[Audyssey] suggestion on top speed 3

2011-02-03 Thread Ken the Crazy
Hey, just a quick comment on TS3: can you please make a harder difficulty level? When I'm driving a track with hairpin turns, I can often get in the lead quite quickly, with cars crashing all around me. All I have to do is stay in second gear and get bumped back when I hit the sides of the roa

Re: [Audyssey] Fwd: VO accessible Chess, Checkers, Draughts and Xaingqi games released for iPhone, iPad & iTouch

2011-02-03 Thread Ian McNamara
woo may try the drafts app love that game. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyss

[Audyssey] Drive

2011-02-03 Thread Ken the Crazy
Here's a game I haven't played in years. but today I got in the shuttle once more and went for a drive. You know, I still feel like I'm going faster in this game than in other games, even Top Speed. Weird, huh? Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to

[Audyssey] Fwd: VO accessible Chess, Checkers, Draughts and Xaingqi games released for iPhone, iPad & iTouch

2011-02-03 Thread Zachary Kline
Hi All, I thought I'd pass this along in case there's anybody who would want accessible versions of Chess or the other games for an Apple device on this list. I've personally tried out the chess app and found it very nice indeed. Best, Zack. Begin forwarded message: > From: Bryan Jones > Date

Re: [Audyssey] Mota secrets

2011-02-03 Thread Ken the Crazy
You know, I do the same thing. I don't know what prompted me to look at this message, but it's the first I've read on the subject in ages. That way I don't get any ideas of what's coming next from hearing about them. I started avoiding messages like that when I heard people talking about con

Re: [Audyssey] pro was: Re: programming question

2011-02-03 Thread Ken the Crazy
Also, you could reserve 3d audio for pro. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: "Thomas Ward" To: "Philip Bennefall" ; "Gamers Discussion list" Sent: Thurs

Re: [Audyssey] pro was: Re: programming question

2011-02-03 Thread Ken the Crazy
I would say that only advanced games are going to need path finding, whereas even a simple game, like Shock shot, could benefit from mouse support. I agree completely with Pitermach. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the

[Audyssey] described action: was Re: commercials in jim's baseball game

2011-02-03 Thread Ken the Crazy
Really? You get sighted people who actually do that! I get people who promise to do it but inevitably two things happen: either the action goes by too fast, and I get things like, "They're fighting," which I already knew, and/or they fall asleep during the movie. Hurray for DVS! Now if we co

Re: [Audyssey] Mota secrets

2011-02-03 Thread Arianna Sepulveda
That's not the point. I agree with Tom. There's always going to be spoilers for games out there, and I try not to look at them, but they're going to be posted anyhow, whether game devs agree with them or not; people should refrain from posting them as much as possible--but that's just my oppinion.

Re: [Audyssey] tdl games and street fighter

2011-02-03 Thread ryan chou
besides, even if someone wanted to send you SF, do you know how long that would take? its at least 4 GB! i'm not saying I want to, I'm just pointing it out On 2/1/11, shaun everiss wrote: > I can't see why anyone wants tdl stuff they are not that good. > I played their stuf and there are better

Re: [Audyssey] bug in danger city

2011-02-03 Thread Bryan Peterson
I'm not even sure that game's even being developed anymore. We are the Knights who say...Ni! - Original Message - From: "Jack F" To: "gamers" Sent: Thursday, February 03, 2011 7:20 PM Subject: [Audyssey] bug in danger city Hi Damien, I'd like to tell you about 2 miner bugs that

Re: [Audyssey] pcsgames.net down?

2011-02-03 Thread Phil Vlasak
Hi Piter, I tried it and it is still up. http://www.pcsgames.net Sometimes people try .com by mistake. It used to be ours but Carl lost the password and user name and we couldn't get it back. Phil - Original Message - From: "Pitermach" To: "Gamers Discussion list" Sent: Thursda

Re: [Audyssey] pro was: Re: programming question

2011-02-03 Thread Willem
I like the idea. Not having the mouse available as an input option is in many cases not an issue because of the way most games still use only keyboard input. This will just make that trend continue. In the interest of advancing alternative input options having the mouse in the light version wou

Re: [Audyssey] bug in danger city

2011-02-03 Thread Willem Venter
Although damion has the source code, he is not actively developing it. In fact, no one is. It is abandonware. On 2/4/11, Jack F wrote: > Hi Damien, > I'd like to tell you about 2 miner bugs that I encountered in danger > city the last few month I had of beta testing the game. The first one > is n

[Audyssey] bug in danger city

2011-02-03 Thread Jack F
Hi Damien, I'd like to tell you about 2 miner bugs that I encountered in danger city the last few month I had of beta testing the game. The first one is not really a bug, but a little problem which confuses me in gameplay. I'd like it if you change the thug's footstep sounds. With both footsteps be

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-03 Thread Bryan Peterson
It may be at this stage. Of course we're probably not going to see the FPS version for some time yet since I imagine that as soon as the sidescroller's released Thomas is going to take what will be in m opinion a well-deserved break. I know I would if I was in his shoes. My future projects could

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-03 Thread Bryan Peterson
I think it has to do with the placement of the keys. We are the Knights who say...Ni! - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Thursday, February 03, 2011 5:27 PM Subject: Re: [Audyssey] Confusion about getting past the first level in MOTA.

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-03 Thread Bryan Peterson
That is sort of the idea. Thomas himself is blind after all. He wouldn't go through all that trouble for a game he couldn't play. We are the Knights who say...Ni! - Original Message - From: "Frost" To: Sent: Thursday, February 03, 2011 3:53 PM Subject: Re: [Audyssey] Confusion abo

Re: [Audyssey] asefire cheats request

2011-02-03 Thread Bryan Peterson
Well it's as Yoda said in Empire Strikes Back after Luke failed to lift his X-wing out of the swamp. Luke: I don't believe it. Yoda: That is why you fail. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, Februar

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-03 Thread shaun everiss
well control is below shift on my keyboard all keyboards may be like that. Ok i aggree you could end up pushing one of these keys by mistake if not carefull and I guess in fps control is parto the turning thing but still. all keys are in one place. At 01:27 p.m. 4/02/2011, you wrote: Hi, Why?

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-03 Thread Hayden Presley
Hi, Yes, you don't know. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Thursday, February 03, 2011 6:37 PM To: Gamers Discussion list Subject: Re: [Audyssey] Confusion about getting past the

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-03 Thread shaun everiss
Not that much. A lot of games have the ability to configure the keyboard. I aggree to initially add that into the engine would take a little but surely its not to much to ask. Ok maybe it is but still. At 01:20 p.m. 4/02/2011, you wrote: Hi Shaun, How much work do you think that would take? B

Re: [Audyssey] Mota secrets

2011-02-03 Thread shaun everiss
well there are still people that can solve that in a min or so. and quite fast. At 12:08 p.m. 4/02/2011, you wrote: This brings up what I've heard about, and I know I'm going to blow the spelling, the Rheubick's Cube. The creator got so frustrated when people were having contests to see who cou

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-03 Thread Tommy
Me too! I like the control key better. Or maybe could have the Alt-key and the Control-key. - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Thursday, February 03, 2011 6:26 PM Subject: Re: [Audyssey] Confusion about getting past the first level in MOTA

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-03 Thread shaun everiss
I actually plan to get a strat redo of sod and gtc. Most of it is following compas directions anyway and after a bit yeah. THe most confusing part is trying to find the exit in an open space. It can take ages. At 11:55 a.m. 4/02/2011, you wrote: Hi, Um yeah. Have you ever played Shades of Doom?

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-03 Thread Hayden Presley
Hi, Why? I don't understand why they are so much better. Just explain, please. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Thursday, February 03, 2011 6:26 PM To: Gamers Discussion list Su

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-03 Thread shaun everiss
yeah control to jump and shift to run are good keys. At 11:15 a.m. 4/02/2011, you wrote: Hi, I like it. Too bad you had to change the Sidescroller run keystrokes again. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Beh

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-03 Thread Hayden Presley
Hi Shaun, How much work do you think that would take? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Thursday, February 03, 2011 6:19 PM To: Gamers Discussion list Subject: Re: [Audyssey] Con

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-03 Thread shaun everiss
I suggest we allow the player to choose between alt or control Control works for me. At 07:38 a.m. 4/02/2011, you wrote: Hi, It's like I said. When an FPS title comes out that uses the alt for directions, everyone's going to start wining again. I say we leave alt for jumping. Best Regards, Hayde

Re: [Audyssey] Mota secrets

2011-02-03 Thread Charles Rivard
This brings up what I've heard about, and I know I'm going to blow the spelling, the Rheubick's Cube. The creator got so frustrated when people were having contests to see who could solve the cube the fastest, and some kids were solving it in under 30 seconds. The result? He came up with the

Re: [Audyssey] Mota secrets

2011-02-03 Thread dark
Hi Tom. Just to let you know as is my usual policy when a new game is released I've not viewed any messages about it until I've tried it in order not to bias my judgement or indeed spoilt the game, so I stil will be discovering secrets myself ;d. Beware the Grue! Dark. - Original M

Re: [Audyssey] commercials

2011-02-03 Thread Charles Rivard
What a deal. We throw in our two cents, and get a great game in the making. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, February 03, 2011 3:50 PM Subject: R

Re: [Audyssey] pro was: Re: programming question

2011-02-03 Thread Liam Erven
I have to agree. Honestly. I can understand why people would want this. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, February 03, 2011 4:40 PM To: Philip Bennefall; Gamers Discussion list Subject: Re:

Re: [Audyssey] pro was: Re: programming question

2011-02-03 Thread Philip Bennefall
Hi Thomas, I can see where you are coming from, and must agree after some thought. For me personally, as one who has never played mainstream games, the joystick and mouse are just extras. The keyboard is the primary input source for me, and always has been. But I have no problem making mouse a

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-03 Thread Hayden Presley
Hi, Um yeah. Have you ever played Shades of Doom? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Frost Sent: Thursday, February 03, 2011 4:53 PM To: gamers@audyssey.org Subject: Re: [Audyssey] Confusion about ge

Re: [Audyssey] Serious pause bug in MOTA

2011-02-03 Thread Tommy
Sorry. I was getting excited about the game. Tommy - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, February 03, 2011 3:58 PM Subject: Re: [Audyssey] Serious pause bug in MOTA Hi Tommy, No. You will know when its ready. I just released beta 1

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-03 Thread Frost
On Thu, Feb 03, 2011 at 04:38:47PM -0500, Thomas Ward wrote: > Agreed. When I release an FPS version of Mysteries of the Ancients I > plan to use the same general layout as the Tomb Raider games. [My Reply:] And the blind will really be able to play this game? Mich

Re: [Audyssey] Serious pause bug in MOTA

2011-02-03 Thread Tommy
Thanks you Thomas! I'm very excited about the game. Thanks you for working hard for us on the game. On behalf all of us on here. I really apreciated very much. I'm looking forward to the game very much. Tommy - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Se

Re: [Audyssey] asefire cheats request

2011-02-03 Thread Frost
On Thu, Feb 03, 2011 at 04:43:57PM -0500, Thomas Ward wrote: > You just give up before you start. [My Reply:] You got that right. I have a friend who talks himself out of everything before he even gives it a shot, but once he gets into something, he excells at it. 46 years old now, ha

Re: [Audyssey] Serious pause bug in MOTA

2011-02-03 Thread Shiny protector
Fix it! - Original Message - From: "burakyuksek" To: "Gamers Discussion list" Sent: Thursday, February 03, 2011 3:05 PM Subject: Re: [Audyssey] Serious pause bug in MOTA Yeah. sevgiler saygilar - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent

Re: [Audyssey] pro was: Re: programming question

2011-02-03 Thread Thomas Ward
Hi Philip, Well, I guess this all depends upon your view of what is important/essential. You are considering joysticks and mice advanced input features. I don't see it that way. It is my firm believe that all input devices weather it is a keyboard, joystick, and mouse is equally important. Weather

Re: [Audyssey] pro was: Re: programming question

2011-02-03 Thread Pitermach
I have to agree. I bet pathfinding was more complicated to write then mouse and joystick support. I know someone, mainly keyisfull who's working on this cane power game where you go around and swing your cane at people to kill them. I can see mouse support being a nice addition, but he can't buy

Re: [Audyssey] Mota secrets

2011-02-03 Thread Liam Erven
At least if you're going to put in spoilers. Use the propper spoiler space. People finding secrets and posting them is normal. Look at mainstream games. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, Febr

Re: [Audyssey] pro was: Re: programming question

2011-02-03 Thread Thomas Ward
Hi Philip, While I do understand your problem I do feel it would be wrong to restrict someone from using mouse and joystick support, and force them to purchase a more expensive license to have access to those devices. One thing we are seriously lacking in accessible games is decent quality support

[Audyssey] pcsgames.net down?

2011-02-03 Thread Pitermach
Hi phil and all, I guess the subject says it all, I can't access pcsgames.net. anyone else having trouble? - Peter Mahach |piterm...@gmail.com msn: pitermac...@hotmail.com skype (not very often): pitermach twitter: http://www.twitter.com/pitermach webpage: http://pmsworld.weisi4u.d

Re: [Audyssey] commercials

2011-02-03 Thread Thomas Ward
Hi Charles, Yeah, that is just good business. One reason I have open public betas is to allow people to see the project as it is being worked on, add their two cents, and in a way it is a type of comercial of sorts. Plus it never hurts to get some sales through word of mouth. I know when GMA rele

Re: [Audyssey] pro was: Re: programming question

2011-02-03 Thread Hayden Presley
Hi Phillip, Probably a good idea. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Thursday, February 03, 2011 4:03 PM To: Gamers Discussion list Subject: Re: [Audyssey] pro was: Re: program

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-03 Thread Hayden Presley
Hi, I like it. Too bad you had to change the Sidescroller run keystrokes again. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, February 03, 2011 3:39 PM To: Gamers Discussion list Sub

[Audyssey] Mota secrets

2011-02-03 Thread Thomas Ward
Hi Muhammed, No offense, but did you have to go and blow it for everybody? I mean I spent a lot of time working on this game, and I really dislike blabber mouthed gamers who find it their business to spill everything they know about a game only hours after its release. Like can't you let some peop

Re: [Audyssey] pro was: Re: programming question

2011-02-03 Thread Hayden Presley
Hi, I would still say make Mouse light. Leave pathfinding, file packing, registration etc etc in pro. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Thursday, February 03, 2011 1:28 PM To:

Re: [Audyssey] asefire cheats request

2011-02-03 Thread Thomas Ward
Hi, And that's exactly why you fail. Keep telling yourself that, and you will never succeed at anything. Part of winning a game, being successful in life, or anything else is simply how you view it. If you believe you will lose from the outset you probably will lose simply because you don't have t

Re: [Audyssey] Serious pause bug in MOTA

2011-02-03 Thread Thomas Ward
Hi Tommy, No. You will know when its ready. I just released beta 17 like Monday or Tuesday and still working on beta 18. I'm not Superman. Grin. On 2/3/11, Tommy wrote: > Is MOTA 18 out? > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsu

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-03 Thread Thomas Ward
Hi Hayden, Agreed. When I release an FPS version of Mysteries of the Ancients I plan to use the same general layout as the Tomb Raider games. In that sense the alt key will be asigned to jump. Here is the default keyboard layout I have planned for the 3d FPS version. Climb Down: control+down arro

Re: [Audyssey] pro was: Re: programming question

2011-02-03 Thread Philip Bennefall
Hi again, I am really not sure. Isn't it fair to demand that if people want to use the more advanced input features that they pay a little extra? I really feel as though I am giving away too much, since people can use the engine completely free of charge for open source games. One compromize m

Re: [Audyssey] Serious pause bug in MOTA

2011-02-03 Thread Thomas Ward
Hi Tommy, That is because the game is still in development. Only the first level is complete. I'm just now starting to work on the second level, and have plans to add a few extra things to the first level. That's what I meant about the game isn't complete. There is still lots and lots of work to d

Re: [Audyssey] commercials in jim's baseball game

2011-02-03 Thread Pitermach
my friend actually was messing with some sound randomizing thing and he was making this space invaders clone where'd you'd hear an add playing, center it and hit the space bar to shoot. Except the shooting was broken, but it was amusing for 15 seconds. lol! - Original Message - From: "

Re: [Audyssey] scc

2011-02-03 Thread Pitermach
I think the mods actually gave him a warning. Well, let's just say I am also getting annoyed. Seriusly, if no one responds it doesn't mean you have to keep sending the message. you'll annoy people and they'll most likely either skip over your messages or report it to the moderators. - Ori

Re: [Audyssey] pro was: Re: programming question

2011-02-03 Thread Philip Bennefall
Hi there, I am not sure. The decision about what should be in pro only is always a tough one. With the same reasoning you could argue that pathfinding should also be available to everyone, since not everyone will want to spend $100 to get this or that feature. What makes mouse support differen

Re: [Audyssey] Contacting rs games?

2011-02-03 Thread Hayden Presley
And you'll be lucky if they reply Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Pitermach Sent: Thursday, February 03, 2011 12:39 PM To: Gamers Discussion list Subject: Re: [Audyssey] Contacting rs games? hi.

Re: [Audyssey] Contacting rs games?

2011-02-03 Thread Pitermach
hi. also, with in any game, you can hit f1 to message any administrators that may be online in realtime. - Original Message - From: "burakyuksek" To: "Gamers Discussion list" Sent: Thursday, February 03, 2011 11:05 AM Subject: Re: [Audyssey] Contacting rs games? Hi, It's: rsga...@gm

Re: [Audyssey] bug in mota Mota stops un exspectidley

2011-02-03 Thread Hayden Presley
Hi, That's because they are vanishing. Lol... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Karl Belanger Sent: Thursday, February 03, 2011 7:23 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] bug in mo

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-03 Thread Hayden Presley
Hi, It's like I said. When an FPS title comes out that uses the alt for directions, everyone's going to start wining again. I say we leave alt for jumping. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles R

[Audyssey] pro was: Re: programming question

2011-02-03 Thread Pitermach
Hi, Ok the path finding can be reserved for pro, but I really think that the mouse support should always be available. Not everyone will want to make a paid game with mouse support, so paying $100 just for that is a little. hmmm. - Original Message - From: "Philip Bennefall" To: "Game

Re: [Audyssey] asefire cheats request

2011-02-03 Thread Pitermach
I think it's also worth saying that if I recall correctly in the latest version the cheats will not work if you haven't earned them. - Original Message - From: "Leanne Snowden" To: ; "Gamers Discussion list" Sent: Thursday, February 03, 2011 1:41 PM Subject: Re: [Audyssey] asefire che

[Audyssey] For Thomas.

2011-02-03 Thread Ryan Conroy
Hi Tom, I sent you an Email off list this morning, did you receive it? No hurry to reply, I just want to make sure you got it because I remember last time I tried to contact you, it didn't work. I sent it to your Thomasward1978 address. Let me know. Ryan ___

Re: [Audyssey] space colony cleaner

2011-02-03 Thread Shiny protector
Lol good one. from Jack F. - Original Message - From: "Ken the Crazy" To: "Gamers Discussion list" Sent: Thursday, February 03, 2011 2:11 AM Subject: Re: [Audyssey] space colony cleaner I think that Jack's just trying to get on the next Babble report. Ken Downey President Dream

Re: [Audyssey] Super Egg Hunt 1.3 Preview

2011-02-03 Thread Liam Erven
Well. It's free for everyone so you don't have to worry about trying to get it. Everyone can. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of blindle...@aol.com Sent: Thursday, February 03, 2011 12:02 PM To: gamers@audyssey.org Subj

Re: [Audyssey] commercials

2011-02-03 Thread Hayden Presley
Hi Thomas, Ah...sorry, I missed your message. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Thursday, February 03, 2011 10:25 AM To: Gamers Discussion list Subject: Re: [Audyssey] commercia

Re: [Audyssey] commercials in jim's baseball game

2011-02-03 Thread Hayden Presley
I agree. There's no art any more. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ken the Crazy Sent: Thursday, February 03, 2011 11:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] commercials in jim's b

Re: [Audyssey] Super Egg Hunt 1.3 Preview

2011-02-03 Thread BlindLee55
leom i liked the preview so well i think i will try to get it it sounds so good.lee ki4qlv In a message dated 2/3/2011 10:31:33 A.M. Eastern Standard Time, liamer...@gmail.com writes: The reason I don't have it wait to finish saying sending score was both for speed and to kind of sho

Re: [Audyssey] Serious pause bug in MOTA

2011-02-03 Thread Bryan Peterson
We'd know if it was. We are the Knights who say...Ni! - Original Message - From: "Tommy" To: "Gamers Discussion list" Sent: Thursday, February 03, 2011 10:20 AM Subject: Re: [Audyssey] Serious pause bug in MOTA Is MOTA 18 out? - Original Message - From: "Thomas Ward"

Re: [Audyssey] Serious pause bug in MOTA

2011-02-03 Thread Bryan Peterson
Because it's not available yet. We are the Knights who say...Ni! - Original Message - From: "Tommy" To: "Gamers Discussion list" Sent: Thursday, February 03, 2011 10:17 AM Subject: Re: [Audyssey] Serious pause bug in MOTA I Finished the first level. They didn't let me play the s

Re: [Audyssey] commercials in jim's baseball game

2011-02-03 Thread Charles Rivard
Almond Joys got nuts, Mounds don't, because, sometimes you feel like a nut, sometimes you don't. (evil grin) --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Ken the Crazy" To: "Gamers Discussion list" Sent: Thursday,

Re: [Audyssey] commercials in jim's baseball game

2011-02-03 Thread Frost
On Thu, Feb 03, 2011 at 10:29:44AM -0500, Thomas Ward wrote: > Sad but true. I think one of the reasons commercials were better back > in the early days of television is simply because the major television > networks CBS, NBC, ABC, etc gave each company a 30 second time slot to > say there piece an

Re: [Audyssey] Serious pause bug in MOTA

2011-02-03 Thread Tommy
Is MOTA 18 out? - Original Message - From: "Thomas Ward" To: ; "Gamers Discussion list" Sent: Thursday, February 03, 2011 6:23 AM Subject: Re: [Audyssey] Serious pause bug in MOTA Hi, Hmmm...I don't think that would work. Besides bug fixes, which there are a handful I just fixed

Re: [Audyssey] Serious pause bug in MOTA

2011-02-03 Thread Tommy
I Finished the first level. They didn't let me play the second level. Tommy - Original Message - From: "Thomas Ward" To: ; "Gamers Discussion list" Sent: Thursday, February 03, 2011 6:20 AM Subject: Re: [Audyssey] Serious pause bug in MOTA Hi, No, there are 22 rooms in level 1.

Re: [Audyssey] commercials in jim's baseball game

2011-02-03 Thread Ken the Crazy
The one I hate to this day, because it won't get out of my head, is sometime you feel like a nut sometimes you don't... You know, I could see an audio game based on those commercials... Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the

Re: [Audyssey] my ramblings about programming: why I use vb

2011-02-03 Thread Ken the Crazy
We usually don't get that much snow, but over the last couple days we've been getting hit very hard. You know, I've kind of been thinking about a roller coaster game. We could start simple--one coaster that you rev up by mouse movement, then click a button and off it would go, moving through 3d

Re: [Audyssey] commercials

2011-02-03 Thread Charles Rivard
Then again, listen to the game promos that have been produced to sell games for the blind. Hearing a game being played entices you to buy. Pointing out some of the neat features of a game through a commercial, of sorts, hopefully gets sales. A game beta does even more, plus it helps to develo

Re: [Audyssey] asefire cheats request

2011-02-03 Thread Shiny protector
Just play on the 1 level above the coward. Use the whip also. - Original Message - From: "burakyuksek" To: "Gamers Discussion list" Sent: Thursday, February 03, 2011 3:01 PM Subject: Re: [Audyssey] asefire cheats request I kno that, but earn 30 point is inpossible for me. sevgiler s

Re: [Audyssey] MOTA beta 17

2011-02-03 Thread shaun everiss
..@audyssey.org. _ NOD32 EMON 5842 (20110203) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5842 (20110203) information _ This message was checked by NOD32 antivirus system http://www.eset.com

Re: [Audyssey] Super Egg Hunt 1.3 Preview

2011-02-03 Thread Damien Pendleton
Hey Liam, I certainly thoroughly enjoyed it, and especially liked the Message of the Day feature there. Any tips for me as a developer? *Smile* Seriously though, if you plan to start hosting tournaments and competitions, I shall be very impressed. Regards, Damien. - Original Message

Re: [Audyssey] commercials in jim's baseball game

2011-02-03 Thread Thomas Ward
Hi Charles, One would think so. Anyway, we are getting way off topic. So let's get back to gaming. Smile. On 2/3/11, Charles Rivard wrote: > You would think, though, that with more time to sell their product, they > would actually work at doing so, wouldn't you? > > --- > Laughter is the best

Re: [Audyssey] bug in mota Mota stops un exspectidley

2011-02-03 Thread shaun everiss
hmmm I have all the plugins and libs for everything its not happened to me at all I have the same os. At 01:22 a.m. 4/02/2011, you wrote: Hi Tom. I just wanted to let you know about another bug I found in Mota. the game seems to stop un expectedly. it seems to happen in the room with the pressu

Re: [Audyssey] MOTA beta 17

2011-02-03 Thread Thomas Ward
Hi, No, not necessarily. Usually, in the Tomb Raider games if you get locked out of a room or something you can just walk back to the correct pressure switch, lever, whatever the case might be and repush it again. Then, run back to the door, statue, gate, etc and open it. It is usually a case of b

Re: [Audyssey] commercials in jim's baseball game

2011-02-03 Thread Charles Rivard
You would think, though, that with more time to sell their product, they would actually work at doing so, wouldn't you? --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Th

Re: [Audyssey] programming question

2011-02-03 Thread Philip Bennefall
Hi Ken, Mouse support is coming in the new BGT release that I plan to put out within the next week or two, if all goes according to plan. Pathfinding is also available there. However, both of these features are reserved for pro users (e.g. those who use either pro single or pro unlimited). K

Re: [Audyssey] Serious pause bug in MOTA

2011-02-03 Thread Bryan Peterson
Just like what Daron was just saying. LOL. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, February 03, 2011 8:39 AM Subject: Re: [Audyssey] Serious pause bug in MOTA Hi, Yeah, and as Mic Jagger also said, "

Re: [Audyssey] Serious pause bug in MOTA

2011-02-03 Thread Bryan Peterson
.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 58

Re: [Audyssey] Serious pause bug in MOTA

2011-02-03 Thread Thomas Ward
Hi, Yeah, and as Mic Jagger also said, "if you try some times you just might find you get what you need." Cheers! On 2/3/11, Bryan Peterson wrote: > Well as the great Mic Jagger from The Rolling Stones once said, you can't > always get what you want. > We are the Knights who say...Ni! ---

Re: [Audyssey] Serious pause bug in MOTA

2011-02-03 Thread Darren Duff
e any questions or concerns regarding the management of the >> list, please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make c

Re: [Audyssey] Super Egg Hunt 1.3 Preview

2011-02-03 Thread Liam Erven
The reason I don't have it wait to finish saying sending score was both for speed and to kind of show off how fast the process is. Yes. I've rewritten it using BGT, and I'm honestly glad I did. There are so many things I did better such as classes and stuff that vb made trickyer. -Original M

Re: [Audyssey] commercials in jim's baseball game

2011-02-03 Thread Thomas Ward
Hi Charles, Sad but true. I think one of the reasons commercials were better back in the early days of television is simply because the major television networks CBS, NBC, ABC, etc gave each company a 30 second time slot to say there piece and be done with it. They'd stick maybe three or four comm

Re: [Audyssey] Super Egg Hunt 1.3 Preview

2011-02-03 Thread Liam Erven
Glad to hear you enjoyed it. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Alfredo_The_Music_maker Sent: Thursday, February 03, 2011 6:13 AM To: Gamers Discussion list Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview More of an

Re: [Audyssey] asefire cheats request

2011-02-03 Thread Bryan Peterson
Well you know what they say, practice makes perfect. We are the Knights who say...Ni! - Original Message - From: "burakyuksek" To: "Gamers Discussion list" Sent: Thursday, February 03, 2011 8:01 AM Subject: Re: [Audyssey] asefire cheats request I kno that, but earn 30 point is i

Re: [Audyssey] Serious pause bug in MOTA

2011-02-03 Thread Bryan Peterson
Well as the great Mic Jagger from The Rolling Stones once said, you can't always get what you want. We are the Knights who say...Ni! - Original Message - From: "burakyuksek" To: "Gamers Discussion list" Sent: Thursday, February 03, 2011 8:05 AM Subject: Re: [Audyssey] Serious paus

Re: [Audyssey] Serious pause bug in MOTA

2011-02-03 Thread burakyuksek
Yeah. sevgiler saygilar - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, February 03, 2011 3:07 PM Subject: Re: [Audyssey] Serious pause bug in MOTA You want to cheat? We are the Knights who say...Ni! - Original Message - From: "b

Re: [Audyssey] asefire cheats request

2011-02-03 Thread burakyuksek
I kno that, but earn 30 point is inpossible for me. sevgiler saygilar - Original Message - From: "Leanne Snowden" To: ; "Gamers Discussion list" Sent: Thursday, February 03, 2011 2:41 PM Subject: Re: [Audyssey] asefire cheats request Hi Guys, I understand all concerns regarding the

Re: [Audyssey] MOTA beta 17

2011-02-03 Thread Charles Rivard
Is that why you are as you are? And now you want the rest of us to go crazy, too? Sorry, but I think you're too late. We're already there. (grin) --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Thomas Ward" To: "Gam

Re: [Audyssey] commercials in jim's baseball game

2011-02-03 Thread Bryan Peterson
Heck, I still remember commercials for some of my favorite NES and Game Boy games. I remember the comercial for the old game Metroid II, which, incidentally, I still own. We are the Knights who say...Ni! - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sen

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