Re: [android-developers] Physical address is required for paid apps or in-app purchases

2014-09-19 Thread Keith Wiley
I didn't see it either. I think the description is that it will appear by the 30th, so presumably the settings page is going to change and have a physical address space in the next few weeks. After that, I guess anyone can look up where I live and come by and harass me at my home, so, that'll

[android-developers] Did Google just kill MobFox?

2013-08-27 Thread Keith Wiley
I admit I haven't logged into my developer console in a few days, but when I did this morning I saw a message that there are new guidelines to agree to and that existing apps not in compliance might be removed 30 days hence (less than 30 since I missed a few days). Part of the new agreement

[android-developers] Re: Did Google just kill MobFox?

2013-08-27 Thread Keith Wiley
Fair enough. Thanks for the info. That leaves me rather confused though. What is the point of third party systems like MobFox? How do they work? Is their entire business model predicated on hoping confused developers such as myself will accidentally violate the Google TOS? That strikes me

[android-developers] Re: Did Google just kill MobFox?

2013-08-27 Thread Keith Wiley
WAIT. Oh man am I confused. I'm sorry. I use MobFox for my in-app ads (as opposed to whatever ad system Google supports, AdMob I believe), but my in-app purchases are processed using Google. Yeesh! In fact, IIRC, I coded up both MobFox and AdMob ads and can switch to use either, both, or

Re: [android-developers] Re: Did Google just kill MobFox?

2013-08-27 Thread Keith Wiley
Like I said in an earlier response, I was confusing in-app ads and in-app purchases. This entire thread (my original question) is essentially invalid. Please disregard. Sorry. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to

Re: [android-developers] Re: How to delete app in new console

2012-12-22 Thread Keith Wiley
On Friday, December 21, 2012 6:02:10 PM UTC-8, TreKing wrote: It's also fantastic because the new app made in the new console doesn't appear in the old console, so you can't delete it that way. Womp womp. YEP! I've noticed that too. It defies rationalization. Sigh. -- You received

Re: [android-developers] Re: How to delete app in new console

2012-12-21 Thread Keith Wiley
it was published, but it is certainly different from the new console in this regard. On Friday, December 21, 2012 5:47:24 AM UTC-8, TreKing wrote: On Thu, Dec 20, 2012 at 11:04 AM, Keith Wiley kbw...@gmail.comjavascript: wrote: .in stark contrast with the old console which could explicitly

Re: [android-developers] Re: How to delete app in new console

2012-12-20 Thread Keith Wiley
I don't think we're having the same conversation here. I'm not talking about anything on the phone at all. I'm talking about the web console Android developers use to manage their apps in Google Play. I'm honestly surprised no one else has chimed in on this discussion. It seems like a

Re: [android-developers] Re: How to delete app in new console

2012-12-20 Thread Keith Wiley
Thanks, that makes a lot of sense I suppose. I haven't tried unpublishing a previously published app because I don't have a good candidate at the current time, but I do know that draft or otherwise as-yet unpublished apps offer no obvious method for removal...in stark contrast with the old

[android-developers] Re: How to delete app in new console

2012-12-19 Thread Keith Wiley
Where in the app manager is there a delete-app command? I honestly don't see it. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send

[android-developers] How to delete app in new console

2012-12-18 Thread Keith Wiley
In the old console, if you delete the last APK, the entire app goes away...for better or worse. However, in the new console there appears to be no way at all to delete an app. Is this correct? Is my console now littered with unintended apps that will persist forever? I have a version of

[android-developers] In-app purchase: Connection between merchant console and app?

2012-12-17 Thread Keith Wiley
The merchant console offers two ways to undo an order. You can cancel entire order or you can refund some money, that letter often being disabled or otherwise unavailable on recent purchases. When the developer/seller uses each of these options, what should be the corresponding signal back to

Re: [android-developers] Testing in-app purchases is incompatible with monotonically increasing Android versions

2012-12-16 Thread Keith Wiley
Aaaah, I see now. Okay. Thanks. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to

[android-developers] Testing in-app purchases is incompatible with monotonically increasing Android versions

2012-12-15 Thread Keith Wiley
I'm debugging in-app purchases. This requires me to create the app profile on the console and upload the apk (but not necessarily publish it). With an invited test gmail account, I can then test in-app purchases. The problem is, there is no way to upload changes to the app if I have to fix

Re: [android-developers] Testing in-app purchases is incompatible with monotonically increasing Android versions

2012-12-15 Thread Keith Wiley
need to increment but the versionName is the one the user sees and that one can be whatever you like afaik. On Sat, Dec 15, 2012 at 10:15 PM, Keith Wiley kbw...@gmail.comjavascript: wrote: I'm debugging in-app purchases. This requires me to create the app profile on the console

[android-developers] 2 really simple Google Wallet / in-app purchase questions

2012-12-13 Thread Keith Wiley
To test in-app purchases I need to create a second google account and add it as a test account through the dev console. I also have to attach a credit card to the account through Google Wallet so it can actually purchase my in-app items. Question: Google Wallet's webpage seems to have some

Re: [android-developers] 2 really simple Google Wallet / in-app purchase questions

2012-12-13 Thread Keith Wiley
Thanks. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options,

[android-developers] Re: When can every developer reply to reviews?

2012-12-04 Thread Keith Wiley
I'm a little confused. You posted your question on 11/29. As far as I could tell, this feature went into effect sometime around the end of November for me. I realize all the primo developers got this six months ago, but I assume that when it suddenly clicked on for me last week that it also

Re: [android-developers] Re: When can every developer reply to reviews?

2012-12-04 Thread Keith Wiley
On Tuesday, December 4, 2012 4:07:47 PM UTC-8, TreKing wrote: On Tue, Dec 4, 2012 at 4:51 PM, Keith Wiley kbw...@gmail.comjavascript: wrote: Hmm ... it might be better for my business if I don't get this feature ... :D Don't respond to comments: - Within an hour of first noticing

[android-developers] How do other developers handle IAP refunds on unmanaged purchases?

2012-12-03 Thread Keith Wiley
I'm trying to design a policy for processing (or refusing) refunds for unmanaged in-app purchases. Refunds for managed purchases are quite simple in concept since the app can simply unflip the bit that the managed purchase corresponds to. If you granted access to higher levels, you can

[android-developers] Re: How do other developers handle IAP refunds on unmanaged purchases?

2012-12-03 Thread Keith Wiley
On Monday, December 3, 2012 12:45:33 PM UTC-8, Brill Pappin wrote: Tough one and something I'm about to get into myself. As a rule we simply give anyone a refund who asks, but in app, unmanaged purchased would be much tougher to handle. Sure, I always refund actual baseline app purchases

[android-developers] Re: How do other developers handle IAP refunds on unmanaged purchases?

2012-12-03 Thread Keith Wiley
Thanks! I really appreciate you sharing that with us. I suppose part of my problem is that I'm not sure what the refund experience is like from the user's end. I'm not even sure *how* an IAP refund is requested. Since I know it isn't supported proper through Google Play (as opposed to app

[android-developers] Best approach for incorporating in-app purchase demo code into real project.

2012-11-30 Thread Keith Wiley
The 'Dungeons' demo code goes to some length to emphasize the security issues involved in implementing in-app purchases. One thing it makes some issue of is being careful about dropping the demo code into an existing project as opposed to reimplementing it from scratch (ugh). I'm using

[android-developers] Re: Best approach for incorporating in-app purchase demo code into real project.

2012-11-30 Thread Keith Wiley
*CodeDefender* - *ProGuard*. Sorry for the confusion. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to

[android-developers] Re: You need to enter a valid Youtube address.

2012-11-19 Thread Keith Wiley
Incidentally, I don't think the problem is my video. For example, I found another app on the market, not my app, which had a video. I attempted to attach the youtube URL to that video to my app (just to test of course) and I got the same error. Presumably, the URL format in my first post in

[android-developers] Re: You need to enter a valid Youtube address.

2012-11-19 Thread Keith Wiley
I also tried the youtube short URL, btw, i.e., http://youtu.be/XXX. http://youtu.be/KmBVrga0mGw -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe

Re: [android-developers] You need to enter a valid Youtube address.

2012-11-19 Thread Keith Wiley
On Monday, November 19, 2012 3:13:32 AM UTC-8, TreKing wrote: Does this occur on both the old console and the new version they're working on? That's an excellent question. Unfortunately, I can't test it. When I revert to the old system I can't see the new app I am preparing at

Re: [android-developers] Re: You need to enter a valid Youtube address.

2012-11-19 Thread Keith Wiley
I couldn't get that to work. Did you add it using the old console system or the new one? On Monday, November 19, 2012 1:08:14 AM UTC-8, Ralph Bergmann wrote: Am 19.11.12 09:39, schrieb Keith Wiley: I also tried the youtube short URL, btw, i.e., http://youtu.be/XXX . http

Re: [android-developers] You need to enter a valid Youtube address.

2012-11-19 Thread Keith Wiley
On Monday, November 19, 2012 3:13:32 AM UTC-8, TreKing wrote: Does this occur on both the old console and the new version they're working on? God! That was a good suggestion, but it didn't work. I recreated my entire app in the old system (so now it is duplicated with an in-progress

[android-developers] Re: You need to enter a valid Youtube address.

2012-11-19 Thread Keith Wiley
So, I have sort of found the problem and solution. This is really really weird. If I type a youtube address into FireFox or click on a youtube clip in youtube to go to that video, it automatically forwards to https even if I start with http. If I copy/paste the https URL into the dev

[android-developers] You need to enter a valid Youtube address.

2012-11-18 Thread Keith Wiley
I realize this issue is not really about Android development, but ever since the Android Market Forum went away, I have not been sure where developers should discuss Google Play Store administration problems. If you know a better place than this group, please politely inform me, I would

[android-developers] ProGuard docs are inconsistent with the actual config files

2012-11-11 Thread Keith Wiley
I'm working off these instructions, which as you can see are a proper and formal component of the official Android dev docs: *http://developer.android.com/tools/help/proguard.html* (Side-note: that file has no date written on it and no applicable Android SDK version written on it; it is

[android-developers] Re: (Http)URLConnection.setUseCaches(false) isn't working

2012-11-03 Thread Keith Wiley
and/or response: Your android client app' request: If-None-Match: **, If-Modified-Since: **, If-Unmodified-Since: ** Your server's response: Cache-Control: *no-cache*, ETag: *x* On Friday, November 2, 2012 2:40:57 AM UTC-4, Keith Wiley wrote: I guess one solution that seems to show

Re: [android-developers] Is the 'back' button still kosher?

2012-11-02 Thread Keith Wiley
:41 AM, Keith Wiley kbw...@gmail.comjavascript: wrote: My understanding is that modern Android best practice is to not use the system-level menu button or system-level options menu anymore since such buttons are frequently difficult to access or even absent on some devices. I have gutted

[android-developers] (Http)URLConnection.setUseCaches(false) isn't working

2012-11-02 Thread Keith Wiley
A few weeks ago I mentioned that I was experiencing unwanted http caching (I mentioned it here because I wasn't sure if the cause of the problem was the Android OS performing the caching in a way that didn't make sense to me). At the time, it was suggested that I experiment with getUseCaches()

[android-developers] Re: (Http)URLConnection.setUseCaches(false) isn't working

2012-11-02 Thread Keith Wiley
I guess one solution that seems to show promise is appending an unused randomized GET variable to the end of the URL. That seems pretty hackish though. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to

Re: [android-developers] Is the 'back' button still kosher?

2012-11-02 Thread Keith Wiley
AM UTC-7, latimerius wrote: On Fri, Nov 2, 2012 at 1:02 PM, Mark Murphy mmu...@commonsware.comjavascript: wrote: On Fri, Nov 2, 2012 at 2:10 AM, Keith Wiley kbw...@gmail.comjavascript: wrote: All right. I brought this up a few weeks ago on this list and some of the advice

[android-developers] Re: (Http)URLConnection.setUseCaches(false) isn't working

2012-11-02 Thread Keith Wiley
WiFi or your phone's data connection? I saw this strange issue with this Origami Iris game where it would somehow load a page from the cache if I used my MetroPCS connection. Didn't happen on Wifi though. Very weird. On Friday, November 2, 2012 1:27:38 AM UTC-5, Keith Wiley wrote

Re: [android-developers] Re: (Http)URLConnection.setUseCaches(false) isn't working

2012-11-02 Thread Keith Wiley
I haven't considered testing different kinds of connections...I figured the phone was responsible for the caching and the issue was unrelated to the connection...but I could test it. For that matter, it could be the fault of the particular phone (perhaps this phone caches http data without

[android-developers] Is the 'back' button still kosher?

2012-11-01 Thread Keith Wiley
My understanding is that modern Android best practice is to not use the system-level menu button or system-level options menu anymore since such buttons are frequently difficult to access or even absent on some devices. I have gutted all menu access from my app as a result (I admit, it is

[android-developers] Does Android cache http-requested data?

2012-10-14 Thread Keith Wiley
Does Android cache http-requested data? I keep a small text file with various app-settings on my webserver. When my app launches, it sends an http request to my webserver to grab the text file and retrieve the settings. This enables me to update the settings of an app installed on a phone in

Re: [android-developers] Does Android cache http-requested data?

2012-10-14 Thread Keith Wiley
Thanks, I'll definitely look into that. I can see that it the cache value is set to true but I can't test whether turning it off fixes the problem right now. I'll try it later. That seems like a very strong possibility for this issue. Thanks again. -- You received this message because you

[android-developers] Re: Does Android cache http-requested data?

2012-10-14 Thread Keith Wiley
Thanks for the great feedback on this everyone! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to

[android-developers] Detect AdMob AdView tap?

2012-10-04 Thread Keith Wiley
I would like to detect (and then pass on through) AdMob clicks but I'm not sure how to do this. My efforts so far have not been entirely fruitful. Has anyone done this before? I overrode the AdView class and detected touch events in onInterceptEvent(), but only tap events actually trigger an

[android-developers] Nexus 7 has no menu button?

2012-09-19 Thread Keith Wiley
I don't have access to a Nexus 7 but I'm getting feedback from users that they can't access the menus in my app...like, at all...which I find perplexing since I use the same standard menus that all Android apps use (including the Android home-screen). If the Nexus 7 doesn't have a relatively

[android-developers] Re: Nexus 7 has no menu button?

2012-09-19 Thread Keith Wiley
Right, so since it targets a very old SDK, you're saying they should be able to simply access the menus through an option in the system bar. In other words, these people don't know how to use their tablets; their problem has nothing to do with my app being incompatible with their device, or

[android-developers] Re: Nexus 7 has no menu button?

2012-09-19 Thread Keith Wiley
On Wednesday, September 19, 2012 1:58:42 PM UTC-7, bob wrote: *Many of the latest Android devices have eliminated the hard menu key found on earlier hardware. Consequently, it's now the responsibility of app developers to include soft menu keys in their apps. * * * Um, forgive me, but

Re: [android-developers] Re: Nexus 7 has no menu button?

2012-09-19 Thread Keith Wiley
. So you should update your app. On Sep 19, 2012 11:08 PM, Keith Wiley kbw...@gmail.com javascript: wrote: On Wednesday, September 19, 2012 1:58:42 PM UTC-7, bob wrote: *Many of the latest Android devices have eliminated the hard menu key found on earlier hardware. Consequently, it's now

Re: [android-developers] Re: Nexus 7 has no menu button?

2012-09-19 Thread Keith Wiley
! On Wednesday, September 19, 2012 2:47:56 PM UTC-7, Fran wrote: What's your app? Is on Google play? On Sep 19, 2012 11:36 PM, Keith Wiley kbw...@gmail.com javascript: wrote: Well, that's fair. I'm not denying the the current release is a little old and targets older SDKs. The app could

Re: [android-developers] Re: Nexus 7 has no menu button?

2012-09-19 Thread Keith Wiley
: On Wed, Sep 19, 2012 at 5:33 PM, Keith Wiley kbw...@gmail.comjavascript: wrote: I'll have to try to find a Nexus to test it on myself to be absolutely certain of the circumstances. Or, test it on an emulator where you have disabled support for the MENU button. -- Mark Murphy (a Commons

Re: [android-developers] Re: Nexus 7 has no menu button?

2012-09-19 Thread Keith Wiley
no menu button? What's your app? Is on Google play? On Sep 19, 2012 11:36 PM, Keith Wiley kbw...@gmail.com javascript: wrote: Well, that's fair. I'm not denying the the current release is a little old and targets older SDKs. The app could certainly benefit from some sprucing up. However

Re: [android-developers] Re: Nexus 7 has no menu button?

2012-09-19 Thread Keith Wiley
: Why it needs permission to call phone numbers? I rather like to try it on my N7, but no with such permission, indeed. On Sep 19, 2012 11:53 PM, Keith Wiley kbw...@gmail.com javascript: wrote: Shead Spreet Lite. I would also be curious about WildSpectra Mobile Lite. Since they are built

Re: [android-developers] Re: Nexus 7 has no menu button?

2012-09-19 Thread Keith Wiley
Thanks. On Wednesday, September 19, 2012 3:14:11 PM UTC-7, Mark Murphy (a Commons Guy) wrote: On Wed, Sep 19, 2012 at 5:51 PM, Keith Wiley kbw...@gmail.comjavascript: wrote: Shead Spreet Lite. I would also be curious about WildSpectra Mobile Lite. Since they are built in very

Re: [android-developers] Re: Nexus 7 has no menu button?

2012-09-19 Thread Keith Wiley
, September 19, 2012 3:31:30 PM UTC-7, Mark Murphy (a Commons Guy) wrote: On Wed, Sep 19, 2012 at 6:24 PM, Keith Wiley kbw...@gmail.comjavascript: wrote: The ability to jump to the phone dialer was a specific user request (not even my idea) to enable users to tap phone numbers in spread

Re: [android-developers] Re: Nexus 7 has no menu button?

2012-09-19 Thread Keith Wiley
it. On Wednesday, September 19, 2012 3:09:30 PM UTC-7, Fran wrote: Why it needs permission to call phone numbers? I rather like to try it on my N7, but no with such permission, indeed. On Sep 19, 2012 11:53 PM, Keith Wiley kbw...@gmail.com wrote: Shead Spreet Lite. I would also be curious about

[android-developers] Re: Market device-filtering question

2012-03-18 Thread Keith Wiley
/guide/topics/manifest/uses-feature-eleme... On Sat, Mar 17, 2012 at 2:12 PM, Keith Wiley kbwi...@gmail.com wrote: I realize this question is more about the market than android code development, but by Google's own admission they have completely shut down the market forums coincident

[android-developers] Re: Market device-filtering question

2012-03-18 Thread Keith Wiley
On Mar 18, 8:48 am, Mark Murphy mmur...@commonsware.com wrote: On Sun, Mar 18, 2012 at 11:27 AM, Keith Wiley kbwi...@gmail.com wrote: Thanks for responding.  Here's my permission list:        uses-permission android:name=android.permission.INTERNET /        uses-permission android:name

[android-developers] Re: Market device-filtering question

2012-03-18 Thread Keith Wiley
Looks like this is the trick: uses-feature android:name=android.hardware.telephony android:required=false / ...plus a few related entries for location access, etc. Thanks again. Cheers! -- You received this message because you are subscribed to the Google Groups Android Developers group. To

[android-developers] Market device-filtering question

2012-03-17 Thread Keith Wiley
I realize this question is more about the market than android code development, but by Google's own admission they have completely shut down the market forums coincident with the switch to Google Play, and my question *is* about how to properly configure an app for the market, so that's sort of a

[android-developers] avds not visible

2012-03-10 Thread Keith Wiley
My app is built against the 3.0 SDK (which I think is the equivalent of android 11 or something like that, I can't keep these numbers straight) but the manifest specifies merely min sdk 3 and target sdk 4 (3 should be 1.6 if I recall correctly). I have a phone running 2.3.3. and I have various

[android-developers] Re: avds not visible

2012-03-10 Thread Keith Wiley
Whoops, like I said, the manifest specifies min 3 and target 4. That's OS 1.5 and 1.6 respectively. I suggest 3 was 1.6 earlier which is incorrect. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to

[android-developers] -audio coreaudio no longer works

2012-03-10 Thread Keith Wiley
I used to be able to simulate audio recording in the emulator by passing in -audio coreaudio. Something has changed though (I've undergone several SDK updates of course) and now my app doesn't get any audio. It initializes AudioRecord just fine but each call to mAudioRecord.read() leaves the

[android-developers] Re: -audio coreaudio no longer works

2012-03-10 Thread Keith Wiley
Sorry, I figured it out. I had to edit the AVD and explicitly add audio support to the parameters. I don't recall doing that before, but it made sense when I saw it. Head's up to anyone else having similar problems. Cheers! On Mar 10, 7:51 pm, Keith Wiley kbwi...@gmail.com wrote: I used

[android-developers] Re: Logcat is broken every time phone is unplugged

2012-01-24 Thread Keith Wiley
The following appears in the Console window when I plug the usb cable into the phone. Any ideas? [2012-01-24 18:27:21 - Unexpected error while launching logcat. Try reselecting the device.] device not found com.android.ddmlib.AdbCommandRejectedException: device not found at

[android-developers] Run mode engages debug mode!

2012-01-18 Thread Keith Wiley
I have generally run in either run mode or debug mode depending on my needs, using the former if I want to see the app run considerably faster but still observe the logcat. All of a sudden, out of the blue, run mode starts in debug mode every time. I have to click the detach button to get it

[android-developers] Logcat is broken every time phone is unplugged

2012-01-14 Thread Keith Wiley
Every time the phone is unplugged from USB, the logcat is permanently corrupted in that the when the phone is reconnected, logcat does not reestablish. Restarting an app, either in debug or run mode produces zero logcat output after that point. Closing the logcat window view and reopening it has

[android-developers] Re: Logcat is broken every time phone is unplugged

2012-01-14 Thread Keith Wiley
mmur...@commonsware.com wrote: I haven't seen that on any of my devices. What's the phone? On Sat, Jan 14, 2012 at 3:24 PM, Keith Wiley kbwi...@gmail.com wrote: Every time the phone is unplugged from USB, the logcat is permanently corrupted in that the when the phone is reconnected

[android-developers] Re: Logcat is broken every time phone is unplugged

2012-01-14 Thread Keith Wiley
Hmmm, okay. I don't have one that fits the G1's connecter, but I'll consider the suggestion. Sigh. On Jan 14, 12:47 pm, Mark Murphy mmur...@commonsware.com wrote: Perhaps try a different micro USB cable. -- You received this message because you are subscribed to the Google Groups Android

[android-developers] Re: Custom contextual menu options don't appear

2011-08-15 Thread Keith Wiley
I hate to do a bump, but this is a real error (two independent reports) and it definitely phone or model specific (1000s of people have never reported any such error even though it would be obvious to practically anyone who tried to use the app for more than a few minutes). I don't know what

[android-developers] Re: Custom contextual menu options don't appear

2011-08-15 Thread Keith Wiley
I see the other thread now. I'll pick it up from there. Thanks. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to

[android-developers] Custom contextual menu options don't appear

2011-08-07 Thread Keith Wiley
I am getting bug reports from a very small number of users (two so far) that my custom contextual menu options don't appear and are therefore unavailable. This is in an app that has been around for several years and has an installed customer base of around 130,000. I have only had two such bug

[android-developers] Intercept/override context menu on EditText long-press?

2011-04-24 Thread Keith Wiley
I want to intercept an EditText long-press and do something with it other than present a contextual menu. Obviously, I cannot simply disable the GestureDetector's long press detection because I do in fact want to use the long press. By the time onCreateContextMenu() is called, it seems to be too

[android-developers] Re: Intercept/override context menu on EditText long-press?

2011-04-24 Thread Keith Wiley
Sorry, quick followup. The EditText in question is a subclass of my own creation, not just a generic EditText. It already extends EditText and implements TextWatcher, OnKeyListener, OnGestureListener, and GestureDetector.OnDoubleTapListener for various uses. Thanks again. -- You received this

[android-developers] Re: Intercept/override context menu on EditText long-press?

2011-04-24 Thread Keith Wiley
On Apr 24, 3:02 pm, Mark Murphy mmur...@commonsware.com wrote: On Sun, Apr 24, 2011 at 5:54 PM, Keith Wiley kbwi...@gmail.com wrote: I want to intercept an EditText long-press and do something with it other than present a contextual menu. Please don't. Users will expect the standard

[android-developers] Re: Intercept/override context menu on EditText long-press?

2011-04-24 Thread Keith Wiley
Just to wrap up this thread for anyone else who finds it and is looking for relevant information, I was able to achieve the intended goal by overriding showContextMenu() and either passing the call up to the super class or dropping the call on the floor. So when my app detects a double or triple

[android-developers] Re: Intercept/override context menu on EditText long-press?

2011-04-24 Thread Keith Wiley
On Apr 24, 4:38 pm, Mark Murphy mmur...@commonsware.com wrote: On Sun, Apr 24, 2011 at 6:36 PM, Keith Wiley kbwi...@gmail.com wrote: You have all this stuff for every other touch operation known to humanity, apparently, yet you can't just leave the long-press alone to do what an EditText

[android-developers] Re: Intercept/override context menu on EditText long-press?

2011-04-24 Thread Keith Wiley
On Apr 24, 5:00 pm, Mark Murphy mmur...@commonsware.com wrote: On Sun, Apr 24, 2011 at 7:49 PM, Keith Wiley kbwi...@gmail.com wrote: ...and to wrap up the philosophical argument that this thread unintentionally flared, I really don't see why double or triple tap long presses should

[android-developers] Re: Intercept/override context menu on EditText long-press?

2011-04-24 Thread Keith Wiley
We're talking around each other a little bit as the posts interweave. Reading the thread in post order will come off needlessly argumentative in posterity. Unless I find that my solution is not working as expected, I'm declared peace made. Cheers! -- You received this message because you are

[android-developers] Re: dispatchTouchEvent which view hit?

2011-04-21 Thread Keith Wiley
, you can look at the position of the event and find the view that is under it. On Tue, Apr 19, 2011 at 7:48 AM, Keith Wiley kbwi...@gmail.com wrote: So, I have two views, a background that covers the screen, and an EditText that I reposition over the screen at various times.  They both

[android-developers] How to initialize visibly gone UI elements?

2011-04-21 Thread Keith Wiley
I have a large layout and I hide whole sections of it at a time by wrapping numerous related UI elements in a sublayout and toggling that sublayout's visibility between visible and gone via a button (which is obvious not contained within the sublayout itself). I want to start with all these

[android-developers] Re: How to initialize visibly gone UI elements?

2011-04-21 Thread Keith Wiley
. On Thu, Apr 21, 2011 at 9:21 AM, Keith Wiley kbwi...@gmail.com wrote: I have a large layout and I hide whole sections of it at a time by wrapping numerous related UI elements in a sublayout and toggling that sublayout's visibility between visible and gone via a button (which is obvious

[android-developers] Re: How to initialize visibly gone UI elements?

2011-04-21 Thread Keith Wiley
I have determined the discrepancy. Your code calls getSelectedItem() on the spinner. Mine calls getSelectedTextView(). In your case, you get a non-null response regardless of the visible status. In mine, I get a null if it is initially gone, but I get a TextView if it is initially visible.

[android-developers] Re: How to initialize visibly gone UI elements?

2011-04-21 Thread Keith Wiley
or a null, which is both dangerous and somewhat arbitrary...not random of course, but slightly arbitrary. I'm just pointing that out, I'm not arguing against the optimization necessarily. On Apr 21, 8:24 am, Mark Murphy mmur...@commonsware.com wrote: On Thu, Apr 21, 2011 at 11:17 AM, Keith Wiley

[android-developers] Re: dispatchTouchEvent which view hit?

2011-04-19 Thread Keith Wiley
to dispatch to the child. On Mon, Apr 18, 2011 at 7:07 PM, Keith Wiley kbwi...@gmail.com wrote: Given the MotionEvent received dispatchTouchEvent(), is there anyway to determine at that time which view received (or is about to receive) the event, assuming it is a down event I suppose? -- You

[android-developers] dispatchTouchEvent which view hit?

2011-04-18 Thread Keith Wiley
Given the MotionEvent received dispatchTouchEvent(), is there anyway to determine at that time which view received (or is about to receive) the event, assuming it is a down event I suppose? -- You received this message because you are subscribed to the Google Groups Android Developers group. To

[android-developers] eclipse/sdk combo crash

2011-03-24 Thread Keith Wiley
If I right-click the res folder of a project, I can create a menu folder. If I right click that folder and try to create a menu.xml file, eclipse hangs. I have to force quit it. After relaunching eclipse, menu.xml is there. I've seen this behavior on two different computers now. If I then try

[android-developers] Emulator doesn't recognize -audio-in option

2011-03-22 Thread Keith Wiley
I've been using -audio-in core-audio two years without any trouble. I just bought a new computer, install eclipse and the SDK, and now I can't run the emulator anymore. It says: .. Emulator] unknown option: -audio-in I haven't found any obvious documents online saying this setting is

[android-developers] Re: Emulator doesn't recognize -audio-in option

2011-03-22 Thread Keith Wiley
Admittedly, running the emulator with -help suggested that the flag had been changed from -audio-in to -audio. Implementing that change seems to have fixed the problem. Are these kinds of version-dependent changes documented? I'm sure I missed something obvious, but it didn't show up on the

[android-developers] ImageView hardcoded into layout referencing drawable resources

2011-02-19 Thread Keith Wiley
If I reference a drawable in the drawable directory, I see the image in my layout, but if I reference a drawable in the drawable-hdpi directory, I don't see it (but I don't get an error of any sort either). I want to include the app icon on the splash screen, and would prefer to use the high-res

[android-developers] Re: ImageView hardcoded into layout referencing drawable resources

2011-02-19 Thread Keith Wiley
.  When you say you don't see it are you sure you are on a high-density device? See here for more info:http://developer.android.com/guide/topics/resources/providing-resourc... Hope that helps, Justin On Sat, Feb 19, 2011 at 5:17 PM, Keith Wiley kbwi...@gmail.com wrote: If I reference

[android-developers] Where to report app update problems?

2011-02-06 Thread Keith Wiley
I'm not sure if this is a Market problem or a developer problem...it isn't a coding issue per se...I just don't know where to report it. I can't update my app. I go my market publisher webpage and see a list of my apps. I click on one of them to update it. It's a free app btw. All I want to

[android-developers] Re: Where to report app update problems?

2011-02-06 Thread Keith Wiley
On Feb 6, 10:01 am, JP joachim.pfeif...@gmail.com wrote: On Feb 6, 9:20 am, Keith Wiley kbwi...@gmail.com wrote:  I scroll down to find the problem and see that many countries now say Invalid price in red writing with a red box (those messages weren't there before I clicked Save

[android-developers] Re: Fast way to write and read buffered data from AudioRecord

2011-01-05 Thread Keith Wiley
On Jan 5, 12:57 am, Serdel adam.lichwierow...@gmail.com wrote: I have accomplished sth. by using the ByteArrayOutputStream - I divide the recorder short sample into 2 bytes. Thats again - not as efficient as It could be but significantly faster than ArrayList Regarding your code.

[android-developers] external or usb mic for audio recording?

2011-01-04 Thread Keith Wiley
I realize that MediaRecorder.AudioSource supports several input sources, although I think they all boil down to one of two physical sources: either a microphone on the bottom for phone-style-speaking and one on the back for camcorder recording (on phones that have such a secondary mic)...but do

[android-developers] Re: Fast way to write and read buffered data from AudioRecord

2011-01-04 Thread Keith Wiley
On Jan 4, 12:41 am, Serdel adam.lichwierow...@gmail.com wrote: How do you predict the size of the destination array? I mean I think you also copy the samples from audiostream into a smaller temp buffer and then into your dest. larger one - if you use an array for the dest. one how do you set

[android-developers] Re: Fast way to write and read buffered data from AudioRecord

2011-01-04 Thread Keith Wiley
On Jan 4, 12:41 am, Serdel adam.lichwierow...@gmail.com wrote: How do you predict the size of the destination array? I mean I think you also copy the samples from audiostream into a smaller temp buffer and then into your dest. larger one - if you use an array for the dest. one how do you set

[android-developers] Re: external or usb mic for audio recording?

2011-01-04 Thread Keith Wiley
frankgru...@googlemail.com wrote: IMHO a usb microphone would require usb host functionality and support for human device interface .. Their is in my eyes no out of the box support for this. On 4 Jan., 09:03, Keith Wiley kbwi...@gmail.com wrote: I realize that MediaRecorder.AudioSource

[android-developers] Re: Fast way to write and read buffered data from AudioRecord

2011-01-03 Thread Keith Wiley
In my audio app I just use System.arraycopy() to transfer samples from the recording buffer to a secondary buffer for real-time processing. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to

[android-developers] Eclipse never sees AVDs anymore

2011-01-02 Thread Keith Wiley
I recently upgraded to Helios and installed the latest and greatest SDK, ADT, and everything else I could think of. Eclipse no longer sees the AVDs when launching (debugging) the app. I tried deleting all my old AVDs and making new ones, but it's just hopeless, nothing fixes the problem. It

[android-developers] Re: Eclipse never sees AVDs anymore

2011-01-02 Thread Keith Wiley
On Jan 2, 8:00 pm, Nikolay Elenkov nikolay.elen...@gmail.com wrote: On Mon, Jan 3, 2011 at 8:18 AM, Keith Wiley kbwi...@gmail.com wrote: It's frustrating to have to manually launch the AVD now.  I certainly did not have to do this before.  I'm running Eclipse Helios, with ADT 8.0.1

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