Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-30 Thread Charles Rivard
Although any other creator could create one, are they? --- In God we trust! - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Wednesday, October 28, 2009 12:47 PM Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS but why would the opportunity

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-30 Thread Kellie and my lovable Lady J.
ginal Message - From: "Thomas Ward" To: Sent: Wednesday, October 28, 2009 3:03 PM Subject: [Audyssey] MOTA Side-Scroller vs FPS Hi everyone, This has been something I've wanted to say for quite a while now, and I think now is the time I need to say it. To get this ou

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-29 Thread dark
Yohandi, you say "any developer could create a side scroller" as though there are a bunch of willing people ready to do just that. the truth is, games programming is time consuming and hard, and we have few people who can do it. this is why I'd hate to see the oppertunity Tom's created with h

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-29 Thread Thomas Ward
Hi, Yes, but I really wouldn't like such a mod. Mysteries of the Ancients really isn't like Mario, and you would be hard pressed to come up with a soundpack that sounds as good as the game does now. shaun everiss wrote: well maybe after you have got that sorted with the standard game or whate

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-29 Thread Yohandy
r Montezuma. he knows it and we all know it. so just let the man do what he wants with the game and be happy with the results. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Wednesday, October 28, 2009 6:35 PM Subject: Re: [Audyssey] MOTA S

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-29 Thread dark
's work on this project fail in a sense. Beware the grue! Dark. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Wednesday, October 28, 2009 10:15 PM Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS I think the issue here is tha

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-29 Thread Bryan Peterson
From: "peter Mahach" To: "Gamers Discussion list" Sent: Wednesday, October 28, 2009 4:09 PM Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS now this is an interesting idea! perhasps you could leave the walking as is but add aiming to make it more fps like? - Original

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-29 Thread dark
Hi Tom. Fair enough. my position is very similar regarding modern 3rd person or fps games, though in my case it was the games which became too complex for my sight to handle rather than my sight changing. Stil, I very much grew up playing modern side scrollers, in fact it's a style

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-28 Thread shaun everiss
well maybe after you have got that sorted with the standard game or whatever as an optional pack you could have an extra item to add that in. I think in 3d mode it would be quite a challenge, especially since all the arcade modes were quite nondescript. I actually at one stage planned to make the

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-28 Thread Thomas Ward
Hi, Scott said: Of course, I don't know whether refunds for the few who're too stubborn to embrace a good product are financially viable for you. My responce: It really is not a viable option for me. My wife and I are on a very tight budget right now, and to add to that we do plan to go on vaca

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-28 Thread Thomas Ward
Hi Dark, Hmmm...I didn't know that. I never played any of the Turrican games, and it was around that time my vision was starting to get really bad. So after the early to mid 90's I pretty much stopped playing games. I played a few PC games like Tomb Raider, Jedi Knight, etc but my sight was so

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-28 Thread Hayden Presley
Simply put...amen. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Scott Chesworth Sent: Wednesday, October 28, 2009 8:08 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS Hey Tom, The only way I can

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-28 Thread Thomas Ward
Hi Shaun, Oh, that would be a hoot. I don't think the people asking for a side-scroller want to go to that extreme, but it would definitely be a blast from the past. shaun everiss wrote: hear is a semi wacky idea, have fps but have an optional sound pack to make it sound like one of those 80

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-28 Thread Scott Chesworth
whould continue with the game how it is, create the > other levels, and finish the product. if you're allays going to listen > to all the user comments, you'll never get a game finished bekause one > way or another. > > > -Mensagem original- > De: Thomas

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-28 Thread matheus
09 20:10 Assunto: Re: [Audyssey] MOTA Side-Scroller vs FPS Hi Milos, The problem is that I took orders for Montezuma's Revenge in December of 2007, and shortly afterwards I was ordered to stop developing and selling the game by the game's copyright holders. Since that is the law in the USA I ha

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-28 Thread Thomas Ward
Hi, Thanks, Bryan. That's almost exactly what happened. The outspoken group who wanted the classic side-scroller gave me considerable grief for exorsizing any kind of modern variation or modern style of game, and a few of them are still at it. The people who wanted a more modern game said so,

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-28 Thread Thomas Ward
Hi Milos, The problem is that I took orders for Montezuma's Revenge in December of 2007, and shortly afterwards I was ordered to stop developing and selling the game by the game's copyright holders. Since that is the law in the USA I had no choice but to comply with that court order, or I'd ha

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-28 Thread dark
n Peterson" To: "Gamers Discussion list" Sent: Thursday, October 29, 2009 12:06 AM Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS I'd rather not. I actually paid for the game in '07 when Thomas thought he'd be releasing it a few weeks later. Let someone else do

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-28 Thread Bryan Peterson
t" Sent: Wednesday, October 28, 2009 5:18 PM Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS well you could always make the simple scroler for those that asked for one I don't mind waiting another 4 years for my fps game. At 12:54 p.m. 29/10/2009, you wrote: Hi Peter and all, I understa

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-28 Thread dark
2009 12:50 AM Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS Hi Bryan and all, Another point most proponents of a side-scroller don't realize is that the majority of side-scrollers don't have much variation from level to level. In the classic Super Mario Brothers you had an ov

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-28 Thread Thomas Ward
Hi Bryan and all, Another point most proponents of a side-scroller don't realize is that the majority of side-scrollers don't have much variation from level to level. In the classic Super Mario Brothers you had an overworld level, underworld level, a waterworld level, and the castle level. Afte

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-28 Thread Thomas Ward
Hi Phil, Actually, the combat in Montezuma's Revenge was a bit strange even for games of that era. When you picked up a sword as soon as you got near to a skull or spider Panama Joe would automatically swing it. after the monster was killed the sword vanished from your inventory, and of course

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-28 Thread shaun everiss
well you could always make the simple scroler for those that asked for one I don't mind waiting another 4 years for my fps game. At 12:54 p.m. 29/10/2009, you wrote: >Hi Peter and all, >I understand your problem/frustration with FPS style games. There are a lot of >blind gamers that have no sense

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-28 Thread Thomas Ward
Hi Casey, The Genesis Engine currently does not have a network play option, and nor am I going to take several weeks/months to research and design one from scratch. The Genesis Engine is fairly stable now, and it is primarily an FPS engine. Converting Mysteries of the Ancients to an FPS game i

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-28 Thread shaun everiss
hear is a semi wacky idea, have fps but have an optional sound pack to make it sound like one of those 80s arcade machines. At 12:30 p.m. 29/10/2009, you wrote: >Hi Bryan, >I'd say burned out isn't the word for it. I've been working on Mysteries of >the Ancients for going on a year with no clear

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-28 Thread Ryan Strunk
Sent: Wednesday, October 28, 2009 6:30 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS Hi Bryan, I'd say burned out isn't the word for it. I've been working on Mysteries of the Ancients for going on a year with no clear direction. I've been getting sugg

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-28 Thread Thomas Ward
Hi Shaun, And that is really the problem. As I just said to Peter I took preorders with the understanding I would be selling a classic side-scroller. Over time though do to endless user suggestions, requests, etc I have not stayed true to that plan. Mysteries of the Ancients sstarted out as a

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-28 Thread dark
2009 11:54 PM Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS Hi Peter and all, I understand your problem/frustration with FPS style games. There are a lot of blind gamers that have no sense of direction when it comes to accessible FPS games. Though, there aren't that many truly accessib

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-28 Thread dark
e many more I could think of to cover hosts of in game features. Beware the grue! Dark. - Original Message - From: "clement chou" To: "Gamers Discussion list" Sent: Tuesday, October 27, 2009 11:50 PM Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS Hi Tom. Cam

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-28 Thread Thomas Ward
Hi Peter and all, I understand your problem/frustration with FPS style games. There are a lot of blind gamers that have no sense of direction when it comes to accessible FPS games. Though, there aren't that many truly accessible FPS games other than Sarah, Monkey Business, Shades of Doom, and a

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-28 Thread clement chou
nesday, October 28, 2009 2:03 PM Subject: [Audyssey] MOTA Side-Scroller vs FPS Hi everyone, This has been something I've wanted to say for quite a while now, and I think now is the time I need to say it. To get this out of the way as your opinions, responses, etc will completely determine t

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-28 Thread dark
- Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Wednesday, October 28, 2009 9:29 PM Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS Personally, while I do like the idea of more side scrollers in the AG market I like the direction MOTA has

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-28 Thread Richard Sherman
Hi Thomas, Here is my opinion regarding this issue. As you well know, you cannot please everyone. So having said that, go for what you want. Take everyone's opinions, and form the best game you want. it is your blood, sweat, and tears bringing this game to life. it should be pleasurable, not u

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-28 Thread Thomas Ward
Hi Bryan, I'd say burned out isn't the word for it. I've been working on Mysteries of the Ancients for going on a year with no clear direction. I've been getting suggestions from people who wanted a more classic game, like Montezuma's Revenge, and then I've got all these gamers who grew up with

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-28 Thread Yohandy
agree with you 100%! - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Wednesday, October 28, 2009 6:07 PM Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS I'd say the same Sean. It doesn't sound as though leaving it as

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-28 Thread peter Mahach
now this is an interesting idea! perhasps you could leave the walking as is but add aiming to make it more fps like? - Original Message - From: "Milos Przic" To: "Gamers Discussion list" Sent: Wednesday, October 28, 2009 11:09 PM Subject: Re: [Audyssey] MOTA

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-28 Thread Bryan Peterson
x27;t you mix up things and make something original, something that is not neither a classic true side-scroller nor the fps? Regards, Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs - Original Message - From: "Thomas Ward" To: Sent: Wednesday, October 28, 2009

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-28 Thread Milos Przic
ing that is not neither a classic true side-scroller nor the fps? Regards, Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs - Original Message - From: "Thomas Ward" To: Sent: Wednesday, October 28, 2009 11:03 PM Subject: [Audyssey] MOTA Side-Scroller v

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-28 Thread Bryan Peterson
a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Wednesday, October 28, 2009 3:43 PM Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS to be honest tom at first I loathed the side scrole

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-28 Thread Bryan Peterson
, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "Casey Mathews" To: "Gamers Discussion list" Sent: Wednesday, October 28, 2009 3:52 PM Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-28 Thread Phil Vlasak
Hi Thomas, My opinion is that the game is great the way it is and there is no need to make drastic changes in it. There was never a blind friendly side scroller so I think having a swoosh sound when you miss, is consistent with the idea of making a pure visual game accessible. I didn't know tha

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-28 Thread Bryan Peterson
From: "Mich" To: "Gamers Discussion list" Sent: Wednesday, October 28, 2009 3:41 PM Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS Hi Tom. As some one who grew up in the late 80's I was born in 1983. I remember playing the Nintendo with my sister and playing the Mario Bro

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-28 Thread Casey Mathews
day, October 28, 2009 6:03 PM To: Subject: [Audyssey] MOTA Side-Scroller vs FPS Hi everyone, This has been something I've wanted to say for quite a while now, and I think now is the time I need to say it. To get this out of the way as your opinions, responses, etc will completely determi

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-28 Thread peter Mahach
well then, we're oposit sides here - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Wednesday, October 28, 2009 10:46 PM Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS Hmmm piter I am the same way you are except its the tr

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-28 Thread shaun everiss
fps games can be paused to. At 10:41 a.m. 29/10/2009, you wrote: >Hi Tom. As some one who grew up in the late 80's I was born in 1983. I >remember playing the Nintendo with my sister and playing the Mario >Brothers games with her along with duck hunt witch I could still play after I >lost my sigh

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-28 Thread shaun everiss
ssage - From: "Thomas Ward" >To: >Sent: Wednesday, October 28, 2009 11:03 PM >Subject: [Audyssey] MOTA Side-Scroller vs FPS > > >>Hi everyone, >>This has been something I've wanted to say for quite a while now, and I think >>now is the time I ne

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-28 Thread shaun everiss
to be honest tom at first I loathed the side scroler idea mainly because of not winning in pipe2 and superliam. Now though I like it. I also like the modernised mixed element never really liked the standard side scroler, if you can have it the way it is now fine. If I was pushed into a decition I

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-28 Thread Mich
Hi Tom. As some one who grew up in the late 80's I was born in 1983. I remember playing the Nintendo with my sister and playing the Mario Brothers games with her along with duck hunt witch I could still play after I lost my sight. With that said I think it would be nice to have a side scroller g

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-28 Thread peter Mahach
to see another stupid game that I'll suck at... please, no! no wall bumping, no compass... please leave it as it is! - Original Message - From: "Thomas Ward" To: Sent: Wednesday, October 28, 2009 11:03 PM Subject: [Audyssey] MOTA Side-Scroller vs FPS Hi everyone, This

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-28 Thread Bryan Peterson
f pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "Thomas Ward" To: Sent: Wednesday, October 28, 2009 4:03 PM Subject: [Audyssey] MOTA Side-Scroller vs FPS Hi everyone, This has been something I've wanted to say for quite a while now, and I think no

[Audyssey] MOTA Side-Scroller vs FPS

2009-10-28 Thread Thomas Ward
Hi everyone, This has been something I've wanted to say for quite a while now, and I think now is the time I need to say it. To get this out of the way as your opinions, responses, etc will completely determine the future of the game from here on out. This is extremely important, and I hope all