Re: [hlds_linux] Zombie player slots?

2011-07-06 Thread Mart-Jan Reeuwijk
Can it be detected by other clients on the server who's doing it? or server side (even better) by console/plugins etc? The way you describe it, is that you can do it client side. From: ics i...@ics-base.net To: Half-Life dedicated Linux server mailing list

Re: [hlds_linux] The built-in TF2 voting system

2011-07-09 Thread Mart-Jan Reeuwijk
] votekick The G Unknown command votekick seems the plugin doesn't work ;) From: Andrew Armitage and...@thirdlife.org To: hlds_linux@list.valvesoftware.com Sent: Saturday, 9 July 2011, 13:57 Subject: Re: [hlds_linux] The built-in TF2 voting system votekick The

Re: [hlds_linux] [hlds] TF2 servers staying empty

2011-07-11 Thread Mart-Jan Reeuwijk
Suggested long ago (years) on spuf to have a groups tab in game server browser, with the servers of the steam groups one is member off. Server owners simply can then add their servers to their group page  on steam and the players in the groups get the servers they are member off. Maybe even

Re: [hlds_linux] Server crashes after today's update

2011-07-20 Thread Mart-Jan Reeuwijk
QA was already questioned a while back... And I just saw the server going down again. And btw thnx, crash 17000 in TF2 broke my NVidia video card. Still not found that bugger crashing 8000-9000 series and 200 series driver for loads of clients hmm? Ok, 17000 is exaggerated, but I've seen at

Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread Mart-Jan Reeuwijk
Oh, don't you know? its for having a stable game... and if memory serves me well, it doesn't even crash. From: E3pO e...@wmclan.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Thursday, 21 July 2011, 8:21 Subject:

Re: [hlds_linux] Removing last updates new weapons

2011-07-21 Thread Mart-Jan Reeuwijk
Deathstar got blown up by (Sky)walker. ;) From: Björn Rohlén bjorn.roh...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Thursday, 21 July 2011, 20:52 Subject: Re: [hlds_linux] Removing last updates new

Re: [hlds_linux] TF2 servers staying empty

2011-07-22 Thread Mart-Jan Reeuwijk
I find that a big difference, on Arena its more FFA then teamplay really. At least for me its the race to get the most of the kills on the other team. Alltalk doesn't matter then, tho a nuisance, I mute all cos I want to hear 'm walk/shoot/etc. Would be saying some with CP or Payload maps etc.

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-22 Thread Mart-Jan Reeuwijk
I heard that the crashes often happened with steam / item hickups etc., maybe worth to have a look at that (worth it anyway, getting tired of steam dc's and item servers down etc. while nothing is wrong on our side with it) From: Kyle Sanderson

Re: [hlds_linux] TF2 Servers are still crashing after July 22nd Update

2011-07-23 Thread Mart-Jan Reeuwijk
Noticed the crash as well with normal shot of the new weap at a spy (no medic or charged shot) no idea if the spy had normal or DR watch, and server crashed upon impact of the weap, never saw a kill-icon. 2fort, backyard, in small hallways to 2nd spawn drop, spy was going around the corner to

Re: [hlds_linux] Free to Play - Infinite piles of cheaters and griefers?

2011-07-26 Thread Mart-Jan Reeuwijk
http://forums.alliedmods.net/showpost.php?p=1498002postcount=2507 Simple as that, and dont be scared to be banning the wrong ones, cos the chance is quite low. From: AnAkIn . anakin...@gmail.com To: Half-Life dedicated Linux server mailing list

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-27 Thread Mart-Jan Reeuwijk
well, replay crashed the server before, even if not enabled, so don't say that too loud. From: ics i...@ics-base.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Wednesday, 27 July 2011, 17:45 Subject: Re:

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-27 Thread Mart-Jan Reeuwijk
Call it superstitious, but every time I notice that some steam functionality (client connection to steam lost, items server down, VAC etc) there are crashes on servers as well. maybe time to make 'm redundant, can upgrade 'm while up, without clients losing connection etc? and if it goes

Re: [hlds_linux] [hlds] Valve TF2 servers no longer have quickplay advantage

2011-07-28 Thread Mart-Jan Reeuwijk
A random hat for every 10 billion points accumulated via the server(s). the influx of servers that would cause From: msleeper mslee...@ismsleeperwrong.com To: Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.com Cc:

Re: [hlds_linux] 07/29/2011 - 17:30:16: Bad SetLocalAngles(0.000000, -3601.493652, 0.000000) on upper_dish_spin

2011-07-31 Thread Mart-Jan Reeuwijk
Seems that it does its job, but you have now a filtered list with other spew that is not addressed (Toplogo, CTlogo, func_rotating, THRILLER). Botswana's plugin seems to have killed all upper_dish_spin events, in which those might have been drowned. From: E3pO

Re: [hlds_linux] crashes after update 2nd of August (minidumps)

2011-08-03 Thread Mart-Jan Reeuwijk
Tho you had automated that, every dump directly mailed. From: Saint K. sai...@specialattack.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Wednesday, 3 August 2011, 9:25 Subject: Re: [hlds_linux] crashes after

Re: [hlds_linux] Upcoming Red Orchestra 2 Beta and Ranked Server Program

2011-08-04 Thread Mart-Jan Reeuwijk
By now it IS spam. From: James Puckett jamesrichardpuck...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Thursday, 4 August 2011, 15:29 Subject: Re: [hlds_linux] Upcoming Red Orchestra 2 Beta and Ranked

Re: [hlds_linux] Team Fortress 2 Update Released

2011-08-09 Thread Mart-Jan Reeuwijk
They did, you need the new items equipped to prevent the crashes. From: James Puckett jamesrichardpuck...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Wednesday, 10 August 2011, 1:00 Subject: Re:

Re: [hlds_linux] [TF2] Hats not appearing in some servers.

2011-08-13 Thread Mart-Jan Reeuwijk
its a known bug Every time I read this on those mailing lists, I start thinking: how many are there out there that are known and still wait for some solution. I know a couple I encountered myself/read here or on spuf or other places, and those I encountered I have reported, but only a very

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-18 Thread Mart-Jan Reeuwijk
didn't I suggest such a thing already for OB games not so long ago... Make a group based server tab, if they are member of the group, they get the servers in their server tab. Server admins can set the right servers in the group admin page, and everybody is happy. Even redirects etc can be

Re: [hlds_linux] Cheaters, how often do you see them? Was: Mandatory TF2 update released

2011-08-24 Thread Mart-Jan Reeuwijk
having a new server / empty ban system will have a lot of cheaters join your server. in general on a normal server (overseeing bout 5 communities) there is per comm about 2-3 cheaters a week. for good detection of 'm: - replay the demo at ~40% speed, and watch what exactly happens with the

Re: [hlds_linux] TF2: SourceTV and Replay

2011-08-25 Thread Mart-Jan Reeuwijk
If I remember correctly, 33 slots was a technical limit in the engine (and only doable with some tricks), having 34 would mean crashes (clients). From: ics i...@ics-base.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com

Re: [hlds_linux] CS:GO info - VALVe becoming evil?

2011-08-26 Thread Mart-Jan Reeuwijk
I'd have to agree with the modded ranking servers being privately hosted to be invalid for global ranking, those could cheat the system etc. Downsides on having only GPS partners or  valve hosting them: - nobody banning cheaters, hackers, farmers, unfriendlies etc. - Lets face it, VAC isn't

Re: [hlds_linux] CS:GO info - VALVe becoming evil?

2011-08-28 Thread Mart-Jan Reeuwijk
You have a 256 player TF2 server? From: Saul Rennison saul.renni...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Monday, 29 August 2011, 3:37 Subject: Re: [hlds_linux] CS:GO info - VALVe becoming evil?

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-31 Thread Mart-Jan Reeuwijk
+1 on Neph I wonder if a such hardware hashed ID could be send along with a steam ID, so servers could ban on those. Too much evasions lately with F2P via proxies, imo any form of blocking proxy/vpn usage would recieve my cheers. I understand that that might hinder ppl that run steam on their

Re: [hlds_linux] TF2: tf_forced_holiday 2 and cp_manor_event crash

2011-09-01 Thread Mart-Jan Reeuwijk
There is no right way. Loads of admins use plugins to SM etc to easily admin the server. Sure you can do without, but to call it the right way isn't true imo. Its just a matter of choice if you want to use console, plugins, scripts etc. Whatever suits you.

Re: [hlds_linux] Can't play No-Steam Logon for months!

2011-09-10 Thread Mart-Jan Reeuwijk
Sounds to me that ppl are load-balanced to CM servers, and that some go down while the one next to 'm are connected to another CM and are still connected. Well, we had to live with daily bout 5-10 Steam Client disconnects for years already, with ppl having fully working internet etc. At least

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-09-15 Thread Mart-Jan Reeuwijk
MOAR HATS... or not? omg, fixes, loads, and only 1 new item http://www.youtube.com/watch?v=Vh78T--ZUxY From: Jason Ruymen jas...@valvesoftware.com To: 'Half-Life dedicated Linux server mailing list' hlds_linux@list.valvesoftware.com; 'Half-Life dedicated

Re: [hlds_linux] Eyeangle spam continues

2011-09-18 Thread Mart-Jan Reeuwijk
ehm sv_logecho 0 ? From: Jesse Molina je...@opendreams.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Monday, 19 September 2011, 5:30 Subject: Re: [hlds_linux] Eyeangle spam continues I've got this little

Re: [hlds_linux] Eyeangle spam continues

2011-09-20 Thread Mart-Jan Reeuwijk
, but stats will. Worse yet even is that it disables sv_logfile logging if you use that. So, you can't use it with file logging. con_logfile doesn't actually log what appears on the console either. It's all foobar. Mart-Jan Reeuwijk wrote: ehm sv_logecho 0

Re: [hlds_linux] Half-Life 1 Dedicated server update released

2011-09-26 Thread Mart-Jan Reeuwijk
Aww, almost got me thinking there was a new TF classing But should have known that the law of 3 cannot be broken. From: Alfred Reynolds alf...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday,

Re: [hlds_linux] Nuclear Dawn release update

2011-09-27 Thread Mart-Jan Reeuwijk
That's for Steam Support, make a ticket there. Account related stuff cannot be dealt here. From: Marcel hlds_li...@vermasslt.de To: hlds_linux@list.valvesoftware.com Sent: Tuesday, 27 September 2011, 14:46 Subject: Re: [hlds_linux] Nuclear Dawn release update

[hlds_linux] steam services down

2011-10-14 Thread Mart-Jan Reeuwijk
All I really think is: why can anything take down other steam services? http://store.steampowered.com/stats/ This included tf2 items systems and w/e (which at moment of me writing is still not working for me or others I hear). Maybe they should do some re-design or w/e, but really, with

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-20 Thread Mart-Jan Reeuwijk
I'll keep my fingers crossed this is the big fix one that crashed everybody out From: Tony Paloma to...@valvesoftware.com To: hlds_linux@list.valvesoftware.com hlds_linux@list.valvesoftware.com Sent: Friday, 21 October 2011, 2:16 Subject: [hlds_linux] Team

Re: [hlds_linux] Halloween, quickplay, and registering your server

2011-10-24 Thread Mart-Jan Reeuwijk
How about reserved slots? Cos I'm not planning to let the ppl that actually PAY for the server to be left out cos there is no slots free, or admins not able to join the server to check upon players/complaints etc because of this. If those cant be, then I see no other option then to leave this

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-27 Thread Mart-Jan Reeuwijk
might solve that, but then maybe a difference exist between server and client might cause more probs then solve.. We'll have to wait till valve renames all stuff to sodlier...  ;) From: Rick Payton r...@mai-hawaii.com To: ics i...@ics-base.net; Half-Life

Re: [hlds_linux] Players cannot taunt or call for medic

2011-10-28 Thread Mart-Jan Reeuwijk
How bout providing a working api for them that they (SM, other plugins etc) can use, instead that they have to hackify it with offsets etc? Ppl still want to mod source games, ppl use SM for a load of stuff whats useful. Once having a API (or GPI*?  or SPI**? ) and SM can use that, any new

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-28 Thread Mart-Jan Reeuwijk
should be in the status command client side, a line saying registered server or so imo. then any client knows: registered server. as I read that there are future benefits for such servers, I guess that clients will want to know which servers ARE registered.

Re: [hlds_linux] DOD:S Issue since update ?

2011-10-29 Thread Mart-Jan Reeuwijk
hmm, would be nice if they actually deleted files in the game folders that are no longer used/part of the installation. but I wouldn't say to delete any/all that isn't part of it, esp with the plugins and/or modifications etc (maps, custom sounds, models, skins, etc) most of the server admins

Re: [hlds_linux] [hlds] About the TF2 in-game abuse reporting tool

2011-10-29 Thread Mart-Jan Reeuwijk
Hmm, its called on our community also Premium, but not gamechanging stuff is offered for them. Only things like slots, immunity vs class restrictions etc, on trade mapserver its some other fun stuff, like access to some area's etc, but those maps have only as goal to trade for ppl, not to kill

Re: [hlds_linux] So Valve you ***** up the LAN play

2011-10-30 Thread Mart-Jan Reeuwijk
hmm, I agree on not making new threads. But not having SteamID in LAN mode isn't handy. If you want a controlled match schedule, so no other ppl play then intended, then you need a way to verify if it is the players for the match. From: brendan halley

Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-01 Thread Mart-Jan Reeuwijk
What I totally dislike by such is that they are using the names, steam ID's, avatars etc of real players on their bots. This can cause a lot of problems when those are known around and they even added fake-chatting etc to their botts. All that to deceive their new players into thinking they are

Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-02 Thread Mart-Jan Reeuwijk
there is some italian group that does that. they have dozens maybe even in the hundred of servers in server list, but all get redirected to 1 server. and those server report a variety of maps played, names in server lists etc. you click info, refresh, says for example dustbowl, and then join,

Re: [hlds_linux] Voice chat muting

2011-11-05 Thread Mart-Jan Reeuwijk
that is a client side event, sent to the server, that then is send to all of the team... as filtering such is a client side issue, I guess SPUF is more appropriate for this. If you mean in an admin perspective, there are mute/gag options, which also end this kind of stuff from the player.

Re: [hlds_linux] Voice chat muting

2011-11-05 Thread Mart-Jan Reeuwijk
I remember clearly of when I started playing TF2, that one guy always was on the server, nothing against him, but I just hated to hear his voice all the time on it. I had to mute him EVERY time I met him. I always wished it was saved clientside who I muted (steam_id) and that that person was

Re: [hlds_linux] Voice chat muting

2011-11-06 Thread Mart-Jan Reeuwijk
on steamid? Really? On Sat, Nov 5, 2011 at 8:57 PM, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote: not even only that, but then he had the habit to change his name a bit after the classes he played, firy pete headshot pete etc, so after a while when he changed class, he renamed himself and you heard

Re: [hlds_linux] Valve Security Breach

2011-11-08 Thread Mart-Jan Reeuwijk
I do notice a load more spam since S: normally only 1-3 spam a day, now in just 8 hours already 20 on the email account related to my spuf account. From: DontWannaName! ad...@topnotchclan.com To: Half-Life dedicated Linux server mailing list

Re: [hlds_linux] Valve Security Breach

2011-11-09 Thread Mart-Jan Reeuwijk
Well, some of his community gamers may well be also users on SPUF, if he has the means to warn about it, I see no problem for him to care and do that warning. If it saved only one, it has done its purpose. It also warns for other location password management etc, so its not a real problem imo.

Re: [hlds_linux] [hlds] Bug with players/models [HL1]

2011-11-14 Thread Mart-Jan Reeuwijk
Checked if client lagged out? to reset lagged out, type in console: record fix then wait couple sec, and then type in console: stop if its fixed then, the client lagged out, not a server issue. From: Radu Petre petrer...@rdslink.ro To:

Re: [hlds_linux] [hlds] Bug with players/models [HL1]

2011-11-15 Thread Mart-Jan Reeuwijk
dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, 15 November 2011, 19:22 Subject: Re: [hlds_linux] [hlds] Bug with players/models [HL1] That's pretty much what you can do in Source games too. 2011/11/14 Mart-Jan Reeuwijk mreeu...@yahoo.com Checked if client

Re: [hlds_linux] Server Detection

2011-11-17 Thread Mart-Jan Reeuwijk
lol, well, just by reading that I'd guess some routing issue between VM layers. From: Peter Reinhold peter_va...@reinhold.dk To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Thursday, 17 November 2011, 11:10 Subject: Re:

[hlds_linux] steam comm down a lot FL invite system

2011-11-17 Thread Mart-Jan Reeuwijk
Steam Community/steam trading last couple days down a lot, any improvement ever to be expected? Because its just a plain annoyance that one is in middle of conversation with players etc and gets broken up, then need to wait. It is 2011, 7 years since steam came to be and still services cannot

Re: [hlds_linux] steam hide your profile

2011-11-17 Thread Mart-Jan Reeuwijk
Anything that influences how server admins build up their communities are of interest to others, if you dont, then either, just delete the mail, or sign off the list, cos your not interested in it anyway. Subscribe to hlds_announce, and you have your update mailings without those pesky mails

Re: [hlds_linux] Mysterious server crashes

2011-11-30 Thread Mart-Jan Reeuwijk
somehow I doubt he runs fake player plugins From: Prithu Parker pri...@iinet.net.au To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Wednesday, 30 November 2011, 5:07 Subject: Re: [hlds_linux] Mysterious server crashes

Re: [hlds_linux] L4D2 sv_password bug

2011-12-02 Thread Mart-Jan Reeuwijk
even if on server: sv_password fubar on client console: password fubar connect w.x.y.z:port ? (dont have l4d(2), so dont know/cannot test) From: Amer stalker...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com

Re: [hlds_linux] L4D2 sv_password bug

2011-12-02 Thread Mart-Jan Reeuwijk
. From: Eric Riemers riem...@binkey.nl To: Mart-Jan Reeuwijk mreeu...@yahoo.com; Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Friday, 2 December 2011, 13:02 Subject: Re: [hlds_linux] L4D2 sv_password bug Cant really choose a map like that? but like

Re: [hlds_linux] Ranked MW3 Server?

2011-12-03 Thread Mart-Jan Reeuwijk
Tbh, I hate it when ppl start talking about the we on the list while they mean I or my with an opinion. I dont need a spokesperson who never consulted me with their opinion to speak for me. Go into politics, there they like that kind of idiots. Its their problem to make a filter in their mail

Re: [hlds_linux] nemrun v1.8.5 released -- srcupdatecheck will soon cease working without this update!

2011-12-06 Thread Mart-Jan Reeuwijk
did he say that it was changed? From: Marcel hlds_li...@vermasslt.de To: hlds_linux@list.valvesoftware.com Sent: Tuesday, 6 December 2011, 12:51 Subject: Re: [hlds_linux] nemrun v1.8.5 released -- srcupdatecheck will soon cease working without this update!

Re: [hlds_linux] Authentication problems [Cant play!]

2011-12-08 Thread Mart-Jan Reeuwijk
If I remember correctly, that launch option is obsolete, as valve made it default afaik. From: Didrole didr...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Thursday, 8 December 2011, 1:03 Subject: Re:

Re: [hlds_linux] Server locking up with 100% cpu usage

2011-12-12 Thread Mart-Jan Reeuwijk
+1 From: Jesse Molina je...@opendreams.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Monday, 12 December 2011, 9:00 Subject: Re: [hlds_linux] Server locking up with 100% cpu usage Stop doing that.

Re: [hlds_linux] Steam problem - Brazil

2011-12-14 Thread Mart-Jan Reeuwijk
Meh, nothing new. Prolly some update pushed out for some game. Same old, same old. Come on, its what? 9 years now? near 10 years? that steam exists? and still huge disconnects ? From: Christoffer Pedersen v...@vrod.dk To: 'Half-Life dedicated Linux server

Re: [hlds_linux] Australian Christmas Update

2011-12-15 Thread Mart-Jan Reeuwijk
dont forget, those days are in valve time too From: James Ives ja...@jimo.co.uk To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Thursday, 15 December 2011, 17:02 Subject: Re: [hlds_linux] Australian Christmas

Re: [hlds_linux] Wanted: bug reports for clients dropping due to auth

2011-12-18 Thread Mart-Jan Reeuwijk
hmm, tho the range from 24-32 players gave you steeper and steeper scoring penalty, with 32 player being the disqualify measure. From: Mike Johansen michs...@live.no To: 'Half-Life dedicated Linux server mailing list' hlds_linux@list.valvesoftware.com Sent:

Re: [hlds_linux] [EXAMPLE .CFG FILES] Some changes I made to nemrun 1.8.5 script

2011-12-19 Thread Mart-Jan Reeuwijk
a link to pastebin.com works imo best, not having to deal with extensive length mails, or having problems with the formatting email clients apply, etc. From: PharaohsPaw listac...@lvwnet.com To: Half-Life dedicated Linux server mailing list

Re: [hlds_linux] Wanted: bug reports for clients dropping due to auth

2011-12-19 Thread Mart-Jan Reeuwijk
We're all different, some ppl like 32 player, some ppl like normal respawn, some like 24 player,  and other like fast or instant respawn, etc. as such is out there to find for anybody, its their choice. That such choice is available, is only good. imo the fast respawn and instant respawn are

[hlds_linux] Will steam ever get stable

2011-12-20 Thread Mart-Jan Reeuwijk
Been disconnecting and connecting like crazy for hours now, sick and tired of that. Will Valve/Steam ever redesign it that it will be STABLE enough that it even can handle those usage spikes of their services WITHOUT dropping users or services? I know the line we don't warranty blah but thats

Re: [hlds_linux] Will steam ever get stable

2011-12-20 Thread Mart-Jan Reeuwijk
: doc drga...@gmail.com To: Mart-Jan Reeuwijk mreeu...@yahoo.com; Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, 20 December 2011, 19:16 Subject: Re: [hlds_linux] Will steam ever get stable I've always wondered the point of these kind of questions

Re: [hlds_linux] Will steam ever get stable

2011-12-20 Thread Mart-Jan Reeuwijk
@Kate: If you design things right, all you have to do is expand. See below my response to doc. I understand that new services and changes are needed, but a good design would be able to carry that. somewhere along the lines of growing too fast. Oho, growing too fast. They have what? near 50

Re: [hlds_linux] Cheat Engine Report

2011-12-24 Thread Mart-Jan Reeuwijk
Most of those cheaters have only 1 game anyway on those accounts, or its a hijacked one. And if a account is hijacked, it would be bad if all games got vac banned or w/e your gist is there. VAC bans are since L4D per game if I remember correctly.  Before that, it was per engine (HL, source,

Re: [hlds_linux] hlds_linux Digest, Vol 46, Issue 104

2011-12-24 Thread Mart-Jan Reeuwijk
Dont agree with banning the credit card, there is no use. Most just buy an account from some website. I'd be way more for a system where one could ban their COMPUTER that is used to cheat. So server admins can ban that. You wont see the hacker back then. The 5 dollar account that is bought is

Re: [hlds_linux] One of the Steam login servers down? Some Steam accounts can't log in.

2011-12-26 Thread Mart-Jan Reeuwijk
welcome to the holiday sale steam usage spikes. From: Ross Bemrose rbemr...@vgmusic.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Monday, 26 December 2011, 19:25 Subject: [hlds_linux] One of the Steam login

Re: [hlds_linux] hlds_linux Digest, Vol 46, Issue 110

2011-12-26 Thread Mart-Jan Reeuwijk
When replying, please edit your Subject line so it is more specific than Re: Contents of hlds_linux digest...   Also, cut off the crap on what you quote what isn't relevant hmm, practice what you preach... I'll make filters on you and the subject digest to move automatic to trash.

Re: [hlds_linux] Servers Locking up - Ignoring bogus angles (nan, nan, nan) from vphysics

2011-12-30 Thread Mart-Jan Reeuwijk
There was a mail earlier somewhere that mentioned a option to disable, but broke some stuff in-game, scout ball etc. From: Frank ad...@gamerscrib.net To: 'Half-Life dedicated Linux server mailing list' hlds_linux@list.valvesoftware.com Sent: Friday, 30

Re: [hlds_linux] Servers Locking up - Ignoring bogus angles (nan, nan, nan) from vphysics

2011-12-30 Thread Mart-Jan Reeuwijk
then happy to let someone else do that stuff), but maybe a nice friendly sourcepalm dev can make something. From: Frank ad...@gamerscrib.net To: 'Mart-Jan Reeuwijk' mreeu...@yahoo.com; 'Half-Life dedicated Linux server mailing list' hlds_linux

Re: [hlds_linux] Servers Locking up - Ignoring bogus angles (nan, nan, nan) from vphysics

2011-12-31 Thread Mart-Jan Reeuwijk
Lol just checking in b4 fireworks starts here in a hour, and reading this, is that its just valve firework, and they keep celebrate all year long. From: Frank ad...@gamerscrib.net To: 'Half-Life dedicated Linux server mailing list'

Re: [hlds_linux] Netchannel: unknown net message

2011-12-31 Thread Mart-Jan Reeuwijk
That might be indeed the content of the unknown net message. I'll send mine just directly: Happy new year everybody. From: Gui Pinto m...@guipinto.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Sunday, 1

Re: [hlds_linux] please lock maxplayers

2012-01-03 Thread Mart-Jan Reeuwijk
And even so, the more it is closed down, the more ppl are willing to try to tamper with it. If left open, and just say in your conditions on renting the server that they will automatically go to the expensive plan if they do, then you only have to monitor it and set the flag in their billing.

Re: [hlds_linux] srcds_linux Cannot paste UTF-8 Chars

2012-01-04 Thread Mart-Jan Reeuwijk
srcds console: type: status get list of players, see steamID32 sm_kick #*steamID32here* done From: Marcel hlds_li...@vermasslt.de To: hlds_linux@list.valvesoftware.com Sent: Wednesday, 4 January 2012, 10:15 Subject: [hlds_linux] srcds_linux Cannot paste

Re: [hlds_linux] Replay - quickplay scoring penality

2012-01-04 Thread Mart-Jan Reeuwijk
replay and STV take each a slot, either compensate by having more slots, or have it lower (ie: 22 player server) to keep it on the number 24 if you find that important. the 1-2 more users above the 24 isn't going to hurt you much, and the difference is prolly neglectable. And probably these 2

Re: [hlds_linux] Replay - quickplay scoring penality

2012-01-04 Thread Mart-Jan Reeuwijk
stated that there is exactly zero penalty for running replays, more than once, don't troll the mailing list. On Wed, Jan 4, 2012 at 9:45 AM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote: replay and STV take each a slot, either compensate by having more slots, or have it lower (ie: 22

Re: [hlds_linux] Steam auth timeouts

2012-01-04 Thread Mart-Jan Reeuwijk
Oh, yes, finally its found :D thnx for putting up with the madhouse :) From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com) hlds_linux@list.valvesoftware.com; Half-Life

Re: [hlds_linux] Replay - quickplay scoring penality

2012-01-05 Thread Mart-Jan Reeuwijk
Too many ways around it, if they do, a whole load of ppl have to make new email-filters From: dmex dme...@gmail.com To: 'Half-Life dedicated Linux server mailing list' hlds_linux@list.valvesoftware.com Sent: Thursday, 5 January 2012, 14:45 Subject: Re:

Re: [hlds_linux] Steam UserID Ticket Problems

2012-01-07 Thread Mart-Jan Reeuwijk
If you want to save your Favorited servers history, keep this file: ..\steam\userdata\\7\remote\serverbrowser_hist.vdf Where = a unique number per account you logged on. Will lose some steam settings tho, but easily restored by going thru them again. Happens regulary that a

Re: [hlds_linux] another request about update releases

2012-01-13 Thread Mart-Jan Reeuwijk
TL;DR: valve update servers are hammered a second time by servers updating cos of this without a need. Oops, to get less traffic during updates they have to send that acknowledge that the update was fully done. If they would, the updates for others would go better etc etc. /me shrugs, if they

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-01-18 Thread Mart-Jan Reeuwijk
A load balancing and spread the timing for the servers so the load is spread evenly would then easy to make into it as well, and would benefit valve hell, they can even make it so that the server only goes updating once the varnish cache server has done its job. Server goes in Guru

[hlds_linux] Another high profile trader/admin hijacked.

2012-01-22 Thread Mart-Jan Reeuwijk
another high profile trader admin hijacked: http://www.reddit.com/r/tf2trade/comments/orbjk/iama_mattie_fellow_with_the_largest_unusual_tc/ steamID: Mattie! (busy - sorry) steamID32: STEAM_0:0:5712733 steamID64: http://steamcommunity.com/profiles/76561197971691194 customURL: steamrepURL:

Re: [hlds_linux] Another high profile trader/admin hijacked.

2012-01-22 Thread Mart-Jan Reeuwijk
Indeed, thats why I put it here, for he's maker of eventscript etc.  And I do think account security is a concern, and knowing Mattie, he's very rigid on security. In other words, with the long streak of steam accounts being hijacked... it raises the question if SteamGuard is any use in

Re: [hlds_linux] Another high profile trader/admin hijacked.

2012-01-22 Thread Mart-Jan Reeuwijk
I can confirm that he is: - Author on EventScripts - Admin on SteamRep.com - Reddit Admin thorax - And I did have a slowchat with him on a private section of a forum. He confirmed to me and others there that the security he listed there was as how he runs it.   Quote from him from that

Re: [hlds_linux] Another high profile trader/admin hijacked.

2012-01-22 Thread Mart-Jan Reeuwijk
, only undoable by a support ticket.   From: Ryan Stecker voidedwea...@gmail.com To: Mart-Jan Reeuwijk mreeu...@yahoo.com; Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Sunday, 22 January 2012, 17:53 Subject: Re: [hlds_linux

Re: [hlds_linux] Another high profile trader/admin hijacked.

2012-01-22 Thread Mart-Jan Reeuwijk
lol, google passport scan and you get over 2 million picture results... are YOU kidding me? I'll never scan my passport and put it on the internet for w/e. Exactly for this kind of reason.  Stop proposing bad measures. SteamGuard was a step in the right direction. Now, to improve the policy's

Re: [hlds_linux] CS:GO hostname setting?

2012-01-29 Thread Mart-Jan Reeuwijk
Which is exactly what I threw in the mailing list long ago...   From: James Puckett jamesrichardpuck...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Sunday, 29 January 2012, 13:28 Subject: Re:

Re: [hlds_linux] CS:GO hostname setting?

2012-01-29 Thread Mart-Jan Reeuwijk
hmm, must agree on the vulnerability on that. Valve could do some with ID's there, that a favorited server delivers their ID to favorite and valve resolves it to the actual server. But I rather have it linked by IP in steamgroups. Server admins can then put ALL the right IP's in the list,

Re: [hlds_linux] No Steam Logon - massive lag

2012-02-07 Thread Mart-Jan Reeuwijk
I do hope the should will turn into will. That thread on SPUF is running almost a year now with over 500 replies or w/e, unless thats a separate issue... From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-10 Thread Mart-Jan Reeuwijk
Almost would want a plugin to have a  !report to be popping up in their chat if they disconnected shorter then 20 minutes ago and give 'm a menu with that to select what happened option 1. Crash, 2. Going to other server, 3. Lag, etc etc. From: Tyler Davies

Re: [hlds_linux] No Steam Logon - massive lag

2012-02-10 Thread Mart-Jan Reeuwijk
the... From: Michael Johansen michs...@live.no To: hlds_linux@list.valvesoftware.com Sent: Friday, 10 February 2012, 23:44 Subject: Re: [hlds_linux] No Steam Logon - massive lag What... Date: Fri, 10 Feb 2012 23:39:42 +0100 From: bjorn.roh...@gmail.com

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-11 Thread Mart-Jan Reeuwijk
crashed? On 2/10/2012 1:29 PM, Mart-Jan Reeuwijk wrote: Almost would want a plugin to have a  !report to be popping up in their chat if they disconnected shorter then 20 minutes ago and give 'm a menu with that to select what happened option 1. Crash, 2. Going to other server, 3. Lag, etc

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-14 Thread Mart-Jan Reeuwijk
/facepalm Countless times steam trading does not work for w/e reason, and then one reverts to in-game trading to get the items across/traded, and now they make steam trading the only way. Ugh /double facepalm, cos a single one wasn't enough. instead of adding the possibility to directly

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-14 Thread Mart-Jan Reeuwijk
Ehm, you mean Webkit, its not Internet Exploder that Steam uses. And there is a option in steam to disable the steam overlay in-game oh, wait, that aint a option anymore with this... From: Bruno Garcia garcia.bru...@gmail.com To: Mart-Jan Reeuwijk mreeu

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-14 Thread Mart-Jan Reeuwijk
one wording was quite interesting on that resupply ammo not resupply the timer for the sandvich in other words, drop the sandvich and get ammo, or eat it to get health must be quite some IRON(y) in that sandvich From: Andrew thew...@thewaveserver.com To:

Re: [hlds_linux] Steam Trading user/server issues

2012-02-16 Thread Mart-Jan Reeuwijk
well, this will be the end for event servers, for the admins simply are not going to spend 2-3 minutes or more per person to take on the wagers for a event, a 20 person event can will take in preparations more then 40 minutes. at least in-game trading was fast. Allowed quick switching to the

Re: [hlds_linux] Steam Trading user/server issues

2012-02-16 Thread Mart-Jan Reeuwijk
for your server(s) to organize such plays, nice, for that makes a regular crowd and knowing each cross gametypes etc. From: Ross Bemrose rbemr...@vgmusic.com To: Mart-Jan Reeuwijk mreeu...@yahoo.com; Half-Life dedicated Linux server mailing list hlds_linux

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