Re: [Audyssey] blastbay forum appears to be freezing my IE8.

2012-01-24 Thread Philip Bennefall
regards, Philip Bennefall - Original Message - From: Willem Venter dwill...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 24, 2012 10:39 AM Subject: Re: [Audyssey] blastbay forum appears to be freezing my IE8. Hi philip. Have you

Re: [Audyssey] blastbay forum appears to be freezing my IE8.

2012-01-24 Thread Philip Bennefall
approval extention that I put in place instead. These bots I removed had registered before I put the approval system in place and I simply hadn't realized they were actually there. Kind regards, Philip Bennefall - Original Message - From: Willem Venter dwill...@gmail.com To: phi

Re: [Audyssey] Game Design

2012-01-24 Thread Philip Bennefall
Hi Nicole, I am always available for contract work. I have done a few projects for clients and they've been happy with my work, thus far. Smile. I am the author of BGT that Thomas mentioned, and so if you wanted to learn to use that I'd be more than happy to help. Kind regards, Philip

Re: [Audyssey] Blast Buddy

2012-01-23 Thread Philip Bennefall
with this, and perhaps we can work together to expand the project even further. Kind regards, Philip Bennefall - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Monday, January 23, 2012 5:22 PM Subject: [Audyssey] Blast Buddy I know

Re: [Audyssey] blastbay forum appears to be freezing my IE8.

2012-01-23 Thread Philip Bennefall
Hi Chris, It may be that the database is getting overloaded with unapproved spam bot registrations. I will have a look and see if I can clean that up during the day tomorrow. I've noticed it being a bit slow too, though never more than a couple of seconds on this end. Kind regards, Philip

Re: [Audyssey] blastbay forum appears to be freezing my IE8.

2012-01-23 Thread Philip Bennefall
Hi again, I have now cleaned out about 6000 spam bot accounts from my forum. And, wonder of wonders, the lag is gone. Kind regards, Philip Bennefall - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January

Re: [Audyssey] For Philip re: BGT interfaces vs inheritance.

2012-01-21 Thread Philip Bennefall
use this feature very often, though. What is the username that you registered on the forum? I will go and approve it. Kind regards, Philip Bennefall - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent

[Audyssey] Time to submit applications to join the BGT competition!

2012-01-16 Thread Philip Bennefall
regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages

[Audyssey] Important BGT upgrade

2012-01-13 Thread Philip Bennefall
and performance improvements. Thank you! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo

[Audyssey] BGT 25 % discount!

2012-01-02 Thread Philip Bennefall
a peak at www.blastbay.com to learn more! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman

Re: [Audyssey] BGT 25 % discount!

2012-01-02 Thread Philip Bennefall
for experimentation, lite for those who just want to compile things and get some more features, and pro single/pro unlimited who want to go commercial with the full feature set. Kind regards, Philip Bennefall - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: phi

Re: [Audyssey] BGT 25 % discount!

2012-01-02 Thread Philip Bennefall
Hi Chris, Oh no, no offense taken in the slightest. You raised some perfectly legitimate questions and I hope I answered them at least semi satisfactorily. Smile. Kind regards, Philip Bennefall - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: phi

Re: [Audyssey] BGT 25 % discount!

2012-01-02 Thread Philip Bennefall
regards, Philip Bennefall - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 03, 2012 4:18 AM Subject: Re: [Audyssey] BGT 25 % discount! So what if you already own BGT Light

Re: [Audyssey] BGT competition - any interest?

2011-12-28 Thread Philip Bennefall
or two more. Kind regards, Philip Bennefall - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 28, 2011 5:20 PM Subject: Re: [Audyssey] BGT competition - any interest? Whether there'd be enough

Re: [Audyssey] BGT competition - any interest?

2011-12-28 Thread Philip Bennefall
on a scale of either 1 to 5 or 1 to 10. That way I merely have to decide on a set of good criteria, and then let the forces of mankind do the rest. Convenient! Grins. Kind regards, Philip Bennefall - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers

Re: [Audyssey] Competition time was Re: BGT competition - anyinterest?

2011-12-28 Thread Philip Bennefall
, is why I posted the question before deciding whether to go ahead or not, to try to determine how many likely participants I would be getting. And judging by the responses I've received, we're rolling! Kind regards, Philip Bennefall - Original Message - From: Sarah Haake ti...@gmx.net

Re: [Audyssey] BGT competition - Types of Games

2011-12-28 Thread Philip Bennefall
to what the community enjoys. But to speak for myself as a gamer, I certainly wouldn't mind testing out a new board game if it was made available to me. Kind regards, Philip Bennefall - Original Message - From: Loravara lorav...@comcast.net To: 'Gamers Discussion list' gamers

[Audyssey] Competition time was Re: BGT competition - any interest?

2011-12-27 Thread Philip Bennefall
you think of these suggestions. Kind regards, Philip Bennefall - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 27, 2011 5:22 PM Subject: Re: [Audyssey] BGT competition - any interest? Fair enough. I

Re: [Audyssey] Competition time was Re: BGT competition - any interest?

2011-12-27 Thread Philip Bennefall
behind the duration of the competition. Kind regards, Philip Bennefall - Original Message - From: Sarah Haake ti...@gmx.net To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 28, 2011 4:27 AM Subject: Re: [Audyssey] Competition time was Re: BGT

[Audyssey] BGT competition - any interest?

2011-12-26 Thread Philip Bennefall
, then I'll definitely run with it. If you are interested, please also specify whether you would participate if we went ahead. If I get 4 or more interested participants, then I will be certain to get rolling as early as January. Thanks for reading and let me know your thoughts! Kind regards, Philip

Re: [Audyssey] Perilous Hearts hero playthrough.

2011-11-25 Thread Philip Bennefall
Impressive! Getting through level 1 without murdering a single one of God's creatures. Smirk. Now can you do it without getting hurt to boot? Kind regards, Philip Bennefall - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent

Re: [Audyssey] Perilous Hearts hero playthrough.

2011-11-25 Thread Philip Bennefall
in your location, etc etc. There are already some easter eggs in the game, though of course I took them out for the demo. Smirk. Kind regards, Philip Bennefall - Original Message - From: Yohandy yohand...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!

2011-11-24 Thread Philip Bennefall
regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 24, 2011 4:44 AM Subject: Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise! Hi

Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!

2011-11-24 Thread Philip Bennefall
doubt whether it'll work well on a netbook either unless it is a high-end type. Kind regards, Philip Bennefall - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 24, 2011 6:32 AM Subject: Re: [Audyssey

Re: [Audyssey] Perilous hearts and remaining friends command

2011-11-24 Thread Philip Bennefall
Hi Milos, Oh you will most certainly have friends in the game. You already do, in fact, just not in the concept demo. Grin. Kind regards, Philip Bennefall - Original Message - From: Milos Przic milos.pr...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday

Re: [Audyssey] Problem with Perilous Parts startup

2011-11-24 Thread Philip Bennefall
not possible, it will not work as expected. Kind regards, Philip Bennefall - Original Message - From: Alfredo_The_Music_maker birdlover2...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 24, 2011 6:04 PM Subject: Re: [Audyssey] Problem with Perilous Parts

Re: [Audyssey] Problem with Perilous Parts startup

2011-11-24 Thread Philip Bennefall
. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Friday, November 25, 2011 12:28 AM Subject: Re: [Audyssey] Problem with Perilous Parts startup Hi Philip, Actually

[Audyssey] My decision on Perilous Hearts preorders, and a surprise!

2011-11-23 Thread Philip Bennefall
regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages

Re: [Audyssey] More BGT news

2011-11-22 Thread Philip Bennefall
limit anyway. And to answer your earlyer question, certainly there are functions to delete not only values but also the entire tree of keys that BGT creates in the background. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: phi

Re: [Audyssey] More BGT news

2011-11-21 Thread Philip Bennefall
limiting registry access if people feel it is necessary. Kind regards, Philip Bennefall - Original Message - From: Willem Venter dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 21, 2011 7:36 PM Subject: Re: [Audyssey] More BGT news Hi thomas. Many

Re: [Audyssey] More BGT news

2011-11-21 Thread Philip Bennefall
a particular script writer's competence enough to run his or her code. Kind regards, Philip Bennefall - Original Message - From: Willem Venter dwill...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 12:01 AM Subject: Re: [Audyssey

Re: [Audyssey] More BGT news

2011-11-20 Thread Philip Bennefall
and larger quantities of data should still be stored in files, this does provide a quick and easy solution to store simple configuration settings. Kind regards, Philip Bennefall - Original Message - From: Willem Venter dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent

Re: [Audyssey] More BGT news

2011-11-20 Thread Philip Bennefall
Hi Willem, Yes, all the BGT settings are confined to a games subkey inside the software key, either in local machine or current user. Naturally, user priveleges dictate whether writing to local machine is allowed in the first place. Kind regards, Philip Bennefall - Original Message

Re: [Audyssey] More BGT news

2011-11-20 Thread Philip Bennefall
files as well as sound effects. If I were storing data that I wanted the user to be able to modify manually, I'd use ini files or something similar. Kind regards, Philip Bennefall - Original Message - From: Dennis Towne s...@xirr.com To: phi...@blastbay.com; Gamers Discussion list

Re: [Audyssey] More BGT news

2011-11-20 Thread Philip Bennefall
one more option. Kind regards, Philip Bennefall - Original Message - From: Willem Venter dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 21, 2011 3:35 AM Subject: Re: [Audyssey] More BGT news Hi Thomas. While I hear what you say about ease

[Audyssey] More BGT news

2011-11-19 Thread Philip Bennefall
, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-17 Thread Philip Bennefall
for a pint. Kind regards, Philip Bennefall - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, November 17, 2011 1:29 PM Subject: Re: [Audyssey] BGT Version 1.1 Released! Is there a list for BGT

[Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Philip Bennefall
a look! Thanks to all of those who provided suggestions and ideas, bug reports and other general feedback over these two years. Without all of this, the BGT engine would not be what it is today. Thank you! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Philip Bennefall
Hi Christina, BGT is a development tool for those wanting to make an audio game. I use it to create Perilous Hearts, for instance. Kind regards, Philip Bennefall - Original Message - From: Christina greensleev...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Philip Bennefall
definitely hear from me once I sit down and play. Now which one to start with, I wonder? I am leaning towards killing zombies. Grin. Kind regards, Philip Bennefall - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: phi...@blastbay.com; Gamers Discussion list gamers

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Philip Bennefall
I am assuming that the question is which screen readers are supported by BGT? Currently it supports Jaws, Window Eyes, System Access, and NVDA. Kind regards, Philip Bennefall - Original Message - From: Brandon Misch bmisch2...@gmail.com To: phi...@blastbay.com; Gamers Discussion list

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Philip Bennefall
in the tutorials section along with the others. While it's not quite for beginners, meaning you do need to know the language a bit before attempting to work with it, it still explains things from the ground up. Kind regards, Philip Bennefall - Original Message - From: dark d...@xgam.org To: phi

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Philip Bennefall
Perilous Hearts is indeed the next project I intend to complete. Though since I want to make it commercial, it would not be such a hot idea to release the source code. Grin. Kind regards, Philip Bennefall - Original Message - From: william lomas will.d.lo...@gmail.com To: phi

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Philip Bennefall
Yes, I am still debating with myself as to whether I will end up taking preorders but if I do, it'll happen quite soon. Kind regards, Philip Bennefall - Original Message - From: william lomas will.d.lo...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Philip Bennefall
worry. Now that I have a check for updates option in the program group, I will be able to release smaller updates more frequently rather than one huge release once or twice a year. Kind regards, Philip Bennefall - Original Message - From: Kai kaixi...@sbcglobal.net To: phi

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Philip Bennefall
, Philip Bennefall - Original Message - From: Shane Davidson sh...@shaned.net To: phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, November 16, 2011 9:29 PM Subject: RE: [Audyssey] BGT Version 1.1 Released! Philip; I can provide the dolapi.dll file we use

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Philip Bennefall
Hi Bryan, Look up the functions called screen_reader_speak, screen_reader_is_running etc, under references/foundation layer/function reference/user_interaction. Kind regards, Philip Bennefall - Original Message - From: Bryan Mckinnish bryan...@gmail.com To: Gamers Discussion list

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Philip Bennefall
BGT can be found at www.blastbay.com/bgt.php where you will also find order information and pricing. There are a few licenses to choose from, depending on what you want to do with the engine. Kind regards, Philip Bennefall - Original Message - From: lenron brown lenro...@gmail.com

Re: [Audyssey] Perilous Hearts preorders?

2011-11-10 Thread Philip Bennefall
you to install the keyboard hook? Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 10, 2011 3:41 PM Subject: Re: [Audyssey] Perilous Hearts

[Audyssey] Perilous Hearts preorders?

2011-11-09 Thread Philip Bennefall
possibly be. I would very much appreciate feedback on this. Thanks! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http

Re: [Audyssey] Perilous Hearts preorders?

2011-11-09 Thread Philip Bennefall
that's relatively close but still gives me a bit of leg room. Perhaps March? Kind regards, Philip Bennefall - Original Message - From: Michael Gauler michael.gau...@gmx.de To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 09, 2011 11:37 PM

[Audyssey] Perilous hearts audio demo!

2011-11-08 Thread Philip Bennefall
regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages

Re: [Audyssey] Perilous hearts audio demo!

2011-11-08 Thread Philip Bennefall
a bit tiresome. Usually one medkit boosts you one level, so if you are criticly injured and take one medkit you will go to severely injured, and after another one you will just be injured, then slightly injured, fair, great, and excellent. Kind regards, Philip Bennefall - Original Message

Re: [Audyssey] Keyboard hooks Was Re: USA Games News

2011-11-03 Thread Philip Bennefall
); if(g_hKeyboardHook==NULL) { return false; } hooked=true; return true; } bool uninstall_keyhook() { if(hooked==false) { return false; } UnhookWindowsHookEx( g_hKeyboardHook ); g_hKeyboardHook=NULL; hooked=false; return true; } Kind regards, Philip Bennefall - Original Message - From: Thomas

[Audyssey] Keyboard hooks Was Re: USA Games News

2011-11-01 Thread Philip Bennefall
the keyboard events from Win32, they are sluggish in comparison to Direct X and they have other issues like the automatic repeats and lack of certain keys without special work arounds etc. Kind regards Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers

Re: [Audyssey] A Death in the Family

2011-08-14 Thread Philip Bennefall
Hi Thomas, Allow me to offer my condolences along with everyone else. I wish you and your family the very best. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 14

Re: [Audyssey] Engines was getting a emulator for the blind.

2011-08-11 Thread Philip Bennefall
objects. In short, BGT is like C++ in the sense that it can be both procedural and object oriented depending entirely on what the end user wishes to do with it. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list

Re: [Audyssey] High score list for developers

2011-08-01 Thread Philip Bennefall
by other developers. Kind regards, Philip Bennefall - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 01, 2011 4:01 PM Subject: [Audyssey] High score list for developers Ryan, your post yesterday gave me

Re: [Audyssey] High score list for developers

2011-08-01 Thread Philip Bennefall
and they are used, I will certainly implement this feature. Kind regards, Philip Bennefall - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Monday, August 01, 2011 4:18 PM Subject: Re: [Audyssey

Re: [Audyssey] best language for a first game atempt

2011-06-27 Thread Philip Bennefall
capabilities are there, as well as a bunch of other things like keyboard and mouse input etc. In short, it wraps the low level functionality into an easy to use scriptable package. If this is something you are interested in, check out www.blastbay.com/bgt.php Kind regards, Philip Bennefall

Re: [Audyssey] A question for Aprone

2011-06-15 Thread Philip Bennefall
the battery of any laptop rather quickly, so I think the only other option is to go and mess with drivers on the direct hardware level. Not uninstalling, but disabling them temporarily. I'm pretty sure that there must be a way to accomplish this. Kind regards, Philip Bennefall - Original Message

Re: [Audyssey] MOTA Audio Support

2011-06-14 Thread Philip Bennefall
thoughts. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 14, 2011 5:45 PM Subject: Re: [Audyssey] MOTA Audio Support Hi Trouble and all, Well, I think alot of it comes

Re: [Audyssey] A question for Aprone

2011-06-14 Thread Philip Bennefall
Hi Yohandy, This can be done through the Windows API. I am always available for small projects like this for hire, so please write me off list if you are interested. Kind regards, Philip Bennefall - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list

Re: [Audyssey] MOTA Audio Support

2011-06-14 Thread Philip Bennefall
Hi Thomas, I agree with all of your points 100 %. Get the Windows version out the door, make some actual cash, and spend the money making a great cross platform engine. Best of luck! Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com

Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Philip Bennefall
regards, Philip Bennefall - Original Message - From: Kevin Weispfennig weis...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 13, 2011 10:49 PM Subject: Re: [Audyssey] Airik the Cleric a scam? Hi, This is a really, really nice explanation and sum-up

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread Philip Bennefall
down considerably. This is what I will use if I do end up making a cross platform version of BGT. Allegro also has support for mice, joysticks, and soon also touch input which is useful for the IPhone port that they're doing. Hope this helps. Kind regards, Philip Bennefall - Original

Re: [Audyssey] Speech on Blastbay products

2011-05-25 Thread Philip Bennefall
considering that the animals will sometimes fight each other as well. Kind regards, Philip Bennefall - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Monday, May 23, 2011 12:08 PM Subject: Re

Re: [Audyssey] Speech on Blastbay products

2011-05-22 Thread Philip Bennefall
etc which are not real things, and their sounds could not really be described in text. Does that make sense? Kind regards, Philip Bennefall - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent

Re: [Audyssey] Philip Benefal - superstar

2011-05-20 Thread Philip Bennefall
enjoyed the event, and thanks to all those who set it up! Kind regards, Philip Bennefall - Original Message - From: Eleanor Robinson elea...@7128.com To: gamers@audyssey.org Sent: Friday, May 20, 2011 2:32 PM Subject: [Audyssey] Philip Benefal - superstar Hi Gamers, just wanted to let

[Audyssey] Speech on Blastbay products

2011-05-19 Thread Philip Bennefall
demonstration of the first level in our upcoming title. Any feedback would be appreciated. The link is: http://www.blastbay.com/audio/speech_on_blastbay_products.mp3 Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers

Re: [Audyssey] Speech on Blastbay products

2011-05-19 Thread Philip Bennefall
etc. It is only the first part of the game that is set in the jungle, then you go into underground caves. Sounds familiar? Yes, this is the remake of Tarzan Junior that I mentioned in December last year. Kind regards, Philip Bennefall - Original Message - From: william lomas will.d.lo

Re: [Audyssey] Speech on Blastbay products

2011-05-19 Thread Philip Bennefall
Hi Will, I haven't quite decided this yet. If I do make the level editor available it will be as a paid extra component for a relatively low price. Nothing is certain in that regard yet, though. Kind regards, Philip Bennefall - Original Message - From: william lomas will.d.lo

Re: [Audyssey] Speech on Blastbay products

2011-05-19 Thread Philip Bennefall
, and then we will see what happens. Smile. Kind regards, Philip Bennefall - Original Message - From: Alfredo_The_Music_maker birdlover2...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 19, 2011 2:37 PM Subject: Re: [Audyssey] Speech on Blastbay products

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Philip Bennefall
to. I think this very much falls in the category of having to tell the difference between real life and games, whether it be when killing humans or monkeys or wolves etc. Kind regards, Philip Bennefall - Original Message - From: Phil Vlasak p...@pcsgames.net To: phi...@blastbay.com

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Philip Bennefall
No, definitely not. However the things that you are required to kill will certainly be aggressive in their turn. The monkeys are there to fill out the picture and make everything more authentic, but you don't have to kill them unless you choose to. Kind regards, Philip Bennefall

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Philip Bennefall
or leopards in Perilous Hearts, nor firing at a monkey. Smile. Kind regards, Philip Bennefall - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 19, 2011 5:57 PM Subject: Re: [Audyssey

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Philip Bennefall
, Philip Bennefall - Original Message - From: Phil Vlasak p...@pcsgames.net To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 19, 2011 6:02 PM Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay products Hi Philip, I see a distinction between

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Philip Bennefall
to, which I feel is the key point. If you think that it's unjust or uncomfortable for any reason, then simply ignore them and let them chatter away up in the trees. Kind regards, Philip Bennefall - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers

Re: [Audyssey] Speech on Blastbay products

2011-05-19 Thread Philip Bennefall
and other artifacts. I already used virtual cables to root the microphone and computer output in various ways, so using more would have made the stream unstable. Kind regards, Philip Bennefall - Original Message - From: Alfredo_The_Music_maker birdlover2...@hotmail.com To: phi

Re: [Audyssey] Sound Encryption re: bgt and pipe2

2011-05-18 Thread Philip Bennefall
is not something I would recommend at all, at least not if you want a secure solution. Kind regards, Philip Bennefall - Original Message - From: Damien Pendleton dam...@x-sight-interactive.net To: birdlover2...@hotmail.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 18

Re: [Audyssey] bgt and pipe2

2011-05-18 Thread Philip Bennefall
develop, but mark well that I am perfectly open to going cross platform when I feel the time is right. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 17

Re: [Audyssey] bgt and pipe2

2011-05-17 Thread Philip Bennefall
users as Windows, then I will do a full port. But with the blind gaming community being as small as it is, it makes no sense to target minorities within it. Kind regards, Philip Bennefall - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list

Re: [Audyssey] Regarding sapi and BGT

2011-05-01 Thread Philip Bennefall
doing over the last two weeks, but it would really be a blast to get rid of the tts. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 01, 2011 11:54 AM

[Audyssey] Regarding sapi and BGT

2011-04-30 Thread Philip Bennefall
the user a simple pitch property that they can manipulate. Hope this is of interest to some, and thanks for reading. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes

Re: [Audyssey] Regarding sapi and BGT

2011-04-30 Thread Philip Bennefall
for the in game speech, that is to say the type of speech that would be done by a narrator. This is only while I develop the game, however, and I'll definitely be switching to a real actor before release. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1

Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread Philip Bennefall
of the number keys starts a violent stutter of the weapon name as it gets retriggered on every single loop iteration. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 29, 2011 1:28

Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread Philip Bennefall
is best and what other people on the list may want. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Friday, April 29, 2011 2:05 PM Subject: Re: [Audyssey] Interrupting

[Audyssey] Showdown online?

2011-04-25 Thread Philip Bennefall
regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived

Re: [Audyssey] tarzan questions to Philip bennfall

2011-04-19 Thread Philip Bennefall
any prior audio game. Kind regards, Philip Bennefall - Original Message - From: NIcol nicoljaco...@telkomsa.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, April 19, 2011 7:24 AM Subject: [Audyssey] tarzan questions to Philip bennfall Hi Philip You said some time ago

Re: [Audyssey] Regarding Science Invasion

2011-04-10 Thread Philip Bennefall
can do about it. Personally I don't care if people pass it around, but I don't want it to be hosted officially anywhere. Any thoughts, Kelly? Kind regards, Philip Bennefall - Original Message - From: Kelly Sapergia ksaper...@sasktel.net To: gamers@audyssey.org Sent: Sunday, April 10

Re: [Audyssey] Sample BGT Games

2011-04-09 Thread Philip Bennefall
Hi Angela, There are a number of simple example games on the BGT page, found at: http://www.blastbay.com/bgt.php Some of them are written by me for the specific purpose of serving as basic samples, while some others have been contributed by users. Kind regards, Philip Bennefall

Re: [Audyssey] pull

2011-03-25 Thread Philip Bennefall
than interacting with Sapi directly, in other words do it the same way as scripting languages like JavaScript or Autoit would do it when you instanciate the spVoice object. Whether this will actually make a difference, however, I do not know. Kind regards, Philip Bennefall - Original

Re: [Audyssey] Reviewing space in audio

2011-03-17 Thread Philip Bennefall
like to. So anything that may be similar in terms of implementation, is certainly not intentional and I apologize if you feel that this is the case. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: phi...@blastbay.com; Gamers

Re: [Audyssey] Reviewing space in audio

2011-03-17 Thread Philip Bennefall
of the characters is a lot more realistic one than the dumb search and destroy mentality that is implemented for the enemies in other similar games. What are your thoughts on this? Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: phi

Re: [Audyssey] Reviewing space in audio

2011-03-17 Thread Philip Bennefall
these multiple attack type senarios because they tend to confuse me a great deal trying to remember how to perform certain moves etc. That detracts just as much from the over-all gaming experience for me as solving mazes does. Kind regards, Philip Bennefall - Original Message - From: dark d

Re: [Audyssey] Reviewing space in audio

2011-03-16 Thread Philip Bennefall
, and coupled with the vastly improved artificial intelligence of the creatures in the game I am hoping to have a much better product than Q9 coming up. smile. Kind regards, Philip Bennefall - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] Reviewing space in audio

2011-03-16 Thread Philip Bennefall
in an atmospheric adventure title is the worst possible thing that could happen tot he over-all experience. Any thoughts? Kind regards, Philip Bennefall - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 16, 2011 1:10 PM

Re: [Audyssey] Reviewing space in audio

2011-03-16 Thread Philip Bennefall
DirectSound to XAudio2, I can now use real-time dynamic effects both on Windows XP, and Vista and 7 which is not possible with DirectSound. So it is very probable that I will be including effects in my game. Kind regards, Philip Bennefall - Original Message - From: Ken the Crazy kenwdow

Re: [Audyssey] Reviewing space in audio

2011-03-16 Thread Philip Bennefall
and that it should not be terribly long before I am finished. My work is sped up considerably since I am now scripting in BGT rather than writing C++ code directly. Kind regards, Philip Bennefall - Original Message - From: Matheus r.c. souza an...@bol.com.br To: phi...@blastbay.com Sent

Re: [Audyssey] Seamlessly upgrading DirectX

2011-03-09 Thread Philip Bennefall
. These kinds of puzzles turn me away from a game rather quickly, since if I don't see a reason why I have to do something it doesn't really create an enjoyable experience. It becomes guesswork rather than gaming. What are your views on this? Kind regards, Philip Bennefall - Original Message

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