself. Would be nice if TCAdmin will support this in version 2.0. Ook wrote: Good point. I once ran an OP4 server from a network share. The server was an old PIII/800 box with an old 5400rpm 20GB Maxtor. It ran fine. At least there was no noticable lag due to file i/o. I assumed that file i/o would not be steller running it across the network like that. I watched bandwidth, and it never really used that much. A better reason to symlink some of your directories might to be if you have multiple servers using same map set and you don't want multiple copies of your maps and resources. It would be nice if we could do this with Windows. Hmm...anyone old enough to remember the old DOS append command? And all the trouble it caused? Yeah,yeah - not quite the same as using a symbolic link. - Original Message - From: Ian Watts iwatt...@hotmail.com To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Sunday, March 08, 2009 8:55 PM Subject: Re: [hlds] symlink multiple servers I won't point out the finer detail of this being a Win32 server mailing list... oops.. :P Google windows junctions to get info on how to use junction points. You have found where you would need to link the shared content. Because you would want cfg and addons separated (yes, I suppose you could pass an exec for custom autoexec.. but come on..), it means you would want, then, to link the other folders at that level (materials, models, maps.. etc). However, compared to many other things to look at, I don't believe you would gain all too much. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Thursday, March 05, 2009 2:55 PM Having multiple servers accessing the same files would actually be faster. The files will be in the cache, reducing reads to the hard drive. The disk i/o block scheduler may or may not be faster depending on what else is being read. If more then one process tries to read the same sector such that both requests go into the same head scan, then it will come out faster, but that probably isn't too likely. I would count on the cache to increase performance, but not the i/o scheduler. - Original Message - From: Arg! chillic...@gmail.com Sent: Thursday, March 05, 2009 2:29 PM im a bit of a linux noob, but wouldnt there be some potential latency involved with multiple server accessing the same files? i wonder if this would work with windows junction points as well :P On Fri, Mar 6, 2009 at 5:09 AM, f0rkz h...@f0rkznet.net wrote: You could share the source shared content as a single symlink point. Getting any deeper into sharing content may get tricky, but its possible. For instance, you set up something like /home/serverfiles/hl2 You could then symlink that in your server's directory.. /home/myuser/mygameserver/ ln -s /home/serverfiles/hl2 /home/myuser/mygameserver/hl2 Further than that may get messy... On Mar 5, 2009, at 1:04 PM, Chris Oryschak wrote: Currently i'm running multiple TF2 servers each from their own installation directory and have heard of people symlink'ing all the additional servers to one installation folder. This would probably clean up data along with making server updates much easier across all servers in one shot. Anyone here setup the additional servers via symlink? If so how did you go about doing it so that /addons and /cfg folders arn't shared? I'm curious to hear everyones opinion on this. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com
Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors
Is your server VAC secured though Matt? Type 'status' and see if it says its secure/insecure. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR Sent: Thursday, 5 March 2009 9:19 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors Everytime I start our server it always says: steamservice.cpp (275) : Assertion Failed: Failed to start in-process Steam Service It never seems to affect anything, and numerous research attempts on google have left me with nothing to try. I can say though, that the server will run despite that error. :-) -Matt On Thu, Mar 5, 2009 at 3:37 AM, Olly oli...@gmail.com wrote: As far as I remember you should be using '-ip' rather than '+ip' Also, did you try -ip 0.0.0.0 ? 2009/3/5 Andrew Armstrong and...@mammoth.com.au The server only has one IP, and that's the public one. I tried starting it without +ip as well, but the same error occurred. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey Sent: Thursday, 5 March 2009 11:46 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors Are you using any sort of NAT? Make sure you're bindg to the local IP and not the external IP. Any sort of improper -ip setting will cause all sorts of everything to fail to bind to ports. - Neph On 03/04/2009 04:23 PM, Robert C wrote: We've continued having this problem even when running only a single instance on a host. Another strange observation is that L4D servers run fine on the same hosts, but have a similar error displayed in the console: cminterface.cpp (940) : Assertion Failed: NULL != m_hConnection Chad Austin wrote: I think I had the same issue, and it went away after I left more room inbetween the ports for each gameserver, an I did not use anything in the 2702x range. I know its not a good solution, but its worth a try. Andrew Armstrong wrote: Hi, We are experiencing some problems trying to run a few Team Fortress 2 servers on a new Windows Server 2008 64bit machine. While the server attempts to start, the following error messages appear in the server console: -- WARNING: NNET_OpenSocket: bind: WSAEINVAL other log lines steamservice.cpp (275) : Assertion Failed: Failed to start in-process Steam Service CreateBoundSocket: ::bind returned Win32 error 10022 cminterface.cpp (598) : Assertion Failed: NULL != m_hConnection -- We also receive the following error at times: -- A dialog box appears with an OK button saying: Couldn't allocate any hltv IP port -- I know someone is going to suggest the tv_port variable, and so we tried setting that to a unique, free port. This removes the Couldn't allocate any hltv IP port error. We have had hltv support disabled though the entire time. However, the server still boots up with the WARNING: NN_NET.. Log lines as above, and the server remains insecure: 1.0.4.9/14 3755 insecure (secure mode enabled, disconnected from Steam 3) Please note we run the exact same server configuration on Windows 2003 32bit without any problems. Is this a known issue at Valve (a quick google indicates a few other people have the same problem), or is there a fix available? Thanks, Andrew ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http
Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors
Hi Matt, Olly, I tried both +ip (address) and -ip (address), they both had the same result. I tried +ip 0.0.0.0 and had the same result. Interestingly this morning the server boots up, and I see the Failed to start in-process Steam service message still, but a status report says: version : 1.0.4.9/14 3755 insecure (secure mode enabled, disconnected from Steam 3) So supposedly the server is secure - but its not, because I checked via the Steam server list (Also note the 'disconnected from Steam 3' bit). Compare that to another 32bit server that just says: version : 1.0.4.9/14 3755 secure (and is working fine). Does anyone else have any ideas? Cheers, Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR Sent: Friday, 6 March 2009 5:48 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors Yep, it shows it as being secure. -Matt On Thu, Mar 5, 2009 at 4:29 AM, Andrew Armstrong and...@mammoth.com.auwrote: Is your server VAC secured though Matt? Type 'status' and see if it says its secure/insecure. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR Sent: Thursday, 5 March 2009 9:19 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors Everytime I start our server it always says: steamservice.cpp (275) : Assertion Failed: Failed to start in-process Steam Service It never seems to affect anything, and numerous research attempts on google have left me with nothing to try. I can say though, that the server will run despite that error. :-) -Matt On Thu, Mar 5, 2009 at 3:37 AM, Olly oli...@gmail.com wrote: As far as I remember you should be using '-ip' rather than '+ip' Also, did you try -ip 0.0.0.0 ? 2009/3/5 Andrew Armstrong and...@mammoth.com.au The server only has one IP, and that's the public one. I tried starting it without +ip as well, but the same error occurred. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey Sent: Thursday, 5 March 2009 11:46 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors Are you using any sort of NAT? Make sure you're bindg to the local IP and not the external IP. Any sort of improper -ip setting will cause all sorts of everything to fail to bind to ports. - Neph On 03/04/2009 04:23 PM, Robert C wrote: We've continued having this problem even when running only a single instance on a host. Another strange observation is that L4D servers run fine on the same hosts, but have a similar error displayed in the console: cminterface.cpp (940) : Assertion Failed: NULL != m_hConnection Chad Austin wrote: I think I had the same issue, and it went away after I left more room inbetween the ports for each gameserver, an I did not use anything in the 2702x range. I know its not a good solution, but its worth a try. Andrew Armstrong wrote: Hi, We are experiencing some problems trying to run a few Team Fortress 2 servers on a new Windows Server 2008 64bit machine. While the server attempts to start, the following error messages appear in the server console: -- WARNING: NNET_OpenSocket: bind: WSAEINVAL other log lines steamservice.cpp (275) : Assertion Failed: Failed to start in-process Steam Service CreateBoundSocket: ::bind returned Win32 error 10022 cminterface.cpp (598) : Assertion Failed: NULL != m_hConnection -- We also receive the following error at times: -- A dialog box appears with an OK button saying: Couldn't allocate any hltv IP port -- I know someone is going to suggest the tv_port variable, and so we tried setting that to a unique, free port. This removes the Couldn't allocate any hltv IP port error. We have had hltv support disabled though the entire time. However, the server still boots up with the WARNING: NN_NET.. Log lines as above, and the server remains insecure: 1.0.4.9/14 3755 insecure (secure mode enabled, disconnected from Steam 3) Please note we run the exact same server configuration on Windows 2003 32bit without any problems. Is this a known issue at Valve (a quick google indicates a few other people have the same problem
Re: [hlds] Team Fortress 2 Update Coming
Thanks for the heads up Jason -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Friday, 6 March 2009 9:34 AM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds] Team Fortress 2 Update Coming A required update for Team Fortress 2 will be released later today, hopefully within the next hour or two. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors
Okay, so ive been looking in to this issue further. Here are some thoughts: According to http://msdn.microsoft.com/en-us/library/ms740532(VS.85).aspx under Windows Vista/Win2K8, setsockopt() will fail with WSAEINVAL (instead of WSAENOPROTOOPT) when the option is not supported - which is the case with every version of Windows. 1) Valve (if you're reading this) is it possible that you gracefully ignore the WSAENOPROTOOPT for Windows, but don't do the same for WSAEINVAL when calling this function with unsupported flags? 2) KB article http://support.microsoft.com/kb/946886 suggests a similar error can occur when When there is a third-party legacy TDI filter driver installed on a computer that is running Windows Server 2008 or Windows Vista, the system receives error code WSAEADDRINUSE (10048) when the system tries to bind the socket for the first time. When the system tries to bind the socket for the second time, it receives error code WSAEINVAL (10022).. This does not appear to be the case with us (we do not have a third-party legacy TDI driver). So we can rule this out I think. 3) The KB article at http://support.microsoft.com/kb/819124 suggests the error code can be raised when: * An invalid argument (for example, an argument that specified an invalid level) was supplied to the setsockopt (Wsapiref_94aa.asp) function. - Which is possibly what is happening as per Point #1 * Sometimes, it also refers to the current state of the sockets, for example, calling accept (Wsapiref_13aq.asp) on a socket that is not listening. - If this was a problem, surely this would be occurring on Windows Server 2003 (and XP, etc) as well, but its not - so I think I can rule this out. This leads me to believe that the problem described in Point #1 is the most likely cause, otherwise I have no idea. Cheers, Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger Sent: Friday, 6 March 2009 9:44 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors h what could it be!? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: and...@mammoth.com.au To: hlds@list.valvesoftware.com Date: Fri, 6 Mar 2009 09:35:45 +1100 Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors Hi Matt, Olly, I tried both +ip (address) and -ip (address), they both had the same result. I tried +ip 0.0.0.0 and had the same result. Interestingly this morning the server boots up, and I see the Failed to start in-process Steam service message still, but a status report says: version : 1.0.4.9/14 3755 insecure (secure mode enabled, disconnected from Steam 3) So supposedly the server is secure - but its not, because I checked via the Steam server list (Also note the 'disconnected from Steam 3' bit). Compare that to another 32bit server that just says: version : 1.0.4.9/14 3755 secure (and is working fine). Does anyone else have any ideas? Cheers, Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR Sent: Friday, 6 March 2009 5:48 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors Yep, it shows it as being secure. -Matt On Thu, Mar 5, 2009 at 4:29 AM, Andrew Armstrong and...@mammoth.com.auwrote: Is your server VAC secured though Matt? Type 'status' and see if it says its secure/insecure. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR Sent: Thursday, 5 March 2009 9:19 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors Everytime I start our server it always says: steamservice.cpp (275) : Assertion Failed: Failed to start in-process Steam Service It never seems to affect anything, and numerous research attempts on google have left me with nothing to try. I can say though, that the server will run despite that error. :-) -Matt On Thu, Mar 5, 2009 at 3:37 AM, Olly oli...@gmail.com wrote: As far as I remember you should be using '-ip' rather than '+ip' Also, did you try -ip 0.0.0.0 ? 2009/3/5 Andrew Armstrong and...@mammoth.com.au The server only has one IP, and that's the public one. I tried starting it without +ip as well, but the same error occurred. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey Sent: Thursday, 5 March 2009 11:46 AM To: Half-Life dedicated Win32 server mailing list
[hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors
Hi, We are experiencing some problems trying to run a few Team Fortress 2 servers on a new Windows Server 2008 64bit machine. While the server attempts to start, the following error messages appear in the server console: -- WARNING: NNET_OpenSocket: bind: WSAEINVAL other log lines steamservice.cpp (275) : Assertion Failed: Failed to start in-process Steam Service CreateBoundSocket: ::bind returned Win32 error 10022 cminterface.cpp (598) : Assertion Failed: NULL != m_hConnection -- We also receive the following error at times: -- A dialog box appears with an OK button saying: Couldn't allocate any hltv IP port -- I know someone is going to suggest the tv_port variable, and so we tried setting that to a unique, free port. This removes the Couldn't allocate any hltv IP port error. We have had hltv support disabled though the entire time. However, the server still boots up with the WARNING: NN_NET.. Log lines as above, and the server remains insecure: 1.0.4.9/14 3755 insecure (secure mode enabled, disconnected from Steam 3) Please note we run the exact same server configuration on Windows 2003 32bit without any problems. Is this a known issue at Valve (a quick google indicates a few other people have the same problem), or is there a fix available? Thanks, Andrew ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors
The server only has one IP, and that's the public one. I tried starting it without +ip as well, but the same error occurred. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey Sent: Thursday, 5 March 2009 11:46 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors Are you using any sort of NAT? Make sure you're bindg to the local IP and not the external IP. Any sort of improper -ip setting will cause all sorts of everything to fail to bind to ports. - Neph On 03/04/2009 04:23 PM, Robert C wrote: We've continued having this problem even when running only a single instance on a host. Another strange observation is that L4D servers run fine on the same hosts, but have a similar error displayed in the console: cminterface.cpp (940) : Assertion Failed: NULL != m_hConnection Chad Austin wrote: I think I had the same issue, and it went away after I left more room inbetween the ports for each gameserver, an I did not use anything in the 2702x range. I know its not a good solution, but its worth a try. Andrew Armstrong wrote: Hi, We are experiencing some problems trying to run a few Team Fortress 2 servers on a new Windows Server 2008 64bit machine. While the server attempts to start, the following error messages appear in the server console: -- WARNING: NNET_OpenSocket: bind: WSAEINVAL other log lines steamservice.cpp (275) : Assertion Failed: Failed to start in-process Steam Service CreateBoundSocket: ::bind returned Win32 error 10022 cminterface.cpp (598) : Assertion Failed: NULL != m_hConnection -- We also receive the following error at times: -- A dialog box appears with an OK button saying: Couldn't allocate any hltv IP port -- I know someone is going to suggest the tv_port variable, and so we tried setting that to a unique, free port. This removes the Couldn't allocate any hltv IP port error. We have had hltv support disabled though the entire time. However, the server still boots up with the WARNING: NN_NET.. Log lines as above, and the server remains insecure: 1.0.4.9/14 3755 insecure (secure mode enabled, disconnected from Steam 3) Please note we run the exact same server configuration on Windows 2003 32bit without any problems. Is this a known issue at Valve (a quick google indicates a few other people have the same problem), or is there a fix available? Thanks, Andrew ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds