Re: [Audyssey] RS Games Battleship Released!

2011-06-19 Thread Kevin Weispfennig
Hi, How cool is that. Maybe we should call this either 1000 ships or battle miles? Well, this surely got me thinkking what one could do to merge those two games. And if I ever come up with anything, I'll most likely try to code it myself. This is interesting, thanks for the mind boost. Lol Sent

Re: [Audyssey] Airik the Cleric a scam?

2011-06-14 Thread Kevin Weispfennig
Hi, *sighs* That was so totally not what I was trying to say. All I really wanted to do is add my opinion on the scam deal, and not talk about Autoit's Problems (Which I'm fully aware about BTW). I was just trying to say that it is possible to throw something together, promissing Enouhg for so

Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Kevin Weispfennig
Hi, This is a really, really nice explanation and sum-up of everything. Very well written, I couldn't have done it any better. Sure, to write a basic concept of a game very quickly, BGT would be enough. But then, to compile it, you would have to purchase the lite version ($30) already. Of cours

Re: [Audyssey] golf course for fun

2011-06-13 Thread Kevin Weispfennig
Hi, I'm not sure if this was planned, but I can't really see any message body. Is this supposed to be? Sent from my iPhone On 13.06.2011, at 20:23, "dark" wrote: > > All the best, > > Dark. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to

Re: [Audyssey] Games we'd like to play, scammers 4

2011-06-13 Thread Kevin Weispfennig
Hi, All things considered, it sounds really neat. Funny, of course. But... I feel specially drawn to the idea. I really don't know why. But... But it sounds like something to be done when extremely bored and having nothing to do. Lol! :) Sent from my iPhone On 13.06.2011, at 18:41, Jeremy Ka

Re: [Audyssey] looking for terraformers audio game

2011-06-13 Thread Kevin Weispfennig
Hi, To be honest, I never had a problem with the game at all. I loved playing it (When I still had it). I loved the thrill of always finding your way quickly because of all the random health drops, touching walls and still standings. The sounds are great, too. Of course there were some little m

Re: [Audyssey] Mouse Support in Games

2011-01-09 Thread Kevin Weispfennig
Hi, I myself never used an xBox 360 controller with a windows PC, but I would like to. What I did use though is some standard controllers that either plug in via USB and stay connected with a cable, or a wireless one, but I wasn't that impressed as I always had some lag. I don't know if it wa

Re: [Audyssey] Mouse Support in Games

2011-01-09 Thread Kevin Weispfennig
Hi. On 1/8/2011 11:46 PM, Thomas Ward wrote: Hi everyone, This is a friendly notice to let everyone know what we are up to, and to get a little feedback from those customers planning to purchase our games. At the time being we at USA Games are involved in adding multiple input devices to the G

Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Kevin Weispfennig
Hi, I also love the mouse as a gaming device. For example, if it allows you to turn by moving the mouse around, sometimes it just can be hours faster than with the keyboard. Kevin - Original Message - From: Shiny protector To: "Gamers Discussion list" Date: Sun, 12 Dec 2010 11:07:56

Re: [Audyssey] more news about the papa

2010-12-06 Thread Kevin Weispfennig
Hi, I am really really dissapointed by this. I was looking forward to the game for many many months. And now this info? Does this mean, all this waiting was for nothing? This leaves me in great sadness and many many more months to wait until I can get my iPhone. I am really unhappy with this i

Re: [Audyssey] Color idenfitying program

2010-12-04 Thread Kevin Weispfennig
Hi, Nice idea. I am testing it out right now. And as far as I have tested it, it works great. And, it is free! That is cool. Kevin - Original Message - From: Jeremy Kaldobsky To: 'Gamers Discussion list' Date: Sat, 4 Dec 2010 01:49:00 -0800 (PST) Subject: [Audyssey] Color idenfitying

Re: [Audyssey] star wars

2010-12-01 Thread Kevin Weispfennig
Hi, I also find the prices you have to pay redicolously high. Question Why does it have to be open source for them to ignore the fact that you made the game? What if you make it freeware? Kevin - Original Message - From: Thomas Ward To: Gamers Discussion list Date: Wed, 1 Dec 2010 11:

Re: [Audyssey] The old Pb-games

2010-12-01 Thread Kevin Weispfennig
Hi, Well I am not sure if $30 wouldn't be to high? On the easy difficulty it takes me about 25 minutes to finish the game This says nothing about the other difficulty levels, but just saying. I would get the game however, since I enjoy playing TJ as it is already. *smiles*. Yeah, the thing I don'

Re: [Audyssey] Extant - Control Configuration Feedback

2010-10-31 Thread Kevin Weispfennig
Hi, Just curious, since there are graphics options, how do the graphics look like? Kevin - Original Message - From: "dark" To: "Gamers Discussion list" Date: Sun, 31 Oct 2010 14:36:24 - Subject: Re: [Audyssey] Extant - Control Configuration Feedback > Hi. > > found the control d

Re: [Audyssey] Extant - game feadback

2010-10-31 Thread Kevin Weispfennig
Hi, What do you mean with semi-blue screen? I am interested since I never get any errors, what's o ever. Kevin - Original Message - From: shaun everiss To: Gamers Discussion list Date: Sun, 31 Oct 2010 15:05:17 +1300 Subject: Re: [Audyssey] Extant - game feadback > I have several crash

Re: [Audyssey] Extant - game feadback

2010-10-31 Thread Kevin Weispfennig
Hi, I do agree here in most points. I love the spherical world, I like the fact that you can re-configure the keyboard. I play with headphones, and it is pritty cool. The only thing I am missing is turn with mouse. You can't move the mouse left or right to turn, you can just shoot. Could that be

Re: [Audyssey] Extant - game feadback

2010-10-31 Thread Kevin Weispfennig
Hi, yeah, sometimes it is hard to know when you have killed it, but if you do it for a bit, you don't even need steps, since that adds to the creepyness factor. Also, it is kind of hard to know when they are dead, but again, after doing it for a while, you get to know how monsters die and it w

Re: [Audyssey] Extant - game feadback

2010-10-31 Thread Kevin Weispfennig
Hi, The PC version is at http://audiogames.net/download/6. The mac version is at http://audiogames.net/download/5 HTH Kevin - Original Message - From: Jose Lomeli To: Gamers Discussion list Date: Sat, 30 Oct 2010 17:14:47 -0700 Subject: Re: [Audyssey] Extant - game feadback > Where ca

Re: [Audyssey] Extant - game feadback

2010-10-31 Thread Kevin Weispfennig
Hi, This menu works like this. You hold control, and while still holding control you press up and down, or left and right arrow, until you hear the option you want to find. If you then release, it will for example say: "mobi, find the gun.". You just follow the barks, and when the barks stop,

Re: [Audyssey] Extant - game feadback

2010-10-31 Thread Kevin Weispfennig
Hi, This concept confused me at first, but now I kind of like it. The only thing you could do is possibly move the buildings a bit on the X-axes, a bit to the left or right, so that you can't just walk forward and enter the buildings. I like it if you have to search what you are looking for. A

Re: [Audyssey] Extant - game feadback

2010-10-31 Thread Kevin Weispfennig
Hi, The beeping only is for the health. The ammo packs, unfortunately, don't seemt o be making any sort of noise, unless you picked one up. Kevin - Original Message - From: "dark" To: "Gamers Discussion list" Date: Sun, 31 Oct 2010 03:51:36 - Subject: Re: [Audyssey] Extant - game f

Re: [Audyssey] Extant - game feadback

2010-10-31 Thread Kevin Weispfennig
Hi, I kind of agree here, but for now that there is not much to do, I would respawn the enemies, so that there is some point of staying alive. Or actually trying to do so, because it would be boring if, well in this concept demo, tech demo thing, everything would be empty. Kevin - Origin

Re: [Audyssey] Extant - game feadback

2010-10-30 Thread Kevin Weispfennig
Hi, well, I wouldn't say just let them be killed. I would say respawn them, but at a random location, not at the same one everytime. Kevin - Original Message - From: shaun everiss To: Gamers Discussion list Date: Sun, 31 Oct 2010 10:25:04 +1300 Subject: Re: [Audyssey] Extant - game f

Re: [Audyssey] Extant - game feadback

2010-10-30 Thread Kevin Weispfennig
Hi, I seriously really badly love this concept and it should be continued. It should never be forgotten about, or stopped in the middle of development. You guys have to make something out of this. The sounds are amazing, the gameplay is amazing, and it is crossplatform from what I gather. It is

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Kevin Weispfennig
Hi, No, I didn't say it was a bug to not be able to close doors, but the one step missing when you switch rooms. But if you don't want to implement closing doors, that's fine. Kevin - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Date: Sat, 23 Oct 2010 13:32:

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Kevin Weispfennig
key as you walk, you will notice that a step is missing. That is > > the > > point at which you move from one room into another through an open > > doorway. > > > > --- > > Shepherds are the best beasts! > > - Original Message - > > From: "

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Kevin Weispfennig
Hi, I would say that feature adds a bit more to the realism of the game. I would find it interesting to have it. Also it helps not getting lost sometimes. If you for example don't have a torch and walk through one room and into the next, it is hard to tell when the old room ends and the new roo

Re: [Audyssey] update on papa sangre

2010-10-23 Thread Kevin Weispfennig
Hi, I seriously have to get that game. Kevin - Original Message - From: michael barnes To: gamers@audyssey.org Date: Fri, 22 Oct 2010 22:29:25 -0400 Subject: [Audyssey] update on papa sangre > Hey everyone that have an iphone, the makers of papa sangre told me > that this game shoul

Re: [Audyssey] singing synthesizers

2010-10-22 Thread Kevin Weispfennig
Hi, as far as I remember, this technique has been around 2008. I got my demo in 2008, in the summer of 2008 actually. It is not accessible, I tried it with the newest jaws version then, and sonar 6. I couldn'T get it to work. I hope someone get's it working, as I have some audio samples and like

Re: [Audyssey] to email change?

2010-10-21 Thread Kevin Weispfennig
Hi, if you read under each e-mail, it tells you to send a message to gamers-unsubscr...@audyssey.org. HTH Kevin - Original Message - From: Castanedagarcia_Alfredo To: Gamers Discussion list Date: Thu, 21 Oct 2010 14:12:32 -0700 Subject: [Audyssey] to email change? > Hello, > I would

Re: [Audyssey] I Notice the following for Jim Kitchen's casino game.

2010-10-20 Thread Kevin Weispfennig
Hi, You can get those voices on nextup.com. And no they are not free, but I think they should be reasonably priced. Kevin - Original Message - From: "Ron Kolesar" To: "Gamers Discussion list" Date: Wed, 20 Oct 2010 14:42:21 -0400 Subject: Re: [Audyssey] I Notice the following for Jim

Re: [Audyssey] What happened to Sound RTS?

2010-10-18 Thread Kevin Weispfennig
Hi, try going to http://jlpo.free.fr/soundrts and try downloading it from there Kevin - Original Message - From: "Sarah Haake" To: "Gamers Discussion list" Date: Mon, 18 Oct 2010 22:49:17 +0200 Subject: [Audyssey] What happened to Sound RTS? > Hi, > I just tried to download sound rts,

Re: [Audyssey] Q9 upcoming patch

2010-10-18 Thread Kevin Weispfennig
Hi, Woops, I screwed up. I am getting confused with the two games being talked about. Of course they do. Kevin - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Date: Mon, 18 Oct 2010 11:54:45 -0600 Subject: Re: [Audyssey] Q9 upcoming patch > Actually they don'

Re: [Audyssey] Q9 upcoming patch

2010-10-18 Thread Kevin Weispfennig
Hi, They do. They are not always at the same position, but if there are two items, they are at the same position. Take room 2 and 3 for example. The coordinates where they appear are the same. There could be a potion and a scroll, but both would be at the same position. Kevin - Original

Re: [Audyssey] Max Shrapnell

2010-10-18 Thread Kevin Weispfennig
Hi, That is kind of sad. I wouldn't actually never do preorders for something that isn't even released yet. I would wait uintil beta or osmething until I would take pre-orders, because then it is fact that the thing will most likely be released. Kevin - Original Message - From: willi

Re: [Audyssey] Super Tennis Gamers Reunite!

2010-10-18 Thread Kevin Weispfennig
Hi, No, crazy tennis is the offline game, super tennis is online. Kevin - Original Message - From: "Harmony Neil" To: "'Gamers Discussion list'" Date: Mon, 18 Oct 2010 12:37:42 +0100 Subject: Re: [Audyssey] Super Tennis Gamers Reunite! > I thought super tennis was just a single player

Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-18 Thread Kevin Weispfennig
Hi, Moosic is weird, I still have it. In fact you could just jump over the whole level without doing anything. You just would have to watch out where you come back down to finish the level. Kevin - Original Message - From: shaun everiss To: Gamers Discussion list Date: Mon, 18 Oct 20

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Kevin Weispfennig
Hi, as I find answers like check the users guide unpolite, I'll tell you. First you have to jump on it. You stand under it and hit alt up arrow, left of it and hit alt right arrow, or right of it and hit alt left arrow. You haear a rope swinging sound. Now hit up and down arrows to climb. Hit al

Re: [Audyssey] Q9 change log again

2010-10-17 Thread Kevin Weispfennig
Hi, look at it's speed. It calllops once, and then is airborn for a few seconds. Well, no, not seconds but long enough to go over a pit. Kevin - Original Message - From: "Yohandy" To: "Gamers Discussion list" Date: Sun, 17 Oct 2010 16:32:11 -0400 Subject: Re: [Audyssey] Q9 change log a

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Kevin Weispfennig
Hi, Oh my god, imagine playing mota without any control. That would be not, fun, at all. Kevin - Original Message - From: Thomas Ward To: Gamers Discussion list Date: Sun, 17 Oct 2010 15:50:02 -0400 Subject: Re: [Audyssey] MOTA Good News/Bad News > Hi Shaun, > Well, as I said in my ea

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Kevin Weispfennig
ck window. Either that or scroll text on the screen > > using the graphics engine that mirrors the speech output. > > > > Smile. > > > > > > On 10/17/10, Kevin Weispfennig wrote: > >> Hi, > >> > >> But that would look a little odd to me. A pow

Re: [Audyssey] Q9 change log again

2010-10-17 Thread Kevin Weispfennig
Hi, I assume Bats cannot fall into pits, as they fly overhead. And the rynos are a bit to fast, I believe. Kevin - Original Message - From: "Ryan Conroy" To: phi...@blastbay.com, gamers@audyssey.org Date: Sun, 17 Oct 2010 19:27:52 GMT Subject: Re: [Audyssey] Q9 change log again > Hey

Re: [Audyssey] Cheet codes for q9 game

2010-10-17 Thread Kevin Weispfennig
Hi, no, it's not ont eh webpage. But philip posted a link int he klango forums, audio games, and then somewhere saying q9 full playthrough. Kevin - Original Message - From: Hayden Presley To: "'Gamers Discussion list'" Date: Sun, 17 Oct 2010 12:13:57 -0500 Subject: Re: [Audyssey] Ch

Re: [Audyssey] super egghunt

2010-10-17 Thread Kevin Weispfennig
27;m > > sure > > it'll save up a little cash for the devs. > > > > > > > > - Original Message - > > From: "Shane Lowe" > > To: ; "Gamers Discussion list" > > > > Sent: Sunday, October 17, 2010 8

Re: [Audyssey] super egghunt

2010-10-17 Thread Kevin Weispfennig
t good. > >> > >> > >> -Original Message- > >> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > >> Behalf Of Shane Lowe > >> Sent: Sunday, October 17, 2010 7:29 AM > >> To: weis...@googlemail.com; Gamers Disc

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Kevin Weispfennig
Hello, I am wondering... Just curious, what makes the arrow keys so non-responcive in the main menu? Not that I have a problem with it, which I don't, but I am just wondering as to why this is... Kevin - Original Message - From: Thomas Ward To: Gamers Discussion list Date: Sat, 16 Oc

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Kevin Weispfennig
Hi, I think the graphics engine is what makes my computer go literarely hot. The fan starts kicking in as if I were playing a super-high quality graphic and video video game. Kevin - Original Message - From: shaun everiss To: Gamers Discussion list Date: Sun, 17 Oct 2010 20:30:45 +13

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Kevin Weispfennig
Hi, But that would look a little odd to me. A powerful, awesome game, in a boring Commandline window? With probably status reports floating the way... Oh wait, you could turn them off. Never mind. I like the window as it is. Nice black background... Kevin - Original Message - From: "

Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread Kevin Weispfennig
Hi, Philip was talking about fortune fields, so you would have to literarely jump in the pit and lose to get it. Kevin - Original Message - From: "Ryan Strunk" To: "'Philip Bennefall'" , "'Gamers Discussion list'" Date: Sat, 16 Oct 2010 18:33:39 -0500 Subject: Re: [Audyssey] Q9 upcom

Re: [Audyssey] my riport on the blue screen arror in moda

2010-10-16 Thread Kevin Weispfennig
Hi, As far as I am aware, you canot read blue screen with any screen reader, as everything stops working as soon as the blue screen comes up, I guess for security reasons. Kevin - Original Message - From: Thomas Ward To: Gamers Discussion list Date: Sat, 16 Oct 2010 14:27:11 -0400 Su

Re: [Audyssey] super egghunt

2010-10-16 Thread Kevin Weispfennig
Hi, Yeah, they probably used game cheater, cheetahpack or something to increase the value of the score. I wouldn't do that since it takes away all the fun. Kevin - Original Message - From: Hayden Presley To: "'Gamers Discussion list'" Date: Sat, 16 Oct 2010 08:39:16 -0500 Subject: Re

Re: [Audyssey] Something to try

2010-10-16 Thread Kevin Weispfennig
Hi, This was the first thing I did when hearing others get blue screens. I personally never got one, and didn't get a single error. I also redirected the output to a file, though that was completely empty and no errors occured. Kevin - Original Message - From: Willem Venter To: Gamer

Re: [Audyssey] MOTA Preliminary Comments

2010-10-15 Thread Kevin Weispfennig
Hello, I also find it a pitty. I really liked the keys being as they were. As I run most of the time and only slow down when I really must, since that makes a hell of a lot more fun, and you don#t get bored so easily. Couldn't be there an option to toggle that in the future? Or maybe even to rea

Re: [Audyssey] MOTA beta 15 issue

2010-10-15 Thread Kevin Weispfennig
Hi, if you notice, listen while you are walking. sounds do pan, even though you do not hear your footstep. If you are walking, you do continuasly move forward. It would be so iritating only hearing things pan while your foot is on the ground. For me, this adds more to the realism. Kevin -

Re: [Audyssey] voice in mota menus

2010-10-15 Thread Kevin Weispfennig
Hi, The voice he uses is the acapella heather voice. You could buy it on nextup I do believe. Kevin - Original Message - From: "Ben" To: "'Gamers Discussion list'" Date: Fri, 15 Oct 2010 11:48:02 +0100 Subject: Re: [Audyssey] voice in mota menus > What voice do you use in the mota me

[Audyssey] Macromedia

2010-07-29 Thread kevin Weispfennig
Hello, I have a question. The codefactory games, as some of the other experimental audio games, like drive and some others, including the audio game maker, are written in something related with macromedia projector, and I believe flash. And I have a question: Does someone have a tutorial or a

[Audyssey] Miriani Vipmud Sound pack

2010-07-29 Thread Kevin Weispfennig
Hello, Yesterday I said I was going to upload a Miriani sound pack for VipMud. Well, after a night and some hours, I Finally have gone through the process of looking and seeing that the upload is complete. So, here ishte link, for anyone who wants it. Readme's are included as far as I know, if

[Audyssey] Short messages

2010-07-24 Thread Kevin Weispfennig
Hello everyone, I have seen this going through the list, but I wanted to say it again, since I am kind of getting annoyed at this. As Thomas Ward stated, E-Mails are not Short messaging systems. E-Mail is just like writing a letter to somebody over the internet. Now, I gotta ask you: If you wr

Re: [Audyssey] suggestion for the people who makes games.

2010-04-27 Thread Kevin Weispfennig
HI there, Yeah, that is... I mean talking about cracks on a list where even devs read with, I mean... Hello? My thoughts. Kevin - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Date: Sat, 24 Apr 2010 14:04:08 -0600 Subject: Re: [Audyssey] suggestion for the peop

Re: [Audyssey] i agree

2010-04-11 Thread Kevin Weispfennig
HI there, There is also a BGT version of Frogger, called RoadSplat done by the one in all, umm nope. But done by Oriol Gomez, who did an awesome job on coding that game. I have no idea if I should share it, but if one does then it should be him because he is on this list too. So, there are many

Re: [Audyssey] frogger game

2010-04-11 Thread Kevin Weispfennig
Hi there, I just wanted to give my honest opinion: I have no clue! All you can do is press UP arrow until you hear a beep. You can be driven over as many times as you would ever have enagined, and the cars get so fast you don't hear them anymore... Nothing against it but I don't get it. Can som

Re: [Audyssey] frogger game

2010-04-11 Thread Kevin Weispfennig
HI, But the description is a bit... Well, it sucks. Up and down arrow keys? That is no description of a game, now is it? *lols* WIll try this game out though. - Original Message - From: "Ken" To: "Gamers Discussion list" Date: Sun, 11 Apr 2010 03:32:06 -0400 Subject: Re: [Audyssey] f

Re: [Audyssey] direckts.

2010-04-10 Thread Kevin Weispfennig
HI there, Actually, why not? This could be considered... Distributing software. I am going to try that. I will throw a CD of... Let's say DOS 6.1 or GMA Mine buster out the door. I wonder what would happen if someone tries to put it in their Computer... Well, not much intrest I guess. And then

Re: [Audyssey] Megaracer problem

2010-04-10 Thread Kevin Weispfennig
Wow, FIle has invalid data? SOunds like he used some illegal software... Nah, just joking. It might be that not every system comes with the components to run ClickTeam software, as the INstallation is made out of that. Or does the install work and the game doesn't? - Original Message - F

Re: [Audyssey] direckts.

2010-04-10 Thread Kevin Weispfennig
Hi, Exactly what I would have said. In Audio-gaming-terms, BGT si way way more... Let's say advanced than AutoIT. I mean in GUI... But I wouldn't use AutoIT even for gui stuff, It is to slow. But yeah. BGT si cool as it is and I am gonna buy it right away. - Original Message - From: Th

Re: [Audyssey] wagt

2010-04-10 Thread Kevin Weispfennig
What is WAGT anyway? *smiles* Aaaiiieee? Weird noise. Lol! - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Date: Sat, 10 Apr 2010 23:26:22 -0500 Subject: Re: [Audyssey] wagt > Hi, > Lol? That is strange. > Best Regards, > Hayden > > -Original Message-

Re: [Audyssey] direckts.

2010-04-10 Thread Kevin Weispfennig
Hi, For some reason I start laughing whenever I read that message. I should stop doing so! - Original Message - From: shaun everiss To: Gamers Discussion list Date: Sun, 11 Apr 2010 13:29:36 +1200 Subject: Re: [Audyssey] direckts. > phill lol. > At 11:58 a.m. 11/04/2010, you wrote: >

Re: [Audyssey] BGT Beta Version 0.2 released!

2010-04-10 Thread Kevin Weispfennig
HI, Yeah, I am definetaly going to try the Wave form tone generator. I love playing with such stuff. So amazing! - Original Message - From: "Casey Mathews" To: "Gamers Discussion list" Date: Sat, 10 Apr 2010 22:32:15 -0400 Subject: Re: [Audyssey] BGT Beta Version 0.2 released! > I jus

Re: [Audyssey] direckts.

2010-04-10 Thread Kevin Weispfennig
Hi, Wow, that got me. Amazing one, phil. Perhaps going public on the town square next time... And out the windows? Good idea. I would come and pick it up. *laughs* Kevin - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Date: Sat, 10 Apr 2010 19:58:26 -0400 Subjec

Re: [Audyssey] direckts.

2010-04-10 Thread Kevin Weispfennig
Using Direct X with Autoit is not that helpfull. YOu cannot do complex stuff with it. But if you really need it go search on the auto it forums there is much much stuff about Direct X and Direct Audio and that stuff. - Original Message - From: Muhammed Deniz To: "Gamers Discussion list"

Re: [Audyssey] Night of Parasites?

2010-04-10 Thread Kevin Weispfennig
HI there, It isn't a virus. I have no problems playing it here. - Original Message - From: "Damien Pendleton" To: "Gamers Discussion list" Date: Sat, 10 Apr 2010 16:09:40 +0100 Subject: [Audyssey] Night of Parasites? > Hey, > I did an update of my audiogames collection to see if I woul

Re: [Audyssey] Battle boomer question

2010-04-10 Thread Kevin Weispfennig
over to a virtual > stranger as they're essentually my property and will be commercially > sold when completed. So I'm not sure how I can help presently. > > Cheers! > > On 4/8/10, Kevin Weispfennig wrote: > > HI there, > > C# .net looks like it would be a

Re: [Audyssey] curious about terminology - Re: Football game please

2010-04-10 Thread Kevin Weispfennig
*lols* Exactly, well said. Actually, it might be... - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Date: Fri, 9 Apr 2010 23:06:20 -0400 Subject: Re: [Audyssey] curious about terminology - Re: Football game please > So the motorbike might have had a flat tire in h

Re: [Audyssey] another one to kevin

2010-04-09 Thread Kevin Weispfennig
As I said I will stop working ont he game for some months maybe until I can get the full hang of BGT - Original Message - From: michael barnes To: gamers@audyssey.org Date: Fri, 09 Apr 2010 15:19:55 -0400 Subject: [Audyssey] another one to kevin > hi i was wondering if there is going to

Re: [Audyssey] how to play Kevins game well the battle boomer.

2010-04-09 Thread Kevin Weispfennig
Hello, Well, as I said the discontinued.exe as the file says, is discontinued and it rather stupid, I wouldn't recommend doing so because you are not able to close the game during fights. - Original Message - From: Muhammed Deniz To: "Gamers Discussion list" Date: Fri, 9 Apr 2010 20:0

Re: [Audyssey] to kevin

2010-04-09 Thread Kevin Weispfennig
2010 15:02:08 -0400 Subject: Re: [Audyssey] to kevin > now all we need are fatalities haha. actually to clear some things up, the > latest mk games have 3d elements to them. meaning you can actually sidestep > attacks. Just so you know! > > - Original Message - > Fr

Re: [Audyssey] prices of game creation kits

2010-04-09 Thread Kevin Weispfennig
HI, Yes, I think we should also think about how much it costs developers to code such a power full tool kit. It is not cheap, I have no idea on what we have to write or buy for that, but I gues sit is not cheap. Also the time Phillip sits behind his... Well infront of his keyboard smashing his

[Audyssey] SkeeballRe: MegaRacer

2010-04-09 Thread Kevin Weispfennig
Hi there, I have no Idea on what I did, but I was out of mind. I ment in BGT coding, and also the subject was completely wrong,s orry folks! *laughs* Kevin - Original Message - From: "Kevin Weispfennig" To: "Gamers Discussion list" Date: Fri, 09 Apr 2010 13:40:

Re: [Audyssey] MegaRacer

2010-04-09 Thread Kevin Weispfennig
Hello folks, For anyone who ever wanted to program in Pure Basic, and wants to see how an audio game is done, I am making quiet a simple game called "Skeeball". In this game, which is, indeededly very simple, you have to roll 7 balls down a lane and the ball will randomly hit a ring. For each r

Re: [Audyssey] Battle boomer question

2010-04-09 Thread Kevin Weispfennig
Hi, Well, porting the game to VB6 would be much easier because I kind of do have an understanding on how it works, though... Well, I dunno. I am getting drawn here, and there, use this use that. I need some more time. But I still thinking of porting to BGT is a good idea, is it? Well, I've los

Re: [Audyssey] news Request

2010-04-09 Thread Kevin Weispfennig
ommercial games. > > Kind regards, > > Philip Bennefall > - Original Message - > From: "Kevin Weispfennig" > To: "Gamers Discussion list" > Sent: Friday, April 09, 2010 11:15 AM > Subject: Re: [Audyssey] news Request > > > > Hi,

Re: [Audyssey] news Request

2010-04-09 Thread Kevin Weispfennig
Well, doing graphics with autoit. Neh! It will fail bad bad badly! - Original Message - From: Muhammed Deniz To: "Gamers Discussion list" Date: Fri, 9 Apr 2010 10:37:57 +0100 Subject: Re: [Audyssey] news Request > Really, i'm planning to right my city attack game in auto it or Bgt. But

Re: [Audyssey] to kevin

2010-04-09 Thread Kevin Weispfennig
Hi, I would say MK vs dc is like my game that I am trying to make. You move left and right and your oponent is there too. All of that is in... I would call it Side-Scroller-Environment. The stereo field pans depending on where you are. - Original Message - From: michael barnes To: gamers

Re: [Audyssey] bugs with battle boomer

2010-04-09 Thread Kevin Weispfennig
HI Shaun, As I posted in some posts earlier, I cannot continue BB in autoit. I am porting it over to BGT, though I have simply NO single idea on how I would go about making the enemy move... And I am still not that far, I must say, I still need to learn quiet a lot, or maybe not that much but

Re: [Audyssey] news Request

2010-04-09 Thread Kevin Weispfennig
Hi, Yes, indeed. I didn't say that is is, over priced, I only said that I don't have enough money, and personally I fully agree with the $800 Price, because if you looked down the list that thom gave us... OH my! 20 Thousand dollars for the Playstation SDK! But then again the big big companies

Re: [Audyssey] Battle boomer question

2010-04-08 Thread Kevin Weispfennig
7;ll be glad to help you port to > BGT, should you decide to take that root. Remember that for freeware games, > BGT will only sell for some 65 USD. > > Kind regards, > > Philip Bennefall > - Original Message - > From: "Kevin Weispfennig" > To: > Se

[Audyssey] Battle boomer question

2010-04-08 Thread Kevin Weispfennig
Hello, and now at least I found out that AutoIt is not capable of running so... let's call it... Power full games, that it crashes. It has loats of buffer errors and sound issues. I need to get it ported over to something, I am not thinking of bgt, because that hasn't got a compiler yset thoug

Re: [Audyssey] Problem with Battle Boomer

2010-04-08 Thread Kevin Weispfennig
t the following error: > > Error graphic 412 > graphic 904 Could not load sounds\music\normal.ogg. Please make sure the file exists. > OK > > The file does exist, I see it there. What should I do next? > > > > > -- Original Message -- > From:

Re: [Audyssey] Problem with Battle Boomer

2010-04-08 Thread Kevin Weispfennig
Well, as though I posted the version of the script with the actual script included, or at least I ment to do that, the dll should be included. If not, just paste the dll file in the project folder: http://dl.dropbox.com/u/1617788/PureAudio.dll That must work. - Original Message - From:

[Audyssey] Battle Boomer, next release

2010-04-08 Thread Kevin Weispfennig
Hi there folks, Sorry for the long delay, but I have been away for ages until I finally got around to post this. Here is the new battle boomer. The next time I upload a new version ill make a set up and it will include a readme. So go grab it at: http://dl.dropbox.com/u/1617788/BattleBoomer.zip

Re: [Audyssey] the new update for battle boomer has bin delayed.

2010-04-08 Thread Kevin Weispfennig
Well, It was because of the bug. I found a new bug that I had to squash before going public with it. And not because of my connection whish is bad, I kmust admit, but the most delay is because of that bad bug I had to fix but couldn't but finally got around to know what it was all about. -

[Audyssey] dealy with uploading

2010-04-08 Thread Kevin Weispfennig
HI there, After uploading I noticed that there were still some bugs which were acomplished by not... Ur, compiling the script? That was stupid of me, I know but now I am re uploading and it will be available. I tested and got to level 21 without any erorrs, yeah I must be a freak. Lol. So atlea

[Audyssey] Update on Battle Boomer

2010-04-08 Thread Kevin Weispfennig
Hi there, Another update, everything is running fine, here at least. Also I have gotten 2 voices already. Come Thanks to the people who submitted their voice. ALso, the new version is uploading as we speak, or I mail. It will only take one more hour and then youa ll will jhave the link. I also

Re: [Audyssey] Game idea (Wall Street), need guidance on where to start

2010-04-08 Thread Kevin Weispfennig
You curently cannot do graphics with bgt - Original Message - From: "Reinhard Stebner" To: "'Gamers Discussion list'" Date: Tue, 6 Apr 2010 21:19:19 -0400 Subject: [Audyssey] Game idea (Wall Street), need guidance on where to start > Below is a idea for a game that I am currently thinki

Re: [Audyssey] The new game

2010-04-08 Thread Kevin Weispfennig
Hi, yeah I am currently running win 7 pro and your games work awesomely. I have no idea, I was fiddeling with VB6 a little, I am planning on doing some more with it, though not right now. I will see. - Original Message - From: "Jim Kitchen" To: "Kevin Weispfennig"

[Audyssey] Another update on what I have been doing

2010-04-08 Thread Kevin Weispfennig
Hi there, Yes yes, I know, a little annoying but what can you do? I have been working on the audio engine, and guess what? It works now! I will post a link soon. BTW, I still need more voices. I've got one so far, but I need at least 5 until I add character selection. Just mail me! Either at k

Re: [Audyssey] The new game

2010-04-08 Thread Kevin Weispfennig
with that. So jsut wanted to give you an update that I am in fact right now owkring on the project. - Original Message ----- From: "Kevin Weispfennig" To: "Gamers Discussion list" Date: Thu, 08 Apr 2010 11:59:57 +0200 Subject: Re: [Audyssey] The new game > HI jim,

Re: [Audyssey] The new game

2010-04-08 Thread Kevin Weispfennig
HI jim, I looked at that file, and I wanted to go to VB, but it seems like it isn#t supported after win 7 anymore, or that is what I've read, if someone can correct me on that I would switch. - Original Message - From: "Jim Kitchen" To: "Kevin Weispfennig"

Re: [Audyssey] installer for battle boomer.

2010-04-08 Thread Kevin Weispfennig
I am working on the errors. Right now I am switching audio engines and it works pritty well so far. Already did the menus and the music, now let's see if we can make it work with the in-game-sounds. - Original Message - From: Muhammed Deniz To: "Gamers Discussion list" Date: Thu, 8 Apr

Re: [Audyssey] The new game, Battleboomer, Released!

2010-04-08 Thread Kevin Weispfennig
HI, If you can use it in autoit, which I suppose that it is a dll, I would gladly switch to that. But I still need to learn how to use it, and more importantly, where to get it. *smiles* - Original Message - From: Thomas Ward To: Gamers Discussion list Date: Wed, 7 Apr 2010 22:18:40 -

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