regards,
Philip Bennefall
- Original Message -
From: Willem Venter dwill...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 24, 2012 10:39 AM
Subject: Re: [Audyssey] blastbay forum appears to be freezing my IE8.
Hi philip.
Have you
approval extention
that I put in place instead. These bots I removed had registered before I
put the approval system in place and I simply hadn't realized they were
actually there.
Kind regards,
Philip Bennefall
- Original Message -
From: Willem Venter dwill...@gmail.com
To: phi
Hi Nicole,
I am always available for contract work. I have done a few projects for
clients and they've been happy with my work, thus far. Smile.
I am the author of BGT that Thomas mentioned, and so if you wanted to learn
to use that I'd be more than happy to help.
Kind regards,
Philip
with this, and
perhaps we can work together to expand the project even further.
Kind regards,
Philip Bennefall
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: audyssey gamers@audyssey.org
Sent: Monday, January 23, 2012 5:22 PM
Subject: [Audyssey] Blast Buddy
I know
Hi Chris,
It may be that the database is getting overloaded with unapproved spam bot
registrations. I will have a look and see if I can clean that up during the
day tomorrow. I've noticed it being a bit slow too, though never more than a
couple of seconds on this end.
Kind regards,
Philip
Hi again,
I have now cleaned out about 6000 spam bot accounts from my forum. And,
wonder of wonders, the lag is gone.
Kind regards,
Philip Bennefall
- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January
use this feature very often,
though.
What is the username that you registered on the forum? I will go and approve
it.
Kind regards,
Philip Bennefall
- Original Message -
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent
regards,
Philip Bennefall
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and performance improvements. Thank you!
Kind regards,
Philip Bennefall
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a peak at
www.blastbay.com to learn more!
Kind regards,
Philip Bennefall
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for experimentation,
lite for those who just want to compile things and get some more features,
and pro single/pro unlimited who want to go commercial with the full feature
set.
Kind regards,
Philip Bennefall
- Original Message -
From: Christopher Bartlett themusicalbre...@gmail.com
To: phi
Hi Chris,
Oh no, no offense taken in the slightest. You raised some perfectly
legitimate questions and I hope I answered them at least semi
satisfactorily. Smile.
Kind regards,
Philip Bennefall
- Original Message -
From: Christopher Bartlett themusicalbre...@gmail.com
To: phi
regards,
Philip Bennefall
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 03, 2012 4:18 AM
Subject: Re: [Audyssey] BGT 25 % discount!
So what if you already own BGT Light
or two more.
Kind regards,
Philip Bennefall
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 28, 2011 5:20 PM
Subject: Re: [Audyssey] BGT competition - any interest?
Whether there'd be enough
on a scale of
either 1 to 5 or 1 to 10. That way I merely have to decide on a set of good
criteria, and then let the forces of mankind do the rest. Convenient! Grins.
Kind regards,
Philip Bennefall
- Original Message -
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers
, is why I
posted the question before deciding whether to go ahead or not, to try to
determine how many likely participants I would be getting. And judging by
the responses I've received, we're rolling!
Kind regards,
Philip Bennefall
- Original Message -
From: Sarah Haake ti...@gmx.net
to what the
community enjoys. But to speak for myself as a gamer, I certainly wouldn't
mind testing out a new board game if it was made available to me.
Kind regards,
Philip Bennefall
- Original Message -
From: Loravara lorav...@comcast.net
To: 'Gamers Discussion list' gamers
you think of these suggestions.
Kind regards,
Philip Bennefall
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 27, 2011 5:22 PM
Subject: Re: [Audyssey] BGT competition - any interest?
Fair enough. I
behind the
duration of the competition.
Kind regards,
Philip Bennefall
- Original Message -
From: Sarah Haake ti...@gmx.net
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 28, 2011 4:27 AM
Subject: Re: [Audyssey] Competition time was Re: BGT
, then I'll definitely run
with it. If you are interested, please also specify whether you would
participate if we went ahead. If I get 4 or more interested participants, then
I will be certain to get rolling as early as January.
Thanks for reading and let me know your thoughts!
Kind regards,
Philip
Impressive! Getting through level 1 without murdering a single one of God's
creatures. Smirk. Now can you do it without getting hurt to boot?
Kind regards,
Philip Bennefall
- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent
in
your location, etc etc. There are already some easter eggs in the game,
though of course I took them out for the demo. Smirk.
Kind regards,
Philip Bennefall
- Original Message -
From: Yohandy yohand...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 24, 2011 4:44 AM
Subject: Re: [Audyssey] My decision on Perilous Hearts preorders, and a
surprise!
Hi
doubt whether it'll work well on a netbook either
unless it is a high-end type.
Kind regards,
Philip Bennefall
- Original Message -
From: william lomas will.d.lo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 24, 2011 6:32 AM
Subject: Re: [Audyssey
Hi Milos,
Oh you will most certainly have friends in the game. You already do, in
fact, just not in the concept demo. Grin.
Kind regards,
Philip Bennefall
- Original Message -
From: Milos Przic milos.pr...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday
not possible, it will not
work as expected.
Kind regards,
Philip Bennefall
- Original Message -
From: Alfredo_The_Music_maker birdlover2...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 24, 2011 6:04 PM
Subject: Re: [Audyssey] Problem with Perilous Parts
.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 12:28 AM
Subject: Re: [Audyssey] Problem with Perilous Parts startup
Hi Philip,
Actually
regards,
Philip Bennefall
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limit anyway.
And to answer your earlyer question, certainly there are functions to delete
not only values but also the entire tree of keys that BGT creates in the
background.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: phi
limiting registry access if people
feel it is necessary.
Kind regards,
Philip Bennefall
- Original Message -
From: Willem Venter dwill...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 21, 2011 7:36 PM
Subject: Re: [Audyssey] More BGT news
Hi thomas. Many
a particular script writer's competence enough to
run his or her code.
Kind regards,
Philip Bennefall
- Original Message -
From: Willem Venter dwill...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 22, 2011 12:01 AM
Subject: Re: [Audyssey
and larger quantities of
data should still be stored in files, this does provide a quick and easy
solution to store simple configuration settings.
Kind regards,
Philip Bennefall
- Original Message -
From: Willem Venter dwill...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent
Hi Willem,
Yes, all the BGT settings are confined to a games subkey inside the software
key, either in local machine or current user. Naturally, user priveleges
dictate whether writing to local machine is allowed in the first place.
Kind regards,
Philip Bennefall
- Original Message
files as well as
sound effects. If I were storing data that I wanted the user to be able to
modify manually, I'd use ini files or something similar.
Kind regards,
Philip Bennefall
- Original Message -
From: Dennis Towne s...@xirr.com
To: phi...@blastbay.com; Gamers Discussion list
one more option.
Kind regards,
Philip Bennefall
- Original Message -
From: Willem Venter dwill...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 21, 2011 3:35 AM
Subject: Re: [Audyssey] More BGT news
Hi Thomas.
While I hear what you say about ease
,
Philip Bennefall
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for a pint.
Kind regards,
Philip Bennefall
- Original Message -
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, November 17, 2011 1:29 PM
Subject: Re: [Audyssey] BGT Version 1.1 Released!
Is there a list for BGT
a look!
Thanks to all of those who provided suggestions and ideas, bug reports and
other general feedback over these two years. Without all of this, the BGT
engine would not be what it is today. Thank you!
Kind regards,
Philip Bennefall
---
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If you want
Hi Christina,
BGT is a development tool for those wanting to make an audio game. I use it
to create Perilous Hearts, for instance.
Kind regards,
Philip Bennefall
- Original Message -
From: Christina greensleev...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list gamers
definitely
hear from me once I sit down and play. Now which one to start with, I
wonder? I am leaning towards killing zombies. Grin.
Kind regards,
Philip Bennefall
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: phi...@blastbay.com; Gamers Discussion list gamers
I am assuming that the question is which screen readers are supported by
BGT? Currently it supports Jaws, Window Eyes, System Access, and NVDA.
Kind regards,
Philip Bennefall
- Original Message -
From: Brandon Misch bmisch2...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list
in the tutorials section
along with the others. While it's not quite for beginners, meaning you do
need to know the language a bit before attempting to work with it, it still
explains things from the ground up.
Kind regards,
Philip Bennefall
- Original Message -
From: dark d...@xgam.org
To: phi
Perilous Hearts is indeed the next project I intend to complete. Though
since I want to make it commercial, it would not be such a hot idea to
release the source code. Grin.
Kind regards,
Philip Bennefall
- Original Message -
From: william lomas will.d.lo...@gmail.com
To: phi
Yes, I am still debating with myself as to whether I will end up taking
preorders but if I do, it'll happen quite soon.
Kind regards,
Philip Bennefall
- Original Message -
From: william lomas will.d.lo...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
worry. Now that I
have a check for updates option in the program group, I will be able to
release smaller updates more frequently rather than one huge release once or
twice a year.
Kind regards,
Philip Bennefall
- Original Message -
From: Kai kaixi...@sbcglobal.net
To: phi
,
Philip Bennefall
- Original Message -
From: Shane Davidson sh...@shaned.net
To: phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, November 16, 2011 9:29 PM
Subject: RE: [Audyssey] BGT Version 1.1 Released!
Philip;
I can provide the dolapi.dll file we use
Hi Bryan,
Look up the functions called screen_reader_speak, screen_reader_is_running
etc, under references/foundation layer/function reference/user_interaction.
Kind regards,
Philip Bennefall
- Original Message -
From: Bryan Mckinnish bryan...@gmail.com
To: Gamers Discussion list
BGT can be found at www.blastbay.com/bgt.php where you will also find order
information and pricing. There are a few licenses to choose from, depending
on what you want to do with the engine.
Kind regards,
Philip Bennefall
- Original Message -
From: lenron brown lenro...@gmail.com
you to install
the keyboard hook?
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 10, 2011 3:41 PM
Subject: Re: [Audyssey] Perilous Hearts
possibly be.
I would very much appreciate feedback on this.
Thanks!
Kind regards,
Philip Bennefall
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http
that's relatively
close but still gives me a bit of leg room. Perhaps March?
Kind regards,
Philip Bennefall
- Original Message -
From: Michael Gauler michael.gau...@gmx.de
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 09, 2011 11:37 PM
regards,
Philip Bennefall
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a bit tiresome. Usually one
medkit boosts you one level, so if you are criticly injured and take one
medkit you will go to severely injured, and after another one you will just
be injured, then slightly injured, fair, great, and excellent.
Kind regards,
Philip Bennefall
- Original Message
);
if(g_hKeyboardHook==NULL)
{
return false;
}
hooked=true;
return true;
}
bool uninstall_keyhook()
{
if(hooked==false)
{
return false;
}
UnhookWindowsHookEx( g_hKeyboardHook );
g_hKeyboardHook=NULL;
hooked=false;
return true;
}
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas
the keyboard events from Win32,
they are sluggish in comparison to Direct X and they have other issues like
the automatic repeats and lack of certain keys without special work arounds
etc.
Kind regards
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers
Hi Thomas,
Allow me to offer my condolences along with everyone else. I wish you and
your family the very best.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 14
objects.
In short, BGT is like C++ in the sense that it can be both procedural and
object oriented depending entirely on what the end user wishes to do with
it.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list
by other
developers.
Kind regards,
Philip Bennefall
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 01, 2011 4:01 PM
Subject: [Audyssey] High score list for developers
Ryan, your post yesterday gave me
and they are used, I will certainly
implement this feature.
Kind regards,
Philip Bennefall
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 01, 2011 4:18 PM
Subject: Re: [Audyssey
capabilities are
there, as well as a bunch of other things like keyboard and mouse input etc.
In short, it wraps the low level functionality into an easy to use
scriptable package. If this is something you are interested in, check out
www.blastbay.com/bgt.php
Kind regards,
Philip Bennefall
the battery of any laptop rather
quickly, so I think the only other option is to go and mess with drivers on
the direct hardware level. Not uninstalling, but disabling them temporarily.
I'm pretty sure that there must be a way to accomplish this.
Kind regards,
Philip Bennefall
- Original Message
thoughts.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 14, 2011 5:45 PM
Subject: Re: [Audyssey] MOTA Audio Support
Hi Trouble and all,
Well, I think alot of it comes
Hi Yohandy,
This can be done through the Windows API. I am always available for small
projects like this for hire, so please write me off list if you are
interested.
Kind regards,
Philip Bennefall
- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list
Hi Thomas,
I agree with all of your points 100 %. Get the Windows version out the door,
make some actual cash, and spend the money making a great cross platform
engine. Best of luck!
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
regards,
Philip Bennefall
- Original Message -
From: Kevin Weispfennig weis...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 13, 2011 10:49 PM
Subject: Re: [Audyssey] Airik the Cleric a scam?
Hi,
This is a really, really nice explanation and sum-up
down considerably. This is what I will use if I do end up
making a cross platform version of BGT. Allegro also has support for mice,
joysticks, and soon also touch input which is useful for the IPhone port
that they're doing.
Hope this helps.
Kind regards,
Philip Bennefall
- Original
considering that
the animals will sometimes fight each other as well.
Kind regards,
Philip Bennefall
- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 12:08 PM
Subject: Re
etc which are
not real things, and their sounds could not really be described in text.
Does that make sense?
Kind regards,
Philip Bennefall
- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent
enjoyed the event, and thanks to all those
who set it up!
Kind regards,
Philip Bennefall
- Original Message -
From: Eleanor Robinson elea...@7128.com
To: gamers@audyssey.org
Sent: Friday, May 20, 2011 2:32 PM
Subject: [Audyssey] Philip Benefal - superstar
Hi Gamers, just wanted to let
demonstration of the
first level in our upcoming title.
Any feedback would be appreciated.
The link is:
http://www.blastbay.com/audio/speech_on_blastbay_products.mp3
Kind regards,
Philip Bennefall
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If you want to leave the list, send E-mail to gamers
etc. It is only the first part of the game that is set in the jungle,
then you go into underground caves. Sounds familiar? Yes, this is the remake
of Tarzan Junior that I mentioned in December last year.
Kind regards,
Philip Bennefall
- Original Message -
From: william lomas will.d.lo
Hi Will,
I haven't quite decided this yet. If I do make the level editor available it
will be as a paid extra component for a relatively low price. Nothing is
certain in that regard yet, though.
Kind regards,
Philip Bennefall
- Original Message -
From: william lomas will.d.lo
, and then we will see what happens. Smile.
Kind regards,
Philip Bennefall
- Original Message -
From: Alfredo_The_Music_maker birdlover2...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 19, 2011 2:37 PM
Subject: Re: [Audyssey] Speech on Blastbay products
to. I think this
very much falls in the category of having to tell the difference between
real life and games, whether it be when killing humans or monkeys or wolves
etc.
Kind regards,
Philip Bennefall
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: phi...@blastbay.com
No, definitely not. However the things that you are required to kill will
certainly be aggressive in their turn. The monkeys are there to fill out the
picture and make everything more authentic, but you don't have to kill them
unless you choose to.
Kind regards,
Philip Bennefall
or leopards in Perilous
Hearts, nor firing at a monkey. Smile.
Kind regards,
Philip Bennefall
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 19, 2011 5:57 PM
Subject: Re: [Audyssey
,
Philip Bennefall
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 19, 2011 6:02 PM
Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay products
Hi Philip,
I see a distinction between
to, which I feel is
the key point. If you think that it's unjust or uncomfortable for any
reason, then simply ignore them and let them chatter away up in the trees.
Kind regards,
Philip Bennefall
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers
and other artifacts. I
already used virtual cables to root the microphone and computer output in
various ways, so using more would have made the stream unstable.
Kind regards,
Philip Bennefall
- Original Message -
From: Alfredo_The_Music_maker birdlover2...@hotmail.com
To: phi
is not something I would
recommend at all, at least not if you want a secure solution.
Kind regards,
Philip Bennefall
- Original Message -
From: Damien Pendleton dam...@x-sight-interactive.net
To: birdlover2...@hotmail.com; Gamers Discussion list
gamers@audyssey.org
Sent: Wednesday, May 18
develop, but mark well that I am perfectly open to
going cross platform when I feel the time is right.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 17
users as
Windows, then I will do a full port. But with the blind gaming community
being as small as it is, it makes no sense to target minorities within it.
Kind regards,
Philip Bennefall
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list
doing over the last two
weeks, but it would really be a blast to get rid of the tts.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 01, 2011 11:54 AM
the user a simple
pitch property that they can manipulate.
Hope this is of interest to some, and thanks for reading.
Kind regards,
Philip Bennefall
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You can make changes
for the in game speech, that is to
say the type of speech that would be done by a narrator. This is only while
I develop the game, however, and I'll definitely be switching to a real
actor before release.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1
of the number keys starts a
violent stutter of the weapon name as it gets retriggered on every single
loop iteration.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 29, 2011 1:28
is best and what other people on the list may
want.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 29, 2011 2:05 PM
Subject: Re: [Audyssey] Interrupting
regards,
Philip Bennefall
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All messages are archived
any prior audio game.
Kind regards,
Philip Bennefall
- Original Message -
From: NIcol nicoljaco...@telkomsa.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, April 19, 2011 7:24 AM
Subject: [Audyssey] tarzan questions to Philip bennfall
Hi Philip
You said some time ago
can do about it.
Personally I don't care if people pass it around, but I don't want it to be
hosted officially anywhere. Any thoughts, Kelly?
Kind regards,
Philip Bennefall
- Original Message -
From: Kelly Sapergia ksaper...@sasktel.net
To: gamers@audyssey.org
Sent: Sunday, April 10
Hi Angela,
There are a number of simple example games on the BGT page, found at:
http://www.blastbay.com/bgt.php
Some of them are written by me for the specific purpose of serving as basic
samples, while some others have been contributed by users.
Kind regards,
Philip Bennefall
than interacting
with Sapi directly, in other words do it the same way as scripting languages
like JavaScript or Autoit would do it when you instanciate the spVoice
object. Whether this will actually make a difference, however, I do not
know.
Kind regards,
Philip Bennefall
- Original
like to. So
anything that may be similar in terms of implementation, is certainly not
intentional and I apologize if you feel that this is the case.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: phi...@blastbay.com; Gamers
of the characters is a lot more realistic one than the
dumb search and destroy mentality that is implemented for the enemies in
other similar games. What are your thoughts on this?
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: phi
these multiple attack type senarios
because they tend to confuse me a great deal trying to remember how to
perform certain moves etc. That detracts just as much from the over-all
gaming experience for me as solving mazes does.
Kind regards,
Philip Bennefall
- Original Message -
From: dark d
, and
coupled with the vastly improved artificial intelligence of the creatures in
the game I am hoping to have a much better product than Q9 coming up. smile.
Kind regards,
Philip Bennefall
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
in an atmospheric adventure title is
the worst possible thing that could happen tot he over-all experience. Any
thoughts?
Kind regards,
Philip Bennefall
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 16, 2011 1:10 PM
DirectSound to XAudio2, I can now use
real-time dynamic effects both on Windows XP, and Vista and 7 which is not
possible with DirectSound. So it is very probable that I will be including
effects in my game.
Kind regards,
Philip Bennefall
- Original Message -
From: Ken the Crazy kenwdow
and that it should not
be terribly long before I am finished. My work is sped up considerably since
I am now scripting in BGT rather than writing C++ code directly.
Kind regards,
Philip Bennefall
- Original Message -
From: Matheus r.c. souza an...@bol.com.br
To: phi...@blastbay.com
Sent
. These kinds of puzzles
turn me away from a game rather quickly, since if I don't see a reason why I
have to do something it doesn't really create an enjoyable experience. It
becomes guesswork rather than gaming.
What are your views on this?
Kind regards,
Philip Bennefall
- Original Message
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