Re: [Audyssey] bug in mota

2011-05-06 Thread Thomas Ward
Hi Lori, Well, we've been thinking of something like that. One of the things I want to do is add specialized features to the side-scroller that the 3d version wouldn't have and features to the 3d version that the side-scroller wouldn't have. One of the ideas we have had is by adding an arcade

Re: [Audyssey] bug in mota

2011-05-05 Thread Richard Claridge
Hi Tom. I have also experienced this a couple days ago. Also while playing yesterday my health was poor so I took a potion which didn't work as sometimes happens, then I found some armour which returned my health to excellent. Is this supposed to happen, because it didnt make sense to me. Then

Re: [Audyssey] bug in mota

2011-05-05 Thread Thomas Ward
Hi Richard, Yeah, I know about the bug with the potions not working as well as the one were the armour restores you to full health. I've fixed those two bugs in beta 19. On 5/5/11, Richard Claridge richard.claridg...@googlemail.com wrote: Hi Tom. I have also experienced this a couple days ago.

Re: [Audyssey] bug in mota

2011-05-05 Thread Lori Duncan
- From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 05, 2011 1:10 PM Subject: Re: [Audyssey] bug in mota Hi Richard, Yeah, I know about the bug with the potions not working as well as the one were the armour restores you to full health

Re: [Audyssey] bug in mota

2011-05-05 Thread Thomas Ward
Hi Lori, Yes, I had to fix that bug. Wink. As far as scoring goes MOTA is not an arcade game so there is no scoring in the game. I didn't figure the game really needed it. So in answer to your question there is no key asigned to check your score although the engine does support scoring if I ever

Re: [Audyssey] bug in mota

2011-05-04 Thread Thomas Ward
Hi lori, Well, I really don't know what to tell you. I have tried a number of times today to reproduce that problem and it works perfectly here. Maybe uninstall MOTA and reinstall it fresh? As you are the only one so far to report this problem I'm given to believe it could be a bad install or

Re: [Audyssey] bug in mota

2011-05-03 Thread Richard Claridge
Hi Last night for the first time I also played without losing health. I was going to let you know but was beaten to it lol. cheers Richard Sent from my iPhone On 3 May 2011, at 14:31, Lori Duncan lori_dunca...@hotmail.com wrote: Hi I'm reluctent to report this bug as it's really cool, but

Re: [Audyssey] bug in mota

2011-05-03 Thread Thomas Ward
Hi Lori, Question. Are you wearing any armor, using a shield, or anything like that? If so enemy attacks aren't as effective while wearing armor etc. If not then we have a but of some kind. However, it is really important for me to know what items you had when that occured. Thanks. On

Re: [Audyssey] bug in mota Mota stops un exspectidley

2011-02-03 Thread Thomas Ward
Hi, Thanks for the bug report. Unfortunately, you are the only person who has reported this particular issue so I don't as yet have any idea what is causing the issue. Understand I haven't experienced this issue myself so something like that might be extremely difficult to fix assuming it is a

Re: [Audyssey] bug in mota Mota stops un exspectidley

2011-02-03 Thread Karl Belanger
Discussion list Subject: Re: [Audyssey] bug in mota Mota stops un exspectidley Hi, Thanks for the bug report. Unfortunately, you are the only person who has reported this particular issue so I don't as yet have any idea what is causing the issue. Understand I haven't experienced this issue myself

Re: [Audyssey] bug in mota Mota stops un exspectidley

2011-02-03 Thread shaun everiss
hmmm I have all the plugins and libs for everything its not happened to me at all I have the same os. At 01:22 a.m. 4/02/2011, you wrote: Hi Tom. I just wanted to let you know about another bug I found in Mota. the game seems to stop un expectedly. it seems to happen in the room with the

Re: [Audyssey] bug in mota Mota stops un exspectidley

2011-02-03 Thread Hayden Presley
, February 03, 2011 7:49 AM To: Gamers Discussion list Subject: Re: [Audyssey] bug in mota Mota stops un exspectidley Hi, Thanks for the bug report. Unfortunately, you are the only person who has reported this particular issue so I don't as yet have any idea what is causing the issue. Understand I haven't

Re: [Audyssey] Bug in MOTA.

2009-03-09 Thread Mike Maslo
Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, March 08, 2009 2:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] Bug in MOTA. Hi Michael, Ok...Is it the game or the installer that is giving you the problem

Re: [Audyssey] Bug in MOTA.

2009-03-09 Thread Thomas Ward
Hi Mike, That's ok. i just dropped an e-mail in Che's inbox asking for details. Hopefully I'll have this problem solved in Beta 3. Mike Maslo wrote: Thomas: well it installs properly. It still goes through the user account controls. I am not sure of what Che fixed but he made it work. I do

Re: [Audyssey] Bug in MOTA.

2009-03-08 Thread Thomas Ward
Hi, Hmmm...Well, I have managed to evade monsters by running passed them and getting through the door on the other side or just out of range a few times. It isn't easy, but it can be done. I would think blocking Angela would make it harder not easier. Valiant8086 wrote: Hi. I'm thinking

Re: [Audyssey] Bug in MOTA.

2009-03-08 Thread Thomas Ward
Hi, Hmmm...I haven't looked at this quite that way, but it would make sense to say no. Although, the AI never tests if you are too close. Just if you are too far away. Valiant8086 wrote: That reminds me. The big giant can still hit you when you're too close to hit him, at least as far as I

Re: [Audyssey] Bug in MOTA.

2009-03-08 Thread Thomas Ward
hi Yohandy, Ummm...Realistically you can' not jump these monsters. Centaurs are fairly large so jumping them wouldn't be likely. Jumping a skeleton warrior wouldn't be easy either. Since the harpies are flying you could duck under them and get by but not jump over them. Point being, it is

Re: [Audyssey] Bug in MOTA.

2009-03-08 Thread Thomas Ward
Hi, Well, one of the reasons I created the minimum range code in the first place is if you and the enemy occupy the same place on the grid the Get Direction function returns very oddball results. In order to solve said problem I either have to say you are too close or totally, an I mean,

Re: [Audyssey] Bug in MOTA.

2009-03-08 Thread michael maslo
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, March 08, 2009 7:49 AM To: Gamers Discussion list Subject: Re: [Audyssey] Bug in MOTA. Hi Michael, Oh, joy. I'm at a loss as to what to tell you right now. i'm certainly looking into the problem, and I'll ask Che about

Re: [Audyssey] Bug in MOTA.

2009-03-08 Thread Thomas Ward
Hi Michael, Ok...Is it the game or the installer that is giving you the problem? If it is the game then the installers dependancy checks shouldn't have any issues with it. If it is the installer then I'll switch over to Microsoft Advanced Setup Installer and see if that resolves your problem.

Re: [Audyssey] Bug in MOTA.

2009-03-08 Thread shaun everiss
I evade to but only so I can kill the monster and get items. I don't care to leave rooms empty. At 01:15 a.m. 9/03/2009, you wrote: Hi, Hmmm...Well, I have managed to evade monsters by running passed them and getting through the door on the other side or just out of range a few times. It isn't

Re: [Audyssey] Bug in MOTA.

2009-03-07 Thread Charles Rivard
I'll bet that's what it is. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 06, 2009 6:18 PM Subject: Re: [Audyssey] Bug in MOTA. Hi Phil, You

Re: [Audyssey] Bug in MOTA.

2009-03-07 Thread Shadow Dragon
to it. -- From: Thomas Ward thomasward1...@gmail.com Sent: Friday, March 06, 2009 7:18 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Bug in MOTA. Hi Phil, You just braught up a very good point. A lot of people still are not aware

Re: [Audyssey] Bug in MOTA.

2009-03-07 Thread Shadow Dragon
it seems, I can adjust to it. -- From: Thomas Ward thomasward1...@gmail.com Sent: Friday, March 06, 2009 7:27 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Bug in MOTA. Hi, As I just mentioned in the previous post

Re: [Audyssey] Bug in MOTA.

2009-03-07 Thread Shadow Dragon
To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Bug in MOTA. Hi, As I just mentioned in the previous post there are two reasons why a weapon might not be doing any damage. First, you are too close. If you are too close you can't correctly aim, swing your sword, etc because

Re: [Audyssey] Bug in MOTA.

2009-03-07 Thread Thomas Ward
Hi James, Well, I could block the player when encountering a creature, but I decided to allow you to pass through it. Reason being I like to say you walk around it not through it. Gives you more maneuverability when fighting. However, if there are others that want Angela to be blocked when

Re: [Audyssey] Bug in MOTA.

2009-03-07 Thread dark
tuppence worth. Beware the Grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 07, 2009 11:08 AM Subject: Re: [Audyssey] Bug in MOTA. Hi James, Well, I could block the player when

Re: [Audyssey] Bug in MOTA.

2009-03-07 Thread Thomas Ward
Hi Michael, Sorry, I have no idea. Until you write down the error message I am going to remain clueless. I don't have Vista 64 byt so can't test it locally here. michael maslo wrote: Thomas: Any idea of why beta won't work in 64-bit vista? I got a compatibility message. --- Gamers

Re: [Audyssey] Bug in MOTA.

2009-03-07 Thread Thomas Ward
: Friday, March 06, 2009 7:18 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Bug in MOTA. Hi Phil, You just braught up a very good point. A lot of people still are not aware that all weapons have a minimum and maximum range. If someone is trying to kill a monster up too

Re: [Audyssey] Bug in MOTA.

2009-03-07 Thread Thomas Ward
Hi Aaron, Oh...I see what you are saying. From a programming standpoint that would be a total nightmare to program. Every lightning bolt, arrow, etc would have to move in real time with the sound of course being panned in real time. That is way, way, way, way too much work for me at this

Re: [Audyssey] Bug in MOTA.

2009-03-07 Thread Shadow Dragon
is a little strange. Just my two cents. -- From: Thomas Ward thomasward1...@gmail.com Sent: Saturday, March 07, 2009 5:10 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Bug in MOTA. Hi, Well, if yu think about it everything has

Re: [Audyssey] Bug in MOTA.

2009-03-07 Thread michael maslo
[mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, March 07, 2009 6:05 AM To: Gamers Discussion list Subject: Re: [Audyssey] Bug in MOTA. Hi Michael, Sorry, I have no idea. Until you write down the error message I am going to remain clueless. I don't have Vista 64 byt so

Re: [Audyssey] Bug in MOTA.

2009-03-07 Thread Charles Rivard
thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 07, 2009 3:08 AM Subject: Re: [Audyssey] Bug in MOTA. Hi James, Well, I could block the player when encountering a creature, but I decided to allow you to pass through it. Reason being I like to say

Re: [Audyssey] Bug in MOTA.

2009-03-07 Thread Valiant8086
list Sent: Saturday, March 07, 2009 6:08 AM Subject: Re: [Audyssey] Bug in MOTA. Hi James, Well, I could block the player when encountering a creature, but I decided to allow you to pass through it. Reason being I like to say you walk around it not through it. Gives you more

Re: [Audyssey] Bug in MOTA.

2009-03-07 Thread Yohandy
How about if instead of walking through it, you could only jump over it? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 07, 2009 6:08 AM Subject: Re: [Audyssey] Bug in MOTA. Hi James, Well, I could

Re: [Audyssey] Bug in MOTA.

2009-03-07 Thread shaun everiss
, March 07, 2009 6:08 AM Subject: Re: [Audyssey] Bug in MOTA. Hi James, Well, I could block the player when encountering a creature, but I decided to allow you to pass through it. Reason being I like to say you walk around it not through it. Gives you more maneuverability when fighting. However

Re: [Audyssey] Bug in MOTA.

2009-03-06 Thread Scott Chesworth
Don't seem to be having any trouble with that particular enemy here. A bit of practice is probably the solution to this rather than a bugfix unless I'm missing something. On 3/6/09, shaun everiss shau...@xtra.co.nz wrote: hmmm I can't reproduce this, its true though that I have to jump loads

Re: [Audyssey] Bug in MOTA.

2009-03-06 Thread Thomas Ward
Hi Ryan, H...Interesting. I myself haven't seen anything wrong, and resolving any bugs if there is one in this case is like looking for a needle in a hay stack. About the only thing I can think of is disable the random enemy flag for room 12 and see if that resolves your issue. Ryan

Re: [Audyssey] Bug in MOTA.

2009-03-06 Thread Phil Vlasak
at the creature. Luckily I had 100 health at the time and had a healing potion to restore a major hit on me. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 06, 2009 7:29 AM Subject: Re: [Audyssey] Bug

Re: [Audyssey] Bug in MOTA.

2009-03-06 Thread Shadow Dragon
, 2009 6:20 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Bug in MOTA. Hi Thomas, I had this happen with a Harpy in room 12 and it sounds like the enemy was 0 distance away. This would disable some if not all of your weapons. I was attacked when reaching the top

Re: [Audyssey] Bug in Mota.

2009-03-06 Thread Ryan Conroy
Hi, Exactly what Phil said. When you reach the top of the staircase, the enemy is right there like right next to you. You lose quite a bit of health no matter what, and there's no way to shoot it unless you turn around, walk a few steps, and then turn back around and fire at it. All the while

Re: [Audyssey] Bug in MOTA.

2009-03-06 Thread Charles Rivard
A thought, and a possible s p o i l e r!! So, for those who don't want it, delete or save for later. : When you get to the top of that staircase, keep in mind that a monster can come at you from either direction. Maybe it is on your right, maybe it is on your left. HTH --- If guns cause

Re: [Audyssey] Bug in MOTA.

2009-03-06 Thread James Dietz
Should we be able to walk through monsters? I often find that I've inadvertantly walked through a centaur (sp) if it was right at the opening to a new room. It's very confusing. On a related note, the footstep sounds for most enemies are pretty quiet. THey should all at least be normalized to a

Re: [Audyssey] Bug in MOTA.

2009-03-06 Thread Shadow Dragon
...@gmail.com Sent: Friday, March 06, 2009 10:44 AM To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Bug in MOTA. Should we be able to walk through monsters? I often find that I've inadvertantly walked through a centaur (sp

Re: [Audyssey] Bug in MOTA.

2009-03-06 Thread shaun everiss
well in cases like ladders and such I find it easier to jump over a monster to kill it especially when I need to switch guns although I try to not do that like running out of amo. however I can't always do this. YOu can never kill a monster if its right there in front of you, got to be carefull

Re: [Audyssey] Bug in MOTA.

2009-03-06 Thread Valiant8086
Hi. Make sure you're faceing the enemy you're after. You havje to take a step in the enemy's direction in order to face them. - Original Message - From: Thomas Ward To: Gamers Discussion list Sent: Friday, March 06, 2009 7:29 AM Subject: Re: [Audyssey] Bug in MOTA. Hi

Re: [Audyssey] Bug in MOTA.

2009-03-06 Thread Thomas Ward
Hi Phil, You just braught up a very good point. A lot of people still are not aware that all weapons have a minimum and maximum range. If someone is trying to kill a monster up too close then obviously the weapon won't work. Diddo if the monster is out of range. MOTA is not a simple game by

Re: [Audyssey] Bug in MOTA.

2009-03-06 Thread Matheus
:18 Assunto: Re: [Audyssey] Bug in MOTA. Hi Phil, You just braught up a very good point. A lot of people still are not aware that all weapons have a minimum and maximum range. If someone is trying to kill a monster up too close then obviously the weapon won't work. Diddo if the monster is out

Re: [Audyssey] Bug in MOTA.

2009-03-06 Thread Thomas Ward
Hi, As I just mentioned in the previous post there are two reasons why a weapon might not be doing any damage. First, you are too close. If you are too close you can't correctly aim, swing your sword, etc because of lack of room to maneuver in. Second, the enemy is out of range. In that case

Re: [Audyssey] Bug in MOTA.

2009-03-06 Thread michael maslo
: [Audyssey] Bug in MOTA. Hi Phil, You just braught up a very good point. A lot of people still are not aware that all weapons have a minimum and maximum range. If someone is trying to kill a monster up too close then obviously the weapon won't work. Diddo if the monster is out of range. MOTA

Re: [Audyssey] Bug in MOTA.

2009-03-06 Thread Bryan Peterson
...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, March 06, 2009 7:39 PM Subject: Re: [Audyssey] Bug in MOTA. Thomas: Any idea of why beta won't work in 64-bit vista? I got a compatibility message. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers

Re: [Audyssey] Bug in MOTA.

2009-03-05 Thread Bryan Peterson
That's never happened to me, so it's definitely going to be hard to reproduce if not impossible. - Original Message - From: Ryan Conroy staindadd...@juno.com To: Gamers@audyssey.org Sent: Thursday, March 05, 2009 6:00 PM Subject: [Audyssey] Bug in MOTA. Hi Tom, This one is going to

Re: [Audyssey] Bug in MOTA.

2009-03-05 Thread shaun everiss
hmmm I can't reproduce this, its true though that I have to jump loads around to find then kill the enemy. At 02:00 p.m. 6/03/2009, you wrote: Hi Tom, This one is going to be hard to reproduce, but when you encounter an enemy at the top of the first staircase you always die. You can not kill