Re: [osg-users] OpenGL and OSG advocacy

2009-03-02 Thread Sukender
Hi Robert, hi all, I don't know if ideas (slogans) I got before going to sleep are to be good ones, but here we go! :) For OpenGL, regarding to portability: - Having only one client is risky for your company. Supporting only one platform is also risky. Use cross-platform open APIs based on

Re: [osg-users] OpenGL and OSG advocacy

2009-03-02 Thread Sukender
Hi Robert, I noticed you didn't put the OpenGL logos on the site. So I'm ringing you :) (Sorry if you *did* see the mail). Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Fri, 27 Feb 2009 20:24:16 +0100, Sukender suky0...@free.fr a écrit: Hi Robert,

Re: [osg-users] OpenGL and OSG advocacy

2009-03-01 Thread Sukender
Hi all, Anyone heard about SPECgpc? If not: http://www.specbench.org/gwpg/gpc.static/overview.html Could it be something to dive into for benchmarks using OpenGL/OSG? Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Fri, 27 Feb 2009 20:24:16 +0100,

Re: [osg-users] OpenGL and OSG advocacy

2009-02-27 Thread Robert Osfield
Hi Sukender, On Thu, Feb 26, 2009 at 11:40 PM, Sukender suky0...@free.fr wrote: I created Community/Advocacy (Robert: since it's about OpenGL *AND* OSG, I did not put OpenGL in the page name). See http://www.openscenegraph.org/projects/osg/wiki/Community/Advocacy , and start discussing!

Re: [osg-users] OpenGL and OSG advocacy

2009-02-27 Thread Sukender
Hi Robert, hi all, I downloaded the officials OpenGL logos and registered (as requested on the site) using the email address I use for posting here, indicating it was for openscenegraph.org. I uploaded the standard logo+small version on the FTP. Robert, could you add the big one on the front

[osg-users] OpenGL and OSG advocacy

2009-02-26 Thread Sukender
Hi Robert, hi all, [Thread was [osg-users] OFT: Interesting commentary of the future of OpenGL] I created Community/Advocacy (Robert: since it's about OpenGL *AND* OSG, I did not put OpenGL in the page name). See http://www.openscenegraph.org/projects/osg/wiki/Community/Advocacy , and start

Re: [osg-users] OpenGl warning : application crashing

2008-10-09 Thread J.P. Delport
Hi, I think you are exhausting the memory on your video card, not the memory on the PC. You are probably sending too many textures to GPU. jp Vincent Bourdier wrote: Hi all, My problem with my application is with the long-term execution : After 10 or 20 min of execution, I have this

[osg-users] OpenGl warning : application crashing

2008-10-09 Thread Vincent Bourdier
Hi all, My problem with my application is with the long-term execution : After 10 or 20 min of execution, I have this warning : Warning: detected OpenGL error 'mÚmoire insuffisante' after RenderBin::draw(,) The applications load an write a lot of images during the execution, it can helps you to

Re: [osg-users] openGL extensions

2008-10-01 Thread Ben Axelrod
Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jean-Sébastien Guay Sent: Monday, September 22, 2008 8:12 PM To: OpenSceneGraph Users Subject: Re: [osg-users] openGL extensions Hi Ben, I would like to detect if the user has the appropriate openGL extensions in order to do

Re: [osg-users] openGL extensions

2008-10-01 Thread Jean-Sébastien Guay
Hi Ben, GL_ARB_fragment_shader In order to use the shadow fragment shader, you need this one too. If it's not supported by your card, osgShadow::ShadowMap (and most shadow techniques) can do a fixed function fallback. To see if this works for you, you can call shadowMap-clearShaderList()

Re: [osg-users] openGL extensions

2008-09-25 Thread Ben Axelrod
Of Jean-Sébastien Guay Sent: Monday, September 22, 2008 8:12 PM To: OpenSceneGraph Users Subject: Re: [osg-users] openGL extensions Hi Ben, I would like to detect if the user has the appropriate openGL extensions in order to do shadowing. However, when I do: glGetString(GL_VERSION) glGetString

Re: [osg-users] openGL extensions

2008-09-25 Thread Will Dicharry
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jean-Sébastien Guay Sent: Monday, September 22, 2008 8:12 PM To: OpenSceneGraph Users Subject: Re: [osg-users] openGL extensions Hi Ben, I would like to detect if the user has the appropriate openGL

[osg-users] openGL extensions

2008-09-22 Thread Ben Axelrod
I would like to detect if the user has the appropriate openGL extensions in order to do shadowing. However, when I do: glGetString(GL_VERSION) glGetString(GL_EXTENSIONS) They return null. How can I get a list of the available extensions? Is there an easy way to get this info from OSG?

Re: [osg-users] Opengl extensions

2008-09-22 Thread Gordon Tomlinson
__ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Axelrod Sent: Monday, September 22, 2008 6:28 PM To: OpenSceneGraph Users Subject: [osg-users] openGL extensions I would like to detect if the user has the appropriate openGL extensions in order to do

Re: [osg-users] openGL extensions

2008-09-22 Thread Jean-Sébastien Guay
Hi Ben, I would like to detect if the user has the appropriate openGL extensions in order to do shadowing. However, when I do: glGetString(GL_VERSION) glGetString(GL_EXTENSIONS) They return null. How can I get a list of the available extensions? Is there an easy way to get this info from

[osg-users] OpenGL FBO Error/Warning

2008-08-30 Thread Kim C Bale
Hi All, I'm getting the following error/warning when I run my program. Can anybody tell me what it means? Warning: detected OpenGL error 'invalid value' after RenderBin::draw(,) RenderStage::drawInner(,) FBO status= 0x8cd5 Cheers, Kim.

Re: [osg-users] OpenGL FBO Error/Warning

2008-08-30 Thread Paul Martz
Subject: [osg-users] OpenGL FBO Error/Warning Hi All, I'm getting the following error/warning when I run my program. Can anybody tell me what it means? Warning: detected OpenGL error 'invalid value' after RenderBin::draw(,) RenderStage::drawInner(,) FBO status= 0x8cd5 Cheers, Kim

Re: [osg-users] OpenGL commands

2008-06-15 Thread Robert Osfield
[EMAIL PROTECTED] Subject: Re: [osg-users] OpenGL commands To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Hi Hugo, Using a Camera DrawCallback would be one way, or implementing your own GraphicsOperation that is attached to the GraphicsWindow. Could you explain a bit more

Re: [osg-users] OpenGL commands

2008-06-09 Thread Paul Martz
Producer should still work with current OSG. -Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Hugo Juarez Corrá Sent: Sunday, June 08, 2008 8:38 PM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] OpenGL commands Hi

Re: [osg-users] OpenGL commands

2008-06-08 Thread Hugo Juarez Corrá
Osfield [EMAIL PROTECTED] Subject: Re: [osg-users] OpenGL commands To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Hi Hugo, Using a Camera DrawCallback would be one way, or implementing your own GraphicsOperation that is attached to the GraphicsWindow. Could you explain a bit

Re: [osg-users] OpenGL commands

2008-06-05 Thread Robert Osfield
Hi Hugo, Using a Camera DrawCallback would be one way, or implementing your own GraphicsOperation that is attached to the GraphicsWindow. Could you explain a bit more about what you are trying to do. It almost sounds like you want to do just OpenGL rendering, no OSG rendering at all. Robert.

[osg-users] OpenGL commands

2008-06-04 Thread Hugo Juarez Corrá
Hi All, Can I use OpenGL commands directly on osgViewer (without a wrapper)?? I don't want create an object that inherits osg::Drawable to render my OpenGL commands. I would like use osgViewer just to render my OpenGL commands, is it possible? Thanks in advance, Hugo.

Re: [osg-users] OpenGL commands

2008-06-04 Thread Paul Martz
DrawCallback. -Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Hugo Juarez Corrá Sent: Wednesday, June 04, 2008 3:10 PM To: osg-users@lists.openscenegraph.org Subject: [osg-users] OpenGL commands Hi All, Can I use OpenGL commands

Re: [osg-users] opengl error after switching to 2.4

2008-04-30 Thread Roni Rosenzweig
I'm using WinXP SP2, GeForce 8800 The fix solved the problem, thanx! How do I submit it officially? Roni On 4/29/08, Mike Weiblen [EMAIL PROTECTED] wrote: Hi, What GPU/OS/driver are you running? Could it be related to the non-conformant behavior of the driver wrt geometry shader

Re: [osg-users] opengl error after switching to 2.4

2008-04-30 Thread Mike Weiblen
Great, I'm glad that worked. See this page for submitting a fix: http://www.openscenegraph.org/projects/osg/wiki/MailingLists/SubmissionsProtocol Basically, make the fix, zip up the whole file, and send to the correct mailling list (not this one).. cheers -- mew On Wed, Apr 30, 2008 at 1:07

Re: [osg-users] opengl error after switching to 2.4

2008-04-29 Thread Roni Rosenzweig
I also get a similar warning (OpenGL error after RenderBin::drawInner()) when running the osgshaders example. It only happens on the first frame. I noticed that if I remove the shaders, the warning does not come up. Any problem that could happen with shaders on the first frame of the application?

Re: [osg-users] opengl error after switching to 2.4

2008-04-29 Thread Mike Weiblen
Hi, What GPU/OS/driver are you running? Could it be related to the non-conformant behavior of the driver wrt geometry shader initialization, as discussed in January and again in March; see: http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg06033.html

[osg-users] opengl error after switching to 2.4

2008-04-28 Thread Roni Rosenzweig
Hello I switched to osg 2.4 today (from 2.2) and started receiving a warning: Warning: detected OpenGL error 'invalid value' after RenderBin::draw(,) RenderStage::drawInner(,) FBO status= 0x8cd5 It's only printed once. My application seems to work fine so far (haven't tested everything yet) but

[osg-users] OpenGL codes issues in osg version 2.2

2008-04-07 Thread Loong Hin
Hi, I've some opengl drawing codes that works fine in osg 1.2 libaries. But when I port the codes to osg 2.2 libraries, it gives the following error messages in the BlendFunc class. Any advise is greatly appreciated. 1..\..\include\osg/BlendFunc(160) : error C2143: syntax error : missing ')'

Re: [osg-users] OpenGL codes issues in osg version 2.2

2008-04-07 Thread Somerville, Andrew
@lists.openscenegraph.org Subject: [osg-users] OpenGL codes issues in osg version 2.2 Hi, I've some opengl drawing codes that works fine in osg 1.2 libaries. But when I port the codes to osg 2.2 libraries, it gives the following error messages in the BlendFunc class. Any advise is greatly

Re: [osg-users] OpenGL API RE: Mac OpenGL integration / CGLMacro.h

2008-03-26 Thread Andy Skinner
PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Weiblen Sent: Friday, March 21, 2008 6:57 PM To: OpenSceneGraph Users Subject: Re: [osg-users] OpenGL API RE: Mac OpenGL integration / CGLMacro.h Hi Andy, Yikes! Yes, pls test w/ those Sun vertex macros disabled, and send to osg-submissions

Re: [osg-users] OpenGL error during texture subloading.

2008-03-04 Thread Robert Osfield
Hi Ken, You'll need to add some fine grained checks for OpenGL errors without your code so you can narrow down what the problem is. state.checkGLErrors(char*) is a useful call to sprinkle in your code. Robert. On Tue, Mar 4, 2008 at 3:24 PM, Sewell, Kenneth R Civ USAF AFRL/RYZW [EMAIL

Re: [osg-users] OpenGL error during texture subloading.

2008-03-04 Thread Sewell, Kenneth R Civ USAF AFRL/RYZW
Thanks Robert, that helped me track down the problem. Turns out one column of tiles was trying to subload outside the range of the texture. Ken. Hi Ken, You'll need to add some fine grained checks for OpenGL errors without your code so you can narrow down what the problem is.

Re: [osg-users] opengl to opengles

2008-01-23 Thread Joakim Simonsson
Maybe i'm telling you things that you already know, But if you're target device is albe to run java me apps (most mobile phones), you should consider m3g. Which is a (jave me) scenegraph API built on top of OpenGL ES. On Tue, 22 Jan 2008 11:44:19 +0100, Charles, Oliver [EMAIL PROTECTED]

Re: [osg-users] opengl to opengles

2008-01-23 Thread Kremser, Andreas (Praktikant)
: Re: [osg-users] opengl to opengles Maybe i'm telling you things that you already know, But if you're target device is albe to run java me apps (most mobile phones), you should consider m3g. Which is a (jave me) scenegraph API built on top of OpenGL ES. On Tue, 22 Jan 2008 11:44:19 +0100

[osg-users] opengl to opengles

2008-01-22 Thread Charles, Oliver
Hello, We try to port openscenegraph to a device where only opengl es is available. Does anyone know if this was tried before? And if - if the sources are available? If not - does anyone have experience or any hints with porting opengl applications to opengl es? The problem in detail is that

Re: [osg-users] opengl to opengles

2008-01-22 Thread Ralph Kern
I don't know if porting of OSG to OpenGL ES is really feasible, but at last I can give you one hint: You can easily replace GL_POLYGON mode by GL_TRIANGLE_FAN. regards Ralph Charles, Oliver schrieb: Hello, We try to port openscenegraph to a device where only opengl es is available. Does

Re: [osg-users] opengl to opengles

2008-01-22 Thread Charles, Oliver
Kern Gesendet: Dienstag, 22. Januar 2008 13:11 An: osg-users@lists.openscenegraph.org Betreff: Re: [osg-users] opengl to opengles I don't know if porting of OSG to OpenGL ES is really feasible, but at last I can give you one hint: You can easily replace GL_POLYGON mode by GL_TRIANGLE_FAN

Re: [osg-users] opengl to opengles

2008-01-22 Thread Robert Osfield
Hi Charles, On Jan 22, 2008 10:44 AM, Charles, Oliver [EMAIL PROTECTED] wrote: We try to port openscenegraph to a device where only opengl es is available. Does anyone know if this was tried before? And if - if the sources are available? I don't know of any projects that have do so yet. If

Re: [osg-users] opengl to opengles

2008-01-22 Thread Ralph Kern
. Januar 2008 13:11 An: osg-users@lists.openscenegraph.org Betreff: Re: [osg-users] opengl to opengles I don't know if porting of OSG to OpenGL ES is really feasible, but at last I can give you one hint: You can easily replace GL_POLYGON mode by GL_TRIANGLE_FAN. regards Ralph Charles

Re: [osg-users] opengl to opengles

2008-01-22 Thread Charles, Oliver
. @Ralph: Thank you very much, too, for your help! -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Robert Osfield Gesendet: Dienstag, 22. Januar 2008 13:57 An: OpenSceneGraph Users Betreff: Re: [osg-users] opengl to opengles Hi Charles, On Jan 22

Re: [osg-users] opengl to opengles

2008-01-22 Thread Robert Osfield
On Jan 22, 2008 1:08 PM, Charles, Oliver [EMAIL PROTECTED] wrote: Sadly were restricted to use OpenGl ES 1.0 with Framebuffer Objects Extension so Shaders most probably won´t work ;) Do you have to stick the the fixed point profile or do you have full floating point support. fixed point maths

Re: [osg-users] opengl to opengles

2008-01-22 Thread Charles, Oliver
, 22. Januar 2008 14:49 An: OpenSceneGraph Users Betreff: Re: [osg-users] opengl to opengles On Jan 22, 2008 1:08 PM, Charles, Oliver [EMAIL PROTECTED] wrote: Sadly were restricted to use OpenGl ES 1.0 with Framebuffer Objects Extension so Shaders most probably won´t work ;) Do you have to stick

Re: [osg-users] opengl to opengles

2008-01-22 Thread Robert Osfield
On Jan 22, 2008 2:19 PM, Kremser, Andreas (Praktikant) [EMAIL PROTECTED] wrote: Hi, Do you have to stick the the fixed point profile or do you have full floating point support. fixed point maths was one area that I was concerned about w.r.t porting. why where you concerned about this?

Re: [osg-users] OpenGL version test failed for osgdem

2008-01-08 Thread Omkaranathan
Robert Osfield wrote: On Jan 7, 2008 5:06 PM, Omkaranathan [EMAIL PROTECTED] wrote: Hi all, I got the following error while trying to use osgdem(VPB). I am using RedHatLinux and ATI X1900 graphics card. OSG applications are working normally. Error: In

Re: [osg-users] OpenGL version test failed for osgdem

2008-01-08 Thread Robert Osfield
On Jan 7, 2008 5:06 PM, Omkaranathan [EMAIL PROTECTED] wrote: Hi all, I got the following error while trying to use osgdem(VPB). I am using RedHatLinux and ATI X1900 graphics card. OSG applications are working normally. Error: In Texture::Extensions::setupGLExtensions(..) OpenGL version

Re: [osg-users] OpenGL version test failed for osgdem

2008-01-08 Thread Omkaranathan
Robert Osfield wrote: On Jan 7, 2008 5:06 PM, Omkaranathan [EMAIL PROTECTED] wrote: Hi all, I got the following error while trying to use osgdem(VPB). I am using RedHatLinux and ATI X1900 graphics card. OSG applications are working normally. Error: In

Re: [osg-users] OpenGL version test failed for osgdem

2008-01-08 Thread Robert Osfield
On Jan 8, 2008 2:25 PM, Omkaranathan [EMAIL PROTECTED] wrote: version - 0.9.1 Everything was working fine with NVIDIA-6600 card. Changed to ATI card yesterday and getting the error now. This strongly suggest and OpenGL driver limitation/bug of some kind. osgdem tries to create a graphics

[osg-users] OpenGL version test failed for osgdem

2008-01-07 Thread Omkaranathan
Hi all, I got the following error while trying to use osgdem(VPB). I am using RedHatLinux and ATI X1900 graphics card. OSG applications are working normally. Error: In Texture::Extensions::setupGLExtensions(..) OpenGL version test failed, requires valid graphics context. Scaling image

[osg-users] OpenGL errors after applying attribute.

2007-11-28 Thread Wills Alan
Apologies if this is a bit vague, but there may be a simple answer. I am running a class which uses a CompositeViewer and a setup with 2 monitors. If I run my scene with one window on one screen (either 0 or 1, it doesn't matter which) it works fine. However, if I add a second view (so there

Re: [osg-users] OpenGL errors after applying attribute.

2007-11-28 Thread Ulrich Hertlein
Quoting Wills Alan [EMAIL PROTECTED]: I am running a class which uses a CompositeViewer and a setup with 2 monitors. If I run my scene with one window on one screen (either 0 or 1, it doesn't matter which) it works fine. However, if I add a second view (so there is a window on screen 0 and a

[osg-users] OpenGL Extension definition in OSG Headers

2007-09-11 Thread David Callu
Hi Robert, After seen and changed the patch provide by Art Tevs on the GL_EXT_gpu_shader4 extension. I have remarked that the extension guard #ifndef GL_EXT_gpu_shader4 don't do #define GL_EXT_gpu_shader4 I go through the glext.h and I see that it is define with the

Re: [osg-users] OpenGL Extension definition in OSG Headers

2007-09-11 Thread Robert Osfield
Hi David, We don't need to import all the extension prototypes and defines provided in glext.h, only the ones that the code uses. We also aren't trying to #define everything as per glext.h to work as a replacement, so its not required to do a #define GL_extension_name within each block of

Re: [osg-users] OpenGL 3 announced

2007-08-16 Thread Robert Osfield
Hi Jan, I'm sorry to hear of your bad experience with lock down of phones, but there is more to 3d graphics on embedded and mobile systems than the subset of locked down phones. For the same reason that OpenGL ES has value in the market, a scene graph that supports it would also have value to

Re: [osg-users] OpenGL 3 announced

2007-08-16 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: Hi Jan, I'm sorry to hear of your bad experience with lock down of phones, but there is more to 3d graphics on embedded and mobile systems than the subset of locked down phones. For the same reason that OpenGL ES has

Re: [osg-users] OpenGL 3 announced

2007-08-15 Thread Robert Osfield
Hi Jan, On 8/14/07, Jan Ciger [EMAIL PROTECTED] wrote: Personally, I do not think that OpenGL ES should be the focus. First, it is a moving target. Second, what would be the goal? To run OSG-based applications on a cell phone? Realistically, do you (or anybody) think that it a) makes sense

Re: [osg-users] OpenGL 3 announced

2007-08-15 Thread Robert Penn Taylor
Jan Ciger wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, Robert Osfield wrote: Hi Jan, .. I wonder if it would be possible for use to write some analysis tools to find out what OSG API's users are using, to try and get some profile for what parts will be the most

Re: [osg-users] OpenGL 3 announced

2007-08-15 Thread Robert Penn Taylor
Jan Ciger wrote: The specific issue I had was something with removal of tablet support in Producer. osgProducer still needs some classes which are missing from Producer that is on the web site. However, I wasn't able to access Producer's CVS to see what exactly was done and why (it was

Re: [osg-users] OpenGL 3 announced

2007-08-15 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Penn Taylor wrote: The following may be the cause of the repository error. Looks like Don hasn't updated the Producer website yet, but this announcement went out on the producer-users list last week: - Please do not check out

Re: [osg-users] OpenGL 3 announced

2007-08-15 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, Robert Osfield wrote: Well we do have an OpenGL ES port the go already, if it works out then we could see support introduced into one of the 2.x series. What I meant was that I am not sure whether it makes sense to spend time on it, not

Re: [osg-users] OpenGL 3 announced

2007-08-15 Thread Robert Osfield
Hi Jan, On 8/15/07, Jan Ciger [EMAIL PROTECTED] wrote: Well we do have an OpenGL ES port the go already, if it works out then we could see support introduced into one of the 2.x series. What I meant was that I am not sure whether it makes sense to spend time on it, not whether or not it is

Re: [osg-users] OpenGL 3 announced

2007-08-15 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: Time is the important thing to consider here. Mobile hardware is getting more and more capable. There is also a movement in mobile hardware that geared towards more open systems. Take a snapshot today and things don't

Re: [osg-users] OpenGL 3 announced

2007-08-14 Thread Paul Martz
Reading the presentations I didn't read anything of the original proposal to provide a backwards compatibility layer for GL2.x on top of GL3. Is this proposal now dropped? My understanding from the OpenGL BOF is that current hardware is already OpenGL 3-like, so current drivers are

Re: [osg-users] OpenGL 3 announced

2007-08-14 Thread Gordon Tomlinson
@lists.openscenegraph.org Subject: Re: [osg-users] OpenGL 3 announced Reading the presentations I didn't read anything of the original proposal to provide a backwards compatibility layer for GL2.x on top of GL3. Is this proposal now dropped? My understanding from the OpenGL BOF

[osg-users] OpenGL 3 announced

2007-08-10 Thread [EMAIL PROTECTED]
http://www.opengl.org/cgi-bin/ubb/ultimatebb.cgi?ubb=get_topic;f=3;t=015351;p=0 The OpenGL ARB officially announced OpenGL 3 on August 8th 2007 at the Siggraph Birds of a Feather (BOF) in San Diego, CA. OpenGL 3 is the official name for what has previously been called OpenGL Longs Peak.

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