Hi Thomas,
The first version of the RS Games client used ESpeak directly, but it
now uses speech-dispatcher. I'm not sure if your voices support
speech-dispatcher though.
Thanks.
-Ryan
On Tue, Jan 4, 2011 at 11:46 PM, Thomas Ward thomasward1...@gmail.com wrote:
Hi Kai,
Well, I don't think
4:15 AM
Subject: Re: [Audyssey] BGT and Screen Reader API's
Hi Bryan,
So you never play games that use your screen reader and would not
want the Jaws API in BGT right?
- Original Message -
We'll have to agree to disagree. I personally can't stand synthetic
speach in games unless
Hi Philip,
Oops. oh yeah, you are right. I forgot. Even almost all of my games do have
some human speech. Mostly Homer Simpson for emphasis etc where a synthesizer
just will not do. I guess for information I like synthesized speech, but for
other things human is better. Maybe part of that
Hi Thomas,
I never cared for the hardware dectalk. I had the very mechanical Accent SA.
And I still run a Triple Talk on my game development computer. But it sure
would be cool to be able to do to sapi5 voices what you can do with the dectalk
express software. You know the code that you
Hi Bryan,
So you never play games that use your screen reader and would not want the Jaws
API in BGT right?
- Original Message -
We'll have to agree to disagree. I personally can't stand synthetic speach
in games unless the characters represented happen to be machines. That's
: [Audyssey] BGT and Screen Reader API's
Hi Bryan,
So you never play games that use your screen reader and would not want the
Jaws API in BGT right?
- Original Message -
We'll have to agree to disagree. I personally can't stand synthetic speach
in games unless the characters
Hi Philip and Thomas,
Guess that maybe I am lucky in that I have some really nice sapi5 voices. Like ATT
Lauren, Crystal, Charles, Mike etc as well as Neo Speech Kate and Paul. But seriously I
like most of my sapi5 voices much better than Eloquence. I write allot of personal
applications
well I usually leave all clients off unless I need em open I don't
background run tasks.
This is mainly due to the fact I spend time playing games, some doing
text books but most listening to sfx and audio drama I don't want to
have to answer messages.
At 11:43 p.m. 5/01/2011, you wrote:
Hi
Hi Valiant,
I have two problems with recorded speech for games. Well maybe three. One is
that I just do not care for human speech in games. Much prefer a synthesizer.
Two is the amount of time that it takes to do that for a game. Not to mention
the extra code that it takes. And three is
05, 2011 3:17 PM
Subject: Re: [Audyssey] BGT and Screen Reader API's
Hi Valiant,
I have two problems with recorded speech for games. Well maybe three. One
is that I just do not care for human speech in games. Much prefer a
synthesizer. Two is the amount of time that it takes to do
...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 04, 2011 9:06 PM
Subject: Re: [Audyssey] BGT and Screen Reader API's
I believe that I did say games with pre-recorded voices did usually have
the highest quality, just the least configurability.
And the quality
!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 04, 2011 9:38 PM
Subject: Re: [Audyssey] BGT and Screen Reader API's
Hi Hayden,
I hear you there. Some games like Q9 are fantastic with actual human
speech rather
are the ghosts.
And Peeves.
and Crystal for the f1 help menus.
Phil
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 05, 2011 10:48 AM
Subject: Re: [Audyssey] BGT and Screen Reader API's
We'll
Not necessarily. In x hour, I think the voice as the intro to the mission
works interestingly well, and in that episode is ok I guess. But the rest
of it I don't like at all.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
Hi Jim,
Well, in that way we are a lot alike. Although, I'm on facebook, am on
instant messenger, etc I generally don't do that while playing games
too. I tend to do one thing at a time. If I'm chatting on AIM I'm
chatting on AIM. If I'm chatting on facebook I'm chatting on facebook.
If I'm
Hi Bryan,
Well, I find that a bit unusual. Back when I started using screen
readers in the 1990's the first hardware sinth I owned was a Dectalk.
I fell in love with the Dectalk voice and I always felt it was
hundreds of times better than the accent, Keynote, Doubletalk, and
other choices at the
Hi Bryan,
Ummm...Synthetic voices in Sarah? What version are you talking about?
Sarah 1.0 and 1.1 use a lot of human speech recordings. The caretaker
is human, all of Sarah's lines are done by a real person, and about
the only thing that is synthetic is the ghosts and the help menu.
Other than
HiPhilip,
Hahaha. Microsoft Anna sounding like a bank robber. Oh, now that would
be a blast. It would be so aweful it would be funny.
Seriously, I know exactly what you mean. back in the earlier days when
working on Mysteries of the Ancients I had one of the Sapi voices
doing the voice for
Hi Jim,
Well, once again this is an issue that depends on the type of game the
developer is attempting to create. In your games like Monopoly I
certainly don't mind a Sapi voice speaking out the information because
it is very dinamic and there doesn't need to be any acting in it.
However, most
: [Audyssey] BGT and Screen Reader API's
Hi Bryan,
Ummm...Synthetic voices in Sarah? What version are you talking about?
Sarah 1.0 and 1.1 use a lot of human speech recordings. The caretaker
is human, all of Sarah's lines are done by a real person, and about
the only thing that is synthetic
Hi Bryan,
Good point. I've never liked that aspect of the game either. However,
I also know it might be hard for Phil to get enough human actors to do
all of the ghosts, statues, etc too.
On 1/5/11, Bryan Peterson bpeterson2...@cableone.net wrote:
The ghosts are still synthetic. That always
[mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, January 05, 2011 11:11 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT and Screen Reader API's
Hi Bryan,
Well, I find that a bit unusual. Back when I started using screen
readers in the 1990's the first
05, 2011 4:47 PM
Subject: Re: [Audyssey] BGT and Screen Reader API's
Hi,
A little off topic but how do you get a speech synthesizer to sing? Though
I
can't stand Decktalk myself, and I find that eEloquence pronounces words
like to, for example, in a way that sounds more natural.
Best Regards
list
Subject: Re: [Audyssey] BGT and Screen Reader API's
Not all synthes can do it. In fact Dectalk is the only one I know of. But
you have to know phonemic spelling.
We are the Knights who say...Ni!
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion
You have to know phonemic spelling.
We are the Knights who say...Ni!
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, January 05, 2011 9:06 PM
Subject: Re: [Audyssey] BGT and Screen Reader API's
Hi
Hi Philip,
I am just curious. The last that I knew the Jaws API did not afford the
control that sapi5 does. You know such things as rate and volume of the
speech, the ability to interrupt the speech and the ability to poll the API to
see if it had finished speaking the last string sent to
Nope, jaws API does nto let you do that.
It lets you speak, stop speech, run scripts, but not rate or volume.
Well, you could always change the rate with a script, but meh.
Anyway, since jaws and bgt don't run together, we should at least get
NVDA support, or even c dll support so we can use any
,
Philip Bennefall
- Original Message -
From: Jim Kitchen j...@kitchensinc.net
To: Philip Bennefall Gamers@audyssey.org
Sent: Tuesday, January 04, 2011 11:00 AM
Subject: Re: [Audyssey] BGT and Screen Reader API's
Hi Philip,
I am just curious. The last that I knew the Jaws API did not afford
: [Audyssey] BGT and Screen Reader API's
Hi Philip,
I am just curious. The last that I knew the Jaws API did not afford the
control that sapi5 does. You know such things as rate and volume of the
speech, the ability to interrupt the speech and the ability to poll the API
to see
...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 04, 2011 12:50 AM
Subject: Re: [Audyssey] BGT and Screen Reader API's
Hello Kai,
My main issue with this is not how to implement the functionality, that is
simple enough. Rather it is the fact that jaws, as the only
-
De: Bryan Peterson bpeterson2...@cableone.net
Para: Philip Bennefall phi...@blastbay.com,Gamers Discussion list
gamers@audyssey.org
Data: Terça, 4 de Janeiro de 2011 07:32
Assunto: Re: [Audyssey] BGT and Screen Reader API's
That could pose a problem. Window-Eyes doesn't do that but then you
trying to get FS to change their policies for years with no success.
We are the Knights who say...Ni!
- Original Message -
From: Mauricio Almeida mauricio...@uol.com.br
To: gamers@audyssey.org
Sent: Tuesday, January 04, 2011 8:41 AM
Subject: Re: [Audyssey] BGT and Screen Reader API's
: [Audyssey] BGT and Screen Reader API's
Actually no, you couldn't support just one screen reader and get away with
it. The users of the unsupported ones would chew you out. I do happen to
feel that JAWS sucks but if I made a game that supported only Window-Eyes
I'd be chewed out for playing favorites
@audyssey.org
Sent: Tuesday, January 04, 2011 8:58 AM
Subject: Re: [Audyssey] BGT and Screen Reader API's
well,
we will have to agree to disagree.
I personally would not really care if the jaws people didn§t buy my
product just because i refused to support a bad product on my production.
I'd worry
07:54
Assunto: Re: [Audyssey] BGT and Screen Reader API's
Actually no, you couldn't support just one screen reader and get away with
it. The users of the unsupported ones would chew you out. I do happen to
feel that JAWS sucks but if I made a game that supported only Window-Eyes
I'd be chewed out
, 4 de Janeiro de 2011 08:30
Assunto: Re: [Audyssey] BGT and Screen Reader API's
HOnestly it's because it's probably all most of them know. Agencies for the
blind ere in the US don't always come out and tel their clients that there
are other options available. And these agencies are contracted
Hi Kai,
No, at present BGT has no built in support for the screen reader APIs.
Personally, I think it is a bad idea anyway. Jaws, for example, has a
lot of problems with DirectX, causes DirectInput to lock up, etc and
any developer trying to use Jaws for speech output while providing
input via
Hi Liam,
Yes, but there are technical considerations here. You know as well as
I do that Jaws is infamously problematic with games using DirectX.
Accessible game developers have been telling their customers for years
to unload their screen reader or put it to sleep when running game x.
That's
Discussion list gamers@audyssey.org
Data: Terça, 4 de Janeiro de 2011 13:48
Assunto: Re: [Audyssey] BGT and Screen Reader API's
Hi Liam,
Yes, but there are technical considerations here. You know as well as
I do that Jaws is infamously problematic with games using DirectX.
Accessible game
Hi Bryan,
That's because the way Jaws and Window-Eyes handle keyboard input are
totally different. When you load Jaws in its own way it acts like
DirectInput does. What I mean by that is it acts as a keyboard
intercept intercepting any and all keyboard keys, processes them,
before sending them on
Hi Philip,
A word of advice. Don't let the uninformed masses sway your decision
like that. I've been programming for a very long time, at least ten
years, and have spent the last five or so creating accessible games.
Bottom line, the average user of your software doesn't know beans
about
Hi Jim,
You are exactly right, and just proved my point. I think a lot of
these people begging for Jaws API support have no clue how limited it
really is. You can't adjust the speech rate, volume, pitch, or
anything like that. I don't think you can even interrupt the speech
either. Using Sapi 5
well I am going to stop jaws, sapi is good but nvda support shouldn't
be to big of an issue.
Hi Philip,
A word of advice. Don't let the uninformed masses sway your decision
like that. I've been programming for a very long time, at least ten
years, and have spent the last five or so creating
Hi.
There is a high quality prerecorded voiceover system in the works that
may or may not be implemented into bgt. If not, it'll be available
elsewhere. For the most part, it is not practical to include screen
readers in audio game's output. JAWS isn't the only screen reader with
the keyboard
[mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, January 04, 2011 12:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT and Screen Reader API's
Hi Liam,
Yes, but there are technical considerations here. You know as well as I do
that Jaws is infamously problematic
hello Phil, and other developers,
As you might, or might not know, entombed went down this path. Jason Allen
originally programmed it with SAPI support only. After others asked for
screen reader support did he add those features. And, jaws was the worst as
I understand it. but with the help of
...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 04, 2011 11:35 AM
Subject: Re: [Audyssey] BGT and Screen Reader API's
Hi Kai,
No, at present BGT has no built in support for the screen reader APIs.
Personally, I think it is a bad idea anyway. Jaws, for example, has
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, January 04, 2011 12:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT and Screen Reader API's
Hi Liam,
Yes, but there are technical considerations here. You know
@audyssey.org
Sent: Monday, January 03, 2011 11:50 PM
Subject: Re: [Audyssey] BGT and Screen Reader API's
Hello Kai,
My main issue with this is not how to implement the functionality, that is
simple enough. Rather it is the fact that jaws, as the only screen reader
in the bunch as far as I'm
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 04, 2011 1:25 PM
Subject: Re: [Audyssey] BGT and Screen Reader API's
Hi.
There is a high quality prerecorded voiceover system in the works that may
or may not be implemented into bgt. If not, it'll be available elsewhere
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kai
Sent: Tuesday, January 04, 2011 9:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT and Screen Reader API's
Greetings Valiant.
I tend to dislike pre-recorded speech systems. Although they do deliver the
highest
PM
Subject: Re: [Audyssey] BGT and Screen Reader API's
Hi,
Wow...are you serious? Those tend to have the best quality of all systems;
plus I find that rate makes a lot less of a difference with human voices.
Trust me; you'll always get better quality games (imho) with recorded
speech.
Best
...@audyssey.org] On
Behalf Of Kai
Sent: Tuesday, January 04, 2011 10:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT and Screen Reader API's
I believe that I did say games with pre-recorded voices did usually have the
highest quality, just the least configurability.
And the quality
Hi Hayden,
I hear you there. Some games like Q9 are fantastic with actual human
speech rather than Sapi or Eloquence. Personally, I think Eloquence
sounds terrible, and other than the fact it is fast/responsive I would
never even use the thing. I hate that voice with a passion, and never
Hi Kai,
Well, I don't think anyone is arguing with you on those points.
However, I will say for me personally if I load a game the last thing
I want to hear is something like Eloquence or ESpeak come up. No
matter how good or involving the quality of the game is the speech
will get on my nerves
Greetings list.
anyone know if BGT has any provisions for interacting with the various
screen reader API's? I would, for instance, like to replace a lot of the
SAPI TTS events with direct Jaws speech output, since Eloquence is about 200
times faster than SaPI.
If not, anyone know if this
-boun...@audyssey.org] On
Behalf Of Kai
Sent: Monday, January 03, 2011 5:02 PM
To: Gamers Discussion list
Subject: [Audyssey] BGT and Screen Reader API's
Greetings list.
anyone know if BGT has any provisions for interacting with the various
screen reader API's? I would, for instance, like to replace
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kai
Sent: Monday, January 03, 2011 5:02 PM
To: Gamers Discussion list
Subject: [Audyssey] BGT and Screen Reader API's
Greetings list.
anyone know if BGT has any provisions for interacting with the various
screen reader API's? I would
, not a hindrance.
Kai
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, January 03, 2011 4:16 PM
Subject: Re: [Audyssey] BGT and Screen Reader API's
Hi,
I doubt this is coming, since although you are correct
: Tuesday, January 04, 2011 12:02 AM
Subject: [Audyssey] BGT and Screen Reader API's
Greetings list.
anyone know if BGT has any provisions for interacting with the various
screen reader API's? I would, for instance, like to replace a lot of the
SAPI TTS events with direct Jaws speech output, since
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