Re: [Audyssey] Q9 and screen readers was: XP Gamer Woes (?)

2009-11-29 Thread peter Mahach
window-eyes doesn't need to be unloaded either but you actually don't need 
to even turn the speech off in that as it will just say the game name and 
not bother you with telling such obvias things as cursor keys being pressed.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 7:27 AM
Subject: [Audyssey] Q9 and screen readers was: XP Gamer Woes (?)


Just as a vaguely informational point, with hal there is never any need to 
actually shut the program down.


The voice can be turned off with ctrl 0, and at that point all commands 
which do not directly interfere with hal's own commands are absolutely 
fine to use, --- in fact the only real reason to turn the voice off is to 
stop random chatter throughout the game.


In games which use the number pad, - or the F keys when playing on a 
laptop, and thus conflict with Hal's own commands, it's also necessary to 
turn Hal's keys off with ctrl 8 after turning the voice off.


Sinse ctrl space is needed to enter Hal's control panel, --- it's 
necessary to do this in Q9 as well,  though it's not really a problem.


I believe the reason hal can stil run and not conflictwith games etc is 
something to do with the way hal handles keystrokes being different to the 
way Jaws (or I believe window eyes), does,  but I'm not sure.


this is just some extra information, sinse I've noticed a lot of 
developers automatically instruct players to shut down their screen 
readers before playing as a matter of course,  which obviously isn't 
as necessary with Hal.
Probably because i'm used to it, I admit I like Hal's system, sinse it 
means I can very literally start a game up, then flick off Hal's voice and 
possibly keys if needed while the game is running,  and don't have the 
bother of having to setup short cuts or some other way of starting the 
games without being able to read the screen.


btw, this isn't intended as a Hal vs jaws bash,  such conversations 
are rarely useful, - particularly with someone like me who's used Hal 
for so long, I'm incredibly used to the way it does things,  and would 
find different methods slightly confusing,  the couple of occasions 
I've had chance to play with a system with Jaws installed on it were not 
happy ones exactly for this reason.


Beware the grue!

Dark.

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Re: [Audyssey] About Thomas' Review...

2009-11-29 Thread peter Mahach
o no not her! I just hate that voice! it has little to no intonation if you 
ask me. and no I haven't listened yet.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, November 29, 2009 2:09 AM
Subject: Re: [Audyssey] About Thomas' Review...



Was wondering about that, just wasn't completely sure; something sounded
just slightly off.
Best regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, November 28, 2009 7:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] About Thomas' Review...

It was Karen.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, November 28, 2009 4:33 PM
Subject: [Audyssey] About Thomas' Review...



Hi Thomas,

All I can say sis.wow. That was extraordinary. Two things though. 
Firstly,
there was a sound I heard when you picked something up that sounded like 
a
weapon; is that a secret, or can you tell me what that was? Secondly, 
what

voice is that? It sound reminiscent of Karyn, but not quite.

Best Regards,

Hayden

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Re: [Audyssey] Q9 and screen readers was: XP Gamer Woes (?)

2009-11-29 Thread dark
Well, you can set hal to do that as well if you wish, but personally I 
always prefer voice off anyway.


Glad to here Window eyes does this too.

Beware the grue!

dark.
- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 10:26 AM
Subject: Re: [Audyssey] Q9 and screen readers was: XP Gamer Woes (?)


window-eyes doesn't need to be unloaded either but you actually don't need 
to even turn the speech off in that as it will just say the game name and 
not bother you with telling such obvias things as cursor keys being 
pressed.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 7:27 AM
Subject: [Audyssey] Q9 and screen readers was: XP Gamer Woes (?)


Just as a vaguely informational point, with hal there is never any need 
to actually shut the program down.


The voice can be turned off with ctrl 0, and at that point all commands 
which do not directly interfere with hal's own commands are absolutely 
fine to use, --- in fact the only real reason to turn the voice off is to 
stop random chatter throughout the game.


In games which use the number pad, - or the F keys when playing on a 
laptop, and thus conflict with Hal's own commands, it's also necessary to 
turn Hal's keys off with ctrl 8 after turning the voice off.


Sinse ctrl space is needed to enter Hal's control panel, --- it's 
necessary to do this in Q9 as well,  though it's not really a 
problem.


I believe the reason hal can stil run and not conflictwith games etc is 
something to do with the way hal handles keystrokes being different to 
the way Jaws (or I believe window eyes), does,  but I'm not sure.


this is just some extra information, sinse I've noticed a lot of 
developers automatically instruct players to shut down their screen 
readers before playing as a matter of course,  which obviously isn't 
as necessary with Hal.
Probably because i'm used to it, I admit I like Hal's system, sinse it 
means I can very literally start a game up, then flick off Hal's voice 
and possibly keys if needed while the game is running,  and don't 
have the bother of having to setup short cuts or some other way of 
starting the games without being able to read the screen.


btw, this isn't intended as a Hal vs jaws bash,  such conversations 
are rarely useful, - particularly with someone like me who's used Hal 
for so long, I'm incredibly used to the way it does things,  and 
would find different methods slightly confusing,  the couple of 
occasions I've had chance to play with a system with Jaws installed on it 
were not happy ones exactly for this reason.


Beware the grue!

Dark.

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If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] Q9 and screen readers was: XP Gamer Woes (?)

2009-11-29 Thread Karl Belanger
I have never had to turn either Window-Eyes or System Access off when playing 
almost any game. Yes, you do here some random chatter when you press keys, but 
that is all. There is no conflict with the keyboard, unless you use a hotkey 
that the screen reader uses.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On 
Behalf Of dark
Sent: Sunday, November 29, 2009 1:28 AM
To: Gamers Discussion list
Subject: [Audyssey] Q9 and screen readers was: XP Gamer Woes (?)

Just as a vaguely informational point, with hal there is never any need to 
actually shut the program down.

The voice can be turned off with ctrl 0, and at that point all commands 
which do not directly interfere with hal's own commands are absolutely fine 
to use, --- in fact the only real reason to turn the voice off is to stop 
random chatter throughout the game.

In games which use the number pad, - or the F keys when playing on a 
laptop, and thus conflict with Hal's own commands, it's also necessary to 
turn Hal's keys off with ctrl 8 after turning the voice off.

Sinse ctrl space is needed to enter Hal's control panel, --- it's necessary 
to do this in Q9 as well,  though it's not really a problem.

I believe the reason hal can stil run and not conflictwith games etc is 
something to do with the way hal handles keystrokes being different to the 
way Jaws (or I believe window eyes), does,  but I'm not sure.

this is just some extra information, sinse I've noticed a lot of developers 
automatically instruct players to shut down their screen readers before 
playing as a matter of course,  which obviously isn't as necessary with 
Hal.
Probably because i'm used to it, I admit I like Hal's system, sinse it means 
I can very literally start a game up, then flick off Hal's voice and 
possibly keys if needed while the game is running,  and don't have the 
bother of having to setup short cuts or some other way of starting the games 
without being able to read the screen.

btw, this isn't intended as a Hal vs jaws bash,  such conversations are 
rarely useful, - particularly with someone like me who's used Hal for so 
long, I'm incredibly used to the way it does things,  and would find 
different methods slightly confusing,  the couple of occasions I've had 
chance to play with a system with Jaws installed on it were not happy ones 
exactly for this reason.

Beware the grue!

Dark. 


---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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please send E-mail to gamers-ow...@audyssey.org.

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Re: [Audyssey] Q9 and screen readers was: XP Gamer Woes (?)

2009-11-29 Thread Hayden Presley
On the subjcct of Screen Readers and games, I have found out something quite
strange about Treasure Hunt. When I tried to enter the code into the control
panel without JAWS loaded, I could not-turned out I had to load JAWS to do
it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Karl Belanger
Sent: Sunday, November 29, 2009 8:22 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 and screen readers was: XP Gamer Woes (?)

I have never had to turn either Window-Eyes or System Access off when
playing almost any game. Yes, you do here some random chatter when you press
keys, but that is all. There is no conflict with the keyboard, unless you
use a hotkey that the screen reader uses.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, November 29, 2009 1:28 AM
To: Gamers Discussion list
Subject: [Audyssey] Q9 and screen readers was: XP Gamer Woes (?)

Just as a vaguely informational point, with hal there is never any need to 
actually shut the program down.

The voice can be turned off with ctrl 0, and at that point all commands 
which do not directly interfere with hal's own commands are absolutely fine 
to use, --- in fact the only real reason to turn the voice off is to stop 
random chatter throughout the game.

In games which use the number pad, - or the F keys when playing on a 
laptop, and thus conflict with Hal's own commands, it's also necessary to 
turn Hal's keys off with ctrl 8 after turning the voice off.

Sinse ctrl space is needed to enter Hal's control panel, --- it's necessary 
to do this in Q9 as well,  though it's not really a problem.

I believe the reason hal can stil run and not conflictwith games etc is 
something to do with the way hal handles keystrokes being different to the 
way Jaws (or I believe window eyes), does,  but I'm not sure.

this is just some extra information, sinse I've noticed a lot of developers 
automatically instruct players to shut down their screen readers before 
playing as a matter of course,  which obviously isn't as necessary with 
Hal.
Probably because i'm used to it, I admit I like Hal's system, sinse it means

I can very literally start a game up, then flick off Hal's voice and 
possibly keys if needed while the game is running,  and don't have the 
bother of having to setup short cuts or some other way of starting the games

without being able to read the screen.

btw, this isn't intended as a Hal vs jaws bash,  such conversations are 
rarely useful, - particularly with someone like me who's used Hal for so

long, I'm incredibly used to the way it does things,  and would find 
different methods slightly confusing,  the couple of occasions I've had 
chance to play with a system with Jaws installed on it were not happy ones 
exactly for this reason.

Beware the grue!

Dark. 


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Re: [Audyssey] About Thomas' Review...

2009-11-29 Thread Hayden Presley
Grin. You don't like Karyn? Personally, I preferred Heather for MOTA.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of peter Mahach
Sent: Sunday, November 29, 2009 4:29 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] About Thomas' Review...

o no not her! I just hate that voice! it has little to no intonation if you 
ask me. and no I haven't listened yet.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, November 29, 2009 2:09 AM
Subject: Re: [Audyssey] About Thomas' Review...


 Was wondering about that, just wasn't completely sure; something sounded
 just slightly off.
 Best regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Bryan Peterson
 Sent: Saturday, November 28, 2009 7:07 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] About Thomas' Review...

 It was Karen.
 Homer: Hey, uh, could you go across the street and get me a slice of 
 pizza?
 Vender: No pizza. Only Khlav Kalash.
 - Original Message - 
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Saturday, November 28, 2009 4:33 PM
 Subject: [Audyssey] About Thomas' Review...


 Hi Thomas,

 All I can say sis.wow. That was extraordinary. Two things though. 
 Firstly,
 there was a sound I heard when you picked something up that sounded like 
 a
 weapon; is that a secret, or can you tell me what that was? Secondly, 
 what
 voice is that? It sound reminiscent of Karyn, but not quite.

 Best Regards,

 Hayden

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Re: [Audyssey] About Thomas' Review...

2009-11-29 Thread peter Mahach
nods, me too. anything is better than caren. heck  I can even cope with sam 
rofl
though if I were thomas I'd either stick to heather or use another voice 
like neospeech kate just like in the old days.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, November 29, 2009 4:35 PM
Subject: Re: [Audyssey] About Thomas' Review...



Grin. You don't like Karyn? Personally, I preferred Heather for MOTA.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of peter Mahach
Sent: Sunday, November 29, 2009 4:29 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] About Thomas' Review...

o no not her! I just hate that voice! it has little to no intonation if 
you

ask me. and no I haven't listened yet.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, November 29, 2009 2:09 AM
Subject: Re: [Audyssey] About Thomas' Review...



Was wondering about that, just wasn't completely sure; something sounded
just slightly off.
Best regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, November 28, 2009 7:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] About Thomas' Review...

It was Karen.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, November 28, 2009 4:33 PM
Subject: [Audyssey] About Thomas' Review...



Hi Thomas,

All I can say sis.wow. That was extraordinary. Two things though.
Firstly,
there was a sound I heard when you picked something up that sounded like
a
weapon; is that a secret, or can you tell me what that was? Secondly,
what
voice is that? It sound reminiscent of Karyn, but not quite.

Best Regards,

Hayden

---
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Re: [Audyssey] Q9 and screen readers was: XP Gamer Woes (?)

2009-11-29 Thread Bryan Peterson
Window-Eyes is the same way. I've had occasions where I forgot Window-Eyes 
was sill running and I booted and played a full game. Never got a sound from 
WE until I quit the game. JAWS certainly doesn't do that.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 28, 2009 11:27 PM
Subject: [Audyssey] Q9 and screen readers was: XP Gamer Woes (?)


Just as a vaguely informational point, with hal there is never any need to 
actually shut the program down.


The voice can be turned off with ctrl 0, and at that point all commands 
which do not directly interfere with hal's own commands are absolutely 
fine to use, --- in fact the only real reason to turn the voice off is to 
stop random chatter throughout the game.


In games which use the number pad, - or the F keys when playing on a 
laptop, and thus conflict with Hal's own commands, it's also necessary to 
turn Hal's keys off with ctrl 8 after turning the voice off.


Sinse ctrl space is needed to enter Hal's control panel, --- it's 
necessary to do this in Q9 as well,  though it's not really a problem.


I believe the reason hal can stil run and not conflictwith games etc is 
something to do with the way hal handles keystrokes being different to the 
way Jaws (or I believe window eyes), does,  but I'm not sure.


this is just some extra information, sinse I've noticed a lot of 
developers automatically instruct players to shut down their screen 
readers before playing as a matter of course,  which obviously isn't 
as necessary with Hal.
Probably because i'm used to it, I admit I like Hal's system, sinse it 
means I can very literally start a game up, then flick off Hal's voice and 
possibly keys if needed while the game is running,  and don't have the 
bother of having to setup short cuts or some other way of starting the 
games without being able to read the screen.


btw, this isn't intended as a Hal vs jaws bash,  such conversations 
are rarely useful, - particularly with someone like me who's used Hal 
for so long, I'm incredibly used to the way it does things,  and would 
find different methods slightly confusing,  the couple of occasions 
I've had chance to play with a system with Jaws installed on it were not 
happy ones exactly for this reason.


Beware the grue!

Dark.

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Re: [Audyssey] Q9 and screen readers was: XP Gamer Woes (?)

2009-11-29 Thread dark
Fair enough Bryan, --- and good to here window eyes is so obliging,  i 
must admit I've never even met anyone in this country who use window 
eyes,  much less tried it myself, it's probably the one of the big three 
which i know least about.


With hal, how necessary it is to turn the voice off depends upon whether you 
have Hal set to speak keystrokes which do not cause on screen changes.


I usually have it set to do so, sinse occasionally I'll have several windows 
focused and it's handy to know whether I'm moving a curser around, tabbing 
or what, or whether the keystrokes are just pressing keys,  but 
certainly it's not necessary for Hal to do this either,  though just 
flicking voice and keys off and on is fairly easy to do as I said.


Beware the gRue!

Dark. 



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Re: [Audyssey] XP Gamer Woes (?)

2009-11-29 Thread Thomas Ward

Hi Bill,
The problem you are facing has to do with the fact that Jaws and other 
screen readers do not play along well with DirectX. Games that use 
DirectInput lock up when the screen reader is running because the fact 
Jaws and the game are both trying to get direct access to the keyboard 
at the same time. The solution here is to either turn your screen reader 
off completely when playing the game, (recommended,) or put your screen 
reader to sleep while running the game.


HTH

William L. Houts wrote:


Hi listers,

I've tried several games in the last couple of days and all of them 
have been failures.  I downloaded Smugglers 4, Q9 and the MOTA Demo, 
and despite the friendly invitation to select options with my arrow 
keys, I couldn't get my system to react at all.  To top it off, I've 
just tried to play Core Exiles, and while I can log into the game with 
my character, I can't seem to work the combo boxes.  Are these games 
made for post-XP Windows, or am I doing something wrong?



--Bill



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Re: [Audyssey] Q9 and cracks

2009-11-29 Thread Thomas Ward

Hi Yohandy,
Yes, I do. I use images rather than full system installs when 
reformatting or reinstalling the system. The exception is, of course, if 
I am doing a from scratch install with a new version of Windows, or need 
to update the images with a bunch of software upgrades.


Smile

Yohandy wrote:

Thomas,
ever considered imaging your system? It'll save you a great deal of 
time. reformats are a painful process.





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Re: [Audyssey] Q9 and screen readers was: XP Gamer Woes (?)

2009-11-29 Thread Thomas Ward

Hi Dark,
It is interesting you bring this topic up. As it happens I am a Window 
eyes user, have been so for a number of years, and haven't experienced 
any issues with having it running while playing a game like Q9 or 
Mysteries of the Ancients. The problem with the screen reader and the 
games locking up seams to be a Jaws specific issue.
If I start my copy of Jaws and run Mysteries of the Ancients the 
keyboard commands for the menus etc will do absolutely nothing. Unload 
Jaws and the game works fine. Load Window Eyes and the game together and 
the game works fine. So the problem is definitely Jaws specific. I've 
mentioned this problem to them a while back, but they did what they 
always do, and blew me off. Freedom Scientific really doesn't care about 
their customer base as far as I can tell. Plus some of their people have 
really narrow minded opinions on some things.


dark wrote:
Just as a vaguely informational point, with hal there is never any 
need to actually shut the program down.


The voice can be turned off with ctrl 0, and at that point all 
commands which do not directly interfere with hal's own commands are 
absolutely fine to use, --- in fact the only real reason to turn the 
voice off is to stop random chatter throughout the game.


In games which use the number pad, - or the F keys when playing on 
a laptop, and thus conflict with Hal's own commands, it's also 
necessary to turn Hal's keys off with ctrl 8 after turning the voice off.


Sinse ctrl space is needed to enter Hal's control panel, --- it's 
necessary to do this in Q9 as well,  though it's not really a 
problem.


I believe the reason hal can stil run and not conflictwith games etc 
is something to do with the way hal handles keystrokes being different 
to the way Jaws (or I believe window eyes), does,  but I'm not sure.


this is just some extra information, sinse I've noticed a lot of 
developers automatically instruct players to shut down their screen 
readers before playing as a matter of course,  which obviously 
isn't as necessary with Hal.
Probably because i'm used to it, I admit I like Hal's system, sinse it 
means I can very literally start a game up, then flick off Hal's voice 
and possibly keys if needed while the game is running,  and don't 
have the bother of having to setup short cuts or some other way of 
starting the games without being able to read the screen.


btw, this isn't intended as a Hal vs jaws bash,  such 
conversations are rarely useful, - particularly with someone like 
me who's used Hal for so long, I'm incredibly used to the way it does 
things,  and would find different methods slightly confusing,  
the couple of occasions I've had chance to play with a system with 
Jaws installed on it were not happy ones exactly for this reason.


Beware the grue!

Dark.



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Re: [Audyssey] XP Gamer Woes (?)

2009-11-29 Thread Thomas Ward

Hi Charles,
Actually, to unload Jaws that is insert+f4 or if you care to use their 
proprietary terminology that is Jaws Key+f4.


Smile

Charles Rivard wrote:
I never put JAWS to sleep.  I always unload it with the control f4 command 
before loading any self-voicing game.  That way, I am sure that there won't 
be any conflict.

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Re: [Audyssey] Q9 and screen readers was: XP Gamer Woes (?)

2009-11-29 Thread dark

Interesting Tom.

I admit, i know very litle about window eyes at all,  in fact I didn't 
even know it existed until about 3 years ago. i suspect this is for the same 
reason that many people in the Us do not know about Hal.


I wasn't sure about window eyes and games,  though as so much audio 
games documentation reads turn off your screen reader rather than turn 
off Jaws I'd vaguely assumed that window eyes had the same trouble.


Nice to know it doesn't,  but what you say about freedom scientific is 
sad indeed,  especially from someone who can phone up dolphin and get 
oh hello,  how's your brother?  though i admit having dealt with 
dolphin for the past eleven years,  and indeed used dolphin software 
provided by school for six years before that, I'm probably in a slightly 
more unique position than some.


Stil, I'm disturbed that an access tech company could be so irritating.

When I report a bug to dolphin,  or ask about Hal's compatibility with a 
given program, they're usually good about giving me an answer.


Beware the grue!

Dark. 



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[Audyssey] heads up q9

2009-11-29 Thread shaun everiss
Hi.
http://technology.jaredrimer.net has a cast with the q9 demo in it.
its just been released.
still having huge issue beating q9 on easy.
I have some success jumping on one spot over monsters but all my shields have 
been used up on level 1 and 2 and now well not sure.


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Re: [Audyssey] Q9 and screen readers was: XP Gamer Woes (?)

2009-11-29 Thread Bryan Peterson
Doubtless Dark the reason for that is that while they may say your screen 
reader, a lot of game developers probably assume most of their customer 
base uses JAWS. I myself was a staunch JAWS user until two years ago, when I 
discovered that JAWS won't let me use the NeoSpeach voices and Window-Eyes 
will. Then as I experimented I discovered that Window-Eyes worked so much 
better with just about every program I used. The bit with games was just an 
accidental discovery, but I still turn off Window-Eyes out of habbit when I 
play games.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 1:55 PM
Subject: Re: [Audyssey] Q9 and screen readers was: XP Gamer Woes (?)



Interesting Tom.

I admit, i know very litle about window eyes at all,  in fact I didn't 
even know it existed until about 3 years ago. i suspect this is for the 
same reason that many people in the Us do not know about Hal.


I wasn't sure about window eyes and games,  though as so much audio 
games documentation reads turn off your screen reader rather than turn 
off Jaws I'd vaguely assumed that window eyes had the same trouble.


Nice to know it doesn't,  but what you say about freedom scientific is 
sad indeed,  especially from someone who can phone up dolphin and get 
oh hello,  how's your brother?  though i admit having dealt with 
dolphin for the past eleven years,  and indeed used dolphin software 
provided by school for six years before that, I'm probably in a slightly 
more unique position than some.


Stil, I'm disturbed that an access tech company could be so irritating.

When I report a bug to dolphin,  or ask about Hal's compatibility with 
a given program, they're usually good about giving me an answer.


Beware the grue!

Dark.

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Re: [Audyssey] About Thomas' Review...

2009-11-29 Thread Thomas Ward

Hi Peter,
Personally, I have always felt that Scansoft Karen is the best voice for 
the Windows operating system that is currently available. It is based on 
a well known singer and voice actress, Karen Jacobson, who has become 
world famous for her voice. Obviously the TTS Engine falls short of her 
actual voice, but the TTS Engine is close enough for her fans. Since I 
could not realistically hire her for the game using the TTS Engine is 
the next best thing.
I would challenge you to find a better female voice for the game. i've 
tried several voices ATT Crystal, Neospeech Kate, various Cepstral 
voices, and none lived up to my expectations. ATT Lorn isn't bad, but I 
don't actually own it thus can't use it.


peter Mahach wrote:
o no not her! I just hate that voice! it has little to no intonation 
if you ask me. and no I haven't listened yet.



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[Audyssey] Classic Troopanum on Windows Vista?

2009-11-29 Thread Bryan Peterson
Does it not work? Every time I even try installing the game I get the following 
error message which I will attempt to duplicate since I have no idea how I'd 
paste it. But after I click Install I get an error that says ISDN660.tmp, which 
says that the application could not start because it could not find a 
component. I'm sorry this isn't very specific but as I said I can't just copy 
and paste it and it's hard to get the Window-Eyes mouse cursor to route to that 
dialogue for some reason. I've begun wondering if Classic Troopanum even works 
on Vista.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
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Re: [Audyssey] Q9 and screen readers was: XP Gamer Woes (?)

2009-11-29 Thread dark
That is probably true Bryan, I've noticed that some people tend to assume 
every person using a screen reader will automatically use Jaws.


I was for instance a trifle irritated when during one of my first 
experiments with muds, I wrote to the admins of Alterean to get things 
working,  and they sent me a link to some Jaws script files, despite the 
fact that i'd clearly stated in my E-mail I was using Hal.


i must confess, during my one try out with jaws, I wasn't a fan, but given 
the amount of time I've used Hal that's not surprising,  and I'm fairly 
certain there are people who would say the same thing upon trying Hal after 
using another screen reader.


One option I missed for instance,  was Hal's ability to customize what 
punctuation is read when.


i have Hal for instance set to read all punctuation when reviewing via arrow 
keys,  sinse that's what I use when editing,  some punctuation when 
typing so i can remember sentence structure,  and none at all when i'm 
reading using continuous document read,  sinse the last thing I want to 
here in a text adventure, story, --- or even someone's post or E-mail is 
constant repeats of period comma or dash.


I was a litle bothered that Jaws didn't have these options, sinse I rely on 
them for a lot of things i do involving text, --- in fact without them I'm 
not sure if I would be quite as much a fan of text adventures and gamebooks 
as I am now.


As I said this isn't intended as a Jaws bash, or a Hal promo,  merely 
noting things I've got used to having in hal which I'd miss in another 
program.


Beware the grue!

Dark. 



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Re: [Audyssey] About Thomas' Review...

2009-11-29 Thread Thomas Ward

Hi Peter,
You have got to be kidding me. Microsoft Sam is like the absolute worst 
voice I've heard for the computer. If I was going to have my customers 
suffer through the torment of listening to it I might have just put Sapi 
5 support into the Genesis Engine, and be done with it.
As far as why I actually switched from Heather to Karen it is a simple 
matter of the fact Heather has a bad problem with pronunciation. I can 
give her a word like centaur and Heather totally screws it up, and then 
I have to fiddle around with the spelling until Heather comes remotely 
close to saying it correctly. It's not just uncommon words either. I've 
had Heather say a word like control or enter correctly one minute and 
then  in the next say it completely different. I think you could 
understand why and how that would drive me completely mad.
As far as my selection of game voice goes nothing I choose will please 
everybody. The only solution would be to add Sapi support into the 
Genesis Engine. However, not only is it somewhat problematic you have to 
consider the fact it could take a couple of solid weeks to rewrite all 
of the speech functions etc to completely convert it over to Sapi.
So if you have a better option than Karen please let me know. I have 
Neospeech Kate, but I'd rather not use it for this game. So how about 
some options?


peter Mahach wrote:
nods, me too. anything is better than caren. heck  I can even cope 
with sam rofl
though if I were thomas I'd either stick to heather or use another 
voice like neospeech kate just like in the old days.



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Re: [Audyssey] Classic Troopanum on Windows Vista?

2009-11-29 Thread Thomas Ward

Hi Bryan,

Yes, Classic Troopenum will run on Vista, but you have to elivate the 
runtime to full administrator status otherwise it will bomb out. If you 
Go to the Troopenum icon, press the context menu key, a pulldown menu 
will appear. Arrow to run as administrator, press enter,  and Troopenum 
should run and play correctly.


Unfortunately, this is a somewhat common problem with BSC's older games, 
and one reason I don't have them installed on my laptop.  They were 
designed for a completely different era of Windows such as 98 to XP, and 
newer versions such as Vista and Windows 7 aren't yet well supported.


Bryan Peterson wrote:

Does it not work? Every time I even try installing the game I get the following 
error message which I will attempt to duplicate since I have no idea how I'd 
paste it. But after I click Install I get an error that says ISDN660.tmp, which 
says that the application could not start because it could not find a 
component. I'm sorry this isn't very specific but as I said I can't just copy 
and paste it and it's hard to get the Window-Eyes mouse cursor to route to that 
dialogue for some reason. I've begun wondering if Classic Troopanum even works 
on Vista.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
  



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[Audyssey] Screen Readers and Games

2009-11-29 Thread Thomas Ward

Hi Bryan,

That's not so surprising really. When I first went blind the first thing 
they showed me was Jaws. As a result that is what I ended up with for 
school, college, and being new to blindness and screen readers in 
general I really didn't know anything different. I just assumed Jaws was 
the only show in town.


It was only after I got to college not only did I discover there were 
several other screen readers out there, I found Jaws really wasn't so 
hot. Yeah, it was a decent screen reader, but Window eyes has always 
been a fairly decent product itself. The more current versions are a 
superior product in my opinion. However, this brings me to my point.


If I assume most blind computer users in the United States were handled 
the same way I was they were given Jaws through some state or school 
agency, and it was assumed it was the best product for the person it was 
given to. As a result the blind computer user has no experience in using 
Hal, Window Eyes, or anything else. They may not even been shown their 
options to pick or choose the product they wanted. It was just assumed 
Jaws was what they would use for work, school, college, whatever.


So as it happens most of our game developers are Jaws users. When they 
say turn off your screen reader in the manual I half to assume they know 
Jaws conflicts with games, and they have no personal experience with 
anything other than Jaws.  Else you might get directions for how to set 
the game up with Jaws, Window Eyes, Hal, System Access, etc.


As has been pointed out here Hal and Window Eyes don't really have 
serious conflicts with existing accessible games. Jaws, on the other 
hand, does. Therefore it might help if we educate the game developers 
out there on how various screen readers works with their games so that 
the manuals can be updated to reflect this more specifically.


Smile

Bryan Peterson wrote:
Doubtless Dark the reason for that is that while they may say your 
screen reader, a lot of game developers probably assume most of their 
customer base uses JAWS. I myself was a staunch JAWS user until two 
years ago, when I discovered that JAWS won't let me use the NeoSpeach 
voices and Window-Eyes will. Then as I experimented I discovered that 
Window-Eyes worked so much better with just about every program I 
used. The bit with games was just an accidental discovery, but I still 
turn off Window-Eyes out of habbit when I play games.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?



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Re: [Audyssey] About Thomas' Review...

2009-11-29 Thread Bryan Peterson
LOL. I always thought Microsoft Sam sounded suicidal. In fact I once created 
a skit using Text Aloud, Sound Recorder, Gold Wave and a demo of the Dectalk 
synthesizer in which Microsoft Sam committed suicide and blew up the 
computer in the process. Then ATT Mike made an announcement along the lines 
of Sam went nuts and killed himself and the computer and now you're screwed. 
Then Dectalk sang Taps in a rudementary doo doo doo fashion. So no, I 
wouldn't use Sam in games.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 2:19 PM
Subject: Re: [Audyssey] About Thomas' Review...



Hi Peter,
You have got to be kidding me. Microsoft Sam is like the absolute worst 
voice I've heard for the computer. If I was going to have my customers 
suffer through the torment of listening to it I might have just put Sapi 5 
support into the Genesis Engine, and be done with it.
As far as why I actually switched from Heather to Karen it is a simple 
matter of the fact Heather has a bad problem with pronunciation. I can 
give her a word like centaur and Heather totally screws it up, and then I 
have to fiddle around with the spelling until Heather comes remotely close 
to saying it correctly. It's not just uncommon words either. I've had 
Heather say a word like control or enter correctly one minute and then  in 
the next say it completely different. I think you could understand why and 
how that would drive me completely mad.
As far as my selection of game voice goes nothing I choose will please 
everybody. The only solution would be to add Sapi support into the Genesis 
Engine. However, not only is it somewhat problematic you have to consider 
the fact it could take a couple of solid weeks to rewrite all of the 
speech functions etc to completely convert it over to Sapi.
So if you have a better option than Karen please let me know. I have 
Neospeech Kate, but I'd rather not use it for this game. So how about some 
options?


peter Mahach wrote:
nods, me too. anything is better than caren. heck  I can even cope with 
sam rofl
though if I were thomas I'd either stick to heather or use another voice 
like neospeech kate just like in the old days.



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Re: [Audyssey] Classic Troopanum on Windows Vista?

2009-11-29 Thread Bryan Peterson
I'm actually talking about  the actual install process, but that does give 
me an idea.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 2:47 PM
Subject: Re: [Audyssey] Classic Troopanum on Windows Vista?



Hi Bryan,

Yes, Classic Troopenum will run on Vista, but you have to elivate the 
runtime to full administrator status otherwise it will bomb out. If you Go 
to the Troopenum icon, press the context menu key, a pulldown menu will 
appear. Arrow to run as administrator, press enter,  and Troopenum should 
run and play correctly.


Unfortunately, this is a somewhat common problem with BSC's older games, 
and one reason I don't have them installed on my laptop.  They were 
designed for a completely different era of Windows such as 98 to XP, and 
newer versions such as Vista and Windows 7 aren't yet well supported.


Bryan Peterson wrote:
Does it not work? Every time I even try installing the game I get the 
following error message which I will attempt to duplicate since I have no 
idea how I'd paste it. But after I click Install I get an error that says 
ISDN660.tmp, which says that the application could not start because it 
could not find a component. I'm sorry this isn't very specific but as I 
said I can't just copy and paste it and it's hard to get the Window-Eyes 
mouse cursor to route to that dialogue for some reason. I've begun 
wondering if Classic Troopanum even works on Vista.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.




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[Audyssey] Screen Readers and Games

2009-11-29 Thread Thomas Ward

Hi Dark,

Actually, Jaws has the ability to fully customize what punctuation is 
read, but it is buried very deep in the Jaws configuration manager. 
Unless you are a highly skilled or advanced Jaws user you will never 
find or be able to configure the punctuation exactly the way you want in 
a game or any other application. That's actually one of the screen 
reader's major short comings. The configuration manager has a lot of 
advanced and powerful features, but most of the Jaws users I know or 
have met aren't aware of what features are actually in the configuration 
manager, and a few are a bit intimidated about the amount of options in 
there. You know, I better not mess with it or I'll break it, type fear 
people have about any piece of complicated software. I think it is too 
complex and overly bloated for your average home user when it comes to 
actually using the configuration manager.


Window Eyes is much more user friendly in that from the Window Eyes 
control panel you have various pulldown menus along the menu bar such as 
File, Screen, Mouse, Keyboard, Global, etc that are easy to find and 
just as easy to configure. When done just save the set file. There is no 
need to dig through a complicated configuration manager just to find a 
certain check box, or a series of check boxes, to do this or that.


Anyway, I'm sure a few Jaws users are about to hang me out to dry for 
knocking their beloved screen reader, but I'm merely calling them as I 
see them. I've found Window Eyes a much easier product to configure for 
interactive fiction games, muds, whatever than Jaws. It seams every time 
I want to specifically configure the punctuation to speak these symbols 
and not these symbols I have to plow through an endless amount of dialog 
boxes and check boxes to get it setup correctly for my needs. That's why 
I find it a more unwieldy and overly complex screen reader for my tastes.


dark wrote:
That is probably true Bryan, I've noticed that some people tend to 
assume every person using a screen reader will automatically use Jaws.


I was for instance a trifle irritated when during one of my first 
experiments with muds, I wrote to the admins of Alterean to get things 
working,  and they sent me a link to some Jaws script files, 
despite the fact that i'd clearly stated in my E-mail I was using Hal.


i must confess, during my one try out with jaws, I wasn't a fan, but 
given the amount of time I've used Hal that's not surprising,  and 
I'm fairly certain there are people who would say the same thing upon 
trying Hal after using another screen reader.


One option I missed for instance,  was Hal's ability to customize 
what punctuation is read when.


i have Hal for instance set to read all punctuation when reviewing via 
arrow keys,  sinse that's what I use when editing,  some 
punctuation when typing so i can remember sentence structure,  and 
none at all when i'm reading using continuous document read,  
sinse the last thing I want to here in a text adventure, story, --- or 
even someone's post or E-mail is constant repeats of period comma or 
dash.


I was a litle bothered that Jaws didn't have these options, sinse I 
rely on them for a lot of things i do involving text, --- in fact 
without them I'm not sure if I would be quite as much a fan of text 
adventures and gamebooks as I am now.


As I said this isn't intended as a Jaws bash, or a Hal promo,  
merely noting things I've got used to having in hal which I'd miss in 
another program.


Beware the grue!

Dark.


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Re: [Audyssey] Screen Readers and Games

2009-11-29 Thread Thomas Ward


Hi Bryan,
Well, don't forget GMA. As of Lonewolf 3.5 the game has Window Eyes  API 
support. That happened because us non-Jaws users nagged David Greenwood 
until he realized not all of his Lonewolf customers are Jaws users, and 
we want the same access to the game as Jaws users. If he could use the 
JFW API for the game he could use the same for Window Eyes too.


In the end he finally added Window Eyes and Sapi 5 support in version 
3.5. However, that might not have happened if there were not enough 
non-Jaws users to maret such an upgrade. However, this is clearly a good 
case of how the developer uses Jaws, developed the game initially for a 
Jaws user base, and finally was asked to include other screen readers as 
part of the games speech output.


Cases like this sets a president that we can't assume what access 
technology, if any, is present on the target computer. These days it 
could be a free and open source solution like NVDA for all we know. 
Therefore the game itself should provide all that is necessary for 
providing accessibility to itself independant of any specific screen 
reader or speech software that may or may not be present.


Bryan Peterson wrote:
The only company I've seen make allownaces is BSC Games, and that 
wasn't even a game. It was actually one of their Blindsoftware 
products, that Day-by-day Professional which offers support for 
Window-Eyes. But I still don't think they realize how well Window-Eyes 
meshes with games. I remember I forgot to unload WIndow-Eyes, which as 
I said I still do out of habbit, and I played a full game of Classic 
Pipe and didn't even realize Window-Eyes was still running until I'd 
quit Pipe. That was a welcome surprise. So I'm trying to unload 
Window-Eyes less when I play most audio games.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



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Re: [Audyssey] Classic Troopanum on Windows Vista?

2009-11-29 Thread Thomas Ward

Hi Bryan,
Hmmm...Interesting. I haven't had that problem with any of BSC's games, 
but it is possible something is corrupted. Maybe it is a simple matter 
of cleaning out your temp directory and trying again.



Bryan Peterson wrote:
I'm actually talking about  the actual install process, but that does 
give me an idea.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



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Re: [Audyssey] About Thomas' Review...

2009-11-29 Thread Thomas Ward

Hi Bryan,

Lol! That would have been a riet to hear. Do you sstill have it?

Bryan Peterson wrote:
LOL. I always thought Microsoft Sam sounded suicidal. In fact I once 
created a skit using Text Aloud, Sound Recorder, Gold Wave and a demo 
of the Dectalk synthesizer in which Microsoft Sam committed suicide 
and blew up the computer in the process. Then ATT Mike made an 
announcement along the lines of Sam went nuts and killed himself and 
the computer and now you're screwed. Then Dectalk sang Taps in a 
rudementary doo doo doo fashion. So no, I wouldn't use Sam in games.



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Re: [Audyssey] Screen Readers and Games

2009-11-29 Thread Bryan Peterson
Exactly. I hated using JAWS with Sryth. I'm the sort of person that 
generally doesn't like keyboard echo on, especially not for every character, 
and I also don't like punctuation read out at me. Getting JAWS to remember 
those settings was always a pain. And it was more than a little distracting 
to be playing Sryth and hear, The gobblin strikes at you with his sword 
exclaim!

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 3:20 PM
Subject: [Audyssey] Screen Readers and Games



Hi Dark,

Actually, Jaws has the ability to fully customize what punctuation is 
read, but it is buried very deep in the Jaws configuration manager. Unless 
you are a highly skilled or advanced Jaws user you will never find or be 
able to configure the punctuation exactly the way you want in a game or 
any other application. That's actually one of the screen reader's major 
short comings. The configuration manager has a lot of advanced and 
powerful features, but most of the Jaws users I know or have met aren't 
aware of what features are actually in the configuration manager, and a 
few are a bit intimidated about the amount of options in there. You know, 
I better not mess with it or I'll break it, type fear people have about 
any piece of complicated software. I think it is too complex and overly 
bloated for your average home user when it comes to actually using the 
configuration manager.


Window Eyes is much more user friendly in that from the Window Eyes 
control panel you have various pulldown menus along the menu bar such as 
File, Screen, Mouse, Keyboard, Global, etc that are easy to find and just 
as easy to configure. When done just save the set file. There is no need 
to dig through a complicated configuration manager just to find a certain 
check box, or a series of check boxes, to do this or that.


Anyway, I'm sure a few Jaws users are about to hang me out to dry for 
knocking their beloved screen reader, but I'm merely calling them as I see 
them. I've found Window Eyes a much easier product to configure for 
interactive fiction games, muds, whatever than Jaws. It seams every time I 
want to specifically configure the punctuation to speak these symbols and 
not these symbols I have to plow through an endless amount of dialog boxes 
and check boxes to get it setup correctly for my needs. That's why I find 
it a more unwieldy and overly complex screen reader for my tastes.


dark wrote:
That is probably true Bryan, I've noticed that some people tend to assume 
every person using a screen reader will automatically use Jaws.


I was for instance a trifle irritated when during one of my first 
experiments with muds, I wrote to the admins of Alterean to get things 
working,  and they sent me a link to some Jaws script files, despite 
the fact that i'd clearly stated in my E-mail I was using Hal.


i must confess, during my one try out with jaws, I wasn't a fan, but 
given the amount of time I've used Hal that's not surprising,  and 
I'm fairly certain there are people who would say the same thing upon 
trying Hal after using another screen reader.


One option I missed for instance,  was Hal's ability to customize 
what punctuation is read when.


i have Hal for instance set to read all punctuation when reviewing via 
arrow keys,  sinse that's what I use when editing,  some 
punctuation when typing so i can remember sentence structure,  and 
none at all when i'm reading using continuous document read,  
sinse the last thing I want to here in a text adventure, story, --- or 
even someone's post or E-mail is constant repeats of period comma or 
dash.


I was a litle bothered that Jaws didn't have these options, sinse I rely 
on them for a lot of things i do involving text, --- in fact without them 
I'm not sure if I would be quite as much a fan of text adventures and 
gamebooks as I am now.


As I said this isn't intended as a Jaws bash, or a Hal promo,  
merely noting things I've got used to having in hal which I'd miss in 
another program.


Beware the grue!

Dark.


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Re: [Audyssey] Screen Readers and Games

2009-11-29 Thread Bryan Peterson
I've never actually tried using Window-Eyes with Lone Wolf. I tend to use 
Sapi. But I am glad the game offers that option in case I ever decided to 
mix things up a bit for variety. And if I was to start developing games I 
would try to include options for as many screen readers as I could right 
from the outset so as not to seem like I was targetting one specific group 
of users.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 3:32 PM
Subject: Re: [Audyssey] Screen Readers and Games




Hi Bryan,
Well, don't forget GMA. As of Lonewolf 3.5 the game has Window Eyes  API 
support. That happened because us non-Jaws users nagged David Greenwood 
until he realized not all of his Lonewolf customers are Jaws users, and we 
want the same access to the game as Jaws users. If he could use the JFW 
API for the game he could use the same for Window Eyes too.


In the end he finally added Window Eyes and Sapi 5 support in version 3.5. 
However, that might not have happened if there were not enough non-Jaws 
users to maret such an upgrade. However, this is clearly a good case of 
how the developer uses Jaws, developed the game initially for a Jaws user 
base, and finally was asked to include other screen readers as part of the 
games speech output.


Cases like this sets a president that we can't assume what access 
technology, if any, is present on the target computer. These days it could 
be a free and open source solution like NVDA for all we know. Therefore 
the game itself should provide all that is necessary for providing 
accessibility to itself independant of any specific screen reader or 
speech software that may or may not be present.


Bryan Peterson wrote:
The only company I've seen make allownaces is BSC Games, and that wasn't 
even a game. It was actually one of their Blindsoftware products, that 
Day-by-day Professional which offers support for Window-Eyes. But I still 
don't think they realize how well Window-Eyes meshes with games. I 
remember I forgot to unload WIndow-Eyes, which as I said I still do out 
of habbit, and I played a full game of Classic Pipe and didn't even 
realize Window-Eyes was still running until I'd quit Pipe. That was a 
welcome surprise. So I'm trying to unload Window-Eyes less when I play 
most audio games.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



---
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All messages are archived and can be searched and read at
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Re: [Audyssey] Classic Troopanum on Windows Vista?

2009-11-29 Thread Bryan Peterson
Hmmm. I suppose I could try that also. That's in the Windows folder is it 
not? Because Hunter and Classic Pipe ran on my machine no trouble, but for 
some reason the original Troopanum won't even completely install. I get that 
error about being unable to locate a component or somesuch.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 3:38 PM
Subject: Re: [Audyssey] Classic Troopanum on Windows Vista?



Hi Bryan,
Hmmm...Interesting. I haven't had that problem with any of BSC's games, 
but it is possible something is corrupted. Maybe it is a simple matter of 
cleaning out your temp directory and trying again.



Bryan Peterson wrote:
I'm actually talking about  the actual install process, but that does 
give me an idea.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



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Re: [Audyssey] Screen Readers and Games

2009-11-29 Thread Allan Thompson

Just a quick note here...
The Veterens administration gives computers to those blind veterens who can 
handle it. They only give jaws to the vets, and there is absolutely no 
mention of other screen readers. in fact, the VA trainers in the rehab 
hospitals for the blind have never once told me anything about  all the 
great things the visually impaired has  accomplished thru programs, games, 
email lists and the like.
It would have been nice for those computer teachers to give out lots of 
links to the communities that are on the internet, it would have made  my 
first few years a lot less stressful and  difficult.
AS a side note, the only game provided by the VA for the blind was a chess 
set, and bingo.


al

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 5:00 PM
Subject: [Audyssey] Screen Readers and Games



Hi Bryan,

That's not so surprising really. When I first went blind the first thing 
they showed me was Jaws. As a result that is what I ended up with for 
school, college, and being new to blindness and screen readers in general 
I really didn't know anything different. I just assumed Jaws was the only 
show in town.


It was only after I got to college not only did I discover there were 
several other screen readers out there, I found Jaws really wasn't so hot. 
Yeah, it was a decent screen reader, but Window eyes has always been a 
fairly decent product itself. The more current versions are a superior 
product in my opinion. However, this brings me to my point.


If I assume most blind computer users in the United States were handled 
the same way I was they were given Jaws through some state or school 
agency, and it was assumed it was the best product for the person it was 
given to. As a result the blind computer user has no experience in using 
Hal, Window Eyes, or anything else. They may not even been shown their 
options to pick or choose the product they wanted. It was just assumed 
Jaws was what they would use for work, school, college, whatever.


So as it happens most of our game developers are Jaws users. When they say 
turn off your screen reader in the manual I half to assume they know Jaws 
conflicts with games, and they have no personal experience with anything 
other than Jaws.  Else you might get directions for how to set the game up 
with Jaws, Window Eyes, Hal, System Access, etc.


As has been pointed out here Hal and Window Eyes don't really have serious 
conflicts with existing accessible games. Jaws, on the other hand, does. 
Therefore it might help if we educate the game developers out there on how 
various screen readers works with their games so that the manuals can be 
updated to reflect this more specifically.


Smile

Bryan Peterson wrote:
Doubtless Dark the reason for that is that while they may say your 
screen reader, a lot of game developers probably assume most of their 
customer base uses JAWS. I myself was a staunch JAWS user until two years 
ago, when I discovered that JAWS won't let me use the NeoSpeach voices 
and Window-Eyes will. Then as I experimented I discovered that 
Window-Eyes worked so much better with just about every program I used. 
The bit with games was just an accidental discovery, but I still turn off 
Window-Eyes out of habbit when I play games.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?



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Re: [Audyssey] Classic Troopanum on Windows Vista?

2009-11-29 Thread Hayden Presley
So you got Pipe  to work?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, November 29, 2009 4:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Classic Troopanum on Windows Vista?

Hmmm. I suppose I could try that also. That's in the Windows folder is it 
not? Because Hunter and Classic Pipe ran on my machine no trouble, but for 
some reason the original Troopanum won't even completely install. I get that

error about being unable to locate a component or somesuch.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 3:38 PM
Subject: Re: [Audyssey] Classic Troopanum on Windows Vista?


 Hi Bryan,
 Hmmm...Interesting. I haven't had that problem with any of BSC's games, 
 but it is possible something is corrupted. Maybe it is a simple matter of 
 cleaning out your temp directory and trying again.


 Bryan Peterson wrote:
 I'm actually talking about  the actual install process, but that does 
 give me an idea.
 Homer: Hey, uh, could you go across the street and get me a slice of 
 pizza?
 Vender: No pizza. Only Khlav Kalash.


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Re: [Audyssey] About Thomas' Review...

2009-11-29 Thread Hayden Presley
That'd be funny at the least, and insanely hilarious at best.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, November 29, 2009 4:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] About Thomas' Review...

Hi Bryan,

Lol! That would have been a riet to hear. Do you sstill have it?

Bryan Peterson wrote:
 LOL. I always thought Microsoft Sam sounded suicidal. In fact I once 
 created a skit using Text Aloud, Sound Recorder, Gold Wave and a demo 
 of the Dectalk synthesizer in which Microsoft Sam committed suicide 
 and blew up the computer in the process. Then ATT Mike made an 
 announcement along the lines of Sam went nuts and killed himself and 
 the computer and now you're screwed. Then Dectalk sang Taps in a 
 rudementary doo doo doo fashion. So no, I wouldn't use Sam in games.


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Re: [Audyssey] About Thomas' Review...

2009-11-29 Thread Bryan Peterson
Regrettably no since I forgot to retrieve it before my old laptop died, but 
a close friend of mine featured it on her podcast so I could still download 
it. That's one reason I'd like to start my own web site but can't afford to 
buy a domaine and I'm not really knowledgeable enough yet to start that sort 
of project since for one thing I don't know html.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 3:39 PM
Subject: Re: [Audyssey] About Thomas' Review...



Hi Bryan,

Lol! That would have been a riet to hear. Do you sstill have it?

Bryan Peterson wrote:
LOL. I always thought Microsoft Sam sounded suicidal. In fact I once 
created a skit using Text Aloud, Sound Recorder, Gold Wave and a demo of 
the Dectalk synthesizer in which Microsoft Sam committed suicide and blew 
up the computer in the process. Then ATT Mike made an announcement along 
the lines of Sam went nuts and killed himself and the computer and now 
you're screwed. Then Dectalk sang Taps in a rudementary doo doo doo 
fashion. So no, I wouldn't use Sam in games.



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Re: [Audyssey] About Thomas' Review...

2009-11-29 Thread Hayden Presley
If I had to use Sam, I'd die. Plus, MOTA would come off of my games to buy
list. grin
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, November 29, 2009 3:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] About Thomas' Review...

Hi Peter,
You have got to be kidding me. Microsoft Sam is like the absolute worst 
voice I've heard for the computer. If I was going to have my customers 
suffer through the torment of listening to it I might have just put Sapi 
5 support into the Genesis Engine, and be done with it.
As far as why I actually switched from Heather to Karen it is a simple 
matter of the fact Heather has a bad problem with pronunciation. I can 
give her a word like centaur and Heather totally screws it up, and then 
I have to fiddle around with the spelling until Heather comes remotely 
close to saying it correctly. It's not just uncommon words either. I've 
had Heather say a word like control or enter correctly one minute and 
then  in the next say it completely different. I think you could 
understand why and how that would drive me completely mad.
As far as my selection of game voice goes nothing I choose will please 
everybody. The only solution would be to add Sapi support into the 
Genesis Engine. However, not only is it somewhat problematic you have to 
consider the fact it could take a couple of solid weeks to rewrite all 
of the speech functions etc to completely convert it over to Sapi.
So if you have a better option than Karen please let me know. I have 
Neospeech Kate, but I'd rather not use it for this game. So how about 
some options?

peter Mahach wrote:
 nods, me too. anything is better than caren. heck  I can even cope 
 with sam rofl
 though if I were thomas I'd either stick to heather or use another 
 voice like neospeech kate just like in the old days.


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Re: [Audyssey] Classic Troopanum on Windows Vista?

2009-11-29 Thread Bryan Peterson
Yes I did. I turned off that stupid User Account Control thing in Vista 
since that has been known to interfere with installed programs even when the 
install goes as planned. THe program won't run. But for some reason I can't 
get Classic Troopanum to install, and that is a favorite of mine. It'll get 
partway through the install then say that a component, I assume one of the 
Microsoft Media Components which you need to run the game (and I mean a 
separate library here from DirectX), can't be loaded or something along 
those lines.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, November 29, 2009 4:04 PM
Subject: Re: [Audyssey] Classic Troopanum on Windows Vista?



So you got Pipe  to work?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, November 29, 2009 4:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Classic Troopanum on Windows Vista?

Hmmm. I suppose I could try that also. That's in the Windows folder is it
not? Because Hunter and Classic Pipe ran on my machine no trouble, but for
some reason the original Troopanum won't even completely install. I get 
that


error about being unable to locate a component or somesuch.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 3:38 PM
Subject: Re: [Audyssey] Classic Troopanum on Windows Vista?



Hi Bryan,
Hmmm...Interesting. I haven't had that problem with any of BSC's games,
but it is possible something is corrupted. Maybe it is a simple matter of
cleaning out your temp directory and trying again.


Bryan Peterson wrote:

I'm actually talking about  the actual install process, but that does
give me an idea.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.



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Re: [Audyssey] About Thomas' Review...

2009-11-29 Thread shaun everiss
brian you are going to have to send that,.
actually I think you are on the pkb group if you have any funny synth stuff 
shove it on the dropbox.
At 11:03 a.m. 30/11/2009, you wrote:
LOL. I always thought Microsoft Sam sounded suicidal. In fact I once created a 
skit using Text Aloud, Sound Recorder, Gold Wave and a demo of the Dectalk 
synthesizer in which Microsoft Sam committed suicide and blew up the computer 
in the process. Then ATT Mike made an announcement along the lines of Sam 
went nuts and killed himself and the computer and now you're screwed. Then 
Dectalk sang Taps in a rudementary doo doo doo fashion. So no, I wouldn't use 
Sam in games.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 2:19 PM
Subject: Re: [Audyssey] About Thomas' Review...


Hi Peter,
You have got to be kidding me. Microsoft Sam is like the absolute worst voice 
I've heard for the computer. If I was going to have my customers suffer 
through the torment of listening to it I might have just put Sapi 5 support 
into the Genesis Engine, and be done with it.
As far as why I actually switched from Heather to Karen it is a simple matter 
of the fact Heather has a bad problem with pronunciation. I can give her a 
word like centaur and Heather totally screws it up, and then I have to fiddle 
around with the spelling until Heather comes remotely close to saying it 
correctly. It's not just uncommon words either. I've had Heather say a word 
like control or enter correctly one minute and then  in the next say it 
completely different. I think you could understand why and how that would 
drive me completely mad.
As far as my selection of game voice goes nothing I choose will please 
everybody. The only solution would be to add Sapi support into the Genesis 
Engine. However, not only is it somewhat problematic you have to consider the 
fact it could take a couple of solid weeks to rewrite all of the speech 
functions etc to completely convert it over to Sapi.
So if you have a better option than Karen please let me know. I have 
Neospeech Kate, but I'd rather not use it for this game. So how about some 
options?

peter Mahach wrote:
nods, me too. anything is better than caren. heck  I can even cope with sam 
rofl
though if I were thomas I'd either stick to heather or use another voice 
like neospeech kate just like in the old days.


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Re: [Audyssey] About Thomas' Review...

2009-11-29 Thread Bryan Peterson

I don't think so. At least that doesn't ring a bell.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 4:16 PM
Subject: Re: [Audyssey] About Thomas' Review...



brian you are going to have to send that,.
actually I think you are on the pkb group if you have any funny synth 
stuff shove it on the dropbox.

At 11:03 a.m. 30/11/2009, you wrote:
LOL. I always thought Microsoft Sam sounded suicidal. In fact I once 
created a skit using Text Aloud, Sound Recorder, Gold Wave and a demo of 
the Dectalk synthesizer in which Microsoft Sam committed suicide and blew 
up the computer in the process. Then ATT Mike made an announcement along 
the lines of Sam went nuts and killed himself and the computer and now 
you're screwed. Then Dectalk sang Taps in a rudementary doo doo doo 
fashion. So no, I wouldn't use Sam in games.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - From: Thomas Ward 
thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 2:19 PM
Subject: Re: [Audyssey] About Thomas' Review...



Hi Peter,
You have got to be kidding me. Microsoft Sam is like the absolute worst 
voice I've heard for the computer. If I was going to have my customers 
suffer through the torment of listening to it I might have just put Sapi 
5 support into the Genesis Engine, and be done with it.
As far as why I actually switched from Heather to Karen it is a simple 
matter of the fact Heather has a bad problem with pronunciation. I can 
give her a word like centaur and Heather totally screws it up, and then I 
have to fiddle around with the spelling until Heather comes remotely 
close to saying it correctly. It's not just uncommon words either. I've 
had Heather say a word like control or enter correctly one minute and 
then  in the next say it completely different. I think you could 
understand why and how that would drive me completely mad.
As far as my selection of game voice goes nothing I choose will please 
everybody. The only solution would be to add Sapi support into the 
Genesis Engine. However, not only is it somewhat problematic you have to 
consider the fact it could take a couple of solid weeks to rewrite all of 
the speech functions etc to completely convert it over to Sapi.
So if you have a better option than Karen please let me know. I have 
Neospeech Kate, but I'd rather not use it for this game. So how about 
some options?


peter Mahach wrote:
nods, me too. anything is better than caren. heck  I can even cope with 
sam rofl
though if I were thomas I'd either stick to heather or use another voice 
like neospeech kate just like in the old days.



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Re: [Audyssey] Screen Readers and Games

2009-11-29 Thread Charles Rivard
My thought is that, maybe it should be a general practice to unload your 
screen reader regardless of which one you use, just to make sure that there 
are no keyboard or voicing conflicts.
---
In God we trust!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 12:00 PM
Subject: [Audyssey] Screen Readers and Games


Hi Bryan,

That's not so surprising really. When I first went blind the first thing
they showed me was Jaws. As a result that is what I ended up with for
school, college, and being new to blindness and screen readers in
general I really didn't know anything different. I just assumed Jaws was
the only show in town.

It was only after I got to college not only did I discover there were
several other screen readers out there, I found Jaws really wasn't so
hot. Yeah, it was a decent screen reader, but Window eyes has always
been a fairly decent product itself. The more current versions are a
superior product in my opinion. However, this brings me to my point.

If I assume most blind computer users in the United States were handled
the same way I was they were given Jaws through some state or school
agency, and it was assumed it was the best product for the person it was
given to. As a result the blind computer user has no experience in using
Hal, Window Eyes, or anything else. They may not even been shown their
options to pick or choose the product they wanted. It was just assumed
Jaws was what they would use for work, school, college, whatever.

So as it happens most of our game developers are Jaws users. When they
say turn off your screen reader in the manual I half to assume they know
Jaws conflicts with games, and they have no personal experience with
anything other than Jaws.  Else you might get directions for how to set
the game up with Jaws, Window Eyes, Hal, System Access, etc.

As has been pointed out here Hal and Window Eyes don't really have
serious conflicts with existing accessible games. Jaws, on the other
hand, does. Therefore it might help if we educate the game developers
out there on how various screen readers works with their games so that
the manuals can be updated to reflect this more specifically.

Smile

Bryan Peterson wrote:
 Doubtless Dark the reason for that is that while they may say your
 screen reader, a lot of game developers probably assume most of their
 customer base uses JAWS. I myself was a staunch JAWS user until two
 years ago, when I discovered that JAWS won't let me use the NeoSpeach
 voices and Window-Eyes will. Then as I experimented I discovered that
 Window-Eyes worked so much better with just about every program I
 used. The bit with games was just an accidental discovery, but I still
 turn off Window-Eyes out of habbit when I play games.
 Homer: Hey, uh, could you go across the street and get me a slice of
 pizza?


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Re: [Audyssey] heads up q9

2009-11-29 Thread Hayden Presley
Which podcast is it? One question-I saw Podcast 92, where did you get those
games?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Sunday, November 29, 2009 2:57 PM
To: gamers@audyssey.org
Subject: [Audyssey] heads up q9

Hi.
http://technology.jaredrimer.net has a cast with the q9 demo in it.
its just been released.
still having huge issue beating q9 on easy.
I have some success jumping on one spot over monsters but all my shields
have been used up on level 1 and 2 and now well not sure.


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Re: [Audyssey] Screen Readers and Games

2009-11-29 Thread Charles Rivard
I agree that, while the configuration manager is too complex, it is very 
customizable.

As for hanging you out to dry, I will not buy MOTA.  Why not??  I already 
did.  Ha ha.  Dang, it's going to be a great game!  The waiting is tougher 
than good beef jerky!
---
In God we trust!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 12:20 PM
Subject: [Audyssey] Screen Readers and Games


Hi Dark,

Actually, Jaws has the ability to fully customize what punctuation is
read, but it is buried very deep in the Jaws configuration manager.
Unless you are a highly skilled or advanced Jaws user you will never
find or be able to configure the punctuation exactly the way you want in
a game or any other application. That's actually one of the screen
reader's major short comings. The configuration manager has a lot of
advanced and powerful features, but most of the Jaws users I know or
have met aren't aware of what features are actually in the configuration
manager, and a few are a bit intimidated about the amount of options in
there. You know, I better not mess with it or I'll break it, type fear
people have about any piece of complicated software. I think it is too
complex and overly bloated for your average home user when it comes to
actually using the configuration manager.

Window Eyes is much more user friendly in that from the Window Eyes
control panel you have various pulldown menus along the menu bar such as
File, Screen, Mouse, Keyboard, Global, etc that are easy to find and
just as easy to configure. When done just save the set file. There is no
need to dig through a complicated configuration manager just to find a
certain check box, or a series of check boxes, to do this or that.

Anyway, I'm sure a few Jaws users are about to hang me out to dry for
knocking their beloved screen reader, but I'm merely calling them as I
see them. I've found Window Eyes a much easier product to configure for
interactive fiction games, muds, whatever than Jaws. It seams every time
I want to specifically configure the punctuation to speak these symbols
and not these symbols I have to plow through an endless amount of dialog
boxes and check boxes to get it setup correctly for my needs. That's why
I find it a more unwieldy and overly complex screen reader for my tastes.

dark wrote:
 That is probably true Bryan, I've noticed that some people tend to
 assume every person using a screen reader will automatically use Jaws.

 I was for instance a trifle irritated when during one of my first
 experiments with muds, I wrote to the admins of Alterean to get things
 working,  and they sent me a link to some Jaws script files,
 despite the fact that i'd clearly stated in my E-mail I was using Hal.

 i must confess, during my one try out with jaws, I wasn't a fan, but
 given the amount of time I've used Hal that's not surprising,  and
 I'm fairly certain there are people who would say the same thing upon
 trying Hal after using another screen reader.

 One option I missed for instance,  was Hal's ability to customize
 what punctuation is read when.

 i have Hal for instance set to read all punctuation when reviewing via
 arrow keys,  sinse that's what I use when editing,  some
 punctuation when typing so i can remember sentence structure,  and
 none at all when i'm reading using continuous document read,  
 sinse the last thing I want to here in a text adventure, story, --- or
 even someone's post or E-mail is constant repeats of period comma or
 dash.

 I was a litle bothered that Jaws didn't have these options, sinse I
 rely on them for a lot of things i do involving text, --- in fact
 without them I'm not sure if I would be quite as much a fan of text
 adventures and gamebooks as I am now.

 As I said this isn't intended as a Jaws bash, or a Hal promo,  
 merely noting things I've got used to having in hal which I'd miss in
 another program.

 Beware the grue!

 Dark.

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Re: [Audyssey] Screen Readers and Games

2009-11-29 Thread Thomas Ward

Hi Charles,
That's a good point. I generally unload my screen reader, Window Eyes, 
anyway when playing a game for the simple fact it frees the CPU and 
memory up for the game. I will however keep it running if I'm debugging 
a game, so I can read error mesages, or I happen to be playing a game 
while chatting on line. However, usually I just unload it while playing 
to free up system resources.


Charles Rivard wrote:
My thought is that, maybe it should be a general practice to unload your 
screen reader regardless of which one you use, just to make sure that there 
are no keyboard or voicing conflicts.
  



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Re: [Audyssey] Screen Readers and Games

2009-11-29 Thread Bryan Peterson

Mmm, jerky. LOL.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 9:04 PM
Subject: Re: [Audyssey] Screen Readers and Games



I agree that, while the configuration manager is too complex, it is very
customizable.

As for hanging you out to dry, I will not buy MOTA.  Why not??  I already
did.  Ha ha.  Dang, it's going to be a great game!  The waiting is tougher
than good beef jerky!
---
In God we trust!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 12:20 PM
Subject: [Audyssey] Screen Readers and Games


Hi Dark,

Actually, Jaws has the ability to fully customize what punctuation is
read, but it is buried very deep in the Jaws configuration manager.
Unless you are a highly skilled or advanced Jaws user you will never
find or be able to configure the punctuation exactly the way you want in
a game or any other application. That's actually one of the screen
reader's major short comings. The configuration manager has a lot of
advanced and powerful features, but most of the Jaws users I know or
have met aren't aware of what features are actually in the configuration
manager, and a few are a bit intimidated about the amount of options in
there. You know, I better not mess with it or I'll break it, type fear
people have about any piece of complicated software. I think it is too
complex and overly bloated for your average home user when it comes to
actually using the configuration manager.

Window Eyes is much more user friendly in that from the Window Eyes
control panel you have various pulldown menus along the menu bar such as
File, Screen, Mouse, Keyboard, Global, etc that are easy to find and
just as easy to configure. When done just save the set file. There is no
need to dig through a complicated configuration manager just to find a
certain check box, or a series of check boxes, to do this or that.

Anyway, I'm sure a few Jaws users are about to hang me out to dry for
knocking their beloved screen reader, but I'm merely calling them as I
see them. I've found Window Eyes a much easier product to configure for
interactive fiction games, muds, whatever than Jaws. It seams every time
I want to specifically configure the punctuation to speak these symbols
and not these symbols I have to plow through an endless amount of dialog
boxes and check boxes to get it setup correctly for my needs. That's why
I find it a more unwieldy and overly complex screen reader for my tastes.

dark wrote:

That is probably true Bryan, I've noticed that some people tend to
assume every person using a screen reader will automatically use Jaws.

I was for instance a trifle irritated when during one of my first
experiments with muds, I wrote to the admins of Alterean to get things
working,  and they sent me a link to some Jaws script files,
despite the fact that i'd clearly stated in my E-mail I was using Hal.

i must confess, during my one try out with jaws, I wasn't a fan, but
given the amount of time I've used Hal that's not surprising,  and
I'm fairly certain there are people who would say the same thing upon
trying Hal after using another screen reader.

One option I missed for instance,  was Hal's ability to customize
what punctuation is read when.

i have Hal for instance set to read all punctuation when reviewing via
arrow keys,  sinse that's what I use when editing,  some
punctuation when typing so i can remember sentence structure,  and
none at all when i'm reading using continuous document read,  
sinse the last thing I want to here in a text adventure, story, --- or

even someone's post or E-mail is constant repeats of period comma or
dash.

I was a litle bothered that Jaws didn't have these options, sinse I
rely on them for a lot of things i do involving text, --- in fact
without them I'm not sure if I would be quite as much a fan of text
adventures and gamebooks as I am now.

As I said this isn't intended as a Jaws bash, or a Hal promo,  
merely noting things I've got used to having in hal which I'd miss in

another program.

Beware the grue!

Dark.


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You can make changes 

Re: [Audyssey] Screen Readers and Games

2009-11-29 Thread Thomas Ward

Hi Charles,

Exactly my point. Jaws is extremely customizable, but the options are 
buried in the configuration manager and you have to know what to look 
for and where to find it in the configuration manager.


As a part time user of Jaws I'm not, shall we say a daily Jaws user, so 
it takes me a long time to find settings and configurations I want in 
Jaws.  Part of the problem is the complexity of the configuration 
manager itself, and things aren't where I personally would expect to 
find them. It just isn't a user friendly user interface although I can 
certainly use it if I absolutely need to.


On the other hand when I converted over to Window Eyes I had no problem 
finding things in Window Eyes. As I said before all of the menus are 
pretty self-explanatory and if you set the difficulty level to advanced 
there is a lot of options there that are easy to find, are usually 
self-explanatory, and I just found it easier from the get go. However, I 
think we are drifting off the topic of how screen readers relate to 
games so I'll drift back on topic here.


Thing is Jaws has a lot of features I simply don't like turned on. Such 
as the fact ever since Jaws 10 whenever you are on a web page, such as 
an on line game, you pass over a edit box and Jaws goes boop, boop, 
boop, as it turns off MSAA so you can type data into the field. Then, I 
manually have to turn MSAA back on by moving off the edit box, and 
continue on my way. I can't say how frustrating and annoying that 
feature is, and it clearly didn't have on line games in mind as it slows 
you down quite a lot. So I've had to go into the configuration manager, 
dig around a while, until I found that little feature and turn it off.


Charles Rivard wrote:
I agree that, while the configuration manager is too complex, it is very 
customizable.


As for hanging you out to dry, I will not buy MOTA.  Why not??  I already 
did.  Ha ha.  Dang, it's going to be a great game!  The waiting is tougher 
than good beef jerky!

---
In God we trust!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 12:20 PM
Subject: [Audyssey] Screen Readers and Games


Hi Dark,

Actually, Jaws has the ability to fully customize what punctuation is
read, but it is buried very deep in the Jaws configuration manager.
Unless you are a highly skilled or advanced Jaws user you will never
find or be able to configure the punctuation exactly the way you want in
a game or any other application. That's actually one of the screen
reader's major short comings. The configuration manager has a lot of
advanced and powerful features, but most of the Jaws users I know or
have met aren't aware of what features are actually in the configuration
manager, and a few are a bit intimidated about the amount of options in
there. You know, I better not mess with it or I'll break it, type fear
people have about any piece of complicated software. I think it is too
complex and overly bloated for your average home user when it comes to
actually using the configuration manager.

Window Eyes is much more user friendly in that from the Window Eyes
control panel you have various pulldown menus along the menu bar such as
File, Screen, Mouse, Keyboard, Global, etc that are easy to find and
just as easy to configure. When done just save the set file. There is no
need to dig through a complicated configuration manager just to find a
certain check box, or a series of check boxes, to do this or that.

Anyway, I'm sure a few Jaws users are about to hang me out to dry for
knocking their beloved screen reader, but I'm merely calling them as I
see them. I've found Window Eyes a much easier product to configure for
interactive fiction games, muds, whatever than Jaws. It seams every time
I want to specifically configure the punctuation to speak these symbols
and not these symbols I have to plow through an endless amount of dialog
boxes and check boxes to get it setup correctly for my needs. That's why
I find it a more unwieldy and overly complex screen reader for my tastes.

dark wrote:
  

That is probably true Bryan, I've noticed that some people tend to
assume every person using a screen reader will automatically use Jaws.

I was for instance a trifle irritated when during one of my first
experiments with muds, I wrote to the admins of Alterean to get things
working,  and they sent me a link to some Jaws script files,
despite the fact that i'd clearly stated in my E-mail I was using Hal.

i must confess, during my one try out with jaws, I wasn't a fan, but
given the amount of time I've used Hal that's not surprising,  and
I'm fairly certain there are people who would say the same thing upon
trying Hal after using another screen reader.

One option I missed for instance,  was Hal's ability to customize
what punctuation is read when.

i have Hal for instance set to read all punctuation when reviewing via
arrow 

Re: [Audyssey] Classic Troopanum on Windows Vista?

2009-11-29 Thread Thomas Ward

Hi Bryan,
I think this is a question probably better suited for Justin. I know 
very little of what dependancies the game requires, and I did test the 
game on Vista back when checking out Vista for the first time. I managed 
to get it installed, but haven't messed with Classic Troopenum or 
Troopenum II on Vista for a long longtime.


Bryan Peterson wrote:
Yes I did. I turned off that stupid User Account Control thing in 
Vista since that has been known to interfere with installed programs 
even when the install goes as planned. THe program won't run. But for 
some reason I can't get Classic Troopanum to install, and that is a 
favorite of mine. It'll get partway through the install then say that 
a component, I assume one of the Microsoft Media Components which you 
need to run the game (and I mean a separate library here from 
DirectX), can't be loaded or something along those lines.



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Re: [Audyssey] About Thomas' Review...

2009-11-29 Thread Thomas Ward

Hi Haden,

You and me both. I couldn't even play the game if I had to use Sam. I 
think I could put up with ESpeak, which sounds like crap, before Sam. At 
least ESpeak I am use to since it is the default TTS Engine on Linux, 
and I use it daily. So have gotten use to hearing ESpeak, but Sam 
definitely is never, never, never, never, never, never, never, never, 
never, never, never, never, never going to b used in my games.


Hayden Presley wrote:

If I had to use Sam, I'd die. Plus, MOTA would come off of my games to buy
list. grin
Best Regards,
Hayden
  



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Re: [Audyssey] About Thomas' Review...

2009-11-29 Thread Ron Schamerhorn
Hi Tom

  Just a guess here but I'm getting the feeling you don't like the Sam 
voice? *lol*

Ron

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 7:39 PM
Subject: Re: [Audyssey] About Thomas' Review...


Hi Haden,

You and me both. I couldn't even play the game if I had to use Sam. I
think I could put up with ESpeak, which sounds like crap, before Sam. At
least ESpeak I am use to since it is the default TTS Engine on Linux,
and I use it daily. So have gotten use to hearing ESpeak, but Sam
definitely is never, never, never, never, never, never, never, never,
never, never, never, never, never going to b used in my games.

Hayden Presley wrote:
 If I had to use Sam, I'd die. Plus, MOTA would come off of my games to 
 buy
 list. grin
 Best Regards,
 Hayden



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Re: [Audyssey] About Thomas' Review...

2009-11-29 Thread Thomas Ward

Hi Ron,

That's wight wabbit.

Sincerely,
Elmer Fud

Ron Schamerhorn wrote:

Hi Tom

  Just a guess here but I'm getting the feeling you don't like the Sam 
voice? *lol*
  



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Re: [Audyssey] Screen Readers and Games

2009-11-29 Thread Hayden Presley
Really? That's a feature I've come to like in JAWS myself.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, November 29, 2009 6:27 PM
To: Charles Rivard; Gamers Discussion list
Subject: Re: [Audyssey] Screen Readers and Games

Hi Charles,

Exactly my point. Jaws is extremely customizable, but the options are 
buried in the configuration manager and you have to know what to look 
for and where to find it in the configuration manager.

As a part time user of Jaws I'm not, shall we say a daily Jaws user, so 
it takes me a long time to find settings and configurations I want in 
Jaws.  Part of the problem is the complexity of the configuration 
manager itself, and things aren't where I personally would expect to 
find them. It just isn't a user friendly user interface although I can 
certainly use it if I absolutely need to.

On the other hand when I converted over to Window Eyes I had no problem 
finding things in Window Eyes. As I said before all of the menus are 
pretty self-explanatory and if you set the difficulty level to advanced 
there is a lot of options there that are easy to find, are usually 
self-explanatory, and I just found it easier from the get go. However, I 
think we are drifting off the topic of how screen readers relate to 
games so I'll drift back on topic here.

Thing is Jaws has a lot of features I simply don't like turned on. Such 
as the fact ever since Jaws 10 whenever you are on a web page, such as 
an on line game, you pass over a edit box and Jaws goes boop, boop, 
boop, as it turns off MSAA so you can type data into the field. Then, I 
manually have to turn MSAA back on by moving off the edit box, and 
continue on my way. I can't say how frustrating and annoying that 
feature is, and it clearly didn't have on line games in mind as it slows 
you down quite a lot. So I've had to go into the configuration manager, 
dig around a while, until I found that little feature and turn it off.

Charles Rivard wrote:
 I agree that, while the configuration manager is too complex, it is very 
 customizable.

 As for hanging you out to dry, I will not buy MOTA.  Why not??  I already 
 did.  Ha ha.  Dang, it's going to be a great game!  The waiting is tougher

 than good beef jerky!
 ---
 In God we trust!
 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, November 29, 2009 12:20 PM
 Subject: [Audyssey] Screen Readers and Games


 Hi Dark,

 Actually, Jaws has the ability to fully customize what punctuation is
 read, but it is buried very deep in the Jaws configuration manager.
 Unless you are a highly skilled or advanced Jaws user you will never
 find or be able to configure the punctuation exactly the way you want in
 a game or any other application. That's actually one of the screen
 reader's major short comings. The configuration manager has a lot of
 advanced and powerful features, but most of the Jaws users I know or
 have met aren't aware of what features are actually in the configuration
 manager, and a few are a bit intimidated about the amount of options in
 there. You know, I better not mess with it or I'll break it, type fear
 people have about any piece of complicated software. I think it is too
 complex and overly bloated for your average home user when it comes to
 actually using the configuration manager.

 Window Eyes is much more user friendly in that from the Window Eyes
 control panel you have various pulldown menus along the menu bar such as
 File, Screen, Mouse, Keyboard, Global, etc that are easy to find and
 just as easy to configure. When done just save the set file. There is no
 need to dig through a complicated configuration manager just to find a
 certain check box, or a series of check boxes, to do this or that.

 Anyway, I'm sure a few Jaws users are about to hang me out to dry for
 knocking their beloved screen reader, but I'm merely calling them as I
 see them. I've found Window Eyes a much easier product to configure for
 interactive fiction games, muds, whatever than Jaws. It seams every time
 I want to specifically configure the punctuation to speak these symbols
 and not these symbols I have to plow through an endless amount of dialog
 boxes and check boxes to get it setup correctly for my needs. That's why
 I find it a more unwieldy and overly complex screen reader for my tastes.

 dark wrote:
   
 That is probably true Bryan, I've noticed that some people tend to
 assume every person using a screen reader will automatically use Jaws.

 I was for instance a trifle irritated when during one of my first
 experiments with muds, I wrote to the admins of Alterean to get things
 working,  and they sent me a link to some Jaws script files,
 despite the fact that i'd clearly stated in my E-mail I was using Hal.

 i must confess, during my one try out with jaws, I wasn't a fan, but
 given the 

Re: [Audyssey] About Thomas' Review...

2009-11-29 Thread Hayden Presley
Grin.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, November 29, 2009 6:51 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] About Thomas' Review...

Hi Ron,

That's wight wabbit.

Sincerely,
Elmer Fud

Ron Schamerhorn wrote:
 Hi Tom

   Just a guess here but I'm getting the feeling you don't like the Sam 
 voice? *lol*
   


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Re: [Audyssey] About Thomas' Review...

2009-11-29 Thread Charles Rivard
How strange.  I got that same impression.  Maybe it was because of some 
slight indication he sent?  Nah!  That couldn't have been it!  Never!
---
In God we trust!
- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 2:40 PM
Subject: Re: [Audyssey] About Thomas' Review...


Hi Tom

  Just a guess here but I'm getting the feeling you don't like the Sam
voice? *lol*

Ron

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 7:39 PM
Subject: Re: [Audyssey] About Thomas' Review...


Hi Haden,

You and me both. I couldn't even play the game if I had to use Sam. I
think I could put up with ESpeak, which sounds like crap, before Sam. At
least ESpeak I am use to since it is the default TTS Engine on Linux,
and I use it daily. So have gotten use to hearing ESpeak, but Sam
definitely is never, never, never, never, never, never, never, never,
never, never, never, never, never going to b used in my games.

Hayden Presley wrote:
 If I had to use Sam, I'd die. Plus, MOTA would come off of my games to
 buy
 list. grin
 Best Regards,
 Hayden



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Re: [Audyssey] Screen Readers and Games

2009-11-29 Thread Thomas Ward

Hi Al,

That's whya document like Michael Feir's excellently written Personal 
Power book is a very good help to the blind. If every rehab center or 
state agency could hand that out to a totally new blind computer user it 
would go a long ways to solving a lot of problems in terms of exposing 
them to all the things available to them. Especially, to accessible 
games of which I am always eager to find new markets and customers. 
Instead it seams each new generation of blind computer users have to 
find these things out the hard way by searching for it.


Allan Thompson wrote:

Just a quick note here...
The Veterens administration gives computers to those blind veterens 
who can handle it. They only give jaws to the vets, and there is 
absolutely no mention of other screen readers. in fact, the VA 
trainers in the rehab hospitals for the blind have never once told me 
anything about  all the great things the visually impaired has  
accomplished thru programs, games, email lists and the like.
It would have been nice for those computer teachers to give out lots 
of links to the communities that are on the internet, it would have 
made  my first few years a lot less stressful and  difficult.
AS a side note, the only game provided by the VA for the blind was a 
chess set, and bingo.


al



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Re: [Audyssey] Screen Readers and Games

2009-11-29 Thread Thomas Ward

Hi Bryan,
Personally, I feel self-voicing the games is a better solution. Not all 
screen readers have a ready to use API like Window-Eyes and Jaws does. 
NVDA, for example, doesn't have an API you could just tap into making it 
more difficult to insure your game works with that screen reader. 
Therefore you would still have to use Sapi or some other method to make 
the game accessible to those customers who aren't using Jaws or 
Window-Eyes anyway. So why not adopt a solution that works for everyone 
from the outset?


Bryan Peterson wrote:
I've never actually tried using Window-Eyes with Lone Wolf. I tend to 
use Sapi. But I am glad the game offers that option in case I ever 
decided to mix things up a bit for variety. And if I was to start 
developing games I would try to include options for as many screen 
readers as I could right from the outset so as not to seem like I was 
targetting one specific group of users.



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Re: [Audyssey] About Thomas' Review...

2009-11-29 Thread Ron Schamerhorn
I'm not sure exactly what it was but there was a slight feeling of negative 
energy. *l*
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 11:53 PM
Subject: Re: [Audyssey] About Thomas' Review...


How strange.  I got that same impression.  Maybe it was because of some
slight indication he sent?  Nah!  That couldn't have been it!  Never!
---
In God we trust!
- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 2:40 PM
Subject: Re: [Audyssey] About Thomas' Review...


Hi Tom

  Just a guess here but I'm getting the feeling you don't like the Sam
voice? *lol*

Ron

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 7:39 PM
Subject: Re: [Audyssey] About Thomas' Review...


Hi Haden,

You and me both. I couldn't even play the game if I had to use Sam. I
think I could put up with ESpeak, which sounds like crap, before Sam. At
least ESpeak I am use to since it is the default TTS Engine on Linux,
and I use it daily. So have gotten use to hearing ESpeak, but Sam
definitely is never, never, never, never, never, never, never, never,
never, never, never, never, never going to b used in my games.

Hayden Presley wrote:
 If I had to use Sam, I'd die. Plus, MOTA would come off of my games to
 buy
 list. grin
 Best Regards,
 Hayden



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Re: [Audyssey] About Thomas' Review...

2009-11-29 Thread Thomas Ward

Hi,

Perhaps it was the dark side of the force you feel?  Lol!

Ron Schamerhorn wrote:
I'm not sure exactly what it was but there was a slight feeling of negative 
energy. *l*
  



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Re: [Audyssey] Screen Readers and Games

2009-11-29 Thread Thomas Ward

Hi Hayden,
I'm sure that little feature of Jaws works out ok for day to day use for 
most people. However, there are also times it just plane gets in the 
way. Like if you want to log into Sryth, you already have a kooky with 
your user name and password saved, so all you have to do is press enter 
on the login button, and your set. However, the second Jaws lands on the 
user name field it does the little boop, boop, boop thing and knocks you 
out of MSAA mode when all you wanted to do is down arrow strait to the 
login button instead of being dropped right into the edit field which is 
already filled in. I can think of another case like when you are 
creating a character on Sryth and you have to fill in your stats on the 
form. I'd prefer to enter an edit field when I find the one I want to 
fill in instead of Jaws automatically dropping me in the first edit 
field it finds and assuming I want to type information there which I may 
or may not want to do. I'm sure I can give several more examples here, 
but you get the basic drift. Window-Eyes doesn't do this, and I'm 
perfectly happy with pressing enter on an edit field if and when I want 
to enter something into the field. Otherwise don't assume I'm going to 
type something there just because it happens to be an edit field.  As a 
result of features like that little automatic forms mode, or whatever 
Jaws calls it, I'm finding I have to turn more and more stuff off in the 
screen reader just to get back to a basic sscreen reader without a 
million extras I could care less about.


Smile

Hayden Presley wrote:

Really? That's a feature I've come to like in JAWS myself.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, November 29, 2009 6:27 PM
To: Charles Rivard; Gamers Discussion list
Subject: Re: [Audyssey] Screen Readers and Games

Hi Charles,

Exactly my point. Jaws is extremely customizable, but the options are 
buried in the configuration manager and you have to know what to look 
for and where to find it in the configuration manager.


As a part time user of Jaws I'm not, shall we say a daily Jaws user, so 
it takes me a long time to find settings and configurations I want in 
Jaws.  Part of the problem is the complexity of the configuration 
manager itself, and things aren't where I personally would expect to 
find them. It just isn't a user friendly user interface although I can 
certainly use it if I absolutely need to.


On the other hand when I converted over to Window Eyes I had no problem 
finding things in Window Eyes. As I said before all of the menus are 
pretty self-explanatory and if you set the difficulty level to advanced 
there is a lot of options there that are easy to find, are usually 
self-explanatory, and I just found it easier from the get go. However, I 
think we are drifting off the topic of how screen readers relate to 
games so I'll drift back on topic here.


Thing is Jaws has a lot of features I simply don't like turned on. Such 
as the fact ever since Jaws 10 whenever you are on a web page, such as 
an on line game, you pass over a edit box and Jaws goes boop, boop, 
boop, as it turns off MSAA so you can type data into the field. Then, I 
manually have to turn MSAA back on by moving off the edit box, and 
continue on my way. I can't say how frustrating and annoying that 
feature is, and it clearly didn't have on line games in mind as it slows 
you down quite a lot. So I've had to go into the configuration manager, 
dig around a while, until I found that little feature and turn it off.


Charles Rivard wrote:
  
I agree that, while the configuration manager is too complex, it is very 
customizable.


As for hanging you out to dry, I will not buy MOTA.  Why not??  I already 
did.  Ha ha.  Dang, it's going to be a great game!  The waiting is tougher



  

than good beef jerky!
---
In God we trust!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 12:20 PM
Subject: [Audyssey] Screen Readers and Games


Hi Dark,

Actually, Jaws has the ability to fully customize what punctuation is
read, but it is buried very deep in the Jaws configuration manager.
Unless you are a highly skilled or advanced Jaws user you will never
find or be able to configure the punctuation exactly the way you want in
a game or any other application. That's actually one of the screen
reader's major short comings. The configuration manager has a lot of
advanced and powerful features, but most of the Jaws users I know or
have met aren't aware of what features are actually in the configuration
manager, and a few are a bit intimidated about the amount of options in
there. You know, I better not mess with it or I'll break it, type fear
people have about any piece of complicated software. I think it is too
complex and overly bloated for your average home user when it 

Re: [Audyssey] Classic Troopanum on Windows Vista?

2009-11-29 Thread Karl Belanger
Not sure why this happened, but I could never get classic Troopanum to work on 
Vista either, after upgrading from XP. After I did a vista reinstall a few 
weeks ago, the game works fine.
Karl

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On 
Behalf Of Thomas Ward
Sent: Sunday, November 29, 2009 7:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Classic Troopanum on Windows Vista?

Hi Bryan,
I think this is a question probably better suited for Justin. I know 
very little of what dependancies the game requires, and I did test the 
game on Vista back when checking out Vista for the first time. I managed 
to get it installed, but haven't messed with Classic Troopenum or 
Troopenum II on Vista for a long longtime.

Bryan Peterson wrote:
 Yes I did. I turned off that stupid User Account Control thing in 
 Vista since that has been known to interfere with installed programs 
 even when the install goes as planned. THe program won't run. But for 
 some reason I can't get Classic Troopanum to install, and that is a 
 favorite of mine. It'll get partway through the install then say that 
 a component, I assume one of the Microsoft Media Components which you 
 need to run the game (and I mean a separate library here from 
 DirectX), can't be loaded or something along those lines.


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Re: [Audyssey] About Thomas' Review...

2009-11-29 Thread shaun everiss
well if you can get that file off your friend that would really rock.
At 12:10 p.m. 30/11/2009, you wrote:
Regrettably no since I forgot to retrieve it before my old laptop died, but a 
close friend of mine featured it on her podcast so I could still download it. 
That's one reason I'd like to start my own web site but can't afford to buy a 
domaine and I'm not really knowledgeable enough yet to start that sort of 
project since for one thing I don't know html.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 3:39 PM
Subject: Re: [Audyssey] About Thomas' Review...


Hi Bryan,

Lol! That would have been a riet to hear. Do you sstill have it?

Bryan Peterson wrote:
LOL. I always thought Microsoft Sam sounded suicidal. In fact I once created 
a skit using Text Aloud, Sound Recorder, Gold Wave and a demo of the Dectalk 
synthesizer in which Microsoft Sam committed suicide and blew up the 
computer in the process. Then ATT Mike made an announcement along the lines 
of Sam went nuts and killed himself and the computer and now you're screwed. 
Then Dectalk sang Taps in a rudementary doo doo doo fashion. So no, I 
wouldn't use Sam in games.


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[Audyssey] fps/tps question

2009-11-29 Thread Nicol
HI all
Can someone please explain to me the difference between a first person and
third person game?



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[Audyssey] Screen Readers and Games

2009-11-29 Thread Thomas Ward

Hi Dark,

Unfortunately, it is pretty much like anything else. It all comes down 
to how it is marketed to the masses. Unfortunately, the blind don't have 
some central goto source for things like screen readers and accessible 
games and they hear about them via word of mouth or through agencies 
that have their pet product to give you.


For example, take a game like Termite Torpedo. You and I might agree it 
probably isn't the best accessible game ever made, but it happens to be 
produced by American Printing House who is well known by state agencies, 
schools for the blind, whatever. As a result a while back when I was 
talking to BSVI and mentioned that I was working on my own accessible 
games the first thing out of their mouth was, you mean a game like 
Termite Torpedo?


The bottom line here is most of those people knew nothing about Audyssey 
or most of the games that are out here for the blind. The only reason 
they knew about Termite Torpedo is because it happens to be in their 
catalogs, and it is made by a well known organization in the first 
place. As a result that game, which is so so as far as accessible games 
goes, has a chance of reaching a wider audience just because it is sold 
by someone of some repute and renown in the blind community.


The same problem happens to developers of screen readers and other 
accessible products. Some companies have an automatic in, and it is hard 
to change the system because colleges and government agencies have been 
stuck in that mold. They have designed their entire program around 
certain products and have no desire to change.


When I was at Wright State they offered a special class for both blind 
and sighted  students geared toward accessibility software as an 
elective. Since I needed the credits and it looked like an easy class to 
ace I took it. As it turned out the woman who taught the class claimed 
to be an expert on accessibility software for the blind, but actually 
was nothing of the sort. As it turned out I knew more than she did on a 
variety of topics.


Anyway, that entire class was based on Freedom Scientific products such 
as Jaws, Magic, and Openbook. Nothing was said about competing products 
like K1000, Window-Eyes, Hal, Zoomtext, or anything else that should 
have been mentioned or covered in that class. The final project for the 
class was to write a business proposal to be presented to a company or 
state agency requesting a computer loaded with accessible software, and 
explain why.


Well, for my proposal I set out to write my paper on access software I 
happened to use and know well such as Window-Eyes as my screen reader, 
Omnipage Pro for OCR, and Zoomtext for screen enlargement. I did so for 
two reasons. First, I wanted the instructer to realise there is software 
out there besides what she covered in class, and maybe by reading my 
paper she might learn something new. Second, I personally used the 
software I wrote about, and liked the products better in many cases than 
the software that was covered in class. Third, in some cases like 
Omnipage Pro was much cheaper than Openbook, worked well enough for my 
uses, and I would be saving the agency or company lots of mony on that 
sale alone. So you want to know what happened?


Well, the instructer took several points off my grade simply because I 
didn't use any of the products covered in class, and it clearly was a 
case of I was suppose to parot back everything I heard in class in my 
proposal. As that hadn't been specified by the instructer I naturally 
took some issue over that, but I honestly don't think she knew how to 
grade the ppaper objectively. She admited as much in her office she 
wasn't familiar with Omnipage Pro, Window-Eyes, etc so couldn't evaluate 
them so knocked points off.


However, I think this proves a very important point about how products 
like Jaws gets an almost legendary following in the United States. It is 
simply that colleges, state agencies, schools for the blind, and any 
other large institution has adopted Jaws early on, and it is almost 
impossible to convince them to maybe take a closer look at Hal, 
Window-Eyes, or System Access. Even if you can convince someone within 
that institution, such as a university,  to take a closer look at 
alternative products there is no garentee their superiors will agree to 
fit the bill for a completely new product. They'd rather stick with what 
they have regardless of if it is better or worse than the alternatives.


dark wrote:

Interesting Tom.

I admit, i know very litle about window eyes at all,  in fact I 
didn't even know it existed until about 3 years ago. i suspect this is 
for the same reason that many people in the Us do not know about Hal.


I wasn't sure about window eyes and games,  though as so much 
audio games documentation reads turn off your screen reader rather 
than turn off Jaws I'd vaguely assumed that window eyes had the same 
trouble.


Nice to know it doesn't, 

[Audyssey] guilds

2009-11-29 Thread shaun everiss
Hi all
how do I join a gild in core exiles?
I think i may look at a list, since I really need to do something about getting 
somewhere.
right now I only just have enough to live by.
Sooner rather than later I will be running out of things.
ip is low, like real low spent most of it well a good chunk  of 20k on servey 
for an extracter which I have placed.
I will be in a few missions be low on kits, not to mention I need to get more 
weaponry at some point.
so I think a guild is the next thing I need to get in, being indipendant just 
doesn't cut it.
on that note what do all of you guys use for chatting on the irc server I have 
a configed build of miranda but couldn't get it working right with irc.
My next plan was to get a good irc client.
Where do I get a free one that works.
the last one I heard about with the bofhnetirc client which was pree 
freedomchat but thats real old.


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Re: [Audyssey] Classic Troopanum on Windows Vista?

2009-11-29 Thread Thomas Ward

Hi Karl,

well, in my experience if you run the handy Windows upgrade cds over a 
previous copy of Windows things tend to break, and the operating system 
can get messed up in ways that are holy unexpected. That is one major 
reason whenever I decide to upgrade to a new version of Windows i 
reformat the drive and reinstall Windows from scratch using the new 
Windows installation cd. That way I know the operating system should run 
as intended, and there is no left over junk on the drive to  mess up the 
upgrade.


I don't know if this has anything to do with Bryan's problem, but it 
would not be the first time an upgrade busted the operating system in 
some unexpected ways.  Even Microsoft doesn't recommend using the 
upgrade cds they sell, but provide them for end user convenience, and 
for some systems that require special drivers that don't ship on the 
stock Windows cds.


Karl Belanger wrote:

Not sure why this happened, but I could never get classic Troopanum to work on 
Vista either, after upgrading from XP. After I did a vista reinstall a few 
weeks ago, the game works fine.
Karl
  



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Re: [Audyssey] fps/tps question

2009-11-29 Thread Thomas Ward

Hi Nicol,
Sure can. The primary difference between First Person and Third Person 
games is purely visual. In a Third Person game like Tomb Raider you can 
see the main character like Lara Croft on the screen, at all times,  as 
you move around the game world. It is like a movie where you can see all 
the players on the screen at once. In a First Person game like Doom 
there is no actual character on screen and the entire visual perspective 
is if you were actually standing there in the game,and all you might see 
of your game character is an arm holding a weapon or something like 
that. Otherwise there is very little difference how the game is actually 
played. Does that make sense?



Nicol wrote:

HI all
Can someone please explain to me the difference between a first person and
third person game?



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Re: [Audyssey] Screen Readers and Games

2009-11-29 Thread Jim Kitchen

Hi Thomas,

When I first went to the Cleveland Sight Center's computer lab, they showed me 
Vert Plus by IBM with a DecTalk and Jaws for dos version 1 with an Accent SA.  
Not only was Henter Joyce a start up company at the time, I liked the Jaws and 
Accent SA combination better.  It wasn't until years later that Vocal Eyes, 
ASAP, Flipper and other dos screen readers came out.  I tried them all just to 
make sure that my dos games worked with them.  They did as long as I had the 
game write to the console rather than directly to the screen.

I am still a Jaws user.  Have seen many discussions over the years about screen 
readers.  It usually ended up that people liked the first one that they learned.

BTW I often do not use Jaws.  You know am using sapi5 for games, Email and 
other programs on my computer.

BFN

Jim

A Buckeye is just a worthless nut.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] About Thomas' Review...

2009-11-29 Thread Jim Kitchen

Hi Thomas,

I know one gentleman that says that he likes the Sam voice.  Of course he kind of 
sounds like Sam himself. grin

I like Crystal for Email, Lauren and Charles for games.  But do use Kate and 
other voices now and then.  And of course Kate is on the Book Sense.  But I 
even like Anjali now and then just for fun.

BTW One needs to be careful when programming for sapi5, I have found over 250 
acronyms that one or more of the voices say.  You know like Crystal will say laughing 
out loud for LOL, By the way for BTW etc.  Some will say liter for Lt. and others 
will say lieutenant.  Some will say street for ST. and others will say saint.  Just 
have to watch stuff like that. grin

BFN

Jim

Down with TLAs! (three letter acronyms)

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Screen Readers and Games

2009-11-29 Thread David Chittenden

Hello,

Unless you still received an A in the class, did you challenge the grade 
she gave you since you had proof that her grading of your paper was 
inappropriately biased? Most people do not challenge inappropriate 
grading, but every university has a policy in place to deal with such.


When it comes to disabilities, the inappropriate grade is most often 
given by a teacher who does not believe the student with disabilities 
can do the same work, so the instructor grades the paper with more 
severity than they grade the rest of the papers. When I worked as a 
rehab counselor in a university's disabled students office, we would 
have another professor in the same department grade the student's paper 
and another paper written for the class. There would be no identifying 
information on either paper. If the department colleague gave a better 
grade for the disabled student's paper, or if the disabled student's 
paper was given a similar grade to the sample paper, we would then take 
everything to the department chair, or higher if the department chair 
happened to be the instructor who was showing the bias, and the 
instructor would then be required to defend their grading. The few times 
I did this, the instructors always backed down since we were able to 
prove that they were in the wrong, and if they did not admit their 
error, the next step would be an instructor's peer review board.


Different universities have different procedures, but they all have 
something similar in place.


David Chittenden, MS, CRC, MRCAA


Thomas Ward wrote:

Hi Dark,

Unfortunately, it is pretty much like anything else. It all comes down 
to how it is marketed to the masses. Unfortunately, the blind don't 
have some central goto source for things like screen readers and 
accessible games and they hear about them via word of mouth or through 
agencies that have their pet product to give you.


For example, take a game like Termite Torpedo. You and I might agree 
it probably isn't the best accessible game ever made, but it happens 
to be produced by American Printing House who is well known by state 
agencies, schools for the blind, whatever. As a result a while back 
when I was talking to BSVI and mentioned that I was working on my own 
accessible games the first thing out of their mouth was, you mean a 
game like Termite Torpedo?


The bottom line here is most of those people knew nothing about 
Audyssey or most of the games that are out here for the blind. The 
only reason they knew about Termite Torpedo is because it happens to 
be in their catalogs, and it is made by a well known organization in 
the first place. As a result that game, which is so so as far as 
accessible games goes, has a chance of reaching a wider audience just 
because it is sold by someone of some repute and renown in the blind 
community.


The same problem happens to developers of screen readers and other 
accessible products. Some companies have an automatic in, and it is 
hard to change the system because colleges and government agencies 
have been stuck in that mold. They have designed their entire program 
around certain products and have no desire to change.


When I was at Wright State they offered a special class for both blind 
and sighted  students geared toward accessibility software as an 
elective. Since I needed the credits and it looked like an easy class 
to ace I took it. As it turned out the woman who taught the class 
claimed to be an expert on accessibility software for the blind, but 
actually was nothing of the sort. As it turned out I knew more than 
she did on a variety of topics.


Anyway, that entire class was based on Freedom Scientific products 
such as Jaws, Magic, and Openbook. Nothing was said about competing 
products like K1000, Window-Eyes, Hal, Zoomtext, or anything else that 
should have been mentioned or covered in that class. The final project 
for the class was to write a business proposal to be presented to a 
company or state agency requesting a computer loaded with accessible 
software, and explain why.


Well, for my proposal I set out to write my paper on access software I 
happened to use and know well such as Window-Eyes as my screen reader, 
Omnipage Pro for OCR, and Zoomtext for screen enlargement. I did so 
for two reasons. First, I wanted the instructer to realise there is 
software out there besides what she covered in class, and maybe by 
reading my paper she might learn something new. Second, I personally 
used the software I wrote about, and liked the products better in many 
cases than the software that was covered in class. Third, in some 
cases like Omnipage Pro was much cheaper than Openbook, worked well 
enough for my uses, and I would be saving the agency or company lots 
of mony on that sale alone. So you want to know what happened?


Well, the instructer took several points off my grade simply because I 
didn't use any of the products covered in class, and it clearly was a 
case of I 

Re: [Audyssey] Screen Readers and Games

2009-11-29 Thread Charles Rivard
I would think that if your class instructor was not familiar with the 
products you wrote about, it was her fault, not yours, and she should not 
have lowered your grade because of her lack of knowledge, especially if it 
was right there on paper for her, written by someone who knew what he was 
talking about through personal experience.  This is not rocket science, but 
good old horse sense.
---
In God we trust!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 4:37 PM
Subject: [Audyssey] Screen Readers and Games


Hi Dark,

Unfortunately, it is pretty much like anything else. It all comes down
to how it is marketed to the masses. Unfortunately, the blind don't have
some central goto source for things like screen readers and accessible
games and they hear about them via word of mouth or through agencies
that have their pet product to give you.

For example, take a game like Termite Torpedo. You and I might agree it
probably isn't the best accessible game ever made, but it happens to be
produced by American Printing House who is well known by state agencies,
schools for the blind, whatever. As a result a while back when I was
talking to BSVI and mentioned that I was working on my own accessible
games the first thing out of their mouth was, you mean a game like
Termite Torpedo?

The bottom line here is most of those people knew nothing about Audyssey
or most of the games that are out here for the blind. The only reason
they knew about Termite Torpedo is because it happens to be in their
catalogs, and it is made by a well known organization in the first
place. As a result that game, which is so so as far as accessible games
goes, has a chance of reaching a wider audience just because it is sold
by someone of some repute and renown in the blind community.

The same problem happens to developers of screen readers and other
accessible products. Some companies have an automatic in, and it is hard
to change the system because colleges and government agencies have been
stuck in that mold. They have designed their entire program around
certain products and have no desire to change.

When I was at Wright State they offered a special class for both blind
and sighted  students geared toward accessibility software as an
elective. Since I needed the credits and it looked like an easy class to
ace I took it. As it turned out the woman who taught the class claimed
to be an expert on accessibility software for the blind, but actually
was nothing of the sort. As it turned out I knew more than she did on a
variety of topics.

Anyway, that entire class was based on Freedom Scientific products such
as Jaws, Magic, and Openbook. Nothing was said about competing products
like K1000, Window-Eyes, Hal, Zoomtext, or anything else that should
have been mentioned or covered in that class. The final project for the
class was to write a business proposal to be presented to a company or
state agency requesting a computer loaded with accessible software, and
explain why.

Well, for my proposal I set out to write my paper on access software I
happened to use and know well such as Window-Eyes as my screen reader,
Omnipage Pro for OCR, and Zoomtext for screen enlargement. I did so for
two reasons. First, I wanted the instructer to realise there is software
out there besides what she covered in class, and maybe by reading my
paper she might learn something new. Second, I personally used the
software I wrote about, and liked the products better in many cases than
the software that was covered in class. Third, in some cases like
Omnipage Pro was much cheaper than Openbook, worked well enough for my
uses, and I would be saving the agency or company lots of mony on that
sale alone. So you want to know what happened?

Well, the instructer took several points off my grade simply because I
didn't use any of the products covered in class, and it clearly was a
case of I was suppose to parot back everything I heard in class in my
proposal. As that hadn't been specified by the instructer I naturally
took some issue over that, but I honestly don't think she knew how to
grade the ppaper objectively. She admited as much in her office she
wasn't familiar with Omnipage Pro, Window-Eyes, etc so couldn't evaluate
them so knocked points off.

However, I think this proves a very important point about how products
like Jaws gets an almost legendary following in the United States. It is
simply that colleges, state agencies, schools for the blind, and any
other large institution has adopted Jaws early on, and it is almost
impossible to convince them to maybe take a closer look at Hal,
Window-Eyes, or System Access. Even if you can convince someone within
that institution, such as a university,  to take a closer look at
alternative products there is no garentee their superiors will agree to
fit the bill for a completely new product. They'd rather stick with what

Re: [Audyssey] About Thomas' Review...

2009-11-29 Thread Bryan Peterson
Well I have it. But it's not just the file. It also contains her own 
personal introduction. The original file as I said was lost with my old 
laptop.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 6:53 PM
Subject: Re: [Audyssey] About Thomas' Review...



well if you can get that file off your friend that would really rock.
At 12:10 p.m. 30/11/2009, you wrote:
Regrettably no since I forgot to retrieve it before my old laptop died, 
but a close friend of mine featured it on her podcast so I could still 
download it. That's one reason I'd like to start my own web site but can't 
afford to buy a domaine and I'm not really knowledgeable enough yet to 
start that sort of project since for one thing I don't know html.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - From: Thomas Ward 
thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 3:39 PM
Subject: Re: [Audyssey] About Thomas' Review...



Hi Bryan,

Lol! That would have been a riet to hear. Do you sstill have it?

Bryan Peterson wrote:
LOL. I always thought Microsoft Sam sounded suicidal. In fact I once 
created a skit using Text Aloud, Sound Recorder, Gold Wave and a demo of 
the Dectalk synthesizer in which Microsoft Sam committed suicide and 
blew up the computer in the process. Then ATT Mike made an announcement 
along the lines of Sam went nuts and killed himself and the computer and 
now you're screwed. Then Dectalk sang Taps in a rudementary doo doo doo 
fashion. So no, I wouldn't use Sam in games.



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Re: [Audyssey] Screen Readers and Games

2009-11-29 Thread dark

Hello Tom.

it doesn't surprise me that this is possible in Jaws,  but I'm sad it's 
such a awful hassle to do.


During a couple of hours playing with jaws at a society for the blind, I 
personally found the config options a pest, but I assumed this was simply 
due to my unfamiliarity with the setup rather than anything particularly 
wrong with the program itself.


This one's actually come up on the audiogames.net forum, sinse one of the 
other mods has mentioned my use of dashes to denote a pause in the flow of 
conversation and stated this is somewhat irritating with Jaws. I asked him 
why he didn't have Jaws customized the way I do Hal, and he claimed in Jaws 
it was not possible. I know he's a pretty technically astute chap,  and 
if He! cannot find how to solve this in Jaws config it must be berried very 
deeply indeed.


In Hal, it takes me seconds to make these changes,  and I often have to 
reset them if I upgrade Hal and it restores default settings.  Hal actually 
has a setup with menues for speech etc much as you describe Window eyes 
does.


There are plenty of deep and highly complex settings,  I could for 
instance defign precisely which punctuation I wanted spoken in which reading 
mode by hand, but the only occasion I've ever used this is when 
experimenting with roguelikes and ascii graphics, generally I find the all, 
most, some, and none schemes Hal has by default more than adequate.


Hal also has an instant save these settings for a given application or 
webpage button as well.


As to any fear of breaking something, Hal has restore to default buttons 
in every settings page,  so if you mess something up, it's easily fixed.


On one occasion for instance, I hit a hotkey I didn't expect and suddenly 
had Hal's on screen reading language set to finish! and reading English with 
Finish language rules was completely incomprehensible! Now, I know exactly 
what that hotkey was (ctrl period in the default settings0, however at the 
time I had no idea how to get it back to english.


I tried reading Hal's hotkey reference list,  but found it near 
impossible. So, I opened the control panel thinking what now to find to my 
utter releaf, that the language for the control panel was quite independent 
of the on screen language,  which does make sense if you wanted to read 
your screen in one language and configure Hal in another.


It didn't take me long at all to find the appropriate item and change it 
successfully.


Beware the grue!

Dark. 



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Re: [Audyssey] Screen Readers and Games

2009-11-29 Thread dark
This is exactly why Tom recorded speech or self-voicing options are 
better,  not to mention Sapi for people using windows.


It's for this reason I've never been able to try muds until Vip mud came out 
with it's Sapi support, sinse I couldn't find a default client which output 
directly to Hal,  and my usual methods with reading the screen in Hal 
couldn't seem to keep up with what was going on in the Mud.


Now Hal has Lua mapping support included, it's possible for developers to 
write up map files for it easily enough, though I stil agree on access 
options being a better deal for developers to use, sinse people could be 
using Nvda or whatever.


What really showed this to me, was Smugglers 4. I'm not sure of the 
technical reasons, but the game seemed to play a lot more smoothly with Hal 
(and I believe window eyes), than with jaws. We can all remember the hoo har 
over that one,  and Niels had to redo some of the item labeling rules 
just to get Jaws support added.


Hopefully, what he's learnt from smugglers 4 will make the access features 
of the up coming Tv manager 2 less of a hassle,  but it is interesting 
he had to specifically add Jaws support from reader requests, while as you 
mention, many devs do not support other screen readers.


Beware the grue!

Dark.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 10:32 PM
Subject: Re: [Audyssey] Screen Readers and Games




Hi Bryan,
Well, don't forget GMA. As of Lonewolf 3.5 the game has Window Eyes  API 
support. That happened because us non-Jaws users nagged David Greenwood 
until he realized not all of his Lonewolf customers are Jaws users, and we 
want the same access to the game as Jaws users. If he could use the JFW 
API for the game he could use the same for Window Eyes too.


In the end he finally added Window Eyes and Sapi 5 support in version 3.5. 
However, that might not have happened if there were not enough non-Jaws 
users to maret such an upgrade. However, this is clearly a good case of 
how the developer uses Jaws, developed the game initially for a Jaws user 
base, and finally was asked to include other screen readers as part of the 
games speech output.


Cases like this sets a president that we can't assume what access 
technology, if any, is present on the target computer. These days it could 
be a free and open source solution like NVDA for all we know. Therefore 
the game itself should provide all that is necessary for providing 
accessibility to itself independant of any specific screen reader or 
speech software that may or may not be present.



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Re: [Audyssey] Screen Readers and Games

2009-11-29 Thread dark
again though Charles, in hal, there's no need to actually unload the 
program,  just flick the voice and or keys of with ctrl zero and ctrl 8 
(though as i said, I don't usually turn the keys off unless I need to).


The only time I actually have to unload Hal completely,  is when 
upgrading to a new version of Hal, and sinse the installer is self-voicing 
this isn't quite the same deal.


Beware the Grue!

Dark. 



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Re: [Audyssey] Screen Readers and Games

2009-11-29 Thread dark
funny Tom, I've never felt the need to with hal, and haven't experienced 
slowdown or anything similar.


Indeed, there have been occasions when I've played a bit of a game, flicked 
out of it, turned Hal's voice on to read E-mails or deal with other matters, 
then gone back to the game.


This is especially true of games where I have to wait for some reason,   
like Che martin's card games waiting for new players,  or even waiting 
for your character to regain health in technoshock (which seems to take 
ages).


I also flick Hal's voice off when watching dvds for the same reason.

I'd actually miss this feature quite a lot if it wasn't possible to use.

Beware the grue!

Dark. 



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Re: [Audyssey] About Thomas' Review...

2009-11-29 Thread dark
My most amusing sam moment was when I was in the shower in colidge,  and 
my friends turned up unexpectedly early.


Not wanting to rush my shower, I then yelled instructions through the door 
for my friends to run game of life, and we played it while I showered.


I stil remember the fits of laughter we Had, when booming through the 
bathroom door loud  but not clear, over the sound of the shower spray 
was you may playt eh markit if you own stock,  but you dnt!


In fact with my friends the phrase but you daaant! became a bit of an in 
joke.


Needless to say, when my install issue for Mike and mary was fixed I was 
very pleased indeed,  and when I acquired realspeak daniel later 
on,  I was thrilled!


While I did use microsoft sam for about six months of game playing in 
2006,  I think going back to it would be a real torment!


Now you may disagree with me if you like sam,  but you dnt!

grin!

Beware the grue!

Dark. 



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Re: [Audyssey] Screen Readers and Games

2009-11-29 Thread dark
Well, at least in the states agencies acknolidge that blind people can! use 
computers.


In England, it's all nitting circles and bingo!

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 1:00 AM
Subject: Re: [Audyssey] Screen Readers and Games



Hi Al,

That's whya document like Michael Feir's excellently written Personal 
Power book is a very good help to the blind. If every rehab center or 
state agency could hand that out to a totally new blind computer user it 
would go a long ways to solving a lot of problems in terms of exposing 
them to all the things available to them. Especially, to accessible games 
of which I am always eager to find new markets and customers. Instead it 
seams each new generation of blind computer users have to find these 
things out the hard way by searching for it.


Allan Thompson wrote:

Just a quick note here...
The Veterens administration gives computers to those blind veterens who 
can handle it. They only give jaws to the vets, and there is absolutely 
no mention of other screen readers. in fact, the VA trainers in the rehab 
hospitals for the blind have never once told me anything about  all the 
great things the visually impaired has  accomplished thru programs, 
games, email lists and the like.
It would have been nice for those computer teachers to give out lots of 
links to the communities that are on the internet, it would have made  my 
first few years a lot less stressful and  difficult.
AS a side note, the only game provided by the VA for the blind was a 
chess set, and bingo.


al



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Re: [Audyssey] fps/tps question

2009-11-29 Thread dark

Hi nicol.

Just as in English, it's very symple. if you experience thei game from your 
character's perspective directly,  Ie, seeing the sites, and hearing the 
sounds that he/she would around you, then it's first person.


If the character themselves is there for you to move around, and you 
experience the environment around the character from a different point of 
view than that of the character,  it's a third person game.


Most audio games are first person,  sinse for obvious reasons it's 
easier to experience the sounds from your characters perspective.


The only ones I can think of which aren't, are Side scrollers like Q9 and 
mota, where you here what is in front of and behind your character, and know 
where your character is by the sound of his/her footsteps, --- independently 
of the environment, it's possible Night of parasite, treasure hunt, and 
maybe entombed might also count as third person,  though this is 
argueable.


Actually, in audio, sinse it's more difficult to represent a large amount of 
environmental information at a glance,  the distinction is a litle more 
blurry.


Beware the grue!

Dark.
- Original Message - 
From: Nicol nicoljaco...@telkomsa.net

To: gamers Gamers@audyssey.org
Sent: Sunday, November 29, 2009 8:28 PM
Subject: [Audyssey] fps/tps question



HI all
Can someone please explain to me the difference between a first person and
third person game?



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Re: [Audyssey] Screen Readers and Games

2009-11-29 Thread dark

Hi Tom.

A rather nasty story about your instructor,  though I'm afraid I'm 
rather amazed institutions in the united states do anything at all regarding 
accessible games,  even if that game is termite torpedo.


Over the years I've tried to get the rnib and other institutions in this 
country to show an interest in gaming at all.


Early on, I proposed that sinse tabletop roleplay only takes dice and a 
manual, it'd be a great thing to create accessible versions of with tactile 
D10, d20's and d100's, and manuals either in audio or braille form (this was 
long before I discovered Gma dice).


I got the complete brush off and was told this was a minority interest, and 
that most blind people would not be interested.


I pointed out it would be invaluable for students going to uni,  and was 
again, told where to get off.


Likewise, I can honestly say that I've never seen any British blind 
institution own any licenses for accessible games at all.


My secondary school,  which was an ordinary main stream school with a 
unit for vi children had no such programs at all, despite several machines 
running dos and early versions of windows.


This might have been excuseable when I started secondary school in 
1993,  but less so when I left in 1998.


I've spoken to some people who went to complete special schools,  and 
from what they said, the schools didn't have access to games either.


I'm currently applying for a guide dog, and it'll be interesting to see if 
the center in sunderland has anything,  sinse generally I've found guide 
dogs to be one of the best organizations for blind people in the 
country,-  and one of the few i've got a lot of time for (the fact that 
they actually acknolidge having disfuctional eyeballs doesn't affect your 
brain probably has something to do with it).


On the screen reader front, I have noticed the tendency you talk about. My 
sedcondary school had Hal, and my brother was independently already a 
supernova user which was how I found the program.


When it came to applying to the local authority to buy my equipment for 
university, I was lucky enough that the officer involved was a long standing 
family friend,  and a very nice fellow, who simply said what do you 
want,  tell me and I'll order it


I have heard though, of occasions where people haven't been so lucky.

My brother for instance, --- -who applied three years earlier with a 
different officer was sent for an assassment of what he needed (so he 
himself didn't have any say), and then was recommended Ie, forced to have, a 
bunch of stuff.


He actually discovered a very nasty litle dodge the counsel were running 
with a computer systems firm,  sinse he was being sold equipment which 
was two years out of date,  but that's another story.


Suffice it to say, people aren't always so lucky,a nd local authorities just 
slap copies of Jaws on people before thinking,  and unless the Vi person 
themselves knows enough to query this, the situation continues.


Btw, I've never actually managed to run any of the american printing house 
games at all. I've tried on my old desktop, my laptop, and my new desktop.


This is one reason armadillo army currently has no description on 
audiogames.net. I could probably cobble something generic togetherjust from 
reading the manual to the game,  but this never really seemed fair, as I 
do always try my best to play games I write entries for,  another reason 
why game demos are so useful).


Beware the grue!

Dark. 



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Re: [Audyssey] About Thomas' Review...

2009-11-29 Thread dark
I've noticed realspeak daniel has far more trouble with that than 
orphius,  or indeed sapi does.


It's rather irritating actually to play a mud and have st read as street, or 
ms as manuscript.


I've tried to find daniel's dictionary to fix this,  but have had no 
luck so far..


That's again one reason I like orphius but as Jim said in an earlier 
post,  i am very familiar with it.


Beware the grue!¬

Dark.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Thomas Ward Gamers@audyssey.org
Sent: Monday, November 30, 2009 3:03 AM
Subject: Re: [Audyssey] About Thomas' Review...



Hi Thomas,

I know one gentleman that says that he likes the Sam voice.  Of course he 
kind of sounds like Sam himself. grin


I like Crystal for Email, Lauren and Charles for games.  But do use Kate 
and other voices now and then.  And of course Kate is on the Book Sense. 
But I even like Anjali now and then just for fun.


BTW One needs to be careful when programming for sapi5, I have found over 
250 acronyms that one or more of the voices say.  You know like Crystal 
will say laughing out loud for LOL, By the way for BTW etc.  Some will say 
liter for Lt. and others will say lieutenant.  Some will say street for 
ST. and others will say saint.  Just have to watch stuff like that. grin


BFN

Jim

Down with TLAs! (three letter acronyms)

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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