Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-13 Thread Thomas Ward
HI Dark, I hear you there. That's precisely why I was throwing the Star Wars RPG game idea out there for people to ponder. There aren't that many RPG games for a blind gamer to play and what games there are are lax on story, focussed on pvp play, and grind, grind, grind. Thus far the only two roll

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-13 Thread dark
Hi tom. Your experience in that starwars game sound distressingly familiar. I've been searching for a decent text rp game for a long while precisely for this reason, and most things I've found have either been so fully of other players bent on pvp you can't engage in the story, or, have so lit

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-13 Thread Shane Lowe
Well... The two favorites for me are the side scroler, and the entombed still game. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, May 10, 2011 9:22 AM Subject: Re: [Audyssey] Star Wars Game Thoughts/Ideas Hi Clement,

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-13 Thread Thomas Ward
Hi Pitermach, Well, see that's the problem with something like Star Wars though. Its grown way beyond the original books and movies. There are several different series, several books, cartoons, games, and comicbooks. There is so much history and so many expanded characters that it would be impossi

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-13 Thread Thomas Ward
Hi Dark, Same here. While I love RPG games I'm not really into the pvp aspects either. Like you I am a loner and prefer to play the game world as a single player. If I'm going to play something like Star Wars the Old Republic I want to enter that world as a single player. If I'm a Mandalorian boun

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-13 Thread Thomas Ward
Hi Phil, Right. I certainly understand your point of view. Sadly this is yet again another clear example of how far we have to go to catch up with the mainstream in terms of gaming. You certainly have a valid point, but as I said since I've been there and done that already, so to speak, its less a

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-13 Thread dark
Actually tom personally I don't particularly have any interest in pvp. The modern rpg games that I'd most like to play are things like Dragon age, the dragonlance series, and yes final fantasy, those which are not based on some sort of online pvp interaction with other people, but are based on

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-13 Thread Pitermach
y came to be. I think we're sort of getting at the same discussion we had about the wrestling game, sort of. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Friday, May 13, 2011 7:14 PM Subject: Re: [Audyssey] Star Wars Game Thought

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-13 Thread Phil Vlasak
Hi Thomas, You wrote: As for myself personally I am leaning against anything involving anyone from the original Star Wars books and movies such as Luke Skywalker, Darth Vader, etc simply because there is so much written about them it is getting to be, for me at least, the same old thing The one t

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-13 Thread Thomas Ward
Hi Dark, Lol! That's a great idea except you forgot the part about selecting a Packman character. You should be able to select Mr. Packman, Ms. Packman, or Packman Jr. :D Anyway, I know there are still some games you can pick up and play like the new Final Fight, but my point was that the MMO/RPG

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-12 Thread dark
By random thought process tom, that gives me a cool idea! packman rpg! Choose your class, ghost muncher, jumper or dot hunter, and level up in crunching and the magic schools of power pill production! ;D. Seriously, actually there are a fair few pickup and play games stil around, but they te

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-12 Thread Thomas Ward
HI Darren, Well, I don't know if new games aren't as fun as they use to be, but you are right about them becoming more complex. Just looking at the evolution of Star Wars games they've changed quite a lot over the last 30 years. Back in the Atari 2600 days we had the Empire Strikes Back game whi

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-12 Thread Thomas Ward
Hi Clement, I've noticed. My wife wants us to buy a WII since the games are mainly oriented towards family and kids, and she's not exactly into violence. So something like WII Sports and Sports Resort are right up her alley. As for me I love wrestling games, and I don't mind playing something like

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-11 Thread Clement Chou
That's what Nintendo consoles are good for. Actually, a wii would cover both your needs... the virtual consoles have games from the last 30 some odd years as well as a lot of family-orientated games. That's where the problem lies... if you want some m or t rated games for yourself, the wii will

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-11 Thread darren harris
dyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 11 May 2011 17:33 To: Gamers Discussion list Subject: Re: [Audyssey] Star Wars Game Thoughts/Ideas Hi Clement, Yeah, that's true. There have been a number of new side-scrollers coming out of late. I think a

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-11 Thread Thomas Ward
Hi Clement, Yeah, that's true. There have been a number of new side-scrollers coming out of late. I think a lot of it has to do wwith the nostalgia factor of these games. For instance, I myself use to play Megaman etc rather heavily until I lost my vision. Now, that I'm older, a parent, etc I'd l

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-11 Thread shaun everiss
hmmm I played prey once. Obviously I can't give you sfx, but the sounds for organic weapons were fleshy noises when loading, sometime charging but mostly standard hums. Firing could sound as normal lasers or missiles or whatever. The hits were fleshy and the amo usually ate their enemies so you

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Clement Chou
Fair enough. FPS it is... and any help I fcan give will be offered. Although, oddly enough, with the stream of games sony and mirosoft have started releasing via downloads for the ps3 and xbox360 through use of their separate online stores, it's surprising to see how many side scrollers are com

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Darren Duff
-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, May 10, 2011 12:22 PM To: Gamers Discussion list Subject: Re: [Audyssey] Star Wars Game Thoughts/Ideas Hi Darren, Yeah, i haven't either. However, some VI users do seem to have problems. I'm not

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Thomas Ward
Hi Darren, Yeah, i haven't either. However, some VI users do seem to have problems. I'm not quite sure why. Although, that in of itself shouldn't prevent me from investing time and energy in a really good FPS Star Wars game. That said, I'm right now upgrading G3D to use FMOD Ex which is the best

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Darren Duff
I say go for it! I've never had problems with SOD or MB. Bring it on -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, May 10, 2011 11:24 AM To: Gamers Discussion list Subject: Re: [Audyssey] Star

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Thomas Ward
Hi Shane, Well, I wouldn't go as far to say this 3d FPS game would be quite hard. Challenging yes, but quite hard no. If you have ever played Shades of Doom it would be a lot like that accept there would be a virtical up/down axis to movement as well. Plus a number of additional moves that a Jedi

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Thomas Ward
Hi, Agreed. Side-scrollers, to be honest, were really huge in the 80's and early 90's, but have been largely replaced by First-Person action games, and more recently supplanted by huge multiplayer MMO/RPG games. Game technology constantly keeps advancing in the mainstream market, but we, the acces

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Clement Chou
Your point about moving forward instead of sticking to tradition makes sense. I dunno... maybe I just miss old beat em ups. I'd love to see a modern game with all the chracteristics of final fight and streets of Rage. Those were good times. As to darth bane, I put a lot of time into reading th

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Thomas Ward
Hi Clement, Ah, sorry I misunderstood you. Yeah, I thought you meant write a beat-m-up and then convert the idea to an FPS or something like that. That obviously wouldn't be ideal as I've done it once for MOTA, and definitely wouldn't want to go through that again. :D Anyway, I certainly understa

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Richard Claridge
Hi Thomas I think we really need a fps personally. I've always thought you do what others want regardless of what you want from your games far to much. Cheers Rich Sent from my iPhone On 10 May 2011, at 14:22, Thomas Ward wrote: > Hi Clement, > > While I agree a game based on the Yuuzan Vong

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Clement Chou
yes... quite hard. hth, Shane - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, May 09, 2011 9:22 PM Subject: [Audyssey] Star Wars Game Thoughts/Ideas Hi all, Since there has been a lot of interest in exactly what Star Wars game

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Shane Lowe
nday, May 09, 2011 9:22 PM Subject: [Audyssey] Star Wars Game Thoughts/Ideas Hi all, Since there has been a lot of interest in exactly what Star Wars games USA Games might be planning, and the last thread really got side tracked into general Star Wars history, lore, and background I thought I wo

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Clement Chou
Fair enough. And that was no more than that, a suggestion. While I would've liked a tomb Raider-esc experience, I'm more than happy with what we're getting... side scrollers and 3d games are both styles I happen to enjoy. I just suggested a beat em up because it would be easy to start. as to ti

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Thomas Ward
Hi Clement, While I agree a game based on the Yuuzan Vong war would be cool I don't believe I could come up with any sounds that would fit. Its one thing to read about organic weapons etc in a book and quite another to invent sound effects from scratch to try and emulate what the books describe.

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Shane Lowe
that would be interesting. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Monday, May 09, 2011 9:40 PM Subject: Re: [Audyssey] Star Wars Game Thoughts/Ideas Honestly, I'd like to see this grow. Start simple, maybe a beat

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-09 Thread Clement Chou
Honestly, I'd like to see this grow. Start simple, maybe a beat em up with cutsceens to explain a basic plotline and see how far you cfan go with that. Then, once you've done everything possible with that beat em up, move to a different genre. As an avid star wars fan I like all your ideas... a

[Audyssey] Star Wars Game Thoughts/Ideas

2011-05-09 Thread Thomas Ward
Hi all, Since there has been a lot of interest in exactly what Star Wars games USA Games might be planning, and the last thread really got side tracked into general Star Wars history, lore, and background I thought I would start the thread over fresh, and talk about what my thoughts and feelings a