Re: [Audyssey] Possible WWE Roster

2011-04-22 Thread Jim Kitchen

Hi Thomas,

Yes, thanks, I knew what RKO stands for.  Cool that it's K O though right?

Too bad about what happened to Randy Orton after he beat CM Punk right?

So is it Randy or Randle as CM Punk says?

TGIF and BFN

Jim

If you don't think women are explosive, drop one!!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Possible WWE Roster

2011-04-22 Thread Thomas Ward
Hi Jim,

Grin. Yeah, it is too bad what happened after the match. Don't worry
the Viper always gets his revenge though.

Anyway, speaking of different names for moves I'm sort of running into
the same issue as your football game. I've been taking down notes for
about a week, and realised this morning that I simply have too many
moves to make writing this game practical. There are a lot of
variations on the same move to include in a rough draft of the game.

For example, let's take a body slam. Well, there are all kinds of
slams forward powerslams, sidewalk slams, your typical scoop slam,
press slam, a chokeslam, etc. You have a number of suplexes from the
back body drop, to your vertical suplex, or simple snap suplex. There
are a number of kicks from your typical snap kick to more complex
moves like a spin kick, flying superkick, missile dropkick, and so on.
Its enough to drive me crazy just in standard moves.

Then, there is all the finishers or specially renamed moves used by a
particular wrestler. For example, the Stratisfaction used by Trish
Stratus and sometimes by Mickie James is technically just a
springboard bulldog, but a cool move. Basically, Trish climbs to the
second rope/turnbuckle, grabs the other broad by the neck or hair,
whatever she can grab, and then leaps into the ring giving the other
woman a nice bulldog face first into the mat. I don't know about you,
but I think that must hurt. Lol!

Anyway, its not just limited to moves. There are a number of pins from
a simple latteral press to a small package. Those are the most common
pins, but here again the ladies like Trish Stratus use more flashy
pins like the victory roll. Some like Mickie James and I think it was
Christy Hemme use to use a pin called a schoolgirl. Either way there
are a lot of options and it just depends on the performer which one
you use.

At any rate I think this game will be pretty good when actually
written. Definitely will be more realistic than Piledriver or
Wrestling League Manager as I intend to get as many moves in as
humanly possible without overloading the gamer with too many options.
I'll have to document some or most of these moves as anyone who has
been blind from birth probably hasn't seen many of these moves in
action so to speak.

Oh, Mickie your so fine you blow my mind. Hey, Mickie! Hey, Mickie!

Oh, wait...That's suppose to be Tony Basal's line. Darn...I thought if
I sang to Mickie James she'd fall in love with me. Not in this
lifetime right?

Cheers!


On 4/22/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Thomas,

 Yes, thanks, I knew what RKO stands for.  Cool that it's K O though right?

 Too bad about what happened to Randy Orton after he beat CM Punk right?

 So is it Randy or Randle as CM Punk says?

 TGIF and BFN

  Jim

 If you don't think women are explosive, drop one!!

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Possible WWE Roster

2011-04-22 Thread Jim Kitchen

Hi Thomas,

Yeah, I definitely hear Ya.  So many moves and then so many moves just with 
different names, like the RKO being a DDT, the Master lock is just a full 
nelson and all of the ones that you mention and on and on.  Like is the 
Stighner recliner a camel clutch or a Boston crab or what?

BTW Mickie James I do believe is the new TNA knock out champion after her match 
with the former champion Madison last Sunday in Cincinnati.

How about a moonsault off of the top rope?  Probably already is done and named 
something.

I knew that the move would eventually be called the air born.

And yes, a flying bulldog has to hurt.  Heck even a running bulldog can't feel too 
good. grin

I still miss Awesome Kong in TNA.  Her finishing move was called the implant 
buster.  Not positive what the move was, but it sounds painful.  And she was 
something like six two 265 pounds of mean woman.

TGIF and BFN

Jim

I saw a woman wearing a sweat shirt with Guess on it...so I said Implants?

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Re: [Audyssey] Possible WWE Roster

2011-04-21 Thread Jim Kitchen

Hi Jason,

Oh cool, thanks, that is nice to know that an RKO is just a DDT.  And I always 
thought that the sharp shooter was just a Boston crab.

The Iron Sheik used the camel clutch.  Sergeant Slaughter used the cobra 
clutch.  For the camel clutch you are squatting and sitting on the man's back, 
his arms are on your thighs and you are pulling up and back on his chin.  For 
the cobra clutch you have hold of the man's wrist and pull it across and up 
against the other side of his neck.  You then slide your other arm up under his 
arm and put it against the other side of his neck and squeeze thus cutting off 
the circulation through the carotid arteries.

BFN

Jim

Stress is when you wake up screaming and you realize you haven't gone to sleep 
yet

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Re: [Audyssey] Possible WWE Roster

2011-04-21 Thread Thomas Ward
Hi Jim,

No, the Sharpshooter is a reverse figure four leglock. Its not a Boston Crab.

By the way, in case you wonder where the name RKO comes from it is
Randy Orton's initials. Randy r, Kevin K, Orton O. The RKO. Grin.

FYI, Randy's match Monday night was awesome. I'm glad to see him kick
CM Punk's rear again. CM Punk is one of those heels you love to hate.
Lol!

Cheers!

On 4/21/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Jason,

 Oh cool, thanks, that is nice to know that an RKO is just a DDT.  And I
 always thought that the sharp shooter was just a Boston crab.

 The Iron Sheik used the camel clutch.  Sergeant Slaughter used the cobra
 clutch.  For the camel clutch you are squatting and sitting on the man's
 back, his arms are on your thighs and you are pulling up and back on his
 chin.  For the cobra clutch you have hold of the man's wrist and pull it
 across and up against the other side of his neck.  You then slide your other
 arm up under his arm and put it against the other side of his neck and
 squeeze thus cutting off the circulation through the carotid arteries.

 BFN

  Jim

 Stress is when you wake up screaming and you realize you haven't gone to
 sleep yet

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Possible WWE Roster

2011-04-20 Thread Jason Boston
An RKO is nothing more than a DDT. My wife and I watch and se tells me what
the moves are. The stinger and RKO are essentially the same move.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, April 12, 2011 3:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Possible WWE Roster

Hi Jim,

Well, you are right about that. A lot of the wrestlers like any other
star got passed around quite a lot. Once their contract was up they
generally took a walk to another federation or wrestling alliance and
got a job. Especially, if they were a big name star, and wanted a
better contract. As you know in the 1990's the WCW managed to grab up
most of the big name super stars from the WWF such as Randy Savage,
Hulk Hogan, Sensational Sharri, Ricky Steamboat, etc. True they
hchanged their names a bit like Hogan became Holliwood Hogan,
Sensational Sherri became Sister Sherri, etc but it was the same
people and they managed to draw a lot of attention away from the WWF.
I know people here talk about Stone Cold Steve Auston etc but the
truth is during that time frame I didn't watch the WWF much. I was
watching WCW simply because that's where all my favorite stars went.
Not to say the WWF was bad, but it lost its apeal with mostly new
stars I didn't know as well.

Anyway, I agree. I really hate it when they mention a new move I don't
know what it looks like. Usually, it is probably something we already
know with a new name. For instance, the Undertaker's finisher is the
Tombstone. All that really is a new name for a piledriver. Nothing
special about that except for the name. So I would imagine the new
moves like the Spear, RKO, etc are probably something I already know
with a nice new name on it.

Cheers!

On 4/12/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Thomas,

 Yeah, I remember the feud and match between Jesse the Body and Hulk Hogan.
 I was not positive about the time frame though.  I have been watching
 wrestling since like the mid sixties.  So I can not always keep the times
 and even companies perfectly straight.  Especially since so many of the
 wrestlers switched or even went back and fourth between companies.  I do
 remember that in the early eighties or maybe late seventies when we first
 got cable, on the USA network I would watch 3 hour shows that were like
pay
 per view quality shows.  And of course for years I would listen to pay per
 view shows in S vision.  That is until they moved all of those channels to
 above 100.

 I still liked GLOW when I had sight the best.

 Oh the memories.

 Now I don't even have anyone that can tell me what the new moves such as
the
 RKO are like.  I bet that some of them are just old moves with new names.

 I can't believe that we forgot Sergeant Slaughter.  The cobra clutch is a
 great sleeper hold.

 BFN

  Jim

 I'd love to, but I'm worried about my vertical hold.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Possible WWE Roster

2011-04-20 Thread Thomas Ward
Hi Jason,

Right. I figured it was something like that. As it happens I've been
looking up these moves for my wrestling game so I know how to classify
them. I've been learning a lot of the moves are just old moves I know
with knew names on them. Either that or they are a combo move like the
GTS that takes two classic moves and combines them for a signature
finisher.

For instance, CM Punk's GTS, Go To Sleep, is basically just a
fireman's carry/drop followed up with a knee drop to the face. Nothing
is exactly knew about the two moves, but the name is certainly new.

Cheers!

On 4/20/11, Jason Boston jwb3...@hotmail.com wrote:
 An RKO is nothing more than a DDT. My wife and I watch and se tells me what
 the moves are. The stinger and RKO are essentially the same move.

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Re: [Audyssey] Possible WWE Roster

2011-04-15 Thread Jim Kitchen

Hi Thomas,

My example of
OPEN o, #1, con
LOCATE 24, 50: PRINT #1,  Jim Kitchen
was used in PDS7 (Microsoft Professional Basic Development System Version 7) 
also called Extended Quick Basic.  For dos it was a step above Quick Basic 4.5. 
 And as I said that would have all dos screen readers speak it automatically.  
In VB6 I just tried.
Open con For Output As #1
print #1,  Jim Kitchen 
and it was not spoken automatically by JFW.  As a matter of fact, it did not even show up on the 
screen at all.  Now in dos I could use a simple print  Jim Kitchen  and it would be on 
the screen, but not be spoken automatically by the dos screen reader.  The same thing is true with 
BB6.  I can just write print  Jim Kitchen  and it will be on the screen and be able to 
be read by JFW with the review cursor, but it does not get spoken automatically.  I also in VB6 
never found an easy alternative to the Quick Basic locate function to place the text where you 
wanted it on the screen.  So that is why for Windows games I got away from putting text on the 
screen and went to self voicing games via recorded speech or the sapi5 text to speech engine.

BFN

Jim

If it works, don't mess with it school graduate

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Possible WWE Roster

2011-04-15 Thread Jim Kitchen

Hi Thomas,

I used dos from like 1980 until 2000.  I still use the Windows XP command 
prompt all the time.  It does not all speak automatically like dos did, but it 
all still works great!  But I also have the wonderful multitasking of Windows.  
You know having probably as many text files or whatever open to cut, copy, 
paste etc that one would want.  Plus batch files still work.  I use them all 
the time to change directory to deep directories etc.  And batch files work 
great to automatically make backups of my work etc.  Oh yeah and do directly 
listings in the format I wish such as by date, size or whatever.  So even 
though I moved on from dos to Windows kicking and screaming I find it all very 
usable and do not feel the need to also use other operating systems.

BFN

Jim

That was a ridiculous call! What are you, blind?  Leopard commercial 2008

j...@kitchensinc.net
http://www.kitchensinc.net
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Chardon Ohio USA
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Re: [Audyssey] Possible WWE Roster

2011-04-15 Thread Jim Kitchen

Hi Shaun,

Oh yeah, the old copy con filename.  I probably tried that, but since simply 
type filename did the same thing and was reviewable I used that.  Well it was 
reviewable unless it scrolled up and off of the screen in which case you wanted 
to use type filename | more
And hey, it still works in the Windows XP command prompt.  Well except that JFW 
doesn't read it automatically.

Do you remember the text file program by David Justice named ReadIt?  That was the 
accessible dos text file reader program for sure.  Of course Windows Note Pad works 
great now.  Even for opening a 230 meg text file. grin

BTW I use HJ Pad for composing my out going Email.

BFN

Jim

Sign on my door: Go ahead and knock, I'm already disturbed!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Possible WWE Roster

2011-04-15 Thread Thomas Ward
Hi Jim,

Well, tell you what. As it happens I'm in the process of rewriting my
Blackjack game in C++ for Linux, and I plan to release a Windows build
as well. When I release it you can tell me how it works with your
version of JFW. I tried it with JFW 11 and it reads the prompts,
menus, etc automatically. If it doesn't do that for you then it might
just be your version of Jaws is too old, or you haven't uncommented
the command prompt support in the Default.jss file.  I seam to
remember back when I was still at college I had to open the
Default.jss file and uncomment it in order to get any of my college
asignments to read automatically because some bonehead at Henter-Joice
commented the command prompt support out for some reason I'll never
understand. Thankfully that hasn't been necessary for several versions
now.

Anyway, I thought that code you showed me was Quick Basic. I knew it a
little bit, but basic languages, as you know, have never been my
forte. Ever since entering college I tend to stick to the C-Style
programming languages like C, C++, Java, Perl, C-Sharp, etc as that
seams to be were most of the programming skills and jobs are needed.
Plus now that I'm a user and contributer of the open source movement
most of the open source software is written in C or C++ which is right
up my alley so to speak, and it is easy enough for me to convert my
extensive C/C++ skills over to open source alternative APIs like SDL,
GTK+, Speech-Dispatcher, and so on. In fact, in a lot of ways they are
easier than their Windows counterparts.

As for locating text on the screen in VB 6, C++, or anything else that
shouldn't be too hard to do. All you simply have to do is insert x
blank lines where you want them and then print your statement. for
instance, here is how I'd do it in C++.

// Insert 23 blank lines
for (line = 0; line  24; line++)
cout  \n;

// Print hello world
cout  Hello World!\n;

I think this would pretty much be the equal of using the old Quick
Basic locate function as you are creating a number of blank lines
starting from the top of the console screen and when it reaches line
24 you print your text to the console. You probably could wrap this
with a sub or function called locate and use it as needed.

Cheers!

On 4/15/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Thomas,

 My example of
 OPEN o, #1, con
 LOCATE 24, 50: PRINT #1,  Jim Kitchen
 was used in PDS7 (Microsoft Professional Basic Development System Version 7)
 also called Extended Quick Basic.  For dos it was a step above Quick Basic
 4.5.  And as I said that would have all dos screen readers speak it
 automatically.  In VB6 I just tried.
 Open con For Output As #1
 print #1,  Jim Kitchen 
 and it was not spoken automatically by JFW.  As a matter of fact, it did not
 even show up on the screen at all.  Now in dos I could use a simple print 
 Jim Kitchen  and it would be on the screen, but not be spoken automatically
 by the dos screen reader.  The same thing is true with BB6.  I can just
 write print  Jim Kitchen  and it will be on the screen and be able to be
 read by JFW with the review cursor, but it does not get spoken
 automatically.  I also in VB6 never found an easy alternative to the Quick
 Basic locate function to place the text where you wanted it on the screen.
 So that is why for Windows games I got away from putting text on the screen
 and went to self voicing games via recorded speech or the sapi5 text to
 speech engine.

 BFN

  Jim

 If it works, don't mess with it school graduate

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
 ---
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Re: [Audyssey] Possible WWE Roster

2011-04-15 Thread Thomas Ward
Hi Jim,

Yeah, I still use batch files a lot myself. They come in handy for
creating build scripts for Java or C++ programs as it saves me loads
of typing. When it comes to compilers I'm so completely fed up with
the big graphical compilers like Visual Studio because Microsoft as
usual seams to be getting less and less accessible with them requiring
a complete screen reader upgrade from Window-Eyes 7.2 to Window-Eyes
7.5 just to make the latest Visual Studio remotely accessible, and I'm
still having problems with it. That's one big reason I'm going back to
using the tried and true commandline compilers like MinGW, Javac, etc
because no matter how new they are they are still 100% accessible.
Plus it helps that Window-Eyes 7.5 does read the command prompt
automatically for me so I don't have to use the WE cursor all the time
to read the error reports etc.

As for my desire to switch to Linux that is completely a personal
decision on my part. One of the big reasons as I've mentioned before
is cost.

In order to maintain a Windows computer with the latest software you
are looking at a couple grand in upgrades easy. Windows 7 $199, MS
Office $525, Window-Eyes SMA $150, Soundforge $225, etc. I look at
prices like that and go no way. I'm not doing that any more. I like
staying up to date, but not for those prices. I can get equal software
for Linux for a lot less financially.

The other key reason why I changed operating systems is performance. I
really believe Microsoft Windows has gone down hill since XP. First,
we had that nightmare Windows Vista which really drug system
performance down, crashed a lot,  and it took Microsoft two service
packs just to get it to run right. Still even with the service packs
you need lots of ram and a powerful processor to really run it
decently. Now, we have Windows 7 which is basically an updated Windows
Vista with a bunch of junk removed, slightly improved system
performence, but as with Vista you need a really decent computer with
2 GB of ram and about 3 GHZ processor to run it smoothly. Obviously,
the problem here is that anyone with an older computer, say five years
old, isn't going to be able to install and run it.

Well, the thing is that Linux has never required that much memory and
CPU power to run. I believe Ubuntu Linux uses around the same specs as
XP. Something like 256 ram and a 500 MHZ processor is the minimum
requirements. Definitely a huge improvement over Vista/Win 7. So when
I put it on my laptop which has a 3.6 GHZ processor and 2 GB of ram it
runs smoother, faster, and basically screams compared to Vista/Windows
7. Apps load faster, I have something like 1.5 GB free ram most of the
time, and I can't complain about how well it runs compared to Windows.


So that's two of the big reasons why I personally switched. Better
performance and costs a lot less money. The other reason is Linux is
also more secure than Windows without as many viruses, worms, trojans,
etc to worry about. Oh, they exist, but the likelyhood of actually
getting one is practically a drop in the bucket compared to Windows
which is pretty high.

Now, that I'm thinking of it the ability to install Linux using speech
output from scratch is pretty nice too. Accessibility is constantly
improving on Linux with a built in screen reader, magnifier, and
things like that where Windows Narater and Windows Magnifier is a pile
of junk. You still can't install Windows 7 with speech where Linux and
Mac OS both have talking installs. In my personal opinion Windows is
actually starting to fall behind in the accessibility race.

Cheers!


On 4/15/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Thomas,

 I used dos from like 1980 until 2000.  I still use the Windows XP command
 prompt all the time.  It does not all speak automatically like dos did, but
 it all still works great!  But I also have the wonderful multitasking of
 Windows.  You know having probably as many text files or whatever open to
 cut, copy, paste etc that one would want.  Plus batch files still work.  I
 use them all the time to change directory to deep directories etc.  And
 batch files work great to automatically make backups of my work etc.  Oh
 yeah and do directly listings in the format I wish such as by date, size or
 whatever.  So even though I moved on from dos to Windows kicking and
 screaming I find it all very usable and do not feel the need to also use
 other operating systems.

 BFN

  Jim

 That was a ridiculous call! What are you, blind?  Leopard commercial 2008

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Possible WWE Roster

2011-04-15 Thread burakyuksek

Hi,
NVDA 2011.1.1 is released. you can download it at
www.nvda-project.org
sevgiler saygilar
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 14, 2011 1:44 AM
Subject: Re: [Audyssey] Possible WWE Roster



Hi Jim,

Yeah, you are right. With a turned based game automatic speech isn't
always necessary.

For instance, I can remember back when I was in college and
downloading and playing the demo of PCS Games Monopoly for Dos.
Actually, it was very accessible, and worked well with ASAP, Jaws for
Dos, and Vocal Eyes. Most of that is do to the fact that it was mostly
menus and text prompts.

Would you like to buy Pennsylvania Railroad for $200?
Enter y/n.

That's just a standard ordinary text prompt, nothing special about it,
and since it is a turn based game you don't rreally have to have SAPI
for that. You have time to route your review cursor to the screen and
read the prompt if your screen reader doesn't read it automatically.
So its no big deal. However, as you said it is sometimes nice to use
the different SAPI voices rather than Eloquence or something like
that.

Speaking of that I've got a suggestion for you that might help you. I
know you said your version of Jaws is very very old, and I can't
honestly blame you for not wanting to pay out a small fortune to
upgrade to Jaws 12. There is a free screen reader for Windows called
NVDA 2010 I use a lot, and its really beginning to turn out to be a
nice low cost alternative to Jaws, Window-Eyes,  Hal, etc. It supports
ESpeak, SAPI 4 and SAPI 5 voices, and I've heard there are some
third-party patches that allows you to install and use Eloquence if
you want it. Since my copy of Window-Eyes is current I don't really
need it, but I do know from using it that NVDA has fairly decent
support for Firefox 3.x, Thunderbird, Internet Explorer 7/8, Microsoft
Word, etc. It might be worth it to check it out if you'd really like
to use something like ATT Crystal, ATT Mike, or ATT Charles as your
default screen reader voice rather than Eloquence.

Cheers!


On 4/13/11, Jim Kitchen j...@kitchensinc.net wrote:

Hi Dark,

That is an excellent point about automatic speech being important in a 
live
action type game and definitely not so much for a turn based type game. 
The

only other thing for me is that I have many sapi5 voices that I like much
better than Eloquence and my version of Jaws can not use any of the sapi5
voices.

BFN

 Jim

You're just jealous because the voices only talk to me.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Possible WWE Roster

2011-04-15 Thread Shane Lowe

I'd have to aggree with dark.

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 12, 2011 4:59 PM
Subject: Re: [Audyssey] Possible WWE Roster



Hi Tom.

My vote would personally be text only, or self voicing via sapi sinse this 
would allow for things like creating your own wrestler, adding your own 
match types etc.


In fact, creating and swapping wrestlers across list to fight in each 
others' made up federations would probably be more fun for someone like me 
than being specifically tied to playing any given wrestler,  afterall, 
even if the game had sfx in addition to a textual or sapi interface, 
people could just include a background music file with any created 
wrestler.


I can see it now, ross Rainbow man slaughter malone, who's signature move 
is the brutal painful slaughter of terror, and who comes on to somewhere 
over the rainbow ;D.


Therefore my personal vote goes for either sapi or text with sfx thrown in 
(actually I'd vote for sapi but I know you want to keep things cross 
platform).


It just strikes me as a far less restrictive option, pluss given the way 
community members love making things for games, one which could expand 
things.


Look at jim's golf game. If it had been a self voicing only affair limited 
to the worlds actual top golf courses it'd hardly be where it is now.


As it is we have hundreds of golf courses, real ones, made up ones, and 
even fantasy ones!


Beware the Grue!

Dark.

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Re: [Audyssey] Possible WWE Roster

2011-04-15 Thread Shane Lowe

put all your wrestlers in the game.
Then just create a custem wrestler option.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 12, 2011 7:20 PM
Subject: Re: [Audyssey] Possible WWE Roster



Hi Dark,

Well, I'll certainly take that under advisement. Unfortunately, now
I'm not quite sure what to do. I have Jim Kitchen saying make it
self-voicing and you seem to be in favor of my original idea of
text-based. I think I'm going to have to have more feedback from the
community to make a decision about this one. However, personally, my
vote is still text simply because it would be way more flexable and
easier to create.

As for the custom wrestler idea I don't know. This is a personal
conflict of wrestling purest vs Joe the average gamer. As someone who
has watched WWF/WWE, NWA, and AWA wrestling for most of my life  I am
undoubtedly a wrestling purest. To me personally creating custom
wrestlers is not that apealing an idea. Main reason if I'm going to
play the game at all I'm going to roll play someone I know and admire
not some made up wrestler.

Cheers!


On 4/12/11, dark d...@xgam.org wrote:

Hi Tom.

My vote would personally be text only, or self voicing via sapi sinse 
this

would allow for things like creating your own wrestler, adding your own
match types etc.

In fact, creating and swapping wrestlers across list to fight in each
others' made up federations would probably be more fun for someone like 
me
than being specifically tied to playing any given wrestler,   
afterall,
even if the game had sfx in addition to a textual or sapi interface, 
people

could just include a background music file with any created wrestler.

I can see it now, ross Rainbow man slaughter malone, who's signature move 
is
the brutal painful slaughter of terror, and who comes on to somewhere 
over

the rainbow ;D.

Therefore my personal vote goes for either sapi or text with sfx thrown 
in

(actually I'd vote for sapi but I know you want to keep things cross
platform).

It just strikes me as a far less restrictive option, pluss given the way
community members love making things for games, one which could expand
things.

Look at jim's golf game. If it had been a self voicing only affair 
limited

to the worlds actual top golf courses it'd hardly be where it is now.

As it is we have hundreds of golf courses, real ones, made up ones, and 
even

fantasy ones!

Beware the Grue!

Dark.


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Re: [Audyssey] Possible WWE Roster

2011-04-15 Thread Shane Lowe
hm... was kind of hoping for both, but knowing your whole mota project, 
stfc, usa raceway, and so on and so forth. I think you should just do what 
you feel like doing!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 13, 2011 7:41 AM
Subject: Re: [Audyssey] Possible WWE Roster



Hi Phil,

Interesting. Well, as an absolute purest myself and as the developer
I'd rather either go straight 100% fantasy wrestling, I.E. 100% made
up wrestlers, or 100% true to the wrestlers I know and like. From what
I gather from your message since 90% of the potential players probably
don't give a rats butt about purity I should probably aim for
something like a fantasy wrestling game without any connection to the
WWE, WCW, ECW, and so on.

In one way that would be nice as I wouldn't have to worry about WWE or
anyone else coming after me for any potential copyrights etc. I could
create some fantasy wrestling federation and fill the roster with 40
or 50 custom wrestlers, and have fun creating original back stories
and characters while doing it. After all, that's what the WWE does all
the time. They take an ordinary name like Steve Auston and make it
sound meaner by calling him Stone Cold Steve Auston. Now, just by
adding those two words he sounds like the kick butt wrestler he is.

Another reason why a totally fantasy wrestling game sounds apealing to
me is ever since I started the idea of rewriting Piledriver I've got
comments like let's add Steve Auston, let's add the Rock, let's
include Edge, and this or that person. Besides the fact I don't like
the idea of mixing old and new wrestlers together personally it would
be pure murder to program all that. Let's face the facts of the matter
realistically.

Over the past week I've compiled a list of 80 wrestlers who were in
the WWF between 1982 and 1990. That's 80 different wrestlers I'll have
to program by hand, create an independant A.I. for, and it would
probably take me at least a year or two to get that working on my
current schedule. Now, if we were to open the game to everyone who was
in the 1990's until present you are looking at at least 200 or more
wrestlers. That might not be difficult for EA Games to program, but
pretty much impossible for me. So technically speaking I just can't
include each and every single wrestler who ever existed. At least not
the way I want to create this game.

So to be honest I was considering cutting the list down for the
initial release anyway just to make it more easy to manage from a
logistics point of view, and then build on it as I have time and
energy to do so. Now, if we eject the idea of using real life
wrestlers this makes it much easier because I can start out with a
roster of say 20 male and 20 female fantasy wrestlers with their own
back story, history, and unique moves and wrestling style. Heck even
some of the nicknames of current wrestlers might be able to be
borrowed since they are sort of generic.

For instance, let's create a wrestler called the Viper. He might be
some kind of new cross between Randy Orton and Jake the Snake
Roberts. WWE fans might think of this guy as Randy Orton, but he'll
have a different back story and probably some different moves. Maybe a
sleeper hold like the Cobra Clutch since this guy would have a snake
theme.

As I said coming up with new and interesting characters shouldn't be
that hard to do. For instance, cowboys, outlaws, etc is a popular
theme for wrestlers. I might as easily come up with my own bad dude
call him, Outlaw Jimmy Haynes, and base him on somebody like Terry
Funk or Cowboy Bob Orton or something like that. Who knows maybe come
up with a tag team of outlaw themed wrestlers and call them the
Outlaws. It is all pretty easy to do.

Actually, the more I think about it the more I kind of think it is a
good idea. I'd be interested to know what everyone else thinks about
the idea of just ejecting the WWE game altogether and starting over
fresh using a completely fantasy based wrestling game. That way a
person could create his or her own wrestler and wrestle the games
official roster. Any thoughts?

Cheers!


On 4/13/11, Phil Vlasak p...@pcsgames.net wrote:

Hi Thomas,
We had a similar debate when I worked on Harry Hollingworth's World 
Series

Baseball.
There was a core group of fans that played only teams from the same year 
and

even did a 165 game season to determine who was in the world series.
But most of the game players didn't care to be realistic and enjoyed 
playing

any two teams against each other.
Some even requested that they be able to add themselves into the game as 
a

player and give themselves stats to rival the greatest.
I did get a special thrill when the game said that Phil Vlasak hit a home
run to win the game.
We found that at least ninety percent of the game owners played it as
fantasy baseball rather than the purists who played it as a real game.
Phil


---
Gamers

Re: [Audyssey] Possible WWE Roster

2011-04-15 Thread Jim Kitchen

Hi Thomas,

So if I would need to uncomment my command prompt support in JFW would that 
mean that you are putting the text of your Windows black jack game in a command 
prompt type text box and not in a Windows text box?

The one problem that I see with your using blank lines to put text where I want it 
rather than having the locate function is, with the locate function you can just put 
text at any row or column that you wish without touching any text already on the 
screen.  Like your game title and name are on the top row and then you can just put 
some text in the middle of the screen.  Now some new information needs to go above 
the middle but below your title and name.  The locate function can do that.  With the 
blank lines scenario it is just scrolling text and rewriting the entire screen each 
time.  I do know though that one can set up fields in a text box and populate them 
with text all over the screen basically doing the same as the locate function.  But 
you know I said an easy alternative to the locate function. grin

TGIF and BFN

Jim

In any case = In any box ???

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Possible WWE Roster

2011-04-15 Thread Jim Kitchen

Hi Burakyuksek,

Thank you for the information and URL for the newest version of NVDA.

TGIF and BFN

- Original Message -
Hi,
NVDA 2011.1.1 is released. you can download it at
www.nvda-project.org
sevgiler saygilar

Jim

If I knew everything that was about to happen, where would the fun be?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Possible WWE Roster

2011-04-15 Thread Jim Kitchen

Hi Thomas,

I don't mean to be too argumentative but, you always preach that one, us, needs 
to have the newest latest greatest OS up dates etc etc.  But now you are saying 
that the newest IE Windows 7, Vista, the new sound playing SDK are not the best 
for the blind.  Kind of like what I preach, if it is working, well use it until 
it doesn't.

Again I am sorry, if I am being too argumentative.

TGIF and BFN

Jim

Feel lucky  Update your software!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Possible WWE Roster

2011-04-15 Thread Thomas Ward
Hi Jim,

Yes, my Blackjack game as well as the wrestling game I'm working on
are basically simple text games that use the command prompt window
under Windows and a terminal window under Mac OS and Linux. The reason
for that is that in order to create a textbox I have to use some
platform specific graphics toolkit like the Windows API, GTK+, QT,
Cocoa, etc and as we've already discussed that's exactly what makes
cross-platform development so hard for developers. There is no single
way to draw a window, add a textbox, and do that so it is both
cross-platform and accessible at the same time.

For example, when ever you write a Windows application weather it is
in Visual Basic, C++, or a .Net application it all wraps the Windows
API which is the defacto graphics toolkit for Windows development.
Most of the time screen readers can determine what is on the screen by
using user32.dll, which is part of the Windows API, to determine the
name of title bars, menu selections, figuring out which window is in
the forground, things like that. However, if you go and write the same
application using another toolkit like QT it might be cross-platform,
but Windows, Linux, and Mac screen readers will have accessibility
issues with it because it isn't the native graphics toolkit for the
platform. By and large if you want to write an accessible GUI
application for Windows use the Windows API. If you want to write an
accessible GUI application for Linux use GTK+ commonly called the
Gnome graphics toolkit. If you want to write an accessible GUI
application for Mac OS use Cocoa. Which simply means one way or
another using a GUI is more trouble than its worth unless you are
using something like Mono.

I suppose if we really wanted a textbox or something like that, which
I don't think we need, I'd have to write it using Mono. The nice thing
about Mono, the open source version of .Net, it was designed to be
cross-platform independant. The System.Windows.Forms.dll wraps the
native graphics API for the platform allowing you to write the code
once, build once, but run it everywhere. On windows
System.Windows.Forms.dll wraps the Windows API where on Linux it wraps
GTK+. That's the way to do any kind of GUI programming in my opinion,
but that requires installing .Net or Mono which I believe you
mentioned you have never done since you don't like updating your
system using Windows updates etc. However, on the upside I could use
Windos events, timers, etc and mono would handle all that in the
background transparently.

Anyway, yeah, my locate function idea was just an idea. It probably
wouldn't be as nice as the locate function, but it probably wouldn't
be impossible to write one. That was basically my point. With a little
time and experimentation it could probably be done one way or another.

Cheers!




On 4/15/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Thomas,

 So if I would need to uncomment my command prompt support in JFW would that
 mean that you are putting the text of your Windows black jack game in a
 command prompt type text box and not in a Windows text box?

 The one problem that I see with your using blank lines to put text where I
 want it rather than having the locate function is, with the locate function
 you can just put text at any row or column that you wish without touching
 any text already on the screen.  Like your game title and name are on the
 top row and then you can just put some text in the middle of the screen.
 Now some new information needs to go above the middle but below your title
 and name.  The locate function can do that.  With the blank lines scenario
 it is just scrolling text and rewriting the entire screen each time.  I do
 know though that one can set up fields in a text box and populate them with
 text all over the screen basically doing the same as the locate function.
 But you know I said an easy alternative to the locate function. grin

 TGIF and BFN

  Jim

 In any case = In any box ???

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Possible WWE Roster

2011-04-15 Thread Thomas Ward
Hi Jim,

I'm not getting into an argument with you, but I think you
misunderstood what I was saying. First, I don't have any issues with
the new Audio SDK, XAudio2, so I'm not sure why you mentioned it.
Second, it is generally a good idea to stay up to date as far as bug
fixes, patches, etc but as with everything in life there are pros and
cons.

For instance, Windows Vista was a poor release. Nobody, including me,
will argue that point. However, Windows 7 is far more stable, has some
performance improvements, etc that make it a better option than Vista
all things considered. However, the drawback with Windows 7 is that
you need a fairly new computer to run it. That isn't a blind issue,
but just a standard technical issue that effects everyone.

My point, which I think you missed, was that other alternatives like
Linux are better at handling system performance and supporting older
computers than Windows 7. If you go out and buy a brand new computer
with Windows 7 preinstalled you are not likely to run into performance
issues as that computer was custom built for Windows 7 where if you
take a Windows XP system from five years ago and upgrade you are going
to experience a serious performance hit right off because that CPU,
ram, etc wasn't designed to run something as processor and graphics
intensive as Windows 7.

On the other hand there are things about Windows 7 I truly like. For
example, the new Microsoft HTML help system. In Windows 7 when you
bring up help it is actually displayed as an html page in Internet
Explorer 8 you can tab around to links, jump to headings with h, jump
to tables with t, and several other accessibility improvements that
blows Windows XP's help system away in accessibility. So sometimes
upgrading really is better.

However, there are some things that have changed in Windows 7 were the
screen readers haven't quite caught up with. For instance, Visual
Studio 2010 uses a new GUI, some new accessibility framework other
than MSAA which was introduced with Windows 7, and Jaws and
Window-Eyes didn't know how to handle the new GUI interface.
Window-Eyes 7.5 has some support for the new GUI and accessibility
framework, but full support won't come until Window-Eyes 8.0. The
issue here is not weather or not to upgrade to the new GUI and
accessibility framework, but we'll have to wait until it is fully
supported by Jaws or Window-Eyes until those apps like Visual Studio
2010 are fully supported by the screen readers.

So like I said sometimes upgrading has pros, but sometimes there are
cons as well. You kind of have to take the good with the bad with this
sort of thing. At least as far as Windows is concerned.

With Linux, on the other hand,  I've been using Ubuntu since version 6
or so and I've noticed a steady improvement with every major and miner
release in terms of accessibility, applications, and I can't believe
how much it has improved since 2006. Plus I'm given to understand the
new Unity desktop for Ubuntu 11 is suppose to look pretty sharp, and
has a bunch of new access features not present in Ubuntu 10 and
earlier. So again upgrading for me seems to be the better option than
just sticking with what I have.

HTH

On 4/15/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Thomas,

 I don't mean to be too argumentative but, you always preach that one, us,
 needs to have the newest latest greatest OS up dates etc etc.  But now you
 are saying that the newest IE Windows 7, Vista, the new sound playing SDK
 are not the best for the blind.  Kind of like what I preach, if it is
 working, well use it until it doesn't.

 Again I am sorry, if I am being too argumentative.

 TGIF and BFN

  Jim

 Feel lucky  Update your software!

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Possible WWE Roster

2011-04-15 Thread Thomas Ward
Hi,

Awesome! I'm on my way to get it. Thanks for letting me know NVDA 2011
was out. I wasn't sure if it had been released yet or not. Guess I
better grab it.

Cheers!


On 4/15/11, burakyuksek burakyuksek...@gmail.com wrote:
 Hi,
 NVDA 2011.1.1 is released. you can download it at
 www.nvda-project.org
 sevgiler saygilar

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Re: [Audyssey] Possible WWE Roster

2011-04-15 Thread Thomas Ward
Hi Shane,

Right. Well, I've got some time to decide. Its not like I'll be
starting this project tomorrow anyway. I'm still elbo deep into MOTA
and Raceway so will probably work more on this wrestling game once one
if not both of those games are released. That will free up my schedule
for other things.

Cheers!


On 4/15/11, Shane Lowe shanel...@insightbb.com wrote:
 hm... was kind of hoping for both, but knowing your whole mota project,
 stfc, usa raceway, and so on and so forth. I think you should just do what
 you feel like doing!

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Re: [Audyssey] Possible WWE Roster

2011-04-14 Thread Jim Kitchen

Hi Thomas,

Actually in dos there was a specific way to put text on the screen so that 
every single dos screen reader would speak it automatically.  It was called 
writing to the consul or bios of the computer.  It looked like;

OPEN o, #1, con
LOCATE 24, 50: PRINT #1,  Jim Kitchen

So once you opened a file number to the con every thing that you printed to 
it would automatically get spoken by a dos screen reader.  I sure do wish that there was 
something similar for putting text on the screen in Windows.

Thank you for the suggestion to check out the NVDA screen reader.  I down 
loaded it once, but never did install it.  I do need to do that one of these 
days.  It's just that I have been using Jaws since December 1989.

BFN

Jim

I got my degree from Briggs and Stratton.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Possible WWE Roster

2011-04-14 Thread shaun everiss
well I used type to read files but also a  program called list that 
did the same thing.

interestingly  this reminds me about a command I used to do in the past.
Print con was one
the other thing I could was put copy con filename.ext and type whatever.
I couldn't review it but if I was doing something with batch files a 
thing I was continously hacking for various reasons system 
configurations mostly   I used to do it all the time.
Though to sidetrack this a little Once I had to do something about a 
laptop that was old with a broken \ key.

also the : and ; were broken.
I had to write a batch system so I could call a file for whatever I wanted.
it took ages but it worked for the time being.
as long as I remembered my list of files that was.
sigh
Those were fun days.
Now if something breaks well enough in windows you can't just ripp 
out a module to make windows work.

If you do well you get up the creak.
I usually reformat when things get bad enough.
Its easier if possible to reload things instead of bothering with 
registrys and such.
I also miss the fact i could restore a disk based system in 5 hours 
less if I just wired it up to my win95 system with interlink and intersvr.

Those days  are gone and some days I miss it and sometimes I don't.
I have just accepted  that I will never get another dos system again.
But when dos was mentioned it brought back memmories of days where I 
would run hints on windows and the games on dos I did that for 8 years.

Wouldn't have advanced foreward really  if the system had not died.
At 09:39 p.m. 14/04/2011, you wrote:

Hi Thomas,

Actually in dos there was a specific way to put text on the screen 
so that every single dos screen reader would speak it 
automatically.  It was called writing to the consul or bios of the 
computer.  It looked like;


OPEN o, #1, con
LOCATE 24, 50: PRINT #1,  Jim Kitchen

So once you opened a file number to the con every thing that you 
printed to it would automatically get spoken by a dos screen 
reader.  I sure do wish that there was something similar for putting 
text on the screen in Windows.


Thank you for the suggestion to check out the NVDA screen reader.  I 
down loaded it once, but never did install it.  I do need to do that 
one of these days.  It's just that I have been using Jaws since December 1989.


BFN

Jim

I got my degree from Briggs and Stratton.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Possible WWE Roster

2011-04-14 Thread Thomas Ward
Hi Jim,

Yeah, I know. In C++ they call this streaming. You can open a file
stream and then send it directly to the console and most screen
readers will read it automatically. That's basically what I was
thinking of doing for my wrestling game. I still believe that writing
to the console directly as you mentioned in your example is the most
accessible way to design programs for Windows, Mac, Linux, etc as
every screen reader I know can and will read it. When you get into
graphics toolkits like the Windows API, GTK+, Cocoa, QT, etc is when
you begin running into accessibility issues.

For instance, let's take Java as a quick example. If I use the console
class and print text directly to the console using the WriteLine()
function Jaws, Window-Eyes, Hal, Orca, and pretty much anything out
there can read the text on the screen. Now, if you write a Java
graphical application using the Swing API suddenly you have to start
using the Java Access Bridge, figuring out which screen readers
support it, and it becomes an accessibility nightmare. So I believe
accessibility issues begin and end with this drive towards more and
more graphical programs.

The thing is that as blind developers we don't actually have to use a
window to write audio games. Most accessible game devs just create an
empty window, which is completely blank, just to direct sound and
input to. The thing is we don't actually have to do that since we
aren't using killer 3d graphics etc. All DirectSound, DirectInput, etc
need is a valid window handle. A developer can do that by writing a
Dos program that runs in the command prompt window, and simply grab
the window handle from the command prompt and pass it to DirectX.
Bingo you just saved yourself all the hastle of creating an empty
window in the process, and you can, if you wanted to, just write text
directly to the console for those using braille displays etc. I'm
strongly considering this as a possible upgrade to MOTA since the
application really doesn't need a physical window.

Cheers!

On 4/14/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Thomas,

 Actually in dos there was a specific way to put text on the screen so that
 every single dos screen reader would speak it automatically.  It was called
 writing to the consul or bios of the computer.  It looked like;

 OPEN o, #1, con
 LOCATE 24, 50: PRINT #1,  Jim Kitchen

 So once you opened a file number to the con every thing that you printed
 to it would automatically get spoken by a dos screen reader.  I sure do wish
 that there was something similar for putting text on the screen in Windows.

 Thank you for the suggestion to check out the NVDA screen reader.  I down
 loaded it once, but never did install it.  I do need to do that one of these
 days.  It's just that I have been using Jaws since December 1989.

 BFN

  Jim

 I got my degree from Briggs and Stratton.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Possible WWE Roster

2011-04-14 Thread Thomas Ward
Hi Shaun,

This is sort of getting off track, but I'd like to say that's actually
one of the reasons I became a fan of Linux. Although, the desktop
editions have a full graphical desktop environment similar to Windows
it also has a large number of people out there who actively use Linux
in the console/shell environment as well. Especially, for webservers
etc that don't need a graphical user interface. As a result text-based
console apps like the Nano text editor, the Links web browser, Ncftp
ftp client, and various other console apps are still being updated and
developed along side their graphical counterparts. So anyone like you
and I who come from an MS Dos past you get the bestof both worlds. You
can choose to go all graphical, go full console, or use both. Plus the
facth that the Linux shell,Bash, has autocomplete and things like that
its much better than Dos in a lot of ways. Plus Bash is fully
customizable, and you can create your own commands etc just by editing
your local .bashrc file. If you use Bash along side a program like
Screen you can give yourself an additional 10 virtual consoles to work
in making it easy to be browsing the web in links on virtual console
1, and taking notes in Nano in virtual console 2. Its great. As
someone who use to love Dos I took to the Linux console like a duck to
water, and use it side by side with the Linux graphical user
environment.

On 4/14/11, shaun everiss sm.ever...@gmail.com wrote:
 well I used type to read files but also a  program called list that
 did the same thing.
 interestingly  this reminds me about a command I used to do in the past.
 Print con was one
 the other thing I could was put copy con filename.ext and type whatever.
 I couldn't review it but if I was doing something with batch files a
 thing I was continously hacking for various reasons system
 configurations mostly   I used to do it all the time.
 Though to sidetrack this a little Once I had to do something about a
 laptop that was old with a broken \ key.
 also the : and ; were broken.
 I had to write a batch system so I could call a file for whatever I wanted.
 it took ages but it worked for the time being.
 as long as I remembered my list of files that was.
 sigh
 Those were fun days.
 Now if something breaks well enough in windows you can't just ripp
 out a module to make windows work.
 If you do well you get up the creak.
 I usually reformat when things get bad enough.
 Its easier if possible to reload things instead of bothering with
 registrys and such.
 I also miss the fact i could restore a disk based system in 5 hours
 less if I just wired it up to my win95 system with interlink and intersvr.
 Those days  are gone and some days I miss it and sometimes I don't.
 I have just accepted  that I will never get another dos system again.
 But when dos was mentioned it brought back memmories of days where I
 would run hints on windows and the games on dos I did that for 8 years.
 Wouldn't have advanced foreward really  if the system had not died.

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Re: [Audyssey] Possible WWE Roster

2011-04-14 Thread Thomas Ward
Hi Hayden,

Yes, of course it does. All cout does is stream text directly to the
console. I can't speak for every screen reader out there, but
generally Window-eyes reads the text as soon as it is printed to the
display. You can also use older functions like printf(), puts(),  etc
to display text on the screen and it works fine as far as I can tell.
At least with modern Windows screen readers. I know that older
versions of JFW and Window-Eyes had problems with the command prompt
but that's not the case with current versions of Jaws or Window-Eyes.
As you know I've been working on a roll playing game, now this
wrestling game, and Jaws 11, NVDA 2010,  and Window-Eyes 7.5 read the
text as soon as I print it to the display. On Linux using Speakup I
can read the text using the review cursor. So there shouldn't be any
issues with accessibility as far as I can tell.

Cheers!


On 4/14/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Thomas,
 So the cout object works with screenreaders? I wasn't sure if that would.

 Best Regards,
 Hayden

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Re: [Audyssey] Possible WWE Roster

2011-04-14 Thread shaun everiss

sigh
If only I knew that before I started upgrading.
in 1995.
I have to many things for windows and have invested to much to 
realistically go full time to linux.
Eventually I may get a second system to have linux on but I can't see 
it being my primary os any time soon.



Hi Shaun,

This is sort of getting off track, but I'd like to say that's actually
one of the reasons I became a fan of Linux. Although, the desktop
editions have a full graphical desktop environment similar to Windows
it also has a large number of people out there who actively use Linux
in the console/shell environment as well. Especially, for webservers
etc that don't need a graphical user interface. As a result text-based
console apps like the Nano text editor, the Links web browser, Ncftp
ftp client, and various other console apps are still being updated and
developed along side their graphical counterparts. So anyone like you
and I who come from an MS Dos past you get the bestof both worlds. You
can choose to go all graphical, go full console, or use both. Plus the
facth that the Linux shell,Bash, has autocomplete and things like that
its much better than Dos in a lot of ways. Plus Bash is fully
customizable, and you can create your own commands etc just by editing
your local .bashrc file. If you use Bash along side a program like
Screen you can give yourself an additional 10 virtual consoles to work
in making it easy to be browsing the web in links on virtual console
1, and taking notes in Nano in virtual console 2. Its great. As
someone who use to love Dos I took to the Linux console like a duck to
water, and use it side by side with the Linux graphical user
environment.

On 4/14/11, shaun everiss sm.ever...@gmail.com wrote:
 well I used type to read files but also a  program called list that
 did the same thing.
 interestingly  this reminds me about a command I used to do in the past.
 Print con was one
 the other thing I could was put copy con filename.ext and type whatever.
 I couldn't review it but if I was doing something with batch files a
 thing I was continously hacking for various reasons system
 configurations mostly   I used to do it all the time.
 Though to sidetrack this a little Once I had to do something about a
 laptop that was old with a broken \ key.
 also the : and ; were broken.
 I had to write a batch system so I could call a file for whatever I wanted.
 it took ages but it worked for the time being.
 as long as I remembered my list of files that was.
 sigh
 Those were fun days.
 Now if something breaks well enough in windows you can't just ripp
 out a module to make windows work.
 If you do well you get up the creak.
 I usually reformat when things get bad enough.
 Its easier if possible to reload things instead of bothering with
 registrys and such.
 I also miss the fact i could restore a disk based system in 5 hours
 less if I just wired it up to my win95 system with interlink and intersvr.
 Those days  are gone and some days I miss it and sometimes I don't.
 I have just accepted  that I will never get another dos system again.
 But when dos was mentioned it brought back memmories of days where I
 would run hints on windows and the games on dos I did that for 8 years.
 Wouldn't have advanced foreward really  if the system had not died.

---
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Re: [Audyssey] Possible WWE Roster

2011-04-14 Thread Thomas Ward
Hi Shaun,

We probably should take this off list, but I do have a quick question
before I close the matter. Why do you think you have to have a
separate computer for Linux?

One of the big selling features of Ubuntu Linux in particular is that
it was specifically designed to run side by side on a system with
Windows XP, Vista, and Windows 7. No reformatting, resizing
partitions, etc necessary. Just stick it in your computer with Windows
running and install it like a normal Windows application.Linux has
come a long long ways from the bad old days where you had to
repartition your hard drive and create separate partitions etc for
Linux and Windows. Heck, if you really just want to play with it
without installing it Ubuntu has a live cd mode where you can run it
directly off the cd, but it is quite a bit slower than an actual
installation obviously.

Anyway, I just wanted to point out the fact that you don't need to buy
a separate computer to try or use Linux. I myself have Windows 7 on
this laptop, but have Ubuntu 10.10 installed side by side with it so I
can startup and use either one as needed. I truly get the best of both
worlds that way. That's why Ubuntu is taking the Linux market by
storm, for a Linux distribution, because it allows people to try it
without committing a dedicated computer to it unless they truly want
to which gives users such as yourself the option of keeping Windows if
you want to while still trying Linux as well. Now, I'm getting off my
soapbox..

Cheers!


On 4/15/11, shaun everiss sm.ever...@gmail.com wrote:
 sigh
 If only I knew that before I started upgrading.
 in 1995.
 I have to many things for windows and have invested to much to
 realistically go full time to linux.
 Eventually I may get a second system to have linux on but I can't see
 it being my primary os any time soon.

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Re: [Audyssey] Possible WWE Roster

2011-04-13 Thread dark

Hi Tom.

You are indeed right, and were you making a game based on Dr. who or tolkien 
which are! major interests of mine I'd be the first to insist on canonical 
details, and while I'm probably more casual about startrek I do appreciate 
the correctness of a game like final conflict.


however, sinse this is! a sports sim, and each wrestler or wrestling 
federation is at rock bottom (ha ha), only a name and set of statistics, 
there really is no reason why the engine couldn't be created to do both by 
simply customizing wrestler names.


Look at Jim's baseball game as an example. someone who was a big baseball 
fan could write in team and player names correct to real baseball teams and 
players, where as someone like myself can simply modify the names and such 
according to personal amusement.


in fact on one occasion I had the 10 doctors vs Hogwarts, and having the 
fifth doctor batting against harry potter was rather amusing! ;D.


Add in a few extra stats for strength, power, pluss descriptions of 
signature moves and you have a wrestling sim, whether you want the champion 
of your federation to be hulk hogan with power 10, staminer 10 and speed 10 
and the big boot, or bob the batlin gold fish with the same stats and the 
fishtank splash.


eitherway, you've got your champion wrestler.

on the self voicing issue, personally the only difference I find betwene 
sapi and Hal is that with Hal I may need to manually read the text where as 
with sapi it's read to me by the program.


If the program requires timed reading of the text and input, such as lone 
wolf or playing a mud, I therefore much prefer sapi sinse oddes are though 
Hal will read it I don't want the extra reading time factored in, but if 
there is no time limit I don't tend to worry too much.


This is why I've used Hal to play many text games from world of legends to 
anything written in tads, and indeed as a suplimentary reading method in 
winfrotz tts after sapi has read the entire prompt.


I suppose sapi is sort of lazier on my part, but that's about it ;D.

Beware the grue!

Dark.



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Re: [Audyssey] Possible WWE Roster

2011-04-13 Thread Phil Vlasak

Hi Thomas,
We had a similar debate when I worked on Harry Hollingworth's World Series 
Baseball.
There was a core group of fans that played only teams from the same year and 
even did a 165 game season to determine who was in the world series.
But most of the game players didn't care to be realistic and enjoyed playing 
any two teams against each other.
Some even requested that they be able to add themselves into the game as a 
player and give themselves stats to rival the greatest.
I did get a special thrill when the game said that Phil Vlasak hit a home 
run to win the game.
We found that at least ninety percent of the game owners played it as 
fantasy baseball rather than the purists who played it as a real game.

Phil

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 12, 2011 10:04 PM
Subject: Re: [Audyssey] Possible WWE Roster



HI Dark,

Yeah, well one thing is for certain regardless what I do I can't
please everyone. That's true with every game a developer creates, and
it becomes more of an issue any time a game features something like
Star Trek, Star Wars, wrestling, etc as hard core fans see it as a
type of fan fiction where those who aren't hard core fans just see it
as another game.

For instance, let's take Trek 2000 verses Final Conflict. Well, when
David Greenwood wrote his Star Trek game, Trek 2000, it is pretty
obvious he wasn't interested in making it too technical. I.E. doing
everything achording to cannon. As a result the game was ok, but
wasn't great. My biggest complaint was that it lacked a lot of
technical details from the original Star Trek series, and it was
dumbed down to help novis gamers.

For example, i know for a fact that the original Enterprise had 100
photon torpedoes. The Enterprise in Trek 2000 only carried 10. On Star
Trek, as in real life, they had to set a course like (0, 9, 0) rather
than north, south, east , west. I thought the north, south, east, west
directions in Trek 2000 was really hoky. I.E. not at all realistic or
technically accurate.

Basically, because I was a big Star Trek fan, follow cannon the way
some people might follow their favorite sports team, I had all these
expectations what a Star Trek game would and should be like. These are
details that would only be of concern to a hard core Trek fan, but not
matter to your average gamer who maybe purchased the game just for a
little fun. Someone who isn't up on Trek cannon wouldn't care, but
those who know the cannon would find it disappointing. Which is what
happened.

So my first project for USA Games was to basically rewrite Trek 2000
my way which resulted in the creation of Final Conflict. Admitedly it
wasn't my best work, I could have done better, but I did my best to
write it using actual facts and cannon based on the television series.
Plus instead of using generic names like navigation, scanning, and
weapons I used the actual names of those stations like Helm, Ops, and
Tactical. Trek fans loved it, but some people who tried the game who
didn't know anything about Star Trek asked me why I called it Ops
instead of Sensors or Scanning or something self-explanitory.  Which
brings us directly to the heart of the matter.

One of the things I set out to do when starting USA Games is to write
games based on cannon. Weather I write a Star Trek game or write a
wrestling game I do my best to make the game as true to the cannon as
possible which generally is widely accepted as a good thing by
dedicated fans. However, someone like yourself, who doesn't know
wrestling cannon well, that obviously isn't a good thing.

I guess it is kind of like coming into a movie half way through and
asking everyone,  who is this or that character, what is going on,
why is he/she doing this or that?  All are valid questions, because
you simply don't know the back story, and you aren't going to enjoy it
as much as the guy sitting next to you who watched it from the moment
the movie started.

I think this is actually where our diference of opinion originates.
I'm the guy who has been watching the movie from the beginning, so to
speak, and you just entered after missing a good portion of it. Your
idea of wrestling is sketchy at best so Toni the Tiger and Captain
Crunch are just as viable options as Hulk Hogan and Ricky the Dragon
Steamboat to you. However, as a cannonest myself I would feel like
Toni the Tiger and Captain Crunch don't belong in the game and should
be barred from playing on any official roster.However, that's not to
say we can't do both.

One of the things I like about Srith is you can select from a list of
pregenerated/created characters, I.E. cannon adventurers, or you can
custom create your own. I think a similar idea could apply here. For
the wrestling cannonest like myself I can simply choose to play one of
the existing restlers from the list. Someone else who doesn't really
know wrestling that well or wants to add

Re: [Audyssey] Possible WWE Roster

2011-04-13 Thread Richard Claridge
Hi Thomas.
I personally would prefer you to do the game that you want to do, and
for me the simpler the better, because it takes less work and
therefore will be with us quicker and wont take too much time out of
other development of yours. I've said before and I will say again, its
important that you makethe game you are happy with.
I am really looking forward to playing this game, and hope it wont be
long until you do a game around the late 90s as this was my main WWF
period, during the early to mid 90s I mainly watched WCW and was too
young to watch any wrestling in the 80s, but do have knowledge of most
of the names in your rostr.
Thanks
Richard

On 4/13/11, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 We had a similar debate when I worked on Harry Hollingworth's World Series
 Baseball.
 There was a core group of fans that played only teams from the same year and
 even did a 165 game season to determine who was in the world series.
 But most of the game players didn't care to be realistic and enjoyed playing
 any two teams against each other.
 Some even requested that they be able to add themselves into the game as a
 player and give themselves stats to rival the greatest.
 I did get a special thrill when the game said that Phil Vlasak hit a home
 run to win the game.
 We found that at least ninety percent of the game owners played it as
 fantasy baseball rather than the purists who played it as a real game.
 Phil

 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, April 12, 2011 10:04 PM
 Subject: Re: [Audyssey] Possible WWE Roster


 HI Dark,

 Yeah, well one thing is for certain regardless what I do I can't
 please everyone. That's true with every game a developer creates, and
 it becomes more of an issue any time a game features something like
 Star Trek, Star Wars, wrestling, etc as hard core fans see it as a
 type of fan fiction where those who aren't hard core fans just see it
 as another game.

 For instance, let's take Trek 2000 verses Final Conflict. Well, when
 David Greenwood wrote his Star Trek game, Trek 2000, it is pretty
 obvious he wasn't interested in making it too technical. I.E. doing
 everything achording to cannon. As a result the game was ok, but
 wasn't great. My biggest complaint was that it lacked a lot of
 technical details from the original Star Trek series, and it was
 dumbed down to help novis gamers.

 For example, i know for a fact that the original Enterprise had 100
 photon torpedoes. The Enterprise in Trek 2000 only carried 10. On Star
 Trek, as in real life, they had to set a course like (0, 9, 0) rather
 than north, south, east , west. I thought the north, south, east, west
 directions in Trek 2000 was really hoky. I.E. not at all realistic or
 technically accurate.

 Basically, because I was a big Star Trek fan, follow cannon the way
 some people might follow their favorite sports team, I had all these
 expectations what a Star Trek game would and should be like. These are
 details that would only be of concern to a hard core Trek fan, but not
 matter to your average gamer who maybe purchased the game just for a
 little fun. Someone who isn't up on Trek cannon wouldn't care, but
 those who know the cannon would find it disappointing. Which is what
 happened.

 So my first project for USA Games was to basically rewrite Trek 2000
 my way which resulted in the creation of Final Conflict. Admitedly it
 wasn't my best work, I could have done better, but I did my best to
 write it using actual facts and cannon based on the television series.
 Plus instead of using generic names like navigation, scanning, and
 weapons I used the actual names of those stations like Helm, Ops, and
 Tactical. Trek fans loved it, but some people who tried the game who
 didn't know anything about Star Trek asked me why I called it Ops
 instead of Sensors or Scanning or something self-explanitory.  Which
 brings us directly to the heart of the matter.

 One of the things I set out to do when starting USA Games is to write
 games based on cannon. Weather I write a Star Trek game or write a
 wrestling game I do my best to make the game as true to the cannon as
 possible which generally is widely accepted as a good thing by
 dedicated fans. However, someone like yourself, who doesn't know
 wrestling cannon well, that obviously isn't a good thing.

 I guess it is kind of like coming into a movie half way through and
 asking everyone,  who is this or that character, what is going on,
 why is he/she doing this or that?  All are valid questions, because
 you simply don't know the back story, and you aren't going to enjoy it
 as much as the guy sitting next to you who watched it from the moment
 the movie started.

 I think this is actually where our diference of opinion originates.
 I'm the guy who has been watching the movie from the beginning, so to
 speak, and you just entered after missing a good portion

Re: [Audyssey] Possible WWE Roster

2011-04-13 Thread Thomas Ward
Hi Phil,

Interesting. Well, as an absolute purest myself and as the developer
I'd rather either go straight 100% fantasy wrestling, I.E. 100% made
up wrestlers, or 100% true to the wrestlers I know and like. From what
I gather from your message since 90% of the potential players probably
don't give a rats butt about purity I should probably aim for
something like a fantasy wrestling game without any connection to the
WWE, WCW, ECW, and so on.

In one way that would be nice as I wouldn't have to worry about WWE or
anyone else coming after me for any potential copyrights etc. I could
create some fantasy wrestling federation and fill the roster with 40
or 50 custom wrestlers, and have fun creating original back stories
and characters while doing it. After all, that's what the WWE does all
the time. They take an ordinary name like Steve Auston and make it
sound meaner by calling him Stone Cold Steve Auston. Now, just by
adding those two words he sounds like the kick butt wrestler he is.

Another reason why a totally fantasy wrestling game sounds apealing to
me is ever since I started the idea of rewriting Piledriver I've got
comments like let's add Steve Auston, let's add the Rock, let's
include Edge, and this or that person. Besides the fact I don't like
the idea of mixing old and new wrestlers together personally it would
be pure murder to program all that. Let's face the facts of the matter
realistically.

Over the past week I've compiled a list of 80 wrestlers who were in
the WWF between 1982 and 1990. That's 80 different wrestlers I'll have
to program by hand, create an independant A.I. for, and it would
probably take me at least a year or two to get that working on my
current schedule. Now, if we were to open the game to everyone who was
in the 1990's until present you are looking at at least 200 or more
wrestlers. That might not be difficult for EA Games to program, but
pretty much impossible for me. So technically speaking I just can't
include each and every single wrestler who ever existed. At least not
the way I want to create this game.

So to be honest I was considering cutting the list down for the
initial release anyway just to make it more easy to manage from a
logistics point of view, and then build on it as I have time and
energy to do so. Now, if we eject the idea of using real life
wrestlers this makes it much easier because I can start out with a
roster of say 20 male and 20 female fantasy wrestlers with their own
back story, history, and unique moves and wrestling style. Heck even
some of the nicknames of current wrestlers might be able to be
borrowed since they are sort of generic.

For instance, let's create a wrestler called the Viper. He might be
some kind of new cross between Randy Orton and Jake the Snake
Roberts. WWE fans might think of this guy as Randy Orton, but he'll
have a different back story and probably some different moves. Maybe a
sleeper hold like the Cobra Clutch since this guy would have a snake
theme.

As I said coming up with new and interesting characters shouldn't be
that hard to do. For instance, cowboys, outlaws, etc is a popular
theme for wrestlers. I might as easily come up with my own bad dude
call him, Outlaw Jimmy Haynes, and base him on somebody like Terry
Funk or Cowboy Bob Orton or something like that. Who knows maybe come
up with a tag team of outlaw themed wrestlers and call them the
Outlaws. It is all pretty easy to do.

Actually, the more I think about it the more I kind of think it is a
good idea. I'd be interested to know what everyone else thinks about
the idea of just ejecting the WWE game altogether and starting over
fresh using a completely fantasy based wrestling game. That way a
person could create his or her own wrestler and wrestle the games
official roster. Any thoughts?

Cheers!


On 4/13/11, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 We had a similar debate when I worked on Harry Hollingworth's World Series
 Baseball.
 There was a core group of fans that played only teams from the same year and
 even did a 165 game season to determine who was in the world series.
 But most of the game players didn't care to be realistic and enjoyed playing
 any two teams against each other.
 Some even requested that they be able to add themselves into the game as a
 player and give themselves stats to rival the greatest.
 I did get a special thrill when the game said that Phil Vlasak hit a home
 run to win the game.
 We found that at least ninety percent of the game owners played it as
 fantasy baseball rather than the purists who played it as a real game.
 Phil

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Re: [Audyssey] Possible WWE Roster

2011-04-13 Thread dark
I like this idea tom as you might guess, it certainly has been one which 
nintendo and other game companies have used for boxing and wrestling games 
for years,  look at punch out with king hippo or Saturday night slam 
masters where the likes of Mike Haggar and Alexander power competed for the 
capcom wrestling federation title (haggar actually went on to become really 
famous, old school gamers like me will know him from final fight, and he's 
recently been in marval vs capcom 3, but Saturday night slam masters, 
capcom's old 1980's wrestling game was where he started).


Pluss, if,  as I hope, at some point or other you release a wrestler 
creator for the game, people are free to add in hulk hogan, stone cold steve 
ostin, or whoever they want.


Actually with phil talking about Phil vlasac hitting home runs it might be 
rather fun to name some of the wrestlers after some of the accessible game 
personalities for amusement value.


Tom Mysterio ward, magician Phil vlasac, Jim kitchin killer etc ;d.

Beware the grue!

Dark. 



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Re: [Audyssey] Possible WWE Roster

2011-04-13 Thread Phil Vlasak

Hi Thomas,
One thing that Harry did was to allow some people to create team sets for 
the Baseball game.
So if they wanted the 1980 Toronto Blue Jays in the game they had the 
ability to create it.
The set creating software asked you the person's name and then went through 
the stats and you filled in the appropriate edit boxes.
When done the game file was saved with the year and team name such as the 
80bluejays.dat
If you did the same with the wrestling game, then the purists could help you 
create the players and have that as an option.
So you could have Rock Cold Steve Auston, a fantasy player,  in the game but 
a player could create the Stone Cold Steve Auston using his real stats.
The one problem with fantasy wrestlers is that their strengths, weaknesses, 
abilities and moves would not be known like the real wrestler's are.
It would be important to give an overall score for each one to allow you to 
know how good he or she was.
We also considered adjustable player's stats, so when the Viper beat Stone 
Cold Steve Auston, his total score would drop as the Viper's would go up.
One way to show someone's score would be to list them by score, with the 
highest scoring wrestler at the top of the list.
Phil 



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Re: [Audyssey] Possible WWE Roster

2011-04-13 Thread Thomas Ward
HI Dark,

Yeah, but one major difference between Jim's baseball game and the
wrestling game I'm working on is he stores all of his names etc in
text files. I can't really do that because the way I'm designing the
game everything is pretty specific to each wrestler. I.E. they have
there own specific artificial intelligence, signature moves, etc so
they act and wrestle as the real life person would. This is a
completely different kind of game than Jim's baseball because the
artificial intelligence etc is so generic it doesn't matter who is
playing who because the game will play the same. Not so with my
wrestling game. Everything is finely detailed, and changing stuff you
shouldn't change would screw up all the work I spent in designing that
really custom A.I.

Of course, all of this depends on actually basing the game on real
life people, and writing the game from a strictly purest point of
view. Having read Phil's post I'm not so sure that's a good idea. You
yourself have repeatedly made the point you aren't up on wrestling
history etc. So maybe the answer is just to walk away from the big
name super stars, walk away from the WWE, TNA, WCW, and all that and
come up with something completely original from scratch. A whole bunch
of new wrestlers with their own unique back stories, signature moves,
and completely copyright free to boot. As I just got done saying to
Phil I don't think that would be to hard to do, the community could
help with ideas, and it could be a lot of fun just being creative.

Just as I've been sitting here writing these messages a number of
ideas have come to me. I can think of some names for tag teams like
the Head Hunters, the Outlaws, the Titans, and things like that. As
for wrestlers I'm sure I can come up with some convincing names as
well. Its not like the professional wrestlers exactly have incredibly
original names either. For instance, back in the 80's one of the top
female stars was Princess Victoria. That's ok, but right off the top
of my head I can think of cooler names than that. A name like Vixon
sounds like a great name for a heel female wrestler.

So what do you think. Should we just try this out as an independant
fantasy wrestling game and see how it goes?

Cheers!


On 4/13/11, dark d...@xgam.org wrote:
 Hi Tom.

 You are indeed right, and were you making a game based on Dr. who or tolkien
 which are! major interests of mine I'd be the first to insist on canonical
 details, and while I'm probably more casual about startrek I do appreciate
 the correctness of a game like final conflict.

 however, sinse this is! a sports sim, and each wrestler or wrestling
 federation is at rock bottom (ha ha), only a name and set of statistics,
 there really is no reason why the engine couldn't be created to do both by
 simply customizing wrestler names.

 Look at Jim's baseball game as an example. someone who was a big baseball
 fan could write in team and player names correct to real baseball teams and
 players, where as someone like myself can simply modify the names and such
 according to personal amusement.

 in fact on one occasion I had the 10 doctors vs Hogwarts, and having the
 fifth doctor batting against harry potter was rather amusing! ;D.

 Add in a few extra stats for strength, power, pluss descriptions of
 signature moves and you have a wrestling sim, whether you want the champion
 of your federation to be hulk hogan with power 10, staminer 10 and speed 10
 and the big boot, or bob the batlin gold fish with the same stats and the
 fishtank splash.

 eitherway, you've got your champion wrestler.

 on the self voicing issue, personally the only difference I find betwene
 sapi and Hal is that with Hal I may need to manually read the text where as
 with sapi it's read to me by the program.

 If the program requires timed reading of the text and input, such as lone
 wolf or playing a mud, I therefore much prefer sapi sinse oddes are though
 Hal will read it I don't want the extra reading time factored in, but if
 there is no time limit I don't tend to worry too much.

 This is why I've used Hal to play many text games from world of legends to
 anything written in tads, and indeed as a suplimentary reading method in
 winfrotz tts after sapi has read the entire prompt.

 I suppose sapi is sort of lazier on my part, but that's about it ;D.

 Beware the grue!

 Dark.

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Re: [Audyssey] Possible WWE Roster

2011-04-13 Thread dark

Hi Tom.

On the Ai score, one game I really admire for ai which I came across 
recently (thanks to a friend), is the pc doss beat em up one must fall 2097.


One of the cleverest things about it, is that though it only had 8 basic 
robots, all of whome had moves in standard beat em up style, each also had a 
pilot with stats.


The robot determined the move set, what sort of punches and kicks there were 
and what specials were available, while the pilot determined the robots' 
health, overall speed and yes, Ai.


The game also had tournaments which were completely editable by players 
where people could write in not only the which robot opponents used, what 
the opponents said, but also what the opponent's pilot stats and Ai was.


The ai in text file was catagorized by sets of three words all off which 
determined behaviour in the one on one fighting match.


Aggressive passive or neutral,
airial ground based or mid range,
jumping, kicking or punching.

combinations of these three setup how opponents fought.

For instance, an areal punching opponent would try to jump in and punch you, 
where as a defensive jumping opponent would do a lot of jumping away.


This left players lots of room to customize tournament opponents in the 
game, even though there are only 8 basical beat em up characters to play 
with in terms of special and normal moves.


Perhaps a system like this, where the ai was tied to a number of properties 
which a player could set in each wrestler might be the way to produce a 
really diverse game.


For instance, have a number of variables from 1-5 which determine the 
likelihood of the wrestler doing certain actions, eg turnbukle 1-5 to 
determine how likely it will be the wrestler will try attacks from there, or 
submission hold 1-5 to determine how likely a wrestler would be to try and 
get their opponent in a submission hold.


Given that the game will presumably be turn based and not real time, this 
would seem a good way of determining things, by controlling the wrestlers' 
stats and their good technique of mooves at specific points.


For instance, a really low level, bad wrestler may be very heavy, but may 
try to get on the turn buckles a lot and fail a lot, while a big hefty 
fighter with more experience might stick to the ground and try to pin and 
hold their opponent.


Ditto with face or heal maneuvers like using steel chairs or going outside 
the ring, or indeed technical vs brutal style.


Yes, this would probably take some more thinking about and programming, but 
this is just to illustrate how you could have both an editable game, and a 
game with reasonable Ai.


This is in fact one thing jason has said about entombed, that if he begins 
on Entombed Ii, he will start coding it with the intention of making it 
editable rather than trying to alter existing code later so as to add an 
editer to the game.


Beware the grue!

Dark. 



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Re: [Audyssey] Possible WWE Roster

2011-04-13 Thread Thomas Ward
Hi Dark,

Well, that sounds interesting, but there is a problem. I wouldn't have
a clue how to create something like that. Truth is although I'm a fair
programmer I wouldn't know where to start to create something like you
are talking about. You are quite frankly talking over my head and
skills as a programmer. That's one reason I'm not exactly jumping up
and down to add an editer. I have a very very vague idea how to do it,
and that would require a lot of experimentation etc. I'd rather just
write the game the way I know how and not spend two years trying to
figure out how to get this editer to work.

HTH


On 4/13/11, dark d...@xgam.org wrote:
 Hi Tom.

 On the Ai score, one game I really admire for ai which I came across
 recently (thanks to a friend), is the pc doss beat em up one must fall 2097.

 One of the cleverest things about it, is that though it only had 8 basic
 robots, all of whome had moves in standard beat em up style, each also had a
 pilot with stats.

 The robot determined the move set, what sort of punches and kicks there were
 and what specials were available, while the pilot determined the robots'
 health, overall speed and yes, Ai.

 The game also had tournaments which were completely editable by players
 where people could write in not only the which robot opponents used, what
 the opponents said, but also what the opponent's pilot stats and Ai was.

 The ai in text file was catagorized by sets of three words all off which
 determined behaviour in the one on one fighting match.

 Aggressive passive or neutral,
 airial ground based or mid range,
 jumping, kicking or punching.

 combinations of these three setup how opponents fought.

 For instance, an areal punching opponent would try to jump in and punch you,
 where as a defensive jumping opponent would do a lot of jumping away.

 This left players lots of room to customize tournament opponents in the
 game, even though there are only 8 basical beat em up characters to play
 with in terms of special and normal moves.

 Perhaps a system like this, where the ai was tied to a number of properties
 which a player could set in each wrestler might be the way to produce a
 really diverse game.

 For instance, have a number of variables from 1-5 which determine the
 likelihood of the wrestler doing certain actions, eg turnbukle 1-5 to
 determine how likely it will be the wrestler will try attacks from there, or
 submission hold 1-5 to determine how likely a wrestler would be to try and
 get their opponent in a submission hold.

 Given that the game will presumably be turn based and not real time, this
 would seem a good way of determining things, by controlling the wrestlers'
 stats and their good technique of mooves at specific points.

 For instance, a really low level, bad wrestler may be very heavy, but may
 try to get on the turn buckles a lot and fail a lot, while a big hefty
 fighter with more experience might stick to the ground and try to pin and
 hold their opponent.

 Ditto with face or heal maneuvers like using steel chairs or going outside
 the ring, or indeed technical vs brutal style.

 Yes, this would probably take some more thinking about and programming, but
 this is just to illustrate how you could have both an editable game, and a
 game with reasonable Ai.

 This is in fact one thing jason has said about entombed, that if he begins
 on Entombed Ii, he will start coding it with the intention of making it
 editable rather than trying to alter existing code later so as to add an
 editer to the game.

 Beware the grue!

 Dark.


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Re: [Audyssey] Possible WWE Roster

2011-04-13 Thread Thomas Ward
Hi Phil,

Well, for now I'm not going to add any kind of editer etc to the game.
The reason is I want each and every wrestler to have a different
artificial intelligence, his or her own unique moves, and to really
make each and every match completely different where you will have to
change your strategy and tactics when stepping into the ring with a
different wrestler. This is much like real life when two guys get into
the ring with completely different fighting styles. This is far more
worth while to me as a gamer then just writing some generic artificial
intelligence that is a one-sized fits all approach. That is exactly
what I don't like about Wrestling League Manager and Piledriver, and
why I wanted to rewrite them in the first place.

Let's take Pile Driver for example. It allows you to create custom
wrestlers and add them to the database, and to create your own custom
federation. That's fair enough. However, in order to do that the game
uses some generic artificial intelligence that changes slightly from
wrestler to wrestler based on what ever you put into the editer.
That's ok, but after playing a while I can pretty much figure out how
each and every wrestler will react because the artificial intelligence
is actually pretty simplistic. Not only that it fails to take in
account a guy like Andre the Giant is too big and heavy to pull off a
high flying drop kick so the game should take that into account.
Unfortunately, the artificial intelligence is so poor in the game it
did do exactly that in a game, and I was ready to just delete the game
on the spot. In my personal opinion knowing that Andre couldn't pull
off that move in real life the game cheated. So I want a game that is
more fair and balanced. The only way to avoid the Andre pulling off
the impossible drop kick from happening is to write an artificial
intelligence for every wrestler, or creating an editer that allows you
to select from a list of each and every possible move imaginable and
enabling/disabling it on a per wrestler basis. Either way it is a
nightmarish amount of coding.

The other reason I am not keen on adding an editer is I currently
don't have the skills to do it. Oh, I could do what Jim Kichen does by
storing names and stats in a text file or something like that, but
that's not what I had in mind here. If I have an editor it would have
to allow the person to custom create the artificial intelligence,
moves, and everything to create a specific wrestler which I'm not sure
how to do.  Not only that since my game is completely object oriented
how do you create a custom object from outside the game itself. I
haven't a clue.

I suppose the way it would work is the file gets read into a generic
object and then use that generic object as the reference to the custom
wrestler. I'd have to experiment with it which I'm not really
interested in spending x amount of time on research. I just want to
write it.

Cheers!


On 4/13/11, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 One thing that Harry did was to allow some people to create team sets for
 the Baseball game.
 So if they wanted the 1980 Toronto Blue Jays in the game they had the
 ability to create it.
 The set creating software asked you the person's name and then went through
 the stats and you filled in the appropriate edit boxes.
 When done the game file was saved with the year and team name such as the
 80bluejays.dat
 If you did the same with the wrestling game, then the purists could help you
 create the players and have that as an option.
 So you could have Rock Cold Steve Auston, a fantasy player,  in the game but
 a player could create the Stone Cold Steve Auston using his real stats.
 The one problem with fantasy wrestlers is that their strengths, weaknesses,
 abilities and moves would not be known like the real wrestler's are.
 It would be important to give an overall score for each one to allow you to
 know how good he or she was.
 We also considered adjustable player's stats, so when the Viper beat Stone
 Cold Steve Auston, his total score would drop as the Viper's would go up.
 One way to show someone's score would be to list them by score, with the
 highest scoring wrestler at the top of the list.
 Phil


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Re: [Audyssey] Possible WWE Roster

2011-04-13 Thread Phil Vlasak

Hi Thomas,
I think you could have a list of moves, then allow the player to determine 
how often would the fantasy character do it.

for example
Rock Hard Steve Austin,
jumping, 50 percent
kicking, 20 percent
punching, 80 percent.
sayings: You'll be eating my fist!
Using the percentage to determine what move the player makes next.

Phil

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 13, 2011 8:53 AM
Subject: Re: [Audyssey] Possible WWE Roster



Hi Dark,

Well, that sounds interesting, but there is a problem. I wouldn't have
a clue how to create something like that. Truth is although I'm a fair
programmer I wouldn't know where to start to create something like you
are talking about. You are quite frankly talking over my head and
skills as a programmer. That's one reason I'm not exactly jumping up
and down to add an editer. I have a very very vague idea how to do it,
and that would require a lot of experimentation etc. I'd rather just
write the game the way I know how and not spend two years trying to
figure out how to get this editer to work.

HTH



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Re: [Audyssey] Possible WWE Roster

2011-04-13 Thread dark

Fair enough Tom.

The method I was thinking of in terms of Ai simply involved varying the 
likelihood of the computer choosing one action over another in a given 
situation.


Say for instance turn buckles was set to 3, the computer would have a %60 
chance of choosing to get on the turn buckle when standing over another 
action, which from my (admittedly far more theoretical than practical), 
knolidge of programming I understand would be possible, but sinse your the 
chap who's making the game this is afterall your decision.


Certainly games like Saturday night slam masters, super punchout and panza 
boxing on the amigar show how much fun a sports game can be with a roster of 
completely game specific combatants, and I'm pretty certain this would be 
the same here.


Beware the grue!

Dark. 



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Re: [Audyssey] Possible WWE Roster

2011-04-13 Thread Jim Kitchen

Hi Dark,

That is an excellent point about automatic speech being important in a live 
action type game and definitely not so much for a turn based type game.  The 
only other thing for me is that I have many sapi5 voices that I like much 
better than Eloquence and my version of Jaws can not use any of the sapi5 
voices.

BFN

Jim

You're just jealous because the voices only talk to me.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Possible WWE Roster

2011-04-13 Thread Thomas Ward
Hi Jim,

Yeah, you are right. With a turned based game automatic speech isn't
always necessary.

For instance, I can remember back when I was in college and
downloading and playing the demo of PCS Games Monopoly for Dos.
Actually, it was very accessible, and worked well with ASAP, Jaws for
Dos, and Vocal Eyes. Most of that is do to the fact that it was mostly
menus and text prompts.

Would you like to buy Pennsylvania Railroad for $200?
Enter y/n.

That's just a standard ordinary text prompt, nothing special about it,
and since it is a turn based game you don't rreally have to have SAPI
for that. You have time to route your review cursor to the screen and
read the prompt if your screen reader doesn't read it automatically.
So its no big deal. However, as you said it is sometimes nice to use
the different SAPI voices rather than Eloquence or something like
that.

Speaking of that I've got a suggestion for you that might help you. I
know you said your version of Jaws is very very old, and I can't
honestly blame you for not wanting to pay out a small fortune to
upgrade to Jaws 12. There is a free screen reader for Windows called
NVDA 2010 I use a lot, and its really beginning to turn out to be a
nice low cost alternative to Jaws, Window-Eyes,  Hal, etc. It supports
ESpeak, SAPI 4 and SAPI 5 voices, and I've heard there are some
third-party patches that allows you to install and use Eloquence if
you want it. Since my copy of Window-Eyes is current I don't really
need it, but I do know from using it that NVDA has fairly decent
support for Firefox 3.x, Thunderbird, Internet Explorer 7/8, Microsoft
Word, etc. It might be worth it to check it out if you'd really like
to use something like ATT Crystal, ATT Mike, or ATT Charles as your
default screen reader voice rather than Eloquence.

Cheers!


On 4/13/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Dark,

 That is an excellent point about automatic speech being important in a live
 action type game and definitely not so much for a turn based type game.  The
 only other thing for me is that I have many sapi5 voices that I like much
 better than Eloquence and my version of Jaws can not use any of the sapi5
 voices.

 BFN

  Jim

 You're just jealous because the voices only talk to me.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Possible WWE Roster

2011-04-12 Thread Phil Vlasak

Hi Thomas,
But, you forget the power of the wrestling belt.
It allows the wearer to time travel to any era and grab any wrestler at 
their prime and bring them back to today, so they will have a fare fight.
I enjoyed Harry Hollingworth's baseball game where you could play Babe Ruth 
against Micky Mantle and find out what Yankee teame was the best.
True, it didn't have too many stats to work with but the player didn't know 
that.

smiles,
Phil 



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Re: [Audyssey] Possible WWE Roster

2011-04-12 Thread dark

Hi tom.

It sounds like this project is changing rather vastly from what I originally 
thought it was, sinse I originally thought you were just expanding the 
initial pile driver to be easier to use and have career modes and the like.


Obviously this is no longer the case.

While I do see the merrit in something very realistic and tied to a 
wrestling era, given my somewhat sketchy interest in pro wrestling this 
actually sounds less appealing to me,  sinse sports aren't really my 
thing (wrestling is one of the few things I was vaguely interested in as a 
ten year old which I'm not interested in now).


I rather fancied a sort of fantasy wrestling game where you could create 
your own wrestler, fight against some famous people and bust heads, but I'm 
afraid something probably as tied to the wrestling world as your talking 
about actually sounds less my sort of thing.


This isn't to say you shouldn't do it, sinse obviously many people are 
interested, and I'll certainly give it a try, only that I'm not sure it was 
what I thought it was.


Beware the Grue!

Dark. 



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Re: [Audyssey] Possible WWE Roster

2011-04-12 Thread Thomas Ward
Hi Jim,

Well, you are right about that. A lot of the wrestlers like any other
star got passed around quite a lot. Once their contract was up they
generally took a walk to another federation or wrestling alliance and
got a job. Especially, if they were a big name star, and wanted a
better contract. As you know in the 1990's the WCW managed to grab up
most of the big name super stars from the WWF such as Randy Savage,
Hulk Hogan, Sensational Sharri, Ricky Steamboat, etc. True they
hchanged their names a bit like Hogan became Holliwood Hogan,
Sensational Sherri became Sister Sherri, etc but it was the same
people and they managed to draw a lot of attention away from the WWF.
I know people here talk about Stone Cold Steve Auston etc but the
truth is during that time frame I didn't watch the WWF much. I was
watching WCW simply because that's where all my favorite stars went.
Not to say the WWF was bad, but it lost its apeal with mostly new
stars I didn't know as well.

Anyway, I agree. I really hate it when they mention a new move I don't
know what it looks like. Usually, it is probably something we already
know with a new name. For instance, the Undertaker's finisher is the
Tombstone. All that really is a new name for a piledriver. Nothing
special about that except for the name. So I would imagine the new
moves like the Spear, RKO, etc are probably something I already know
with a nice new name on it.

Cheers!

On 4/12/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Thomas,

 Yeah, I remember the feud and match between Jesse the Body and Hulk Hogan.
 I was not positive about the time frame though.  I have been watching
 wrestling since like the mid sixties.  So I can not always keep the times
 and even companies perfectly straight.  Especially since so many of the
 wrestlers switched or even went back and fourth between companies.  I do
 remember that in the early eighties or maybe late seventies when we first
 got cable, on the USA network I would watch 3 hour shows that were like pay
 per view quality shows.  And of course for years I would listen to pay per
 view shows in S vision.  That is until they moved all of those channels to
 above 100.

 I still liked GLOW when I had sight the best.

 Oh the memories.

 Now I don't even have anyone that can tell me what the new moves such as the
 RKO are like.  I bet that some of them are just old moves with new names.

 I can't believe that we forgot Sergeant Slaughter.  The cobra clutch is a
 great sleeper hold.

 BFN

  Jim

 I'd love to, but I'm worried about my vertical hold.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Possible WWE Roster

2011-04-12 Thread Thomas Ward
Hi Dark,

Well, you are right that I started out with something like Piledriver
in mind, but since discussing it with the list it is clear people want
something more pro wrestling specific. However, I never planned on
necessarily making up your own wrestler from scratch. I was thinking
more along the ideas of selecting somebody like Hulk Hogan, Tito
Santana, Ricky Steamboat, and playing his career mode rather than some
anonymous dude. Plus now that I'm convinced guys like Jim Kichen want
this game to be self-voicing that pretty much cancels out the idea of
creating a fully custom wrestler from scratch. Something as simple as
a custom name can't be done unless I use MS Sapi, but I won't do that
for the simple fact I've decided to write it as cross-platform
independant as I can from the start using SDL and I guess prerecorded
speech for speech output. This obviously does go beyond Piledriver,
but that's ok for most people.

However, I myself have some misgivings about the direction the game
has taken. There is no doubt that a text only game would be
preferable. For one thing it would be much much easier to produce. For
another people with braille displays could play it including both
blind and deaf-blind players. It could be ported to Pacmates and other
notetakers. I think I will have to make some sort of decision about
this pretty soon as obviously guys like Jim Kitchen and I have some
differing opinions on the interface, and weather or not it should
self-voice or not. There are advantages and disadvantages with both
versions.

Cheers!


On 4/12/11, dark d...@xgam.org wrote:
 Hi tom.

 It sounds like this project is changing rather vastly from what I originally
 thought it was, sinse I originally thought you were just expanding the
 initial pile driver to be easier to use and have career modes and the like.

 Obviously this is no longer the case.

 While I do see the merrit in something very realistic and tied to a
 wrestling era, given my somewhat sketchy interest in pro wrestling this
 actually sounds less appealing to me,  sinse sports aren't really my
 thing (wrestling is one of the few things I was vaguely interested in as a
 ten year old which I'm not interested in now).

 I rather fancied a sort of fantasy wrestling game where you could create
 your own wrestler, fight against some famous people and bust heads, but I'm
 afraid something probably as tied to the wrestling world as your talking
 about actually sounds less my sort of thing.

 This isn't to say you shouldn't do it, sinse obviously many people are
 interested, and I'll certainly give it a try, only that I'm not sure it was
 what I thought it was.

 Beware the Grue!

 Dark.


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Re: [Audyssey] Possible WWE Roster

2011-04-12 Thread Thomas Ward
Hi Phil,

Lol! Yeah, I did think that was a bit strange. However, it was a good
game all things considered.

On 4/12/11, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 But, you forget the power of the wrestling belt.
 It allows the wearer to time travel to any era and grab any wrestler at
 their prime and bring them back to today, so they will have a fare fight.
 I enjoyed Harry Hollingworth's baseball game where you could play Babe Ruth
 against Micky Mantle and find out what Yankee teame was the best.
 True, it didn't have too many stats to work with but the player didn't know
 that.
 smiles,
 Phil


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Re: [Audyssey] Possible WWE Roster

2011-04-12 Thread Hayden Presley
Hi Dark,
Yep. I once made a Golf course with a 1000 yard hole, just for kicks.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Tuesday, April 12, 2011 4:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Possible WWE Roster

Hi Tom.

My vote would personally be text only, or self voicing via sapi sinse this 
would allow for things like creating your own wrestler, adding your own 
match types etc.

In fact, creating and swapping wrestlers across list to fight in each 
others' made up federations would probably be more fun for someone like me 
than being specifically tied to playing any given wrestler,  afterall, 
even if the game had sfx in addition to a textual or sapi interface, people 
could just include a background music file with any created wrestler.

I can see it now, ross Rainbow man slaughter malone, who's signature move is

the brutal painful slaughter of terror, and who comes on to somewhere over 
the rainbow ;D.

Therefore my personal vote goes for either sapi or text with sfx thrown in 
(actually I'd vote for sapi but I know you want to keep things cross 
platform).

It just strikes me as a far less restrictive option, pluss given the way 
community members love making things for games, one which could expand 
things.

Look at jim's golf game. If it had been a self voicing only affair limited 
to the worlds actual top golf courses it'd hardly be where it is now.

As it is we have hundreds of golf courses, real ones, made up ones, and even

fantasy ones!

Beware the Grue!

Dark. 


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Re: [Audyssey] Possible WWE Roster

2011-04-12 Thread michael barnes

Hey, Thomas.
Here is a idea for the wrestling game you are working on.  If you 
wanted you could also release the game for the iphone aswell.
There is away that you can put it on the iphone for free.  You could 
sell the iphone game version for ninety nine cent.


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Re: [Audyssey] Possible WWE Roster

2011-04-12 Thread Thomas Ward
Hi Dark,

Well, I'll certainly take that under advisement. Unfortunately, now
I'm not quite sure what to do. I have Jim Kitchen saying make it
self-voicing and you seem to be in favor of my original idea of
text-based. I think I'm going to have to have more feedback from the
community to make a decision about this one. However, personally, my
vote is still text simply because it would be way more flexable and
easier to create.

As for the custom wrestler idea I don't know. This is a personal
conflict of wrestling purest vs Joe the average gamer. As someone who
has watched WWF/WWE, NWA, and AWA wrestling for most of my life  I am
undoubtedly a wrestling purest. To me personally creating custom
wrestlers is not that apealing an idea. Main reason if I'm going to
play the game at all I'm going to roll play someone I know and admire
not some made up wrestler.

Cheers!


On 4/12/11, dark d...@xgam.org wrote:
 Hi Tom.

 My vote would personally be text only, or self voicing via sapi sinse this
 would allow for things like creating your own wrestler, adding your own
 match types etc.

 In fact, creating and swapping wrestlers across list to fight in each
 others' made up federations would probably be more fun for someone like me
 than being specifically tied to playing any given wrestler,  afterall,
 even if the game had sfx in addition to a textual or sapi interface, people
 could just include a background music file with any created wrestler.

 I can see it now, ross Rainbow man slaughter malone, who's signature move is
 the brutal painful slaughter of terror, and who comes on to somewhere over
 the rainbow ;D.

 Therefore my personal vote goes for either sapi or text with sfx thrown in
 (actually I'd vote for sapi but I know you want to keep things cross
 platform).

 It just strikes me as a far less restrictive option, pluss given the way
 community members love making things for games, one which could expand
 things.

 Look at jim's golf game. If it had been a self voicing only affair limited
 to the worlds actual top golf courses it'd hardly be where it is now.

 As it is we have hundreds of golf courses, real ones, made up ones, and even
 fantasy ones!

 Beware the Grue!

 Dark.


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Re: [Audyssey] Possible WWE Roster

2011-04-12 Thread Thomas Ward
Hi Michael,

We will see.  The big problem is I don't own an IPhone, and don't have
the development tools etc required to make an IPhone port. However,
should things change or someone out there have the necessary knowhow
to do it they are welcome to try.

Cheers!


On 4/12/11, michael barnes c...@samobile.net wrote:
 Hey, Thomas.
 Here is a idea for the wrestling game you are working on.  If you
 wanted you could also release the game for the iphone aswell.
 There is away that you can put it on the iphone for free.  You could
 sell the iphone game version for ninety nine cent.

 --
 Email services provided by the System Access Mobile Network.  Visit
 www.serotek.com to learn more about accessibility anywhere.


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Re: [Audyssey] Possible WWE Roster

2011-04-12 Thread dark

Hi Tom.

Fair enough, it is your game.

On the self voicing issue, I chiefly like the idea of text or sapi because 
of customizability and ease of play.


While I'm all for human voices in games where those voices are characters, I 
don't see the need for this sort of thing in menues, reading stats etc, here 
I'd plum for sapi or text.


In a wrestling game though your not liable to find people to actually voice 
the wrestlers realistically as they give interview quotes or the like, so 
I'd vote for text or sapi there as well,  maybe with the odd grunt or 
grone thrown in for sfx reasons, but text or sapi for all the quotations, 
menues and the like.


On the fantasy wrestlers vs actual wrestling period, I think this is just a 
case where we'll have to agree to disagree.


Only having a sketchy knolidge of wrestling, I'd much prefer something 
flexible enough to let me be creative, and see what other people come up 
with in way of wrestlers, and if some of the wrestlers I do know like Hulk 
Hogan, The rock, or the undertaker were included to fight my fantasy 
wrestlers I'd just see it as an extra bit of fun, rather the way Mike tysan 
appearing in punch out on the nes was.
Pluss, it'd really show the measure of your fantasy wrestler if he/she could 
beat the likes of the nasty boys or sergeant slaughter as well as other 
fantasy wrestlers.


This is however just a personal preference sinse as I said, I'm not really 
that much attached to having something entirely tied to wrestling history.


If you prefer to make a more realistic game in terms of period and rosta 
I'll certainly be giving it a try anyhow, especially If I can play as Hulk 
Hogan or the ultimate warrior,  who were always personal favourites when 
I was ten ;D.


Beware the Grue!

Dark. 



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Re: [Audyssey] Possible WWE Roster

2011-04-12 Thread Jim Kitchen

Hi Thomas,

Well you know I think that you should write your wrestling game the way that 
you want to.  Self voicing via sapi5 would be nice, but you do have some good 
reasons for text only.  And heck you need to write a game for you, for fun.

Now please just write all of the AI in VB6 and share it with me. grin

No one wants you to get totally burnt out on game programming.  And heck I for 
the most part write games the way that I want to.

BFN

Jim

It isn't really mine 'til I've modified it

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Possible WWE Roster

2011-04-12 Thread Thomas Ward
HI Dark,

Yeah, well one thing is for certain regardless what I do I can't
please everyone. That's true with every game a developer creates, and
it becomes more of an issue any time a game features something like
Star Trek, Star Wars, wrestling, etc as hard core fans see it as a
type of fan fiction where those who aren't hard core fans just see it
as another game.

For instance, let's take Trek 2000 verses Final Conflict. Well, when
David Greenwood wrote his Star Trek game, Trek 2000, it is pretty
obvious he wasn't interested in making it too technical. I.E. doing
everything achording to cannon. As a result the game was ok, but
wasn't great. My biggest complaint was that it lacked a lot of
technical details from the original Star Trek series, and it was
dumbed down to help novis gamers.

For example, i know for a fact that the original Enterprise had 100
photon torpedoes. The Enterprise in Trek 2000 only carried 10. On Star
Trek, as in real life, they had to set a course like (0, 9, 0) rather
than north, south, east , west. I thought the north, south, east, west
directions in Trek 2000 was really hoky. I.E. not at all realistic or
technically accurate.

Basically, because I was a big Star Trek fan, follow cannon the way
some people might follow their favorite sports team, I had all these
expectations what a Star Trek game would and should be like. These are
details that would only be of concern to a hard core Trek fan, but not
matter to your average gamer who maybe purchased the game just for a
little fun. Someone who isn't up on Trek cannon wouldn't care, but
those who know the cannon would find it disappointing. Which is what
happened.

So my first project for USA Games was to basically rewrite Trek 2000
my way which resulted in the creation of Final Conflict. Admitedly it
wasn't my best work, I could have done better, but I did my best to
write it using actual facts and cannon based on the television series.
Plus instead of using generic names like navigation, scanning, and
weapons I used the actual names of those stations like Helm, Ops, and
Tactical. Trek fans loved it, but some people who tried the game who
didn't know anything about Star Trek asked me why I called it Ops
instead of Sensors or Scanning or something self-explanitory.  Which
brings us directly to the heart of the matter.

One of the things I set out to do when starting USA Games is to write
games based on cannon. Weather I write a Star Trek game or write a
wrestling game I do my best to make the game as true to the cannon as
possible which generally is widely accepted as a good thing by
dedicated fans. However, someone like yourself, who doesn't know
wrestling cannon well, that obviously isn't a good thing.

I guess it is kind of like coming into a movie half way through and
asking everyone,  who is this or that character, what is going on,
why is he/she doing this or that?  All are valid questions, because
you simply don't know the back story, and you aren't going to enjoy it
as much as the guy sitting next to you who watched it from the moment
the movie started.

I think this is actually where our diference of opinion originates.
I'm the guy who has been watching the movie from the beginning, so to
speak, and you just entered after missing a good portion of it. Your
idea of wrestling is sketchy at best so Toni the Tiger and Captain
Crunch are just as viable options as Hulk Hogan and Ricky the Dragon
Steamboat to you. However, as a cannonest myself I would feel like
Toni the Tiger and Captain Crunch don't belong in the game and should
be barred from playing on any official roster.However, that's not to
say we can't do both.

One of the things I like about Srith is you can select from a list of
pregenerated/created characters, I.E. cannon adventurers, or you can
custom create your own. I think a similar idea could apply here. For
the wrestling cannonest like myself I can simply choose to play one of
the existing restlers from the list. Someone else who doesn't really
know wrestling that well or wants to add a wrestler not in the
database they could add him/her as a custom player. If you want to
have a fantasy match between the Super Mario Brothers and the Powers
of Pain that should be possible even if it isn't necessarily official
cannon just by adding them to the database and playing them. So I'll
think about it.


Anyway, as far as text goes again I have to agree. That's over all I
think the best user interface/output for this kind of project. Its
easy, very cross-platform, and as I mentioned before some screen
readers like Window-Eyes 7.5 reads everything on the screen pretty
well anyway. After all, as you said using Sapi voices etc to do
interviews etc would suck anyway so might as well just read them with
your screen reader rather than try and fudge it using Sapi voices. So
I think what we can do is try it using a text UI to begin with, and if
there is a big demand for self-voicing we will cross that road when we
come to it.

HTH

Re: [Audyssey] Possible WWE Roster

2011-04-11 Thread burakyuksek

Wow,
The undertaker, happy to see him!
saygilar sevgiler.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, April 11, 2011 5:59 AM
Subject: Re: [Audyssey] Possible WWE Roster



Hi Thomas,
Like it...you have quite a list there.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, April 10, 2011 9:35 PM
To: Gamers Discussion list
Subject: [Audyssey] Possible WWE Roster

Hi all,

As some of you know we have been discussing taking a game like
Piledriver, rewriting it, and then releasing it as open source with
some extra features such as speech, sounds, and maybe even music as
well. Anyway, I've been working on putting together an official
WWF/WWE roster of big name male and female wrestlers from the 1980's.
I.E. in many minds the golden age of WWF/WWE wrestling. I'd like
everyone to take a look at this roster and see if I overlooked anyone
or if there is a specific wrestler from that era I missed you want to
see in this game.


WWE:

No Holds Barred

Male Roster:

Adrian Adonis
Arn Anderson
Andre the Giant
Ax
The Barbarion
Brutus Beefcake
Bam Bam Bigelow
Tully Blanchard
Brian Blair
Jim Brunzell
King Kong Bundy
Ted DiBiase
Jim Duggan
Dynamite Kid
Ric Flair
Hoss Funk
Terry Funk
Bret Hart
Hercules Hernandez
Hulk Hogan
Honky Tonk Man
Iron Sheik
Marty Jannetty
Special Delivery Jones
Junkyard Dog
Rick Martel
Shawn Michaels
Jim Neidhart
Paul Orndorff
Bob Orton
Roddy Piper
Jim Powers
Harley Race
Butch Reed
Dusty Rhodes
Jake Roberts
Paul Roma
Mike Rotunda
Jacques Rougeau
Raymond Rougeau
Rick Rude
Tito Santana
Randy Savage
Smash
Davy Boy Smith
Jimmy Snuka
Ricky Steamboat
George Steele
Big John Studd
King Tonga
The undertaker
Greg Valentine
Nikolai Volkoff
Koko B. Ware
The Warlord
Ultimate Warrior
Barry Windham

Female Roster:

Donna Christanello
Leilani Kai
Peggy Lee
Dawn Marie
Judy Martin
Velvet McIntyre
Fabulous Moolah
Desiree Petersen
Wendi Richter
Rockin' Robin
Sensational Sherri
Noriyo Tateno
Princess Victoria
Itsuki Yamazaki

Tag Teams:

Arn Anderson and Tully Blanchard (The Brain Busters()
Davey Boy Smith and Dynamite Kidd (the British Bulldogs)
Ax and Smash (Demolition)
Brutus Beefcake and Greg Valentine (The Dream Team)
Hoss Funk and Terry Funk (The Funk Brothers)
Leilani Kai and Judy Martin (The Glamour Girls)
Jim Neidhart and Bret Hart (the Hart Foundation)
Noriyo Tateno and Itsuki Yamazaki (The Jumping Bomb Angels)
Jim Brunzell and Brian Blare (the Killer Bees)
The Barbarion and The Warlord (Powers of Pain)
Shawn Michaels and Marty Jannetty (the Rockers)
Jacques Rougeau and Raymond Rougeau (the Rougeau Brothers)
Jimmy Snuka and Ricky Steamboat (The South Pesific Connection)
Rick Martel and Tito Santana (Strike Force)
Paul Roma and Jim Powers (the Young Stallions)
Barry Windham and Mike Rotunda (The US Express)


Cheers!

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Re: [Audyssey] Possible WWE Roster

2011-04-11 Thread Thomas Ward
Hi Ryan,

Actually, what I am doing is creating two seperate wrestling games
using the same basic engine. The first is a legends based game
featuring only wrestlers from the 1980's like Hulk Hogan, Junkyard
Dog, Randy Savage, Wendi Richter, Sinsational Sharri, Rockin' Robin,
etc. Basically, anyone who was really popular when I was growing up
with wrestling. This one brings back a lot of personal nostalgia as I
not only watched wrestling on television, but my dad and I actually
went and watched several matches live when they were being held at the
Ritchfield Coliseum in Cleveland Ohio. There's nothing quite like
actually being there in person munching down popcorn, drinking soda,
while watching the matches live and in person. If you only watched
wrestling on television that's one thing, but quite another to be
sitting there when you hear the speakers blaring I'm A Real American
as Hulk Hogan makes his way out to the ring with the crowd litterally
screaming so loud your ears hurt for days afterward.

Anyway, basically I haven't forgotten Stone Cold Steve Auston, Trish
Stratus, The Rock, or anyone who became popular in the late 90's and
into the early 2000's. I just feel that they require a separate game.
To me that's a totally different era of wrestling in part because
that's when I lost my sight and I've never felt the same way about
wrestling again. For instance, Trish Stratus came to the WWE just
after I lost my sight, and I was in college then. Everybody told me
she was extremely hot looking, especially in the bra and panties
matches they had, but I couldn't really fully enjoy it since I
couldn't see it. I did my fair share of chearing her on when she won
the women's championship, but like I said although I still listen to
wrestling I also get extremely frustrated that the comontators assume
you can see what is happening and leave out alot of things I use to be
able to see before. The diva's matches especially have lost their
apeal since the main reason I use to watch women like Wendi Richter
and Rockin' Robin wrestle is because they were really nice looking
women and every guy I know of likes to see a good looking woman in
little more than a bathing suit.

Anyway, basically the point I was getting at is that like most people
who has suffered any kind of tramatic loss I separate my life into
before and after. Anything from the late 70's, 1980's, and early 90's
is before my blindness. Everything after including a lot of the
wrestlers you mentioned are after. I can't see someone like Rockin'
Robin wrestling Trish Stratus anyway as she retired from wrestling in
the mid 1990's as I recall. Then, as we've mentioned on list a lot of
people who I grew up watching in the 80's the Junkyard Dog,
Sensational Sherri, Andre the Giant, Hawk, etc are dead now and can't
compete against younger wrestlers from a realistic point of view to
begin with. We'd pretty much have to strike any wrestler who died from
the list in order to make it work.


HTH


On 4/11/11, Ryan Conroy staindadd...@juno.com wrote:
 Hi Tom,

 Are you trying to make this all older wrestlers? If not, you forgot quite a
 people like Stone Cold Steve Austin, the Rock, Tripple H, John Cena, ETC.
 Oh, and for women, you can't forget Trish Stratus.

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Re: [Audyssey] Possible WWE Roster

2011-04-11 Thread Thomas Ward
Hi,

Yeah, well, the Undertaker has been in wrestling quite a while.
Definitely was there long before I lost my sight, I'd say the late
80's, and I must say he used to creep me out looking at him on WWF
wrestling. Even the look in his eyes as he looked at the camera was
sinister. Lol!

Let's just say he was one of the heels you loved to hate. He was so
creepy you wanted someone like Hulk Hogan to take him on just to beat
the crap out of him. Maybe then he wouldn't be so creepy.

Speaking of the Undertaker I just had a match in Piledriver with the
Ultimate Warrior vs the Undertaker. Oh, was that one tough match. In
fact, it ended in a draw. I've got to play again to see if I can
actually pin the creep. He gave the Ultimate Warrior the fight of his
life though.

Cheers!

On 4/11/11, burakyuksek burakyuksek...@gmail.com wrote:
 Wow,
 The undertaker, happy to see him!
 saygilar sevgiler.

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Re: [Audyssey] Possible WWE Roster

2011-04-11 Thread Jim Kitchen

Hi Thomas,

That's a really great! WWE Roster that you put together.

I've got just a couple that maybe you could add.

Chief Jay Strongbow; who had a tag team partner, but I forget who it was.
Rocky Johnson
Tony Atlas
Hillbilly Jim.
Jessy the body Ventura.

Tag teams

The moon dogs
and
Rocky Johnson and Tony Atlas

And if you are going to have managers;

Jimmy mouth of the south Hart
Bobby the brain Heenhen
Lou Albanno
Cindy Lopper

Sorry about spellings, I just made them sound right with Eloquence.

BFN

- Original Message -
Hi all,

As some of you know we have been discussing taking a game like
Piledriver, rewriting it, and then releasing it as open source with
some extra features such as speech, sounds, and maybe even music as
well. Anyway, I've been working on putting together an official
WWF/WWE roster of big name male and female wrestlers from the 1980's.
I.E. in many minds the golden age of WWF/WWE wrestling. I'd like
everyone to take a look at this roster and see if I overlooked anyone
or if there is a specific wrestler from that era I missed you want to
see in this game.


WWE:

No Holds Barred

Male Roster:

Adrian Adonis
Arn Anderson
Andre the Giant
Ax
The Barbarion
Brutus Beefcake
Bam Bam Bigelow
Tully Blanchard
Brian Blair
Jim Brunzell
King Kong Bundy
Ted DiBiase
Jim Duggan
Dynamite Kid
Ric Flair
Hoss Funk
Terry Funk
Bret Hart
Hercules Hernandez
Hulk Hogan
Honky Tonk Man
Iron Sheik
Marty Jannetty
Special Delivery Jones
Junkyard Dog
Rick Martel
Shawn Michaels
Jim Neidhart
Paul Orndorff
Bob Orton
Roddy Piper
Jim Powers
Harley Race
Butch Reed
Dusty Rhodes
Jake Roberts
Paul Roma
Mike Rotunda
Jacques Rougeau
Raymond Rougeau
Rick Rude
Tito Santana
Randy Savage
Smash
Davy Boy Smith
Jimmy Snuka
Ricky Steamboat
George Steele
Big John Studd
King Tonga
The undertaker
Greg Valentine
Nikolai Volkoff
Koko B. Ware
The Warlord
Ultimate Warrior
Barry Windham

Female Roster:

Donna Christanello
Leilani Kai
Peggy Lee
Dawn Marie
Judy Martin
Velvet McIntyre
Fabulous Moolah
Desiree Petersen
Wendi Richter
Rockin' Robin
Sensational Sherri
Noriyo Tateno
Princess Victoria
Itsuki Yamazaki

Tag Teams:

Arn Anderson and Tully Blanchard (The Brain Busters()
Davey Boy Smith and Dynamite Kidd (the British Bulldogs)
Ax and Smash (Demolition)
Brutus Beefcake and Greg Valentine (The Dream Team)
Hoss Funk and Terry Funk (The Funk Brothers)
Leilani Kai and Judy Martin (The Glamour Girls)
Jim Neidhart and Bret Hart (the Hart Foundation)
Noriyo Tateno and Itsuki Yamazaki (The Jumping Bomb Angels)
Jim Brunzell and Brian Blare (the Killer Bees)
The Barbarion and The Warlord (Powers of Pain)
Shawn Michaels and Marty Jannetty (the Rockers)
Jacques Rougeau and Raymond Rougeau (the Rougeau Brothers)
Jimmy Snuka and Ricky Steamboat (The South Pesific Connection)
Rick Martel and Tito Santana (Strike Force)
Paul Roma and Jim Powers (the Young Stallions)
Barry Windham and Mike Rotunda (The US Express)


Cheers!

---

Jim

Never trust anybody whose arm is bigger than your leg.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Possible WWE Roster

2011-04-11 Thread Jim Kitchen

Hi Ryan,

Yeah, Thomas said that
well. Anyway, I've been working on putting together an official
WWF/WWE roster of big name male and female wrestlers from the 1980's.

So that is why wrestlers such as Stone Cold Steve Austin, the Rock, Tripple H, 
John Cena, ETC are not in there.

Oh, and for women, you can't forget Trish Stratus.
 
I also can't forget Stacy Kebler


BFN

Jim

Don't you hate boring taglines?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Possible WWE Roster

2011-04-11 Thread Shane Lowe

same here

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, April 10, 2011 10:59 PM
Subject: Re: [Audyssey] Possible WWE Roster



Hi Thomas,
Like it...you have quite a list there.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, April 10, 2011 9:35 PM
To: Gamers Discussion list
Subject: [Audyssey] Possible WWE Roster

Hi all,

As some of you know we have been discussing taking a game like
Piledriver, rewriting it, and then releasing it as open source with
some extra features such as speech, sounds, and maybe even music as
well. Anyway, I've been working on putting together an official
WWF/WWE roster of big name male and female wrestlers from the 1980's.
I.E. in many minds the golden age of WWF/WWE wrestling. I'd like
everyone to take a look at this roster and see if I overlooked anyone
or if there is a specific wrestler from that era I missed you want to
see in this game.


WWE:

No Holds Barred

Male Roster:

Adrian Adonis
Arn Anderson
Andre the Giant
Ax
The Barbarion
Brutus Beefcake
Bam Bam Bigelow
Tully Blanchard
Brian Blair
Jim Brunzell
King Kong Bundy
Ted DiBiase
Jim Duggan
Dynamite Kid
Ric Flair
Hoss Funk
Terry Funk
Bret Hart
Hercules Hernandez
Hulk Hogan
Honky Tonk Man
Iron Sheik
Marty Jannetty
Special Delivery Jones
Junkyard Dog
Rick Martel
Shawn Michaels
Jim Neidhart
Paul Orndorff
Bob Orton
Roddy Piper
Jim Powers
Harley Race
Butch Reed
Dusty Rhodes
Jake Roberts
Paul Roma
Mike Rotunda
Jacques Rougeau
Raymond Rougeau
Rick Rude
Tito Santana
Randy Savage
Smash
Davy Boy Smith
Jimmy Snuka
Ricky Steamboat
George Steele
Big John Studd
King Tonga
The undertaker
Greg Valentine
Nikolai Volkoff
Koko B. Ware
The Warlord
Ultimate Warrior
Barry Windham

Female Roster:

Donna Christanello
Leilani Kai
Peggy Lee
Dawn Marie
Judy Martin
Velvet McIntyre
Fabulous Moolah
Desiree Petersen
Wendi Richter
Rockin' Robin
Sensational Sherri
Noriyo Tateno
Princess Victoria
Itsuki Yamazaki

Tag Teams:

Arn Anderson and Tully Blanchard (The Brain Busters()
Davey Boy Smith and Dynamite Kidd (the British Bulldogs)
Ax and Smash (Demolition)
Brutus Beefcake and Greg Valentine (The Dream Team)
Hoss Funk and Terry Funk (The Funk Brothers)
Leilani Kai and Judy Martin (The Glamour Girls)
Jim Neidhart and Bret Hart (the Hart Foundation)
Noriyo Tateno and Itsuki Yamazaki (The Jumping Bomb Angels)
Jim Brunzell and Brian Blare (the Killer Bees)
The Barbarion and The Warlord (Powers of Pain)
Shawn Michaels and Marty Jannetty (the Rockers)
Jacques Rougeau and Raymond Rougeau (the Rougeau Brothers)
Jimmy Snuka and Ricky Steamboat (The South Pesific Connection)
Rick Martel and Tito Santana (Strike Force)
Paul Roma and Jim Powers (the Young Stallions)
Barry Windham and Mike Rotunda (The US Express)


Cheers!

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Re: [Audyssey] Possible WWE Roster

2011-04-11 Thread Greg Wocher

Hello Thomas,
You forgot Arn Andersons brother.  I think it was Oly or something like 
that.  Oh and I think Chris Benoit, sorry about the misspelling, was in the 
late 80's.  Then with both Andersons, Ric Flair, and Chris you could have 
the Four Horseman.

Greg W.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 10, 2011 7:34 PM
Subject: [Audyssey] Possible WWE Roster



Hi all,

As some of you know we have been discussing taking a game like
Piledriver, rewriting it, and then releasing it as open source with
some extra features such as speech, sounds, and maybe even music as
well. Anyway, I've been working on putting together an official
WWF/WWE roster of big name male and female wrestlers from the 1980's.
I.E. in many minds the golden age of WWF/WWE wrestling. I'd like
everyone to take a look at this roster and see if I overlooked anyone
or if there is a specific wrestler from that era I missed you want to
see in this game.


WWE:

No Holds Barred

Male Roster:

Adrian Adonis
Arn Anderson
Andre the Giant
Ax
The Barbarion
Brutus Beefcake
Bam Bam Bigelow
Tully Blanchard
Brian Blair
Jim Brunzell
King Kong Bundy
Ted DiBiase
Jim Duggan
Dynamite Kid
Ric Flair
Hoss Funk
Terry Funk
Bret Hart
Hercules Hernandez
Hulk Hogan
Honky Tonk Man
Iron Sheik
Marty Jannetty
Special Delivery Jones
Junkyard Dog
Rick Martel
Shawn Michaels
Jim Neidhart
Paul Orndorff
Bob Orton
Roddy Piper
Jim Powers
Harley Race
Butch Reed
Dusty Rhodes
Jake Roberts
Paul Roma
Mike Rotunda
Jacques Rougeau
Raymond Rougeau
Rick Rude
Tito Santana
Randy Savage
Smash
Davy Boy Smith
Jimmy Snuka
Ricky Steamboat
George Steele
Big John Studd
King Tonga
The undertaker
Greg Valentine
Nikolai Volkoff
Koko B. Ware
The Warlord
Ultimate Warrior
Barry Windham

Female Roster:

Donna Christanello
Leilani Kai
Peggy Lee
Dawn Marie
Judy Martin
Velvet McIntyre
Fabulous Moolah
Desiree Petersen
Wendi Richter
Rockin' Robin
Sensational Sherri
Noriyo Tateno
Princess Victoria
Itsuki Yamazaki

Tag Teams:

Arn Anderson and Tully Blanchard (The Brain Busters()
Davey Boy Smith and Dynamite Kidd (the British Bulldogs)
Ax and Smash (Demolition)
Brutus Beefcake and Greg Valentine (The Dream Team)
Hoss Funk and Terry Funk (The Funk Brothers)
Leilani Kai and Judy Martin (The Glamour Girls)
Jim Neidhart and Bret Hart (the Hart Foundation)
Noriyo Tateno and Itsuki Yamazaki (The Jumping Bomb Angels)
Jim Brunzell and Brian Blare (the Killer Bees)
The Barbarion and The Warlord (Powers of Pain)
Shawn Michaels and Marty Jannetty (the Rockers)
Jacques Rougeau and Raymond Rougeau (the Rougeau Brothers)
Jimmy Snuka and Ricky Steamboat (The South Pesific Connection)
Rick Martel and Tito Santana (Strike Force)
Paul Roma and Jim Powers (the Young Stallions)
Barry Windham and Mike Rotunda (The US Express)


Cheers!

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Re: [Audyssey] Possible WWE Roster

2011-04-11 Thread Mich
hey speeking of the undertaker who was the guy with that really creppy 
sounding high pitched voice who used to talk for him since i am not shure if 
he ever spoke. and this was again back in the late 80's. from Mich.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 11, 2011 4:54 AM
Subject: Re: [Audyssey] Possible WWE Roster



Hi,

Yeah, well, the Undertaker has been in wrestling quite a while.
Definitely was there long before I lost my sight, I'd say the late
80's, and I must say he used to creep me out looking at him on WWF
wrestling. Even the look in his eyes as he looked at the camera was
sinister. Lol!

Let's just say he was one of the heels you loved to hate. He was so
creepy you wanted someone like Hulk Hogan to take him on just to beat
the crap out of him. Maybe then he wouldn't be so creepy.

Speaking of the Undertaker I just had a match in Piledriver with the
Ultimate Warrior vs the Undertaker. Oh, was that one tough match. In
fact, it ended in a draw. I've got to play again to see if I can
actually pin the creep. He gave the Ultimate Warrior the fight of his
life though.

Cheers!

On 4/11/11, burakyuksek burakyuksek...@gmail.com wrote:

Wow,
The undertaker, happy to see him!
saygilar sevgiler.


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Re: [Audyssey] Possible WWE Roster

2011-04-11 Thread Thomas Ward
Hi Jim,

You are right. I did forget about good old Hillbilly Jim and Mr. USA
Tony Atlas. As for Jesse the Body by the 1980's he was primarily a
commintator rather than a wrestler. In fact, the only time I recall
seeing Jesse actually wrestle was at the ritchfield Coliseum against
Hulk Hogan.

At the time if you remember correctly everytime Hogan would get into
the ring against an aponent Jesse, as the onscreen heel commintator,
would always have something bad to say about Hogan. Eventually, this
bad mouthing lead Jesse to make a comment about if he could get to
wrestle Hogan he'd kick his butt and he'd be the heavy weight champion
instead of Hogan. This story eventually lead Hogan to accepting
Jesse's challenge and throughout the summer of 1986 there was this
sort of fude between Hogan and Jesse which the Hulkster won of course.
So, yeah, I guess I could add him to the roster although he wasn't
very active throughout the 1980's as a wrestler do to, what I
understand, some injuries sustained in Vietnam and his doctors put him
on medical leave so the WWF got him a job as ring commintator.

As for the managers even though I didn't list them they'll all be
there. Not just Jimmy Hart, Bobby Henan, but I plan to make a
comprehensive list of them. Including the adorable Cindi Lopper who
managed Wendi Richter during the WWF's Rock and Wrestling marketing
campaign.

Now, that's definitely a blast from the past. I don't know if many
people remember this but around 85, 86, and 87 the WWF had its own
Saturday morning cartoon called Hulk Hogan's Rock and Wrestling. It
was a stupid cartoon, but I loved it as a kid. Basically, it had all
the lead faces of the WWF like Hulk Hogan, Wendi Richter, Junkyard
Dog, Superfly Jimmy Snuka, etc formed up as a super secret super hero
team. Aposing them were some of the top heels like the Iron Sheik,
Nicolai Volkoff, the Fabulous Moolah, lead by Roddy Piper as they try
to make crooked deals and do whatever bad guys do. The shows usually
ended with the faces whipping the heels butts inside the square ring.
Very strange cartoon, but it apparently sold WWF tickets as I was
someone who was initially introduced to wrestling through the cartoon,
action figures, and then began watching WWF Prime Time wrestling
because I wanted to see the real people  instead of just their cartoon
personas. Lol!

Cheers!


On 4/11/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Thomas,

 That's a really great! WWE Roster that you put together.

 I've got just a couple that maybe you could add.

 Chief Jay Strongbow; who had a tag team partner, but I forget who it was.
 Rocky Johnson
 Tony Atlas
 Hillbilly Jim.
 Jessy the body Ventura.

 Tag teams

 The moon dogs
 and
 Rocky Johnson and Tony Atlas

 And if you are going to have managers;

 Jimmy mouth of the south Hart
 Bobby the brain Heenhen
 Lou Albanno
 Cindy Lopper

 Sorry about spellings, I just made them sound right with Eloquence.

 BFN

 - Original Message -
 Hi all,

 As some of you know we have been discussing taking a game like
 Piledriver, rewriting it, and then releasing it as open source with
 some extra features such as speech, sounds, and maybe even music as
 well. Anyway, I've been working on putting together an official
 WWF/WWE roster of big name male and female wrestlers from the 1980's.
 I.E. in many minds the golden age of WWF/WWE wrestling. I'd like
 everyone to take a look at this roster and see if I overlooked anyone
 or if there is a specific wrestler from that era I missed you want to
 see in this game.


 WWE:

 No Holds Barred

 Male Roster:

 Adrian Adonis
 Arn Anderson
 Andre the Giant
 Ax
 The Barbarion
 Brutus Beefcake
 Bam Bam Bigelow
 Tully Blanchard
 Brian Blair
 Jim Brunzell
 King Kong Bundy
 Ted DiBiase
 Jim Duggan
 Dynamite Kid
 Ric Flair
 Hoss Funk
 Terry Funk
 Bret Hart
 Hercules Hernandez
 Hulk Hogan
 Honky Tonk Man
 Iron Sheik
 Marty Jannetty
 Special Delivery Jones
 Junkyard Dog
 Rick Martel
 Shawn Michaels
 Jim Neidhart
 Paul Orndorff
 Bob Orton
 Roddy Piper
 Jim Powers
 Harley Race
 Butch Reed
 Dusty Rhodes
 Jake Roberts
 Paul Roma
 Mike Rotunda
 Jacques Rougeau
 Raymond Rougeau
 Rick Rude
 Tito Santana
 Randy Savage
 Smash
 Davy Boy Smith
 Jimmy Snuka
 Ricky Steamboat
 George Steele
 Big John Studd
 King Tonga
 The undertaker
 Greg Valentine
 Nikolai Volkoff
 Koko B. Ware
 The Warlord
 Ultimate Warrior
 Barry Windham

 Female Roster:

 Donna Christanello
 Leilani Kai
 Peggy Lee
 Dawn Marie
 Judy Martin
 Velvet McIntyre
 Fabulous Moolah
 Desiree Petersen
 Wendi Richter
 Rockin' Robin
 Sensational Sherri
 Noriyo Tateno
 Princess Victoria
 Itsuki Yamazaki

 Tag Teams:

 Arn Anderson and Tully Blanchard (The Brain Busters()
 Davey Boy Smith and Dynamite Kidd (the British Bulldogs)
 Ax and Smash (Demolition)
 Brutus Beefcake and Greg Valentine (The Dream Team)
 Hoss Funk and Terry Funk (The Funk Brothers)
 Leilani Kai and Judy Martin (The Glamour Girls)
 Jim Neidhart and Bret Hart (the Hart Foundation)
 

Re: [Audyssey] Possible WWE Roster

2011-04-11 Thread Thomas Ward
Hi Mich,

That would be the Paul Bearer. He always walked around with that
stupid urn the Undertaker said gave him his super human powers. He
also would hand the Undertaker a plastic bodybag when the Undertaker
won the match and together they would put the defeated aponent in it
and carry him away from the ring. Later in the 90's they replaced the
bodybag gimic with the casket matches. Where the defeated aponent
would be carried away in a casket. It was quite morbid. Lol!

Cheers!


On 4/11/11, Mich m...@ntl.sympatico.ca wrote:
 hey speeking of the undertaker who was the guy with that really creppy
 sounding high pitched voice who used to talk for him since i am not shure if
 he ever spoke. and this was again back in the late 80's. from Mich.

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Re: [Audyssey] Possible WWE Roster

2011-04-11 Thread Thomas Ward
Hi Greg,

I can look but I'm pretty sure the four horsemen etc didn't come along
until the early 90's. I know for sure Arn Anderson came to the WWF
before his brother did, and wrestled as part of Bobby Henan's Brain
Busters. So the Four Horsemen was definitely way after that.

Cheers!

On 4/11/11, Greg Wocher gwblindm...@gwblindman.org wrote:
 Hello Thomas,
 You forgot Arn Andersons brother.  I think it was Oly or something like
 that.  Oh and I think Chris Benoit, sorry about the misspelling, was in the
 late 80's.  Then with both Andersons, Ric Flair, and Chris you could have
 the Four Horseman.
 Greg W.

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Re: [Audyssey] Possible WWE Roster

2011-04-11 Thread michael barnes
Hello, I think that making a wrestling game using wrestlers from the 
80's would be alsome.
Is any of the old ECW and NWA and WCW superstars going to be in the 
game aswell?
Here is something to think about what about using the wrestlemania and 
starcade wrestling rings.  If you think about it this game could be the 
accessible version of wwe superstars game that just came out.

Look forward to playing this game.

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Re: [Audyssey] Possible WWE Roster

2011-04-11 Thread michael barnes

Hey, Mitch you are talking about Paul Baerer Undertaker manager.
He was there for a few months last year.  The last time he was there 
was doing the month of December when Kane and Edge was fighting for the 
world title on smackdown.


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Re: [Audyssey] Possible WWE Roster

2011-04-11 Thread Dark Lord
Sorry to barge  in
I remember there's a match which undertaker was defeated by a few of them
which come out from nowhere, and he was put into his very own coffin.

So that's why there is  a period of time, there's a scene of resurrection of
the undertaker or coming back or something.



Regards,
DARK LORD 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, 12 April 2011 6:56 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Possible WWE Roster

Hi Mich,

That would be the Paul Bearer. He always walked around with that
stupid urn the Undertaker said gave him his super human powers. He
also would hand the Undertaker a plastic bodybag when the Undertaker
won the match and together they would put the defeated aponent in it
and carry him away from the ring. Later in the 90's they replaced the
bodybag gimic with the casket matches. Where the defeated aponent
would be carried away in a casket. It was quite morbid. Lol!

Cheers!


On 4/11/11, Mich m...@ntl.sympatico.ca wrote:
 hey speeking of the undertaker who was the guy with that really creppy
 sounding high pitched voice who used to talk for him since i am not shure
if
 he ever spoke. and this was again back in the late 80's. from Mich.

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Re: [Audyssey] Possible WWE Roster

2011-04-11 Thread Dark Lord
I am not sure if anyone remember people like sergeant slaughter , Mr Perfect
which kick Rick Flet if I spell his name correctly.
Earthquake and hurricane or something the champion for tag team.




Regards,
DARK LORD 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Monday, 11 April 2011 11:49 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Possible WWE Roster

Hey, Thomas.
Another wrestler you could add to the game is Shawn Michaels.  He was 
there in the late 80's.
What about Kevin Nash and Scott Hall as well they was theire in the 
late 80's as well.
You could add old arenas such as Wrestlemania and Starcade and others.
Being that WWE brought ECW and WCW you could put old wrestlers from 
those two companys who was around back then.
Can't wait to play this game.

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Re: [Audyssey] Possible WWE Roster

2011-04-11 Thread Thomas Ward
Hi Michael,

Well, I'm personally of two minds about creating an all stars
wrestling game. I guess it really all depends on if you come from a
wrestling purest point of view or not.

What I mean by that is around 1982 Vince McMan officially purchased
the WWF, and then they split off from the National Wrestling Alliance
as an independent wrestling federation. The WWF purchased several
competing wrestling outfits across the U.S. and in Canada which made
them the largest U.S. based wrestling federation on the market. As a
result they began buying up top performers from the AWA and NWA to
fill the roster with the best of the best. That's why they were so
famous in the 1980's.

Anyway, because of the split from the NWA, National Wrestling
Alliance, WWF performers were barred from wrestling NWA performers and
NWA wrestlers were barred from wrestling in the WWF. The only way they
could do that is to quit and sign a contract with the other
federation. As a result these wrestlers were mainly kept separate
through contracts and commercial permotions for one wrestling alliance
or another.

However, this is a game not real life. So such real life contracts and
issues wouldn't necessarily have to be an issue if we aren't going for
a purest type game. There are a number of advantages to opening it up
to all stars from the era rather than just the WWF/WWE.

For one thing you will notice the female wrestlers I have on the list
is extremely short. That's because when the WWF went independant in
1982 they never really built up a large women's devision like the AWA,
NWA, POW, etc had in place. They maybe had 50 top male performers but
only about 10 female performers on the pay roll at a time. To say the
women were under represented in the WWF is an under statement since
there were quite a number of top female performers at the time.

For example, just off the top of my head I can think of Susan Green,
Mad Maxine, Sally the Farmer's Daughter, Holliwood and Vine, Penny
Mitchell, Susan Starr, and so on. Basically, if we would tie into the
NWA, AWA, GLOW, POW, etc we could easily get a large roster of 50
women to wrestle in the game. That would definitely be more fair and
balanced for anyone who might want to play in a women's devision.

Then, as far as male performers there are definitely some living
legends who carved out big names long before they reached the WWF. The
Road Warriors, Hawk and Animal, were definitely kings of the ring
everywhere they went, but never ended up wrestling in the WWF until
the 1990's. Still they were pretty famous in the 80's and helped draw
people to the NWA. Same goes for the Fabulous Freebirds, Midnight
Express, etc. Great tag teams, but  often didn't get as publicized
since they weren't in the WWF at the time. So I'd be interested to
hear everyone's thought on this. Should we go with a purest view, just
WWF wrestlers, or expand it to be more generalized across the board
and bring in some top performers from other wrestling promotions too?

Cheers!




On 4/11/11, michael barnes c...@samobile.net wrote:
 Hello, I think that making a wrestling game using wrestlers from the
 80's would be alsome.
 Is any of the old ECW and NWA and WCW superstars going to be in the
 game aswell?
 Here is something to think about what about using the wrestlemania and
 starcade wrestling rings.  If you think about it this game could be the
 accessible version of wwe superstars game that just came out.
 Look forward to playing this game.

 --
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 www.serotek.com to learn more about accessibility anywhere.


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Re: [Audyssey] Possible WWE Roster

2011-04-11 Thread Thomas Ward
Hi,

Actually, Earthquake and Typhoon didn't come along until the 1990's.
Again this is kind of out of the time frame I set for the game which
is around 1982 to 1990.Just covering a 8 year period you do realize
I'm almost up to 100 performers. Its going to take years to write a
completely custom A.I. for each and every one of those performers.

Now, as for the name are you talking about Ric Flair? I have know idea
who Rick Flet is.

Cheers!

On 4/11/11, Dark Lord darkl...@asmodean.net wrote:
 I am not sure if anyone remember people like sergeant slaughter , Mr Perfect
 which kick Rick Flet if I spell his name correctly.
 Earthquake and hurricane or something the champion for tag team.




 Regards,
 DARK LORD

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Re: [Audyssey] Possible WWE Roster

2011-04-11 Thread Thomas Ward
Hi Phil,

Thanks for posting. That was a great article. It didn't say anything I
didn't already know, but it was well written and a good read.

It is kind of funny one of the guys who commented on it mentioned the
AWA figures the AWA had put out in the 1980's to try and compete with
the WWF's rock and wrestling line up. Admitedly I had to laugh at that
because I owned several of those  AWA action figures myself plus an
AWA wrestling ring which was better made than the WWF one. It was made
out of wood and no matter how many times you performed body slams,
suplexes, piledrivers, etc that ring didn't break. The WWF ring died
about two weeks after I got it. Hulk Hogan gave King Kong Bundy a body
slam and since the ring was made out of cheap plastic and King Kong
Bundy was an extremely heavy rubber figure his head went right through
it busting a hole in the WWF ring the size of Texas. Lol!

Not only that, but I think the AWA figures were better detailed. I had
a gift set of the Road Warriors and whoever made them did a great job
on details. Not to mention you could actually move there arms and legs
where the WWF figures, at least there 8 inch line up, were just one
rubber molded figure. They had a four inch line up of bendy figures,
but I always thought they were kind of funky looking etc. So the AWA
definitely had them beat as far as toys.

On 4/11/11, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 You might be interested in this article,
 Wrestling In The 80's
 http://www.retrojunk.com/details_articles/1555/


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Re: [Audyssey] Possible WWE Roster

2011-04-11 Thread Thomas Ward
Hi Michael,

Ummm...Apparently you didn't read the list close enough because Shawn
Michaels and his partner Michael Jannetty are both on their. Yeah, I
definitely know Shawn Michaels was wrestling in the 1980's long before
he adopted the Heartbreak Kid nickname, and got the Sexy Boy entrance
music we know today.

On 4/11/11, michael barnes c...@samobile.net wrote:
 Hey, Thomas.
 Another wrestler you could add to the game is Shawn Michaels.  He was
 there in the late 80's.
 What about Kevin Nash and Scott Hall as well they was theire in the
 late 80's as well.
 You could add old arenas such as Wrestlemania and Starcade and others.
 Being that WWE brought ECW and WCW you could put old wrestlers from
 those two companys who was around back then.
 Can't wait to play this game.

 --
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 www.serotek.com to learn more about accessibility anywhere.


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Re: [Audyssey] Possible WWE Roster

2011-04-11 Thread dark

Hi Tom.

My acquaintance with wrestling sort of stopped in the 90's with the likes of 
wwf regulars like Hulk Hogan, Jake the snake robberts, the nasty boys, 
sergeant slaughter, the million dollar man etc.


I then sort of lost interest for a good while, though vaguely ran into the 
more recent wwe characters like triple H, the big show etc when my brother 
started playing the roar ccg (not to mention the rock's films).


If we are talking about a wrestling game, I'd much more prefer something 
where I could play some of both my old favourites and some of the newer 
characters I've come across together to make up with my somewhat sketchy 
wrestling knolidge than something based in a particular time or federation.


I admit though, my acquaintance with wrestling has been sketchy at best, and 
usually limited these days to amusing stories of the soap opera type 
shenanigans the wrestlers get up to rather than the actual in the ring 
action, so all in all it's hardly something I'm really pationate about.


one feature I would like in the game though, is the ability to create my own 
wrestler with their own moves and descriptions and then put them up against 
some of the wrestlers I know, and I'm not sure if that would be possible if 
the game was limited to one era or federation.


hay, it'd let me do what I used to do with wrestling figures of all kinds 
(many unknown some wwf and some just figures from other lines who looked 
like wrestlers), when I was about ten or eleven,  though those also 
involved very detailed back stories, a post apocalyptic world and imaginary 
mortal combat style fatalities at the end of each match which probably 
wouldn't fit in a wrestling game ;D.


Beware the grue!

Dark. 



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Re: [Audyssey] Possible WWE Roster

2011-04-10 Thread Hayden Presley
Hi Thomas,
Like it...you have quite a list there.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, April 10, 2011 9:35 PM
To: Gamers Discussion list
Subject: [Audyssey] Possible WWE Roster

Hi all,

As some of you know we have been discussing taking a game like
Piledriver, rewriting it, and then releasing it as open source with
some extra features such as speech, sounds, and maybe even music as
well. Anyway, I've been working on putting together an official
WWF/WWE roster of big name male and female wrestlers from the 1980's.
I.E. in many minds the golden age of WWF/WWE wrestling. I'd like
everyone to take a look at this roster and see if I overlooked anyone
or if there is a specific wrestler from that era I missed you want to
see in this game.


WWE:

No Holds Barred

Male Roster:

Adrian Adonis
Arn Anderson
Andre the Giant
Ax
The Barbarion
Brutus Beefcake
Bam Bam Bigelow
Tully Blanchard
Brian Blair
Jim Brunzell
King Kong Bundy
Ted DiBiase
Jim Duggan
Dynamite Kid
Ric Flair
Hoss Funk
Terry Funk
Bret Hart
Hercules Hernandez
Hulk Hogan
Honky Tonk Man
Iron Sheik
Marty Jannetty
Special Delivery Jones
Junkyard Dog
Rick Martel
Shawn Michaels
Jim Neidhart
Paul Orndorff
Bob Orton
Roddy Piper
Jim Powers
Harley Race
Butch Reed
Dusty Rhodes
Jake Roberts
Paul Roma
Mike Rotunda
Jacques Rougeau
Raymond Rougeau
Rick Rude
Tito Santana
Randy Savage
Smash
Davy Boy Smith
Jimmy Snuka
Ricky Steamboat
George Steele
Big John Studd
King Tonga
The undertaker
Greg Valentine
Nikolai Volkoff
Koko B. Ware
The Warlord
Ultimate Warrior
Barry Windham

Female Roster:

Donna Christanello
Leilani Kai
Peggy Lee
Dawn Marie
Judy Martin
Velvet McIntyre
Fabulous Moolah
Desiree Petersen
Wendi Richter
Rockin' Robin
Sensational Sherri
Noriyo Tateno
Princess Victoria
Itsuki Yamazaki

Tag Teams:

Arn Anderson and Tully Blanchard (The Brain Busters()
Davey Boy Smith and Dynamite Kidd (the British Bulldogs)
Ax and Smash (Demolition)
Brutus Beefcake and Greg Valentine (The Dream Team)
Hoss Funk and Terry Funk (The Funk Brothers)
Leilani Kai and Judy Martin (The Glamour Girls)
Jim Neidhart and Bret Hart (the Hart Foundation)
Noriyo Tateno and Itsuki Yamazaki (The Jumping Bomb Angels)
Jim Brunzell and Brian Blare (the Killer Bees)
The Barbarion and The Warlord (Powers of Pain)
Shawn Michaels and Marty Jannetty (the Rockers)
Jacques Rougeau and Raymond Rougeau (the Rougeau Brothers)
Jimmy Snuka and Ricky Steamboat (The South Pesific Connection)
Rick Martel and Tito Santana (Strike Force)
Paul Roma and Jim Powers (the Young Stallions)
Barry Windham and Mike Rotunda (The US Express)


Cheers!

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Re: [Audyssey] Possible WWE Roster

2011-04-10 Thread Ryan Conroy
Hi Tom,

Are you trying to make this all older wrestlers? If not, you forgot quite a 
people like Stone Cold Steve Austin, the Rock, Tripple H, John Cena, ETC. Oh, 
and for women, you can't forget Trish Stratus.

-- Original Message --
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Possible WWE Roster
Date: Sun, 10 Apr 2011 22:34:40 -0400

Hi all,

As some of you know we have been discussing taking a game like
Piledriver, rewriting it, and then releasing it as open source with
some extra features such as speech, sounds, and maybe even music as
well. Anyway, I've been working on putting together an official
WWF/WWE roster of big name male and female wrestlers from the 1980's.
I.E. in many minds the golden age of WWF/WWE wrestling. I'd like
everyone to take a look at this roster and see if I overlooked anyone
or if there is a specific wrestler from that era I missed you want to
see in this game.


WWE:

No Holds Barred

Male Roster:

Adrian Adonis
Arn Anderson
Andre the Giant
Ax
The Barbarion
Brutus Beefcake
Bam Bam Bigelow
Tully Blanchard
Brian Blair
Jim Brunzell
King Kong Bundy
Ted DiBiase
Jim Duggan
Dynamite Kid
Ric Flair
Hoss Funk
Terry Funk
Bret Hart
Hercules Hernandez
Hulk Hogan
Honky Tonk Man
Iron Sheik
Marty Jannetty
Special Delivery Jones
Junkyard Dog
Rick Martel
Shawn Michaels
Jim Neidhart
Paul Orndorff
Bob Orton
Roddy Piper
Jim Powers
Harley Race
Butch Reed
Dusty Rhodes
Jake Roberts
Paul Roma
Mike Rotunda
Jacques Rougeau
Raymond Rougeau
Rick Rude
Tito Santana
Randy Savage
Smash
Davy Boy Smith
Jimmy Snuka
Ricky Steamboat
George Steele
Big John Studd
King Tonga
The undertaker
Greg Valentine
Nikolai Volkoff
Koko B. Ware
The Warlord
Ultimate Warrior
Barry Windham

Female Roster:

Donna Christanello
Leilani Kai
Peggy Lee
Dawn Marie
Judy Martin
Velvet McIntyre
Fabulous Moolah
Desiree Petersen
Wendi Richter
Rockin' Robin
Sensational Sherri
Noriyo Tateno
Princess Victoria
Itsuki Yamazaki

Tag Teams:

Arn Anderson and Tully Blanchard (The Brain Busters()
Davey Boy Smith and Dynamite Kidd (the British Bulldogs)
Ax and Smash (Demolition)
Brutus Beefcake and Greg Valentine (The Dream Team)
Hoss Funk and Terry Funk (The Funk Brothers)
Leilani Kai and Judy Martin (The Glamour Girls)
Jim Neidhart and Bret Hart (the Hart Foundation)
Noriyo Tateno and Itsuki Yamazaki (The Jumping Bomb Angels)
Jim Brunzell and Brian Blare (the Killer Bees)
The Barbarion and The Warlord (Powers of Pain)
Shawn Michaels and Marty Jannetty (the Rockers)
Jacques Rougeau and Raymond Rougeau (the Rougeau Brothers)
Jimmy Snuka and Ricky Steamboat (The South Pesific Connection)
Rick Martel and Tito Santana (Strike Force)
Paul Roma and Jim Powers (the Young Stallions)
Barry Windham and Mike Rotunda (The US Express)


Cheers!

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