Can it be detected by other clients on the server who's doing it? or server
side (even better) by console/plugins etc?
The way you describe it, is that you can do it client side.
From: ics i...@ics-base.net
To: Half-Life dedicated Linux server mailing list
] votekick The G
Unknown command votekick
seems the plugin doesn't work ;)
From: Andrew Armitage and...@thirdlife.org
To: hlds_linux@list.valvesoftware.com
Sent: Saturday, 9 July 2011, 13:57
Subject: Re: [hlds_linux] The built-in TF2 voting system
votekick The
Suggested long ago (years) on spuf to have a groups tab in game server
browser, with the servers of the steam groups one is member off. Server owners
simply can then add their servers to their group page on steam and the players
in the groups get the servers they are member off. Maybe even
QA was already questioned a while back... And I just saw the server going down
again.
And btw thnx, crash 17000 in TF2 broke my NVidia video card. Still not found
that bugger crashing 8000-9000 series and 200 series driver for loads of
clients hmm?
Ok, 17000 is exaggerated, but I've seen at
Oh, don't you know? its for having a stable game... and if memory serves me
well, it doesn't even crash.
From: E3pO e...@wmclan.net
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Thursday, 21 July 2011, 8:21
Subject:
Deathstar got blown up by (Sky)walker. ;)
From: Björn Rohlén bjorn.roh...@gmail.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Thursday, 21 July 2011, 20:52
Subject: Re: [hlds_linux] Removing last updates new
I find that a big difference, on Arena its more FFA then teamplay really. At
least for me its the race to get the most of the kills on the other team.
Alltalk doesn't matter then, tho a nuisance, I mute all cos I want to hear 'm
walk/shoot/etc. Would be saying some with CP or Payload maps etc.
I heard that the crashes often happened with steam / item hickups etc., maybe
worth to have a look at that (worth it anyway, getting tired of steam dc's and
item servers down etc. while nothing is wrong on our side with it)
From: Kyle Sanderson
Noticed the crash as well with normal shot of the new weap at a spy (no medic
or charged shot) no idea if the spy had normal or DR watch, and server crashed
upon impact of the weap, never saw a kill-icon. 2fort, backyard, in small
hallways to 2nd spawn drop, spy was going around the corner to
http://forums.alliedmods.net/showpost.php?p=1498002postcount=2507
Simple as that, and dont be scared to be banning the wrong ones, cos the chance
is quite low.
From: AnAkIn . anakin...@gmail.com
To: Half-Life dedicated Linux server mailing list
well, replay crashed the server before, even if not enabled, so don't say that
too loud.
From: ics i...@ics-base.net
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Wednesday, 27 July 2011, 17:45
Subject: Re:
Call it superstitious, but every time I notice that some steam functionality
(client connection to steam lost, items server down, VAC etc) there are crashes
on servers as well.
maybe time to make 'm redundant, can upgrade 'm while up, without clients
losing connection etc? and if it goes
A random hat for every 10 billion points accumulated via the server(s).
the influx of servers that would cause
From: msleeper mslee...@ismsleeperwrong.com
To: Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.com
Cc:
Seems that it does its job, but you have now a filtered list with other spew
that is not addressed
(Toplogo, CTlogo, func_rotating, THRILLER). Botswana's plugin seems to have
killed all upper_dish_spin events, in which those might have been drowned.
From: E3pO
Tho you had automated that, every dump directly mailed.
From: Saint K. sai...@specialattack.net
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Wednesday, 3 August 2011, 9:25
Subject: Re: [hlds_linux] crashes after
By now it IS spam.
From: James Puckett jamesrichardpuck...@gmail.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Thursday, 4 August 2011, 15:29
Subject: Re: [hlds_linux] Upcoming Red Orchestra 2 Beta and Ranked
They did, you need the new items equipped to prevent the crashes.
From: James Puckett jamesrichardpuck...@gmail.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Wednesday, 10 August 2011, 1:00
Subject: Re:
its a known bug
Every time I read this on those mailing lists, I start thinking: how many are
there out there that are known and still wait for some solution. I know a
couple I encountered myself/read here or on spuf or other places, and those I
encountered I have reported, but only a very
didn't I suggest such a thing already for OB games not so long ago...
Make a group based server tab, if they are member of the group, they get the
servers in their server tab. Server admins can set the right servers in the
group admin page, and everybody is happy. Even redirects etc can be
having a new server / empty ban system will have a lot of cheaters join your
server.
in general on a normal server (overseeing bout 5 communities) there is per comm
about 2-3 cheaters a week.
for good detection of 'm:
- replay the demo at ~40% speed, and watch what exactly happens with the
If I remember correctly, 33 slots was a technical limit in the engine (and only
doable with some tricks), having 34 would mean crashes (clients).
From: ics i...@ics-base.net
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
I'd have to agree with the modded ranking servers being privately hosted to
be invalid for global ranking, those could cheat the system etc.
Downsides on having only GPS partners or valve hosting them:
- nobody banning cheaters, hackers, farmers, unfriendlies etc.
- Lets face it, VAC isn't
You have a 256 player TF2 server?
From: Saul Rennison saul.renni...@gmail.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Monday, 29 August 2011, 3:37
Subject: Re: [hlds_linux] CS:GO info - VALVe becoming evil?
+1 on Neph
I wonder if a such hardware hashed ID could be send along with a steam ID, so
servers could ban on those. Too much evasions lately with F2P via proxies, imo
any form of blocking proxy/vpn usage would recieve my cheers. I understand that
that might hinder ppl that run steam on their
There is no right way. Loads of admins use plugins to SM etc to easily admin
the server. Sure you can do without, but to call it the right way isn't true
imo. Its just a matter of choice if you want to use console, plugins, scripts
etc. Whatever suits you.
Sounds to me that ppl are load-balanced to CM servers, and that some go down
while the one next to 'm are connected to another CM and are still connected.
Well, we had to live with daily bout 5-10 Steam Client disconnects for years
already, with ppl having fully working internet etc. At least
MOAR HATS...
or not? omg, fixes, loads, and only 1 new item
http://www.youtube.com/watch?v=Vh78T--ZUxY
From: Jason Ruymen jas...@valvesoftware.com
To: 'Half-Life dedicated Linux server mailing list'
hlds_linux@list.valvesoftware.com; 'Half-Life dedicated
ehm
sv_logecho 0
?
From: Jesse Molina je...@opendreams.net
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Monday, 19 September 2011, 5:30
Subject: Re: [hlds_linux] Eyeangle spam continues
I've got this little
, but stats will.
Worse yet even is that it disables sv_logfile logging if you use that.
So, you can't use it with file logging.
con_logfile doesn't actually log what appears on the console either.
It's all foobar.
Mart-Jan Reeuwijk wrote:
ehm
sv_logecho 0
Aww, almost got me thinking there was a new TF classing
But should have known that the law of 3 cannot be broken.
From: Alfred Reynolds alf...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Tuesday,
That's for Steam Support, make a ticket there.
Account related stuff cannot be dealt here.
From: Marcel hlds_li...@vermasslt.de
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, 27 September 2011, 14:46
Subject: Re: [hlds_linux] Nuclear Dawn release update
All I really think is: why can anything take down other steam services?
http://store.steampowered.com/stats/
This included tf2 items systems and w/e (which at moment of me writing is still
not working for me or others I hear).
Maybe they should do some re-design or w/e, but really, with
I'll keep my fingers crossed this is the big fix one that crashed everybody
out
From: Tony Paloma to...@valvesoftware.com
To: hlds_linux@list.valvesoftware.com hlds_linux@list.valvesoftware.com
Sent: Friday, 21 October 2011, 2:16
Subject: [hlds_linux] Team
How about reserved slots?
Cos I'm not planning to let the ppl that actually PAY for the server to be left
out cos there is no slots free, or admins not able to join the server to check
upon players/complaints etc because of this.
If those cant be, then I see no other option then to leave this
might solve that, but then maybe a difference exist between server and
client might cause more probs then solve..
We'll have to wait till valve renames all stuff to sodlier... ;)
From: Rick Payton r...@mai-hawaii.com
To: ics i...@ics-base.net; Half-Life
How bout providing a working api for them that they (SM, other plugins etc) can
use, instead that they have to hackify it with offsets etc? Ppl still want to
mod source games, ppl use SM for a load of stuff whats useful. Once having a
API (or GPI*? or SPI**? ) and SM can use that, any new
should be in the status command client side, a line saying registered
server or so imo.
then any client knows: registered server.
as I read that there are future benefits for such servers, I guess that clients
will want to know which servers ARE registered.
hmm, would be nice if they actually deleted files in the game folders that are
no longer used/part of the installation.
but I wouldn't say to delete any/all that isn't part of it, esp with the
plugins and/or modifications etc (maps, custom sounds, models, skins, etc) most
of the server admins
Hmm, its called on our community also Premium, but not gamechanging stuff is
offered for them. Only things like slots, immunity vs class restrictions etc,
on trade mapserver its some other fun stuff, like access to some area's etc,
but those maps have only as goal to trade for ppl, not to kill
hmm, I agree on not making new threads.
But not having SteamID in LAN mode isn't handy. If you want a controlled match
schedule, so no other ppl play then intended, then you need a way to verify if
it is the players for the match.
From: brendan halley
What I totally dislike by such is that they are using the names, steam ID's,
avatars etc of real players on their bots. This can cause a lot of problems
when those are known around and they even added fake-chatting etc to their
botts. All that to deceive their new players into thinking they are
there is some italian group that does that.
they have dozens maybe even in the hundred of servers in server list, but all
get redirected to 1 server. and those server report a variety of maps played,
names in server lists etc. you click info, refresh, says for example dustbowl,
and then join,
that is a client side event, sent to the server, that then is send to all of
the team... as filtering such is a client side issue, I guess SPUF is more
appropriate for this.
If you mean in an admin perspective, there are mute/gag options, which also end
this kind of stuff from the player.
I remember clearly of when I started playing TF2, that one guy always was on
the server, nothing against him, but I just hated to hear his voice all the
time on it. I had to mute him EVERY time I met him. I always wished it was
saved clientside who I muted (steam_id) and that that person was
on steamid? Really?
On Sat, Nov 5, 2011 at 8:57 PM, Mart-Jan Reeuwijk mreeu...@yahoo.com
wrote:
not even only that, but then he had the habit to change his name a bit
after the classes he played, firy pete headshot pete etc, so after a
while when he changed class, he renamed himself and you heard
I do notice a load more spam since S: normally only 1-3 spam a day, now in just
8 hours already 20 on the email account related to my spuf account.
From: DontWannaName! ad...@topnotchclan.com
To: Half-Life dedicated Linux server mailing list
Well, some of his community gamers may well be also users on SPUF, if he has
the means to warn about it, I see no problem for him to care and do that
warning. If it saved only one, it has done its purpose. It also warns for other
location password management etc, so its not a real problem imo.
Checked if client lagged out?
to reset lagged out, type in console:
record fix
then wait couple sec, and then type in console:
stop
if its fixed then, the client lagged out, not a server issue.
From: Radu Petre petrer...@rdslink.ro
To:
dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Tuesday, 15 November 2011, 19:22
Subject: Re: [hlds_linux] [hlds] Bug with players/models [HL1]
That's pretty much what you can do in Source games too.
2011/11/14 Mart-Jan Reeuwijk mreeu...@yahoo.com
Checked if client
lol, well, just by reading that I'd guess some routing issue between VM layers.
From: Peter Reinhold peter_va...@reinhold.dk
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Thursday, 17 November 2011, 11:10
Subject: Re:
Steam Community/steam trading last couple days down a lot, any improvement ever
to be expected? Because its just a plain annoyance that one is in middle of
conversation with players etc and gets broken up, then need to wait. It is
2011, 7 years since steam came to be and still services cannot
Anything that influences how server admins build up their communities are of
interest to others, if you dont, then either, just delete the mail, or sign off
the list, cos your not interested in it anyway. Subscribe to hlds_announce, and
you have your update mailings without those pesky mails
somehow I doubt he runs fake player plugins
From: Prithu Parker pri...@iinet.net.au
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Wednesday, 30 November 2011, 5:07
Subject: Re: [hlds_linux] Mysterious server crashes
even if on server:
sv_password fubar
on client console:
password fubar
connect w.x.y.z:port
?
(dont have l4d(2), so dont know/cannot test)
From: Amer stalker...@gmail.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
.
From: Eric Riemers riem...@binkey.nl
To: Mart-Jan Reeuwijk mreeu...@yahoo.com; Half-Life dedicated Linux server
mailing list hlds_linux@list.valvesoftware.com
Sent: Friday, 2 December 2011, 13:02
Subject: Re: [hlds_linux] L4D2 sv_password bug
Cant really choose a map like that?
but like
Tbh, I hate it when ppl start talking about the we on the list while they
mean I or my with an opinion. I dont need a spokesperson who never
consulted me with their opinion to speak for me. Go into politics, there they
like that kind of idiots.
Its their problem to make a filter in their mail
did he say that it was changed?
From: Marcel hlds_li...@vermasslt.de
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, 6 December 2011, 12:51
Subject: Re: [hlds_linux] nemrun v1.8.5 released -- srcupdatecheck will soon
cease working without this update!
If I remember correctly, that launch option is obsolete, as valve made it
default afaik.
From: Didrole didr...@gmail.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Thursday, 8 December 2011, 1:03
Subject: Re:
+1
From: Jesse Molina je...@opendreams.net
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Monday, 12 December 2011, 9:00
Subject: Re: [hlds_linux] Server locking up with 100% cpu usage
Stop doing that.
Meh, nothing new. Prolly some update pushed out for some game. Same old, same
old.
Come on, its what? 9 years now? near 10 years? that steam exists? and still
huge disconnects ?
From: Christoffer Pedersen v...@vrod.dk
To: 'Half-Life dedicated Linux server
dont forget, those days are in valve time too
From: James Ives ja...@jimo.co.uk
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Thursday, 15 December 2011, 17:02
Subject: Re: [hlds_linux] Australian Christmas
hmm, tho the range from 24-32 players gave you steeper and steeper scoring
penalty, with 32 player being the disqualify measure.
From: Mike Johansen michs...@live.no
To: 'Half-Life dedicated Linux server mailing list'
hlds_linux@list.valvesoftware.com
Sent:
a link to pastebin.com works imo best, not having to deal with extensive length
mails, or having problems with the formatting email clients apply, etc.
From: PharaohsPaw listac...@lvwnet.com
To: Half-Life dedicated Linux server mailing list
We're all different, some ppl like 32 player, some ppl like normal respawn,
some like 24 player, and other like fast or instant respawn, etc. as such is
out there to find for anybody, its their choice. That such choice is available,
is only good.
imo the fast respawn and instant respawn are
Been disconnecting and connecting like crazy for hours now, sick and tired of
that. Will Valve/Steam ever redesign it that it will be STABLE enough that it
even can handle those usage spikes of their services WITHOUT dropping users or
services?
I know the line we don't warranty blah but thats
: doc drga...@gmail.com
To: Mart-Jan Reeuwijk mreeu...@yahoo.com; Half-Life dedicated Linux server
mailing list hlds_linux@list.valvesoftware.com
Sent: Tuesday, 20 December 2011, 19:16
Subject: Re: [hlds_linux] Will steam ever get stable
I've always wondered the point of these kind of questions
@Kate: If you design things right, all you have to do is expand. See below my
response to doc. I understand that new services and changes are needed, but a
good design would be able to carry that.
somewhere along the lines of growing too fast.
Oho, growing too fast. They have what? near 50
Most of those cheaters have only 1 game anyway on those accounts, or its a
hijacked one. And if a account is hijacked, it would be bad if all games got
vac banned or w/e your gist is there.
VAC bans are since L4D per game if I remember correctly. Before that, it was
per engine (HL, source,
Dont agree with banning the credit card, there is no use. Most just buy an
account from some website.
I'd be way more for a system where one could ban their COMPUTER that is used to
cheat. So server admins can ban that. You wont see the hacker back then. The 5
dollar account that is bought is
welcome to the holiday sale steam usage spikes.
From: Ross Bemrose rbemr...@vgmusic.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Monday, 26 December 2011, 19:25
Subject: [hlds_linux] One of the Steam login
When replying, please edit your Subject line so it is more specific
than Re: Contents of hlds_linux digest...
Also, cut off the crap on what you quote what isn't relevant
hmm, practice what you preach... I'll make filters on you and the subject
digest to move automatic to trash.
There was a mail earlier somewhere that mentioned a option to disable, but
broke some stuff in-game, scout ball etc.
From: Frank ad...@gamerscrib.net
To: 'Half-Life dedicated Linux server mailing list'
hlds_linux@list.valvesoftware.com
Sent: Friday, 30
then happy to let someone else do that
stuff), but maybe a nice friendly sourcepalm dev can make something.
From: Frank ad...@gamerscrib.net
To: 'Mart-Jan Reeuwijk' mreeu...@yahoo.com; 'Half-Life dedicated Linux
server mailing list' hlds_linux
Lol just checking in b4 fireworks starts here in a hour, and reading this, is
that its just valve firework, and they keep celebrate all year long.
From: Frank ad...@gamerscrib.net
To: 'Half-Life dedicated Linux server mailing list'
That might be indeed the content of the unknown net message.
I'll send mine just directly: Happy new year everybody.
From: Gui Pinto m...@guipinto.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Sunday, 1
And even so, the more it is closed down, the more ppl are willing to try to
tamper with it.
If left open, and just say in your conditions on renting the server that they
will automatically go to the expensive plan if they do, then you only have to
monitor it and set the flag in their billing.
srcds console:
type: status
get list of players, see steamID32
sm_kick #*steamID32here*
done
From: Marcel hlds_li...@vermasslt.de
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, 4 January 2012, 10:15
Subject: [hlds_linux] srcds_linux Cannot paste
replay and STV take each a slot, either compensate by having more slots, or
have it lower (ie: 22 player server) to keep it on the number 24 if you find
that important.
the 1-2 more users above the 24 isn't going to hurt you much, and the
difference is prolly neglectable. And probably these 2
stated that there is exactly zero penalty for running replays, more than
once, don't troll the mailing list.
On Wed, Jan 4, 2012 at 9:45 AM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote:
replay and STV take each a slot, either compensate by having more slots,
or have it lower (ie: 22
Oh, yes, finally its found :D
thnx for putting up with the madhouse :)
From: Fletcher Dunn fletch...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list
(hlds_linux@list.valvesoftware.com) hlds_linux@list.valvesoftware.com;
Half-Life
Too many ways around it, if they do, a whole load of ppl have to make new
email-filters
From: dmex dme...@gmail.com
To: 'Half-Life dedicated Linux server mailing list'
hlds_linux@list.valvesoftware.com
Sent: Thursday, 5 January 2012, 14:45
Subject: Re:
If you want to save your Favorited servers history, keep this file:
..\steam\userdata\\7\remote\serverbrowser_hist.vdf
Where = a unique number per account you logged on.
Will lose some steam settings tho, but easily restored by going thru them
again. Happens regulary that a
TL;DR: valve update servers are hammered a second time by servers updating cos
of this without a need. Oops, to get less traffic during updates they have to
send that acknowledge that the update was fully done. If they would, the
updates for others would go better etc etc.
/me shrugs, if they
A load balancing and spread the timing for the servers so the load is spread
evenly would then easy to make into it as well, and would benefit valve
hell, they can even make it so that the server only goes updating once the
varnish cache server has done its job. Server goes in Guru
another high profile trader admin hijacked:
http://www.reddit.com/r/tf2trade/comments/orbjk/iama_mattie_fellow_with_the_largest_unusual_tc/
steamID: Mattie! (busy - sorry)
steamID32: STEAM_0:0:5712733
steamID64: http://steamcommunity.com/profiles/76561197971691194
customURL:
steamrepURL:
Indeed, thats why I put it here, for he's maker of eventscript etc.
And I do think account security is a concern, and knowing Mattie, he's very
rigid on security. In other words, with the long streak of steam accounts being
hijacked... it raises the question if SteamGuard is any use in
I can confirm that he is:
- Author on EventScripts
- Admin on SteamRep.com
- Reddit Admin thorax
- And I did have a slowchat with him on a private section of a forum. He
confirmed to me and others there that the security he listed there was as how
he runs it.
Quote from him from that
, only undoable by a support ticket.
From: Ryan Stecker voidedwea...@gmail.com
To: Mart-Jan Reeuwijk mreeu...@yahoo.com; Half-Life dedicated Linux server
mailing list hlds_linux@list.valvesoftware.com
Sent: Sunday, 22 January 2012, 17:53
Subject: Re: [hlds_linux
lol, google passport scan and you get over 2 million picture results... are
YOU kidding me? I'll never scan my passport and put it on the internet for w/e.
Exactly for this kind of reason.
Stop proposing bad measures. SteamGuard was a step in the right direction. Now,
to improve the policy's
Which is exactly what I threw in the mailing list long ago...
From: James Puckett jamesrichardpuck...@gmail.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Sunday, 29 January 2012, 13:28
Subject: Re:
hmm, must agree on the vulnerability on that.
Valve could do some with ID's there, that a favorited server delivers their ID
to favorite and valve resolves it to the actual server.
But I rather have it linked by IP in steamgroups. Server admins can then put
ALL the right IP's in the list,
I do hope the should will turn into will. That thread on SPUF is running
almost a year now with over 500 replies or w/e, unless thats a separate issue...
From: Fletcher Dunn fletch...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list
Almost would want a plugin to have a !report to be popping up in their chat
if they disconnected shorter then 20 minutes ago and give 'm a menu with that
to select what happened option 1. Crash, 2. Going to other server, 3. Lag, etc
etc.
From: Tyler Davies
the...
From: Michael Johansen michs...@live.no
To: hlds_linux@list.valvesoftware.com
Sent: Friday, 10 February 2012, 23:44
Subject: Re: [hlds_linux] No Steam Logon - massive lag
What...
Date: Fri, 10 Feb 2012 23:39:42 +0100
From: bjorn.roh...@gmail.com
crashed?
On 2/10/2012 1:29 PM, Mart-Jan Reeuwijk wrote:
Almost would want a plugin to have a !report to be popping up in
their
chat if they disconnected shorter then 20 minutes ago and give 'm a
menu
with that to select what happened option 1. Crash, 2. Going to other
server, 3. Lag, etc
/facepalm
Countless times steam trading does not work for w/e reason, and then one
reverts to in-game trading to get the items across/traded, and now they make
steam trading the only way. Ugh
/double facepalm, cos a single one wasn't enough.
instead of adding the possibility to directly
Ehm, you mean Webkit, its not Internet Exploder that Steam uses.
And there is a option in steam to disable the steam overlay in-game oh,
wait, that aint a option anymore with this...
From: Bruno Garcia garcia.bru...@gmail.com
To: Mart-Jan Reeuwijk mreeu
one wording was quite interesting on that resupply ammo not resupply the
timer for the sandvich
in other words, drop the sandvich and get ammo, or eat it to get health
must be quite some IRON(y) in that sandvich
From: Andrew thew...@thewaveserver.com
To:
well, this will be the end for event servers, for the admins simply are not
going to spend 2-3 minutes or more per person to take on the wagers for a
event, a 20 person event can will take in preparations more then 40 minutes.
at least in-game trading was fast. Allowed quick switching to the
for your server(s) to organize such plays, nice, for that makes a
regular crowd and knowing each cross gametypes etc.
From: Ross Bemrose rbemr...@vgmusic.com
To: Mart-Jan Reeuwijk mreeu...@yahoo.com; Half-Life dedicated Linux server
mailing list hlds_linux
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