Re: [hlds] Re: 64 bit Steam concept

2020-11-14 Thread andrew borges
it's because you're fucking spamming it dude, what crack are you even on?

On Sat, Nov 14, 2020 at 10:06 PM Stealthmode Hu 
wrote:

> I love how everyone hops out the woodwork to try and get their .02 in.
>
> Guess what? The list will be shutdown. When the lawsuit is filed.
>
> No money when bank accounts are frozen for years.
>
> Keep running tour cockholsters supporting their theft.
>
> Respectfully,
>
> Dr. StealthMode Hu
>
> Sovereign Ambassador of the Hu Civilization
>
> All Rights / Rites Reserved
>
>
>
> On Sat, Nov 14, 2020, 22:04 Anton Uklein  wrote:
>
>> dude needs to go to a lawyer who'll rightfully tell him to shut the fuck
>> up if he wants a chance of winning his case and stop violating Valve's
>> intellectual property of seventeen years
>> On 14-Nov-20 8:59 PM, andrew borges wrote:
>>
>> yo idk who hurt you but might i suggest an antidepressant?
>>
>> On Sat, Nov 14, 2020 at 9:59 PM Stealthmode Hu 
>> wrote:
>>
>>> Gabe.
>>>
>>> I got you by the balls this time.
>>> I saved the emails. I have where I said NDA IMPLIED. NO USE WITHOUT
>>> COMPENSATION.
>>>
>>> AND TOUR FAT RAT ASS STOLE MY CONCEPT, JUST LIKE THE NAME STEAM INSTEAD
>>> OF REAKTOR.
>>>
>>> INTELLECTUAL PROPERTY THEFT.
>>>
>>> BEST CUT ME A CHECK FAT RAT. OR I AM GOING FOR $17,000,000 in damages in
>>> World Court.
>>>
>>> You piece of shit.
>>>
>>> -StealthMode
>>>
>>>
>>>
>>> On Sat, Nov 14, 2020, 21:58 Stealthmode Hu 
>>> wrote:
>>>
>>>> Sueing*
>>>>
>>>> Respectfully,
>>>>
>>>> Dr. StealthMode Hu
>>>>
>>>> Sovereign Ambassador of the Hu Civilization
>>>>
>>>> All Rights / Rites Reserved
>>>>
>>>>
>>>>
>>>> On Sat, Nov 14, 2020, 21:57 Stealthmode Hu 
>>>> wrote:
>>>>
>>>>> No. Bitches stole my concepts again. I'll drop this list if I want
>>>>> when I am done seeing the shit out of them you n00b. I been on this list
>>>>> longer than you script kiddies " Stephanie ".
>>>>>
>>>>> Respectfully,
>>>>>
>>>>> Dr. StealthMode Hu
>>>>>
>>>>> Sovereign Ambassador of the Hu Civilization
>>>>>
>>>>> All Rights / Rites Reserved
>>>>>
>>>>>
>>>>>
>>>>> On Sat, Nov 14, 2020, 21:38 stephanie lenzo 
>>>>>  wrote:
>>>>>
>>>>>> stop fucking using the hlds list to spam bullshit please thank you
>>>>>>
>>>>>> On Nov 14, 2020, at 9:23 PM, Stealthmode Hu <
>>>>>> stealthmode1...@gmail.com> wrote:
>>>>>>
>>>>>> 
>>>>>> Also, when did you kill the list-owner email address?
>>>>>>
>>>>>> Respectfully,
>>>>>>
>>>>>> Dr. StealthMode Hu
>>>>>>
>>>>>> Sovereign Ambassador of the Hu Civilization
>>>>>>
>>>>>> All Rights / Rites Reserved
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Sat, Nov 14, 2020, 21:20 Stealthmode Hu 
>>>>>> wrote:
>>>>>>
>>>>>>> Y'all do realize I saved that email from 2016 when I wrote Gabe
>>>>>>> about porting Steam to 64 bit right?
>>>>>>>
>>>>>>> Pay up or we are going to International Vourt for Intellectual
>>>>>>> Property theft. It was under Non-Disclosure Agreement that I told Gabe
>>>>>>> about in the email.
>>>>>>>
>>>>>>> Respectfully,
>>>>>>>
>>>>>>> Dr. StealthMode Hu
>>>>>>>
>>>>>>> Sovereign Ambassador of the Hu Civilization
>>>>>>>
>>>>>>> All Rights / Rites Reserved
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>> ___
>>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>>> please visit:
>>>>>> https://list.valvesoftware.com/
>>>>>>
>>>>>> ___
>>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>>> please visit:
>>>>>> https://list.valvesoftware.com/
>>>>>>
>>>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/
>>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/
>>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/
>
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/

Re: [hlds] Re: 64 bit Steam concept

2020-11-14 Thread andrew borges
i would but i'm 23 and have a life pls stop spamming the hlds

On Sat, Nov 14, 2020 at 10:01 PM Stealthmode Hu 
wrote:

> Well kid. Why dont you go take an antidepressant for tour narcissism.
>
> Respectfully,
>
> Dr. StealthMode Hu
>
> Sovereign Ambassador of the Hu Civilization
>
> All Rights / Rites Reserved
>
>
>
> On Sat, Nov 14, 2020, 22:00 andrew borges 
> wrote:
>
>> yo idk who hurt you but might i suggest an antidepressant?
>>
>> On Sat, Nov 14, 2020 at 9:59 PM Stealthmode Hu 
>> wrote:
>>
>>> Gabe.
>>>
>>> I got you by the balls this time.
>>> I saved the emails. I have where I said NDA IMPLIED. NO USE WITHOUT
>>> COMPENSATION.
>>>
>>> AND TOUR FAT RAT ASS STOLE MY CONCEPT, JUST LIKE THE NAME STEAM INSTEAD
>>> OF REAKTOR.
>>>
>>> INTELLECTUAL PROPERTY THEFT.
>>>
>>> BEST CUT ME A CHECK FAT RAT. OR I AM GOING FOR $17,000,000 in damages in
>>> World Court.
>>>
>>> You piece of shit.
>>>
>>> -StealthMode
>>>
>>>
>>>
>>> On Sat, Nov 14, 2020, 21:58 Stealthmode Hu 
>>> wrote:
>>>
>>>> Sueing*
>>>>
>>>> Respectfully,
>>>>
>>>> Dr. StealthMode Hu
>>>>
>>>> Sovereign Ambassador of the Hu Civilization
>>>>
>>>> All Rights / Rites Reserved
>>>>
>>>>
>>>>
>>>> On Sat, Nov 14, 2020, 21:57 Stealthmode Hu 
>>>> wrote:
>>>>
>>>>> No. Bitches stole my concepts again. I'll drop this list if I want
>>>>> when I am done seeing the shit out of them you n00b. I been on this list
>>>>> longer than you script kiddies " Stephanie ".
>>>>>
>>>>> Respectfully,
>>>>>
>>>>> Dr. StealthMode Hu
>>>>>
>>>>> Sovereign Ambassador of the Hu Civilization
>>>>>
>>>>> All Rights / Rites Reserved
>>>>>
>>>>>
>>>>>
>>>>> On Sat, Nov 14, 2020, 21:38 stephanie lenzo 
>>>>> wrote:
>>>>>
>>>>>> stop fucking using the hlds list to spam bullshit please thank you
>>>>>>
>>>>>> On Nov 14, 2020, at 9:23 PM, Stealthmode Hu <
>>>>>> stealthmode1...@gmail.com> wrote:
>>>>>>
>>>>>> 
>>>>>> Also, when did you kill the list-owner email address?
>>>>>>
>>>>>> Respectfully,
>>>>>>
>>>>>> Dr. StealthMode Hu
>>>>>>
>>>>>> Sovereign Ambassador of the Hu Civilization
>>>>>>
>>>>>> All Rights / Rites Reserved
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Sat, Nov 14, 2020, 21:20 Stealthmode Hu 
>>>>>> wrote:
>>>>>>
>>>>>>> Y'all do realize I saved that email from 2016 when I wrote Gabe
>>>>>>> about porting Steam to 64 bit right?
>>>>>>>
>>>>>>> Pay up or we are going to International Vourt for Intellectual
>>>>>>> Property theft. It was under Non-Disclosure Agreement that I told Gabe
>>>>>>> about in the email.
>>>>>>>
>>>>>>> Respectfully,
>>>>>>>
>>>>>>> Dr. StealthMode Hu
>>>>>>>
>>>>>>> Sovereign Ambassador of the Hu Civilization
>>>>>>>
>>>>>>> All Rights / Rites Reserved
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>> ___
>>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>>> please visit:
>>>>>> https://list.valvesoftware.com/
>>>>>>
>>>>>> ___
>>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>>> please visit:
>>>>>> https://list.valvesoftware.com/
>>>>>>
>>>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/
>>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/
>>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/
>
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/

Re: [hlds] Re: 64 bit Steam concept

2020-11-14 Thread andrew borges
yo idk who hurt you but might i suggest an antidepressant?

On Sat, Nov 14, 2020 at 9:59 PM Stealthmode Hu 
wrote:

> Gabe.
>
> I got you by the balls this time.
> I saved the emails. I have where I said NDA IMPLIED. NO USE WITHOUT
> COMPENSATION.
>
> AND TOUR FAT RAT ASS STOLE MY CONCEPT, JUST LIKE THE NAME STEAM INSTEAD OF
> REAKTOR.
>
> INTELLECTUAL PROPERTY THEFT.
>
> BEST CUT ME A CHECK FAT RAT. OR I AM GOING FOR $17,000,000 in damages in
> World Court.
>
> You piece of shit.
>
> -StealthMode
>
>
>
> On Sat, Nov 14, 2020, 21:58 Stealthmode Hu 
> wrote:
>
>> Sueing*
>>
>> Respectfully,
>>
>> Dr. StealthMode Hu
>>
>> Sovereign Ambassador of the Hu Civilization
>>
>> All Rights / Rites Reserved
>>
>>
>>
>> On Sat, Nov 14, 2020, 21:57 Stealthmode Hu 
>> wrote:
>>
>>> No. Bitches stole my concepts again. I'll drop this list if I want when
>>> I am done seeing the shit out of them you n00b. I been on this list longer
>>> than you script kiddies " Stephanie ".
>>>
>>> Respectfully,
>>>
>>> Dr. StealthMode Hu
>>>
>>> Sovereign Ambassador of the Hu Civilization
>>>
>>> All Rights / Rites Reserved
>>>
>>>
>>>
>>> On Sat, Nov 14, 2020, 21:38 stephanie lenzo 
>>> wrote:
>>>
 stop fucking using the hlds list to spam bullshit please thank you

 On Nov 14, 2020, at 9:23 PM, Stealthmode Hu 
 wrote:

 
 Also, when did you kill the list-owner email address?

 Respectfully,

 Dr. StealthMode Hu

 Sovereign Ambassador of the Hu Civilization

 All Rights / Rites Reserved



 On Sat, Nov 14, 2020, 21:20 Stealthmode Hu 
 wrote:

> Y'all do realize I saved that email from 2016 when I wrote Gabe about
> porting Steam to 64 bit right?
>
> Pay up or we are going to International Vourt for Intellectual
> Property theft. It was under Non-Disclosure Agreement that I told Gabe
> about in the email.
>
> Respectfully,
>
> Dr. StealthMode Hu
>
> Sovereign Ambassador of the Hu Civilization
>
> All Rights / Rites Reserved
>
>
>
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/

>>> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/
>
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/

Re: [hlds] Mandatory Team Fortress 2 update released

2017-10-20 Thread Andrew T .
Gamedata just went up. Seems to be working fine.


>On Fri, Oct 20, 2017, 1:19 +03:00 Kyle Sanderson  wrote:
>
>New gamedata should be out shortly.
>
>On Fri, Oct 20, 2017 at 3:02 PM, Emil Larsson < ail...@gmail.com > wrote:
>> Seems like it broke sourcemod for now, though that was kinda expected.
>>
>> On Fri, Oct 20, 2017 at 11:57 PM, Eric Smith < er...@valvesoftware.com >
>> wrote:
>>>
>>> We've released a mandatory update for Team Fortress 2. The new version
>>> number is 4192434. The notes for the update are here:
>>>
>>>  http://www.teamfortress.com/jungleinferno/notes.php
>>>
>>> Thanks.
>>>
>>> -Eric
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>>  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>>  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>___
>To unsubscribe, edit your list preferences, or view the list archives, please 
>visit:
>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


--
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Game Server Tokens

2017-02-28 Thread Andrew T .
No, you don't have to.
My servers run without tokens.

>Rated Awesome :
>
>Thinking of hosting some TF2 server soon... Are Game Server Tokens still 
>relevant  (for TF2 Non-QuickPlay)  and if so how? I can't seem to find any 
>official documentation on it other than forum posts from other communities...
>
>https://steamcommunity.com/dev/managegameservers
>
>Curious as if I should register some tokens if I'm only going to be running 
>Non-QuickPlay servers?___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory Team Fortress 2 update released

2016-11-03 Thread Andrew T .
Yes, sourcemod had a gamedata update, and so did a few plugins.
If you were running tf2items with a custom index, remove your "custom" folder 
for the previous update.___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Fw: new important message

2016-04-16 Thread Andrew T .
 Yeah,  themightygerbil @ agapegraphics . com has been spamming these messages 
every once in a while. Someone needs to just ban that address.___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] TF2 Bug loading video / and more ?

2016-04-14 Thread Andrew T .
 I can confirm, this is quite an issue. My players have been reporting freezes.
I've also had it happen once or twice outside TF2, but that seems to have been 
fixed in the previous update.___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Andrew T .
 I agree with Rowaldhelicon.

For me, as a serverop that runs ads(on a server in the top 30), it is extremely 
hard to be unbiased about the thing.
From one point, yes, the ads annoy a few people, and some have expressed 
concern - for whom I have disabled them.
From the other side, however, there's the finite wallet issue, and only ads are 
capable of supporting a disorganised community like mine without making me run 
a loss, even though getting people entertained and having a community is 
rewarding.

Back in the day(say, 2012), there were tons of regulars and donators. Now, 
people just don't.
That's what makes me very biased towards this specific question of 
advertisments on servers.

I think Matthias is also biased from his point of view, being on the receiving 
end of the advertisements.

I would love to support the idea of polls - if anyone actually decides to 
spread it massively, I will follow suit with my community, and see what the 
people decide.

>Суббота, 19 декабря 2015, 1:29 +01:00 от "Matthias \"InstantMuffin\" Kollek" 
>:
>
>A non server op also wouldn't care about servers. Simple as that.
Yes, you should pick multiple people, and the right ones. But yes,
you should at least pick someone who represents your party. Not only
in terms of having an actual representative, but someone who shares
the expertise and point of view. Come on guys.
>
>On 19.12.2015 01:17, Rowedahelicon
  wrote:
>>I think a non serverop would be great.
>>
>>The personal investments are what drives everyone the way it
does I imagine, but a non server op wouldn't need to care about
a particular server, just the game itself. I think finding a
candidate though would be difficult, unless we put together some
input polls and gave it to our respective communities? 
>>
>>-- 
>>*Matthew (Rowedahelicon)
  Robinson*
>>Web Designer / Artist / Writer
>>Website -  http://www.rowedahelicon.com/
>>
>>
>>___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>___
>To unsubscribe, edit your list preferences, or view the list archives, please 
>visit:
>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2 update coming

2015-12-17 Thread Andrew T .
 I really do believe that if the community servers start to die out, TF2 will 
plunge in popularity like never seen before.
And with the recent changes, including the aformentioned view on community 
servers, it has a slight chance of happening.
What they are doing is somewhat wrong, in my opinion. Any game developer, let 
alone Valve's TF2 team, should hear the community out first, then do things.
Maybe they really are listening to the community, but not to the people that 
manage and organise it(see: server/community owners).
>Четверг, 17 декабря 2015, 17:33 -05:00 от "E. Olsen" :
>
>I hear ya, Rowedahelicon, and after all the letters I've written the TF2 team 
>filled with workable suggestions for how to improve the situation over the 
>last 3 years (to include our community spending several months working on a  
>new UI design that would preserve Valve's changes, while shining a light on 
>community servers again, which we submitted almost a year ago, and heard 
>nothing back), I think they've finally extinguished any hope I had that they 
>would finally come around and consider us valuable to the game again.
>
>I'd say I understand it, but I really don't. There a certain callousness now 
>to how they approach community servers now that I never would have thought 
>possible just a few years ago. Back then, everyone on the team, from Eric 
>Smith, to Fletcher Dunn, and even Robin Walker were very "approachable" in 
>terms of ideas and concerns. The atmosphere we were participating in then 
>could best be described as a "collaboration" between the TF2 team and all of 
>our communities hosting servers.
>
>I think the TF2 team are all good folks, and I also think that they believe 
>they are doing what is best for the game (not matter how much I, and thousands 
>of regulars that still prefer community servers disagree), but I think there 
>comes a certain time when you simply have to recognize that not only is your 
>input not valued anymore, but it is ignored to the point of indifference.
>
>It's a shame, but I don't think they're listening anymore, and I don't think 
>they ever intend to again. I'm not sure what earned us this level of disdain, 
>but it's painfully obvious that's how they feel about community servers. 
>
>On Thu, Dec 17, 2015 at 5:16 PM, kletch1333 .  < keyboard1...@gmail.com > 
>wrote:
>>"I think it's time we started to combine our efforts on this matter 
instead of discussing here in the mailing thread where it turns into 
bickering"
>>What would you suggest?
>>
>>On Thu, Dec 17, 2015 at 10:12 PM, Rowedahelicon  < 
>>theoneando...@rowedahelicon.com > wrote:
>>>@E.Olsen I tried making a post about that earlier today but it seems it got 
>>>eaten. I had asked about the progress of the supposed help to the community 
>>>servers we were promised forever ago. I think it's time we started to 
>>>combine our efforts on this matter instead of discussing here in the mailing 
>>>thread where it turns into bickering
>>>
>>>On Thu, Dec 17, 2015 at 5:08 PM, E. Olsen  < ceo.eol...@gmail.com > wrote:
So...Bah Humbug to us, as players are once again driven further away from 
community servers?

Geez, guys - you'd think after three years since the "temporary" changes 
were made to quickplay, you'd be able to come up with something - anything 
- to support the folks who've supported you the most.

Ah well. Merry Christmas. I hope we're still here next year.


On Thu, Dec 17, 2015 at 4:57 PM, Eric Smith  < er...@valvesoftware.com > 
wrote:
>We're working on a mandatory update for TF2. This is the Tough Break 
>Update.
>
>         http://www.teamfortress.com/toughbreak/
>
>We should have it ready soon.
>
>-Eric
>
>
>___
>To unsubscribe, edit your list preferences, or view the list archives, 
>please visit:
>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, 
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

>>>
>>>
>>>
>>>-- 
>>>*Matthew (Rowedahelicon) Robinson*
>>>Web Designer / Artist / Writer
>>>Website -  http://www.rowedahelicon.com/
>>>
>>>___
>>>To unsubscribe, edit your list preferences, or view the list archives, 
>>>please visit:
>>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>
>>
>>___
>>To unsubscribe, edit your list preferences, or view the list archives, please 
>>visit:
>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>___
>To unsubscribe, edit your list preferences, or view the list archives, please 
>visit:
>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] March 13, 2014 TF2 Update?

2014-03-13 Thread Andrew Simpson
There was a SteamVR update. Nothing for servers to worry about.


On Fri, Mar 14, 2014 at 12:07 AM, Logan Thomas killer12...@gmail.comwrote:

 Seems like many users have gotten an update today, was this simply a
 client update or something that server operators should be worried about?
 Either way, will there be a changelog posted?

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Error app 2323300 state is 0x402

2013-12-10 Thread Andrew DeMerse
Steam is having all sorts of issues at the moment. I'd try again in a few
hours.


On Tue, Dec 10, 2013 at 12:13 PM, Ronald Pompa ron...@rocketblast.comwrote:

 I've tried a fresh installation of steam and updating goes well. But when
 i try logging in as anonymous, it says.

 Login Failure: No Connection failed.

 --
 *Ronald Pompa*
 COO
 Rocket Blast AB

 Phone: +46 (0)73 904 68 46
 E-mail: ron...@rocketblast.com
 www.rocketblast.com


 On Tue, Dec 10, 2013 at 4:16 PM, ics i...@ics-base.net wrote:

 I'm not sure what 0x402 means but i have 2 TF2 server installations on a
 machine and the other (sometimes both) say this upon updating the server
 and it leads to download of complete dedicated server from 0 to 100%. So i
 end up fetching gigabytes of stuff due to this error code.

 -ics

 Ronald Pompa kirjoitti:

 Hi,

 I'm trying to run an update using SteamCMD on some CSS servers, but I
 keep getting an error about state ix 0x402. I can't find anything on the
 web that might match this problem.

 Any clue?

 App state (0x300502) downloading, progress: 51.77 (1170330621 /
 2260486941)
 App state (0x300502) downloading, progress: 51.77 (1170330621 /
 2260486941)
 Error! App '232330' state is 0x402 after update job.
 @ShutdownOnFailedCommand 1
 @ShutdownOnFailedCommand = 1
 @NoPromptForPassword 1
 @NoPromptForPassword = 1
 login anonymous
 force_install_dir \
 app_update 232330 validate
 CWorkThreadPool::~CWorkThreadPool: work complete queue not empty, 1
 items discarded.
 CWorkThreadPool::~CWorkThreadPool: work processing queue not empty: 3
 items discarded.
 Steam_: BugslayerUtil.DLL not found
 Redirecting stderr to 'c:\program files (x86)\tcadmin control
 panel\monitor\SteamCmd\logs\stderr.txt'
 [ 0%] Checking for available updates...
 [] Verifying installation...
 The Steam update has completed. You may close this window.


 --
 *Ronald Pompa*

 COO
 Rocket Blast AB
 Phone: +46 (0)73 904 68 46
 E-mail: ron...@rocketblast.com mailto:ron...@rocketblast.com
 www.rocketblast.com http://www.rocketblast.com/


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] HLDS SteamCMD status

2013-10-25 Thread Andrew Simpson
TFC and DMC (and all other GoldSrc games) were rolled onto SteamPipe /
SteamCMD a while back. Just looks like nobody actually updated the wiki yet.

On Mon, Oct 21, 2013 at 11:25 PM, Sebastiaan Lokhorst 
sebastiaanlokho...@gmail.com wrote:

 Hi,

 I was wondering what the current status of SteamCMD support for GoldSrc
 mods such as TFC and DMC is. [1] says that they are still in beta, but I
 haven't heard an update in a long time. Is there any news? Are they
 compatible with the regular clients yet?

 Thanks!

 [1] https://developer.valvesoftware.com/wiki/SteamCMD#Supported_Servers

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Andrew Donshik
Will the steampipe beta now be updated alongside the release at the same time?

-Andrew

On Apr 24, 2013, at 2:03 PM, Fletcher Dunn 
fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote:

We’ve released a mandatory update to the SteamPipe beta.  Please note that your 
server will NOT automatically detect that it is out of date and restart; you 
will need to manually update it.  (This should be the last such manual restart.)

We’ve also released an optional update to the non-SteamPipe version of TF2.  If 
you restart your server you may get an update to engine.dll/.so, but there are 
no relevant changes to the dedicated server so updating is not necessary.

These changes make the SteamPipe server and client interoperable with the 
non-SteamPipe server and client.  (Any client can connect with any server.)  We 
expect many more clients to opt into the beta after this change.  (And 
remember, we are planning on flipping the switch next Tuesday which forces all 
clients to convert.)

- Fletch
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-23 Thread Andrew Bohan
Will we be seeing a non-steampipe TF2 update tonight?


On Tue, Apr 23, 2013 at 7:12 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:

  A mandatory update to the TF2 SteamPipe beta has been released.
 Although the update is “mandatory” (the PatchVersion has been bumped so you
 will need to upgrade your server in order to host clients running the
 latest version), your server will not automatically restart.

 ** **

 Team Fortress 2:

 * Synced with release version of game

 ** **

 Source engine:

 * VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that
 could not be located by the engine.

 * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt.  It
 will be loaded if no mapcycle.txt file can be found and convar is set to
 default name.

 * Mapcycle file will be loaded from cstrike/cfg directory if it exists,
 falling back to root cstrike directory otherwise.

 * Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory

 * Mapcycle file parsing allows C-style comments and blank lines

 ** **

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-23 Thread Andrew Donshik
I hope we a

-Andrew

On Apr 23, 2013, at 2:15 PM, Andrew Bohan 
andyg...@gmail.commailto:andyg...@gmail.com wrote:

Will we be seeing a non-steampipe TF2 update tonight?


On Tue, Apr 23, 2013 at 7:12 PM, Fletcher Dunn 
fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote:
A mandatory update to the TF2 SteamPipe beta has been released.  Although the 
update is “mandatory” (the PatchVersion has been bumped so you will need to 
upgrade your server in order to host clients running the latest version), your 
server will not automatically restart.

Team Fortress 2:
* Synced with release version of game

Source engine:
* VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that could 
not be located by the engine.
* Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt.  It will 
be loaded if no mapcycle.txt file can be found and convar is set to default 
name.
* Mapcycle file will be loaded from cstrike/cfg directory if it exists, falling 
back to root cstrike directory otherwise.
* Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory
* Mapcycle file parsing allows C-style comments and blank lines


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-23 Thread Andrew Donshik
Hope we are, I want those craftable ham shanks.

-Andrew

On Apr 23, 2013, at 2:15 PM, Andrew Bohan 
andyg...@gmail.commailto:andyg...@gmail.com wrote:

Will we be seeing a non-steampipe TF2 update tonight?


On Tue, Apr 23, 2013 at 7:12 PM, Fletcher Dunn 
fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote:
A mandatory update to the TF2 SteamPipe beta has been released.  Although the 
update is “mandatory” (the PatchVersion has been bumped so you will need to 
upgrade your server in order to host clients running the latest version), your 
server will not automatically restart.

Team Fortress 2:
* Synced with release version of game

Source engine:
* VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that could 
not be located by the engine.
* Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt.  It will 
be loaded if no mapcycle.txt file can be found and convar is set to default 
name.
* Mapcycle file will be loaded from cstrike/cfg directory if it exists, falling 
back to root cstrike directory otherwise.
* Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory
* Mapcycle file parsing allows C-style comments and blank lines


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-23 Thread Andrew Donshik
I hope we are, I want craftable ham shanks.

-Andrew

On Apr 23, 2013, at 2:21 PM, Andrew Donshik 
and...@donshikfamily.commailto:and...@donshikfamily.com wrote:

I hope we a

-Andrew

On Apr 23, 2013, at 2:15 PM, Andrew Bohan 
andyg...@gmail.commailto:andyg...@gmail.com wrote:

Will we be seeing a non-steampipe TF2 update tonight?


On Tue, Apr 23, 2013 at 7:12 PM, Fletcher Dunn 
fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote:
A mandatory update to the TF2 SteamPipe beta has been released.  Although the 
update is “mandatory” (the PatchVersion has been bumped so you will need to 
upgrade your server in order to host clients running the latest version), your 
server will not automatically restart.

Team Fortress 2:
* Synced with release version of game

Source engine:
* VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that could 
not be located by the engine.
* Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt.  It will 
be loaded if no mapcycle.txt file can be found and convar is set to default 
name.
* Mapcycle file will be loaded from cstrike/cfg directory if it exists, falling 
back to root cstrike directory otherwise.
* Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory
* Mapcycle file parsing allows C-style comments and blank lines


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory Team Fortress 2 update coming

2013-04-23 Thread Andrew Donshik
How soon is soon?

-Andrew

On Apr 23, 2013, at 5:45 PM, Eric Smith er...@valvesoftware.com wrote:

 We're working on a mandatory update for Team Fortress 2. We should have it 
 ready soon. This is NOT the SteamPipe update.
 
 -Eric
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory Team Fortress 2 update released

2013-04-23 Thread Andrew Donshik
Aww. No ham.

-Andrew

On Apr 23, 2013, at 6:03 PM, Eric Smith er...@valvesoftware.com wrote:

 We've released a mandatory update for Team Fortress 2. The notes for the 
 update are below. The new version number for TF2 as of this release is 
 1734532. This is a departure from our previous version system so it can be 
 consistent with what Fletcher is using for the SteamPipe releases.
 
 -Eric
 
 --
 
 Team Fortress 2
 - Added Only allow map files to the possible selections in the download 
 filter option for clients
 - Fixed a client crash related to the material system
 - Fixed Diamond/Carbonado Botkiller weapons using incorrect team materials 
 for the arms
 - Fixed a vphysics regression where some items would travel farther than they 
 should
 - Improved performance and stability for the Linux version
 - Removed range restrictions from viewmodel_fov_demo
 - Updated the Ap-Sap so it can be gift-wrapped and have custom 
 names/descriptions applied to it
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-02-14 Thread Andrew DeMerse
The Brutal Legend page now says that they aren't yet available.


On Thu, Feb 14, 2013 at 5:42 PM, Brian Cagle brian...@msn.com wrote:

  Think the brutal legend promos are missing, those were suppose to be
 released today

  From: er...@valvesoftware.com
  To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.com
  Date: Thu, 14 Feb 2013 22:24:34 +
  Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

 
  We've released mandatory updates for Team Fortress 2, Day of Defeat:
 Source, and Half-Life 2: Deathmatch. The notes for the updates are below.
 
  -Eric
 
  --
 
  Source Engine Changes (TF2, DoD:S, HL2:DM)
  - Fixed a client crash related to the audio system
  - Updated controller support for the Linux version
 
  Team Fortress 2
  - Added new Linux promo item
  - Added new ETF2L, ESH, and UGC tournament medals
  - Added new multicolored-lights style to the Festive Stickybomb Launcher
  - Fixed Botkiller Medigun, Botkiller Flamethrower, Stickybomb Launcher,
 and Half-Zatoichi using the wrong Red team arms skin while on the Blue team
  - Fixed a client crash related to the HUD control point maps
  - Fixed Low-Health Kills strange part also counting kills after the
 player had died
  - Fixed Buildings Sapped strange counter sometimes incrementing when
 buildings were destroyed without a sapper attached
  - Fixed a teamkill exploit that used the Crusader's Crossbow
  - Fixed not being able to view different styles while previewing items
 in the Mann Co. Store
  - Fixed the paintability of the Mann Co. Cap and the Mann Co. Online Cap
  - Increased the particle limit
  - Updated The Map Maker's Medallion to be paintable
  - Updated the Engineer's Cap so the Red team version displays the
 correct color when paint is applied
  - Updated Mvm_Bigrock to fix a server crash when all players are dead
  - Updated several backpack images to fix issues caused by mat_picmip
  - Updated the localization files
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] 128 Tick

2012-12-29 Thread Andrew
I would really like it if Jesus went away too.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2 update released

2012-09-19 Thread Andrew
LMAO! Yeah, the police cracking down on spammers, oh shit that's comedy
gold!

On Wed, Sep 19, 2012 at 4:06 PM, Eli Witt eliw...@gmail.com wrote:

 Then he passes this information to the authorities, who subpoena the logs
 from every site that he gets spammed from - then they find your IP address
 and go to your ISP to discover who your mommy and daddy are. Then your ISP
 cancels mommy and daddy's account for a breach of their Terms of Service,
 and then you probably face criminal charges for criminal harassment.

 There's a reason pr0n sites keep *very* good logs.



 On Wed, Sep 19, 2012 at 1:40 PM, Gabriel Freitas 
 freitas.gabr...@gmail.com wrote:

 I'm going to register your email in all possible spam sites if  you still
 being a retard

 On Wed, Sep 19, 2012 at 2:30 PM, MDevaney devaney.mich...@gmail.comwrote:

 IM GOING TO START ADVERTISING HERE IF I DON'T GET REMOVED FROM THIS LIST


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Digest format seems to be broken?

2012-09-01 Thread Andrew
How do we turn off digest format in Gmail?

On Sat, Sep 1, 2012 at 9:07 AM, hlds-requ...@list.valvesoftware.com wrote:

 Send hlds mailing list submissions to
 hlds@list.valvesoftware.com

 To subscribe or unsubscribe via the World Wide Web, visit
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 or, via email, send a message with subject or body 'help' to
 hlds-requ...@list.valvesoftware.com

 You can reach the person managing the list at
 hlds-ow...@list.valvesoftware.com

 When replying, please edit your Subject line so it is more specific
 than Re: Contents of hlds digest...


 Today's Topics:

1. Re: Digest format seems to be broken? (Chris Cable)
2. Re: srcds.exe Application Errors (Ross Bemrose)
3. Re: srcds.exe Application Errors (Alexander Z)
4. Re: Digest format seems to be broken? (Drogen Viech)
5. Re: Digest format seems to be broken? (Wander)
6. Re: Digest format seems to be broken? (Wander)
7. Re: Digest format seems to be broken? (Emil Larsson)


 --

 Message: 1
 Date: Sat, 1 Sep 2012 08:57:26 -0500
 From: Chris Cable chrisca...@gmail.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Subject: Re: [hlds] Digest format seems to be broken?
 Message-ID:
 CAN4Hi_vpg+oq3jEG-NZKwyDjosO4vWLkJAHU6f=
 ub1qz6x+...@mail.gmail.com
 Content-Type: text/plain; charset=iso-8859-1

 Why is there a mailing list anyways? Wouldn't it be more efferent to use
 the Forums? Then people could search easily for previous issues.

 On Sat, Sep 1, 2012 at 8:51 AM, Chad Hedstrom chad.hedst...@gmail.com
 wrote:

  I'll admit, the MvM update is pushing a lot of traffic on this list
  right now, but a year ago digest format meant 4-10 emails in a single
  digest email, regardless of traffic.
 
  Two weeks ago I started getting 3 emails in a single digest email.
 
  Today I am getting a SINGLE (1) email in a digest email. I might as
  well just turn off digest mode entirely.
 
  Until the boys at Valve get this fixed, do you guys mind not including
  the last nine replies in the body of your email? Obviously we can go
  back and read the previous relevant responses if we need to.
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 -- next part --
 An HTML attachment was scrubbed...
 URL: 
 https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20120901/5b8fba04/attachment-0001.html
 

 --

 Message: 2
 Date: Sat, 01 Sep 2012 09:58:25 -0400
 From: Ross Bemrose rbemr...@gmail.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Subject: Re: [hlds] srcds.exe Application Errors
 Message-ID: 50421481.2090...@gmail.com
 Content-Type: text/plain; charset=iso-8859-1; Format=flowed

 Alexander is confusing HLDS and SRCDS with HLDSUpdateTool and SteamCmd.

 On 9/1/2012 9:56 AM, Calvin Judy wrote:
  I'm not sure where Alexander has found his information, but srcds has
  been smooth for quite a long time, unless there's an update like ics
  said that causes issues. I'm running servers on both linux (CentOS
  6.2) and Windows (2008 r2) and they both show consistent results.
  The google results for the error show mostly windows issues, and boot
  failures, so it's possible that's not an srcds fault, but rather a
  hardware condition. (Which would also justify why you get this both
  versions of Windows.)
  Also, you cannot use HLDS (hl1) to host TF2 servers.

 -- next part --
 An HTML attachment was scrubbed...
 URL: 
 https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20120901/aebd45b0/attachment-0001.html
 

 --

 Message: 3
 Date: Sat, 1 Sep 2012 16:02:54 +0200
 From: Alexander Z spacebur...@gmail.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Subject: Re: [hlds] srcds.exe Application Errors
 Message-ID:
 CAPuYzZUDvn4DfumouNzpPYuvwp2fyzmVu9vvceL1PtjD9=
 x...@mail.gmail.com
 Content-Type: text/plain; charset=iso-8859-1

 Yeah, I suppose I could be confusing the two. I'm no server hoster, but a
 mapper. Having the srcds Steam tool working would be quite handy for
 testing builds, since a listen server doesn't quite cut it.

 On 1 September 2012 15:58, Ross Bemrose rbemr...@gmail.com wrote:

   Alexander is confusing HLDS and SRCDS with HLDSUpdateTool and SteamCmd.
 
 
  On 9/1/2012 9:56 AM, Calvin Judy wrote:
 
  I'm not sure where Alexander has found his information, but srcds has
 been
  smooth for quite a long time, unless there's an update like ics said that
  causes issues. I'm running servers on both linux (CentOS 6.2) and Windows
  (2008 r2) and they both 

Re: [hlds] hlds Digest, Vol 17, Issue 232

2012-08-30 Thread Andrew
I don't wish that. Then you'd have 12 year olds sending you messages all
day if you're beating them. Just like the cesspool that is XBOX Live.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 random crashes

2012-07-16 Thread Andrew de Jong
I know that this mailing list is only for server problems but if I put 
something on the forum or steam support it takes days before I got answer so 
that's why I'm contacting this mailing list and by the way clients are even 
important as servers. But anyway thanks for the help :-D

-Original Message-

From: hlds-requ...@list.valvesoftware.com
Sent: 16 Jul 2012 04:03:11 GMT
To: hlds@list.valvesoftware.com
Subject: hlds Digest, Vol 16, Issue 47

Send hlds mailing list submissions to
hlds@list.valvesoftware.com

To subscribe or unsubscribe via the World Wide Web, visit
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
or, via email, send a message with subject or body 'help' to
hlds-requ...@list.valvesoftware.com

You can reach the person managing the list at
hlds-ow...@list.valvesoftware.com

When replying, please edit your Subject line so it is more specific
than Re: Contents of hlds digest...


Today's Topics:

   1. Re: All Text Chat In Spec? (ozgamingdot...@gmail.com)
   2. Re: Team Fortress 2 Random Crashes (T Marler)
   3. Re: Team Fortress 2 Random Crashes (T Marler)
   4. Re: All Text Chat In Spec? (Peter HLDS)
   5. Re: All Text Chat In Spec? (Lord_Jeremy Xavier)
   6. Re: All Text Chat In Spec? (Russell Smith)
   7. SteamCMD Tool (William Balkcom)


--

Message: 1
Date: Sun, 15 Jul 2012 22:11:26 -0400
From: ozgamingdot...@gmail.com ozgamingdot...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Subject: Re: [hlds] All Text Chat In Spec?
Message-ID: 5003784e.6000...@gmail.com
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

Is there a way spectators can text chat in spec and have everyone see
it? I know we can use voice, but we want to type while in spec and have
the others hear it.

Any help would be appreciated.

Thanks!

ozgaming.net



--

Message: 2
Date: Sun, 15 Jul 2012 20:15:38 -0600
From: T Marler bloodyi...@shaw.ca
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Random Crashes
Message-ID: fb716e5592ab8.50032...@shaw.ca
Content-Type: text/plain; charset=iso-8859-1

Just so you're clear, this is the HLDS mailing list, as in support for SERVERS 
not CLIENTS. I can safely assume that due to your lack of information in this 
matter is not relevant to this mailing list.

- Original Message -
From: Andrew Priv? k.r.o.n@hotmail.com
Date: Sunday, July 15, 2012 1:32 pm
Subject: Re: [hlds] Team Fortress 2 Random Crashes
To: hlds@list.valvesoftware.com

 It's my game that crash not the server but I don't understand
 why it happend?!?

 Does somebody know how to fix this?


 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

-- next part --
An HTML attachment was scrubbed...
URL: 
https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20120715/9a8f81b9/attachment-0001.html

--

Message: 3
Date: Sun, 15 Jul 2012 20:17:12 -0600
From: T Marler bloodyi...@shaw.ca
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Random Crashes
Message-ID: fb2d0d1297f4e.50032...@shaw.ca
Content-Type: text/plain; charset=iso-8859-1

If you know the people who are running those Linux servers, have they done any 
-verify_all's recently? I run only Linux SRCDS servers and I haven't actually 
heard of any such things from my community.

- Original Message -
From: Franco Valerio franco@hotmail.com
Date: Sunday, July 15, 2012 1:49 pm
Subject: Re: [hlds] Team Fortress 2 Random Crashes
To: hlds@list.valvesoftware.com


 The same problem is happening to me and to a lot of friends. The
 game crashes when map changes or when you disconnect from the
 server. Many people in spuf and my community began to complain
 about this problem. I think is happen to clients playing in
 Linux servers, because I noticed that the people playing in
 Windows Servers don't have this problem.Anyone can confirm this?

  From: k.r.o.n@hotmail.com
  To: hlds@list.valvesoftware.com
  Date: Sun, 15 Jul 2012 21:32:36 +0200
  Subject: Re: [hlds] Team Fortress 2 Random Crashes
 
  It's my game that crash not the server but I don't understand
 why it
  happend?!?
 
  Does somebody know how to fix this?
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 ??
-- next part --
An HTML attachment was scrubbed...
URL: 
https://list.valvesoftware.com/cgi-bin/mailman

[hlds] Team Fortress 2 Random Crashes

2012-07-15 Thread Andrew Privé

Am I the only one with random crashes?
Everytime if i want to play tf2 and im playing on a random server and after 
a few minutes it crash!


What the hell could be the problem?
I'm getting pissed off of this problem! 



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Random Crashes

2012-07-15 Thread Andrew Privé
It's my game that crash not the server but I don't understand why it 
happend?!?


Does somebody know how to fix this?


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] hlds Digest, Vol 14, Issue 60

2012-05-31 Thread Andrew
What is the console command to update and restart a locally hosted server?

On Thu, May 31, 2012 at 9:15 PM, hlds-requ...@list.valvesoftware.comwrote:

 Send hlds mailing list submissions to
hlds@list.valvesoftware.com

 To subscribe or unsubscribe via the World Wide Web, visit
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 or, via email, send a message with subject or body 'help' to
hlds-requ...@list.valvesoftware.com

 You can reach the person managing the list at
hlds-ow...@list.valvesoftware.com

 When replying, please edit your Subject line so it is more specific
 than Re: Contents of hlds digest...


 Today's Topics:

   1. Mandatory TF2 update coming (Eric Smith)
   2. Re: Mandatory TF2 update coming (Bobby Light)
   3. Mandatory Team Fortress 2 Update Released (Eric Smith)
   4. Re: Mandatory Team Fortress 2 Update Released (Team BOOM! )
   5. Re: Mandatory Team Fortress 2 Update Released (Russell Smith)
   6. Re: Mandatory Team Fortress 2 Update Released (Team BOOM! )
   7. Re: Mandatory Team Fortress 2 Update Released (Damon Reece)
   8. Re: [hlds_linux] Mandatory Team Fortress 2 Update Released
  (Ross Bemrose)
   9. Killing Floor client patch? (Crazed Gunman)


 --

 Message: 1
 Date: Thu, 31 May 2012 23:59:30 +
 From: Eric Smith er...@valvesoftware.com
 To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com,  Half-Life dedicated Linux server
mailing listhlds_li...@list.valvesoftware.com,
'hlds_annou...@list.valvesoftware.com'
hlds_annou...@list.valvesoftware.com
 Subject: [hlds] Mandatory TF2 update coming
 Message-ID:

 658b12c5536f2f4b93f4aa52a16ad8bb0102c5b...@exchange10.valvesoftware.com

 Content-Type: text/plain; charset=us-ascii

 We're working on a mandatory update for TF2. We should have it ready soon.

 -Eric




 --

 Message: 2
 Date: Thu, 31 May 2012 20:01:40 -0400
 From: Bobby Light enjoi4...@hotmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Mandatory TF2 update coming
 Message-ID: bay149-w50c950b3947eec2abdb24fa2...@phx.gbl
 Content-Type: text/plain; charset=iso-8859-1


 Oooo sshhiiitt!

  From: er...@valvesoftware.com
  To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.com
  Date: Thu, 31 May 2012 23:59:30 +
  Subject: [hlds] Mandatory TF2 update coming
 
  We're working on a mandatory update for TF2. We should have it ready
 soon.
 
  -Eric
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 -- next part --
 An HTML attachment was scrubbed...
 URL: 
 https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20120531/302ed71e/attachment-0001.html
 

 --

 Message: 3
 Date: Fri, 1 Jun 2012 00:25:23 +
 From: Eric Smith er...@valvesoftware.com
 To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com,  Half-Life dedicated Linux server
mailing listhlds_li...@list.valvesoftware.com,
'hlds_annou...@list.valvesoftware.com'
hlds_annou...@list.valvesoftware.com
 Subject: [hlds] Mandatory Team Fortress 2 Update Released
 Message-ID:

 658b12c5536f2f4b93f4aa52a16ad8bb0102c5b...@exchange10.valvesoftware.com

 Content-Type: text/plain; charset=us-ascii

 We've released a mandatory update to Team Fortress 2. The notes for the
 update are below.

 -Eric

 --

 Team Fortress 2
 - Added The Surgeon's Side Satchel
 - Added new promotional items
 - Updated The Stickybomb Jumper
   - Players with this weapon equipped cannot carry the intelligence
 - Updated The Rocket Jumper
   - Attributes now match The Stickybomb Jumper
   - Players with this weapon equipped cannot carry the intelligence
   - Updated the model and material
 - Updated The Enforcer
   +20% damage bonus while undisguised
   -20% firing speed
   No random criticals
 - Updated The Last Breath to fix some clipping issues
 - Updated the localization files



 --

 Message: 4
 Date: Thu, 31 May 2012 19:04:09 -0700
 From: Team BOOM!  teamb...@comcast.net
 To: 'Half-Life dedicated Win32 server mailing list'
hlds@list.valvesoftware.com
 Subject: Re: [hlds] Mandatory Team Fortress 2 Update Released
 Message-ID: C0D74DE5B7C24669BE0CCD60777A8860@MikesPC
 Content-Type: text/plain;   charset=us-ascii

 These updates take longer and longer and time out more and more. Here I am
 an hour and a half later and still can't get my servers to update without
 timing out. I thought the new update system released a couple months ago
 was
 suppose to improve things. Instead, it's 100 times worse on the west 

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-04-27 Thread Andrew DeMerse
So, uhh, what's this flag, and why is it on every demo/soldier item? :)

can_be_equipped_by_soldier_or_demo 1

On Fri, Apr 27, 2012 at 2:23 PM, Eric Smith er...@valvesoftware.com wrote:

 We've released a mandatory update to Team Fortress 2. The notes for the
 update are below.

 -Eric

 --

 Source Engine Changes (TF2, DoD:S, HL2:DM)
 - Fixed a problem that allowed malicious clients to disable the ping and
 status commands for other connected clients

 Team Fortress 2
 - Added The Toss-Proof Towel
 - Fixed a bug that caused many avatar images to not show up in the
 scoreboard
 - Fixed the Sharpened Volcano Fragment not igniting players
 - Fixed damage to buildings applying on-hit effects such as the Übersaw
 charge
 - Fixed Sticky Jumper stickybombs changing team when air-blasted
 - Fixed large floating point values getting truncated in WebAPI responses
 - sǝlıℲ uoıʇɐʇɐzılɐɔo˥ pǝʇɐpd∩
 - Community request
   - Added SetForcedTauntCam player input for map makers to place the
 player into third-person
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-04-11 Thread Andrew DeMerse
Anakin has been around on the list for a very long time, and has provided
nothing but good advice, fixes, and insight.  If his plugin is anything
malicious, which I doubt, I have full backups, and it's easy enough to fix.

Sure, it's use at your own risk, but so is Sourcemod, Mani, etc.

On Wed, Apr 11, 2012 at 1:58 PM, Sebastian Iskra seabas...@gmail.comwrote:

 Atleast I made a valid point Mr. Marbury.

 On Wed, Apr 11, 2012 at 12:55 PM, John Marbury barreltr...@gmail.com
 wrote:
  Said the random sea-bass.
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


[hlds] Why cheating isn't helping...

2012-04-08 Thread Andrew de Jong
In vol 12 of this mailing forum was it mostly about hacking and cheating but 
what I don't get is why you want to cheat?
I mean I know you want to win but cheating and hacking isn't good for your 
skills so thats why i don't get cheating.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] TF2 Linux server will not update

2012-03-29 Thread Andrew DeMerse
Just out of curiosity, how are you starting the server? What folder are you
in, what binary are you running, etc.

On Thu, Mar 29, 2012 at 7:01 PM, Brian br...@doublejump.eu wrote:

 Nope, that did nothing either :/


 On Thu, Mar 29, 2012 at 11:49 PM, 1nsane 1nsane...@gmail.com wrote:

 Delete both bin folders and run the update again. See if that helps.


 On Thu, Mar 29, 2012 at 6:47 PM, Brian br...@doublejump.eu wrote:

 srcds@vs2435:~$ ./steam -command update -game tf -dir . -verify_all

 Checking bootstrapper version ...
 Updating Installation
 Checking/Installing 'Team Fortress 2 Content' version 321


 Checking/Installing 'Team Fortress 2 Materials' version 172


 Checking/Installing 'Base Source Shared Materials' version 8


 Checking/Installing 'Base Source Shared Models' version 4


 Checking/Installing 'Base Source Shared Sounds' version 4


 Checking/Installing 'OB Linux Dedicated Server' version 153


 HLDS installation up to date

 CAsyncIOManager: 0 threads terminating.  0 reads, 0 writes, 0 deferrals.
 CAsyncIOManager: 119 single object sleeps, 0 multi object sleeps

 CAsyncIOManager: 0 single object alertable sleeps, 0 multi object
 alertable sleeps


 Still the same master server update/ restart request


 On Thu, Mar 29, 2012 at 11:36 PM, byteframe bytefr...@gmail.com wrote:

 You might need to re-verify the content, and in my experiance, I have
 to pass -steambin absolutepathtosteambinary to srcds_run.

 On Thu, Mar 29, 2012 at 6:33 PM, Brian br...@doublejump.eu wrote:

 Connection to Steam servers successful.
Public IP is x.y.z
 Assigned anonymous gameserver Steam ID [A-1:12347574948218)].
 VAC secure mode is activated.
 tf_server_identity_account_id not set; not logging into registered
 account
 L 03/29/2012 - 22:23:07: tf_server_identity_account_id not set; not
 logging into registered account
 Fetched 1120701 bytes item schema version 61ECE005 via HTTP; update is
 queued.
 MasterRequestRestart
 Your server needs to be restarted in order to receive the latest
 update.
 Your server needs to be restarted in order to receive the latest
 update.

 try using _restart, no good. Try using -autoupdate, no good. So, as
 Eric suggested in a previous thread...

 srcds@vs2435:~$ rm InstallRecord.blob
 srcds@vs2435:~$ ./steam -command update -game tf -dir .
 Checking bootstrapper version ...
 Updating Installation
 No installation record found at ./orangebox
 No installation record found at ./orangebox
 No installation record found at .
 No installation record found at .
 No installation record found at .
 No installation record found at ./orangebox
 Checking/Installing 'Team Fortress 2 Content' version 321


 Checking/Installing 'Team Fortress 2 Materials' version 172


 Checking/Installing 'Base Source Shared Materials' version 8


 Checking/Installing 'Base Source Shared Models' version 4


 Checking/Installing 'Base Source Shared Sounds' version 4


 Checking/Installing 'OB Linux Dedicated Server' version 153


 Connection Reset, errno 104 Connection reset by peer
 CAsyncIOManager: 0 threads terminating.  0 reads, 0 writes, 0
 deferrals.
 CAsyncIOManager: 120 single object sleeps, 0 multi object sleeps
 CAsyncIOManager: 0 single object alertable sleeps, 0 multi object
 alertable sleeps
 srcds@vs2435:~$ service srcds start

 ...

 VAC secure mode is activated.
 tf_server_identity_account_id not set; not logging into registered
 account
 L 03/29/2012 - 22:32:47: tf_server_identity_account_id not set; not
 logging into registered account
 Fetched 1120701 bytes item schema version 61ECE005 via HTTP; update is
 queued.
 MasterRequestRestart
 Your server needs to be restarted in order to receive the latest
 update.
 Your server needs to be restarted in order to receive the latest
 update.

 Same thing.

 Would really appreciate some help. My server has been out of action
 for a week now.

 Brian

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list 

Re: [hlds] Question on Dedicated Server

2012-03-22 Thread Andrew DeMerse
That is incredibly dependent on what you're looking for.

Things to consider:
-Are facilities access 24 hours a day?
-What is their uptime guarantee? Research to verify they don't have issues.
-Do their facilities meet your cooling/power/network redundancy
expectations?
-Are there on site techs that provide remote hands and eyes for things like
reboots or simple tasks?
-Is it in a good geographical location for your playerbase? For example, a
server in Montana probably won't be good for East Coast players.
-How many providers do they peer with? You're looking for a good few solid
peers, and not a gaggle of peers you've never heard of.
-How many IP addresses are you provided with, and how many do you need?
-How much bandwidth do you get? Is it burstable if it's rate limited? What
are charges for overages? FastDL and replays can eat bandwidth quick.

Those are the very basic questions you should understand and have answers
for before considering colocating a server for any purpose. A lot of the
above are also expensive, but you absolutely get what you pay for. A
colocated server in a hot room that loses power during storms, with peers
that tend to drop randomly doesn't make for a good game server. It also
sucks if you have to drive 2 hours to reboot a server that locked up (it
happens), because there is no on site staff, or they are incapable of
hitting a power button.


On Thu, Mar 22, 2012 at 11:16 AM, Albert Davis davis.alb...@gmail.comwrote:

 what is a GOOD colo location?



 On Thu, Mar 22, 2012 at 9:37 AM, Cc2iscooL cc2isc...@gmail.com wrote:

 If he's getting it from a major cable provider a 24 slot TF2 server will
 eat his bandwidth limitations per month (sounds like a comcast plan,
 250gb/mo regardless of plan unless he has a business line.)

 1 24 slot tf2 server (if you consider it being always near full) will
 roughly use 200gb up/down, at least from my experience, on maximum rates
 needed to sustain no choke @ 24 players per month. You could probably
 squeeze by by adjusting the rates, but your best bet would be to colo or a
 business connection. Colo would probably be cheaper and you wouldn't have
 to worry about using personal bandwidth (downloads, etc) causing
 interruptions on your server.


 On Thu, Mar 22, 2012 at 8:46 AM, Albert Davis davis.alb...@gmail.comwrote:

 No, it's a separate box, I am just trying to find a good colo right now,
 got a buddy who is getting a 50/20 connection soon so I may toss it up on
 that when he gets it.

 On Thu, Mar 22, 2012 at 8:29 AM, Herover leon.l.a.niel...@gmail.comwrote:

 Try use the stats command on your server. This might tell you a
 little about how powerfull your server is.
 I run a 16 player counter-strike:source on fy_poolparty_v* on my own
 homeserver, much like your (RAM, internetconnection) and I've have
 never had any problems.
 Poolparty is a very static map, but I guess you should be able to run
 one or two... (my css server is not alone)

 2012/3/22 ics i...@ics-base.net:
  Mitchell is correct in one thing, a full 24 slot tf2 server eats
 2,8-3,3
  megs of bandwidth out, at some point perhaps even more. Your
 connection is 2
  megs out , with quick calculation, without any issues, you could run
 max 14
  slots. With that said, your hardware should be sufficient for that.
 So, 1
  server instance only. If you play yourself with the same connection,
 then
  perhaps 12 slots could be better.
 
  -ics
 
  22.3.2012 13:15, Bruno Garcia kirjoitti:
 
  3-4 servers? I wouldn't say so.
  1 server, 2 top... *Maybe.
 
  * It all depends on your Bandwidth, and if you're going to be playing
 the
  game in the same PC where you host the server.
  I'm not too keen on house servers...
 
  On Thu, Mar 22, 2012 at 8:07 AM, Albert Davis davis.alb...@gmail.com
 
  wrote:
 
  All default with the exception of MM/SM/Mani mostly
 
  On Thu, Mar 22, 2012 at 12:02 AM, Cameron Munroe
  cmun...@cameronmunroe.com wrote:
 
  about a server per core.
 
 
  On 03/21/2012 08:32 PM, Kyle Sanderson wrote:
 
  All depends on your clock rate (and other factors, but you haven't
 given
  us much, so...). I think you'd be lucky to run two though if it's
 just a
  dual core.
 
  Kyle.
 
  On Wed, Mar 21, 2012 at 5:09 PM, Albert Davis 
 davis.alb...@gmail.com
  wrote:
 
  I am looking to run 2 TF2 server on a Dual Core AMD with 4gb of
 DDR2,
  what kind of performance hit should I see? Would this type of box
 be able to
  handle 3-4 servers?
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 archives,

Re: [hlds] CS GO BETA KEY

2012-03-19 Thread Andrew DeMerse
If it's any consolation, the Valve CS:GO servers seem to crash fairly
frequently right now. At least when Lake/Arsenal was being played, I
haven't had much time to play since the latest patch. Though I can tell you
that the Terrorist bots don't actually do anything on Italy. They just sit
at spawn and wait for you to come to them. There are way too many issues
right now, and would cause a TON of headaches.

On Mon, Mar 19, 2012 at 11:45 AM, anna rack annar...@specialattack.netwrote:

 My interest is when they will bring out a DS for CS:GO.

 annarack
 
 From: hlds-boun...@list.valvesoftware.com [
 hlds-boun...@list.valvesoftware.com] On Behalf Of Emil Larsson [
 ail...@gmail.com]
 Sent: 19 March 2012 15:13
 To: deadhe...@artofwarcentral.com; Half-Life dedicated Win32 server
 mailing list
 Subject: Re: [hlds] CS GO BETA KEY

 They hadn't yet. And after watching videos of people playing the beta I
 see it's for a good reason too, they're basically testing various scenarios
 right now (everyone plays one gamemode on one map) to balance things out,
 which I find a pretty interesting way to run a beta. But when they do, I'm
 pretty sure they let us know that it's available. :)

 On Mon, Mar 19, 2012 at 4:07 PM, Dallas Behling 
 deadhe...@artofwarcentral.commailto:deadhe...@artofwarcentral.com
 wrote:
 I would be interested to know if there will or has been a beta server build
 released?

 -Original Message-
 From: hlds-boun...@list.valvesoftware.commailto:
 hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.commailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K.
 Sent: Monday, March 19, 2012 8:11 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] CS GO BETA KEY

 In my 10 years on this list the SNR has never really changed, always been a
 combination of (very) helpful support, bitching and pointless whining,
 kinda
 like the entire internet.

 Saint K.
 
 From: hlds-boun...@list.valvesoftware.commailto:
 hlds-boun...@list.valvesoftware.com
 [hlds-boun...@list.valvesoftware.commailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Yuki [d...@dazzozo.com
 mailto:d...@dazzozo.com]
 Sent: 19 March 2012 14:09
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] CS GO BETA KEY

 Not new here at all. You've got to notice the worsening SNR too.

 ics i...@ics-base.netmailto:i...@ics-base.net wrote:
 You are obviously relatively new here Yuki. SPUF won't do the same job. If
 you search the archives, you can read yourself why.

 However, I didn't mean here's a key to all of you on this list or sharing
 them just like that. I just made an opinion based on my ~7 years on running
 servers and community.

 -ics

 19.3.2012 14:58, Yuki kirjoitti:
 I often question why the mailing list exists. I mean SPUF does the same job
 right?

 Saulo Marchiori saulomarchi...@gmail.commailto:saulomarchi...@gmail.com
 mailto:saulomarchi...@gmail.commailto:saulomarchi...@gmail.com
 wrote:
 http://blog.counter-strike.net/index.php/2012/02/survey/

 works


 --
 Saulo Marchiori



 Em 19 de março de 2012 09:51, lwf
 l...@rocketblast.commailto:l...@rocketblast.commailto:
 l...@rocketblast.commailto:l...@rocketblast.com escreveu:
 On the other hand, if keys were to be handed out on the mailing list you
 would have all of SPUF here asking for keys in every single thread,
 followed
 by years of people asking how to unsubscribe. It's not worth it.

 On Mon, Mar 19, 2012 at 13:43, ics
 i...@ics-base.netmailto:i...@ics-base.netmailto:i...@ics-base.netmailto:
 i...@ics-base.net wrote:
  Just a side observation of this topic - server admins, that play the
  game themselves and not just rent servers for others to play on are
  perhaps the most valuable audience of game testing. If there are keys
  out there to share, those admins and their most active players could
  provide the most valuable feedback.
 
  -ics
 
  19.3.2012 14:35, Eduard Osman kirjoitti:
 
  Where did you get a beta key?
 
  On Mar 19, 2012 10:42 AM, Sachin Sud
 ad...@crazyfreakgamers.commailto:ad...@crazyfreakgamers.commailto:
 ad...@crazyfreakgamers.commailto:ad...@crazyfreakgamers.com wrote:
 
 
  Thanks for the polite answer.
 
  But hey I got the key .
 
 
 
  From: John
  Marburybarreltr...@gmail.commailto:barreltr...@gmail.commailto:
 barreltr...@gmail.commailto:barreltr...@gmail.com
  Date: 16 Mar. 2012 01:12 PM
  Subject: Re: [hlds] CS GO BETA KEY
 
  This is a server mailing list reserved for dealing with server
  related issues.  Vagrants from SPUF begging for keys are not welcome
 here.
  Try asking on the Worthless Twat Mailing List.
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 
 
  ___
 

Re: [hlds] Why does my TF2 server start twice?

2012-02-10 Thread Andrew DeMerse
Starting a server that way isn't the best of ideas. Instead of starting it
as a service, why not just start it as a normal screen from a
non-privileged user? That way it doesn't require root to start/stop the
process.

Also, if you read the comments on that site, it mentions that it starts 2
instances, and how to fix it.

*I had the issue as well, I am no expert but my solution was to comment ‘#’
out line 19*
*
*
*replace ” screen -d -m -S $NAME $DAEMON $PARAMS ” with “# screen -d -m -S
$NAME $DAEMON $PARAMS ” and I no longer have 2 instances.*

The guide also has a few inaccuracies, such as saying that srcds won't run
on 64 bit architecture. These days, I'd say the right way would be to
have a dedicated non-privileged user for the tf2 server, and have nemrun to
keep the server running and up to date.

http://nephyrin.net/tools/nemrun/latest/

On Fri, Feb 10, 2012 at 3:11 PM, Brian br...@doublejump.eu wrote:

 Hi,

 I recently installed SRCDS on my server. I followed this guide:
 http://stevenbenner.com/2010/11/how-to-set-up-a-team-fortress-2-dedicated-server-on-ubuntu/

 However, when I use his method of running srcds as a service in
 /etc/init.d/, my server starts two instances... one on 20175 and
 subsequently another on 27016, in separate screen sessions.

 I thought it might be this section, which seems to repeat itself:

 su $SRCDS_USER -l -c screen -d -m -S $NAME $DAEMON $PARAMS
   screen -d -m -S $NAME $DAEMON $PARAMS


 But removing the second line ends up making the server not start at all..

 Advice appreciated.

 Brian


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-02-02 Thread Andrew DeMerse
You can already enable sounds when you've damaged players, and 'sticky'
outgoing damage numbers to the HUD. I'd imagine it's something along those
lines, except for people with hearing problems.

On Thu, Feb 2, 2012 at 5:17 PM, AnAkIn . anakin...@gmail.com wrote:

 - Added DamagedPlayer animation event for the HUD, fired when the local
 player damages other players

 Anyone knows what's the use of that? Unless you're coding hacks, it seems
 to be pointless.


 2012/2/2 Nathanael Havez na...@me.com

 Thank's Eric!

 Natha

 Envoyé de mon iPad

 Le 2 févr. 2012 à 23:12, Eric Smith er...@valvesoftware.com a écrit :

  We've released a mandatory update to Team Fortress 2. The notes for the
 update are below.
 
  -Eric
 
  --
 
  Source Engine Changes (TF2, DoD:S, HL2:DM)
  - Adjusted error messages on servers when players drop due to Steam
 authentication failure to be more clear
  - Additional important server messages now go to the server log instead
 of just the console
 
  Team Fortress 2
  - Added The Conquistador
  - Added The Map Maker's Medallion
  - Added new promotional items
  - Added information about item origins to the WebAPI
  - Added DamagedPlayer animation event for the HUD, fired when the
 local player damages other players
  - Fixed The Head Warmer not displaying unusual particle effects
 correctly
  - Fixed paint applying incorrectly on Max's Severed Head
  - Fixed a server crash caused by Holiday Punch critical attacks on
 physics objects
  - Updated the Itsy Bitsy Spyer so it can also be equipped by the Sniper
  - Updated cp_foundry:
- Clip brush collision smoothing by the forward spawn alternate exit
- Fixed Nobuild exploits
- Fixed the teleporter player trap on the roof of the forward spawn
 alternate exit
- Fixed Nodraw and texturing errors
- Fixed clipping of barrels on final cap points
- Fixed fade distance on props
- Fixed lighting bugs in spytech vistas
- Removed props hidden in geometry
- Removed ability for players to cap the final point by standing on
 the catwalk behind it
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




 --
 Best regards,
 AnAkIn


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-02-02 Thread Andrew DeMerse
You even quoted it! Haha

- Added DamagedPlayer animation event for the HUD, fired when the local
player damages other players

On Thu, Feb 2, 2012 at 5:30 PM, AnAkIn . anakin...@gmail.com wrote:

 Unless I am missing something, they seem to be talking about adding a game
 event here, not anything new to the HUD?


 2012/2/2 Andrew DeMerse ademe...@gmail.com

 You can already enable sounds when you've damaged players, and 'sticky'
 outgoing damage numbers to the HUD. I'd imagine it's something along those
 lines, except for people with hearing problems.


 On Thu, Feb 2, 2012 at 5:17 PM, AnAkIn . anakin...@gmail.com wrote:

 - Added DamagedPlayer animation event for the HUD, fired when the
 local player damages other players

 Anyone knows what's the use of that? Unless you're coding hacks, it
 seems to be pointless.


 2012/2/2 Nathanael Havez na...@me.com

 Thank's Eric!

 Natha

 Envoyé de mon iPad

 Le 2 févr. 2012 à 23:12, Eric Smith er...@valvesoftware.com a écrit :

  We've released a mandatory update to Team Fortress 2. The notes for
 the update are below.
 
  -Eric
 
  --
 
  Source Engine Changes (TF2, DoD:S, HL2:DM)
  - Adjusted error messages on servers when players drop due to Steam
 authentication failure to be more clear
  - Additional important server messages now go to the server log
 instead of just the console
 
  Team Fortress 2
  - Added The Conquistador
  - Added The Map Maker's Medallion
  - Added new promotional items
  - Added information about item origins to the WebAPI
  - Added DamagedPlayer animation event for the HUD, fired when the
 local player damages other players
  - Fixed The Head Warmer not displaying unusual particle effects
 correctly
  - Fixed paint applying incorrectly on Max's Severed Head
  - Fixed a server crash caused by Holiday Punch critical attacks on
 physics objects
  - Updated the Itsy Bitsy Spyer so it can also be equipped by the
 Sniper
  - Updated cp_foundry:
- Clip brush collision smoothing by the forward spawn alternate exit
- Fixed Nobuild exploits
- Fixed the teleporter player trap on the roof of the forward spawn
 alternate exit
- Fixed Nodraw and texturing errors
- Fixed clipping of barrels on final cap points
- Fixed fade distance on props
- Fixed lighting bugs in spytech vistas
- Removed props hidden in geometry
- Removed ability for players to cap the final point by standing on
 the catwalk behind it
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




 --
 Best regards,
 AnAkIn


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




 --
 Best regards,
 AnAkIn


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-02-02 Thread Andrew DeMerse
The HUD animations file changed, and the patch note says it's an event
related to HUDs. The animation file changes added the following lines.

+
+ //===
+
+ event DamagedPlayer
+ {
+   // empty
+ }


On Thu, Feb 2, 2012 at 5:43 PM, AnAkIn . anakin...@gmail.com wrote:

 I don't think you understood the events I am talking of.

 https://developer.valvesoftware.com/wiki/IGameEventManager
 https://developer.valvesoftware.com/wiki/Networking_Events_%26_Messages


 2012/2/2 Andrew DeMerse ademe...@gmail.com

 You even quoted it! Haha

 - Added DamagedPlayer animation event for the HUD, fired when the
 local player damages other players

 On Thu, Feb 2, 2012 at 5:30 PM, AnAkIn . anakin...@gmail.com wrote:

 Unless I am missing something, they seem to be talking about adding a
 game event here, not anything new to the HUD?


 2012/2/2 Andrew DeMerse ademe...@gmail.com

 You can already enable sounds when you've damaged players, and 'sticky'
 outgoing damage numbers to the HUD. I'd imagine it's something along those
 lines, except for people with hearing problems.


 On Thu, Feb 2, 2012 at 5:17 PM, AnAkIn . anakin...@gmail.com wrote:

 - Added DamagedPlayer animation event for the HUD, fired when the
 local player damages other players

 Anyone knows what's the use of that? Unless you're coding hacks, it
 seems to be pointless.


 2012/2/2 Nathanael Havez na...@me.com

 Thank's Eric!

 Natha

 Envoyé de mon iPad

 Le 2 févr. 2012 à 23:12, Eric Smith er...@valvesoftware.com a
 écrit :

  We've released a mandatory update to Team Fortress 2. The notes for
 the update are below.
 
  -Eric
 
  --
 
  Source Engine Changes (TF2, DoD:S, HL2:DM)
  - Adjusted error messages on servers when players drop due to Steam
 authentication failure to be more clear
  - Additional important server messages now go to the server log
 instead of just the console
 
  Team Fortress 2
  - Added The Conquistador
  - Added The Map Maker's Medallion
  - Added new promotional items
  - Added information about item origins to the WebAPI
  - Added DamagedPlayer animation event for the HUD, fired when the
 local player damages other players
  - Fixed The Head Warmer not displaying unusual particle effects
 correctly
  - Fixed paint applying incorrectly on Max's Severed Head
  - Fixed a server crash caused by Holiday Punch critical attacks on
 physics objects
  - Updated the Itsy Bitsy Spyer so it can also be equipped by the
 Sniper
  - Updated cp_foundry:
- Clip brush collision smoothing by the forward spawn alternate
 exit
- Fixed Nobuild exploits
- Fixed the teleporter player trap on the roof of the forward
 spawn alternate exit
- Fixed Nodraw and texturing errors
- Fixed clipping of barrels on final cap points
- Fixed fade distance on props
- Fixed lighting bugs in spytech vistas
- Removed props hidden in geometry
- Removed ability for players to cap the final point by standing
 on the catwalk behind it
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




 --
 Best regards,
 AnAkIn


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




 --
 Best regards,
 AnAkIn


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




 --
 Best regards,
 AnAkIn


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Replay Download Error

2012-01-11 Thread Andrew DeMerse
All you linux junkies can use crontab to clean this out every day.

find /path/to/replays -mindepth 1 -mtime +7 -delete


On Wed, Jan 11, 2012 at 11:36 AM, E. Olsen ceo.eol...@gmail.com wrote:

 I think you'd be surprised. We have a HUGE amount of bandwidth sucked up
 by replay every month.

 On my (windows) servers, the replay cleanup system has never worked. I
 ended up using a 3rd party system run on a regular basis using task
 scheduler to clean up the old files. I just set it to delete anything in
 the target folders over two days old every time it runs.


 On Wed, Jan 11, 2012 at 11:24 AM, Hedgehog hedge...@whatthefrag.netwrote:

 You guys made me aware i've got the same problem ;)

 With Team Fortress 2 i've decided to go the easy way, so I'll just
 disable it. Don't think (m)any of my regulars are using it anyway.

 2012/1/11 Jason pctool...@gmail.com

 Tyler, I have the *SAME* issueand all i could do was simply turn off
 replays, which made my community annoyed/sadbut, I had difficulty
 browsing the FTP folder of replays as my FTP client would crash.  I had to
 ask for my provider to delete most of them for me so I could at least
 browse the folder.

 Definitely wish it didn't leave every single replay block on the FTP ...
 that just seems silly


 On Wed, Jan 11, 2012 at 11:10 AM, Tyler Davies tyler.k.dav...@gmail.com
  wrote:

 Hey guys, not to deviate from the subject of this thread, but I'm
 having MAJOR replay issues as well.

 It's not that it isn't working, it's that it isn't working as intended.
 I didn't check on this earlier, and I just noticed. I have replays being
 accumulated and they are NEVER deleted! I have replay blocks dating back to
 August of last year sitting in the replay directory! What the heck!? Aren't
 they supposed to be removed when the server is updated? There are now more
 than 10 GB of replay blocks in just ONE of my replay directories. It
 crashes my SCP client as soon as I even open the directory.

 How can I solve this problem without deleting replays still in use by
 clients? Valve, it would be nice if the server would actually remove the
 replays when an update is pushed through just as the game client states it
 will do, and recommends for clients to save their replays if they want to
 keep them.

 Any assistance is appreciated! =]


 On Wed, Jan 11, 2012 at 10:59 AM, Shon Myles shonte.my...@gmail.comwrote:

 Thanks so much Mark, Brendan and Hedgehog. Your suggestions resolved
 my issue.


 On Wed, Jan 11, 2012 at 9:31 AM, Hedgehog hedge...@whatthefrag.netwrote:

 replay_fileserver_port 21

 Can you comment that line? Or change it to 80?

 21 is the default FTP port, download goes over HTTP

 Cheers,

 Hedgehog


 2012/1/11 Lance Waidzunas lswa...@gmail.com

 Check and make sure the FTP server isn't full.  We had that issue
 with our servers a while back, it even prevented the map from changing.

  On Wed, Jan 11, 2012 at 9:23 AM, Shon Myles shonte.my...@gmail.com
  wrote:

  I've been experiencing an issue on my servers where replay
 downloads fail everytime. The error players get is:

 Replay error system: The session info file failed to download: No
 headers. URL:
 http://stompfesttf2web.site.nfoservers.com:21/public/replayfolderhttp://stompfesttf2web.site.nfoservers.com:21/public/replayfolder/20120111-083609-ctf_turbine.dmx

 Here is my config:

 replay_enable 1
 replay_block_dump_interval 15
 replay_fileserver_protocol http
 replay_fileserver_offload_enable 1

 replay_fileserver_host stompfesttf2web.site.nfoservers.com
 replay_fileserver_port 21
 replay_fileserver_path /public/replayfolder

 // Your FTP info. This data is private and not shared with the
 client.
 replay_fileserver_offload_protocol ftp
 replay_fileserver_offload_hostname 
 stompfesttf2web.site.nfoservers.com
 replay_fileserver_offload_port 21
 replay_fileserver_offload_remotepath /public/replayfolder
 replay_fileserver_offload_login 
 replay_fileserver_offload_password 
 replay_fileserver_offload_maxuploads 16

 Any ideas?

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-16 Thread Andrew DeMerse
It's so prevalent and easy to come across, even on accident, that it's best
to let server admins know about it. When I sent the mail, it was already
posted on SPUF and making it's usual rounds. I'm sure someone could code up
a plugin that prevents revenge crits on the FJ (maybe in tf2 items, haven't
had a chance to mess with it), but it's easy enough to just disable the
weapon, and cut the head off before people come in and destroy your server.

On Fri, Dec 16, 2011 at 3:03 AM, Emil Larsson ail...@gmail.com wrote:

 You should probably have e-mailed Tony Paloma directly (I would had, but I
 was commuting to work during the hour I was gone, and now there is no point
 in e-mailing). But now that the genie is out of the bottle, yes that is the
 exploit i was talking about.


 On Fri, Dec 16, 2011 at 8:04 AM, Andrew DeMerse ademe...@gmail.comwrote:

 Since it's so ridiculously easy to reproduce, even on accident, I'll
 outline it.

 Equip the frontier justice
 Drop a sentry (mini is easiest, obviously)
 Once it gets 1 assist or kill, destroy it
 Use up your revenge crits

 You now have unlimited crits for every equipped item until you die.
 Pistol, wrench, and shotgun.

 Right now, the solution is to ban the frontier justice until Valve can
 fix it.

 I'm using this with sourcemod
 https://forums.alliedmods.net/showthread.php?t=86679

 sm_wpnblock 1
 sm_wpnblock_clear
 sm_wpnblock_add tf_weapon_sentry_revenge

 On Fri, Dec 16, 2011 at 1:56 AM, Team BOOM! teamb...@comcast.net wrote:

 **
 The update changed all my servers' mapcycles back to their defaults. You
 may wish to check yours as well in case you didn't notice.

 Mike

  --
 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Scott
 *Sent:* Thursday, December 15, 2011 10:40 PM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of
 Defeat: Source and Half-Life 2: Deathmatch Updates Released

 thanks!

 On Fri, Dec 16, 2011 at 12:32 AM, John Moroney morone...@bigpond.comwrote:

 The fix for STV doesn't work, not for DODS anyway. It is still
 reporting the game server slots in the Spectate tab. The STV bot also
 doesn't show until on the server.


 On 16/12/2011 2:26 PM, Jason Ruymen wrote:

 Required updates are now available for Team Fortress 2,
 Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch.
  The specific changes include:

 Source Engine Changes (TF2, DoD:S, HL2:DM)
 - Fixed a bug which caused Windows Aero Extensions video option to
 always be enabled, regardless of setting. Disabling this can improve
 compatibility with third-party programs and overlays, but may also affect
 performance.
 - Fixed SourceTV showing player counts for the game server instead of
 the number of clients connected to the SourceTV server

 Jason


 __**_
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 __**_
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Andrew DeMerse
Since it's so ridiculously easy to reproduce, even on accident, I'll
outline it.

Equip the frontier justice
Drop a sentry (mini is easiest, obviously)
Once it gets 1 assist or kill, destroy it
Use up your revenge crits

You now have unlimited crits for every equipped item until you die. Pistol,
wrench, and shotgun.

Right now, the solution is to ban the frontier justice until Valve can fix
it.

I'm using this with sourcemod
https://forums.alliedmods.net/showthread.php?t=86679

sm_wpnblock 1
sm_wpnblock_clear
sm_wpnblock_add tf_weapon_sentry_revenge

On Fri, Dec 16, 2011 at 1:56 AM, Team BOOM! teamb...@comcast.net wrote:

 **
 The update changed all my servers' mapcycles back to their defaults. You
 may wish to check yours as well in case you didn't notice.

 Mike

  --
 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Scott
 *Sent:* Thursday, December 15, 2011 10:40 PM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of
 Defeat: Source and Half-Life 2: Deathmatch Updates Released

 thanks!

 On Fri, Dec 16, 2011 at 12:32 AM, John Moroney morone...@bigpond.comwrote:

 The fix for STV doesn't work, not for DODS anyway. It is still reporting
 the game server slots in the Spectate tab. The STV bot also doesn't show
 until on the server.


 On 16/12/2011 2:26 PM, Jason Ruymen wrote:

 Required updates are now available for Team Fortress 2, Counter-Strike:
 Source, Day of Defeat: Source and Half-Life 2: Deathmatch.  The specific
 changes include:

 Source Engine Changes (TF2, DoD:S, HL2:DM)
 - Fixed a bug which caused Windows Aero Extensions video option to
 always be enabled, regardless of setting. Disabling this can improve
 compatibility with third-party programs and overlays, but may also affect
 performance.
 - Fixed SourceTV showing player counts for the game server instead of
 the number of clients connected to the SourceTV server

 Jason


 __**_
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 __**_
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Andrew DeMerse
I don't think normal shenanigans are what they are after. It's more the
servers that are constantly doing things that affect how people play the
game. For example, rooting/freezing players when gifts spawn, noclipping
admins/friends when gifts spawn, etc.

On Fri, Oct 28, 2011 at 4:35 PM, Victor Voorhuis 
victor.silverd...@gmail.com wrote:

 But what is considered abuse? Sometimes some of my admins use some commands
 for fun, so that everyone can have a laugh. Last year we had a plugin that
 would launch everybody in the air and explode mid-air. We announced
 FIREWORKS! and the falling gibs were the fireworks. Everybody enjoyed this
 and laughed. But what if one person doesn't like it because he was about to
 get a kill? Should we stop doing these kind of things or can we continue
 with the occasional fun-event-adminabuse?

 2011/10/28 doctor...@web.de

 Thanks for making things clear.
 Nice to see that you guys care for mods and plugins.
 ___
 SMS schreiben mit WEB.DE FreeMail - einfach, schnell und
 kostenguenstig. Jetzt gleich testen! http://f.web.de/?mc=021192

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Released

2011-10-27 Thread Andrew DeMerse
Yep, my servers are crashing. i just disabled all plugins to see if that'll
fix it.

On Thu, Oct 27, 2011 at 10:17 PM, formologi...@cynicalgamers.com wrote:

 My server crashed once already. I'm still investigating and have a backup
 server with no plugins to try to rule out that. Anyone else having issues?

 Sent from my Verizon Wireless BlackBerry

 -Original Message-
 From: Jason Ruymen jas...@valvesoftware.com
 Sender: hlds-boun...@list.valvesoftware.com
 Date: Fri, 28 Oct 2011 01:23:47
 To: 'hlds_li...@list.valvesoftware.com'hlds_li...@list.valvesoftware.com;
 'Half-Life dedicated Win32 server mailing list'
 hlds@list.valvesoftware.com; 'hlds_annou...@list.valvesoftware.com'
 hlds_annou...@list.valvesoftware.com
 Reply-To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
 Subject: [hlds] Team Fortress 2 Update Released

 Required updates for Team Fortress 2 are now available.  The specific
 changes include:

 - Halloween 2011 Event
   - Viaduct has been haunted and is now... Eyeaduct!
   - One full multi-piece costume set has been added for each class
   - Random gifts containing costume pieces drop in Eyeaduct on registered
 servers
   - 2 new Halloween 2011 achievements
   - Any unusual hats uncrated during the event will be Halloween-themed
   - New Halloween-themed items are available in the Mann Co. store, but
 only for a limited time!
 - Updated effects for The Cow Mangler 5000
 - Updated in-game abuse reporting tool to include option for reporting
 abusive game servers
 - Added mapcycle_halloween containing all Halloween event maps
 - Fixed team colors and styles not updating properly in store previews
 - Fixed bug in reputation trend status display for registered servers
 - Fixed a problem that could cause repeated stutters after joining a server
 - Fixed the Spine-Chilling Skull not appearing when equipped by soldiers
 - New Halloween-themed community-created items submitted to the Workshop
 are now available in the Mann Co. store!

 Jason


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Released

2011-10-27 Thread Andrew DeMerse
No crashes with SM off (unless you go to harvest)

On Thu, Oct 27, 2011 at 10:21 PM, msleeper mslee...@ismsleeperwrong.comwrote:

 I'm getting this spew again on cp_manor_event:


 DataTable warning: player: Out-of-range value (346.00) in
 SendPropFloat 'm_angEyeAngles[0]', clamping.



 On Thu, Oct 27, 2011 at 10:20 PM, Andrew DeMerse ademe...@gmail.com
 wrote:
  Yep, my servers are crashing. i just disabled all plugins to see if
 that'll
  fix it.
 
  On Thu, Oct 27, 2011 at 10:17 PM, formologi...@cynicalgamers.com
 wrote:
 
  My server crashed once already. I'm still investigating and have a
 backup
  server with no plugins to try to rule out that. Anyone else having
 issues?
 
  Sent from my Verizon Wireless BlackBerry
 
  -Original Message-
  From: Jason Ruymen jas...@valvesoftware.com
  Sender: hlds-boun...@list.valvesoftware.com
  Date: Fri, 28 Oct 2011 01:23:47
  To:
  'hlds_li...@list.valvesoftware.com'hlds_li...@list.valvesoftware.com;
  'Half-Life dedicated Win32 server mailing
  list'hlds@list.valvesoftware.com;
  'hlds_annou...@list.valvesoftware.com'
 hlds_annou...@list.valvesoftware.com
  Reply-To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
  Subject: [hlds] Team Fortress 2 Update Released
 
  Required updates for Team Fortress 2 are now available.  The specific
  changes include:
 
  - Halloween 2011 Event
- Viaduct has been haunted and is now... Eyeaduct!
- One full multi-piece costume set has been added for each class
- Random gifts containing costume pieces drop in Eyeaduct on
 registered
  servers
- 2 new Halloween 2011 achievements
- Any unusual hats uncrated during the event will be Halloween-themed
- New Halloween-themed items are available in the Mann Co. store, but
  only for a limited time!
  - Updated effects for The Cow Mangler 5000
  - Updated in-game abuse reporting tool to include option for reporting
  abusive game servers
  - Added mapcycle_halloween containing all Halloween event maps
  - Fixed team colors and styles not updating properly in store previews
  - Fixed bug in reputation trend status display for registered servers
  - Fixed a problem that could cause repeated stutters after joining a
  server
  - Fixed the Spine-Chilling Skull not appearing when equipped by soldiers
  - New Halloween-themed community-created items submitted to the Workshop
  are now available in the Mann Co. store!
 
  Jason
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Where are server logs stored?

2011-10-23 Thread Andrew DeMerse
By default, they are in:

~/orangebox/tf/logs/

On Sun, Oct 23, 2011 at 11:28 AM, kelly joe whitenoi...@ntlworld.comwrote:

 Can someone tell me where to find server logs please?

 I am using the log command, and have specified a location of where logs
 need to be stored, but I can't find them.

 Can anyone shed light on this?
 Thanks

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Max FPS

2011-10-17 Thread Andrew DeMerse
I've seen the taunt thing happen a few times on my servers. Instantly half
of the players drop from No Steam Logon without warning.

The reason in the logs is Failure Code 6


On Mon, Oct 17, 2011 at 5:43 PM, Rob Liu robl...@gmail.com wrote:

 Bit off topic here but,  are we going to see a patch today? Regarding to
 TF2 hl2.exe crashing?
 Also, I heard there's some kind of high-five taunt crash, which will
 instantly crash out half of the players on the server.

 http://forums.steampowered.com/forums/showthread.php?t=2179130


 On Tue, Oct 18, 2011 at 10:35 AM, Henry Goffin 
 hen...@valvesoftware.comwrote:

 On Windows, we use QueryPerformanceCounter and QueryPerformanceFrequency
 to calculate elapsed time in the main server loop. There is also some
 startup code which measures CPU clock speed by calling QPC in a loop until
 1/32 of a second has elapsed, but we only use this to estimate CPU speed for
 crash reports.


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Gary Stanley
 Sent: Monday, October 17, 2011 2:23 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Max FPS

 At 04:11 PM 10/17/2011, Henry Goffin wrote:
 We rely on a stable OS timer, but we don't rely on CPU cycle counts
 or directly query the hardware clock. I don't know if that answers
 your question; I'm not familiar with these setups. We trust that
 when the OS gives us a high res timer value, that it is correct. I
 believe that modern Windows versions compensate for clock speed
 changes automatically. But please report if you think that you are
 having issues related to variable clock speed.
 

 Do you still use QueryPerformanceCounter() in a loop?






 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Update today?

2011-10-13 Thread Andrew DeMerse
The master servers are showing an update is available, but the files haven't
been pushed yet. Soon!

On Thu, Oct 13, 2011 at 4:31 PM, Nathanael Havez na...@me.com wrote:

 Tony said that the update will be released today.

 Sent from my iPad.

 Le 13 oct. 2011 à 22:26, RSS List User li...@redspeedservers.com a
 écrit :

 Did Tony say anything about the update getting pushed back today as well?
 Or are we still on plan?

 Thanks!

 On 10/13/2011 4:23 PM, Jonah Hirsch wrote:

 There has been no update released yet today.
 ---
 Jonah Hirsch



 On Thu, Oct 13, 2011 at 1:20 PM, RSS List User 
 li...@redspeedservers.comwrote:

 Hello,

 Does anyone know if the update for source engine 2009 has been released? I
 believe it's the one which locks FPS.

 Thanks!

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:http://list.valvesoftware.com/mailman/listinfo/hlds

  ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Server rates for low bandwidth consumption

2011-08-05 Thread Andrew DeMerse
33/33 with a max rate of like 9000 would work. You could probably go lower.

On Fri, Aug 5, 2011 at 10:34 AM, mu...@anbservers.net wrote:



 Any one get any hints on what kind of server rates I should be using for a
 trade server for the lowest bandwidth consumption?



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Left 4 Dead 2 / Left 4 Dead updates released

2010-10-05 Thread Andrew Armstrong
Glad to know we're not the only ones; its 3 hours since the release and
unfortunately updating via hlds tool still takes a long time (at least 30
minutes now and still not finished) downloading updates.

Not sure if that's because I am in Australia and we're having to download
from overseas for this update but it would be nice to have server updates
get downloaded fast too :)

- Andrew

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
Sent: Wednesday, 6 October 2010 4:55 AM
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32
server mailing list
Subject: [hlds] Left 4 Dead 2 / Left 4 Dead updates released

FYI, The Sacrifice updates have been released for both L4D and L4D2. Content
servers are grinding to a halt, so good luck getting your servers updated
right now. :P
---
Jonah Hirsch
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Released

2010-06-16 Thread Andrew A
after this latest update my steam at home takes twice as long to start
waiting

On Wed, Jun 16, 2010 at 6:37 PM, Josh Bost dislexs...@dislexsick.comwrote:

 Get a real ISP.  Internode/Adam/iiNet for example.

 On Wed, Jun 16, 2010 at 12:52 PM, Sam Horn supersammyfl...@gmail.com
 wrote:
  Sent from my ASUS N10J© via Optus Broadband Cable*™*
 
  On 16 June 2010 10:26, Michael Krasnow mnk...@gmail.com wrote:
 
  All this fun has made me join this conversation by saying that I
  really like pie
 
  On Tue, Jun 15, 2010 at 7:40 PM, Mike Kurfis mkur...@gmail.com wrote:
 
   msleeper should be here any minute to complain.
  
   On Tue, Jun 15, 2010 at 4:13 PM, HL-SDK Synths syntron...@gmail.com
   wrote:
  
I lol'd at the signature
   
wtb meme
   
On Mon, Jun 14, 2010 at 9:11 PM, Allan Button abut...@netaccess.ca
 
wrote:
   
 Thanks for clearing that up.

 Allan Button

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Willy Cordeiro
 Sent: Monday, June 14, 2010 8:20 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Released

 They're all one engine so Valve patches all of them at once.

 -Wellington Willy Cordeiro


 On Mon, Jun 14, 2010 at 5:22 PM, Nathan D. nathan...@cox.net
  wrote:

  It looks update CS:S-Beta, HL2 and DOD:S were updated as well.
 Any
 details?
 
  On 6/14/2010 7:10 PM, Jason Ruymen wrote:
   An optional update for Team Fortress 2 is now available.   The
   major
  changes include:
  
   - Fixed client crash when rendering model panels
   - Fixed client crash when rendering text strings
   - Fixed client crash in the main menu
   - Fixed server crash related to bots and health kits
  
   Jason
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list
   archives,
  please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
  ___
  To unsubscribe, edit your list preferences, or view the list
   archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 ___
 To unsubscribe, edit your list preferences, or view the list
  archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list
  archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list
 archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
   
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] HL2 Masters Have Moved

2010-04-14 Thread Andrew Armstrong
Nice work; just queried qstat myself and immediately saw local Australian
servers instead of the American one's I usually start to see :) 

- Andrew

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zoid Kirsch
Sent: Thursday, 15 April 2010 6:56 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] HL2 Masters Have Moved

Regions are still supported and work exactly like before.  In general they
aren't widely used and now that we do IP geographical ordering they are less
useful since you will get sent servers near you first.

There are two current IPs for the masters.  One of the major changes was
rewriting them to be multithreaded so now a single multicore machine can
handle many more players requesting server lists.  We have two masters for
redundancy and they replicate all server data to each other.

--
/// Zoid.


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Wednesday, April 14, 2010 1:40 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] HL2 Masters Have Moved

I'd say those are the only servers you get assigned to. Atleast everyone 
i've talked about have only those including all our servers. Must be 
somekind of front end machines for the rest of the masters.

-ics

14.4.2010 23:34, Kyle Sanderson kirjoitti:
 Was assigned 216.207.205.98:27011 and 216.207.205.99:27011. Does anyone
have
 the complete updated list?
 Kyle.


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows Control Panel

2010-04-07 Thread Andrew Armstrong
If you're not after a game control panel (why not out of interest?), you may
want to check out GameMon - http://mammoth.com.au/resources/ which may be
what you're after.

It's a watchdog program that simply monitors servers and gives you some nice
options.

'GameMon is a simple application for Windows and Linux that allows
monitoring of any game server that can be queried with QStat. GameMon
supports a variety of operations, such as the restarting of a failed game
server and the scheduled restarting of game servers.
GameMon can detect failed servers by a number of methods - checking to see
if the server is no longer queryable via QStat or checking to see if the
process has failed. It is an effective solution to aid increased uptime on
game services.
GameMon is free, open source software.'

Disclaimer: I work for Mammoth Media, the developers of the software.

Regards,
Andrew 

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
Sent: Thursday, 8 April 2010 12:59 PM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] Windows Control Panel

I have been using Server Checker for a while now but its becoming very dated
since its no longer being developed. It has been randomly turning my servers
off at random times. Once off they dont come back up. Does anyone know of a
replacement for Server Checker? Something software based that will restart
the servers automatically and is similar to server checker. I know of
firedaemon but its not made specifically for game servers. I am trying to
stay away from TCadmin and online control panels in general.
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] MDMPs

2010-03-14 Thread Andrew Armstrong
You will need to use VS, but the dumps most likely won't help without
symbols.

- Andrew

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
Sent: Monday, 15 March 2010 10:36 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] MDMPs

Pretty sure you need Windows debugging Tools or Visual Studio. Load the dump
with the program and debug.

On Sun, Mar 14, 2010 at 4:26 PM, Radu Suciu radusu...@gmail.com wrote:

 Hi, can anyone clue me in on opening and reading MDMPs? I checked out the
 page on the valve wiki but I didn't quite follow it - I'm not building a
 mod
 and I have no .pdb files. I'm just getting server crashes and I want to
 find
 out why. I've also uploaded the .mdmp's I'm interested in over here:
 www.fragfestservers.com/misc

 Thanks in advance.
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Eventscripts - Creating Windows Account

2010-03-02 Thread Andrew Armstrong
Is there a setting that enables server admins/GSPs to disable the ability to
remotely upload eventscripts (without FTP even being on), or prevent their
execution?

- Andrew

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Stiehm
Sent: Wednesday, 3 March 2010 9:28 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Eventscripts - Creating Windows Account

This is true for the default setting. However TCAdmin can be set to use a
specific user for all game servers created from that point on and you can go
back in the windows services control panel and change the user that the
service executes under. It's really easy and didn't take me much more than
20 min for 20 servers and I have no issues (well over a year running like
this)

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lane Eckley
Sent: Tuesday, March 02, 2010 4:11 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Eventscripts - Creating Windows Account

That is a simple solution to the problem.

However if you are a GSP or otherwise using TCAdmin like many do, there are
some side issues that go along with setting a game server to use a limited
access. (Important note on TCAdmin: TCAdmin runs as system and so do all the
services it powers - FYI in case you are unaware.)

This was mainly a warning going out before anyone got completely hacked and
lost access to their machines.

-Lane

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison
Sent: Tuesday, March 02, 2010 5:03 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Eventscripts - Creating Windows Account

If you run the server as a limited user, then it can't touch the registry or
create other users... simple :/

Thanks,
- Saul.


On 2 March 2010 20:51, ics i...@ics-base.net wrote:

 What do you mean by upload mods? If _anyone_ can upload files to the
 server without having access to the machine itself, then there is
 nothing mod makers can do if someone can overwrite the files that their
 mods have.

 -ics

 2.3.2010 22:44, Steven Crothers kirjoitti:
  The answer isn't to stop people from being able to upload mods... the
 answer
  is for mod makers to make their mods secure.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of w4rezz
  Sent: Tuesday, March 02, 2010 3:14 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Eventscripts - Creating Windows Account
 
  Nothing new, Everybody can upload files to your server, becouse Valve
  dont wanna to use whitelist system, to allow only specific file
  extensions to be downloaded to only specific game directories.
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

__ Information from ESET Smart Security, version of virus signature
database 4910 (20100302) __

The message was checked by ESET Smart Security.

http://www.eset.com


 

__ Information from ESET Smart Security, version of virus signature
database 4910 (20100302) __

The message was checked by ESET Smart Security.

http://www.eset.com
 


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Map name not showing up in browser?

2010-03-02 Thread Andrew Armstrong
Is it even running a map?

Type 'status' in the console and double check its supposedly online etc.

- Andrew

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
Sent: Wednesday, 3 March 2010 1:07 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Map name not showing up in browser?

My server isn't being delisted. The map just does not show up in the
browser, or anything else that queries the server.
Jonah Hirsch
---


On Tue, Mar 2, 2010 at 6:30 PM, DontWannaName!
ad...@topnotchclan.comwrote:

 Im not able to see my servers in the server browser because they are being
 delisted.

 On Tue, Mar 2, 2010 at 5:23 PM, Jonah Hirsch crazydog...@gmail.com
 wrote:

  I'm not able to see the map name for my server via the server browser,
  HLSW,
  or anything. I've seen a few servers in the browser that show this too.
  Anyone know what causes that?
 
  Jonah Hirsch
  ---
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] TF2 Long Map Change

2010-02-14 Thread Andrew Armstrong
We've experienced this with other source based games when we listed 'exec
banned.cfg' in our server config file, when the banned.cfg contained
hundreds of ban entries.

Remove this command from your server.cfg if its present, just execute it
once on the command line.

Regards,
Andrew

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Oryschak
Sent: Monday, 15 February 2010 8:34 AM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] TF2 Long Map Change

Anyone ever have problems with their TF2 server + on map change it takes
a long time.
I'm running the server off a rented box so my access is limited but when
I look at the server logs here is what I find:



L 02/14/2010 - 13:24:05: tv_relaypassword = 
L 02/14/2010 - 13:24:05: tv_password = 
L 02/14/2010 - 13:24:05: deathmatch = 1
L 02/14/2010 - 13:24:05: coop = 0
L 02/14/2010 - 13:24:05: sv_cheats = 0
L 02/14/2010 - 13:24:05: sv_pausable = 0
L 02/14/2010 - 13:24:05: sv_contact = 
L 02/14/2010 - 13:24:05: sv_voiceenable = 1
L 02/14/2010 - 13:24:05: tv_enable = 0
L 02/14/2010 - 13:24:05: server cvars end

L 02/14/2010 - 13:25:38: Started map cp_dustbowl (CRC 1303353615)
L 02/14/2010 - 13:25:45: server_cvar: tf_gamemode_payload 0
L 02/14/2010 - 13:25:45: server_cvar: sv_tags
Vanilla,hlstatsx,increased_maxplayers
L 02/14/2010 - 13:25:45: server_cvar: sv_tags
Vanilla,hlstatsx,increased_maxplayers
L 02/14/2010 - 13:25:45: server_cvar: tf_gamemode_cp 1


Note the times from when server cvars end and started map begins.
It was almost 1:33 delay for this map change.  Anyone have any ideas on
what could be causing this?

Thanks,
Chris

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] TF2 Long Map Change

2010-02-14 Thread Andrew Armstrong
If you can, disable all plugins etc and see if anything speeds up.

Try a vanilla config file too.

Servers changing maps may be slow because its stuck reading from disk; but a
few minutes sounds excessive.

When we had 1000 entries in our banlists it only took an extra 30 seconds or
so to load the map.

- Andrew

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Oryschak
Sent: Monday, 15 February 2010 12:00 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Long Map Change

Yeah I google searched and came across that what you describe.  
I don't load any banned ip's from a cfg so this won't be the issue, I
use sourcemod to manage my bans which, at the moment is empty.

I put a support call in and got a response back saying that it's a bug
on the server unfortunately huff.


-Python

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andrew
Armstrong
Sent: Sunday, February 14, 2010 4:59 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 Long Map Change

We've experienced this with other source based games when we listed
'exec
banned.cfg' in our server config file, when the banned.cfg contained
hundreds of ban entries.

Remove this command from your server.cfg if its present, just execute it
once on the command line.

Regards,
Andrew

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Oryschak
Sent: Monday, 15 February 2010 8:34 AM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] TF2 Long Map Change

Anyone ever have problems with their TF2 server + on map change it takes
a long time.
I'm running the server off a rented box so my access is limited but when
I look at the server logs here is what I find:



L 02/14/2010 - 13:24:05: tv_relaypassword = 
L 02/14/2010 - 13:24:05: tv_password = 
L 02/14/2010 - 13:24:05: deathmatch = 1
L 02/14/2010 - 13:24:05: coop = 0
L 02/14/2010 - 13:24:05: sv_cheats = 0
L 02/14/2010 - 13:24:05: sv_pausable = 0
L 02/14/2010 - 13:24:05: sv_contact = 
L 02/14/2010 - 13:24:05: sv_voiceenable = 1
L 02/14/2010 - 13:24:05: tv_enable = 0
L 02/14/2010 - 13:24:05: server cvars end

L 02/14/2010 - 13:25:38: Started map cp_dustbowl (CRC 1303353615)
L 02/14/2010 - 13:25:45: server_cvar: tf_gamemode_payload 0
L 02/14/2010 - 13:25:45: server_cvar: sv_tags
Vanilla,hlstatsx,increased_maxplayers
L 02/14/2010 - 13:25:45: server_cvar: sv_tags
Vanilla,hlstatsx,increased_maxplayers
L 02/14/2010 - 13:25:45: server_cvar: tf_gamemode_cp 1


Note the times from when server cvars end and started map begins.
It was almost 1:33 delay for this map change.  Anyone have any ideas on
what could be causing this?

Thanks,
Chris

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] TF2 Long Map Change

2010-02-14 Thread Andrew Armstrong
Perhaps the server's disk is stuffed / too slow / overloaded (reading the
map from hard disk etc).

Maybe try somewhere else, I wouldn't accept its a bug in the server as a
reason (because it isnt).

- Andrew

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Oryschak
Sent: Monday, 15 February 2010 3:15 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Long Map Change

It varies, I'm running stock configs, with no sourcemod installed
(renamed addons dir) and fastest I've gotten was 13seconds and longest
is about 2mins.  It's extremely noticeable when going from a good
working server to mine.  Even the 13seconds until you start to see the
map loading on the client seems forever.

The guy said he is going to do a defrag on the hard drive... highly
doubt that will do anything but I'll wait and see.. and then probably
price out a server somewhere else I'm thinking now.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: Sunday, February 14, 2010 9:42 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Long Map Change

That's kind of an unacceptable response with how much you pay for AoW
servers.

How long are the mapchanges?

On Sun, Feb 14, 2010 at 6:59 PM, Chris Oryschak ch...@oryschak.com
wrote:

 Yeah I google searched and came across that what you describe.
 I don't load any banned ip's from a cfg so this won't be the issue, I
 use sourcemod to manage my bans which, at the moment is empty.

 I put a support call in and got a response back saying that it's a
bug
 on the server unfortunately huff.


 -Python

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andrew
 Armstrong
 Sent: Sunday, February 14, 2010 4:59 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] TF2 Long Map Change

 We've experienced this with other source based games when we listed
 'exec
 banned.cfg' in our server config file, when the banned.cfg contained
 hundreds of ban entries.

 Remove this command from your server.cfg if its present, just execute
it
 once on the command line.

 Regards,
 Andrew

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris
Oryschak
 Sent: Monday, 15 February 2010 8:34 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: [hlds] TF2 Long Map Change

 Anyone ever have problems with their TF2 server + on map change it
takes
 a long time.
 I'm running the server off a rented box so my access is limited but
when
 I look at the server logs here is what I find:



 L 02/14/2010 - 13:24:05: tv_relaypassword = 
 L 02/14/2010 - 13:24:05: tv_password = 
 L 02/14/2010 - 13:24:05: deathmatch = 1
 L 02/14/2010 - 13:24:05: coop = 0
 L 02/14/2010 - 13:24:05: sv_cheats = 0
 L 02/14/2010 - 13:24:05: sv_pausable = 0
 L 02/14/2010 - 13:24:05: sv_contact = 
 L 02/14/2010 - 13:24:05: sv_voiceenable = 1
 L 02/14/2010 - 13:24:05: tv_enable = 0
 L 02/14/2010 - 13:24:05: server cvars end

 L 02/14/2010 - 13:25:38: Started map cp_dustbowl (CRC 1303353615)
 L 02/14/2010 - 13:25:45: server_cvar: tf_gamemode_payload 0
 L 02/14/2010 - 13:25:45: server_cvar: sv_tags
 Vanilla,hlstatsx,increased_maxplayers
 L 02/14/2010 - 13:25:45: server_cvar: sv_tags
 Vanilla,hlstatsx,increased_maxplayers
 L 02/14/2010 - 13:25:45: server_cvar: tf_gamemode_cp 1


 Note the times from when server cvars end and started map begins.
 It was almost 1:33 delay for this map change.  Anyone have any ideas
on
 what could be causing this?

 Thanks,
 Chris

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] watch out lua script cheat available in CSS, may be all source game soon

2010-02-08 Thread Andrew Leach
No, it's a real exploit caused by the client loading it's own  
sourcemod with full privileges in a listen server, then staying in the  
engine when you connect to another server. You can't do anything to  
other clients obviously, but you can change restricted CVars. Easily  
blockable using zBlock or an equiv.

Sent from my iPhone 3GS

On 8 Feb 2010, at 13:43, Olly Ginger oli...@gmail.com wrote:

 Sourcemod is a server plugin, you probobly tested it by running a
 listenserver

 Sent from my iPhone

 On 8 Feb 2010, at 13:36, w4rezz w4r...@gmail.com wrote:

 Who cares? You can use Sourcemod or eventscripts and code your own
 aimbot or wallhack with that.

 For example you can install sourcemod to your client and use sm_cvar
 r_Drawothermodels 2 and bOom..you have VAC undetected wallhack.

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Coming

2010-01-06 Thread Andrew Leach (luaduck)
I would like to measure my dissatisfaction that TF2 updates are now 
required (instead of optional) with a boycott of this game

On 06/01/2010 20:59, Jason Ruymen wrote:
 A required update for Team Fortress 2 is on the way.  It should be live in 
 about 1 hour.

 Jason

 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Coming

2010-01-06 Thread Andrew Leach (luaduck)
I find it great how none of you practice any kind of knowledge of 
sarcasm / humor. It was a joke

On 06/01/2010 21:25, Ook wrote:
 Good luck with that. I doubt anyone will miss you or your server, as there
 are way too many sheep out there that will just put up with it and keep
 going...


 - Original Message -
 From: Andrew Leach (luaduck)m...@luaduck.co.uk
 To:hlds@list.valvesoftware.com
 Sent: Wednesday, January 06, 2010 1:11 PM
 Subject: Re: [hlds] Team Fortress 2 Update Coming



 I would like to measure my dissatisfaction that TF2 updates are now
 required (instead of optional) with a boycott of this game

 On 06/01/2010 20:59, Jason Ruymen wrote:
  
 A required update for Team Fortress 2 is on the way.  It should be live
 in about 1 hour.

 Jason

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
  

 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread Andrew Leach
Sleep is overrated

-- Sent from my Palm Prē
Jake Eisenman wrote:

Take a nap  :-P



Scott wrote:

 they need to hurry up i want to go to bed!



 On Thu, Dec 17, 2009 at 4:01 PM, Flubber lt;flub...@gmail.com wrote:



   

 GIVE US DODGEBA 



 2009/12/18 Spencer 'voogru' MacDonald lt;voo...@voogru.com



 

 Update will be released at 1:30 PM VST



 -Original Message-

 From: hlds-boun...@list.valvesoftware.com

 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of KrAzYeTy

 Sent: Thursday, December 17, 2009 6:48 PM

 To: Half-Life dedicated Win32 server mailing list

 Subject: Re: [hlds] Team Fortress 2 Update Coming



 The suspense is palpable :)



 /me is excited!



 On Thu, Dec 17, 2009 at 3:44 PM, lt;arreo...@gmail.com wrote:



   

 Absolutely, I like getting the listserv notifications because the blog

 

 only

   

 informs us of major major updates.  I just wish they would give an

 aproximate time. Even just in the next 6 hours would be good enough.



 And my bet for a time is 8:30 CST.





 On Thu, Dec 17, 2009 at 5:39 PM, Brent Veal lt;naslund.fan...@gmail.com

 

 wrote:

   

 Yes, but it's nice to get announcements sent to the list as well.



 On Thu, Dec 17, 2009 at 3:34 PM, Eric Pan lt;mahzorim...@gmail.com

   

 wrote:

   

 We already know this a la the TF2 blog.



 On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen lt;

 

 jas...@valvesoftware.com

 

 wrote:

   

 A required update for Team Fortress 2 is coming later today.



 Jason



 ___

 To unsubscribe, edit your list preferences, or view the list

   

 archives,

 

 please visit:

 http://list.valvesoftware.com/mailman/listinfo/hlds



   

 ___

 To unsubscribe, edit your list preferences, or view the list

 

 archives,

   

 please visit:

 http://list.valvesoftware.com/mailman/listinfo/hlds



 

 ___

 To unsubscribe, edit your list preferences, or view the list

   

 archives,

 

 please visit:

 http://list.valvesoftware.com/mailman/listinfo/hlds



   

 ___

 To unsubscribe, edit your list preferences, or view the list archives,

 please visit:

 http://list.valvesoftware.com/mailman/listinfo/hlds



 

 ___

 To unsubscribe, edit your list preferences, or view the list archives,

 please visit:

 http://list.valvesoftware.com/mailman/listinfo/hlds





 ___

 To unsubscribe, edit your list preferences, or view the list archives,

 please visit:

 http://list.valvesoftware.com/mailman/listinfo/hlds



   

 ___

 To unsubscribe, edit your list preferences, or view the list archives,

 please visit:

 http://list.valvesoftware.com/mailman/listinfo/hlds



 

 ___

 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:

 http://list.valvesoftware.com/mailman/listinfo/hlds



   



___

To unsubscribe, edit your list preferences, or view the list archives, please 
visit:

http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] More Hacking Groups

2009-12-16 Thread Andrew Leach (luaduck)
The main problem with blanket banning is that quite commonly completely 
innocent people end up getting invited to a group and getting banned.


Thanks for the heads up though, both groups have had exceptions added :V

On 17/12/2009 00:49, P. Bhandal wrote:
 Ban list for aimb0t: http://pastie.org/746534.txt
 Ban list for BRUTALAIMING: http://pastie.org/746535.txt

 The arguments against blanket group banning should be pretty humorous in
 this case!

 On Wed, Dec 16, 2009 at 4:41 PM, Violent Crimes
 violentcri...@convictgaming.com  wrote:


 http://steamcommunity.com/groups/aimb0t

 

 http://steamcommunity.com/groups/BRUTALAIMING

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

  
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Coming Today

2009-12-10 Thread Andrew Leach (luaduck)
Still a good one though

On 10/12/2009 20:01, f0rkz wrote:
 Valve time has become an old joke :( I do not lol.

 On Thu, 2009-12-10 at 13:54 -0600, arreo...@gmail.com wrote:

 Approximate time? Or is the answer Valve
 Timehttp://developer.valvesoftware.com/wiki/Valve_Time
 ?

 On Thu, Dec 10, 2009 at 1:18 PM, Jason Ruymenjas...@valvesoftware.comwrote:

  
 A required Team Fortress 2 will be arriving later today.

 Jason

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
  


 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Master Server List

2009-12-10 Thread Andrew Leach (luaduck)
Command line option: +ip x.x.x.x (could be -ip)

Your server won't show up on the Master Server list if you're viewing it 
from the same IP because Gabe knows that you're trying to cause an 
infinite loop.

On 10/12/2009 20:10, Jerod Bennett wrote:
 Hey gang,

 I'm sure this has been asked before, but googling just isn't helping me out.

 I have a new TF2 server up.  You can see that it is available via this link.

 http://www.game-monitor.com/search.php?search=jerry

 However, it doesn't show up in the Steam Server List.  I'm pretty sure this 
 is because the server is behind a Firewall, but I thought I'd ask for any 
 tips here.

 The server has a local IP of 10.10.10.10 and an external IP of 
 70.169.247.109.  My firewall is doing a 1 to 1 IP route for this server in 
 our DMZ so any traffic to that external IP is directly routed to the local IP.

 So is there a way for my server to inform the master servers that it is 
 really on it's external IP?

 Thanks for your time.

 -Jerry
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Coming Today

2009-12-10 Thread Andrew Leach (luaduck)
NO YOU'RE WRONG THIS UPDATE IS GOING TO BE DELAYED BECAUSE IT'S VALVE 
AND THEY USE VALVE TIME JUST WAIT.

Ughh.

On 10/12/2009 20:14, msleeper wrote:
 Except the fact that Valve Time cannot be invoked until they have
 changed a promised date. You can't just say LOL VALVE TIME any time
 something is going to happen.


 On Thu, 2009-12-10 at 20:06 +, Andrew Leach (luaduck) wrote:

 Still a good one though

 On 10/12/2009 20:01, f0rkz wrote:
  
 Valve time has become an old joke :( I do not lol.

 On Thu, 2009-12-10 at 13:54 -0600, arreo...@gmail.com wrote:


 Approximate time? Or is the answer Valve
 Timehttp://developer.valvesoftware.com/wiki/Valve_Time
 ?

 On Thu, Dec 10, 2009 at 1:18 PM, Jason 
 Ruymenjas...@valvesoftware.comwrote:


  
 A required Team Fortress 2 will be arriving later today.

 Jason

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

  

 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
  

 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Master Server List

2009-12-10 Thread Andrew Leach (luaduck)
Forgot to add:

1. If your friends can see it in the Internet tab from other computers, 
it's announcing properly.
2. The server will appear on your LAN tab instead.

I'm dumb because I forgot to add that originally, I was too hyped 
testing Thunderbird3's mail sending

On 10/12/2009 20:16, Andrew Leach (luaduck) wrote:
 Command line option: +ip x.x.x.x (could be -ip)

 Your server won't show up on the Master Server list if you're viewing 
 it from the same IP because Gabe knows that you're trying to cause an 
 infinite loop.

 On 10/12/2009 20:10, Jerod Bennett wrote:
 Hey gang,

 I'm sure this has been asked before, but googling just isn't helping 
 me out.

 I have a new TF2 server up.  You can see that it is available via 
 this link.

 http://www.game-monitor.com/search.php?search=jerry

 However, it doesn't show up in the Steam Server List.  I'm pretty 
 sure this is because the server is behind a Firewall, but I thought 
 I'd ask for any tips here.

 The server has a local IP of 10.10.10.10 and an external IP of 
 70.169.247.109.  My firewall is doing a 1 to 1 IP route for this 
 server in our DMZ so any traffic to that external IP is directly 
 routed to the local IP.

 So is there a way for my server to inform the master servers that it 
 is really on it's external IP?

 Thanks for your time.

 -Jerry
 ___
 To unsubscribe, edit your list preferences, or view the list 
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Coming Today

2009-12-10 Thread Andrew Leach (luaduck)
It is

On 10/12/2009 23:55, Jake Eisenman wrote:
 whatisthisidonteven
 Thunderbird thinks this email is a scam.

 Aj Collins wrote:

 what day?

 On Thu, Dec 10, 2009 at 6:33 PM, Arg!chillic...@gmail.com  wrote:


  
 i dont even.

 On Fri, Dec 11, 2009 at 8:51 AM,dreamer2512...@aol.com  wrote:



   Oh no, someone set us up the bomb.





 -Original Message-
 From: gamead...@127001.org
 To: 'Half-Life dedicated Win32 server mailing list'
 hlds@list.valvesoftware.com
 Sent: Thu, Dec 10, 2009 4:47 pm
 Subject: Re: [hlds] Team Fortress 2 Update Coming Today


 Unless they accidentally it.


  
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of msleeper
 Sent: 10 December 2009 21:45
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Coming Today

 Yes, a whole TF2 will be release.


 On Thu, 2009-12-10 at 21:43 +, Ben Williams wrote:


 A required Team Fortress 2?

 So Team Fortress 2 will be manatory? Excellent...

 :P






  
 From: jas...@valvesoftware.com
 To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
 Date: Thu, 10 Dec 2009 11:18:54 -0800
 Subject: [hlds] Team Fortress 2 Update Coming Today

 A required Team Fortress 2 will be arriving later today.

 Jason

 ___
 To unsubscribe, edit your list preferences, or view the list


 archives, please visit:


 http://list.valvesoftware.com/mailman/listinfo/hlds


 _
 Use Hotmail to send and receive mail from your different email

  
 accounts


 http://clk.atdmt.com/UKM/go/186394592/direct/01/
 ___
 To unsubscribe, edit your list preferences, or view the list

  
 archives, please visit:


 http://list.valvesoftware.com/mailman/listinfo/hlds

  
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


  
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


  

 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] Left 4 Dead 2 Update Released

2009-12-09 Thread Andrew Armstrong
Hey all,

 

Just an FYI there was a L4D2 update released a short while ago which appears
to have a server update too, I didn't see it announced:

 

http://store.steampowered.com/news/3217/

 

Left 4 Dead 2

* Changed rules for ghost placement in Scavenge Mode

* Player controlled Special Infected are no longer forced to un-crouch
and lock strafe when they crouch attack

* Spitter spit that damages players on a moving elevator will now fizzle
quickly

* Allow the survivor and infected to rotate the camera yaw while being
attacked by a Charger or Smoker

* Smoker that has dragged a survivor to the end now gets the same
cinematic flashlight as the Hunter and Charger

* Fixed a crash in physics

* Updated the Charger's hit boxes

* Updated the Jockey's hit boxes

* Updated the Spitter's hit boxes

* Fixed player health on being revived after a Charger slam over a high
ledge

* Fixed versus scores not resetting after a vote to change campaigns

* Fixed being able to use defibrillator on dead players who were far
above or below you

* Fixed pink glow on dead survivors

* Fixed being able to hold crouch while incapped to get better weapon
accuracy

* Fixed players pushing against some props causing them to accumulate
downward velocity and then take falling damage when they let go of the
forward key

* Fixed a case where an incapped survivor inside a rescue vehicle would
trigger both the escape sequence and a round restart

* Fixed the helping hand from getting stuck when extended

 

- Andrew

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Left 4 Dead Update Available

2009-11-09 Thread Andrew Armstrong
Awesome work L4D team, thanks!

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of gulfy32
Sent: Tuesday, 10 November 2009 12:30 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead Update Available

Awesome! 4v4 matchmaking!

On Mon, Nov 9, 2009 at 7:16 PM, Jason Ruymen
jas...@valvesoftware.comwrote:

 A required update for Left 4 Dead is now available.  Please run
 hldsupdatetool to receive.  The specific changes include:

 - Fixed a crash related to a Crash Course achievement
 - Fixed an issue were bots and computer controlled special infected were
 being reported via View Game Info
 - Added Team Versus 4 on 4 competitive matchmaking

 Linux:
 - Add warning if +map is not specified on the command line
 - Steam is located by searching .., . and $PATH
 - Added -steambin option to specify location steam, overrides search
 - Added -steamverify option to add -verify_all when updating with steam

 Jason


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Question about L4D2 Demo Slots

2009-10-28 Thread Andrew Armstrong
Are you sure it's not the bot players showing up ('Smoker', etc)? That
happens on L4D #1 too.

- Andrew

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
syate...@cfl.rr.com
Sent: Thursday, 29 October 2009 2:00 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Question about L4D2 Demo Slots

I'm seeing the same thing. 
Sent via BlackBerry from T-Mobile

-Original Message-
From: Mike Vail mike_v...@boomgaming.net
Date: Wed, 28 Oct 2009 19:54:04 
To: 'Half-Life dedicated Win32 server mailing
list'hlds@list.valvesoftware.com
Subject: [hlds] Question about L4D2 Demo Slots

I have a working vanilla L4D2 demo server up and running on a Windows 2008
box. HLSW only sees it as a 4-slot server but as many as 6 can join and
play. When 7 or 8 try, the last 2 people appear to join for just a moment
then are immediately kicked off and it goes back to 6 players and then
eventually 4. Is this normal? Do bots show up in HLSW? Any ideas what, if
anything I need to do to make it fill all 8 slots correctly or are they only
suppose to be 4 slots?

Sorry guys, this is my first attempt at running L4D servers, I'm a CSS guy.
If this is too lame of a question, just delete this message.

Thanks for any help,
Mike Vail


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-27 Thread Andrew Armstrong
Anyone else not able to query a L4D2 demo server using the L4D1/TF2 query
protocols? Just an observation.

- Andrew

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nathan Wong
Sent: Wednesday, 28 October 2009 2:06 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available

Yes, you should create the server.cfg with a basic config.

Nathan

2009/10/28 Stephen Yates syate...@cfl.rr.com

  Mine seems to be running... although I cant see it in hlsw... but I cant
 find the server.cfg.  Do I have to create this?

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of JäKë T
 Sent: Tuesday, October 27, 2009 10:48 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available


 Must be, seems everyone has this issue.
 I was wondering myself.



  From: drunkenf...@hotmail.com
  To: hlds@list.valvesoftware.com
  Date: Tue, 27 Oct 2009 19:41:18 -0700
  Subject: Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available
 
  My servers are up, but not responding to A2S_INFO queries. Expected?
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
  Sent: Tuesday, October 27, 2009 5:42 PM
  To: 'hlds@list.valvesoftware.com'; 'Half-Life dedicated Linux server
 mailing
  list'; 'hlds_annou...@list.valvesoftware.com'
  Subject: [hlds] Left 4 Dead 2 Demo Dedicated Server Available
 
  As you've already seen, the dedicated server files for the Left 4 Dead 2
  Demo are now available.  The game name is left4dead2_demo.  We're still
  doing some final checks for the client, but that should be going live
 soon.
 
  Jason
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds

 _
 Save up to 84% on Windows 7 until Jan 3—eligible CDN College  University
 students only. Hurry—buy it now for $39.99!
 http://go.microsoft.com/?linkid=9691635
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




-- 
Nathan Wong
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-27 Thread Andrew Armstrong
Okay I just got it working for me; make sure you're not setting a 'password'
(oops) and also make sure 'status' says your running a map (+map on the
command line).

- Andrew

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nicholas Hastings
Sent: Wednesday, 28 October 2009 2:36 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available

Does not show in HLSW here, running on Windows.

Whatever server.cfg comes with it (haven't looked) and all manually set 
is rcon_password, log on, sv_logflush 1, and logaddress_add

Brian Farrell wrote:
 HLSW working just fine over here as well

 --
 Brian Farrell
 Velocity Servers Inc.
 Office: +1 (800) 518-9716 ext 102
 Mobile: +1 (716) 861-2235
 Fax: +1 (716) 335-9628
 - Original Message - 
 From: jimbomcb jimbo...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Tuesday, October 27, 2009 10:24 PM
 Subject: Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available


 It's all showing up fine for me in HLSW

 2009/10/28 Stephen Yates syate...@cfl.rr.com:
   
 Should I be able to see it at this point in HLSW? Added new server.cfg
and
 from TCADMIN it looks fine in Server Status and Information but it is not
 showing up in HLSW. Normal?

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John
 Sent: Tuesday, October 27, 2009 11:09 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available

 My (Windows) servers seem to be responding normally to A2S_INFO, using
 server.cfg files copied straight over from L4D.

 However, I see a separate bug -- rcon commands (including stats, 
 status,

 and cvars) are accepted and can change the state of the server, but they
 only return the log line as a response, and not the appropriate 
 information.

 e.g, if I send rcon status, it responds only with something like:

 L 10/27/2009 - 23:07:38: rcon from xxx.xxx.xxx.xxx:x: command 
 status

 -John

 - Original Message -
 From: Tony Paloma drunkenf...@hotmail.com
 To: 'Half-Life dedicated Win32 server mailing list'
 hlds@list.valvesoftware.com
 Sent: Tuesday, October 27, 2009 7:41 PM
 Subject: Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available


 
 My servers are up, but not responding to A2S_INFO queries. Expected?

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
 Sent: Tuesday, October 27, 2009 5:42 PM
 To: 'hlds@list.valvesoftware.com'; 'Half-Life dedicated Linux server
 mailing
 list'; 'hlds_annou...@list.valvesoftware.com'
 Subject: [hlds] Left 4 Dead 2 Demo Dedicated Server Available

 As you've already seen, the dedicated server files for the Left 4 Dead 2
 Demo are now available. The game name is left4dead2_demo. We're still
 doing some final checks for the client, but that should be going live
 soon.

 Jason


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

   
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 

 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds 


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

   


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] DoD:S issue

2009-09-15 Thread Andrew Armstrong
Are you able to view the console output of the server? That should help.

Perhaps your trying to load a map that does not exist, or you are missing a
necessary +ip argument to bind to a specific IP.

- Andrew

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Drew LaPour
Sent: Wednesday, 16 September 2009 7:30 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] DoD:S issue

Thats odd, you can always create a shortcut to the games exe with the
startup line that tcadmin shows to get further information. Kind of sounds
like the server isn't able to bind the ip address/port.

On Tue, Sep 15, 2009 at 3:50 PM, k e mfnt...@gmail.com wrote:

 Ok, I have a dedicated box and run several TF2 servers w/ no problem. I
 decided to install a DoD:s server because several of our community play
it.
 The provider I rent the box from has many games pre-loaded, so I just have
 to install it via TCAdmin.

 Anyway, I installed the DoD:S server and ran the steam update. Everything
 appears to be operational and updated, but... the server doesn't show up
 when you add the IP to favorites and trying to connect via console doesn't
 work. It just says it failed after 4 attempts.

 I asked my provider about this and I may have well asked my 7 year old.
 Anyone have any idea why no one can connect to it?

 The box is a Windows 2003 server. Not sure if more info about the box is
 needed

 Tuck
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Coming

2009-09-15 Thread Andrew Armstrong
Nor would I. There is no interface setup to do the hooks SourceMod wants, so
they do it by hooking directly in to code (which changes when an update is
released).

Either live with it (and learn to wait for SM updates) or ditch SourceMod.

- Andrew 

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison
Sent: Wednesday, 16 September 2009 8:32 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Coming

To be honest VALVe don't give a shit if they modify a structure then  
don't tell people, they aren't obliged to do so. Frankly if I were  
VALVe I probably couldn't be bothered. The SM team figured it out in a  
matter of hours anyway, you just weren't using the SVN release.

Thanks,
- Saul.

On 15 Sep 2009, at 23:24, Michael Krasnow mnk...@mnkras.com wrote:

 uh ohh

 if you break Sourcemod again im goin to kill someone

 On Tue, Sep 15, 2009 at 6:17 PM, Saul Rennison saul.renni...@gmail.com 
 wrote:

 YIPPEE

 Thanks,
 - Saul.

 On 15 Sep 2009, at 23:13, Jason Ruymen jas...@valvesoftware.com  
 wrote:

 A required update for TF 2 is on the way.  It should be live within
 the hour.

 Jason

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed

2009-08-17 Thread Andrew Armstrong
Try updating again, we received the file after updating a while later.

- Andrew

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb
Sent: Tuesday, 18 August 2009 1:09 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed

I can't join any servers (as mentioned) because of particles\water_dx80.pcf

On Mon, Aug 17, 2009 at 9:55 PM, Violent
Crimesviolentcri...@convictgaming.com wrote:
 I updated my server works fine now for me.

 Anthal wrote:
 Clients got particles/water_dx80.pcf
 Servers did not.

 Anyone running sv_consistency 1 will need to turn it off, for now.

 Violent Crimes wrote:

 Steam did another update for TF2.

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Left 4 Dead Update Released

2009-07-16 Thread Andrew Armstrong
Nice changes, thanks l4d team!

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Friday, 17 July 2009 10:20 AM
To: 'hlds_li...@list.valvesoftware.com'; 'hlds@list.valvesoftware.com';
'hlds_annou...@list.valvesoftware.com'
Subject: [hlds] Left 4 Dead Update Released

Left 4 Dead has been updated to include a lobby browser.  This is an
optional update.  The lobby browser (under Play Online) will show you a list
of optimal games available for you to join.  The browser pares down the
thousands of lobbies and games currently being played to show you the
best list of  games available to you.  This list includes official and
add-on campaigns, including add-on campaigns you have not yet installed,
making it a great way to discover them.   You can filter by difficulty,
official and/or add-on campaigns and by lobbies and/or games in progress.

The Play on Steam Group Server screen now displays which Steam group it's
searching while updating the list.

After calling a vote to change difficulty in game it is now correctly
updated in matchmaking. 
 
Add-on Campaigns:
- When downloading a new version of an add-on and installing it (by double
clicking the .VPK file), it will now correctly overwrite the pervious
version, even while Left 4 Dead is currently running.
- Addressed a crash when two mission files with the same name are installed.
- Steam Group Servers now will now correctly offer download links when
running add-on campaigns.  
 
Server:
- The server will now warn if the public or private tags exceed their
limits.  Public tags are limited to 63 characters.  Private tags used for
matchmaking are now limited to 1024 characters.  

SDK:
- The VPK tool can now handle campaigns larger than 500MB.
- You can now drop an add-on a VPK file onto the VPK tool to have it extract
it for you.
- Detail.vbsp and lights.rad have been added to the distribution.

Note that the Linux Steam objects have been renamed.  This shouldn't cause
any issues.

Jason


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Valve's secret update

2009-07-14 Thread Andrew Armstrong
You can just try updating your servers again; if they are already up to date
it won't do anything.

- Andrew

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeremy Palmer
Sent: Wednesday, 15 July 2009 2:11 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Valve's secret update

so when did they do this, after what time? Do we need to re-update the
servers then?

On Tue, Jul 14, 2009 at 11:05 PM, k e mfnt...@gmail.com wrote:

 had to do 7 servers again...great

 On Tue, Jul 14, 2009 at 11:00 PM, Tony Paloma drunkenf...@hotmail.com
 wrote:

  I wouldn't worry about the server rank. It's not like your servers were
 the
  only ones.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
  Sent: Tuesday, July 14, 2009 7:44 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Valve's secret update
 
  Must be great for the server rank.
 
  I just simply disabled consistency until the map changes... Hopefully it
  will see that the particle has been updated when it does change.
 
  On Tue, Jul 14, 2009 at 10:31 PM, Tony Paloma
  drunkenf...@hotmail.comwrote:
 
   They updated one of the particle files a short while ago after today's
   announced update and forgot to tell us server operators. Players were
   unable
   to enter my servers.
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] L4D Custom Campaigns + Versioning Issue

2009-07-12 Thread Andrew Armstrong
I tried to play this map last night, initially I was kicked from the game
(while trying to join the server directly) with a 'String table differs'
error.

I deleted the copy of the map I had (from a short while ago - it was in vpk
format) and then installed the one the server suggested, and I got in fine -
I suspect the map author did not change the version number in the vpk file.

- Andrew

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
Sent: Monday, 13 July 2009 6:13 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D Custom Campaigns + Versioning Issue

I've seen people who don't have the VPK, but have the maps get in the lobby.
I've seen people who don't have the VPK at all get in.
I've seen people who have an older version of the VPK get in.

On Sun, Jul 12, 2009 at 8:45 AM, Mike O'Laughlen
molaugh...@gmail.comwrote:

 I've finally had a chance to play the Death Aboard custom campaign. It's
an
 excellent offering, but ran into a few issues regarding the 6.0 and the
6.1
 releases (possibly other versions may have had the same issue described
 below).


http://www.l4dmods.com/index.php?option=com_joomloadsview=packageItemid=2;
packageId=156

 In Death Aboard, the author of a campaign (Diputs) has released a few
 different versions of the campaign with different names for the VPK
 (e.g.dthbrd61.vpk vs dthbrd6.vpk). Each VPK includes an updated campaign
 name which includes the version number (Death Aboard 6.1).

 Just from observing my friends, users with both versions installed are
able
 to click the Join button to enter the lobby, but the lobby system somehow
 gets confused and boots them.  Once my friends removed the old version of
 the campaign then everything worked as expected.

 Anyone else encounter this issue?
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




-- 
Jonah Hirsch
---
Sent from my BlackBerry
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Timeout On Mapchange

2009-07-12 Thread Andrew Armstrong
The plugin requires sourcemod, which seems to really stuff up the servers
(weird SI spawn locations that are out of bounds, multiple AI hunters
running around, etc - just stupid problems that make the game unplayable).

Could Valve *please* look at and acknowledge this problem in a reply to this
email thread? TF2 already corrected this issue, it was due to the gameplay
stats being synchronously uploaded during map change to Valve HQ (which may
sometimes take too long).

The problem has been raised numerous times (months ago) and now it's being
raised again, but nothing ever happens, which is out of the ordinary.

Thanks,
- Andrew

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
shorec...@comcast.net
Sent: Tuesday, 7 July 2009 9:41 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Timeout On Mapchange

His plugin comes with a version for L4D. I haven't had the timeout issue in
quite a while but I still installed it just in case. 

- Original Message - 
From: Alec Sanger eclyp...@hotmail.com 
To: hlds@list.valvesoftware.com 
Sent: Tuesday, July 7, 2009 6:36:04 AM GMT -05:00 US/Canada Eastern 
Subject: Re: [hlds] Timeout On Mapchange 


I'm almost positive that he said it *SHOULD* work for L4D. I was having
timeout issues until I installed it on my servers. Seems to be working for
me. 
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Timeout On Mapchange

2009-07-07 Thread Andrew Armstrong
Yeah its frustrating.

This is the thread I was referring to earlier,
https://forums.alliedmods.net/showthread.php?t=85395page=4

Neph posted towards the end of that thread saying the bug was fixed, perhaps
it was only for TF2.

- Andrew

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Midnight
Sent: Tuesday, 7 July 2009 6:44 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Timeout On Mapchange

Can anyone else confirm that Neph said his plugin does *not* work for 
L4D?  I think there is no solution for this issue.

Not sure why we can't get an ETA from valve on this, it is a critical 
issue based on how many people complain.


Tony Paloma wrote:
 He posted that it was fixed for TF2, which it is. Probably still necessary
for L4D.

 
   
 From: and...@mammoth.com.au
 To: hlds@list.valvesoftware.com
 Date: Mon, 6 Jul 2009 09:01:26 +1000
 Subject: Re: [hlds] Timeout On Mapchange

 Agreed.

 Neph had a plugin to skip the stats upload during map change (the
supposed
 cause to the timeout problem), but he posted on his forum that it was no
 longer necessary a while ago because Valve had fixed the problem, however
I
 don't believe that to be the case.

 I was playing in the last few days and I experienced a 'reconnecting to
 server...' message during map change - thankfully it reconnected in time
 however before the reconnect counter hit zero.

 This problem is *definitely NOT fixed*. Zoid (or anyone from the Valve
 team?) are you able to double check this problem is actually fixed, as
 myself and others do not believe it is at all.

 Thanks

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert C
 Sent: Monday, 6 July 2009 8:30 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Timeout On Mapchange

 We've also been seeing this issue for months. We run over 100 servers,
 all stock standard. They run on a cross section of win2k3 and win2k8
 servers.

 Rob C.

 Midnight wrote:
 
 Can someone from Valve respond to this? Has been a problem for months
 on end.



 Chris Brunelle wrote:
   
 I've been having timeout issues as well. I've also used Neph's plugin
 
 but
 
 that hasn't stopped them for me. Windows server.


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Midnight
 Sent: Sunday, July 05, 2009 12:34 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: [hlds] Timeout On Mapchange

 A lot of our players are still complaining of timeouts when changing
 maps on L4D. Anyone else seeing this? We run about 30 servers, so this
 is rather annoying to say the least.

 Some have a stock game, others have SourceMod + Cevo ReadyUp mod
 installed. The bugfix included in SourceMod a while back didn't seem to
 do anything.

 We also tried Neph's plugin, which doesn't seem to work for L4D. (Never
 got a conclusive answer on if it should or shouldn't work so we gave it
 a shot).

 Servers are running Windows.

 Thanks,

 Noel

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 
 please visit:
 
 http://list.valvesoftware.com/mailman/listinfo/hlds


 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
   
 please visit:
 
 http://list.valvesoftware.com/mailman/listinfo/hlds


   
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
 _
 HotmailR has ever-growing storage! Don't worry about storage limits. 

http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutoria
l_Storage_062009
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

   
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http

Re: [hlds] Darkest Hour Server Update Released

2009-06-19 Thread Andrew Armstrong
Even when running normal RO servers? There's only
\redorchestra\System\steam_appid.txt, not
\redorchestra\DarkestHour\System\steam_appid.txt

Thanks,
Andrew

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Gibson
Sent: Saturday, 20 June 2009 9:36 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Darkest Hour Server Update Released

A small addition to my previous e-mail. After updating a Darkest Hour
dedicated server through HLDS you must set the number in the
steam_appid.txt in the base \System folder to 1280.

Regards,

John Gibson
President
Tripwire Interactive LLC

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Gibson
Sent: Friday, June 19, 2009 7:17 PM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] Darkest Hour Server Update Released

A required update for Darkest Hour has been released. All dedicated
servers must be updated to be compatible with the client version now on
Steam (and to show in the server browser). This update fixes many issues
with bugs and balance in the game's levels.  
 
Regards,
 
John Gibson
President
Tripwire Interactive LLC
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Referenced Memory

2009-05-04 Thread Andrew Armstrong
Possibly a bad RAM stick in your server, you should run a memory test.

Memory leaks don't cause these errors, they would just end up consuming 100%
of your RAM and end up throwing an 'out of memory' error.

If it was an invalid pointer being accessed it would be an access violation
error instead.

- Andrew 

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Surplus Power
Admin
Sent: Tuesday, 5 May 2009 2:23 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Referenced Memory

Lately, like in the past two days, it seems my 4 person (close friends 
only) arena server can't go for a half hour without getting some error 
message of this nature:


The instruction at 0x01091328 referenced memory at 0x0c1701b8. The 
memory could not be read. Click on OK to terminate the program

Anyone know what that means, or what I can do to fix it? Best I can 
figure is that its a leak... but w/ the engine or a plugin or what?

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Steam Is Down

2009-04-26 Thread Andrew A
it was down in Australia also

On Sun, Apr 26, 2009 at 6:03 PM, DontWannaName! ad...@topnotchclan.comwrote:

 I think it may have been a Comcast issue unless anyone else isnt on comcast
 and was down?

 On Sun, Apr 26, 2009 at 12:55 AM, Neil Voutt mr.neosty...@gmail.com
 wrote:

  DUN DUN DUN
 
  On Sun, Apr 26, 2009 at 3:41 AM, DontWannaName! ad...@topnotchclan.com
  wrote:
 
   Looks like everything is down. Perhaps the DC is having issues since
 all
  of
   Valve is down :P
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Left 4 Dead: Map timeout issue?

2009-04-24 Thread Andrew Armstrong
Does anyone know whether this issue was resolved in the DLC release?

Thanks!

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andrew Armstrong
Sent: Sunday, 19 April 2009 4:52 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Left 4 Dead: Map timeout issue?

Ah great, thanks for that - so it's a known issue.

I may just wait and see if the 21st update happens to fix the problem :) 

Cheers

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Brent Veal
Sent: Sunday, 19 April 2009 4:40 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead: Map timeout issue?

It's a similar issue to the TF2 problem. Install this plugin and it should
fix the issue: http://www.nephyrin.net/tools/NephDSU/NephDSU_v1.1-r1.zip

I've had 0 timeouts on my L4D servers since having this installed for the
past couple months.



On Sat, Apr 18, 2009 at 11:26 PM, Andrew Armstrong
and...@mammoth.com.auwrote:

 Hi everyone,



 I read a while back that TF2 had a timeout on map change bug, where
players
 would be dropped from the server with a 'Timeout' message, which was later
 fixed (According to the Steam website, early March 09).



 We've noticed several times some of our Left 4 Dead servers will drop all
 players due to a 'Timeout' (after reading the server console) during the
 map
 change. Players get the 'Lost connection to server, reconnecting.' message
 with a countdown timer of 30 seconds.



 Most of the time the servers are fine and have no issues.



 The actual server does not crash, and you can reconnect to it later, which
 reminded me of the problem experienced by TF2 servers where it uploaded
 game
 stats during map change.



 Is this still/was it ever a problem with Left 4 Dead servers? Does anyone
 know anything about this problem?



 Cheers,

 Andrew



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Coming

2009-04-20 Thread Andrew Armstrong
Some of these replies come off as a bit rude.

Thanks for the heads up as always Jason.

- Andrew

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Spencer 'voogru'
MacDonald
Sent: Tuesday, 21 April 2009 10:12 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Team Fortress 2 Update Coming

The update does what every update does.

Valve leaked the patch notes to me.

Team Fortress 2 Update:

- Fixed old bugs.
- Introduced new bugs.

- voogru.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
Sent: Monday, April 20, 2009 8:09 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Team Fortress 2 Update Coming

I guess we'll find out soon enough

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aj Collins
Sent: Tuesday, 21 April 2009 10:04 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Coming

...And the updates doeswhite space?

On Mon, Apr 20, 2009 at 7:50 PM, Jason Ruymen
jas...@valvesoftware.comwrote:

 A required update for Team Fortress 2 will be released later today.
  Probably in the next 30 minutes or so.

 Jason

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
 

__ Information from ESET Smart Security, version of virus signature
database 4021 (20090420) __

The message was checked by ESET Smart Security.

http://www.eset.com
 
 

__ Information from ESET Smart Security, version of virus signature
database 4021 (20090420) __

The message was checked by ESET Smart Security.

http://www.eset.com
 


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] Left 4 Dead: Map timeout issue?

2009-04-19 Thread Andrew Armstrong
Hi everyone,

 

I read a while back that TF2 had a timeout on map change bug, where players
would be dropped from the server with a 'Timeout' message, which was later
fixed (According to the Steam website, early March 09).

 

We've noticed several times some of our Left 4 Dead servers will drop all
players due to a 'Timeout' (after reading the server console) during the map
change. Players get the 'Lost connection to server, reconnecting.' message
with a countdown timer of 30 seconds.

 

Most of the time the servers are fine and have no issues.

 

The actual server does not crash, and you can reconnect to it later, which
reminded me of the problem experienced by TF2 servers where it uploaded game
stats during map change.

 

Is this still/was it ever a problem with Left 4 Dead servers? Does anyone
know anything about this problem?

 

Cheers,

Andrew

 

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Left 4 Dead: Map timeout issue?

2009-04-19 Thread Andrew Armstrong
Ah great, thanks for that - so it's a known issue.

I may just wait and see if the 21st update happens to fix the problem :) 

Cheers

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Brent Veal
Sent: Sunday, 19 April 2009 4:40 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead: Map timeout issue?

It's a similar issue to the TF2 problem. Install this plugin and it should
fix the issue: http://www.nephyrin.net/tools/NephDSU/NephDSU_v1.1-r1.zip

I've had 0 timeouts on my L4D servers since having this installed for the
past couple months.



On Sat, Apr 18, 2009 at 11:26 PM, Andrew Armstrong
and...@mammoth.com.auwrote:

 Hi everyone,



 I read a while back that TF2 had a timeout on map change bug, where
players
 would be dropped from the server with a 'Timeout' message, which was later
 fixed (According to the Steam website, early March 09).



 We've noticed several times some of our Left 4 Dead servers will drop all
 players due to a 'Timeout' (after reading the server console) during the
 map
 change. Players get the 'Lost connection to server, reconnecting.' message
 with a countdown timer of 30 seconds.



 Most of the time the servers are fine and have no issues.



 The actual server does not crash, and you can reconnect to it later, which
 reminded me of the problem experienced by TF2 servers where it uploaded
 game
 stats during map change.



 Is this still/was it ever a problem with Left 4 Dead servers? Does anyone
 know anything about this problem?



 Cheers,

 Andrew



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Best/Worst of running game servers

2009-04-16 Thread Andrew Armstrong
You will find that many providers that run hundreds of game servers (for
free) often have a 'code of conduct' that is written out and enforced by
teams of game admins (just regular players, but have formally been recruited
and joined the admin team).

- Andrew

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar
Sent: Friday, 17 April 2009 12:30 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Best/Worst of running game servers

Those who agree with your ideals are not always proper for administrative
positions, and those who are proper for administrative positions don't
always agree with your ideals. Unfortunately, it's quite difficult to get a
balance of someone who shares a similar vision as to how things should be
done and also knows how to properly deal with hard calls.

-Jeff


On Thu, Apr 16, 2009 at 7:11 PM, Alex chewy_s...@hotmail.com wrote:

 That about sums up how i feel about the clan im in. I want to try and
 keep it professional yet i get these people who do everything in a
 joking manner.

 Arg! wrote:
  Its hard to find good people to moderate game servers. Especially ones
 who
  agree with your 'vision', for want of a better word, of what you want to
  achieve from a community.
 
  On Fri, Apr 17, 2009 at 1:11 AM, Nightbox alexandrualexa...@gmail.com
 wrote:
 
 
  There are 80% noobs in public servers.
 
  2009/4/16 Bruce Potter gd...@shmoo.com
 
 
  [posted this to the linux list a few days ago.  figured I'd post it
  here too.  Apologize for the x-post]
 
  Howdy all,
  I'm giving a talk at a conference this weekend on game servers.
  Basically focusing on the technology behind them, how to secure them
  (both from cheaters/griefers and from actual dedicated attackers),
  the  culture around running servers, and whatever else I have time to
  cover.
 
  http://www.notacon.org/speakers.html#Potter
 
  has more info on it.
 
  Anyhoo, I was wondering if any of the folks on this list had any best
  of/worst of stories, quotes, or feelings they'd like to share. If so,
  feel free to send me details off list... cuz I'd hate to negatively
  impact the signal to noise ratio on this list ;)
 
  I also hope to be doing a deeper dive into the security aspect of
  game  servers at the Blackhat conference in Vegas later this year,
  FYI, in  case folks are interested.
 
  thanks
 
  bruce
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
 
  __ Information from ESET Smart Security, version of virus
 signature database 4014 (20090416) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 



 __ Information from ESET Smart Security, version of virus
signature
 database 4014 (20090416) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] net_splitpacket_maxrate

2009-04-03 Thread Andrew Armstrong
If you have a quad core machine, and hlds/srcds is single threaded (which I
believe it is), then you're just about reaching your 25% maximum CPU usage
(100% of one core) for that server.

- Andrew

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Danny Heinrichs
Sent: Friday, 3 April 2009 1:55 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] net_splitpacket_maxrate

We, too, have tried this on our 32 but are still experiencing choke around
the 50's, sometimes more. We have tweaked all the settings we can think of,
including raising net_splitpacket_maxrate but still the problem prevails.
The cpu usage is normal around 20%.

Help?

On Thu, Apr 2, 2009 at 6:05 PM, Mike O'Laughlen molaugh...@gmail.comwrote:

 I'm resurrecting this email in the case that folks are still experiencing
 lag/choke on servers (like me).  I'm hoping that Valve will continue
 improving the player experience regarding (what I assume to be
 mis-configured) servers due to the semi-recent update at the end of
 January.

 I've tried the various settings if/when I have control over them from the
 following article, but they have no affect:

 http://developer.valvesoftware.com/wiki/TF2_Network_Graph

 Since the patch I've avoided sniping for the most part, but now that I
know
 the next class update involves the sniper...

 Here's Tony's post regarding choke/net_splitpacket_maxrate:

 I was experimenting with net_splitpacket_maxrate and it seems it has a
 definite
  noticeable effect. Assuming your server's CPU can handle the extra load
  required by splitting an extra amount of large packets and compressing
 this,
  I would recommend setting this to the same as your sv_maxrate (unless
 your
  maxrate is zero, in which case you should set it to a real high value).



 Look at these pictures:

 http://www.sourceop.com/
 http://www.sourceop.com/randomimages/net_splitpacket_maxrate/
  randomimages/net_splitpacket_
 http://www.sourceop.com/randomimages/net_splitpacket_maxrate/
  maxrate/ http://www.sourceop.com/randomimages/net_splitpacket_maxrate/

 http://www.sourceop.com/randomimages/net_splitpacket_maxrate/

 http://www.sourceop.com/randomimages/net_splitpacket_maxrate/Because of
  the constant stream of large amounts of incoming data, every packet in
 the
  screenshots is part of a fragmented set. The CVar limits the rate of
 these
  packets specifically and defaults to only 15000. This is a problem
 because
  when there is large amounts of action, it is common for update packets
to
 be
  split because of their large size. If most of the update packets need to
 be
  split, your rate will suddenly be dropped to around 15,000.



 I see no drawback to increasing the value of this CVar other than
  the increased CPU load your server might get since it will be splitting
  and compressing more outgoing packets.



 Hope this helps,



 Tony
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] l4d sv_alltalk convar

2009-03-24 Thread Andrew Armstrong
I havent been following this convo, but I noticed that when you are dead as
a survivor, you can see infected team chat.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Sumichrast
Sent: Wednesday, 25 March 2009 3:25 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] l4d sv_alltalk convar

Here's what I've noticed on mine:

If I don't specify sv_alltalk in the startup config, it's already set
to 1.  In VS mode, survivors cannot hear infected, and vice versa.  If
I issue a 0, nothing changes.  If I send sv_alltalk 1 (while it's
already reporting as 1), then it works as you expect, all survivors
can talk to all infected, all the time...

I don't know why this is how, how it works like that, whatver... but
we run alltalk on our l4d servers, so I just run sv_alltalk 1 in a
startup config now, players can then disable using !votealltalk

On Sun, Mar 22, 2009 at 6:43 PM, gulfy32 gulf...@gmail.com wrote:
 I've noticed as well if you set sv_alltalk 0 then it changes the tags to
 alltalk.

 On Sun, Mar 22, 2009 at 3:44 PM, Robert Whelan mrrjwhe...@yahoo.com
wrote:

 After chatting with a few people I think there maybe a bug with
sv_alltalk.
 I run several l4d servers and a few had asked me if I could turn off
alltalk
 as it makes versus harder as everyone can obviously hear each other. The
 problem is I didn't enable alltalk, it appears to defalt to sv_alltalk
=
 1 on Win2k3.

 This is what the console echos without calling sv_alltalk in any cfg:-

 15:42:46 sv_alltalk = 1
           game notify
           - Players can hear all other players' voice communication, no
 team restrictions

 Now if I set sv_alltalk 0 in the server.cfg the console echos:-

 15:19:20 sv_alltalk = 0 ( def. 1 )
           game notify
           - Players can hear all other players' voice communication, no
 team restrictions


 Also, when I set sv_alltalk 0 sv_tags populates with alltalk which to
 me would state alltalk is enabled? Isn't that ass backwards?

 example: sv_alltalk 0 -

 15:19:33 sv_tags
 15:19:33 sv_tags = alltalk,*grp:x, ( def.  )

 Thx for listening... :p



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] TF2 Blog Post: Server Scoring

2009-03-12 Thread Andrew Armstrong
Check out http://teamfortress.com/

 

One of the things we've been thinking about for a while now is how to
improve the player experience around finding a server to play on

 

.

 

After kicking around some proposals, we came up with a simple system built
around the theory that player time on a server is a useful metric for how
happy the player is with that server.

 

The very worst servers attract a large number of connections, mostly
because they're lying in ways that make them look like a very attractive
server at all times.

 

Our first step in improving this part of the player experience has been to
delist all the really bad servers. The master server will simply stop giving
these to you when you fire up the serverbrowser. After that, we're going to
keep improving our ability to measure this kind of problem.

 

This sounds very cool, and I look forward to see what Valve can come up with
in using these stats.

 

-  Andrew

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] symlink multiple servers

2009-03-09 Thread Andrew Armstrong
You don't actually need to use any of this - You can run multiple servers
out of the same install already.

The only real gotcha is that addons are auto-loaded when each server starts,
so you need to explicitly unload them if you want them disabled, which
doesn't always work.

- Andrew

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Midnight
Sent: Monday, 9 March 2009 4:51 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] symlink multiple servers

Yes but they are more limited.  I think it doesn't support it on folders 
the way you might expect, ie. it is more like an alias and not a symlink 
like you might think about it in linux.

Ook wrote:
 Does XP/2003/2000 have symlink equivalents? Never actually tried it under 
 Winbloze.

 - Original Message - 
 From: Midnight mido...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Sunday, March 08, 2009 9:23 PM
 Subject: Re: [hlds] symlink multiple servers


   
 Vista has much better symlink support.  I haven't tried it for game
 servers myself.  Would be nice if TCAdmin will support this in version 
 2.0.

 Ook wrote:
 
 Good point. I once ran an OP4 server from a network share. The server
was 
 an
 old PIII/800 box with an old 5400rpm 20GB Maxtor. It ran fine. At least
 there was no noticable lag due to file i/o. I assumed that file i/o
would
 not be steller running it across the network like that. I watched 
 bandwidth,
 and it never really used that much.

 A better reason to symlink some of your directories might to be if you 
 have
 multiple servers using same map set and you don't want multiple copies
of
 your maps and resources. It would be nice if we could do this with 
 Windows.
 Hmm...anyone old enough to remember the old DOS append command? And all 
 the
 trouble it caused? Yeah,yeah - not quite the same as using a symbolic 
 link.

 - Original Message - 
 From: Ian Watts iwatt...@hotmail.com
 To: 'Half-Life dedicated Win32 server mailing list'
 hlds@list.valvesoftware.com
 Sent: Sunday, March 08, 2009 8:55 PM
 Subject: Re: [hlds] symlink multiple servers



   
 I won't point out the finer detail of this being a Win32 server mailing
 list... oops.. :P  Google windows junctions to get info on how to use
 junction points.

 You have found where you would need to link the shared content.
Because
 you
 would want cfg and addons separated (yes, I suppose you could pass an 
 exec
 for custom autoexec.. but come on..), it means you would want, then, to
 link
 the other folders at that level (materials, models, maps.. etc).

 However, compared to many other things to look at, I don't believe you
 would
 gain all too much.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook
 Sent: Thursday, March 05, 2009 2:55 PM

 Having multiple servers accessing the same files would actually be 
 faster.
 The files will be in the cache, reducing reads to the hard drive. The 
 disk
 i/o block scheduler may or may not be faster depending on what else is
 being

 read. If more then one process tries to read the same sector such that
 both
 requests go into the same head scan, then it will come out faster, but
 that
 probably isn't too likely. I would count on the cache to increase
 performance, but not the i/o scheduler.


 - Original Message - 
 From: Arg! chillic...@gmail.com
 Sent: Thursday, March 05, 2009 2:29 PM


 
 im a bit of a linux noob, but wouldnt there be some potential latency
 involved with multiple server accessing the same files?

 i wonder if this would work with windows junction points as well :P

 On Fri, Mar 6, 2009 at 5:09 AM, f0rkz h...@f0rkznet.net wrote:


   
 You could share the source shared content as a single symlink point.
 Getting any deeper into sharing content may get tricky, but its
 possible.

 For instance, you set up something like /home/serverfiles/hl2
 You could then symlink that in your server's directory..
 /home/myuser/mygameserver/
 ln -s /home/serverfiles/hl2 /home/myuser/mygameserver/hl2

 Further than that may get messy...

 On Mar 5, 2009, at 1:04 PM, Chris Oryschak wrote:


 
 Currently i'm running multiple TF2 servers each from their own
 installation directory and have heard of people symlink'ing all the
 additional servers to one installation folder.  This would probably
 clean up data along with making server updates much easier across
 all servers in one shot.

 Anyone here setup the additional servers via symlink?

 If so how did you go about doing it so that /addons and /cfg folders
 arn't shared?

 I'm curious to hear everyones opinion on this.

   
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com

Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors

2009-03-05 Thread Andrew Armstrong
Is your server VAC secured though Matt? Type 'status' and see if it says its
secure/insecure.

- Andrew

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR
Sent: Thursday, 5 March 2009 9:19 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP
port / bind errors

Everytime I start our server it always says:

steamservice.cpp (275) : Assertion Failed: Failed to start in-process Steam
Service

It never seems to affect anything, and numerous research attempts on google
have left me with nothing to try. I can say though, that the server will run
despite that error. :-)

-Matt

On Thu, Mar 5, 2009 at 3:37 AM, Olly oli...@gmail.com wrote:

 As far as I remember you should be using '-ip' rather than '+ip'
 Also, did you try -ip 0.0.0.0 ?

 2009/3/5 Andrew Armstrong and...@mammoth.com.au

  The server only has one IP, and that's the public one. I tried starting
 it
  without +ip as well, but the same error occurred.
 
  - Andrew
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
  Sent: Thursday, 5 March 2009 11:46 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any
hltv
  IP
  port / bind errors
 
  Are you using any sort of NAT? Make sure you're bindg to the local IP
  and not the external IP.
 
  Any sort of improper -ip setting will cause all sorts of everything to
  fail to bind to ports.
 
  - Neph
 
  On 03/04/2009 04:23 PM, Robert C wrote:
   We've continued having this problem even when running only a single
   instance on a host.
  
   Another strange observation is that L4D servers run fine on the same
   hosts, but have a similar error displayed in the console:
  
   cminterface.cpp (940) : Assertion Failed: NULL != m_hConnection
  
   Chad Austin wrote:
  
   I think I had the same issue, and it went away after I left more room
   inbetween the ports for each gameserver, an I did not use anything in
   the 2702x range.
  
   I know its not a good solution, but its worth a try.
  
   Andrew Armstrong wrote:
  
  
   Hi,
  
  
  
   We are experiencing some problems trying to run a few Team Fortress
2
   servers on a new Windows Server 2008 64bit machine.
  
  
  
   While the server attempts to start, the following error messages
 appear
  in
   the server console:
  
  
  
   --
  
   WARNING: NNET_OpenSocket: bind: WSAEINVAL
  
   other log lines
  
   steamservice.cpp (275) : Assertion Failed: Failed to start
in-process
  Steam
   Service
  
   CreateBoundSocket: ::bind returned Win32 error 10022
  
   cminterface.cpp (598) : Assertion Failed: NULL != m_hConnection
  
   --
  
  
  
   We also receive the following error at times:
  
  
  
   --
  
   A dialog box appears with an OK button saying: Couldn't allocate
any
  hltv
   IP port
  
   --
  
  
  
   I know someone is going to suggest the tv_port variable, and so we
  tried
   setting that to a unique, free port. This removes the Couldn't
  allocate
  any
   hltv IP port error. We have had hltv support disabled though the
  entire
   time.
  
  
  
   However, the server still boots up with the WARNING: NN_NET.. Log
  lines as
   above, and the server remains insecure:  1.0.4.9/14 3755 insecure
  (secure
   mode enabled, disconnected from Steam 3)
  
  
  
   Please note we run the exact same server configuration on Windows
 2003
  32bit
   without any problems.
  
  
  
   Is this a known issue at Valve (a quick google indicates a few other
  people
   have the same problem), or is there a fix available?
  
  
  
   Thanks,
  
   Andrew
  
   ___
   To unsubscribe, edit your list preferences, or view the list
 archives,
  please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list
archives,
  please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
  
  
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 



 --
 Sent from Olly's SEGA Game Gear
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http

Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors

2009-03-05 Thread Andrew Armstrong
Hi Matt, Olly,

I tried both +ip (address) and -ip (address), they both had the same result.

I tried +ip 0.0.0.0 and had the same result.

Interestingly this morning the server boots up, and I see the Failed to
start in-process Steam service message still, but a status report says:

version : 1.0.4.9/14 3755 insecure (secure mode enabled, disconnected from
Steam 3)

So supposedly the server is secure - but its not, because I checked via the
Steam server list (Also note the 'disconnected from Steam 3' bit).

Compare that to another 32bit server that just says: version : 1.0.4.9/14
3755 secure (and is working fine).

Does anyone else have any ideas?

Cheers,
Andrew

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR
Sent: Friday, 6 March 2009 5:48 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP
port / bind errors

Yep, it shows it as being secure.

-Matt

On Thu, Mar 5, 2009 at 4:29 AM, Andrew Armstrong
and...@mammoth.com.auwrote:

 Is your server VAC secured though Matt? Type 'status' and see if it says
 its
 secure/insecure.

 - Andrew

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR
 Sent: Thursday, 5 March 2009 9:19 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv
 IP
 port / bind errors

 Everytime I start our server it always says:

 steamservice.cpp (275) : Assertion Failed: Failed to start in-process
Steam
 Service

 It never seems to affect anything, and numerous research attempts on
google
 have left me with nothing to try. I can say though, that the server will
 run
 despite that error. :-)

 -Matt

 On Thu, Mar 5, 2009 at 3:37 AM, Olly oli...@gmail.com wrote:

  As far as I remember you should be using '-ip' rather than '+ip'
  Also, did you try -ip 0.0.0.0 ?
 
  2009/3/5 Andrew Armstrong and...@mammoth.com.au
 
   The server only has one IP, and that's the public one. I tried
starting
  it
   without +ip as well, but the same error occurred.
  
   - Andrew
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
   Sent: Thursday, 5 March 2009 11:46 AM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any
 hltv
   IP
   port / bind errors
  
   Are you using any sort of NAT? Make sure you're bindg to the local IP
   and not the external IP.
  
   Any sort of improper -ip setting will cause all sorts of everything to
   fail to bind to ports.
  
   - Neph
  
   On 03/04/2009 04:23 PM, Robert C wrote:
We've continued having this problem even when running only a single
instance on a host.
   
Another strange observation is that L4D servers run fine on the same
hosts, but have a similar error displayed in the console:
   
cminterface.cpp (940) : Assertion Failed: NULL != m_hConnection
   
Chad Austin wrote:
   
I think I had the same issue, and it went away after I left more
 room
inbetween the ports for each gameserver, an I did not use anything
 in
the 2702x range.
   
I know its not a good solution, but its worth a try.
   
Andrew Armstrong wrote:
   
   
Hi,
   
   
   
We are experiencing some problems trying to run a few Team
Fortress
 2
servers on a new Windows Server 2008 64bit machine.
   
   
   
While the server attempts to start, the following error messages
  appear
   in
the server console:
   
   
   
--
   
WARNING: NNET_OpenSocket: bind: WSAEINVAL
   
other log lines
   
steamservice.cpp (275) : Assertion Failed: Failed to start
 in-process
   Steam
Service
   
CreateBoundSocket: ::bind returned Win32 error 10022
   
cminterface.cpp (598) : Assertion Failed: NULL != m_hConnection
   
--
   
   
   
We also receive the following error at times:
   
   
   
--
   
A dialog box appears with an OK button saying: Couldn't allocate
 any
   hltv
IP port
   
--
   
   
   
I know someone is going to suggest the tv_port variable, and so we
   tried
setting that to a unique, free port. This removes the Couldn't
   allocate
   any
hltv IP port error. We have had hltv support disabled though the
   entire
time.
   
   
   
However, the server still boots up with the WARNING: NN_NET..
Log
   lines as
above, and the server remains insecure:  1.0.4.9/14 3755
 insecure
   (secure
mode enabled, disconnected from Steam 3)
   
   
   
Please note we run the exact same server configuration on Windows
  2003
   32bit
without any problems.
   
   
   
Is this a known issue at Valve (a quick google indicates a few
 other
   people
have the same problem

Re: [hlds] Team Fortress 2 Update Coming

2009-03-05 Thread Andrew Armstrong
Thanks for the heads up Jason

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Friday, 6 March 2009 9:34 AM
To: Half-Life dedicated Win32 server mailing list;
hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
Subject: [hlds] Team Fortress 2 Update Coming

A required update for Team Fortress 2 will be released later today,
hopefully within the next hour or two.

Jason

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors

2009-03-05 Thread Andrew Armstrong
Okay, so ive been looking in to this issue further.

Here are some thoughts:

According to http://msdn.microsoft.com/en-us/library/ms740532(VS.85).aspx
under Windows Vista/Win2K8, setsockopt() will fail with WSAEINVAL (instead
of WSAENOPROTOOPT) when the option is not supported - which is the case with
every version of Windows.

1) Valve (if you're reading this) is it possible that you gracefully ignore
the WSAENOPROTOOPT for Windows, but don't do the same for WSAEINVAL when
calling this function with unsupported flags?

2) KB article http://support.microsoft.com/kb/946886 suggests a similar
error can occur when When there is a third-party legacy TDI filter driver
installed on a computer that is running Windows Server 2008 or Windows
Vista, the system receives error code WSAEADDRINUSE (10048) when the system
tries to bind the socket for the first time. When the system tries to bind
the socket for the second time, it receives error code WSAEINVAL (10022)..

This does not appear to be the case with us (we do not have a third-party
legacy TDI driver). So we can rule this out I think.

3) The KB article at http://support.microsoft.com/kb/819124 suggests the
error code can be raised when:
* An invalid argument (for example, an argument that specified an invalid
level) was supplied to the setsockopt (Wsapiref_94aa.asp) function.
- Which is possibly what is happening as per Point #1

* Sometimes, it also refers to the current state of the sockets, for
example, calling accept (Wsapiref_13aq.asp) on a socket that is not
listening.
- If this was a problem, surely this would be occurring on Windows Server
2003 (and XP, etc) as well, but its not - so I think I can rule this out.

This leads me to believe that the problem described in Point #1 is the most
likely cause, otherwise I have no idea.

Cheers,
Andrew

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
Sent: Friday, 6 March 2009 9:44 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP
port / bind errors


h what could it be!?

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 From: and...@mammoth.com.au
 To: hlds@list.valvesoftware.com
 Date: Fri, 6 Mar 2009 09:35:45 +1100
 Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv
IP  port / bind errors
 
 Hi Matt, Olly,
 
 I tried both +ip (address) and -ip (address), they both had the same
result.
 
 I tried +ip 0.0.0.0 and had the same result.
 
 Interestingly this morning the server boots up, and I see the Failed to
 start in-process Steam service message still, but a status report says:
 
 version : 1.0.4.9/14 3755 insecure (secure mode enabled, disconnected from
 Steam 3)
 
 So supposedly the server is secure - but its not, because I checked via
the
 Steam server list (Also note the 'disconnected from Steam 3' bit).
 
 Compare that to another 32bit server that just says: version : 1.0.4.9/14
 3755 secure (and is working fine).
 
 Does anyone else have any ideas?
 
 Cheers,
 Andrew
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR
 Sent: Friday, 6 March 2009 5:48 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv
IP
 port / bind errors
 
 Yep, it shows it as being secure.
 
 -Matt
 
 On Thu, Mar 5, 2009 at 4:29 AM, Andrew Armstrong
 and...@mammoth.com.auwrote:
 
  Is your server VAC secured though Matt? Type 'status' and see if it says
  its
  secure/insecure.
 
  - Andrew
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR
  Sent: Thursday, 5 March 2009 9:19 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any
hltv
  IP
  port / bind errors
 
  Everytime I start our server it always says:
 
  steamservice.cpp (275) : Assertion Failed: Failed to start in-process
 Steam
  Service
 
  It never seems to affect anything, and numerous research attempts on
 google
  have left me with nothing to try. I can say though, that the server will
  run
  despite that error. :-)
 
  -Matt
 
  On Thu, Mar 5, 2009 at 3:37 AM, Olly oli...@gmail.com wrote:
 
   As far as I remember you should be using '-ip' rather than '+ip'
   Also, did you try -ip 0.0.0.0 ?
  
   2009/3/5 Andrew Armstrong and...@mammoth.com.au
  
The server only has one IP, and that's the public one. I tried
 starting
   it
without +ip as well, but the same error occurred.
   
- Andrew
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin
Zey
Sent: Thursday, 5 March 2009 11:46 AM
To: Half-Life dedicated Win32 server mailing list

[hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors

2009-03-04 Thread Andrew Armstrong
Hi,

 

We are experiencing some problems trying to run a few Team Fortress 2
servers on a new Windows Server 2008 64bit machine.

 

While the server attempts to start, the following error messages appear in
the server console:

 

--

WARNING: NNET_OpenSocket: bind: WSAEINVAL

other log lines

steamservice.cpp (275) : Assertion Failed: Failed to start in-process Steam
Service

CreateBoundSocket: ::bind returned Win32 error 10022

cminterface.cpp (598) : Assertion Failed: NULL != m_hConnection

--

 

We also receive the following error at times:

 

--

A dialog box appears with an OK button saying: Couldn't allocate any hltv
IP port

--

 

I know someone is going to suggest the tv_port variable, and so we tried
setting that to a unique, free port. This removes the Couldn't allocate any
hltv IP port error. We have had hltv support disabled though the entire
time.

 

However, the server still boots up with the WARNING: NN_NET.. Log lines as
above, and the server remains insecure:  1.0.4.9/14 3755 insecure (secure
mode enabled, disconnected from Steam 3)

 

Please note we run the exact same server configuration on Windows 2003 32bit
without any problems.

 

Is this a known issue at Valve (a quick google indicates a few other people
have the same problem), or is there a fix available?

 

Thanks,

Andrew

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors

2009-03-04 Thread Andrew Armstrong
The server only has one IP, and that's the public one. I tried starting it
without +ip as well, but the same error occurred.

- Andrew

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
Sent: Thursday, 5 March 2009 11:46 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP
port / bind errors

Are you using any sort of NAT? Make sure you're bindg to the local IP 
and not the external IP.

Any sort of improper -ip setting will cause all sorts of everything to 
fail to bind to ports.

- Neph

On 03/04/2009 04:23 PM, Robert C wrote:
 We've continued having this problem even when running only a single
 instance on a host.

 Another strange observation is that L4D servers run fine on the same
 hosts, but have a similar error displayed in the console:

 cminterface.cpp (940) : Assertion Failed: NULL != m_hConnection

 Chad Austin wrote:

 I think I had the same issue, and it went away after I left more room
 inbetween the ports for each gameserver, an I did not use anything in
 the 2702x range.

 I know its not a good solution, but its worth a try.

 Andrew Armstrong wrote:

  
 Hi,



 We are experiencing some problems trying to run a few Team Fortress 2
 servers on a new Windows Server 2008 64bit machine.



 While the server attempts to start, the following error messages appear
in
 the server console:



 --

 WARNING: NNET_OpenSocket: bind: WSAEINVAL

 other log lines

 steamservice.cpp (275) : Assertion Failed: Failed to start in-process
Steam
 Service

 CreateBoundSocket: ::bind returned Win32 error 10022

 cminterface.cpp (598) : Assertion Failed: NULL != m_hConnection

 --



 We also receive the following error at times:



 --

 A dialog box appears with an OK button saying: Couldn't allocate any
hltv
 IP port

 --



 I know someone is going to suggest the tv_port variable, and so we tried
 setting that to a unique, free port. This removes the Couldn't allocate
any
 hltv IP port error. We have had hltv support disabled though the entire
 time.



 However, the server still boots up with the WARNING: NN_NET.. Log
lines as
 above, and the server remains insecure:  1.0.4.9/14 3755 insecure
(secure
 mode enabled, disconnected from Steam 3)



 Please note we run the exact same server configuration on Windows 2003
32bit
 without any problems.



 Is this a known issue at Valve (a quick google indicates a few other
people
 have the same problem), or is there a fix available?



 Thanks,

 Andrew

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



  


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


  1   2   3   4   >