Re: [Audyssey] Raceway, news, plans, and updates.

2006-10-08 Thread Thomas Ward
Hi Brandon, Well, I am hoping to make USA Raceway match up with the current rules and regs for the Nascar Nextel Cup Series. One of the new 2004 rules I am definately adding is the leading racer gets 180 points rather than the 175 as are the current scoring for Nascar. That will prevent a tie

Re: [Audyssey] New Raceway Trailor Released.

2006-10-08 Thread Thomas Ward
Hi, Yep. That is raul doing the announcing job. Sounds pretty good didn't he. Grin. Still looking for pit crew though. Bryan Peterson wrote: If it's Gentlemen start your motors then there shouldn't be a problem. As I recall the demo said Ladies and Gentlemen, start your engines! Wsn't that

Re: [Audyssey] Raceway wish list item

2006-10-08 Thread Thomas Ward
Hi Christifer, Can you explain your ideas a little more at length. I'm not completely following you. Are you talking about a continussound of other cars on the track, the sound of cars passing by, or etc... Christopher Bartlett wrote: One of the sole quibbles I have with Playing the Dark's

Re: [Audyssey] New Raceway Trailor Released.

2006-10-09 Thread Thomas Ward
Hi, The flapping flag sound I can do. I have one around somewhere in my huge collection of wav effects. As for the lights I did not know that, but I was simply planning on adding a feature that announces the color of the flag, and announces when the flag changes color. As for Jim's sound

[Audyssey] ESP Raceway beta testers.

2006-10-09 Thread Thomas Ward
Hi all, This message is primarily intended for those who helped James North with beta testing ESP Raceway, and or developing it. As most of you know in March 2006 I took over the Raceway project, but for whatever reason I got the source code for ESP Raceway, but he left out the *.esp file that

Re: [Audyssey] bscgames

2006-10-09 Thread Thomas Ward
Hi, No, but if you send us the error you are getting perhaps someone here can figure it out. It is working fine for me. mark bishop wrote: Does anyone know why some people are having problems accessing bscgames website? I have not been able to go there for some time now. This also means

[Audyssey] Mach1 problems and bugs.

2006-10-09 Thread Thomas Ward
Hi all and Jim, This week I thought I would make up a new sound theme for Mach1 racing when I discovered an Oh so lovely bug in the game. It appears for some reason the game only likes the wav files supplied with the game and absolutely nothing else. Most of the effects are 11000 KHZ 8 byt mono

Re: [Audyssey] Field Size for USA Raceway

2006-10-09 Thread Thomas Ward
Hi Gary, Thanks. I do find your suggestions helpful. I do agree that raceway should be made somewhat flexable. After all Nascar is not just about car racing. They have the Craftsman Truck Series which would be a radical add on some day. We definately don't have any thing on that league.

Re: [Audyssey] New Raceway Trailor Released.

2006-10-09 Thread Thomas Ward
Hi, True. However, the body designs on most of the Nascar racers these days are designed so they won't typically flip even at high speed colisions. Not impossible, but I have read some of the specs on the Nascar racers, and they are pretty high tech. The engines in those babies are awesome.

Re: [Audyssey] Mach1 problems and bugs.

2006-10-09 Thread Thomas Ward
Hi Jim, Oh, I see what you mean. However, it has been my experience most gamers enjoy the ability to modify there games to personal preference. I forgot about you use to use TegoSoft. It's been along time since I played with it, and I understand why Mach1 was being so picky about the files. I

Re: [Audyssey] Mach1 problems and bugs.

2006-10-09 Thread Thomas Ward
Hi Shaun, Yeah, I was going to try and put some Raceway effects in Mach1 to improve the sound quality, but preserve the game play as the game itself is quite fun. It's just I'd like some other sounds and a better tts voice better. Perhaps Jim will rewrite the game someday using DirectX 8 and

Re: [Audyssey] bscgames

2006-10-09 Thread Thomas Ward
Hi Mark, Hmmm... strange. Ok, a few questions perhaps to try and answer. 1. Have you tried using an alternative web browser such as Firefox to see if it will connect with the site? I tested Firefox 1.5.6 and Internet Explorer 6, and they both are working fine here. 2. Are you behind any

Re: [Audyssey] Raceway wish list item

2006-10-09 Thread Thomas Ward
Hi, Oh, I understand what you mean now. In Raceway you won't be able to pass through a car. If you get near it you will likely hit it. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit

Re: [Audyssey] New Raceway Trailer Released.

2006-10-09 Thread Thomas Ward
Hi, http://www.usagames.us/downloads/trailors Michael Maslo wrote: Please can someone send me the url to listen to the file to listen to the demo? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Monday, October 09, 2006 4:29 PM

Re: [Audyssey] bscgames

2006-10-09 Thread Thomas Ward
PS Scratch the ping. The server where BSC Games is at blocks pings. Thomas Ward wrote: Hi Mark, Hmmm... strange. Ok, a few questions perhaps to try and answer. 1. Have you tried using an alternative web browser such as Firefox to see if it will connect with the site? I tested Firefox

Re: [Audyssey] Field Size for USA Raceway

2006-10-09 Thread Thomas Ward
Hi, No I can tell you custom user car packs is not on the design plans. Please, remember I am not trying to create another Topspeed. If you want Topspeed play it. Raceway plans to be something completely different. Ken the Crazy wrote: Hopefully, the user can make car packs like in Need for

[Audyssey] Taking Time Off.

2006-10-13 Thread Thomas Ward
Hi Everyone, I am just writing everyone a quick note to let all of you know what is happening with me personally. My wife and I are planning to move soon so we are actively searching for a new apartment, expecting to move, and thus my roll on the Audyssey list, work on USA Games projects, and

Re: [Audyssey] need help with the list archives

2006-10-14 Thread Thomas Ward
Hi Nicol, Nicol wrote: when it landed on july 7 there was no link for earlier messages only for later messages. I wanted to read the long thread about monkey business which was discussed on the listlong ago. How can I get to that thread? As you know Audessy moved from Yahoogroups.com to

[Audyssey] Moderator reminder was Question

2006-10-17 Thread Thomas Ward
Hi all, Just a friendly reminder to give your posts a better subject line. A very generic subject such as question, hello, etc is likely to be ignored by most listers that are looking for something specific. For example, let's say you are asking a question about Shades of Doom and give a

[Audyssey] Moderator reminder was Question

2006-10-18 Thread Thomas Ward
Hi all, Just a friendly reminder to give your posts a better subject line. A very generic subject such as question, hello, etc is likely to be ignored by most listers that are looking for something specific. For example, let's say you are asking a question about Shades of Doom and give a

Re: [Audyssey] playability of Playstation 2 games?

2006-10-18 Thread Thomas Ward
Hello Brandon, Technically, there is a difference between playable and accessible. Yes, I am not disagreeing a few PS2 games are playable, but most are inaccessible and have serious accessibility issues. For example, the menus are not accessible, and only are if you have them memorised. It's

Re: [Audyssey] playability of Playstation 2 games?

2006-10-19 Thread Thomas Ward
Hi Brandon, I think to constructively discuss this matter we need to come up with a common definition for accessible and playable. One does not necessarily mean the other is true. To me personally accessible means that I can grab that PS2 game pop it in the machine, I can play it without having

Re: [Audyssey] Net FrameWork 2.0 download needed!

2006-10-22 Thread Thomas Ward
: Hi Brandon, I think there has been some confusion. I don't program games. I think that you are thinking of Thomas Ward, owner/creator of USA games. Last I heard he is currently moving and that is why he probably didn't reply to your message. Also as far as I know he is redoing Monty

Re: [Audyssey] Net FrameWork 2.0 download needed!

2006-10-22 Thread Thomas Ward
Hi, I always grab my framework runtimes and development kits from http://msdn2.microsoft.com/en-us/netframework/default.aspx I am also redoing my site so the newist framework should be appearing on my sight sooner than later. Gary Whittington wrote: Hi listers and Tom Ward. I need to know

Re: [Audyssey] self distruct

2006-10-24 Thread Thomas Ward
Hi, Chris wrote: Did anyone send a link out to the list with self-distruct? It sounds awesome. Yes, you can find a copy of it at http://robin24-server.dyndns.org/selfdest116abw_setup.exe but my personal opinion is that the game isn't all that much to write home about. However, go ahead and

Re: [Audyssey] self distruct

2006-10-24 Thread Thomas Ward
Hi, Chris wrote: What changes have been made to Montezuma's Revenge? Well, most of the changes being worked on at this moment are technical changes within the game core itself. I am rewriting the object collision detection which was seriously flawed in the previous release, resizing the

Re: [Audyssey] Net FrameWork 2.0 download needed!

2006-10-24 Thread Thomas Ward
Gary, I don't think anyone is going to be able to email you the .NET Framework for two important reasons. One it is a self-extracting file which means it has a *.exe extention which will likely be blocked by some server or PC software along the way. Second, and most importantly, the runtime is

[Audyssey] STFC was self distruct

2006-10-24 Thread Thomas Ward
Hi, Chris wrote: Secondly, is that Star Trek game now totally different than the original STFC? Well, there are actually two different Star Trek projects under way, but STFC is still technically active. I am or was doing some testing to try and find the latest and most stable copy of STFC,

Re: [Audyssey] Learning VisualBasic

2006-10-25 Thread Thomas Ward
Hi Robin, In the future posts like this should probably go over to the agdev-newbies list where we discuss such issues like this more in depth. However, since I am writing this email anyway. I will answer as many questions as I can, and I have a few questions of my own. /Snip I'd like to learn

Re: [Audyssey] Learning VisualBasic

2006-10-25 Thread Thomas Ward
Hi, You can find the agdev-newbies list home page at http://lists.agdev.org/cgi-bin/mailman/listinfo/agdev-newbies where you can setup your account info for the list, view archives, and so on. As for AutoIt it's not technically a programming language but a tool kit. Personally, I am not very

Re: [Audyssey] Learning VisualBasic

2006-10-25 Thread Thomas Ward
Hi Liam, I am figuring your decision to use VB is because you began with VB 6 which makes perfect sense to update your skills to VB.NET since some of the newby stuff was already learned, and you can focus on more technical topics that relate specificly to VB.NET. In theory if you used VB 6 and

Re: [Audyssey] Learning VisualBasic

2006-10-25 Thread Thomas Ward
Hi Christian, Like I was saying in the last post VB.NET seams to be less documented in some areas than C-Sharp. Fortunately, the .NET languages are so similar that what you learn in C-Sharp will apply to VB.NET and VB.NET concepts will apply to C-Sharp. The difference is of course the structure

Re: [Audyssey] Learning VisualBasic

2006-10-25 Thread Thomas Ward
Hi Jim and all, For purposes of this discussion for the newbies I think we should make a destinction between VB, meaning VB 6 and before, and VB.NET meaning 2002, 2003, and 2005. The primary reason for this destinction is that VB 6 and earlier were not primarily concerned with object oriented

Re: [Audyssey] Learning VisualBasic

2006-10-25 Thread Thomas Ward
Ken, There are allot of technical reasons why VB.NET 2005 could not upgrade the Wrecking Ball from VB 6 to VB.NET 2005. Most of them is the languages are as completely different as daylight and dark. VB 6 wasn't very oop design oriented VB..NET 2005 is totally oop design oriented. VB 6

Re: [Audyssey] Learning VisualBasic

2006-10-26 Thread Thomas Ward
Hi Liam, I hear you there. I also have the problem with the error Window as well. It is not just related to VB.NET but all the IDEs have that particular problem with screen readers.I find it down right frustrating to say the least! The visual IDES have always done error checking, but in 2005

Re: [Audyssey] Learning VisualBasic

2006-10-27 Thread Thomas Ward
Hi, Yeah, Jaws 4 definately won't cut it. You should at least have Jaws 6 or 7 for Visual Studio 2005 or Window Eyes 5.0 or better. I hear Window Eyes 6 beta 1 has some improvements with 2005 so it is possible Jaws 8 beta does as well. Jim Kitchen wrote: Hi Thomas, Yeah, not only don't I

Re: [Audyssey] Learning VisualBasic

2006-10-27 Thread Thomas Ward
Hi Ron, Assuming you have the proper training materials you should be able to pick up either C#, (C-Sharp,) or VB.NET rather quickly using the Express compilers from Microsoft. I highly recommend the beginner books like Learning VB.NET, Learning C#.NET, and the In a Nutshell series from

Re: [Audyssey] Learning VisualBasic

2006-10-29 Thread Thomas Ward
Hi, I can say from previous experience paperback programming books do not scan well, and do not make it in any sense through the scanning process. It is better to buy the programming books through a online vender like Safari rather than scan them. Jude DaShiell wrote: If you can get a scanner

[Audyssey] Game programming education project.

2006-10-29 Thread Thomas Ward
Hi all, In the interest of everyone who wants to begin learning how to program accessible games I will be launching the USA Games game programming education project. What I plan to do is write an accessible version of Asteroids complete with saving and restoring games, standard and arcade

Re: [Audyssey] Game programming education project.

2006-10-29 Thread Thomas Ward
Hi Richard, Those are some good questions, and here are my answers. First, off all of the Asteroids will have flyby sounds associated to them so as you approach one you should hear it in front of you, off to the left, off to the right. I am probably going to go with the DirectSound pan control

Re: [Audyssey] Learning VisualBasic

2006-10-29 Thread Thomas Ward
easier to understand. that's why i started with autoit. maybe i'm just far too impatient *grin* regards, damien - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 26, 2006 3:04 PM Subject: Re

Re: [Audyssey] Learning VisualBasic

2006-10-29 Thread Thomas Ward
Hi Damion, Snip There are still basic concepts i don't know how to code in vb, like how to make it wait, how to create arrays, how to use timers, position forms... End Snip When you mean make it wait are you waiting on a certain sound to finish, wait for a Windows message cue, or what exactly

Re: [Audyssey] Learning VisualBasic

2006-10-29 Thread Thomas Ward
Hi Damion, Snip i did actually try at one point with msvs.net and the ide was terrible - kept hanging on my system. End Snip Hmmm... Which version of the IDE did you have? Also what versions of Windows are you running, screen reader, and when was the last time your computer has had a good

Re: [Audyssey] Learning VisualBasic

2006-10-30 Thread Thomas Ward
Hi Damien, Well, in my experience learning from a person doesn't work as well as reading programming books and working through them on a purely beginner to advance level of learning. Books can fill in so much more than any one person. That includes college profs which only have an hour or so

Re: [Audyssey] Learning VisualBasic

2006-10-30 Thread Thomas Ward
Hi Damien, Waiting for a sound to finish is quite simple. DirectX DirectSound can check the status of the playback of a sound which can be put in a while loop. When the state of the sound changes the loop ends and the function continues. In VB 6 it would look like this. Do While

Re: [Audyssey] Learning VisualBasic

2006-10-30 Thread Thomas Ward
Oh, I see. Well, I recommend putting on VS.NET Express 2005. VS.NET 2003 was known for huge crashes and VS.NET 2002 was worse. If they are using Super Nova it was no wonder the IDE sucked. Super Nova isn't known for supporting Visual Studio anything very well. For that you need Jaws 7 or

Re: [Audyssey] Game programming education project.

2006-10-30 Thread Thomas Ward
Hi, Yeah, I am hoping a fully qualified program source will help people learn and give them useful examples. Games like Chopper Patrol were good for a start, but it really was incomplete in many areas. It also covered an outdated version of VB which isn't widely being supported by programmers

Re: [Audyssey] Learning VisualBasic

2006-10-30 Thread Thomas Ward
Ah, thanks for the correction, Jim. I used the wrong flag. I used Capture rather than Playing. Been a long while since I did anything with VB 6. Jim Kitchen wrote: Hi Damien In DirectX there is a function to have it wait for the wave file to finish playing. It looks something like

Re: [Audyssey] Learning VisualBasic

2006-10-30 Thread Thomas Ward
Hi Damien, Unload Me is used to unload the active form. If the form happens to be the main form the game will close. x-sight interactive wrote: unload me? that's strange lol, so what's the difference between end and unload me then? regards, damien

Re: [Audyssey] Accessible Asteroids (was Game programming educationproject.)

2006-10-30 Thread Thomas Ward
Hi, Agreed. I also start the ones nearest the player first, and turn off the sounds that are suppose to be out of earshot per say. A simple timer feature or UpdateSound() function can check all the sounds if it is in range and if it is out of range. The ones in range can be started while the

Re: [Audyssey] Accessible Asteroids (was Game programmingeducationproject.)

2006-10-30 Thread Thomas Ward
Hi, Yeah, it is possible to have it set a random frequency for each sound. That way each sound will have it's own unique effect without altering the actual base effect. This would be especially helpful in asteroids where big Asteroids would have a lower frequency, medium sized ones have a mid

Re: [Audyssey] Game programming education project.

2006-10-30 Thread Thomas Ward
Hi, Yeah, the agdev comunity does need to come back to life. For a while there was allot of good game development with ESP, BSC, GMA, and so on but over the last couple of years things have slackened off to games few and far between. Worse most of them don't fall in to the quality of what ESP,

Re: [Audyssey] Accessible Asteroids (was Game programming education project.)

2006-10-30 Thread Thomas Ward
Hi Nolan, Snip First, as all targets are visible on- screen, they're also all audible, although targets at extreme range are more difficult to hear. End Snip While I see where you are coming from with this what I am doing in my asteroids clone is making a large 1000 by1000 grid area of the

Re: [Audyssey] Learning VisualBasic

2006-10-31 Thread Thomas Ward
Hi Damien, If it is VS.NET 2002 don't even bother installing it. It is unaccessible, the IDE totally sucks, and it uses a very very old .NET framework that isn't supported any longer. VS.NET 2003 is ok, it works well enough with Jaws 7 and Window Eyes 5, but the only reason I can think of

[Audyssey] BSC was bavisoft's lack of customer service

2006-11-03 Thread Thomas Ward
Hi, Snip speaking of BSC any games off them for xmas i wonder? End Snip Not that I am aware of. Last time I talked to Justin, which was a while ago, he was heavily involved with his day job catching up with some pressing projects. Not sure what else, but I do know he has been extremely busy

[Audyssey] Castle Quest was bavisoft's lack of customer service

2006-11-03 Thread Thomas Ward
Hi, Snip What I don't understan is why BSC couldn't siply have ditched the 3rd party people they were working with and continued on with the project End Snip I've talked to Justin at length about this and the bottom line is the 3rd party were pro game developers writing the engine for CQ for

[Audyssey] USA Games News

2006-11-09 Thread Thomas Ward
USA Games News 11/9/2006 Introduction Hello gamers, I know many of you are no doubt wondering what is happening with USA Games, how progress is going both in my personal and professional life. I intend to give a full progress report here on our projects, plans, and updates. As many of

Re: [Audyssey] gma tank commander

2006-11-10 Thread Thomas Ward
Hi Chris, Email GMA Games and ask for a product key replacement. You contact David at [EMAIL PROTECTED] moonsinger wrote: Hi. I reformatted my computer and lost the keycode. How do I retrieve it? I already purchased it. Thanks a ton. Chrissie (Chris)

Re: [Audyssey] Tom's laptop

2006-11-10 Thread Thomas Ward
Hi Raul, Yeah, the laptop is a really nice one. I wouldn't have had to replace anything on this if the previous owners hadn't been so abusive to it, but I guess their abuse was what made it possible for me to offer them some cash for it used, and repair it myself for a fraction of it's actual

Re: [Audyssey] USA Games News

2006-11-10 Thread Thomas Ward
Hi Richard, Asteroids is not a tutorial. It is an open source game from USA Games. When it is released you wioll be able to download the full game to play or download the source release to use as a template or example for future games. It is written in Visual C#.NET 2005. Richard Bennett

Re: [Audyssey] trouble running USa games.

2006-11-12 Thread Thomas Ward
Hi, End user problems with the .NET Framework 1.1 is the major reason all future releases of STFC, Monty, and all other games will be using framework 2.0. Just for reference with .NET Framework 1.0 and 1.1 it use to create a special account on your computer. In order to restore your

Re: [Audyssey] ESP Pinball Extreme Files

2006-11-12 Thread Thomas Ward
Hi, Ahemm... Yeah, it is possible, and there are tools that could do it, but I would be compromising ESPs security by allowing you to know the secrets of how they pack and unpack the *.esp files. It's a technology USA Games may or may not use in our comercial games so I would be shooting

Re: [Audyssey] ESP Pinball Extreme Files

2006-11-12 Thread Thomas Ward
Hi, That is correct. If a game company is encrypting there files in a file then they generally don't want you copying, changing, or doing things with the game files. Cracking the files can get you in hot water with the company in question. I as a developer know what Draconis was using for it's

Re: [Audyssey] ESP Pinball Extreme Files

2006-11-12 Thread Thomas Ward
Hi, Also there is another way to secure sound effects and it is about as full proof as it gets. In Visual C++ you can clude your effects as a resource, and compile it directly in to the *.exe file. It pretty much insures no one will get at them. You can also build them in to a *.dll and

Re: [Audyssey] ESP Pinball Extreme Files

2006-11-12 Thread Thomas Ward
Lol! /good one Charles. Welcome back to the list. Grin. Charles Rivard wrote: Tom: Don't shoot your feet off. If you did, you would never be able to be out standing in your field. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe

Re: [Audyssey] trouble running USa games.

2006-11-13 Thread Thomas Ward
Hi Shaun, I have no immediate plans to support .NET Framework 3 directly. However, since I am building against .NET Framework 2 3 is backward compatible with 2.0. So no problems I know of if you want to go ahead and upgrade to 3.0. Perhaps you can serve as a tester. STFC 1.0 is do to come out

Re: [Audyssey] ESP Pinball Extreme Files

2006-11-13 Thread Thomas Ward
Hi Josh, Glad to here that. I was dismayed to see that ESP Raceway was using such a well known packing format, and that there are plenty of crackers out there that could pick it up in 10 seconds or less. Draconis Entertainment wrote: Hello, The method of sound packing that Tom's aware of

Re: [Audyssey] Sryth The Age of Igtheon

2006-11-14 Thread Thomas Ward
Hello Niall, The skill of gating is not required to complete the Shadow Gate adventure. Gating will help you complete it easier, but is not necessary to complete it if you don't have it. You will be given a stone by the munks to close the gate, and basicly if you figure out how it works you can

Re: [Audyssey] sryth

2006-11-16 Thread Thomas Ward
Hi Steve, Before using any armour and weapons you should always check it's mr and stamina points. For example a well crafted armour would be more desirable than a poor, common, or sterty set. Even if an armour is magical as in the case of the seven knights quest those aren't the best armour

Re: [Audyssey] a question about shades of doom and turret guns

2006-11-21 Thread Thomas Ward
, not an autobiography list. I could tell you off-list and not risk getting off topic. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 20, 2006 10:26 PM Subject: Re: [Audyssey] a question about shades

Re: [Audyssey] a question about shades of doom and turret guns

2006-11-21 Thread Thomas Ward
Hi Sean, Yeah, there are several kinds of cyborgs. There are those like in the movies Cyborg 1 and 2 that are very human looking with organic skin, but mechanical in nature. There is the type of cyborg where the human brain is placed in to a robotic body. There is the Star Trek type Borg white

Re: [Audyssey] Sryth

2006-11-22 Thread Thomas Ward
Hi Ron, If memory serves me you head south out of hawklor to dernsig. You head in to the in and eat a meal. After the meal you will be hired on to clear out the barn of tarnratts. Ron Schamerhorn wrote: Hey all Just wondering if someone can tell me where it was to clear the gents barn

Re: [Audyssey] a question about shades of doom and turret guns

2006-11-24 Thread Thomas Ward
think of cibermen from Doctor Who. Or, maybe Borg from Star Trek, but with out the O-C-A syndrome. (Obsessive, Compulsive Assimilation syndrome.) Sean -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Monday, November 20, 2006 10:33 PM

Re: [Audyssey] a question about shades of doom and turret guns

2006-11-25 Thread Thomas Ward
: When I think of the cyborgs, I think of cibermen from Doctor Who. Or, maybe Borg from Star Trek, but with out the O-C-A syndrome. (Obsessive, Compulsive Assimilation syndrome.) Sean -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward

Re: [Audyssey] a question about shades of doom and turret guns

2006-11-25 Thread Thomas Ward
Hi, Interesting. I will scope it out. Anyone know where I can find the old series with Tom Baker playing Dr. Who? I wouldn't mind seen reruns of that one again, but I will certainly checkout the new series. Sean Mealin wrote: Hi Tom; Sorry, but your mistaken. Doctor Who is in season 2 (of

[Audyssey] Moderator note was a question about shades of doom and turret guns

2006-11-26 Thread Thomas Ward
finnished series2 of dr who, although I saw other series and there are series on dved 5 volumes being advertised. At 02:17 PM 11/26/2006, Thomas Ward wrote: Hi, Interesting. I will scope it out. Anyone know where I can find the old series with Tom Baker playing Dr. Who? I wouldn't mind

Re: [Audyssey] randomising

2006-11-26 Thread Thomas Ward
Hi Nicol, Nicol wrote: I would very much like to know how its possible for the computer to randomise. End Quote Well, actually it isn't very complex, but you will have rto write a function which does a few things such as seed the randomize function you are making with the computers time,

Re: [Audyssey] text games under Linux

2006-11-27 Thread Thomas Ward
Hi, Also there is the bsd games which you can get the source for which you can compile which will give you hangman and a couple of other text based games. I have a few games I wrote for Linux ages ago if I can dig up the source code somewhere I'll compile them, write an install script, and

Re: [Audyssey] Gaming on Windows Vista?

2006-11-27 Thread Thomas Ward
Hi Ari, Mind you not all of what I am about to say here I am totally sure about, but I've been looking over the beta sdks for Vista and it is going to prove to be quite a bit different from the 98/2000/XP era of Windows. First major change, from a programming standpoint, is that most of the

Re: [Audyssey] Gaming on Windows Vista?

2006-11-27 Thread Thomas Ward
Hi Ari, The entire problem with Vista for us is that Microsoft is being very silent and tight jawed about Vista except what they want you to know. I've only managed to find out tidbits through talking to other devs who have tested it, and stuff I read between the lines on the Vista Platform

Re: [Audyssey] Gaming on Windows Vista?

2006-11-27 Thread Thomas Ward
Hi Liam, Yeah, I usually wait as well. I wait for the dust to settle and for the issues to be discovered to upgrade. As I recall I used Windows 2000 up until late 2003 or early 2004 before I went XP, and it had already been out a while so I usually don't rush in to upgrades. Especially what

Re: [Audyssey] Gaming on Windows Vista?

2006-11-28 Thread Thomas Ward
Hi Shaun, Snip the vista interface if thats like ie7 with toolbars that can't turn off and search boxes that are core components, I wouldn't upgrade, I'd rather get xp... End Snip You are getting the point. The Vista interface is basically a fully integrated Internet Exploder 7 which is

Re: [Audyssey] sod

2006-11-28 Thread Thomas Ward
Hi Nicol, That is great news. Happy dooming, and happy birthday. Nicol Oosthuizen wrote: NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf Hay all Just letting you know that my dad is buying me

Re: [Audyssey] Gaming on Windows Vista?

2006-11-28 Thread Thomas Ward
Hi, Yeah, that was funny. I was in college then and I remember when that happened. I also remember evaluating 98 1st eddition at campass to see how it worked with access. Answer was noth very much, and it crashed on the test machine constantly. Bryan Peterson wrote: I just thought it was

Re: [Audyssey] Gaming on Windows Vista?

2006-11-28 Thread Thomas Ward
Hi, A caution. Much of what has been said is informed speculation. Meaning speculation compiled based on information those known or asumed to be true. We won't know the status until someone gets Vista and starts putting the games to the test. Although, I will scope out the DirectX 10 sdk

Re: [Audyssey] Gaming on Windows Vista?

2006-11-28 Thread Thomas Ward
Hi Shaun, Yeah, with sp3 for XP on the way and someday perhaps a sp4 XP should still have quite a bit of life in it. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit

[Audyssey] USA Games Holiday News.

2006-11-29 Thread Thomas Ward
the changes we will be doing to the site, but when it is launched we will certainly let you know. Thomas Ward President of USA Games Entertainment http://www.usagames.us ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL

Re: [Audyssey] Gaming on Windows Vista?

2006-11-29 Thread Thomas Ward
Hi Ari, Thanks for the post. This was a very good one, and I am glad to here the news. It is something posative in favor of vista. Ari wrote: I've eventually found some articles. Have selected some interesting parts below. However, one feature that hasn't racked up many column inches is the

Re: [Audyssey] Gaming on Windows Vista?

2006-11-29 Thread Thomas Ward
Hi, Yeah, and given a choice I would probably still pick 2K over XP except most of the development stuff for .NET is geared for XP and Vista. Raul A. Gallegos wrote: The answer is simple. MS is doing what it always has. Look at the current Windows. XP has been out for some time now, yet there

Re: [Audyssey] USA Games Holiday News.

2006-11-30 Thread Thomas Ward
Hi, Yes, the TNG/DS9 sounds are still apart of STFC 1.0. Dark wrote: Great news! I'm certainly looking forward to trying both games out, and I'm very glad that problems in final Conflict developement have been gotten around. sinse NExt Gen is by far my favourite Trek series, a stratogy

Re: [Audyssey] USA Games Holiday News.

2006-11-30 Thread Thomas Ward
: www.azabat.co.uk Email: [EMAIL PROTECTED] Tel: 07740 777 364 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Thomas Ward Sent: 29 November 2006 20:47 To: gamers@audyssey.org Subject: [Audyssey] USA Games Holiday News. USA Games Entertainment Holiday News

Re: [Audyssey] USA Games Holiday News.

2006-11-30 Thread Thomas Ward
Hi Richard, That is just the beginning. I am working on a totally unrelated area for USA Games that will begin marketing to other technologies, and I am venturing in to other types of media to give the site some life. Richard Sherman wrote: Hi thom, Rock on! Keep up the great work and thanks

Re: [Audyssey] Gaming on Windows Vista?

2006-11-30 Thread Thomas Ward
Hi, short answer is because it is Microsoft. They need a good reason to have everyone pay for an upgrade and get features they probably don't need or want. If you stick with XP and get SP3 which is f ree Microsoft isn't getting any money out of that. Therefore Vista is what you will end up

Re: [Audyssey] Gaming on Windows Vista?

2006-11-30 Thread Thomas Ward
Hi Shaun, Fortunately, for me I am working on a screen reader which I will replace the expensive screen readers with, and once I am able to actually get my hands on vista I can test how much of the access API MS broke and I need to fix. However, my screen reader project here isn't stable all

Re: [Audyssey] mutant humans

2006-12-01 Thread Thomas Ward
Hi Nicol, As the manual clearly states John Britain and his staff were conducting genetic experimentation when the experiment went wrong somehow. From the story the complex is not in an office building, but in a mountain base hidden inside the mountain. Now, since we know the experiment was

Re: [Audyssey] Gaming on Windows Vista?

2006-12-01 Thread Thomas Ward
Hi Sky, If you mean my screen reader project I am developing it for Windows 2000, XP, and Vista. Right now it isn't much better than Windows narater , but it is coming along slowly. Btw. when it is ready for 1.0 release I plan to offer it as a free download, and unlike Thunder I plan to script

Re: [Audyssey] Gaming on Windows Vista?

2006-12-01 Thread Thomas Ward
Hi Shaun, How about we move the screen reader discussion over to the USA Games discussion list since it is or will be one of my products. However, since I have this email open here is a little blurb about it. The screen reader right now isn't to the point I would replace Jaws or Window Eyes

Re: [Audyssey] USA Games Holiday News.

2006-12-01 Thread Thomas Ward
Hi, STDW stands for Star Trek Dominion War. It is another title on the future projects list. It will be based on the Dominion War, will be in real time, and will be an interesting title when it gets off the drawing bord. As for SWJS the game is still in the works, but very slowly. I have to

[Audyssey] Heart Of Christmas.

2006-12-01 Thread Thomas Ward
composed and performed by our own Thomas ward, (Presidant and C.E.O. of USA Games Entertainment.) If you want some holiday cheer, Christmas music to pack away on your mp3 player for the road, download and burn a free Christmas mix, here is where to do it. Download and try Heart Of Christmas

Re: [Audyssey] the bio grenades in sod

2006-12-02 Thread Thomas Ward
Hi Nicol, biogrenades are a bit tricky to handle. They take allot of practice to use. Generally, the longer you hold down the space bar while throwing the further it will go. The best way to dispatch enemies quickly especially in rooms where there several monsters open the door, lob it in, and

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