Hi Lori,
Well, we've been thinking of something like that. One of the things I
want to do is add specialized features to the side-scroller that the
3d version wouldn't have and features to the 3d version that the
side-scroller wouldn't have. One of the ideas we have had is by adding
an arcade
Hi Tom.
I have also experienced this a couple days ago.
Also while playing yesterday my health was poor so I took a potion which didn't
work
as sometimes happens, then I found some armour which returned my health to
excellent. Is this supposed to happen, because it didnt make sense to me. Then
Hi Richard,
Yeah, I know about the bug with the potions not working as well as the
one were the armour restores you to full health. I've fixed those two
bugs in beta 19.
On 5/5/11, Richard Claridge richard.claridg...@googlemail.com wrote:
Hi Tom.
I have also experienced this a couple days ago.
-
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 05, 2011 1:10 PM
Subject: Re: [Audyssey] bug in mota
Hi Richard,
Yeah, I know about the bug with the potions not working as well as the
one were the armour restores you to full health
Hi Lori,
Yes, I had to fix that bug. Wink.
As far as scoring goes MOTA is not an arcade game so there is no
scoring in the game. I didn't figure the game really needed it. So in
answer to your question there is no key asigned to check your score
although the engine does support scoring if I ever
Hi lori,
Well, I really don't know what to tell you. I have tried a number of
times today to reproduce that problem and it works perfectly here.
Maybe uninstall MOTA and reinstall it fresh?
As you are the only one so far to report this problem I'm given to
believe it could be a bad install or
Hi
Last night for the first time I also played without losing health.
I was going to let you know but was beaten to it lol.
cheers
Richard
Sent from my iPhone
On 3 May 2011, at 14:31, Lori Duncan lori_dunca...@hotmail.com wrote:
Hi I'm reluctent to report this bug as it's really cool, but
Hi Lori,
Question. Are you wearing any armor, using a shield, or anything like that?
If so enemy attacks aren't as effective while wearing armor etc. If
not then we have a but of some kind. However, it is really important
for me to know what items you had when that occured.
Thanks.
On
Hi,
Thanks for the bug report. Unfortunately, you are the only person who
has reported this particular issue so I don't as yet have any idea
what is causing the issue. Understand I haven't experienced this issue
myself so something like that might be extremely difficult to fix
assuming it is a
Discussion list
Subject: Re: [Audyssey] bug in mota Mota stops un exspectidley
Hi,
Thanks for the bug report. Unfortunately, you are the only person who has
reported this particular issue so I don't as yet have any idea what is
causing the issue. Understand I haven't experienced this issue myself
hmmm I have all the plugins and libs for everything its not happened
to me at all I have the same os.
At 01:22 a.m. 4/02/2011, you wrote:
Hi Tom. I just wanted to let you know about another bug I found in
Mota. the game seems to stop un expectedly. it seems to happen in
the room with the
, February 03, 2011 7:49 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] bug in mota Mota stops un exspectidley
Hi,
Thanks for the bug report. Unfortunately, you are the only person who has
reported this particular issue so I don't as yet have any idea what is
causing the issue. Understand I haven't
Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, March 08, 2009 2:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Bug in MOTA.
Hi Michael,
Ok...Is it the game or the installer that is giving you the problem
Hi Mike,
That's ok. i just dropped an e-mail in Che's inbox asking for details.
Hopefully I'll have this problem solved in Beta 3.
Mike Maslo wrote:
Thomas: well it installs properly. It still goes through the user account
controls. I am not sure of what Che fixed but he made it work. I do
Hi,
Hmmm...Well, I have managed to evade monsters by running passed them and
getting through the door on the other side or just out of range a few
times. It isn't easy, but it can be done. I would think blocking Angela
would make it harder not easier.
Valiant8086 wrote:
Hi.
I'm thinking
Hi,
Hmmm...I haven't looked at this quite that way, but it would make sense
to say no. Although, the AI never tests if you are too close. Just if
you are too far away.
Valiant8086 wrote:
That reminds me. The big giant can still hit you when you're too close to hit
him, at least as far as I
hi Yohandy,
Ummm...Realistically you can' not jump these monsters. Centaurs are
fairly large so jumping them wouldn't be likely. Jumping a skeleton
warrior wouldn't be easy either. Since the harpies are flying you could
duck under them and get by but not jump over them. Point being, it is
Hi,
Well, one of the reasons I created the minimum range code in the first
place is if you and the enemy occupy the same place on the grid the Get
Direction function returns very oddball results. In order to solve said
problem I either have to say you are too close or totally, an I mean,
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, March 08, 2009 7:49 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Bug in MOTA.
Hi Michael,
Oh, joy. I'm at a loss as to what to tell you right now. i'm certainly
looking into the problem, and I'll ask Che about
Hi Michael,
Ok...Is it the game or the installer that is giving you the problem? If
it is the game then the installers dependancy checks shouldn't have any
issues with it. If it is the installer then I'll switch over to
Microsoft Advanced Setup Installer and see if that resolves your problem.
I evade to but only so I can kill the monster and get items.
I don't care to leave rooms empty.
At 01:15 a.m. 9/03/2009, you wrote:
Hi,
Hmmm...Well, I have managed to evade monsters by running passed them and
getting through the door on the other side or just out of range a few times.
It isn't
I'll bet that's what it is.
---
If guns cause crime, pencils cause misspelled words.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 06, 2009 6:18 PM
Subject: Re: [Audyssey] Bug in MOTA.
Hi Phil,
You
to it.
--
From: Thomas Ward thomasward1...@gmail.com
Sent: Friday, March 06, 2009 7:18 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Bug in MOTA.
Hi Phil,
You just braught up a very good point. A lot of people still are not aware
it
seems, I can adjust to it.
--
From: Thomas Ward thomasward1...@gmail.com
Sent: Friday, March 06, 2009 7:27 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Bug in MOTA.
Hi,
As I just mentioned in the previous post
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Bug in MOTA.
Hi,
As I just mentioned in the previous post there are two reasons why a
weapon might not be doing any damage. First, you are too close. If you are
too close you can't correctly aim, swing your sword, etc because
Hi James,
Well, I could block the player when encountering a creature, but I
decided to allow you to pass through it. Reason being I like to say you
walk around it not through it. Gives you more maneuverability when
fighting. However, if there are others that want Angela to be blocked
when
tuppence worth.
Beware the Grue!
Dark.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 07, 2009 11:08 AM
Subject: Re: [Audyssey] Bug in MOTA.
Hi James,
Well, I could block the player when
Hi Michael,
Sorry, I have no idea. Until you write down the error message I am going
to remain clueless. I don't have Vista 64 byt so can't test it locally here.
michael maslo wrote:
Thomas:
Any idea of why beta won't work in 64-bit vista? I got a compatibility
message.
---
Gamers
: Friday, March 06, 2009 7:18 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Bug in MOTA.
Hi Phil,
You just braught up a very good point. A lot of people still are not
aware that all weapons have a minimum and maximum range. If someone is
trying to kill a monster up too
Hi Aaron,
Oh...I see what you are saying. From a programming standpoint that would
be a total nightmare to program. Every lightning bolt, arrow, etc would
have to move in real time with the sound of course being panned in real
time. That is way, way, way, way too much work for me at this
is a little
strange. Just my two cents.
--
From: Thomas Ward thomasward1...@gmail.com
Sent: Saturday, March 07, 2009 5:10 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Bug in MOTA.
Hi,
Well, if yu think about it everything has
[mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, March 07, 2009 6:05 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Bug in MOTA.
Hi Michael,
Sorry, I have no idea. Until you write down the error message I am going
to remain clueless. I don't have Vista 64 byt so
thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 07, 2009 3:08 AM
Subject: Re: [Audyssey] Bug in MOTA.
Hi James,
Well, I could block the player when encountering a creature, but I decided
to allow you to pass through it. Reason being I like to say
list
Sent: Saturday, March 07, 2009 6:08 AM
Subject: Re: [Audyssey] Bug in MOTA.
Hi James,
Well, I could block the player when encountering a creature, but I
decided to allow you to pass through it. Reason being I like to say you
walk around it not through it. Gives you more
How about if instead of walking through it, you could only jump over it?
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 07, 2009 6:08 AM
Subject: Re: [Audyssey] Bug in MOTA.
Hi James,
Well, I could
, March 07, 2009 6:08 AM
Subject: Re: [Audyssey] Bug in MOTA.
Hi James,
Well, I could block the player when encountering a creature, but I decided to
allow you to pass through it. Reason being I like to say you walk around it
not through it. Gives you more maneuverability when fighting. However
Don't seem to be having any trouble with that particular enemy here. A
bit of practice is probably the solution to this rather than a bugfix
unless I'm missing something.
On 3/6/09, shaun everiss shau...@xtra.co.nz wrote:
hmmm I can't reproduce this, its true though that I have to jump loads
Hi Ryan,
H...Interesting. I myself haven't seen anything wrong, and resolving
any bugs if there is one in this case is like looking for a needle in a
hay stack. About the only thing I can think of is disable the random
enemy flag for room 12 and see if that resolves your issue.
Ryan
at the creature.
Luckily I had 100 health at the time and had a healing potion to restore a
major hit on me.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 06, 2009 7:29 AM
Subject: Re: [Audyssey] Bug
, 2009 6:20 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Bug in MOTA.
Hi Thomas,
I had this happen with a Harpy in room 12 and it sounds like the enemy was
0 distance away.
This would disable some if not all of your weapons.
I was attacked when reaching the top
Hi,
Exactly what Phil said. When you reach the top of the staircase, the enemy is
right there like right next to you. You lose quite a bit of health no matter
what, and there's no way to shoot it unless you turn around, walk a few steps,
and then turn back around and fire at it. All the while
A thought, and a possible s
p
o
i
l
e
r!! So, for those who don't want it, delete or save for later.
: When you get to the top of that staircase, keep in mind that a monster
can come at you from either direction. Maybe it is on your right, maybe it
is on your left. HTH
---
If guns cause
Should we be able to walk through monsters? I often find that I've
inadvertantly walked through a centaur (sp) if it was right at the
opening to a new room. It's very confusing. On a related note, the
footstep sounds for most enemies are pretty quiet. THey should all at
least be normalized to a
...@gmail.com
Sent: Friday, March 06, 2009 10:44 AM
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list
gamers@audyssey.org
Subject: Re: [Audyssey] Bug in MOTA.
Should we be able to walk through monsters? I often find that I've
inadvertantly walked through a centaur (sp
well in cases like ladders and such I find it easier to jump over a monster to
kill it especially when I need to switch guns although I try to not do that
like running out of amo.
however I can't always do this.
YOu can never kill a monster if its right there in front of you, got to be
carefull
Hi.
Make sure you're faceing the enemy you're after. You havje to take a step in
the enemy's direction in order to face them.
- Original Message -
From: Thomas Ward
To: Gamers Discussion list
Sent: Friday, March 06, 2009 7:29 AM
Subject: Re: [Audyssey] Bug in MOTA.
Hi
Hi Phil,
You just braught up a very good point. A lot of people still are not
aware that all weapons have a minimum and maximum range. If someone is
trying to kill a monster up too close then obviously the weapon won't
work. Diddo if the monster is out of range. MOTA is not a simple game by
:18
Assunto: Re: [Audyssey] Bug in MOTA.
Hi Phil,
You just braught up a very good point. A lot of people still are not
aware that all weapons have a minimum and maximum range. If someone is
trying to kill a monster up too close then obviously the weapon won't
work. Diddo if the monster is out
Hi,
As I just mentioned in the previous post there are two reasons why a
weapon might not be doing any damage. First, you are too close. If you
are too close you can't correctly aim, swing your sword, etc because of
lack of room to maneuver in. Second, the enemy is out of range. In that
case
: [Audyssey] Bug in MOTA.
Hi Phil,
You just braught up a very good point. A lot of people still are not
aware that all weapons have a minimum and maximum range. If someone is
trying to kill a monster up too close then obviously the weapon won't
work. Diddo if the monster is out of range. MOTA
...@swbell.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, March 06, 2009 7:39 PM
Subject: Re: [Audyssey] Bug in MOTA.
Thomas:
Any idea of why beta won't work in 64-bit vista? I got a compatibility
message.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers
That's never happened to me, so it's definitely going to be hard to
reproduce if not impossible.
- Original Message -
From: Ryan Conroy staindadd...@juno.com
To: Gamers@audyssey.org
Sent: Thursday, March 05, 2009 6:00 PM
Subject: [Audyssey] Bug in MOTA.
Hi Tom,
This one is going to
hmmm I can't reproduce this, its true though that I have to jump loads around
to find then kill the enemy.
At 02:00 p.m. 6/03/2009, you wrote:
Hi Tom,
This one is going to be hard to reproduce, but when you encounter an enemy at
the top of the first staircase you always die. You can not kill
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