Re: [Audyssey] A Dark Room hard mode questions

2014-12-22 Thread dark

Hi Sly.

Spoilers ahoy!

Where are you in the game? The builder does disappear very much later on, 
but only when you have visited the Iron mine, coal mine and sulphur mine, 
have the alien ship and are collecting alien alloy, and by that point you 
shouldn't need the traps.


You only lose your equipment if you die in the wilderness, either killed in 
battle or by hunger an thirst, or if you leave it on the ground in a loot 
scenario. Hardmode is! hard there is no doubts about it, though to make life 
easier I did write this guide:


http://forum.audiogames.net/viewtopic.php?id=13639

which hopefully should be helpful.

Hth.

All the best,

Dark.


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[Audyssey] A Dark Room hard mode questions

2014-12-21 Thread sylvester thomas III
Greetings All!
Stuck in hard mode on a dark room.
I am down to 6 traps and the builder icon is an explamation point which.
Spoiler.
not sure but this may be a
Spoiler.
I get the message that she is sleeping or something like that, none
the less I am almost out of traps and this is a problem.
Also i am wondering you find a knife, you return to your village and
then it's gone,?  Same with Riffles and swords are they only good for
one adventure?
Thanks for any and all tips on this hard level thing, it's quite fun.
Later!  Sly

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Re: [Audyssey] A Dark Room question on collecting fur

2014-12-08 Thread dark

Hi.

The reason your getting the mistake in fir is that the game doesn't credit 
the fir to you immediately when you check the traps, you need to wait for 
the history at the bottom to update which it does in real time to tell you 
the amount of fur you have.


There are several ways to get fur. Firstly, make sure you have bates for 
your traps, if you have bate they will bring in about 10 times more fur. The 
second way is to build


To: "Gamers Discussion list" 
Sent: Monday, December 08, 2014 7:12 AM
Subject: [Audyssey] A Dark Room question on collecting fur



Greetings All!
Stuck in a dark room.
I need the compass but it cost 400 fyr, and I cannot seem to figure
out how the fur thing works.
My town has all items that I can purchase, except things from the
workshop and the  merchant.
I go to the town and click on traps and it will say that I have
recived fur, meat etc, but when I go to supplys It still says 0 or a
number that dosent add up to what is stated if you add up what is
stated when you clear the traps.
I kinda like this game but need to get the compass I think because
there is nothing else to do.
Thanks for any and all suggestions.
Game On!  Sly

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[Audyssey] A Dark Room question on collecting fur

2014-12-07 Thread sylvester thomas III
Greetings All!
Stuck in a dark room.
I need the compass but it cost 400 fyr, and I cannot seem to figure
out how the fur thing works.
My town has all items that I can purchase, except things from the
workshop and the  merchant.
I go to the town and click on traps and it will say that I have
recived fur, meat etc, but when I go to supplys It still says 0 or a
number that dosent add up to what is stated if you add up what is
stated when you clear the traps.
I kinda like this game but need to get the compass I think because
there is nothing else to do.
Thanks for any and all suggestions.
Game On!  Sly

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Re: [Audyssey] A dark room.

2014-12-01 Thread dark
Well, I did put a link to it on the audiogames.net db page for A dark room, 
however to make life easier here is the direct link.


Just bare in mind this is a hard mode only walkthru, ie, no huts or building 
production buildings, on hard mode you have to find everything through loot 
or trading with the merchant.


All the best,

Dark.
http://forum.audiogames.net/viewtopic.php?id=13639
- Original Message - 
From: "goshawk on horseback" 

To: "Gamers Discussion list" 
Sent: Tuesday, December 02, 2014 12:26 AM
Subject: Re: [Audyssey] A dark room.



if possible, please could you give a direct link for the article you
mentioned in the below message? thanks in advance.

Simon


- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Monday, December 01, 2014 3:11 PM
Subject: Re: [Audyssey] A dark room.


Hi Paul.

Beware! ensign and dark room spoilers ahoy!

Yep, the compass is a real necessity in  both games, indeed sinse the ship
in A dark Room won't show up on the map and you just need to follow the
compass to it I imagine it'd be nearly impossible without.

I actually wrote a walkthru on audiogames.net forum in the articles room 
for

A dark room on hard.

Regarding the ensign yes, the defector is the problem, either it kills me 
or
I try to run away and end up dying of starvation or lack of water, (that 
was
what happened last game), I think everytime I've seen him he's had 100 
plus

health. In my last game I had a steel sword, iron sword, knife and level 2
fists (the beastly matriarch at the mine was a real push over), but as I
said I tried to avoid the defector. Maybe the game actually keeps track of
your deaths?

Regarding food, I thought that was the difference between accepting food
from the admiral at the start of the game and not, ie, if you accepted 
food
from him you got outposts that you could revisit but only two spaces on 
the

map for each item of food, but if you refused food from the admiral the
outposts vanish after use, but you move four squares for each one food 
(like

the slow metabolism perk from A dark room), and monsters drop more flesh.

Hopefully just as A dark room told you about hard mode in the end, The
ensign upon completion will give you some ideas, indeed I already know 
there

are speed run bonuses that you can get sinse I read about them in the
upgrades, hopefully though as with A dark room you'll get the guidance,
though I must admit I might e-mail Amir and ask for a little 
clarrification

on some of the rules sinse the Ensign seems a lot harder to get into.

At least though I know being slaughtered by the defector isn't it, I 
really

was stuch on how to deal with them!

All the best,

Dark.


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Re: [Audyssey] A dark room.

2014-12-01 Thread dark

Hi Paul.

Well just as with A dark room I've finished up spending a very! long 
night playing the Ensign.


Beware! secrets ahoy!

Once I got past the armory things were fine, though in my first game 
unfortunately I managed to do something very stupid and head back to the 
swamp without enough water so died of dehydration, the Admiral then gave me 
his Catana plus iron armour flask and canteen, which was helpful.


I'm now on the hunt for alien alloy. I'm a little disappointed that the game 
has the exact same ending as The ensign, though the durability on weapons 
means you do keep needing to visit the various dungeon locations to get 
replacements, though i reallyam missing the amulet at the moment sinse 
searching for bore holes and battle fields is a very slow process. On the 
plus side, the merchant is awsome, and i finally discovered what eyes and 
teeth are for, very cool.


I'll look forward to the secrets you mention sinse I did enjoy those in A 
dark room and I'll watch out for that vo issue, but contacting Amir the 
developer of the game is fairly easy, he's been on audiogames.net and is 
always available via twitter and other contact.


His own website annoyingly seems to give a 4004 at the moment, but hopefully 
it will be back up soon and you can get in touch with him that way, (heck I 
was just on there last week looking for announcements about The Ensign).


All the best,

Dark.
- Original Message - 
From: "Paul Lemm" 

To: "'Gamers Discussion list'" 
Sent: Monday, December 01, 2014 11:30 PM
Subject: Re: [Audyssey] A dark room.



Hi Dark,

Well I finally finished it, don't worry no spoilers ahead. Although once
completed there is a button called secrets  (like he's added in a dark 
room)
where he's done some videos  which go into more details about the game, 
plot
story etc  and it mentions about the bit you got stuck at and explains 
it.
Definitely worth listening to all the videos  though as after I listened 
I

realised I might have missed a couple of things in the game.  Did you say
you are in contact with the developer? As I think I found an accessibility
issue,  but at the end of the game when I was expecting the game over, or
thanks for playing window  to signify  the end of the game  my phone just
went totally  silent it was as if there was nothing on the screen for 
voice

over to read.  I tried to move and flick over the screen but voice over
wouldn't read anything . I don't have enough sight to see what was on the
screen but  eventually turned off voice over and  tapped randomly round 
the

screen and then suddenly  it made a noise like I'd pressed a button and it
then brought up all the game stats such as how much of the world I 
explored

, how many places visited etc.  I could be wrong and maybe there was some
visual graphics or credits or something happening that  voice over 
wouldn't

read, but  if so it would be nice for voice over just to announce  that's
what's happening,  but I more  suspect that there is a button to click 
that

for some reason voice over doesn't recognise.


Paul Lemm

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Monday, December 01, 2014 6:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A dark room.

Hi Paul.

Ah, knowing you must die helps. Unfortunately when the game came out in
August I was rather in the middle of anual music school, so taken up with
singing and learning opera parts. I had a couple of games, got creamed by
the defector and then stopped where as normally I probably would've
perciveered, nice to know perciveering gets rewarded :D.

All the best,

Dark.
- Original Message -
From: "Paul Lemm" 
To: "'Gamers Discussion list'" 
Sent: Monday, December 01, 2014 3:43 PM
Subject: Re: [Audyssey] A dark room.



Hi Dark,

Ensign spoilers below

I won't say what  so as not to ruin any plot  for you, but there was
something at the end of the game I was unsure about, and since I didn't
want
to totally ruin  all the work I'd done  I went online a minute ago  for
some
hints.  Got the answer to what I wanted, but apparently the games been
designed so that you have to die, the first couple of defectors you meet
are
designed to be unbeatable  .  I also saw about the hard mode if you don't
accept the food, apparently  you then also don't get the compass  so have
to
then search everything  by exploration  (which I can tell you from the
dark
room on hard mode  before I knew about the compass was a nightmare lol)

I think from what I was just reading online that houses  stay as outposts
you can re visit , but  other locations you can only re visit once( or I
may
have that round the wrong way and you can only visit houses once and the
others  stay permanent outposts).  I haven't  tried this theory

Re: [Audyssey] A dark room.

2014-12-01 Thread goshawk on horseback
if possible, please could you give a direct link for the article you 
mentioned in the below message? thanks in advance.

Simon


- Original Message - 
From: "dark" 
To: "Gamers Discussion list" 
Sent: Monday, December 01, 2014 3:11 PM
Subject: Re: [Audyssey] A dark room.


Hi Paul.

Beware! ensign and dark room spoilers ahoy!

Yep, the compass is a real necessity in  both games, indeed sinse the ship
in A dark Room won't show up on the map and you just need to follow the
compass to it I imagine it'd be nearly impossible without.

I actually wrote a walkthru on audiogames.net forum in the articles room for
A dark room on hard.

Regarding the ensign yes, the defector is the problem, either it kills me or
I try to run away and end up dying of starvation or lack of water, (that was
what happened last game), I think everytime I've seen him he's had 100 plus
health. In my last game I had a steel sword, iron sword, knife and level 2
fists (the beastly matriarch at the mine was a real push over), but as I
said I tried to avoid the defector. Maybe the game actually keeps track of
your deaths?

Regarding food, I thought that was the difference between accepting food
from the admiral at the start of the game and not, ie, if you accepted food
from him you got outposts that you could revisit but only two spaces on the
map for each item of food, but if you refused food from the admiral the
outposts vanish after use, but you move four squares for each one food (like
the slow metabolism perk from A dark room), and monsters drop more flesh.

Hopefully just as A dark room told you about hard mode in the end, The
ensign upon completion will give you some ideas, indeed I already know there
are speed run bonuses that you can get sinse I read about them in the
upgrades, hopefully though as with A dark room you'll get the guidance,
though I must admit I might e-mail Amir and ask for a little clarrification
on some of the rules sinse the Ensign seems a lot harder to get into.

At least though I know being slaughtered by the defector isn't it, I really
was stuch on how to deal with them!

All the best,

Dark.


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Re: [Audyssey] A dark room.

2014-12-01 Thread Paul Lemm
Hi Dark,

Well I finally finished it, don't worry no spoilers ahead. Although once
completed there is a button called secrets  (like he's added in a dark room)
where he's done some videos  which go into more details about the game, plot
story etc  and it mentions about the bit you got stuck at and explains  it.
Definitely worth listening to all the videos  though as after I listened  I
realised I might have missed a couple of things in the game.  Did you say
you are in contact with the developer? As I think I found an accessibility
issue,  but at the end of the game when I was expecting the game over, or
thanks for playing window  to signify  the end of the game  my phone just
went totally  silent it was as if there was nothing on the screen for voice
over to read.  I tried to move and flick over the screen but voice over
wouldn't read anything . I don't have enough sight to see what was on the
screen but  eventually turned off voice over and  tapped randomly round the
screen and then suddenly  it made a noise like I'd pressed a button and it
then brought up all the game stats such as how much of the world I explored
, how many places visited etc.  I could be wrong and maybe there was some
visual graphics or credits or something happening that  voice over  wouldn't
read, but  if so it would be nice for voice over just to announce  that's
what's happening,  but I more  suspect that there is a button to click that
for some reason voice over doesn't recognise.


Paul Lemm

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Monday, December 01, 2014 6:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A dark room.

Hi Paul.

Ah, knowing you must die helps. Unfortunately when the game came out in
August I was rather in the middle of anual music school, so taken up with
singing and learning opera parts. I had a couple of games, got creamed by
the defector and then stopped where as normally I probably would've
perciveered, nice to know perciveering gets rewarded :D.

All the best,

Dark.
- Original Message -
From: "Paul Lemm" 
To: "'Gamers Discussion list'" 
Sent: Monday, December 01, 2014 3:43 PM
Subject: Re: [Audyssey] A dark room.


> Hi Dark,
>
> Ensign spoilers below
>
> I won't say what  so as not to ruin any plot  for you, but there was
> something at the end of the game I was unsure about, and since I didn't 
> want
> to totally ruin  all the work I'd done  I went online a minute ago  for 
> some
> hints.  Got the answer to what I wanted, but apparently the games been
> designed so that you have to die, the first couple of defectors you meet 
> are
> designed to be unbeatable  .  I also saw about the hard mode if you don't
> accept the food, apparently  you then also don't get the compass  so have 
> to
> then search everything  by exploration  (which I can tell you from the 
> dark
> room on hard mode  before I knew about the compass was a nightmare lol)
>
> I think from what I was just reading online that houses  stay as outposts
> you can re visit , but  other locations you can only re visit once( or I 
> may
> have that round the wrong way and you can only visit houses once and the
> others  stay permanent outposts).  I haven't  tried this theory , but it
> would make sense since  I was sure I had seen some stay that I had re
> visited , but it was only when I played earlier I noticed some 
> disappearing
>
> Paul
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
> Sent: Monday, December 01, 2014 3:11 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] A dark room.
>
> Hi Paul.
>
> Beware! ensign and dark room spoilers ahoy!
>
> Yep, the compass is a real necessity in  both games, indeed sinse the ship
> in A dark Room won't show up on the map and you just need to follow the
> compass to it I imagine it'd be nearly impossible without.
>
> I actually wrote a walkthru on audiogames.net forum in the articles room 
> for
> A dark room on hard.
>
> Regarding the ensign yes, the defector is the problem, either it kills me 
> or
> I try to run away and end up dying of starvation or lack of water, (that 
> was
> what happened last game), I think everytime I've seen him he's had 100 
> plus
> health. In my last game I had a steel sword, iron sword, knife and level 2
> fists (the beastly matriarch at the mine was a real push over), but as I
> said I tried to avoid the defector. Maybe the game actually keeps track of
> your deaths?
>
> Regarding food, I thought that was the difference between accepting food
> from the admiral at the start of the game and not, ie, if you accepted 
>

Re: [Audyssey] A dark room.

2014-12-01 Thread dark

Hi Paul.

Ah, knowing you must die helps. Unfortunately when the game came out in 
August I was rather in the middle of anual music school, so taken up with 
singing and learning opera parts. I had a couple of games, got creamed by 
the defector and then stopped where as normally I probably would've 
perciveered, nice to know perciveering gets rewarded :D.


All the best,

Dark.
- Original Message - 
From: "Paul Lemm" 

To: "'Gamers Discussion list'" 
Sent: Monday, December 01, 2014 3:43 PM
Subject: Re: [Audyssey] A dark room.



Hi Dark,

Ensign spoilers below

I won't say what  so as not to ruin any plot  for you, but there was
something at the end of the game I was unsure about, and since I didn't 
want
to totally ruin  all the work I'd done  I went online a minute ago  for 
some

hints.  Got the answer to what I wanted, but apparently the games been
designed so that you have to die, the first couple of defectors you meet 
are

designed to be unbeatable  .  I also saw about the hard mode if you don't
accept the food, apparently  you then also don't get the compass  so have 
to
then search everything  by exploration  (which I can tell you from the 
dark

room on hard mode  before I knew about the compass was a nightmare lol)

I think from what I was just reading online that houses  stay as outposts
you can re visit , but  other locations you can only re visit once( or I 
may

have that round the wrong way and you can only visit houses once and the
others  stay permanent outposts).  I haven't  tried this theory , but it
would make sense since  I was sure I had seen some stay that I had re
visited , but it was only when I played earlier I noticed some 
disappearing


Paul
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Monday, December 01, 2014 3:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A dark room.

Hi Paul.

Beware! ensign and dark room spoilers ahoy!

Yep, the compass is a real necessity in  both games, indeed sinse the ship
in A dark Room won't show up on the map and you just need to follow the
compass to it I imagine it'd be nearly impossible without.

I actually wrote a walkthru on audiogames.net forum in the articles room 
for

A dark room on hard.

Regarding the ensign yes, the defector is the problem, either it kills me 
or
I try to run away and end up dying of starvation or lack of water, (that 
was
what happened last game), I think everytime I've seen him he's had 100 
plus

health. In my last game I had a steel sword, iron sword, knife and level 2
fists (the beastly matriarch at the mine was a real push over), but as I
said I tried to avoid the defector. Maybe the game actually keeps track of
your deaths?

Regarding food, I thought that was the difference between accepting food
from the admiral at the start of the game and not, ie, if you accepted 
food
from him you got outposts that you could revisit but only two spaces on 
the

map for each item of food, but if you refused food from the admiral the
outposts vanish after use, but you move four squares for each one food 
(like

the slow metabolism perk from A dark room), and monsters drop more flesh.

Hopefully just as A dark room told you about hard mode in the end, The
ensign upon completion will give you some ideas, indeed I already know 
there

are speed run bonuses that you can get sinse I read about them in the
upgrades, hopefully though as with A dark room you'll get the guidance,
though I must admit I might e-mail Amir and ask for a little 
clarrification

on some of the rules sinse the Ensign seems a lot harder to get into.

At least though I know being slaughtered by the defector isn't it, I 
really

was stuch on how to deal with them!

All the best,

Dark.


---
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You can make changes or up

Re: [Audyssey] A dark room.

2014-12-01 Thread Paul Lemm
Hi Dark,

Ensign spoilers below

I won't say what  so as not to ruin any plot  for you, but there was
something at the end of the game I was unsure about, and since I didn't want
to totally ruin  all the work I'd done  I went online a minute ago  for some
hints.  Got the answer to what I wanted, but apparently the games been
designed so that you have to die, the first couple of defectors you meet are
designed to be unbeatable  .  I also saw about the hard mode if you don't
accept the food, apparently  you then also don't get the compass  so have to
then search everything  by exploration  (which I can tell you from the dark
room on hard mode  before I knew about the compass was a nightmare lol)

I think from what I was just reading online that houses  stay as outposts
you can re visit , but  other locations you can only re visit once( or I may
have that round the wrong way and you can only visit houses once and the
others  stay permanent outposts).  I haven't  tried this theory , but it
would make sense since  I was sure I had seen some stay that I had re
visited , but it was only when I played earlier I noticed some disappearing 

Paul 
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Monday, December 01, 2014 3:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A dark room.

Hi Paul.

Beware! ensign and dark room spoilers ahoy!

Yep, the compass is a real necessity in  both games, indeed sinse the ship
in A dark Room won't show up on the map and you just need to follow the
compass to it I imagine it'd be nearly impossible without.

I actually wrote a walkthru on audiogames.net forum in the articles room for
A dark room on hard.

Regarding the ensign yes, the defector is the problem, either it kills me or
I try to run away and end up dying of starvation or lack of water, (that was
what happened last game), I think everytime I've seen him he's had 100 plus
health. In my last game I had a steel sword, iron sword, knife and level 2
fists (the beastly matriarch at the mine was a real push over), but as I
said I tried to avoid the defector. Maybe the game actually keeps track of
your deaths?

Regarding food, I thought that was the difference between accepting food
from the admiral at the start of the game and not, ie, if you accepted food
from him you got outposts that you could revisit but only two spaces on the
map for each item of food, but if you refused food from the admiral the
outposts vanish after use, but you move four squares for each one food (like
the slow metabolism perk from A dark room), and monsters drop more flesh.

Hopefully just as A dark room told you about hard mode in the end, The
ensign upon completion will give you some ideas, indeed I already know there
are speed run bonuses that you can get sinse I read about them in the
upgrades, hopefully though as with A dark room you'll get the guidance,
though I must admit I might e-mail Amir and ask for a little clarrification
on some of the rules sinse the Ensign seems a lot harder to get into.

At least though I know being slaughtered by the defector isn't it, I really
was stuch on how to deal with them!

All the best,

Dark. 


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Re: [Audyssey] A dark room.

2014-12-01 Thread dark

Hi Paul.

Beware! ensign and dark room spoilers ahoy!

Yep, the compass is a real necessity in  both games, indeed sinse the ship 
in A dark Room won't show up on the map and you just need to follow the 
compass to it I imagine it'd be nearly impossible without.


I actually wrote a walkthru on audiogames.net forum in the articles room for 
A dark room on hard.


Regarding the ensign yes, the defector is the problem, either it kills me or 
I try to run away and end up dying of starvation or lack of water, (that was 
what happened last game), I think everytime I've seen him he's had 100 plus 
health. In my last game I had a steel sword, iron sword, knife and level 2 
fists (the beastly matriarch at the mine was a real push over), but as I 
said I tried to avoid the defector. Maybe the game actually keeps track of 
your deaths?


Regarding food, I thought that was the difference between accepting food 
from the admiral at the start of the game and not, ie, if you accepted food 
from him you got outposts that you could revisit but only two spaces on the 
map for each item of food, but if you refused food from the admiral the 
outposts vanish after use, but you move four squares for each one food (like 
the slow metabolism perk from A dark room), and monsters drop more flesh.


Hopefully just as A dark room told you about hard mode in the end, The 
ensign upon completion will give you some ideas, indeed I already know there 
are speed run bonuses that you can get sinse I read about them in the 
upgrades, hopefully though as with A dark room you'll get the guidance, 
though I must admit I might e-mail Amir and ask for a little clarrification 
on some of the rules sinse the Ensign seems a lot harder to get into.


At least though I know being slaughtered by the defector isn't it, I really 
was stuch on how to deal with them!


All the best,

Dark. 



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Re: [Audyssey] A dark room.

2014-12-01 Thread Paul Lemm
Hi Dark,

I actually never realised the compass in dark room or the ensign guided
you,  I'd just never really given it any thought and assumed it just pointed
out the direction you were facing.  This is probably why I was struggling to
complete dark room on hard since  I've been exploring for what seems like
forever trying  to find one of the last parts of the game, still completed
it yesterday on hard so that's all done so I turned my attention fully to
the ensign, I think I'm close to the end of the game, I think I found the
bit you had reached  and died but have now got past it.  I've put the
details below and since I think your already there shouldn't be a spoiler to
you, but  read at your own risk just in case you're not there



The ensign Spoilers below 

So I'd found the places to upgrade gear  then all of a sudden a defector
appeared on the map and started to track me, I tried to get back to the
swamp since I was pretty low on gear and food, but couldn't get there, but
still thought it shouldn't be too bad until I saw his health of 199! And for
all my trying  he was just far too strong  I only managed to get him down to
141 before he destroyed me and I died. I started the game again  and the
defector was straight there on the map  and armed only with fists  I barely
managed to even injure him. Decided to give it one more go, only this time
the admiral  gave me a weapon to start with and also no defector , got all
my gear upgraded nice and quick then when I met the defector he only had 60
health. I've met a few of them now and they've all only had a health of
between 50 and 70, so I'm not sure if the game is designed to  adjust the
difficulties/defectors health if you fail at first.  Anyway almost at the
end of the game now, the main issue I'm having  is I seem to have run out of
caves  so weapons are in sparse demand  for me, also I noticed the outposts
seem to disappear after you re visit them  which makes food  a bit more  of
a valuable commodity  in the ensign

Enjoyed playing the game though , so thanks for the recommendation ,
although I've put a fair amount of time into getting where I am now so would
be gutted to die  and have to start all over so fingers crossed I make it to
the end

Paul Lemm

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Saturday, November 29, 2014 7:16 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] A dark room.

I think the level up punch is supposed to mitigate the games difficulty
somewhat, indeed if you start a game it's better to play until you die for
that reason.

just because The Ensign doesn't have the resource management, that doesn't
mean you can run through the game just visiting the notable places, indeed
you need to visit caves regularly for your improved weapons.

I will admit I've not got as far in The Ensign as I would like, indeed a
couple of resources I've not yet found a use for, sinse there is one bit
where thus far I've always died which i'm not sure how to escape, but
annoyingly it's about half an hour into the game.

If I can't work out how to pass that particular section, or at least what
stratogy to use to avoid it I might end up having to e-mail the developer,
but I don't think I'm out of ideas yet.

All the best,

Dark. 


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Re: [Audyssey] A dark room.

2014-11-30 Thread dark
Sadly not that I've found thus far, actually where as there is a lot on A 
Dark room there isn't on The Ensign, which is a shame sinse as I said I keep 
getting killed at the same point which is irritating.


all the best,

Dark.
- Original Message - 
From: "Anouk Radix" 

To: "Gamers Discussion list" 
Sent: Saturday, November 29, 2014 9:41 AM
Subject: Re: [Audyssey] A dark room.



Hey dark are there no strategy guides or wikis for the ensign?
I am certainly going to finish a dark room first before even attemping 
that one.

Greetings, Anouk,

On 29 Nov 2014, at 08:15, dark  wrote:

I think the level up punch is supposed to mitigate the games difficulty 
somewhat, indeed if you start a game it's better to play until you die 
for that reason.


just because The Ensign doesn't have the resource management, that 
doesn't mean you can run through the game just visiting the notable 
places, indeed you need to visit caves regularly for your improved 
weapons.


I will admit I've not got as far in The Ensign as I would like, indeed a 
couple of resources I've not yet found a use for, sinse there is one bit 
where thus far I've always died which i'm not sure how to escape, but 
annoyingly it's about half an hour into the game.


If I can't work out how to pass that particular section, or at least what 
stratogy to use to avoid it I might end up having to e-mail the 
developer, but I don't think I'm out of ideas yet.


All the best,

Dark.

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Re: [Audyssey] A dark room.

2014-11-30 Thread dark

Hi Anouk.

glad your enjoying the game, it is a very awsome one and one of my 
favourites.


Beware! spoilage ahoy!

If you haven't visited the swamp, do so after you have the gem for another 
special surprise, the compass will point you there as your last destination.


The  Lockit helps you find alien alloy, the brighter it glows, the closer 
you are to a bore hole or battlefield (though on rare occasions you can also 
find alien alloy in the city).


Enjoy the end of the game, then after you finish you can try hard mode, and 
The Ensign, which is harder still.


all the best,

Dark. 



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Re: [Audyssey] A dark room.

2014-11-29 Thread Anouk Radix
Hey dark are there no strategy guides or wikis for the ensign?
I am certainly going to finish a dark room first before even attemping that one.
Greetings, Anouk,
> On 29 Nov 2014, at 08:15, dark  wrote:
> 
> I think the level up punch is supposed to mitigate the games difficulty 
> somewhat, indeed if you start a game it's better to play until you die for 
> that reason.
> 
> just because The Ensign doesn't have the resource management, that doesn't 
> mean you can run through the game just visiting the notable places, indeed 
> you need to visit caves regularly for your improved weapons.
> 
> I will admit I've not got as far in The Ensign as I would like, indeed a 
> couple of resources I've not yet found a use for, sinse there is one bit 
> where thus far I've always died which i'm not sure how to escape, but 
> annoyingly it's about half an hour into the game.
> 
> If I can't work out how to pass that particular section, or at least what 
> stratogy to use to avoid it I might end up having to e-mail the developer, 
> but I don't think I'm out of ideas yet.
> 
> All the best,
> 
> Dark. 
> 
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Re: [Audyssey] A dark room.

2014-11-29 Thread Anouk Radix
SPOILERS
Hi dark
Well i could not contain myself and restarted playing yesterday evening from 
scratch. Needless tosay i am now dead tired but mostly satisfied.
I also did some googling, the desert rat and slow metabolism perks come in 
great handy. I am now also an all-out extreme bare hand fighter.
Also i again used the  merchant forall my materials except for the sulphur 
which i could not get from him. I had 60 hunters and 20 trappers and i made 
sure to check the traps with bait before they reach 1000.
I have all the structures now, i also found the starship and am upgrading the 
hull to its natural max (here i am using the bores).
Should i now still need the compass? And hwat is htis compass-like jewel for?
I think i have not discovered evetyghing yet but i can now start the starship.
Thanks for the great help!
Greetings, Anouk
> On 28 Nov 2014, at 17:24, dark  wrote:
> 
> wow Anouk the merchant?
> 
> That is a gouge fest, I can see why your progressing slowly if that is the 
> case, (the merchant is a necessity on hard mode but if your using villagers 
> there is no problem).
> What you need to do is build all the structures to concentrate on resources, 
> including 20 huts for the max 80 population, supplimenting what your 
> villaggers find for you with what you can gather from caves, towns and the 
> city, that's the fun thing about A dark room, discovering new places to go on 
> the map and new things to build while your villagers have at it. Follow the 
> compass and it will point you to the places you need to go to finish the game.
> 
> The game will progress when you have discovered all resources and built all 
> the buildings, I'd also definitely recommend exploring as much as possible 
> sinse that is the way to learn all about the game's world and setting, 
> including just who your protagonist is.
> 
> All the best,
> 
> Dark. 
> 
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Re: [Audyssey] A dark room.

2014-11-28 Thread dark
I think the level up punch is supposed to mitigate the games difficulty 
somewhat, indeed if you start a game it's better to play until you die for 
that reason.


just because The Ensign doesn't have the resource management, that doesn't 
mean you can run through the game just visiting the notable places, indeed 
you need to visit caves regularly for your improved weapons.


I will admit I've not got as far in The Ensign as I would like, indeed a 
couple of resources I've not yet found a use for, sinse there is one bit 
where thus far I've always died which i'm not sure how to escape, but 
annoyingly it's about half an hour into the game.


If I can't work out how to pass that particular section, or at least what 
stratogy to use to avoid it I might end up having to e-mail the developer, 
but I don't think I'm out of ideas yet.


All the best,

Dark. 



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Re: [Audyssey] A dark room.

2014-11-28 Thread Paul Lemm
Thanks Dark,

See what you mean about it being an expansion to the dusty path, kind of a
little more like the dark room on hard  because of the limited resources.
The weapons having a durability  adds  an interesting challenge to, knowing
that your weapon only has a certain lifespan  means  you have to be slightly
more careful with when you use them.  Although  saying  that it was probably
my downfall in the  first game I just finished playing, as I died when I
encountered an enemy with 40 health and all I had was fists and a knife with
0% durability.  Not sure if it's a bug or not  but I noticed that if you die
and restart the punch level up  doesn't seem to reset, not that I'm
complaining that's been helpful in the next game I've started since its not
gone back to level 1

Paul 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Friday, November 28, 2014 7:22 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] A dark room.

Hi paul.

Good luck. I confess I've only got so far, but then aain I've only had a
couple of major goes at the game, but I really want to see if I can do
better.

The game is essentially, as the description says an expantion and a tougher
version of the dusty path from the original Dark room, but with perminant
death and some different places to go as well as some other options and
activities, I also believe there are some different endings, but I've not
finished the game even once yet to find out.

As one little tip, when the general offers you food at the beginning, this
is your choice between easy and hard mode.

All the best,

Dark. 


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Re: [Audyssey] A dark room.

2014-11-28 Thread dark

wow Anouk the merchant?

That is a gouge fest, I can see why your progressing slowly if that is the 
case, (the merchant is a necessity on hard mode but if your using villagers 
there is no problem).
What you need to do is build all the structures to concentrate on resources, 
including 20 huts for the max 80 population, supplimenting what your 
villaggers find for you with what you can gather from caves, towns and the 
city, that's the fun thing about A dark room, discovering new places to go 
on the map and new things to build while your villagers have at it. Follow 
the compass and it will point you to the places you need to go to finish the 
game.


The game will progress when you have discovered all resources and built all 
the buildings, I'd also definitely recommend exploring as much as possible 
sinse that is the way to learn all about the game's world and setting, 
including just who your protagonist is.


All the best,

Dark. 



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Re: [Audyssey] A dark room.

2014-11-28 Thread Anouk Radix
SPOILERS BELOW
Hi Dark,
I only died a few times since i was quick to get guns and a steel sword plus 
steel armor and i had some nice perks evade and precision among them so i could 
indeed go for that Rat perk.
I guess i will try my luck again in a month or so, if you give it a few good 
hours then it is not that difficult to get everything up and running.
btw: i myself had a lot of hunters some trappers and some gatherers i got the 
rest of the resources i needed from the merchant. Next time i will try some 
actual mining to get the resources quicker.
Greetings, Anouk,
> On 28 Nov 2014, at 11:28, dark  wrote:
> 
> Hi Anouk.
> 
> 
> Beware! dark room spoilage below don't read anymore unless your on a dusty 
> path.
> 
> The first thing to note, is  once you have explored a location it turns into 
> an outpost, going there you will get your water filled up again and some 
> cured meet to collect if you have the inventory space, so you can explore in 
> stages. Funnily enough I didn't realize this at first myself either and I 
> initially believed the game was impossible to complete for a while sinse one 
> of the major locations you need to get to is a long way away.
> 
> Also, if you die of thirst five times, you get the desert rat perk which will 
> let you travel two squares for each unit of water used rather than one.
> 
> Finally, keep checking in with the builder. Once you discover more resources 
> on the map, you'll be able to build more items, some of which drastically 
> improve water use.
> 
> finally I would highly recommend finishing A Dark room before starting the 
> ensign, sinse The Ensign is much harder, and actually a lot like the hard 
> mode version of A Dark room, (you'll find out about hard mode once you finish 
> the game).
> 
> Hth.
> 
> Dark. 
> 
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Re: [Audyssey] A dark room.

2014-11-28 Thread dark

Hi Anouk.


Beware! dark room spoilage below don't read anymore unless your on a dusty 
path.


The first thing to note, is  once you have explored a location it turns into 
an outpost, going there you will get your water filled up again and some 
cured meet to collect if you have the inventory space, so you can explore in 
stages. Funnily enough I didn't realize this at first myself either and I 
initially believed the game was impossible to complete for a while sinse one 
of the major locations you need to get to is a long way away.


Also, if you die of thirst five times, you get the desert rat perk which 
will let you travel two squares for each unit of water used rather than one.


Finally, keep checking in with the builder. Once you discover more resources 
on the map, you'll be able to build more items, some of which drastically 
improve water use.


finally I would highly recommend finishing A Dark room before starting the 
ensign, sinse The Ensign is much harder, and actually a lot like the hard 
mode version of A Dark room, (you'll find out about hard mode once you 
finish the game).


Hth.

Dark. 



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Re: [Audyssey] A dark room.

2014-11-28 Thread dark

Hi Lindsay.

in the forest, you should find a "check traps" button. Whenever that timer 
maxes you'll get some firs. It does take a while but not too long.


Hth.

All the best,

Dark.
- Original Message - 
From: "Lindsay Cowell" 

To: "Gamers Discussion list" 
Sent: Friday, November 28, 2014 8:01 AM
Subject: Re: [Audyssey] A dark room.


Am really stuck. Have got my huts and traps built, but am struggling to 
get furs for my hunters lodge, any suggestions?


Lindsay Cowell

Sent from my iPhone


On 27 Nov 2014, at 11:00 am, dark  wrote:

Hi Paul.

Also, the history list will tell you "new place unlocked" etc when you go 
somewhere else.


Now, the Ensign is a game I still need to figure out sinse it's the 
difficulty is absolutely brick!


All the best,

Dark.
- Original Message - From: "Paul Lemm" 
To: "'Gamers Discussion list'" 
Sent: Wednesday, November 26, 2014 5:45 PM
Subject: Re: [Audyssey] A dark room.



Hi again Lyndsey,

One other thing that helps is the game has a kind of built in hint 
function

in that buttons will have an exclamation  mark in them  which voice over
reads if that is something you need to do/visit, so it kind of leads you 
to

the next thing to do or anything new.  Hope that helps I had totally
forgotten about that it was only because I just decided after the last
message to give the game ago again and it suddenly reminded me of that
function

Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Lindsay
Cowell
Sent: Tuesday, November 25, 2014 6:16 PM
To: gamers@audyssey.org
Subject: [Audyssey] A dark room.

Hi all,

How do I play a dark room for iPhone, I can't get the hang of it at all?

Lindsay Cowell.

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Re: [Audyssey] A dark room.

2014-11-28 Thread Lindsay Cowell
Am really stuck. Have got my huts and traps built, but am struggling to get 
furs for my hunters lodge, any suggestions?

Lindsay Cowell

Sent from my iPhone

> On 27 Nov 2014, at 11:00 am, dark  wrote:
> 
> Hi Paul.
> 
> Also, the history list will tell you "new place unlocked" etc when you go 
> somewhere else.
> 
> Now, the Ensign is a game I still need to figure out sinse it's the 
> difficulty is absolutely brick!
> 
> All the best,
> 
> Dark.
> - Original Message - From: "Paul Lemm" 
> To: "'Gamers Discussion list'" 
> Sent: Wednesday, November 26, 2014 5:45 PM
> Subject: Re: [Audyssey] A dark room.
> 
> 
>> Hi again Lyndsey,
>> 
>> One other thing that helps is the game has a kind of built in hint function
>> in that buttons will have an exclamation  mark in them  which voice over
>> reads if that is something you need to do/visit, so it kind of leads you to
>> the next thing to do or anything new.  Hope that helps I had totally
>> forgotten about that it was only because I just decided after the last
>> message to give the game ago again and it suddenly reminded me of that
>> function
>> 
>> Paul
>> 
>> -Original Message-----
>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Lindsay
>> Cowell
>> Sent: Tuesday, November 25, 2014 6:16 PM
>> To: gamers@audyssey.org
>> Subject: [Audyssey] A dark room.
>> 
>> Hi all,
>> 
>> How do I play a dark room for iPhone, I can't get the hang of it at all?
>> 
>> Lindsay Cowell.
>> 
>> ---
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>> 
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> 
> 
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Re: [Audyssey] A dark room.

2014-11-28 Thread Anouk Radix
Hi, Well i started with a dark room on monday. I quite liked it at first and it 
was quite addictive. But at a certain point it was not clear to me what i 
needed to do. I could not seem to find any new locations and if i wanted to 
explore unexplored locations i would not have enough water.
I also started the ensign but i liked the dark room better because it also has 
building and resource management.
Greetings, Anouk,
> On 28 Nov 2014, at 08:22, dark  wrote:
> 
> Hi paul.
> 
> Good luck. I confess I've only got so far, but then aain I've only had a 
> couple of major goes at the game, but I really want to see if I can do better.
> 
> The game is essentially, as the description says an expantion and a tougher 
> version of the dusty path from the original Dark room, but with perminant 
> death and some different places to go as well as some other options and 
> activities, I also believe there are some different endings, but I've not 
> finished the game even once yet to find out.
> 
> As one little tip, when the general offers you food at the beginning, this is 
> your choice between easy and hard mode.
> 
> All the best,
> 
> Dark. 
> 
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Re: [Audyssey] A dark room.

2014-11-27 Thread dark

Hi paul.

Good luck. I confess I've only got so far, but then aain I've only had a 
couple of major goes at the game, but I really want to see if I can do 
better.


The game is essentially, as the description says an expantion and a tougher 
version of the dusty path from the original Dark room, but with perminant 
death and some different places to go as well as some other options and 
activities, I also believe there are some different endings, but I've not 
finished the game even once yet to find out.


As one little tip, when the general offers you food at the beginning, this 
is your choice between easy and hard mode.


All the best,

Dark. 



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Re: [Audyssey] A dark room.

2014-11-27 Thread Paul Lemm
Hi Dark,

Only heard of The ensign  the other day, just downloading it now  though to
give a go, although even the app store description says stupidly  hard  so
not sure how far I'll get but I like a good challenge in a game



Paul 
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Thursday, November 27, 2014 11:00 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] A dark room.

Hi Paul.

Also, the history list will tell you "new place unlocked" etc when you go
somewhere else.

Now, the Ensign is a game I still need to figure out sinse it's the
difficulty is absolutely brick!

All the best,

Dark.
- Original Message -
From: "Paul Lemm" 
To: "'Gamers Discussion list'" 
Sent: Wednesday, November 26, 2014 5:45 PM
Subject: Re: [Audyssey] A dark room.


> Hi again Lyndsey,
>
> One other thing that helps is the game has a kind of built in hint 
> function
> in that buttons will have an exclamation  mark in them  which voice over
> reads if that is something you need to do/visit, so it kind of leads you 
> to
> the next thing to do or anything new.  Hope that helps I had totally
> forgotten about that it was only because I just decided after the last
> message to give the game ago again and it suddenly reminded me of that
> function
>
> Paul
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Lindsay
> Cowell
> Sent: Tuesday, November 25, 2014 6:16 PM
> To: gamers@audyssey.org
> Subject: [Audyssey] A dark room.
>
> Hi all,
>
> How do I play a dark room for iPhone, I can't get the hang of it at all?
>
> Lindsay Cowell.
>
> ---
> Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
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>
>
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> 


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Re: [Audyssey] A dark room.

2014-11-27 Thread dark

Hi Paul.

Also, the history list will tell you "new place unlocked" etc when you go 
somewhere else.


Now, the Ensign is a game I still need to figure out sinse it's the 
difficulty is absolutely brick!


All the best,

Dark.
- Original Message - 
From: "Paul Lemm" 

To: "'Gamers Discussion list'" 
Sent: Wednesday, November 26, 2014 5:45 PM
Subject: Re: [Audyssey] A dark room.



Hi again Lyndsey,

One other thing that helps is the game has a kind of built in hint 
function

in that buttons will have an exclamation  mark in them  which voice over
reads if that is something you need to do/visit, so it kind of leads you 
to

the next thing to do or anything new.  Hope that helps I had totally
forgotten about that it was only because I just decided after the last
message to give the game ago again and it suddenly reminded me of that
function

Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Lindsay
Cowell
Sent: Tuesday, November 25, 2014 6:16 PM
To: gamers@audyssey.org
Subject: [Audyssey] A dark room.

Hi all,

How do I play a dark room for iPhone, I can't get the hang of it at all?

Lindsay Cowell.

---
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Re: [Audyssey] A dark room.

2014-11-26 Thread Paul Lemm
Hi again Lyndsey,

One other thing that helps is the game has a kind of built in hint function
in that buttons will have an exclamation  mark in them  which voice over
reads if that is something you need to do/visit, so it kind of leads you to
the next thing to do or anything new.  Hope that helps I had totally
forgotten about that it was only because I just decided after the last
message to give the game ago again and it suddenly reminded me of that
function

Paul 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Lindsay
Cowell
Sent: Tuesday, November 25, 2014 6:16 PM
To: gamers@audyssey.org
Subject: [Audyssey] A dark room.

Hi all,

How do I play a dark room for iPhone, I can't get the hang of it at all?

Lindsay Cowell.

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Re: [Audyssey] A dark room.

2014-11-26 Thread Paul Lemm
Hi Lyndsey,

Did you get any further with A dark room? It's a good game definitely worth
playing.  Was a bit confused  myself the first time I played, but if you
light the fire and listen to the person who arrives and follow their
instructions  it should all fall into place.  If you have any further
questions about it though just ask and I'll happily help if I can

Paul Lemm

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Lindsay
Cowell
Sent: Tuesday, November 25, 2014 6:16 PM
To: gamers@audyssey.org
Subject: [Audyssey] A dark room.

Hi all,

How do I play a dark room for iPhone, I can't get the hang of it at all?

Lindsay Cowell.

---
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Re: [Audyssey] A dark room.

2014-11-25 Thread dark

Hi Lindsay.

Have you tried the help button? That has specific info on vo use.

I'll begin by giving you a none spoilery and purely mechanical explanation.

Basically, you have a number of events with timers that have percentages 
next to them, so the first thing you will see is a button to "light the 
fire" where upon you'll get a percentage ticker which lets you know when you 
can light the fire again. Buttons and information are towards the top of the 
screen, and as you progress, you'll get more links and places to go. The 
history is towards the bottom and when a new event comes up, for example 
when your fire needs more wood or a new location opens, you'll be told as 
much.


the further you get into the game the more there is to explore and to do, so 
don't be put off if at first things seem simplistic, indeed events are all 
carefully timed to keep your playing and make sure you have new things going 
on and that while the game is slow, it's not grindy.


hth.

If you have any specific questions feel free to ask, but bare in mind A Dark 
Room is all about the discovery.


All the best,

Dark.
- Original Message - 
From: "Lindsay Cowell" 

To: 
Sent: Tuesday, November 25, 2014 6:15 PM
Subject: [Audyssey] A dark room.



Hi all,

How do I play a dark room for iPhone, I can't get the hang of it at all?

Lindsay Cowell.

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[Audyssey] A dark room.

2014-11-25 Thread Lindsay Cowell

Hi all,

How do I play a dark room for iPhone, I can't get the hang of it at all?

Lindsay Cowell.

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Re: [Audyssey] a dark room?

2014-01-29 Thread dark

Hi Maria.

It's possible your going to different houses, but you very much need to keep 
a track of where your going.


I would actually recommend you go for the normal ending first since it'll 
give you a much better idea of how the game works and what happens, plus the 
style of play is slightly different since you've got the resource building 
aspect as well as the  exploring to contend with.


Beware the #Grue!

Dark.
- Original Message - 
From: "Maria and Joe Chapman" 

To: "Gamers Discussion list" 
Sent: Wednesday, January 29, 2014 8:36 PM
Subject: Re: [Audyssey] a dark room?


a maybe i’m going to different houses then.  will keep plugging away and 
build more traps.  I do really like this game.  Maybe I should have played 
it normally the first time round but oh well at least I’ll have something to 
do if I complete this one.



Maria and Joe Chapman
bubbygirl1...@gmail.com



On 30 Jan 2014, at 7:34 am, dark  wrote:

Yes, while there are various different enemies in the game and each 
location has two or three separate ones, odds are you'll see the same one 
crop up a few times.


Beware the grue!

Dark.
- Original Message - From: "Maria and Joe Chapman" 


To: "Gamers Discussion list" 
Sent: Wednesday, January 29, 2014 8:14 PM
Subject: Re: [Audyssey] a dark room?


HI.

are there other old men in other houses?


Cheers
Maria

sent from mac mini
email, & fb bubbygirl1...@gmail.com
skype bubbygirl1972  twitter same as skype without the numbers.





On 30 Jan 2014, at 7:12 am, dark  wrote:


Hi MAria.

I'm just not understanding this at all. you should hit continue, then go 
to a small loot screen where you can pick up items. then the house should 
turn into an outpost at the same location on the map.


Are you sure your not going to different houses?

Beware the grue!

Dark.
- Original Message - From: "Maria and Joe Chapman" 


To: "Gamers Discussion list" 
Sent: Wednesday, January 29, 2014 8:10 PM
Subject: Re: [Audyssey] a dark room?


Hi.  I hit continue.  Hmmm do you think I should go fight the old man 
again? I pick up as much as I can carry when I loot.  Help?


lol
Maria and Joe Chapman
bubbygirl1...@gmail.com



On 30 Jan 2014, at 7:05 am, dark  wrote:


I think I realize what is happening.

After you kill the old man did you hit the retreat button or the 
continue button. Even if you won the fight, hitting  retreat basically 
takes you out of the hole thing. You need to carry on hitting continue 
even if you are full with resources to clear the location.
- Original Message - From: "Maria and Joe Chapman" 


To: "Gamers Discussion list" 
Sent: Wednesday, January 29, 2014 6:50 PM
Subject: Re: [Audyssey] a dark room?


hmmm ok, so I went to the house and fought the old man.  When I went 
there again I had to fight him again.  hmmm have I done something wrong?


thanks
Warm regards and blessings
Maria, Joe and FurBabies
Email:  iMessage:bubbygirl1...@gmail.com



On 30 Jan 2014, at 5:23 am, dark  wrote:


Hi Maria.

No, you don't build any huts at all, but you must still build traps to 
get things to trade to the merchant.


When i say cleared a location I mean fought the monsters and looted the 
items. it will change on the map to an outpost, ie, if there was an old 
house 2 west and 2 north of the village, once you've gone there, fought 
the old man and grabbed the   kash of loot there will be an outpost 2 
west and 2 north on the map instead, or at least there should be.  This 
is really! cruical for the alternate ending since outposts are your 
main source of cured meet.


Beware the Grue!

Dark.
- Original Message - From: "Maria and Joe Chapman" 


To: "Gamers Discussion list" 
Sent: Wednesday, January 29, 2014 6:18 PM
Subject: Re: [Audyssey] a dark room?


HI.  I read somewhere that to get the alternative ending we shouldn’t 
build a hut? is this correct?  Ok, what do you mean by clearing a 
location?  If I go to the old house the old man is always there even 
after I have killed him. lol

help?
regards
Maria and crew from australia
email:
bubbygirl1...@gmail.com
check out
www.95-the-mix.com
where   lots of great music is played





On 30 Jan 2014, at 5:14 am, dark  wrote:


Hi Maria.

Several things.

Firstly, you need more wood to build things such as huts for your 
followers, buildings like the tannery to  where your followers work, 
traps that can trap animals  to provide other useful resources and 
also weapons and other handy things.


There are several ways to get cured meet, the old man is just one of 
them. firstly, once you've cleared a location on the map it will turn 
into an outpost. going to an outpost refills your water, and also 
outposts have huge lots of cured meet for you to pickup so that you 
can journey further into the wild. You can also buy cured meet from 
the merchant at 30

Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-29 Thread dark

Hi Lori.

Well there are several dark rooms, there is my kitchin, my livving room 
(which does indeed have me in it at the moment), my bedroom, my bathroom and 
indeed my toilet (a very dark room indeed, since people don't usually like 
seeing what happens in there).


The game on the Iphone however is a really interesting rpg, in which you 
start out in a dark room,  which doesn't contain me, unless I'm playing 
(wow this is confusing). You start off by  lighting the fire, then you meet 
a mysterious stranger, then you can go out into the woods and start 
gathering wood to keep the fire going. The stranger  turns out to have an 
astonishing ability to build things, huts for your followers and various 
items that let you go out into the wilderness and explore.


The game  unfolds from there, sort of a mix of resource management and 
exploration, though i won't say anymore since it's one of those games you 
really need to explore for yourself.


Beware the grue!"

DArk.
- Original Message - 
From: "loriduncan" 

To: "Gamers Discussion list" 
Sent: Wednesday, January 29, 2014 10:27 PM
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game


What is this game about? I thought a dark room was just a room with Dark in
it lol.

-Original Message- 
From: dark

Sent: Wednesday, January 29, 2014 10:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game

You need to completely clear it= and go through the loot thing. I'm still
not convinced your not hitting retreat or go back etc somewhere  along the
line since that's the only thing I can think of that would make you walk
into a location and it not turn into an outpost, indeed it's  nearly
impossible to finish the game even  on standard mode without knowing this
since there are some locations that are just too far away.

Beware the grue!

Dark.
- Original Message - 
From: "Maria and Joe Chapman" 

To: "Gamers Discussion list" 
Sent: Wednesday, January 29, 2014 6:24 PM
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game


HI.

thanks. I’m still not sure how to make a location an out post?

thanks.
regards
Maria and crew from australia
email:
bubbygirl1...@gmail.com
check out
www.95-the-mix.com
where   lots of great music is played





On 30 Jan 2014, at 5:20 am, dark  wrote:


Hi Maria.

What you need to do is carry on building traps, eventually, the builder 
will open  up the  options to build more items, though annoyingly you'll 
need to do a lot of back and  forth to get the items, but nobody says the 
alternate ending is easy. I've done it, but it was a struggle I'll say 
that.


Just remember outposts are your best friend for cured meed, and avoid 
going to caves until you've build the wagon and can carry all the leather 
since when playing for the alternate ending leather becomes like gold 
dust, indeed I'd recommend heading straight  to the iron mine and mining 
until you can build the wagon, and not touching any of the caves until 
you've got it otherwise you'll have a long  haul ahead of you.


Beware the grue!

Dark.
- Original Message - From: "Maria and Joe Chapman" 


To: "Gamers Discussion list" 
Sent: Wednesday, January 29, 2014 5:54 PM
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game



HI. am playing with the alternative ending. So how do I craft a torch?

thanks
Warm regards and blessings
Maria, Joe and FurBabies
Email:  iMessage:bubbygirl1...@gmail.com



On 5 Jan 2014, at 7:33 am, dark  wrote:


Hi.

Basically the game is a mix between resource management and an old 
fashioned dungeon style rpg (it rather reminded me of a dos game like 
fallthru or drone).


You have a village of slaves who work to get you resources like wood, 
fir, scales, teeth and such. You can build different  buildings such as 
huts to increase your population size, or buildings like a tanary, smoke 
house or hunters lodge to give you access to other jobs to get more 
materials. That end of things is sort of similar to castaways.


The difference however is that you use these  resources to  not only 
expand your  village but also build  your rpg adventuring items, for 
example  to enter dungeons and such you need torches which must be 
crafted from wood and cloth, while the backpack needs making from 
leather.


The rpg end of things  reminds me of fallthru, since you are limited in 
the amount of  things you can carry by your equipment, so even when you 
defeat a monster you might not be able to pick up all the loot, and you 
also need to make sure you have enough water, food etc to travel around 
and have encounters.


The game has some random events and  encounters, and various locations 
to explore, though I've not got far in the exploring yet so I can't say 
how things like dungeons work exactly, still it's an 

Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-29 Thread loriduncan
What is this game about? I thought a dark room was just a room with Dark in 
it lol.


-Original Message- 
From: dark

Sent: Wednesday, January 29, 2014 10:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game

You need to completely clear it= and go through the loot thing. I'm still
not convinced your not hitting retreat or go back etc somewhere  along the
line since that's the only thing I can think of that would make you walk
into a location and it not turn into an outpost, indeed it's  nearly
impossible to finish the game even  on standard mode without knowing this
since there are some locations that are just too far away.

Beware the grue!

Dark.
- Original Message - 
From: "Maria and Joe Chapman" 

To: "Gamers Discussion list" 
Sent: Wednesday, January 29, 2014 6:24 PM
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game


HI.

thanks. I’m still not sure how to make a location an out post?

thanks.
regards
Maria and crew from australia
email:
bubbygirl1...@gmail.com
check out
www.95-the-mix.com
where   lots of great music is played





On 30 Jan 2014, at 5:20 am, dark  wrote:


Hi Maria.

What you need to do is carry on building traps, eventually, the builder 
will open  up the  options to build more items, though annoyingly you'll 
need to do a lot of back and  forth to get the items, but nobody says the 
alternate ending is easy. I've done it, but it was a struggle I'll say 
that.


Just remember outposts are your best friend for cured meed, and avoid 
going to caves until you've build the wagon and can carry all the leather 
since when playing for the alternate ending leather becomes like gold 
dust, indeed I'd recommend heading straight  to the iron mine and mining 
until you can build the wagon, and not touching any of the caves until 
you've got it otherwise you'll have a long  haul ahead of you.


Beware the grue!

Dark.
- Original Message - From: "Maria and Joe Chapman" 


To: "Gamers Discussion list" 
Sent: Wednesday, January 29, 2014 5:54 PM
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game



HI. am playing with the alternative ending. So how do I craft a torch?

thanks
Warm regards and blessings
Maria, Joe and FurBabies
Email:  iMessage:bubbygirl1...@gmail.com



On 5 Jan 2014, at 7:33 am, dark  wrote:


Hi.

Basically the game is a mix between resource management and an old 
fashioned dungeon style rpg (it rather reminded me of a dos game like 
fallthru or drone).


You have a village of slaves who work to get you resources like wood, 
fir, scales, teeth and such. You can build different  buildings such as 
huts to increase your population size, or buildings like a tanary, smoke 
house or hunters lodge to give you access to other jobs to get more 
materials. That end of things is sort of similar to castaways.


The difference however is that you use these  resources to  not only 
expand your  village but also build  your rpg adventuring items, for 
example  to enter dungeons and such you need torches which must be 
crafted from wood and cloth, while the backpack needs making from 
leather.


The rpg end of things  reminds me of fallthru, since you are limited in 
the amount of  things you can carry by your equipment, so even when you 
defeat a monster you might not be able to pick up all the loot, and you 
also need to make sure you have enough water, food etc to travel around 
and have encounters.


The game has some random events and  encounters, and various locations 
to explore, though I've not got far in the exploring yet so I can't say 
how things like dungeons work exactly, still it's an interesting one.


One very odd mechanic is that the game is actually real time like a mud, 
but the developers have put a lot of work into making the game 
accessible. All new events get instantly spoken, whether random 
occurrences or standard things in your history, and even though 
everything in the game (including hits in battle), works on cool down 
timers with percentages this presents no access issues at all.


The only thing I haven't really got thus far is exactly how this fire 
thing is supposed to work, since while I keep stoking the fire in the 
main dark room hub of the game I'm not exactly sure what it does, though 
I'm guessing bad things happen if you ignore it for too long.


Beware the grue!

Dark.

---
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If you want to leave the list, send E-mail to 
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyss

Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-29 Thread dark
You need to completely clear it= and go through the loot thing. I'm still 
not convinced your not hitting retreat or go back etc somewhere  along the 
line since that's the only thing I can think of that would make you walk 
into a location and it not turn into an outpost, indeed it's  nearly 
impossible to finish the game even  on standard mode without knowing this 
since there are some locations that are just too far away.


Beware the grue!

Dark.
- Original Message - 
From: "Maria and Joe Chapman" 

To: "Gamers Discussion list" 
Sent: Wednesday, January 29, 2014 6:24 PM
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game


HI.

thanks. I’m still not sure how to make a location an out post?

thanks.
regards
Maria and crew from australia
email:
bubbygirl1...@gmail.com
check out
www.95-the-mix.com
where   lots of great music is played





On 30 Jan 2014, at 5:20 am, dark  wrote:


Hi Maria.

What you need to do is carry on building traps, eventually, the builder 
will open  up the  options to build more items, though annoyingly you'll 
need to do a lot of back and  forth to get the items, but nobody says the 
alternate ending is easy. I've done it, but it was a struggle I'll say 
that.


Just remember outposts are your best friend for cured meed, and avoid 
going to caves until you've build the wagon and can carry all the leather 
since when playing for the alternate ending leather becomes like gold 
dust, indeed I'd recommend heading straight  to the iron mine and mining 
until you can build the wagon, and not touching any of the caves until 
you've got it otherwise you'll have a long  haul ahead of you.


Beware the grue!

Dark.
- Original Message - From: "Maria and Joe Chapman" 


To: "Gamers Discussion list" 
Sent: Wednesday, January 29, 2014 5:54 PM
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game



HI. am playing with the alternative ending. So how do I craft a torch?

thanks
Warm regards and blessings
Maria, Joe and FurBabies
Email:  iMessage:bubbygirl1...@gmail.com



On 5 Jan 2014, at 7:33 am, dark  wrote:


Hi.

Basically the game is a mix between resource management and an old 
fashioned dungeon style rpg (it rather reminded me of a dos game like 
fallthru or drone).


You have a village of slaves who work to get you resources like wood, 
fir, scales, teeth and such. You can build different  buildings such as 
huts to increase your population size, or buildings like a tanary, smoke 
house or hunters lodge to give you access to other jobs to get more 
materials. That end of things is sort of similar to castaways.


The difference however is that you use these  resources to  not only 
expand your  village but also build  your rpg adventuring items, for 
example  to enter dungeons and such you need torches which must be 
crafted from wood and cloth, while the backpack needs making from 
leather.


The rpg end of things  reminds me of fallthru, since you are limited in 
the amount of  things you can carry by your equipment, so even when you 
defeat a monster you might not be able to pick up all the loot, and you 
also need to make sure you have enough water, food etc to travel around 
and have encounters.


The game has some random events and  encounters, and various locations 
to explore, though I've not got far in the exploring yet so I can't say 
how things like dungeons work exactly, still it's an interesting one.


One very odd mechanic is that the game is actually real time like a mud, 
but the developers have put a lot of work into making the game 
accessible. All new events get instantly spoken, whether random 
occurrences or standard things in your history, and even though 
everything in the game (including hits in battle), works on cool down 
timers with percentages this presents no access issues at all.


The only thing I haven't really got thus far is exactly how this fire 
thing is supposed to work, since while I keep stoking the fire in the 
main dark room hub of the game I'm not exactly sure what it does, though 
I'm guessing bad things happen if you ignore it for too long.


Beware the grue!

Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
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If you want to leave the list, send E-mail to 
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You can make changes or update your subscription via the web, at
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Al

Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-29 Thread Maria and Joe Chapman
HI.

thanks. I’m still not sure how to make a location an out post? 

thanks.
regards
Maria and crew from australia
email:
bubbygirl1...@gmail.com
check out 
www.95-the-mix.com
where   lots of great music is played





On 30 Jan 2014, at 5:20 am, dark  wrote:

> Hi Maria.
> 
> What you need to do is carry on building traps, eventually, the builder will 
> open  up the  options to build more items, though annoyingly you'll need to 
> do a lot of back and  forth to get the items, but nobody says the alternate 
> ending is easy. I've done it, but it was a struggle I'll say that.
> 
> Just remember outposts are your best friend for cured meed, and avoid going 
> to caves until you've build the wagon and can carry all the leather since 
> when playing for the alternate ending leather becomes like gold dust, indeed 
> I'd recommend heading straight  to the iron mine and mining until you can 
> build the wagon, and not touching any of the caves until you've got it 
> otherwise you'll have a long  haul ahead of you.
> 
> Beware the grue!
> 
> Dark.
> - Original Message - From: "Maria and Joe Chapman" 
> 
> To: "Gamers Discussion list" 
> Sent: Wednesday, January 29, 2014 5:54 PM
> Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game
> 
> 
>> HI. am playing with the alternative ending. So how do I craft a torch?
>> 
>> thanks
>> Warm regards and blessings
>> Maria, Joe and FurBabies
>> Email:  iMessage:bubbygirl1...@gmail.com
>> 
>> 
>> 
>> On 5 Jan 2014, at 7:33 am, dark  wrote:
>> 
>>> Hi.
>>> 
>>> Basically the game is a mix between resource management and an old 
>>> fashioned dungeon style rpg (it rather reminded me of a dos game like 
>>> fallthru or drone).
>>> 
>>> You have a village of slaves who work to get you resources like wood, fir, 
>>> scales, teeth and such. You can build different  buildings such as huts to 
>>> increase your population size, or buildings like a tanary, smoke house or 
>>> hunters lodge to give you access to other jobs to get more materials. That 
>>> end of things is sort of similar to castaways.
>>> 
>>> The difference however is that you use these  resources to  not only expand 
>>> your  village but also build  your rpg adventuring items, for example  to 
>>> enter dungeons and such you need torches which must be crafted from wood 
>>> and cloth, while the backpack needs making from leather.
>>> 
>>> The rpg end of things  reminds me of fallthru, since you are limited in the 
>>> amount of  things you can carry by your equipment, so even when you defeat 
>>> a monster you might not be able to pick up all the loot, and you also need 
>>> to make sure you have enough water, food etc to travel around and have 
>>> encounters.
>>> 
>>> The game has some random events and  encounters, and various locations to 
>>> explore, though I've not got far in the exploring yet so I can't say how 
>>> things like dungeons work exactly, still it's an interesting one.
>>> 
>>> One very odd mechanic is that the game is actually real time like a mud, 
>>> but the developers have put a lot of work into making the game accessible. 
>>> All new events get instantly spoken, whether random occurrences or standard 
>>> things in your history, and even though everything in the game (including 
>>> hits in battle), works on cool down timers with percentages this presents 
>>> no access issues at all.
>>> 
>>> The only thing I haven't really got thus far is exactly how this fire thing 
>>> is supposed to work, since while I keep stoking the fire in the main dark 
>>> room hub of the game I'm not exactly sure what it does, though I'm guessing 
>>> bad things happen if you ignore it for too long.
>>> 
>>> Beware the grue!
>>> 
>>> Dark.
>>> 
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to 
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>> 
>> 
>> --

Re: [Audyssey] a dark room?

2014-01-29 Thread Maria and Joe Chapman
a maybe i’m going to different houses then.  will keep plugging away and 
build more traps.  I do really like this game.  Maybe I should have played it 
normally the first time round but oh well at least I’ll have something to do if 
I complete this one.


Maria and Joe Chapman
bubbygirl1...@gmail.com



On 30 Jan 2014, at 7:34 am, dark  wrote:

> Yes, while there are various different enemies in the game and each location 
> has two or three separate ones, odds are you'll see the same one crop up a 
> few times.
> 
> Beware the grue!
> 
> Dark.
> - Original Message - From: "Maria and Joe Chapman" 
> 
> To: "Gamers Discussion list" 
> Sent: Wednesday, January 29, 2014 8:14 PM
> Subject: Re: [Audyssey] a dark room?
> 
> 
> HI.
> 
> are there other old men in other houses?
> 
> 
> Cheers
> Maria
> 
> sent from mac mini
> email, & fb bubbygirl1...@gmail.com
> skype bubbygirl1972  twitter same as skype without the numbers.
> 
> 
> 
> 
> 
> On 30 Jan 2014, at 7:12 am, dark  wrote:
> 
>> Hi MAria.
>> 
>> I'm just not understanding this at all. you should hit continue, then go to 
>> a small loot screen where you can pick up items. then the house should turn 
>> into an outpost at the same location on the map.
>> 
>> Are you sure your not going to different houses?
>> 
>> Beware the grue!
>> 
>> Dark.
>> - Original Message - From: "Maria and Joe Chapman" 
>> 
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, January 29, 2014 8:10 PM
>> Subject: Re: [Audyssey] a dark room?
>> 
>> 
>> Hi.  I hit continue.  Hmmm do you think I should go fight the old man again? 
>> I pick up as much as I can carry when I loot.  Help?
>> 
>> lol
>> Maria and Joe Chapman
>> bubbygirl1...@gmail.com
>> 
>> 
>> 
>> On 30 Jan 2014, at 7:05 am, dark  wrote:
>> 
>>> I think I realize what is happening.
>>> 
>>> After you kill the old man did you hit the retreat button or the continue 
>>> button. Even if you won the fight, hitting  retreat basically takes you out 
>>> of the hole thing. You need to carry on hitting continue even if you are 
>>> full with resources to clear the location.
>>> - Original Message - From: "Maria and Joe Chapman" 
>>> 
>>> To: "Gamers Discussion list" 
>>> Sent: Wednesday, January 29, 2014 6:50 PM
>>> Subject: Re: [Audyssey] a dark room?
>>> 
>>> 
>>> hmmm ok, so I went to the house and fought the old man.  When I went there 
>>> again I had to fight him again.  hmmm have I done something wrong?
>>> 
>>> thanks
>>> Warm regards and blessings
>>> Maria, Joe and FurBabies
>>> Email:  iMessage:bubbygirl1...@gmail.com
>>> 
>>> 
>>> 
>>> On 30 Jan 2014, at 5:23 am, dark  wrote:
>>> 
>>>> Hi Maria.
>>>> 
>>>> No, you don't build any huts at all, but you must still build traps to get 
>>>> things to trade to the merchant.
>>>> 
>>>> When i say cleared a location I mean fought the monsters and looted the 
>>>> items. it will change on the map to an outpost, ie, if there was an old 
>>>> house 2 west and 2 north of the village, once you've gone there, fought 
>>>> the old man and grabbed the   kash of loot there will be an outpost 2 west 
>>>> and 2 north on the map instead, or at least there should be.  This is 
>>>> really! cruical for the alternate ending since outposts are your main 
>>>> source of cured meet.
>>>> 
>>>> Beware the Grue!
>>>> 
>>>> Dark.
>>>> - Original Message - From: "Maria and Joe Chapman" 
>>>> 
>>>> To: "Gamers Discussion list" 
>>>> Sent: Wednesday, January 29, 2014 6:18 PM
>>>> Subject: Re: [Audyssey] a dark room?
>>>> 
>>>> 
>>>> HI.  I read somewhere that to get the alternative ending we shouldn’t 
>>>> build a hut? is this correct?  Ok, what do you mean by clearing a 
>>>> location?  If I go to the old house the old man is always there even after 
>>>> I have killed him. lol
>>>> help?
>>>> regards
>>>> Maria and crew from australia
>>>> email:
>>>> bubbygirl1...@gmail.com
>>>> check out
>>>> www.95-the-mix.com
>>>> where   lots of great music is played

Re: [Audyssey] a dark room?

2014-01-29 Thread dark
Yes, while there are various different enemies in the game and each location 
has two or three separate ones, odds are you'll see the same one crop up a 
few times.


Beware the grue!

Dark.
- Original Message - 
From: "Maria and Joe Chapman" 

To: "Gamers Discussion list" 
Sent: Wednesday, January 29, 2014 8:14 PM
Subject: Re: [Audyssey] a dark room?


HI.

are there other old men in other houses?


Cheers
Maria

sent from mac mini
email, & fb bubbygirl1...@gmail.com
skype bubbygirl1972  twitter same as skype without the numbers.





On 30 Jan 2014, at 7:12 am, dark  wrote:


Hi MAria.

I'm just not understanding this at all. you should hit continue, then go 
to a small loot screen where you can pick up items. then the house should 
turn into an outpost at the same location on the map.


Are you sure your not going to different houses?

Beware the grue!

Dark.
- Original Message - From: "Maria and Joe Chapman" 


To: "Gamers Discussion list" 
Sent: Wednesday, January 29, 2014 8:10 PM
Subject: Re: [Audyssey] a dark room?


Hi.  I hit continue.  Hmmm do you think I should go fight the old man 
again? I pick up as much as I can carry when I loot.  Help?


lol
Maria and Joe Chapman
bubbygirl1...@gmail.com



On 30 Jan 2014, at 7:05 am, dark  wrote:


I think I realize what is happening.

After you kill the old man did you hit the retreat button or the continue 
button. Even if you won the fight, hitting  retreat basically takes you 
out of the hole thing. You need to carry on hitting continue even if you 
are full with resources to clear the location.
- Original Message - From: "Maria and Joe Chapman" 


To: "Gamers Discussion list" 
Sent: Wednesday, January 29, 2014 6:50 PM
Subject: Re: [Audyssey] a dark room?


hmmm ok, so I went to the house and fought the old man.  When I went 
there again I had to fight him again.  hmmm have I done something wrong?


thanks
Warm regards and blessings
Maria, Joe and FurBabies
Email:  iMessage:bubbygirl1...@gmail.com



On 30 Jan 2014, at 5:23 am, dark  wrote:


Hi Maria.

No, you don't build any huts at all, but you must still build traps to 
get things to trade to the merchant.


When i say cleared a location I mean fought the monsters and looted the 
items. it will change on the map to an outpost, ie, if there was an old 
house 2 west and 2 north of the village, once you've gone there, fought 
the old man and grabbed the   kash of loot there will be an outpost 2 
west and 2 north on the map instead, or at least there should be.  This 
is really! cruical for the alternate ending since outposts are your main 
source of cured meet.


Beware the Grue!

Dark.
- Original Message - From: "Maria and Joe Chapman" 


To: "Gamers Discussion list" 
Sent: Wednesday, January 29, 2014 6:18 PM
Subject: Re: [Audyssey] a dark room?


HI.  I read somewhere that to get the alternative ending we shouldn’t 
build a hut? is this correct?  Ok, what do you mean by clearing a 
location?  If I go to the old house the old man is always there even 
after I have killed him. lol

help?
regards
Maria and crew from australia
email:
bubbygirl1...@gmail.com
check out
www.95-the-mix.com
where   lots of great music is played





On 30 Jan 2014, at 5:14 am, dark  wrote:


Hi Maria.

Several things.

Firstly, you need more wood to build things such as huts for your 
followers, buildings like the tannery to  where your followers work, 
traps that can trap animals  to provide other useful resources and also 
weapons and other handy things.


There are several ways to get cured meet, the old man is just one of 
them. firstly, once you've cleared a location on the map it will turn 
into an outpost. going to an outpost refills your water, and also 
outposts have huge lots of cured meet for you to pickup so that you can 
journey further into the wild. You can also buy cured meet from the 
merchant at 30 meet each, or if you have built huts and have some 
followers, you can recruit some  hunters to get meet for you, then 
build a smokehouse ande recruit a charkiteer to  turn the meet into 
cured meet. this is much cheaper than buying from the merchant but you 
need to build the correct structures  and have followers.


As to combat, well your fists don't do much damage, but the builder 
should give you the chance to build more weapons, and once you find 
some other resources you can take those, just remember that the more 
weapons you carry with you the more chances you get to attack. Armor 
can be helpful too, as can bolas if you   run across them.


hth.

Beware the grue!


Dark.

---
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If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be sea

Re: [Audyssey] a dark room?

2014-01-29 Thread Maria and Joe Chapman
HI.

are there other old men in other houses?


Cheers 
Maria  

sent from mac mini 
email, & fb bubbygirl1...@gmail.com
skype bubbygirl1972  twitter same as skype without the numbers. 





On 30 Jan 2014, at 7:12 am, dark  wrote:

> Hi MAria.
> 
> I'm just not understanding this at all. you should hit continue, then go to a 
> small loot screen where you can pick up items. then the house should turn 
> into an outpost at the same location on the map.
> 
> Are you sure your not going to different houses?
> 
> Beware the grue!
> 
> Dark.
> - Original Message - From: "Maria and Joe Chapman" 
> 
> To: "Gamers Discussion list" 
> Sent: Wednesday, January 29, 2014 8:10 PM
> Subject: Re: [Audyssey] a dark room?
> 
> 
> Hi.  I hit continue.  Hmmm do you think I should go fight the old man again? 
> I pick up as much as I can carry when I loot.  Help?
> 
> lol
> Maria and Joe Chapman
> bubbygirl1...@gmail.com
> 
> 
> 
> On 30 Jan 2014, at 7:05 am, dark  wrote:
> 
>> I think I realize what is happening.
>> 
>> After you kill the old man did you hit the retreat button or the continue 
>> button. Even if you won the fight, hitting  retreat basically takes you out 
>> of the hole thing. You need to carry on hitting continue even if you are 
>> full with resources to clear the location.
>> - Original Message - From: "Maria and Joe Chapman" 
>> 
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, January 29, 2014 6:50 PM
>> Subject: Re: [Audyssey] a dark room?
>> 
>> 
>> hmmm ok, so I went to the house and fought the old man.  When I went there 
>> again I had to fight him again.  hmmm have I done something wrong?
>> 
>> thanks
>> Warm regards and blessings
>> Maria, Joe and FurBabies
>> Email:  iMessage:bubbygirl1...@gmail.com
>> 
>> 
>> 
>> On 30 Jan 2014, at 5:23 am, dark  wrote:
>> 
>>> Hi Maria.
>>> 
>>> No, you don't build any huts at all, but you must still build traps to get 
>>> things to trade to the merchant.
>>> 
>>> When i say cleared a location I mean fought the monsters and looted the 
>>> items. it will change on the map to an outpost, ie, if there was an old 
>>> house 2 west and 2 north of the village, once you've gone there, fought the 
>>> old man and grabbed the   kash of loot there will be an outpost 2 west and 
>>> 2 north on the map instead, or at least there should be.  This is really! 
>>> cruical for the alternate ending since outposts are your main source of 
>>> cured meet.
>>> 
>>> Beware the Grue!
>>> 
>>> Dark.
>>> - Original Message - From: "Maria and Joe Chapman" 
>>> 
>>> To: "Gamers Discussion list" 
>>> Sent: Wednesday, January 29, 2014 6:18 PM
>>> Subject: Re: [Audyssey] a dark room?
>>> 
>>> 
>>> HI.  I read somewhere that to get the alternative ending we shouldn’t build 
>>> a hut? is this correct?  Ok, what do you mean by clearing a location?  If I 
>>> go to the old house the old man is always there even after I have killed 
>>> him. lol
>>> help?
>>> regards
>>> Maria and crew from australia
>>> email:
>>> bubbygirl1...@gmail.com
>>> check out
>>> www.95-the-mix.com
>>> where   lots of great music is played
>>> 
>>> 
>>> 
>>> 
>>> 
>>> On 30 Jan 2014, at 5:14 am, dark  wrote:
>>> 
>>>> Hi Maria.
>>>> 
>>>> Several things.
>>>> 
>>>> Firstly, you need more wood to build things such as huts for your 
>>>> followers, buildings like the tannery to  where your followers work, traps 
>>>> that can trap animals  to provide other useful resources and also weapons 
>>>> and other handy things.
>>>> 
>>>> There are several ways to get cured meet, the old man is just one of them. 
>>>> firstly, once you've cleared a location on the map it will turn into an 
>>>> outpost. going to an outpost refills your water, and also outposts have 
>>>> huge lots of cured meet for you to pickup so that you can journey further 
>>>> into the wild. You can also buy cured meet from the merchant at 30 meet 
>>>> each, or if you have built huts and have some followers, you can recruit 
>>>> some  hunters to get meet for you, then build a smokehouse ande recruit a 
>>>> charkiteer to  turn the mee

Re: [Audyssey] a dark room?

2014-01-29 Thread dark

Hi MAria.

I'm just not understanding this at all. you should hit continue, then go to 
a small loot screen where you can pick up items. then the house should turn 
into an outpost at the same location on the map.


Are you sure your not going to different houses?

Beware the grue!

Dark.
- Original Message - 
From: "Maria and Joe Chapman" 

To: "Gamers Discussion list" 
Sent: Wednesday, January 29, 2014 8:10 PM
Subject: Re: [Audyssey] a dark room?


Hi.  I hit continue.  Hmmm do you think I should go fight the old man again? 
I pick up as much as I can carry when I loot.  Help?


lol
Maria and Joe Chapman
bubbygirl1...@gmail.com



On 30 Jan 2014, at 7:05 am, dark  wrote:


I think I realize what is happening.

After you kill the old man did you hit the retreat button or the continue 
button. Even if you won the fight, hitting  retreat basically takes you 
out of the hole thing. You need to carry on hitting continue even if you 
are full with resources to clear the location.
- Original Message - From: "Maria and Joe Chapman" 


To: "Gamers Discussion list" 
Sent: Wednesday, January 29, 2014 6:50 PM
Subject: Re: [Audyssey] a dark room?


hmmm ok, so I went to the house and fought the old man.  When I went there 
again I had to fight him again.  hmmm have I done something wrong?


thanks
Warm regards and blessings
Maria, Joe and FurBabies
Email:  iMessage:bubbygirl1...@gmail.com



On 30 Jan 2014, at 5:23 am, dark  wrote:


Hi Maria.

No, you don't build any huts at all, but you must still build traps to 
get things to trade to the merchant.


When i say cleared a location I mean fought the monsters and looted the 
items. it will change on the map to an outpost, ie, if there was an old 
house 2 west and 2 north of the village, once you've gone there, fought 
the old man and grabbed the   kash of loot there will be an outpost 2 
west and 2 north on the map instead, or at least there should be.  This 
is really! cruical for the alternate ending since outposts are your main 
source of cured meet.


Beware the Grue!

Dark.
- Original Message - From: "Maria and Joe Chapman" 


To: "Gamers Discussion list" 
Sent: Wednesday, January 29, 2014 6:18 PM
Subject: Re: [Audyssey] a dark room?


HI.  I read somewhere that to get the alternative ending we shouldn’t 
build a hut? is this correct?  Ok, what do you mean by clearing a 
location?  If I go to the old house the old man is always there even 
after I have killed him. lol

help?
regards
Maria and crew from australia
email:
bubbygirl1...@gmail.com
check out
www.95-the-mix.com
where   lots of great music is played





On 30 Jan 2014, at 5:14 am, dark  wrote:


Hi Maria.

Several things.

Firstly, you need more wood to build things such as huts for your 
followers, buildings like the tannery to  where your followers work, 
traps that can trap animals  to provide other useful resources and also 
weapons and other handy things.


There are several ways to get cured meet, the old man is just one of 
them. firstly, once you've cleared a location on the map it will turn 
into an outpost. going to an outpost refills your water, and also 
outposts have huge lots of cured meet for you to pickup so that you can 
journey further into the wild. You can also buy cured meet from the 
merchant at 30 meet each, or if you have built huts and have some 
followers, you can recruit some  hunters to get meet for you, then build 
a smokehouse ande recruit a charkiteer to  turn the meet into cured 
meet. this is much cheaper than buying from the merchant but you need to 
build the correct structures  and have followers.


As to combat, well your fists don't do much damage, but the builder 
should give you the chance to build more weapons, and once you find some 
other resources you can take those, just remember that the more weapons 
you carry with you the more chances you get to attack. Armor can be 
helpful too, as can bolas if you   run across them.


hth.

Beware the grue!


Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


---
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If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of t

Re: [Audyssey] a dark room?

2014-01-29 Thread Maria and Joe Chapman
Hi.  I hit continue.  Hmmm do you think I should go fight the old man again? I 
pick up as much as I can carry when I loot.  Help?

lol 
Maria and Joe Chapman
bubbygirl1...@gmail.com



On 30 Jan 2014, at 7:05 am, dark  wrote:

> I think I realize what is happening.
> 
> After you kill the old man did you hit the retreat button or the continue 
> button. Even if you won the fight, hitting  retreat basically takes you out 
> of the hole thing. You need to carry on hitting continue even if you  are 
> full with resources to clear the location.
> - Original Message - From: "Maria and Joe Chapman" 
> 
> To: "Gamers Discussion list" 
> Sent: Wednesday, January 29, 2014 6:50 PM
> Subject: Re: [Audyssey] a dark room?
> 
> 
> hmmm ok, so I went to the house and fought the old man.  When I went there 
> again I had to fight him again.  hmmm have I done something wrong?
> 
> thanks
> Warm regards and blessings
> Maria, Joe and FurBabies
> Email:  iMessage:bubbygirl1...@gmail.com
> 
> 
> 
> On 30 Jan 2014, at 5:23 am, dark  wrote:
> 
>> Hi Maria.
>> 
>> No, you don't build any huts at all, but you must still build traps to get 
>> things to trade to the merchant.
>> 
>> When i say cleared a location I mean fought the monsters and looted the 
>> items. it will change on the map to an outpost, ie, if there was an old 
>> house 2 west and 2 north of the village, once you've gone there, fought the 
>> old man and grabbed the   kash of loot there will be an outpost 2 west and 2 
>> north on the map instead, or at least there should be.  This is really! 
>> cruical for the alternate ending since outposts are your main source of 
>> cured meet.
>> 
>> Beware the Grue!
>> 
>> Dark.
>> - Original Message - From: "Maria and Joe Chapman" 
>> 
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, January 29, 2014 6:18 PM
>> Subject: Re: [Audyssey] a dark room?
>> 
>> 
>> HI.  I read somewhere that to get the alternative ending we shouldn’t build 
>> a hut? is this correct?  Ok, what do you mean by clearing a location?  If I 
>> go to the old house the old man is always there even after I have killed 
>> him. lol
>> help?
>> regards
>> Maria and crew from australia
>> email:
>> bubbygirl1...@gmail.com
>> check out
>> www.95-the-mix.com
>> where   lots of great music is played
>> 
>> 
>> 
>> 
>> 
>> On 30 Jan 2014, at 5:14 am, dark  wrote:
>> 
>>> Hi Maria.
>>> 
>>> Several things.
>>> 
>>> Firstly, you need more wood to build things such as huts for your 
>>> followers, buildings like the tannery to  where your followers work, traps 
>>> that can trap animals  to provide other useful resources and also weapons 
>>> and other handy things.
>>> 
>>> There are several ways to get cured meet, the old man is just one of them. 
>>> firstly, once you've cleared a location on the map it will turn into an 
>>> outpost. going to an outpost refills your water, and also outposts have 
>>> huge lots of cured meet for you to pickup so that you can journey further 
>>> into the wild. You can also buy cured meet from the merchant at 30 meet 
>>> each, or if you have built huts and have some followers, you can recruit 
>>> some  hunters to get meet for you, then build a smokehouse ande recruit a 
>>> charkiteer to  turn the meet into cured meet. this is much cheaper than 
>>> buying from the merchant but you need to build the correct structures  and 
>>> have followers.
>>> 
>>> As to combat, well your fists don't do much damage, but the builder should 
>>> give you the chance to build more weapons, and once you find some other 
>>> resources you can take those, just remember that the more weapons you carry 
>>> with you the more chances you get to attack. Armor can be helpful too, as 
>>> can bolas if you   run across them.
>>> 
>>> hth.
>>> 
>>> Beware the grue!
>>> 
>>> 
>>> Dark.
>>> 
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to 
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> 

Re: [Audyssey] a dark room?

2014-01-29 Thread dark

I think I realize what is happening.

After you kill the old man did you hit the retreat button or the continue 
button. Even if you won the fight, hitting  retreat basically takes you out 
of the hole thing. You need to carry on hitting continue even if you  are 
full with resources to clear the location.
- Original Message - 
From: "Maria and Joe Chapman" 

To: "Gamers Discussion list" 
Sent: Wednesday, January 29, 2014 6:50 PM
Subject: Re: [Audyssey] a dark room?


hmmm ok, so I went to the house and fought the old man.  When I went there 
again I had to fight him again.  hmmm have I done something wrong?


thanks
Warm regards and blessings
Maria, Joe and FurBabies
Email:  iMessage:bubbygirl1...@gmail.com



On 30 Jan 2014, at 5:23 am, dark  wrote:


Hi Maria.

No, you don't build any huts at all, but you must still build traps to get 
things to trade to the merchant.


When i say cleared a location I mean fought the monsters and looted the 
items. it will change on the map to an outpost, ie, if there was an old 
house 2 west and 2 north of the village, once you've gone there, fought 
the old man and grabbed the   kash of loot there will be an outpost 2 west 
and 2 north on the map instead, or at least there should be.  This is 
really! cruical for the alternate ending since outposts are your main 
source of cured meet.


Beware the Grue!

Dark.
- Original Message - From: "Maria and Joe Chapman" 


To: "Gamers Discussion list" 
Sent: Wednesday, January 29, 2014 6:18 PM
Subject: Re: [Audyssey] a dark room?


HI.  I read somewhere that to get the alternative ending we shouldn’t 
build a hut? is this correct?  Ok, what do you mean by clearing a 
location?  If I go to the old house the old man is always there even after 
I have killed him. lol

help?
regards
Maria and crew from australia
email:
bubbygirl1...@gmail.com
check out
www.95-the-mix.com
where   lots of great music is played





On 30 Jan 2014, at 5:14 am, dark  wrote:


Hi Maria.

Several things.

Firstly, you need more wood to build things such as huts for your 
followers, buildings like the tannery to  where your followers work, 
traps that can trap animals  to provide other useful resources and also 
weapons and other handy things.


There are several ways to get cured meet, the old man is just one of 
them. firstly, once you've cleared a location on the map it will turn 
into an outpost. going to an outpost refills your water, and also 
outposts have huge lots of cured meet for you to pickup so that you can 
journey further into the wild. You can also buy cured meet from the 
merchant at 30 meet each, or if you have built huts and have some 
followers, you can recruit some  hunters to get meet for you, then build 
a smokehouse ande recruit a charkiteer to  turn the meet into cured meet. 
this is much cheaper than buying from the merchant but you need to build 
the correct structures  and have followers.


As to combat, well your fists don't do much damage, but the builder 
should give you the chance to build more weapons, and once you find some 
other resources you can take those, just remember that the more weapons 
you carry with you the more chances you get to attack. Armor can be 
helpful too, as can bolas if you   run across them.


hth.

Beware the grue!


Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


---
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If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
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If you want to leave the list, send E-mail to 
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You can make changes or update y

Re: [Audyssey] a dark room?

2014-01-29 Thread Maria and Joe Chapman
hmmm ok, so I went to the house and fought the old man.  When I went there 
again I had to fight him again.  hmmm have I done something wrong?

thanks
Warm regards and blessings 
Maria, Joe and FurBabies
Email:  iMessage:bubbygirl1...@gmail.com



On 30 Jan 2014, at 5:23 am, dark  wrote:

> Hi Maria.
> 
> No, you don't build any huts at all, but you must still build traps to get 
> things to trade to the merchant.
> 
> When i say cleared a location I mean fought the monsters and looted the 
> items. it will change on the map to an outpost, ie, if there was an old house 
> 2 west and 2 north of the village, once you've gone there, fought the old man 
> and grabbed the   kash of loot there will be an outpost 2 west and 2 north on 
> the map instead, or at least there should be.  This is really! cruical for 
> the alternate ending since outposts are your main source of cured meet.
> 
> Beware the Grue!
> 
> Dark.
> - Original Message - From: "Maria and Joe Chapman" 
> 
> To: "Gamers Discussion list" 
> Sent: Wednesday, January 29, 2014 6:18 PM
> Subject: Re: [Audyssey] a dark room?
> 
> 
> HI.  I read somewhere that to get the alternative ending we shouldn’t build a 
> hut? is this correct?  Ok, what do you mean by clearing a location?  If I go 
> to the old house the old man is always there even after I have killed him. lol
> help?
> regards
> Maria and crew from australia
> email:
> bubbygirl1...@gmail.com
> check out
> www.95-the-mix.com
> where   lots of great music is played
> 
> 
> 
> 
> 
> On 30 Jan 2014, at 5:14 am, dark  wrote:
> 
>> Hi Maria.
>> 
>> Several things.
>> 
>> Firstly, you need more wood to build things such as huts for your followers, 
>> buildings like the tannery to  where your followers work, traps that can 
>> trap animals  to provide other useful resources and also weapons and other 
>> handy things.
>> 
>> There are several ways to get cured meet, the old man is just one of them. 
>> firstly, once you've cleared a location on the map it will turn into an 
>> outpost. going to an outpost refills your water, and also outposts have huge 
>> lots of cured meet for you to pickup so that you can journey further into 
>> the wild. You can also buy cured meet from the merchant at 30 meet each, or 
>> if you have built huts and have some followers, you can recruit some  
>> hunters to get meet for you, then build a smokehouse ande recruit a 
>> charkiteer to  turn the meet into cured meet. this is much cheaper than 
>> buying from the merchant but you need to build the correct structures  and 
>> have followers.
>> 
>> As to combat, well your fists don't do much damage, but the builder should 
>> give you the chance to build more weapons, and once you find some other 
>> resources you can take those, just remember that the more weapons you carry 
>> with you the more chances you get to attack. Armor can be helpful too, as 
>> can bolas if you   run across them.
>> 
>> hth.
>> 
>> Beware the grue!
>> 
>> 
>> Dark.
>> 
>> ---
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Re: [Audyssey] a dark room?

2014-01-29 Thread dark

Hi Maria.

No, you don't build any huts at all, but you must still build traps to get 
things to trade to the merchant.


When i say cleared a location I mean fought the monsters and looted the 
items. it will change on the map to an outpost, ie, if there was an old 
house 2 west and 2 north of the village, once you've gone there, fought the 
old man and grabbed the   kash of loot there will be an outpost 2 west and 2 
north on the map instead, or at least there should be.  This is really! 
cruical for the alternate ending since outposts are your main source of 
cured meet.


Beware the Grue!

Dark.
- Original Message - 
From: "Maria and Joe Chapman" 

To: "Gamers Discussion list" 
Sent: Wednesday, January 29, 2014 6:18 PM
Subject: Re: [Audyssey] a dark room?


HI.  I read somewhere that to get the alternative ending we shouldn’t build 
a hut? is this correct?  Ok, what do you mean by clearing a location?  If I 
go to the old house the old man is always there even after I have killed 
him. lol

help?
regards
Maria and crew from australia
email:
bubbygirl1...@gmail.com
check out
www.95-the-mix.com
where   lots of great music is played





On 30 Jan 2014, at 5:14 am, dark  wrote:


Hi Maria.

Several things.

Firstly, you need more wood to build things such as huts for your 
followers, buildings like the tannery to  where your followers work, traps 
that can trap animals  to provide other useful resources and also weapons 
and other handy things.


There are several ways to get cured meet, the old man is just one of them. 
firstly, once you've cleared a location on the map it will turn into an 
outpost. going to an outpost refills your water, and also outposts have 
huge lots of cured meet for you to pickup so that you can journey further 
into the wild. You can also buy cured meet from the merchant at 30 meet 
each, or if you have built huts and have some followers, you can 
recruit some  hunters to get meet for you, then build a smokehouse ande 
recruit a charkiteer to  turn the meet into cured meet. this is much 
cheaper than buying from the merchant but you need to build the correct 
structures  and have followers.


As to combat, well your fists don't do much damage, but the builder 
should give you the chance to build more weapons, and once you find some 
other resources you can take those, just remember that the more weapons 
you carry with you the more chances you get to attack. Armor can be 
helpful too, as can bolas if you   run across them.


hth.

Beware the grue!


Dark.

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Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-29 Thread dark

Hi Maria.

What you need to do is carry on building traps, eventually, the builder will 
open  up the  options to build more items, though annoyingly you'll need to 
do a lot of back and  forth to get the items, but nobody says the alternate 
ending is easy. I've done it, but it was a struggle I'll say that.


Just remember outposts are your best friend for cured meed, and avoid going 
to caves until you've build the wagon and can carry all the leather since 
when playing for the alternate ending leather becomes like gold dust, indeed 
I'd recommend heading straight  to the iron mine and mining until you can 
build the wagon, and not touching any of the caves until you've got it 
otherwise you'll have a long  haul ahead of you.


Beware the grue!

Dark.
- Original Message - 
From: "Maria and Joe Chapman" 

To: "Gamers Discussion list" 
Sent: Wednesday, January 29, 2014 5:54 PM
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game



HI. am playing with the alternative ending. So how do I craft a torch?

thanks
Warm regards and blessings
Maria, Joe and FurBabies
Email:  iMessage:bubbygirl1...@gmail.com



On 5 Jan 2014, at 7:33 am, dark  wrote:


Hi.

Basically the game is a mix between resource management and an old 
fashioned dungeon style rpg (it rather reminded me of a dos game like 
fallthru or drone).


You have a village of slaves who work to get you resources like wood, 
fir, scales, teeth and such. You can build different  buildings such as 
huts to increase your population size, or buildings like a tanary, smoke 
house or hunters lodge to give you access to other jobs to get more 
materials. That end of things is sort of similar to castaways.


The difference however is that you use these  resources to  not only 
expand your  village but also build  your rpg adventuring items, for 
example  to enter dungeons and such you need torches which must be 
crafted from wood and cloth, while the backpack needs making from 
leather.


The rpg end of things  reminds me of fallthru, since you are limited in 
the amount of  things you can carry by your equipment, so even when you 
defeat a monster you might not be able to pick up all the loot, and you 
also need to make sure you have enough water, food etc to travel around 
and have encounters.


The game has some random events and  encounters, and various locations to 
explore, though I've not got far in the exploring yet so I can't say how 
things like dungeons work exactly, still it's an interesting one.


One very odd mechanic is that the game is actually real time like a mud, 
but the developers have put a lot of work into making the game 
accessible. All new events get instantly spoken, whether random 
occurrences or standard things in your history, and even though 
everything in the game (including hits in battle), works on cool down 
timers with percentages this presents no access issues at all.


The only thing I haven't really got thus far is exactly how this fire 
thing is supposed to work, since while I keep stoking the fire in the 
main dark room hub of the game I'm not exactly sure what it does, though 
I'm guessing bad things happen if you ignore it for too long.


Beware the grue!

Dark.

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Re: [Audyssey] a dark room?

2014-01-29 Thread Maria and Joe Chapman
HI.  I read somewhere that to get the alternative ending we shouldn’t build a 
hut? is this correct?  Ok, what do you mean by clearing a location?  If I go to 
the old house the old man is always there even after I have killed him. lol
help?
regards
Maria and crew from australia
email:
bubbygirl1...@gmail.com
check out 
www.95-the-mix.com
where   lots of great music is played





On 30 Jan 2014, at 5:14 am, dark  wrote:

> Hi Maria.
> 
> Several things.
> 
> Firstly, you need more wood to build things such as huts for your followers, 
> buildings like the tannery to  where your followers work, traps that can trap 
> animals  to provide other useful resources and also weapons and other handy 
> things.
> 
> There are several ways to get cured meet, the old man is just one of them. 
> firstly, once you've cleared a location on the map it will turn into an 
> outpost. going to an outpost refills your water, and also outposts have huge 
> lots of cured meet for you to pickup so that you can journey further into the 
> wild. You can also buy cured meet from the merchant at 30 meet each, or if 
> you have built huts and have some followers, you can recruit some  
> hunters to get meet for you, then build a smokehouse ande   recruit a 
> charkiteer to  turn the meet into cured meet. this is much cheaper than 
> buying from the merchant but you need to build the correct structures  and 
> have followers.
> 
> As to combat, well your fists don't do much damage, but the builder  should 
> give you the chance to build more weapons, and once you find some other 
> resources you can take those, just remember that the more weapons you carry 
> with you the more chances you get to attack. Armor can be helpful too, as can 
> bolas if you   run across them.
> 
> hth.
> 
> Beware the grue!
> 
> 
> Dark. 
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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> If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] a dark room?

2014-01-29 Thread dark

Hi Maria.

Several things.

Firstly, you need more wood to build things such as huts for your followers, 
buildings like the tannery to  where your followers work, traps that can 
trap animals  to provide other useful resources and also weapons and other 
handy things.


There are several ways to get cured meet, the old man is just one of them. 
firstly, once you've cleared a location on the map it will turn into an 
outpost. going to an outpost refills your water, and also outposts have 
huge lots of cured meet for you to pickup so that you can journey further 
into the wild. You can also buy cured meet from the merchant at 30 meet 
each, or if you have built huts and have some followers, you can recruit 
some  hunters to get meet for you, then build a smokehouse ande   recruit a 
charkiteer to  turn the meet into cured meet. this is much cheaper than 
buying from the merchant but you need to build the correct structures  and 
have followers.


As to combat, well your fists don't do much damage, but the builder  should 
give you the chance to build more weapons, and once you find some other 
resources you can take those, just remember that the more weapons you carry 
with you the more chances you get to attack. Armor can be helpful too, as 
can bolas if you   run across them.


hth.

Beware the grue!


Dark. 



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Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-29 Thread Maria and Joe Chapman
HI. am playing with the alternative ending. So how do I craft a torch?

thanks 
Warm regards and blessings 
Maria, Joe and FurBabies
Email:  iMessage:bubbygirl1...@gmail.com



On 5 Jan 2014, at 7:33 am, dark  wrote:

> Hi.
> 
> Basically the game is a mix between resource management and an old fashioned 
> dungeon style rpg (it rather reminded me of a dos game like fallthru or 
> drone).
> 
> You have a village of slaves who work to get you resources like wood, fir, 
> scales, teeth and such. You can build different  buildings such as huts to 
> increase your population size, or buildings like a tanary, smoke house or 
> hunters lodge to give you access to other jobs to get more materials. That 
> end of things is sort of similar to castaways.
> 
> The difference however is that you use these  resources to  not only expand 
> your  village but also build  your rpg adventuring items, for example  to 
> enter dungeons and such you need torches which must be crafted from wood and 
> cloth, while the backpack needs making from leather.
> 
> The rpg end of things  reminds me of fallthru, since you are limited in the 
> amount of  things you can carry by your equipment, so even when you   defeat 
> a monster you might not be able to pick up all the loot, and you also need to 
> make sure you have enough water, food etc to travel around and have 
> encounters.
> 
> The game has some random events and  encounters, and various locations to 
> explore, though I've not got far in the exploring yet so I can't say how 
> things like dungeons work exactly, still it's an interesting one.
> 
> One very odd mechanic is that the game is actually real time like a mud, but 
> the developers have put a lot of work into making the game accessible. All 
> new events get instantly spoken, whether random occurrences or standard 
> things in your history, and even though everything in the game (including 
> hits in battle), works on cool down timers with percentages this presents no 
> access issues at all.
> 
> The only thing I haven't really got thus far is exactly how this fire thing 
> is supposed to work, since while I keep stoking the fire in the main dark 
> room hub of the game I'm not exactly sure what it does, though I'm guessing 
> bad things happen if you ignore it for too long.
> 
> Beware the grue!
> 
> Dark. 
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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[Audyssey] a dark room?

2014-01-29 Thread Maria and Joe Chapman
Hi guys.  

I have bene playing a dark room.  I have a few questions however:
1. is the only way to get cured meat to go to the house and battle with the old 
man?
2. If you use up food to get somewhere then how do you battle with whatever 
creature you encounter if you have not got many hit points?
3. when I go back in to the room it tells me I should gather more wood. Why do 
I need more wood?
I think that will do for now.

thanks.
Warm regards and blessings 
Maria, Joe and FurBabies
Email:  iMessage:bubbygirl1...@gmail.com




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Re: [Audyssey] A dark room, alternative ending and developer thoughts

2014-01-08 Thread dark

Oopse sorry, sent the other mail by mistake (hand slip).

As I was saying I really like the alternate mode, it really makes the game 
strategic and the exploration matter since you can't just  expect to  wait 
and  have your slaves build you everything.


The developer also asked me to publicize the  alternate ending, which is 
also why I'm writing to the list.


While he's said he prefers to keep the  game at the length and pace it is 
and so doesn't plan to add any extra content such as extra weapons etc, he 
is thinking of more games, that's again why wratings would be good.


I'll see if I can do a review tomorrow when I get back to my flat and my 
wireless keyboard, provided you don't still need face book for them (one 
reason I've never rating king of dragon pass or Solara).


Beware the grue!

Dark.
- Original Message - 
From: "Paul Lemm" 

To: 
Sent: Wednesday, January 08, 2014 3:55 PM
Subject: [Audyssey] A dark room, alternative ending and developer thoughts



Hi Dark,

Although I haven't completed the game yet, I have really enjoyed playing 
it
and once completed will definitely go online and  rate the game.  Thanks 
for
the info about the alternate ending, I wouldn't have thought of trying 
that

otherwise but look forward to giving that a go. Did you ever work out if
stoking the fire in the main room played any part in the game? I've tried
keeping it stoked and leaving it to die but it doesn't seem to change
anything either way


Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 07 January 2014 19:36
To: Gamers@audyssey.org
Subject: [Audyssey] A dark room, alternative ending and developer thoughts

I sent a mail to the developer of A dark room, to firstly say I liked the
game and particularly the access, and to ask about possible expantions or
future plans.

He (I believe the name Amir is a  man's name), said that he didn't plan to
expand the game since he felt the current length was as he wanted. however
he is thinking of more games, possibly even aprequal, though he'd
appreciate  people to give the game good reviews and publicity.

One thing he did tell me though which I am trying now, is that the game 
has
an alternative ending, which is tantamount to a different play mode.  to 
get

it, you need to complete the game without building a singlehut!  that's
right, no slaves at all! this obviously means you need to explore and 
battle

for all your  materials, which changes gameplay around.

The only annoying part is that to unlock the first exploration stage you
actually need to build traps, which is a rather long process just by
gathering 20 wood a pop, (nobody said this was an easy mode).

I'm trying it now, just because I did rather  enjoy this game, and I can 
see
the  alternate ending being quite a challenge to get since it needs far 
more

exploring.

The developer did state he's looking for 5 star reviews, so if people like
the game perhaps they can contribute, to encourage the developer to do 
more
in the same style, or perhaps even something more ambicious next time, 
(last

I checked you needed facebook to write a review so annoyingly I couldn't,
but when I am back at my flat with my bluetooth keyboard I'll try again).

Beware the grue!

Dark.
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Re: [Audyssey] A dark room, alternative ending and developer thoughts

2014-01-08 Thread dark

Hi Paul.

I don't think the fire has any more affect than atmosphere after it's 
triggered the first few encounters with the builder and unlocked the silent 
forest, at least I've had nothing dire happen with it going out. I do keep 
it stoked though for atmosphere  if nothing else.


I'm well in to the  alternate mode now. it was tough to get going, since 
though the  trading post got unlocked when I had 15 traps and I bought the 
compass the dusty path didn't appear, but when I mentioned this to the 
developer he  advised me to turn the ap off and on again with the ap 
switcher which fixed it.


I actually like the  alternate mode in a lot of ways, since it makes loot 
really important, and gives you a good reason to take back even the firs and 
such you get from beasts (since you really need to work at exchanging them 
with the merchant for stuff), and also it 



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[Audyssey] A dark room, alternative ending and developer thoughts

2014-01-08 Thread Paul Lemm
Hi Dark,

Although I haven't completed the game yet, I have really enjoyed playing it
and once completed will definitely go online and  rate the game.  Thanks for
the info about the alternate ending, I wouldn't have thought of trying that
otherwise but look forward to giving that a go. Did you ever work out if
stoking the fire in the main room played any part in the game? I've tried
keeping it stoked and leaving it to die but it doesn't seem to change
anything either way


Paul 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 07 January 2014 19:36
To: Gamers@audyssey.org
Subject: [Audyssey] A dark room, alternative ending and developer thoughts

I sent a mail to the developer of A dark room, to firstly say I liked the
game and particularly the access, and to ask about possible expantions or
future plans. 

He (I believe the name Amir is a  man's name), said that he didn't plan to
expand the game since he felt the current length was as he wanted. however
he is thinking of more games, possibly even aprequal, though he'd
appreciate  people to give the game good reviews and publicity. 

One thing he did tell me though which I am trying now, is that the game has
an alternative ending, which is tantamount to a different play mode.  to get
it, you need to complete the game without building a singlehut!  that's
right, no slaves at all! this obviously means you need to explore and battle
for all your  materials, which changes gameplay around. 

The only annoying part is that to unlock the first exploration stage you
actually need to build traps, which is a rather long process just by
gathering 20 wood a pop, (nobody said this was an easy mode).

I'm trying it now, just because I did rather  enjoy this game, and I can see
the  alternate ending being quite a challenge to get since it needs far more
exploring. 

The developer did state he's looking for 5 star reviews, so if people like
the game perhaps they can contribute, to encourage the developer to do more
in the same style, or perhaps even something more ambicious next time, (last
I checked you needed facebook to write a review so annoyingly I couldn't,
but when I am back at my flat with my bluetooth keyboard I'll try again). 

Beware the grue! 

Dark.
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[Audyssey] A dark room, alternative ending and developer thoughts

2014-01-07 Thread dark
I sent a mail to the developer of A dark room, to firstly say I liked the game 
and particularly the access, and to ask about possible expantions or future 
plans. 

He (I believe the name Amir is a  man's name), said that he didn't plan to 
expand the game since he felt the current length was as he wanted. however he 
is thinking of more games, possibly even aprequal, though he'd appreciate  
people to give the game good reviews and publicity. 

One thing he did tell me though which I am trying now, is that the game has an 
alternative ending, which is tantamount to a different play mode.  to get it, 
you need to complete the game without building a singlehut!  that's right, no 
slaves at all! this obviously means you need to explore and battle for all your 
 materials, which changes gameplay around. 

The only annoying part is that to unlock the first exploration stage you 
actually need to build traps, which is a rather long process just by gathering 
20 wood a pop, (nobody said this was an easy mode).

I'm trying it now, just because I did rather  enjoy this game, and I can see 
the  alternate ending being quite a challenge to get since it needs far more 
exploring. 

The developer did state he's looking for 5 star reviews, so if people like the 
game perhaps they can contribute, to encourage the developer to do more in the 
same style, or perhaps even something more ambicious next time, (last I checked 
you needed facebook to write a review so annoyingly I couldn't, but when I am 
back at my flat with my bluetooth keyboard I'll try again). 

Beware the grue! 

Dark.
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Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-04 Thread dark
Well darren, the map is not large by mud standards, but when you considder 
having to balance food and water requirements it is pretty big, since until 
you've built some of the bigger items you just can't hold enough to get far. 
I also believe the map locations might be somewhat randomized, but I'm not 
sure on that one not having played many games, though from the looks of it 
the game does have a story with a  what I believe will be a conclusion.



I only really have two  issues with the game thus far, one miner and one 
major.


The miner issue is that the  encounter with the scout offering to sell a map 
always shows up when i get back from an expedition. This is fine, accept it 
makes it a little difficult to read the  history about what I brought back 
from the expedition, whether I died or not and whether I buy te new map or 
not.


The rather more major problem I have is that if you manage your resources 
correctly, the loot from exploration is a little superfluous, since most of 
what you get are what your minians are making by the tick at home, and since 
you can only carry a limited amount (especially with inventory juggling food 
and water),  exploring really doesn't do much, particularly since though the 
game has unlockable skills (or perks as their called), you get no 
experience, or points or anything else for killing monsters, meaning that a 
lot of  the random encounters are something of a waste of time.


Of course not everything! you find exploring is useless, and you can use it 
as a way to build items you can't currently produce resources for, but in 
general I would've liked to see a little more bennifit to that in the game, 
although I will explore around and at least try out every type of location 
there is on the map just for interest's sake, (particularly as there are 
some hidden ones including some that actually explain the world and story of 
the game).


I might contact the developers about this though, since it wouldn't be hard 
to add some experience into the game, or maybe some resources or items that 
are only! available by exploration, particularly as there really could be 
more weapons, container   s, armor and other items in the game than what 
there are.


Beware the grue!

Dark.
- Original Message - 
From: "Darren Harris" 

To: "'Gamers Discussion list'" 
Sent: Saturday, January 04, 2014 11:03 PM
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game


So is it a large game would you say? How vast is the game world is it a 
game

with an end or is it something you just keep doing and doing?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 04 January 2014 20:34
To: Gamers Discussion list
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game

Hi.

Basically the game is a mix between resource management and an old 
fashioned


dungeon style rpg (it rather reminded me of a dos game like fallthru or
drone).

You have a village of slaves who work to get you resources like wood, fir,
scales, teeth and such. You can build different  buildings such as huts to
increase your population size, or buildings like a tanary, smoke house or
hunters lodge to give you access to other jobs to get more materials. That
end of things is sort of similar to castaways.

The difference however is that you use these  resources to  not only 
expand

your  village but also build  your rpg adventuring items, for example  to
enter dungeons and such you need torches which must be crafted from wood 
and


cloth, while the backpack needs making from leather.

The rpg end of things  reminds me of fallthru, since you are limited in 
the
amount of  things you can carry by your equipment, so even when you 
defeat


a monster you might not be able to pick up all the loot, and you also need
to make sure you have enough water, food etc to travel around and have
encounters.

The game has some random events and  encounters, and various locations to
explore, though I've not got far in the exploring yet so I can't say how
things like dungeons work exactly, still it's an interesting one.

One very odd mechanic is that the game is actually real time like a mud, 
but


the developers have put a lot of work into making the game accessible. All
new events get instantly spoken, whether random occurrences or standard
things in your history, and even though everything in the game (including
hits in battle), works on cool down timers with percentages this presents 
no


access issues at all.

The only thing I haven't really got thus far is exactly how this fire 
thing

is supposed to work, since while I keep stoking the fire in the main dark
room hub of the game I'm not exactly sure what it does, though I'm 
guessing

bad things happen if you ignore it for too long.

Beware the grue!

Dark.


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If you wa

Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-04 Thread Darren Harris
So is it a large game would you say? How vast is the game world is it a game
with an end or is it something you just keep doing and doing?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 04 January 2014 20:34
To: Gamers Discussion list
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game

Hi.

Basically the game is a mix between resource management and an old fashioned

dungeon style rpg (it rather reminded me of a dos game like fallthru or 
drone).

You have a village of slaves who work to get you resources like wood, fir, 
scales, teeth and such. You can build different  buildings such as huts to 
increase your population size, or buildings like a tanary, smoke house or 
hunters lodge to give you access to other jobs to get more materials. That 
end of things is sort of similar to castaways.

The difference however is that you use these  resources to  not only expand 
your  village but also build  your rpg adventuring items, for example  to 
enter dungeons and such you need torches which must be crafted from wood and

cloth, while the backpack needs making from leather.

The rpg end of things  reminds me of fallthru, since you are limited in the 
amount of  things you can carry by your equipment, so even when you   defeat

a monster you might not be able to pick up all the loot, and you also need 
to make sure you have enough water, food etc to travel around and have 
encounters.

The game has some random events and  encounters, and various locations to 
explore, though I've not got far in the exploring yet so I can't say how 
things like dungeons work exactly, still it's an interesting one.

One very odd mechanic is that the game is actually real time like a mud, but

the developers have put a lot of work into making the game accessible. All 
new events get instantly spoken, whether random occurrences or standard 
things in your history, and even though everything in the game (including 
hits in battle), works on cool down timers with percentages this presents no

access issues at all.

The only thing I haven't really got thus far is exactly how this fire thing 
is supposed to work, since while I keep stoking the fire in the main dark 
room hub of the game I'm not exactly sure what it does, though I'm guessing 
bad things happen if you ignore it for too long.

Beware the grue!

Dark. 


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Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-04 Thread Paul Lemm
Thanks Phil for letting us know about the game and thanks dark too for some
extra info on the game as well. sounds really good and just downloading it
now looking forward to giving it a go.


Paul 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak
Sent: 04 January 2014 17:15
To: Gamers Discussion list
Subject: [Audyssey] A Dark Room, now an IOS iPhone game

A Dark Room
By Amirali Rajan
Description
An unforgettable journey that starts small and slowly becomes much, much,
more.
A minimalist text adventure by Michael Townsend.
Developed at doublespeak games and inspired by Candy Box.
There are several locations that the player will encounter throughout the
game. Performing certain actions, building different structures, purchasing
key items, or finding special areas on The World will unlock specific
locations.
The player begins in A Dark Room. The only option presented to the player is
to light the fire.
Once the dark room is lit, the room will become A Firelit Room. The Firelit
Room can be upgraded to allow the player the ability to build a variety of
structures, craft weapons or supplies, or buy resources from the Trading
Post. The Room will report its temperature and the status of the fire
whenever entered. The fire may be flickering, burning, or roaring, which
will cause the room to be mild, warm, or hot respectively. If not stoked for
a period of time, the fire will degenerate from roaring to burning to
flickering, with the room cooling as it goes. If the fire tries to fall
below flickering, Builder will stoke it automatically to keep it lit. Since
Builder generates a constant +2 wood per
10 seconds, it would seem to be impossible for the fire to actually go out
(and the room to drop back below mild) once burning.
If the temperature gets too low, the builder refuses to build. Other than
this, the state of the fire and temperature of the  room do not appear to
have any impact on the rest of the game after the builder recovers, apart
from causing a  Buildings constant slow consumption of wood.


awake. head throbbing. vision blurry.


A Dark Room Version 1.2
Enhancements for the vision impaired.


$1.99
Updated: Jan 03, 2014
Version: 1.2
Size: 5.3 MB
Language: English
Seller: Amirali Rajan
Rated 9+ for the following:
Infrequent/Mild Horror/Fear Themes
Infrequent/Mild Mature/Suggestive Themes
Compatibility: Requires iOS 7.0 or later. Compatible with iPhone, iPad, and
iPod touch. This app is optimized for iPhone 5.

https://itunes.apple.com/us/app/a-dark-room/id736683061?mt=8


Tools.

The only tool in the game, the Torch provides the player with the ability to
venture into dark or dimly lit dungeons encountered on The Barren World.


Torch.
"a torch to keep the dark away"
Cost:
wood: 1
cloth: 1


Upgrades.
Upgrades provide the player with permanent benefits for when they traverse 
The World; from greater water reserves, to additional carrying capacity, and

increased health.

Waterskin
"this waterskin'll hold a bit of water, at least"
Increases water reserves to 20.
Cost:
leather: 50

Cask
"the cask holds enough water for longer expeditions"
Increases water reserves to 30.
Cost:
leather: 100
iron: 20

Water Tank
"never go thirsty again"
Increases water reserves to 60.
Cost:
iron: 100
steel: 50

Rucksack
"carrying more means longer expeditions to the wilds"
Increases carrying capacity to 20.
Cost:
leather: 200

Wagon
"the wagon can carry a lot of supplies"
Increases carrying capacity to 40
Cost:
wood: 500
iron: 100

Convoy
"the convoy can haul mostly everything"
Increases carrying capacity to 70.
Cost:
wood: 1000
iron: 200
steel: 100

Leather Armour
"leather's not strong. better than rags, though."
Leather Armour. Raises the avatar's HP to 15.
Cost:
leather: 200
scales: 20

Iron armour
"iron's stronger than leather"
Iron Armour. Raises the avatar's HP to 25.
Cost:
leather: 200
iron: 100

Steel armour
"steel's stronger than iron"
Steel Armour. Raises the avatar's HP to 45.
Cost:
leather: 200
steel: 100

Compass
Unlocks The Dusty Path. When first purchased, it will point in a direction 
of interest.
Trade Cost:
Fur: 400
Scales: 20
Teeth: 10

Weapons
Weapons provide the player with a means to defend themselves while 
traversing The World. Weapons can either be crafted, traded, or found in a 
variety of locations throughout The World.
It is important to note that with the exception of the Fists, carrying 
weapons does not override the ability to attack with either weapon; this 
means that if the avatar is carrying both an Iron Sword and a Steel Sword, 
they will be able to both "swing" with the Iron Sword and "slash" with the 
Steel Sword, and both weapons will experience cooldown timers independent of

each other. In this way, it is typically advantageous to carry a variety of 
weapons, as their carryi

Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-04 Thread Amanda Burt
oh sorry, I've just relised that you're talking about an I phone game. 
Sorry about that.  I don't have an I phone.


Amanda

--
From: "Darren Harris" 
Sent: Saturday, January 04, 2014 8:05 PM
To: "'Gamers Discussion list'" 
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game


Hi dark,

I looked at the ap store description of this game and it said practically
nothing about it at all. can you give some insite as to what this game is
and what it's about?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 04 January 2014 20:02
To: Gamers Discussion list
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game

Well the exploring is fun, and I like the access on the map, with the main
map for double tap and then move buttons it's a nice setup, also this is 
the
first Iphone game I've ever seen that has vo repeat spoken message in 
battle

in case you miss them which is good.

Deffinitely a good game for anyone who enjoys exploring and managing 
slaves,

 m, willing workers! :D.

Beware the grue!

Dark.
- Original Message -
From: "Ian McNamara" 
To: "Gamers Discussion list" 
Sent: Saturday, January 04, 2014 7:25 PM
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game


I do like what i've seen of it so far, I am always looking for new iPhone
games to get as I play games more on my iPhone now than I do on the
computer.

Ian McNamara
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Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-04 Thread Amanda Burt

where do you get it and how much does it cost?

Thanks Amanda

--
From: "dark" 
Sent: Saturday, January 04, 2014 8:33 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game


Hi.

Basically the game is a mix between resource management and an old 
fashioned dungeon style rpg (it rather reminded me of a dos game like 
fallthru or drone).


You have a village of slaves who work to get you resources like wood, fir, 
scales, teeth and such. You can build different  buildings such as huts to 
increase your population size, or buildings like a tanary, smoke house or 
hunters lodge to give you access to other jobs to get more materials. That 
end of things is sort of similar to castaways.


The difference however is that you use these  resources to  not only 
expand your  village but also build  your rpg adventuring items, for 
example  to enter dungeons and such you need torches which must be crafted 
from wood and cloth, while the backpack needs making from leather.


The rpg end of things  reminds me of fallthru, since you are limited in 
the amount of  things you can carry by your equipment, so even when you 
defeat a monster you might not be able to pick up all the loot, and you 
also need to make sure you have enough water, food etc to travel around 
and have encounters.


The game has some random events and  encounters, and various locations to 
explore, though I've not got far in the exploring yet so I can't say how 
things like dungeons work exactly, still it's an interesting one.


One very odd mechanic is that the game is actually real time like a mud, 
but the developers have put a lot of work into making the game accessible. 
All new events get instantly spoken, whether random occurrences or 
standard things in your history, and even though everything in the game 
(including hits in battle), works on cool down timers with percentages 
this presents no access issues at all.


The only thing I haven't really got thus far is exactly how this fire 
thing is supposed to work, since while I keep stoking the fire in the main 
dark room hub of the game I'm not exactly sure what it does, though I'm 
guessing bad things happen if you ignore it for too long.


Beware the grue!

Dark.

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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-04 Thread dark

Hi.

Basically the game is a mix between resource management and an old fashioned 
dungeon style rpg (it rather reminded me of a dos game like fallthru or 
drone).


You have a village of slaves who work to get you resources like wood, fir, 
scales, teeth and such. You can build different  buildings such as huts to 
increase your population size, or buildings like a tanary, smoke house or 
hunters lodge to give you access to other jobs to get more materials. That 
end of things is sort of similar to castaways.


The difference however is that you use these  resources to  not only expand 
your  village but also build  your rpg adventuring items, for example  to 
enter dungeons and such you need torches which must be crafted from wood and 
cloth, while the backpack needs making from leather.


The rpg end of things  reminds me of fallthru, since you are limited in the 
amount of  things you can carry by your equipment, so even when you   defeat 
a monster you might not be able to pick up all the loot, and you also need 
to make sure you have enough water, food etc to travel around and have 
encounters.


The game has some random events and  encounters, and various locations to 
explore, though I've not got far in the exploring yet so I can't say how 
things like dungeons work exactly, still it's an interesting one.


One very odd mechanic is that the game is actually real time like a mud, but 
the developers have put a lot of work into making the game accessible. All 
new events get instantly spoken, whether random occurrences or standard 
things in your history, and even though everything in the game (including 
hits in battle), works on cool down timers with percentages this presents no 
access issues at all.


The only thing I haven't really got thus far is exactly how this fire thing 
is supposed to work, since while I keep stoking the fire in the main dark 
room hub of the game I'm not exactly sure what it does, though I'm guessing 
bad things happen if you ignore it for too long.


Beware the grue!

Dark. 



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Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-04 Thread Darren Harris
Hi dark,

I looked at the ap store description of this game and it said practically
nothing about it at all. can you give some insite as to what this game is
and what it's about?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 04 January 2014 20:02
To: Gamers Discussion list
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game

Well the exploring is fun, and I like the access on the map, with the main
map for double tap and then move buttons it's a nice setup, also this is the
first Iphone game I've ever seen that has vo repeat spoken message in battle
in case you miss them which is good.

Deffinitely a good game for anyone who enjoys exploring and managing slaves,
 m, willing workers! :D.

Beware the grue!

Dark.
- Original Message -
From: "Ian McNamara" 
To: "Gamers Discussion list" 
Sent: Saturday, January 04, 2014 7:25 PM
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game


I do like what i've seen of it so far, I am always looking for new iPhone 
games to get as I play games more on my iPhone now than I do on the 
computer.

Ian McNamara
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Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-04 Thread dark
Well the exploring is fun, and I like the access on the map, with the main 
map for double tap and then move buttons it's a nice setup, also this is the 
first Iphone game I've ever seen that has vo repeat spoken message in battle 
in case you miss them which is good.


Deffinitely a good game for anyone who enjoys exploring and managing 
slaves,  m, willing workers! :D.


Beware the grue!

Dark.
- Original Message - 
From: "Ian McNamara" 

To: "Gamers Discussion list" 
Sent: Saturday, January 04, 2014 7:25 PM
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game


I do like what i’ve seen of it so far, I am always looking for new iPhone 
games to get as I play games more on my iPhone now than I do on the 
computer.


Ian McNamara
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Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-04 Thread Ian McNamara
I do like what i’ve seen of it so far, I am always looking for new iPhone games 
to get as I play games more on my iPhone now than I do on the computer.

Ian McNamara
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Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-04 Thread dark

Hi Ian.

I decided the description was so crazy I had to try this one, and it is 
actually a lot of fun, sort of a bit like fallthru or castaways.


Basically, the buttons appear at the top and the history of what's going on 
appear at the bottom mud style, though vo reads all the history anyway.


Everytime something is at 100 percent you can hit it to perform the action, 
for example when gather wood is at 100 percent you can gather wood.


Part of the game is resource management. You have a village, and can build 
huts for more population and other buildings to unlock different jobs that 
give  resources, eg, hunters give you meat and fir, trappers give you bate 
but take meat (they also improve the output of any traps you have down), 
then when you build them annery and smokehouse let your recruit different 
workers.


Once you have the  supplies you can go exploring.

The access in the game is pretty awsome actually in terms of help buttons 
everywhere to tell you what is what, though what you have to do requires a 
bit more work. I'm just getting into the exploring side now, having got all 
the stuff.


It's actually a really addictve and rather fun game though I agree you need 
to get going with it.


Beware the grue!

dark.
- Original Message - 
From: "Ian McNamara" 

To: "Gamers Discussion list" 
Sent: Saturday, January 04, 2014 5:56 PM
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game


I just got this game, a bit confusing at the moment but I do like it so 
far.


Ian McNamara

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Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-04 Thread Charles Rivard

Can you give more, or any, details?

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Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Ian McNamara" 

To: "Gamers Discussion list" 
Sent: Saturday, January 04, 2014 11:56 AM
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game


I just got this game, a bit confusing at the moment but I do like it so 
far.


Ian McNamara

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Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-04 Thread Ian McNamara
I just got this game, a bit confusing at the moment but I do like it so far.

Ian McNamara

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[Audyssey] A Dark Room, now an IOS iPhone game

2014-01-04 Thread Phil Vlasak

A Dark Room
By Amirali Rajan
Description
An unforgettable journey that starts small and slowly becomes much, much, 
more.

A minimalist text adventure by Michael Townsend.
Developed at doublespeak games and inspired by Candy Box.
There are several locations that the player will encounter throughout the 
game. Performing certain actions, building
different structures, purchasing key items, or finding special areas on The 
World will unlock specific locations.
The player begins in A Dark Room. The only option presented to the player is 
to light the fire.
Once the dark room is lit, the room will become A Firelit Room. The Firelit 
Room can be upgraded to allow the player
the ability to build a variety of structures, craft weapons or supplies, or 
buy resources from the Trading Post. The
Room will report its temperature and the status of the fire whenever 
entered. The fire may be flickering, burning, or
roaring, which will cause the room to be mild, warm, or hot respectively. If 
not stoked for a period of time, the fire will
degenerate from roaring to burning to flickering, with the room cooling as 
it goes. If the fire tries to fall below flickering, Builder will stoke it 
automatically to keep it lit. Since Builder generates a constant +2 wood per 
10 seconds, it would seem to be impossible for the fire to actually go out 
(and the room to drop back below mild) once burning.
If the temperature gets too low, the builder refuses to build. Other than 
this, the state of the fire and temperature of the  room do not appear to 
have any impact on the rest of the game after the builder recovers, apart 
from causing a  Buildings

constant slow consumption of wood.


awake. head throbbing. vision blurry.


A Dark Room Version 1.2
Enhancements for the vision impaired.


$1.99
Updated: Jan 03, 2014
Version: 1.2
Size: 5.3 MB
Language: English
Seller: Amirali Rajan
Rated 9+ for the following:
Infrequent/Mild Horror/Fear Themes
Infrequent/Mild Mature/Suggestive Themes
Compatibility: Requires iOS 7.0 or later. Compatible with iPhone, iPad, and 
iPod touch. This app is optimized for iPhone 5.


https://itunes.apple.com/us/app/a-dark-room/id736683061?mt=8


Tools.

The only tool in the game, the Torch provides the player with the ability to 
venture into dark or dimly lit dungeons encountered on The Barren World.



Torch.
"a torch to keep the dark away"
Cost:
wood: 1
cloth: 1


Upgrades.
Upgrades provide the player with permanent benefits for when they traverse 
The World; from greater water reserves, to additional carrying capacity, and 
increased health.


Waterskin
"this waterskin'll hold a bit of water, at least"
Increases water reserves to 20.
Cost:
leather: 50

Cask
"the cask holds enough water for longer expeditions"
Increases water reserves to 30.
Cost:
leather: 100
iron: 20

Water Tank
"never go thirsty again"
Increases water reserves to 60.
Cost:
iron: 100
steel: 50

Rucksack
"carrying more means longer expeditions to the wilds"
Increases carrying capacity to 20.
Cost:
leather: 200

Wagon
"the wagon can carry a lot of supplies"
Increases carrying capacity to 40
Cost:
wood: 500
iron: 100

Convoy
"the convoy can haul mostly everything"
Increases carrying capacity to 70.
Cost:
wood: 1000
iron: 200
steel: 100

Leather Armour
"leather's not strong. better than rags, though."
Leather Armour. Raises the avatar's HP to 15.
Cost:
leather: 200
scales: 20

Iron armour
"iron's stronger than leather"
Iron Armour. Raises the avatar's HP to 25.
Cost:
leather: 200
iron: 100

Steel armour
"steel's stronger than iron"
Steel Armour. Raises the avatar's HP to 45.
Cost:
leather: 200
steel: 100

Compass
Unlocks The Dusty Path. When first purchased, it will point in a direction 
of interest.

Trade Cost:
Fur: 400
Scales: 20
Teeth: 10

Weapons
Weapons provide the player with a means to defend themselves while 
traversing The World. Weapons can either be crafted, traded, or found in a 
variety of locations throughout The World.
It is important to note that with the exception of the Fists, carrying 
weapons does not override the ability to attack with either weapon; this 
means that if the avatar is carrying both an Iron Sword and a Steel Sword, 
they will be able to both "swing" with the Iron Sword and "slash" with the 
Steel Sword, and both weapons will experience cooldown timers independent of 
each other. In this way, it is typically advantageous to carry a variety of 
weapons, as their carrying cost is generally outweighed by the benefit to 
simultaneously attack with multiple weapons in battle.
Carrying more than 1 of any single type of weapon does not allow the avatar 
to attack twice with that weapon without a cooldown.


Fists
verb: punch
type: unarmed
damage: 1
cooldown: 2 seconds

Bone Spear

"this spear's not elegant, but its pretty good at stabbing"
verb: stab
type: melee
damage: 2
cooldown: 2 seconds
weight: 2
creation cost:
100 Wood,
5 Teeth

Iron Sword
"sword is sharp. good protection out in the wilds."
verb: swing
type