Hi Thomas,
The first version of the RS Games client used ESpeak directly, but it
now uses speech-dispatcher. I'm not sure if your voices support
speech-dispatcher though.
Thanks.
-Ryan
On Tue, Jan 4, 2011 at 11:46 PM, Thomas Ward wrote:
> Hi Kai,
>
> Well, I don't think anyone is arguing with yo
4:15 AM
Subject: Re: [Audyssey] BGT and Screen Reader API's
Hi Bryan,
So you never play games that use your screen reader and would not
want the Jaws API in BGT right?
- Original Message -
We'll have to agree to disagree. I personally can't stand synthetic
speach in ga
Well I don't even use JAWS anymore. But that's basically right since JAWS
does hog the keyboard.
We are the Knights who say...Ni!
- Original Message -
From: "Jim Kitchen"
To: "Bryan Peterson"
Sent: Thursday, January 06, 2011 4:15 AM
Subject: Re: [A
Hi Bryan,
So you never play games that use your screen reader and would not want the Jaws
API in BGT right?
- Original Message -
We'll have to agree to disagree. I personally can't stand synthetic speach
in games unless the characters represented happen to be machines. That's
probably
Hi Thomas,
I never cared for the hardware dectalk. I had the very mechanical Accent SA.
And I still run a Triple Talk on my game development computer. But it sure
would be cool to be able to do to sapi5 voices what you can do with the dectalk
express software. You know the code that you ad
Hi Philip,
Oops. oh yeah, you are right. I forgot. Even almost all of my games do have
some human speech. Mostly Homer Simpson for emphasis etc where a synthesizer
just will not do. I guess for information I like synthesized speech, but for
other things human is better. Maybe part of that
You have to know phonemic spelling.
We are the Knights who say...Ni!
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Wednesday, January 05, 2011 9:06 PM
Subject: Re: [Audyssey] BGT and Screen Reader API's
Hi,
ssion list
Subject: Re: [Audyssey] BGT and Screen Reader API's
Not all synthes can do it. In fact Dectalk is the only one I know of. But
you have to know phonemic spelling.
We are the Knights who say...Ni!
- Original Message -
From: "Hayden Presley"
To: "'
y 05, 2011 4:47 PM
Subject: Re: [Audyssey] BGT and Screen Reader API's
Hi,
A little off topic but how do you get a speech synthesizer to sing? Though
I
can't stand Decktalk myself, and I find that eEloquence pronounces words
like to, for example, in a way that sounds more natural.
Best
y.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, January 05, 2011 11:11 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT and Screen Reader API's
Hi Bryan,
Well, I find that a bit unusual. Back when I started using screen
readers in the 1990
Hi Bryan,
Good point. I've never liked that aspect of the game either. However,
I also know it might be hard for Phil to get enough human actors to do
all of the ghosts, statues, etc too.
On 1/5/11, Bryan Peterson wrote:
> The ghosts are still synthetic. That always detracted from the gameplay
The ghosts are still synthetic. That always detracted from the gameplay for
me.
We are the Knights who say...Ni!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, January 05, 2011 10:14 AM
Subject: Re: [Audyssey] BGT and
Hi Jim,
Well, once again this is an issue that depends on the type of game the
developer is attempting to create. In your games like Monopoly I
certainly don't mind a Sapi voice speaking out the information because
it is very dinamic and there doesn't need to be any acting in it.
However, most mo
HiPhilip,
Hahaha. Microsoft Anna sounding like a bank robber. Oh, now that would
be a blast. It would be so aweful it would be funny.
Seriously, I know exactly what you mean. back in the earlier days when
working on Mysteries of the Ancients I had one of the Sapi voices
doing the voice for Angela
Hi Bryan,
Ummm...Synthetic voices in Sarah? What version are you talking about?
Sarah 1.0 and 1.1 use a lot of human speech recordings. The caretaker
is human, all of Sarah's lines are done by a real person, and about
the only thing that is synthetic is the ghosts and the help menu.
Other than th
Hi Bryan,
Well, I find that a bit unusual. Back when I started using screen
readers in the 1990's the first hardware sinth I owned was a Dectalk.
I fell in love with the Dectalk voice and I always felt it was
hundreds of times better than the accent, Keynote, Doubletalk, and
other choices at the t
Hi Jim,
Well, in that way we are a lot alike. Although, I'm on facebook, am on
instant messenger, etc I generally don't do that while playing games
too. I tend to do one thing at a time. If I'm chatting on AIM I'm
chatting on AIM. If I'm chatting on facebook I'm chatting on facebook.
If I'm playin
Not necessarily. In x hour, I think the voice as the intro to the mission
works interestingly well, and in that episode is ok I guess. But the rest
of it I don't like at all.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey
sized are the ghosts.
And Peeves.
and Crystal for the f1 help menus.
Phil
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Wednesday, January 05, 2011 10:48 AM
Subject: Re: [Audyssey] BGT and Screen Reader API's
We'll have
Knights who say...Ni!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, January 04, 2011 9:38 PM
Subject: Re: [Audyssey] BGT and Screen Reader API's
Hi Hayden,
I hear you there. Some games like Q9 are fantastic with actual human
s
rom: "Kai"
To: "Gamers Discussion list"
Sent: Tuesday, January 04, 2011 9:06 PM
Subject: Re: [Audyssey] BGT and Screen Reader API's
I believe that I did say games with pre-recorded voices did usually have
the highest quality, just the least configurability.
And the quali
2011 3:17 PM
Subject: Re: [Audyssey] BGT and Screen Reader API's
Hi Valiant,
I have two problems with recorded speech for games. Well maybe three. One
is that I just do not care for human speech in games. Much prefer a
synthesizer. Two is the amount of time that it takes to do that for a g
Hi Valiant,
I have two problems with recorded speech for games. Well maybe three. One is
that I just do not care for human speech in games. Much prefer a synthesizer.
Two is the amount of time that it takes to do that for a game. Not to mention
the extra code that it takes. And three is
well I usually leave all clients off unless I need em open I don't
background run tasks.
This is mainly due to the fact I spend time playing games, some doing
text books but most listening to sfx and audio drama I don't want to
have to answer messages.
At 11:43 p.m. 5/01/2011, you wrote:
Hi Ph
Hi Philip and Thomas,
Guess that maybe I am lucky in that I have some really nice sapi5 voices. Like AT&T
Lauren, Crystal, Charles, Mike etc as well as Neo Speech Kate and Paul. But seriously I
like most of my sapi5 voices much better than Eloquence. I write allot of personal
applications s
Hi Kai,
Well, I don't think anyone is arguing with you on those points.
However, I will say for me personally if I load a game the last thing
I want to hear is something like Eloquence or ESpeak come up. No
matter how good or involving the quality of the game is the speech
will get on my nerves bi
Hi Hayden,
I hear you there. Some games like Q9 are fantastic with actual human
speech rather than Sapi or Eloquence. Personally, I think Eloquence
sounds terrible, and other than the fact it is fast/responsive I would
never even use the thing. I hate that voice with a passion, and never
willingly
...@audyssey.org] On
Behalf Of Kai
Sent: Tuesday, January 04, 2011 10:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT and Screen Reader API's
I believe that I did say games with pre-recorded voices did usually have the
highest quality, just the least configurability.
And the quali
eech.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kai
Sent: Tuesday, January 04, 2011 9:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT and Screen Reader API's
Greetings Valiant.
I tend t
-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kai
Sent: Tuesday, January 04, 2011 9:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT and Screen Reader API's
Greetings Valiant.
I tend to dislike pre-recorded speech systems. Although they do deliver th
quot;
To: "Gamers Discussion list"
Sent: Tuesday, January 04, 2011 1:25 PM
Subject: Re: [Audyssey] BGT and Screen Reader API's
Hi.
There is a high quality prerecorded voiceover system in the works that may
or may not be implemented into bgt. If not, it'll be available els
t"
Sent: Monday, January 03, 2011 11:50 PM
Subject: Re: [Audyssey] BGT and Screen Reader API's
Hello Kai,
My main issue with this is not how to implement the functionality, that is
simple enough. Rather it is the fact that jaws, as the only screen reader
in the bunch as far as I&
Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, January 04, 2011 12:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT and Screen Reader API's
Hi Liam,
Yes, but there are technical considera
Ward"
To: "Gamers Discussion list"
Sent: Tuesday, January 04, 2011 11:35 AM
Subject: Re: [Audyssey] BGT and Screen Reader API's
Hi Kai,
No, at present BGT has no built in support for the screen reader APIs.
Personally, I think it is a bad idea anyway. Jaws, for example, ha
hello Phil, and other developers,
As you might, or might not know, entombed went down this path. Jason Allen
originally programmed it with SAPI support only. After others asked for
screen reader support did he add those features. And, jaws was the worst as
I understand it. but with the help of
dyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, January 04, 2011 12:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT and Screen Reader API's
Hi Liam,
Yes, but there are technical considerations here. You know as well as I do
that Jaws is infamou
Hi.
There is a high quality prerecorded voiceover system in the works that
may or may not be implemented into bgt. If not, it'll be available
elsewhere. For the most part, it is not practical to include screen
readers in audio game's output. JAWS isn't the only screen reader with
the keyboard
well I am going to stop jaws, sapi is good but nvda support shouldn't
be to big of an issue.
Hi Philip,
A word of advice. Don't let the uninformed masses sway your decision
like that. I've been programming for a very long time, at least ten
years, and have spent the last five or so creating a
Hi Jim,
You are exactly right, and just proved my point. I think a lot of
these people begging for Jaws API support have no clue how limited it
really is. You can't adjust the speech rate, volume, pitch, or
anything like that. I don't think you can even interrupt the speech
either. Using Sapi 5 is
Hi Philip,
A word of advice. Don't let the uninformed masses sway your decision
like that. I've been programming for a very long time, at least ten
years, and have spent the last five or so creating accessible games.
Bottom line, the average user of your software doesn't know beans
about programm
Hi Bryan,
That's because the way Jaws and Window-Eyes handle keyboard input are
totally different. When you load Jaws in its own way it acts like
DirectInput does. What I mean by that is it acts as a keyboard
intercept intercepting any and all keyboard keys, processes them,
before sending them on
: Terça, 4 de Janeiro de 2011 13:48
Assunto: Re: [Audyssey] BGT and Screen Reader API's
Hi Liam,
Yes, but there are technical considerations here. You know as well as
I do that Jaws is infamously problematic with games using DirectX.
Accessible game developers have been telling their customer
Hi Liam,
Yes, but there are technical considerations here. You know as well as
I do that Jaws is infamously problematic with games using DirectX.
Accessible game developers have been telling their customers for years
to unload their screen reader or put it to sleep when running game x.
That's beca
Hi Kai,
No, at present BGT has no built in support for the screen reader APIs.
Personally, I think it is a bad idea anyway. Jaws, for example, has a
lot of problems with DirectX, causes DirectInput to lock up, etc and
any developer trying to use Jaws for speech output while providing
input via Dir
11 08:30
Assunto: Re: [Audyssey] BGT and Screen Reader API's
HOnestly it's because it's probably all most of them know. Agencies for the
blind ere in the US don't always come out and tel their clients that there
are other options available. And these agencies are contracted with
wed out for playing favorites. And I'm sure people have been
trying to get FS to change their policies for years with no success.
We are the Knights who say...Ni!
- Original Message -
From: "Mauricio Almeida"
To:
Sent: Tuesday, January 04, 2011 8:41 AM
Subject: Re: [Audy
To:
Sent: Tuesday, January 04, 2011 8:58 AM
Subject: Re: [Audyssey] BGT and Screen Reader API's
well,
we will have to agree to disagree.
I personally would not really care if the jaws people didn§t buy my
product just because i refused to support a bad product on my production.
I'd worry
does not change their policys, what is the reason people
still use a screen reader who's developer do not listen to customers?
-Mensagem original-
De: "Bryan Peterson"
Para: "Gamers Discussion list"
Data: Terça, 4 de Janeiro de 2011 07:54
Assunto: Re: [Audysse
eople have been
trying to get FS to change their policies for years with no success.
We are the Knights who say...Ni!
- Original Message -
From: "Mauricio Almeida"
To:
Sent: Tuesday, January 04, 2011 8:41 AM
Subject: Re: [Audyssey] BGT and Screen Reader API's
so you
-
De: "Bryan Peterson"
Para: "Philip Bennefall" ,"Gamers Discussion list"
Data: Terça, 4 de Janeiro de 2011 07:32
Assunto: Re: [Audyssey] BGT and Screen Reader API's
That could pose a problem. Window-Eyes doesn't do that but then you couldn't
just
Bennefall"
To: "Gamers Discussion list"
Sent: Tuesday, January 04, 2011 12:50 AM
Subject: Re: [Audyssey] BGT and Screen Reader API's
Hello Kai,
My main issue with this is not how to implement the functionality, that is
simple enough. Rather it is the fact that jaws, as t
he
> DirectInput bug as well), but a lot of people are requesting it so I think
> I'll have to do it in the end. Smile.
>
> Kind regards,
>
> Philip Bennefall
> - Original Message - From: "Jim Kitchen"
> To: "Philip Bennefall"
> Sent:
nd regards,
Philip Bennefall
- Original Message -
From: "Jim Kitchen"
To: "Philip Bennefall"
Sent: Tuesday, January 04, 2011 11:00 AM
Subject: Re: [Audyssey] BGT and Screen Reader API's
Hi Philip,
I am just curious. The last that I knew the Jaws API did not afford
Nope, jaws API does nto let you do that.
It lets you speak, stop speech, run scripts, but not rate or volume.
Well, you could always change the rate with a script, but meh.
Anyway, since jaws and bgt don't run together, we should at least get
NVDA support, or even c dll support so we can use any d
Hi Philip,
I am just curious. The last that I knew the Jaws API did not afford the
control that sapi5 does. You know such things as rate and volume of the
speech, the ability to interrupt the speech and the ability to poll the API to
see if it had finished speaking the last string sent to it
day, January 04, 2011 12:02 AM
Subject: [Audyssey] BGT and Screen Reader API's
Greetings list.
anyone know if BGT has any provisions for interacting with the various
screen reader API's? I would, for instance, like to replace a lot of the
SAPI TTS events with direct Jaws speech output, s
end, not a hindrance.
Kai
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Monday, January 03, 2011 4:16 PM
Subject: Re: [Audyssey] BGT and Screen Reader API's
Hi,
I doubt this is coming, since although you are corre
Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kai
Sent: Monday, January 03, 2011 5:02 PM
To: Gamers Discussion list
Subject: [Audyssey] BGT and Screen Reader API's
Greetings list.
anyone know if BGT has any provisions for interacting with the v
amers-boun...@audyssey.org] On
Behalf Of Kai
Sent: Monday, January 03, 2011 5:02 PM
To: Gamers Discussion list
Subject: [Audyssey] BGT and Screen Reader API's
Greetings list.
anyone know if BGT has any provisions for interacting with the various
screen reader API's? I would, for instance,
Greetings list.
anyone know if BGT has any provisions for interacting with the various
screen reader API's? I would, for instance, like to replace a lot of the
SAPI TTS events with direct Jaws speech output, since Eloquence is about 200
times faster than SaPI.
If not, anyone know if this wil
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