Re: [Flightgear-devel] Little flaws with Win32 package

2005-01-20 Thread Frederic Bouvier
Martin Spott a écrit :
Hello,
I just downloaded the Win32 package and took it for a test-ride. There
are three things I'd like to mention:
1.) The Isle of Alcatraz doesn't look as I'm used to it from
   FlightGear.  To my knowledge Frederic adapted the terrain to
   include the heliport, this is now missing.
 

Heliport are no longer in the new Scenery ( 0.9.8 )
2.) On Windows I usually place e system.fgfsrc file in the 'data/'
   directory. This usually works fine but there is a flaw that already
   was present in the 0.9.6 Win32 binary: The --aircraft=-flag is
   not being honoured, I always get the c172. Everything else looks
   good.
 

System.fgfsrc is no longer overwritten but it is still read by 
flightgear. So you can get old value you don't want anymore

-Fred

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Little flaws with Win32 package

2005-01-20 Thread Martin Spott
Frederic Bouvier wrote:

 Heliport are no longer in the new Scenery ( 0.9.8 )

Too bad   :-(

 System.fgfsrc is no longer overwritten but it is still read by 
 flightgear.

This is what I meant: I run FlightGear and it actually reads most of
the values in my manually written 'system.fgfsrc', except a single one
(as far as I can tell), which is the aircraft to use. I've already
moved the --aircraft=-clause to different positions but this didn't
make any difference.

Cheers,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Little flaws with Win32 package

2005-01-20 Thread Frederic Bouvier
Martin Spott wrote :
System.fgfsrc is no longer overwritten but it is still read by 
flightgear.
   

This is what I meant: I run FlightGear and it actually reads most of
the values in my manually written 'system.fgfsrc', except a single one
(as far as I can tell), which is the aircraft to use. I've already
moved the --aircraft=-clause to different positions but this didn't
make any difference.
 

From the beginning, fgrun was starting fgfs with 2 command line options 
: --fg-root and --aircraft because you need the first to find 
system.fgfsrc and the second because it was not used in this file.

-Fred

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Announce v0.9.8

2005-01-20 Thread Erik Hofman
Adam Dershowitz wrote:
Damn, so I missed one of those fixes.
Actually, I just checked, and that file was not present when I was building
and patching for GL location, so it has been added since, and was done the
old way instead. 
 
Can one of you guys with CVS access fix that one?
Done.
Erik
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Little flaws with Win32 package

2005-01-20 Thread Martin Spott
Frederic Bouvier wrote:
 Martin Spott wrote :

This is what I meant: I run FlightGear and it actually reads most of
the values in my manually written 'system.fgfsrc', except a single one
(as far as I can tell), which is the aircraft to use. I've already
moved the --aircraft=-clause to different positions but this didn't
make any difference.

  From the beginning, fgrun was starting fgfs with 2 command line options 
 : --fg-root and --aircraft because you need the first to find 
 system.fgfsrc and the second because it was not used in this file.

I never talked about 'fgrun', I am talking about FlightGear itself,
alias 'fgfs.exe'. How do I manage to let FlightGear on Windows read the
aircraft name from the 'system.fgfsrc' ? Is the use of 'system.fgfsrc'
still a 'supported' option with FlightGear on Windows ? If yes, then I
think FlightGear on Windows simply has a bug because it ignores the
aircraft name. If not, is there an official replacement for this
configuration file ?

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Little flaws with Win32 package

2005-01-20 Thread Frederic Bouvier
Quoting Martin Spott :

 Frederic Bouvier wrote:
  Martin Spott wrote :

 This is what I meant: I run FlightGear and it actually reads most of
 the values in my manually written 'system.fgfsrc', except a single one
 (as far as I can tell), which is the aircraft to use. I've already
 moved the --aircraft=-clause to different positions but this didn't
 make any difference.

   From the beginning, fgrun was starting fgfs with 2 command line options
  : --fg-root and --aircraft because you need the first to find
  system.fgfsrc and the second because it was not used in this file.

 I never talked about 'fgrun', I am talking about FlightGear itself,
 alias 'fgfs.exe'. How do I manage to let FlightGear on Windows read the
 aircraft name from the 'system.fgfsrc' ? Is the use of 'system.fgfsrc'
 still a 'supported' option with FlightGear on Windows ? If yes, then I
 think FlightGear on Windows simply has a bug because it ignores the
 aircraft name. If not, is there an official replacement for this
 configuration file ?

I was just writting about my experience on the problem, and this is not a recent
issue, although I silently worked around. But are you sure it is specific to
windows ?

-Fred

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Little flaws with Win32 package

2005-01-20 Thread Martin Spott
Frederic Bouvier wrote:

 I was just writting about my experience on the problem, and this is not a 
 recent
 issue, although I silently worked around. But are you sure it is specific to
 windows ?

It's a bit complicated to make a 'fair' comparison with other platforms
because on Unix the file has a different name (.fgfsrc) and a
different location ($HOME).
I am using $HOME/.fgfsrc on Unix already for a looong time (maybe since
0.7.3 if the feature was already present in this release) and I know it
now works at least on four different Unices (well, not surprising),

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


[Flightgear-devel] Solaris8/Sparc binary package

2005-01-20 Thread Martin Spott
Please find it at this location:

  ftp://ftp.ihg.uni-duisburg.de/FlightGear/Solaris/fgfs-0.9.8-sol8-sparc-opt.gz

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


RE: [Flightgear-devel] Little flaws with Win32 package

2005-01-20 Thread Vivian Meazza
Fred wrote:

 
 Quoting Martin Spott :
 
  Frederic Bouvier wrote:
   Martin Spott wrote :
 
  This is what I meant: I run FlightGear and it actually reads most of
  the values in my manually written 'system.fgfsrc', except a single one
  (as far as I can tell), which is the aircraft to use. I've already
  moved the --aircraft=-clause to different positions but this didn't
  make any difference.
 
From the beginning, fgrun was starting fgfs with 2 command line
 options
   : --fg-root and --aircraft because you need the first to find
   system.fgfsrc and the second because it was not used in this file.
 
  I never talked about 'fgrun', I am talking about FlightGear itself,
  alias 'fgfs.exe'. How do I manage to let FlightGear on Windows read the
  aircraft name from the 'system.fgfsrc' ? Is the use of 'system.fgfsrc'
  still a 'supported' option with FlightGear on Windows ? If yes, then I
  think FlightGear on Windows simply has a bug because it ignores the
  aircraft name. If not, is there an official replacement for this
  configuration file ?
 
 I was just writting about my experience on the problem, and this is not a
 recent
 issue, although I silently worked around. But are you sure it is specific
 to
 windows ?
 

Same under Cygwin - it's been like it for as long as I can remember - I
thought it was a feature not a bug, and have lived with it.

Regards,

Vivian 



___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Removing PLIB SL dependencies

2005-01-20 Thread Martin Spott
Martin Spott wrote:

 Here you'll find the summary of both:
 
   ftp://ftp.ihg.uni-duisburg.de/FlightGear/Devel/FGconfigure.ac.diff

Now that the source is release is out and new patches arrive, would
anyone bother to apply this one in order to eliminate the remaining
dependencies on the PLIB sound library ?

Thanks,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Rain and snow videos or photos

2005-01-20 Thread Dave Martin
On Thursday 20 Jan 2005 18:48, Roman Grigoriev wrote:
 Hi guys!
 I try to model rain and snow in flightgear but have some difficutlies
 because I haven't seen it in real flight from cabin of aircraft. Maybe
 someone can explain me some features when you have take-off or landing in
 rain and snow. Is it similar to car? Or maybe someone have videos or
 photos? Thanx in advance
 Bye


 ___
 Flightgear-devel mailing list
 Flightgear-devel@flightgear.org
 http://mail.flightgear.org/mailman/listinfo/flightgear-devel
 2f585eeea02e2c79d7b1d8c4963bae2d

I think it was Erik had a model working with the PC-7 for rain.

Essentially, rain or snow almost immediately appears to be coming straight at 
you in 'tunnel' effect the moment that the aircraft begins moving into it.

If you slip the aircraft, the centre of the tunnel effect moves toward the 
direction of slip. 

Rain specifically also has the effect of an 'upward waterfall' on windscreens 
which are not actively cleared - spreading towards the outside edges at the 
top.


Another thing is scenery textures for snowfall - I had a go at looking for 
ways to make the default scenery appear to be covered in snow but I haven't 
found anything all that convincing yet.

Dave Martin.

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread David Megginson
On Wed, 19 Jan 2005 21:38:49 -0600, Curtis L. Olson
[EMAIL PROTECTED] wrote:

 I would tend to agree with you with one exception.  The default C-172 is
 very functional, but it is not our best model.  A nice thing about
 including multiple aircraft is you can see some different nice things
 that can be done with FG aircraft.  I think before we go with only 1
 aircraft in the base package, we should really spiff up the C-172
 externals and internals.  Suspention animation, shadows, lights, and a
 much better 3d cockpit.  If we go with only one aircraft, it should be
 really nice all around, and show off what we can do in FG.

That sounds reasonable.  For my own part, I'll see if I have time to
do more work on the Cherokee/Warrior, which would be a reasonable
alternative starter plane (as would any other trainer, such as the
Cessna 150/152, Beech Musketeer, or even Diamond Katana, if anyone is
interested in building one of those).  The J3 Cub is probably the most
famous trainer in history, but the tailwheel ground handling is too
hard for most new users to manage.


All the best,


David

-- 
http://www.megginson.com/

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Jim Wilson
David Megginson said:

 On Wed, 19 Jan 2005 21:38:49 -0600, Curtis L. Olson
 [EMAIL PROTECTED] wrote:
 
  I would tend to agree with you with one exception.  The default C-172 is
  very functional, but it is not our best model.  A nice thing about
  including multiple aircraft is you can see some different nice things
  that can be done with FG aircraft.  I think before we go with only 1
  aircraft in the base package, we should really spiff up the C-172
  externals and internals.  Suspention animation, shadows, lights, and a
  much better 3d cockpit.  If we go with only one aircraft, it should be
  really nice all around, and show off what we can do in FG.
 
 That sounds reasonable.  For my own part, I'll see if I have time to
 do more work on the Cherokee/Warrior, which would be a reasonable
 alternative starter plane (as would any other trainer, such as the
 Cessna 150/152, Beech Musketeer, or even Diamond Katana, if anyone is
 interested in building one of those).  The J3 Cub is probably the most
 famous trainer in history, but the tailwheel ground handling is too
 hard for most new users to manage.


Probably I've got this wrong,  but isn't the c-172 our most refined/realistic
flightmodel?  My impression of yasim, from using it for the p51d, but not as
an aero engineer,  is that getting an aircraft working is about 2 parts theory
and 1 part voodoo (the part that the basic formulas don't cover).

Best,

Jim


___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


[Flightgear-devel] v1.0 musings (was: Aircraft included in base package)

2005-01-20 Thread Curtis L. Olson
Jim Wilson wrote:
Probably I've got this wrong,  but isn't the c-172 our most refined/realistic
flightmodel?  My impression of yasim, from using it for the p51d, but not as
an aero engineer,  is that getting an aircraft working is about 2 parts theory
and 1 part voodoo (the part that the basic formulas don't cover).
 

I have access to a commercial FAA Level 3 FTD certified C172 model.  I 
haven't done any direct comparisons, but I can say that there are some 
aspects of our C172 that are waaay off.  Some day when I have time I'd 
like to do some more direct comparisons and at least nudge some portions 
of our C172 in the right direction, but I've been keeping busy with 
other stuff lately.

Let me steer this discussion in another direction ...
I would really love to start talking about doing a v1.0 release of 
FlightGear ... maybe this spring or early summer.  There are a couple 
things that I feel are holding us back.  We will live with or without 
fixes, but if we do a 1.0 release, it would be nice to make it ... well 
... really nice.  I would like to see at least the following items 
addressed:

1. Documentation (getting started manual) really needs to be made current.
2. Spiffed up and much improved C172 (inside and out.)  Or the pa28-161 
... the goal would be to have one nicely done model that demonstrates 
all the functionality and features of our simulator and does it in a 
really nice, polished way.

3. Fix the JSBsim low speed gear jitters.  Here's my one and only *big* 
gripe about JSBsim ... gear handling when stopped.  At some point we 
*must* solve that problem and make the gear stick, stay put, not jitter, 
and not swing into the wind when the aircraft is stopped.  YAsim figured 
out a (pragmatically) reasonable way to do it, so it must be possible.  
It would be really, really, really, really, *really* great if we could 
get that one problem cleared up in the near future.

4. We need to do some work on the fgrun front end to make it more user 
friendly.  Frederic and Bernie (and others?) have done a *lot* of great, 
difficult, and tedious work on this tool to bring it to where it is, but 
there are still some gaps and things that could be much improved to make 
the tool work for new users.  There are also some human factors/feedback 
issues with fgrun and launching flightgear that (again are hard but) 
would be nice to address.

I think we are really close to a nice v1.0 release.  We have a good 
solid infrastructure in place.  We can do a lot of really neat and cool 
stuff.  We offer FlightGear 100% for free.  But we should mentally 
follow the process of a new user seeing a post about FG somewhere on the 
net, clicking on the link, arriving at our web site, downloading the 
setup.exe, installing it, launching it for the first time, selecting an 
aircraft/airport, selecting other options, and finally running 
FlightGear.  What issues will they see?  What will cause confusion?  
What doesn't work well without additional knowledge?  For better or 
worse, 90-95% of our users are going to be on the windows platform, so 
some of us at least do need to consider (carefully) the perspective of 
the typical windows user.

It's my sense that we are entering a new phase of FlightGear.  Our 
popularity and web traffic and downloads continue to grow.  I'm not sure 
the best way to verbalize this, but I think it is getting to be time for 
us to take a step forward in our own growth as a project; to step up to 
the next level; to take responsibility for some of our short comings; to 
attack some of our tough/boring issues.  This might be too much of a 
USA-centric analogy, but it's perhaps similar to the sports world where 
a standout high school athlete is now contemplating moving to the 
college level.  (or maybe it's a college athlete moving to pro ...) :-)  
Can they step up and compete at the next level?  Can we?

Like it or not, our popularity is pushing us towards the next level.  
It's my intention to respond with a really nice v1.0 release, but 
clearly this project is nothing without all the great help of the many 
volunteers that do such a great job, and a nice v1.0 release is only 
possible with everyone's help and participation.

Regards,
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Dave Martin
On Thursday 20 Jan 2005 14:42, Jim Wilson wrote:
 getting an aircraft working
 is about 2 parts theory and 1 part voodoo (the part that the basic formulas
 don't cover).

 Best,

 Jim

Any sufficiently advanced technology is indistinguishable from magic - Sir 
Arthur C Clarke.

Dave Martin

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


RE: [Flightgear-devel] v1.0 musings (was: Aircraft included in basepackage)

2005-01-20 Thread Jon Berndt
 Let me steer this discussion in another direction ...

 I would really love to start talking about doing a v1.0 release of
 FlightGear ... maybe this spring or early summer.  There are a couple

 3. Fix the JSBsim low speed gear jitters.  Here's my one and only *big*
 gripe about JSBsim ... gear handling when stopped.  At some point we
 *must* solve that problem and make the gear stick, stay put, not jitter,
 and not swing into the wind when the aircraft is stopped.  YAsim figured
 out a (pragmatically) reasonable way to do it, so it must be possible.
 It would be really, really, really, really, *really* great if we could
 get that one problem cleared up in the near future.

I hear you. Coincidentally, I was thinking of this last night: what do we 
(JSBSim) need to
do before we finally call it a production 1.0 release? The gear problem is the 
first thing
I thought of, as well. Right now I am so focused on getting the new 
configuration file
format ready I had not had time to visit (or revisit) other problems. I also 
recall that
Mathias has worked on this with (as I recall) a lot of success.

Jon


___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: Licensing (was Re: [Flightgear-devel] Aircraft downloads)

2005-01-20 Thread Arnt Karlsen
On Wed, 19 Jan 2005 22:48:22 +, Dave wrote in message 
[EMAIL PROTECTED]:

 On Wednesday 19 Jan 2005 22:29, Curtis L. Olson wrote:
 
  Oh, and please, those who need to eat or feed their kids, please
  continue to do so. :-)
 
  Curt.
 
 I find it vaguely disturbing that you feel it is okay for people to
 consume  their offspring.

..maybe Curt has naughty kids? ;o)


-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Problem with Beaver and sound

2005-01-20 Thread Curtis L. Olson
Frederic Bouvier wrote:
I just discovered that FG is suggesting me to upgrade my sound driver
after alGenSources failed :-(
This is the first time and all the other aircraft I tried never did the
same. I even remember flying successfully with it not far ago.
A quick glance with the debugger showed me that alGenSources failed the
33rd time it was called, so I guess my driver/hardware ( yes a realtek
on brand new mainboard with brand new drivers ) is only able to cope
with 32 sources. I also noticed that 20 sources are allocated for the
same sample : Aircraft/dhc2/Sound/click.wav
Question: is it normal that the same sample is being allocated multiple
times ? Couldn't we use a reference counter and share the same
buffer/source ?
It seems that click.wav is bound to panel switches. I guess that a panel
will lots of switches will saturate the sound driver just like too much
texture will flood the graphic card.

I looked at the code a bit and there is some facility to share a sample 
when the name tag is identical, however the dhc2 uses a different name 
for each item that can click, so this means that a new sound sample is 
created for each item that can click.

OpenAL has buffers and sources.  We should be able bind multiple sources 
to a single buffer, but you are saying that it's alGenSources() that is 
failing so that doesn't help us.

The problem is that each alSource specifies it's location and a bunch of 
other parameters.  The way our xml syntax is structured, you can't just 
combine sources because you will overwrite the previous sources location 
and any custom configuration it had.

So it almost seems like we need to solve this on the sound configuration 
side.  Build one sound, with one source, and one location, and then 
trigger it any number of ways ... with a large block of conditions ... 
that is less intuitive from the sound configuration perspective, but it 
might be what we need to do?

Thoughts?
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] v1.0 musings (was: Aircraft included in basepackage)

2005-01-20 Thread Dave Martin
On Thursday 20 Jan 2005 15:38, Jon Berndt wrote:

 I hear you. Coincidentally, I was thinking of this last night: what do we
 (JSBSim) need to do before we finally call it a production 1.0 release? The
 gear problem is the first thing I thought of, as well. Right now I am so
 focused on getting the new configuration file format ready I had not had
 time to visit (or revisit) other problems. I also recall that Mathias has
 worked on this with (as I recall) a lot of success.

 Jon

As an outsider to JSBSim, I do agree that the gear issue would make operating 
JSBSim FDMs a lot more pleasant.

Some YASIM FDMs are actually nicely taxiable now so you can do the whole 
flight from apron to apron which helps greatly with perceived realism for 
extended sessions.

Dave Martin.

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] v1.0 musings

2005-01-20 Thread Curtis L. Olson
Jon Berndt wrote:
I hear you. Coincidentally, I was thinking of this last night: what do we (JSBSim) need to
do before we finally call it a production 1.0 release? The gear problem is the first thing
I thought of, as well. Right now I am so focused on getting the new configuration file
format ready I had not had time to visit (or revisit) other problems. I also recall that
Mathias has worked on this with (as I recall) a lot of success.
 

From my perspective, the gear problem is my one and only gripe with JSBsim.
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] v1.0 musings (was: Aircraft included in base

2005-01-20 Thread Martin Spott
Curtis L. Olson wrote:

 1. Documentation (getting started manual) really needs to be made current.

Indeed, I spend too much time lingering around with portability
stuff or other sorts of distraction lately. I'll go on and move the
focus,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Aircraft downloads

2005-01-20 Thread Arnt Karlsen
On Wed, 19 Jan 2005 20:54:42 +, Lee wrote in message 
[EMAIL PROTECTED]:

 On Wednesday 19 January 2005 20:23, Arnt Karlsen wrote:
  On Wed, 19 Jan 2005 19:26:57 +, Lee wrote in message
 
  [EMAIL PROTECTED]:
   I've got to disagree with you regarding linking to non-GPL'd
   aircraft.  The best a/c I've seen for M$FS have been done by
   people who want to ensure that their work remains free (as
   in free beer) but also want to make sure that their work
   isn't exploited by commercial organisations.  Some people
   also like to include non-violence conditions.
 
  ..these issues has been and is discussed thoroughly in the
  fsf.org and opensource.org and Groklaw.net and many other
  places, I still don't see how any other open or free source
  code license gives the author more control over his code, also
  for commercial or military use.
 
  ..and, those a/c authors who wants it both ways, are free to
  use more licenses, like Mysql AB with Mysql or Trolltech with
  Qt.
 
 You're thinking too narrowly perhaps;)  Licences are not always 
 wanted by many people - they can have a nasty habit for biting 
 you on the back-side when you least expect it (not that I ever 
 actually find myself expecting to be bitten on the bum).

.. ;o)   FUD-meisters like to make that impression

 If a work is created by someone there is no intrinsic need for a 
 licence to allow other people to benefit from the work (except 
 of course, where safety is likely to be an issue).  I could make 
 a paper aeroplane and give it to you for you to fly - you won't 
 need a licence.  All you will need is for me to give it to you.  

..an unlimited license, ok.  Who's paper you did fold? ;o)

 But if I think that you will stick it up my sleeve and set fire 
 to it, I won't give it to you.

..here we move towards Contract-land.  If you print your license on my
paper plane, does my acceptance or not on it, have _any_ ramification 
on my receipt and use of that paper plane?  Also, given my acceptance
of your license, I can circumvent it by dipping it in turpentine,
stick it up your ass and light it up for such scientific purposes as
recording your rotation speed, climb-out angle, and ceiling.  ;o)

 I can see why some people like that way of operating, even though 
 I'm personally happy with the GPL.
 
   Personally, while I'm happy with the protection that the GPL
   gives me with regard to credit for the work and the lack of
   control over the work once released under the license, I
   can't
 
  ..you control your own work, and not anyone elses, under the
  GPL.
 
 I control what I'm doing and what I've done but I have no control 
 over what anyone else does with what I've released under the 
 GPL.

..precisely, because their changes to your code is _their_ work.

 
   criticise the people who don't want to give up that control.
  
   Just for the record, I wouldn't have any problems about
   linking to pay-ware either.  No one is forcing anyone to buy
   anything, so it's take it or leave it.
 
  ..not a problem with GPL payware, _maybe_ under other payware
  licenses, this depends on the license's small print
  language.
 
   I think the GPL is great for many things but if applied to
   everything exclusively it becomes a tool of force and people
   can no longer do what they want.
 
  ..the only problem with the GPL in that regard is when you
  wanna deny other people the rights you yourself has been given
  by the original authors, before you jumped in.  Your own
  code is and remains your own, and you license it as you damned
  well pleases.  Other peoples code can be thrown in legally
  too, _if_ they give you a license to do so, and wise people
  will tell you Riiight, I'll consider it if you can
  convince RMS and Eben Moglen to get that into GPLv3.  ;-)
 
 The problem I see with it is when people say that something 
 _should_ be licenced under the GPL, or whatever licence one 
 fancies.  If someone decides to release it under an 'open' or 
 'free' licence, then all well and good - everyone benefits - but 
 if you start saying that it _should_ be so licenced then the 
 person actually doing it has no choice and you've entered the 
 realm of compulsion.

..ah, but for example the BSD type licenses _allows_ bad people to skim
off the good stuff _and_ change author credits _and_ hide it as closed
source _and_ charge for it.  

..with the GPL, everything is in the open, that's why I say should GPL
and is happy to chew out etc anyone to make it happen.  ;-)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Jim Wilson
Dave Martin said:

 On Thursday 20 Jan 2005 14:42, Jim Wilson wrote:
  getting an aircraft working
  is about 2 parts theory and 1 part voodoo (the part that the basic formulas
  don't cover).
 
 
 Any sufficiently advanced technology is indistinguishable from magic - Sir 
 Arthur C Clarke.
 

Ok wrong word.  Let me just say that it seems to lack some magic.  Setting up
the p51d in Yasim was not my original intention as Jon S. Berdnt was claiming
at the time I started the 3D that he had a nearly working JSBSim model.  Doing
the yasim model was a juggling act that started with geometric specifications,
a couple software patch submissions, and then an endless number of tweaks. 
The tweaks were really comprimises that ended up producing something that
was sort of close to performance specifications, but not really accurate in
any respect.

Best,

Jim


___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Dave Martin
On Thursday 20 Jan 2005 16:13, Jim Wilson wrote:
 Dave Martin said:
  On Thursday 20 Jan 2005 14:42, Jim Wilson wrote:
   getting an aircraft working
 
   is about 2 parts theory and 1 part voodoo (the part that the basic
   formulas don't cover).
 
  Any sufficiently advanced technology is indistinguishable from magic -
  Sir Arthur C Clarke.

 Ok wrong word.  Let me just say that it seems to lack some magic.  Setting
 up the p51d in Yasim was not my original intention as Jon S. Berdnt was
 claiming at the time I started the 3D that he had a nearly working JSBSim
 model.  Doing the yasim model was a juggling act that started with
 geometric specifications, a couple software patch submissions, and then an
 endless number of tweaks. The tweaks were really comprimises that ended
 up producing something that was sort of close to performance
 specifications, but not really accurate in any respect.

 Best,

 Jim

Thats litterally what I've just been doing with the B1900D FDM.

The numbers in the FDM file don't all match up to the numbers in the POH but 
the FDM does now match with the *performance* figures in the POH - Which I 
hope is the right thing to aim for.

Dave Martin

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Rain and snow videos or photos

2005-01-20 Thread Arnt Karlsen
On Thu, 20 Jan 2005 13:00:38 +, Dave wrote in message 
[EMAIL PROTECTED]:

 On Thursday 20 Jan 2005 18:48, Roman Grigoriev wrote:
  Hi guys!
  I try to model rain and snow in flightgear but have some
  difficutlies because I haven't seen it in real flight from cabin of
  aircraft. Maybe someone can explain me some features when you have
  take-off or landing in rain and snow. Is it similar to car? Or maybe
  someone have videos or photos? Thanx in advance
  Bye
 
 I think it was Erik had a model working with the PC-7 for rain.
 
 Essentially, rain or snow almost immediately appears to be coming
 straight at  you in 'tunnel' effect the moment that the aircraft
 begins moving into it.
 
 If you slip the aircraft, the centre of the tunnel effect moves toward
 the  direction of slip. 
 
 Rain specifically also has the effect of an 'upward waterfall' on
 windscreens  which are not actively cleared - spreading towards the
 outside edges at the  top.
 
 Another thing is scenery textures for snowfall - I had a go at looking
 for  ways to make the default scenery appear to be covered in snow but
 I haven't  found anything all that convincing yet.

..for freezing slush and snow on wing LE de-ice boots, it can flash
between all white and all black in a lot less than a second, usually
you'll see white and black areas move around flashing as the boots
hits and burns off ice.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


[Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Christian Brunschen
Hi,
The Mac OS X build of FlightGear 0.9.8, as available from  
http://prdownloads.sourceforge.net/macflightgear/FlightGear-0.9.8.dmg? 
download, contains a file called 'How to Get to Heaven.rtf', at the  
root level (beside the OpenAL installer package and the FlightGear  
application directory), with bible quotes and essentially religious  
proselytizing. Here's a screenshot of the Mac OS X Finder window for  
the FlightGear-09.8 disk image:
inline: fg098.jpg
Attached, you'll find a copy of the 'How to Get to Heaven.rtf' file 
itself:



How to Get to Heaven.rtf
Description: RTF file

Is it really a good idea to have essentially religious propaganda 
shipped in the semi-official build of FlightGear for Mac OS X? In 
particular, I find this somewhat perplexing, considering the amount of 
discussion regarding commercial advertisements placed on the FlightGear 
web site - and those ads would at least have been a) somewhat relevant 
to FlightGear, and b) brought in some revenue to support the FlightGear 
effort itself, whereas this religious message has neither been 
discussed (to my recollection), nor does it have anything to do with 
flight simulators in general or FlightGear in particular, nor does it 
in any way support the project.

Or to put is more succinctly: when I downloaded FlightGear and got an 
unwelcome religious pamphlet thrown in my face, I got a seriously bad 
taste in my mouth.

Best wishes,
// Christian Brunschen
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Jim Wilson
Dave Martin said:

 On Thursday 20 Jan 2005 16:13, Jim Wilson wrote:
  Dave Martin said:
   On Thursday 20 Jan 2005 14:42, Jim Wilson wrote:
getting an aircraft working
  
is about 2 parts theory and 1 part voodoo (the part that the basic
formulas don't cover).
  
   Any sufficiently advanced technology is indistinguishable from magic -
   Sir Arthur C Clarke.
 
  Ok wrong word.  Let me just say that it seems to lack some magic.  Setting
  up the p51d in Yasim was not my original intention as Jon S. Berdnt was
  claiming at the time I started the 3D that he had a nearly working JSBSim
  model.  Doing the yasim model was a juggling act that started with
  geometric specifications, a couple software patch submissions, and then an
  endless number of tweaks. The tweaks were really comprimises that ended
  up producing something that was sort of close to performance
  specifications, but not really accurate in any respect.
 
  Best,
 
  Jim
 
 Thats litterally what I've just been doing with the B1900D FDM.
 
 The numbers in the FDM file don't all match up to the numbers in the POH but 
 the FDM does now match with the *performance* figures in the POH - Which I 
 hope is the right thing to aim for.
 

The biggest tradeoffs seemed to be in trying to balance high end performance,
(e.g. altitude, speed) against having enough drag to get reasonable behavior
at lower power settings.  It seems pretty common for yasim models to glide too
much (excessive lift/insufficient drag) when cutting the power.

Best,

Jim


___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


RE: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Jon Berndt
 Ok wrong word.  Let me just say that it seems to lack some magic.  Setting up
 the p51d in Yasim was not my original intention as Jon S. Berdnt was claiming
 at the time I started the 3D that he had a nearly working JSBSim model.

 ... which I did. I thought. The more I looked at the numbers for aero 
qualities that I
was getting from DATCOM, the more I realized something was amiss. Also, at the 
time I
believe our engine capabilities were not what I thought they were. Now we have a
turbocharged piston engine model. It's still something I want to return to, but 
priorities
changed - some in response to address the changes needed to build a better 
P-51D. I
apologize for my premature statements - I didn't know at the time that I would 
run into
the hurdles that I encountered late in the process.

Jon


___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Dave Martin
On Thursday 20 Jan 2005 16:43, Christian Brunschen wrote:
 Hi,

 The Mac OS X build of FlightGear 0.9.8, as available from
 http://prdownloads.sourceforge.net/macflightgear/FlightGear-0.9.8.dmg?
 download, contains a file called 'How to Get to Heaven.rtf', at the
 root level (beside the OpenAL installer package and the FlightGear
 application directory), with bible quotes and essentially religious
 proselytizing. Here's a screenshot of the Mac OS X Finder window for
 the FlightGear-09.8 disk image:

I find it rather bizarre if anything. Although third party distributions of FG 
are compiled / packaged independently I can see how it leave a 'bad taste' to 
have someones unrelated morals not neccesarily *inflicted* but certainly 
presented to you.

Technically it could be called 'spam' as it is unsolicited ie: You wanted 
FlightGear for OSX - You were given FlightGear for OSX + religious spam.

And anyway, everyone knows how to get to heaven; just keep pulling up! :-P

Dave Martin.

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Curtis L. Olson
Jim Wilson wrote:
Dave Martin said:
 

On Thursday 20 Jan 2005 16:13, Jim Wilson wrote:
   

Dave Martin said:
 

On Thursday 20 Jan 2005 14:42, Jim Wilson wrote:
getting an aircraft working
   

is about 2 parts theory and 1 part voodoo (the part that the basic
formulas don't cover).
 

Any sufficiently advanced technology is indistinguishable from magic -
Sir Arthur C Clarke.
   

Ok wrong word.  Let me just say that it seems to lack some magic.  Setting
up the p51d in Yasim was not my original intention as Jon S. Berdnt was
claiming at the time I started the 3D that he had a nearly working JSBSim
model.  Doing the yasim model was a juggling act that started with
geometric specifications, a couple software patch submissions, and then an
endless number of tweaks. The tweaks were really comprimises that ended
up producing something that was sort of close to performance
specifications, but not really accurate in any respect.
Best,
Jim
 

Thats litterally what I've just been doing with the B1900D FDM.
The numbers in the FDM file don't all match up to the numbers in the POH but 
the FDM does now match with the *performance* figures in the POH - Which I 
hope is the right thing to aim for.

   

The biggest tradeoffs seemed to be in trying to balance high end performance,
(e.g. altitude, speed) against having enough drag to get reasonable behavior
at lower power settings.  It seems pretty common for yasim models to glide too
much (excessive lift/insufficient drag) when cutting the power.
 

Jim,
I think this is more a factor of getting the right actual power output 
from the engine.  If the engine output is too low, you are going to get 
up with a slick model that glides forever.  If the engine output is 
too high you are going to end up with a draggy model that slows down 
too quickly.  I remember you struggling with trying to model the complex 
p51 engine gearing correctly in yasim and maybe that never came out 
right and you ended up with a severely under powered model.

If that is the case, yasim will reduce drag and make your wing lift 
better so that you can still hit the performance numbers.

For the Citation-II I felt like Yasim did a pretty good job.  I haven't 
really hit the validation end of it hard, but I was getting plausible 
performance throughout the envelope.

I think the big trick is to get the engine power output in the right 
ball park, then everything else starts falling into place much better.

Regards,
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] v1.0 musings (was: Aircraft included in base package)

2005-01-20 Thread Matthew Law
* Curtis L. Olson [EMAIL PROTECTED] [2005-01-20 15:30]:
 4. We need to do some work on the fgrun front end to make it more user 
 friendly.  Frederic and Bernie (and others?) have done a *lot* of great, 
 difficult, and tedious work on this tool to bring it to where it is, but 
 there are still some gaps and things that could be much improved to make 
 the tool work for new users.  There are also some human factors/feedback 
 issues with fgrun and launching flightgear that (again are hard but) 
 would be nice to address.

Would it be preferable then, to package the windows version of FG with
fgrun and centre the docs around using fgrun while still catering for 
'more advanced' command line usage in the documentation?

I think it's fair to say that there are a lot more linux users now than
there were just a couple of years ago who have come over from Windows.
These people would also benefit from a GUI too...

I am not trying to open the can of worms marked 'default GUI for FGFS'.
I merely think that Curt is absolutely right.  You can use the command
line interface if you wish but one or more GUI options is an absolute
requirement and when it comes to documentation, it may be that to cut
down on work we may have to adopt one GUI interface and only document
that.

All the best,

Matthew
(Donning flame suit as we speak ;-)

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Jon Stockill
Dave Martin wrote:
And anyway, everyone knows how to get to heaven; just keep pulling up! :-P
Downloading Lee's Canberra model first may help :-)
--
Jon Stockill
[EMAIL PROTECTED]
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Martin Spott
Christian Brunschen wrote:

 Or to put is more succinctly: when I downloaded FlightGear and got an 
 unwelcome religious pamphlet thrown in my face, I got a seriously bad 
 taste in my mouth.

Indeed, in my opinion the FlightGear community can't tolerate such
action,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


[Flightgear-devel] wierd windows problem 0.9.6 - 0.9.8 (maybe a bug)

2005-01-20 Thread Ioan Suciu
I had installed flight gear 0.9.6, and i was playng around with optins.
In Network panel, i had checked httpd and jpg-httpd on diferent ports,
but when i try to start flightgear an error occurs:


Config file parse error: E:/Program Files/FlightGear/data/system.fgfsrc '--jpg_h
ttpd=5502'


i had uninstaled and reinstalled  angian FG but i can't uncheck
jpg_httpd..then i had uninstalled and then searched and  deleted al
files that i found related to FG, i had scaned the registers and
delete eneithing... and then i had installed 0.9.8 but the problem
persist.

I sent this mail to devel list becose seems to be a bug.

I'm runing XP pro.. on AMD XP 1800+ with 256Mb ram..  Linux Slackware
10 an tha same machine  (i didn't tryed this bug in linux, i was
afraid to ruin that FG copy to ;) ).

IS

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread David Megginson
On Thu, 20 Jan 2005 14:42:40 -, Jim Wilson [EMAIL PROTECTED] wrote:

 Probably I've got this wrong,  but isn't the c-172 our most refined/realistic
 flightmodel?  My impression of yasim, from using it for the p51d, but not as
 an aero engineer,  is that getting an aircraft working is about 2 parts theory
 and 1 part voodoo (the part that the basic formulas don't cover).

Actually, I'd say that the two are roughly equal in realism: JSBSim
can use real, measured flight coefficients when they exist (most of
the time we have to make them up right now), but it is stuck at a high
level of abstraction because it can apply its calculations only to the
aircraft as a whole; YASim cannot use real coefficients, but since it
handles each lifting surface separately, it works at a lower level of
abstraction can handle various asymmetric situations much more
believably (for example, JSBSim can model a stalled plane, but YASim
can model a stalled *wing* with the other wing not stalled).

After working a lot on and flown a lot with both models, I find the
handling of the YASim pa28-161 more realistic than the handling of the
c172p, though they're both good.


All the best,


David

-- 
http://www.megginson.com/

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Frederic Bouvier
Quoting Martin Spott:

 Christian Brunschen wrote:

  Or to put is more succinctly: when I downloaded FlightGear and got an
  unwelcome religious pamphlet thrown in my face, I got a seriously bad
  taste in my mouth.

 Indeed, in my opinion the FlightGear community can't tolerate such
 action,

I am just shocked that I could be associated with this.

-Fred

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Curtis L. Olson
Martin Spott wrote:
Christian Brunschen wrote:
 

Or to put is more succinctly: when I downloaded FlightGear and got an 
unwelcome religious pamphlet thrown in my face, I got a seriously bad 
taste in my mouth.
   

Indeed, in my opinion the FlightGear community can't tolerate such
action,
 

We need to be a little careful here.  Some people and societies are 
willing to tolerate all manner of ... well ... let's just call it 
goofiness, but are very intolerant of specific view points.

I suggest that we try (as much as possible) to stay focused on building 
flight simulators.  If we diverge into a heated discussion of religion 
(or politics, or text editors, or operating systems, etc.) we are just 
going to hate each other at the end of the day, and we will be much less 
effective as a leading open source project.

Let's not be too quick to stamp out people's ability to express their 
faith.  The tides of societal whimsy shift very quickly, and if we 
tolerate stamping out opposing view points, all too soon you could find 
yourself on the loosing end of that battle.

I vote that we move on, and if you have a problem with the Mac 
packaging, perhaps you could discuss it directly (off list) with the 
package maintainer.

Regards,
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Christian Brunschen schrieb:
 
 Hi,
 
 The Mac OS X build of FlightGear 0.9.8, as available from 
 http://prdownloads.sourceforge.net/macflightgear/FlightGear-0.9.8.dmg?
 download, contains a file called 'How to Get to Heaven.rtf', at the 
 root level (beside the OpenAL installer package and the FlightGear 
 application directory), with bible quotes and essentially religious 
 proselytizing. Here's a screenshot of the Mac OS X Finder window for 
 the FlightGear-09.8 disk image:

If that's the case I'm *strictly* against it.

Religion is an even much more problematic field than politics (which
already creates bad flame wars). People easily get upset when they are
presented by the truth, which isn't their truth they believe in.

So, IMO, this is against the spirit (doesn't that word sound funny in
this context?) of FGFS.

Just two quotes from the Introduction page:

- - It is being developed through the gracious contributions of source
  code and spare time by many talented people from around the globe.

- - There are a wide range of people interested and participating in this
  project. This is truly a global effort with contributors from just
  about every continent.


As religions differ greatly around the globe (even in the countries
themselfes) there'll people who helped with their work that have their
belive at least not represented (and probably even are offended by the
content)


CU,
Christian

-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.0 (MingW32)
Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org

iD8DBQFB7+cQlhWtxOxWNFcRAvkSAKCnwDx4oyxcTK6uBaecNmYipwE6ZwCeKrBH
yIbz1BI27yzyw/ufNaIzbwM=
=BbVC
-END PGP SIGNATURE-

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] v1.0 musings

2005-01-20 Thread Arnt Karlsen
On Thu, 20 Jan 2005 09:45:37 -0600, Curtis wrote in message 
[EMAIL PROTECTED]:

 Jon Berndt wrote:
 
  I hear you. Coincidentally, I was thinking of this last night: what
  do we (JSBSim) need to do before we finally call it a production 1.0

..aye.  But if we need 0.9.10, 0.9.11, 0.9.12 releases first, we should
do those, if our 0.9.9 isn't ready for a 1.0.0 name, it isn't.

  release? The gear problem is the first thing I thought of, as well.
  Right now I am so focused on getting the new configuration file
  format ready I had not had time to visit (or revisit) other
  problems. I also recall that Mathias has worked on this with (as I
  recall) a lot of success.
 
 
  From my perspective, the gear problem is my one and only gripe with
  JSBsim.

..moving from KSFO, how about KOSH?  

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Jim Wilson
Curtis L. Olson said:

 
 The biggest tradeoffs seemed to be in trying to balance high end performance,
 (e.g. altitude, speed) against having enough drag to get reasonable behavior
 at lower power settings.  It seems pretty common for yasim models to glide 
 too
 much (excessive lift/insufficient drag) when cutting the power.
   
 
 
 Jim,
 
 I think this is more a factor of getting the right actual power output 
 from the engine.  If the engine output is too low, you are going to get 
 up with a slick model that glides forever.  If the engine output is 
 too high you are going to end up with a draggy model that slows down 
 too quickly.  I remember you struggling with trying to model the complex 
 p51 engine gearing correctly in yasim and maybe that never came out 
 right and you ended up with a severely under powered model.
 
 If that is the case, yasim will reduce drag and make your wing lift 
 better so that you can still hit the performance numbers.
 
 For the Citation-II I felt like Yasim did a pretty good job.  I haven't 
 really hit the validation end of it hard, but I was getting plausible 
 performance throughout the envelope.
 
 I think the big trick is to get the engine power output in the right 
 ball park, then everything else starts falling into place much better.
 

Yes, I'm aware of the theory behind fixing these issues,  but from the
beginning I was compensating for them and getting reasonable thrust numbers (I
think you are thinking of Vivian with the spitfire).  On the last round Andy
made some code changes, but I got stuck with solver issues when trying to
crank up a little more power.  Also I did not mention that there are some
subtle problems that affect handling the aircraft during takeoffs that come
into play when you start tweaking.  I vaguely remember a further problem
with Yasim in connection with engine power,  but it'll require getting my head
back into it before I know for sure.

Best,

Jim


___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


[Flightgear-devel] Re: FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Melchior FRANZ
* Christian Brunschen -- Thursday 20 January 2005 17:43:
 Is it really a good idea to have essentially religious propaganda 
 shipped in the semi-official build of FlightGear for Mac OS X?

No! I'm utterly disgusted by this abuse! It's an offense to all Jews,
Muslim, Hindu, etc. and it has *nothing* to do with FlightGear. I don't
want to see my name and my contributions in the context of religious
or other propaganda.

1. The responsible person should be asked to *immediately* remove the
   offending religious content.

2. If he refuses (which the GPL lets him), he should not be given any
   further support. He should be banned from the mailing lists.

3. The project should note on the homepage that it is in no way
   affiliated with and distances itself from any religious or other
   propaganda that is distributed together with FlightGear.

m.   :-(

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


RE: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread David Luff


On 20/01/2005 at 10:55 Jon Berndt wrote:

 Ok wrong word.  Let me just say that it seems to lack some magic. 
Setting up
 the p51d in Yasim was not my original intention as Jon S. Berdnt was
claiming
 at the time I started the 3D that he had a nearly working JSBSim model.

 ... which I did. I thought. The more I looked at the numbers for aero
qualities that I
was getting from DATCOM, the more I realized something was amiss. Also, at
the time I
believe our engine capabilities were not what I thought they were. Now we
have a
turbocharged piston engine model. 

You should consider the turbocharging to be an alpha model though - we
haven't applied it in anger yet.  When you start on a P51 or Spitfire (or
any other model) give me a heads up and I'll test/refine/debug the
turbo/supercharging stuff in tandem with what you're doing.

Cheers - Dave



This message has been checked for viruses but the contents of an attachment
may still contain software viruses, which could damage your computer system:
you are advised to perform your own checks. Email communications with the
University of Nottingham may be monitored as permitted by UK legislation.


___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Re: FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Dave Martin
On Thursday 20 Jan 2005 17:35, Melchior FRANZ wrote:
 * Christian Brunschen -- Thursday 20 January 2005 17:43:
  Is it really a good idea to have essentially religious propaganda
  shipped in the semi-official build of FlightGear for Mac OS X?

 No! I'm utterly disgusted by this abuse! It's an offense to all Jews,
 Muslim, Hindu, etc. and it has *nothing* to do with FlightGear. I don't
 want to see my name and my contributions in the context of religious
 or other propaganda.

 1. The responsible person should be asked to *immediately* remove the
offending religious content.

 2. If he refuses (which the GPL lets him), he should not be given any
further support. He should be banned from the mailing lists.

 3. The project should note on the homepage that it is in no way
affiliated with and distances itself from any religious or other
propaganda that is distributed together with FlightGear.

 m.   :-(

Although in not such vociferous terms I am inclined to agree.

I have not made any significant contribution to FlightGear yet, I would be 
disappointed to see my name associated with rhetoric to which I do not 
subscribe.

I would also suggest that upon the insistance of the inclusion of this 
document, the best option would be disavowment.

Dave Martin.

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


RE: [Flightgear-devel] v1.0 musings (was: Aircraft included in basepackage)

2005-01-20 Thread Giles Robertson
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

I've tried introducing a few friends to Flightgear. They are mostly
Windows users, technically competent but not adept, who have had
experience of video games and possibly other flight simulators. I
thought I'd muse a bit on the following points, because, given the user
base, it might be instructive.

1) Fgrun/fgfs.
For the average windows user, this is *highly* counterintuitive. In so
far as Windows has an overarching user interface and tool design
philosophy, it's integration. The concept of a GUI that launches the
program doesn't make sense to them; they expect to be able to run
flightgear, and for it to present a menu that reads something like New
flight/Saved Flight/Options/Exit. I'm not saying this is the way
we should go, but I'd like to note that many users, when presented with
the current method, get *very* confused, especially by the absence of a
flight planner. Many also find restarting FlightGear in order to change
aircraft counterintuitive

2) Performance
If Windows users come to FlightGear from most video games, the
performance they get is not what they expect. I think that when you've
been using FlightGear for some time, you can become desensitised to the
lower frame rates; newer users aren't expecting this, and responses I've
got range from even so, it's flyable, through this frame rate is
, to complaints that it hurts their eyes.

3) ATC/AI
This may just be my group of friends :P, but many of them find it much
more fun and interesting if there are other aircraft in the world, and
if they can communicate with ATC. Durk's work in this area is making
this easier, but ATC itself can still feel quite primitive. Coupled with
this, people expect to start on the apron if it's there, and then to
taxi out to the runway of their choice.

Finally, some other shorter things that people seem to want:

* Ability to save flights
* Explanation about p-factor and torque. Once I tell them that it's
semi-realistic modelling, they are fine with it, but until then, it can
be confusing
* [Bug] FGFS seems to revert to KSFO if it can't find the selected
runway at the selected airport. When you've expected to load EGLL,
finding yourself in California is unexpected, to say the least (this
seems to happen more often to fgrun users

Giles Robertson
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.0.6 (MingW32)
Comment: For info see http://www.gnupg.org

iEYEARECAAYFAkHv7ycACgkQrI0r/XDZkDC2SgCdGDIJHZ/zNy3OOcGLl+JggqL0
QZAAmgMT/MXe4sqrz/4sbMcmpSthdzPf
=CpX9
-END PGP SIGNATURE-


___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Dave Martin
On Thursday 20 Jan 2005 17:37, Jim Wilson wrote:

 Yes, I'm aware of the theory behind fixing these issues,  but from the
 beginning I was compensating for them and getting reasonable thrust numbers
 (I think you are thinking of Vivian with the spitfire).  On the last round
 Andy made some code changes, but I got stuck with solver issues when trying
 to crank up a little more power.  Also I did not mention that there are
 some subtle problems that affect handling the aircraft during takeoffs that
 come into play when you start tweaking.  I vaguely remember a further
 problem with Yasim in connection with engine power,  but it'll require
 getting my head back into it before I know for sure.

 Best,

 Jim

I'm dealing with such problems in getting the b1900d to perform in the cruise. 

Unfortunately, while it handles well in the circuit, the cruise speed is stuck 
at 200kts @ 20,000ft (70 below POH) :-/

Dave Martin

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Arnt Karlsen
On Thu, 20 Jan 2005 16:43:49 +, Christian wrote in message 
[EMAIL PROTECTED]:
  Hi,
 
  The Mac OS X build of FlightGear 0.9.8, as available from  
  http://prdownloads.sourceforge.net/macflightgear/FlightGear-0.9.8.d
  mg?  download, contains a file called 'How to Get to Heaven.rtf', at

..huh???

  the   root level (beside the OpenAL installer package and the
  FlightGear   application directory), with bible quotes and
  essentially religious   proselytizing. Here's a screenshot of the Mac
  OS X Finder window for   the FlightGear-09.8 disk image:
 
 
 [fg098.jpg  image/jpeg (26830 bytes)]
 [text/plain (174 bytes)]
 
 
  Attached, you'll find a copy of the 'How to Get to Heaven.rtf' file 
  itself:
 
 
 
 [How to Get to Heaven.rtf  application/rtf (3698 bytes)]
 [text/plain (958 bytes)]
 
 
  Is it really a good idea to have essentially religious propaganda 
  shipped in the semi-official build of FlightGear for Mac OS X? 

..hell no!  Point these assholes to any good Islamic site to show'em 
how these Religious Righteous Spammers Errs as humanoids.

  In particular, I find this somewhat perplexing, considering the
  amount of  discussion regarding commercial advertisements placed on
  the FlightGear  web site - and those ads would at least have been a)
  somewhat relevant  to FlightGear, and b) brought in some revenue to
  support the FlightGear  effort itself, whereas this religious message
  has neither been  discussed (to my recollection), nor does it have
  anything to do with  flight simulators in general or FlightGear in
  particular, nor does it  in any way support the project.
 
  Or to put is more succinctly: when I downloaded FlightGear and got an
  unwelcome religious pamphlet thrown in my face, I got a seriously
  bad taste in my mouth.

..aye, yeah.  Sabotage?  Or a troll?   Thanks anyway, Christian.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Re: FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread David Megginson
On Thu, 20 Jan 2005 18:35:53 +0100, Melchior FRANZ [EMAIL PROTECTED] wrote:

 1. The responsible person should be asked to *immediately* remove the
offending religious content.
 
 2. If he refuses (which the GPL lets him), he should not be given any
further support. He should be banned from the mailing lists.
 
 3. The project should note on the homepage that it is in no way
affiliated with and distances itself from any religious or other
propaganda that is distributed together with FlightGear.

Or alternatively, why not encourage free speech and send him several
pamphlets with alternative viewpoints to include in the same
distribution?  That may be enough to convince him to pull his own
without any threats.  I have a vague recollection of a Simpsons
episode where Springfield Elementary School decides or is forced to
teach creationism as well as evolution, and (evangelical Protestant
Christian) Rev. Lovejoy is furious when he finds out that his is only
one of many religions invited in to speak (I might be remembering it
wrong, though).


All the best,


David

-- 
http://www.megginson.com/

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Erik Hofman
Christian Mayer wrote:
As religions differ greatly around the globe (even in the countries
themselfes) there'll people who helped with their work that have their
belive at least not represented (and probably even are offended by the
content)
It almost makes me want to some citations from James Bond (as described 
by his godfather Ian Fleming) and the holy spirit (shaken not stirred) 
which undoubtedly will be the next religious trend due to the 
spectacular ways he hes been saving the world.

But then again ...
Erik
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Martin Spott
From: Martin Spott [EMAIL PROTECTED]
Subject: Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build
Newsgroups: list.flightgear-devel
References: [EMAIL PROTECTED] [EMAIL PROTECTED]
Organization: 
User-Agent: tin/pre-1.4-19990927 (Nine While Nine) (UNIX) (SunOS/5.8 (sun4m))

Curtis L. Olson wrote:

 Let's not be too quick to stamp out people's ability to express their 
 faith.  The tides of societal whimsy shift very quickly, and if we 
 tolerate stamping out opposing view points, all too soon you could find 
 yourself on the loosing end of that battle.

Curt, almost everything you write has much sense in the end, but in
this case you are terribly wrong.

Everyone on this list is free - as a human being should be free - to
express his personal opinion (if necessary even on this developer list,
if nobody objects) as long as it is easily obvious to _everyone_
reading this, that it is his very own personal faith. I strongly
believe nobody here intends to stamp on the MacOSX package maintainers
view point, it's just that he chose a medium to carry his opinion that
is totally unacceptable.

I distance myself from the FlightGear project as long as it tolerates
this sort of misuse. Don't get me wrong, I very much tolerate the
_contents_ of the respective text (although I don't share it, but this
is a different story) but I can't accept the way it is being
distributed unter the flag of the FlightGear project.

Cheers,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Dave Martin
On Thursday 20 Jan 2005 17:52, Erik Hofman wrote:

 It almost makes me want to some citations from James Bond (as described
 by his godfather Ian Fleming) and the holy spirit (shaken not stirred)
 which undoubtedly will be the next religious trend due to the
 spectacular ways he hes been saving the world.

 But then again ...

 Erik

That reminds me; I must get a technical drawing of the Wallace Autogyro - 
thanks for that :-)

Dave Martin

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Martin Spott
Arnt Karlsen wrote:

 ..hell no!  Point these assholes to any good Islamic site to show'em 
 how these Religious Righteous Spammers Errs as humanoids.

You should not generalize,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Dave Martin
On Thursday 20 Jan 2005 18:01, Dave Martin wrote:
 On Thursday 20 Jan 2005 17:37, Jim Wilson wrote:
  Yes, I'm aware of the theory behind fixing these issues,  but from the
  beginning I was compensating for them and getting reasonable thrust
  numbers (I think you are thinking of Vivian with the spitfire).  On the
  last round Andy made some code changes, but I got stuck with solver
  issues when trying to crank up a little more power.  Also I did not
  mention that there are some subtle problems that affect handling the
  aircraft during takeoffs that come into play when you start tweaking. 
  I vaguely remember a further problem with Yasim in connection with engine
  power,  but it'll require getting my head back into it before I know for
  sure.
 
  Best,
 
  Jim

 I'm dealing with such problems in getting the b1900d to perform in the
 cruise.

 Unfortunately, while it handles well in the circuit, the cruise speed is
 stuck at 200kts @ 20,000ft (70 below POH) :-/

 Dave Martin


Aha! My mistake - it appears that the ASI in the b1900d is not pressure 
compensated. According to the GPS, the aircraft is achieving its expected GS 
of 270kts.

Am I understanding that correctly?

Thanks

Dave Martin

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Re: wierd windows problem 0.9.6 - 0.9.8 (maybe a bug)

2005-01-20 Thread Erik Hofman
Ioan Suciu wrote:
I forgot to tell you, i also manulay edited system.fgfsrc and deleted
the lines with httpd  jpg_httpd
I think this applies to you as well:
http://baron.flightgear.org/pipermail/flightgear-users/2005-January/010149.html
Erik
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: Licensing (was Re: [Flightgear-devel] Aircraft downloads)

2005-01-20 Thread Oliver C.
On Wednesday 19 January 2005 22:28, David Megginson wrote:
 On Wed, 19 Jan 2005 21:08:38 +, Lee Elliott

 [EMAIL PROTECTED] wrote:
  While it can make things difficult, or even impossible, one can't
  force people to use a licence.  One can't tell people what to
  do...

 I don't think anyone has suggested that, except to set it up as a
 strawman to argue against.  The only suggestion I've seen is using the
 flightgear.org web site to promote only models that are GPL or freer.
  I think that makes sense -- think of the extra, free publicity as a
 carrot for the people who are willing to go open source or better.


Yes, this is exactly, what i meant.


People can use unfree licenses, but when doing this, 
it should not be advertised on the main flightgear.org website,
at least not for free and not in a way that the visiter gets confused.


They should look after their own way to do the advertisement.
The flightgear.org website should not be misused for such none free addons.

And when those people who want to distribute their none free addons
really want some advertisement on the flightgear.org website, then they should
pay for this.
But the point is, the flightgear.org website shouldn't do this advertisement 
for free or near the other GPL'd addons.
It should be clear for a visiter that such thing is an advertisement and not a 
part of the page. So a simple link would not be okay.



Best Regards,
 Oliver C.




___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] v1.0 musings (was: Aircraft included in basepackage)

2005-01-20 Thread Durk Talsma

 3) ATC/AI
 This may just be my group of friends :P, but many of them find it much
 more fun and interesting if there are other aircraft in the world, and
 if they can communicate with ATC. Durk's work in this area is making
 this easier, but ATC itself can still feel quite primitive. Coupled with
 this, people expect to start on the apron if it's there, and then to
 taxi out to the runway of their choice.


As Curt wrote earlier, the 1.0 release will probably mark the start of a new 
phase in FlightGear development. I tend to share this view, as more and more 
development efforts will shift from writing c/c++ code to designing 3D models 
and writing configuration scripts in, for example, nasal or .xml.

AI traffic and ATC is probably one of the major exception to the rule (the 
other being glass cockpit support??), because development started relatively 
late and there is still quite a bit of C++ code that needs to be written. I 
hope to have some more of the basic functionality of the AI subsystem 
working, before the famous 1.0 release. 

But, similar to the other fields of development, the AI system will ultimately 
only come to life when people start contributing traffic patterns and low res 
aircraft models (c.f. www.projectai.com). 

Cheers,
Durk

P.S., I just sortof finished a first stab at implimenting preferential runway 
use. I've been testing this at EHAM, where traffic has been taking off from 
runway 24 and landing on 27, just like it did today in real life. :-)

I'm considering incorporating David Luff's taxiway code before submitting my 
new code, but I'm not sure how much time I will have in the next weeks. 

D. 


___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Re: wierd windows problem 0.9.6 - 0.9.8 (maybe

2005-01-20 Thread Erik Hofman
Martin Spott wrote:
Erik Hofman wrote:

I think this applies to you as well:

Hmmm, to whom does it apply as well ?
The author o the message I was responding to.
Erik
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Arthur Wiebe
Hi Everyone,

In case you don't know I'm the one who created the distribution in question.

First of all I believe that the contents of the RTF file should be
welcomed by everyone, and I also believe they are true.
But I also realize that it may be harmful to this project by turning
people away from it.

I am not a religious person but do believe Jesus Christ meant it when
he said Go ye into all the world, and preach the gospel to every
creature and saw this as another potential medium.

What I will do and am in the process of doing is update the package to
include this in an About.rtf file:

The following contents have been included by Arthur Wiebe and may not
reflect the views of any of the contributors or developers of the
FlightGear project.

O hope that satisfies this issue.
I also believe the Bible when it says, If it be possible, as much as
lieth in you, live peaceably with all men.

By the way I am also going to fix the permissions issue at the same time.

On Thu, 20 Jan 2005 19:51:08 +0100, Durk Talsma [EMAIL PROTECTED] wrote:
 Curt wrote:
 I suggest that we try (as much as possible) to stay focused on building
 flight simulators.  If we diverge into a heated discussion of religion
 (or politics, or text editors, or operating systems, etc.) we are just
 going to hate each other at the end of the day, and we will be much less
 effective as a leading open source project.
 
 Martin Spott wrote:
  view point, it's just that he chose a medium to carry his opinion that
  is totally unacceptable.
 
 
 In my opinion, both arguments clearly express why a religious document should
 not be part of an official FlightGear distribution. Not even necesarily
 because it's religious. It's off-topic and therefore unprofessional.
 
 Cheers,
 Durk
 
 
 ___
 Flightgear-devel mailing list
 Flightgear-devel@flightgear.org
 http://mail.flightgear.org/mailman/listinfo/flightgear-devel
 2f585eeea02e2c79d7b1d8c4963bae2d
 


-- 
Arthur/
- http://artooro.blogspot.com  (Weblog)
- http://machcms.sourceforge.net  (MachCMS Project)
- http://acalproj.sourceforge.net  (Calendar Project)

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Aircraft downloads

2005-01-20 Thread Lee Elliott
On Thursday 20 January 2005 16:13, Arnt Karlsen wrote:
 On Wed, 19 Jan 2005 20:54:42 +, Lee wrote in message

 [EMAIL PROTECTED]:
  On Wednesday 19 January 2005 20:23, Arnt Karlsen wrote:
   On Wed, 19 Jan 2005 19:26:57 +, Lee wrote in message
  
   [EMAIL PROTECTED]:
I've got to disagree with you regarding linking to
non-GPL'd aircraft.  The best a/c I've seen for M$FS
have been done by people who want to ensure that their
work remains free (as in free beer) but also want to
make sure that their work isn't exploited by commercial
organisations.  Some people also like to include
non-violence conditions.
  
   ..these issues has been and is discussed thoroughly in the
   fsf.org and opensource.org and Groklaw.net and many other
   places, I still don't see how any other open or free
   source code license gives the author more control over his
   code, also for commercial or military use.
  
   ..and, those a/c authors who wants it both ways, are free
   to use more licenses, like Mysql AB with Mysql or
   Trolltech with Qt.
 
  You're thinking too narrowly perhaps;)  Licences are not
  always wanted by many people - they can have a nasty habit
  for biting you on the back-side when you least expect it
  (not that I ever actually find myself expecting to be bitten
  on the bum).

 .. ;o)   FUD-meisters like to make that impression

It's not just FUD.  If you fail to foresee all the possible ways 
that the work may be used the licence, by failure of omission, 
can specifically permit something that you don't want.

It's also a lot harder to change your mind once people have 
accepted conditions in a licence.

I do want to make it clear that I'm not advocating the 
abandonment of licences, just that some people will see these 
issues as potential problems with using a clear and specific 
licence.


  If a work is created by someone there is no intrinsic need
  for a licence to allow other people to benefit from the work
  (except of course, where safety is likely to be an issue). 
  I could make a paper aeroplane and give it to you for you to
  fly - you won't need a licence.  All you will need is for me
  to give it to you.

 ..an unlimited license, ok.  Who's paper you did fold? ;o)

I'm reminded of Bruce Lee's 'no-style' style of martial arts:)

But I didn't mean an unlimited licence, or any kind of licence at 
all.  It's just a permission to use.


  But if I think that you will stick it up my sleeve and set
  fire to it, I won't give it to you.

 ..here we move towards Contract-land.  If you print your
 license on my paper plane, does my acceptance or not on it,
 have _any_ ramification on my receipt and use of that paper
 plane?  Also, given my acceptance of your license, I can
 circumvent it by dipping it in turpentine, stick it up your
 ass and light it up for such scientific purposes as recording
 your rotation speed, climb-out angle, and ceiling.  ;o)

:)

One day you need to drive somewhere but there's a problem with 
your automobile.  If a friend offers to let you use their 
automobile do you demand a licence before accepting?  Would you 
then expect further use of the auto, depending upon how you 
manage to interpret the licence you demanded?


  I can see why some people like that way of operating, even
  though I'm personally happy with the GPL.
 
Personally, while I'm happy with the protection that the
GPL gives me with regard to credit for the work and the
lack of control over the work once released under the
license, I can't
  
   ..you control your own work, and not anyone elses, under
   the GPL.
 
  I control what I'm doing and what I've done but I have no
  control over what anyone else does with what I've released
  under the GPL.

 ..precisely, because their changes to your code is _their_
 work.

Yep.


criticise the people who don't want to give up that
control.
   
Just for the record, I wouldn't have any problems about
linking to pay-ware either.  No one is forcing anyone to
buy anything, so it's take it or leave it.
  
   ..not a problem with GPL payware, _maybe_ under other
   payware licenses, this depends on the license's small
   print language.
  
I think the GPL is great for many things but if applied
to everything exclusively it becomes a tool of force and
people can no longer do what they want.
  
   ..the only problem with the GPL in that regard is when you
   wanna deny other people the rights you yourself has been
   given by the original authors, before you jumped in. 
   Your own code is and remains your own, and you license it
   as you damned well pleases.  Other peoples code can be
   thrown in legally too, _if_ they give you a license to do
   so, and wise people will tell you Riiight, I'll
   consider it if you can convince RMS and Eben Moglen to get
   that into GPLv3.  ;-)
 
  The problem I see with it is when people say that something
  _should_ be licenced under the 

Re: [Flightgear-devel] Re: FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Curtis L. Olson
Jim Wilson wrote:
David Megginson said:
 

On Thu, 20 Jan 2005 18:35:53 +0100, Melchior FRANZ [EMAIL PROTECTED] wrote:
   

1. The responsible person should be asked to *immediately* remove the
  offending religious content.
2. If he refuses (which the GPL lets him), he should not be given any
  further support. He should be banned from the mailing lists.
3. The project should note on the homepage that it is in no way
  affiliated with and distances itself from any religious or other
  propaganda that is distributed together with FlightGear.
 

Or alternatively, why not encourage free speech and send him several
pamphlets with alternative viewpoints to include in the same
distribution?  That may be enough to convince him to pull his own
without any threats.  I have a vague recollection of a Simpsons
episode where Springfield Elementary School decides or is forced to
teach creationism as well as evolution, and (evangelical Protestant
Christian) Rev. Lovejoy is furious when he finds out that his is only
one of many religions invited in to speak (I might be remembering it
wrong, though).
   

Maybe just a respectful, polite note asking for it to be removed would
suffice.  I'd hate to be on the receiving end of this discussion.
 

Jim makes a good point.  Some may argue that the developer in question 
could have chosen a better way to express his faith.  But at the same 
time, I'm a little dismayed at the tone used by some of the other 
developers here to voice their objections.

Personally, for those with objections, I would have started with a 
letter directly to the developer explaining your perspective and why you 
think there should be a change.  Well reasoned civil discourse can go a 
long way towards a solution, assuming we are all reasonable people here. :-)

We aren't going to start banning people from the mailing list.  I can't 
tell people to check their religion at the door before they can 
participate in the FlightGear project.  I can't tell a package 
maintainer what they can or cannot put in their package (assuming they 
havn't violated the GPL.)  I do think that some people could stand to be 
a little more tolerant of other views.  I think that enough other 
developers have made their point now, and have made their point clearly 
(although I think it would have been more civil to send a personal 
letter rather than post a rant on the mailing list.)  So now it's up to 
the mac packager to take these points into consideration.  If people 
aren't satisfied with the ultimate resolution, then you are by all means 
free to create an alternative mac package to which I will freely link 
from the downloads page.

Regards,
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


[Flightgear-devel] Re: FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Melchior FRANZ
* Arthur Wiebe -- Thursday 20 January 2005 20:24:
 What I will do and am in the process of doing is update the package to
 include this in an About.rtf file:
 
 The following contents have been included by Arthur Wiebe and may not
 reflect the views of any of the contributors or developers of the
 FlightGear project.
 
 O hope that satisfies this issue.

No, it doesn't. But as long as there are no links to this package from
the official FlightGear page, there isn't much we can do against this
abuse. *If* FlightGear officially links to this package, then I will
stop contributing to it.

m.

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Lee Elliott
On Thursday 20 January 2005 16:45, Jim Wilson wrote:
 Dave Martin said:
  On Thursday 20 Jan 2005 16:13, Jim Wilson wrote:
   Dave Martin said:
On Thursday 20 Jan 2005 14:42, Jim Wilson wrote:
 getting an aircraft working
   
 is about 2 parts theory and 1 part voodoo (the part
 that the basic formulas don't cover).
   
Any sufficiently advanced technology is
indistinguishable from magic - Sir Arthur C Clarke.
  
   Ok wrong word.  Let me just say that it seems to lack some
   magic.  Setting up the p51d in Yasim was not my original
   intention as Jon S. Berdnt was claiming at the time I
   started the 3D that he had a nearly working JSBSim model. 
   Doing the yasim model was a juggling act that started with
   geometric specifications, a couple software patch
   submissions, and then an endless number of tweaks. The
   tweaks were really comprimises that ended up producing
   something that was sort of close to performance
   specifications, but not really accurate in any respect.
  
   Best,
  
   Jim
 
  Thats litterally what I've just been doing with the B1900D
  FDM.
 
  The numbers in the FDM file don't all match up to the
  numbers in the POH but the FDM does now match with the
  *performance* figures in the POH - Which I hope is the right
  thing to aim for.

 The biggest tradeoffs seemed to be in trying to balance high
 end performance, (e.g. altitude, speed) against having enough
 drag to get reasonable behavior at lower power settings.  It
 seems pretty common for yasim models to glide too much
 (excessive lift/insufficient drag) when cutting the power.

 Best,

 Jim

I've hit that lift/drag issue on just about all the a/c I've 
done.  The degree varies but I mostly put it down to me not 
being any sort of aerodynamicist.

Sometimes I wish for a more dynamic standalone solver so I could 
tweak the settings and see the results straight away.  The gui 
would be massive though, and I'm not sure how the results could 
be visualised - a bunch of converging curves perhaps...

LeeE

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Dave Martin
On Thursday 20 Jan 2005 19:24, Arthur Wiebe wrote:
 Hi Everyone,

 In case you don't know I'm the one who created the distribution in
 question.

 First of all I believe that the contents of the RTF file should be
 welcomed by everyone, and I also believe they are true.

You have every right to believe that, but not to expect it.

 But I also realize that it may be harmful to this project by turning
 people away from it.

 What I will do and am in the process of doing is update the package to
 include this in an About.rtf file:

 The following contents have been included by Arthur Wiebe and may not
 reflect the views of any of the contributors or developers of the
 FlightGear project.

 O hope that satisfies this issue.

My personal opinion is that if you must include such a file, it would be 
better if you included that text at the start of the file itself.

However, I do not see that there is any place for religious rhetoric in a 
package which I'm sure we would all be happy for all of the religions of the 
world to download and enjoy.

I have personal reservations about any work that I provide being included in a 
package which includes religious views. As I licence anything I contribute 
here under the GPL I have no say in this matter.

I can only hope to distance myself from such potentially polar views.

Dave Martin








___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] v1.0 musings (was: Aircraft included in basepackage)

2005-01-20 Thread Paul Surgeon
On Thursday, 20 January 2005 19:49, Giles Robertson wrote:
 1) Fgrun/fgfs.
 For the average windows user, this is *highly* counterintuitive. In so
 far as Windows has an overarching user interface and tool design
 philosophy, it's integration. The concept of a GUI that launches the
 program doesn't make sense to them; they expect to be able to run
 flightgear, and for it to present a menu that reads something like New
 flight/Saved Flight/Options/Exit. I'm not saying this is the way
 we should go, but I'd like to note that many users, when presented with
 the current method, get *very* confused, especially by the absence of a
 flight planner. Many also find restarting FlightGear in order to change
 aircraft counterintuitive

I couldn't agree more with the above.
However I feel a launcher app will be successful if it is more tightly 
integrated with FG to the point where the user cannot distguish that they are 
two separate applications.

I was busy writing a new launcher that would control FG through the Telnet 
interface including being able to flip between the launcher screen and FG 
screen automatically. This app would include aircraft selection, airport 
selection and a flight planner. Unfortunately I got side tracked by more 
interesting things like taxiway editors. :)

I would like to add one more thing to the required list for 1.0 :
We need errors to popup in a dialogue if FG is unhappy.
Users keep coming to the IRC channel and they say that nothing happens when 
they launch FG.
They have no idea that an error message is being displayed in file 13 and in a 
lot of cases they don't know how to run programs from a command prompt to get 
an error message or they run fgrun and still see no errors.

Most of the potential user base will come from the Windows platform so we do 
need to make things easier for them even if our *nix roots scream otherwise.
With those users will come artists, sound editing people, programmers, people 
with access to useful information, etc.

Paul

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Lee Elliott
On Thursday 20 January 2005 17:03, Jon Stockill wrote:
 Dave Martin wrote:
  And anyway, everyone knows how to get to heaven; just keep
  pulling up! :-P

 Downloading Lee's Canberra model first may help :-)

I don't think it quite reaches it's altitude performance yet 
(I've been thinking about a PR version sometime).  However, I 
once got the YF-23  200,000 ft (and still climbing at a fair 
lick).

Both fdms still need a lot of work.

LeeE

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


RE: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Jim Wilson
David Luff said:

 
 On 20/01/2005 at 10:55 Jon Berndt wrote:
 
  Ok wrong word.  Let me just say that it seems to lack some magic. 
 Setting up
  the p51d in Yasim was not my original intention as Jon S. Berdnt was
 claiming
  at the time I started the 3D that he had a nearly working JSBSim model.
 
  ... which I did. I thought. The more I looked at the numbers for aero
 qualities that I
 was getting from DATCOM, the more I realized something was amiss. Also, at
 the time I
 believe our engine capabilities were not what I thought they were. Now we
 have a
 turbocharged piston engine model. 
 
 You should consider the turbocharging to be an alpha model though - we
 haven't applied it in anger yet.  When you start on a P51 or Spitfire (or
 any other model) give me a heads up and I'll test/refine/debug the
 turbo/supercharging stuff in tandem with what you're doing.
 

We'd be a lot further or at least I'd have accomplished more along the lines
of 3D modeling and enhancing animation/rendering code if I hadn't spent so
much time working on something I know hardly anything about (flight modeling).
 This isn't to take away at all from the great work that folks have done with
the FDM code.

Is there any chance someone out there is interested in focusing on improving
the flight model definitions for the 3D art that we already have?

Best,

Jim


___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Paul Surgeon
On Thursday, 20 January 2005 03:57, David Megginson wrote:
 You know, after reading some of the other comments, I'm starting to
 like the idea of having just the c172p in the base package.

You should try helping clueless windows users to install scenery files in the 
IRC channel sometime. A lot of them need help to extract, copy and paste.

I'd say yes if FG had an automated way of installing aircraft but till then I 
don't like the idea too much. It's just an extra step that can potentially 
cause more hassles and confusion.

Paul

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Dave Martin
On Thursday 20 Jan 2005 19:45, Curtis L. Olson wrote:
 Dave Martin wrote:
 Aha! My mistake - it appears that the ASI in the b1900d is not pressure
 compensated. According to the GPS, the aircraft is achieving its expected
  GS of 270kts.
 
 Am I understanding that correctly?

 Yes, you have to input true airspeed into the cruise section, not
 indicated airspeed.  At high altitudes there is a significant
 difference. :-)

 Curt.

Is there any way to get a compensated 'TAS' output to drive the ASI because I 
*think* the B1900D's ASI is compensated (but I must check)

Cheers

Dave Martin.

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Dave Martin
On Thursday 20 Jan 2005 19:44, Lee Elliott wrote:
 On Thursday 20 January 2005 17:03, Jon Stockill wrote:

  Downloading Lee's Canberra model first may help :-)

 I don't think it quite reaches it's altitude performance yet
 (I've been thinking about a PR version sometime).  However, I
 once got the YF-23  200,000 ft (and still climbing at a fair
 lick).

 Both fdms still need a lot of work.

 LeeE

Is there a 3d model for that Canberra? - If so is there any chance of some 
eye-candy? :-)

Dave Martin

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Dave Martin
On Thursday 20 Jan 2005 19:47, Jim Wilson wrote:

 We'd be a lot further or at least I'd have accomplished more along the
 lines of 3D modeling and enhancing animation/rendering code if I hadn't
 spent so much time working on something I know hardly anything about
 (flight modeling). This isn't to take away at all from the great work that
 folks have done with the FDM code.

 Is there any chance someone out there is interested in focusing on
 improving the flight model definitions for the 3D art that we already have?

 Best,

 Jim

If you mean working with the figures in the definition files then yes, I'm 
having a fiddle here and there (mainly B1900D at the mo to get it flyable).

Dave Martin.

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Re: FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Erik Hofman
Melchior FRANZ wrote:
No, it doesn't. But as long as there are no links to this package from
the official FlightGear page, there isn't much we can do against this
abuse. *If* FlightGear officially links to this package, then I will
stop contributing to it.
Hmm, you might want to take a nights sleep over it.
Erik
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] v1.0 musings (was: Aircraft included in base package)

2005-01-20 Thread Oliver C.
Personally i think it is too early for a 1.0 release.

Here are some points why:

1. The gear problem, Jon Berndt allready mentioned it. 
On the ground the planes just don't feel good.

2. An in game GUI for every user (not only Windows users) is
missing. This is IMHO a big must for a 1.0 production release.
fgrun.exe is okay for the beginning or development versions but not for a 
production release. 
A production release should really have a menu that is running inside of 
flightgear as a part of flightgear and not as an outside application.
Especially when we aim at end users.
Sure, some will say that this is not necessary for a simulator, 
but end users will base their review and valuate it on that.

3. Another requirement for a 1.0 production release
is a way to change the aircraft when flightgear is allready started.
 
4. If you want to reach the end user, you need a 
learn to fly interactive in game tutorial (how far is fligttutor 
progressed?). 
In other words, documentation is not enough for the marked today.
Releasing flightgear 1.0 without a learn to fly interactive flying  tutorial  
leads to a situation that users download flightgear, start it, don't know 
what to do. take a tour around San Francisco to see what flightgear has
visually to offer and then delete it because they don't know what to do next.
We should show to the users that there is a lot more possible
than just only seeing flightgear as an eye candy city tour software.

5. A way to switch the airport from an in game menu when flightgear is 
allready started.
It should also be possible to select an airport by country or city name.


In my opinion we should delay the official FlightGear 1.0 release until
the above is fixed.
This would mean at least 4-10  more releases,
so an estimated release date for a 1.0 release could be somewhere in 4th 
quarter 2006.
Don't understand me wrong, but i don't want to see people
complaining about the above missing features and saying that flightgear
is crap because those things are missing.
We should take in mind, that people, especially magazines tend to review and 
compare Open Source applications with the competition (X-Plane, MS Flight 
Simulator etc.) when the application reaches version 1.0, 
And a 1.0 version is the first and most important version number for a 
production release because people judge later versions on
experiences they made with version 1.0.
Any bad reviews because the above is missing are not good reviews.
 
FlightGear has gone a long way, but imo it is still far too early for a 1.0 
production release. 


Best Regards,
 Oliver C.




___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread David Megginson
On Thu, 20 Jan 2005 20:06:13 +, Dave Martin
[EMAIL PROTECTED] wrote:

 Is there any way to get a compensated 'TAS' output to drive the ASI because I
 *think* the B1900D's ASI is compensated (but I must check)

I'd be pretty incredibly surprised to see an ASI doing that.  Some
ASIs do have a circular sliderule (or similar) around the edge to
calculate true airspeed, but all ASIs necessarily show indicated
airspeed because that's what has the most aerodynamic significance for
the plane (i.e. it's going to rotate, climb, approach, stall, etc. at
the same indicated airspeeds at 10,000 ft density altitude and at sea
level, even though the true airspeeds are significantly different).

What is the density altitude is the TAS for the Beech 1900 specified
at?  25,000 ft?  If so, then divide by about 1.5 to find out what
number you should see on the ASI.


All the best,


David

-- 
http://www.megginson.com/

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Jim Wilson
Arthur Wiebe said:

 I am not a religious person but do believe Jesus Christ meant it when
 he said Go ye into all the world, and preach the gospel to every
 creature and saw this as another potential medium.

Did he also say Go ye into the world and tell people you aren't religious
when you are?  Don't be bashful about your beliefs, but

 
 What I will do and am in the process of doing is update the package to
 include this in an About.rtf file:
 
 The following contents have been included by Arthur Wiebe and may not
 reflect the views of any of the contributors or developers of the
 FlightGear project.
 
 O hope that satisfies this issue.

..do be mindful of the diversity here, even if you believe you are right and
just want to help others.  This isn't the right way to do it.  Any sort of
religious statement or even political statement would be received in a similar
fashion.  The flightgear project is really just about flight simulation and
that is all that makes this a community.  Would it be ok to just remove the
message from the distribution?

Best,

Jim



___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Lee Elliott
On Thursday 20 January 2005 19:47, Jim Wilson wrote:
 David Luff said:
  On 20/01/2005 at 10:55 Jon Berndt wrote:
   Ok wrong word.  Let me just say that it seems to lack
   some magic.
  
  Setting up
  
   the p51d in Yasim was not my original intention as Jon S.
   Berdnt was
  
  claiming
  
   at the time I started the 3D that he had a nearly working
   JSBSim model.
  
   ... which I did. I thought. The more I looked at the
   numbers for aero qualities that I
  was getting from DATCOM, the more I realized something was
   amiss. Also, at the time I
  believe our engine capabilities were not what I thought
   they were. Now we have a
  turbocharged piston engine model.
 
  You should consider the turbocharging to be an alpha model
  though - we haven't applied it in anger yet.  When you start
  on a P51 or Spitfire (or any other model) give me a heads up
  and I'll test/refine/debug the turbo/supercharging stuff in
  tandem with what you're doing.

 We'd be a lot further or at least I'd have accomplished more
 along the lines of 3D modeling and enhancing
 animation/rendering code if I hadn't spent so much time
 working on something I know hardly anything about (flight
 modeling). This isn't to take away at all from the great work
 that folks have done with the FDM code.

 Is there any chance someone out there is interested in
 focusing on improving the flight model definitions for the 3D
 art that we already have?

 Best,

 Jim

Heh! - I'd guess I'm already spending about 70-80% of my FG time 
on flight behaviour stuff and about 20-30% on modelling  
texturing.  It's a varying figure because sometimes I'll combine 
a flight test with looking at large scale geological features:)

All my fdms are in a state of flux and are constantly being 
worked on but I wouldn't have any problem with other people 
working on them too.  However, if someone were to change a 
value, that I knew to be correct, to a value that was incorrect, 
say the wing incidence for example, then I think the fdms would 
have to fork.  I can't see how using an incorrect value for 
something can produce something that's accurate and instead I 
would put more effort into finding what's wrong in the guesswork 
stuff.

The idea of forking fdms wouldn't bother me at all though - in 
fact I would welcome it and I think it would be interesting to 
compare different fdms for the same a/c.

LeeE

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Lee Elliott
On Thursday 20 January 2005 20:04, Dave Martin wrote:
 On Thursday 20 Jan 2005 19:44, Lee Elliott wrote:
  On Thursday 20 January 2005 17:03, Jon Stockill wrote:
   Downloading Lee's Canberra model first may help :-)
 
  I don't think it quite reaches it's altitude performance yet
  (I've been thinking about a PR version sometime).  However,
  I once got the YF-23  200,000 ft (and still climbing at a
  fair lick).
 
  Both fdms still need a lot of work.
 
  LeeE

 Is there a 3d model for that Canberra? - If so is there any
 chance of some eye-candy? :-)

 Dave Martin

There should be.

I'm just downloading the version from the FG downloads page now 
and I'll have a quick look at it.

LeeE

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Paul Surgeon
On Thursday, 20 January 2005 21:24, Arthur Wiebe wrote:
 Hi Everyone,

 In case you don't know I'm the one who created the distribution in
 question.

 First of all I believe that the contents of the RTF file should be
 welcomed by everyone, and I also believe they are true.
 But I also realize that it may be harmful to this project by turning
 people away from it.

 I am not a religious person but do believe Jesus Christ meant it when
 he said Go ye into all the world, and preach the gospel to every
 creature and saw this as another potential medium.

 What I will do and am in the process of doing is update the package to
 include this in an About.rtf file:

 The following contents have been included by Arthur Wiebe and may not
 reflect the views of any of the contributors or developers of the
 FlightGear project.

 O hope that satisfies this issue.
 I also believe the Bible when it says, If it be possible, as much as
 lieth in you, live peaceably with all men.

 By the way I am also going to fix the permissions issue at the same time.

Arthur,

I share the same beliefs as you do but I also feel that there are times and 
places which are not appropriate to share ones faith.

For instance in an office environment where your employer is paying you to do 
a job - not saving souls. That would be stealing from your employer unless it 
was during a lunch break.

Or for instance where people do not wish to hear your beliefs. Let people 
rather ask you instead of shoving it in their face. That only serves to 
alienate people instead of drawing them to Christ.

When one reads the gospels you see in nearly every account that the gospel was 
preached to those who came on their own accord to listen. People went out to 
hear John the baptist yelling Repent! in the desert - John didn't go around  
bashing people doors down or dropping pamphlets in people's mail boxes.
The same with Jesus - people came to him because he had something to offer.
The few times he was confrontational was when he was challenging the religious 
leaders of the time for their hypocrisy.
God gave Adam and Eve a free will to choose between good and evil and I 
certainly think he expects us to treat others the same way. That doesn't mean 
you have to respect what they believe but rather their choice to believe what 
they want to.

I can't tell you how you should reach out to the lost around you but I do 
believe one should always do so in a PERSONAL capacity, always respecting the 
beliefs of those around you even if you think they are wrong and are on the 
way to hell.

Whether you want to remove the file or not is your choice but just consider 
for a moment that a lot of people have put work into FG and they don't 
necessarily share the same beliefs. You may possibly be offending them by 
re-distributing their hard work with your beliefs.
If I was a *radical* Muslim I would probably come and burn your house 
down.  ;-)

Paul

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Dave Martin
On Thursday 20 Jan 2005 20:10, David Megginson wrote:
 On Thu, 20 Jan 2005 20:06:13 +, Dave Martin

 [EMAIL PROTECTED] wrote:
  Is there any way to get a compensated 'TAS' output to drive the ASI
  because I *think* the B1900D's ASI is compensated (but I must check)

 I'd be pretty incredibly surprised to see an ASI doing that.  Some
 ASIs do have a circular sliderule (or similar) around the edge to
 calculate true airspeed, but all ASIs necessarily show indicated
 airspeed because that's what has the most aerodynamic significance for
 the plane (i.e. it's going to rotate, climb, approach, stall, etc. at
 the same indicated airspeeds at 10,000 ft density altitude and at sea
 level, even though the true airspeeds are significantly different).

 What is the density altitude is the TAS for the Beech 1900 specified
 at?  25,000 ft?  If so, then divide by about 1.5 to find out what
 number you should see on the ASI.


 All the best,


 David

I couldn't find any further info on the ASI being compensated and you're 
undoubtedly right so I will go with that.

Thanks :-)

Dave Martin

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Lee Elliott
BTW, I've had some problems downloading a/c from the FG d/l page.  
Eventually I manage to get them but it needs a few attempts.

Could this be due to the number of ftp users allowed?

LeeE

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] v1.0 musings

2005-01-20 Thread Frederic Bouvier
Oliver C. wrote
FlightGear has gone a long way, but imo it is still far too early for a 1.0 
production release. 
 

Hey, there is a life after 1.0. Why not 1.1, 2.0 etc...
Trying to reach the perfection the first shot is the best way to drag 
our 0.x forever that make feel that FG is still in beta and unusable for 
the mass.
People will be happy to see FG progressing beyond 1.0 and will wait new 
versions with more expectations.

-Fred

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Arthur Wiebe
All arguments are currently being processed internally (As in my
head.) Hopefully tomorrow will bring a peaceful resolution.

Currently, the distro is being updated and if you would like to
contact me, send me a direct email.

On Thu, 20 Jan 2005 20:12:57 -, Jim Wilson [EMAIL PROTECTED] wrote:
 Arthur Wiebe said:
 
  I am not a religious person but do believe Jesus Christ meant it when
  he said Go ye into all the world, and preach the gospel to every
  creature and saw this as another potential medium.
 
 Did he also say Go ye into the world and tell people you aren't religious
 when you are?  Don't be bashful about your beliefs, but
Religious:
   1.  Having or showing belief in and reverence for God or a deity.
   2. Of, concerned with, or teaching religion: a religious text.
   3. Extremely scrupulous or conscientious: religious devotion to duty.

n. pl. religious
A member of a monastic order, especially a nun or monk. 

I am religious if you see it as the first definition, but there are
many ways religion is interpreted.
I am not a Catholic or Christian, but a believer in Jesus Christ. I
do not follow a religion but the word of God which is the Bible, which
is not a religion but a faith.
 
 
  What I will do and am in the process of doing is update the package to
  include this in an About.rtf file:
 
  The following contents have been included by Arthur Wiebe and may not
  reflect the views of any of the contributors or developers of the
  FlightGear project.
 
  O hope that satisfies this issue.
 
 ..do be mindful of the diversity here, even if you believe you are right and
 just want to help others.  This isn't the right way to do it.  Any sort of
 religious statement or even political statement would be received in a similar
 fashion.  The flightgear project is really just about flight simulation and
 that is all that makes this a community.  Would it be ok to just remove the
 message from the distribution?
 
 Best,
 
 Jim

 
 ___
 Flightgear-devel mailing list
 Flightgear-devel@flightgear.org
 http://mail.flightgear.org/mailman/listinfo/flightgear-devel
 2f585eeea02e2c79d7b1d8c4963bae2d
 


-- 
Arthur/
- http://artooro.blogspot.com  (Weblog)
- http://machcms.sourceforge.net  (MachCMS Project)
- http://acalproj.sourceforge.net  (Calendar Project)

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Lee Elliott
On Thursday 20 January 2005 20:20, Lee Elliott wrote:
 On Thursday 20 January 2005 20:04, Dave Martin wrote:
  On Thursday 20 Jan 2005 19:44, Lee Elliott wrote:
   On Thursday 20 January 2005 17:03, Jon Stockill wrote:
Downloading Lee's Canberra model first may help :-)
  
   I don't think it quite reaches it's altitude performance
   yet (I've been thinking about a PR version sometime). 
   However, I once got the YF-23  200,000 ft (and still
   climbing at a fair lick).
  
   Both fdms still need a lot of work.
  
   LeeE
 
  Is there a 3d model for that Canberra? - If so is there any
  chance of some eye-candy? :-)
 
  Dave Martin

 There should be.

 I'm just downloading the version from the FG downloads page
 now and I'll have a quick look at it.

 LeeE

Yep, there's a 3d model in the archive.

LeeE

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Lee Elliott
On Thursday 20 January 2005 20:16, Andy Ross wrote:
 Lee Elliott wrote:
  I don't think it quite reaches it's altitude performance yet
  (I've been thinking about a PR version sometime).  However,
  I once got the YF-23  200,000 ft (and still climbing at a
  fair lick).

 YASim's atmosphere model table stops at FL620.  It doesn't try
 to extrapolate and just clamps the air density outside that
 range, so you were cheating badly by getting to that altitude.
 :)

 Andy

Ta for that.  IIRC the reduction in rate of climb did seem to 
level out at some point - at FL620 it would seem.

Although I don't know the YF-23's max ceiling I'd expect it to be 
 62,000 ft so perhaps this problem with the fdm isn't quite as 
bad as I thought it was.

At the time I was using a 'mach-climb' hold AP function.  
Basically, this tries to get the max rate of climb while 
maintaining a set mach speed by increasing the target rate of 
climb when the target mach is exceeded in a sort of feed-back 
loop.  It seems to work well if it's engaged while the a/c is 
below the target mach but it's not so good if the a/c is already 
travelling at the target mach.

Something to look into some day...

LeeE

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Frederic Bouvier
Paul Surgeon a écrit :
Whether you want to remove the file or not is your choice but just consider 
for a moment that a lot of people have put work into FG and they don't 
necessarily share the same beliefs. You may possibly be offending them by 
re-distributing their hard work with your beliefs.
If I was a *radical* Muslim I would probably come and burn your house 
down.  ;-)
 

And the *radical* christian will ...  you already know the story. It 
lasts for thousands years now.

Very good argument Paul.
-Fred

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Curtis L. Olson
Lee Elliott wrote:
BTW, I've had some problems downloading a/c from the FG d/l page.  
Eventually I manage to get them but it needs a few attempts.

Could this be due to the number of ftp users allowed?
 

Yes, most likely.  I need to come up with a reasonably 
easy/compact/maintainable way to expose our mirrors directly so people 
don't have to wind their way through the mirror directory structure 
themselves to find what they need on the mirrors.

Regards,
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Martin Spott
Arthur Wiebe wrote:

 What I will do and am in the process of doing is update the package to
 include this in an About.rtf file:
 
 The following contents have been included by Arthur Wiebe and may not
 reflect the views of any of the contributors or developers of the
 FlightGear project.
 
 O hope that satisfies this issue.

No, you definitely took the wrong track.
You are free to create a _personal_ web page and place your statement
there, create a newspaper and sell it to the world. But don't - _never_
- abuse someone else's label to spread _your_ very personal attitude,
especially no package or web page labeled as FlightGear something.

I'm sure everyone is happy to include your package into the
'official' FlightGear distribution if you simply remove that file.
Otherwise I'm pretty sure someone else will be able to step on that
plate and build such a package,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


[Flightgear-devel] [OT] curve direction.

2005-01-20 Thread Curtis L. Olson
This is kind of off today's topic, but I have an unrelated question.
Working in 2d space, given 3 points, I know how to compute a circle 
(center/radius) that passes through those three points.  Now I need to 
compute the direction of curvature of the 3 points.  In other words, 
moving from the 1st point through the second point to the 3rd point, is 
the direction of the circle clockwise (curving right) or counter 
clockwise (curving left.)

Thanks,
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Curtis L. Olson
Oliver C. wrote:
On Thursday 20 January 2005 19:02, Martin Spott wrote:
 

Curtis L. Olson wrote:
   

Let's not be too quick to stamp out people's ability to express their
faith.  The tides of societal whimsy shift very quickly, and if we
tolerate stamping out opposing view points, all too soon you could find
yourself on the loosing end of that battle.
 

Curt, almost everything you write has much sense in the end, but in
this case you are terribly wrong.
Everyone on this list is free - as a human being should be free - to
express his personal opinion (if necessary even on this developer list,
if nobody objects) as long as it is easily obvious to _everyone_
reading this, that it is his very own personal faith. I strongly
believe nobody here intends to stamp on the MacOSX package maintainers
view point, it's just that he chose a medium to carry his opinion that
is totally unacceptable.
I distance myself from the FlightGear project as long as it tolerates
this sort of misuse. Don't get me wrong, I very much tolerate the
_contents_ of the respective text (although I don't share it, but this
is a different story) but I can't accept the way it is being
distributed unter the flag of the FlightGear project.
Cheers,
Martin.
   

I completely agree.
When we accept this, what comes next?
FlightGear packages with inbuild espionage and spam features?
Dialers? FlightGear with inbuild advertisement for cigarettes, drugs and 
cleaning agent?

As a consequence we should create a clean and official Mac package, anyone 
here with a Mac? (I don't have a Mac. :( )
Maybe it also helps to inform sourceforge about this,
do they allow such misuse of their webspace?
 

[ Curt goes off to rummage through the mailman docs to see if he can 
find any kind of content based thread killer ... ]

There are have been a couple intelligent responses here, but the signal 
to noise ratio is dismal.

If we want to hop on the bandwagon and start stamping things out let's 
go after the big problems like aids, or poverty, or Jennifer Lopez/Ben 
Afflec movies.

Regards,
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


[Flightgear-devel] EE CanberraBI8 (FAO Lee E)

2005-01-20 Thread Dave Martin
WOW!

I don't know where you find the time or where you keep that bottomless bucket 
of talent but this is another gorgeous model!

It seems that you will soon have covered the majority of Britains best jet-age 
aero-engineering heritage.

Dave Martin

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


[Flightgear-devel] Maybe bug? Two copies of 'docs' in w32 binary install.

2005-01-20 Thread Robicd
I've installed v0.9.8 w32 binary package and now I have two 'docs' 
directories into the FlightGear dir.

They are perfectly the same, same files inside. Is this a bug (let's 
call it that way ;-) ?
Are there two copies (it means two times 6.180.170 bytes) of that dir 
'into' the binary install file too?

Just in case someone cares,
   Roberto

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Dave Martin
On Thursday 20 Jan 2005 21:11, Curtis L. Olson wrote:
 If we want to hop on the bandwagon and start stamping things out let's
 go after the big problems like aids, or poverty, or Jennifer Lopez/Ben
 Afflec movies.

 Regards,

 Curt.

I'll go with all of the above especially the latter ;-)

Dave Martin

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Adam Dershowitz
Rather than trying to get into a religious discussion with you, which
clearly would be pointless, I will try to explain a different issue.
This simply does not relate to FlightGear!
Yes, we each could build releases with our own personal, religious, ethnic,
or political message, but that is not going to help with FG, but instead is
going to get a bunch of people arguing, as has already been demonstrated.
(Are you going to download the Catholic FlightGear, or the Jewish One, or
the Democratic, or anti-gay version...?).  It will get very silly very
quickly.
There are plenty of places to argue about religion, if you choose.
The problem is that you have chosen to use the work of others as a platform
for your personal beliefs.  While you can do that under the license, it
surely is not the intent of the other people who are working on this.
Many of us find it extremely offensive to have the appearance that our work
is supporting your message, which we disagree with.
So, no, it does not satisfy the issue.  Would you feel uncomfortable if
there were a version of FG that was explicitly anti-Jesus?  Would you be
willing to work on it?  I don't mean this as a threat, but instead to help
you understand what some other people are feeling.
So I am explicitly asking you to please consider removing your personal
message from the package.

-- Adam




 From: Arthur Wiebe [EMAIL PROTECTED]
 Reply-To: FlightGear developers discussions flightgear-devel@flightgear.org
 Date: Thu, 20 Jan 2005 14:24:38 -0500
 To: FlightGear developers discussions flightgear-devel@flightgear.org
 Subject: Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build
 
 Hi Everyone,
 
 In case you don't know I'm the one who created the distribution in question.
 
 First of all I believe that the contents of the RTF file should be
 welcomed by everyone, and I also believe they are true.
 But I also realize that it may be harmful to this project by turning
 people away from it.
 
 I am not a religious person but do believe Jesus Christ meant it when
 he said Go ye into all the world, and preach the gospel to every
 creature and saw this as another potential medium.
 
 What I will do and am in the process of doing is update the package to
 include this in an About.rtf file:
 
 The following contents have been included by Arthur Wiebe and may not
 reflect the views of any of the contributors or developers of the
 FlightGear project.
 
 O hope that satisfies this issue.
 I also believe the Bible when it says, If it be possible, as much as
 lieth in you, live peaceably with all men.
 
 By the way I am also going to fix the permissions issue at the same time.
 
 On Thu, 20 Jan 2005 19:51:08 +0100, Durk Talsma [EMAIL PROTECTED] wrote:
 Curt wrote:
 I suggest that we try (as much as possible) to stay focused on building
 flight simulators.  If we diverge into a heated discussion of religion
 (or politics, or text editors, or operating systems, etc.) we are just
 going to hate each other at the end of the day, and we will be much less
 effective as a leading open source project.
 
 Martin Spott wrote:
 view point, it's just that he chose a medium to carry his opinion that
 is totally unacceptable.
 
 
 In my opinion, both arguments clearly express why a religious document should
 not be part of an official FlightGear distribution. Not even necesarily
 because it's religious. It's off-topic and therefore unprofessional.
 
 Cheers,
 Durk
 
 
 ___
 Flightgear-devel mailing list
 Flightgear-devel@flightgear.org
 http://mail.flightgear.org/mailman/listinfo/flightgear-devel
 2f585eeea02e2c79d7b1d8c4963bae2d
 
 
 
 -- 
 Arthur/
 - http://artooro.blogspot.com  (Weblog)
 - http://machcms.sourceforge.net  (MachCMS Project)
 - http://acalproj.sourceforge.net  (Calendar Project)
 
 ___
 Flightgear-devel mailing list
 Flightgear-devel@flightgear.org
 http://mail.flightgear.org/mailman/listinfo/flightgear-devel
 2f585eeea02e2c79d7b1d8c4963bae2d



___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] [OT] curve direction.

2005-01-20 Thread Steven Beeckman
Citeren Curtis L. Olson [EMAIL PROTECTED]:

 This is kind of off today's topic, but I have an unrelated question.
 
 Working in 2d space, given 3 points, I know how to compute a circle 
 (center/radius) that passes through those three points.  Now I need
 to 
 compute the direction of curvature of the 3 points.  In other words,
 
 moving from the 1st point through the second point to the 3rd point,
 is 
 the direction of the circle clockwise (curving right) or counter 
 clockwise (curving left.)

Presume you have 3 points A, B and C with A the lowest one, B in the
middle and C the upper one. x is the horizontal axis (right=positive)
and y the vertical (upward = positive).

In pseudo-code:

if( (x_A  x_B)  (x_C  x_B)){
   curving right
}else if( (x_A  x_B)  (x_C  x_B)){
   curving left
}else{
   special cases like x_A = x_B etc.
}

I hope this is what you need, numerical derivatives are a little bit
more complicated for me at the moment :).

Back to the books now :/

Steven



___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] [OT] curve direction.

2005-01-20 Thread Martin Spott
Curtis L. Olson wrote:
 This is kind of off today's topic, but I have an unrelated question.

Nice intro !  ;-)

 Working in 2d space, given 3 points, I know how to compute a circle 
 (center/radius) that passes through those three points.  Now I need to 
 compute the direction of curvature of the 3 points.  In other words, 
 moving from the 1st point through the second point to the 3rd point, is 
 the direction of the circle clockwise (curving right) or counter 
 clockwise (curving left.)

What do you think about this solution: Take vector a) from 1) to 2),
vector b) from 2) to 3) Compute the angle in 2) running from a) to b)
If the angle below 180 degree, then the circle runs clockwise,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Paul Surgeon
On Thursday, 20 January 2005 22:42, Curtis L. Olson wrote:
 Yes, most likely.  I need to come up with a reasonably
 easy/compact/maintainable way to expose our mirrors directly so people
 don't have to wind their way through the mirror directory structure
 themselves to find what they need on the mirrors.

I was about to bring this topic up because tonight a user on the IRC channel 
was battling to download the win32 0.9.8 binary.

Can't we have direct links to the files on the mirrors much like other 
download sites?

Example :

Ready to Run Windows Binaries (Updated for v0.9.8)
* Download the self extracting/installing fgsetup-0.9.8.exe.
Mirror 1  :  fgsetup-0.9.8.exe
Mirror 2  :  fgsetup-0.9.8.exe
Mirror 3  :  fgsetup-0.9.8.exe

What about a BitTorrent download option as an alternate download source?
BitTorrent is great for distributing large files efficiently.
I'm more than willing to keep a BitTorrent client running serving up FG files 
(although I have a slow connection) and I'm sure there are others here who 
would do the same.

Paul

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] v1.0 musings

2005-01-20 Thread Oliver C.
On Thursday 20 January 2005 21:25, Frederic Bouvier wrote:
 Oliver C. wrote

  FlightGear has gone a long way, but imo it is still far too early for a
  1.0 production release.

 Hey, there is a life after 1.0. Why not 1.1, 2.0 etc...
 Trying to reach the perfection the first shot is the best way to drag
 our 0.x forever that make feel that FG is still in beta and unusable for
 the mass.

I partly agree with you, sure FlightGear shouldn't get another Duke Nukem 
Forever (a game, that will be released when it's done) but i consider a 
working inbuilt GUI (see Giles Robertson's message), a way to switch the 
aircraft and airport when flightgear is running as basic features
which are a must have in a 1.0 production release.

So if you ask:
Is FG still beta or unusable for the mass.
I would answer this with:
Yes, it is. As long as the above features are missing.

After your message I though about the idea of moving the gear problem and 
learn to fly feature to the 1.1 release, this might be okay, but the other 
above mentioned features really need to get into 1.0.
For a 2.0 release i could see when i look in my crystal ball features like 
thermal lift support, working 3d clouds and Multitexturing and Vertex Buffer 
Objects (VBO) support, but the latter 2 features depend on plib 2.0 or a 
switch to another scene graph library.

 People will be happy to see FG progressing beyond 1.0 and will wait new
 versions with more expectations.

I agree, but people could also see the 1.0 version as a beta version when 
there is no inbuild GUI or way to switch the aircraft and airport.


Best Regards,
 Oliver C.

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


RE: [Flightgear-devel] [OT] curve direction.

2005-01-20 Thread Norman Vine
Curtis L. Olson writes:
 
 This is kind of off today's topic, but I have an unrelated question.
 
 Working in 2d space, given 3 points, I know how to compute a circle 
 (center/radius) that passes through those three points.  Now I need to 
 compute the direction of curvature of the 3 points.  In other words, 
 moving from the 1st point through the second point to the 3rd point, is 
 the direction of the circle clockwise (curving right) or counter 
 clockwise (curving left.)

Classic problem with a classic solution :-)

grep clockwise on this page
http://exaflop.org/docs/cgafaq/cga6.html

Norman

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Martin Spott
Paul Surgeon wrote:

 Can't we have direct links to the files on the mirrors much like other 
 download sites?

A few years ago the idea of a round-robin algorithm on the download
page. Maybe it's time to reanimate this topic,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Josh Babcock
Curtis L. Olson wrote:
Lee Elliott wrote:
BTW, I've had some problems downloading a/c from the FG d/l page.  
Eventually I manage to get them but it needs a few attempts.

Could this be due to the number of ftp users allowed?
 

Yes, most likely.  I need to come up with a reasonably 
easy/compact/maintainable way to expose our mirrors directly so people 
don't have to wind their way through the mirror directory structure 
themselves to find what they need on the mirrors.

Regards,
Curt.
You could serve the stuff out over HTTP with a web page in front of it and then 
mirror that.  Or, for mirrors that can't or won't serve files over HTTP, 
flightgear.org could host HTTP front ends for the mirrored FTP sites.  Someone 
would have to write a script to crawl the FTP site, build the page, and spit out 
the versions for each mirror.
Not sure how sane/feasible these ideas are.

Josh
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] v1.0 musings

2005-01-20 Thread Stewart Andreason
Oliver C. wrote:
FlightGear has gone a long way, but imo it is still far too early for a
1.0 production release.

 a way to switch the 
aircraft and airport when flightgear is running as basic features
which are a must have in a 1.0 production release.
I agree, and to be at startup or not, is probably a widely varying 
preference.

  but the other
above mentioned features really need to get into 1.0.
Oh! (smack) So the menus are Not Supposed to work (yet)
Why didn't anybody just say so.
Stewart
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


[Flightgear-devel] Config defaults for Simgear

2005-01-20 Thread Nick Coleman
While we're talking about cleaning up for V1.0, would it be possible for 
Simgear's config default to include --with-jpeg-factory as the default?  
FG's make always barfs if I forget to include this when I build 
Simgear.

Lol, I don't know what jpeg-factory actually does; looks like it runs 
some sort of server since it appears to tie in with an httpd library.

Nick


___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


  1   2   >