Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-04 Thread Ben
I'm willing to help with that. Of course.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 03 December 2010 21:52
To: Gamers Discussion list
Subject: Re: [Audyssey] Creating Accessible Star Wars Games

Hi,

In deed. I forgot about Truce at Bakura, and it would make an
interesting game. In fact a lot of the books would make interesting
games.

For example, imagine playing the final battle in last command. the one
where Mara ran C'bouth through with Luke's  old light saber, and
killed the evil clone of Luke Skywalker. In all not a bad days work
for a Jedi appprentice. I always thought that battle would be pretty
fun in an audio game.

Of course, a game based on the New Jedi Order would be pretty good
too. Considering their 19 books in that series alone it could make for
lots of dlevels and there would be plenty of choices for playable
characters and missions. You'd have the major Jedi Knights like Luke,
Mara, Kip, Jacen, Jaina, etc as well as some of the lesser known Jedis
and Jedi apprentices.

For example, The attack on the world ship at the end of Star by Star
could be a fully playable game in and of itself. Unfortunately, the
ending of that book sort of sucked with Anikan Solo getting killed,
but Jaina Solo evened the score by whiping out the Vong troops with a
force lightning attack. She went a little nuts towards the end which
was sort of cool. now, if more Jedi had slottered the Vong left and
right like she did there wouldn't be any of them lef to worry about.
Lol!

Anyway, as I was saying that series would be especially good in a game
format. It truly lives up to the name Star Wars and the books were
certainly blood thirsty enough for wall to wall action in a video
game. The only problem is creating some of the organic weapons would
be difficult as I have no idea what some of the stuff sshould or would
sound like.

On 12/3/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 There's also Truce at Bakura which takes place less than a day after the
 death of Emperor Palpatine. Now that'd be an interesting game. Suppose I
 ought to try and finish that one one of these days...
 We are the Knights who say...Ni!

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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-04 Thread Ben
I'm making a mod of light b attles and need a good stereo background...
wether the background can be in stereo I don't knoiw... I'll look.  But  I'm
planning on doing a gameplay mix with other sounds...

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 03 December 2010 21:26
To: Gamers Discussion list
Subject: Re: [Audyssey] Creating Accessible Star Wars Games

Hi,

Right now I don't think that will be necessary. For now I pretty much
have decided to start with an existing Star Wars game like Mysteries
of the Sith which already has the sounds, acting, etc already done. I
just need to take Genesis 3D and produce an accessible clone of the
game.

However, I don't think I'm going to use all the original sounds from
the game because some of them are recorded at 11025 KHZ mono. Pretty
low-fi for a game. Fortunately, i have plenty of newer Star Wars games
like Jedi Knight II with better sound effects. So what I'll likely do
is hunt for higher quality versions of the same sounds such as the
light sabers, blasters, droids, etc and replace the originals with the
higher quality versions. I don't think that is going to be a huge
problem as force powers, light sabers, storm trooper sounds, etc are
pretty easy to come by.

On 12/3/10, Ben gamehead...@aol.co.uk wrote:
 I'll help with absolutely anything, sounds, music, anything!  Including
 acting once I get my new mic.

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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-04 Thread Ben
Besides,  I need a lot more than I already have - the lightsaber
deactivation (the non generic one used in m o t s ) because of a danger city
mod I'm doing... if you could help me off list that would be great


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 03 December 2010 21:26
To: Gamers Discussion list
Subject: Re: [Audyssey] Creating Accessible Star Wars Games

Hi,

Right now I don't think that will be necessary. For now I pretty much
have decided to start with an existing Star Wars game like Mysteries
of the Sith which already has the sounds, acting, etc already done. I
just need to take Genesis 3D and produce an accessible clone of the
game.

However, I don't think I'm going to use all the original sounds from
the game because some of them are recorded at 11025 KHZ mono. Pretty
low-fi for a game. Fortunately, i have plenty of newer Star Wars games
like Jedi Knight II with better sound effects. So what I'll likely do
is hunt for higher quality versions of the same sounds such as the
light sabers, blasters, droids, etc and replace the originals with the
higher quality versions. I don't think that is going to be a huge
problem as force powers, light sabers, storm trooper sounds, etc are
pretty easy to come by.

On 12/3/10, Ben gamehead...@aol.co.uk wrote:
 I'll help with absolutely anything, sounds, music, anything!  Including
 acting once I get my new mic.

---
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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-04 Thread Hayden Presley
Hi,
Speaking of light battles...doessomeone actually have that game? If soI'd
love it if you'd send it my way.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ben
Sent: Saturday, December 04, 2010 3:21 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Creating Accessible Star Wars Games

I'm making a mod of light b attles and need a good stereo background...
wether the background can be in stereo I don't knoiw... I'll look.  But  I'm
planning on doing a gameplay mix with other sounds...

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 03 December 2010 21:26
To: Gamers Discussion list
Subject: Re: [Audyssey] Creating Accessible Star Wars Games

Hi,

Right now I don't think that will be necessary. For now I pretty much
have decided to start with an existing Star Wars game like Mysteries
of the Sith which already has the sounds, acting, etc already done. I
just need to take Genesis 3D and produce an accessible clone of the
game.

However, I don't think I'm going to use all the original sounds from
the game because some of them are recorded at 11025 KHZ mono. Pretty
low-fi for a game. Fortunately, i have plenty of newer Star Wars games
like Jedi Knight II with better sound effects. So what I'll likely do
is hunt for higher quality versions of the same sounds such as the
light sabers, blasters, droids, etc and replace the originals with the
higher quality versions. I don't think that is going to be a huge
problem as force powers, light sabers, storm trooper sounds, etc are
pretty easy to come by.

On 12/3/10, Ben gamehead...@aol.co.uk wrote:
 I'll help with absolutely anything, sounds, music, anything!  Including
 acting once I get my new mic.

---
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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-04 Thread Ben
I have that game.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: 04 December 2010 14:17
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Creating Accessible Star Wars Games

Hi,
Speaking of light battles...doessomeone actually have that game? If soI'd
love it if you'd send it my way.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ben
Sent: Saturday, December 04, 2010 3:21 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Creating Accessible Star Wars Games

I'm making a mod of light b attles and need a good stereo background...
wether the background can be in stereo I don't knoiw... I'll look.  But  I'm
planning on doing a gameplay mix with other sounds...

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 03 December 2010 21:26
To: Gamers Discussion list
Subject: Re: [Audyssey] Creating Accessible Star Wars Games

Hi,

Right now I don't think that will be necessary. For now I pretty much
have decided to start with an existing Star Wars game like Mysteries
of the Sith which already has the sounds, acting, etc already done. I
just need to take Genesis 3D and produce an accessible clone of the
game.

However, I don't think I'm going to use all the original sounds from
the game because some of them are recorded at 11025 KHZ mono. Pretty
low-fi for a game. Fortunately, i have plenty of newer Star Wars games
like Jedi Knight II with better sound effects. So what I'll likely do
is hunt for higher quality versions of the same sounds such as the
light sabers, blasters, droids, etc and replace the originals with the
higher quality versions. I don't think that is going to be a huge
problem as force powers, light sabers, storm trooper sounds, etc are
pretty easy to come by.

On 12/3/10, Ben gamehead...@aol.co.uk wrote:
 I'll help with absolutely anything, sounds, music, anything!  Including
 acting once I get my new mic.

---
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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-04 Thread Ben

Could I obtain both from you?  I wish to send a few old friends those and
they would be very greatfull - I wanted to learn to play those too...


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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-04 Thread Ben
If you could tell me how to unpack gob files it would be much appreciated



-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 01 December 2010 23:19
To: gamers@audyssey.org
Subject: [Audyssey] Creating Accessible Star Wars Games

Hi all,

Thanks to all the discussion about accessible Star Wars games over the
last day or two I've decided to reconsider my position on releasing
some Star Wars projects I've had in mind for litterally years now. It
really has been something I have dreamed of doing as long as I can
remember, and I'm personally fed up with rediculous rules and
procedures that would bar me from persuing my own happiness and
enjoyment. For one thing despite what they say I don't really think
they would try and sue me over it as long as I kept the games as
freeware and specified that these were designed for VI gamers. After
all, it would likely cost them more to take it to court than they
could get out of me in a settlement/lawsuit. About the most they would
do if they found out about the games is get a judgment to have the
content/material removed from my website. That would be a pain in the
butt to be sure, but no biggy as I'm sure someone would slap it up on
Sendspace, Dropbox, etc the next day and share it anyway.

More importantly as I said earlier this has been a dream of mine. Ever
since I was old enough to watch television the first time I saw the
original Star Wars movie I became a serious fan of the movies, books,
toys, games , etc. Just ask my wife as I've got a large glass display
case in my living room filled with hundreds of Star Wars action
figures i've collected since i was three or four years old to the
present. In the mid 90's when the Star Wars PC games began coming out
like Dark Forces, Rebel Asalt, Jedi Knight, etc I purchased each and
everyone. Unfortunately, for me as the games were coming out I was
also really starting to lose my vision so the graphics were pretty
much just blobs of color on the screen.  I could play them, sort of,
but had to depend on cheat codes to help me as everything was fuzzy
and not very clear. All the same, I was very happy witht the games,
and played them constantly. once I lost my sight I was pretty
disappointed over the fact I owned all these cool games and couldn't
play them. While in college I decided I'd be a programmer and write my
own Star Wars games. Now, 12 years later I still really haven't done
it, because of copyrights and licensing. Both of which had originally
been created without any thought or planning for special cases such as
being barred from a certain product based on disability. So what to do
about it?


Well, the answer seams quite simply. I should do what my heart tells
me is right, and that is to follow my personal dreams. Go ahead and
take the plunge and just write the games I want to play regardless of
rules and regulations. After all, i have the means and  motive. to do
it. I shouldn't let that go because of some company's short-sighted
polacies.

When it comes to the means I'm litterally the perfect developer to do
the job. For one thing I have personal experience with the games
themselves so have a pretty good idea of what the final product should
be like. I went to college, learned to program, and obviously have the
technical skills to create a full 3D FPS game similar to the
originals.  I've got the original media to work with. In fact, I still
own all the original software cds in my closet, and all I'd need to do
is grab the discs, unpack the gob files, and grab the sounds, music,
etc I'd need for the project. Finally, I just spent like two years
working on the Genesis Engine which was designed specifically for this
type of game. Since all that work is done I have the tools to do the
job at my disposal.

When it comes to motivation I have plenty of that as well. It was
precisely because of the FPS games of the 1990's Tomb Raider, Jedi
Knight, Doom, Quake, Soldier of Fortune, etc that got me into writing
accesible games in the first place. When I showed up on Audyssey
around 2000 or 2001 I looked around and was disappointed the only game
that was up to my previous standards was Shades of Doom. Everything
else was disappointing, and not at all what I had been hoping for.
Which brings me back to my point.

Back around 1998 my favorite Star Wars game was Mysteries of the Sith.
For one reason it was the first Star Wars game to feature Mara Jade as
a playable character, and I've always been a fan of her's since she
first showed up in Timithy Zon's book, Heir to the Empire.  Not only
that it was a good game with decent graphics for the time, lots of
action, and it was fun.  I've pretty much decided that I should start
with Mysteries of the Sith as it is both my favorite SW title to date,
and would be a great introduction to the series for new VI gamers.
Later on I can probably produce other Jedi Knight titles or one of the
Rebel Asalt games.


Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-03 Thread Ben
Indeed.  Nad was destroyed by kune, who became the dark lord of the sith
with uelic kaldroma as his apprentice.  (spellings have been changed for
pronounciation purposes)

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: 03 December 2010 01:12
To: Gamers Discussion list
Subject: Re: [Audyssey] Creating Accessible Star Wars Games

Or even his would-be master Freedon Nadd. Then again, Nadd was just a ghost 
and if I remember rightly he was destroyed by Kun himself using a Masasi 
amulet. He had a interesting story since he started out wanting simply to 
master the dark side without becoming a sith. He ultimately became a warlord

if I'm not mistaken before he was betrayed by I believe Ulik Qel-Droma and 
destroyed by the combined might of all the Jedi. Of course if you read Jedi 
Academy you know that he survived in spirit for over three-thousand years 
before finally being destroyed by Luke's Jedi Academy apprentices. That in 
turn liberated Kyp Durron from his control and enabled him to begin to atone

for the things he'd done. I always thought the Jedi Academy books would have

made a good story for a game.
We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 02, 2010 5:25 PM
Subject: Re: [Audyssey] Creating Accessible Star Wars Games


I agree there Bryan,  pluss exar kuhn just begs to be an ultra hard, 
lightning throwing, double light sabre wielding boss of doom!

 Beware the Grue!

 Dark.
 - Original Message - 
 From: Bryan Peterson bpeterson2...@cableone.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, December 02, 2010 10:04 PM
 Subject: Re: [Audyssey] Creating Accessible Star Wars Games


I haven't read those. Been wanting to bt they're always checked out from 
the talking book library. Actually another character I've always thought 
might be interesting to play as was Kyp Durron seeing as he also turned to

the dark side briefly thanks to Exar-Kun and never quite forgave himself 
for that as I recall. He actually ended up killing his own brother by 
mistake during that time. In fact when Lighttech was working on Light 
Battles they were thinking of using Kyp as their playable character.
 We are the Knights who say...Ni!
 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, December 02, 2010 2:50 PM
 Subject: Re: [Audyssey] Creating Accessible Star Wars Games


 Hi Bryan,

 Yeah, the voice  overs for Mara Jade in Teras Kasi was more like the
 actual character,a and I think were done well. One of the reasons I
 like her character is she is self-reliant, a bit arogant,  and doesn't
 take any crap from anyone. Her character bio makes her tough, cunning,
 and resourceful. i think those qualities makes her a great playable
 character. Plus I happen to like heroes that have something of a
 checkered past that don't always necessarily stick to the I'm a good
 guy attitude and don't hesitate to get their hands dirty if something
 needs doing.

 IN fact, it was that very trate that got her killed in the Star Wars
 legacy series when she tries to confront Jacen Solo on her own about
 her suspissions of him going over to the dark side rather than trying
 to get Luke's help. In the end it was Jaina Solo who had to hunt Jacen
 down and kill him not only to stop his reign of terror, but for the
 murder of Mara as well as several other Jedi, because Luke was too
 much of a nice guy to kill Jacen  himself.


 Cheers!

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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-03 Thread Ben
Once I get the new mic I need...

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: 03 December 2010 00:09
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Creating Accessible Star Wars Games

Hi,
Methinks that would be fun...I'll volunteer as vader. Grin

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Wednesday, December 01, 2010 11:29 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Creating Accessible Star Wars Games

Huh. That wouldn't be a bad game to mess around with.. lol. I'd enjoy 
han having a shootout with vader.


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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-03 Thread Ben
I can't believe I still have that game.  Have only beaten it once


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: 02 December 2010 22:04
To: Gamers Discussion list
Subject: Re: [Audyssey] Creating Accessible Star Wars Games

I haven't read those. Been wanting to bt they're always checked out from the

talking book library. Actually another character I've always thought might 
be interesting to play as was Kyp Durron seeing as he also turned to the 
dark side briefly thanks to Exar-Kun and never quite forgave himself for 
that as I recall. He actually ended up killing his own brother by mistake 
during that time. In fact when Lighttech was working on Light Battles they 
were thinking of using Kyp as their playable character.
We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 02, 2010 2:50 PM
Subject: Re: [Audyssey] Creating Accessible Star Wars Games


 Hi Bryan,

 Yeah, the voice  overs for Mara Jade in Teras Kasi was more like the
 actual character,a and I think were done well. One of the reasons I
 like her character is she is self-reliant, a bit arogant,  and doesn't
 take any crap from anyone. Her character bio makes her tough, cunning,
 and resourceful. i think those qualities makes her a great playable
 character. Plus I happen to like heroes that have something of a
 checkered past that don't always necessarily stick to the I'm a good
 guy attitude and don't hesitate to get their hands dirty if something
 needs doing.

 IN fact, it was that very trate that got her killed in the Star Wars
 legacy series when she tries to confront Jacen Solo on her own about
 her suspissions of him going over to the dark side rather than trying
 to get Luke's help. In the end it was Jaina Solo who had to hunt Jacen
 down and kill him not only to stop his reign of terror, but for the
 murder of Mara as well as several other Jedi, because Luke was too
 much of a nice guy to kill Jacen  himself.


 Cheers!

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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-03 Thread Ben
They do that kind of thing in the force unleashed and the second game in
that series as well.  Its... interesting.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 02 December 2010 21:30
To: Gamers Discussion list
Subject: Re: [Audyssey] Creating Accessible Star Wars Games

Hi Dark,

Oh, yeah. The Super Star Wars games were cool for their time. To tell
the truth I wouldn't mind having them in an an accesssible format just
because they were pretty fun to play but were limited by the platform.
Later Star Wars games for the PC added so much more in terms of
graphics and game play.

For example, one of the features Lukas Arts started in Dark Forces II
is the ability to play for skill points, and carried that feature over
into its sequals like Mysteries of the Sith, Jedi Knight II, etc. The
basic idea is you would gain so many skill points and force units per
game level you could put towards inproving certain powers or skills.
That gave you a certain amount of control of customizing the character
by giving you a chance to give them special attacks and moves. If you
put 5 points towards speed the  main character would have a huge speed
advantage against the dark Jedi in combat as well as in a force run.
If you put 5 points towards force healing you would be able to quickly
heal a huge amount of damage at a time without using up your force
power.  If you were playing as a dark sider you could put x points
towards chain lightning which could be an extremely powerful weapon
against other dark Jedi in the game. Basically, what made those PC
games so much better is not just the graphics, but it was hard to get
board with the games quickly because you could experiment with
different combos of force abilities and take different paths to come
up with an alternative ending than the official one. In the case of
Dark Forces II as it turns out the dark side ending where Kyle Katern
becomes corrupted by the dark side and declares himself the new
emperor is the correct path setting up the story line for Mysteries of
the Sith where Mara Jade has to find and stop him. That means you
could have lots of fun using force destruction, chain lightning, and
use choke holds to dispatch the enemies in Dark Forces II without
trying to stick to a light side path. although, a light side path was
available for people not bent on murder and destruction. Grin.



On 12/2/10, dark d...@xgam.org wrote:
 Very odd tom.

 Obviously the super starwars games were produced in the early 90's, and
were
 most deffinately 2D platformers with their own fairly unique style of
 gameplay.

 Even the platform stages were varied sinse some,  like the first dune
 sea level of super starwars, were just streight up walk along, jump around
 avoid enemies constantly moving right, while others involved more
 exploration.

 they also had some pretty unique traps,  for instance in Jaba's thrown
 room you'd have jaba's dancers coming after you chucking spears, while
atht
 the same time you'd have to jump over many holes in the floor which would
 randomly open and drop you into the rankor pit.

 Then though when you got to the shield generator base on ender,  well
 expect a huge maze with lots of exploration!

 As you might gather I was very fond of these games (in fact I might fire
up
 my snes and give them another blast), but at the same time, obviously they
 are very limited,  not the least by the Snes' hardware at the time.

 Beware the Grue!

 Dark.


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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-03 Thread Ben
I'll help with absolutely anything, sounds, music, anything!  Including
acting once I get my new mic.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 02 December 2010 07:51
To: Gamers Discussion list
Subject: Re: [Audyssey] Creating Accessible Star Wars Games

Hi Tom.

I'm afraid other than some of the more irritating vehicle stages with very 
annoying bakcgrounds, I've got no such access excuses for using cheat codes 
in the Super starwars games,  I just did it for fun,  and also 
partly to substitute for the games' lack of any sort of saving or password 
features at all.

You talking about mara jade reminded me of one starwars game I did forget to

mention which I have played, masters of teras kasi on the ps1. Being a 3D 
beat em up rather similar to soul blade and tekken it's got the usual large 
characters and easy visibility of such games (plus is probably layable 
without site too).

It generally got bombed by crytics, but I rather enjoyed it, just for the 
sake of having the likes of Luke, Vader, Mara Han and leia slugging it out 
in a one on one fighting game.

dodging Vaders' force lightning then clobbering him with lukes big light 
sabre combo was one of my favourite moves ;D.

Tie fighter is a favourite game of many of my friends, just for the switch 
of roles, and the interest of seeing things from the pov of someone on the 
Empire's side who is not completely evil.

Either way I deffinately look forward to whatever you come up with,  and

would very much like to help in the acting department if at all possible.

Beware the Grue!

Dark. 


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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-03 Thread Thomas Ward
Hi Hayden,

Ah, i believe that would be the Courtship of Princess Leia. That would
be the book where Han and Leia got marrried. Then, I think the
Tatooine Ghost. That would be followed by the Thrawn triligy where
Mara Jade makes her first appeerance.  At least I believe that is the
current chronology. Of course, there are so many books being added
that the list of books and their proper chronology  gets updated often
and the order changes slightly. Of course, to tell the truth I've
never read all the books in proper chronological order do to the fact
they weren't written in that order.

For example, the first book in the Thrawn triligy Heir to the Empire,
was written in 1992 where the Courtship of Princess Leia was written a
couple of years later. However, in chronology the Courtship of
Princess Leia should be read before the Thrawn triligy. Confusing eh?


On 12/2/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 Myself I've never read any books besides the six protatning to the orginial
 story. Which book does one go to, in chronological order, after that one?

 Best Regards,
 Hayden

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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-03 Thread Thomas Ward
Hi,

Right now I don't think that will be necessary. For now I pretty much
have decided to start with an existing Star Wars game like Mysteries
of the Sith which already has the sounds, acting, etc already done. I
just need to take Genesis 3D and produce an accessible clone of the
game.

However, I don't think I'm going to use all the original sounds from
the game because some of them are recorded at 11025 KHZ mono. Pretty
low-fi for a game. Fortunately, i have plenty of newer Star Wars games
like Jedi Knight II with better sound effects. So what I'll likely do
is hunt for higher quality versions of the same sounds such as the
light sabers, blasters, droids, etc and replace the originals with the
higher quality versions. I don't think that is going to be a huge
problem as force powers, light sabers, storm trooper sounds, etc are
pretty easy to come by.

On 12/3/10, Ben gamehead...@aol.co.uk wrote:
 I'll help with absolutely anything, sounds, music, anything!  Including
 acting once I get my new mic.

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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-03 Thread Bryan Peterson
There's also Truce at Bakura which takes place less than a day after the 
death of Emperor Palpatine. Now that'd be an interesting game. Suppose I 
ought to try and finish that one one of these days...

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 03, 2010 2:18 PM
Subject: Re: [Audyssey] Creating Accessible Star Wars Games



Hi Hayden,

Ah, i believe that would be the Courtship of Princess Leia. That would
be the book where Han and Leia got marrried. Then, I think the
Tatooine Ghost. That would be followed by the Thrawn triligy where
Mara Jade makes her first appeerance.  At least I believe that is the
current chronology. Of course, there are so many books being added
that the list of books and their proper chronology  gets updated often
and the order changes slightly. Of course, to tell the truth I've
never read all the books in proper chronological order do to the fact
they weren't written in that order.

For example, the first book in the Thrawn triligy Heir to the Empire,
was written in 1992 where the Courtship of Princess Leia was written a
couple of years later. However, in chronology the Courtship of
Princess Leia should be read before the Thrawn triligy. Confusing eh?


On 12/2/10, Hayden Presley hdpres...@hotmail.com wrote:

Hi,
Myself I've never read any books besides the six protatning to the 
orginial

story. Which book does one go to, in chronological order, after that one?

Best Regards,
Hayden


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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-03 Thread Ron Schamerhorn
All I can say is dang I wish I had access to more of the SW book series. 
I've got about 20 so I'm rather lacking.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 03, 2010 4:18 PM
Subject: Re: [Audyssey] Creating Accessible Star Wars Games


Hi Hayden,

Ah, i believe that would be the Courtship of Princess Leia. That would
be the book where Han and Leia got marrried. Then, I think the
Tatooine Ghost. That would be followed by the Thrawn triligy where
Mara Jade makes her first appeerance.  At least I believe that is the
current chronology. Of course, there are so many books being added
that the list of books and their proper chronology  gets updated often
and the order changes slightly. Of course, to tell the truth I've
never read all the books in proper chronological order do to the fact
they weren't written in that order.

For example, the first book in the Thrawn triligy Heir to the Empire,
was written in 1992 where the Courtship of Princess Leia was written a
couple of years later. However, in chronology the Courtship of
Princess Leia should be read before the Thrawn triligy. Confusing eh?


On 12/2/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 Myself I've never read any books besides the six protatning to the 
 orginial
 story. Which book does one go to, in chronological order, after that one?

 Best Regards,
 Hayden

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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-03 Thread Thomas Ward
Hi,

In deed. I forgot about Truce at Bakura, and it would make an
interesting game. In fact a lot of the books would make interesting
games.

For example, imagine playing the final battle in last command. the one
where Mara ran C'bouth through with Luke's  old light saber, and
killed the evil clone of Luke Skywalker. In all not a bad days work
for a Jedi appprentice. I always thought that battle would be pretty
fun in an audio game.

Of course, a game based on the New Jedi Order would be pretty good
too. Considering their 19 books in that series alone it could make for
lots of dlevels and there would be plenty of choices for playable
characters and missions. You'd have the major Jedi Knights like Luke,
Mara, Kip, Jacen, Jaina, etc as well as some of the lesser known Jedis
and Jedi apprentices.

For example, The attack on the world ship at the end of Star by Star
could be a fully playable game in and of itself. Unfortunately, the
ending of that book sort of sucked with Anikan Solo getting killed,
but Jaina Solo evened the score by whiping out the Vong troops with a
force lightning attack. She went a little nuts towards the end which
was sort of cool. now, if more Jedi had slottered the Vong left and
right like she did there wouldn't be any of them lef to worry about.
Lol!

Anyway, as I was saying that series would be especially good in a game
format. It truly lives up to the name Star Wars and the books were
certainly blood thirsty enough for wall to wall action in a video
game. The only problem is creating some of the organic weapons would
be difficult as I have no idea what some of the stuff sshould or would
sound like.

On 12/3/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 There's also Truce at Bakura which takes place less than a day after the
 death of Emperor Palpatine. Now that'd be an interesting game. Suppose I
 ought to try and finish that one one of these days...
 We are the Knights who say...Ni!

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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-03 Thread Bryan Peterson
I was just going to say that. Things like Amphistaffs and Vilips, not to 
mention the Coralskippers. And of course you'dneed good voice actors for the 
VOng. I always sort of liked the character of Vua Rapuung and that priest (I 
forget his name), who more or less turned traitor against the Supreme 
Overlord toward the end of the series and helped the alliance win. 
Definitely excellent fodder for games.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 03, 2010 2:52 PM
Subject: Re: [Audyssey] Creating Accessible Star Wars Games



Hi,

In deed. I forgot about Truce at Bakura, and it would make an
interesting game. In fact a lot of the books would make interesting
games.

For example, imagine playing the final battle in last command. the one
where Mara ran C'bouth through with Luke's  old light saber, and
killed the evil clone of Luke Skywalker. In all not a bad days work
for a Jedi appprentice. I always thought that battle would be pretty
fun in an audio game.

Of course, a game based on the New Jedi Order would be pretty good
too. Considering their 19 books in that series alone it could make for
lots of dlevels and there would be plenty of choices for playable
characters and missions. You'd have the major Jedi Knights like Luke,
Mara, Kip, Jacen, Jaina, etc as well as some of the lesser known Jedis
and Jedi apprentices.

For example, The attack on the world ship at the end of Star by Star
could be a fully playable game in and of itself. Unfortunately, the
ending of that book sort of sucked with Anikan Solo getting killed,
but Jaina Solo evened the score by whiping out the Vong troops with a
force lightning attack. She went a little nuts towards the end which
was sort of cool. now, if more Jedi had slottered the Vong left and
right like she did there wouldn't be any of them lef to worry about.
Lol!

Anyway, as I was saying that series would be especially good in a game
format. It truly lives up to the name Star Wars and the books were
certainly blood thirsty enough for wall to wall action in a video
game. The only problem is creating some of the organic weapons would
be difficult as I have no idea what some of the stuff sshould or would
sound like.

On 12/3/10, Bryan Peterson bpeterson2...@cableone.net wrote:

There's also Truce at Bakura which takes place less than a day after the
death of Emperor Palpatine. Now that'd be an interesting game. Suppose I
ought to try and finish that one one of these days...
We are the Knights who say...Ni!


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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-03 Thread Thomas Ward
Hi Bryan,

Yeah, exar kuhn didn't start out being a bad guy. He started
experimenting with the dark side, but tried to hang on to his morals
per say. However, Freedon Nadd.  was able to bend his will turning him
to the dark side setting him on a path of destruction and to become a
Sith warlord.  I always thought that story would make an awesome vidio
game.

Speaking of Sith ghosts one of the reasons I decided to start work on
Mysteries of the Sith is primarily for the Sith temple level at the
end. Before Mara reaches kyle she has to fight her way through several
Sith ghosts and zombies which is quite a lot different than fighting
storm troopers, probe droids, and the usual enemies.Although, not as
tough as a living Jedi the ghosts and zombies do hav some Sith powers
giving them a tactical advantage over the standard enemies.

On 12/2/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 Or even his would-be master Freedon Nadd. Then again, Nadd was just a ghost
 and if I remember rightly he was destroyed by Kun himself using a Masasi
 amulet. He had a interesting story since he started out wanting simply to
 master the dark side without becoming a sith. He ultimately became a warlord
 if I'm not mistaken before he was betrayed by I believe Ulik Qel-Droma and
 destroyed by the combined might of all the Jedi. Of course if you read Jedi
 Academy you know that he survived in spirit for over three-thousand years
 before finally being destroyed by Luke's Jedi Academy apprentices. That in
 turn liberated Kyp Durron from his control and enabled him to begin to atone
 for the things he'd done. I always thought the Jedi Academy books would have
 made a good story for a game.

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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-03 Thread Thomas Ward
Hi Bryan,

Well, I don't think anyone is looking for exact. Especially, for a
low budget project. Some actors in the Lucas Arts games pull off a
good imitation and others don't as you well know. So I don't think
anyone here expects someon who souns 100% like Yoda, Vader, or any
other character.

On 12/2/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 I agree. I'll grant that I've been told my Yoda isn't half bad but I don't
 know if I'd want to do voice acting for him. Well I would actually but
 whether it would be a good idea would be another matter.
 We are the Knights who say...Ni!

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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread Bryan Peterson
I remember Teras Kasi. A cool game but the announcer's voice got on my 
nerves. Some of the voice acting for the characters was pretty good, Luke 
and Leia came to mind since it actually sounded remotely like Mark Hamil and 
Carrie Fisher did the voice work. But for folks like Han and Vader it was 
less convincing.

We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 02, 2010 12:50 AM
Subject: Re: [Audyssey] Creating Accessible Star Wars Games



Hi Tom.

I'm afraid other than some of the more irritating vehicle stages with very 
annoying bakcgrounds, I've got no such access excuses for using cheat 
codes in the Super starwars games,  I just did it for fun,  and 
also partly to substitute for the games' lack of any sort of saving or 
password features at all.


You talking about mara jade reminded me of one starwars game I did forget 
to mention which I have played, masters of teras kasi on the ps1. Being a 
3D beat em up rather similar to soul blade and tekken it's got the usual 
large characters and easy visibility of such games (plus is probably 
layable without site too).


It generally got bombed by crytics, but I rather enjoyed it, just for the 
sake of having the likes of Luke, Vader, Mara Han and leia slugging it out 
in a one on one fighting game.


dodging Vaders' force lightning then clobbering him with lukes big light 
sabre combo was one of my favourite moves ;D.


Tie fighter is a favourite game of many of my friends, just for the switch 
of roles, and the interest of seeing things from the pov of someone on the 
Empire's side who is not completely evil.


Either way I deffinately look forward to whatever you come up with,   
and would very much like to help in the acting department if at all 
possible.


Beware the Grue!

Dark.

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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread Shiny protector
I never watched star wars, and I'd like to see a copy of star wars that 
which could be accessed by the blind!
- Original Message - 
From: Jose Lomeli joselomel...@lavabit.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 01, 2010 11:30 PM
Subject: Re: [Audyssey] Creating Accessible Star Wars Games


Thomas, Go ahead! You have my support on this one! These games sound fun! 
Actually those are the games I've always wanted to play! Follow your 
dreams and do it!

JOSE Lomeli
Email: joselomel...@lavabit.com
Twitter:
joselomeli9393
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: gamers@audyssey.org
Sent: Wednesday, December 01, 2010 3:19 PM
Subject: [Audyssey] Creating Accessible Star Wars Games



Hi all,

Thanks to all the discussion about accessible Star Wars games over the
last day or two I've decided to reconsider my position on releasing
some Star Wars projects I've had in mind for litterally years now. It
really has been something I have dreamed of doing as long as I can
remember, and I'm personally fed up with rediculous rules and
procedures that would bar me from persuing my own happiness and
enjoyment. For one thing despite what they say I don't really think
they would try and sue me over it as long as I kept the games as
freeware and specified that these were designed for VI gamers. After
all, it would likely cost them more to take it to court than they
could get out of me in a settlement/lawsuit. About the most they would
do if they found out about the games is get a judgment to have the
content/material removed from my website. That would be a pain in the
butt to be sure, but no biggy as I'm sure someone would slap it up on
Sendspace, Dropbox, etc the next day and share it anyway.

More importantly as I said earlier this has been a dream of mine. Ever
since I was old enough to watch television the first time I saw the
original Star Wars movie I became a serious fan of the movies, books,
toys, games , etc. Just ask my wife as I've got a large glass display
case in my living room filled with hundreds of Star Wars action
figures i've collected since i was three or four years old to the
present. In the mid 90's when the Star Wars PC games began coming out
like Dark Forces, Rebel Asalt, Jedi Knight, etc I purchased each and
everyone. Unfortunately, for me as the games were coming out I was
also really starting to lose my vision so the graphics were pretty
much just blobs of color on the screen.  I could play them, sort of,
but had to depend on cheat codes to help me as everything was fuzzy
and not very clear. All the same, I was very happy witht the games,
and played them constantly. once I lost my sight I was pretty
disappointed over the fact I owned all these cool games and couldn't
play them. While in college I decided I'd be a programmer and write my
own Star Wars games. Now, 12 years later I still really haven't done
it, because of copyrights and licensing. Both of which had originally
been created without any thought or planning for special cases such as
being barred from a certain product based on disability. So what to do
about it?


Well, the answer seams quite simply. I should do what my heart tells
me is right, and that is to follow my personal dreams. Go ahead and
take the plunge and just write the games I want to play regardless of
rules and regulations. After all, i have the means and  motive. to do
it. I shouldn't let that go because of some company's short-sighted
polacies.

When it comes to the means I'm litterally the perfect developer to do
the job. For one thing I have personal experience with the games
themselves so have a pretty good idea of what the final product should
be like. I went to college, learned to program, and obviously have the
technical skills to create a full 3D FPS game similar to the
originals.  I've got the original media to work with. In fact, I still
own all the original software cds in my closet, and all I'd need to do
is grab the discs, unpack the gob files, and grab the sounds, music,
etc I'd need for the project. Finally, I just spent like two years
working on the Genesis Engine which was designed specifically for this
type of game. Since all that work is done I have the tools to do the
job at my disposal.

When it comes to motivation I have plenty of that as well. It was
precisely because of the FPS games of the 1990's Tomb Raider, Jedi
Knight, Doom, Quake, Soldier of Fortune, etc that got me into writing
accesible games in the first place. When I showed up on Audyssey
around 2000 or 2001 I looked around and was disappointed the only game
that was up to my previous standards was Shades of Doom. Everything
else was disappointing, and not at all what I had been hoping for.
Which brings me back to my point.

Back around 1998 my favorite Star Wars game was Mysteries of the Sith.
For one reason it was the first Star Wars game to feature Mara Jade as
a playable character, and I've always been

Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread Thomas Ward
Hi,

Well, to be honest if you have never watched any of the six movies or
read any of the 60 odd books out there now you'd be missing a lot of
the history and background behind the characters. As far as that goes
I'd add in the games and comics too as they also offer history and
insight into the characters as well.

For example, the game I'm thinking of recreating in an accessible
format, Mysteries of the Sith, takes place just after the Jedi Academy
triligy in chronology. Jedi Master Luke Skywalker has set up an
academy for Jedi students on Yaven IV  and in the game Kyle Katern one
of the new Jedi Knights has gone missing. Luke's friend and future
wife, Mara Jade, who happens to be Kyle's apprentice,  goes searching
for him. Throughout the course of the game Mara discovers Kyle has
been corrupted by the dark side. In the final battle the player,
playing Mara Jade, must decide to try and turn Kyle back to the light
side or kill Kyle.

Like many of Lucas Arts games the game has multiple endings depending
on which path Mara Jade takes in the game, and as far as the story
goes most Star Wars authors have picked the ending were Mara
successfully saves Kyle Katern from the dark side rather than being
turned herself. Which fits seeing as she overcomes her dark side past
in the book, Last Command, by Timothy Zahn, and kicks C'bouth's butt
by running him through with a light saber. Yay!

On the other hand there is an advantage here in not having all the
history of the characters as you wouldn't be disappointed if some of
the characters in the game aren't strictly according to cannon. For
example, in Mysteries of the Sith the actress that plays Mara Jade in
the game is to bright and happy to be Mara. Mara, as her name implies,
is usually in a bad mood and is often bitter. At least in the earlier
books. She's all business and doesn't joke around. IN the game though
the Mara Jade we get is happy, smiling, and cracks jokes like what a
mess after she chops a probe droid apart with her light saber or guts
the rancor on level 7. Somehow that just doesn't square with the Mara
we read about in the books. Even in the later books like the New Jedi
Order and Legacy series, after she is married to Luke, she is usually
very serious and down to business. So one of my major criticisms of
Mysteries of the Sith is that Mara Jade's character is out of
character. That, however, wouldn't bother someone just coming to a
Star Wars game for the first time.

Smile.




On 12/2/10, Shiny protector muhamme...@googlemail.com wrote:
 I never watched star wars, and I'd like to see a copy of star wars that
 which could be accessed by the blind!

---
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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread Thomas Ward
Hi,

Yeah, I remember Teras Kasi too. I also agree that some of the acting
fell short of the mark. That's why I think some of the games are
better off if they use non-leading characters like Kyle Katern or they
pull a character out of the expanded universe like Mara Jade as there
isn't as much room for comparison except in the case where they
completely change a person's pesonality like they did in Mysteries of
the Sith. However, some of the Darth Vader voice overs in Rebel Assalt
and Rebel Assalt II were pretty good. Not
James Earl Jones, but a close enough  match to be convincing.


On 12/2/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 I remember Teras Kasi. A cool game but the announcer's voice got on my
 nerves. Some of the voice acting for the characters was pretty good, Luke
 and Leia came to mind since it actually sounded remotely like Mark Hamil and
 Carrie Fisher did the voice work. But for folks like Han and Vader it was
 less convincing.
 We are the Knights who say...Ni!

---
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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread Thomas Ward
Hi Dark,

Oh, even for the time the graphics in that light saber game were
pretty poor. At least in other Atari games like Empire Strikes Back
the AT-ATs at least looked like an AT-AT. There was also a Death Star
Mission game where you got to fly Luke Skywalker's X-Wing in the
battle of Yavin IV against the first Death Star. Although, the
graphics weren't hot the Tie Fighters etc at least were reasonable
representations. When the light saber game came out it was pretty low
quality even for the times. As you said it looked like two crudely
drawn guns that didn't fire. Lol!



On 12/2/10, dark d...@xgam.org wrote:
 Lol Tom, I remember playing that remote starwars light sabre game on the
 atari 2600 when I was about five or six.

 I particularly liked it when the remote used to go totally crazy and shoot
 all over the place for no reason ;D.

 The only really silly thing is, we could never work out what the light
 sabres were suppossed to be,  they always looked like really cruddy guns
 that never fired rather than swords ;D.

 Beware the Grue!

 Dark.


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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread Bryan Peterson
It's amazing how she and Luke ended up considering how she spent most of 
Timothy Zahn's trilogy trying to find ways and opportunities to kill Luke. 
She was pretty cool to play as in Masters of Teras Kasi, sort of a combo of 
Vader and Luke in terms of special moves. She had the big Lightsaber move 
that Luke had where she could throw her saber at her opponent for major 
damage, then the force lightning ability that Vader had.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 02, 2010 1:43 PM
Subject: Re: [Audyssey] Creating Accessible Star Wars Games



Hi,

Well, to be honest if you have never watched any of the six movies or
read any of the 60 odd books out there now you'd be missing a lot of
the history and background behind the characters. As far as that goes
I'd add in the games and comics too as they also offer history and
insight into the characters as well.

For example, the game I'm thinking of recreating in an accessible
format, Mysteries of the Sith, takes place just after the Jedi Academy
triligy in chronology. Jedi Master Luke Skywalker has set up an
academy for Jedi students on Yaven IV  and in the game Kyle Katern one
of the new Jedi Knights has gone missing. Luke's friend and future
wife, Mara Jade, who happens to be Kyle's apprentice,  goes searching
for him. Throughout the course of the game Mara discovers Kyle has
been corrupted by the dark side. In the final battle the player,
playing Mara Jade, must decide to try and turn Kyle back to the light
side or kill Kyle.

Like many of Lucas Arts games the game has multiple endings depending
on which path Mara Jade takes in the game, and as far as the story
goes most Star Wars authors have picked the ending were Mara
successfully saves Kyle Katern from the dark side rather than being
turned herself. Which fits seeing as she overcomes her dark side past
in the book, Last Command, by Timothy Zahn, and kicks C'bouth's butt
by running him through with a light saber. Yay!

On the other hand there is an advantage here in not having all the
history of the characters as you wouldn't be disappointed if some of
the characters in the game aren't strictly according to cannon. For
example, in Mysteries of the Sith the actress that plays Mara Jade in
the game is to bright and happy to be Mara. Mara, as her name implies,
is usually in a bad mood and is often bitter. At least in the earlier
books. She's all business and doesn't joke around. IN the game though
the Mara Jade we get is happy, smiling, and cracks jokes like what a
mess after she chops a probe droid apart with her light saber or guts
the rancor on level 7. Somehow that just doesn't square with the Mara
we read about in the books. Even in the later books like the New Jedi
Order and Legacy series, after she is married to Luke, she is usually
very serious and down to business. So one of my major criticisms of
Mysteries of the Sith is that Mara Jade's character is out of
character. That, however, wouldn't bother someone just coming to a
Star Wars game for the first time.

Smile.




On 12/2/10, Shiny protector muhamme...@googlemail.com wrote:

I never watched star wars, and I'd like to see a copy of star wars that
which could be accessed by the blind!


---
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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread Bryan Peterson
I liked Mara Jade's voice I'll admit. She had a sort of haughty attitude. 
What I need is a true challenge!

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 02, 2010 1:53 PM
Subject: Re: [Audyssey] Creating Accessible Star Wars Games



Hi,

Yeah, I remember Teras Kasi too. I also agree that some of the acting
fell short of the mark. That's why I think some of the games are
better off if they use non-leading characters like Kyle Katern or they
pull a character out of the expanded universe like Mara Jade as there
isn't as much room for comparison except in the case where they
completely change a person's pesonality like they did in Mysteries of
the Sith. However, some of the Darth Vader voice overs in Rebel Assalt
and Rebel Assalt II were pretty good. Not
James Earl Jones, but a close enough  match to be convincing.


On 12/2/10, Bryan Peterson bpeterson2...@cableone.net wrote:

I remember Teras Kasi. A cool game but the announcer's voice got on my
nerves. Some of the voice acting for the characters was pretty good, Luke
and Leia came to mind since it actually sounded remotely like Mark Hamil 
and

Carrie Fisher did the voice work. But for folks like Han and Vader it was
less convincing.
We are the Knights who say...Ni!


---
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please send E-mail to gamers-ow...@audyssey.org.




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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread Bryan Peterson
I think my brother either owned or borrowed at least one of those games. I 
seem to recall at least a few of them used those paddle controllers that 
other games like Circus Atari and Pong used.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 02, 2010 2:05 PM
Subject: Re: [Audyssey] Creating Accessible Star Wars Games



Hi Dark,

Oh, even for the time the graphics in that light saber game were
pretty poor. At least in other Atari games like Empire Strikes Back
the AT-ATs at least looked like an AT-AT. There was also a Death Star
Mission game where you got to fly Luke Skywalker's X-Wing in the
battle of Yavin IV against the first Death Star. Although, the
graphics weren't hot the Tie Fighters etc at least were reasonable
representations. When the light saber game came out it was pretty low
quality even for the times. As you said it looked like two crudely
drawn guns that didn't fire. Lol!



On 12/2/10, dark d...@xgam.org wrote:

Lol Tom, I remember playing that remote starwars light sabre game on the
atari 2600 when I was about five or six.

I particularly liked it when the remote used to go totally crazy and 
shoot

all over the place for no reason ;D.

The only really silly thing is, we could never work out what the light
sabres were suppossed to be,  they always looked like really cruddy 
guns

that never fired rather than swords ;D.

Beware the Grue!

Dark.


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please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread Thomas Ward
Hi Bryan,

Yeah, the voice  overs for Mara Jade in Teras Kasi was more like the
actual character,a and I think were done well. One of the reasons I
like her character is she is self-reliant, a bit arogant,  and doesn't
take any crap from anyone. Her character bio makes her tough, cunning,
 and resourceful. i think those qualities makes her a great playable
character. Plus I happen to like heroes that have something of a
checkered past that don't always necessarily stick to the I'm a good
guy attitude and don't hesitate to get their hands dirty if something
needs doing.

IN fact, it was that very trate that got her killed in the Star Wars
legacy series when she tries to confront Jacen Solo on her own about
her suspissions of him going over to the dark side rather than trying
to get Luke's help. In the end it was Jaina Solo who had to hunt Jacen
down and kill him not only to stop his reign of terror, but for the
murder of Mara as well as several other Jedi, because Luke was too
much of a nice guy to kill Jacen  himself.


Cheers!

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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread Bryan Peterson
I haven't read those. Been wanting to bt they're always checked out from the 
talking book library. Actually another character I've always thought might 
be interesting to play as was Kyp Durron seeing as he also turned to the 
dark side briefly thanks to Exar-Kun and never quite forgave himself for 
that as I recall. He actually ended up killing his own brother by mistake 
during that time. In fact when Lighttech was working on Light Battles they 
were thinking of using Kyp as their playable character.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 02, 2010 2:50 PM
Subject: Re: [Audyssey] Creating Accessible Star Wars Games



Hi Bryan,

Yeah, the voice  overs for Mara Jade in Teras Kasi was more like the
actual character,a and I think were done well. One of the reasons I
like her character is she is self-reliant, a bit arogant,  and doesn't
take any crap from anyone. Her character bio makes her tough, cunning,
and resourceful. i think those qualities makes her a great playable
character. Plus I happen to like heroes that have something of a
checkered past that don't always necessarily stick to the I'm a good
guy attitude and don't hesitate to get their hands dirty if something
needs doing.

IN fact, it was that very trate that got her killed in the Star Wars
legacy series when she tries to confront Jacen Solo on her own about
her suspissions of him going over to the dark side rather than trying
to get Luke's help. In the end it was Jaina Solo who had to hunt Jacen
down and kill him not only to stop his reign of terror, but for the
murder of Mara as well as several other Jedi, because Luke was too
much of a nice guy to kill Jacen  himself.


Cheers!

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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread Thomas Ward
Hi Bryan,

Yeah, I think the saber throw is one of Mara's signature moves in
terms of game play. She had that in Mysteries of the Sith as well and
Mara could really rack up the death count with that particular move.
Probably something Luke taught her after she joined the academy.

As for the force lightning, which is usually a dark side gift, I would
imagine that would fit her character profile. Remember who her first
master was, Emperor Palpatine, and I'm certain he would have given her
some training in using various dark side gifts. Just because she
eventually turned to the light side and no longer chooses to tap into
her dark side powers doesn't mean she has forgotten how to use them if
she wants to. A straight arrow like Luke would never think of tapping
into the dark side now and then, but given Mara's character and
background I think she would if she thought it was necessary. I think
that's why in all of the games Mara is in she has chain lightning as
one of her force powers.

As for how Luke and Mara ended up together that is explained in
Timothy Zahn's Hand of Thrawn series. Basically, Luke and Mara end up
together hunting for Grand Admiral Thrawn's clone and end up in a life
or death struggle trying to escape the base where Thrawn's clone is
being created. At the moment when things seam hopeless, they look like
they are going to die, Luke pops the question and Mara says yes. Kind
of one of those unplanned let's do it kind of things. Lol!

However, the actual wedding itself is in the comics not the books. I
believe it was the comic entitled the Unity or the Union or something
like that. At the end of the comic they have a big picture of Luke and
Mara getting married at the end. Therefore in the next big series of
novels, the New Jedi Order, we go from unmarried to married with no
wedding in between. I've often thought someone should put the comics
into a book just to fill in some of the gaps like that where part of
the history is in a comic book series and not in a novel.


On 12/2/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 It's amazing how she and Luke ended up considering how she spent most of
 Timothy Zahn's trilogy trying to find ways and opportunities to kill Luke.
 She was pretty cool to play as in Masters of Teras Kasi, sort of a combo of
 Vader and Luke in terms of special moves. She had the big Lightsaber move
 that Luke had where she could throw her saber at her opponent for major
 damage, then the force lightning ability that Vader had.
 We are the Knights who say...Ni!

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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread Bryan Peterson
But if I'm not mistaken didn't Luke turn to the dark side for a time when 
Emperor Palpatine was resurrected not long before Anakin Solo's birth? That 
particular story sounds like it'd make an interesting game.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 02, 2010 3:20 PM
Subject: Re: [Audyssey] Creating Accessible Star Wars Games



Hi Bryan,

Yeah, I think the saber throw is one of Mara's signature moves in
terms of game play. She had that in Mysteries of the Sith as well and
Mara could really rack up the death count with that particular move.
Probably something Luke taught her after she joined the academy.

As for the force lightning, which is usually a dark side gift, I would
imagine that would fit her character profile. Remember who her first
master was, Emperor Palpatine, and I'm certain he would have given her
some training in using various dark side gifts. Just because she
eventually turned to the light side and no longer chooses to tap into
her dark side powers doesn't mean she has forgotten how to use them if
she wants to. A straight arrow like Luke would never think of tapping
into the dark side now and then, but given Mara's character and
background I think she would if she thought it was necessary. I think
that's why in all of the games Mara is in she has chain lightning as
one of her force powers.

As for how Luke and Mara ended up together that is explained in
Timothy Zahn's Hand of Thrawn series. Basically, Luke and Mara end up
together hunting for Grand Admiral Thrawn's clone and end up in a life
or death struggle trying to escape the base where Thrawn's clone is
being created. At the moment when things seam hopeless, they look like
they are going to die, Luke pops the question and Mara says yes. Kind
of one of those unplanned let's do it kind of things. Lol!

However, the actual wedding itself is in the comics not the books. I
believe it was the comic entitled the Unity or the Union or something
like that. At the end of the comic they have a big picture of Luke and
Mara getting married at the end. Therefore in the next big series of
novels, the New Jedi Order, we go from unmarried to married with no
wedding in between. I've often thought someone should put the comics
into a book just to fill in some of the gaps like that where part of
the history is in a comic book series and not in a novel.


On 12/2/10, Bryan Peterson bpeterson2...@cableone.net wrote:

It's amazing how she and Luke ended up considering how she spent most of
Timothy Zahn's trilogy trying to find ways and opportunities to kill 
Luke.
She was pretty cool to play as in Masters of Teras Kasi, sort of a combo 
of

Vader and Luke in terms of special moves. She had the big Lightsaber move
that Luke had where she could throw her saber at her opponent for major
damage, then the force lightning ability that Vader had.
We are the Knights who say...Ni!


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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread Thomas Ward
Hi Bryan,

Yeah, come to think of it Luke did get turned for a short time to the
dark side by Palpatine. I'm trying to think what book/story that was
in. Perhaps the Crystal Star?

On 12/2/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 But if I'm not mistaken didn't Luke turn to the dark side for a time when
 Emperor Palpatine was resurrected not long before Anakin Solo's birth? That
 particular story sounds like it'd make an interesting game.
 We are the Knights who say...Ni!

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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread Thomas Ward
Hi,

Yes, they were thinking of using Kip in their light battles game. That
would have definitely made an interresting playable character as Kip
definitely has something of an attitude.

On 12/2/10, Bryan Peterson bpeterson2 0...@cableone.net wrote:
 I haven't read those. Been wanting to bt they're always checked out from the
 talking book library. Actually another character I've always thought might
 be interesting to play as was Kyp Durron seeing as he also turned to the
 dark side briefly thanks to Exar-Kun and never quite forgave himself for
 that as I recall. He actually ended up killing his own brother by mistake
 during that time. In fact when Lighttech was working on Light Battles they
 were thinking of using Kyp as their playable character.
 We are the Knights who say...Ni!

---
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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread Clement Chou
Only 60 books? I thought there was way more than that.. sure as heck 
feels like I've read more. Say Tom... out of curiocity, have you read 
any of the fate of the jedi books?


At 12:43 PM 02/12/2010, you wrote:

Hi,

Well, to be honest if you have never watched any of the six movies or
read any of the 60 odd books out there now you'd be missing a lot of
the history and background behind the characters. As far as that goes
I'd add in the games and comics too as they also offer history and
insight into the characters as well.

For example, the game I'm thinking of recreating in an accessible
format, Mysteries of the Sith, takes place just after the Jedi Academy
triligy in chronology. Jedi Master Luke Skywalker has set up an
academy for Jedi students on Yaven IV  and in the game Kyle Katern one
of the new Jedi Knights has gone missing. Luke's friend and future
wife, Mara Jade, who happens to be Kyle's apprentice,  goes searching
for him. Throughout the course of the game Mara discovers Kyle has
been corrupted by the dark side. In the final battle the player,
playing Mara Jade, must decide to try and turn Kyle back to the light
side or kill Kyle.

Like many of Lucas Arts games the game has multiple endings depending
on which path Mara Jade takes in the game, and as far as the story
goes most Star Wars authors have picked the ending were Mara
successfully saves Kyle Katern from the dark side rather than being
turned herself. Which fits seeing as she overcomes her dark side past
in the book, Last Command, by Timothy Zahn, and kicks C'bouth's butt
by running him through with a light saber. Yay!

On the other hand there is an advantage here in not having all the
history of the characters as you wouldn't be disappointed if some of
the characters in the game aren't strictly according to cannon. For
example, in Mysteries of the Sith the actress that plays Mara Jade in
the game is to bright and happy to be Mara. Mara, as her name implies,
is usually in a bad mood and is often bitter. At least in the earlier
books. She's all business and doesn't joke around. IN the game though
the Mara Jade we get is happy, smiling, and cracks jokes like what a
mess after she chops a probe droid apart with her light saber or guts
the rancor on level 7. Somehow that just doesn't square with the Mara
we read about in the books. Even in the later books like the New Jedi
Order and Legacy series, after she is married to Luke, she is usually
very serious and down to business. So one of my major criticisms of
Mysteries of the Sith is that Mara Jade's character is out of
character. That, however, wouldn't bother someone just coming to a
Star Wars game for the first time.

Smile.




On 12/2/10, Shiny protector muhamme...@googlemail.com wrote:
 I never watched star wars, and I'd like to see a copy of star wars that
 which could be accessed by the blind!

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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread Clement Chou
I don't know if that was actually a book... his turning was during 
the dark empire segment of the timeline I think, and dark empire was 
a commic turned audio drama.


At 03:04 PM 02/12/2010, you wrote:

Hi Bryan,

Yeah, come to think of it Luke did get turned for a short time to the
dark side by Palpatine. I'm trying to think what book/story that was
in. Perhaps the Crystal Star?

On 12/2/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 But if I'm not mistaken didn't Luke turn to the dark side for a time when
 Emperor Palpatine was resurrected not long before Anakin Solo's birth? That
 particular story sounds like it'd make an interesting game.
 We are the Knights who say...Ni!

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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread Bryan Peterson

actually if I'm not mistaken I was the one who suggested him.
We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 02, 2010 4:24 PM
Subject: Re: [Audyssey] Creating Accessible Star Wars Games



Hi,

Yes, they were thinking of using Kip in their light battles game. That
would have definitely made an interresting playable character as Kip
definitely has something of an attitude.

On 12/2/10, Bryan Peterson bpeterson2 0...@cableone.net wrote:
I haven't read those. Been wanting to bt they're always checked out from 
the
talking book library. Actually another character I've always thought 
might

be interesting to play as was Kyp Durron seeing as he also turned to the
dark side briefly thanks to Exar-Kun and never quite forgave himself for
that as I recall. He actually ended up killing his own brother by mistake
during that time. In fact when Lighttech was working on Light Battles 
they

were thinking of using Kyp as their playable character.
We are the Knights who say...Ni!


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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread Hayden Presley
Hi,
Myself I've never read any books besides the six protatning to the orginial
story. Which book does one go to, in chronological order, after that one?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, December 02, 2010 3:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Creating Accessible Star Wars Games

Hi Dark,

Oh, even for the time the graphics in that light saber game were
pretty poor. At least in other Atari games like Empire Strikes Back
the AT-ATs at least looked like an AT-AT. There was also a Death Star
Mission game where you got to fly Luke Skywalker's X-Wing in the
battle of Yavin IV against the first Death Star. Although, the
graphics weren't hot the Tie Fighters etc at least were reasonable
representations. When the light saber game came out it was pretty low
quality even for the times. As you said it looked like two crudely
drawn guns that didn't fire. Lol!



On 12/2/10, dark d...@xgam.org wrote:
 Lol Tom, I remember playing that remote starwars light sabre game on the
 atari 2600 when I was about five or six.

 I particularly liked it when the remote used to go totally crazy and shoot
 all over the place for no reason ;D.

 The only really silly thing is, we could never work out what the light
 sabres were suppossed to be,  they always looked like really cruddy
guns
 that never fired rather than swords ;D.

 Beware the Grue!

 Dark.


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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread Hayden Presley
Hi,
Methinks that would be fun...I'll volunteer as vader. Grin

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Wednesday, December 01, 2010 11:29 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Creating Accessible Star Wars Games

Huh. That wouldn't be a bad game to mess around with.. lol. I'd enjoy 
han having a shootout with vader.


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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread dark

Sh tom!

I haven't got to that set of books yet ;D.

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 02, 2010 8:43 PM
Subject: Re: [Audyssey] Creating Accessible Star Wars Games



Hi,

Well, to be honest if you have never watched any of the six movies or
read any of the 60 odd books out there now you'd be missing a lot of
the history and background behind the characters. As far as that goes
I'd add in the games and comics too as they also offer history and
insight into the characters as well.

For example, the game I'm thinking of recreating in an accessible
format, Mysteries of the Sith, takes place just after the Jedi Academy
triligy in chronology. Jedi Master Luke Skywalker has set up an
academy for Jedi students on Yaven IV  and in the game Kyle Katern one
of the new Jedi Knights has gone missing. Luke's friend and future
wife, Mara Jade, who happens to be Kyle's apprentice,  goes searching
for him. Throughout the course of the game Mara discovers Kyle has
been corrupted by the dark side. In the final battle the player,
playing Mara Jade, must decide to try and turn Kyle back to the light
side or kill Kyle.

Like many of Lucas Arts games the game has multiple endings depending
on which path Mara Jade takes in the game, and as far as the story
goes most Star Wars authors have picked the ending were Mara
successfully saves Kyle Katern from the dark side rather than being
turned herself. Which fits seeing as she overcomes her dark side past
in the book, Last Command, by Timothy Zahn, and kicks C'bouth's butt
by running him through with a light saber. Yay!

On the other hand there is an advantage here in not having all the
history of the characters as you wouldn't be disappointed if some of
the characters in the game aren't strictly according to cannon. For
example, in Mysteries of the Sith the actress that plays Mara Jade in
the game is to bright and happy to be Mara. Mara, as her name implies,
is usually in a bad mood and is often bitter. At least in the earlier
books. She's all business and doesn't joke around. IN the game though
the Mara Jade we get is happy, smiling, and cracks jokes like what a
mess after she chops a probe droid apart with her light saber or guts
the rancor on level 7. Somehow that just doesn't square with the Mara
we read about in the books. Even in the later books like the New Jedi
Order and Legacy series, after she is married to Luke, she is usually
very serious and down to business. So one of my major criticisms of
Mysteries of the Sith is that Mara Jade's character is out of
character. That, however, wouldn't bother someone just coming to a
Star Wars game for the first time.

Smile.




On 12/2/10, Shiny protector muhamme...@googlemail.com wrote:

I never watched star wars, and I'd like to see a copy of star wars that
which could be accessed by the blind!


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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread Hayden Presley
Hi,
What is this tatueen place? Sure it wasn't Tadooine?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Wednesday, December 01, 2010 11:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Creating Accessible Star Wars Games

Actually not as unbalanced as you'd think, sinse you could only play wicket 
in a few levels.

There were five characters, Han, Chubaka, Luke, Wicket and two versions of 
princess leia (one in her bounty hunter disguise on tatueen, the other in 
her rebel gear fighting with a staff).

This was a major improvement the two previous games only let you play as 
Luke, Han or chuey.

One nice thing though was you got vehicle stages interpsersed with the 
platform ones, so for instance one of the first stages was Luke's speeder 
ride to the sand crawler, or in empire strikes back you would have to first 
take out the emperial fighters around cloud city, then play as Luke during 
platforming stages inside before fighting darth Vader.

I do admit though, I did rather enjoy the cheats, sinse they'd let you play 
any char on any stage with any gun. So for instance you could have Chubaka 
fight darth vader instead of Luke ;d.

Beware the Grue!

Dark. 


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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread dark
I agree completely. In fact, this is generally why I tend to avoid fan 
produced audio drama even of my favourite series such as Dr. who, sinse they 
just can't get the actors, and (call me a stickler), but having some random 
person who isn't one of the encarnations suddenly claime to be the 
doctor,  or even worse, someone attempt to sound like Nicholas courtney 
or similar just doesn't do a lot for me.


Random acting is a long running thing though Tom,  Darth vader in the 
starwars radio plays needs shooting! and that's weven when they got most of 
the rest of the cast to play the other parts.


Beware the Grue!

Dark.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 02, 2010 8:53 PM
Subject: Re: [Audyssey] Creating Accessible Star Wars Games



Hi,

Yeah, I remember Teras Kasi too. I also agree that some of the acting
fell short of the mark. That's why I think some of the games are
better off if they use non-leading characters like Kyle Katern or they
pull a character out of the expanded universe like Mara Jade as there
isn't as much room for comparison except in the case where they
completely change a person's pesonality like they did in Mysteries of
the Sith. However, some of the Darth Vader voice overs in Rebel Assalt
and Rebel Assalt II were pretty good. Not
James Earl Jones, but a close enough  match to be convincing.


On 12/2/10, Bryan Peterson bpeterson2...@cableone.net wrote:

I remember Teras Kasi. A cool game but the announcer's voice got on my
nerves. Some of the voice acting for the characters was pretty good, Luke
and Leia came to mind since it actually sounded remotely like Mark Hamil 
and

Carrie Fisher did the voice work. But for folks like Han and Vader it was
less convincing.
We are the Knights who say...Ni!


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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread dark
Actually Tom, when I was 7 (very much at just the time before I lost most of 
my vision), we got a compilation of the three starwars games for our old 
amstrad cpc computer,  same era and style as the c64 or zx spectrom.


Things in that were pretty cool and the graphics were recognizable, I 
especially loved the starwars Yavin battle.


My best friend and I used to play the games while pretending to be Luke 
skywalker and Han solo,  which was pretty good fun at the time.


Unfortunately, the collection broke a couple of weeks after we got it. The 
shop we bought it from couldn't replace it,  though sinse one of the 
games they replaced it with was ghouls n ghosts, I tsuppose things weren't 
all bad ;D.


Beware the Grue!

Dark. 



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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread dark

Hi Tom.

I remember my brother talking about such games and saying who'd want to 
learn force heal when you can learn the choke? and I admit he had a point.


Obviously the super starwars games are fairly limited and don't have 
features such as skill points, special moves etc,  in fact if they 
weren't odds are I couldn't play them myself sinse they'd be either too 3d 
or too textual for my vision to cope.


This is again why I so much like the idea of an accessible starwars game 
using modern sfx and full 3D, pluss customization, voice acting etc.


Beware the Grue!

Dark. 



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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread dark
I agree there Bryan,  pluss exar kuhn just begs to be an ultra hard, 
lightning throwing, double light sabre wielding boss of doom!


Beware the Grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 02, 2010 10:04 PM
Subject: Re: [Audyssey] Creating Accessible Star Wars Games


I haven't read those. Been wanting to bt they're always checked out from 
the talking book library. Actually another character I've always thought 
might be interesting to play as was Kyp Durron seeing as he also turned to 
the dark side briefly thanks to Exar-Kun and never quite forgave himself 
for that as I recall. He actually ended up killing his own brother by 
mistake during that time. In fact when Lighttech was working on Light 
Battles they were thinking of using Kyp as their playable character.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 02, 2010 2:50 PM
Subject: Re: [Audyssey] Creating Accessible Star Wars Games



Hi Bryan,

Yeah, the voice  overs for Mara Jade in Teras Kasi was more like the
actual character,a and I think were done well. One of the reasons I
like her character is she is self-reliant, a bit arogant,  and doesn't
take any crap from anyone. Her character bio makes her tough, cunning,
and resourceful. i think those qualities makes her a great playable
character. Plus I happen to like heroes that have something of a
checkered past that don't always necessarily stick to the I'm a good
guy attitude and don't hesitate to get their hands dirty if something
needs doing.

IN fact, it was that very trate that got her killed in the Star Wars
legacy series when she tries to confront Jacen Solo on her own about
her suspissions of him going over to the dark side rather than trying
to get Luke's help. In the end it was Jaina Solo who had to hunt Jacen
down and kill him not only to stop his reign of terror, but for the
murder of Mara as well as several other Jedi, because Luke was too
much of a nice guy to kill Jacen  himself.


Cheers!

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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread Bryan Peterson
I agree. I'll grant that I've been told my Yoda isn't half bad but I don't 
know if I'd want to do voice acting for him. Well I would actually but 
whether it would be a good idea would be another matter.

We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 02, 2010 5:12 PM
Subject: Re: [Audyssey] Creating Accessible Star Wars Games


I agree completely. In fact, this is generally why I tend to avoid fan 
produced audio drama even of my favourite series such as Dr. who, sinse 
they just can't get the actors, and (call me a stickler), but having some 
random person who isn't one of the encarnations suddenly claime to be the 
doctor,  or even worse, someone attempt to sound like Nicholas courtney 
or similar just doesn't do a lot for me.


Random acting is a long running thing though Tom,  Darth vader in the 
starwars radio plays needs shooting! and that's weven when they got most 
of the rest of the cast to play the other parts.


Beware the Grue!

Dark.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 02, 2010 8:53 PM
Subject: Re: [Audyssey] Creating Accessible Star Wars Games



Hi,

Yeah, I remember Teras Kasi too. I also agree that some of the acting
fell short of the mark. That's why I think some of the games are
better off if they use non-leading characters like Kyle Katern or they
pull a character out of the expanded universe like Mara Jade as there
isn't as much room for comparison except in the case where they
completely change a person's pesonality like they did in Mysteries of
the Sith. However, some of the Darth Vader voice overs in Rebel Assalt
and Rebel Assalt II were pretty good. Not
James Earl Jones, but a close enough  match to be convincing.


On 12/2/10, Bryan Peterson bpeterson2...@cableone.net wrote:

I remember Teras Kasi. A cool game but the announcer's voice got on my
nerves. Some of the voice acting for the characters was pretty good, 
Luke
and Leia came to mind since it actually sounded remotely like Mark Hamil 
and
Carrie Fisher did the voice work. But for folks like Han and Vader it 
was

less convincing.
We are the Knights who say...Ni!


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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread Bryan Peterson
Or even his would-be master Freedon Nadd. Then again, Nadd was just a ghost 
and if I remember rightly he was destroyed by Kun himself using a Masasi 
amulet. He had a interesting story since he started out wanting simply to 
master the dark side without becoming a sith. He ultimately became a warlord 
if I'm not mistaken before he was betrayed by I believe Ulik Qel-Droma and 
destroyed by the combined might of all the Jedi. Of course if you read Jedi 
Academy you know that he survived in spirit for over three-thousand years 
before finally being destroyed by Luke's Jedi Academy apprentices. That in 
turn liberated Kyp Durron from his control and enabled him to begin to atone 
for the things he'd done. I always thought the Jedi Academy books would have 
made a good story for a game.

We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 02, 2010 5:25 PM
Subject: Re: [Audyssey] Creating Accessible Star Wars Games


I agree there Bryan,  pluss exar kuhn just begs to be an ultra hard, 
lightning throwing, double light sabre wielding boss of doom!


Beware the Grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 02, 2010 10:04 PM
Subject: Re: [Audyssey] Creating Accessible Star Wars Games


I haven't read those. Been wanting to bt they're always checked out from 
the talking book library. Actually another character I've always thought 
might be interesting to play as was Kyp Durron seeing as he also turned to 
the dark side briefly thanks to Exar-Kun and never quite forgave himself 
for that as I recall. He actually ended up killing his own brother by 
mistake during that time. In fact when Lighttech was working on Light 
Battles they were thinking of using Kyp as their playable character.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 02, 2010 2:50 PM
Subject: Re: [Audyssey] Creating Accessible Star Wars Games



Hi Bryan,

Yeah, the voice  overs for Mara Jade in Teras Kasi was more like the
actual character,a and I think were done well. One of the reasons I
like her character is she is self-reliant, a bit arogant,  and doesn't
take any crap from anyone. Her character bio makes her tough, cunning,
and resourceful. i think those qualities makes her a great playable
character. Plus I happen to like heroes that have something of a
checkered past that don't always necessarily stick to the I'm a good
guy attitude and don't hesitate to get their hands dirty if something
needs doing.

IN fact, it was that very trate that got her killed in the Star Wars
legacy series when she tries to confront Jacen Solo on her own about
her suspissions of him going over to the dark side rather than trying
to get Luke's help. In the end it was Jaina Solo who had to hunt Jacen
down and kill him not only to stop his reign of terror, but for the
murder of Mara as well as several other Jedi, because Luke was too
much of a nice guy to kill Jacen  himself.


Cheers!

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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-01 Thread Willem Venter
Hi Thomas.
I'd say go and live your dream. It's always nice doing something with
your whole heart. Even if you get  ordered not to distribute the games
from your website, there are always channels to distribute the games
through.

Personally, I have little knoledge of starwars, so I look forward to
it in that way as well. It would be a new world opening up for me.

Good luck with the last prechristmas code crunch on mota as well.

On 12/2/10, Thomas Ward thomasward1...@gmail.com wrote:
 Hi all,

 Thanks to all the discussion about accessible Star Wars games over the
 last day or two I've decided to reconsider my position on releasing
 some Star Wars projects I've had in mind for litterally years now. It
 really has been something I have dreamed of doing as long as I can
 remember, and I'm personally fed up with rediculous rules and
 procedures that would bar me from persuing my own happiness and
 enjoyment. For one thing despite what they say I don't really think
 they would try and sue me over it as long as I kept the games as
 freeware and specified that these were designed for VI gamers. After
 all, it would likely cost them more to take it to court than they
 could get out of me in a settlement/lawsuit. About the most they would
 do if they found out about the games is get a judgment to have the
 content/material removed from my website. That would be a pain in the
 butt to be sure, but no biggy as I'm sure someone would slap it up on
 Sendspace, Dropbox, etc the next day and share it anyway.

 More importantly as I said earlier this has been a dream of mine. Ever
 since I was old enough to watch television the first time I saw the
 original Star Wars movie I became a serious fan of the movies, books,
 toys, games , etc. Just ask my wife as I've got a large glass display
 case in my living room filled with hundreds of Star Wars action
 figures i've collected since i was three or four years old to the
 present. In the mid 90's when the Star Wars PC games began coming out
 like Dark Forces, Rebel Asalt, Jedi Knight, etc I purchased each and
 everyone. Unfortunately, for me as the games were coming out I was
 also really starting to lose my vision so the graphics were pretty
 much just blobs of color on the screen.  I could play them, sort of,
 but had to depend on cheat codes to help me as everything was fuzzy
 and not very clear. All the same, I was very happy witht the games,
 and played them constantly. once I lost my sight I was pretty
 disappointed over the fact I owned all these cool games and couldn't
 play them. While in college I decided I'd be a programmer and write my
 own Star Wars games. Now, 12 years later I still really haven't done
 it, because of copyrights and licensing. Both of which had originally
 been created without any thought or planning for special cases such as
 being barred from a certain product based on disability. So what to do
 about it?


 Well, the answer seams quite simply. I should do what my heart tells
 me is right, and that is to follow my personal dreams. Go ahead and
 take the plunge and just write the games I want to play regardless of
 rules and regulations. After all, i have the means and  motive. to do
 it. I shouldn't let that go because of some company's short-sighted
 polacies.

 When it comes to the means I'm litterally the perfect developer to do
 the job. For one thing I have personal experience with the games
 themselves so have a pretty good idea of what the final product should
 be like. I went to college, learned to program, and obviously have the
 technical skills to create a full 3D FPS game similar to the
 originals.  I've got the original media to work with. In fact, I still
 own all the original software cds in my closet, and all I'd need to do
 is grab the discs, unpack the gob files, and grab the sounds, music,
 etc I'd need for the project. Finally, I just spent like two years
 working on the Genesis Engine which was designed specifically for this
 type of game. Since all that work is done I have the tools to do the
 job at my disposal.

 When it comes to motivation I have plenty of that as well. It was
 precisely because of the FPS games of the 1990's Tomb Raider, Jedi
 Knight, Doom, Quake, Soldier of Fortune, etc that got me into writing
 accesible games in the first place. When I showed up on Audyssey
 around 2000 or 2001 I looked around and was disappointed the only game
 that was up to my previous standards was Shades of Doom. Everything
 else was disappointing, and not at all what I had been hoping for.
 Which brings me back to my point.

 Back around 1998 my favorite Star Wars game was Mysteries of the Sith.
 For one reason it was the first Star Wars game to feature Mara Jade as
 a playable character, and I've always been a fan of her's since she
 first showed up in Timithy Zon's book, Heir to the Empire.  Not only
 that it was a good game with decent graphics for the time, lots of
 action, and it was fun.  I've pretty much decided 

Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-01 Thread Jose Lomeli
Thomas, Go ahead! You have my support on this one! These games sound fun! 
Actually those are the games I've always wanted to play! Follow your dreams 
and do it!

JOSE Lomeli
Email: joselomel...@lavabit.com
Twitter:
joselomeli9393
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: gamers@audyssey.org
Sent: Wednesday, December 01, 2010 3:19 PM
Subject: [Audyssey] Creating Accessible Star Wars Games



Hi all,

Thanks to all the discussion about accessible Star Wars games over the
last day or two I've decided to reconsider my position on releasing
some Star Wars projects I've had in mind for litterally years now. It
really has been something I have dreamed of doing as long as I can
remember, and I'm personally fed up with rediculous rules and
procedures that would bar me from persuing my own happiness and
enjoyment. For one thing despite what they say I don't really think
they would try and sue me over it as long as I kept the games as
freeware and specified that these were designed for VI gamers. After
all, it would likely cost them more to take it to court than they
could get out of me in a settlement/lawsuit. About the most they would
do if they found out about the games is get a judgment to have the
content/material removed from my website. That would be a pain in the
butt to be sure, but no biggy as I'm sure someone would slap it up on
Sendspace, Dropbox, etc the next day and share it anyway.

More importantly as I said earlier this has been a dream of mine. Ever
since I was old enough to watch television the first time I saw the
original Star Wars movie I became a serious fan of the movies, books,
toys, games , etc. Just ask my wife as I've got a large glass display
case in my living room filled with hundreds of Star Wars action
figures i've collected since i was three or four years old to the
present. In the mid 90's when the Star Wars PC games began coming out
like Dark Forces, Rebel Asalt, Jedi Knight, etc I purchased each and
everyone. Unfortunately, for me as the games were coming out I was
also really starting to lose my vision so the graphics were pretty
much just blobs of color on the screen.  I could play them, sort of,
but had to depend on cheat codes to help me as everything was fuzzy
and not very clear. All the same, I was very happy witht the games,
and played them constantly. once I lost my sight I was pretty
disappointed over the fact I owned all these cool games and couldn't
play them. While in college I decided I'd be a programmer and write my
own Star Wars games. Now, 12 years later I still really haven't done
it, because of copyrights and licensing. Both of which had originally
been created without any thought or planning for special cases such as
being barred from a certain product based on disability. So what to do
about it?


Well, the answer seams quite simply. I should do what my heart tells
me is right, and that is to follow my personal dreams. Go ahead and
take the plunge and just write the games I want to play regardless of
rules and regulations. After all, i have the means and  motive. to do
it. I shouldn't let that go because of some company's short-sighted
polacies.

When it comes to the means I'm litterally the perfect developer to do
the job. For one thing I have personal experience with the games
themselves so have a pretty good idea of what the final product should
be like. I went to college, learned to program, and obviously have the
technical skills to create a full 3D FPS game similar to the
originals.  I've got the original media to work with. In fact, I still
own all the original software cds in my closet, and all I'd need to do
is grab the discs, unpack the gob files, and grab the sounds, music,
etc I'd need for the project. Finally, I just spent like two years
working on the Genesis Engine which was designed specifically for this
type of game. Since all that work is done I have the tools to do the
job at my disposal.

When it comes to motivation I have plenty of that as well. It was
precisely because of the FPS games of the 1990's Tomb Raider, Jedi
Knight, Doom, Quake, Soldier of Fortune, etc that got me into writing
accesible games in the first place. When I showed up on Audyssey
around 2000 or 2001 I looked around and was disappointed the only game
that was up to my previous standards was Shades of Doom. Everything
else was disappointing, and not at all what I had been hoping for.
Which brings me back to my point.

Back around 1998 my favorite Star Wars game was Mysteries of the Sith.
For one reason it was the first Star Wars game to feature Mara Jade as
a playable character, and I've always been a fan of her's since she
first showed up in Timithy Zon's book, Heir to the Empire.  Not only
that it was a good game with decent graphics for the time, lots of
action, and it was fun.  I've pretty much decided that I should start
with Mysteries of the Sith as it is both my favorite SW title to date,
and would be a great introduction to 

Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-01 Thread Clement Chou
I was always an avid star wars fan. True it was before my time, but 
I've grown up watching all six movies... and loved every minute of 
them. You have my support behind this as well... I would love to see 
3d fps star wars games, and I was frankly very, very disappointed 
when Shadows of the Force was scrapped. I loved the concept... 
especially hearing the trailor. I think I still have it somewhere.. 
as well as the soundtrack you released. I'd be glad to offer any kind 
of support I can... voice acting, beta testing, etc. But I've wanted 
to play a good star wars game for ages.. this would truly be a dream come true.



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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-01 Thread dark

Hi Tom.

This is fantastic!

while I've not perhaps been as major a fan of starwars (dr. who and Tolkien 
take that position), I have certainly loved the films, toys and games for 
many years.


Three of my favourite games on the Snes which stood me well for three 
christmas pressents were the versions of super Starwars, Empire strikes 
back, and return of the Jedi which I've replayed on innumerable occasions.


These are however, due to lack of vision, sadly the only starwars games I 
have ever played. They are exceptionally fun action platformers and have 
some wonderful moments,  especially when you enter the rather major 
cheat code so that you can fight Jaba the hutt, darth vader and Emperor 
palpatine while playing as wicket the E wock (who surprisingly is actually a 
really awsome char in the game).


Stil, these games are limited in scope, and I have felt moments of extreme 
jealousy when seeing my brother or friends playing games like dark forces, 
wing commander or (more recently), the knights of the old republic games 
which I'd give my right foot to be able to play.


The fact that you've been stopped from producing accessible versions is to 
my mind, ridiculous, and George Lucas lawyers deserve to be kicked into the 
saalak pit for such a thing.


so, I absolutely applaud your efforts and really! look forward to seeing a 
game.


Feel free to contact me for any voice acting you may require.

Btw, amusing fact. obviously sinse my other name is Luke, i've had starwars 
jokes made about me all my life (despite the fact my hair is dark brown not 
blonde).


On one occasion for a genetic study into congenital glaucoma all our family 
gave blood samples. All the samples matched for the required genes, -  
accept mine!


We are now waiting for the day a Dark sith lord is going to walk through the 
door and say luke! I am your father! ;D.


Beware the grue!

Dark. 



---
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You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-01 Thread Ron Schamerhorn
Hey Tom

  I agree with what you are saying here.  If it's freeware then I'd expect 
it would be ignored.  I've also been a fan of SW from the 1977 start.
  Had many of the toys growing up, and my nephew has a good collection going 
as well.
  Steering it back to games I'd love to play something accessible like the 
game you suggest here.  I'll help out however I can.  And remember the force 
is like duct tape.  It has a light side, a dark side, and keeps the universe 
together!

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: gamers@audyssey.org
Sent: Wednesday, December 01, 2010 6:19 PM
Subject: [Audyssey] Creating Accessible Star Wars Games


Hi all,

Thanks to all the discussion about accessible Star Wars games over the
last day or two I've decided to reconsider my position on releasing
some Star Wars projects I've had in mind for litterally years now. It
really has been something I have dreamed of doing as long as I can
remember, and I'm personally fed up with rediculous rules and
procedures that would bar me from persuing my own happiness and
enjoyment. For one thing despite what they say I don't really think
they would try and sue me over it as long as I kept the games as
freeware and specified that these were designed for VI gamers. After
all, it would likely cost them more to take it to court than they
could get out of me in a settlement/lawsuit. About the most they would
do if they found out about the games is get a judgment to have the
content/material removed from my website. That would be a pain in the
butt to be sure, but no biggy as I'm sure someone would slap it up on
Sendspace, Dropbox, etc the next day and share it anyway.

More importantly as I said earlier this has been a dream of mine. Ever
since I was old enough to watch television the first time I saw the
original Star Wars movie I became a serious fan of the movies, books,
toys, games , etc. Just ask my wife as I've got a large glass display
case in my living room filled with hundreds of Star Wars action
figures i've collected since i was three or four years old to the
present. In the mid 90's when the Star Wars PC games began coming out
like Dark Forces, Rebel Asalt, Jedi Knight, etc I purchased each and
everyone. Unfortunately, for me as the games were coming out I was
also really starting to lose my vision so the graphics were pretty
much just blobs of color on the screen.  I could play them, sort of,
but had to depend on cheat codes to help me as everything was fuzzy
and not very clear. All the same, I was very happy witht the games,
and played them constantly. once I lost my sight I was pretty
disappointed over the fact I owned all these cool games and couldn't
play them. While in college I decided I'd be a programmer and write my
own Star Wars games. Now, 12 years later I still really haven't done
it, because of copyrights and licensing. Both of which had originally
been created without any thought or planning for special cases such as
being barred from a certain product based on disability. So what to do
about it?


Well, the answer seams quite simply. I should do what my heart tells
me is right, and that is to follow my personal dreams. Go ahead and
take the plunge and just write the games I want to play regardless of
rules and regulations. After all, i have the means and  motive. to do
it. I shouldn't let that go because of some company's short-sighted
polacies.

When it comes to the means I'm litterally the perfect developer to do
the job. For one thing I have personal experience with the games
themselves so have a pretty good idea of what the final product should
be like. I went to college, learned to program, and obviously have the
technical skills to create a full 3D FPS game similar to the
originals.  I've got the original media to work with. In fact, I still
own all the original software cds in my closet, and all I'd need to do
is grab the discs, unpack the gob files, and grab the sounds, music,
etc I'd need for the project. Finally, I just spent like two years
working on the Genesis Engine which was designed specifically for this
type of game. Since all that work is done I have the tools to do the
job at my disposal.

When it comes to motivation I have plenty of that as well. It was
precisely because of the FPS games of the 1990's Tomb Raider, Jedi
Knight, Doom, Quake, Soldier of Fortune, etc that got me into writing
accesible games in the first place. When I showed up on Audyssey
around 2000 or 2001 I looked around and was disappointed the only game
that was up to my previous standards was Shades of Doom. Everything
else was disappointing, and not at all what I had been hoping for.
Which brings me back to my point.

Back around 1998 my favorite Star Wars game was Mysteries of the Sith.
For one reason it was the first Star Wars game to feature Mara Jade as
a playable character, and I've always been a fan of her's since she
first showed up in Timithy Zon's book, Heir to the Empire.  Not 

Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-01 Thread Greg Steel
Hi Tom I played a starwars game back in 1992 in the doss days on an apple 
computer.  The voice synth was built in to the computer.  The game was text 
bass and you had to press the letters n e w s to move in the direction that 
you wanted.  It had sound effects also and they were cheesy.
I can't remember which keys you had to press to attack with the saber and 
hand to hand combat but the game was cool for the time.  I think your idea 
is awesome and you should be able to live your dream because it isn't fair 
to us that we don't get to play those kinds of games.  I would most 
definitely like to play an accessible version of starwars.  - Original 
Message - 
From: Thomas Ward thomasward1...@gmail.com

To: gamers@audyssey.org
Sent: Wednesday, December 01, 2010 3:19 PM
Subject: [Audyssey] Creating Accessible Star Wars Games



Hi all,

Thanks to all the discussion about accessible Star Wars games over the
last day or two I've decided to reconsider my position on releasing
some Star Wars projects I've had in mind for litterally years now. It
really has been something I have dreamed of doing as long as I can
remember, and I'm personally fed up with rediculous rules and
procedures that would bar me from persuing my own happiness and
enjoyment. For one thing despite what they say I don't really think
they would try and sue me over it as long as I kept the games as
freeware and specified that these were designed for VI gamers. After
all, it would likely cost them more to take it to court than they
could get out of me in a settlement/lawsuit. About the most they would
do if they found out about the games is get a judgment to have the
content/material removed from my website. That would be a pain in the
butt to be sure, but no biggy as I'm sure someone would slap it up on
Sendspace, Dropbox, etc the next day and share it anyway.

More importantly as I said earlier this has been a dream of mine. Ever
since I was old enough to watch television the first time I saw the
original Star Wars movie I became a serious fan of the movies, books,
toys, games , etc. Just ask my wife as I've got a large glass display
case in my living room filled with hundreds of Star Wars action
figures i've collected since i was three or four years old to the
present. In the mid 90's when the Star Wars PC games began coming out
like Dark Forces, Rebel Asalt, Jedi Knight, etc I purchased each and
everyone. Unfortunately, for me as the games were coming out I was
also really starting to lose my vision so the graphics were pretty
much just blobs of color on the screen.  I could play them, sort of,
but had to depend on cheat codes to help me as everything was fuzzy
and not very clear. All the same, I was very happy witht the games,
and played them constantly. once I lost my sight I was pretty
disappointed over the fact I owned all these cool games and couldn't
play them. While in college I decided I'd be a programmer and write my
own Star Wars games. Now, 12 years later I still really haven't done
it, because of copyrights and licensing. Both of which had originally
been created without any thought or planning for special cases such as
being barred from a certain product based on disability. So what to do
about it?


Well, the answer seams quite simply. I should do what my heart tells
me is right, and that is to follow my personal dreams. Go ahead and
take the plunge and just write the games I want to play regardless of
rules and regulations. After all, i have the means and  motive. to do
it. I shouldn't let that go because of some company's short-sighted
polacies.

When it comes to the means I'm litterally the perfect developer to do
the job. For one thing I have personal experience with the games
themselves so have a pretty good idea of what the final product should
be like. I went to college, learned to program, and obviously have the
technical skills to create a full 3D FPS game similar to the
originals.  I've got the original media to work with. In fact, I still
own all the original software cds in my closet, and all I'd need to do
is grab the discs, unpack the gob files, and grab the sounds, music,
etc I'd need for the project. Finally, I just spent like two years
working on the Genesis Engine which was designed specifically for this
type of game. Since all that work is done I have the tools to do the
job at my disposal.

When it comes to motivation I have plenty of that as well. It was
precisely because of the FPS games of the 1990's Tomb Raider, Jedi
Knight, Doom, Quake, Soldier of Fortune, etc that got me into writing
accesible games in the first place. When I showed up on Audyssey
around 2000 or 2001 I looked around and was disappointed the only game
that was up to my previous standards was Shades of Doom. Everything
else was disappointing, and not at all what I had been hoping for.
Which brings me back to my point.

Back around 1998 my favorite Star Wars game was Mysteries of the Sith.
For one reason it was the first Star 

Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-01 Thread Hayden Presley
Hi,
Wicket/? Fighting Jabba the Hutt? That some how seems wrong...

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Wednesday, December 01, 2010 6:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Creating Accessible Star Wars Games

Hi Tom.

This is fantastic!

while I've not perhaps been as major a fan of starwars (dr. who and Tolkien 
take that position), I have certainly loved the films, toys and games for 
many years.

Three of my favourite games on the Snes which stood me well for three 
christmas pressents were the versions of super Starwars, Empire strikes 
back, and return of the Jedi which I've replayed on innumerable occasions.

These are however, due to lack of vision, sadly the only starwars games I 
have ever played. They are exceptionally fun action platformers and have 
some wonderful moments,  especially when you enter the rather major 
cheat code so that you can fight Jaba the hutt, darth vader and Emperor 
palpatine while playing as wicket the E wock (who surprisingly is actually a

really awsome char in the game).

Stil, these games are limited in scope, and I have felt moments of extreme 
jealousy when seeing my brother or friends playing games like dark forces, 
wing commander or (more recently), the knights of the old republic games 
which I'd give my right foot to be able to play.

The fact that you've been stopped from producing accessible versions is to 
my mind, ridiculous, and George Lucas lawyers deserve to be kicked into the 
saalak pit for such a thing.

so, I absolutely applaud your efforts and really! look forward to seeing a 
game.

Feel free to contact me for any voice acting you may require.

Btw, amusing fact. obviously sinse my other name is Luke, i've had starwars 
jokes made about me all my life (despite the fact my hair is dark brown not 
blonde).

On one occasion for a genetic study into congenital glaucoma all our family 
gave blood samples. All the samples matched for the required genes, -  
accept mine!

We are now waiting for the day a Dark sith lord is going to walk through the

door and say luke! I am your father! ;D.

Beware the grue!

Dark. 


---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-01 Thread dark

Yes.

the most worrying thing is wicket actually was one of the most distructive 
characters in the game. he was tiny, so most things missed him, and he could 
shoot arrows into walls and bounce off them,  also double jump up the 
sides of ledges.


Generally, characters with clote range attacks like Luke's light sabre were 
more powerful than those with guns, but the gun wielding characters could 
gain power ups for stronger weapons.


wicket however was in the middle, sinse his bow was a long distance firing 
weapon with medium damage and a good wrate of fire, but couldn't be powered 
up,  which actually made for a pretty effective weapon especially 
combined with his agility.


worryingly, I'd considder him the best char in the game,  though without 
the cheat you'd only be able to play him in a few levels on endor, pluss you 
would miss out on Luke's special light sabre skills, which were pretty 
awsome,  things light reflect where enemy shots just bounced off himmm, 
and sabre throw where you could literally move his sabre anywhere on the 
screen.


you could also block stuff as well. the only bad bit was that he was one of 
the slowest chars.


beware the Grue!

Dark.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, December 02, 2010 3:12 AM
Subject: Re: [Audyssey] Creating Accessible Star Wars Games



Hi,
Wicket/? Fighting Jabba the Hutt? That some how seems wrong...

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Wednesday, December 01, 2010 6:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Creating Accessible Star Wars Games

Hi Tom.

This is fantastic!

while I've not perhaps been as major a fan of starwars (dr. who and 
Tolkien

take that position), I have certainly loved the films, toys and games for
many years.

Three of my favourite games on the Snes which stood me well for three
christmas pressents were the versions of super Starwars, Empire strikes
back, and return of the Jedi which I've replayed on innumerable occasions.

These are however, due to lack of vision, sadly the only starwars games I
have ever played. They are exceptionally fun action platformers and have
some wonderful moments,  especially when you enter the rather major
cheat code so that you can fight Jaba the hutt, darth vader and Emperor
palpatine while playing as wicket the E wock (who surprisingly is actually 
a


really awsome char in the game).

Stil, these games are limited in scope, and I have felt moments of extreme
jealousy when seeing my brother or friends playing games like dark forces,
wing commander or (more recently), the knights of the old republic games
which I'd give my right foot to be able to play.

The fact that you've been stopped from producing accessible versions is to
my mind, ridiculous, and George Lucas lawyers deserve to be kicked into 
the

saalak pit for such a thing.

so, I absolutely applaud your efforts and really! look forward to seeing a
game.

Feel free to contact me for any voice acting you may require.

Btw, amusing fact. obviously sinse my other name is Luke, i've had 
starwars
jokes made about me all my life (despite the fact my hair is dark brown 
not

blonde).

On one occasion for a genetic study into congenital glaucoma all our 
family

gave blood samples. All the samples matched for the required genes, -
accept mine!

We are now waiting for the day a Dark sith lord is going to walk through 
the


door and say luke! I am your father! ;D.

Beware the grue!

Dark.


---
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gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
list,
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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-01 Thread Clement Chou

That makes sense. Talk about unbalanced though eh? lol.

At 07:45 PM 01/12/2010, you wrote:

Yes.

the most worrying thing is wicket actually was one of the most 
distructive characters in the game. he was tiny, so most things 
missed him, and he could shoot arrows into walls and bounce off 
them,  also double jump up the sides of ledges.


Generally, characters with clote range attacks like Luke's light 
sabre were more powerful than those with guns, but the gun wielding 
characters could gain power ups for stronger weapons.


wicket however was in the middle, sinse his bow was a long distance 
firing weapon with medium damage and a good wrate of fire, but 
couldn't be powered up,  which actually made for a pretty 
effective weapon especially combined with his agility.


worryingly, I'd considder him the best char in the game,  though 
without the cheat you'd only be able to play him in a few levels on 
endor, pluss you would miss out on Luke's special light sabre 
skills, which were pretty awsome,  things light reflect where 
enemy shots just bounced off himmm, and sabre throw where you could 
literally move his sabre anywhere on the screen.


you could also block stuff as well. the only bad bit was that he was 
one of the slowest chars.


beware the Grue!

Dark.
- Original Message - From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, December 02, 2010 3:12 AM
Subject: Re: [Audyssey] Creating Accessible Star Wars Games



Hi,
Wicket/? Fighting Jabba the Hutt? That some how seems wrong...

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Wednesday, December 01, 2010 6:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Creating Accessible Star Wars Games

Hi Tom.

This is fantastic!

while I've not perhaps been as major a fan of starwars (dr. who and Tolkien
take that position), I have certainly loved the films, toys and games for
many years.

Three of my favourite games on the Snes which stood me well for three
christmas pressents were the versions of super Starwars, Empire strikes
back, and return of the Jedi which I've replayed on innumerable occasions.

These are however, due to lack of vision, sadly the only starwars games I
have ever played. They are exceptionally fun action platformers and have
some wonderful moments,  especially when you enter the rather major
cheat code so that you can fight Jaba the hutt, darth vader and Emperor
palpatine while playing as wicket the E wock (who surprisingly is actually a

really awsome char in the game).

Stil, these games are limited in scope, and I have felt moments of extreme
jealousy when seeing my brother or friends playing games like dark forces,
wing commander or (more recently), the knights of the old republic games
which I'd give my right foot to be able to play.

The fact that you've been stopped from producing accessible versions is to
my mind, ridiculous, and George Lucas lawyers deserve to be kicked into the
saalak pit for such a thing.

so, I absolutely applaud your efforts and really! look forward to seeing a
game.

Feel free to contact me for any voice acting you may require.

Btw, amusing fact. obviously sinse my other name is Luke, i've had starwars
jokes made about me all my life (despite the fact my hair is dark brown not
blonde).

On one occasion for a genetic study into congenital glaucoma all our family
gave blood samples. All the samples matched for the required genes, -
accept mine!

We are now waiting for the day a Dark sith lord is going to walk through the

door and say luke! I am your father! ;D.

Beware the grue!

Dark.


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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-01 Thread shaun everiss

I have always been a trek and sw fan.
Fanfics and fan audio will only go so far.
There is an choose your own adventure game existing but thats really it.
At 02:28 p.m. 2/12/2010, you wrote:

Hey Tom

  I agree with what you are saying here.  If it's freeware then I'd expect
it would be ignored.  I've also been a fan of SW from the 1977 start.
  Had many of the toys growing up, and my nephew has a good collection going
as well.
  Steering it back to games I'd love to play something accessible like the
game you suggest here.  I'll help out however I can.  And remember the force
is like duct tape.  It has a light side, a dark side, and keeps the universe
together!

- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: gamers@audyssey.org
Sent: Wednesday, December 01, 2010 6:19 PM
Subject: [Audyssey] Creating Accessible Star Wars Games


Hi all,

Thanks to all the discussion about accessible Star Wars games over the
last day or two I've decided to reconsider my position on releasing
some Star Wars projects I've had in mind for litterally years now. It
really has been something I have dreamed of doing as long as I can
remember, and I'm personally fed up with rediculous rules and
procedures that would bar me from persuing my own happiness and
enjoyment. For one thing despite what they say I don't really think
they would try and sue me over it as long as I kept the games as
freeware and specified that these were designed for VI gamers. After
all, it would likely cost them more to take it to court than they
could get out of me in a settlement/lawsuit. About the most they would
do if they found out about the games is get a judgment to have the
content/material removed from my website. That would be a pain in the
butt to be sure, but no biggy as I'm sure someone would slap it up on
Sendspace, Dropbox, etc the next day and share it anyway.

More importantly as I said earlier this has been a dream of mine. Ever
since I was old enough to watch television the first time I saw the
original Star Wars movie I became a serious fan of the movies, books,
toys, games , etc. Just ask my wife as I've got a large glass display
case in my living room filled with hundreds of Star Wars action
figures i've collected since i was three or four years old to the
present. In the mid 90's when the Star Wars PC games began coming out
like Dark Forces, Rebel Asalt, Jedi Knight, etc I purchased each and
everyone. Unfortunately, for me as the games were coming out I was
also really starting to lose my vision so the graphics were pretty
much just blobs of color on the screen.  I could play them, sort of,
but had to depend on cheat codes to help me as everything was fuzzy
and not very clear. All the same, I was very happy witht the games,
and played them constantly. once I lost my sight I was pretty
disappointed over the fact I owned all these cool games and couldn't
play them. While in college I decided I'd be a programmer and write my
own Star Wars games. Now, 12 years later I still really haven't done
it, because of copyrights and licensing. Both of which had originally
been created without any thought or planning for special cases such as
being barred from a certain product based on disability. So what to do
about it?


Well, the answer seams quite simply. I should do what my heart tells
me is right, and that is to follow my personal dreams. Go ahead and
take the plunge and just write the games I want to play regardless of
rules and regulations. After all, i have the means and  motive. to do
it. I shouldn't let that go because of some company's short-sighted
polacies.

When it comes to the means I'm litterally the perfect developer to do
the job. For one thing I have personal experience with the games
themselves so have a pretty good idea of what the final product should
be like. I went to college, learned to program, and obviously have the
technical skills to create a full 3D FPS game similar to the
originals.  I've got the original media to work with. In fact, I still
own all the original software cds in my closet, and all I'd need to do
is grab the discs, unpack the gob files, and grab the sounds, music,
etc I'd need for the project. Finally, I just spent like two years
working on the Genesis Engine which was designed specifically for this
type of game. Since all that work is done I have the tools to do the
job at my disposal.

When it comes to motivation I have plenty of that as well. It was
precisely because of the FPS games of the 1990's Tomb Raider, Jedi
Knight, Doom, Quake, Soldier of Fortune, etc that got me into writing
accesible games in the first place. When I showed up on Audyssey
around 2000 or 2001 I looked around and was disappointed the only game
that was up to my previous standards was Shades of Doom. Everything
else was disappointing, and not at all what I had been hoping for.
Which brings me back to my point.

Back around 1998 my favorite Star Wars game was Mysteries of the Sith.
For one reason it 

Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-01 Thread dark
Actually not as unbalanced as you'd think, sinse you could only play wicket 
in a few levels.


There were five characters, Han, Chubaka, Luke, Wicket and two versions of 
princess leia (one in her bounty hunter disguise on tatueen, the other in 
her rebel gear fighting with a staff).


This was a major improvement the two previous games only let you play as 
Luke, Han or chuey.


One nice thing though was you got vehicle stages interpsersed with the 
platform ones, so for instance one of the first stages was Luke's speeder 
ride to the sand crawler, or in empire strikes back you would have to first 
take out the emperial fighters around cloud city, then play as Luke during 
platforming stages inside before fighting darth Vader.


I do admit though, I did rather enjoy the cheats, sinse they'd let you play 
any char on any stage with any gun. So for instance you could have Chubaka 
fight darth vader instead of Luke ;d.


Beware the Grue!

Dark. 



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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-01 Thread Clement Chou
Huh. That wouldn't be a bad game to mess around with.. lol. I'd enjoy 
han having a shootout with vader.



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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-01 Thread Thomas Ward
HI Dark,

Oh, I definitely know the feeling. The Knights of the Old Republic
games pretty much came  out after I lost my sight. I'd love to play
them, but only have been able to enjoy them vicariously. Plus given my
love of huge strategy/tactical battle games Star Wars Battle Front
would rule if it was only accessible.  However, my experience has been
pretty much limited to the games of the 90's when Lucas Arts was just
starting to produce PC titles like  Dark Forces, Jedi Knight, Rebel
Assalt, Tie Fighter, and a couple of others I had.

As far as cheat codes goes I made heavy use of them back then to make
up for things I couldn't see on screen. Actually some of them would be
quite funny. For example, in Dark Forces you could use the
invincibility cheat code, walk right up to a squad of storm troopers
with their weapons blasting away, drop a thermal detonator right in
front of them, and stand there while they blow up. All the while not
taking a scratch. Man, that was funny to watch.

Then again, I also use to use the cheat codes for specific grudge
matches too. For example, in Mysteries of the Sith on level 11, I
think it was, Mara Jade would have to face her dark side clone in the
Sith temple. The clone was pretty wicked about  throwing force
blinding attacks followed up by Sith lightning attacks. It made that
particular fight hard to beat.

Well, if you enter the right cheat code you could turn the good Mara
Jade into the clone's worst nightmare complete with dark side powers
as well. I can't tell you how many times I use to forsake the light
side of the force just to see which Mara Jade could fry who first. I
basically gave the clone everything back with spades. Lol!

Well, Luke as for your name this ones for you. Oh, my my this here
Luke guy. Maybe someday later he'll be the son of Vader, but right now
he's just an average guy.  As he kissed his mommy goodbye he said
someday i'm going to be a Jedi. Yes, i'm going to be a Jedi.

Lol! You asked for that one. This jokes for you.



On 12/1/10, dark d...@xgam.org wrote:
 Hi Tom.

 This is fantastic!

 while I've not perhaps been as major a fan of starwars (dr. who and Tolkien
 take that position), I have certainly loved the films, toys and games for
 many years.

 Three of my favourite games on the Snes which stood me well for three
 christmas pressents were the versions of super Starwars, Empire strikes
 back, and return of the Jedi which I've replayed on innumerable occasions.

 These are however, due to lack of vision, sadly the only starwars games I
 have ever played. They are exceptionally fun action platformers and have
 some wonderful moments,  especially when you enter the rather major
 cheat code so that you can fight Jaba the hutt, darth vader and Emperor
 palpatine while playing as wicket the E wock (who surprisingly is actually a
 really awsome char in the game).

 Stil, these games are limited in scope, and I have felt moments of extreme
 jealousy when seeing my brother or friends playing games like dark forces,
 wing commander or (more recently), the knights of the old republic games
 which I'd give my right foot to be able to play.

 The fact that you've been stopped from producing accessible versions is to
 my mind, ridiculous, and George Lucas lawyers deserve to be kicked into the
 saalak pit for such a thing.

 so, I absolutely applaud your efforts and really! look forward to seeing a
 game.

 Feel free to contact me for any voice acting you may require.

 Btw, amusing fact. obviously sinse my other name is Luke, i've had starwars
 jokes made about me all my life (despite the fact my hair is dark brown not
 blonde).

 On one occasion for a genetic study into congenital glaucoma all our family
 gave blood samples. All the samples matched for the required genes, -
 accept mine!

 We are now waiting for the day a Dark sith lord is going to walk through the
 door and say luke! I am your father! ;D.

 Beware the grue!

 Dark.

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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-01 Thread Thomas Ward
Hi,

That's one of the things I always liked about the Star Wars games.
They were good about mixing up vehicle stages with FPS platform
stages. One that immediately comes to mind is Rebel Assalt II.

In the first stage it starts out with the main character in the
cockpit of an X-Wing in a dogfight with Tie Intercepters. Then, in the
cutscene he gets shot down and must proceed on foot to a hanger where
he takes off in a Correlian fraighter simila to the Mellennium Falcon.
He goes on to have a dogfight as he tries to return back to the rebel
base. Successfully completing that stage you finally get to the actual
story where the Empire is building a fleet of cloaked ships, and you,
yes you, are sent into destroy them. However, before you get to the
battle where you help rid the Empire of its cloaked fleet you must
sneek on Darth Vader's flagship and steel a cloaked tie fighter for
the Rebel Alliance. All and all it was a cool game with a nice balance
between starfighter dogfights and FPS platform stages. At the time
Rebel Assalt II came out mixing up vvehicle stages with FPS platform
stages wasn't that common, and I thought it was cool.



On 12/2/10, dark d...@xgam.org wrote:
 Actually not as unbalanced as you'd think, sinse you could only play wicket
 in a few levels.

 There were five characters, Han, Chubaka, Luke, Wicket and two versions of
 princess leia (one in her bounty hunter disguise on tatueen, the other in
 her rebel gear fighting with a staff).

 This was a major improvement the two previous games only let you play as
 Luke, Han or chuey.

 One nice thing though was you got vehicle stages interpsersed with the
 platform ones, so for instance one of the first stages was Luke's speeder
 ride to the sand crawler, or in empire strikes back you would have to first
 take out the emperial fighters around cloud city, then play as Luke during
 platforming stages inside before fighting darth Vader.

 I do admit though, I did rather enjoy the cheats, sinse they'd let you play
 any char on any stage with any gun. So for instance you could have Chubaka
 fight darth vader instead of Luke ;d.

 Beware the Grue!

 Dark.


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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-01 Thread Thomas Ward
Hi,

Oh, yeah. Some of the very early Star Wars games were cheesy. At least
compared to todays standards.

For example, one of the first Star Wars games I remember playing was
Empire  Strikes Back for the Atari 2600 around 1982 or 1983. At the
time as a kid of about five or six it was totally frosted. Not long
ago I got out the Atari and was playing ESB with my son and the game
just seamed like a joke. The sounds, arcade music, etc all were just
lame. I could recreate the game and make it 100 times better just by
using actual Star Wars music, authentic sounds, etc. However, that's
all we had in the 1980's though.

Of course, the worst Star Wars game I have ever played was the Jedi
light saber game they had out in the 80's. It was basically a black
screen with two light sabers on it. A remote would fly back and  forth
on screen and you had to deflect its shots. Lame, lame, lame, lame!

Smile.


On 12/1/10, Greg Steel greegste...@sbcglobal.net wrote:
 Hi Tom I played a starwars game back in 1992 in the doss days on an apple
 computer.  The voice synth was built in to the computer.  The game was text
 bass and you had to press the letters n e w s to move in the direction that
 you wanted.  It had sound effects also and they were cheesy.
  I can't remember which keys you had to press to attack with the saber and
 hand to hand combat but the game was cool for the time.  I think your idea
 is awesome and you should be able to live your dream because it isn't fair
 to us that we don't get to play those kinds of games.  I would most
 definitely like to play an accessible version of starwars.

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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-01 Thread dark

Hi Tom.

I'm afraid other than some of the more irritating vehicle stages with very 
annoying bakcgrounds, I've got no such access excuses for using cheat codes 
in the Super starwars games,  I just did it for fun,  and also 
partly to substitute for the games' lack of any sort of saving or password 
features at all.


You talking about mara jade reminded me of one starwars game I did forget to 
mention which I have played, masters of teras kasi on the ps1. Being a 3D 
beat em up rather similar to soul blade and tekken it's got the usual large 
characters and easy visibility of such games (plus is probably layable 
without site too).


It generally got bombed by crytics, but I rather enjoyed it, just for the 
sake of having the likes of Luke, Vader, Mara Han and leia slugging it out 
in a one on one fighting game.


dodging Vaders' force lightning then clobbering him with lukes big light 
sabre combo was one of my favourite moves ;D.


Tie fighter is a favourite game of many of my friends, just for the switch 
of roles, and the interest of seeing things from the pov of someone on the 
Empire's side who is not completely evil.


Either way I deffinately look forward to whatever you come up with,  and 
would very much like to help in the acting department if at all possible.


Beware the Grue!

Dark. 



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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-01 Thread dark

Very odd tom.

Obviously the super starwars games were produced in the early 90's, and were 
most deffinately 2D platformers with their own fairly unique style of 
gameplay.


Even the platform stages were varied sinse some,  like the first dune 
sea level of super starwars, were just streight up walk along, jump around 
avoid enemies constantly moving right, while others involved more 
exploration.


they also had some pretty unique traps,  for instance in Jaba's thrown 
room you'd have jaba's dancers coming after you chucking spears, while atht 
the same time you'd have to jump over many holes in the floor which would 
randomly open and drop you into the rankor pit.


Then though when you got to the shield generator base on ender,  well 
expect a huge maze with lots of exploration!


As you might gather I was very fond of these games (in fact I might fire up 
my snes and give them another blast), but at the same time, obviously they 
are very limited,  not the least by the Snes' hardware at the time.


Beware the Grue!

Dark. 



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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-01 Thread dark
Lol Tom, I remember playing that remote starwars light sabre game on the 
atari 2600 when I was about five or six.


I particularly liked it when the remote used to go totally crazy and shoot 
all over the place for no reason ;D.


The only really silly thing is, we could never work out what the light 
sabres were suppossed to be,  they always looked like really cruddy guns 
that never fired rather than swords ;D.


Beware the Grue!

Dark. 



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