Look at that, Fabric is being featured in this years Siggraph Real-Time
Teaser.
http://www.youtube.com/watch?v=dQ3E_rS90UY
On Wed, Jun 26, 2013 at 5:34 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
You guys are crazy. =p
On Wed, Jun 26, 2013 at 10:26 AM, Helge Mathee
So has anyone gone down the crowdfunding route for plugin-dev yet? The
idea of some kind of crowd funded app store sounds really promising.
I'd like to go there with a good handful of modeling tools for
architectural stuff, which are more than halfway finished actually, but
for now my idealism
Just in case you guys care to be side tracked for a moment:
https://vimeo.com/groups/fabric/videos/69163572
A prototype for an After Effects integration of Splice.
On 26.06.2013 00:09, Raffaele Fragapane wrote:
Indiegogo is less selective, allows over-run, and you can set the
campaign up so
Just in case you guys care to be side tracked for a moment:
On 26.06.2013 00:09, Raffaele Fragapane wrote:
Indiegogo is less selective, allows over-run, and you can set the
campaign up so you get the funds regardless of whether the mark is
reached or not. It's also not country limited.
KS
You guys are crazy. =p
On Wed, Jun 26, 2013 at 10:26 AM, Helge Mathee helge.mat...@gmx.net wrote:
Just in case you guys care to be side tracked for a moment:
https://vimeo.com/groups/fabric/videos/69163572
A prototype for an After Effects integration of Splice.
On 26.06.2013 00:09,
Na, you don't have to do that, i can see this is something you needed to
get off your chest. I'm a relatively new Softimage user, there can't be
that many of us every year, i bought this package, i'm still paying it
off...
Sometimes you need to feel that the package you use and enjoy is going
It's not like the prices are geared towards industry giants anyway.
Software's never been cheaper. Besides, it's not the individuals, or the
very large that need to take action, it's the middle, between 5 and 30
seats where all the 3rd party money is.
On Tue, Jun 25, 2013 at 5:17 PM, olivier
On Tue, Jun 25, 2013 at 3:22 AM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
It's not like the prices are geared towards industry giants anyway.
Software's never been cheaper. Besides, it's not the individuals, or the
very large that need to take action, it's the middle, between 5 and
Raff is spot on, the return on investment is just not there. Very small
user base and prolific use of pirated software makes 3rd party development
completely unsustainable.
However, I have been thinking that crowd funding model could work
reasonable well in this case.
Morpheus
There could be a kick starter site specially made for custom tools across a
wide variety of platforms :) it definitely bares an investigation,might
even help you demo some of those plugins you had to abandon Raff, to gauge
interest.
yes i have seen topo gun in action, nice app, was also looking
At Indiegogo, you can allow your campaign to run over its time limit and
let it keep accumulating funds.
Not sure how they feel about software, but if they're ok with it, you could
theoretically put a campaign price goal at a price at which the tool
provides enough guaranteed profit to warrant
Indiegogo is less selective, allows over-run, and you can set the campaign
up so you get the funds regardless of whether the mark is reached or not.
It's also not country limited.
KS tends to be the better site when you need the huge visibility it comes
with, but for something like a plugin, where
Hi guys – we’re pretty stoked to tell you that we have branch-based
multi-threading working in the Maya graph. Our expectation is that we will
also be able to do this in Softimage, so we're pretty excited - we have to
get through Siggraph before we can start on it, but it should only be a
week or
Can see that's going to get people's attention. Seriously impressive stuff!
Look forward to seeing it working with soft too.
Would love to see a fight off, basic rig and splice rig framerates :)
On 24 June 2013 13:34, Paul Doyle technove...@gmail.com wrote:
Hi guys – we’re pretty stoked to
Call me whatever you want (sticks and stones.etc) I fail to see what
is grande about Fabric Engine !
I think Chris that regardless off your doubts concerning the uses of Fabric
engine, surely even you can appreciate that they are taking the time to
develop this for softimage, i can't imagine
I don't think I've -ever- seen more third party support for Softimage than
there is these days to be honest.
Don't get me wrong, the general sentiment of the post I can agree with to
some extent, more support and more choice is always a good sign, but saying
there's no 3rd party support for Soft?
Hello Raff, yes i have seen the maya app store presentation but i
wasn't referring to it specifically, i actually share your sentiments
regarding its current implementation, i was just reflecting that it might
one day become a business model and that the only positive development I
could see come
But FX is where you NEED those third parties, because if you don't have
polygonyzer, or a fluid system, or a rendering engine, there is no way you
can work your way towards shot completion by hacking thru, or working
around, the software in other ways.
Other fields are hard to serve, and
really? i think there is a pretty decent spread of various plugins
available. i agree with raff, there has never been a better time for
softimage and 3rd party tools/plugins.
On Mon, Jun 24, 2013 at 7:52 PM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
Yes there has been some epic
On Mon, Jun 24, 2013 at 8:20 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
That's one of the problems. As a developer myself I have tons of
uninished, or even finished and unreleased stuff at home which will never
see the light of public releases because the effort to polish and
Hi Tim - thanks for the lengthy response. I think you've missed a few
things:
- the Dunce Cap was a joke about Raff's comment re: our messaging makes it
sound like TDs are dumb: http://en.wikipedia.org/wiki/Dunce_cap - it wasn't
a promo.
- Fabric Engine is the name of the company, it is not a
Cool.
You´re already there.
I guess the reason why the general plattform is less easy to sell
than the modules is that it needs a bit more abstraction to see
the benefit of investing into it in comparison to a module that
either already does solve a specific problem or seems like a good
basis
On 22 June 2013 15:08, Tim Leydecker bauero...@gmx.de wrote:
I guess the reason why the general plattform is less easy to sell
than the modules is that it needs a bit more abstraction to see
the benefit of investing into it in comparison to a module that
either already does solve a specific
WANT IT !!!
2013/6/21 Sebastien Sterling sebastien.sterl...@gmail.com
Sounds like it will give soft a new lease on life !
On 20 June 2013 23:45, Michael Heberlein micheberl...@gmail.com wrote:
You guys rock! This looks like a very simple way to get in touch with KL
and share
By offering in Maya some of the greatest upsides of ICE well before AD
seems to be managing to bring forth the fabled Maya ICE equivalent?
I somewhat struggle to see the logic :)
On Fri, Jun 21, 2013 at 8:00 AM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
Sounds like it will give
Nice I want it!!
2013/6/21 Raffaele Fragapane raffsxsil...@googlemail.com
By offering in Maya some of the greatest upsides of ICE well before AD
seems to be managing to bring forth the fabled Maya ICE equivalent?
I somewhat struggle to see the logic :)
On Fri, Jun 21, 2013 at 8:00 AM,
It looks really nice! But what about the original plan to create
'Portable Applications' which then run inside host applications like
maya and softimage? Basically what's the difference to the stuff in
these videos:
https://vimeo.com/groups/fabric/videos/56016233
the KL code would be portable, which if anything is a step in that
direction. The tricky bit will be the context containers, but that's
solvable too to some extent.
They seem to be continuing in that same direction to me.
On Fri, Jun 21, 2013 at 6:10 PM, Felix Geremus
Hey guys,
yes - absolutely. This is not a replacement for the portable application
concept (CPCAPI),
it's more a different route to deploy KL in an easier fashion. KL is our
biggest asset, and
allowing TDs to get a go at it with small effort brings value, we believe.
We'll implement ICE
Looking very much forward to that!
Hey guys,
yes - absolutely. This is not a replacement for the portable
application concept (CPCAPI),
it's more a different route to deploy KL in an easier fashion. KL
is our biggest asset, and
allowing TDs to get a go at
Hey Helge, can you share if you only thread within the compute or you are
looking at facilities to signal, fork and join across nodes?
On Fri, Jun 21, 2013 at 6:23 PM, Helge Mathee helge.mat...@gmx.net wrote:
Hey guys,
yes - absolutely. This is not a replacement for the portable application
Sure.
So essentially the answer is: We are using our core to perform the
threading. This will
work across nodes, if it's only splice nodes being connected. For
connection between
splice nodes we will use a custom ICE data type (or custom datatype in
maya) which
essentially just channels the
Would this make rigging in ice more accessible ? with things like Get local
translation/ rotation ?
On 21 June 2013 10:36, Helge Mathee helge.mat...@gmx.net wrote:
Sure.
So essentially the answer is: We are using our core to perform the
threading. This will
work across nodes, if it's only
You can already get local kinematics, you can't just set them.
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/6/21 Sebastien Sterling sebastien.sterl...@gmail.com
Would this make
Creation: Splice doesn't change what's accessible inside of a DCC such
as Softimage,
it just adds high performance computation capability and a new way of
creating
flexible high performance nodes. It's not going to change how to drive
kinematics.
It can, however, change the way you build rigs.
So you could have a splICE tree :P ?
On 21 June 2013 15:30, Helge Mathee helge.mat...@gmx.net wrote:
Creation: Splice doesn't change what's accessible inside of a DCC such
as Softimage,
it just adds high performance computation capability and a new way of
creating
flexible high
yes, at Siggraph we are having a splICE splICE baby party (we're not). It
was unintentional btw :)
On 21 June 2013 10:25, Sebastien Sterling sebastien.sterl...@gmail.comwrote:
So you could have a splICE tree :P ?
On 21 June 2013 15:30, Helge Mathee helge.mat...@gmx.net wrote:
Creation:
How is this actually a thing !!?
https://www.youtube.com/watch?v=LHzXP4jRwvk
On 21 June 2013 16:31, Paul Doyle technove...@gmail.com wrote:
yes, at Siggraph we are having a splICE splICE baby party (we're not). It
was unintentional btw :)
On 21 June 2013 10:25, Sebastien Sterling
LOL
Miquel Campos
www.akaosaru.com
2013/6/21 Sebastien Sterling sebastien.sterl...@gmail.com
How is this actually a thing !!?
https://www.youtube.com/watch?v=LHzXP4jRwvk
On 21 June 2013 16:31, Paul Doyle technove...@gmail.com
Dammit, that was going to be our surprise act for Siggraph. This is why we
can't have anything nice.
On 21 June 2013 10:57, Miquel Campos miquel.cam...@gmail.com wrote:
LOL
Miquel Campos
www.akaosaru.com
2013/6/21 Sebastien
Call me whatever you want (sticks and stones.etc) I fail to see what
is grande about Fabric Engine !
::Christopher::
WANT IT !!!
2013/6/21 Sebastien Sterling sebastien.sterl...@gmail.com
mailto:sebastien.sterl...@gmail.com
Sounds like it will give soft a new lease on life !
Christopher, Python and KL are both fairly easy languages. And together
through fabric engine they give the developer access to performance that is
usually only achievable with languages like C++ which is a mild pain to
learn compared to KL and Python.
On Sat, Jun 22, 2013 at 12:06 AM,
This myth that C++ is hard to learn has got to go :p
There is an entry fee in having to set up and learn a few things, and a
stepped curve in compiling, debugging and binary compatibility, but it's
NOWHERE as bad as it's made sound.
If anything my only gripe with fabric right now is that they
@listproc.autodesk.com
Subject: Re: [plug]Creation:Splice - coming soon for Softimage
This myth that C++ is hard to learn has got to go :p
There is an entry fee in having to set up and learn a few things, and a stepped
curve in compiling, debugging and binary compatibility, but it's NOWHERE as bad
Yeah, it's a mild pain as I wrote. I definitely found the transition to a
language without managed memory a bit hard.
Nothing you can't deal with, but it is definitely one more thing to keep in
mind.
On Sat, Jun 22, 2013 at 12:33 AM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
This
]Creation:Splice - coming soon for Softimage
** **
This myth that C++ is hard to learn has got to go :p
There is an entry fee in having to set up and learn a few things, and a
stepped curve in compiling, debugging and binary compatibility, but it's
NOWHERE as bad as it's made sound
On 21 June 2013 18:33, Raffaele Fragapane raffsxsil...@googlemail.comwrote:
If anything my only gripe with fabric right now is that they keep
referring to TDs as the slow children of RnD, as if being a TD means you
can cobble together a script as long as you can chain run it to debug, but
God
I attended a C++ class, oh a long time ago, I was told I should attend,
due to a personal circumstance I had to quit after one class, it is a
powerful language, I knew a pharmacist who took a C++ class in India, he
quit cause he told me it got to damn hard, now he gives medication, he
could kill
That's why I chose to say it's my gripe with it, and not a level criticism
that you should take to heart in any way if you want to sell a single
license ;)
You have reason to be happy when the worst thing I can bring up about the
platform is a personal bias in hearing the videos :p
On Sat, Jun
We are giving free dunce caps with every purchase
Sent from my iPad
On 2013-06-21, at 9:32 PM, Raffaele Fragapane raffsxsil...@googlemail.com
wrote:
That's why I chose to say it's my gripe with it, and not a level criticism
that you should take to heart in any way if you want to sell a
Hey Paul,
if you need some snappier simplicity for a change,
here´s a reasonably well done film that would be
on topic enough to be even regarded light RD.
The Guilt Trip
http://www.imdb.com/title/tt1694020
Comes including a solid gold Barbra Streisand and has
a good idea with lot´s of
Hi everyone – I’m very excited to be able to share the first look at this
project.
**As you know, Creation Platform is an extremely powerful framework that
can be used to build a wide range of applications. However, in many cases
studios have been telling us that the basic performance of our
Neat fabrication, Paul! :D
Looking forward to see how you integrate the Soft version. I can imagine it
allowing KL-coded ICE ops, which could be like having scripted ice
operators, which would be amazing.
On Thu, Jun 20, 2013 at 4:03 PM, Paul Doyle technove...@gmail.com wrote:
Hi everyone –
You guys rock! This looks like a very simple way to get in touch with KL
and share operators across applications.
On Thu, Jun 20, 2013 at 10:13 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
Neat fabrication, Paul! :D
Looking forward to see how you integrate the Soft version. I can imagine
Sounds like it will give soft a new lease on life !
On 20 June 2013 23:45, Michael Heberlein micheberl...@gmail.com wrote:
You guys rock! This looks like a very simple way to get in touch with KL
and share operators across applications.
On Thu, Jun 20, 2013 at 10:13 PM, Alan Fregtman
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