-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
BERNUS Guillaume wrote:
> Hi everybody,
>
> I'm working on a project using a doom-style navigation. I 'm working
> on the HUD (to show a map).
> I put the map in a BranchGroup wich is a child of the View's TransformGroup.
>
> This solution is not reall
Hi
Do you want to write directly to OpenGL, or are you trying to go in at a
higher level and use a scenegraph?
Java3D, Xith3D and jME are examples of scenegraph APIs, JOGL, and LWJGL
are OpenGL wrappers, although LWJGL includes sound and input. Xith3D sits
on top of JOGL and jME sits on top of L
Hi
There is a tutorial on my website www.computerbooth.com in the j3d section
on full screen exclusive mode.
HTH
Jeremy
--
Homepage: http://www.computerbooth.com/
Codepage: http://www.newdawnsoftware.com/
===
To unsubscrib
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Andy wrote:
| Hi, anyone can provide me the code for making a Java3D application full
| screen enabled without any border decorations?
Hi
~ You might also want to take a look at my full screen demo at
http://www.computerbooth.com/ (in the java 3D stuff
It will have asked you where you wanted to install it, and you should have
placed it in the same directory as where you installed the 1.4.2_01 JVM
you have there
HTH
Jeremy
--
Homepage: http://www.computerbooth.com/
Codepage: http://www.newdawnsoftware.com/
=
> Are you running the applet from the comand line or from within the web
> browser ? If the later one, then you're settings described bellow does
> not apply.
Good point, I assumed from the specific mention of adding a main that it
was being run from the command line.
Jeremy
--
Homepage: http://
Flavius Alecu said:
> ok, when I run java -version I get teh following:
>
> "java version "1.4.2_01"
> Java(TM) 2 Runtime Environment, Standard Edition (build 1.4.2_01-b06)
> Java HotSpot(TM) Cllient VM (build 1.4.2_01-b06, mixed mode)"
ok, did you install Java3D into the 1.4.2_01 JVM ?
> I reall
> but I get an error: "Exception in thread "main"
> java.lang.NoClassDefFoundError: javax/media/j3d/Node"
Java3D isn't installed properly in the JVM that is trying to run your app,
or thats what the exception implies. Check with 'java -version' that you
are running the JVM Java3D was installed too
Hi
Install Anywhere by ZeroG automates the JRE install too, I used it a few
times for Java3D applications and whilst it does increase the d/l size,
it offers you the option of building an installer that asks for a JRE
rather than including one, so those who know what they are doing can try
it, an
Michael Pfeiffer wrote:
So...who was the person which never became tired by spreading the
disinformation about the dead of Java 3D?
Erm, there were a number of us who thought it was dead based on what had been
said and past experience with sun. We always agreed that it was opinion and not
fact, i'l
Michael Pfeiffer said:
*yawn*, look, your petty j3d Vs java3d.virtualworlds.de arguements are
getting dull, neither of you have the whole truth. Nor do I.
Sun have never said java3d is unsupported, what they have said is the
development is in a holding pattern. They also 'moved' some people fro
Hi
Java gaming has a forum dedicated to java3d, whilst the site as a whole
is focused at games, it's not the only thing discussed. There are alot
of clever and clued up people there.
http://www.javagaming.org/cgi-bin/JGNetForums/YaBB.cgi
HTH
Jeremy
--
Homepage: http://www.computerbooth.com/
C
Hi
Look at the constructor for GeometryInfo and then look at the javadoc
for it :)
You also probably want to be using 2D texture coords not 3D, unless you
really have 3D textures
HTH
Jeremy
--
Homepage: http://www.computerbooth.com/
Codepage: http://www.newdawnsoftware.com/
=
Fredrik Andersson said:
> Now when the geometry is done, I also want to apply different textures
> to different surfaces of the Shape3D.
Hi
You can't do it like that, the texture is applied to the Appearence
which is applied to a whole shape3D, if any of your geometries share the
same texture (s
Flavius said:
> Ok, I get an Illegal ArgumentException when I try tu run my app. It
> says: 2D texture coordinates not specified...
According to the javadoc that is thrown if :
if texCoordSet < 0 or texCoordSet >= texCoordSetCount, or the texture
coordinate parameters were not previously set by ca
Hi
I'm currently at work so I can't check this theory. But it looks as
though you are not setting the view position up, which means you will be
viewing from 0,0,0. If the model is centred at 0,0,0 this means you will
be looking out from inside the model. It could be that the front clip
distance i
Michael Pfeiffer said:
>> I have voted on that poll because I have my own speculations, but I'm
>> not going to air those
>
> And that's something what I'd expect from a page which wants to inform
> people (instead of assertions without substance).
>
Hi
One thing I would point out though, is tha
Michael Pfeiffer wrote:
And they discuss the same disinformation about Java3Ds future like we did
it here. It seems that j3d.org has become a website which damages the
reputation of J3D instead of informing about it.
Michael
It's not disinformation, it's barely even information, it's just all
specu
Michael Pfeiffer said:
> Hi,
>
> when I load a picture with transparency information (e.g. a GIF-file)
> using the TextureLoader and map it onto a Shape3D, the transparent parts
> of the image appear transparent for the object too.
>
> But when I try to do the same using a dynamically created Buffe
> It is, however, the only way to do it.
not quite true, you could do something really nice using volumetric fog
for each light, however, java3d can't do this, and it wouldn't be quick if
you have lots of lights in GL :).
It is the best compromise solution though, look at any modern game and
it'
Hi
Two things spring to mind, firstly, it will limit the frame rate to 33
per second, but some frames will render faster than others, so if won't
be exactly 1/33 of a second per frame, secondly,
view.getLastFrameDuration returns the time it took to render the frame,
not the time between the end o
Hey man,
We don't work for SUN. We can only speculate. So, I'd rather speculate
POSITIVELY or not at all.
I'd rather not kid myself.
Java 3D is a very good API and very intuitive.
I agree, I'd like to see it come back, but i'm just not sure that will happen,
and in the mean time, Xith is heading m
RWGRAY wrote:
I thought xith sat on top of jogl. So if jogl has limitations, so will
xith. No?
Cheers,
Bob Gray
Was that meant to be in response to Robert Jacobsen instead of me? :)
I would certainly agree with it. I can't say for certain in Justin's case but
it sounds like what he is doing wou
Michael Pfeiffer wrote:
I think half of the information of Java3Ds future are disinformation. If
you look at http://java3d.virtualworlds.de/index.php you will find an
official statement from Sun which tells something different (look at the
news from 18. 09. 2003)
Yup, there was much the same posted
> For those interested in Java 3D 1.4's new features and specs:
>
> http://www.3d-test.com/interviews/sun_1.htm
>
> CHRIS
>
Just don't hold your breath, it has been said and confirmed by people from
SUN that java3d is 'in a holding pattern', a number of people have pointed
out that previous projec
>> The easiest way is to set a kind of AA throught your
>> video card control panel - specially if you have a
>> NVidia GForce card. There are several degrees of
>> AntiAliansing available. Choose what best fits for
>> you.
>
> Where can I find this control panel? Perhaps somewhere in /usr/bin?
>
Ben Logan said:
> Hi,
> This might sound stupid, but I need help texturing a box!
> I want 2 different textures, one on the front and one on the back, In
> order to simulate a wall, in a house.
> Whats the best way to achieve this, one image file containing inside +
> outside textures,
> Or two sep
Robert Gomez-Reino Garrido said:
> When I move the view point back (using a mouse behaviour) the shapes
> start to dissapear in the horizont, if I want them to disappear later
> would be enough with increasing the radius of the bounding sphere that I
> use when creating the light??
> I have increas
Nikolai V. Chr. said:
> Is there any solution to this problem:
>
> I have two transform nodes in a scenegraph.
> Neither of them is ancester to the other.
>
> Is it possible to get the transform between them?
>
> All transform nodes are expected to be affine.
>
> Any help is appreciated
> Nikolai
MV said:
> Hmm thanks for the advice but I understand that textureattributes just
> tell how to combine texture and polygon color values together. Not how I
> can blend the whole polygon into the background... I might have
> understood something incorrectly though :).
Hi
Look at the transparency
> I want to place a transparent layer(maybe canvas, I don't know) on the
> top of my Canvas3D. I want to use it to show graphics to the user. I
> studied this, I remember there was codes about it. However, now I don't
> find it. Could anyone tell me where can I find these codes?
Two projects come
Richard Smith - Systems Engineer - Melbourne said:
> The question was raised about the value of a floating point Z-buffer.
> The point here is that for the same number of bits, a fp Z-buffer
> uses its bits to distinguish more accurately between near objects
> than far objects. As a consequence it
Florin Herinean said:
> a) the main scene, which will include everything that's in the close
> distance, and with which you won't have any problems with the Z-Buffer
> b) a background *geometry*, not a texture, but one or more point arrays.
> Here you will put all the visible distant stars. It will
Richard Smith - Systems Engineer - Melbourne wrote:
One other possibility is to use a framebuffer that implements a
floating point Z-buffer rather than integer. That should give much
greater dynamic range.
Ok, I may be showing some ignorance here, but here goes. Don't a float and an
int both have
Jørn Cornelius Olsen wrote:
* Obviously the different renderings would have to applied in a certain
order. Can that be controlled?
the best bet would probably to use mixed mode rendering, and update the
background if/when needed between frames
* When every view is rendered except for the first, i
Hi
This is a very common problem, even on smaller scales. Just to do a
single system (ie, our own solar system) would be impossible. Maybe your
best option is to render your scene sevaral times at different scales,
render the largest scene first, apply it as a background to the next
smallest scal
Michael Pfeiffer wrote:
And if you check the
different loader and input device links at j3d.org, you'll see how
outdated most of them are. Possibly j3d.org was a good source for such
resources but its long ago.
To some extent the reason is because they got written, work, and don't need
updating, I
> Yeah, I found it in the PolygonAttributes in Java3D...I was looking for
> the parallel in X3D VRML.
I've never used VRML or X3D, but a quick google shows solid as a propery
on geometry shared between the different types, false means turn of all
cliping, true means use backface
HTH
Jeremy
> The Problem:
>
> I've been very successful at getting the demos going using the X3D
> Loader. However, they all render using BACK_CULLing and for my purposes
> I need to rotate the objects and look at all aspects of them. I can't
> find a culling parameter on the Material element or anywhere el
Hi
try google and the list archives, this topic comes up time and again, the
easy answer is, it sux, if you cache the frames to memory you run out damn
quickly, if you sync them right away to disk, you end up with disk IO for
*every* frame, which isn't good either. I have tried a few programs tha
The point is, the image is too small to become sharp on the relatively big
sphere and bigger images don't work.
map different textures to different parts of the sphere, it's a pain, but it's
the only option if you want it that sharp (I think).
Jeremy
--
Homepage: http://www.computerbooth.com/
Cod
Hi
You need to look at bounding leaves if you want to limit where the light
is going, if I recall correctly, there was definitly something online at
one point to do with this, try googling and looking at the BoundingLeaf
javadoc.
HTH
Jeremy
--
Homepage: http://www.computerbooth.com/
Codepage:
> Nope. If you look at the stack trace, you see that the exception was
> thrown after trying to figure out a GraphicsConfiguration.
>
> i.e., the following code returns null :
>
> GraphicsConfigTemplate3D template3d = new
> GraphicsConfigTemplate3D();
> return
> GraphicsEnvironmen
>
> *** ERROR: Canvas3D constructed with a null
> GraphicsConfiguration
> *** This will cause a NullPointerException in a
> subsequent release
>
>
>
> Do you know who to work this problem. Vrml97Loader need some jar file to
> work properlly. I put those in the same directory where my applet is (On
> the webCT server). Is it enought??
You will need to reference it in your applet tag in the html, but apart
from that, I think that will be enough.
> What you meen by in a normal web browser??
yes
> Im able to open the file in explorer without problem like a normal VRML
> file.
but that won't go through what ever your web server software is
(apache/iis etc), and the fact that the error message gave a url and an
error code of 403 is a big hi
> I get the following error :
>
> ParsingErrorException
>
> com.sun.j3d.loaders.ParsingErrorException: File not found.
> http://www.cours2.polymtl.ca:80/PHS3901/NotesCours/Chap4/Vibrations_Symetries_M
> olecules/Molecules/C6H6_mode_1.wrl
> Response code: 403
403, permission denied, try getting tha
Hi
Look at the WakeupOnElapsedFrames behavior, it's easy to put one in your
scene and the call the heavyCalculation from there.
Cheers
Jeremy
--
Homepage: http://www.computerbooth.com/
Codepage: http://www.newdawnsoftware.com/
==
Hi
My understanding (although I've not tried it myself) is that if you ask
a branchgroup for it's bounds, it will tell you the bounds that includes
*everything* inside it. Try it to test it, but I think thats right.
Jeremy
--
Homepage: http://www.computerbooth.com/
Codepage: http://www.newdawns
Hi
More importantly the rendering thread can be 1/2 way through drawing
something, you come along and move the object, but it's already drawn
some parts (sub nodes maybe), and then it draws the next part in the new
position and it all looks fairly horid, when I was using timers instead
of behavio
Hi
We need more info, what graphics card do you have, what graphics driver
version, what version of jdk and java 3d, opengl or direct x version?,
it *sounds* like a driver issue on the surface of it.
Cheers
Jeremy
--
Homepage: http://www.computerbooth.com/
Codepage: http://www.newdawnsoftware.
hterrolle wrote:
Hi,
I do not want to span the list as i did last fews day. I just think that it is the
best list for J3D hekp.
My question is how to make J3D application avalaible for different platform (OS) WIN,
Linuxx, MAc.
Do i need to give differentcode or is the Win code can be executed o
Hi
Change your front clip policy to VIRTUAL_EYE, that should fix it (if i recall)
HTH
Jeremy
--
Homepage: http://www.computerbooth.com/
Code page: http://www.newdawnsoftware.com/
===
To unsubscribe, send email to [EMAIL PR
Alessandro Borges wrote:
Johannes,
Did you think about joystick support ?
There some nice free ones as :
http://www.hardcode.de/us/index.html - there also a keyboard arrows support
http://sourceforge.net/projects/javajoystick/
http://www.cybergarage.org/vr/device/joystick/java/
Alessandro
I'm go
Lan Wu-Cavener wrote:
It may be not the right time to still focus on using Java3D.
There are hints that java3d will exist in some form or another, various posts
including some on javagaming.org hint at it, but nothing is confirmed.
Java3d has served us well and will and continue to do so.
assuming
Silvano Maneck Malfatti wrote:
I need a program like the Install Anywhere, but it must be free.
Anybody knows where I can get It?
Install Anywhere Now is free, and there are some java3d VM's available for it
over at www.newdawnsoftware.com , you can get it from zero g's website.
HTH
Jeremy
--
Brian Tarbox wrote:
Thanks, that was it!
Brian
No problem, whilst your on that subject, it might be worth reading
http://www.starfireresearch.com/services/java3d/supplementalDocumentation.html#zbuffer
Cheers
Jeremy
--
Homepage: http://www.computerbooth.com/
Code page: http://www.newdawnsoftware.c
If I then change the transform to z=60 my objects vanish. I've set the
bounding sphere to 400 so there shouldn't be clipping...I have no idea how
to proceed.
check the javadoc for view, look at setFrontClipDistance and
setBackClipDistance (or something close to that)
Cheers
Jeremy
--
Homepage: ht
James Sheridan wrote:
Hi All,
I've got a transparent gif that I want to use as a texture but I can't
figure out how to make just the transparent section of the gif invisiable
while leaving the rest untouched - any pointers please?
There are two main types of transparency, true transparent images,
Kurt Kirkham wrote:
Jeremy,
To move an object, I am reading about
PositionInterpolars. I also saw that I can use a set
method on the Transform3D.
Which would you recommend to move an object in an
eliptical path?
i've never used PositionInterpolators, i've only looked at java3d for games,
and my A
Kurt Kirkham wrote:
I am wanting to move an Shape3D through a 3D universe.
I have not seen any good information on how to do
that or code examples (the code examples that I pulled
from the web didn't work).
Does anyone know a good reference webpage or have some
code.
Thanks,
place a TransformGroup
McCormick, Brian wrote:
Hello,
I learned how to use keyboard navigation using the book Advanced Java 2
Platform - How to Program written by Dietel. Look in chapter 4, section
4.5. Hope this helps.
Brian M.
Other options include the AWT behaviours in java3d and there is always jinput
too :)
http
Hi
It *sounds* like z buffer depth issues, what graphics card do you have?,
what os?, what is your front and back clip distances set too?, where, and how
big are your objects?
Cheers
Jeremy
--
Homepage: http://www.computerbooth.com/
Code page: http://www.newdawnsoftware.com/
ahmet balci wrote:
I couldn't use loaders for converting .3DS models to the java code. I have tried
Load3DS.java and Show.java within a 3DS model which I have downloaded from web but I
couldn't get the image to the screen.
Is there anyone who has an example application that utilizes a .3DS mode
Wendel B Silva wrote:
Hi,
Someone have any sample of Joystick using DirectInput ?
jinput at jinput.dev.java.net also, this is the sun version from the gaming group.
Cheers
Jez
--
Homepage: http://www.computerbooth.com/
Code page: http://www.newdawnsoftware.com/
==
Hi
The code I posted earlier works fine if your texture contains all of the
transparency information (alpha channel) ie, it's a transparent texture. In that
case you want the object to be 100% transparent, and use texture attributes
replace, Then what ever the texture has on it, is what happens o
Chris Fenton wrote:
Do transparent textures work in java3d ?
yes, I have couple of tiny issues, that don't consistently happen, but mostly,
and most of the time, they work perfik, below is the code I use. You will also
need to make sure you have done
View.setTransparencySortingPolicy(View.TRANSPAR
Stone, Michael C wrote:
I've tried using the PolygonAttributes function setBackFaceFlip(true), but
that did nothing. Similarly, switching the flag of my object loader to
ObjectFile.REVERSE had no effect. Any other suggestions on how I can flip
the normals on my model?
- Michael
PolygonAttributes.s
Christian Schnabl wrote:
I've got problems with transparency. during rotating an object that has parts of it
transparent, these parts suddenly loose their transparency and start to loose their
culling. looks like they are turned inside out.
could be a normal flip?
thanks in advance,
chris
===
Hi
ok, enough is enough, Paul, we have all heard your endless spoutings about how
great and working the Sun VRML tools are. We know they work, we know the applet
doesn't require certificates to run, we have also heard the other side of the
argument, about bits of the standards that the sun tools
MisterXen wrote:
I´m sorry that I have to insist on my opinion and I can't agree with you. I
don't see the point, why using scene graphs makes your life easier!?!
erm, cause it does everything I need without having to re-write it myself, if I
load an object from say an AC3D file I have one of two c
MisterXen wrote:
The scenegraph-"capabilities" of Java3D are more debilating
than of any use.
I couldn't disagree more, it's java3ds scene graph stuff that makes it worth
using in spite of any other short comings. Not having to worry about the low
level stuff (transparency sorting etc) means you ca
So this looks like an appropriate point to toss out a bit of marketing:
Xj3D has it's own internal scenegraph layer for OpenGL that sits between
X3D/VRML97 and OpenGL calls. Far less complex than Java3D, but it's a
good framework to start with. If people are interested we can always
break it out a
Hi
I've finally given up and tried the overlay code from j3d.org, only to find
it has the same issue as my code, so I'm guessing this is a j3d issue, it's not
consistantly reproducable mind. Occasionaly transparencies are all displayed
over the opaque objects in the scene (for the duration of tha
oerg 'Herkules' Plewe wrote:
There he mentions "jsg - an efficient opengl-based scene graph
written in Java (not yet available)".
Perhaps this is what will be offered on top of JOGL.
Don't think so. There already is an 'efficient opengl-based scene graph
written in Java'.
there were already OpenG
John Wright wrote:
Alessandro has correctly pointed out the Windows granularity of
System.CurrentTimeMillis. J3DTimer does have some granularity but I've
found it to be very good and capable of usage for smooth animation. (I
don't have my figures handy for when I checked what it was - certainly
it
Dr. Humberto Trejos wrote:
Thank you
I couldn't get it working. In any way I try, I get a transparency of the
whole image.
Humberto
I *think* it might be your image (not sure though), the following image has 5
dots on it red, green, blue, white and black, all should be completely opaque,
the rest
Ben Moxon wrote:
Here is a snippet that creates a Sphere rather than using a model:
The reason I used a cube was at the time I couldn't get the sphere to look
right, my texture always ended up stretched around the middle of the sphere, and
squashed at the top and bottom, the cube worked, so I stuc
Flavius Alecu wrote:
one thing i'm not sure i understand
the line of code inside the try block..you load a model, what is that modell? is that the background with the stars?? I have mine in a .jpg bitmap =/
that model is simply a cube, with the normals facing in, then the texture
applied, the
Flavius Alecu wrote:
um ok, will it then b projected to infinity? so you can't actually come closer to it?
thats correct, the way the background works is you can either place an image
(that will never move), or you can place some geometry there. If you placve some
geomtry then anything within a 1
Dr. Humberto Trejos wrote:
Thank you
Not exactly; what I want is that any black pixels within the star (a
skull in my case) stay opaque at all times, as black is needed for
proper rendering, and the remaining background to be transparent. I
don't want the background showing through the main subjec
Hi Humberto
I use the following code to create a lens flare effect
http://darkvoid.newdawnsoftware.com/ -> screen shots, has some screen shots with
them in, the image is an gray scale image where the black parts are totally
transparent, and the while is opaque, anything in between is semi transpa
Ivan Yosifov wrote:
Hi all,
What 3D modeling software would you recommend ? It must have at least basic
modeling capabilities and it must be easy to learn.And most importantly
there should be stable and bug-free loaders for the appropriate format.Any
help is appreciated.
Ivan.
Hi
I can recommen
Hi Dave, and anyone else who has played with this,
I've been playing more with the HUD i'm writing and have found my initial
delight squashed, when using textures that have some parts with an alpha of 0,
and some with an alpha of 1 I get a different effect. Instead of before where I
couldn't see
Hi
Thanks to Dave's post I spotted something very very obvious,
.setDepthBufferEnabled on rendering attributes, having set this to false on
*all* HUD components it now works as expected with OrderedGroups
*slaps self round for not spotting it before*
Thanks Dave
Cheers
Jeremy
--
Homepage: ht
Yazel, David J. wrote:
There is a trick to this. We have the same sort of hud design, and we use
ordered group to force the layering of the components in a hud window. I
believe the following screenshot shows the effect you are looking for, where
transparent objects in the scene are properly mixe
Hi
I guess I didn't explain well enough what I'm doing. I have a 3d world that
contains transparent objects, these interact with each other as expected (most
used to simulate lights/lens flare), then I am creating a HUD close to the
viewer. The hud is designed to accept multiple levels and each o
hammad wrote:
I want to display text at the right corner on the canvas that should always be visible
while i room around by 3d universe
I am using VirtualUniverse ...
I heard that there are util packages like one available at
http://www.newdawnsoftware.com/ but i think they are for only simp
Hi
I'm still having troubles with multiple transparencies, but having spend 4
days at it' I noticed the one difference to the code that works, and what I'm
doing, mine are buried under an ordered group, if I change this for a
branchgroup the transparencies work with each other, and I can see tran
Joerg 'Herkules' Plewe wrote:
Thx so far, but access is denied (code 403 = Forbidden)
oops, fixed :)
Jeremy
--
PGP key: http://www.computerbooth.com/pgp.html
Homepage: http://www.computerbooth.com/
===
To unsubscribe, se
Joerg 'Herkules' Plewe wrote:
Would you mind to share your code? j3d.orgs overlay system is very fancy but
also a lot of code and not-so-easy to integrate in other frameworks.
Hi
I've uploaded the hud zip to the early access part of the resources page on
http://www.newdawnsoftware.com , it contai
Jasmine Kwok wrote:
Hi all,
I need to draw a 2D circle on the 3D canvas. Is there any way I can put the
shape into a Shape3D and transform it like a 3D shape, and what class should
I use to draw the circle. Would appreciate some help on this. Thanks!
Regards, Jasmine
Hi, there are a number of ways
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Florin Herinean wrote:
| Hi Alessandro,
|
| I've tested on my machines and there is no detectable difference between
| left and right. Win2K, p3 800 / p3 600, GeForce2 MX 200 / s3 savage, 768 MB
| / 256 mb ram, jdk 1.4.1, j3d 1.3 ogl / 1.3.1 beta ogl, I
Hi
Been reading up on high res coords after marks post, I'm after some
confirmation. A high res coord defines a point in very high res, you place a
local using a high res coord, and a local lives in the virtual universe. I'm
assuming this means, that any overlapping or very close locals can see a
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA) wrote:
| I would strongly recommend InstallAnywhere 5 Now
| http://www.zerog.com/downloads_05.html
|
I'd agree here, not sure it's exactly what you are after, as one installer isn't
good for all O
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
tony Lincoln wrote:
| Hi, Florin,
| Thanks for your words, it is really helpful. But how
| to make the group subclasses not live or compiled?
| regards.
| tony
|
Hi
~ As far as I am aware you can't uncompile anything, but to make things not
live, just
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Botha Levente wrote:
| Hi
|
| I got the attached error.
| Hope i helped!
|
| Best regards,
| Levi
|
Hi
~ Bug reports are always a help, can you tell me more about your setup, did you
download an installer with a jdk runtime, or are you using
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Florin Herinean wrote:
| Well, it seems that the installer accepts only one version :-(
|
| I've set up another page, which uses the plain applet tag, no
| selfinstallation, at:
| http://www.seelenbinder-schule.de/~fherinean/solar_system_applet.html
|
ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA) wrote:
> well...that's a problem.
>
> Would a thread also be stopped on minimization? I mean, if you start it
> a separate thread for the network stuff would that also stop?? Because
> I have network communication that I also need to keep running to updat
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Scott Y. Hong wrote:
| Hi,
|
| The setup program cannot be used if the nVidia's nView desktop manager
| is enabled!
|
Running win XP and nView, everything worked fine, without disabling anything,
running nVidia 41.09 drivers
setMinimnumFrameC
1 - 100 of 151 matches
Mail list logo