If you want my opinion, I think Mike and Mary are Sam's children. Lol.
Regards,
Damien.
- Original Message -
From: Shane Lowe shanel...@insightbb.com
To: The Addictor kenwdow...@neo.rr.com; Gamers Discussion list
gamers@audyssey.org
Sent: Tuesday, April 05, 2011 11:06 PM
Subject:
wow! WWE resslers? I think do that! I really want to play games like this!
saygilar sevgiler.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 9:30 PM
Subject: Re: [Audyssey] wrestling games
Thanks so much!
Angela
- Original Message -
From: Shane Lowe shanel...@insightbb.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 5:27 PM
Subject: Re: [Audyssey] Battle Zone
Again?
ha
the link is
I agree with you Phil.
saygilar sevgiler.
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 11:00 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
Hi Thomas,
I completely disagree with your logic that the
i am going to download and try mota eighteen now
On 6 Apr 2011, at 09:14, burakyuksek wrote:
I agree with you Phil.
saygilar sevgiler.
- Original Message - From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 11:00 PM
Okay Tom, glad both of these are on the bug list.
I did find it a litle irritating when after activating the first lever I run
out of time just trying to get angela to grab that rope and climb it
properly.
Beware the grue!
Dark.
- Original Message -
From: Thomas Ward
aah wwe yes I heard about that.
The big issue is that none of this has been on tv since 199 or earlier.
At 03:07 p.m. 6/04/2011, you wrote:
HI Shaun,
I'd definitely say you have been out of the scene so to speak. The
World Wrestling Federation, WWF, was renamed World Wrestling
Entertainment, in
Hi Thomas,
Yes besides the original T N A wrestlers a bunch from WWE, ECW and WCW are
there now. Hulk Hogan, Rick Flair, Nick Foley, Sting, Curt Angle, Kevin Nash,
RVD, Ken (Mister!) Anderson, Tommy Dreamer and Micky James etc.
You know they just came out with a new video game that has Hall
This is a very big file. Is there a way to shrink file sys other than
compressing?
saygilar sevgiler.
- Original Message -
From: william lomas will.d.lo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 06, 2011 11:25 AM
Subject: Re: [Audyssey] MOTA 18
Yes! But I think mary is mother, mike is father and sam is grant father.
anna is grant mother.
saygilar sevgiler.
- Original Message -
From: Damien Pendleton dam...@x-sight-interactive.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 06, 2011 10:06 AM
Subject:
I disagree. I persenly like the step sound before you fall in to a pit. I
meen shure I can hear the wind but i am not shure how far or close i am to
the pit. and to ancer your question I play with speekers but I can try with
headphones as well. from Mich.
- Original Message -
From:
Hi Yes I remember as well playing wresseling games on the nes 64 as well. I
really liked the puntching sounds as you kicked your apoanets but. from
Mich.
- Original Message -
From: The Addictor kenwdow...@neo.rr.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April
Or, and this is mere speculation, as I haven't played the beta yet due to a
lack of gaming time, maybe both traps can be jumped at once? I'll find out
when time allows.
---
Shepherds are the best beasts!
- Original Message -
From: The Addictor kenwdow...@neo.rr.com
To: Gamers
Unless you mean local TV... because I've sceen plenty of WWE stuff.
Unless I'm getting confused.
At 02:24 AM 06/04/2011, you wrote:
aah wwe yes I heard about that.
The big issue is that none of this has been on tv since 199 or earlier.
At 03:07 p.m. 6/04/2011, you wrote:
---
Gamers mailing
It's definitely possible to judge distance in this game. so why would we
need a warning to know if we're close to a pit? just fall in the pit a few
dozen times and you'll eventually learn to jump. why must so many blind
gamers insist everything is spoon-fed to them? I'm not referring to anyone
hi,
but the area levels seem rong because I can solo a level 37 area
and theres another area level 30 recommended that i can't solo
so i'm confused
--
From: Dennis Towne s...@xirr.com
Sent: Tuesday, April 05, 2011 7:22 PM
To: Gamers Discussion list
I've already posted the same advice, but it's easier to just ask than to go
there and take two minutes to find the info I guess.
Ken Downey
The Addictor
www.TheAddictor.com
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Thomas,
This is so totally awesome man. I so can't wait for this feature to be
implemented! DO you have any trophies in mind for us yet? I can always start
practicing now hahaha. I love trophies. on my PSN account I have like 1300
of them from a whole bunch of different games. they're just
Well, it's an open-source game, so Jim can just make the wrestlers the way
he wants to.
Ken Downey
The Addictor
www.TheAddictor.com
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 06, 2011 1:54 AM
I agree with Clement.
We are the Knights who say...Ni!
- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 06, 2011 9:28 AM
Subject: Re: [Audyssey] anyone got anny suggestions for the next
versionofbattlezone?
Sam's s drunkard, Mike's a stoner, and Mary--well, she's in labor--about to
have another horribly sounding child. But if Mike and Mary are Sam's kids,
who's the ma, or is he like that guy that has babies? In that case, I quite
understand his issues.
Ken Downey
The Addictor
199? Are we still talking about wrestlers, or has the subject moved on to
gladiators? lol
Ken Downey
The Addictor
www.TheAddictor.com
- Original Message -
From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 06, 2011 5:24 AM
Really? Do I sound like the guy that backs away from a challenge--me, the
one that likes unbeatable games? Hardly! But I've had hearing problems for
the last five years, and judging distance gets a little tricky. So put the
cue in, but add a few more hazards. For instance, has anybody
Games we'd Like to play.
by Phil Vlasak
Youth Hunter: Mysteries of the Aging.
You Are Angela Carter, an elderly treasure hunter,
willing to risk everything to recover her long lost youth.
Her mission will not be an easy one, for she has waited so long for her game
to be finished. Now she must
Huh?
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Strange?
---
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Hi,
How do you do prerecorded speach?
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 9:25 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
Hi Phil.
Sometimes things are colour coded or demarkated in similar
Angela Carter is copywritten by Thomas Ward. She reminds me of Phyllis
Diller with all of what she has gone through in her old age. If Thomas Ward
gets after you for this game creation of yours, you'd better, um, makeup?
(grin)
---
Shepherds are the best beasts!
- Original Message -
Hi Tommy,
I have been doing a series of fake game descriptions for about ten years.
This is part of them.
It is supposed to be funny.
Phil
- Original Message -
From: Tommy to...@sirinet.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 06, 2011 1:06 PM
Subject:
hi.
I'm having exactly the same problem as before with this soundpack. I've
downloaded it, extracted all the sounds run the installer, and am stil
getting no sound in game, neither do any of the script commands mentioned in
the readme work.
The readme isn't at all helpful actually as all it
Hi,
No, Anna can't be grandmother. She is practically brand new and was
first introduced in Sapi 5.3. So she must be grand daughter. If you
ask me she's a huge improvement over Sam, Mary, and Mike.
On 4/6/11, burakyuksek burakyuksek...@gmail.com wrote:
Yes! But I think mary is mother, mike is
Hi Kevin,
s
p
o
i
l
e
r
s
p
a
c
e
That fire pit is larger than usual, and there is only one way to cross
it. If you listen carefully a hovering platform will vanish and appear
at certain times. The trick to getting over the fire pit is to leap
onto the metal platform when it appears, cross it
Hi all, only just starting playing this (yeah I know slow starter! Lol)
On the first level and I've got to the fire pit at roughly coordinates
79:11, and I cannot get over it. I've tried everything I can think of. I'm
thinking it's just bigger than the other couple pits I've got over, but this
one
Yeah probably. Mind you, the lions tail would be stuck between the cage.
Maybe a good sound of the lion eating flesh.
- Original Message -
From: The Addictor kenwdow...@neo.rr.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 10:32 PM
Subject: Re:
Enes,
Once you get into level 30 areas, the recommended level is less
accurate. A lot of high level areas have a few different creatures
you can kill easily; but that doesn't mean all of them do. Just
because you can kill a few black knights doesn't mean you can actually
solo everything in the
Hi Muhammed,
Easy. On Windows I use a program called Text Aloud which converts Sapi
speech into wav or mp3 format. Then, I can copy the files into my
game's speech directory and use them kind of like a synth except of
course its just wav files instead of he actual TTS Engine.
On Linux most TTS
What voice wouldn't be?
---
Shepherds are the best beasts!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 06, 2011 1:08 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
Hi,
No, Anna can't be
I assume then you're not talking of the fist firepit. If I'm right you need
to wait for the vanishing platform to reappear. They are somewhat hard to
hear over the flames but it's doable. You just need to make sure then that
ou jump far enough to land on it.
We are the Knights who
Hi,
True enough. Although, the fact it is open source does beg the
question of what language to write it in. I'm obviously in favor of
C/C++, but I get the feeling others might want it written in something
a little easier. If it was written in C-Sharp, for example, it might
be more easier for
Hi,
He must mean locally as WWE is on every Monday night and Friday night
for me. There is Monday night Raw and Tough Enough on USA Network, and
on Friday nights is WWE Smackdown on the Sci-Fi channel. Then, you
have the various pay per view events like Wrestlemania, Backlash, King
of the Ring,
Hi Jim,
Yeah, I've heard of the hall of fame game. Actually, there have been a
number of wrestling games released the last few years with some
allowing you to unlock classic super stars and wrestle them against
todays top performers. Sadly some of the performers I grew up watching
have started
Well it was!
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 06, 2011 1:47 PM
Subject: Re: [Audyssey] Youth Hunter: Mysteries of the Aging.
Hi Tommy,
I have been doing a series of fake game descriptions
Hi Shaun,
That must suck. Why don't they air wrestling in New Zeeland?
Here in the states, if you have cable, you can watch lots of
wrestling. On Monday night we have Raw and Tough Enough, and on Friday
night we have WWE Smackdown. Then, there are several main events on
pay per view like
Hi,
I just started playing with beta 18 of MOTA, and so far think it's OK,
though I'm currently stuck trying to get over the ledges in room 8 after you
unlock the statue. In fact, I think I found a bug with that puzzle. After
I've pulled the lever that allows you to move the statue or
Hey, Phil, you forgot the dreaded colonoscopy, which takes down her health
by half and makes her limp for a few days. Also, what about that walker
battle with Athena? Also, jumping pits and fighting monsters has gotten a
lot harder now that she has that colostomy bag.
Ken Downey
The Addictor
I think I mensioned this but I'm having the same saving problem!
Kellie what versionof windows are you using?
- Original Message -
From: Kelly Sapergia ksaper...@sasktel.net
To: gamers@audyssey.org
Sent: Wednesday, April 06, 2011 3:54 PM
Subject: [Audyssey] My Thoughts Regarding MOTA Beta
Hey Phil,
how about posting the whole collection? Also, I'd like to see that poem
about Raceway again. That was great!
Ken Downey
The Addictor
www.TheAddictor.com
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent:
Hey,
Actually, Anne's doing quite well. She has gotten over the withdrawal from
all the drugs her parents have taken, and after a little slip of her own,
she's working the twelve step program of SAPI anonymous.
Ken Downey
The Addictor
www.TheAddictor.com
- Original Message -
From:
Hey,
Did Leaping Lanny *ever* beat anybody? Seems they put him into the ring
just for the sport of the other wrestlers. I really had thought he'd beat
that rich guy who put money in the mouths of his vanquished foes, but Lanny
tasted the buck as well.
Ken Downey
The Addictor
Oh, and if you beat Athena in the duel, you get to drink from the fountain
of youth, which will give you the stamina to finally tackle that other
project--um, something about wisdom--oh darn, the fountain of youth doesn't
cause you to regain old lost memories. Shucks!
Ken Downey
The Addictor
Hi Shane,
I use Windows XP.
Thanks.
Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info
Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com
---
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If
lol!
That's funny!
Tommy
---
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All messages are
Hi I must side with Kelly on this one, while I think real human speach is
the best way to go anything is better than Microsoft Sam Smile As for me
I've still not managed to get over that first pit of fire yet, think I too
need more practise at jumping.
- Original Message -
From: Kelly
hi Ken,
If I ever decide to create one of my games we'd like to play, I could put
the text of all of them in the game.
Some of them were in earlier editions of Audyssey magazine.
- Original Message -
From: The Addictor kenwdow...@neo.rr.com
To: Gamers Discussion list
Was trying it out now, and rather impressive, but after a bit while the cursor
keys would work fine, all other keystrokes would just produce a small clicking
sound, but nothing else happened.
My guess is that maybe pressing something like the left shift key multiple
times did something like
Hi Charles,
I said Microsoft Anna couldn't be grandma because it ships with SAPI
5.3 and 5.4 by default instead of Sam, Mary, and Mike which are older
5.1 voices. If you don't know what I'm talking about Microsoft Anna is
the default voice for Windows Vista and Windows 7 which comes with
SAPI 5.3
Hi Jacob,
Well, I'd definitely check your accessibility options and disable
sticky keys as noone else is having any issues like that. I definitely
haven't seen any problems like that myself. It works fine on my laptop
and desktop.
Cheers!
On 4/6/11, Jacob Kruger jac...@mailzone.co.za wrote:
Hi Kelly,
Keep in mind that statues are timed now. After you pull a lever a
timer begins counting down. If you don't find and open the correct
statue in a certain length of time it relocks and is sealed shut.
As far as menus and stuff I was hoping to find professional talent to
do the menus and
OK, have now turned off that sticky key activation key combo, and also found
another one which might have been relevant in same ease of access centre
config section where it seemed to be offering to toggle some keys alone by
hitting them twice in a row - not sure which ones those would be, but
Hi Yohandy,
Sure I have trophies in mind, but I'm not telling you what they are.
In fact, they won't even appear before 1.0 final simply because I
don't want people to find out before then.
Smile.
On 4/6/11, Yohandy yohand...@gmail.com wrote:
Thomas,
This is so totally awesome man. I so
While I sympathize, I also feel the need to point out that mainstream
games, again, do give cues and warnings as well... all be it most of
them are visual. And how do you judge pit distances? In most games,
there's a wind sound to rely on Sure. But you have to realize that
headphones make
Hi.
attacks with javascript on sites are active my isp reported that
they had been hacked.
Along with this report was this interesting article.
http://tvnz.co.nz/technology-news/millions-sites-hit-in-web-attack-4096748-
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the
It's like telling a blind person to learn to cross a street safely by
getting hit by a few cars. That's the thought that popped into my mind.
We are the Knights who say...Ni!
- Original Message -
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list
i DON'T KNOW
UNLESS ITS REAL LATE.
IN ABOUT 1995 TV4 A NEW CHANNEL WAS THE SCIFI CHANNEL AND WRESTLING CHANNEL.
tHERE WERE PROGRAMS ON 3 AND 2 AS WELL.
uNFORTUNATELY ALL THAT HAS GONE.
tHERE ARE SOME BITS ON YOU A NEW DIGITAL CHANNEL BUT IF THERE IS
WRESTLING NOW THEN ITS AT WEIRD TIMES.
At
YEAH i'D LIKE TO READ EVERYTHING AGAIN.
iN FACT i HAVE A SEMI IDEA.
a GAME DEVELOPER OR USER WHATEVER HAS BEEN PLAYING GAMES FOR AGES OR
WHATEVER HE GOES TO BED EITHER AT HIS DESK OR WHATEVER.
oN WAKING UP HE DECIDES TO RUN HIS GAMES ONLY TO FIND DUE TO SLEEPING
ON HIS KEYBOARD HE FINDS LOADS
Clement,
I think you missed the sarcasm in my email. we're talking here a pit that's
like 3 steps wide. even if your jumping isn't spot on, if you hit the right
or left arrow fast enough after the jump chances are you'll get across it.
there's no need to practice a dozen times. I got it within
oh yeah sure. because when you get hit by a car in real life you have some
extra lives remaining and can just press start to continue. let's get
serious here guys.
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
I was being serious.
We are the Knights who say...Ni!
- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 06, 2011 6:48 PM
Subject: Re: [Audyssey] anyone got anny suggestions for the
nextversionofbattlezone?
Before I go any further, let me just state that any comments I make
on this subject are purely for the sake of discussion... you're my
friend and I have no desire to antagonize you by going against you. lol.
The problem with judging distances, again, is that wind sound. You
can't concretely
awesome! this game's going to be such fun when it's out! Thomas I know you
hate working on this game, but trust me man, there's nothing out there like
this new MOTA. I tried it out today and I'm loving every second of it.
you're making audio gaming history with this! If you need some trophy
As crazy as that analogy is, it's pretty accurate... sounds like what
you're wanting is for people to do it by trial and error until they
get it. lol.
At 05:48 PM 06/04/2011, you wrote:
oh yeah sure. because when you get hit by a car in real life you
have some extra lives remaining and can
Clement,
I definitely understand where you're coming from. I guess when it comes to
gaming, everyone has a whole ton of differing opinions. personally when it
comes to thinking a mile a minute, I have absolutely no problem with that. I
can have a ton of blades, pits, and fireballs all near me
The programmers had too much booze during their lunch session which lasted
longer than it should have. They went back to the lab and created the voice
of Sam after lunch. (grin)
---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message -
Personally, best option in my opinion is just to treat it as extra
ambiance if you don't want to use it as a cue. I know in my
experiences whenever I've walked near a pit in real life it's never
just been an abrupt stop... there's either loose dirt or an edge,
something of the sort... and
Thomas,
It might be just me, but it seems as if the music simply randomly changes. I
can start a level five different times and get five different pieces of
music.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of
except that when crossing a street in real life, there is no trial and
error. if you make an error you're gone. lol. there's a huge difference. the
whole point of games apart from having fun is to die and learn from your
mistakes. it's not to pick it up and immediately know how to play and
Hi,
Bt the same token, you should not have to die to figure out how to do
something; that, to put it simply, is blatantly ridiculous.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Wednesday,
Hmm. That depends on who you ask. You have no idea the amount of
sighted gamers who will refuse to play a game until they've read
walkthroughs and can blast through it.
At 06:32 PM 06/04/2011, you wrote:
except that when crossing a street in real life, there is no trial
and error. if you make
Um... not sure what you mean there. Jumping over pits in a game is
not ridiculous. lol.
At 06:33 PM 06/04/2011, you wrote:
Hi,
Bt the same token, you should not have to die to figure out how to do
something; that, to put it simply, is blatantly ridiculous.
Best Regards,
Hayden
---
Gamers
it's hard not to use a cue when it's playing right in your ear lol. we end
up taking it for granted eventually whether we wish to or not. we get lazy
and we think, hey it's there, so why not use it? MOTA's a great example.
once upon a time, there were no boundary sounds, so we didn't use them.
Hi,
If pits are already not challenging for you thyen why does it matter?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Wednesday, April 06, 2011 8:38 PM
To: Gamers Discussion list
Subject: Re:
Hi Clement,
Jumping over pits? Lol...no. I'm saying that having to die in order to
figure something out is ridiculous. Notice I said having.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent:
Not if the cue is something as anonymous as a different sounding
footstep. If you hear that in a mainstream game you aren't going to
pause and think, woe... what kind of ground is this? You plough on
with the game.. and the problem with most audio games is that
obstacles like that are always
Hi Ken,
Yeah...everyone went to the coliseum and watched the gladiators from the 150
inch plasma screen TV.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of The Addictor
Sent: Wednesday, April 06, 2011 11:11 AM
Hmm. That might be sort of cool, although he might not have wanted it that
way. For the most part, I play games without music, as I usually find it a
distraction from the more important sound clues. I know that it's a shame
because of all the work that is put into the music, but that's my
Ken,
Do you think you could upload your soundpack to your site? Of course, I'm
talking about the one from Sound TRS. I prefer the voiceovers in that one
over the default ones.
Best Regards,
Hayden
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If you want to leave the list, send E-mail
To be fair, Yohandy has a point... most gamers learn that way. The
people who I mention who will not play a game until they've read a
complete walkthrough are in the minority. And I agree with this point
as well... part of the fun in the games is learning how to conquer
something, whether it
then that gamer has more money than sense. lol. if I get a game I want to
thoroughly enjoy it. why on earth would I want everything spoiled with a
walkthrough? unless I'm renting the game for 3 days or something and I want
to get everything I can out of it in that amount of time. in that case
Hi,
Try thinking of the music as a challenge.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Wednesday, April 06, 2011 8:44 PM
To: Gamers Discussion list
Subject: [Audyssey] game music -
yup. which is why ignoring it isn't really an option.
- Original Message -
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 06, 2011 9:41 PM
Subject: Re: [Audyssey] anyone got anny suggestions for the next version
Hi Yohandy,
I reiterate. If it's that easy then why does it matter?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Wednesday, April 06, 2011 8:52 PM
To: Gamers Discussion list
Subject: Re:
do you honestly think I'd hear a pit warning sound and be like ok, I didn't
hear that. no I absolutely just didn't hear that very clear and distinct pit
noise because pits aren't challenging to me... we can't turn off our senses
like a light switch and turn them back on when it's convenient for
Hi,
Don't forget he also took liberty with Hercules, although that one makes
sense as well.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Tuesday, April 05, 2011 3:55 AM
To: Gamers Discussion list
You know what? I didn't see the link when the game first posted. I thought
this list was to share links for games. Battle Zone is a great game. Is
the audiogames.net or the dropbox link a newer version?
Thanks,
Angela
- Original Message -
From: The Addictor kenwdow...@neo.rr.com
Most walkthroughs are spoiler free though... unless you mean spoiling
as in what you're actually supposed to do in a game. In that case, I agree.
At 06:46 PM 06/04/2011, you wrote:
then that gamer has more money than sense. lol. if I get a game I
want to thoroughly enjoy it. why on earth would
Ignoring it is an option. Like I said, it's just an extra footstep...
is it going to stick out to you that much? lol. And as I said
earlier, I am not trying to patronize... just cary on a discussion.
At 06:52 PM 06/04/2011, you wrote:
yup. which is why ignoring it isn't really an option.
Shane,
Mainly, because you are hardly the creator of the game.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Sunday, April 03, 2011 1:41 PM
To: Gamers Discussion list
Subject: Re: [Audyssey]
Hi Hayden,
Yes, the music is random. It makes things different from game to game
level to level.
Cheers!
On 4/6/11, Hayden Presley hdpres...@hotmail.com wrote:
Thomas,
It might be just me, but it seems as if the music simply randomly changes. I
can start a level five different times and get
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