http://bugs.freeciv.org/Ticket/Display.html?id=40430 >
This is an error in ggz.m4 but I don't know quite where.
The intended behavior is:
* libggz and ggzcore and ggzmod >= 0.0.14 are required for client
support. If --with-ggz-client=yes is given, configure exits if they are
not found; otherwi
http://bugs.freeciv.org/Ticket/Display.html?id=40401 >
Just on a hunch, try running it without sound: civclient -P none I
believe it is.
Also, you showed the behavior of the program in gdb but not a backtrace.
After it crashes type "bt full" and send the output from that.
Thirdly, you're runni
http://bugs.freeciv.org/Ticket/Display.html?id=40316 >
As madeline points out, your patch is not right at all. But it does
make the problem clear: the "dumb city" information is being sent to the
client but ptile->city is not being set correctly there.
The error most likely resides in handle_ci
http://bugs.freeciv.org/Ticket/Display.html?id=40144 >
For the record I think this is a great idea.
-jason
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http://bugs.freeciv.org/Ticket/Display.html?id=40317 >
New patch.
Some version checks will be necessary as only newer ggzd versions have
savegame support. And it's still not quite working.
-jason
Index: configure.ac
===
--- confi
http://bugs.freeciv.org/Ticket/Display.html?id=39568 >
> [pepeto - Mon Oct 15 17:07:29 2007]:
>
> Isn't this ticket resolved? Or does it need some more improvement?
What about 2.0? Is it still broken there?
-jason
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http://bugs.freeciv.org/Ticket/Display.html?id=40319 >
Indeed, the same bug was present before but the symptoms were not as
harsh. After the "fix" game.players[-1] gets entirely overwritten;
before only some of it did, when game.nplayers dropped to negative in
the client.
The error seems to be
http://bugs.freeciv.org/Ticket/Display.html?id=39358 >
A 5-minute fix for this is to stick the votes into the player structure.
This is easy enough but as the vote records are still in an array
inside the vote structures themselves player reordering will change
everyone's vote around. Which bas
http://bugs.freeciv.org/Ticket/Display.html?id=39745 >
Seems this exact fix was already done for 2.1 and 2.2. Should work fine
for 2.0 also.
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http://bugs.freeciv.org/Ticket/Display.html?id=39745 >
Kinda strange, if you remove then create a player the team gets reset
but if you disconnect then a new player connects, it does not get reset.
But I wonder if this bug could hit other fields in the player structure
too. What about re-initti
http://bugs.freeciv.org/Ticket/Display.html?id=39131 >
I frankly have no idea if this change is correct.
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http://bugs.freeciv.org/Ticket/Display.html?id=38354 >
Any idea if this is present on 2.1/2.2/trunk? How do I set up a server
with authentication anyway?
-jason
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http://bugs.freeciv.org/Ticket/Display.html?id=12472 >
Good patch. This variant turns it into a function and sync's the whole
research structure. I'll commit shortly.
-jason
Index: server/plrhand.c
===
--- server/plrhand.c (revis
http://bugs.freeciv.org/Ticket/Display.html?id=40124 >
Seems reasonable. However the hack request packet needs to be discarded
too.
I also think the GGZ case should be explicit, rather than requiring GGZ
to call --no-hack.
-jason
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http://bugs.freeciv.org/Ticket/Display.html?id=39472 >
map.num_continents is never actually sent to the client - the client
just deduces it from the continent numbers of each tile. So when new
terrain is revealed, which can happen mid-turn, the num_continents can
rise (packhand.c:2039 in S2_0).
http://bugs.freeciv.org/Ticket/Display.html?id=40303 >
> [EMAIL PROTECTED] - Sun Jun 22 07:01:15 2008]:
>
> Marko Lindqvist wrote:
> > http://bugs.freeciv.org/Ticket/Display.html?id=40303 >
> >
> > $subject
> >
> > To be committed soon.
>
> if (game.player_ptr) {
> char *text;
>
http://bugs.freeciv.org/Ticket/Display.html?id=40227 >
> [EMAIL PROTECTED] - Sun May 04 09:50:59 2008]:
>
> 2008/5/4 Jason Dorje Short:
> >
> > This is not a bug in freeciv. If you use a non-universal character set
> > on your command line then freeciv will simply be unable to display some
>
http://bugs.freeciv.org/Ticket/Display.html?id=40094 >
It may be a foolish or misplaced bit of "intelligence", but I'm pretty
sure the reason for this is that when you attack with the howitzer the
game judges the battle unwinnable and thus defends with the cheaper unit.
-jason
http://bugs.freeciv.org/Ticket/Display.html?id=39563 >
> [EMAIL PROTECTED] - Tue Feb 12 22:42:03 2008]:
>
>
/**
> -...
>
-**/
> -void copy_if_better_ch
http://bugs.freeciv.org/Ticket/Display.html?id=40085 >
For reasons that should be apparent to anyone familiar with internet
security, a maxconnectionsperhost option or similar
connection-throttling feature would be desirable.
I believe such a feature exists in the warclient; would one of the
war
http://bugs.freeciv.org/Ticket/Display.html?id=40080 >
> [wsimpson - Tue Feb 05 13:29:46 2008]:
> I've found a serious overflow bug already. The ids are unsigned
short, the
> range is 65536 numbers, but ai/aidata.c allocates all players arrays with:
>
> /* max size of a short */
> #define MAX_
http://bugs.freeciv.org/Ticket/Display.html?id=40068 >
> [wsimpson - Sun Feb 03 12:30:40 2008]:
>
> Jason Short wrote:
> > Saving and loading doesn't generally give identical AI behavior so if
> > this is caused by AI units moving or something then you won't
http://bugs.freeciv.org/Ticket/Display.html?id=40070 >
get_city_bonus is passing in a NULL city. This is allowed according to
the effects interface (undocumented of course) but because it calls
city_owner that function now segfaults on it.
I have no definite opinion on whether NULL targets are
http://bugs.freeciv.org/Ticket/Display.html?id=40068 >
> [wsimpson - Sat Feb 02 23:07:04 2008]:
>
> Jason Short wrote:
> > Looks to me like this means dsite->location is invalid. I have no
> > familiarity with this code however.
> >
> That's (my) very
http://bugs.freeciv.org/Ticket/Display.html?id=40069 >
Looks identical (or at least indistinguishable) from PR#40068.
-jason
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http://bugs.freeciv.org/Ticket/Display.html?id=40068 >
> [chrisk - Sat Feb 02 12:25:18 2008]:
>
>
> SVN S2_2 rev 14375 02 FEB 2008 GTK2
>
> Unreproducible server crash. I think I was moving a trireme. Previous
> savegame attached. Core file available on request. Backtrace follows.
tile0 is be
http://bugs.freeciv.org/Ticket/Display.html?id=40060 >
This doesn't reliably crash for me either. But the memory error is
obvious enough from the backtrace and shows up in valgrind. This will
cause arbitrary memory reads every time /debug is done with no parameters.
Looks like this affects onl
http://bugs.freeciv.org/Ticket/Display.html?id=40064 >
Looks like this is cause by 40063.
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http://bugs.freeciv.org/Ticket/Display.html?id=40057 >
Committed.
S2_1, 14357
S2_2, 14358
trunk, 14359
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http://bugs.freeciv.org/Ticket/Display.html?id=40058 >
Patch is fine but the comment is a bit misleading - generally the
returned value is passed off to GTK which wants it in UTF-8 (aka the
internal encoding). When used in the server this may not be the case.
A similar patch should then work fo
http://bugs.freeciv.org/Ticket/Display.html?id=40028 >
Here is a quick and partial fix. I assume that strerror() is one of the
most common offending functions, so I quickly went through and converted
all mystrerror users in client/ and server/ directories to use the
newly-written L_(). The only
http://bugs.freeciv.org/Ticket/Display.html?id=40020 >
I just ran it under S2_1 as:
$ ./ser -f ~/-0200x.sav -p 5557
...
> set timeout 1
> start
...
> civserver: player.c:246: player_index: Assertion `pplayer' failed.
Aborted (core dumped)
Then the same under valgrind:
==5035== Invalid read of
http://bugs.freeciv.org/Ticket/Display.html?id=40028 >
> [wsimpson - Sat Jan 26 10:38:42 2008]:
>
> Jason Short wrote:
> >> Madeline Book wrote:
> >>> Oh wow, it really was trivial! But certainly not obvious
> >>> for the likes of me :(. Once I ra
http://bugs.freeciv.org/Ticket/Display.html?id=40028 >
> [wsimpson - Mon Jan 21 09:51:15 2008]:
>
> Madeline Book wrote:
> > Oh wow, it really was trivial! But certainly not obvious
> > for the likes of me :(. Once I ran the client with LANG=
> > fr_FR.UTF-8 the libc messages displayed correctly
http://bugs.freeciv.org/Ticket/Display.html?id=39792 >
> [wsimpson - Tue Jan 15 17:28:03 2008]:
>
> Jason Short wrote:
> > I'd really like a savegame from which this can be reproduced.
> >
> What's wrong with the two existing savegames they've alr
http://bugs.freeciv.org/Ticket/Display.html?id=40016 >
This is the same as 39991 which explains the cause. The message click
is being dequeued after the next turn has started, meaning the message
list was already reset. So it tries to activate message 5 (say) but the
message list is of length 0
http://bugs.freeciv.org/Ticket/Display.html?id=39991 >
I think neither of these bugs may be easy to solve.
> [EMAIL PROTECTED] - Sat Dec 29 03:13:49 2007]:
>
> Version: Freeciv 2.1.1
>
> Client crash bug 1: (SDL AND GTK)
>During the end-of-turn processing, you can still click on things on
http://bugs.freeciv.org/Ticket/Display.html?id=40006 >
#: server/unittools.c:2143
#, c-format
msgid "You found %d gold."
msgstr "金%dを見つけました。"
static void hut_get_gold(struct unit *punit, int cred)
{
struct player *pplayer = unit_owner(punit);
notify_player(pplayer, punit->tile, E_HUT_GOLD,
http://bugs.freeciv.org/Ticket/Display.html?id=40007 >
> [wsimpson - Mon Jan 14 05:22:11 2008]:
>
> Was finally able to get some labels showing in Japanese (mostly _Quit,
> _Cancel, but hardly any other buttons) -- the upgrade dialog showed
English,
> and it didn't crash
That means that the
http://bugs.freeciv.org/Ticket/Display.html?id=39792 >
I'm pretty sure the bug here is more than just removing the assert. In
the examples given, there WAS more to explore. Yet exploration stopped,
and (presumably) inside the explore code the unit was turned off of
explore mode, which isn't sup
http://bugs.freeciv.org/Ticket/Display.html?id=40008 >
> [wsimpson - Fri Jan 11 18:48:25 2008]:
>
> Agro Rachmatullah wrote:
> > However, the server sends Japanese message to all players (e.g., turn
> > X starts)! Which means it will irritate people that can't understand
> > Japanese.
>
> I al
http://bugs.freeciv.org/Ticket/Display.html?id=39970 >
Ugly problem. Isn't there a po-check script that compares printf
arguments in the po files?
-jason
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http://bugs.freeciv.org/Ticket/Display.html?id=39954 >
I should add, as a quick workaround you can just aitoggle yourself.
Type /aitoggle in the command line.
This is a significant bug though that should be a priority for the next
2.1 release.
> [guest - Thu Dec 13 03:29:53 2007]:
> I still
http://bugs.freeciv.org/Ticket/Display.html?id=39961 >
I agree that these dialogs should be automatically closed on turn end,
and that it's a bug that they aren't updated.
But there's more to the problem than just closing them. Cities, gold,
and treaty status can change mid-turn and it is a bug
http://bugs.freeciv.org/Ticket/Display.html?id=39957 >
> [book - Mon Dec 10 16:22:28 2007]:
> We ameliorated this situation somewhat for warserver by
> introducing/modifying the cmdlevels to:
[...]
What's the difference between ADMIN and CTRL access levels?
-jason
__
http://bugs.freeciv.org/Ticket/Display.html?id=39959 >
Not sure how you could get the idea this was caused by the rulesets...
The bug is simple; compress_level (and in the development version,
compress_type) are not saved in the savegame.
Attached are some quick patches to fix it. This should
http://bugs.freeciv.org/Ticket/Display.html?id=39961 >
> [EMAIL PROTECTED] - Mon Dec 10 23:16:18 2007]:
>
> Any open trading tabs from previous turns have wrong data during
>current trading because there is no refresh. For example, Gold
>data is not refreshed and a NEW trading tab is no
http://bugs.freeciv.org/Ticket/Display.html?id=39954 >
This is a reintroduction of an old, oft-fixed, and apparently under 2.1
oft-reported bug.
Namely, the save (autosave) is being created with the human player
toggled to AI. On load the AI flag is not unset.
This happened in the past when th
http://bugs.freeciv.org/Ticket/Display.html?id=8737 >
> [wsimpson - Fri Dec 07 10:58:13 2007]:
>
> Christian Knoke wrote:
> > A vertical resize could be avoided if you move the minimap to the top.
> >
> I don't understand this comment. The minimap is already on the top here.
True, though that
http://bugs.freeciv.org/Ticket/Display.html?id=39798 >
> [wsimpson - Sat Nov 17 15:47:54 2007]:
> As I reported, "folks are trying to use goto to explore." That is, they
> *want* to cheat. I included specific references. Please read and think
> before pontificating.
Okay, although you specif
http://bugs.freeciv.org/Ticket/Display.html?id=30483 >
Is this still a problem? Or have these goto bugs been fixed?
-jason
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http://bugs.freeciv.org/Ticket/Display.html?id=39602 >
Your last patch looks like it does what it says it does. And I agree
the current code is broken (modifying a unit list inside the list
iterator is a no-no, that's what iterate_safe is for, but even with
iterate_safe the behavior is broken as
http://bugs.freeciv.org/Ticket/Display.html?id=39937 >
> [EMAIL PROTECTED] - Sat Dec 01 05:12:21 2007]:
>
> when a country is split by civil war (after you capture their capital),
> you are given a message in the 'messages' tab. it would be great if
> clicking this took you to the capital you ju
http://bugs.freeciv.org/Ticket/Display.html?id=39909 >
> [wsimpson - Sun Nov 25 18:14:27 2007]:
>
> "Sir, the diplomat is waiting for your command"
> "Sir, the spy is waiting for your command"
Problematic.
Using Sir and Ma'am does not jive well with all governments. But there
is no form-of-ad
http://bugs.freeciv.org/Ticket/Display.html?id=39747 >
> [chrisk - Thu Oct 04 06:42:32 2007]:
>
>
> SVN 04 OCT 2007 V2_1
>
> server/auth.c
>
>if (show_source == SST_DEFAULT) {
> /* TRANS: After 'Auth option "user":'. Option value may have
> been inserted
> * between
http://bugs.freeciv.org/Ticket/Display.html?id=39808 >
I'm pretty sure this patch is correct from freeciv's end but the ggz.m4
file may still need some tweaking. I'm not sure if the ggzdconfdir that
it sets should use ${sysconfdir} (allowing a make-time override, which
would be rather bad in mos
http://bugs.freeciv.org/Ticket/Display.html?id=39849 >
Oops. Your AC_GNU_SOURCE macro works and compiles fine but some time
later I notice the cryptic warning
+ running aclocal ...
configure.ac:168: warning: AC_COMPILE_IFELSE was called before AC_GNU_SOURCE
../../lib/autoconf/specific.m4:331: A
http://bugs.freeciv.org/Ticket/Display.html?id=39917 >
> [per - Tue Nov 27 07:08:39 2007]:
> There are two ways to fix this:
> - When you first meet an ally of your ally, the default state is
> cease-fire (brokered by your ally), and perhaps an offer of peace.
> - Or, when your ally allies som
http://bugs.freeciv.org/Ticket/Display.html?id=39849 >
> [EMAIL PROTECTED] - Tue Nov 27 17:48:50 2007]:
>
> On 27/11/2007, Marko Lindqvist wrote:
> > Now I got this same error in Ubuntu system.
> >
> > It seems that user has to define "_GNU_SOURCE" for "__USE_GNU" to
> be defined.
> >
> > No
http://bugs.freeciv.org/Ticket/Display.html?id=39919 >
Can you kill it with a SEGV and get a backtrace? Or run within gdb?
And yeah, disabling sound might be wise...sound really shouldn't crash
though.
-jason
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http://bugs.freeciv.org/Ticket/Display.html?id=39722 >
Indeed, this is officially a gcc bug, explained in 39459 in more detail.
https://bugzilla.novell.com/show_bug.cgi?id=300410
Nonetheless I see no problem with working around it (as 39459 did). In
general we should strive to remove pointer-t
http://bugs.freeciv.org/Ticket/Display.html?id=39914 >
> [guest - Mon Nov 26 16:13:28 2007]:
>
> hi,
> freeciv client crashes too often after about 5-6 turns. sometimes says
> connection to server lost on a localhost game. Attached a bug report.
> thanks
What platform are you using?
What versi
http://bugs.freeciv.org/Ticket/Display.html?id=39808 >
> [jordi - Mon Oct 29 11:17:56 2007]:
>
> data/Makefile.am installs GGZ stuff in the wrong place.
>
> Attached patch should fix it.
>
Actually it should be installed in $ggzdconfdir which is provided by
AC_GGZ_SERVER (which isn't, but sho
http://bugs.freeciv.org/Ticket/Display.html?id=39883 >
> [EMAIL PROTECTED] - Sun Nov 25 23:36:16 2007]:
> OK, I've done this and I think there is a clue here.
Everything here looks consistent with memory leaks or other memory
errors (buffer overwriting).
-jason
__
http://bugs.freeciv.org/Ticket/Display.html?id=39722 >
I'm going to commit a fix for this (why not) but I'd like more details.
What platform are you using?
Are you really saying that GINT_TO_POINTER is not reversible for
negative numbers on your platform? If that's the case we need to audit
a
http://bugs.freeciv.org/Ticket/Display.html?id=39837 >
> [guest - Mon Nov 05 15:18:53 2007]:
>
> Hi Freeciv Team
>
> I'm just wondering if it is a feature or really a bug. Plying freeciv
> 2.1 for some days and found a difference in the happiness to the
> previous encountered game behavior.
> R
http://bugs.freeciv.org/Ticket/Display.html?id=39885 >
It doesn't look the same as 17436.
>From split_player()
player_set_nation(cplayer, pick_a_nation(civilwar_nations, TRUE,
FALSE,
NOT_A_BARBARIAN));
The FALSE indicates that the is_available flag
http://bugs.freeciv.org/Ticket/Display.html?id=39897 >
> [guest - Fri Nov 23 18:43:31 2007]:
>
> Right now the city naming depends on the city placement, e.g. are
there
> rivers or mountains or cost fields nearby.
> I have a new idea. How about attaching to each possible city name two
> numbers
http://bugs.freeciv.org/Ticket/Display.html?id=39883 >
> [EMAIL PROTECTED] - Thu Nov 22 18:54:08
Playing a full game through with a memory leak program enabled
(valgrind works here but is too slow for a full game) would be very
revealing I think.
> There is a fair amount of error reportage o
http://bugs.freeciv.org/Ticket/Display.html?id=39880 >
> [EMAIL PROTECTED] - Thu Nov 22 12:32:32 2007]:
>
> On Nov 22, 2007 12:54 PM, Daniel Markstedt <[EMAIL PROTECTED]>
wrote:
> > > I have been running the game in OS X and on BootCamp Windows XP.
In
> > > Leopard it first has to run X11 (whi
http://bugs.freeciv.org/Ticket/Display.html?id=16162 >
Great if this is fixed now but it is possible this is a tileset issue.
Some tilesets are missing some graphics; the corresponding query calls
return NULL for the sprite but some code will then crash on a NULL sprite.
What tileset did you or
http://bugs.freeciv.org/Ticket/Display.html?id=39875 >
>From being too small?
They should be remade as SVG and rendered at a couple different sizes.
-jason
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http://bugs.freeciv.org/Ticket/Display.html?id=39748 >
> [dmarks - Tue Nov 20 22:15:22 2007]:
>
> On 11/20/07, William Allen Simpson <[EMAIL PROTECTED]>
wrote:
> >
> > http://bugs.freeciv.org/Ticket/Display.html?id=39748 >
> >
> > Erik Johansson wrote:
> > > Elephants are towering animals traine
http://bugs.freeciv.org/Ticket/Display.html?id=39838 >
> [dmarks - Mon Nov 19 22:13:55 2007]:
>
> Replaces dollar symbol in economy icon with gold coin symbol borrowed
from
> gui-sdl theme Human by Hogne Hasjkold.
Aren't these small graphics all mapped from SVG files?
It should be easy enough
http://bugs.freeciv.org/Ticket/Display.html?id=39870 >
> [wsimpson - Sun Nov 18 01:56:44 2007]:
>
> Whether by history or mistake, some functions have a leading handle_ that
> are not actually network packet routines. Another has leading real_
>
> This makes reading the code more difficult, as
http://bugs.freeciv.org/Ticket/Display.html?id=39818 >
> [wsimpson - Sat Nov 17 14:58:40 2007]:
>
> Daniel Markstedt wrote:
> > The crash caused by this bug is resolved, but the city still stayed
> > behind when I last tested. See #39830
> >
> As he would have known had he actually read the thr
http://bugs.freeciv.org/Ticket/Display.html?id=39801 >
This appears to be applied so I'm closing it.
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http://bugs.freeciv.org/Ticket/Display.html?id=13348 >
> [bhudson - Mon Jun 27 00:31:12 2005]:
>
> Look at the caravan halfway between Munster and Stuttgart. The next two
> tiles have engineers/workers almost done building rails, but the caravan
> moves before they finish, so it ends up in Stut
http://bugs.freeciv.org/Ticket/Display.html?id=15629 >
This is not a "cheat". It's not possible for client goto to cheat since
it knows nothing more than what the player knows.
What actually happens is that a goto that ends in a dangerous tile is
disallowed by the "clever" dangerous-tile pathfi
http://bugs.freeciv.org/Ticket/Display.html?id=39798 >
> [wsimpson - Sat Oct 27 09:22:54 2007]:
>
> I'm trying to understand the goto problem reports, and one common thread
> seems to be that folks are trying to use goto to explore. Then, they
> complain that it won't goto an unknown location (
http://bugs.freeciv.org/Ticket/Display.html?id=39818 >
> [EMAIL PROTECTED] - Thu Nov 01 13:27:58 2007]:
>
> Ok, I made that one reproducable, too.
>
> End turn
> Save Game
> Leave
> Load last saved game
> Open city dialog of Ibadan -> crash
>
> Thats really easy to follow. You will see immedia
http://bugs.freeciv.org/Ticket/Display.html?id=39867 >
> [guest - Thu Nov 15 10:24:17 2007]:
>
> Hi,
>
> When I conquer a city using the "Q" option of my paratrooper, freeciv
> crashes :/
>
> It doesn't If I simply go into the city with my para.
What client are you using?
Can you provide (at
http://bugs.freeciv.org/Ticket/Display.html?id=39858 >
You're overreacting.
> [wsimpson - Wed Nov 14 23:58:10 2007]:
>
> Jason Dorje Short wrote:
> > SDL client, but it probably happens on any client. If the text.c
> > function gets called for an unknown tile then ptile->terrain is NULL.
> >
http://bugs.freeciv.org/Ticket/Display.html?id=39858 >
> [wsimpson - Wed Nov 14 11:28:11 2007]:
> In GTK2 for 2.1 -- just tested (again) -- the unknown tile does *not*
> popup
> the info box. That's the correct solution! It's a client problem
This patch fixes text.c to give a better info
http://bugs.freeciv.org/Ticket/Display.html?id=39858 >
> [guest - Mon Nov 12 11:35:46 2007]:
>
> If I middle click for terrain info on unexplored territory it causes a
crash
>
(gdb) bt
#0 0x080f4ecd in terrain_name_translation (pterrain=0x0) at terrain.c:131
#1 0x080f6a1c in tile_get_info_te
http://bugs.freeciv.org/Ticket/Display.html?id=39857 >
> [guest - Mon Nov 12 11:30:43 2007]:
>
>
> If the diplomat in the city attempts to subvert the barbarian legion
> with a bribe of 100 gold the game will crash.
#0 0x0812f8b2 in diplomat_bribe_yes_callback (pWidget=0x93ee968)
at diplo
http://bugs.freeciv.org/Ticket/Display.html?id=39391 >
On 6/10/07, Per I. Mathisen <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39391 >
>
> cc1: warnings being treated as errors
> ltable.c: In function ‘luaH_mainposition’:
> ltable.c:108: warning: cast from po
http://bugs.freeciv.org/Ticket/Display.html?id=39357 >
> [s1kevin - Wed Apr 25 02:43:53 2007]:
>
> Freeciv crashed when I tried to create a worklist. I had just loaded a
> saved game from 2.1.0b3, attempted to add a worklist (knowing that there
> were none), then FC crashed.
Without a backtrac
http://bugs.freeciv.org/Ticket/Display.html?id=39360 >
> [s1kevin - Fri Apr 27 03:19:38 2007]:
>
> Usability dramatically decreased with 2.1.0b4. After creating a new
> game, I changed the worklist immediately to settlers, settlers,
> settlers, settlers, warriors, settlers, warriors, coinage.
http://bugs.freeciv.org/Ticket/Display.html?id=39363 >
Try this one. It uses more direct logic and removes the (quite
unnecessary) assertion.
-jason
Index: common/player.c
===
--- common/player.c (revision 12929)
+++ common/player
http://bugs.freeciv.org/Ticket/Display.html?id=39143 >
> [EMAIL PROTECTED] - Wed Mar 28 19:43:50 2007]:
>
> Hi!
>
> During the last game session with the 2.0.9 standard version two bugs
> were discovered:
>
> A) At some point my income was fixed to nine and payment to zero. Changing
> the tax
http://bugs.freeciv.org/Ticket/Display.html?id=39330 >
This is a tough bug. Looks to me like this is at the heart of a deeper
problem where shared vision does not correctly handle vision layers or
seen_count. Perhaps someday it would be appropriate to go through and
rewrite shared vision so tha
http://bugs.freeciv.org/Ticket/Display.html?id=39328 >
The current code is clearly wrong. The va_arg may be implemented as a
pointer rather than an inline array and so passing it multiple times to
vsnprintf will generate garbage results on some platforms while working
on others.
Nothing I've re
http://bugs.freeciv.org/Ticket/Display.html?id=39342 >
Not drawing borders under FOW is an interesting solution. If someone
will make a patch for it we can test it out and see if it's playable.
That would mean owner information for fogged tiles would not be sent
to the client (probably in mapha
http://bugs.freeciv.org/Ticket/Display.html?id=39340 >
Send us one or more rc files (particularly mapseed but also number of
players) to reproduce it.
Delving into the mapgen code is a very tricky business however.
-jason
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http://bugs.freeciv.org/Ticket/Display.html?id=39330 >
On 4/11/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39330 >
>
> Jason Short wrote:
> > http://bugs.freeciv.org/Ticket/Display.html?id=39330 >
>
&
http://bugs.freeciv.org/Ticket/Display.html?id=39330 >
On 4/11/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39330 >
>
> Jason Short wrote:
> > http://bugs.freeciv.org/Ticket/Display.html?id=39335 >
>
&
http://bugs.freeciv.org/Ticket/Display.html?id=39328 >
I don't get it. The args parameter is being modified inside the vsnprintf
function? I had always
thought it was the other way around - va_start could only be called once per
function but once
called the vargs list was safe to be passed
http://bugs.freeciv.org/Ticket/Display.html?id=39334 >
Very likely related to 39330. Whatever you are doing with treaties is unusual
and is triggering
some little-used code path that reveals bugs.
-jason
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http://bugs.freeciv.org/Ticket/Display.html?id=39335 >
On 4/10/07, Eric McDonald <[EMAIL PROTECTED]> wrote:
> Hi,
>
>Attached to this message is a patch to fix the issue reported in
> PR#39330. Basically, the problem seems to be that cities can see unknown
> terrain, and this is considered ac
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