Re: [Audyssey] MOTA 18 - levers?

2011-04-06 Thread Damien Pendleton
If you want my opinion, I think Mike and Mary are Sam's children. Lol. Regards, Damien. - Original Message - From: Shane Lowe shanel...@insightbb.com To: The Addictor kenwdow...@neo.rr.com; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 11:06 PM Subject:

Re: [Audyssey] wrestling games

2011-04-06 Thread burakyuksek
wow! WWE resslers? I think do that! I really want to play games like this! saygilar sevgiler. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 9:30 PM Subject: Re: [Audyssey] wrestling games

Re: [Audyssey] Battle Zone

2011-04-06 Thread Angela Lerma
Thanks so much! Angela - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 5:27 PM Subject: Re: [Audyssey] Battle Zone Again? ha the link is

Re: [Audyssey] MOTA 18 - levers?

2011-04-06 Thread burakyuksek
I agree with you Phil. saygilar sevgiler. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 11:00 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi Thomas, I completely disagree with your logic that the

Re: [Audyssey] MOTA 18 - levers?

2011-04-06 Thread william lomas
i am going to download and try mota eighteen now On 6 Apr 2011, at 09:14, burakyuksek wrote: I agree with you Phil. saygilar sevgiler. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 11:00 PM

Re: [Audyssey] Mota, a ropy problem

2011-04-06 Thread dark
Okay Tom, glad both of these are on the bug list. I did find it a litle irritating when after activating the first lever I run out of time just trying to get angela to grab that rope and climb it properly. Beware the grue! Dark. - Original Message - From: Thomas Ward

Re: [Audyssey] wrestling games

2011-04-06 Thread shaun everiss
aah wwe yes I heard about that. The big issue is that none of this has been on tv since 199 or earlier. At 03:07 p.m. 6/04/2011, you wrote: HI Shaun, I'd definitely say you have been out of the scene so to speak. The World Wrestling Federation, WWF, was renamed World Wrestling Entertainment, in

Re: [Audyssey] wrestling games

2011-04-06 Thread Jim Kitchen
Hi Thomas, Yes besides the original T N A wrestlers a bunch from WWE, ECW and WCW are there now. Hulk Hogan, Rick Flair, Nick Foley, Sting, Curt Angle, Kevin Nash, RVD, Ken (Mister!) Anderson, Tommy Dreamer and Micky James etc. You know they just came out with a new video game that has Hall

Re: [Audyssey] MOTA 18 - levers?

2011-04-06 Thread burakyuksek
This is a very big file. Is there a way to shrink file sys other than compressing? saygilar sevgiler. - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 06, 2011 11:25 AM Subject: Re: [Audyssey] MOTA 18

Re: [Audyssey] MOTA 18 - levers?

2011-04-06 Thread burakyuksek
Yes! But I think mary is mother, mike is father and sam is grant father. anna is grant mother. saygilar sevgiler. - Original Message - From: Damien Pendleton dam...@x-sight-interactive.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 06, 2011 10:06 AM Subject:

Re: [Audyssey] anyone got anny suggestions for the nextversionofbattlezone?

2011-04-06 Thread Mich
I disagree. I persenly like the step sound before you fall in to a pit. I meen shure I can hear the wind but i am not shure how far or close i am to the pit. and to ancer your question I play with speekers but I can try with headphones as well. from Mich. - Original Message - From:

Re: [Audyssey] wrestling games

2011-04-06 Thread Mich
Hi Yes I remember as well playing wresseling games on the nes 64 as well. I really liked the puntching sounds as you kicked your apoanets but. from Mich. - Original Message - From: The Addictor kenwdow...@neo.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April

[Audyssey] jumping in MOTA beta 18 - Re: MOTA 18 - levers?

2011-04-06 Thread Charles Rivard
Or, and this is mere speculation, as I haven't played the beta yet due to a lack of gaming time, maybe both traps can be jumped at once? I'll find out when time allows. --- Shepherds are the best beasts! - Original Message - From: The Addictor kenwdow...@neo.rr.com To: Gamers

Re: [Audyssey] wrestling games

2011-04-06 Thread Clement Chou
Unless you mean local TV... because I've sceen plenty of WWE stuff. Unless I'm getting confused. At 02:24 AM 06/04/2011, you wrote: aah wwe yes I heard about that. The big issue is that none of this has been on tv since 199 or earlier. At 03:07 p.m. 6/04/2011, you wrote: --- Gamers mailing

Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone?

2011-04-06 Thread Yohandy
It's definitely possible to judge distance in this game. so why would we need a warning to know if we're close to a pit? just fall in the pit a few dozen times and you'll eventually learn to jump. why must so many blind gamers insist everything is spoon-fed to them? I'm not referring to anyone

Re: [Audyssey] Alter Aeon

2011-04-06 Thread enes
hi, but the area levels seem rong because I can solo a level 37 area and theres another area level 30 recommended that i can't solo so i'm confused -- From: Dennis Towne s...@xirr.com Sent: Tuesday, April 05, 2011 7:22 PM To: Gamers Discussion list

Re: [Audyssey] Battle Zone

2011-04-06 Thread The Addictor
I've already posted the same advice, but it's easier to just ask than to go there and take two minutes to find the info I guess. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org

[Audyssey] Excited about MOTA's trophy case!

2011-04-06 Thread Yohandy
Thomas, This is so totally awesome man. I so can't wait for this feature to be implemented! DO you have any trophies in mind for us yet? I can always start practicing now hahaha. I love trophies. on my PSN account I have like 1300 of them from a whole bunch of different games. they're just

Re: [Audyssey] wrestling games

2011-04-06 Thread The Addictor
Well, it's an open-source game, so Jim can just make the wrestlers the way he wants to. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 06, 2011 1:54 AM

Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?

2011-04-06 Thread Bryan Peterson
I agree with Clement. We are the Knights who say...Ni! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 06, 2011 9:28 AM Subject: Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?

Re: [Audyssey] MOTA 18 - levers?

2011-04-06 Thread The Addictor
Sam's s drunkard, Mike's a stoner, and Mary--well, she's in labor--about to have another horribly sounding child. But if Mike and Mary are Sam's kids, who's the ma, or is he like that guy that has babies? In that case, I quite understand his issues. Ken Downey The Addictor

Re: [Audyssey] wrestling games

2011-04-06 Thread The Addictor
199? Are we still talking about wrestlers, or has the subject moved on to gladiators? lol Ken Downey The Addictor www.TheAddictor.com - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 06, 2011 5:24 AM

Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?

2011-04-06 Thread The Addictor
Really? Do I sound like the guy that backs away from a challenge--me, the one that likes unbeatable games? Hardly! But I've had hearing problems for the last five years, and judging distance gets a little tricky. So put the cue in, but add a few more hazards. For instance, has anybody

[Audyssey] Youth Hunter: Mysteries of the Aging.

2011-04-06 Thread Phil Vlasak
Games we'd Like to play. by Phil Vlasak Youth Hunter: Mysteries of the Aging. You Are Angela Carter, an elderly treasure hunter, willing to risk everything to recover her long lost youth. Her mission will not be an easy one, for she has waited so long for her game to be finished. Now she must

Re: [Audyssey] Youth Hunter: Mysteries of the Aging.

2011-04-06 Thread Tommy
Huh? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be

Re: [Audyssey] Youth Hunter: Mysteries of the Aging.

2011-04-06 Thread Tommy
Strange? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be

Re: [Audyssey] MOTA 18 - levers?

2011-04-06 Thread Shiny protector
Hi, How do you do prerecorded speach? - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 9:25 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi Phil. Sometimes things are colour coded or demarkated in similar

Re: [Audyssey] Youth Hunter: Mysteries of the Aging.

2011-04-06 Thread Charles Rivard
Angela Carter is copywritten by Thomas Ward. She reminds me of Phyllis Diller with all of what she has gone through in her old age. If Thomas Ward gets after you for this game creation of yours, you'd better, um, makeup? (grin) --- Shepherds are the best beasts! - Original Message -

Re: [Audyssey] Youth Hunter: Mysteries of the Aging.

2011-04-06 Thread Phil Vlasak
Hi Tommy, I have been doing a series of fake game descriptions for about ten years. This is part of them. It is supposed to be funny. Phil - Original Message - From: Tommy to...@sirinet.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 06, 2011 1:06 PM Subject:

Re: [Audyssey] VIP Mud

2011-04-06 Thread dark
hi. I'm having exactly the same problem as before with this soundpack. I've downloaded it, extracted all the sounds run the installer, and am stil getting no sound in game, neither do any of the script commands mentioned in the readme work. The readme isn't at all helpful actually as all it

Re: [Audyssey] MOTA 18 - levers?

2011-04-06 Thread Thomas Ward
Hi, No, Anna can't be grandmother. She is practically brand new and was first introduced in Sapi 5.3. So she must be grand daughter. If you ask me she's a huge improvement over Sam, Mary, and Mike. On 4/6/11, burakyuksek burakyuksek...@gmail.com wrote: Yes! But I think mary is mother, mike is

Re: [Audyssey] MOTA help

2011-04-06 Thread Thomas Ward
Hi Kevin, s p o i l e r s p a c e That fire pit is larger than usual, and there is only one way to cross it. If you listen carefully a hovering platform will vanish and appear at certain times. The trick to getting over the fire pit is to leap onto the metal platform when it appears, cross it

[Audyssey] MOTA help

2011-04-06 Thread kevin lyon
Hi all, only just starting playing this (yeah I know slow starter! Lol) On the first level and I've got to the fire pit at roughly coordinates 79:11, and I cannot get over it. I've tried everything I can think of. I'm thinking it's just bigger than the other couple pits I've got over, but this one

Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-06 Thread Shiny protector
Yeah probably. Mind you, the lions tail would be stuck between the cage. Maybe a good sound of the lion eating flesh. - Original Message - From: The Addictor kenwdow...@neo.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 10:32 PM Subject: Re:

Re: [Audyssey] Alter Aeon

2011-04-06 Thread Dennis Towne
Enes, Once you get into level 30 areas, the recommended level is less accurate. A lot of high level areas have a few different creatures you can kill easily; but that doesn't mean all of them do. Just because you can kill a few black knights doesn't mean you can actually solo everything in the

Re: [Audyssey] MOTA 18 - levers?

2011-04-06 Thread Thomas Ward
Hi Muhammed, Easy. On Windows I use a program called Text Aloud which converts Sapi speech into wav or mp3 format. Then, I can copy the files into my game's speech directory and use them kind of like a synth except of course its just wav files instead of he actual TTS Engine. On Linux most TTS

Re: [Audyssey] MOTA 18 - levers?

2011-04-06 Thread Charles Rivard
What voice wouldn't be? --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 06, 2011 1:08 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi, No, Anna can't be

Re: [Audyssey] MOTA help

2011-04-06 Thread Bryan Peterson
I assume then you're not talking of the fist firepit. If I'm right you need to wait for the vanishing platform to reappear. They are somewhat hard to hear over the flames but it's doable. You just need to make sure then that ou jump far enough to land on it. We are the Knights who

Re: [Audyssey] wrestling games

2011-04-06 Thread Thomas Ward
Hi, True enough. Although, the fact it is open source does beg the question of what language to write it in. I'm obviously in favor of C/C++, but I get the feeling others might want it written in something a little easier. If it was written in C-Sharp, for example, it might be more easier for

Re: [Audyssey] wrestling games

2011-04-06 Thread Thomas Ward
Hi, He must mean locally as WWE is on every Monday night and Friday night for me. There is Monday night Raw and Tough Enough on USA Network, and on Friday nights is WWE Smackdown on the Sci-Fi channel. Then, you have the various pay per view events like Wrestlemania, Backlash, King of the Ring,

Re: [Audyssey] wrestling games

2011-04-06 Thread Thomas Ward
Hi Jim, Yeah, I've heard of the hall of fame game. Actually, there have been a number of wrestling games released the last few years with some allowing you to unlock classic super stars and wrestle them against todays top performers. Sadly some of the performers I grew up watching have started

Re: [Audyssey] Youth Hunter: Mysteries of the Aging.

2011-04-06 Thread Shane Lowe
Well it was! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 06, 2011 1:47 PM Subject: Re: [Audyssey] Youth Hunter: Mysteries of the Aging. Hi Tommy, I have been doing a series of fake game descriptions

Re: [Audyssey] wrestling games

2011-04-06 Thread Thomas Ward
Hi Shaun, That must suck. Why don't they air wrestling in New Zeeland? Here in the states, if you have cable, you can watch lots of wrestling. On Monday night we have Raw and Tough Enough, and on Friday night we have WWE Smackdown. Then, there are several main events on pay per view like

[Audyssey] My Thoughts Regarding MOTA Beta 18

2011-04-06 Thread Kelly Sapergia
Hi, I just started playing with beta 18 of MOTA, and so far think it's OK, though I'm currently stuck trying to get over the ledges in room 8 after you unlock the statue. In fact, I think I found a bug with that puzzle. After I've pulled the lever that allows you to move the statue or

Re: [Audyssey] Youth Hunter: Mysteries of the Aging.

2011-04-06 Thread The Addictor
Hey, Phil, you forgot the dreaded colonoscopy, which takes down her health by half and makes her limp for a few days. Also, what about that walker battle with Athena? Also, jumping pits and fighting monsters has gotten a lot harder now that she has that colostomy bag. Ken Downey The Addictor

Re: [Audyssey] My Thoughts Regarding MOTA Beta 18

2011-04-06 Thread Shane Lowe
I think I mensioned this but I'm having the same saving problem! Kellie what versionof windows are you using? - Original Message - From: Kelly Sapergia ksaper...@sasktel.net To: gamers@audyssey.org Sent: Wednesday, April 06, 2011 3:54 PM Subject: [Audyssey] My Thoughts Regarding MOTA Beta

Re: [Audyssey] Youth Hunter: Mysteries of the Aging.

2011-04-06 Thread The Addictor
Hey Phil, how about posting the whole collection? Also, I'd like to see that poem about Raceway again. That was great! Ken Downey The Addictor www.TheAddictor.com - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] MOTA 18 - levers?

2011-04-06 Thread The Addictor
Hey, Actually, Anne's doing quite well. She has gotten over the withdrawal from all the drugs her parents have taken, and after a little slip of her own, she's working the twelve step program of SAPI anonymous. Ken Downey The Addictor www.TheAddictor.com - Original Message - From:

Re: [Audyssey] wrestling games

2011-04-06 Thread The Addictor
Hey, Did Leaping Lanny *ever* beat anybody? Seems they put him into the ring just for the sport of the other wrestlers. I really had thought he'd beat that rich guy who put money in the mouths of his vanquished foes, but Lanny tasted the buck as well. Ken Downey The Addictor

Re: [Audyssey] Youth Hunter: Mysteries of the Aging.

2011-04-06 Thread The Addictor
Oh, and if you beat Athena in the duel, you get to drink from the fountain of youth, which will give you the stamina to finally tackle that other project--um, something about wisdom--oh darn, the fountain of youth doesn't cause you to regain old lost memories. Shucks! Ken Downey The Addictor

Re: [Audyssey]   My Thoughts Regarding MOTA Beta 18

2011-04-06 Thread Kelly Sapergia
Hi Shane, I use Windows XP. Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net Business Website: www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If

Re: [Audyssey] Youth Hunter: Mysteries of the Aging.

2011-04-06 Thread Tommy
lol! That's funny! Tommy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are

Re: [Audyssey] My Thoughts Regarding MOTA Beta 18

2011-04-06 Thread Lori Duncan
Hi I must side with Kelly on this one, while I think real human speach is the best way to go anything is better than Microsoft Sam Smile As for me I've still not managed to get over that first pit of fire yet, think I too need more practise at jumping. - Original Message - From: Kelly

Re: [Audyssey] Youth Hunter: Mysteries of the Aging.

2011-04-06 Thread Phil Vlasak
hi Ken, If I ever decide to create one of my games we'd like to play, I could put the text of all of them in the game. Some of them were in earlier editions of Audyssey magazine. - Original Message - From: The Addictor kenwdow...@neo.rr.com To: Gamers Discussion list

[Audyssey] Something that I think might have caused an issue in MOTA - not sure though

2011-04-06 Thread Jacob Kruger
Was trying it out now, and rather impressive, but after a bit while the cursor keys would work fine, all other keystrokes would just produce a small clicking sound, but nothing else happened. My guess is that maybe pressing something like the left shift key multiple times did something like

Re: [Audyssey] MOTA 18 - levers?

2011-04-06 Thread Thomas Ward
Hi Charles, I said Microsoft Anna couldn't be grandma because it ships with SAPI 5.3 and 5.4 by default instead of Sam, Mary, and Mike which are older 5.1 voices. If you don't know what I'm talking about Microsoft Anna is the default voice for Windows Vista and Windows 7 which comes with SAPI 5.3

Re: [Audyssey] Something that I think might have caused an issue in MOTA - not sure though

2011-04-06 Thread Thomas Ward
Hi Jacob, Well, I'd definitely check your accessibility options and disable sticky keys as noone else is having any issues like that. I definitely haven't seen any problems like that myself. It works fine on my laptop and desktop. Cheers! On 4/6/11, Jacob Kruger jac...@mailzone.co.za wrote:

Re: [Audyssey] My Thoughts Regarding MOTA Beta 18

2011-04-06 Thread Thomas Ward
Hi Kelly, Keep in mind that statues are timed now. After you pull a lever a timer begins counting down. If you don't find and open the correct statue in a certain length of time it relocks and is sealed shut. As far as menus and stuff I was hoping to find professional talent to do the menus and

Re: [Audyssey] Something that I think might have caused an issue in MOTA - not sure though

2011-04-06 Thread Jacob Kruger
OK, have now turned off that sticky key activation key combo, and also found another one which might have been relevant in same ease of access centre config section where it seemed to be offering to toggle some keys alone by hitting them twice in a row - not sure which ones those would be, but

Re: [Audyssey] Excited about MOTA's trophy case!

2011-04-06 Thread Thomas Ward
Hi Yohandy, Sure I have trophies in mind, but I'm not telling you what they are. In fact, they won't even appear before 1.0 final simply because I don't want people to find out before then. Smile. On 4/6/11, Yohandy yohand...@gmail.com wrote: Thomas, This is so totally awesome man. I so

Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone?

2011-04-06 Thread Clement Chou
While I sympathize, I also feel the need to point out that mainstream games, again, do give cues and warnings as well... all be it most of them are visual. And how do you judge pit distances? In most games, there's a wind sound to rely on Sure. But you have to realize that headphones make

[Audyssey] watch out its on the loose

2011-04-06 Thread shaun everiss
Hi. attacks with javascript on sites are active my isp reported that they had been hacked. Along with this report was this interesting article. http://tvnz.co.nz/technology-news/millions-sites-hit-in-web-attack-4096748- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the

Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone?

2011-04-06 Thread Bryan Peterson
It's like telling a blind person to learn to cross a street safely by getting hit by a few cars. That's the thought that popped into my mind. We are the Knights who say...Ni! - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list

Re: [Audyssey] wrestling games

2011-04-06 Thread shaun everiss
i DON'T KNOW UNLESS ITS REAL LATE. IN ABOUT 1995 TV4 A NEW CHANNEL WAS THE SCIFI CHANNEL AND WRESTLING CHANNEL. tHERE WERE PROGRAMS ON 3 AND 2 AS WELL. uNFORTUNATELY ALL THAT HAS GONE. tHERE ARE SOME BITS ON YOU A NEW DIGITAL CHANNEL BUT IF THERE IS WRESTLING NOW THEN ITS AT WEIRD TIMES. At

Re: [Audyssey] Youth Hunter: Mysteries of the Aging.

2011-04-06 Thread shaun everiss
YEAH i'D LIKE TO READ EVERYTHING AGAIN. iN FACT i HAVE A SEMI IDEA. a GAME DEVELOPER OR USER WHATEVER HAS BEEN PLAYING GAMES FOR AGES OR WHATEVER HE GOES TO BED EITHER AT HIS DESK OR WHATEVER. oN WAKING UP HE DECIDES TO RUN HIS GAMES ONLY TO FIND DUE TO SLEEPING ON HIS KEYBOARD HE FINDS LOADS

Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone?

2011-04-06 Thread Yohandy
Clement, I think you missed the sarcasm in my email. we're talking here a pit that's like 3 steps wide. even if your jumping isn't spot on, if you hit the right or left arrow fast enough after the jump chances are you'll get across it. there's no need to practice a dozen times. I got it within

Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?

2011-04-06 Thread Yohandy
oh yeah sure. because when you get hit by a car in real life you have some extra lives remaining and can just press start to continue. let's get serious here guys. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] anyone got anny suggestions for the nextversionofbattlezone?

2011-04-06 Thread Bryan Peterson
I was being serious. We are the Knights who say...Ni! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 06, 2011 6:48 PM Subject: Re: [Audyssey] anyone got anny suggestions for the nextversionofbattlezone?

Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone?

2011-04-06 Thread Clement Chou
Before I go any further, let me just state that any comments I make on this subject are purely for the sake of discussion... you're my friend and I have no desire to antagonize you by going against you. lol. The problem with judging distances, again, is that wind sound. You can't concretely

Re: [Audyssey] Excited about MOTA's trophy case!

2011-04-06 Thread Yohandy
awesome! this game's going to be such fun when it's out! Thomas I know you hate working on this game, but trust me man, there's nothing out there like this new MOTA. I tried it out today and I'm loving every second of it. you're making audio gaming history with this! If you need some trophy

Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?

2011-04-06 Thread Clement Chou
As crazy as that analogy is, it's pretty accurate... sounds like what you're wanting is for people to do it by trial and error until they get it. lol. At 05:48 PM 06/04/2011, you wrote: oh yeah sure. because when you get hit by a car in real life you have some extra lives remaining and can

Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone?

2011-04-06 Thread Yohandy
Clement, I definitely understand where you're coming from. I guess when it comes to gaming, everyone has a whole ton of differing opinions. personally when it comes to thinking a mile a minute, I have absolutely no problem with that. I can have a ton of blades, pits, and fireballs all near me

[Audyssey] Sam, made by souses - Re: MOTA 18 - levers?

2011-04-06 Thread Charles Rivard
The programmers had too much booze during their lunch session which lasted longer than it should have. They went back to the lab and created the voice of Sam after lunch. (grin) --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message -

Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone?

2011-04-06 Thread Clement Chou
Personally, best option in my opinion is just to treat it as extra ambiance if you don't want to use it as a cue. I know in my experiences whenever I've walked near a pit in real life it's never just been an abrupt stop... there's either loose dirt or an edge, something of the sort... and

Re: [Audyssey] My Thoughts Regarding MOTA Beta 18

2011-04-06 Thread Hayden Presley
Thomas, It might be just me, but it seems as if the music simply randomly changes. I can start a level five different times and get five different pieces of music. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of

Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?

2011-04-06 Thread Yohandy
except that when crossing a street in real life, there is no trial and error. if you make an error you're gone. lol. there's a huge difference. the whole point of games apart from having fun is to die and learn from your mistakes. it's not to pick it up and immediately know how to play and

Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?

2011-04-06 Thread Hayden Presley
Hi, Bt the same token, you should not have to die to figure out how to do something; that, to put it simply, is blatantly ridiculous. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Wednesday,

Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?

2011-04-06 Thread Clement Chou
Hmm. That depends on who you ask. You have no idea the amount of sighted gamers who will refuse to play a game until they've read walkthroughs and can blast through it. At 06:32 PM 06/04/2011, you wrote: except that when crossing a street in real life, there is no trial and error. if you make

Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?

2011-04-06 Thread Clement Chou
Um... not sure what you mean there. Jumping over pits in a game is not ridiculous. lol. At 06:33 PM 06/04/2011, you wrote: Hi, Bt the same token, you should not have to die to figure out how to do something; that, to put it simply, is blatantly ridiculous. Best Regards, Hayden --- Gamers

Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone?

2011-04-06 Thread Yohandy
it's hard not to use a cue when it's playing right in your ear lol. we end up taking it for granted eventually whether we wish to or not. we get lazy and we think, hey it's there, so why not use it? MOTA's a great example. once upon a time, there were no boundary sounds, so we didn't use them.

Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone?

2011-04-06 Thread Hayden Presley
Hi, If pits are already not challenging for you thyen why does it matter? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Wednesday, April 06, 2011 8:38 PM To: Gamers Discussion list Subject: Re:

Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?

2011-04-06 Thread Hayden Presley
Hi Clement, Jumping over pits? Lol...no. I'm saying that having to die in order to figure something out is ridiculous. Notice I said having. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent:

Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone?

2011-04-06 Thread Clement Chou
Not if the cue is something as anonymous as a different sounding footstep. If you hear that in a mainstream game you aren't going to pause and think, woe... what kind of ground is this? You plough on with the game.. and the problem with most audio games is that obstacles like that are always

Re: [Audyssey] wrestling games

2011-04-06 Thread Hayden Presley
Hi Ken, Yeah...everyone went to the coliseum and watched the gladiators from the 150 inch plasma screen TV. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of The Addictor Sent: Wednesday, April 06, 2011 11:11 AM

[Audyssey] game music - Re: My Thoughts Regarding MOTA Beta 18

2011-04-06 Thread Charles Rivard
Hmm. That might be sort of cool, although he might not have wanted it that way. For the most part, I play games without music, as I usually find it a distraction from the more important sound clues. I know that it's a shame because of all the work that is put into the music, but that's my

[Audyssey] Sound RTS Soudnpack

2011-04-06 Thread Hayden Presley
Ken, Do you think you could upload your soundpack to your site? Of course, I'm talking about the one from Sound TRS. I prefer the voiceovers in that one over the default ones. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail

Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?

2011-04-06 Thread Clement Chou
To be fair, Yohandy has a point... most gamers learn that way. The people who I mention who will not play a game until they've read a complete walkthrough are in the minority. And I agree with this point as well... part of the fun in the games is learning how to conquer something, whether it

Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?

2011-04-06 Thread Yohandy
then that gamer has more money than sense. lol. if I get a game I want to thoroughly enjoy it. why on earth would I want everything spoiled with a walkthrough? unless I'm renting the game for 3 days or something and I want to get everything I can out of it in that amount of time. in that case

Re: [Audyssey] game music - Re: My Thoughts Regarding MOTA Beta 18

2011-04-06 Thread Hayden Presley
Hi, Try thinking of the music as a challenge. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Wednesday, April 06, 2011 8:44 PM To: Gamers Discussion list Subject: [Audyssey] game music -

Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone?

2011-04-06 Thread Yohandy
yup. which is why ignoring it isn't really an option. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 06, 2011 9:41 PM Subject: Re: [Audyssey] anyone got anny suggestions for the next version

Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone?

2011-04-06 Thread Hayden Presley
Hi Yohandy, I reiterate. If it's that easy then why does it matter? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Wednesday, April 06, 2011 8:52 PM To: Gamers Discussion list Subject: Re:

Re: [Audyssey] anyone got anny suggestions for the nextversion ofbattlezone?

2011-04-06 Thread Yohandy
do you honestly think I'd hear a pit warning sound and be like ok, I didn't hear that. no I absolutely just didn't hear that very clear and distinct pit noise because pits aren't challenging to me... we can't turn off our senses like a light switch and turn them back on when it's convenient for

Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-06 Thread Hayden Presley
Hi, Don't forget he also took liberty with Hercules, although that one makes sense as well. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, April 05, 2011 3:55 AM To: Gamers Discussion list

Re: [Audyssey] Battle Zone

2011-04-06 Thread Angela Lerma
You know what? I didn't see the link when the game first posted. I thought this list was to share links for games. Battle Zone is a great game. Is the audiogames.net or the dropbox link a newer version? Thanks, Angela - Original Message - From: The Addictor kenwdow...@neo.rr.com

Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?

2011-04-06 Thread Clement Chou
Most walkthroughs are spoiler free though... unless you mean spoiling as in what you're actually supposed to do in a game. In that case, I agree. At 06:46 PM 06/04/2011, you wrote: then that gamer has more money than sense. lol. if I get a game I want to thoroughly enjoy it. why on earth would

Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone?

2011-04-06 Thread Clement Chou
Ignoring it is an option. Like I said, it's just an extra footstep... is it going to stick out to you that much? lol. And as I said earlier, I am not trying to patronize... just cary on a discussion. At 06:52 PM 06/04/2011, you wrote: yup. which is why ignoring it isn't really an option.

Re: [Audyssey] Okay got to straighten some things out

2011-04-06 Thread Hayden Presley
Shane, Mainly, because you are hardly the creator of the game. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Sunday, April 03, 2011 1:41 PM To: Gamers Discussion list Subject: Re: [Audyssey]

Re: [Audyssey] My Thoughts Regarding MOTA Beta 18

2011-04-06 Thread Thomas Ward
Hi Hayden, Yes, the music is random. It makes things different from game to game level to level. Cheers! On 4/6/11, Hayden Presley hdpres...@hotmail.com wrote: Thomas, It might be just me, but it seems as if the music simply randomly changes. I can start a level five different times and get