Hi,
Just figured I'd let you all know of this pretty awesome mud I've been playing
for some time. Its called Eternal Fantasy, and its an LPMud codebase, pretty
much completely recoded. Now if you've played a Final Fantasy mud in the past.
take whatever mud it was you played and toss it in the
For sure. There's really not that much difference between GMud and
monkeyterm, accept that GMud seems to have more features. Monkey term is
good for sound packs though. Anyhow, hope to see you on. And anyone else who
plays, my offer of help still stands. Its pretty hard to get started on this
Congratulations Che. Rail Racer fully deserves this reward. Its intense,
fast-paced, has awesome sound effects, and is just an awesome game. Nice job
man. Keep up the good work.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You
I'm tired of deleting 35 messages per day, most of them by Ward and now
Tyler whatever. You guys really need a life. Ward, you should be working on
your games, not constantly sitting on the list, replying to every single email
that happens to come over the list. I mean seriously. Good god
Ok, so maybe my original post was a little harsh. *shrug* All I'm saying
is, is it really necessary to reply to every single message on the list? I
read audyssey to see when new games and the like come out, not to discuss
programming and why people can't use self-voicing programs or what
Hi,
I just recently came across a game called Lands of Hope. Its kind of a
complicated game to describe, it has a focus on exploration, questing and
grinding, with some resource management thrown into the mix as well (though I'm
level 9 as of now and I haven't seen any resource management
I just put together a new sound pack for Sound RTS, and I'm looking for
opinions. Anyone interested please contact me off list and I'll send you it.
Its a modified pack of the pack by Alex Westfel up on the site. I changed the
footstep sounds, very nearly all of the attack sounds, the dragon
Actually I use msn. Dragon realms is a pay to play mud that I never got into
because they don't allow you to use anything accept their custom client.
- Original Message -
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 30, 2008 6:53 AM
Or yeah, window s live is what I meant in my last messenger. I'm still used
to calling it MSN.
- Original Message -
From: Chrissy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 30, 2008 6:40 AM
Subject: Re: [Audyssey] Blind Chat App?
i like
] Blind Chat App?
II've never used one of these chat apps before, so I don't know how they
work. If you have AOL Instant Messenger and your friend has Windows Live
Messenger, can yuou talk to each other?
--Bill
- Original Message -
From: Shadow Dragon [EMAIL PROTECTED]
To: Gamers
-
From: Shadow Dragon [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 30, 2008 7:28 AM
Subject: Re: [Audyssey] Blind Chat App?
Actually I use msn. Dragon realms is a pay to play mud that I never got
into
because they don't allow you to use
to make a lot of use of the JAWS cursor, but it's not
too
bad. If you decide to play DR, you can look me up. My character name is
Abraxael.
--Bill
- Original Message -
From: Shadow Dragon [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April
I'm not sure about Hal, but this game is perfectly accessible with jaws8 at
least. It takes some getting used to, but its most definitely dooable. I
don't use the map at al, btw. As for contacting the dev, ther person who got
me into this game is blind as well and apparently talks to him
That's one of the tough parts. With jaws you just turn off the virtual focus
and tab to a certain part on the screen, where it says refresh the main
screen. Then you use the arrow keys to move around, and turn back on the
virtual cursor when you want to see where you are, where you're going,
That's just it though. I don't just sit there and push buttons. I have a
level 50 warrior, which I put a lot of work into. I've mastered the movement
system and figured out how to easily access the dropdown mouse over menues.
As for your comparison to games like KoL, that's different. This game
Its entirely possible he's taken the score server down already, since the
company is closing soon anyway.
- Original Message -
From: nicol [EMAIL PROTECTED]
To: gamers Gamers@audyssey.org
Sent: Sunday, May 04, 2008 11:31 AM
Subject: [Audyssey] problem viewing score charts of super
It must be something in the way hal reads links then, because Jaws doesn't
have any of the problems you've mensioned, it reads the links as they are,
none of the http links or the source url for the link or any of that sort of
thing. Even the graphical map uh, I'm not sure what they're caled
There should be more cheater trophies. Like if you turn on unlimited nukes
and beat the game completely with nukes, you get the complete decimation
trophy or something.
- Original Message -
From: Tj [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May
I don't have any ideas for trophies, but it'd be interesting to see further
ground attacks on the base. Example, more bonus games. Maybe the bonus games
could be like a secondary mode, as in you paradrop into the base, then you
have to fight your way through the base into the weapons room or
The only problem with a currency system is there's already upgrades in the
game based on how much you've unlocked, so adding purchasable upgrades would
be weird and kind of mess up the theme of the game.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail
: Shadow Dragon [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 14, 2008 6:02 PM
Subject: Re: [Audyssey] judgment day survey
I don't have any ideas for trophies, but it'd be interesting to see
further
ground attacks on the base. Example, more bonus games. Maybe
Its actually better to not split up your troops. For example. Get a barracks
up as quickly as possible, and set the rally point to b2. This way any enemy
that tries to move into your base will encounter your troops, there's no way
around besides through that path. Then fill up on units till
Most of the multiplayer maps are the authors initials followed by a number
for sepperation purposes. As for playing against the computer in agressive
mode, g oto single player, then start a game, not campaign. Then you start a
multiplayer map and invite as many computer opponents as you want up
Personally I'd like to see a modernized version of both Mario and Donkey
Kong. If noone's willing to make a zelda game, these two would be my next
choice. The original donkey kong was just dodging barrels really, not much
to it. I think we're kind of past that phase unless they're released as
I consider myself a definite nintendo purist, but I'd be willing to
sacrifice the classic feel of the game just to get a feel for what mario
used to be like back in the day, since the only real experience I have with
it is listening to my brother play.
I agree, double dragon would make an
Sorry if this question has already been answered, but will this game have
full-featured combat? As in, will it be like monty, where if you find a
sword and kill a skeleton with it, that swordbreaks/vanishes/becomes
useless? Or will the main character actually be able to keep the weapons she
Just a bit of advice, I'd be very cautious what magical items you sell, a
lot of them will have uses in future adventures. For example, I'm not sure
if this is still planned, but I know the entire set of animal gear was going
to have a quest of some sort linked to it. As for where toe sell
Yeah, I had no real problems with Troopanum2. It was tough, but then, what's
a game without challenge? Its been literally years since I played, and I
agree dark, Vector was just crazy, but even he can be beaten with a little
time and patience. This is definitely one of the more difficult games
I just recently found a game called Dragon Tavern. I don't know if many of you
will be interested, but here goes anyway.
Dragon tavern is basically a non-automated version of progress quest, for those
of you that have heard of that game. Progress quest was a game that wasn't a
game. Basically
Personally I don't think the hale blade is all that great. It used to be
back when 8 melee was a lot, but now there's plenty of other ways to get
stamina and heal yourself without having to sacrifice a massive amount of
melee to do it. There's a 22 melee weapon you can get with a fair bit of
is somewhat advanced so I am trying to get
Catherine as high if not higher as fast as possible.
Shadow Dragon wrote:
Personally I don't think the hale blade is all that great. It used to be
back when 8 melee was a lot, but now there's plenty of other ways to get
stamina and heal yourself without
If I'm not mistaken the third part of the adventure is on palemoor isle. I'm
probably misremembering though. Either way, odds are pretty high its in the
adventurer finder. Sorry I can't give an exact location, its been a while
since I played it.
- Original Message -
From: Thomas Ward
Not saying that focusing on powers is a bad thing, but I should probably
warn you that the game will get really tough later on. I think about Proving
Grounds 4 was when the GM started adding magic resistant enemies, some of
them are very nearly immune and extremely difficult to beat with magic.
Well, guess my heads up wasn't needed after all, *grin*.
- Original Message -
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 13, 2008 8:25 AM
Subject: Re: [Audyssey] Shattered Skull Adventures was Goblindoom VS
HaleBlade.
Yeah.
Legendary Tales the online version is written entirely in flash, and
therefore is inaccessible. The offline engine, the one 3 skulls was written
in, is perfectly accessible with a little work though.
--
From: Jimmy Odin Kristoffersen
Nothing turn based? I'd call Kingdom of Loathing, planet gambro and the KoL
spinoffs (twilight heroes, soul raver) turn based. They're pretty solid
RPG's all in their own right, each has a storyline sidequests to complete,
and KoL and Planet Gambro especially have well-fleshed out battle
Here's a game I stumbled across a couple days ago. This one won't be for
everyone. Its vaguely pokemonesque, for those of you who have played the
pokemon RPG's. You play the role of a monster breeder, and you purchase and
hatch monsters to fight for you in the field, in the training center or
The problem with 90% of the tarn content is you have to go through the city
multiple times to get anywhere. I believe its 10 runs before you can even
access the lower levels of the city, which is plain ridiculous if you ask
me. There's even content up to 15 runs, which I doubt I'll ever make.
the first time through and I doubt the enemies get
any
easier. This does raise the question though of would the reward be worth
it
after the grinding.
Ron
- Original Message -
From: Shadow Dragon elementalult...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday
Sadly the crane blade is strictly random. I think it was proven in the
forums that the gold total you get from the tomb has to be higher than 250
for the blade to show up. Worst part is its not even that great of a weapon.
Helps a little with that scennario but I just never found much use for
You have to beat the crimson helmed rider 7 times in a row without missing
even once. He then shows you the location of the lair. If you think tarn's
bad though, to get the ice shield you have to beat the ice troll a grand
total of 36 times, and then put a lot of xp into the shield to level it
I have to disagree, Kingdom of Loathing has very strong substance to it. Its
got solid backing mechanics, amusing quest lines, a good battle system, and
quite a bit of replayability. But I will agree that sryth is the only
serious RPG to date that has much to it. Most other games either have a
Yeah, KoL isn't for everyone. A lot of the humor is based off of references,
or just straight puns. And while the puns are generally sickeningly
horrible, the references are usually good. The only thing that redeem's the
puns in my opinion is that the developers do the puns in such a manner
I can see where you're coming from, and like I said in my last message,
basically if you don't like it, you're never going to like it. One thing we
have in common dark is that we're both hardcore exploration fanatics. I'm
not sure what your views on puzzles are, but generally I end up looking
Kind of. There's some equipment that gives more adventures, though a lot of
it is rather tough to get, the most powerful stuff being the time gear,
which was made with a one-time item so by now is either exceptionally rare
or impossible to find on the market. There's also the counterclockwise
I seem to remember the developers discussing making a system that gives you
hints based on what quest you're on at some point, but it seems they never
really got around to it. There's some hints in the quest log as the quest
advances, but in my experience those never really helped much.
Yes,
I think this is something we all need to do. It sounds to me like we've all
been tempted to do it at one point or another, but are uncertain as to
weather or not one opinion will have all that much effect. Perhaps we should
either put together something that says what we're all thinking, at
The problem with discovering powerful items and such on your own is that
there really aren't any in the plot itself, all the ones worth having are
either obtained as items of the month, ultrarares, which aren't just a
really rare item drop but have a lot of backing mechanics to ensure they
What I meant by casual play is its supposed to take only a little time per
day. There's always been an adventure cap, and I doubt the devs will ever
lift it, especially, as much as I absolutely loathe saying it, with the
leaderboards and such being implimented. Its possible that if we could
Actually Mario RPG just got released over there, I believe last year. It was
sort of celebrated amongst the gamers community when it came out in europe
on the virtual console. However, as good as Mario RPG is, even if you had
sighted assistance to play it, I wouldn't say its worth getting a Wii
Yeah, me too, hence why I don't actualy play KoL that often, just when
there's nothing else available I haven't played or some new content comes
along or, ya know, I'm bored. haha. Given that you like exploration, I'm
surprised you didn't give monster breeders a try, its got gigantic maps,
such a lot
to offer, though it practically makes things a tad frustrating.
Beware the Grue!
Dark.
- Original Message -
From: Shadow Dragon elementalult...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 24, 2009 2:13 PM
Subject: Re: [Audyssey
fun. I can usually get over 200
adventures daily. Anyone can, if you know the right combination of food,
drink, and spleen items.
- Original Message -
From: Shadow Dragon elementalult...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 24, 2009 9
Nope, I just use mouseovers. I don't know if hal has a way to move the mouse
but what I do is put the virtual pc cursor on the skill I want, route the
jaws cursor to it, then switch back to the PC cursor and go to the bottom of
the window, where the information is displayed. Unfortunately
For those interested in monster breeders, here's an email I just got from
the dev today. He's definitely willing to go the extra mile it seems to
allow us to play his game, and to me, that's awesome.
Hey Dragon, glad to see you're still with us. About the quest
coordinates - I completely
is everything whic I wanted
from muelsfell rise of the golems, without the bad constant enforced pvp.
Beware the Grue!
Dark.
- Original Message - From: Shadow Dragon
elementalult...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 29, 2009 1:14 AM
Subject: [Audyssey
Desmodus was too weird and unrealistic for my tastes, you had to learn
skills to even use a sword, couldn't even swing it wildly or anything, which
doesn't make sense. I don't really like how it just drops you smack in the
middle of a giant city with no real direction or newbie help either. It
Given all the discussion about RPG mechanics on here I just figured I'd
throw in my two cents. Personally I think the use of RPG has taken to a
broader scope. There's everything ranging from your classic RPG, using pen
and paper, you and your friends creating all the characters and scennarios
I suppose its your choice weather or not to play. This to me looks similar
to lands of hope, where it might have been reasonable to do something like
this had they done it from the start, but going through every single dungeon
from the beginning of the game and adding things to them would be
I did think of the dungeon positioning thing, but I just find it really hard
to believe that someone that's cooperative as the warriors2 GM usually is
wouldn't be willing to do a quick fix like that. There must be more to it. I
guess generally I give developers the benefit of the doubt since
That sounds a lot like what path to pelantas does, only with more manual
influence and not so much just reading through the battles. The problem with
any kind of realistic combat is inevitably it'll get old and you'll have
seen all the descriptions. This is one major reason why I prefer games
...@gmail.com
Sent: Thursday, July 16, 2009 10:01 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Creating Roll Playing Games From Scratch
Hi Shadow Dragon,
I'm not really sure what you are suggesting. While it is true the
conceptual ideas of rpg style games is changing
Magitech is by far my favorite genre, especially when you get things like
soldiers from ff7, highly-enhanced humans infused with energy from the
planet and bread spacifically for battle and war. I also like how it leaves
open several interesting posibilities, for example combining the gun and
It works fine in vista, so I can't imagine why, since seven is pretty much
just a massively patched up version of vista with some new features added.
I'm not sure what dictates weather or not a 16 bit ap will work in
vista/seven or not, but gulch works fine on my end at least.
Sadly only win rar can extract rar files, windows doesn't come with a built
in rar extractor if that's what you meant, just zip. So you'll have to get
win rar to extract and play it, unless anyone else knows of another utility
that can extract rar files, which I'd be interested in as 7zip
utilities consider corrupt.
--
From: Thomas Ward thomasward1...@gmail.com
Sent: Tuesday, July 28, 2009 8:22 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] new and first game from peter mach
Hi Shadow Dragon,
I beg to differ
with 7zip for years without a
problem (did one just earlier tonight in fact).
I must admit before I tried I didn't think 7zip would sinse it can't
create rar archives, but clearly it can extract them.
Beware the Grue!
Dark.
- Original Message - From: Shadow Dragon
I personally think miriani is lame. You spend three quarters of your time
fending off annoying, so-called space pirates who think they need to get in
a virtual pissing contest with anyone who blinks at them funny to prove a
point, or mess with someone just cause they feel like it. If I wanted
All the trading card games sims I've found have been rather heavily flash or
java based, and very obviously graphical. A lot of them are built with
direct immage scans so its highly unlike that unless it was done with
spacific intent for the blind that anyone would program in text versions of
Heh, could someone send me the link to get the Harry Potter books
lnline? I could've sworn I remembered it, but apparently not, and its
already been removed from my deleted items folder.
- Original Message -
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list
What you have to do is clear the path by killing all the pumpkin warriors.
If you say you've already killed them all, you should be able to go south
and west from the entrance, and then follow that path till you come to a
creature called Entangling Vines (Massive). EAst of there is the boss of
1. Currently there's no way to get a duel-wielding skill, though it is
planned. Out of curiosty, which guy in Trindmoor wields two weapons? I don't
remember seeing him, though I have seen a couple of other duel-wielders I
believe, and even a guy who wielded 4 weapons at once though he's no
Mm, after you've done almost all the quests in the game it doesn't seem so
hard, using just quest experience and experience from random bonuses and
such, I have a pretty decent power and skill list, at the top of which are
weaponry at 75 and weaponry slashing at 73 I believe. My character
of woodsmanship if I subdued him.
Thanks,
AC
- Forwarded message --
From: Shadow Dragon [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date: Mon, 7 May 2007 07:19:10 -0600
Subject: Re: [Audyssey] General Sryth questions
Message-ID: [EMAIL PROTECTED]
References: [EMAIL
Its kind of wierd actually. I've noticed that you spend however many points
you want on experience and gold, but you enter the amount of tokens you want
to buy when buying them instead of entering points.
- Original Message -
From: Karl [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent:
If I remember right, last time I checked on fanfiction.net there were over
10 fanfics just in the category of Harry Potter alone. It'd technically
only be copyright infringement if you were making money off of the project,
so if that guy in South Africa is charging money for his fanfiction,
That's gone down heavily since the safety features were put in, so its
pretty much impossible for gang attacks now. Newbie killing has been brought
almost to a complete halt with a few happenings here and there but nothing
serious. I just recently finally got my demon to age 200, so I can help
Its a pretty old game, much like Yu-Gi-Oh or any of the other trading card
games out there, with its own unique set of rules and cards. As far as I
know there's no acessible online version of the game, and brailing the cards
is pretty much out of the question, since it ruins the collectors
Well, just got a little bored, and figured since a review of sorts has been
done about the WII, might as well throw in my two cents about the ps3.
Hopefully this hasn't been done yet, to my knowledge it hasn't, so I'm gonna do
it now.
Basically the PS3 would be worth the 600 dollars you spend
The PS2 is quite accessible. Its nowhere near as complicated as the ps3, you
just pop in a game, push the reset button and it starts for you
automatically. As for accessibility, there're too many games to list, I have
probably 20-30 games, half of which I can't even remember. But basically if
PS2 has dropped a lot in price lately. If you're lucky you can find one on
Ebay for 50-100 bucks. I think they cost about 200-250 in stores right now.
- Original Message -
From: Jimmy Odin Kristoffersen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May
I don't think it'll be getting fixed, its been down for a good 2 or 3
months. I have the full game though, I think I even still have it zipped up
somewhere. You can download an earlier version from rdxgames.net, but its
really buggy and a lot of the features don't work. I suppose if anyone
I tried it once before, had a huge problem with getting a page can not be
displayed error every time I tried to take a turn. I'd have to close the
window and log back in for the turn to be taken. Got to be exceedingly
tedius and I quit within 5 minutes. I emailed the admin about it, and he got
Only problem I have with mouse driven games, and I've got a couple of blind
friends who I believe have this same problem, is that we use laptops and are
without desktops or desktop mice. I'm personally planning in investing in a
freakin awesome new desktop in the near future, probably a couple
://www.whitestick.co.uk/ongames.html
Beware the grue!
Dark.
- Original Message -
From: Shadow Dragon [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 21, 2007 4:11 AM
Subject: Re: [Audyssey] Has anyone played Urban Dead?
I tried it once before, had
a couple of beta testers playing Rail Racer on laptops using
a
USB mouse, I think they sell for between 5 and 15 dollars, depending on
what
kind you get. Pretty cheap solution there, eh?
- Original Message -
From: Shadow Dragon [EMAIL PROTECTED]
To: Gamers Discussion list
What sword game would this be? I'd like to take a crack at it.
- Original Message -
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 20, 2007 11:56 PM
Subject: Re: [Audyssey] Mouse games was Lack of posts
Hi tom.
well I certainly agree
It may be appealing as a demo, but a sighted person would never toss up
500-800 bucks out of sheer curiosity, unless they had a whole lot of cash to
throw around. From experience, most sighted people, when they get curious
about jaws, work from the demo version.
- Original Message -
It'd be impossible to wipe the memory of a console, I'm sure they have
protection against that. And there's absolutely no way Linux would work on a
ps2, maybe, just maybe on something like a ps3, but it'd be impossible on
anything earlier I'm sure, simply because it wouldn't be the same. The
It was still there when I was there the other day, its not under a maps
link, you go to the adventure list. Not all adventures have a text map
sadly.
- Original Message -
From: Steve Cullen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 26, 2007
Its not actually that the arenas aren't large enough to lose your opponent
in, the arenas are really pretty huge. There's all sorts of arenas from
castle courtyards to platforms in the middle of acid pits to massive
warships. The arenas actually range the scale from small to pretty huge, but
Hi,
Does anyone have a modern rock band I can join? I decided to give popomundo
another chance, but I don't think I want to create my own band just yet.
___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You
Um, how is that a better title for a pinball table? The heist table has
nothing to do with hacking, or really bonuses for that matter, though there
are a few as I remember, just nothing specified as a bonus. I don't really
get what you're trying to say, the tables are titled based on their
I actually still have a copy of one of the handbooks in its entirety, with
skill and spell lists, character creation, and a bunch of other things in
it. Its pretty huge, and I don't know if its still up for download, but I've
got an archive that has just about everything you'd ever need to know
Yeah, my bad, this is what I have downloaded. Ignore my previous post.
- Original Message -
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 10, 2007 4:34 PM
Subject: Re: [Audyssey] Looking for rules for D and D
Hi Che,
The System
I don't really wait for him to center himself, personally. I just shoot him
when I hear him coming at me, then let him jump into the air over my head.
If you run forward a bit, not too far but just enough to get out of the way
of his landing, you can use the keys that flip you around without
I like it. It gives warrior-based characters who use a bit of magic but have
most of their experience concentrated in skills like weaponry their chance
to shine without having to pump distruction up to ridiculous levels.
- Original Message -
From: Xiao Long Nu [EMAIL PROTECTED]
To:
power that
allows you to use your weapon while using magic.
Xiao Long Nu
- Original Message -
From: Shadow Dragon [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 18, 2007 3:44 PM
Subject: Re: [Audyssey] Sryth's New Power?
I like it. It gives
There's easily better weapons than the hale blade. Taydrii's Warsword is
much better, with a masssive 26 melee rating boost. The hale blade is a
great weapon simply for its full heals, but those only come about
occasionally and now with shadow magic, you can heal yourself manually
anyway. Or
below. Maybe I can find it somewhere.
Ron
- Original Message -
From: Shadow Dragon [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 18, 2007 9:23 PM
Subject: Re: [Audyssey] Sryth phantom assassin
There's easily better weapons than the hale blade
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