Re: [Audyssey] BGT and Screen Reader API's

2011-01-08 Thread Ryan Smith
Hi Thomas, The first version of the RS Games client used ESpeak directly, but it now uses speech-dispatcher. I'm not sure if your voices support speech-dispatcher though. Thanks. -Ryan On Tue, Jan 4, 2011 at 11:46 PM, Thomas Ward thomasward1...@gmail.com wrote: Hi Kai, Well, I don't think

Re: [Audyssey] BGT and Screen Reader API's

2011-01-07 Thread shaun everiss
4:15 AM Subject: Re: [Audyssey] BGT and Screen Reader API's Hi Bryan, So you never play games that use your screen reader and would not want the Jaws API in BGT right? - Original Message - We'll have to agree to disagree. I personally can't stand synthetic speach in games unless

Re: [Audyssey] BGT and Screen Reader API's

2011-01-06 Thread Jim Kitchen
Hi Philip, Oops. oh yeah, you are right. I forgot. Even almost all of my games do have some human speech. Mostly Homer Simpson for emphasis etc where a synthesizer just will not do. I guess for information I like synthesized speech, but for other things human is better. Maybe part of that

Re: [Audyssey] BGT and Screen Reader API's

2011-01-06 Thread Jim Kitchen
Hi Thomas, I never cared for the hardware dectalk. I had the very mechanical Accent SA. And I still run a Triple Talk on my game development computer. But it sure would be cool to be able to do to sapi5 voices what you can do with the dectalk express software. You know the code that you

Re: [Audyssey] BGT and Screen Reader API's

2011-01-06 Thread Jim Kitchen
Hi Bryan, So you never play games that use your screen reader and would not want the Jaws API in BGT right? - Original Message - We'll have to agree to disagree. I personally can't stand synthetic speach in games unless the characters represented happen to be machines. That's

Re: [Audyssey] BGT and Screen Reader API's

2011-01-06 Thread Bryan Peterson
: [Audyssey] BGT and Screen Reader API's Hi Bryan, So you never play games that use your screen reader and would not want the Jaws API in BGT right? - Original Message - We'll have to agree to disagree. I personally can't stand synthetic speach in games unless the characters

Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Jim Kitchen
Hi Philip and Thomas, Guess that maybe I am lucky in that I have some really nice sapi5 voices. Like ATT Lauren, Crystal, Charles, Mike etc as well as Neo Speech Kate and Paul. But seriously I like most of my sapi5 voices much better than Eloquence. I write allot of personal applications

Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread shaun everiss
well I usually leave all clients off unless I need em open I don't background run tasks. This is mainly due to the fact I spend time playing games, some doing text books but most listening to sfx and audio drama I don't want to have to answer messages. At 11:43 p.m. 5/01/2011, you wrote: Hi

Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Jim Kitchen
Hi Valiant, I have two problems with recorded speech for games. Well maybe three. One is that I just do not care for human speech in games. Much prefer a synthesizer. Two is the amount of time that it takes to do that for a game. Not to mention the extra code that it takes. And three is

Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Philip Bennefall
05, 2011 3:17 PM Subject: Re: [Audyssey] BGT and Screen Reader API's Hi Valiant, I have two problems with recorded speech for games. Well maybe three. One is that I just do not care for human speech in games. Much prefer a synthesizer. Two is the amount of time that it takes to do

Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Bryan Peterson
...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 04, 2011 9:06 PM Subject: Re: [Audyssey] BGT and Screen Reader API's I believe that I did say games with pre-recorded voices did usually have the highest quality, just the least configurability. And the quality

Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Bryan Peterson
! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 04, 2011 9:38 PM Subject: Re: [Audyssey] BGT and Screen Reader API's Hi Hayden, I hear you there. Some games like Q9 are fantastic with actual human speech rather

Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Phil Vlasak
are the ghosts. And Peeves. and Crystal for the f1 help menus. Phil - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 05, 2011 10:48 AM Subject: Re: [Audyssey] BGT and Screen Reader API's We'll

Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Ben
Not necessarily. In x hour, I think the voice as the intro to the mission works interestingly well, and in that episode is ok I guess. But the rest of it I don't like at all. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Thomas Ward
Hi Jim, Well, in that way we are a lot alike. Although, I'm on facebook, am on instant messenger, etc I generally don't do that while playing games too. I tend to do one thing at a time. If I'm chatting on AIM I'm chatting on AIM. If I'm chatting on facebook I'm chatting on facebook. If I'm

Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Thomas Ward
Hi Bryan, Well, I find that a bit unusual. Back when I started using screen readers in the 1990's the first hardware sinth I owned was a Dectalk. I fell in love with the Dectalk voice and I always felt it was hundreds of times better than the accent, Keynote, Doubletalk, and other choices at the

Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Thomas Ward
Hi Bryan, Ummm...Synthetic voices in Sarah? What version are you talking about? Sarah 1.0 and 1.1 use a lot of human speech recordings. The caretaker is human, all of Sarah's lines are done by a real person, and about the only thing that is synthetic is the ghosts and the help menu. Other than

Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Thomas Ward
HiPhilip, Hahaha. Microsoft Anna sounding like a bank robber. Oh, now that would be a blast. It would be so aweful it would be funny. Seriously, I know exactly what you mean. back in the earlier days when working on Mysteries of the Ancients I had one of the Sapi voices doing the voice for

Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Thomas Ward
Hi Jim, Well, once again this is an issue that depends on the type of game the developer is attempting to create. In your games like Monopoly I certainly don't mind a Sapi voice speaking out the information because it is very dinamic and there doesn't need to be any acting in it. However, most

Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Bryan Peterson
: [Audyssey] BGT and Screen Reader API's Hi Bryan, Ummm...Synthetic voices in Sarah? What version are you talking about? Sarah 1.0 and 1.1 use a lot of human speech recordings. The caretaker is human, all of Sarah's lines are done by a real person, and about the only thing that is synthetic

Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Thomas Ward
Hi Bryan, Good point. I've never liked that aspect of the game either. However, I also know it might be hard for Phil to get enough human actors to do all of the ghosts, statues, etc too. On 1/5/11, Bryan Peterson bpeterson2...@cableone.net wrote: The ghosts are still synthetic. That always

Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Hayden Presley
[mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, January 05, 2011 11:11 AM To: Gamers Discussion list Subject: Re: [Audyssey] BGT and Screen Reader API's Hi Bryan, Well, I find that a bit unusual. Back when I started using screen readers in the 1990's the first

Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Bryan Peterson
05, 2011 4:47 PM Subject: Re: [Audyssey] BGT and Screen Reader API's Hi, A little off topic but how do you get a speech synthesizer to sing? Though I can't stand Decktalk myself, and I find that eEloquence pronounces words like to, for example, in a way that sounds more natural. Best Regards

Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Hayden Presley
list Subject: Re: [Audyssey] BGT and Screen Reader API's Not all synthes can do it. In fact Dectalk is the only one I know of. But you have to know phonemic spelling. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion

Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Bryan Peterson
You have to know phonemic spelling. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, January 05, 2011 9:06 PM Subject: Re: [Audyssey] BGT and Screen Reader API's Hi

Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Jim Kitchen
Hi Philip, I am just curious. The last that I knew the Jaws API did not afford the control that sapi5 does. You know such things as rate and volume of the speech, the ability to interrupt the speech and the ability to poll the API to see if it had finished speaking the last string sent to

Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Oriol Gómez
Nope, jaws API does nto let you do that. It lets you speak, stop speech, run scripts, but not rate or volume. Well, you could always change the rate with a script, but meh. Anyway, since jaws and bgt don't run together, we should at least get NVDA support, or even c dll support so we can use any

Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Philip Bennefall
, Philip Bennefall - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Philip Bennefall Gamers@audyssey.org Sent: Tuesday, January 04, 2011 11:00 AM Subject: Re: [Audyssey] BGT and Screen Reader API's Hi Philip, I am just curious. The last that I knew the Jaws API did not afford

Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Brandon Misch
: [Audyssey] BGT and Screen Reader API's Hi Philip, I am just curious. The last that I knew the Jaws API did not afford the control that sapi5 does. You know such things as rate and volume of the speech, the ability to interrupt the speech and the ability to poll the API to see

Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Bryan Peterson
...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 04, 2011 12:50 AM Subject: Re: [Audyssey] BGT and Screen Reader API's Hello Kai, My main issue with this is not how to implement the functionality, that is simple enough. Rather it is the fact that jaws, as the only

Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Mauricio Almeida
- De: Bryan Peterson bpeterson2...@cableone.net Para: Philip Bennefall phi...@blastbay.com,Gamers Discussion list gamers@audyssey.org Data: Terça, 4 de Janeiro de 2011 07:32 Assunto: Re: [Audyssey] BGT and Screen Reader API's That could pose a problem. Window-Eyes doesn't do that but then you

Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Bryan Peterson
trying to get FS to change their policies for years with no success. We are the Knights who say...Ni! - Original Message - From: Mauricio Almeida mauricio...@uol.com.br To: gamers@audyssey.org Sent: Tuesday, January 04, 2011 8:41 AM Subject: Re: [Audyssey] BGT and Screen Reader API's

Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Mauricio Almeida
: [Audyssey] BGT and Screen Reader API's Actually no, you couldn't support just one screen reader and get away with it. The users of the unsupported ones would chew you out. I do happen to feel that JAWS sucks but if I made a game that supported only Window-Eyes I'd be chewed out for playing favorites

Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Bryan Peterson
@audyssey.org Sent: Tuesday, January 04, 2011 8:58 AM Subject: Re: [Audyssey] BGT and Screen Reader API's well, we will have to agree to disagree. I personally would not really care if the jaws people didn§t buy my product just because i refused to support a bad product on my production. I'd worry

Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Liam Erven
07:54 Assunto: Re: [Audyssey] BGT and Screen Reader API's Actually no, you couldn't support just one screen reader and get away with it. The users of the unsupported ones would chew you out. I do happen to feel that JAWS sucks but if I made a game that supported only Window-Eyes I'd be chewed out

Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Mauricio Almeida
, 4 de Janeiro de 2011 08:30 Assunto: Re: [Audyssey] BGT and Screen Reader API's HOnestly it's because it's probably all most of them know. Agencies for the blind ere in the US don't always come out and tel their clients that there are other options available. And these agencies are contracted

Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Thomas Ward
Hi Kai, No, at present BGT has no built in support for the screen reader APIs. Personally, I think it is a bad idea anyway. Jaws, for example, has a lot of problems with DirectX, causes DirectInput to lock up, etc and any developer trying to use Jaws for speech output while providing input via

Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Thomas Ward
Hi Liam, Yes, but there are technical considerations here. You know as well as I do that Jaws is infamously problematic with games using DirectX. Accessible game developers have been telling their customers for years to unload their screen reader or put it to sleep when running game x. That's

Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Mauricio Almeida
Discussion list gamers@audyssey.org Data: Terça, 4 de Janeiro de 2011 13:48 Assunto: Re: [Audyssey] BGT and Screen Reader API's Hi Liam, Yes, but there are technical considerations here. You know as well as I do that Jaws is infamously problematic with games using DirectX. Accessible game

Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Thomas Ward
Hi Bryan, That's because the way Jaws and Window-Eyes handle keyboard input are totally different. When you load Jaws in its own way it acts like DirectInput does. What I mean by that is it acts as a keyboard intercept intercepting any and all keyboard keys, processes them, before sending them on

Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Thomas Ward
Hi Philip, A word of advice. Don't let the uninformed masses sway your decision like that. I've been programming for a very long time, at least ten years, and have spent the last five or so creating accessible games. Bottom line, the average user of your software doesn't know beans about

Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Thomas Ward
Hi Jim, You are exactly right, and just proved my point. I think a lot of these people begging for Jaws API support have no clue how limited it really is. You can't adjust the speech rate, volume, pitch, or anything like that. I don't think you can even interrupt the speech either. Using Sapi 5

Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread shaun everiss
well I am going to stop jaws, sapi is good but nvda support shouldn't be to big of an issue. Hi Philip, A word of advice. Don't let the uninformed masses sway your decision like that. I've been programming for a very long time, at least ten years, and have spent the last five or so creating

Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Valiant8086
Hi. There is a high quality prerecorded voiceover system in the works that may or may not be implemented into bgt. If not, it'll be available elsewhere. For the most part, it is not practical to include screen readers in audio game's output. JAWS isn't the only screen reader with the keyboard

Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Liam Erven
[mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, January 04, 2011 12:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] BGT and Screen Reader API's Hi Liam, Yes, but there are technical considerations here. You know as well as I do that Jaws is infamously problematic

Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Richard Sherman
hello Phil, and other developers, As you might, or might not know, entombed went down this path. Jason Allen originally programmed it with SAPI support only. After others asked for screen reader support did he add those features. And, jaws was the worst as I understand it. but with the help of

Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Bryan Peterson
...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 04, 2011 11:35 AM Subject: Re: [Audyssey] BGT and Screen Reader API's Hi Kai, No, at present BGT has no built in support for the screen reader APIs. Personally, I think it is a bad idea anyway. Jaws, for example, has

Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Hayden Presley
-Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, January 04, 2011 12:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] BGT and Screen Reader API's Hi Liam, Yes, but there are technical considerations here. You know

Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Kai
@audyssey.org Sent: Monday, January 03, 2011 11:50 PM Subject: Re: [Audyssey] BGT and Screen Reader API's Hello Kai, My main issue with this is not how to implement the functionality, that is simple enough. Rather it is the fact that jaws, as the only screen reader in the bunch as far as I'm

Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Kai
To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 04, 2011 1:25 PM Subject: Re: [Audyssey] BGT and Screen Reader API's Hi. There is a high quality prerecorded voiceover system in the works that may or may not be implemented into bgt. If not, it'll be available elsewhere

Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Hayden Presley
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai Sent: Tuesday, January 04, 2011 9:07 PM To: Gamers Discussion list Subject: Re: [Audyssey] BGT and Screen Reader API's Greetings Valiant. I tend to dislike pre-recorded speech systems. Although they do deliver the highest

Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Kai
PM Subject: Re: [Audyssey] BGT and Screen Reader API's Hi, Wow...are you serious? Those tend to have the best quality of all systems; plus I find that rate makes a lot less of a difference with human voices. Trust me; you'll always get better quality games (imho) with recorded speech. Best

Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Hayden Presley
...@audyssey.org] On Behalf Of Kai Sent: Tuesday, January 04, 2011 10:07 PM To: Gamers Discussion list Subject: Re: [Audyssey] BGT and Screen Reader API's I believe that I did say games with pre-recorded voices did usually have the highest quality, just the least configurability. And the quality

Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Thomas Ward
Hi Hayden, I hear you there. Some games like Q9 are fantastic with actual human speech rather than Sapi or Eloquence. Personally, I think Eloquence sounds terrible, and other than the fact it is fast/responsive I would never even use the thing. I hate that voice with a passion, and never

Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Thomas Ward
Hi Kai, Well, I don't think anyone is arguing with you on those points. However, I will say for me personally if I load a game the last thing I want to hear is something like Eloquence or ESpeak come up. No matter how good or involving the quality of the game is the speech will get on my nerves

[Audyssey] BGT and Screen Reader API's

2011-01-03 Thread Kai
Greetings list. anyone know if BGT has any provisions for interacting with the various screen reader API's? I would, for instance, like to replace a lot of the SAPI TTS events with direct Jaws speech output, since Eloquence is about 200 times faster than SaPI. If not, anyone know if this

Re: [Audyssey] BGT and Screen Reader API's

2011-01-03 Thread Hayden Presley
-boun...@audyssey.org] On Behalf Of Kai Sent: Monday, January 03, 2011 5:02 PM To: Gamers Discussion list Subject: [Audyssey] BGT and Screen Reader API's Greetings list. anyone know if BGT has any provisions for interacting with the various screen reader API's? I would, for instance, like to replace

Re: [Audyssey] BGT and Screen Reader API's

2011-01-03 Thread Liam Erven
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai Sent: Monday, January 03, 2011 5:02 PM To: Gamers Discussion list Subject: [Audyssey] BGT and Screen Reader API's Greetings list. anyone know if BGT has any provisions for interacting with the various screen reader API's? I would

Re: [Audyssey] BGT and Screen Reader API's

2011-01-03 Thread Kai
, not a hindrance. Kai - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, January 03, 2011 4:16 PM Subject: Re: [Audyssey] BGT and Screen Reader API's Hi, I doubt this is coming, since although you are correct

Re: [Audyssey] BGT and Screen Reader API's

2011-01-03 Thread Philip Bennefall
: Tuesday, January 04, 2011 12:02 AM Subject: [Audyssey] BGT and Screen Reader API's Greetings list. anyone know if BGT has any provisions for interacting with the various screen reader API's? I would, for instance, like to replace a lot of the SAPI TTS events with direct Jaws speech output, since