Re: [Audyssey] Creating Accessible Star Wars Games
I'm willing to help with that. Of course. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 03 December 2010 21:52 To: Gamers Discussion list Subject: Re: [Audyssey] Creating Accessible Star Wars Games Hi, In deed. I forgot about Truce at Bakura, and it would make an interesting game. In fact a lot of the books would make interesting games. For example, imagine playing the final battle in last command. the one where Mara ran C'bouth through with Luke's old light saber, and killed the evil clone of Luke Skywalker. In all not a bad days work for a Jedi appprentice. I always thought that battle would be pretty fun in an audio game. Of course, a game based on the New Jedi Order would be pretty good too. Considering their 19 books in that series alone it could make for lots of dlevels and there would be plenty of choices for playable characters and missions. You'd have the major Jedi Knights like Luke, Mara, Kip, Jacen, Jaina, etc as well as some of the lesser known Jedis and Jedi apprentices. For example, The attack on the world ship at the end of Star by Star could be a fully playable game in and of itself. Unfortunately, the ending of that book sort of sucked with Anikan Solo getting killed, but Jaina Solo evened the score by whiping out the Vong troops with a force lightning attack. She went a little nuts towards the end which was sort of cool. now, if more Jedi had slottered the Vong left and right like she did there wouldn't be any of them lef to worry about. Lol! Anyway, as I was saying that series would be especially good in a game format. It truly lives up to the name Star Wars and the books were certainly blood thirsty enough for wall to wall action in a video game. The only problem is creating some of the organic weapons would be difficult as I have no idea what some of the stuff sshould or would sound like. On 12/3/10, Bryan Peterson bpeterson2...@cableone.net wrote: There's also Truce at Bakura which takes place less than a day after the death of Emperor Palpatine. Now that'd be an interesting game. Suppose I ought to try and finish that one one of these days... We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
I'm making a mod of light b attles and need a good stereo background... wether the background can be in stereo I don't knoiw... I'll look. But I'm planning on doing a gameplay mix with other sounds... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 03 December 2010 21:26 To: Gamers Discussion list Subject: Re: [Audyssey] Creating Accessible Star Wars Games Hi, Right now I don't think that will be necessary. For now I pretty much have decided to start with an existing Star Wars game like Mysteries of the Sith which already has the sounds, acting, etc already done. I just need to take Genesis 3D and produce an accessible clone of the game. However, I don't think I'm going to use all the original sounds from the game because some of them are recorded at 11025 KHZ mono. Pretty low-fi for a game. Fortunately, i have plenty of newer Star Wars games like Jedi Knight II with better sound effects. So what I'll likely do is hunt for higher quality versions of the same sounds such as the light sabers, blasters, droids, etc and replace the originals with the higher quality versions. I don't think that is going to be a huge problem as force powers, light sabers, storm trooper sounds, etc are pretty easy to come by. On 12/3/10, Ben gamehead...@aol.co.uk wrote: I'll help with absolutely anything, sounds, music, anything! Including acting once I get my new mic. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
Besides, I need a lot more than I already have - the lightsaber deactivation (the non generic one used in m o t s ) because of a danger city mod I'm doing... if you could help me off list that would be great -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 03 December 2010 21:26 To: Gamers Discussion list Subject: Re: [Audyssey] Creating Accessible Star Wars Games Hi, Right now I don't think that will be necessary. For now I pretty much have decided to start with an existing Star Wars game like Mysteries of the Sith which already has the sounds, acting, etc already done. I just need to take Genesis 3D and produce an accessible clone of the game. However, I don't think I'm going to use all the original sounds from the game because some of them are recorded at 11025 KHZ mono. Pretty low-fi for a game. Fortunately, i have plenty of newer Star Wars games like Jedi Knight II with better sound effects. So what I'll likely do is hunt for higher quality versions of the same sounds such as the light sabers, blasters, droids, etc and replace the originals with the higher quality versions. I don't think that is going to be a huge problem as force powers, light sabers, storm trooper sounds, etc are pretty easy to come by. On 12/3/10, Ben gamehead...@aol.co.uk wrote: I'll help with absolutely anything, sounds, music, anything! Including acting once I get my new mic. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
Hi, Speaking of light battles...doessomeone actually have that game? If soI'd love it if you'd send it my way. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: Saturday, December 04, 2010 3:21 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Creating Accessible Star Wars Games I'm making a mod of light b attles and need a good stereo background... wether the background can be in stereo I don't knoiw... I'll look. But I'm planning on doing a gameplay mix with other sounds... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 03 December 2010 21:26 To: Gamers Discussion list Subject: Re: [Audyssey] Creating Accessible Star Wars Games Hi, Right now I don't think that will be necessary. For now I pretty much have decided to start with an existing Star Wars game like Mysteries of the Sith which already has the sounds, acting, etc already done. I just need to take Genesis 3D and produce an accessible clone of the game. However, I don't think I'm going to use all the original sounds from the game because some of them are recorded at 11025 KHZ mono. Pretty low-fi for a game. Fortunately, i have plenty of newer Star Wars games like Jedi Knight II with better sound effects. So what I'll likely do is hunt for higher quality versions of the same sounds such as the light sabers, blasters, droids, etc and replace the originals with the higher quality versions. I don't think that is going to be a huge problem as force powers, light sabers, storm trooper sounds, etc are pretty easy to come by. On 12/3/10, Ben gamehead...@aol.co.uk wrote: I'll help with absolutely anything, sounds, music, anything! Including acting once I get my new mic. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
I have that game. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: 04 December 2010 14:17 To: 'Gamers Discussion list' Subject: Re: [Audyssey] Creating Accessible Star Wars Games Hi, Speaking of light battles...doessomeone actually have that game? If soI'd love it if you'd send it my way. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: Saturday, December 04, 2010 3:21 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Creating Accessible Star Wars Games I'm making a mod of light b attles and need a good stereo background... wether the background can be in stereo I don't knoiw... I'll look. But I'm planning on doing a gameplay mix with other sounds... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 03 December 2010 21:26 To: Gamers Discussion list Subject: Re: [Audyssey] Creating Accessible Star Wars Games Hi, Right now I don't think that will be necessary. For now I pretty much have decided to start with an existing Star Wars game like Mysteries of the Sith which already has the sounds, acting, etc already done. I just need to take Genesis 3D and produce an accessible clone of the game. However, I don't think I'm going to use all the original sounds from the game because some of them are recorded at 11025 KHZ mono. Pretty low-fi for a game. Fortunately, i have plenty of newer Star Wars games like Jedi Knight II with better sound effects. So what I'll likely do is hunt for higher quality versions of the same sounds such as the light sabers, blasters, droids, etc and replace the originals with the higher quality versions. I don't think that is going to be a huge problem as force powers, light sabers, storm trooper sounds, etc are pretty easy to come by. On 12/3/10, Ben gamehead...@aol.co.uk wrote: I'll help with absolutely anything, sounds, music, anything! Including acting once I get my new mic. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
Could I obtain both from you? I wish to send a few old friends those and they would be very greatfull - I wanted to learn to play those too... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
If you could tell me how to unpack gob files it would be much appreciated -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 01 December 2010 23:19 To: gamers@audyssey.org Subject: [Audyssey] Creating Accessible Star Wars Games Hi all, Thanks to all the discussion about accessible Star Wars games over the last day or two I've decided to reconsider my position on releasing some Star Wars projects I've had in mind for litterally years now. It really has been something I have dreamed of doing as long as I can remember, and I'm personally fed up with rediculous rules and procedures that would bar me from persuing my own happiness and enjoyment. For one thing despite what they say I don't really think they would try and sue me over it as long as I kept the games as freeware and specified that these were designed for VI gamers. After all, it would likely cost them more to take it to court than they could get out of me in a settlement/lawsuit. About the most they would do if they found out about the games is get a judgment to have the content/material removed from my website. That would be a pain in the butt to be sure, but no biggy as I'm sure someone would slap it up on Sendspace, Dropbox, etc the next day and share it anyway. More importantly as I said earlier this has been a dream of mine. Ever since I was old enough to watch television the first time I saw the original Star Wars movie I became a serious fan of the movies, books, toys, games , etc. Just ask my wife as I've got a large glass display case in my living room filled with hundreds of Star Wars action figures i've collected since i was three or four years old to the present. In the mid 90's when the Star Wars PC games began coming out like Dark Forces, Rebel Asalt, Jedi Knight, etc I purchased each and everyone. Unfortunately, for me as the games were coming out I was also really starting to lose my vision so the graphics were pretty much just blobs of color on the screen. I could play them, sort of, but had to depend on cheat codes to help me as everything was fuzzy and not very clear. All the same, I was very happy witht the games, and played them constantly. once I lost my sight I was pretty disappointed over the fact I owned all these cool games and couldn't play them. While in college I decided I'd be a programmer and write my own Star Wars games. Now, 12 years later I still really haven't done it, because of copyrights and licensing. Both of which had originally been created without any thought or planning for special cases such as being barred from a certain product based on disability. So what to do about it? Well, the answer seams quite simply. I should do what my heart tells me is right, and that is to follow my personal dreams. Go ahead and take the plunge and just write the games I want to play regardless of rules and regulations. After all, i have the means and motive. to do it. I shouldn't let that go because of some company's short-sighted polacies. When it comes to the means I'm litterally the perfect developer to do the job. For one thing I have personal experience with the games themselves so have a pretty good idea of what the final product should be like. I went to college, learned to program, and obviously have the technical skills to create a full 3D FPS game similar to the originals. I've got the original media to work with. In fact, I still own all the original software cds in my closet, and all I'd need to do is grab the discs, unpack the gob files, and grab the sounds, music, etc I'd need for the project. Finally, I just spent like two years working on the Genesis Engine which was designed specifically for this type of game. Since all that work is done I have the tools to do the job at my disposal. When it comes to motivation I have plenty of that as well. It was precisely because of the FPS games of the 1990's Tomb Raider, Jedi Knight, Doom, Quake, Soldier of Fortune, etc that got me into writing accesible games in the first place. When I showed up on Audyssey around 2000 or 2001 I looked around and was disappointed the only game that was up to my previous standards was Shades of Doom. Everything else was disappointing, and not at all what I had been hoping for. Which brings me back to my point. Back around 1998 my favorite Star Wars game was Mysteries of the Sith. For one reason it was the first Star Wars game to feature Mara Jade as a playable character, and I've always been a fan of her's since she first showed up in Timithy Zon's book, Heir to the Empire. Not only that it was a good game with decent graphics for the time, lots of action, and it was fun. I've pretty much decided that I should start with Mysteries of the Sith as it is both my favorite SW title to date, and would be a great introduction to the series for new VI gamers. Later on I can probably produce other Jedi Knight titles or one of the Rebel Asalt games.
Re: [Audyssey] Creating Accessible Star Wars Games
Indeed. Nad was destroyed by kune, who became the dark lord of the sith with uelic kaldroma as his apprentice. (spellings have been changed for pronounciation purposes) -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: 03 December 2010 01:12 To: Gamers Discussion list Subject: Re: [Audyssey] Creating Accessible Star Wars Games Or even his would-be master Freedon Nadd. Then again, Nadd was just a ghost and if I remember rightly he was destroyed by Kun himself using a Masasi amulet. He had a interesting story since he started out wanting simply to master the dark side without becoming a sith. He ultimately became a warlord if I'm not mistaken before he was betrayed by I believe Ulik Qel-Droma and destroyed by the combined might of all the Jedi. Of course if you read Jedi Academy you know that he survived in spirit for over three-thousand years before finally being destroyed by Luke's Jedi Academy apprentices. That in turn liberated Kyp Durron from his control and enabled him to begin to atone for the things he'd done. I always thought the Jedi Academy books would have made a good story for a game. We are the Knights who say...Ni! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 02, 2010 5:25 PM Subject: Re: [Audyssey] Creating Accessible Star Wars Games I agree there Bryan, pluss exar kuhn just begs to be an ultra hard, lightning throwing, double light sabre wielding boss of doom! Beware the Grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 02, 2010 10:04 PM Subject: Re: [Audyssey] Creating Accessible Star Wars Games I haven't read those. Been wanting to bt they're always checked out from the talking book library. Actually another character I've always thought might be interesting to play as was Kyp Durron seeing as he also turned to the dark side briefly thanks to Exar-Kun and never quite forgave himself for that as I recall. He actually ended up killing his own brother by mistake during that time. In fact when Lighttech was working on Light Battles they were thinking of using Kyp as their playable character. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 02, 2010 2:50 PM Subject: Re: [Audyssey] Creating Accessible Star Wars Games Hi Bryan, Yeah, the voice overs for Mara Jade in Teras Kasi was more like the actual character,a and I think were done well. One of the reasons I like her character is she is self-reliant, a bit arogant, and doesn't take any crap from anyone. Her character bio makes her tough, cunning, and resourceful. i think those qualities makes her a great playable character. Plus I happen to like heroes that have something of a checkered past that don't always necessarily stick to the I'm a good guy attitude and don't hesitate to get their hands dirty if something needs doing. IN fact, it was that very trate that got her killed in the Star Wars legacy series when she tries to confront Jacen Solo on her own about her suspissions of him going over to the dark side rather than trying to get Luke's help. In the end it was Jaina Solo who had to hunt Jacen down and kill him not only to stop his reign of terror, but for the murder of Mara as well as several other Jedi, because Luke was too much of a nice guy to kill Jacen himself. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read
Re: [Audyssey] Creating Accessible Star Wars Games
Once I get the new mic I need... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: 03 December 2010 00:09 To: 'Gamers Discussion list' Subject: Re: [Audyssey] Creating Accessible Star Wars Games Hi, Methinks that would be fun...I'll volunteer as vader. Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Wednesday, December 01, 2010 11:29 PM To: Gamers Discussion list Subject: Re: [Audyssey] Creating Accessible Star Wars Games Huh. That wouldn't be a bad game to mess around with.. lol. I'd enjoy han having a shootout with vader. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
I can't believe I still have that game. Have only beaten it once -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: 02 December 2010 22:04 To: Gamers Discussion list Subject: Re: [Audyssey] Creating Accessible Star Wars Games I haven't read those. Been wanting to bt they're always checked out from the talking book library. Actually another character I've always thought might be interesting to play as was Kyp Durron seeing as he also turned to the dark side briefly thanks to Exar-Kun and never quite forgave himself for that as I recall. He actually ended up killing his own brother by mistake during that time. In fact when Lighttech was working on Light Battles they were thinking of using Kyp as their playable character. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 02, 2010 2:50 PM Subject: Re: [Audyssey] Creating Accessible Star Wars Games Hi Bryan, Yeah, the voice overs for Mara Jade in Teras Kasi was more like the actual character,a and I think were done well. One of the reasons I like her character is she is self-reliant, a bit arogant, and doesn't take any crap from anyone. Her character bio makes her tough, cunning, and resourceful. i think those qualities makes her a great playable character. Plus I happen to like heroes that have something of a checkered past that don't always necessarily stick to the I'm a good guy attitude and don't hesitate to get their hands dirty if something needs doing. IN fact, it was that very trate that got her killed in the Star Wars legacy series when she tries to confront Jacen Solo on her own about her suspissions of him going over to the dark side rather than trying to get Luke's help. In the end it was Jaina Solo who had to hunt Jacen down and kill him not only to stop his reign of terror, but for the murder of Mara as well as several other Jedi, because Luke was too much of a nice guy to kill Jacen himself. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
They do that kind of thing in the force unleashed and the second game in that series as well. Its... interesting. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 02 December 2010 21:30 To: Gamers Discussion list Subject: Re: [Audyssey] Creating Accessible Star Wars Games Hi Dark, Oh, yeah. The Super Star Wars games were cool for their time. To tell the truth I wouldn't mind having them in an an accesssible format just because they were pretty fun to play but were limited by the platform. Later Star Wars games for the PC added so much more in terms of graphics and game play. For example, one of the features Lukas Arts started in Dark Forces II is the ability to play for skill points, and carried that feature over into its sequals like Mysteries of the Sith, Jedi Knight II, etc. The basic idea is you would gain so many skill points and force units per game level you could put towards inproving certain powers or skills. That gave you a certain amount of control of customizing the character by giving you a chance to give them special attacks and moves. If you put 5 points towards speed the main character would have a huge speed advantage against the dark Jedi in combat as well as in a force run. If you put 5 points towards force healing you would be able to quickly heal a huge amount of damage at a time without using up your force power. If you were playing as a dark sider you could put x points towards chain lightning which could be an extremely powerful weapon against other dark Jedi in the game. Basically, what made those PC games so much better is not just the graphics, but it was hard to get board with the games quickly because you could experiment with different combos of force abilities and take different paths to come up with an alternative ending than the official one. In the case of Dark Forces II as it turns out the dark side ending where Kyle Katern becomes corrupted by the dark side and declares himself the new emperor is the correct path setting up the story line for Mysteries of the Sith where Mara Jade has to find and stop him. That means you could have lots of fun using force destruction, chain lightning, and use choke holds to dispatch the enemies in Dark Forces II without trying to stick to a light side path. although, a light side path was available for people not bent on murder and destruction. Grin. On 12/2/10, dark d...@xgam.org wrote: Very odd tom. Obviously the super starwars games were produced in the early 90's, and were most deffinately 2D platformers with their own fairly unique style of gameplay. Even the platform stages were varied sinse some, like the first dune sea level of super starwars, were just streight up walk along, jump around avoid enemies constantly moving right, while others involved more exploration. they also had some pretty unique traps, for instance in Jaba's thrown room you'd have jaba's dancers coming after you chucking spears, while atht the same time you'd have to jump over many holes in the floor which would randomly open and drop you into the rankor pit. Then though when you got to the shield generator base on ender, well expect a huge maze with lots of exploration! As you might gather I was very fond of these games (in fact I might fire up my snes and give them another blast), but at the same time, obviously they are very limited, not the least by the Snes' hardware at the time. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow
Re: [Audyssey] Creating Accessible Star Wars Games
I'll help with absolutely anything, sounds, music, anything! Including acting once I get my new mic. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 02 December 2010 07:51 To: Gamers Discussion list Subject: Re: [Audyssey] Creating Accessible Star Wars Games Hi Tom. I'm afraid other than some of the more irritating vehicle stages with very annoying bakcgrounds, I've got no such access excuses for using cheat codes in the Super starwars games, I just did it for fun, and also partly to substitute for the games' lack of any sort of saving or password features at all. You talking about mara jade reminded me of one starwars game I did forget to mention which I have played, masters of teras kasi on the ps1. Being a 3D beat em up rather similar to soul blade and tekken it's got the usual large characters and easy visibility of such games (plus is probably layable without site too). It generally got bombed by crytics, but I rather enjoyed it, just for the sake of having the likes of Luke, Vader, Mara Han and leia slugging it out in a one on one fighting game. dodging Vaders' force lightning then clobbering him with lukes big light sabre combo was one of my favourite moves ;D. Tie fighter is a favourite game of many of my friends, just for the switch of roles, and the interest of seeing things from the pov of someone on the Empire's side who is not completely evil. Either way I deffinately look forward to whatever you come up with, and would very much like to help in the acting department if at all possible. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
Hi Hayden, Ah, i believe that would be the Courtship of Princess Leia. That would be the book where Han and Leia got marrried. Then, I think the Tatooine Ghost. That would be followed by the Thrawn triligy where Mara Jade makes her first appeerance. At least I believe that is the current chronology. Of course, there are so many books being added that the list of books and their proper chronology gets updated often and the order changes slightly. Of course, to tell the truth I've never read all the books in proper chronological order do to the fact they weren't written in that order. For example, the first book in the Thrawn triligy Heir to the Empire, was written in 1992 where the Courtship of Princess Leia was written a couple of years later. However, in chronology the Courtship of Princess Leia should be read before the Thrawn triligy. Confusing eh? On 12/2/10, Hayden Presley hdpres...@hotmail.com wrote: Hi, Myself I've never read any books besides the six protatning to the orginial story. Which book does one go to, in chronological order, after that one? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
Hi, Right now I don't think that will be necessary. For now I pretty much have decided to start with an existing Star Wars game like Mysteries of the Sith which already has the sounds, acting, etc already done. I just need to take Genesis 3D and produce an accessible clone of the game. However, I don't think I'm going to use all the original sounds from the game because some of them are recorded at 11025 KHZ mono. Pretty low-fi for a game. Fortunately, i have plenty of newer Star Wars games like Jedi Knight II with better sound effects. So what I'll likely do is hunt for higher quality versions of the same sounds such as the light sabers, blasters, droids, etc and replace the originals with the higher quality versions. I don't think that is going to be a huge problem as force powers, light sabers, storm trooper sounds, etc are pretty easy to come by. On 12/3/10, Ben gamehead...@aol.co.uk wrote: I'll help with absolutely anything, sounds, music, anything! Including acting once I get my new mic. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
There's also Truce at Bakura which takes place less than a day after the death of Emperor Palpatine. Now that'd be an interesting game. Suppose I ought to try and finish that one one of these days... We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 03, 2010 2:18 PM Subject: Re: [Audyssey] Creating Accessible Star Wars Games Hi Hayden, Ah, i believe that would be the Courtship of Princess Leia. That would be the book where Han and Leia got marrried. Then, I think the Tatooine Ghost. That would be followed by the Thrawn triligy where Mara Jade makes her first appeerance. At least I believe that is the current chronology. Of course, there are so many books being added that the list of books and their proper chronology gets updated often and the order changes slightly. Of course, to tell the truth I've never read all the books in proper chronological order do to the fact they weren't written in that order. For example, the first book in the Thrawn triligy Heir to the Empire, was written in 1992 where the Courtship of Princess Leia was written a couple of years later. However, in chronology the Courtship of Princess Leia should be read before the Thrawn triligy. Confusing eh? On 12/2/10, Hayden Presley hdpres...@hotmail.com wrote: Hi, Myself I've never read any books besides the six protatning to the orginial story. Which book does one go to, in chronological order, after that one? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
All I can say is dang I wish I had access to more of the SW book series. I've got about 20 so I'm rather lacking. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 03, 2010 4:18 PM Subject: Re: [Audyssey] Creating Accessible Star Wars Games Hi Hayden, Ah, i believe that would be the Courtship of Princess Leia. That would be the book where Han and Leia got marrried. Then, I think the Tatooine Ghost. That would be followed by the Thrawn triligy where Mara Jade makes her first appeerance. At least I believe that is the current chronology. Of course, there are so many books being added that the list of books and their proper chronology gets updated often and the order changes slightly. Of course, to tell the truth I've never read all the books in proper chronological order do to the fact they weren't written in that order. For example, the first book in the Thrawn triligy Heir to the Empire, was written in 1992 where the Courtship of Princess Leia was written a couple of years later. However, in chronology the Courtship of Princess Leia should be read before the Thrawn triligy. Confusing eh? On 12/2/10, Hayden Presley hdpres...@hotmail.com wrote: Hi, Myself I've never read any books besides the six protatning to the orginial story. Which book does one go to, in chronological order, after that one? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
Hi, In deed. I forgot about Truce at Bakura, and it would make an interesting game. In fact a lot of the books would make interesting games. For example, imagine playing the final battle in last command. the one where Mara ran C'bouth through with Luke's old light saber, and killed the evil clone of Luke Skywalker. In all not a bad days work for a Jedi appprentice. I always thought that battle would be pretty fun in an audio game. Of course, a game based on the New Jedi Order would be pretty good too. Considering their 19 books in that series alone it could make for lots of dlevels and there would be plenty of choices for playable characters and missions. You'd have the major Jedi Knights like Luke, Mara, Kip, Jacen, Jaina, etc as well as some of the lesser known Jedis and Jedi apprentices. For example, The attack on the world ship at the end of Star by Star could be a fully playable game in and of itself. Unfortunately, the ending of that book sort of sucked with Anikan Solo getting killed, but Jaina Solo evened the score by whiping out the Vong troops with a force lightning attack. She went a little nuts towards the end which was sort of cool. now, if more Jedi had slottered the Vong left and right like she did there wouldn't be any of them lef to worry about. Lol! Anyway, as I was saying that series would be especially good in a game format. It truly lives up to the name Star Wars and the books were certainly blood thirsty enough for wall to wall action in a video game. The only problem is creating some of the organic weapons would be difficult as I have no idea what some of the stuff sshould or would sound like. On 12/3/10, Bryan Peterson bpeterson2...@cableone.net wrote: There's also Truce at Bakura which takes place less than a day after the death of Emperor Palpatine. Now that'd be an interesting game. Suppose I ought to try and finish that one one of these days... We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
I was just going to say that. Things like Amphistaffs and Vilips, not to mention the Coralskippers. And of course you'dneed good voice actors for the VOng. I always sort of liked the character of Vua Rapuung and that priest (I forget his name), who more or less turned traitor against the Supreme Overlord toward the end of the series and helped the alliance win. Definitely excellent fodder for games. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 03, 2010 2:52 PM Subject: Re: [Audyssey] Creating Accessible Star Wars Games Hi, In deed. I forgot about Truce at Bakura, and it would make an interesting game. In fact a lot of the books would make interesting games. For example, imagine playing the final battle in last command. the one where Mara ran C'bouth through with Luke's old light saber, and killed the evil clone of Luke Skywalker. In all not a bad days work for a Jedi appprentice. I always thought that battle would be pretty fun in an audio game. Of course, a game based on the New Jedi Order would be pretty good too. Considering their 19 books in that series alone it could make for lots of dlevels and there would be plenty of choices for playable characters and missions. You'd have the major Jedi Knights like Luke, Mara, Kip, Jacen, Jaina, etc as well as some of the lesser known Jedis and Jedi apprentices. For example, The attack on the world ship at the end of Star by Star could be a fully playable game in and of itself. Unfortunately, the ending of that book sort of sucked with Anikan Solo getting killed, but Jaina Solo evened the score by whiping out the Vong troops with a force lightning attack. She went a little nuts towards the end which was sort of cool. now, if more Jedi had slottered the Vong left and right like she did there wouldn't be any of them lef to worry about. Lol! Anyway, as I was saying that series would be especially good in a game format. It truly lives up to the name Star Wars and the books were certainly blood thirsty enough for wall to wall action in a video game. The only problem is creating some of the organic weapons would be difficult as I have no idea what some of the stuff sshould or would sound like. On 12/3/10, Bryan Peterson bpeterson2...@cableone.net wrote: There's also Truce at Bakura which takes place less than a day after the death of Emperor Palpatine. Now that'd be an interesting game. Suppose I ought to try and finish that one one of these days... We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
Hi Bryan, Yeah, exar kuhn didn't start out being a bad guy. He started experimenting with the dark side, but tried to hang on to his morals per say. However, Freedon Nadd. was able to bend his will turning him to the dark side setting him on a path of destruction and to become a Sith warlord. I always thought that story would make an awesome vidio game. Speaking of Sith ghosts one of the reasons I decided to start work on Mysteries of the Sith is primarily for the Sith temple level at the end. Before Mara reaches kyle she has to fight her way through several Sith ghosts and zombies which is quite a lot different than fighting storm troopers, probe droids, and the usual enemies.Although, not as tough as a living Jedi the ghosts and zombies do hav some Sith powers giving them a tactical advantage over the standard enemies. On 12/2/10, Bryan Peterson bpeterson2...@cableone.net wrote: Or even his would-be master Freedon Nadd. Then again, Nadd was just a ghost and if I remember rightly he was destroyed by Kun himself using a Masasi amulet. He had a interesting story since he started out wanting simply to master the dark side without becoming a sith. He ultimately became a warlord if I'm not mistaken before he was betrayed by I believe Ulik Qel-Droma and destroyed by the combined might of all the Jedi. Of course if you read Jedi Academy you know that he survived in spirit for over three-thousand years before finally being destroyed by Luke's Jedi Academy apprentices. That in turn liberated Kyp Durron from his control and enabled him to begin to atone for the things he'd done. I always thought the Jedi Academy books would have made a good story for a game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
Hi Bryan, Well, I don't think anyone is looking for exact. Especially, for a low budget project. Some actors in the Lucas Arts games pull off a good imitation and others don't as you well know. So I don't think anyone here expects someon who souns 100% like Yoda, Vader, or any other character. On 12/2/10, Bryan Peterson bpeterson2...@cableone.net wrote: I agree. I'll grant that I've been told my Yoda isn't half bad but I don't know if I'd want to do voice acting for him. Well I would actually but whether it would be a good idea would be another matter. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
I remember Teras Kasi. A cool game but the announcer's voice got on my nerves. Some of the voice acting for the characters was pretty good, Luke and Leia came to mind since it actually sounded remotely like Mark Hamil and Carrie Fisher did the voice work. But for folks like Han and Vader it was less convincing. We are the Knights who say...Ni! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 02, 2010 12:50 AM Subject: Re: [Audyssey] Creating Accessible Star Wars Games Hi Tom. I'm afraid other than some of the more irritating vehicle stages with very annoying bakcgrounds, I've got no such access excuses for using cheat codes in the Super starwars games, I just did it for fun, and also partly to substitute for the games' lack of any sort of saving or password features at all. You talking about mara jade reminded me of one starwars game I did forget to mention which I have played, masters of teras kasi on the ps1. Being a 3D beat em up rather similar to soul blade and tekken it's got the usual large characters and easy visibility of such games (plus is probably layable without site too). It generally got bombed by crytics, but I rather enjoyed it, just for the sake of having the likes of Luke, Vader, Mara Han and leia slugging it out in a one on one fighting game. dodging Vaders' force lightning then clobbering him with lukes big light sabre combo was one of my favourite moves ;D. Tie fighter is a favourite game of many of my friends, just for the switch of roles, and the interest of seeing things from the pov of someone on the Empire's side who is not completely evil. Either way I deffinately look forward to whatever you come up with, and would very much like to help in the acting department if at all possible. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
I never watched star wars, and I'd like to see a copy of star wars that which could be accessed by the blind! - Original Message - From: Jose Lomeli joselomel...@lavabit.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 01, 2010 11:30 PM Subject: Re: [Audyssey] Creating Accessible Star Wars Games Thomas, Go ahead! You have my support on this one! These games sound fun! Actually those are the games I've always wanted to play! Follow your dreams and do it! JOSE Lomeli Email: joselomel...@lavabit.com Twitter: joselomeli9393 - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Wednesday, December 01, 2010 3:19 PM Subject: [Audyssey] Creating Accessible Star Wars Games Hi all, Thanks to all the discussion about accessible Star Wars games over the last day or two I've decided to reconsider my position on releasing some Star Wars projects I've had in mind for litterally years now. It really has been something I have dreamed of doing as long as I can remember, and I'm personally fed up with rediculous rules and procedures that would bar me from persuing my own happiness and enjoyment. For one thing despite what they say I don't really think they would try and sue me over it as long as I kept the games as freeware and specified that these were designed for VI gamers. After all, it would likely cost them more to take it to court than they could get out of me in a settlement/lawsuit. About the most they would do if they found out about the games is get a judgment to have the content/material removed from my website. That would be a pain in the butt to be sure, but no biggy as I'm sure someone would slap it up on Sendspace, Dropbox, etc the next day and share it anyway. More importantly as I said earlier this has been a dream of mine. Ever since I was old enough to watch television the first time I saw the original Star Wars movie I became a serious fan of the movies, books, toys, games , etc. Just ask my wife as I've got a large glass display case in my living room filled with hundreds of Star Wars action figures i've collected since i was three or four years old to the present. In the mid 90's when the Star Wars PC games began coming out like Dark Forces, Rebel Asalt, Jedi Knight, etc I purchased each and everyone. Unfortunately, for me as the games were coming out I was also really starting to lose my vision so the graphics were pretty much just blobs of color on the screen. I could play them, sort of, but had to depend on cheat codes to help me as everything was fuzzy and not very clear. All the same, I was very happy witht the games, and played them constantly. once I lost my sight I was pretty disappointed over the fact I owned all these cool games and couldn't play them. While in college I decided I'd be a programmer and write my own Star Wars games. Now, 12 years later I still really haven't done it, because of copyrights and licensing. Both of which had originally been created without any thought or planning for special cases such as being barred from a certain product based on disability. So what to do about it? Well, the answer seams quite simply. I should do what my heart tells me is right, and that is to follow my personal dreams. Go ahead and take the plunge and just write the games I want to play regardless of rules and regulations. After all, i have the means and motive. to do it. I shouldn't let that go because of some company's short-sighted polacies. When it comes to the means I'm litterally the perfect developer to do the job. For one thing I have personal experience with the games themselves so have a pretty good idea of what the final product should be like. I went to college, learned to program, and obviously have the technical skills to create a full 3D FPS game similar to the originals. I've got the original media to work with. In fact, I still own all the original software cds in my closet, and all I'd need to do is grab the discs, unpack the gob files, and grab the sounds, music, etc I'd need for the project. Finally, I just spent like two years working on the Genesis Engine which was designed specifically for this type of game. Since all that work is done I have the tools to do the job at my disposal. When it comes to motivation I have plenty of that as well. It was precisely because of the FPS games of the 1990's Tomb Raider, Jedi Knight, Doom, Quake, Soldier of Fortune, etc that got me into writing accesible games in the first place. When I showed up on Audyssey around 2000 or 2001 I looked around and was disappointed the only game that was up to my previous standards was Shades of Doom. Everything else was disappointing, and not at all what I had been hoping for. Which brings me back to my point. Back around 1998 my favorite Star Wars game was Mysteries of the Sith. For one reason it was the first Star Wars game to feature Mara Jade as a playable character, and I've always been
Re: [Audyssey] Creating Accessible Star Wars Games
Hi, Well, to be honest if you have never watched any of the six movies or read any of the 60 odd books out there now you'd be missing a lot of the history and background behind the characters. As far as that goes I'd add in the games and comics too as they also offer history and insight into the characters as well. For example, the game I'm thinking of recreating in an accessible format, Mysteries of the Sith, takes place just after the Jedi Academy triligy in chronology. Jedi Master Luke Skywalker has set up an academy for Jedi students on Yaven IV and in the game Kyle Katern one of the new Jedi Knights has gone missing. Luke's friend and future wife, Mara Jade, who happens to be Kyle's apprentice, goes searching for him. Throughout the course of the game Mara discovers Kyle has been corrupted by the dark side. In the final battle the player, playing Mara Jade, must decide to try and turn Kyle back to the light side or kill Kyle. Like many of Lucas Arts games the game has multiple endings depending on which path Mara Jade takes in the game, and as far as the story goes most Star Wars authors have picked the ending were Mara successfully saves Kyle Katern from the dark side rather than being turned herself. Which fits seeing as she overcomes her dark side past in the book, Last Command, by Timothy Zahn, and kicks C'bouth's butt by running him through with a light saber. Yay! On the other hand there is an advantage here in not having all the history of the characters as you wouldn't be disappointed if some of the characters in the game aren't strictly according to cannon. For example, in Mysteries of the Sith the actress that plays Mara Jade in the game is to bright and happy to be Mara. Mara, as her name implies, is usually in a bad mood and is often bitter. At least in the earlier books. She's all business and doesn't joke around. IN the game though the Mara Jade we get is happy, smiling, and cracks jokes like what a mess after she chops a probe droid apart with her light saber or guts the rancor on level 7. Somehow that just doesn't square with the Mara we read about in the books. Even in the later books like the New Jedi Order and Legacy series, after she is married to Luke, she is usually very serious and down to business. So one of my major criticisms of Mysteries of the Sith is that Mara Jade's character is out of character. That, however, wouldn't bother someone just coming to a Star Wars game for the first time. Smile. On 12/2/10, Shiny protector muhamme...@googlemail.com wrote: I never watched star wars, and I'd like to see a copy of star wars that which could be accessed by the blind! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
Hi, Yeah, I remember Teras Kasi too. I also agree that some of the acting fell short of the mark. That's why I think some of the games are better off if they use non-leading characters like Kyle Katern or they pull a character out of the expanded universe like Mara Jade as there isn't as much room for comparison except in the case where they completely change a person's pesonality like they did in Mysteries of the Sith. However, some of the Darth Vader voice overs in Rebel Assalt and Rebel Assalt II were pretty good. Not James Earl Jones, but a close enough match to be convincing. On 12/2/10, Bryan Peterson bpeterson2...@cableone.net wrote: I remember Teras Kasi. A cool game but the announcer's voice got on my nerves. Some of the voice acting for the characters was pretty good, Luke and Leia came to mind since it actually sounded remotely like Mark Hamil and Carrie Fisher did the voice work. But for folks like Han and Vader it was less convincing. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
Hi Dark, Oh, even for the time the graphics in that light saber game were pretty poor. At least in other Atari games like Empire Strikes Back the AT-ATs at least looked like an AT-AT. There was also a Death Star Mission game where you got to fly Luke Skywalker's X-Wing in the battle of Yavin IV against the first Death Star. Although, the graphics weren't hot the Tie Fighters etc at least were reasonable representations. When the light saber game came out it was pretty low quality even for the times. As you said it looked like two crudely drawn guns that didn't fire. Lol! On 12/2/10, dark d...@xgam.org wrote: Lol Tom, I remember playing that remote starwars light sabre game on the atari 2600 when I was about five or six. I particularly liked it when the remote used to go totally crazy and shoot all over the place for no reason ;D. The only really silly thing is, we could never work out what the light sabres were suppossed to be, they always looked like really cruddy guns that never fired rather than swords ;D. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
It's amazing how she and Luke ended up considering how she spent most of Timothy Zahn's trilogy trying to find ways and opportunities to kill Luke. She was pretty cool to play as in Masters of Teras Kasi, sort of a combo of Vader and Luke in terms of special moves. She had the big Lightsaber move that Luke had where she could throw her saber at her opponent for major damage, then the force lightning ability that Vader had. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 02, 2010 1:43 PM Subject: Re: [Audyssey] Creating Accessible Star Wars Games Hi, Well, to be honest if you have never watched any of the six movies or read any of the 60 odd books out there now you'd be missing a lot of the history and background behind the characters. As far as that goes I'd add in the games and comics too as they also offer history and insight into the characters as well. For example, the game I'm thinking of recreating in an accessible format, Mysteries of the Sith, takes place just after the Jedi Academy triligy in chronology. Jedi Master Luke Skywalker has set up an academy for Jedi students on Yaven IV and in the game Kyle Katern one of the new Jedi Knights has gone missing. Luke's friend and future wife, Mara Jade, who happens to be Kyle's apprentice, goes searching for him. Throughout the course of the game Mara discovers Kyle has been corrupted by the dark side. In the final battle the player, playing Mara Jade, must decide to try and turn Kyle back to the light side or kill Kyle. Like many of Lucas Arts games the game has multiple endings depending on which path Mara Jade takes in the game, and as far as the story goes most Star Wars authors have picked the ending were Mara successfully saves Kyle Katern from the dark side rather than being turned herself. Which fits seeing as she overcomes her dark side past in the book, Last Command, by Timothy Zahn, and kicks C'bouth's butt by running him through with a light saber. Yay! On the other hand there is an advantage here in not having all the history of the characters as you wouldn't be disappointed if some of the characters in the game aren't strictly according to cannon. For example, in Mysteries of the Sith the actress that plays Mara Jade in the game is to bright and happy to be Mara. Mara, as her name implies, is usually in a bad mood and is often bitter. At least in the earlier books. She's all business and doesn't joke around. IN the game though the Mara Jade we get is happy, smiling, and cracks jokes like what a mess after she chops a probe droid apart with her light saber or guts the rancor on level 7. Somehow that just doesn't square with the Mara we read about in the books. Even in the later books like the New Jedi Order and Legacy series, after she is married to Luke, she is usually very serious and down to business. So one of my major criticisms of Mysteries of the Sith is that Mara Jade's character is out of character. That, however, wouldn't bother someone just coming to a Star Wars game for the first time. Smile. On 12/2/10, Shiny protector muhamme...@googlemail.com wrote: I never watched star wars, and I'd like to see a copy of star wars that which could be accessed by the blind! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
I liked Mara Jade's voice I'll admit. She had a sort of haughty attitude. What I need is a true challenge! We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 02, 2010 1:53 PM Subject: Re: [Audyssey] Creating Accessible Star Wars Games Hi, Yeah, I remember Teras Kasi too. I also agree that some of the acting fell short of the mark. That's why I think some of the games are better off if they use non-leading characters like Kyle Katern or they pull a character out of the expanded universe like Mara Jade as there isn't as much room for comparison except in the case where they completely change a person's pesonality like they did in Mysteries of the Sith. However, some of the Darth Vader voice overs in Rebel Assalt and Rebel Assalt II were pretty good. Not James Earl Jones, but a close enough match to be convincing. On 12/2/10, Bryan Peterson bpeterson2...@cableone.net wrote: I remember Teras Kasi. A cool game but the announcer's voice got on my nerves. Some of the voice acting for the characters was pretty good, Luke and Leia came to mind since it actually sounded remotely like Mark Hamil and Carrie Fisher did the voice work. But for folks like Han and Vader it was less convincing. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
I think my brother either owned or borrowed at least one of those games. I seem to recall at least a few of them used those paddle controllers that other games like Circus Atari and Pong used. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 02, 2010 2:05 PM Subject: Re: [Audyssey] Creating Accessible Star Wars Games Hi Dark, Oh, even for the time the graphics in that light saber game were pretty poor. At least in other Atari games like Empire Strikes Back the AT-ATs at least looked like an AT-AT. There was also a Death Star Mission game where you got to fly Luke Skywalker's X-Wing in the battle of Yavin IV against the first Death Star. Although, the graphics weren't hot the Tie Fighters etc at least were reasonable representations. When the light saber game came out it was pretty low quality even for the times. As you said it looked like two crudely drawn guns that didn't fire. Lol! On 12/2/10, dark d...@xgam.org wrote: Lol Tom, I remember playing that remote starwars light sabre game on the atari 2600 when I was about five or six. I particularly liked it when the remote used to go totally crazy and shoot all over the place for no reason ;D. The only really silly thing is, we could never work out what the light sabres were suppossed to be, they always looked like really cruddy guns that never fired rather than swords ;D. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
Hi Bryan, Yeah, the voice overs for Mara Jade in Teras Kasi was more like the actual character,a and I think were done well. One of the reasons I like her character is she is self-reliant, a bit arogant, and doesn't take any crap from anyone. Her character bio makes her tough, cunning, and resourceful. i think those qualities makes her a great playable character. Plus I happen to like heroes that have something of a checkered past that don't always necessarily stick to the I'm a good guy attitude and don't hesitate to get their hands dirty if something needs doing. IN fact, it was that very trate that got her killed in the Star Wars legacy series when she tries to confront Jacen Solo on her own about her suspissions of him going over to the dark side rather than trying to get Luke's help. In the end it was Jaina Solo who had to hunt Jacen down and kill him not only to stop his reign of terror, but for the murder of Mara as well as several other Jedi, because Luke was too much of a nice guy to kill Jacen himself. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
I haven't read those. Been wanting to bt they're always checked out from the talking book library. Actually another character I've always thought might be interesting to play as was Kyp Durron seeing as he also turned to the dark side briefly thanks to Exar-Kun and never quite forgave himself for that as I recall. He actually ended up killing his own brother by mistake during that time. In fact when Lighttech was working on Light Battles they were thinking of using Kyp as their playable character. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 02, 2010 2:50 PM Subject: Re: [Audyssey] Creating Accessible Star Wars Games Hi Bryan, Yeah, the voice overs for Mara Jade in Teras Kasi was more like the actual character,a and I think were done well. One of the reasons I like her character is she is self-reliant, a bit arogant, and doesn't take any crap from anyone. Her character bio makes her tough, cunning, and resourceful. i think those qualities makes her a great playable character. Plus I happen to like heroes that have something of a checkered past that don't always necessarily stick to the I'm a good guy attitude and don't hesitate to get their hands dirty if something needs doing. IN fact, it was that very trate that got her killed in the Star Wars legacy series when she tries to confront Jacen Solo on her own about her suspissions of him going over to the dark side rather than trying to get Luke's help. In the end it was Jaina Solo who had to hunt Jacen down and kill him not only to stop his reign of terror, but for the murder of Mara as well as several other Jedi, because Luke was too much of a nice guy to kill Jacen himself. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
Hi Bryan, Yeah, I think the saber throw is one of Mara's signature moves in terms of game play. She had that in Mysteries of the Sith as well and Mara could really rack up the death count with that particular move. Probably something Luke taught her after she joined the academy. As for the force lightning, which is usually a dark side gift, I would imagine that would fit her character profile. Remember who her first master was, Emperor Palpatine, and I'm certain he would have given her some training in using various dark side gifts. Just because she eventually turned to the light side and no longer chooses to tap into her dark side powers doesn't mean she has forgotten how to use them if she wants to. A straight arrow like Luke would never think of tapping into the dark side now and then, but given Mara's character and background I think she would if she thought it was necessary. I think that's why in all of the games Mara is in she has chain lightning as one of her force powers. As for how Luke and Mara ended up together that is explained in Timothy Zahn's Hand of Thrawn series. Basically, Luke and Mara end up together hunting for Grand Admiral Thrawn's clone and end up in a life or death struggle trying to escape the base where Thrawn's clone is being created. At the moment when things seam hopeless, they look like they are going to die, Luke pops the question and Mara says yes. Kind of one of those unplanned let's do it kind of things. Lol! However, the actual wedding itself is in the comics not the books. I believe it was the comic entitled the Unity or the Union or something like that. At the end of the comic they have a big picture of Luke and Mara getting married at the end. Therefore in the next big series of novels, the New Jedi Order, we go from unmarried to married with no wedding in between. I've often thought someone should put the comics into a book just to fill in some of the gaps like that where part of the history is in a comic book series and not in a novel. On 12/2/10, Bryan Peterson bpeterson2...@cableone.net wrote: It's amazing how she and Luke ended up considering how she spent most of Timothy Zahn's trilogy trying to find ways and opportunities to kill Luke. She was pretty cool to play as in Masters of Teras Kasi, sort of a combo of Vader and Luke in terms of special moves. She had the big Lightsaber move that Luke had where she could throw her saber at her opponent for major damage, then the force lightning ability that Vader had. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
But if I'm not mistaken didn't Luke turn to the dark side for a time when Emperor Palpatine was resurrected not long before Anakin Solo's birth? That particular story sounds like it'd make an interesting game. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 02, 2010 3:20 PM Subject: Re: [Audyssey] Creating Accessible Star Wars Games Hi Bryan, Yeah, I think the saber throw is one of Mara's signature moves in terms of game play. She had that in Mysteries of the Sith as well and Mara could really rack up the death count with that particular move. Probably something Luke taught her after she joined the academy. As for the force lightning, which is usually a dark side gift, I would imagine that would fit her character profile. Remember who her first master was, Emperor Palpatine, and I'm certain he would have given her some training in using various dark side gifts. Just because she eventually turned to the light side and no longer chooses to tap into her dark side powers doesn't mean she has forgotten how to use them if she wants to. A straight arrow like Luke would never think of tapping into the dark side now and then, but given Mara's character and background I think she would if she thought it was necessary. I think that's why in all of the games Mara is in she has chain lightning as one of her force powers. As for how Luke and Mara ended up together that is explained in Timothy Zahn's Hand of Thrawn series. Basically, Luke and Mara end up together hunting for Grand Admiral Thrawn's clone and end up in a life or death struggle trying to escape the base where Thrawn's clone is being created. At the moment when things seam hopeless, they look like they are going to die, Luke pops the question and Mara says yes. Kind of one of those unplanned let's do it kind of things. Lol! However, the actual wedding itself is in the comics not the books. I believe it was the comic entitled the Unity or the Union or something like that. At the end of the comic they have a big picture of Luke and Mara getting married at the end. Therefore in the next big series of novels, the New Jedi Order, we go from unmarried to married with no wedding in between. I've often thought someone should put the comics into a book just to fill in some of the gaps like that where part of the history is in a comic book series and not in a novel. On 12/2/10, Bryan Peterson bpeterson2...@cableone.net wrote: It's amazing how she and Luke ended up considering how she spent most of Timothy Zahn's trilogy trying to find ways and opportunities to kill Luke. She was pretty cool to play as in Masters of Teras Kasi, sort of a combo of Vader and Luke in terms of special moves. She had the big Lightsaber move that Luke had where she could throw her saber at her opponent for major damage, then the force lightning ability that Vader had. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
Hi Bryan, Yeah, come to think of it Luke did get turned for a short time to the dark side by Palpatine. I'm trying to think what book/story that was in. Perhaps the Crystal Star? On 12/2/10, Bryan Peterson bpeterson2...@cableone.net wrote: But if I'm not mistaken didn't Luke turn to the dark side for a time when Emperor Palpatine was resurrected not long before Anakin Solo's birth? That particular story sounds like it'd make an interesting game. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
Hi, Yes, they were thinking of using Kip in their light battles game. That would have definitely made an interresting playable character as Kip definitely has something of an attitude. On 12/2/10, Bryan Peterson bpeterson2 0...@cableone.net wrote: I haven't read those. Been wanting to bt they're always checked out from the talking book library. Actually another character I've always thought might be interesting to play as was Kyp Durron seeing as he also turned to the dark side briefly thanks to Exar-Kun and never quite forgave himself for that as I recall. He actually ended up killing his own brother by mistake during that time. In fact when Lighttech was working on Light Battles they were thinking of using Kyp as their playable character. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
Only 60 books? I thought there was way more than that.. sure as heck feels like I've read more. Say Tom... out of curiocity, have you read any of the fate of the jedi books? At 12:43 PM 02/12/2010, you wrote: Hi, Well, to be honest if you have never watched any of the six movies or read any of the 60 odd books out there now you'd be missing a lot of the history and background behind the characters. As far as that goes I'd add in the games and comics too as they also offer history and insight into the characters as well. For example, the game I'm thinking of recreating in an accessible format, Mysteries of the Sith, takes place just after the Jedi Academy triligy in chronology. Jedi Master Luke Skywalker has set up an academy for Jedi students on Yaven IV and in the game Kyle Katern one of the new Jedi Knights has gone missing. Luke's friend and future wife, Mara Jade, who happens to be Kyle's apprentice, goes searching for him. Throughout the course of the game Mara discovers Kyle has been corrupted by the dark side. In the final battle the player, playing Mara Jade, must decide to try and turn Kyle back to the light side or kill Kyle. Like many of Lucas Arts games the game has multiple endings depending on which path Mara Jade takes in the game, and as far as the story goes most Star Wars authors have picked the ending were Mara successfully saves Kyle Katern from the dark side rather than being turned herself. Which fits seeing as she overcomes her dark side past in the book, Last Command, by Timothy Zahn, and kicks C'bouth's butt by running him through with a light saber. Yay! On the other hand there is an advantage here in not having all the history of the characters as you wouldn't be disappointed if some of the characters in the game aren't strictly according to cannon. For example, in Mysteries of the Sith the actress that plays Mara Jade in the game is to bright and happy to be Mara. Mara, as her name implies, is usually in a bad mood and is often bitter. At least in the earlier books. She's all business and doesn't joke around. IN the game though the Mara Jade we get is happy, smiling, and cracks jokes like what a mess after she chops a probe droid apart with her light saber or guts the rancor on level 7. Somehow that just doesn't square with the Mara we read about in the books. Even in the later books like the New Jedi Order and Legacy series, after she is married to Luke, she is usually very serious and down to business. So one of my major criticisms of Mysteries of the Sith is that Mara Jade's character is out of character. That, however, wouldn't bother someone just coming to a Star Wars game for the first time. Smile. On 12/2/10, Shiny protector muhamme...@googlemail.com wrote: I never watched star wars, and I'd like to see a copy of star wars that which could be accessed by the blind! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
I don't know if that was actually a book... his turning was during the dark empire segment of the timeline I think, and dark empire was a commic turned audio drama. At 03:04 PM 02/12/2010, you wrote: Hi Bryan, Yeah, come to think of it Luke did get turned for a short time to the dark side by Palpatine. I'm trying to think what book/story that was in. Perhaps the Crystal Star? On 12/2/10, Bryan Peterson bpeterson2...@cableone.net wrote: But if I'm not mistaken didn't Luke turn to the dark side for a time when Emperor Palpatine was resurrected not long before Anakin Solo's birth? That particular story sounds like it'd make an interesting game. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
actually if I'm not mistaken I was the one who suggested him. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 02, 2010 4:24 PM Subject: Re: [Audyssey] Creating Accessible Star Wars Games Hi, Yes, they were thinking of using Kip in their light battles game. That would have definitely made an interresting playable character as Kip definitely has something of an attitude. On 12/2/10, Bryan Peterson bpeterson2 0...@cableone.net wrote: I haven't read those. Been wanting to bt they're always checked out from the talking book library. Actually another character I've always thought might be interesting to play as was Kyp Durron seeing as he also turned to the dark side briefly thanks to Exar-Kun and never quite forgave himself for that as I recall. He actually ended up killing his own brother by mistake during that time. In fact when Lighttech was working on Light Battles they were thinking of using Kyp as their playable character. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
Hi, Myself I've never read any books besides the six protatning to the orginial story. Which book does one go to, in chronological order, after that one? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, December 02, 2010 3:06 PM To: Gamers Discussion list Subject: Re: [Audyssey] Creating Accessible Star Wars Games Hi Dark, Oh, even for the time the graphics in that light saber game were pretty poor. At least in other Atari games like Empire Strikes Back the AT-ATs at least looked like an AT-AT. There was also a Death Star Mission game where you got to fly Luke Skywalker's X-Wing in the battle of Yavin IV against the first Death Star. Although, the graphics weren't hot the Tie Fighters etc at least were reasonable representations. When the light saber game came out it was pretty low quality even for the times. As you said it looked like two crudely drawn guns that didn't fire. Lol! On 12/2/10, dark d...@xgam.org wrote: Lol Tom, I remember playing that remote starwars light sabre game on the atari 2600 when I was about five or six. I particularly liked it when the remote used to go totally crazy and shoot all over the place for no reason ;D. The only really silly thing is, we could never work out what the light sabres were suppossed to be, they always looked like really cruddy guns that never fired rather than swords ;D. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
Hi, Methinks that would be fun...I'll volunteer as vader. Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Wednesday, December 01, 2010 11:29 PM To: Gamers Discussion list Subject: Re: [Audyssey] Creating Accessible Star Wars Games Huh. That wouldn't be a bad game to mess around with.. lol. I'd enjoy han having a shootout with vader. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
Sh tom! I haven't got to that set of books yet ;D. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 02, 2010 8:43 PM Subject: Re: [Audyssey] Creating Accessible Star Wars Games Hi, Well, to be honest if you have never watched any of the six movies or read any of the 60 odd books out there now you'd be missing a lot of the history and background behind the characters. As far as that goes I'd add in the games and comics too as they also offer history and insight into the characters as well. For example, the game I'm thinking of recreating in an accessible format, Mysteries of the Sith, takes place just after the Jedi Academy triligy in chronology. Jedi Master Luke Skywalker has set up an academy for Jedi students on Yaven IV and in the game Kyle Katern one of the new Jedi Knights has gone missing. Luke's friend and future wife, Mara Jade, who happens to be Kyle's apprentice, goes searching for him. Throughout the course of the game Mara discovers Kyle has been corrupted by the dark side. In the final battle the player, playing Mara Jade, must decide to try and turn Kyle back to the light side or kill Kyle. Like many of Lucas Arts games the game has multiple endings depending on which path Mara Jade takes in the game, and as far as the story goes most Star Wars authors have picked the ending were Mara successfully saves Kyle Katern from the dark side rather than being turned herself. Which fits seeing as she overcomes her dark side past in the book, Last Command, by Timothy Zahn, and kicks C'bouth's butt by running him through with a light saber. Yay! On the other hand there is an advantage here in not having all the history of the characters as you wouldn't be disappointed if some of the characters in the game aren't strictly according to cannon. For example, in Mysteries of the Sith the actress that plays Mara Jade in the game is to bright and happy to be Mara. Mara, as her name implies, is usually in a bad mood and is often bitter. At least in the earlier books. She's all business and doesn't joke around. IN the game though the Mara Jade we get is happy, smiling, and cracks jokes like what a mess after she chops a probe droid apart with her light saber or guts the rancor on level 7. Somehow that just doesn't square with the Mara we read about in the books. Even in the later books like the New Jedi Order and Legacy series, after she is married to Luke, she is usually very serious and down to business. So one of my major criticisms of Mysteries of the Sith is that Mara Jade's character is out of character. That, however, wouldn't bother someone just coming to a Star Wars game for the first time. Smile. On 12/2/10, Shiny protector muhamme...@googlemail.com wrote: I never watched star wars, and I'd like to see a copy of star wars that which could be accessed by the blind! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
Hi, What is this tatueen place? Sure it wasn't Tadooine? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, December 01, 2010 11:26 PM To: Gamers Discussion list Subject: Re: [Audyssey] Creating Accessible Star Wars Games Actually not as unbalanced as you'd think, sinse you could only play wicket in a few levels. There were five characters, Han, Chubaka, Luke, Wicket and two versions of princess leia (one in her bounty hunter disguise on tatueen, the other in her rebel gear fighting with a staff). This was a major improvement the two previous games only let you play as Luke, Han or chuey. One nice thing though was you got vehicle stages interpsersed with the platform ones, so for instance one of the first stages was Luke's speeder ride to the sand crawler, or in empire strikes back you would have to first take out the emperial fighters around cloud city, then play as Luke during platforming stages inside before fighting darth Vader. I do admit though, I did rather enjoy the cheats, sinse they'd let you play any char on any stage with any gun. So for instance you could have Chubaka fight darth vader instead of Luke ;d. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
I agree completely. In fact, this is generally why I tend to avoid fan produced audio drama even of my favourite series such as Dr. who, sinse they just can't get the actors, and (call me a stickler), but having some random person who isn't one of the encarnations suddenly claime to be the doctor, or even worse, someone attempt to sound like Nicholas courtney or similar just doesn't do a lot for me. Random acting is a long running thing though Tom, Darth vader in the starwars radio plays needs shooting! and that's weven when they got most of the rest of the cast to play the other parts. Beware the Grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 02, 2010 8:53 PM Subject: Re: [Audyssey] Creating Accessible Star Wars Games Hi, Yeah, I remember Teras Kasi too. I also agree that some of the acting fell short of the mark. That's why I think some of the games are better off if they use non-leading characters like Kyle Katern or they pull a character out of the expanded universe like Mara Jade as there isn't as much room for comparison except in the case where they completely change a person's pesonality like they did in Mysteries of the Sith. However, some of the Darth Vader voice overs in Rebel Assalt and Rebel Assalt II were pretty good. Not James Earl Jones, but a close enough match to be convincing. On 12/2/10, Bryan Peterson bpeterson2...@cableone.net wrote: I remember Teras Kasi. A cool game but the announcer's voice got on my nerves. Some of the voice acting for the characters was pretty good, Luke and Leia came to mind since it actually sounded remotely like Mark Hamil and Carrie Fisher did the voice work. But for folks like Han and Vader it was less convincing. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
Actually Tom, when I was 7 (very much at just the time before I lost most of my vision), we got a compilation of the three starwars games for our old amstrad cpc computer, same era and style as the c64 or zx spectrom. Things in that were pretty cool and the graphics were recognizable, I especially loved the starwars Yavin battle. My best friend and I used to play the games while pretending to be Luke skywalker and Han solo, which was pretty good fun at the time. Unfortunately, the collection broke a couple of weeks after we got it. The shop we bought it from couldn't replace it, though sinse one of the games they replaced it with was ghouls n ghosts, I tsuppose things weren't all bad ;D. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
Hi Tom. I remember my brother talking about such games and saying who'd want to learn force heal when you can learn the choke? and I admit he had a point. Obviously the super starwars games are fairly limited and don't have features such as skill points, special moves etc, in fact if they weren't odds are I couldn't play them myself sinse they'd be either too 3d or too textual for my vision to cope. This is again why I so much like the idea of an accessible starwars game using modern sfx and full 3D, pluss customization, voice acting etc. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
I agree there Bryan, pluss exar kuhn just begs to be an ultra hard, lightning throwing, double light sabre wielding boss of doom! Beware the Grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 02, 2010 10:04 PM Subject: Re: [Audyssey] Creating Accessible Star Wars Games I haven't read those. Been wanting to bt they're always checked out from the talking book library. Actually another character I've always thought might be interesting to play as was Kyp Durron seeing as he also turned to the dark side briefly thanks to Exar-Kun and never quite forgave himself for that as I recall. He actually ended up killing his own brother by mistake during that time. In fact when Lighttech was working on Light Battles they were thinking of using Kyp as their playable character. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 02, 2010 2:50 PM Subject: Re: [Audyssey] Creating Accessible Star Wars Games Hi Bryan, Yeah, the voice overs for Mara Jade in Teras Kasi was more like the actual character,a and I think were done well. One of the reasons I like her character is she is self-reliant, a bit arogant, and doesn't take any crap from anyone. Her character bio makes her tough, cunning, and resourceful. i think those qualities makes her a great playable character. Plus I happen to like heroes that have something of a checkered past that don't always necessarily stick to the I'm a good guy attitude and don't hesitate to get their hands dirty if something needs doing. IN fact, it was that very trate that got her killed in the Star Wars legacy series when she tries to confront Jacen Solo on her own about her suspissions of him going over to the dark side rather than trying to get Luke's help. In the end it was Jaina Solo who had to hunt Jacen down and kill him not only to stop his reign of terror, but for the murder of Mara as well as several other Jedi, because Luke was too much of a nice guy to kill Jacen himself. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
I agree. I'll grant that I've been told my Yoda isn't half bad but I don't know if I'd want to do voice acting for him. Well I would actually but whether it would be a good idea would be another matter. We are the Knights who say...Ni! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 02, 2010 5:12 PM Subject: Re: [Audyssey] Creating Accessible Star Wars Games I agree completely. In fact, this is generally why I tend to avoid fan produced audio drama even of my favourite series such as Dr. who, sinse they just can't get the actors, and (call me a stickler), but having some random person who isn't one of the encarnations suddenly claime to be the doctor, or even worse, someone attempt to sound like Nicholas courtney or similar just doesn't do a lot for me. Random acting is a long running thing though Tom, Darth vader in the starwars radio plays needs shooting! and that's weven when they got most of the rest of the cast to play the other parts. Beware the Grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 02, 2010 8:53 PM Subject: Re: [Audyssey] Creating Accessible Star Wars Games Hi, Yeah, I remember Teras Kasi too. I also agree that some of the acting fell short of the mark. That's why I think some of the games are better off if they use non-leading characters like Kyle Katern or they pull a character out of the expanded universe like Mara Jade as there isn't as much room for comparison except in the case where they completely change a person's pesonality like they did in Mysteries of the Sith. However, some of the Darth Vader voice overs in Rebel Assalt and Rebel Assalt II were pretty good. Not James Earl Jones, but a close enough match to be convincing. On 12/2/10, Bryan Peterson bpeterson2...@cableone.net wrote: I remember Teras Kasi. A cool game but the announcer's voice got on my nerves. Some of the voice acting for the characters was pretty good, Luke and Leia came to mind since it actually sounded remotely like Mark Hamil and Carrie Fisher did the voice work. But for folks like Han and Vader it was less convincing. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
Or even his would-be master Freedon Nadd. Then again, Nadd was just a ghost and if I remember rightly he was destroyed by Kun himself using a Masasi amulet. He had a interesting story since he started out wanting simply to master the dark side without becoming a sith. He ultimately became a warlord if I'm not mistaken before he was betrayed by I believe Ulik Qel-Droma and destroyed by the combined might of all the Jedi. Of course if you read Jedi Academy you know that he survived in spirit for over three-thousand years before finally being destroyed by Luke's Jedi Academy apprentices. That in turn liberated Kyp Durron from his control and enabled him to begin to atone for the things he'd done. I always thought the Jedi Academy books would have made a good story for a game. We are the Knights who say...Ni! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 02, 2010 5:25 PM Subject: Re: [Audyssey] Creating Accessible Star Wars Games I agree there Bryan, pluss exar kuhn just begs to be an ultra hard, lightning throwing, double light sabre wielding boss of doom! Beware the Grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 02, 2010 10:04 PM Subject: Re: [Audyssey] Creating Accessible Star Wars Games I haven't read those. Been wanting to bt they're always checked out from the talking book library. Actually another character I've always thought might be interesting to play as was Kyp Durron seeing as he also turned to the dark side briefly thanks to Exar-Kun and never quite forgave himself for that as I recall. He actually ended up killing his own brother by mistake during that time. In fact when Lighttech was working on Light Battles they were thinking of using Kyp as their playable character. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 02, 2010 2:50 PM Subject: Re: [Audyssey] Creating Accessible Star Wars Games Hi Bryan, Yeah, the voice overs for Mara Jade in Teras Kasi was more like the actual character,a and I think were done well. One of the reasons I like her character is she is self-reliant, a bit arogant, and doesn't take any crap from anyone. Her character bio makes her tough, cunning, and resourceful. i think those qualities makes her a great playable character. Plus I happen to like heroes that have something of a checkered past that don't always necessarily stick to the I'm a good guy attitude and don't hesitate to get their hands dirty if something needs doing. IN fact, it was that very trate that got her killed in the Star Wars legacy series when she tries to confront Jacen Solo on her own about her suspissions of him going over to the dark side rather than trying to get Luke's help. In the end it was Jaina Solo who had to hunt Jacen down and kill him not only to stop his reign of terror, but for the murder of Mara as well as several other Jedi, because Luke was too much of a nice guy to kill Jacen himself. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can
Re: [Audyssey] Creating Accessible Star Wars Games
Hi Thomas. I'd say go and live your dream. It's always nice doing something with your whole heart. Even if you get ordered not to distribute the games from your website, there are always channels to distribute the games through. Personally, I have little knoledge of starwars, so I look forward to it in that way as well. It would be a new world opening up for me. Good luck with the last prechristmas code crunch on mota as well. On 12/2/10, Thomas Ward thomasward1...@gmail.com wrote: Hi all, Thanks to all the discussion about accessible Star Wars games over the last day or two I've decided to reconsider my position on releasing some Star Wars projects I've had in mind for litterally years now. It really has been something I have dreamed of doing as long as I can remember, and I'm personally fed up with rediculous rules and procedures that would bar me from persuing my own happiness and enjoyment. For one thing despite what they say I don't really think they would try and sue me over it as long as I kept the games as freeware and specified that these were designed for VI gamers. After all, it would likely cost them more to take it to court than they could get out of me in a settlement/lawsuit. About the most they would do if they found out about the games is get a judgment to have the content/material removed from my website. That would be a pain in the butt to be sure, but no biggy as I'm sure someone would slap it up on Sendspace, Dropbox, etc the next day and share it anyway. More importantly as I said earlier this has been a dream of mine. Ever since I was old enough to watch television the first time I saw the original Star Wars movie I became a serious fan of the movies, books, toys, games , etc. Just ask my wife as I've got a large glass display case in my living room filled with hundreds of Star Wars action figures i've collected since i was three or four years old to the present. In the mid 90's when the Star Wars PC games began coming out like Dark Forces, Rebel Asalt, Jedi Knight, etc I purchased each and everyone. Unfortunately, for me as the games were coming out I was also really starting to lose my vision so the graphics were pretty much just blobs of color on the screen. I could play them, sort of, but had to depend on cheat codes to help me as everything was fuzzy and not very clear. All the same, I was very happy witht the games, and played them constantly. once I lost my sight I was pretty disappointed over the fact I owned all these cool games and couldn't play them. While in college I decided I'd be a programmer and write my own Star Wars games. Now, 12 years later I still really haven't done it, because of copyrights and licensing. Both of which had originally been created without any thought or planning for special cases such as being barred from a certain product based on disability. So what to do about it? Well, the answer seams quite simply. I should do what my heart tells me is right, and that is to follow my personal dreams. Go ahead and take the plunge and just write the games I want to play regardless of rules and regulations. After all, i have the means and motive. to do it. I shouldn't let that go because of some company's short-sighted polacies. When it comes to the means I'm litterally the perfect developer to do the job. For one thing I have personal experience with the games themselves so have a pretty good idea of what the final product should be like. I went to college, learned to program, and obviously have the technical skills to create a full 3D FPS game similar to the originals. I've got the original media to work with. In fact, I still own all the original software cds in my closet, and all I'd need to do is grab the discs, unpack the gob files, and grab the sounds, music, etc I'd need for the project. Finally, I just spent like two years working on the Genesis Engine which was designed specifically for this type of game. Since all that work is done I have the tools to do the job at my disposal. When it comes to motivation I have plenty of that as well. It was precisely because of the FPS games of the 1990's Tomb Raider, Jedi Knight, Doom, Quake, Soldier of Fortune, etc that got me into writing accesible games in the first place. When I showed up on Audyssey around 2000 or 2001 I looked around and was disappointed the only game that was up to my previous standards was Shades of Doom. Everything else was disappointing, and not at all what I had been hoping for. Which brings me back to my point. Back around 1998 my favorite Star Wars game was Mysteries of the Sith. For one reason it was the first Star Wars game to feature Mara Jade as a playable character, and I've always been a fan of her's since she first showed up in Timithy Zon's book, Heir to the Empire. Not only that it was a good game with decent graphics for the time, lots of action, and it was fun. I've pretty much decided
Re: [Audyssey] Creating Accessible Star Wars Games
Thomas, Go ahead! You have my support on this one! These games sound fun! Actually those are the games I've always wanted to play! Follow your dreams and do it! JOSE Lomeli Email: joselomel...@lavabit.com Twitter: joselomeli9393 - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Wednesday, December 01, 2010 3:19 PM Subject: [Audyssey] Creating Accessible Star Wars Games Hi all, Thanks to all the discussion about accessible Star Wars games over the last day or two I've decided to reconsider my position on releasing some Star Wars projects I've had in mind for litterally years now. It really has been something I have dreamed of doing as long as I can remember, and I'm personally fed up with rediculous rules and procedures that would bar me from persuing my own happiness and enjoyment. For one thing despite what they say I don't really think they would try and sue me over it as long as I kept the games as freeware and specified that these were designed for VI gamers. After all, it would likely cost them more to take it to court than they could get out of me in a settlement/lawsuit. About the most they would do if they found out about the games is get a judgment to have the content/material removed from my website. That would be a pain in the butt to be sure, but no biggy as I'm sure someone would slap it up on Sendspace, Dropbox, etc the next day and share it anyway. More importantly as I said earlier this has been a dream of mine. Ever since I was old enough to watch television the first time I saw the original Star Wars movie I became a serious fan of the movies, books, toys, games , etc. Just ask my wife as I've got a large glass display case in my living room filled with hundreds of Star Wars action figures i've collected since i was three or four years old to the present. In the mid 90's when the Star Wars PC games began coming out like Dark Forces, Rebel Asalt, Jedi Knight, etc I purchased each and everyone. Unfortunately, for me as the games were coming out I was also really starting to lose my vision so the graphics were pretty much just blobs of color on the screen. I could play them, sort of, but had to depend on cheat codes to help me as everything was fuzzy and not very clear. All the same, I was very happy witht the games, and played them constantly. once I lost my sight I was pretty disappointed over the fact I owned all these cool games and couldn't play them. While in college I decided I'd be a programmer and write my own Star Wars games. Now, 12 years later I still really haven't done it, because of copyrights and licensing. Both of which had originally been created without any thought or planning for special cases such as being barred from a certain product based on disability. So what to do about it? Well, the answer seams quite simply. I should do what my heart tells me is right, and that is to follow my personal dreams. Go ahead and take the plunge and just write the games I want to play regardless of rules and regulations. After all, i have the means and motive. to do it. I shouldn't let that go because of some company's short-sighted polacies. When it comes to the means I'm litterally the perfect developer to do the job. For one thing I have personal experience with the games themselves so have a pretty good idea of what the final product should be like. I went to college, learned to program, and obviously have the technical skills to create a full 3D FPS game similar to the originals. I've got the original media to work with. In fact, I still own all the original software cds in my closet, and all I'd need to do is grab the discs, unpack the gob files, and grab the sounds, music, etc I'd need for the project. Finally, I just spent like two years working on the Genesis Engine which was designed specifically for this type of game. Since all that work is done I have the tools to do the job at my disposal. When it comes to motivation I have plenty of that as well. It was precisely because of the FPS games of the 1990's Tomb Raider, Jedi Knight, Doom, Quake, Soldier of Fortune, etc that got me into writing accesible games in the first place. When I showed up on Audyssey around 2000 or 2001 I looked around and was disappointed the only game that was up to my previous standards was Shades of Doom. Everything else was disappointing, and not at all what I had been hoping for. Which brings me back to my point. Back around 1998 my favorite Star Wars game was Mysteries of the Sith. For one reason it was the first Star Wars game to feature Mara Jade as a playable character, and I've always been a fan of her's since she first showed up in Timithy Zon's book, Heir to the Empire. Not only that it was a good game with decent graphics for the time, lots of action, and it was fun. I've pretty much decided that I should start with Mysteries of the Sith as it is both my favorite SW title to date, and would be a great introduction to
Re: [Audyssey] Creating Accessible Star Wars Games
I was always an avid star wars fan. True it was before my time, but I've grown up watching all six movies... and loved every minute of them. You have my support behind this as well... I would love to see 3d fps star wars games, and I was frankly very, very disappointed when Shadows of the Force was scrapped. I loved the concept... especially hearing the trailor. I think I still have it somewhere.. as well as the soundtrack you released. I'd be glad to offer any kind of support I can... voice acting, beta testing, etc. But I've wanted to play a good star wars game for ages.. this would truly be a dream come true. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
Hi Tom. This is fantastic! while I've not perhaps been as major a fan of starwars (dr. who and Tolkien take that position), I have certainly loved the films, toys and games for many years. Three of my favourite games on the Snes which stood me well for three christmas pressents were the versions of super Starwars, Empire strikes back, and return of the Jedi which I've replayed on innumerable occasions. These are however, due to lack of vision, sadly the only starwars games I have ever played. They are exceptionally fun action platformers and have some wonderful moments, especially when you enter the rather major cheat code so that you can fight Jaba the hutt, darth vader and Emperor palpatine while playing as wicket the E wock (who surprisingly is actually a really awsome char in the game). Stil, these games are limited in scope, and I have felt moments of extreme jealousy when seeing my brother or friends playing games like dark forces, wing commander or (more recently), the knights of the old republic games which I'd give my right foot to be able to play. The fact that you've been stopped from producing accessible versions is to my mind, ridiculous, and George Lucas lawyers deserve to be kicked into the saalak pit for such a thing. so, I absolutely applaud your efforts and really! look forward to seeing a game. Feel free to contact me for any voice acting you may require. Btw, amusing fact. obviously sinse my other name is Luke, i've had starwars jokes made about me all my life (despite the fact my hair is dark brown not blonde). On one occasion for a genetic study into congenital glaucoma all our family gave blood samples. All the samples matched for the required genes, - accept mine! We are now waiting for the day a Dark sith lord is going to walk through the door and say luke! I am your father! ;D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
Hey Tom I agree with what you are saying here. If it's freeware then I'd expect it would be ignored. I've also been a fan of SW from the 1977 start. Had many of the toys growing up, and my nephew has a good collection going as well. Steering it back to games I'd love to play something accessible like the game you suggest here. I'll help out however I can. And remember the force is like duct tape. It has a light side, a dark side, and keeps the universe together! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Wednesday, December 01, 2010 6:19 PM Subject: [Audyssey] Creating Accessible Star Wars Games Hi all, Thanks to all the discussion about accessible Star Wars games over the last day or two I've decided to reconsider my position on releasing some Star Wars projects I've had in mind for litterally years now. It really has been something I have dreamed of doing as long as I can remember, and I'm personally fed up with rediculous rules and procedures that would bar me from persuing my own happiness and enjoyment. For one thing despite what they say I don't really think they would try and sue me over it as long as I kept the games as freeware and specified that these were designed for VI gamers. After all, it would likely cost them more to take it to court than they could get out of me in a settlement/lawsuit. About the most they would do if they found out about the games is get a judgment to have the content/material removed from my website. That would be a pain in the butt to be sure, but no biggy as I'm sure someone would slap it up on Sendspace, Dropbox, etc the next day and share it anyway. More importantly as I said earlier this has been a dream of mine. Ever since I was old enough to watch television the first time I saw the original Star Wars movie I became a serious fan of the movies, books, toys, games , etc. Just ask my wife as I've got a large glass display case in my living room filled with hundreds of Star Wars action figures i've collected since i was three or four years old to the present. In the mid 90's when the Star Wars PC games began coming out like Dark Forces, Rebel Asalt, Jedi Knight, etc I purchased each and everyone. Unfortunately, for me as the games were coming out I was also really starting to lose my vision so the graphics were pretty much just blobs of color on the screen. I could play them, sort of, but had to depend on cheat codes to help me as everything was fuzzy and not very clear. All the same, I was very happy witht the games, and played them constantly. once I lost my sight I was pretty disappointed over the fact I owned all these cool games and couldn't play them. While in college I decided I'd be a programmer and write my own Star Wars games. Now, 12 years later I still really haven't done it, because of copyrights and licensing. Both of which had originally been created without any thought or planning for special cases such as being barred from a certain product based on disability. So what to do about it? Well, the answer seams quite simply. I should do what my heart tells me is right, and that is to follow my personal dreams. Go ahead and take the plunge and just write the games I want to play regardless of rules and regulations. After all, i have the means and motive. to do it. I shouldn't let that go because of some company's short-sighted polacies. When it comes to the means I'm litterally the perfect developer to do the job. For one thing I have personal experience with the games themselves so have a pretty good idea of what the final product should be like. I went to college, learned to program, and obviously have the technical skills to create a full 3D FPS game similar to the originals. I've got the original media to work with. In fact, I still own all the original software cds in my closet, and all I'd need to do is grab the discs, unpack the gob files, and grab the sounds, music, etc I'd need for the project. Finally, I just spent like two years working on the Genesis Engine which was designed specifically for this type of game. Since all that work is done I have the tools to do the job at my disposal. When it comes to motivation I have plenty of that as well. It was precisely because of the FPS games of the 1990's Tomb Raider, Jedi Knight, Doom, Quake, Soldier of Fortune, etc that got me into writing accesible games in the first place. When I showed up on Audyssey around 2000 or 2001 I looked around and was disappointed the only game that was up to my previous standards was Shades of Doom. Everything else was disappointing, and not at all what I had been hoping for. Which brings me back to my point. Back around 1998 my favorite Star Wars game was Mysteries of the Sith. For one reason it was the first Star Wars game to feature Mara Jade as a playable character, and I've always been a fan of her's since she first showed up in Timithy Zon's book, Heir to the Empire. Not
Re: [Audyssey] Creating Accessible Star Wars Games
Hi Tom I played a starwars game back in 1992 in the doss days on an apple computer. The voice synth was built in to the computer. The game was text bass and you had to press the letters n e w s to move in the direction that you wanted. It had sound effects also and they were cheesy. I can't remember which keys you had to press to attack with the saber and hand to hand combat but the game was cool for the time. I think your idea is awesome and you should be able to live your dream because it isn't fair to us that we don't get to play those kinds of games. I would most definitely like to play an accessible version of starwars. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Wednesday, December 01, 2010 3:19 PM Subject: [Audyssey] Creating Accessible Star Wars Games Hi all, Thanks to all the discussion about accessible Star Wars games over the last day or two I've decided to reconsider my position on releasing some Star Wars projects I've had in mind for litterally years now. It really has been something I have dreamed of doing as long as I can remember, and I'm personally fed up with rediculous rules and procedures that would bar me from persuing my own happiness and enjoyment. For one thing despite what they say I don't really think they would try and sue me over it as long as I kept the games as freeware and specified that these were designed for VI gamers. After all, it would likely cost them more to take it to court than they could get out of me in a settlement/lawsuit. About the most they would do if they found out about the games is get a judgment to have the content/material removed from my website. That would be a pain in the butt to be sure, but no biggy as I'm sure someone would slap it up on Sendspace, Dropbox, etc the next day and share it anyway. More importantly as I said earlier this has been a dream of mine. Ever since I was old enough to watch television the first time I saw the original Star Wars movie I became a serious fan of the movies, books, toys, games , etc. Just ask my wife as I've got a large glass display case in my living room filled with hundreds of Star Wars action figures i've collected since i was three or four years old to the present. In the mid 90's when the Star Wars PC games began coming out like Dark Forces, Rebel Asalt, Jedi Knight, etc I purchased each and everyone. Unfortunately, for me as the games were coming out I was also really starting to lose my vision so the graphics were pretty much just blobs of color on the screen. I could play them, sort of, but had to depend on cheat codes to help me as everything was fuzzy and not very clear. All the same, I was very happy witht the games, and played them constantly. once I lost my sight I was pretty disappointed over the fact I owned all these cool games and couldn't play them. While in college I decided I'd be a programmer and write my own Star Wars games. Now, 12 years later I still really haven't done it, because of copyrights and licensing. Both of which had originally been created without any thought or planning for special cases such as being barred from a certain product based on disability. So what to do about it? Well, the answer seams quite simply. I should do what my heart tells me is right, and that is to follow my personal dreams. Go ahead and take the plunge and just write the games I want to play regardless of rules and regulations. After all, i have the means and motive. to do it. I shouldn't let that go because of some company's short-sighted polacies. When it comes to the means I'm litterally the perfect developer to do the job. For one thing I have personal experience with the games themselves so have a pretty good idea of what the final product should be like. I went to college, learned to program, and obviously have the technical skills to create a full 3D FPS game similar to the originals. I've got the original media to work with. In fact, I still own all the original software cds in my closet, and all I'd need to do is grab the discs, unpack the gob files, and grab the sounds, music, etc I'd need for the project. Finally, I just spent like two years working on the Genesis Engine which was designed specifically for this type of game. Since all that work is done I have the tools to do the job at my disposal. When it comes to motivation I have plenty of that as well. It was precisely because of the FPS games of the 1990's Tomb Raider, Jedi Knight, Doom, Quake, Soldier of Fortune, etc that got me into writing accesible games in the first place. When I showed up on Audyssey around 2000 or 2001 I looked around and was disappointed the only game that was up to my previous standards was Shades of Doom. Everything else was disappointing, and not at all what I had been hoping for. Which brings me back to my point. Back around 1998 my favorite Star Wars game was Mysteries of the Sith. For one reason it was the first Star
Re: [Audyssey] Creating Accessible Star Wars Games
Hi, Wicket/? Fighting Jabba the Hutt? That some how seems wrong... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, December 01, 2010 6:15 PM To: Gamers Discussion list Subject: Re: [Audyssey] Creating Accessible Star Wars Games Hi Tom. This is fantastic! while I've not perhaps been as major a fan of starwars (dr. who and Tolkien take that position), I have certainly loved the films, toys and games for many years. Three of my favourite games on the Snes which stood me well for three christmas pressents were the versions of super Starwars, Empire strikes back, and return of the Jedi which I've replayed on innumerable occasions. These are however, due to lack of vision, sadly the only starwars games I have ever played. They are exceptionally fun action platformers and have some wonderful moments, especially when you enter the rather major cheat code so that you can fight Jaba the hutt, darth vader and Emperor palpatine while playing as wicket the E wock (who surprisingly is actually a really awsome char in the game). Stil, these games are limited in scope, and I have felt moments of extreme jealousy when seeing my brother or friends playing games like dark forces, wing commander or (more recently), the knights of the old republic games which I'd give my right foot to be able to play. The fact that you've been stopped from producing accessible versions is to my mind, ridiculous, and George Lucas lawyers deserve to be kicked into the saalak pit for such a thing. so, I absolutely applaud your efforts and really! look forward to seeing a game. Feel free to contact me for any voice acting you may require. Btw, amusing fact. obviously sinse my other name is Luke, i've had starwars jokes made about me all my life (despite the fact my hair is dark brown not blonde). On one occasion for a genetic study into congenital glaucoma all our family gave blood samples. All the samples matched for the required genes, - accept mine! We are now waiting for the day a Dark sith lord is going to walk through the door and say luke! I am your father! ;D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
Yes. the most worrying thing is wicket actually was one of the most distructive characters in the game. he was tiny, so most things missed him, and he could shoot arrows into walls and bounce off them, also double jump up the sides of ledges. Generally, characters with clote range attacks like Luke's light sabre were more powerful than those with guns, but the gun wielding characters could gain power ups for stronger weapons. wicket however was in the middle, sinse his bow was a long distance firing weapon with medium damage and a good wrate of fire, but couldn't be powered up, which actually made for a pretty effective weapon especially combined with his agility. worryingly, I'd considder him the best char in the game, though without the cheat you'd only be able to play him in a few levels on endor, pluss you would miss out on Luke's special light sabre skills, which were pretty awsome, things light reflect where enemy shots just bounced off himmm, and sabre throw where you could literally move his sabre anywhere on the screen. you could also block stuff as well. the only bad bit was that he was one of the slowest chars. beware the Grue! Dark. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, December 02, 2010 3:12 AM Subject: Re: [Audyssey] Creating Accessible Star Wars Games Hi, Wicket/? Fighting Jabba the Hutt? That some how seems wrong... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, December 01, 2010 6:15 PM To: Gamers Discussion list Subject: Re: [Audyssey] Creating Accessible Star Wars Games Hi Tom. This is fantastic! while I've not perhaps been as major a fan of starwars (dr. who and Tolkien take that position), I have certainly loved the films, toys and games for many years. Three of my favourite games on the Snes which stood me well for three christmas pressents were the versions of super Starwars, Empire strikes back, and return of the Jedi which I've replayed on innumerable occasions. These are however, due to lack of vision, sadly the only starwars games I have ever played. They are exceptionally fun action platformers and have some wonderful moments, especially when you enter the rather major cheat code so that you can fight Jaba the hutt, darth vader and Emperor palpatine while playing as wicket the E wock (who surprisingly is actually a really awsome char in the game). Stil, these games are limited in scope, and I have felt moments of extreme jealousy when seeing my brother or friends playing games like dark forces, wing commander or (more recently), the knights of the old republic games which I'd give my right foot to be able to play. The fact that you've been stopped from producing accessible versions is to my mind, ridiculous, and George Lucas lawyers deserve to be kicked into the saalak pit for such a thing. so, I absolutely applaud your efforts and really! look forward to seeing a game. Feel free to contact me for any voice acting you may require. Btw, amusing fact. obviously sinse my other name is Luke, i've had starwars jokes made about me all my life (despite the fact my hair is dark brown not blonde). On one occasion for a genetic study into congenital glaucoma all our family gave blood samples. All the samples matched for the required genes, - accept mine! We are now waiting for the day a Dark sith lord is going to walk through the door and say luke! I am your father! ;D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam
Re: [Audyssey] Creating Accessible Star Wars Games
That makes sense. Talk about unbalanced though eh? lol. At 07:45 PM 01/12/2010, you wrote: Yes. the most worrying thing is wicket actually was one of the most distructive characters in the game. he was tiny, so most things missed him, and he could shoot arrows into walls and bounce off them, also double jump up the sides of ledges. Generally, characters with clote range attacks like Luke's light sabre were more powerful than those with guns, but the gun wielding characters could gain power ups for stronger weapons. wicket however was in the middle, sinse his bow was a long distance firing weapon with medium damage and a good wrate of fire, but couldn't be powered up, which actually made for a pretty effective weapon especially combined with his agility. worryingly, I'd considder him the best char in the game, though without the cheat you'd only be able to play him in a few levels on endor, pluss you would miss out on Luke's special light sabre skills, which were pretty awsome, things light reflect where enemy shots just bounced off himmm, and sabre throw where you could literally move his sabre anywhere on the screen. you could also block stuff as well. the only bad bit was that he was one of the slowest chars. beware the Grue! Dark. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, December 02, 2010 3:12 AM Subject: Re: [Audyssey] Creating Accessible Star Wars Games Hi, Wicket/? Fighting Jabba the Hutt? That some how seems wrong... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, December 01, 2010 6:15 PM To: Gamers Discussion list Subject: Re: [Audyssey] Creating Accessible Star Wars Games Hi Tom. This is fantastic! while I've not perhaps been as major a fan of starwars (dr. who and Tolkien take that position), I have certainly loved the films, toys and games for many years. Three of my favourite games on the Snes which stood me well for three christmas pressents were the versions of super Starwars, Empire strikes back, and return of the Jedi which I've replayed on innumerable occasions. These are however, due to lack of vision, sadly the only starwars games I have ever played. They are exceptionally fun action platformers and have some wonderful moments, especially when you enter the rather major cheat code so that you can fight Jaba the hutt, darth vader and Emperor palpatine while playing as wicket the E wock (who surprisingly is actually a really awsome char in the game). Stil, these games are limited in scope, and I have felt moments of extreme jealousy when seeing my brother or friends playing games like dark forces, wing commander or (more recently), the knights of the old republic games which I'd give my right foot to be able to play. The fact that you've been stopped from producing accessible versions is to my mind, ridiculous, and George Lucas lawyers deserve to be kicked into the saalak pit for such a thing. so, I absolutely applaud your efforts and really! look forward to seeing a game. Feel free to contact me for any voice acting you may require. Btw, amusing fact. obviously sinse my other name is Luke, i've had starwars jokes made about me all my life (despite the fact my hair is dark brown not blonde). On one occasion for a genetic study into congenital glaucoma all our family gave blood samples. All the samples matched for the required genes, - accept mine! We are now waiting for the day a Dark sith lord is going to walk through the door and say luke! I am your father! ;D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived
Re: [Audyssey] Creating Accessible Star Wars Games
I have always been a trek and sw fan. Fanfics and fan audio will only go so far. There is an choose your own adventure game existing but thats really it. At 02:28 p.m. 2/12/2010, you wrote: Hey Tom I agree with what you are saying here. If it's freeware then I'd expect it would be ignored. I've also been a fan of SW from the 1977 start. Had many of the toys growing up, and my nephew has a good collection going as well. Steering it back to games I'd love to play something accessible like the game you suggest here. I'll help out however I can. And remember the force is like duct tape. It has a light side, a dark side, and keeps the universe together! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Wednesday, December 01, 2010 6:19 PM Subject: [Audyssey] Creating Accessible Star Wars Games Hi all, Thanks to all the discussion about accessible Star Wars games over the last day or two I've decided to reconsider my position on releasing some Star Wars projects I've had in mind for litterally years now. It really has been something I have dreamed of doing as long as I can remember, and I'm personally fed up with rediculous rules and procedures that would bar me from persuing my own happiness and enjoyment. For one thing despite what they say I don't really think they would try and sue me over it as long as I kept the games as freeware and specified that these were designed for VI gamers. After all, it would likely cost them more to take it to court than they could get out of me in a settlement/lawsuit. About the most they would do if they found out about the games is get a judgment to have the content/material removed from my website. That would be a pain in the butt to be sure, but no biggy as I'm sure someone would slap it up on Sendspace, Dropbox, etc the next day and share it anyway. More importantly as I said earlier this has been a dream of mine. Ever since I was old enough to watch television the first time I saw the original Star Wars movie I became a serious fan of the movies, books, toys, games , etc. Just ask my wife as I've got a large glass display case in my living room filled with hundreds of Star Wars action figures i've collected since i was three or four years old to the present. In the mid 90's when the Star Wars PC games began coming out like Dark Forces, Rebel Asalt, Jedi Knight, etc I purchased each and everyone. Unfortunately, for me as the games were coming out I was also really starting to lose my vision so the graphics were pretty much just blobs of color on the screen. I could play them, sort of, but had to depend on cheat codes to help me as everything was fuzzy and not very clear. All the same, I was very happy witht the games, and played them constantly. once I lost my sight I was pretty disappointed over the fact I owned all these cool games and couldn't play them. While in college I decided I'd be a programmer and write my own Star Wars games. Now, 12 years later I still really haven't done it, because of copyrights and licensing. Both of which had originally been created without any thought or planning for special cases such as being barred from a certain product based on disability. So what to do about it? Well, the answer seams quite simply. I should do what my heart tells me is right, and that is to follow my personal dreams. Go ahead and take the plunge and just write the games I want to play regardless of rules and regulations. After all, i have the means and motive. to do it. I shouldn't let that go because of some company's short-sighted polacies. When it comes to the means I'm litterally the perfect developer to do the job. For one thing I have personal experience with the games themselves so have a pretty good idea of what the final product should be like. I went to college, learned to program, and obviously have the technical skills to create a full 3D FPS game similar to the originals. I've got the original media to work with. In fact, I still own all the original software cds in my closet, and all I'd need to do is grab the discs, unpack the gob files, and grab the sounds, music, etc I'd need for the project. Finally, I just spent like two years working on the Genesis Engine which was designed specifically for this type of game. Since all that work is done I have the tools to do the job at my disposal. When it comes to motivation I have plenty of that as well. It was precisely because of the FPS games of the 1990's Tomb Raider, Jedi Knight, Doom, Quake, Soldier of Fortune, etc that got me into writing accesible games in the first place. When I showed up on Audyssey around 2000 or 2001 I looked around and was disappointed the only game that was up to my previous standards was Shades of Doom. Everything else was disappointing, and not at all what I had been hoping for. Which brings me back to my point. Back around 1998 my favorite Star Wars game was Mysteries of the Sith. For one reason it
Re: [Audyssey] Creating Accessible Star Wars Games
Actually not as unbalanced as you'd think, sinse you could only play wicket in a few levels. There were five characters, Han, Chubaka, Luke, Wicket and two versions of princess leia (one in her bounty hunter disguise on tatueen, the other in her rebel gear fighting with a staff). This was a major improvement the two previous games only let you play as Luke, Han or chuey. One nice thing though was you got vehicle stages interpsersed with the platform ones, so for instance one of the first stages was Luke's speeder ride to the sand crawler, or in empire strikes back you would have to first take out the emperial fighters around cloud city, then play as Luke during platforming stages inside before fighting darth Vader. I do admit though, I did rather enjoy the cheats, sinse they'd let you play any char on any stage with any gun. So for instance you could have Chubaka fight darth vader instead of Luke ;d. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
Huh. That wouldn't be a bad game to mess around with.. lol. I'd enjoy han having a shootout with vader. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
HI Dark, Oh, I definitely know the feeling. The Knights of the Old Republic games pretty much came out after I lost my sight. I'd love to play them, but only have been able to enjoy them vicariously. Plus given my love of huge strategy/tactical battle games Star Wars Battle Front would rule if it was only accessible. However, my experience has been pretty much limited to the games of the 90's when Lucas Arts was just starting to produce PC titles like Dark Forces, Jedi Knight, Rebel Assalt, Tie Fighter, and a couple of others I had. As far as cheat codes goes I made heavy use of them back then to make up for things I couldn't see on screen. Actually some of them would be quite funny. For example, in Dark Forces you could use the invincibility cheat code, walk right up to a squad of storm troopers with their weapons blasting away, drop a thermal detonator right in front of them, and stand there while they blow up. All the while not taking a scratch. Man, that was funny to watch. Then again, I also use to use the cheat codes for specific grudge matches too. For example, in Mysteries of the Sith on level 11, I think it was, Mara Jade would have to face her dark side clone in the Sith temple. The clone was pretty wicked about throwing force blinding attacks followed up by Sith lightning attacks. It made that particular fight hard to beat. Well, if you enter the right cheat code you could turn the good Mara Jade into the clone's worst nightmare complete with dark side powers as well. I can't tell you how many times I use to forsake the light side of the force just to see which Mara Jade could fry who first. I basically gave the clone everything back with spades. Lol! Well, Luke as for your name this ones for you. Oh, my my this here Luke guy. Maybe someday later he'll be the son of Vader, but right now he's just an average guy. As he kissed his mommy goodbye he said someday i'm going to be a Jedi. Yes, i'm going to be a Jedi. Lol! You asked for that one. This jokes for you. On 12/1/10, dark d...@xgam.org wrote: Hi Tom. This is fantastic! while I've not perhaps been as major a fan of starwars (dr. who and Tolkien take that position), I have certainly loved the films, toys and games for many years. Three of my favourite games on the Snes which stood me well for three christmas pressents were the versions of super Starwars, Empire strikes back, and return of the Jedi which I've replayed on innumerable occasions. These are however, due to lack of vision, sadly the only starwars games I have ever played. They are exceptionally fun action platformers and have some wonderful moments, especially when you enter the rather major cheat code so that you can fight Jaba the hutt, darth vader and Emperor palpatine while playing as wicket the E wock (who surprisingly is actually a really awsome char in the game). Stil, these games are limited in scope, and I have felt moments of extreme jealousy when seeing my brother or friends playing games like dark forces, wing commander or (more recently), the knights of the old republic games which I'd give my right foot to be able to play. The fact that you've been stopped from producing accessible versions is to my mind, ridiculous, and George Lucas lawyers deserve to be kicked into the saalak pit for such a thing. so, I absolutely applaud your efforts and really! look forward to seeing a game. Feel free to contact me for any voice acting you may require. Btw, amusing fact. obviously sinse my other name is Luke, i've had starwars jokes made about me all my life (despite the fact my hair is dark brown not blonde). On one occasion for a genetic study into congenital glaucoma all our family gave blood samples. All the samples matched for the required genes, - accept mine! We are now waiting for the day a Dark sith lord is going to walk through the door and say luke! I am your father! ;D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
Hi, That's one of the things I always liked about the Star Wars games. They were good about mixing up vehicle stages with FPS platform stages. One that immediately comes to mind is Rebel Assalt II. In the first stage it starts out with the main character in the cockpit of an X-Wing in a dogfight with Tie Intercepters. Then, in the cutscene he gets shot down and must proceed on foot to a hanger where he takes off in a Correlian fraighter simila to the Mellennium Falcon. He goes on to have a dogfight as he tries to return back to the rebel base. Successfully completing that stage you finally get to the actual story where the Empire is building a fleet of cloaked ships, and you, yes you, are sent into destroy them. However, before you get to the battle where you help rid the Empire of its cloaked fleet you must sneek on Darth Vader's flagship and steel a cloaked tie fighter for the Rebel Alliance. All and all it was a cool game with a nice balance between starfighter dogfights and FPS platform stages. At the time Rebel Assalt II came out mixing up vvehicle stages with FPS platform stages wasn't that common, and I thought it was cool. On 12/2/10, dark d...@xgam.org wrote: Actually not as unbalanced as you'd think, sinse you could only play wicket in a few levels. There were five characters, Han, Chubaka, Luke, Wicket and two versions of princess leia (one in her bounty hunter disguise on tatueen, the other in her rebel gear fighting with a staff). This was a major improvement the two previous games only let you play as Luke, Han or chuey. One nice thing though was you got vehicle stages interpsersed with the platform ones, so for instance one of the first stages was Luke's speeder ride to the sand crawler, or in empire strikes back you would have to first take out the emperial fighters around cloud city, then play as Luke during platforming stages inside before fighting darth Vader. I do admit though, I did rather enjoy the cheats, sinse they'd let you play any char on any stage with any gun. So for instance you could have Chubaka fight darth vader instead of Luke ;d. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
Hi, Oh, yeah. Some of the very early Star Wars games were cheesy. At least compared to todays standards. For example, one of the first Star Wars games I remember playing was Empire Strikes Back for the Atari 2600 around 1982 or 1983. At the time as a kid of about five or six it was totally frosted. Not long ago I got out the Atari and was playing ESB with my son and the game just seamed like a joke. The sounds, arcade music, etc all were just lame. I could recreate the game and make it 100 times better just by using actual Star Wars music, authentic sounds, etc. However, that's all we had in the 1980's though. Of course, the worst Star Wars game I have ever played was the Jedi light saber game they had out in the 80's. It was basically a black screen with two light sabers on it. A remote would fly back and forth on screen and you had to deflect its shots. Lame, lame, lame, lame! Smile. On 12/1/10, Greg Steel greegste...@sbcglobal.net wrote: Hi Tom I played a starwars game back in 1992 in the doss days on an apple computer. The voice synth was built in to the computer. The game was text bass and you had to press the letters n e w s to move in the direction that you wanted. It had sound effects also and they were cheesy. I can't remember which keys you had to press to attack with the saber and hand to hand combat but the game was cool for the time. I think your idea is awesome and you should be able to live your dream because it isn't fair to us that we don't get to play those kinds of games. I would most definitely like to play an accessible version of starwars. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
Hi Tom. I'm afraid other than some of the more irritating vehicle stages with very annoying bakcgrounds, I've got no such access excuses for using cheat codes in the Super starwars games, I just did it for fun, and also partly to substitute for the games' lack of any sort of saving or password features at all. You talking about mara jade reminded me of one starwars game I did forget to mention which I have played, masters of teras kasi on the ps1. Being a 3D beat em up rather similar to soul blade and tekken it's got the usual large characters and easy visibility of such games (plus is probably layable without site too). It generally got bombed by crytics, but I rather enjoyed it, just for the sake of having the likes of Luke, Vader, Mara Han and leia slugging it out in a one on one fighting game. dodging Vaders' force lightning then clobbering him with lukes big light sabre combo was one of my favourite moves ;D. Tie fighter is a favourite game of many of my friends, just for the switch of roles, and the interest of seeing things from the pov of someone on the Empire's side who is not completely evil. Either way I deffinately look forward to whatever you come up with, and would very much like to help in the acting department if at all possible. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
Very odd tom. Obviously the super starwars games were produced in the early 90's, and were most deffinately 2D platformers with their own fairly unique style of gameplay. Even the platform stages were varied sinse some, like the first dune sea level of super starwars, were just streight up walk along, jump around avoid enemies constantly moving right, while others involved more exploration. they also had some pretty unique traps, for instance in Jaba's thrown room you'd have jaba's dancers coming after you chucking spears, while atht the same time you'd have to jump over many holes in the floor which would randomly open and drop you into the rankor pit. Then though when you got to the shield generator base on ender, well expect a huge maze with lots of exploration! As you might gather I was very fond of these games (in fact I might fire up my snes and give them another blast), but at the same time, obviously they are very limited, not the least by the Snes' hardware at the time. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Accessible Star Wars Games
Lol Tom, I remember playing that remote starwars light sabre game on the atari 2600 when I was about five or six. I particularly liked it when the remote used to go totally crazy and shoot all over the place for no reason ;D. The only really silly thing is, we could never work out what the light sabres were suppossed to be, they always looked like really cruddy guns that never fired rather than swords ;D. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.