Re: [Flightgear-devel] control surface normalization

2004-12-17 Thread Gordan Sikic
Hi, Pilots are taught to think in terms of pressure on stick not displacement. That is part of the reason that the F-16 is built the way it is. Thats OK, I agree, with one small change: pilots are not *taught* to think in terms in terms of pressure on stick. It is the natural way of sensing the

Re: [Flightgear-devel] control surface normalization

2004-12-17 Thread Erik Hofman
Curtis L. Olson wrote: Erik Hofman wrote: Personally, I would be in favor of using angles to describe the positions of left/right aileron, elevator, rudder and nose/tail wheel. Please, not for the wheels. Really. It doesn't probably matter too much for 3d animation if your conversion factor

Re: [Flightgear-devel] control surface normalization

2004-12-17 Thread Erik Hofman
Jim Wilson wrote: This is just what was going through my mind when reading this discussion. Jon's concern is quite valid, but there are problems. As I work through these concepts in my mind, I can see that although the current method sounds more complicated for the 3D animator, having to deal

Re: [Flightgear-devel] control surface normalization

2004-12-17 Thread Erik Hofman
Jon S Berndt wrote: On Thu, 16 Dec 2004 20:47:03 - Jim Wilson wrote: It might be useful for someone to work through the values as that would be report for the various stages of deployment on a 747 flap system. As Richard message suggests here the detail required by the 3D modeler is

Re: [Flightgear-devel] control surface normalization

2004-12-17 Thread Arnt Karlsen
On Fri, 17 Dec 2004 09:22:17 +0100, Gordan wrote in message [EMAIL PROTECTED]: Hi, Pilots are taught to think in terms of pressure on stick not displacement. That is part of the reason that the F-16 is built the way it is. ..this used to be the doctrine in at least the 1980'ies in the

RE: [Flightgear-devel] control surface normalization

2004-12-17 Thread Jon Berndt
Curtis L. Olson wrote: Erik Hofman wrote: Personally, I would be in favor of using angles to describe the positions of left/right aileron, elevator, rudder and nose/tail wheel. Please, not for the wheels. Really. It doesn't probably matter too much for 3d animation if your

RE: [Flightgear-devel] control surface normalization

2004-12-17 Thread Jon Berndt
On Behalf Of Arnt Karlsen On Fri, 17 Dec 2004 09:22:17 +0100, Gordan wrote in message [EMAIL PROTECTED]: Hi, Pilots are taught to think in terms of pressure on stick not displacement. That is part of the reason that the F-16 is built the way it is. ..this used to be the doctrine

Re: [Flightgear-devel] control surface normalization

2004-12-17 Thread Erik Hofman
Jon Berndt wrote: (And If you don't believe me, start to work on the gear animations of the Fokker-50 in degrees (0 - 90 degrees). If you manage to get that working we could start talking again). I think this illustrates the futility of trying to use a one-size-fits-all animation strategy. It

RE: [Flightgear-devel] control surface normalization

2004-12-17 Thread Jon Berndt
Also, ask yourself the question, does the normalized value of, say, 0.5 really correspond to 30 degrees of flaps when the total range is 0 to 60? It should be, if the FDM does it's thing right. Erik Not so fast. Aero tables might be indexed for flaps based on angle. If the flaps are

RE: [Flightgear-devel] control surface normalization

2004-12-17 Thread Jon Berndt
Curtis L. Olson wrote: It doesn't probably matter too much for 3d animation if your conversion factor get's you close. There is another thing, all doors, struts and support bars are animated based on the gear extension. While the main gear extension might be perfectly valid in degrees,

Re: [Flightgear-devel] control surface normalization

2004-12-17 Thread Erik Hofman
Jon Berndt wrote: Also, ask yourself the question, does the normalized value of, say, 0.5 really correspond to 30 degrees of flaps when the total range is 0 to 60? It should be, if the FDM does it's thing right. Erik Not so fast. Aero tables might be indexed for flaps based on angle. If the

RE: [Flightgear-devel] control surface normalization

2004-12-17 Thread Jon Berndt
Jon Berndt wrote: good chance that you're not going to get exactly 30 degrees flaps. The actuator mechnism probably won't linearly extend the flaps due to the compound nature of the flap mechanisms. If that is the case the FDM should know about it more than anything else IMHO.

RE: [Flightgear-devel] control surface normalization

2004-12-17 Thread Jon Berndt
Boy, do I enjoy a vigorous debate, especially when I am right. Unfortunately, in this case, I appears that I did not consider all the needs of the animation system. Neither one should have to be designed to make up for something the other doesn't do. So I think the best thing to do, as we've

Re: [Flightgear-devel] control surface normalization

2004-12-17 Thread Arnt Karlsen
On Fri, 17 Dec 2004 07:32:04 -0600, Jon wrote in message [EMAIL PROTECTED]: On Behalf Of Arnt Karlsen On Fri, 17 Dec 2004 09:22:17 +0100, Gordan wrote in message [EMAIL PROTECTED]: Hi, Pilots are taught to think in terms of pressure on stick not displacement. That is part

RE: [Flightgear-devel] control surface normalization

2004-12-17 Thread Norman Vine
Jon Berndt writes: Boy, do I enjoy a vigorous debate, especially when I am right. Unfortunately, in this case, I appears that I did not consider all the needs of the animation system. Neither one should have to be designed to make up for something the other doesn't do. So I think the

Re: [Flightgear-devel] control surface normalization

2004-12-17 Thread Gordan Sikic
Hi Jon, output laterally, on the pedals, and front/back on the stick. I think that's why the control law diagrams I have seen use pilot stick force as the input unit. One hundred percent of the control law diagrams I have seen that include pilot inputs use force. Once more, do not make general

Re: [Flightgear-devel] control surface normalization

2004-12-17 Thread Jon S Berndt
On Fri, 17 Dec 2004 15:26:26 +0100 Gordan Sikic [EMAIL PROTECTED] wrote: Hi Jon, Once more, do not make general statements, based on a few examples. Jon wrote: One hundred percent of the control law diagrams ... emphasisI have seen/emphasis that include pilot inputs use force. There are _many_

Re: [Flightgear-devel] control surface normalization

2004-12-17 Thread Curtis L. Olson
Jon Berndt wrote: No, the FDM doesn't care about anything but commanded flap position - which will be taken to actual position through the FCS, but with JSBSim actuator dynamics are not required to be modeled. Commanded and actual positions are in degrees. As I said before, does 30 degrees flaps

Re: [Flightgear-devel] control surface normalization

2004-12-17 Thread Curtis L. Olson
Jon Berndt wrote: Boy, do I enjoy a vigorous debate, especially when I am right. Unfortunately, in this case, I appears that I did not consider all the needs of the animation system. Neither one should have to be designed to make up for something the other doesn't do. So I think the best thing to

Re: [Flightgear-devel] control surface normalization

2004-12-17 Thread Jon S Berndt
On Fri, 17 Dec 2004 10:07:47 -0600 Curtis L. Olson [EMAIL PROTECTED] wrote: Jon, the problem is: how does the interface know how to normalize the control surface positions? Where does it read the maximum limits from? The FDM is really the only piece that is going to know this information.

Re: [Flightgear-devel] control surface normalization

2004-12-17 Thread Jon S Berndt
On Fri, 17 Dec 2004 10:05:04 -0600 Curtis L. Olson [EMAIL PROTECTED] wrote: The FDM may choose to carry along with that abstraction (which makes sense) because you are concerned with getting the right performance when the lever is in the 30 degree position. It all works out in the end, but

Re: [Flightgear-devel] control surface normalization

2004-12-17 Thread Adam Dershowitz
: Re: [Flightgear-devel] control surface normalization Hi, Pilots are taught to think in terms of pressure on stick not displacement. That is part of the reason that the F-16 is built the way it is. Thats OK, I agree, with one small change: pilots are not *taught* to think in terms

Re: [Flightgear-devel] control surface normalization

2004-12-17 Thread Lee Elliott
On Thursday 16 December 2004 21:17, Jon S Berndt wrote: [snip...] Also, ask yourself the question, does the normalized value of, say, 0.5 really correspond to 30 degrees of flaps when the total range is 0 to 60? Are you not assuming a linear transition here? It doesn't have to be. LeeE

Re: [Flightgear-devel] control surface normalization

2004-12-17 Thread Lee Elliott
On Thursday 16 December 2004 22:08, Gordan Sikic wrote: [snip...] (about F16) AFAIK, it has nonmoving joystick, and force transducers, and it is normal for that plane to ise output from the transduced as a input. The original HOTAS non-moving sticks in the development a/c were changed to

RE: [Flightgear-devel] control surface normalization

2004-12-17 Thread Vivian Meazza
Lee Elliott wrote: On Thursday 16 December 2004 21:17, Jon S Berndt wrote: [snip...] Also, ask yourself the question, does the normalized value of, say, 0.5 really correspond to 30 degrees of flaps when the total range is 0 to 60? Are you not assuming a linear transition here?

Re: [Flightgear-devel] control surface normalization

2004-12-17 Thread Jon S Berndt
On Fri, 17 Dec 2004 21:51:56 - Vivian Meazza [EMAIL PROTECTED] wrote: How do FDMs handle Fowler flaps? i.e. the first part of the action extends the flap rearwards without any rotation, acting only to increase wing area, then for the rest of the action rotate downwards? Easy enough to 3d

Re: [Flightgear-devel] control surface normalization

2004-12-17 Thread Lee Elliott
On Friday 17 December 2004 21:51, Vivian Meazza wrote: Lee Elliott wrote: On Thursday 16 December 2004 21:17, Jon S Berndt wrote: [snip...] Also, ask yourself the question, does the normalized value of, say, 0.5 really correspond to 30 degrees of flaps when the total range is 0 to

RE: [Flightgear-devel] control surface normalization

2004-12-17 Thread Vivian Meazza
Lee Elliott wrote [snip...] How do FDMs handle Fowler flaps? i.e. the first part of the action extends the flap rearwards without any rotation, acting only to increase wing area, then for the rest of the action rotate downwards? Easy enough to 3d model with a normalized input:

Re: [Flightgear-devel] control surface normalization

2004-12-17 Thread Jon S Berndt
On Fri, 17 Dec 2004 22:59:35 - Vivian Meazza [EMAIL PROTECTED] wrote: Lee Elliott wrote [snip...] How do FDMs handle Fowler flaps? i.e. the first part of the action extends the flap rearwards without any rotation, acting only to increase wing area, then for the rest of the action

Re: [Flightgear-devel] control surface normalization

2004-12-17 Thread Ampere K. Hardraade
Would you mind repeating your original intention? Ampere ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] control surface normalization

2004-12-17 Thread Ampere K. Hardraade
Would you mind repeating your original intention, Jon? Ampere ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

RE: [Flightgear-devel] control surface normalization

2004-12-17 Thread Jon Berndt
Would you mind repeating your original intention, Jon? Ampere I started out with the question: Can anyone recommend a good digital camcorder? and it went downhill from there. ;-) Here was my original question: I'd like to remove the code that normalizes angular measurement, but I am told

Re: [Flightgear-devel] control surface normalization

2004-12-16 Thread Gordan Sikic
Hi, I agree with Norman. As long as control system is of concern, it is much better to use normalized units. surface deflections in degrees, and for good reason: it's natural, it's physical. From the point of view of JSBSim, normalized aerosurface Degrees are not natural, nor physical. We may

Re: [Flightgear-devel] control surface normalization

2004-12-16 Thread Erik Hofman
Curtis L. Olson wrote: I think we are limiting the discussion here to only flying control surface positions, i.e. - left aileron deflection - right aileron deflection - elevator deflection - rudder deflection - nose/tail wheel deflection. I wouldn't like this one to end up in degrees. Not because

Re: [Flightgear-devel] control surface normalization

2004-12-16 Thread Curtis L. Olson
Erik Hofman wrote: Personally, I would be in favor of using angles to describe the positions of left/right aileron, elevator, rudder and nose/tail wheel. Please, not for the wheels. Really. It doesn't probably matter too much for 3d animation if your conversion factor get's you close. However,

Re: [Flightgear-devel] control surface normalization

2004-12-16 Thread Gordan Sikic
Hi, Control law block diagrams I have seen take stick input in pounds force (pilot inputs) and output in degrees to actuators. I've never seen one that output control commands to an aerosurface actuator in a range from 0 to 1. Have you? I have seen (and I've seen more than few) control law

Re: [Flightgear-devel] control surface normalization

2004-12-16 Thread Jon S Berndt
On Thu, 16 Dec 2004 11:15:52 -0800 Richard Harke [EMAIL PROTECTED] wrote: A rotation whether in degrees or radians only makes sense if the axis of rotation is specified. This would have to be on a per aircraft basis. Also I'm sure that many if not most control surfaces do not simply rotate

Re: [Flightgear-devel] control surface normalization

2004-12-16 Thread Jon S Berndt
On Thu, 16 Dec 2004 18:21:24 +0100 Gordan Sikic [EMAIL PROTECTED] wrote: I have seen (and I've seen more than few) control law diagrams taking some generalized input (0-1 range), taking target speed, or attitude, or something,... but havent seen any, taking as a input force that pilot has to

Re: [Flightgear-devel] control surface normalization

2004-12-16 Thread Jon S Berndt
On Thu, 16 Dec 2004 20:47:03 - Jim Wilson [EMAIL PROTECTED] wrote: Jon's concern is quite valid, but there are problems. As I work through these concepts in my mind, I can see that although the current method sounds more complicated for the 3D animator, having to deal with the real

Re: [Flightgear-devel] control surface normalization

2004-12-16 Thread Jim Wilson
Jon S Berndt said: Also, ask yourself the question, does the normalized value of, say, 0.5 really correspond to 30 degrees of flaps when the total range is 0 to 60? No telling. How many angles can you discern at 50 meters on a 1600 pixel screen (not to mention 800)? :-) Also, to have

Re: [Flightgear-devel] control surface normalization

2004-12-16 Thread Gordan Sikic
Hi Jon, I see you are really mad :) Look here at the X-15 data and FCS diagram: http://jsbsim.sourceforge.net/X-15Aero.html The USAF F-16 (Block 40) FCS diagram is the same way: stick force is the input. Same with Space Shuttle control Law diagrams. The JSBSim X-15 model simulates the X-15

RE: [Flightgear-devel] control surface normalization

2004-12-16 Thread Jon Berndt
Hi, I agree with Norman. As long as control system is of concern, it is much better to use normalized units. Control law block diagrams I have seen take stick input in pounds force (pilot inputs) and output in degrees to actuators. I've never seen one that output control commands to an

Re: [Flightgear-devel] control surface normalization

2004-12-16 Thread Richard Harke
On Thursday 16 December 2004 04:06, Jon Berndt wrote: True, I've seen both. JSBSim has used both, and we accept both, but normalized units are anything but normal - you have to provide a range for it to mean anything, and as far as I can tell, there is no standard here. It's defined on a

Re: [Flightgear-devel] control surface normalization

2004-12-16 Thread Jim Wilson
Richard Harke said: A rotation whether in degrees or radians only makes sense if the axis of rotation is specified. This would have to be on a per aircraft basis. Also I'm sure that many if not most control surfaces do not simply rotate about a single axis but involve sliding motion and

Re: [Flightgear-devel] control surface normalization

2004-12-16 Thread Adam Dershowitz
Dec 2004 23:08:30 +0100 To: FlightGear developers discussions [EMAIL PROTECTED] Subject: Re: [Flightgear-devel] control surface normalization Hi Jon, I see you are really mad :) Look here at the X-15 data and FCS diagram: http://jsbsim.sourceforge.net/X-15Aero.html The USAF F-16 (Block

RE: [Flightgear-devel] control surface normalization

2004-12-15 Thread Jon Berndt
And the Simgear 3D animation code is all about taking those normalized values and translating them to a representation of degrees movement. On the surface, this doesn't make sense to me either. Changing this on the FlightGear end and making the other FDMs compatible is quite a task though.

RE: [Flightgear-devel] control surface normalization

2004-12-15 Thread Norman Vine
Jim Wilson writes: Jon Berndt said: Do 3D models use a normalized range to model aerosurface rotation, or actual degree magnitude? I've been looking at the JSBSim flight control code and the addition of the code that normalizes aerosurface (elevator, aileron, etc.) rotation positions

Re: [Flightgear-devel] control surface normalization

2004-12-15 Thread Jon S Berndt
On Wed, 15 Dec 2004 12:01:23 -0500 Norman Vine [EMAIL PROTECTED] wrote: It is realy quite simple you either have 1) an abstract class with 'Normalized units' class Control or 2) a bunch of specalized classes class Angle_Controller class Toggle_Controller class Percentage_Controller etc

Re: [Flightgear-devel] control surface normalization

2004-12-15 Thread Jon S Berndt
On Wed, 15 Dec 2004 12:30:25 -0500 Norman Vine [EMAIL PROTECTED] wrote: Curtis L. Olson writes: I think we are limiting the discussion here to only flying control surface positions, i.e. As you point out those are only a small subset of the Control class abstaction. So specialize these if

RE: [Flightgear-devel] control surface normalization

2004-12-15 Thread Vivian Meazza
Jon S Berndt wrote: -Original Message- From: [EMAIL PROTECTED] [mailto:flightgear-devel- [EMAIL PROTECTED] On Behalf Of Sent: 15 December 2004 17:34 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] control surface normalization On Wed, 15 Dec 2004 17:21:13

Re: [Flightgear-devel] control surface normalization

2004-12-15 Thread John Wojnaroski
But when it comes to flaps, slats, and speed brakes it's not nearly so simple. There, normalized values make a lot of sense. But then to follow along with the logic, do we want to output our control surface positions in one consistent way, or do we want to mix and match units, and if we

Re: [Flightgear-devel] control surface normalization

2004-12-15 Thread Lee Elliott
On Wednesday 15 December 2004 18:22, Vivian Meazza wrote: Jon S Berndt wrote: -Original Message- From: [EMAIL PROTECTED] [mailto:flightgear-devel- [EMAIL PROTECTED] On Behalf Of Sent: 15 December 2004 17:34 To: FlightGear developers discussions Subject: Re: [Flightgear-devel

Re: [Flightgear-devel] control surface normalization

2004-12-15 Thread Jon S Berndt
On Wed, 15 Dec 2004 11:16:32 -0800 John Wojnaroski [EMAIL PROTECTED] wrote: And then there are slats that deploy as a function of airspeed/AOA; e.g; Sabreliners This is irrelevant, also - at least for JSBSim. In this case, the slats would be automatically deployed as directed by the flight

Re: [Flightgear-devel] control surface normalization

2004-12-15 Thread John Wojnaroski
- Original Message - From: Jon S Berndt [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Wednesday, December 15, 2004 11:30 AM Subject: Re: [Flightgear-devel] control surface normalization On Wed, 15 Dec 2004 11:16:32 -0800 John Wojnaroski [EMAIL

RE: [Flightgear-devel] control surface normalization

2004-12-15 Thread Norman Vine
Jon S Berndt writes: Absolutely. And JSBSim is used by more than FlightGear - which leads to part of the concern I have. FlightGear should not require the FDM to massage values that it should be massaging itself. Just need a translation layer IIRC 'Normalized Control Units' have been in

Re: [Flightgear-devel] control surface normalization

2004-12-15 Thread Curtis L. Olson
John Wojnaroski wrote: Not quite, these slats are air-loaded; i.e, there is no mechanical, hydraulic, or electrical actuation of the slats. There is no command or logic in the FCS, air data computer, or crew activation to extend the slats. Part of the walk-around is to physically push the slats up

Re: [Flightgear-devel] control surface normalization

2004-12-15 Thread Jon S Berndt
Curt wrote: But Jon, this statement seems to run counter to your overall argument. Slats at least on many of the aircraft I've seen deploy linearly. In other words they are on some sort of rail mechanism and slide out away from the leading edge of the wing in a linear motion. They aren't

RE: [Flightgear-devel] control surface normalization

2004-12-15 Thread Norman Vine
Vivian Meazza writes: Perhaps some of our longer standing developers can shed some light on the background to this important decision. This was the easiest way to implement the system at the time insuring that only 'sane' values were ever passed. ie 'clamped' An alternative method would be

Re: [Flightgear-devel] control surface normalization

2004-12-15 Thread Mathias Fröhlich
Hi, Since flightgears animation engine can now use interpolation tables where you can map any range linearly to any other range I think that normalization is not that important anymore. Anyway, my F-18 uses degrees for every *internally* used surface deflection. The values used for

Re: [Flightgear-devel] control surface normalization

2004-12-15 Thread Jim Wilson
Jon Berndt said: Do 3D models use a normalized range to model aerosurface rotation, or actual degree magnitude? I've been looking at the JSBSim flight control code and the addition of the code that normalizes aerosurface (elevator, aileron, etc.) rotation positions confuses the code, and

Re: [Flightgear-devel] control surface normalization

2004-12-15 Thread Jon S Berndt
On Wed, 15 Dec 2004 10:41:27 -0500 Norman Vine [EMAIL PROTECTED] wrote: Jim Wilson writes: And the Simgear 3D animation code is all about taking those normalized values and translating them to a representation of degrees movement. On the surface, this doesn't make sense to me either. I can

Re: [Flightgear-devel] control surface normalization

2004-12-15 Thread Curtis L. Olson
Jon S Berndt wrote: Your example is irrelevant. Fluid pressure cannot be seen. Amps cannot be seen. Neither Amps nor fluid pressure are reported on a zero to one scale. Aerosurfaces can be drawn and seen, and that's not done on a zero to one basis either. Like I said, there are some things that

RE: [Flightgear-devel] control surface normalization

2004-12-15 Thread Norman Vine
Curtis L. Olson writes: Jon S Berndt wrote: Your example is irrelevant. Fluid pressure cannot be seen. Amps cannot be seen. Neither Amps nor fluid pressure are reported on a zero to one scale. Aerosurfaces can be drawn and seen, and that's not done on a zero to one basis either.

Re: [Flightgear-devel] control surface normalization

2004-12-15 Thread Curtis L. Olson
Norman Vine wrote: Curtis L. Olson writes: Jon S Berndt wrote: Your example is irrelevant. Fluid pressure cannot be seen. Amps cannot be seen. Neither Amps nor fluid pressure are reported on a zero to one scale. Aerosurfaces can be drawn and seen, and that's not done on a zero to one

RE: [Flightgear-devel] control surface normalization

2004-12-15 Thread Vivian Meazza
Jon Berndt Do 3D models use a normalized range to model aerosurface rotation, or actual degree magnitude? I've been looking at the JSBSim flight control code and the addition of the code that normalizes aerosurface (elevator, aileron, etc.) rotation positions confuses the code, and appears

RE: [Flightgear-devel] control surface normalization

2004-12-15 Thread Norman Vine
Curtis L. Olson writes: I think we are limiting the discussion here to only flying control surface positions, i.e. As you point out those are only a small subset of the Control class abstaction. So specialize these if esired but IMO the 'slippery slope principal' is in play here BTW

Re: [Flightgear-devel] control surface normalization

2004-12-15 Thread Jon S Berndt
On Wed, 15 Dec 2004 17:21:13 - Vivian Meazza [EMAIL PROTECTED] wrote: A quick search revealed that most, if not all, the 3d models in the current inventory use normalized values for animating the control surfaces. See, this further raises a red flag for me. How does the 3D model know how

Re: [Flightgear-devel] control surface normalization

2004-12-15 Thread Jon S Berndt
On Wed, 15 Dec 2004 18:22:30 - Vivian Meazza [EMAIL PROTECTED] wrote: There are several points here. 1. The fact is that most 3d (I think all, but I haven't checked) rightly or wrongly already use normalized values. It would be a significant task to change. Agreed. This is a consideration.

RE: [Flightgear-devel] control surface normalization

2004-12-15 Thread Norman Vine
Jon S Berndt writes: This is irrelevant, also - at least for JSBSim. That is an excellent observation FGFS is more then JSBSim though :-) Cheers Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] control surface normalization

2004-12-15 Thread Curtis L. Olson
Jon S Berndt wrote: On Wed, 15 Dec 2004 11:16:32 -0800 John Wojnaroski [EMAIL PROTECTED] wrote: And then there are slats that deploy as a function of airspeed/AOA; e.g; Sabreliners This is irrelevant, also - at least for JSBSim. In this case, the slats would be automatically deployed as

Re: [Flightgear-devel] control surface normalization

2004-12-15 Thread Jon S Berndt
On Wed, 15 Dec 2004 14:51:07 -0500 Norman Vine [EMAIL PROTECTED] wrote: Jon S Berndt writes: This is irrelevant, also - at least for JSBSim. That is an excellent observation FGFS is more then JSBSim though :-) Norman Absolutely. And JSBSim is used by more than FlightGear - which leads to part

Re: [Flightgear-devel] control surface normalization

2004-12-15 Thread Jon S Berndt
On Wed, 15 Dec 2004 14:51:07 -0500 Norman Vine [EMAIL PROTECTED] wrote: Jon S Berndt writes: This is irrelevant, also - at least for JSBSim. That is an excellent observation FGFS is more then JSBSim though :-) Norman Absolutely. And JSBSim is used by more than FlightGear - which leads to part

Re: [Flightgear-devel] control surface normalization

2004-12-15 Thread Jon S Berndt
On Wed, 15 Dec 2004 14:51:07 -0500 Norman Vine [EMAIL PROTECTED] wrote: Jon S Berndt writes: This is irrelevant, also - at least for JSBSim. That is an excellent observation FGFS is more then JSBSim though :-) Norman Absolutely. And JSBSim is used by more than FlightGear - which leads to part

RE: [Flightgear-devel] control surface normalization

2004-12-15 Thread Vivian Meazza
Jon S Berndt wrote: On Wed, 15 Dec 2004 18:22:30 - Vivian Meazza [EMAIL PROTECTED] wrote: There are several points here. 1. The fact is that most 3d (I think all, but I haven't checked) rightly or wrongly already use normalized values. It would be a significant task to change.

RE: [Flightgear-devel] control surface normalization

2004-12-15 Thread Vivian Meazza
Vivian Meazza 3. For consistency, and remember that some 3d models are used with both YASim and other FDMs, we need normalized values. This is just plain wrong. If an aircraft can deflect the elevator +/- 30 degrees that's the way it is. Regardless of FDM. We are talking about