Is there a way to configure FlightGear to display black and white
imagery? I'd like to be able to switch between color and black
white modes during a sim session.
Thanks,
Drew
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No, single processor.On 10/29/05, Lee Elliott [EMAIL PROTECTED] wrote:
Are you running on a dual processor/core system?LeeEOn Friday 28 Oct 2005 01:41, Drew wrote: If you can throttle the frame rate when the window is open, can't it be throttled when it's minimized? When I have the
window open
Hey all,
I have a Windows build of FlightGear, and have recently discovered when
the FlightGear window is minimized, the CPU usage jumps up to
100%. Does anyone have any idea why this happens? What can
be done to fix this?
Thanks,
Drew
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If you can throttle the frame rate when the window is open, can't it be
throttled when it's minimized? When I have the window open, it
runs at about 60% utilization, not 100.On 10/27/05, Andy Ross [EMAIL PROTECTED] wrote:
Drew wrote: I have a Windows build of FlightGear, and have recently
FWIW, this particular computer has a sound card and the proper driver
installed, but I still get the error.
Drew
On 8/3/05, PJ Quirk [EMAIL PROTECTED] wrote:
I had the same problem last week (albeit using version 0.9.5) and
couldn't get around either with flags or compile-time options. I
a borderless
window that *isn't* full-screen mode?
Thanks for any help you can give.
Drew
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Thank you very much. That's exactly what I needed.
Drew
On 7/19/05, Frederic Bouvier [EMAIL PROTECTED] wrote:
Quoting Drew :
Hi,
I'm wondering if there is a way to run FlightGear without the 'command
prompt' window opening, or at least to have it minimized when it
opens
You could write a nasal script that updates target-y-offset-m based on
the aircraft's distance from the tower. You can get the tower and ac
position from the property tree, nasal does trig, and that's all you need.
Josh
I'll look into that. Thanks!
is what I have in preferences.xml. If anyone knows what
I'm doing wrong, please let me know.
Thanks,
Drew
view
nameHeads Up/name
typelookat/type
config
eye-lat-deg-path/sim/tower/latitude-deg/eye-lat-deg-path
eye-lon-deg-path/sim/tower/longitude-deg/eye-lon-deg-path
eye
. In any case, I'll try what you suggested
tomorrow when I'm at my computer, and see for myself what it does.
Drew
On 6/29/05, Jim Wilson [EMAIL PROTECTED] wrote:
From: Drew [EMAIL PROTECTED]
Hey All,
I'm trying to configure a tower view in FlightGear that is offset in
pitch
and orientation.
By the way, if you find any good models of a truck, Jeep, or
Humvee...let me know.
Drew
On 6/23/05, Corrubia, Stacie K [EMAIL PROTECTED] wrote:
To go along with the ground vehicles, is there a way to have them move
on the terrain within the scenes?
Thanks,
Stacie
Oh, I should add that I don't think there's a simple mechanism for
real-time determination of the terrain height at the vehicle's
location. I think you'll have to use predetermined profiles in order
to keep it at ground leve.
On 6/23/05, Corrubia, Stacie K [EMAIL PROTECTED] wrote:
To go along
and
velocities, so control positions don't factor into this. It seems
like you'd like a little bit of each, which to me means a custom
modification.
Drew
On 6/22/05, bass pumped [EMAIL PROTECTED] wrote:
ok... I have a question. I want to send a commanded elevator control
surface deflection
Does anybody know of any existing 3D models of a truck, preferably a
pickup truck, or a military, deuce-and-a-half in a FlightGear readable
format...or something similar?
Thanks,
Drew
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Right, that's exactly what I mean. I actually want to control certain
ground items via a network interface. Dave suggested looking at the
multiplayer model, which I'm about to do.
Drew
On 6/17/05, Erik Hofman [EMAIL PROTECTED] wrote:
Drew wrote:
Is there an existing interface to allow non
* load the model by instantiating SGModelPlacement with the path
* to the model or its XML wrapper, then assign any relevant
* property node pointers.
*
* @see SGModelPlacement
* @see FGModelMgr#add_instance
*/
On 6/17/05, Erik Hofman [EMAIL PROTECTED] wrote:
Drew wrote
types tie models to properties.
Thanks,
Drew
On 5/13/05, Dave Culp [EMAIL PROTECTED] wrote:
I noticed in flightgear there are classes for AI aircraft and ships. Has
anyone tried to add a car or truck to flightgear yet? Is there any
documentation on this?
The problem with moving ground
computationally intensive for this (I don't imagine it would be, since
you can rotate a standard view in a similar way).
Thanks,
Drew
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Ok, I figured out what's wrong. I'm trying to set the right
properties, but those properties don't exist. I know this is a newbie
question, but what's the procedure for creating and initializing a
property node? I tried defining it in preferences.xml, but that just
gave an error.
Thanks,
Drew
at too high a blade pitch, which would
require a prop governor failure.
Drew
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Thanks for the suggestion...I just tried it, but the
/position/altitude-agl-ft property doesn't seem to be working. It's
always zero.
Perhaps the FDM needs to set this, in which case, how would the FDM
model know what the terrain height is?
On 6/7/05, Andy Ross [EMAIL PROTECTED] wrote:
Drew
[EMAIL PROTECTED] wrote:
Drew wrote:
Perhaps the FDM needs to set this, in which case, how would the FDM
model know what the terrain height is?
Yes, the FDM needs to set this, and it knows it because it needs it to
compute the gear forces. I know support is there in YASim; if you are
using
source. How do I know the
elevation at the aircraft location? I'm currently using a call to
globals-get_scenery()-get_cur_elev(), which only works if the view
is located at the aircraft.
Thanks,
Drew
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)
Is this a bug in FlightGear, or have I done something wrong? I should
add that I'm generating my own .ac file, and am not using any editor.
I'm using the 0x20 surf parameter to draw these surfaces. I've tried
0x30, as well, with no difference.
Thanks,
Drew
two opposite single-sided surfaces.
Drew
On 6/2/05, Andy Ross [EMAIL PROTECTED] wrote:
Drew wrote:
I'm building a 3-D model of an aircraft, and for some surfaces, I
decided to use 2-sided polygons to simplify things. However, when
FlightGear renders the object, one side of the surface gets
file? Is this a FlightGear-specific format, or some kind of
generic 3d model format?
Thanks,
Drew
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Never mind...I found it.
http://www.ac3d.org/ac3d/man/ac3dfileformat.html
On 5/25/05, Drew [EMAIL PROTECTED] wrote:
I want to build a 3d model, and am finding the available tools
difficult for my particular application. Since I know the geometry of
the aircraft model I want to create, I
FlightGear takes nearly a minute to start up from my Windows build,
and I'm just wondering if there's an easy way to shorten this if I'm
not using all of flightgear's features. Is there one particular task
that takes particularly long?
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I find it odd that it takes 5 minutes for you...I'm by no means
running it on a top-of-the-line gaming machine...a Centrino laptop
1600 MHz with 256 Megs of RAM and a Mobility Radeon 9000 graphics
card.
On 5/24/05, Vivian Meazza [EMAIL PROTECTED] wrote:
Drew wrote
FlightGear takes nearly
Believe me, guys, if I could use Linux for this application, I
would...I am much more familiar with developing in Linux than Windows.
Unfortunately, that isn't an option for me in this case.
Drew
On 5/24/05, Melchior FRANZ [EMAIL PROTECTED] wrote:
* Norman Vine -- Tuesday 24 May 2005 14:05
. I haven't found a property in
preferences.xml or a command-line option for this, yet.
Drew
On 5/24/05, Frederic Bouvier [EMAIL PROTECTED] wrote:
Drew a écrit :
FlightGear takes nearly a minute to start up from my Windows build,
and I'm just wondering if there's an easy way to shorten
Drew a écrit :
I'm compiling a Release build. It takes me a bit under a minute to
bring it up, which isn't as bad as the 5 minutes Vivian reported, but
it's still longer than I'd like (and longer than I believe is
necessary). I'll see what I can do about disabling navaids...that
seems like
I don't know. I can't try it, though, because this is a work
computer, and 'm not supposed to install Linux.
On 5/24/05, Frederic Bouvier [EMAIL PROTECTED] wrote:
Drew a écrit :
That's probably about right, but your computer is much more capable
than mine (Intel Pentium M 1600 MHz laptop
That's helpful...thanks. I just commented the call to FGNavDBInit,
which shaved off about 10 seconds, so that's some good progress...I'll
play with it some more to see what I can do.
Thanks for all your help.
On 5/24/05, Frederic Bouvier [EMAIL PROTECTED] wrote:
Frederic Bouvier a écrit :
Really? That's helpful. I wasn't able to get the CVS software to
work last time I tried...it seems like that's a useful feature, so I
think I'll try again.
Drew
On 5/24/05, Frederic Bouvier [EMAIL PROTECTED] wrote:
Do you compile the last code ?
Now the splash screen writes the current stage
I will, probably tonight...I tried it really quickly, and it needs a
C-nd.dll. I suspect there are similar issues, so I'll work through it
when I've got some more time.
Thanks again,
Drew
On 5/24/05, Frederic Bouvier [EMAIL PROTECTED] wrote:
Drew a écrit :
Really? That's helpful. I wasn't
Correction, that was pthreadVC-nd.dll
On 5/24/05, Drew [EMAIL PROTECTED] wrote:
I will, probably tonight...I tried it really quickly, and it needs a
C-nd.dll. I suspect there are similar issues, so I'll work through it
when I've got some more time.
Thanks again,
Drew
On 5/24/05
flightgear
are the visual model and terrain elevations. Am I losing anything
important by bypassing this? Is the airport data simply marker beacon
and ILS information?
Drew
On 5/24/05, Drew [EMAIL PROTECTED] wrote:
That's helpful...thanks. I just commented the call to FGNavDBInit,
which shaved off
Thanks for the reply.
To login use Admin Login then ... at the bottom right of the login screen
to access the editing facility. Select:
Protocol - pserver
Repository Path - cvs.flightgear.org:/var/cvs/FlightGear-0.9
Keywords - Username - use 'Edit' to enter cvsguest
- Password -
It prompted me to install python when I first ran it, so I did install
python. Not Pearl, though. Yes, I have version 2.0.0.2 build 2.
On 4/25/05, Vivian Meazza [EMAIL PROTECTED] wrote:
Drew wrote
To login use Admin Login then ... at the bottom right of the login
screen
to access
the same error.
Thanks,
Drew
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Ah...that's alright, I'll just stick with what I have. I was told it
was a few mouse clicks, and it's already taken more of my time that
it's worth. All I'm really trying to do is draw a black rectangle.
Thanks for your help.
Drew
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specified
There are also some instructions I found on using CVS with Windows on
the FlightGear site, but it refers to commands with umn.edu addresses,
which does not correspond with the page it links to (flightgear.org).
So now I'm confused by this as well.
Someone please help me out.
Thanks,
Drew
already exist (I'd be
willing to contribute).
Drew
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uncouple the
dependencies enough to avoid such a mess, using multiple, smaller
tables
Drew
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. I can't be wasting too much time on this...too
many other things to do.
Thanks,
Drew
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, and I have a deadline to meet. Honestly, I'd love to get
acquainted with CVS and familiarize myself with the process, but it's
more important right now that I get this particular project finished.
Also, I don't want to be introducing unknowns by working with a
continually changing product.
Drew
have some free time.
Drew
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to represent a camera image going bad?
I tried updating the /sim/rendering/draw-otw property during run-time,
but that had no effect. It only seems to work from preferences.xml,
but then the image goes white, not black.
Thanks,
Drew
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every time I change a property in order to make it happen.
Is this the way it's intended to work, or am I doing things the hard
way? Calling globals-get_render()-update() doesn't seem to do the
trick, though, for the draw-otw property.
Drew
On 4/20/05, Curtis L. Olson [EMAIL PROTECTED] wrote:
Drew
I must be setting the property node incorrectly, then. Or maybe it's
being overwritten?
I'll have to look into Franz's suggestion, as well. I'm not very
familiar with this code, though, so I don't know what a Nazel context
is, yet.
On 4/20/05, Curtis L. Olson [EMAIL PROTECTED] wrote:
Drew
Thank you very much for your help...I'll try it out and let you know
how it goes.
Drew
On 4/20/05, Melchior FRANZ [EMAIL PROTECTED] wrote:
Improved dialog nasal file attached. Just drop it into $FG_ROOT/Nasal/ again.
It does monitor the property /sim/rendering/blackout and turns the screen
at ./data/Nasal/black.nas, line 4
It looks like it doesn't like the 'blackout' property. Does it need
to be defined elsewhere? I tried adding an entry to preferences.xml,
to no avail.
Drew
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And a red one for -ve G. With a bit of texture.
I never liked the 'red-out' in simulators...do pilot's really see red?
I thought it was just called red-out because of excess blood to the
brain.
In any case, I thought of the same thing, myself (using this for GLOC).
Drew
Whoops. There was an embarrassing bug in it. Better take this here:
I still get that same error on this line:
switch = props.globals.getNode(/sim/rendering/blackout, 1);
Does this property need to be declared somewhere?
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Both. That line is identical in both versions, so I wouldn't expect
any differences.
BTW, I know I don't have the latest and greatest Nasal, as Andy's been
discussing. For instance, it didn't recognize the if ? then : else
syntax, but I knew how to fix that.
Drew
On 4/20/05, Melchior FRANZ
(Not that it had to. But it was fun. :-)
Not so fun for me, though. I suppose I need to get the new Nasal
code, now, or is there a way to do this with the old version? I'm
running the 0.9.8 release. I'm making too many custom mods to be
chasing a moving target.
Drew
Does FlightGear have any capability to use GeoTIFF or similar raster
formats for its imagery? If so, how does this work? What image
formats are supported?
Thanks,
Drew
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. Anyway, does anyone have any hypotheses as to
what's causing this difference?
BTW, I was going to suggest having a 'cumulative' target time that
gaurantees an average frame time rather than a minimum frame time, but
it appears Fredric beat me to the punch. :)
Drew
On Wed, 09 Mar 2005 09:51:47
, and I only
need a frame time of 33 ms, what gain is there in FlightGear hijacking
those other 23 ms, even if it is just idle time? Just because it's
taking those cycles doesn't mean it's using them productively.
Drew
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is.
Drew
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an interface with x-plane, and it doesn't have the same problem.
Too bad it isn't open-source.
Drew
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like a rational train of thought? I admit, I'm new
to this type of performance optimization. What do *you* think the
problem is?
Drew
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, unlike what happens if I increase the
priority of FlightGear.
BTW, this patch with the Sleep calls still doesn't seem to be working
for me...when I increase flightgear's priority it still completely
takes over the system. Is there another thread that might be doing
this?
Drew
On Wed, 09 Mar
simulation). 30 Hz is all I need because it's being sent to a TV
display, anyway.
Thanks again,
Drew
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at a slower rate, but
with higher priority (perhaps adding 'sleep' calls to yield some
processing time) so it will run more smoothly and reliably while other
programs are running?
Is this a Windows-specific problem, or does anyone have any additional
suggestions?
Thanks,
Drew
Yep, that fixed it...thanks a lot.
Drew
On Wed, 2 Feb 2005 15:52:13 -0500, Vance Souders
[EMAIL PROTECTED] wrote:
I had the same problem; isspace was interpreting the copyright symbol as a
negative number, raising the assert.
I changed the calls to isspace(...) in strutils.cxx
type causing a problem. Any idea what can be
causing this?
I tried compiling the source without the _DEBUG preprocessor flag, but
that didn't seem to change anything. I may not have done this
correctly, though, as I'm new to Visual Studio.
Thanks,
Drew
changes to the
code if necessary.
Drew
On Thu, 27 Jan 2005 19:20:39 -0600, Curtis L. Olson
[EMAIL PROTECTED] wrote:
Drew wrote:
I appreciate that, and if I were using Linux, I'd have already known
exactly what to do. :)
I should have been more clear...unfortunatly, for this particular
Well, FYI, it can be done with Windoes.
The difference is I want the instructor station on the PRIMARY
display, but right now I get the unsightly window border on the
secondary display.
On Fri, 28 Jan 2005 11:11:37 -0600, Curtis L. Olson
[EMAIL PROTECTED] wrote:
Drew wrote:
I'm not sure
Like I said, I don't know what SDL is, so I'm using GLUT, and I do
have Fredric's project files.
On Fri, 28 Jan 2005 18:21:57 +0100, Frederic Bouvier [EMAIL PROTECTED] wrote:
Quoting Curtis L. Olson :
Drew wrote:
I'm not sure what SDL means, but it will run on the primary display
That might be the best solution...I'll look into that.
On Fri, 28 Jan 2005 18:09:54 +, Dave Martin
[EMAIL PROTECTED] wrote:
On Friday 28 Jan 2005 17:25, Drew wrote:
Well, FYI, it can be done with Windoes.
The difference is I want the instructor station on the PRIMARY
display
Does anyone know the easiest way to run flight gear in game mode on a
secondary display.
It runs just fine if I drag the window over and maximize it on the
secondary display, but I can't figure out how to make it work in game
mode.
Thanks.
___
the image to display on a television screen as the
secondary display...like I said, I have it working fine in window
mode, but not in game mode.
Thanks again,
Drew
On Fri, 28 Jan 2005 00:39:49 +0100, Ivo [EMAIL PROTECTED] wrote:
On Thursday 27 January 2005 23:08, Drew wrote:
Does anyone know
Hey All,
I'm new to FlightGear, and am trying to use it as an image generator
for a simulator I'm developing...I've got it configured to take inputs
from a UDP port to fly, but I want to disable a lot of features so
that all FlightGear does is draw scenery.
In particular, I want to completely
wow, that was quick and helpful, thanks guys.
On Tue, 25 Jan 2005 17:36:48 + (UTC), Martin Spott
[EMAIL PROTECTED] wrote:
Drew wrote:
Can anyone point me in the right direction to get this working?
1.) # ~ fgfs --help --verbose | grep disable
2.) fgfs --aircraft=ufo --disable
Alright, I finally got it running. Thanks again for your help.
Drew
On Tue, 21 Dec 2004 23:05:19 +0100, Frederic Bouvier [EMAIL PROTECTED] wrote:
You either have to get libjpeg or remove the file that needs it.
http://freshmeat.net/projects/libjpeg/
-Fred
Drew wrote :
That fixed
or directory
That first error is in stdlib.h, which seems a bit bothersome. The
second error is in jpgfactory.hxx, and is and #include jpeglib.h.
Is there a standard C++ library I'm missing?
Thanks again,
Drew
On Tue, 21 Dec 2004 08:18:24 +0100, Frederic Bouvier [EMAIL PROTECTED] wrote:
Drew wrote
That fixed the __dcllspec problem, but it's still not seeing
jpeglib.h. And I tried commenting out this include line, and it
couldn't find error.h, either...both of which are supposed to be
standard C includes. Am I still missing a set of libraries?
Thanks again,
Drew
On Tue, 21 Dec 2004 21
I have a directory as
follows?
FG-ProjectFiles-msvc71\FlightGear\cvs\FlightGear\FlightGear-0.9.6
Or do I need to do something different? There are no instructions.
FlightGear/cvs/FlightGear = FlightGear isn't explicit to me.
Thanks,
Drew
On Mon, 20 Dec 2004 21:15:44 +0100, Frederic Bouvier
.\src\Network\ATC-Inputs.cxx
.\ssgLoadASC.cxx
.\ssgSaveIV.cxx
.\tux_example.cxx
There are a bunch of warnings as well, but I won't worry about them yet.
Drew
On Mon, 20 Dec 2004 23:02:58 +0100, Frederic Bouvier [EMAIL PROTECTED] wrote:
Drew a écrit :
I haven't overwritten any files...I'm just
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