Re: [Audyssey] pro was: Re: programming question
Hi Philip, Yeah, I pretty much figured as much. A lot of people, blind from birth, are of the opinion that joysticks and mice are just extra controllers. The reason is they have never been exposed to the kinds of games that can benifit from alternative controllers and believe that the keyboard is the best game controller out there. It has only been in the last three/four years that audio games have come out to challenge that view. Games like Rail Racer, for example, absolutely require a joystick or mouse to be remotely good at the game, because the keyboard can't provide the very minute changes in joystick and/or mouse position. It is my feeling as more high quality accessible games like Rail Racer come out demonstrating how necessary these types of controllers can be for game play attitudes will change about the keyboard. Take Street Fighter as an example. I'm not an expert at the fighting genre games, but they are usually 55 to 60 frames per second. At that speed something like a keyboard would only slow you down. Joysticks and gamepads provide the gamer a fast input method that allows them to react at a high frame rate while providing the gamer with several specials and moves that simply can't be performed on a keyboard. For example, hold a kick button down while spinning the joystick around in a circle might deliver a fast spin kick to the head of an apponent. Keyboards, by design, just aren't able of pulling off such moves. Once you've experienced these more advanced moves and the speed of a joystick/gamepad the keyboard seams clunky and unweildy. Although, I have had a thought. You know you could always offer basic joystick and gamepad support in light, but for pro include force feedback support. This would provide developers the ability to support joysticks, but only pro game developers can add and use force feedback support. What do you think of that? Smile. On 2/3/11, Philip Bennefall phi...@blastbay.com wrote: Hi Thomas, I can see where you are coming from, and must agree after some thought. For me personally, as one who has never played mainstream games, the joystick and mouse are just extras. The keyboard is the primary input source for me, and always has been. But I have no problem making mouse and joystick support a lite feature. ThenI feel as though I'm still getting something back for my work, which I do not when people just use the demo. This is of course perfectly okay, I intended the demo to be free, but I'm starting to think that I'm giving too much away in the demo version. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bug in danger city
HI Jack, Although, Damien is now the owner of the source code he is not presently developing that game. All of the described problems/issues have been there since Jason abandoned the game x years ago. So do keep in mind any suggestions and/or bug fixes Damien will do to the game will probably depend on him converting it to BGT and upgrading it first. HTH On 2/3/11, Jack F mymonkeyboy2...@gmail.com wrote: Hi Damien, I'd like to tell you about 2 miner bugs that I encountered in danger city the last few month I had of beta testing the game. The first one is not really a bug, but a little problem which confuses me in gameplay. I'd like it if you change the thug's footstep sounds. With both footsteps being the same, I get confused about who's walking. Also, this one's not really a bug, but a learn game sounds menu and a pause game feature would be grate. A bug I've encountered is that when I complete act 3, I hear act complete. Points: 1705 your total score is... then the bomb explodes. Then it says the total score then the game closes. I'd also like an indicator when jumping mines. It goes like this. You're walking, and hear your footsteps change, once you hear it you wood imediatly jump over it. Also I would much rather prefer less mines in act 3. Also if you would change the mine sounds because they make so much of a humming wound that it's hard to distinguish whether there's one on the left or right, even with headphones. Please fix these in the next beta release. best regards, Jack --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Confusion about getting past the first level in MOTA.
Hi Michael, Michael wrote: And the blind will really be able to play this game? My reply: Yes, of course. I'm totally blind myself, and developing games to be playable by the blind. So why couldn't they? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Confusion about getting past the first level in MOTA.
Hi, Well, that only works for games like the side-scroller where you can choose. With the 3d fps version, for example, every available modifier key will need to be used for something. You have the ability to run, jump, crawl, turn left/right, not to mention any kind of specials like safety drop, roll, etc. I'm sorry but you guys don't have the faintest clue what mainstream fps games are like these days. Shades of Doom is rather simplistic in comparison, and doesn't offer the number of actions/moves as a real mainstream game. You are going to have to update your thinking quite a lot once I begin producing fps titles. Cheers! On 2/3/11, shaun everiss sm.ever...@gmail.com wrote: I suggest we allow the player to choose between alt or control Control works for me. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] pro was: Re: programming question
well I got a joystick. I tried a force feadback stick for a bit but it never worked out. Its to big for my desk as it is. I have a mouse but I still prefur the keyboard. I may eventually get a propper gamepad or gaming mouse. THe one with 10 or more buttons something compact. At 10:15 p.m. 4/02/2011, you wrote: Hi Philip, Yeah, I pretty much figured as much. A lot of people, blind from birth, are of the opinion that joysticks and mice are just extra controllers. The reason is they have never been exposed to the kinds of games that can benifit from alternative controllers and believe that the keyboard is the best game controller out there. It has only been in the last three/four years that audio games have come out to challenge that view. Games like Rail Racer, for example, absolutely require a joystick or mouse to be remotely good at the game, because the keyboard can't provide the very minute changes in joystick and/or mouse position. It is my feeling as more high quality accessible games like Rail Racer come out demonstrating how necessary these types of controllers can be for game play attitudes will change about the keyboard. Take Street Fighter as an example. I'm not an expert at the fighting genre games, but they are usually 55 to 60 frames per second. At that speed something like a keyboard would only slow you down. Joysticks and gamepads provide the gamer a fast input method that allows them to react at a high frame rate while providing the gamer with several specials and moves that simply can't be performed on a keyboard. For example, hold a kick button down while spinning the joystick around in a circle might deliver a fast spin kick to the head of an apponent. Keyboards, by design, just aren't able of pulling off such moves. Once you've experienced these more advanced moves and the speed of a joystick/gamepad the keyboard seams clunky and unweildy. Although, I have had a thought. You know you could always offer basic joystick and gamepad support in light, but for pro include force feedback support. This would provide developers the ability to support joysticks, but only pro game developers can add and use force feedback support. What do you think of that? Smile. On 2/3/11, Philip Bennefall phi...@blastbay.com wrote: Hi Thomas, I can see where you are coming from, and must agree after some thought. For me personally, as one who has never played mainstream games, the joystick and mouse are just extras. The keyboard is the primary input source for me, and always has been. But I have no problem making mouse and joystick support a lite feature. ThenI feel as though I'm still getting something back for my work, which I do not when people just use the demo. This is of course perfectly okay, I intended the demo to be free, but I'm starting to think that I'm giving too much away in the demo version. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Confusion about getting past the first level in MOTA.
hmmm well I suppose if every keyboard key is needed then whatever. I think a large advantage with you tom is you have been exposed to a lot of mainstream stuff before you went blind so you know what you are on about. If thats correct. You have had some time in the other world and so have an idea of what does what. So your stuff will be interesting not to mention there is not going to be legacy languages, etc used at all. At 10:37 p.m. 4/02/2011, you wrote: Hi, Well, that only works for games like the side-scroller where you can choose. With the 3d fps version, for example, every available modifier key will need to be used for something. You have the ability to run, jump, crawl, turn left/right, not to mention any kind of specials like safety drop, roll, etc. I'm sorry but you guys don't have the faintest clue what mainstream fps games are like these days. Shades of Doom is rather simplistic in comparison, and doesn't offer the number of actions/moves as a real mainstream game. You are going to have to update your thinking quite a lot once I begin producing fps titles. Cheers! On 2/3/11, shaun everiss sm.ever...@gmail.com wrote: I suggest we allow the player to choose between alt or control Control works for me. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Confusion about getting past the first level in MOTA.
greetings Thomas. I definitely agree with you about the vast differences between mainstream and accessible game complexity. Syphon Filter, as a quick and dirty example, allows the character to jump, duck, roll, sprint, yata yata. On top of that, he can aim his weapon independently, rather than just turning his body to orient the gun. This is by far much more realistic, particularly for pistols which are able to be aimed quite freely due to their lower shock. Rifles may not be as flexible, but even they were aimable up, down, and side to side. Shotguns has a spread effect, which allowed the player to be slightly less accurate and still manage a hit. Worse yet, Syphon Filter is a fairly simplistic game where these mechanics are concerned, so if that' simplistic, Shades of Doom would be like child's play. Worse thing about SOD, as I've mentioned before, is that it doesn't really do proper calculations for impact... gun fires, you're hit if you're where the monster is aiming. There's no bullet physics (which, due to recoil and skill could cause a bullet to miss even if the player's in the right position), no projectile speed differences to distinguish between the speeds of the different weapons (a laser pistol fires just as fast as a bolt-action rifle in SOD), no time dilation to reflect distance from target, etc, etc. SOD was good for it's time, but we really need a new approach. Kai - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, February 04, 2011 1:37 AM Subject: Re: [Audyssey] Confusion about getting past the first level in MOTA. Hi, Well, that only works for games like the side-scroller where you can choose. With the 3d fps version, for example, every available modifier key will need to be used for something. You have the ability to run, jump, crawl, turn left/right, not to mention any kind of specials like safety drop, roll, etc. I'm sorry but you guys don't have the faintest clue what mainstream fps games are like these days. Shades of Doom is rather simplistic in comparison, and doesn't offer the number of actions/moves as a real mainstream game. You are going to have to update your thinking quite a lot once I begin producing fps titles. Cheers! On 2/3/11, shaun everiss sm.ever...@gmail.com wrote: I suggest we allow the player to choose between alt or control Control works for me. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Serious pause bug in MOTA
no sevgiler saygilar - Original Message - From: Tommy to...@sirinet.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 03, 2011 7:20 PM Subject: Re: [Audyssey] Serious pause bug in MOTA Is MOTA 18 out? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: birdlover2...@hotmail.com; Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 03, 2011 6:23 AM Subject: Re: [Audyssey] Serious pause bug in MOTA Hi, Hmmm...I don't think that would work. Besides bug fixes, which there are a handful I just fixed, you won't get level 2 without installing beta 18. So sticking with beta 17 will be, well, not that desirable for anyone in the long run. cheers! On 2/3/11, Alfredo_The_Music_maker birdlover2...@hotmail.com wrote: If you do not want it fixed do not install the next version, that is what I would do if I were you. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] asefire cheats request
I have win on beginner, but not earn cheats. sevgiler saygilar - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 03, 2011 11:43 PM Subject: Re: [Audyssey] asefire cheats request Hi, And that's exactly why you fail. Keep telling yourself that, and you will never succeed at anything. Part of winning a game, being successful in life, or anything else is simply how you view it. If you believe you will lose from the outset you probably will lose simply because you don't have the grit, desire, and determination to do it. You just give up before you start. On 2/3/11, burakyuksek burakyuksek...@gmail.com wrote: I kno that, but earn 30 point is inpossible for me. sevgiler saygilar --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] pro was: Re: programming question
Hi Thomas, I believe I will put mouse and joystick in lite, and then when I add force feedback I will reserve that for pro. That way I can have something for both worlds, as it were. As for joysticks being better, I'm sure they are in a lot of situations but I can also see many cases where the keyboard might be preferable. In the game I am currently developing and in those I have planned for the future, the keyboard offers a lot more options than a joystick does. Unless, of course, the gamers have a proper game pad with 8 or more buttons. Most audio game players don't, however, and so it would be foolish for me to make games that absolutel required these as I would be losing a lot of business. I have a very basic joystick with 4 buttons, and that's it. I enjoy using it but it's not my favorite source of input even for the games that do support it. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Friday, February 04, 2011 10:15 AM Subject: Re: [Audyssey] pro was: Re: programming question Hi Philip, Yeah, I pretty much figured as much. A lot of people, blind from birth, are of the opinion that joysticks and mice are just extra controllers. The reason is they have never been exposed to the kinds of games that can benifit from alternative controllers and believe that the keyboard is the best game controller out there. It has only been in the last three/four years that audio games have come out to challenge that view. Games like Rail Racer, for example, absolutely require a joystick or mouse to be remotely good at the game, because the keyboard can't provide the very minute changes in joystick and/or mouse position. It is my feeling as more high quality accessible games like Rail Racer come out demonstrating how necessary these types of controllers can be for game play attitudes will change about the keyboard. Take Street Fighter as an example. I'm not an expert at the fighting genre games, but they are usually 55 to 60 frames per second. At that speed something like a keyboard would only slow you down. Joysticks and gamepads provide the gamer a fast input method that allows them to react at a high frame rate while providing the gamer with several specials and moves that simply can't be performed on a keyboard. For example, hold a kick button down while spinning the joystick around in a circle might deliver a fast spin kick to the head of an apponent. Keyboards, by design, just aren't able of pulling off such moves. Once you've experienced these more advanced moves and the speed of a joystick/gamepad the keyboard seams clunky and unweildy. Although, I have had a thought. You know you could always offer basic joystick and gamepad support in light, but for pro include force feedback support. This would provide developers the ability to support joysticks, but only pro game developers can add and use force feedback support. What do you think of that? Smile. On 2/3/11, Philip Bennefall phi...@blastbay.com wrote: Hi Thomas, I can see where you are coming from, and must agree after some thought. For me personally, as one who has never played mainstream games, the joystick and mouse are just extras. The keyboard is the primary input source for me, and always has been. But I have no problem making mouse and joystick support a lite feature. ThenI feel as though I'm still getting something back for my work, which I do not when people just use the demo. This is of course perfectly okay, I intended the demo to be free, but I'm starting to think that I'm giving too much away in the demo version. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] pro was: Re: programming question
Hi Philip, I agree. If a keyboard can be used I think it should be. Especially as I am using a laptop, which is meant to be portable, I am already connecting an external hard drive, keyboard, printer, router and MIDI keyboard. If I had to connect any more external devices I wouldn't be surprised if it exploded with the amount of required power to run everything. Lol. A game controller and external mouse would fill up three USB ports on the machine itself and six ports on my external hub, if that gives you an idea. Regards, Damien. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, February 04, 2011 12:19 PM Subject: Re: [Audyssey] pro was: Re: programming question Hi Thomas, I believe I will put mouse and joystick in lite, and then when I add force feedback I will reserve that for pro. That way I can have something for both worlds, as it were. As for joysticks being better, I'm sure they are in a lot of situations but I can also see many cases where the keyboard might be preferable. In the game I am currently developing and in those I have planned for the future, the keyboard offers a lot more options than a joystick does. Unless, of course, the gamers have a proper game pad with 8 or more buttons. Most audio game players don't, however, and so it would be foolish for me to make games that absolutel required these as I would be losing a lot of business. I have a very basic joystick with 4 buttons, and that's it. I enjoy using it but it's not my favorite source of input even for the games that do support it. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Friday, February 04, 2011 10:15 AM Subject: Re: [Audyssey] pro was: Re: programming question Hi Philip, Yeah, I pretty much figured as much. A lot of people, blind from birth, are of the opinion that joysticks and mice are just extra controllers. The reason is they have never been exposed to the kinds of games that can benifit from alternative controllers and believe that the keyboard is the best game controller out there. It has only been in the last three/four years that audio games have come out to challenge that view. Games like Rail Racer, for example, absolutely require a joystick or mouse to be remotely good at the game, because the keyboard can't provide the very minute changes in joystick and/or mouse position. It is my feeling as more high quality accessible games like Rail Racer come out demonstrating how necessary these types of controllers can be for game play attitudes will change about the keyboard. Take Street Fighter as an example. I'm not an expert at the fighting genre games, but they are usually 55 to 60 frames per second. At that speed something like a keyboard would only slow you down. Joysticks and gamepads provide the gamer a fast input method that allows them to react at a high frame rate while providing the gamer with several specials and moves that simply can't be performed on a keyboard. For example, hold a kick button down while spinning the joystick around in a circle might deliver a fast spin kick to the head of an apponent. Keyboards, by design, just aren't able of pulling off such moves. Once you've experienced these more advanced moves and the speed of a joystick/gamepad the keyboard seams clunky and unweildy. Although, I have had a thought. You know you could always offer basic joystick and gamepad support in light, but for pro include force feedback support. This would provide developers the ability to support joysticks, but only pro game developers can add and use force feedback support. What do you think of that? Smile. On 2/3/11, Philip Bennefall phi...@blastbay.com wrote: Hi Thomas, I can see where you are coming from, and must agree after some thought. For me personally, as one who has never played mainstream games, the joystick and mouse are just extras. The keyboard is the primary input source for me, and always has been. But I have no problem making mouse and joystick support a lite feature. ThenI feel as though I'm still getting something back for my work, which I do not when people just use the demo. This is of course perfectly okay, I intended the demo to be free, but I'm starting to think that I'm giving too much away in the demo version. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] pro was: Re: programming question
Hi Damien, Damien wrote: A game controller and external mouse would fill up three USB ports on the machine. My reply: Ummm...How exactly do you figure that. That's only two ports as far as I can see. One for the game controller and one for the mouse. Damien wrote: I am using a laptop, which is meant to be portable, I am already connecting an external hard drive, keyboard, printer, router and MIDI keyboard. If I had to connect any more external devices I wouldn't be surprised if it exploded with the amount of required power to run everything. Lol. My reply: I know the feeling. My laptop is in a similar situation. However, the most practical answer to that problem is to simply unhook whatever it is you are not using and hook up your game controller. Sheesh, its not like you can't do without an external hard drive or midi keyboard for a couple of hours. Cheers! On 2/4/11, Damien Pendleton dam...@x-sight-interactive.net wrote: Hi Philip, I agree. If a keyboard can be used I think it should be. Especially as I am using a laptop, which is meant to be portable, I am already connecting an external hard drive, keyboard, printer, router and MIDI keyboard. If I had to connect any more external devices I wouldn't be surprised if it exploded with the amount of required power to run everything. Lol. A game controller and external mouse would fill up three USB ports on the machine itself and six ports on my external hub, if that gives you an idea. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] pro was: Re: programming question
Hi Philip, That's understandable. Right now with Mysteries of the ancients I am recommending at least a 10 button joystick, but it really is better to have a 12 button joystick or gamepad. Most can be purchased for under $50 in the USA which isn't really that expensive. Unfortunately, as you say not everyone owns a joystick or gamepad like that. Some don't have the money to invest, or simply don't see any need to try an alternative input method. Anyway, I'm satisfied with your descision. Including mouse and joystick support in light means you will still make some money off of it. Later once you add force feedback you can make that an advanced feature, which it is, and sell that version for a higher price. Cheers! On 2/4/11, Philip Bennefall phi...@blastbay.com wrote: Hi Thomas, I believe I will put mouse and joystick in lite, and then when I add force feedback I will reserve that for pro. That way I can have something for both worlds, as it were. As for joysticks being better, I'm sure they are in a lot of situations but I can also see many cases where the keyboard might be preferable. In the game I am currently developing and in those I have planned for the future, the keyboard offers a lot more options than a joystick does. Unless, of course, the gamers have a proper game pad with 8 or more buttons. Most audio game players don't, however, and so it would be foolish for me to make games that absolutel required these as I would be losing a lot of business. I have a very basic joystick with 4 buttons, and that's it. I enjoy using it but it's not my favorite source of input even for the games that do support it. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] pro was: Re: programming question
Hi Thomas, Everything I do is on my external hard drive. I have mapped most of the applications on my system to use my external hard drive, since that is where my data is. If a program needs to update itself, it downloads temporarily to my external drive. This is especially the case with my antivirus. All my scheduled downloads, for example podcasts, radio dramas etc, all download to my drive. Servers use data off there. Unplugging that is asking for trouble. It could cause quite a few applications to have hissy fits and I may find error dialogs left right and centre. Anyway, that's slightly off topic. I'm just saying my system is set up to use everything that is connected to it on a more or less permanent basis. Regards, Damien. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, February 04, 2011 1:04 PM Subject: Re: [Audyssey] pro was: Re: programming question Hi Damien, Damien wrote: A game controller and external mouse would fill up three USB ports on the machine. My reply: Ummm...How exactly do you figure that. That's only two ports as far as I can see. One for the game controller and one for the mouse. Damien wrote: I am using a laptop, which is meant to be portable, I am already connecting an external hard drive, keyboard, printer, router and MIDI keyboard. If I had to connect any more external devices I wouldn't be surprised if it exploded with the amount of required power to run everything. Lol. My reply: I know the feeling. My laptop is in a similar situation. However, the most practical answer to that problem is to simply unhook whatever it is you are not using and hook up your game controller. Sheesh, its not like you can't do without an external hard drive or midi keyboard for a couple of hours. Cheers! On 2/4/11, Damien Pendleton dam...@x-sight-interactive.net wrote: Hi Philip, I agree. If a keyboard can be used I think it should be. Especially as I am using a laptop, which is meant to be portable, I am already connecting an external hard drive, keyboard, printer, router and MIDI keyboard. If I had to connect any more external devices I wouldn't be surprised if it exploded with the amount of required power to run everything. Lol. A game controller and external mouse would fill up three USB ports on the machine itself and six ports on my external hub, if that gives you an idea. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] danger city development
Hi Willem, Damien is finishing up danger city, although it's not going at the full speed. Damien and I ask that you please be very patient as he converts all his titals over. The code is hard to understand in some games especially those from xl studeos si, so it will be a complete rewrite of all the games instead of a few find/replace operations. I wanted a indicator when to jump over a mine, and I don't know how wide the minefields are, so I don't know how many steps I should take when in the air, so I'm hitting the right arrow like a wild person on that one. Also a learn game sounds menu would be very useful, especially for this kind of game. Also, how can I talk to Peter Lorsonof tdl games via email? And no, it can't be supp...@tdlgames.com because that won't work. Thanks. best regards, Jack --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Serious pause bug in MOTA
No! Do not fix it! sevgiler saygilar - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 03, 2011 10:48 PM Subject: Re: [Audyssey] Serious pause bug in MOTA Fix it! - Original Message - From: burakyuksek burakyuksek...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 03, 2011 3:05 PM Subject: Re: [Audyssey] Serious pause bug in MOTA Yeah. sevgiler saygilar - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 03, 2011 3:07 PM Subject: Re: [Audyssey] Serious pause bug in MOTA You want to cheat? We are the Knights who say...Ni! - Original Message - From: burakyuksek burakyuksek...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 03, 2011 4:18 AM Subject: Re: [Audyssey] Serious pause bug in MOTA no! Dont fix! sevgiler saygilar - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 03, 2011 12:42 PM Subject: Re: [Audyssey] Serious pause bug in MOTA Hi Karl, Thanks for the heads up. I'll fix that one right away. Definitely can't let people cheat like that. Smile. On 2/2/11, Karl Belanger karl.belan...@comcast.net wrote: Hello, I found a rather fun but quite serious pause bug in MOTA. It is possible to fire your weapon while the game is paused, and you will actually do damage if you're pointing at an enemy. This makes combat extremely easy. Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding
Re: [Audyssey] Serious pause bug in MOTA
can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5845 (20110204) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5845 (20110204) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Confusion about getting past the first level in MOTA.
This is a good idea I think. sevgiler saygilar - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, February 04, 2011 2:19 AM Subject: Re: [Audyssey] Confusion about getting past the first level in MOTA. I suggest we allow the player to choose between alt or control Control works for me. At 07:38 a.m. 4/02/2011, you wrote: Hi, It's like I said. When an FPS title comes out that uses the alt for directions, everyone's going to start wining again. I say we leave alt for jumping. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Thursday, February 03, 2011 7:37 AM To: Gamers Discussion list Subject: Re: [Audyssey] Confusion about getting past the first level in MOTA. Break the habit. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Mich m...@ntl.sympatico.ca To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, February 02, 2011 9:20 PM Subject: Re: [Audyssey] Confusion about getting past the first level in MOTA. hi I agree. that is something that i keep wanting to use as well the alt key plus up arrow. from Mich. - Original Message - From: Darren Duff duff...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, February 02, 2011 10:21 AM Subject: Re: [Audyssey] Confusion about getting past the first level in MOTA. One thing I can't get use to is the ctrl arrows to jump I keep wanting to use the alt key like we use too. Why did you change that one? Just wondering. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Wednesday, February 02, 2011 9:47 AM To: Gamers Discussion list Subject: Re: [Audyssey] Confusion about getting past the first level in MOTA. May or June? If it's the latter it'll be a birthday present for yours truly LOL. Here's hoping everything proceeds smoothly from here on out. Goodness knows you deserve it. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, February 02, 2011 7:15 AM Subject: Re: [Audyssey] Confusion about getting past the first level in MOTA. Hi, I'm not sure really. I'm hoping to have the game done by May or June if everything goes well. The engine is stable and pretty much complete. So now I'm focussing in on developing the game itself. On 2/2/11, burakyuksek burakyuksek...@gmail.com wrote: Hi Tomas, When full version is out? sevgiler saygilar --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5839 (20110202) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5840 (20110202) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5840 (20110202) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can
Re: [Audyssey] danger city development
Then obviously you can't talk to him. We are the Knights who say...Ni! - Original Message - From: Jack F mymonkeyboy2...@gmail.com To: gamers gamers@audyssey.org Sent: Friday, February 04, 2011 7:02 AM Subject: [Audyssey] danger city development Hi Willem, Damien is finishing up danger city, although it's not going at the full speed. Damien and I ask that you please be very patient as he converts all his titals over. The code is hard to understand in some games especially those from xl studeos si, so it will be a complete rewrite of all the games instead of a few find/replace operations. I wanted a indicator when to jump over a mine, and I don't know how wide the minefields are, so I don't know how many steps I should take when in the air, so I'm hitting the right arrow like a wild person on that one. Also a learn game sounds menu would be very useful, especially for this kind of game. Also, how can I talk to Peter Lorsonof tdl games via email? And no, it can't be supp...@tdlgames.com because that won't work. Thanks. best regards, Jack --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Serious pause bug in MOTA
Burak, he's already decided to fix it, so you're just going to have to get used to it. We are the Knights who say...Ni! - Original Message - From: burakyuksek burakyuksek...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, February 04, 2011 7:17 AM Subject: Re: [Audyssey] Serious pause bug in MOTA No! Do not fix it! sevgiler saygilar - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 03, 2011 10:48 PM Subject: Re: [Audyssey] Serious pause bug in MOTA Fix it! - Original Message - From: burakyuksek burakyuksek...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 03, 2011 3:05 PM Subject: Re: [Audyssey] Serious pause bug in MOTA Yeah. sevgiler saygilar - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 03, 2011 3:07 PM Subject: Re: [Audyssey] Serious pause bug in MOTA You want to cheat? We are the Knights who say...Ni! - Original Message - From: burakyuksek burakyuksek...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 03, 2011 4:18 AM Subject: Re: [Audyssey] Serious pause bug in MOTA no! Dont fix! sevgiler saygilar - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 03, 2011 12:42 PM Subject: Re: [Audyssey] Serious pause bug in MOTA Hi Karl, Thanks for the heads up. I'll fix that one right away. Definitely can't let people cheat like that. Smile. On 2/2/11, Karl Belanger karl.belan...@comcast.net wrote: Hello, I found a rather fun but quite serious pause bug in MOTA. It is possible to fire your weapon while the game is paused, and you will actually do damage if you're pointing at an enemy. This makes combat extremely easy. Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to
Re: [Audyssey] Serious pause bug in MOTA
Hi, Well, sorry to disappoint you, but the bug is fixed. you didn't really think I'd let a bug like that go did you? As for your messages would you mind writing something more constructive than do not fix it? Sheesh, one liner messages are not very constructive and doesn't really contribute to the topic on hand. Thanks. On 2/4/11, burakyuksek burakyuksek...@gmail.com wrote: No! Do not fix it! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Serious pause bug in MOTA
Hi Bryan, Smile. I've done more than decided to fix it. I have already fixed it. I'm not exactly going to go in and yank out the patch just to please a few lazy gamers. As you said, its time to just get use to it. Cheers! On 2/4/11, Bryan Peterson bpeterson2...@cableone.net wrote: Burak, he's already decided to fix it, so you're just going to have to get used to it. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Serious pause bug in MOTA
Why the heck would you not want this serious bug fixed? It would make the game absolutely pointless to not fix it. No doubt about it, this would be cheating. --- Shepherds are the best beasts! - Original Message - From: burakyuksek burakyuksek...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, February 04, 2011 8:17 AM Subject: Re: [Audyssey] Serious pause bug in MOTA No! Do not fix it! sevgiler saygilar - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 03, 2011 10:48 PM Subject: Re: [Audyssey] Serious pause bug in MOTA Fix it! - Original Message - From: burakyuksek burakyuksek...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 03, 2011 3:05 PM Subject: Re: [Audyssey] Serious pause bug in MOTA Yeah. sevgiler saygilar - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 03, 2011 3:07 PM Subject: Re: [Audyssey] Serious pause bug in MOTA You want to cheat? We are the Knights who say...Ni! - Original Message - From: burakyuksek burakyuksek...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 03, 2011 4:18 AM Subject: Re: [Audyssey] Serious pause bug in MOTA no! Dont fix! sevgiler saygilar - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 03, 2011 12:42 PM Subject: Re: [Audyssey] Serious pause bug in MOTA Hi Karl, Thanks for the heads up. I'll fix that one right away. Definitely can't let people cheat like that. Smile. On 2/2/11, Karl Belanger karl.belan...@comcast.net wrote: Hello, I found a rather fun but quite serious pause bug in MOTA. It is possible to fire your weapon while the game is paused, and you will actually do damage if you're pointing at an enemy. This makes combat extremely easy. Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to
Re: [Audyssey] Serious pause bug in MOTA
Precisely. Being able to move or fire a weapon while the game was paused and have it unpause as a result has actually been one of the things that's bugged me for quite some time. So I'm glad it's fixed. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, February 04, 2011 7:59 AM Subject: Re: [Audyssey] Serious pause bug in MOTA Hi Bryan, Smile. I've done more than decided to fix it. I have already fixed it. I'm not exactly going to go in and yank out the patch just to please a few lazy gamers. As you said, its time to just get use to it. Cheers! On 2/4/11, Bryan Peterson bpeterson2...@cableone.net wrote: Burak, he's already decided to fix it, so you're just going to have to get used to it. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Serious pause bug in MOTA
Well he's already admitted he wants to cheat so that's obviously no skin off his nose as the old saying has it. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, February 04, 2011 8:04 AM Subject: Re: [Audyssey] Serious pause bug in MOTA Why the heck would you not want this serious bug fixed? It would make the game absolutely pointless to not fix it. No doubt about it, this would be cheating. --- Shepherds are the best beasts! - Original Message - From: burakyuksek burakyuksek...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, February 04, 2011 8:17 AM Subject: Re: [Audyssey] Serious pause bug in MOTA No! Do not fix it! sevgiler saygilar - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 03, 2011 10:48 PM Subject: Re: [Audyssey] Serious pause bug in MOTA Fix it! - Original Message - From: burakyuksek burakyuksek...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 03, 2011 3:05 PM Subject: Re: [Audyssey] Serious pause bug in MOTA Yeah. sevgiler saygilar - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 03, 2011 3:07 PM Subject: Re: [Audyssey] Serious pause bug in MOTA You want to cheat? We are the Knights who say...Ni! - Original Message - From: burakyuksek burakyuksek...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 03, 2011 4:18 AM Subject: Re: [Audyssey] Serious pause bug in MOTA no! Dont fix! sevgiler saygilar - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 03, 2011 12:42 PM Subject: Re: [Audyssey] Serious pause bug in MOTA Hi Karl, Thanks for the heads up. I'll fix that one right away. Definitely can't let people cheat like that. Smile. On 2/2/11, Karl Belanger karl.belan...@comcast.net wrote: Hello, I found a rather fun but quite serious pause bug in MOTA. It is possible to fire your weapon while the game is paused, and you will actually do damage if you're pointing at an enemy. This makes combat extremely easy. Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
Re: [Audyssey] Confusion about getting past the first level in MOTA.
Hi Kai, Exactly my point. You spelled it out a lot better than I could. The degree of realism and functionality of even some of the simple mainstream games are light years more advanced than the most advanced accessible game you can think of or name. Of course, the primary reason for that is difference in education and skill level. Most VI programmers don't even have a college degree when the people writing pro software have at least a B.A. in computer science. The more skilled may have a Masters degree. It is hard for us to compete with such a steep difference in education and skill level. Cheers! On 2/4/11, Kai kaixi...@sbcglobal.net wrote: greetings Thomas. I definitely agree with you about the vast differences between mainstream and accessible game complexity. Syphon Filter, as a quick and dirty example, allows the character to jump, duck, roll, sprint, yata yata. On top of that, he can aim his weapon independently, rather than just turning his body to orient the gun. This is by far much more realistic, particularly for pistols which are able to be aimed quite freely due to their lower shock. Rifles may not be as flexible, but even they were aimable up, down, and side to side. Shotguns has a spread effect, which allowed the player to be slightly less accurate and still manage a hit. Worse yet, Syphon Filter is a fairly simplistic game where these mechanics are concerned, so if that' simplistic, Shades of Doom would be like child's play. Worse thing about SOD, as I've mentioned before, is that it doesn't really do proper calculations for impact... gun fires, you're hit if you're where the monster is aiming. There's no bullet physics (which, due to recoil and skill could cause a bullet to miss even if the player's in the right position), no projectile speed differences to distinguish between the speeds of the different weapons (a laser pistol fires just as fast as a bolt-action rifle in SOD), no time dilation to reflect distance from target, etc, etc. SOD was good for it's time, but we really need a new approach. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Serious pause bug in MOTA
HiBryan, I'm sorry. I don't understand your message. If it is paused and you press a fire control, an arrow key, etc it is suppose to unpause the game. Are you saying you don't like this feature? Cheers! On 2/4/11, Bryan Peterson bpeterson2...@cableone.net wrote: Precisely. Being able to move or fire a weapon while the game was paused and have it unpause as a result has actually been one of the things that's bugged me for quite some time. So I'm glad it's fixed. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Serious pause bug in MOTA
I thought that was the whole bug. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, February 04, 2011 8:41 AM Subject: Re: [Audyssey] Serious pause bug in MOTA HiBryan, I'm sorry. I don't understand your message. If it is paused and you press a fire control, an arrow key, etc it is suppose to unpause the game. Are you saying you don't like this feature? Cheers! On 2/4/11, Bryan Peterson bpeterson2...@cableone.net wrote: Precisely. Being able to move or fire a weapon while the game was paused and have it unpause as a result has actually been one of the things that's bugged me for quite some time. So I'm glad it's fixed. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] pro was: Re: programming question
HI Damien, I see. Well, I guess I understand your logic to a point, but it definitely isn't very portable that way. I guess I was assuming you were like most laptop users that install all of your apps to the hhard drive, and store books, movies, setup files, whatever on the external. That's what I do and it works out fine for me. That leaves me the option to unplug any external device and connect another one in its place. Cheers! On 2/4/11, Damien Pendleton dam...@x-sight-interactive.net wrote: Hi Thomas, Everything I do is on my external hard drive. I have mapped most of the applications on my system to use my external hard drive, since that is where my data is. If a program needs to update itself, it downloads temporarily to my external drive. This is especially the case with my antivirus. All my scheduled downloads, for example podcasts, radio dramas etc, all download to my drive. Servers use data off there. Unplugging that is asking for trouble. It could cause quite a few applications to have hissy fits and I may find error dialogs left right and centre. Anyway, that's slightly off topic. I'm just saying my system is set up to use everything that is connected to it on a more or less permanent basis. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Serious pause bug in MOTA
Hi Bryan, Heavens no. The bug wwe are discussing is that you could press f2, pause the game, shoot an enemy and press f2 to unpause the game. I have gone in and fixed it so if you press space to punch/fire a weapon it unpauses the game and resumes play. What are you talking about?Do you have an alternative idea how to do this? Cheers! On 2/4/11, Bryan Peterson bpeterson2...@cableone.net wrote: I thought that was the whole bug. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] pro was: Re: programming question
Hi, I think he was referring to the number of ports that would be filled with the mouse, joystick, midi keyboard, and everything else. But I have to agree; what does all that stuff have to be connected for? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, February 04, 2011 7:05 AM To: Gamers Discussion list Subject: Re: [Audyssey] pro was: Re: programming question Hi Damien, Damien wrote: A game controller and external mouse would fill up three USB ports on the machine. My reply: Ummm...How exactly do you figure that. That's only two ports as far as I can see. One for the game controller and one for the mouse. Damien wrote: I am using a laptop, which is meant to be portable, I am already connecting an external hard drive, keyboard, printer, router and MIDI keyboard. If I had to connect any more external devices I wouldn't be surprised if it exploded with the amount of required power to run everything. Lol. My reply: I know the feeling. My laptop is in a similar situation. However, the most practical answer to that problem is to simply unhook whatever it is you are not using and hook up your game controller. Sheesh, its not like you can't do without an external hard drive or midi keyboard for a couple of hours. Cheers! On 2/4/11, Damien Pendleton dam...@x-sight-interactive.net wrote: Hi Philip, I agree. If a keyboard can be used I think it should be. Especially as I am using a laptop, which is meant to be portable, I am already connecting an external hard drive, keyboard, printer, router and MIDI keyboard. If I had to connect any more external devices I wouldn't be surprised if it exploded with the amount of required power to run everything. Lol. A game controller and external mouse would fill up three USB ports on the machine itself and six ports on my external hub, if that gives you an idea. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Serious pause bug in MOTA
Hi Brian, No; it's been doing that for as long as I can remember playing MOTA. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Friday, February 04, 2011 9:49 AM To: Gamers Discussion list Subject: Re: [Audyssey] Serious pause bug in MOTA I thought that was the whole bug. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, February 04, 2011 8:41 AM Subject: Re: [Audyssey] Serious pause bug in MOTA HiBryan, I'm sorry. I don't understand your message. If it is paused and you press a fire control, an arrow key, etc it is suppose to unpause the game. Are you saying you don't like this feature? Cheers! On 2/4/11, Bryan Peterson bpeterson2...@cableone.net wrote: Precisely. Being able to move or fire a weapon while the game was paused and have it unpause as a result has actually been one of the things that's bugged me for quite some time. So I'm glad it's fixed. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] suggestion on top speed 3
Hi, Ok...I've been trying to figure out how to take Hairpin turns. Also, it sounds as if you are driving in manal transmition mode; is that better? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ken the Crazy Sent: Friday, February 04, 2011 1:10 AM To: Gamers Discussion list Subject: [Audyssey] suggestion on top speed 3 Hey, just a quick comment on TS3: can you please make a harder difficulty level? When I'm driving a track with hairpin turns, I can often get in the lead quite quickly, with cars crashing all around me. All I have to do is stay in second gear and get bumped back when I hit the sides of the road, which is fine, but all the other cars don't seem to know to do this even on hard. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Drive
Hi, Well...according to what it says on Audiogames that's the whole point. Anyone here like Copilot Bob? Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ken the Crazy Sent: Friday, February 04, 2011 12:59 AM To: Gamers Discussion list Subject: [Audyssey] Drive Here's a game I haven't played in years. but today I got in the shuttle once more and went for a drive. You know, I still feel like I'm going faster in this game than in other games, even Top Speed. Weird, huh? Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: VO accessible Chess, Checkers, Draughts and Xaingqi games released for iPhone, iPad iTouch
Hi, Just wondering but why do we have checkers and draughts? I could've sworn those were the same thing. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: Thursday, February 03, 2011 11:57 PM To: Gamers Discussion list Subject: [Audyssey] Fwd: VO accessible Chess, Checkers, Draughts and Xaingqi games released for iPhone, iPad iTouch Hi All, I thought I'd pass this along in case there's anybody who would want accessible versions of Chess or the other games for an Apple device on this list. I've personally tried out the chess app and found it very nice indeed. Best, Zack. Begin forwarded message: From: Bryan Jones openses...@me.com Date: February 3, 2011 5:54:03 PM PST To: macvisionar...@googlegroups.com Subject: VO accessible Chess, Checkers, Draughts and Xaingqi games released for iPhone, iPad iTouch Reply-To: macvisionar...@googlegroups.com Greetings All, Today Apple approved and released the accessible versions of Marcel Nijman's Chess-wise Apps! In addition, Marcel modified three of his other game apps to make them VO accessible. Those Apps are: Checker-wise, Draughts-wise and Xiangqi-wise. These apps are all now available worldwide in the App Store and in the following languages: English, Spanish, Russian, German and Dutch. Marcel hopes to add Polish, Czech and French translations in the next update. The viphone mailing list, Scott Howell and Geoff Waller in particular, were instrumental in providing input, feedback and other information to Marcel during this process. Each of these four Apps is a universal App, which means they will run correctly on the iPhone, iTouch and iPad. WHile there is a free version of the Chess-wise App, I would urge you to consider purchasing the Pro version to support Marcel's work. The price is only US $2.99 for the Chess and Checker Apps, and only US $1.99 for the Draughts and Xiangqi Apps. I believe Marcel is the kind of developer who deserves our support one hundred percent. I've not tried the 3 other games yet, but I can tell you the Chessboard and Chess pieces are now recognized and read aloud by VO. You can navigate the board using a one-finger swipe, or you can just slide one finger around the board and VO will announce the coordinates and the name of a piece if one occupies that square. To make a move, use one finger to locate the piece you want to move, then double-tap. VO will announce Selected. Now use one finger again to locate the destination square and double-tap again. Please note that this is considered a first version of this game in it's accessible form. While Marcel has made the heart of the App accessible, it is a very feature-rich App which will require additional coding to make it fully accessible. Marcel has asked that those of us who use the Apps provide feedback to him so he can continue to refine and update the accessibility features. Here is a link to Marcel's App Gallery in the US iTunes store: http://itunes.apple.com/us/artist/marcel-nijman/id337888122 Here is a link to Chess-wise Pro in the US App Store: http://itunes.apple.com/us/app/chess-wise-pro/id351303981?mt=8 Here is a link to Chess-wise FREE in the US App Store: http://itunes.apple.com/us/app/chess-wise-free/id367318028?mt=8 Cheers, Bryan -- You received this message because you are subscribed to the Google Groups MacVisionaries group. To post to this group, send email to macvisionar...@googlegroups.com. To unsubscribe from this group, send email to macvisionaries+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/macvisionaries?hl=en. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] pro was: Re: programming question
Hi Ken, I'm still confused; I haven't yet figured out why 3D audio is preferable to plain 2D, even in a 3D environment. It seems to not pan correctly as you turn so you have to kind of guess. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ken the Crazy Sent: Thursday, February 03, 2011 11:49 PM To: Gamers Discussion list Subject: Re: [Audyssey] pro was: Re: programming question Also, you could reserve 3d audio for pro. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 03, 2011 4:23 PM Subject: Re: [Audyssey] pro was: Re: programming question Hi Philip, While I do understand your problem I do feel it would be wrong to restrict someone from using mouse and joystick support, and force them to purchase a more expensive license to have access to those devices. One thing we are seriously lacking in accessible games is decent quality support for joysticks, racing wheels, gamepads, mice, etc. I just feel these features should be included along side keyboard support. As for pathfinding perhaps make that a pro feature. After all, it is a more advanced feature of the engine and could reasonably considered a Pro option. That's how I'd view it if I were in your position. Cheers! On 2/3/11, Philip Bennefall phi...@blastbay.com wrote: Hi there, I am not sure. The decision about what should be in pro only is always a tough one. With the same reasoning you could argue that pathfinding should also be available to everyone, since not everyone will want to spend $100 to get this or that feature. What makes mouse support different from pathfinding in this context? On the one hand I understand exactly what you are saying, but on the other I have to try and make pro as appealing as possible aside from being allowed to make paid games and if I don't restrict some useful features, there is no point in doing so at all. Any thoughts? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] tearning hairpins on topspeed
Hi, While you are tearning hairpins, you must use your brake and if you are using manual transmition, also you must deecreese your gear. sevgiler saygılar --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Drive
ko pilot Bob is funny. sevgiler saygilar - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Ken the Crazy' kenwdow...@neo.rr.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, February 04, 2011 6:09 PM Subject: Re: [Audyssey] Drive Hi, Well...according to what it says on Audiogames that's the whole point. Anyone here like Copilot Bob? Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ken the Crazy Sent: Friday, February 04, 2011 12:59 AM To: Gamers Discussion list Subject: [Audyssey] Drive Here's a game I haven't played in years. but today I got in the shuttle once more and went for a drive. You know, I still feel like I'm going faster in this game than in other games, even Top Speed. Weird, huh? Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: VO accessible Chess, Checkers, Draughts and Xaingqi games released for iPhone, iPad iTouch
I was thinking the same thing. I might be getting an iPhone that will work with the verizon phone network soon. I wasn't sure that a blind person could use a touch sensitive screen that has no landmarks, but was given an iPhone as a company phone, and figured that if other totally blind people can use one, I probably can, too. I'm still working on learning the iPhone 4, but it is doable. Once I get one, if I do, I'll be sure to check out the chess program using a tactile chess set. --- Shepherds are the best beasts! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, February 04, 2011 10:11 AM Subject: Re: [Audyssey] Fwd: VO accessible Chess, Checkers,Draughts and Xaingqi games released for iPhone, iPad iTouch Hi, Just wondering but why do we have checkers and draughts? I could've sworn those were the same thing. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: Thursday, February 03, 2011 11:57 PM To: Gamers Discussion list Subject: [Audyssey] Fwd: VO accessible Chess, Checkers, Draughts and Xaingqi games released for iPhone, iPad iTouch Hi All, I thought I'd pass this along in case there's anybody who would want accessible versions of Chess or the other games for an Apple device on this list. I've personally tried out the chess app and found it very nice indeed. Best, Zack. Begin forwarded message: From: Bryan Jones openses...@me.com Date: February 3, 2011 5:54:03 PM PST To: macvisionar...@googlegroups.com Subject: VO accessible Chess, Checkers, Draughts and Xaingqi games released for iPhone, iPad iTouch Reply-To: macvisionar...@googlegroups.com Greetings All, Today Apple approved and released the accessible versions of Marcel Nijman's Chess-wise Apps! In addition, Marcel modified three of his other game apps to make them VO accessible. Those Apps are: Checker-wise, Draughts-wise and Xiangqi-wise. These apps are all now available worldwide in the App Store and in the following languages: English, Spanish, Russian, German and Dutch. Marcel hopes to add Polish, Czech and French translations in the next update. The viphone mailing list, Scott Howell and Geoff Waller in particular, were instrumental in providing input, feedback and other information to Marcel during this process. Each of these four Apps is a universal App, which means they will run correctly on the iPhone, iTouch and iPad. WHile there is a free version of the Chess-wise App, I would urge you to consider purchasing the Pro version to support Marcel's work. The price is only US $2.99 for the Chess and Checker Apps, and only US $1.99 for the Draughts and Xiangqi Apps. I believe Marcel is the kind of developer who deserves our support one hundred percent. I've not tried the 3 other games yet, but I can tell you the Chessboard and Chess pieces are now recognized and read aloud by VO. You can navigate the board using a one-finger swipe, or you can just slide one finger around the board and VO will announce the coordinates and the name of a piece if one occupies that square. To make a move, use one finger to locate the piece you want to move, then double-tap. VO will announce Selected. Now use one finger again to locate the destination square and double-tap again. Please note that this is considered a first version of this game in it's accessible form. While Marcel has made the heart of the App accessible, it is a very feature-rich App which will require additional coding to make it fully accessible. Marcel has asked that those of us who use the Apps provide feedback to him so he can continue to refine and update the accessibility features. Here is a link to Marcel's App Gallery in the US iTunes store: http://itunes.apple.com/us/artist/marcel-nijman/id337888122 Here is a link to Chess-wise Pro in the US App Store: http://itunes.apple.com/us/app/chess-wise-pro/id351303981?mt=8 Here is a link to Chess-wise FREE in the US App Store: http://itunes.apple.com/us/app/chess-wise-free/id367318028?mt=8 Cheers, Bryan -- You received this message because you are subscribed to the Google Groups MacVisionaries group. To post to this group, send email to macvisionar...@googlegroups.com. To unsubscribe from this group, send email to macvisionaries+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/macvisionaries?hl=en. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send
Re: [Audyssey] Fwd: VO accessible Chess, Checkers, Draughts and Xaingqi games released for iPhone, iPad iTouch
As far as I understand it, Draughts and Checkers are mostly the same game, except for being played on differently-sized boards and perhaps a few subtler rule variations. DOn't quote me on that though. It is certainly possible for a blind person to use an iPhone without special assistance, or an iPod Touch in my case. It does take some getting used to though. Feel free to write me off-list if you're interested, and I'll try to help however I can. Do enjoy the games, if you get one. Best, Zack. On Feb 4, 2011, at 8:52 AM, Charles Rivard wrote: I was thinking the same thing. I might be getting an iPhone that will work with the verizon phone network soon. I wasn't sure that a blind person could use a touch sensitive screen that has no landmarks, but was given an iPhone as a company phone, and figured that if other totally blind people can use one, I probably can, too. I'm still working on learning the iPhone 4, but it is doable. Once I get one, if I do, I'll be sure to check out the chess program using a tactile chess set. --- Shepherds are the best beasts! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, February 04, 2011 10:11 AM Subject: Re: [Audyssey] Fwd: VO accessible Chess, Checkers,Draughts and Xaingqi games released for iPhone, iPad iTouch Hi, Just wondering but why do we have checkers and draughts? I could've sworn those were the same thing. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: Thursday, February 03, 2011 11:57 PM To: Gamers Discussion list Subject: [Audyssey] Fwd: VO accessible Chess, Checkers, Draughts and Xaingqi games released for iPhone, iPad iTouch Hi All, I thought I'd pass this along in case there's anybody who would want accessible versions of Chess or the other games for an Apple device on this list. I've personally tried out the chess app and found it very nice indeed. Best, Zack. Begin forwarded message: From: Bryan Jones openses...@me.com Date: February 3, 2011 5:54:03 PM PST To: macvisionar...@googlegroups.com Subject: VO accessible Chess, Checkers, Draughts and Xaingqi games released for iPhone, iPad iTouch Reply-To: macvisionar...@googlegroups.com Greetings All, Today Apple approved and released the accessible versions of Marcel Nijman's Chess-wise Apps! In addition, Marcel modified three of his other game apps to make them VO accessible. Those Apps are: Checker-wise, Draughts-wise and Xiangqi-wise. These apps are all now available worldwide in the App Store and in the following languages: English, Spanish, Russian, German and Dutch. Marcel hopes to add Polish, Czech and French translations in the next update. The viphone mailing list, Scott Howell and Geoff Waller in particular, were instrumental in providing input, feedback and other information to Marcel during this process. Each of these four Apps is a universal App, which means they will run correctly on the iPhone, iTouch and iPad. WHile there is a free version of the Chess-wise App, I would urge you to consider purchasing the Pro version to support Marcel's work. The price is only US $2.99 for the Chess and Checker Apps, and only US $1.99 for the Draughts and Xiangqi Apps. I believe Marcel is the kind of developer who deserves our support one hundred percent. I've not tried the 3 other games yet, but I can tell you the Chessboard and Chess pieces are now recognized and read aloud by VO. You can navigate the board using a one-finger swipe, or you can just slide one finger around the board and VO will announce the coordinates and the name of a piece if one occupies that square. To make a move, use one finger to locate the piece you want to move, then double-tap. VO will announce Selected. Now use one finger again to locate the destination square and double-tap again. Please note that this is considered a first version of this game in it's accessible form. While Marcel has made the heart of the App accessible, it is a very feature-rich App which will require additional coding to make it fully accessible. Marcel has asked that those of us who use the Apps provide feedback to him so he can continue to refine and update the accessibility features. Here is a link to Marcel's App Gallery in the US iTunes store: http://itunes.apple.com/us/artist/marcel-nijman/id337888122 Here is a link to Chess-wise Pro in the US App Store: http://itunes.apple.com/us/app/chess-wise-pro/id351303981?mt=8 Here is a link to Chess-wise FREE in the US App Store: http://itunes.apple.com/us/app/chess-wise-free/id367318028?mt=8 Cheers, Bryan -- You received this message because you are subscribed to the Google Groups MacVisionaries group. To post to this group, send email to macvisionar...@googlegroups.com. To unsubscribe
Re: [Audyssey] Drive
I don't know, I always found him extremely annoying. We are the Knights who say...Ni! - Original Message - From: burakyuksek burakyuksek...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, February 04, 2011 9:29 AM Subject: Re: [Audyssey] Drive ko pilot Bob is funny. sevgiler saygilar - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Ken the Crazy' kenwdow...@neo.rr.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, February 04, 2011 6:09 PM Subject: Re: [Audyssey] Drive Hi, Well...according to what it says on Audiogames that's the whole point. Anyone here like Copilot Bob? Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ken the Crazy Sent: Friday, February 04, 2011 12:59 AM To: Gamers Discussion list Subject: [Audyssey] Drive Here's a game I haven't played in years. but today I got in the shuttle once more and went for a drive. You know, I still feel like I'm going faster in this game than in other games, even Top Speed. Weird, huh? Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: VO accessible Chess, Checkers, Draughts and Xaingqi games released for iPhone, iPad iTouch
Hi, I'm betting checkers/chess is mucheasier when you have a touch screen. One of my biggest problems with those kinds of games when using a computer is that it's hard to keep a complete picture in your mind as you're moving around. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: Friday, February 04, 2011 10:58 AM To: Charles Rivard; Gamers Discussion list Subject: Re: [Audyssey] Fwd: VO accessible Chess, Checkers, Draughts and Xaingqi games released for iPhone, iPad iTouch As far as I understand it, Draughts and Checkers are mostly the same game, except for being played on differently-sized boards and perhaps a few subtler rule variations. DOn't quote me on that though. It is certainly possible for a blind person to use an iPhone without special assistance, or an iPod Touch in my case. It does take some getting used to though. Feel free to write me off-list if you're interested, and I'll try to help however I can. Do enjoy the games, if you get one. Best, Zack. On Feb 4, 2011, at 8:52 AM, Charles Rivard wrote: I was thinking the same thing. I might be getting an iPhone that will work with the verizon phone network soon. I wasn't sure that a blind person could use a touch sensitive screen that has no landmarks, but was given an iPhone as a company phone, and figured that if other totally blind people can use one, I probably can, too. I'm still working on learning the iPhone 4, but it is doable. Once I get one, if I do, I'll be sure to check out the chess program using a tactile chess set. --- Shepherds are the best beasts! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, February 04, 2011 10:11 AM Subject: Re: [Audyssey] Fwd: VO accessible Chess, Checkers,Draughts and Xaingqi games released for iPhone, iPad iTouch Hi, Just wondering but why do we have checkers and draughts? I could've sworn those were the same thing. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: Thursday, February 03, 2011 11:57 PM To: Gamers Discussion list Subject: [Audyssey] Fwd: VO accessible Chess, Checkers, Draughts and Xaingqi games released for iPhone, iPad iTouch Hi All, I thought I'd pass this along in case there's anybody who would want accessible versions of Chess or the other games for an Apple device on this list. I've personally tried out the chess app and found it very nice indeed. Best, Zack. Begin forwarded message: From: Bryan Jones openses...@me.com Date: February 3, 2011 5:54:03 PM PST To: macvisionar...@googlegroups.com Subject: VO accessible Chess, Checkers, Draughts and Xaingqi games released for iPhone, iPad iTouch Reply-To: macvisionar...@googlegroups.com Greetings All, Today Apple approved and released the accessible versions of Marcel Nijman's Chess-wise Apps! In addition, Marcel modified three of his other game apps to make them VO accessible. Those Apps are: Checker-wise, Draughts-wise and Xiangqi-wise. These apps are all now available worldwide in the App Store and in the following languages: English, Spanish, Russian, German and Dutch. Marcel hopes to add Polish, Czech and French translations in the next update. The viphone mailing list, Scott Howell and Geoff Waller in particular, were instrumental in providing input, feedback and other information to Marcel during this process. Each of these four Apps is a universal App, which means they will run correctly on the iPhone, iTouch and iPad. WHile there is a free version of the Chess-wise App, I would urge you to consider purchasing the Pro version to support Marcel's work. The price is only US $2.99 for the Chess and Checker Apps, and only US $1.99 for the Draughts and Xiangqi Apps. I believe Marcel is the kind of developer who deserves our support one hundred percent. I've not tried the 3 other games yet, but I can tell you the Chessboard and Chess pieces are now recognized and read aloud by VO. You can navigate the board using a one-finger swipe, or you can just slide one finger around the board and VO will announce the coordinates and the name of a piece if one occupies that square. To make a move, use one finger to locate the piece you want to move, then double-tap. VO will announce Selected. Now use one finger again to locate the destination square and double-tap again. Please note that this is considered a first version of this game in it's accessible form. While Marcel has made the heart of the App accessible, it is a very feature-rich App which will require additional coding to make it fully accessible. Marcel has asked that those of us who use the Apps provide feedback to him so he can continue to refine and update the accessibility features. Here is
Re: [Audyssey] Confusion about getting past the first level in MOTA.
I like alt. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, February 04, 2011 12:20 AM Subject: Re: [Audyssey] Confusion about getting past the first level in MOTA. Hi Shaun, How much work do you think that would take? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Thursday, February 03, 2011 6:19 PM To: Gamers Discussion list Subject: Re: [Audyssey] Confusion about getting past the first level in MOTA. I suggest we allow the player to choose between alt or control Control works for me. At 07:38 a.m. 4/02/2011, you wrote: Hi, It's like I said. When an FPS title comes out that uses the alt for directions, everyone's going to start wining again. I say we leave alt for jumping. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Thursday, February 03, 2011 7:37 AM To: Gamers Discussion list Subject: Re: [Audyssey] Confusion about getting past the first level in MOTA. Break the habit. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Mich m...@ntl.sympatico.ca To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, February 02, 2011 9:20 PM Subject: Re: [Audyssey] Confusion about getting past the first level in MOTA. hi I agree. that is something that i keep wanting to use as well the alt key plus up arrow. from Mich. - Original Message - From: Darren Duff duff...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, February 02, 2011 10:21 AM Subject: Re: [Audyssey] Confusion about getting past the first level in MOTA. One thing I can't get use to is the ctrl arrows to jump I keep wanting to use the alt key like we use too. Why did you change that one? Just wondering. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Wednesday, February 02, 2011 9:47 AM To: Gamers Discussion list Subject: Re: [Audyssey] Confusion about getting past the first level in MOTA. May or June? If it's the latter it'll be a birthday present for yours truly LOL. Here's hoping everything proceeds smoothly from here on out. Goodness knows you deserve it. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, February 02, 2011 7:15 AM Subject: Re: [Audyssey] Confusion about getting past the first level in MOTA. Hi, I'm not sure really. I'm hoping to have the game done by May or June if everything goes well. The engine is stable and pretty much complete. So now I'm focussing in on developing the game itself. On 2/2/11, burakyuksek burakyuksek...@gmail.com wrote: Hi Tomas, When full version is out? sevgiler saygilar --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5839 (20110202) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5840 (20110202) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5840 (20110202) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to
Re: [Audyssey] Fwd: VO accessible Chess, Checkers, Draughts and Xaingqi games released for iPhone, iPad iTouch
That's why I always use a separate board and pieces to figure my next move. Moving around a board containing several move possibilities, using speech square by square, I forget where they all are, where they can be moved to over long distances, and the possible consequences. --- Shepherds are the best beasts! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, February 04, 2011 11:02 AM Subject: Re: [Audyssey] Fwd: VO accessible Chess, Checkers,Draughts and Xaingqi games released for iPhone, iPad iTouch Hi, I'm betting checkers/chess is mucheasier when you have a touch screen. One of my biggest problems with those kinds of games when using a computer is that it's hard to keep a complete picture in your mind as you're moving around. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: Friday, February 04, 2011 10:58 AM To: Charles Rivard; Gamers Discussion list Subject: Re: [Audyssey] Fwd: VO accessible Chess, Checkers, Draughts and Xaingqi games released for iPhone, iPad iTouch As far as I understand it, Draughts and Checkers are mostly the same game, except for being played on differently-sized boards and perhaps a few subtler rule variations. DOn't quote me on that though. It is certainly possible for a blind person to use an iPhone without special assistance, or an iPod Touch in my case. It does take some getting used to though. Feel free to write me off-list if you're interested, and I'll try to help however I can. Do enjoy the games, if you get one. Best, Zack. On Feb 4, 2011, at 8:52 AM, Charles Rivard wrote: I was thinking the same thing. I might be getting an iPhone that will work with the verizon phone network soon. I wasn't sure that a blind person could use a touch sensitive screen that has no landmarks, but was given an iPhone as a company phone, and figured that if other totally blind people can use one, I probably can, too. I'm still working on learning the iPhone 4, but it is doable. Once I get one, if I do, I'll be sure to check out the chess program using a tactile chess set. --- Shepherds are the best beasts! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, February 04, 2011 10:11 AM Subject: Re: [Audyssey] Fwd: VO accessible Chess, Checkers,Draughts and Xaingqi games released for iPhone, iPad iTouch Hi, Just wondering but why do we have checkers and draughts? I could've sworn those were the same thing. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: Thursday, February 03, 2011 11:57 PM To: Gamers Discussion list Subject: [Audyssey] Fwd: VO accessible Chess, Checkers, Draughts and Xaingqi games released for iPhone, iPad iTouch Hi All, I thought I'd pass this along in case there's anybody who would want accessible versions of Chess or the other games for an Apple device on this list. I've personally tried out the chess app and found it very nice indeed. Best, Zack. Begin forwarded message: From: Bryan Jones openses...@me.com Date: February 3, 2011 5:54:03 PM PST To: macvisionar...@googlegroups.com Subject: VO accessible Chess, Checkers, Draughts and Xaingqi games released for iPhone, iPad iTouch Reply-To: macvisionar...@googlegroups.com Greetings All, Today Apple approved and released the accessible versions of Marcel Nijman's Chess-wise Apps! In addition, Marcel modified three of his other game apps to make them VO accessible. Those Apps are: Checker-wise, Draughts-wise and Xiangqi-wise. These apps are all now available worldwide in the App Store and in the following languages: English, Spanish, Russian, German and Dutch. Marcel hopes to add Polish, Czech and French translations in the next update. The viphone mailing list, Scott Howell and Geoff Waller in particular, were instrumental in providing input, feedback and other information to Marcel during this process. Each of these four Apps is a universal App, which means they will run correctly on the iPhone, iTouch and iPad. WHile there is a free version of the Chess-wise App, I would urge you to consider purchasing the Pro version to support Marcel's work. The price is only US $2.99 for the Chess and Checker Apps, and only US $1.99 for the Draughts and Xiangqi Apps. I believe Marcel is the kind of developer who deserves our support one hundred percent. I've not tried the 3 other games yet, but I can tell you the Chessboard and Chess pieces are now recognized and read aloud by VO. You can navigate the board using a one-finger swipe, or you can just slide one finger around the board and VO will announce the coordinates and the name of a piece if one occupies that square. To
Re: [Audyssey] Serious pause bug in MOTA
While you're doing stuff with the pause code, I would really like to see the pause command disable all keys until it is pressed again. Right now, the press of any arrow key, ducking, etc. will unpause the game. While it may be marginally quicker to unpause, it makes it impossible to pause the game in the middle of a tense situation, say combat. Right now, if I try to pause the game while ducked, the game will instantly unpause. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, February 04, 2011 10:00 AM To: Gamers Discussion list Subject: Re: [Audyssey] Serious pause bug in MOTA Hi Bryan, Smile. I've done more than decided to fix it. I have already fixed it. I'm not exactly going to go in and yank out the patch just to please a few lazy gamers. As you said, its time to just get use to it. Cheers! On 2/4/11, Bryan Peterson bpeterson2...@cableone.net wrote: Burak, he's already decided to fix it, so you're just going to have to get used to it. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Serious pause bug in MOTA
Hi, Why would you want to dduck and pause/ Sorry that makes no sense. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Karl Belanger Sent: Friday, February 04, 2011 12:14 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Serious pause bug in MOTA While you're doing stuff with the pause code, I would really like to see the pause command disable all keys until it is pressed again. Right now, the press of any arrow key, ducking, etc. will unpause the game. While it may be marginally quicker to unpause, it makes it impossible to pause the game in the middle of a tense situation, say combat. Right now, if I try to pause the game while ducked, the game will instantly unpause. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, February 04, 2011 10:00 AM To: Gamers Discussion list Subject: Re: [Audyssey] Serious pause bug in MOTA Hi Bryan, Smile. I've done more than decided to fix it. I have already fixed it. I'm not exactly going to go in and yank out the patch just to please a few lazy gamers. As you said, its time to just get use to it. Cheers! On 2/4/11, Bryan Peterson bpeterson2...@cableone.net wrote: Burak, he's already decided to fix it, so you're just going to have to get used to it. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Serious pause bug in MOTA
If I'm engaging anenemy, or perhapse dodging a future trap, and something in the real world comes up, I don't want to have to stand up and possibly get hit or killed before I can pause. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: Friday, February 04, 2011 1:16 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Serious pause bug in MOTA Hi, Why would you want to dduck and pause/ Sorry that makes no sense. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Karl Belanger Sent: Friday, February 04, 2011 12:14 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Serious pause bug in MOTA While you're doing stuff with the pause code, I would really like to see the pause command disable all keys until it is pressed again. Right now, the press of any arrow key, ducking, etc. will unpause the game. While it may be marginally quicker to unpause, it makes it impossible to pause the game in the middle of a tense situation, say combat. Right now, if I try to pause the game while ducked, the game will instantly unpause. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, February 04, 2011 10:00 AM To: Gamers Discussion list Subject: Re: [Audyssey] Serious pause bug in MOTA Hi Bryan, Smile. I've done more than decided to fix it. I have already fixed it. I'm not exactly going to go in and yank out the patch just to please a few lazy gamers. As you said, its time to just get use to it. Cheers! On 2/4/11, Bryan Peterson bpeterson2...@cableone.net wrote: Burak, he's already decided to fix it, so you're just going to have to get used to it. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Serious pause bug in MOTA
That does make sense actually. We are the Knights who say...Ni! - Original Message - From: Karl Belanger karl.belan...@comcast.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, February 04, 2011 11:13 AM Subject: Re: [Audyssey] Serious pause bug in MOTA While you're doing stuff with the pause code, I would really like to see the pause command disable all keys until it is pressed again. Right now, the press of any arrow key, ducking, etc. will unpause the game. While it may be marginally quicker to unpause, it makes it impossible to pause the game in the middle of a tense situation, say combat. Right now, if I try to pause the game while ducked, the game will instantly unpause. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, February 04, 2011 10:00 AM To: Gamers Discussion list Subject: Re: [Audyssey] Serious pause bug in MOTA Hi Bryan, Smile. I've done more than decided to fix it. I have already fixed it. I'm not exactly going to go in and yank out the patch just to please a few lazy gamers. As you said, its time to just get use to it. Cheers! On 2/4/11, Bryan Peterson bpeterson2...@cableone.net wrote: Burak, he's already decided to fix it, so you're just going to have to get used to it. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Confusion about getting past the first level in MOTA.
On Thu, Feb 03, 2011 at 04:55:52PM -0600, Hayden Presley wrote: Um yeah. Have you ever played Shades of Doom? [My Reply:] Nope. Never even heard of it until joining this mailing list a few days ago. Until losing my sight in 2002, I played all but Quake and some assorted arcade game clones on the Playstation, because then I wouldn't wanna destroy my computer. Wrecked enough Playstation controllers as it was. After 2002, I gave all my games to a friend, as they were useless now. Except for trying a few text-based games in Linux that sounded like they'd might be interesting, my game life has been nil. Just heard about Audio Quake the other day, and have been trying to find it, but since the links are all broken at the website, I haven't been able to get my hands on it, so I joined up here, thinking maybe you folks might know where to find it. From all the talk I've been hearing going on here, I was beginning to think I'd joined the wrong list and was in some sighted person's gaming list who knew about Audio Quake, or something. .laughs. Anyway, if Shades of Doom is Doom with additional audio effects to make it accessible, I'm definitely interested in that, too. For the most part, I usually only played the 1st and 3rd person shooters, the fighters, and the RPG's on the PC and Playstation. Quake, Tomb Raider, Tekken 3, and Final Fantasy 7, if you're at all familiar with those and their like. I am also interested in Audio Quake for the aural training benefits and getting more practice on using my ears to map territory and navigate, now that my eyes are FUBAR. Up until last year, I've been stuck out in the sticks, living by myself, in bad health, so got only a modicum of mobility training before having to quit. I learned to use a cane, count driveways, trip over everything my trainer could find, and cross streets. I've also had to learn how to season my food from some Annie Solomon book about a VICE cop who loses his sight. Well, I'm still in bad health, but can still walk around for short distances, but want to train my ears to pay better attention to my surroundings, and thought Audio Quake would be a step in the right direction, as I know the game, and it's 1st-person 3D like in real life. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Confusion about getting past the first level in MOTA.
Hi, Well...Shades ofDoom isnt' exactly Doom, per say, but it is certainly based off of it. It's definitely worth a look, as are the other GMA games (found at http://www.gmagames.com). HTH! Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Frost Sent: Friday, February 04, 2011 12:36 PM To: gamers@audyssey.org Subject: Re: [Audyssey] Confusion about getting past the first level in MOTA. On Thu, Feb 03, 2011 at 04:55:52PM -0600, Hayden Presley wrote: Um yeah. Have you ever played Shades of Doom? [My Reply:] Nope. Never even heard of it until joining this mailing list a few days ago. Until losing my sight in 2002, I played all but Quake and some assorted arcade game clones on the Playstation, because then I wouldn't wanna destroy my computer. Wrecked enough Playstation controllers as it was. After 2002, I gave all my games to a friend, as they were useless now. Except for trying a few text-based games in Linux that sounded like they'd might be interesting, my game life has been nil. Just heard about Audio Quake the other day, and have been trying to find it, but since the links are all broken at the website, I haven't been able to get my hands on it, so I joined up here, thinking maybe you folks might know where to find it. From all the talk I've been hearing going on here, I was beginning to think I'd joined the wrong list and was in some sighted person's gaming list who knew about Audio Quake, or something. .laughs. Anyway, if Shades of Doom is Doom with additional audio effects to make it accessible, I'm definitely interested in that, too. For the most part, I usually only played the 1st and 3rd person shooters, the fighters, and the RPG's on the PC and Playstation. Quake, Tomb Raider, Tekken 3, and Final Fantasy 7, if you're at all familiar with those and their like. I am also interested in Audio Quake for the aural training benefits and getting more practice on using my ears to map territory and navigate, now that my eyes are FUBAR. Up until last year, I've been stuck out in the sticks, living by myself, in bad health, so got only a modicum of mobility training before having to quit. I learned to use a cane, count driveways, trip over everything my trainer could find, and cross streets. I've also had to learn how to season my food from some Annie Solomon book about a VICE cop who loses his sight. Well, I'm still in bad health, but can still walk around for short distances, but want to train my ears to pay better attention to my surroundings, and thought Audio Quake would be a step in the right direction, as I know the game, and it's 1st-person 3D like in real life. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Serious pause bug in MOTA
Really? Why would you want to duck then pause the game? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Friday, February 04, 2011 12:22 PM To: Gamers Discussion list Subject: Re: [Audyssey] Serious pause bug in MOTA That does make sense actually. We are the Knights who say...Ni! - Original Message - From: Karl Belanger karl.belan...@comcast.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, February 04, 2011 11:13 AM Subject: Re: [Audyssey] Serious pause bug in MOTA While you're doing stuff with the pause code, I would really like to see the pause command disable all keys until it is pressed again. Right now, the press of any arrow key, ducking, etc. will unpause the game. While it may be marginally quicker to unpause, it makes it impossible to pause the game in the middle of a tense situation, say combat. Right now, if I try to pause the game while ducked, the game will instantly unpause. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, February 04, 2011 10:00 AM To: Gamers Discussion list Subject: Re: [Audyssey] Serious pause bug in MOTA Hi Bryan, Smile. I've done more than decided to fix it. I have already fixed it. I'm not exactly going to go in and yank out the patch just to please a few lazy gamers. As you said, its time to just get use to it. Cheers! On 2/4/11, Bryan Peterson bpeterson2...@cableone.net wrote: Burak, he's already decided to fix it, so you're just going to have to get used to it. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Serious pause bug in MOTA
Ah...I see. But then comes the issue of coding it in such a way that you stay ducked even after you release the d key. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Karl Belanger Sent: Friday, February 04, 2011 12:18 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Serious pause bug in MOTA If I'm engaging anenemy, or perhapse dodging a future trap, and something in the real world comes up, I don't want to have to stand up and possibly get hit or killed before I can pause. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: Friday, February 04, 2011 1:16 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Serious pause bug in MOTA Hi, Why would you want to dduck and pause/ Sorry that makes no sense. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Karl Belanger Sent: Friday, February 04, 2011 12:14 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Serious pause bug in MOTA While you're doing stuff with the pause code, I would really like to see the pause command disable all keys until it is pressed again. Right now, the press of any arrow key, ducking, etc. will unpause the game. While it may be marginally quicker to unpause, it makes it impossible to pause the game in the middle of a tense situation, say combat. Right now, if I try to pause the game while ducked, the game will instantly unpause. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, February 04, 2011 10:00 AM To: Gamers Discussion list Subject: Re: [Audyssey] Serious pause bug in MOTA Hi Bryan, Smile. I've done more than decided to fix it. I have already fixed it. I'm not exactly going to go in and yank out the patch just to please a few lazy gamers. As you said, its time to just get use to it. Cheers! On 2/4/11, Bryan Peterson bpeterson2...@cableone.net wrote: Burak, he's already decided to fix it, so you're just going to have to get used to it. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Confusion about getting past the first level in MOTA.
On Fri, Feb 04, 2011 at 04:26:42AM -0500, Thomas Ward wrote: Yes, of course. I'm totally blind myself, and developing games to be playable by the blind. So why couldn't they? [My Reply:} Hello back Thomas, My apologies. I didn't know. Just metcha. .grins. Nice to meetcha. See the rambling, long-winded previous post for a little more info on why I didn't know, and my URL below for more info on yours truly, which is even MORE rambling, and MORE long-winded. .grins. Sincerely, Michael Ferranti -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Confusion about getting past the first level in MOTA.
It's just inspired by Doom. It's not like Audio Quake where they actually more or less had the developer's say-so to modify an existing game. We are the Knights who say...Ni! - Original Message - From: Frost znvyyv...@gmail.com To: gamers@audyssey.org Sent: Friday, February 04, 2011 11:35 AM Subject: Re: [Audyssey] Confusion about getting past the first level in MOTA. On Thu, Feb 03, 2011 at 04:55:52PM -0600, Hayden Presley wrote: Um yeah. Have you ever played Shades of Doom? [My Reply:] Nope. Never even heard of it until joining this mailing list a few days ago. Until losing my sight in 2002, I played all but Quake and some assorted arcade game clones on the Playstation, because then I wouldn't wanna destroy my computer. Wrecked enough Playstation controllers as it was. After 2002, I gave all my games to a friend, as they were useless now. Except for trying a few text-based games in Linux that sounded like they'd might be interesting, my game life has been nil. Just heard about Audio Quake the other day, and have been trying to find it, but since the links are all broken at the website, I haven't been able to get my hands on it, so I joined up here, thinking maybe you folks might know where to find it. From all the talk I've been hearing going on here, I was beginning to think I'd joined the wrong list and was in some sighted person's gaming list who knew about Audio Quake, or something. .laughs. Anyway, if Shades of Doom is Doom with additional audio effects to make it accessible, I'm definitely interested in that, too. For the most part, I usually only played the 1st and 3rd person shooters, the fighters, and the RPG's on the PC and Playstation. Quake, Tomb Raider, Tekken 3, and Final Fantasy 7, if you're at all familiar with those and their like. I am also interested in Audio Quake for the aural training benefits and getting more practice on using my ears to map territory and navigate, now that my eyes are FUBAR. Up until last year, I've been stuck out in the sticks, living by myself, in bad health, so got only a modicum of mobility training before having to quit. I learned to use a cane, count driveways, trip over everything my trainer could find, and cross streets. I've also had to learn how to season my food from some Annie Solomon book about a VICE cop who loses his sight. Well, I'm still in bad health, but can still walk around for short distances, but want to train my ears to pay better attention to my surroundings, and thought Audio Quake would be a step in the right direction, as I know the game, and it's 1st-person 3D like in real life. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Serious pause bug in MOTA
Well if you were ducking and then as he said something in the real world came up you'd want to be able to pause quickly rather than have to get up and risk getting hit or killed. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, February 04, 2011 11:39 AM Subject: Re: [Audyssey] Serious pause bug in MOTA Really? Why would you want to duck then pause the game? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Friday, February 04, 2011 12:22 PM To: Gamers Discussion list Subject: Re: [Audyssey] Serious pause bug in MOTA That does make sense actually. We are the Knights who say...Ni! - Original Message - From: Karl Belanger karl.belan...@comcast.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, February 04, 2011 11:13 AM Subject: Re: [Audyssey] Serious pause bug in MOTA While you're doing stuff with the pause code, I would really like to see the pause command disable all keys until it is pressed again. Right now, the press of any arrow key, ducking, etc. will unpause the game. While it may be marginally quicker to unpause, it makes it impossible to pause the game in the middle of a tense situation, say combat. Right now, if I try to pause the game while ducked, the game will instantly unpause. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, February 04, 2011 10:00 AM To: Gamers Discussion list Subject: Re: [Audyssey] Serious pause bug in MOTA Hi Bryan, Smile. I've done more than decided to fix it. I have already fixed it. I'm not exactly going to go in and yank out the patch just to please a few lazy gamers. As you said, its time to just get use to it. Cheers! On 2/4/11, Bryan Peterson bpeterson2...@cableone.net wrote: Burak, he's already decided to fix it, so you're just going to have to get used to it. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Confusion about getting past the first level in MOTA.
On Thu, Feb 03, 2011 at 06:27:58PM -0600, Hayden Presley wrote: Why? I don't understand why they are so much better. Just explain, please. [My Two Cents:] Aw, quit griping. If Thomas wants to use the Tomb Raider control set to operate the game, let him. I played Tomb Raider on the $*%# Playstation. Try going from that to the PC setup. .grins. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Confusion about getting past the first level in MOTA.
Hi Michael, Well, to be honest Audioquake isn't the best place to start. For one thing it was an adapted version of the ID Software Quake engine, but the accessibility in it is only so-so. Something like Shades of Doom or Sarah and the Castle of Witchcraft and Wizardry were built from the ground up with accessibility in mind and have superior accessibility. Both are fully accessible first-person based games with excellent accessibility features. For example, Shades of Doom is an accessible Doom-like game where you are called to the seen of an experiment gone horribly wrong, and end up gettingtrapped in the lab. The only way to safely exit the lab is to find the experiment control box and shut the experiment down. The game isn't the same Doom game you are thinking of, but there are similarities to the classic Doom game. However, I notice like me you are a Linux user. Unfortunately, 99% of all accessible games are written for Windows XP. So you will probably have to get and install VMPlayer and a copy of XP to run most of these games. There isn't much interest among accessible game developers in supporting Linux. I want to, but from a financial standpoint most of my money will come from Windows XP, Vista, and Windows 7 users. So until there is a larger source of potential income from Mac and Linux most game developers aren't likely to take those users seriously. Cheers! On 2/4/11, Frost znvyyv...@gmail.com wrote: On Thu, Feb 03, 2011 at 04:55:52PM -0600, Hayden Presley wrote: Um yeah. Have you ever played Shades of Doom? [My Reply:] Nope. Never even heard of it until joining this mailing list a few days ago. Until losing my sight in 2002, I played all but Quake and some assorted arcade game clones on the Playstation, because then I wouldn't wanna destroy my computer. Wrecked enough Playstation controllers as it was. After 2002, I gave all my games to a friend, as they were useless now. Except for trying a few text-based games in Linux that sounded like they'd might be interesting, my game life has been nil. Just heard about Audio Quake the other day, and have been trying to find it, but since the links are all broken at the website, I haven't been able to get my hands on it, so I joined up here, thinking maybe you folks might know where to find it. From all the talk I've been hearing going on here, I was beginning to think I'd joined the wrong list and was in some sighted person's gaming list who knew about Audio Quake, or something. .laughs. Anyway, if Shades of Doom is Doom with additional audio effects to make it accessible, I'm definitely interested in that, too. For the most part, I usually only played the 1st and 3rd person shooters, the fighters, and the RPG's on the PC and Playstation. Quake, Tomb Raider, Tekken 3, and Final Fantasy 7, if you're at all familiar with those and their like. I am also interested in Audio Quake for the aural training benefits and getting more practice on using my ears to map territory and navigate, now that my eyes are FUBAR. Up until last year, I've been stuck out in the sticks, living by myself, in bad health, so got only a modicum of mobility training before having to quit. I learned to use a cane, count driveways, trip over everything my trainer could find, and cross streets. I've also had to learn how to season my food from some Annie Solomon book about a VICE cop who loses his sight. Well, I'm still in bad health, but can still walk around for short distances, but want to train my ears to pay better attention to my surroundings, and thought Audio Quake would be a step in the right direction, as I know the game, and it's 1st-person 3D like in real life. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Confusion about getting past the first level in MOTA.
Hi, Actually, Audioquake was modified under the terms of the General Public License. Back in the late 90's a Linux company called Loki Games purchased the rights to various mainstream PC titles like Doom, Quake, etc and ported them to Linux using SDL and OpenAL. However, around 2000 or 2001 Loki Games went bankrupt and turned the source code for the Linux ports over to their parent companies. ID Software didn't want to officially support Quake for Linux or Doom for Linux so released them as open source. So as it happens both Doom I and Quake I are now fully open source free to modify under the GPL. To get back to my point, if anyone wanted to modify the original Doom they could. All they'd have to do is troll the internet for the Doom source, upgrade/modify it, drop in an updated wad file, and we'd have accessible Doom. Cheers! On 2/4/11, Bryan Peterson bpeterson2...@cableone.net wrote: It's just inspired by Doom. It's not like Audio Quake where they actually more or less had the developer's say-so to modify an existing game. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Confusion about getting past the first level in MOTA.
Hi, No, no; I was asking why the control key was better. That's not in the Tomb Rader keyset. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Frost Sent: Friday, February 04, 2011 1:04 PM To: gamers@audyssey.org Subject: Re: [Audyssey] Confusion about getting past the first level in MOTA. On Thu, Feb 03, 2011 at 06:27:58PM -0600, Hayden Presley wrote: Why? I don't understand why they are so much better. Just explain, please. [My Two Cents:] Aw, quit griping. If Thomas wants to use the Tomb Raider control set to operate the game, let him. I played Tomb Raider on the $*%# Playstation. Try going from that to the PC setup. .grins. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Serious pause bug in MOTA
Hi, Ouch! I was terribly afraid you were going to ask something like that. That is a pretty extensive rewrite of the keyboard handling. Can I kill you now or later? Grin. Cheers! On 2/4/11, Karl Belanger karl.belan...@comcast.net wrote: While you're doing stuff with the pause code, I would really like to see the pause command disable all keys until it is pressed again. Right now, the press of any arrow key, ducking, etc. will unpause the game. While it may be marginally quicker to unpause, it makes it impossible to pause the game in the middle of a tense situation, say combat. Right now, if I try to pause the game while ducked, the game will instantly unpause. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Confusion about getting past the first level in MOTA.
Hi, well, to be more precise most of the Tomb Raider games use control as an action key. You can fire weapons, pick up items, and use it to valt over low walls, and all kinds of stuf with the control key. However, alt was triditionally the jump command, and shift was for walk. HTH On 2/4/11, Hayden Presley hdpres...@hotmail.com wrote: Hi, No, no; I was asking why the control key was better. That's not in the Tomb Rader keyset. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Confusion about getting past the first level in MOTA.
On Fri, Feb 04, 2011 at 10:46:07PM +1300, shaun everiss wrote: I think a large advantage with you tom is you have been exposed to a lot of mainstream stuff before you went blind so you know what you are on about. [My Reply:] Oh, yeah. He's definitely right about that. For instance, I can see absolutely no possible way that Tekken 3, a fighter for the Playstation, could be made anywhere near blind accessible. The action is simply too fast and movement combinations too numerous. It's hard enough just following the opponent's movements when you're sighted. The little girl in the game, however her name was spelled, was impossibly fast. You could throw a punch and she would have spun around behind you, hopped up on your shoulders and clapped her hands over your ears, AND would be starting to jump away, all before you could draw your arm back, realizing you'd missed. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Serious pause bug in MOTA
Do it now. Send him a specially coded game from which there is no escaping the underground fun. The entrance is already locked, and his won't have any other way out. The monsters keep replicating. I also like this idea for those who impatiently don't wait for the game, who ask questions repeatedly that have been answered, who don't read user's guides, who give unwanted spoilers, and who don't follow list guidelines. (evil grin) --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, February 04, 2011 1:51 PM Subject: Re: [Audyssey] Serious pause bug in MOTA Hi, Ouch! I was terribly afraid you were going to ask something like that. That is a pretty extensive rewrite of the keyboard handling. Can I kill you now or later? Grin. Cheers! On 2/4/11, Karl Belanger karl.belan...@comcast.net wrote: While you're doing stuff with the pause code, I would really like to see the pause command disable all keys until it is pressed again. Right now, the press of any arrow key, ducking, etc. will unpause the game. While it may be marginally quicker to unpause, it makes it impossible to pause the game in the middle of a tense situation, say combat. Right now, if I try to pause the game while ducked, the game will instantly unpause. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] River Raders Problems
Hi All, Ok, so I've decided to pull out River Raders, and I'm having the same problems. The monster is impossible to hear, and even more impossible to avoid. How are you supposed to avoid it once it sees you? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Serious pause bug in MOTA
Speaking for myself this behavior is fine, this is similar to how most mainstream games work if you try to perform an action say by pressing the x button on your ps3 controler while the game is paused it will immediately unpause. Regards, Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, February 04, 2011 7:55 AM To: Gamers Discussion list Subject: Re: [Audyssey] Serious pause bug in MOTA Hi Bryan, Heavens no. The bug wwe are discussing is that you could press f2, pause the game, shoot an enemy and press f2 to unpause the game. I have gone in and fixed it so if you press space to punch/fire a weapon it unpauses the game and resumes play. What are you talking about?Do you have an alternative idea how to do this? Cheers! On 2/4/11, Bryan Peterson bpeterson2...@cableone.net wrote: I thought that was the whole bug. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Serious pause bug in MOTA
I understand if rewriting the pause feature would be two complicated. However, would it be possible to at least make the pause command ignore the D key so that it is not necessary to stand up in the line of fire to pause the game? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Tom Randall Sent: Friday, February 04, 2011 4:37 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Serious pause bug in MOTA Speaking for myself this behavior is fine, this is similar to how most mainstream games work if you try to perform an action say by pressing the x button on your ps3 controler while the game is paused it will immediately unpause. Regards, Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, February 04, 2011 7:55 AM To: Gamers Discussion list Subject: Re: [Audyssey] Serious pause bug in MOTA Hi Bryan, Heavens no. The bug wwe are discussing is that you could press f2, pause the game, shoot an enemy and press f2 to unpause the game. I have gone in and fixed it so if you press space to punch/fire a weapon it unpauses the game and resumes play. What are you talking about?Do you have an alternative idea how to do this? Cheers! On 2/4/11, Bryan Peterson bpeterson2...@cableone.net wrote: I thought that was the whole bug. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] marvel vs. capcom 3 details
Oh I fully expect to be extremely confused and at times extremely frustrated by this game for quite some time from the way the videos sound. It oughta be fun though. Regards, Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Sunday, January 30, 2011 2:47 PM To: Gamers Discussion list Subject: Re: [Audyssey] marvel vs. capcom 3 details Far as I know there wasn't a place where you couldn't preorder it. I'm looking forward to it... another warning about the pace though. Might take a while to get used to... fortunately, I've played a lot of fast-paced fighters in the last year and a half... so it isn't as confusing to me as it might be for some. At 11:53 AM 30/01/2011, you wrote: Excellent! This will be my first foray into the marvel characters and games so it should be interesting indeed. Just as an update, you can preorder marvel vs. capcom 3 at ebgames.com which I did yesterday. Will be picking it up at my local store when it is available. Game on. Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Friday, January 28, 2011 9:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] marvel vs. capcom 3 details No problem. I've been playing the hell out of tatsunoko vs. capcom to get ready... but the games will stil be vastly different. But I do consider myself knowledgeable enough about the game, if I do say so myself. lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] marvel vs. capcom 3 details
You'll get used to it. Part of it is you don't know voices yet... and you don't know what all the moves sound like. But once you mess around a little, it'll get easier. At 01:47 PM 04/02/2011, you wrote: Oh I fully expect to be extremely confused and at times extremely frustrated by this game for quite some time from the way the videos sound. It oughta be fun though. Regards, Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Sunday, January 30, 2011 2:47 PM To: Gamers Discussion list Subject: Re: [Audyssey] marvel vs. capcom 3 details Far as I know there wasn't a place where you couldn't preorder it. I'm looking forward to it... another warning about the pace though. Might take a while to get used to... fortunately, I've played a lot of fast-paced fighters in the last year and a half... so it isn't as confusing to me as it might be for some. At 11:53 AM 30/01/2011, you wrote: Excellent! This will be my first foray into the marvel characters and games so it should be interesting indeed. Just as an update, you can preorder marvel vs. capcom 3 at ebgames.com which I did yesterday. Will be picking it up at my local store when it is available. Game on. Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Friday, January 28, 2011 9:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] marvel vs. capcom 3 details No problem. I've been playing the hell out of tatsunoko vs. capcom to get ready... but the games will stil be vastly different. But I do consider myself knowledgeable enough about the game, if I do say so myself. lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Serious pause bug in MOTA
Hi Charles, Lol! Oh, that would be funny. On 2/4/11, Charles Rivard woofer...@sbcglobal.net wrote: Do it now. Send him a specially coded game from which there is no escaping the underground fun. The entrance is already locked, and his won't have any other way out. The monsters keep replicating. I also like this idea for those who impatiently don't wait for the game, who ask questions repeatedly that have been answered, who don't read user's guides, who give unwanted spoilers, and who don't follow list guidelines. (evil grin) --- Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] FW: [The Teacher List] Enchanting - robotics programming
Hi list I got this interesting message from another announcement only list I belong to. Do you guys think that this software can make games? Is it worthwhile to contact the developers to ask if they can make a non-graphical version for the visually impaired? And what is this robotics programming referred to? -Original Message- From: theteacherlist-bou...@freelists.org [mailto:theteacherlist-bou...@freelists.org] On Behalf Of Pete MacKay Sent: 04 February 2011 04:44 PM To: theteacherl...@freelists.org Subject: [The Teacher List] Enchanting - robotics programming My pal, Bill Lomax showed me this site that offers software called Enchanting. From the site: Enchanting is an open-source graphical programming environment for children to program their LEGO Mindstorms NXT robots (and, in the future, possibly other devices.) Scratch from the MIT Media Laboratory. Scratch is an excellent tool for empowering children to program, and familiarity with it will be very valuable for anyone using Enchanting. -- The URL: http://enchanting.robotclub.ab.ca/tiki-index.php - -- This is the_teacher_list mailing list, managed by FreeLists.org. You can reply to this email to reach Pete directly. More Info (archives, subscription) - http://www.theteacherlist.ca http://www.twitter.com/theteacherlist -The Teacher List on Twitter http://www.facebook.com/pages/The-Teacher-List/151149594588 - The Teacher List Fan Page http://www.cafepress.com/TTLstore - The Teacher List Gear --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Serious pause bug in MOTA
Hi Karl, I suppose so. After all I let the status message keys through so you can review them while the game is paused and not get shot to death. Still if I'm going to modify this I need to come up with a better method of pausing/unpausing the game. Generally speaking, how you want me to do things is not standard operating procedure. Most games I know of when you press a key it unpauses the game. On 2/4/11, Karl Belanger karl.belan...@comcast.net wrote: I understand if rewriting the pause feature would be two complicated. However, would it be possible to at least make the pause command ignore the D key so that it is not necessary to stand up in the line of fire to pause the game? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Serious pause bug in MOTA
Hi Tom, Yeah, I know. It is cases like this that really demonstrates how different growing up in a mainstream background verses a sheltered blind background can be. I've been playing games for most of my life, and in most cases when a game is paused if you press any button or action key it unpauses the game and resumes play. To me that's how things are. Then, one day I am sitting down to read e-mail and I'm getting requests saying I should use some sort of keyboard blocking that blocks all but the pause key. I'm not at all sure that's a good idea. That would mean while the game is paused no input is getting passed through to the application until the keyboard is unblocked. If the game ccrashes or something that could be a serious problem. Of course, there is a slightly better method that is instead of blocking the keyboard I rewrite most of the games functions so that if an action is performed and the game is paused it will ignore the request. This is safer than blocking the keyboard, but is A, alot of extra work, and B, different behavior than I'm personally use to. Cheers! On 2/4/11, Tom Randall kf6...@comcast.net wrote: Speaking for myself this behavior is fine, this is similar to how most mainstream games work if you try to perform an action say by pressing the x button on your ps3 controler while the game is paused it will immediately unpause. Regards, Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] pcsgames.net down?
From my side I can go onto the website fine. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Pitermach Sent: 04 February 2011 12:15 AM To: Gamers Discussion list Subject: [Audyssey] pcsgames.net down? Hi phil and all, I guess the subject says it all, I can't access pcsgames.net. anyone else having trouble? - Peter Mahach |piterm...@gmail.com msn: pitermac...@hotmail.com skype (not very often): pitermach twitter: http://www.twitter.com/pitermach webpage: http://pmsworld.weisi4u.de/ __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Serious pause bug in MOTA
Hi, I say leave it as it is. Go with the times, people. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, February 04, 2011 4:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] Serious pause bug in MOTA Hi Tom, Yeah, I know. It is cases like this that really demonstrates how different growing up in a mainstream background verses a sheltered blind background can be. I've been playing games for most of my life, and in most cases when a game is paused if you press any button or action key it unpauses the game and resumes play. To me that's how things are. Then, one day I am sitting down to read e-mail and I'm getting requests saying I should use some sort of keyboard blocking that blocks all but the pause key. I'm not at all sure that's a good idea. That would mean while the game is paused no input is getting passed through to the application until the keyboard is unblocked. If the game ccrashes or something that could be a serious problem. Of course, there is a slightly better method that is instead of blocking the keyboard I rewrite most of the games functions so that if an action is performed and the game is paused it will ignore the request. This is safer than blocking the keyboard, but is A, alot of extra work, and B, different behavior than I'm personally use to. Cheers! On 2/4/11, Tom Randall kf6...@comcast.net wrote: Speaking for myself this behavior is fine, this is similar to how most mainstream games work if you try to perform an action say by pressing the x button on your ps3 controler while the game is paused it will immediately unpause. Regards, Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] ADRIFT 3.90 or 4.00, Which Is Better?
Hi, I use the generator in version 3.90 of ADRIFT to write text adventures, but I know there are people that use version 4.00. Other than the fact that version 3.90 is free, as opposed to 4.00 which you have to pay for to remove restrictions on the number of rooms, tasks, etc., is one version better than the other? I remember trying version 4.00 a few years ago, but promptly went back to 3.90 because some fields weren't being read properly or something. Now, however, I'm wondering if I should start using that version instead. Thanks. Yours Sincerely, Kelly John Sapergia For information regarding my Internet radio shows, links to my favorite sites, and more, visit my personal website at http://www.ksapergia.net/. If you need jingles, voiceovers and music for your project at an affordable price, visit KJS Productions at: http://www.kjsproductions.com/. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Serious pause bug in MOTA
The only reason I'm making an issue of this is simply that it is currently necessary to stand up before pausing, which can be very detrimental to the player. I could really care less what happens when you press a key after the game is paused. Would it be possible to simply tell the game to disregard any key currently held down when pause is hit? If you let it up and then press it again, the game would then unpause. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, February 04, 2011 5:26 PM To: Gamers Discussion list Subject: Re: [Audyssey] Serious pause bug in MOTA Hi Karl, I suppose so. After all I let the status message keys through so you can review them while the game is paused and not get shot to death. Still if I'm going to modify this I need to come up with a better method of pausing/unpausing the game. Generally speaking, how you want me to do things is not standard operating procedure. Most games I know of when you press a key it unpauses the game. On 2/4/11, Karl Belanger karl.belan...@comcast.net wrote: I understand if rewriting the pause feature would be two complicated. However, would it be possible to at least make the pause command ignore the D key so that it is not necessary to stand up in the line of fire to pause the game? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Naughty Little Muhammed!
Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Serious pause bug in MOTA
I am surprised that most games would unpause the game when a button is pressed. In games I have played like Street Fighter, and various games for the Wii, there is usually a back button which will resume the game, but there is often also a pause menu which can be navigated. Pressing directions or other buttons will interact with this menu. As I said in another email, the only reason I even mentioned this is because of the issue with trying to pause in the middle of another action. If there's no easy way of dealing with this, then fine. The last thing this game needs is another rewrite of a major part of its core. Karl -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, February 04, 2011 5:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] Serious pause bug in MOTA Hi Tom, Yeah, I know. It is cases like this that really demonstrates how different growing up in a mainstream background verses a sheltered blind background can be. I've been playing games for most of my life, and in most cases when a game is paused if you press any button or action key it unpauses the game and resumes play. To me that's how things are. Then, one day I am sitting down to read e-mail and I'm getting requests saying I should use some sort of keyboard blocking that blocks all but the pause key. I'm not at all sure that's a good idea. That would mean while the game is paused no input is getting passed through to the application until the keyboard is unblocked. If the game ccrashes or something that could be a serious problem. Of course, there is a slightly better method that is instead of blocking the keyboard I rewrite most of the games functions so that if an action is performed and the game is paused it will ignore the request. This is safer than blocking the keyboard, but is A, alot of extra work, and B, different behavior than I'm personally use to. Cheers! On 2/4/11, Tom Randall kf6...@comcast.net wrote: Speaking for myself this behavior is fine, this is similar to how most mainstream games work if you try to perform an action say by pressing the x button on your ps3 controler while the game is paused it will immediately unpause. Regards, Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Naughty Little Muhammed!
Hi, Ok...wrong list. Please ignore this. Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: Friday, February 04, 2011 4:54 PM To: 'Gamers Discussion list' Subject: [Audyssey] Naughty Little Muhammed! Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] FW: [The Teacher List] Enchanting - robotics programming
Its for programming robots, so wouldn't be near enough for doing games. It mostly does left, right, backwards, forwards, steps and circles. All the things nice little robots need to grow on. At 05:25 PM 2/4/2011, you wrote: Hi list I got this interesting message from another announcement only list I belong to. Do you guys think that this software can make games? Is it worthwhile to contact the developers to ask if they can make a non-graphical version for the visually impaired? And what is this robotics programming referred to? -Original Message- From: theteacherlist-bou...@freelists.org [mailto:theteacherlist-bou...@freelists.org] On Behalf Of Pete MacKay Sent: 04 February 2011 04:44 PM To: theteacherl...@freelists.org Subject: [The Teacher List] Enchanting - robotics programming My pal, Bill Lomax showed me this site that offers software called Enchanting. From the site: Enchanting is an open-source graphical programming environment for children to program their LEGO Mindstorms NXT robots (and, in the future, possibly other devices.) Scratch from the MIT Media Laboratory. Scratch is an excellent tool for empowering children to program, and familiarity with it will be very valuable for anyone using Enchanting. -- The URL: http://enchanting.robotclub.ab.ca/tiki-index.php - -- This is the_teacher_list mailing list, managed by FreeLists.org. You can reply to this email to reach Pete directly. More Info (archives, subscription) - http://www.theteacherlist.ca http://www.twitter.com/theteacherlist -The Teacher List on Twitter http://www.facebook.com/pages/The-Teacher-List/151149594588 - The Teacher List Fan Page http://www.cafepress.com/TTLstore - The Teacher List Gear --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Tim trouble Never offend people with style when you can offend them with substance. --Sam Brown Blindeudora list owner. To subscribe or info: http://www.freelists.org/webpage/blindeudora --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] FW: [The Teacher List] Enchanting - robotics programming
I doubt it nicol. The lego games were basically involved with building lego things on the computer, and this sounds like a way for children to have more advanced programming control over their lego creations by using a customized gui, (graphical user interface). Not only would the gui need totally rewriting into something accessible, but also the very lego software it interacts with would need to be made accessible too, which would be an even more huge task. Beware the gRue! Dark. - Original Message - From: NIcol nicoljaco...@telkomsa.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, February 04, 2011 10:25 PM Subject: [Audyssey] FW: [The Teacher List] Enchanting - robotics programming Hi list I got this interesting message from another announcement only list I belong to. Do you guys think that this software can make games? Is it worthwhile to contact the developers to ask if they can make a non-graphical version for the visually impaired? And what is this robotics programming referred to? -Original Message- From: theteacherlist-bou...@freelists.org [mailto:theteacherlist-bou...@freelists.org] On Behalf Of Pete MacKay Sent: 04 February 2011 04:44 PM To: theteacherl...@freelists.org Subject: [The Teacher List] Enchanting - robotics programming My pal, Bill Lomax showed me this site that offers software called Enchanting. From the site: Enchanting is an open-source graphical programming environment for children to program their LEGO Mindstorms NXT robots (and, in the future, possibly other devices.) Scratch from the MIT Media Laboratory. Scratch is an excellent tool for empowering children to program, and familiarity with it will be very valuable for anyone using Enchanting. -- The URL: http://enchanting.robotclub.ab.ca/tiki-index.php - -- This is the_teacher_list mailing list, managed by FreeLists.org. You can reply to this email to reach Pete directly. More Info (archives, subscription) - http://www.theteacherlist.ca http://www.twitter.com/theteacherlist -The Teacher List on Twitter http://www.facebook.com/pages/The-Teacher-List/151149594588 - The Teacher List Fan Page http://www.cafepress.com/TTLstore - The Teacher List Gear --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] River Raders Problems
Hi Hayden, It is merely a matter of practice makes perfect. As long as I am wearing headphones I can hear the monster no problem. I am always open to suggestions if anyone has a better way of controlling the monster without making the game too easy, I'd be glad to hear. Thanks. Regards, Damien. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, February 04, 2011 8:28 PM Subject: [Audyssey] River Raders Problems Hi All, Ok, so I've decided to pull out River Raders, and I'm having the same problems. The monster is impossible to hear, and even more impossible to avoid. How are you supposed to avoid it once it sees you? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] FW: [The Teacher List] Enchanting - robotics programming
I know there is a text version of the program called Bricx CC which is all text. It uses code like: #include subroutines.nxc Task Main()) { Forward; wait(1000) stop; } --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] pro was: Re: programming question
well, I have the data on my external and run that. I also have a backup. I have had a drive fall over. I almost lost everything I owned. And that would really suck. I managed to get it back partly by fluke from another broken drive and partly from some other backups. I still lost a few things but not everything. Now if you ran your win7 user from the external drive, pluss all your critical programs and things failed. Well you would have an issue. If you really want to do that. then at least run your critical programs off your drive, or if win7 is running the user account of the drive have a backup account with everything running over the other drive so if it dies you are not out of luck. I have had someone have that same thing. I don't recomend it. Firstly reformatting makes it work again, then well a roasted drive you can't even recover stuff via non expensive means, hmmm don't go there man. At 04:51 a.m. 5/02/2011, you wrote: HI Damien, I see. Well, I guess I understand your logic to a point, but it definitely isn't very portable that way. I guess I was assuming you were like most laptop users that install all of your apps to the hhard drive, and store books, movies, setup files, whatever on the external. That's what I do and it works out fine for me. That leaves me the option to unplug any external device and connect another one in its place. Cheers! On 2/4/11, Damien Pendleton dam...@x-sight-interactive.net wrote: Hi Thomas, Everything I do is on my external hard drive. I have mapped most of the applications on my system to use my external hard drive, since that is where my data is. If a program needs to update itself, it downloads temporarily to my external drive. This is especially the case with my antivirus. All my scheduled downloads, for example podcasts, radio dramas etc, all download to my drive. Servers use data off there. Unplugging that is asking for trouble. It could cause quite a few applications to have hissy fits and I may find error dialogs left right and centre. Anyway, that's slightly off topic. I'm just saying my system is set up to use everything that is connected to it on a more or less permanent basis. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Serious pause bug in MOTA
That's the thing. He doesn't want toearn themlegitimately. And if and when I start developing games he's going to hate me as a dev since I'm going to make sure the cheats won't work unless they're earned by each individual player through the actual game. We are the Knights who say...Ni! - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, February 04, 2011 9:24 PM Subject: Re: [Audyssey] Serious pause bug in MOTA well I know a lot of sighted gamers friends I know cheat. I also cheat where there are codes I earn them or buy them or whatever. I usually go for the story. I stop short of actually using a game cheater, hacking, cracking, and other things to get the cheats. Cheats are either lagit or not at all. Codes have been round since the gaming industry began. Now hacking the cheats or other things is just wrong. I don't mind legal cheats, and if I have to find them so be it. i don't always cheat either. At 04:18 a.m. 5/02/2011, you wrote: Well he's already admitted he wants to cheat so that's obviously no skin off his nose as the old saying has it. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, February 04, 2011 8:04 AM Subject: Re: [Audyssey] Serious pause bug in MOTA Why the heck would you not want this serious bug fixed? It would make the game absolutely pointless to not fix it. No doubt about it, this would be cheating. --- Shepherds are the best beasts! - Original Message - From: burakyuksek burakyuksek...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, February 04, 2011 8:17 AM Subject: Re: [Audyssey] Serious pause bug in MOTA No! Do not fix it! sevgiler saygilar - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 03, 2011 10:48 PM Subject: Re: [Audyssey] Serious pause bug in MOTA Fix it! - Original Message - From: burakyuksek burakyuksek...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 03, 2011 3:05 PM Subject: Re: [Audyssey] Serious pause bug in MOTA Yeah. sevgiler saygilar - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 03, 2011 3:07 PM Subject: Re: [Audyssey] Serious pause bug in MOTA You want to cheat? We are the Knights who say...Ni! - Original Message - From: burakyuksek burakyuksek...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 03, 2011 4:18 AM Subject: Re: [Audyssey] Serious pause bug in MOTA no! Dont fix! sevgiler saygilar - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 03, 2011 12:42 PM Subject: Re: [Audyssey] Serious pause bug in MOTA Hi Karl, Thanks for the heads up. I'll fix that one right away. Definitely can't let people cheat like that. Smile. On 2/2/11, Karl Belanger karl.belan...@comcast.net wrote: Hello, I found a rather fun but quite serious pause bug in MOTA. It is possible to fire your weapon while the game is paused, and you will actually do damage if you're pointing at an enemy. This makes combat extremely easy. Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __
[Audyssey] Inform VS. Adrift
Hi all, Well, I originally wanted to make this game in BGT, but decided that another way I can do it would be to make it a text adventure. I'm pretty good with BGT concepts, however what still confuses me is when I start messing around with sound positioning. BGT has made it easy to make code understandable, like I can go into the Battle Zone code, look at it, and get the gist of what everything means, except sound positioning and player position and whether it's 6, 20 or whatever. So, as to my question: I was wondering what limits I have with adrift VS. Inform? I looked at Inform and while it does seem easy to begin with, from a design standpoint it was hard for me to figure out what I wanted to do and translate it into code. Even though the code is in English it gave me a headache after a while trying to understand everything when I want to figure out how to do a specific thing. Adrift seems more simpler, but with that simple functionality what will it take away from my game VS. using Inform? Thanks. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: VO accessible Chess, Checkers, Draughts and Xaingqi games released for iPhone, iPad iTouch
I'd like an iphone but to run it over the vodaphone network as supposed to a normal phone? hmmm not likely. The way I run it is pay as I use. 20 c for a message and about 50 cents for a call. You load credit on the unit and it runs for a period of a few months I think a year or so. I am not sure but I think its like 100 or so per month to run the iphone. THere is no cheap net data rate here either. country either. At 05:52 a.m. 5/02/2011, you wrote: I was thinking the same thing. I might be getting an iPhone that will work with the verizon phone network soon. I wasn't sure that a blind person could use a touch sensitive screen that has no landmarks, but was given an iPhone as a company phone, and figured that if other totally blind people can use one, I probably can, too. I'm still working on learning the iPhone 4, but it is doable. Once I get one, if I do, I'll be sure to check out the chess program using a tactile chess set. --- Shepherds are the best beasts! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, February 04, 2011 10:11 AM Subject: Re: [Audyssey] Fwd: VO accessible Chess, Checkers,Draughts and Xaingqi games released for iPhone, iPad iTouch Hi, Just wondering but why do we have checkers and draughts? I could've sworn those were the same thing. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: Thursday, February 03, 2011 11:57 PM To: Gamers Discussion list Subject: [Audyssey] Fwd: VO accessible Chess, Checkers, Draughts and Xaingqi games released for iPhone, iPad iTouch Hi All, I thought I'd pass this along in case there's anybody who would want accessible versions of Chess or the other games for an Apple device on this list. I've personally tried out the chess app and found it very nice indeed. Best, Zack. Begin forwarded message: From: Bryan Jones openses...@me.com Date: February 3, 2011 5:54:03 PM PST To: macvisionar...@googlegroups.com Subject: VO accessible Chess, Checkers, Draughts and Xaingqi games released for iPhone, iPad iTouch Reply-To: macvisionar...@googlegroups.com Greetings All, Today Apple approved and released the accessible versions of Marcel Nijman's Chess-wise Apps! In addition, Marcel modified three of his other game apps to make them VO accessible. Those Apps are: Checker-wise, Draughts-wise and Xiangqi-wise. These apps are all now available worldwide in the App Store and in the following languages: English, Spanish, Russian, German and Dutch. Marcel hopes to add Polish, Czech and French translations in the next update. The viphone mailing list, Scott Howell and Geoff Waller in particular, were instrumental in providing input, feedback and other information to Marcel during this process. Each of these four Apps is a universal App, which means they will run correctly on the iPhone, iTouch and iPad. WHile there is a free version of the Chess-wise App, I would urge you to consider purchasing the Pro version to support Marcel's work. The price is only US $2.99 for the Chess and Checker Apps, and only US $1.99 for the Draughts and Xiangqi Apps. I believe Marcel is the kind of developer who deserves our support one hundred percent. I've not tried the 3 other games yet, but I can tell you the Chessboard and Chess pieces are now recognized and read aloud by VO. You can navigate the board using a one-finger swipe, or you can just slide one finger around the board and VO will announce the coordinates and the name of a piece if one occupies that square. To make a move, use one finger to locate the piece you want to move, then double-tap. VO will announce Selected. Now use one finger again to locate the destination square and double-tap again. Please note that this is considered a first version of this game in it's accessible form. While Marcel has made the heart of the App accessible, it is a very feature-rich App which will require additional coding to make it fully accessible. Marcel has asked that those of us who use the Apps provide feedback to him so he can continue to refine and update the accessibility features. Here is a link to Marcel's App Gallery in the US iTunes store: http://itunes.apple.com/us/artist/marcel-nijman/id337888122 Here is a link to Chess-wise Pro in the US App Store: http://itunes.apple.com/us/app/chess-wise-pro/id351303981?mt=8 Here is a link to Chess-wise FREE in the US App Store: http://itunes.apple.com/us/app/chess-wise-free/id367318028?mt=8 Cheers, Bryan -- You received this message because you are subscribed to the Google Groups MacVisionaries group. To post to this group, send email to macvisionar...@googlegroups.com. To unsubscribe from this group, send email to macvisionaries+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/macvisionaries?hl=en. --- Gamers
Re: [Audyssey] Drive
hmmm he is if you can make him barf. At 05:58 a.m. 5/02/2011, you wrote: I don't know, I always found him extremely annoying. We are the Knights who say...Ni! - Original Message - From: burakyuksek burakyuksek...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, February 04, 2011 9:29 AM Subject: Re: [Audyssey] Drive ko pilot Bob is funny. sevgiler saygilar - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Ken the Crazy' kenwdow...@neo.rr.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, February 04, 2011 6:09 PM Subject: Re: [Audyssey] Drive Hi, Well...according to what it says on Audiogames that's the whole point. Anyone here like Copilot Bob? Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ken the Crazy Sent: Friday, February 04, 2011 12:59 AM To: Gamers Discussion list Subject: [Audyssey] Drive Here's a game I haven't played in years. but today I got in the shuttle once more and went for a drive. You know, I still feel like I'm going faster in this game than in other games, even Top Speed. Weird, huh? Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Serious pause bug in MOTA
well what i usually do is I save before or just after. If I have to get a critical part done then that gets done. if I have a timed thing and need to do something then well. At 07:18 a.m. 5/02/2011, you wrote: If I'm engaging anenemy, or perhapse dodging a future trap, and something in the real world comes up, I don't want to have to stand up and possibly get hit or killed before I can pause. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: Friday, February 04, 2011 1:16 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Serious pause bug in MOTA Hi, Why would you want to dduck and pause/ Sorry that makes no sense. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Karl Belanger Sent: Friday, February 04, 2011 12:14 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Serious pause bug in MOTA While you're doing stuff with the pause code, I would really like to see the pause command disable all keys until it is pressed again. Right now, the press of any arrow key, ducking, etc. will unpause the game. While it may be marginally quicker to unpause, it makes it impossible to pause the game in the middle of a tense situation, say combat. Right now, if I try to pause the game while ducked, the game will instantly unpause. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, February 04, 2011 10:00 AM To: Gamers Discussion list Subject: Re: [Audyssey] Serious pause bug in MOTA Hi Bryan, Smile. I've done more than decided to fix it. I have already fixed it. I'm not exactly going to go in and yank out the patch just to please a few lazy gamers. As you said, its time to just get use to it. Cheers! On 2/4/11, Bryan Peterson bpeterson2...@cableone.net wrote: Burak, he's already decided to fix it, so you're just going to have to get used to it. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Confusion about getting past the first level in MOTA.
its a pitty we can't get copywrite stuff for the duke nukem games duke is good with sounds and voices. loads of stuff happens with him, its like a story type thing with the game. At 07:38 a.m. 5/02/2011, you wrote: Hi, Well...Shades ofDoom isnt' exactly Doom, per say, but it is certainly based off of it. It's definitely worth a look, as are the other GMA games (found at http://www.gmagames.com). HTH! Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Frost Sent: Friday, February 04, 2011 12:36 PM To: gamers@audyssey.org Subject: Re: [Audyssey] Confusion about getting past the first level in MOTA. On Thu, Feb 03, 2011 at 04:55:52PM -0600, Hayden Presley wrote: Um yeah. Have you ever played Shades of Doom? [My Reply:] Nope. Never even heard of it until joining this mailing list a few days ago. Until losing my sight in 2002, I played all but Quake and some assorted arcade game clones on the Playstation, because then I wouldn't wanna destroy my computer. Wrecked enough Playstation controllers as it was. After 2002, I gave all my games to a friend, as they were useless now. Except for trying a few text-based games in Linux that sounded like they'd might be interesting, my game life has been nil. Just heard about Audio Quake the other day, and have been trying to find it, but since the links are all broken at the website, I haven't been able to get my hands on it, so I joined up here, thinking maybe you folks might know where to find it. From all the talk I've been hearing going on here, I was beginning to think I'd joined the wrong list and was in some sighted person's gaming list who knew about Audio Quake, or something. .laughs. Anyway, if Shades of Doom is Doom with additional audio effects to make it accessible, I'm definitely interested in that, too. For the most part, I usually only played the 1st and 3rd person shooters, the fighters, and the RPG's on the PC and Playstation. Quake, Tomb Raider, Tekken 3, and Final Fantasy 7, if you're at all familiar with those and their like. I am also interested in Audio Quake for the aural training benefits and getting more practice on using my ears to map territory and navigate, now that my eyes are FUBAR. Up until last year, I've been stuck out in the sticks, living by myself, in bad health, so got only a modicum of mobility training before having to quit. I learned to use a cane, count driveways, trip over everything my trainer could find, and cross streets. I've also had to learn how to season my food from some Annie Solomon book about a VICE cop who loses his sight. Well, I'm still in bad health, but can still walk around for short distances, but want to train my ears to pay better attention to my surroundings, and thought Audio Quake would be a step in the right direction, as I know the game, and it's 1st-person 3D like in real life. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Serious pause bug in MOTA
issue is duck is only ducked till you release the key. else you could always duck. At 07:53 a.m. 5/02/2011, you wrote: Well if you were ducking and then as he said something in the real world came up you'd want to be able to pause quickly rather than have to get up and risk getting hit or killed. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, February 04, 2011 11:39 AM Subject: Re: [Audyssey] Serious pause bug in MOTA Really? Why would you want to duck then pause the game? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Friday, February 04, 2011 12:22 PM To: Gamers Discussion list Subject: Re: [Audyssey] Serious pause bug in MOTA That does make sense actually. We are the Knights who say...Ni! - Original Message - From: Karl Belanger karl.belan...@comcast.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, February 04, 2011 11:13 AM Subject: Re: [Audyssey] Serious pause bug in MOTA While you're doing stuff with the pause code, I would really like to see the pause command disable all keys until it is pressed again. Right now, the press of any arrow key, ducking, etc. will unpause the game. While it may be marginally quicker to unpause, it makes it impossible to pause the game in the middle of a tense situation, say combat. Right now, if I try to pause the game while ducked, the game will instantly unpause. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, February 04, 2011 10:00 AM To: Gamers Discussion list Subject: Re: [Audyssey] Serious pause bug in MOTA Hi Bryan, Smile. I've done more than decided to fix it. I have already fixed it. I'm not exactly going to go in and yank out the patch just to please a few lazy gamers. As you said, its time to just get use to it. Cheers! On 2/4/11, Bryan Peterson bpeterson2...@cableone.net wrote: Burak, he's already decided to fix it, so you're just going to have to get used to it. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] Confusion about getting past the first level in MOTA.
aah so alt should return one day to the side scroler once you fix that function then. At 09:00 a.m. 5/02/2011, you wrote: Hi, well, to be more precise most of the Tomb Raider games use control as an action key. You can fire weapons, pick up items, and use it to valt over low walls, and all kinds of stuf with the control key. However, alt was triditionally the jump command, and shift was for walk. HTH On 2/4/11, Hayden Presley hdpres...@hotmail.com wrote: Hi, No, no; I was asking why the control key was better. That's not in the Tomb Rader keyset. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] River Raders Problems
you can run left or right but if you get cursed forget your life. At 09:28 a.m. 5/02/2011, you wrote: Hi All, Ok, so I've decided to pull out River Raders, and I'm having the same problems. The monster is impossible to hear, and even more impossible to avoid. How are you supposed to avoid it once it sees you? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] FW: [The Teacher List] Enchanting - robotics programming
hmmm looks like some ai type program. There are two graphical types though. Graphical could mean is picture driven being this is probably for children it may be. Or it could just have a gui. For the blind? I don't know. Its for the lego systems which wouldn't be good on their own to us unless we had a set. As a standard language. I don't know. If its for children though I doubt it will be that smart. I mean children don't know much. It will be a piece of absolute crap for anyone bar children. I havn't bothered visiting the site as such but from the message its probably not for us but then I am no serious hacker/ programmer. I can change options in an interface. I couldn't betrusted for anyting over real simple code. Though if its opensource and graphis are included for the program itself if we just not have those or have a hybrid system then that could work. But I don't know if there are any applications for any of us. At 11:25 a.m. 5/02/2011, you wrote: Hi list I got this interesting message from another announcement only list I belong to. Do you guys think that this software can make games? Is it worthwhile to contact the developers to ask if they can make a non-graphical version for the visually impaired? And what is this robotics programming referred to? -Original Message- From: theteacherlist-bou...@freelists.org [mailto:theteacherlist-bou...@freelists.org] On Behalf Of Pete MacKay Sent: 04 February 2011 04:44 PM To: theteacherl...@freelists.org Subject: [The Teacher List] Enchanting - robotics programming My pal, Bill Lomax showed me this site that offers software called Enchanting. From the site: Enchanting is an open-source graphical programming environment for children to program their LEGO Mindstorms NXT robots (and, in the future, possibly other devices.) Scratch from the MIT Media Laboratory. Scratch is an excellent tool for empowering children to program, and familiarity with it will be very valuable for anyone using Enchanting. -- The URL: http://enchanting.robotclub.ab.ca/tiki-index.php - -- This is the_teacher_list mailing list, managed by FreeLists.org. You can reply to this email to reach Pete directly. More Info (archives, subscription) - http://www.theteacherlist.ca http://www.twitter.com/theteacherlist -The Teacher List on Twitter http://www.facebook.com/pages/The-Teacher-List/151149594588 - The Teacher List Fan Page http://www.cafepress.com/TTLstore - The Teacher List Gear --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Serious pause bug in MOTA
its a pitty you can't add different layouts etc as an optional module to the engine. Ok not right now but on the thing if you have time, if you need to actually fix something in the engine and want to do another module for something I guess. I never pause anything myself. I never knew you could pause the game. The only time I pause everything in any game is when I need to be away for say 30 minutes. I usually save then exit the game and such to save resources. usually I turn the pc off to. At 11:27 a.m. 5/02/2011, you wrote: Hi Tom, Yeah, I know. It is cases like this that really demonstrates how different growing up in a mainstream background verses a sheltered blind background can be. I've been playing games for most of my life, and in most cases when a game is paused if you press any button or action key it unpauses the game and resumes play. To me that's how things are. Then, one day I am sitting down to read e-mail and I'm getting requests saying I should use some sort of keyboard blocking that blocks all but the pause key. I'm not at all sure that's a good idea. That would mean while the game is paused no input is getting passed through to the application until the keyboard is unblocked. If the game ccrashes or something that could be a serious problem. Of course, there is a slightly better method that is instead of blocking the keyboard I rewrite most of the games functions so that if an action is performed and the game is paused it will ignore the request. This is safer than blocking the keyboard, but is A, alot of extra work, and B, different behavior than I'm personally use to. Cheers! On 2/4/11, Tom Randall kf6...@comcast.net wrote: Speaking for myself this behavior is fine, this is similar to how most mainstream games work if you try to perform an action say by pressing the x button on your ps3 controler while the game is paused it will immediately unpause. Regards, Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Serious pause bug in MOTA
well I didn't fully grow up in a sheltered world in fact I found most things on my own. I started playing graphical games eventually getting some sfx to what some were thinks like comic, wolf 3d, duke1 and a few other things were what I played with till the net came out. It was then I learned about the rest of the stuff. The old gaming thing lasted till 2005 when my old dos system crashed. Now I don't even touch any zcode or external dos programs or agt stuff. Its hugo, glulx and tads though seriously with the need to navigate round games with my vertual curser I can't get as involved as I used to so audio is what I prefur. The first hybred I played was from a mojoinst disk called intergalactic battle An actual action screen for gameplay was graphical but everyting else was menu driven. . At 11:27 a.m. 5/02/2011, you wrote: Hi Tom, Yeah, I know. It is cases like this that really demonstrates how different growing up in a mainstream background verses a sheltered blind background can be. I've been playing games for most of my life, and in most cases when a game is paused if you press any button or action key it unpauses the game and resumes play. To me that's how things are. Then, one day I am sitting down to read e-mail and I'm getting requests saying I should use some sort of keyboard blocking that blocks all but the pause key. I'm not at all sure that's a good idea. That would mean while the game is paused no input is getting passed through to the application until the keyboard is unblocked. If the game ccrashes or something that could be a serious problem. Of course, there is a slightly better method that is instead of blocking the keyboard I rewrite most of the games functions so that if an action is performed and the game is paused it will ignore the request. This is safer than blocking the keyboard, but is A, alot of extra work, and B, different behavior than I'm personally use to. Cheers! On 2/4/11, Tom Randall kf6...@comcast.net wrote: Speaking for myself this behavior is fine, this is similar to how most mainstream games work if you try to perform an action say by pressing the x button on your ps3 controler while the game is paused it will immediately unpause. Regards, Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] ADRIFT 3.90 or 4.00, Which Is Better?
it probably doesn't matter that much. Loads of games are compatible with other versions. It doesn't seem to matter what stuff any text game is written in to get extra features. ie I have played inform games that run in 7 8 9 6 5 even 3. most are in 5 or 8 but some are still in 6 or 3. It doesn't matter so much as long as you have a universal interpreter that can read any version of the game data file. At 11:47 a.m. 5/02/2011, you wrote: Hi, I use the generator in version 3.90 of ADRIFT to write text adventures, but I know there are people that use version 4.00. Other than the fact that version 3.90 is free, as opposed to 4.00 which you have to pay for to remove restrictions on the number of rooms, tasks, etc., is one version better than the other? I remember trying version 4.00 a few years ago, but promptly went back to 3.90 because some fields weren't being read properly or something. Now, however, I'm wondering if I should start using that version instead. Thanks. Yours Sincerely, Kelly John Sapergia For information regarding my Internet radio shows, links to my favorite sites, and more, visit my personal website at http://www.ksapergia.net/. If you need jingles, voiceovers and music for your project at an affordable price, visit KJS Productions at: http://www.kjsproductions.com/. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Inform VS. Adrift
hmm I play inform also hugo i have never run any addrift games but then I have never bothered so much. What about the html tads, either old tads2 or tads3 I run a lot of games with that. At 05:32 p.m. 5/02/2011, you wrote: Hi all, Well, I originally wanted to make this game in BGT, but decided that another way I can do it would be to make it a text adventure. I'm pretty good with BGT concepts, however what still confuses me is when I start messing around with sound positioning. BGT has made it easy to make code understandable, like I can go into the Battle Zone code, look at it, and get the gist of what everything means, except sound positioning and player position and whether it's 6, 20 or whatever. So, as to my question: I was wondering what limits I have with adrift VS. Inform? I looked at Inform and while it does seem easy to begin with, from a design standpoint it was hard for me to figure out what I wanted to do and translate it into code. Even though the code is in English it gave me a headache after a while trying to understand everything when I want to figure out how to do a specific thing. Adrift seems more simpler, but with that simple functionality what will it take away from my game VS. using Inform? Thanks. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Confusion about getting past the first level in MOTA.
On Fri, Feb 04, 2011 at 12:38:45PM -0600, Hayden Presley wrote: Well...Shades ofDoom isnt' exactly Doom, per say, but it is certainly based off of it. It's definitely worth a look, [My Reply:] Thanks, but I googled it as soon as I'd seen it mentioned and went and grabbed the mp3, at least and listened to that. Not entirely sure I will buy it unless there's some way to speed up the narrator's voice, because my computer speaking to me that slowly might drive me bugnutz, especially in the middle of live fire. What I'd really love to see, and pay $300 to own, would be an accessible version of Aces of the Deep by Dynamix, one of the most historically accurate WW2 German U-Boat simulations, right down to the sonar limitations of each period of the war, to the replacement of mines with hedgehogs, to radio coordinated ASW tactics. I never once made it to 1943, but the Captain did everything by ear thru the sonarman's reports of direction and estimates. Can't get much more nerve wracking than trying to dodge depth charges in a 200 yard-long ship at the speed of a bicycle. It had just about everything tossed in from inclement weather affecting visibility and torpedo accuracy, to depth charging seaplanes and using snorkels later on in the war to avoid them. If you knew your history, you could wrack up some serious tonnage early in the war, just by knowing how to dodge sonar. At the earliest part of the war, sonar could only go from left to right. At night on the surface, where your low silhouette was extremely hard to see, you were safe, and it was easier just to change depth to avoid the beam than maneuvering from left to right in a big, slow sub. I could listen to those diesels purr for hours, waiting for something to come within reach, then chase it down and kill it. If it was a convoy, radio it in and wait for the wolfpack to assemble, shadowing them while a bunch of very ticked off convoy escorts tried to find, sink, or drive me away long enough to lose their sheep. I dunno, maybe it's just the Navy in me speaking, but I loved it. The monotonous bits made the nerve wracking parts all the much more enjoyable, especially when I survived. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Confusion about getting past the first level in MOTA.
On Fri, Feb 04, 2011 at 02:24:34PM -0500, Thomas Ward wrote: However, I notice like me you are a Linux user. Unfortunately, 99% of all accessible games are written for Windows XP. So you will probably have to get and install VMPlayer and a copy of XP to run most of these games. [My Reply:] Hi Thomas, Never! Mickeysoft will only touch my home-built 24Gx4TB Quad-Core with twin blue-ray and SB XFi Titanium sound over my dead body!!! Besides, I have a cheesy Core-Duo Dell laptop with XP Pro on it. .grins. Only have NVDA for a screen reader, though. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.