Re: [Audyssey] More swamp 1.2b anomalies
I also found a bug that gave me 1500 reputation. No idea how that happened. I had around 20 some, died, ventured out, made it back to the safe zone, and noticed I had 1500 something. Can you put a key for checking reputation in? How about adding it to c. Sent with Thunderbird 3.1.14 portable. On 11/21/2011 8:59 PM, Christopher Bartlett wrote: When equipping a weapon that has been fired, reloading does not decrement your stored ammo correctly. Example: I find 40 45ACP bullets while wielding my axe. I had 1 left in the pistol. When I re-equip and reload, I still have 40 ammo left and eight in the gun. Reputation seems to behave randomly on death. I had 238 reputation recently and I don't think that's correct, though perhaps that would be my cumulative score. I just died again, so I'm not sure what it will be when I go back. Experience also seems to have something of a bug in it as it's resetting with death, though mine isn't resetting to 0 anymore. I did manage to get back to the safe zone and save. Perhaps that's why. Health completely resets when you return from exiting in the safe zone, a nice loophole to take advantage of when you're out of med kits and at 5% health. I agree with others that my own footsteps are too loud in relation to the rest of the soundscape. Love the m-60; you can clear the Carrigan Bridge if you're properly placed with it, even if it has its usual swarm of zombies. And, my kudos to Kai, for excellent sound upgrades. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More swamp 1.2b anomalies
Also, when buying ammo I've had it happen a couple of times that it didn't actually give me any ammo. One time I had to sell the ammo I had and buy more to get anything for my pistol. Sent with Thunderbird 3.1.14 portable. On 11/21/2011 8:59 PM, Christopher Bartlett wrote: When equipping a weapon that has been fired, reloading does not decrement your stored ammo correctly. Example: I find 40 45ACP bullets while wielding my axe. I had 1 left in the pistol. When I re-equip and reload, I still have 40 ammo left and eight in the gun. Reputation seems to behave randomly on death. I had 238 reputation recently and I don't think that's correct, though perhaps that would be my cumulative score. I just died again, so I'm not sure what it will be when I go back. Experience also seems to have something of a bug in it as it's resetting with death, though mine isn't resetting to 0 anymore. I did manage to get back to the safe zone and save. Perhaps that's why. Health completely resets when you return from exiting in the safe zone, a nice loophole to take advantage of when you're out of med kits and at 5% health. I agree with others that my own footsteps are too loud in relation to the rest of the soundscape. Love the m-60; you can clear the Carrigan Bridge if you're properly placed with it, even if it has its usual swarm of zombies. And, my kudos to Kai, for excellent sound upgrades. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] swamp
Hi. I'm also experiencing that the impact sounds are too faint or the weapon sounds are too loud or both to tell if I hit something. I can hear walls being hit generally but not zombies. I edited the sound for my pistol firing and that made a big difference. -- Sent with Thunderbird 3.1.14 portable. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Rogue games.
Well this might be subjective. i found myself trying to tangle with ascii and depending on only status messages was really more trouble than fun, especially sinse a lot of the really nice Angband features of the highlighter curser, like the ability to list all on screen monsters with distance, and the ability to jump betwene monsters, treasure and interesting objects weren't in either game (as I said give Angband a directional look command and it'd nearly be playable with status messages alone). I probably ought to try again at some point to see if the curser in either game has been improved to the point of making life easier. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] hello
Thanks Quentin, I wanted the link as well sinse this really needs an audiogames.net database entry. Beware the grue! Dark. - Original Message - From: QuentinC quent...@cfardel.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 7:06 AM Subject: Re: [Audyssey] hello Hello, For games like monopoly, you can also try my playroom http://qcsalon.net/ There are multiple games beside monopoly: uno, 1000 miles, poker, connect4, chess, battleship, ... The principle is like RSClient: you install a small application, create an account, and then you can play online with other people or against bots. Advantages compared to RSG - more game and game variants/options, 9 games in total - Multilingual: english and french - Easy to install and use - Screen reader direct support: jaws, NVDA, window eye, system access - Web forum Drawbacks compared to RSG - Only for windows - The server crashes more often --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mud games
Actually ian, vipmud doesn't have built in muds it just has connection info. Connecting to any mud with it is just a matter of writing in the port name and host. The thirty day trial is also a bit of a misnomer really, sinse the only significant difference with the unregistered version of the client eve after those 30 days is that you can't use msp mud sound protocall, and that's something which not many games support anyway (only materiamagica has a really extensive msp soundpack). I'd deffinately recommend vipmud, as it's got lots of handy newby features with the layout and everything else, though if you want to play the mud alteraeon, Oriol's mushclient soundpack is the best option sinse even though mushclient is not as easy to use as vipmud, the soundpack has many helpful features as well as lots of music and ambience that virtually make alteraeon into an audio rpg. Beware the grue! Dark. - Original Message - From: Ian McNamara ianandri...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 7:36 AM Subject: Re: [Audyssey] Mud games it's good you get a 30 day trile with no restrictions then you can buy it. can't remember the price now though. it has some muds built in that you can set up i'm not sure what mud i'd sujjest for a beginner to mudding but i'm sure that some one can help there. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mud games
Hi that's interesting. yep i play alter eon with mush cliant but my other muds i use vip as it's easyer. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] another swamp bug
When you go to write a message to someone while using NVDA you hear the previously displayed text when you hit enter before your message is read. 1.1 didn't do this. I think the window message or what ever used to get cleared before hand. NVDA can repeat text if it hasn't been cleared yet. Swamp usually doesn't clear it, but sometimes it does. I usually don't hear what I picked up over the sound of my footsteps etc so I either do caps lock up arrow or caps lock t to repeat it but sometimes it just says swamp or blank when I do this while other times it does indeed repeat. Is swamp accidentally clearing the message sometimes? When using jaws, there is a bit of a delay before speech. The delay lasts until after the select sound in the menus, which is too loud. Is swamp making jaws delay for that on purpose? If so can you get NVDA to do it too? I edited the select sound and turned it down by like 15 using gold wave's volume affect and it's still plenty loud. I know folks have been complaining about the footstep sounds. But has anyone gone in the sewer yet? I call that loud. Lol. Not only that but it's nice and easy, ahem, not, to get out of there. It took me about 20 minutes since I don't know how, if there is a way, to track the entrance to it. Oh, can you make the sound for open space more pronounced? If not I can just edit it here so I can hear it. I'm pretty sure I already mentioned this,, but it's almost 4 o'clock my time and I had some trouble with Thunderbird so I'll mention it again in case. The impact sounds aren't quite loud enough to be heard over weapons. I know Jonnie mentioned that and I agree with him. Here's another strange one. A friend of mine and I talked on skype while playing at the same location. We exited the safe zone together and everything, but we couldn't ever hear one another. We couldn't even hear player messages to one another, you know the ones where you hit f. Also sometimes people's chats aren't reaching everyone. The friend on skype helped me figure that out too. I asked a question, got a reply but never actually did get it. The friend happened to say oh there's your answer on skype is the only way I knew. The same friend was getting all worried because neither of us can play Swamp any more, but I told him I thought for sure there would be plenty of tweaks to make it more playable like it used to be, lots of bug fixes. Even though I know this was a test release so you could get some bug reports in that doesn't mean it's not frustrating as all heck when I get killed literally two doesn't out of the safe zone! Which mouse sensitivity setting will put the turn speed back the way it was in 1.1b? Is that default? -- Sent with Thunderbird 3.1.14 portable. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] zombie info?
Thanks for this. Maybe Jeremy ought to put that as another option in the menus inside the safe zone or perhaps in the readme file. Sent with Thunderbird 3.1.14 portable. On 11/21/2011 10:47 PM, Kai wrote: Canine zombies are the result of infections spreading to guard dogs and the like. They're large by canine standards, but are less bulky than any other zombie. Their light frames and quadraped form allow them to pursue flesh at great speed. Giant zombies aren't necessarily gigantic. They're but larger zombies than normal ones, and are the result of the infection amongst athletes. Normal zombies are the result of the infection among normal townsfolk: your clerks and bankers, doctors and lawyers. They're neither overly powerful nor fast, and represent a majority of the zombie population. Lamprey zombies are the result of the infection among albino victims. They feature a raw-pink flesh, and are usually extremely slender and quick. their faces are mutated beyond recognition, harbouring an array of suckers and fangs. A lamprey will usually attack by wrapping its long, slender arms around the victim, then it leans forward and eviscerates the victim's face and throat with its fangs. The sucker like appendages then delve into the opening made by its fangs, whereupon the lamprey will devour the victim from the inside out. Reapers are born from a specialized strain of the infection. Their flesh is both slimy and dotted with large pustules oozing a dark green fluid. their skulls grotesquely expand during the mutation to zombie form, and their mouthes become cavernous mauls of death. A double row of teeth lines the inside of their mouth, and their tongue has grown razor-sharp barbs that can rise through the flesh of the organ to rend and tear at any flesh caught within the huge jaws. Stalkers retain some of their former cunning in their undead state. Among the smartest of the zombies, stalkers have learned to silently hunt for flesh. They're lightly built, usually are comprised of female hosts, and are ruthlessly tenacious. Matriarchs and tyrants are born from a mutated strain of the infection. these zombies start out resembling giant zombies, but their corrupted innards directly convert devoured flesh into raw bone and muscle matter, causing the beasts to grow huge and powerful. Their added bulk causes them to move slower, but also renders them more resilient. They sport extremely thick appendages, and often prefer to bludgeon their victims to the brink of death before voraciously feeding. Kai - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 21, 2011 6:15 PM Subject: [Audyssey] zombie info? Like any great zombie games, we need a list of details on the zombies- I'm interested to know what they're supposed to be heh, the dogs are fairly straight forward, the normal ones too, what about the rest? I think of tyrants more like the tyrants from Resident Evil games- but those were not zombies. What in the blue blazes is a lamprey zombie? lol --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] hello
Hi Laurel, Welcome to the list. I hope that you will check out some of my games at http://www.kitchensinc.net I have the following games. Awesome Homer, Baseball, BattleShip, Black Jack, Bop It, Concentration, coupling, Craps, Draw Poker, Football, Golf, Hangman, Homer on a Harley, Life, Mach 1, Mach 1 tts, Master Mind, Monopoly, Pong, Puppy1, Reaction, Roulette, Simon, Skunk, Slot Machine, Snakes and Ladders, Spanker, Star Mule, Triple J Shooter, Trivia game engine, Trucker, Yahtzee Braille reference guide, Brain, Reader, Waver, Batting practice, Golf course maker, monopoly board maker All of those games etc can be found on my free windows sapi5 text to speech games page. HTH BFN Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] hello
Hi Laurel, Welcome to the list. I hope that you will check out some of my games at http://www.kitchensinc.net I have the following games. Awesome Homer, Baseball, BattleShip, Black Jack, Bop It, Concentration, coupling, Craps, Draw Poker, Football, Golf, Hangman, Homer on a Harley, Life, Mach 1, Mach 1 tts, Master Mind, Monopoly, Pong, Puppy1, Reaction, Roulette, Simon, Skunk, Slot Machine, Snakes and Ladders, Spanker, Star Mule, Triple J Shooter, Trivia game engine, Trucker, Yahtzee Braille reference guide, Brain, Reader, Waver, Batting practice, Golf course maker, monopoly board maker All of those games etc can be found on my free windows sapi5 text to speech games page. HTH BFN Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] hello
hello yep these are very good games i am going to have to check which ones i don't have and try and get them. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More swamp 1.2b anomalies
Shift + C tells you about reputation, experience, and level. I also found a bug that gave me 1500 reputation. No idea how that happened. I had around 20 some, died, ventured out, made it back to the safe zone, and noticed I had 1500 something. Can you put a key for checking reputation in? How about adding it to c. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] zombie info?
Wow! We need this info in the safe zone to give us a better idea of what we are up against. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai Sent: Monday, November 21, 2011 10:47 PM To: Johnny Tai; Gamers Discussion list Subject: Re: [Audyssey] zombie info? Canine zombies are the result of infections spreading to guard dogs and the like. They're large by canine standards, but are less bulky than any other zombie. Their light frames and quadraped form allow them to pursue flesh at great speed. Giant zombies aren't necessarily gigantic. They're but larger zombies than normal ones, and are the result of the infection amongst athletes. Normal zombies are the result of the infection among normal townsfolk: your clerks and bankers, doctors and lawyers. They're neither overly powerful nor fast, and represent a majority of the zombie population. Lamprey zombies are the result of the infection among albino victims. They feature a raw-pink flesh, and are usually extremely slender and quick. their faces are mutated beyond recognition, harbouring an array of suckers and fangs. A lamprey will usually attack by wrapping its long, slender arms around the victim, then it leans forward and eviscerates the victim's face and throat with its fangs. The sucker like appendages then delve into the opening made by its fangs, whereupon the lamprey will devour the victim from the inside out. Reapers are born from a specialized strain of the infection. Their flesh is both slimy and dotted with large pustules oozing a dark green fluid. their skulls grotesquely expand during the mutation to zombie form, and their mouthes become cavernous mauls of death. A double row of teeth lines the inside of their mouth, and their tongue has grown razor-sharp barbs that can rise through the flesh of the organ to rend and tear at any flesh caught within the huge jaws. Stalkers retain some of their former cunning in their undead state. Among the smartest of the zombies, stalkers have learned to silently hunt for flesh. They're lightly built, usually are comprised of female hosts, and are ruthlessly tenacious. Matriarchs and tyrants are born from a mutated strain of the infection. these zombies start out resembling giant zombies, but their corrupted innards directly convert devoured flesh into raw bone and muscle matter, causing the beasts to grow huge and powerful. Their added bulk causes them to move slower, but also renders them more resilient. They sport extremely thick appendages, and often prefer to bludgeon their victims to the brink of death before voraciously feeding. Kai - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 21, 2011 6:15 PM Subject: [Audyssey] zombie info? Like any great zombie games, we need a list of details on the zombies- I'm interested to know what they're supposed to be heh, the dogs are fairly straight forward, the normal ones too, what about the rest? I think of tyrants more like the tyrants from Resident Evil games- but those were not zombies. What in the blue blazes is a lamprey zombie? lol --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6649 (2021) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6650 (2022) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6650 (2022) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail
Re: [Audyssey] More swamp 1.2b anomalies
how do you check to see how mini people or playing or is it who is playing On 11/22/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Shift + C tells you about reputation, experience, and level. I also found a bug that gave me 1500 reputation. No idea how that happened. I had around 20 some, died, ventured out, made it back to the safe zone, and noticed I had 1500 something. Can you put a key for checking reputation in? How about adding it to c. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More swamp 1.2b anomalies
to see how many are playing and who are, press shift plus question mark or forward slash rather. i'm loving the new weapons by the way. i thought i'd try out single player for a suicide mission, the minnygun is beautiful! still haven't figured out when is best to shoot the rappid fire ones for better accuracy, but i'll guess its able to be learned. On 11/22/11, lenron brown lenro...@gmail.com wrote: how do you check to see how mini people or playing or is it who is playing On 11/22/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Shift + C tells you about reputation, experience, and level. I also found a bug that gave me 1500 reputation. No idea how that happened. I had around 20 some, died, ventured out, made it back to the safe zone, and noticed I had 1500 something. Can you put a key for checking reputation in? How about adding it to c. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More BGT news
Hi Thomas, Okay, it is now set to 50. Do remember though that the 100 kb figure only holds true in an extreme case. Most people will not write anywhere near 2048 bytes per value, and so even in the unlikely event that they do use 50 values they are probably not going to get near the 100 kb limit anyway. And to answer your earlyer question, certainly there are functions to delete not only values but also the entire tree of keys that BGT creates in the background. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 1:51 AM Subject: Re: [Audyssey] More BGT news Hi Philip, I agree. A lot comes down to trust. I can't help but feel like this entire situation has been blown way out of proportion. If someone is that concerned a BGT script or a game written in BGT will blow up their registry don't install it. Its that simple. As for the issue of 100 values I'd personally limit it to 50. Anything more than 50 values for any kind of program is overkill, and should be serialized and written to a file. That's the one thing I do agree with Willem on that we should restrict the amount of values a BGT game developer could potentially use by sticking to recommended standards. Using 200 KB of space just seems like overkill to me and 100 KB is plenty. Cheers! On 11/21/11, Philip Bennefall phi...@blastbay.com wrote: Hi Willem, I have now added this limitation. A user cannot write more than 100 values to the registry for a given product, and each of these values can be no larger than 2048 bytes. I think this is all I can do in terms of precautions. The rest just comes down to whether you trust a particular script writer's competence enough to run his or her code. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More swamp 1.2b anomalies
yes single player mode is awesome cant get pass the second mission On 11/22/11, dan cook dan.sc...@gmail.com wrote: to see how many are playing and who are, press shift plus question mark or forward slash rather. i'm loving the new weapons by the way. i thought i'd try out single player for a suicide mission, the minnygun is beautiful! still haven't figured out when is best to shoot the rappid fire ones for better accuracy, but i'll guess its able to be learned. On 11/22/11, lenron brown lenro...@gmail.com wrote: how do you check to see how mini people or playing or is it who is playing On 11/22/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Shift + C tells you about reputation, experience, and level. I also found a bug that gave me 1500 reputation. No idea how that happened. I had around 20 some, died, ventured out, made it back to the safe zone, and noticed I had 1500 something. Can you put a key for checking reputation in? How about adding it to c. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Need some Logitech f510 help.
I will try moving the squair switch on the back of the unit to the right for direct input. I have already tried installing the new software that comes with unit. When I do that it wants to set up a profiler. In that if I remember correctly, there's a X and Y axes editor. Am I correct on that Tom? If so, how do I go to set it up? Also, I have forgotten. Please correct me if I am wrong on this point and I probably will be wrong. But the X axes is left to right or right to left, in short horizontal, and the y axes is top to bottom or from bottom to top or the vertical axes. Or am I backwards on that point. I deeply appreciate the help and will keep you all in the loop. Many Many Thanks. Ron who hopes to figure out the f 510 or he'll have to perfect units for sale soon and will be looking for something else. -Original Message- From: Thomas Ward Sent: Monday, November 21, 2011 11:49 PM To: Gamers Discussion list Subject: Re: [Audyssey] Need some Logitech f510 help. Hi Ron, Well, for starts make sure you have it in DirectInput mode or most of your games won't work. Only games written for newer versions of DirectX support XInput. As for your problems with the sticks not functioning correctly this is definitely a software problem. You've replaced your F510 with a new unit and we can rule out the gamepad as the problem. I'd recommend fully uninstalling the Logitech software, doing a fresh install,and seeing if that corrects the issue. Something obviously is seriously fubar with your system as I don't have this issue with my F510, and it should be identical to yours in all respects. As for changing the values for the x/y axis on the thumb sticks I don't believe there is anyway to manually change them. That's usually hard coded into the units firmware by default. Off the top of my head I think the values are something like left -5000, right 5000, up -5000, and down 5000. Its not generally something an end user such as yourself has to worry about because DirectInput and XInput will get that information from the device and fake it if the values are different than the standard x/y axis values and report the position of the stick to the game. Cheers! On 11/21/11, Ron Kolesar kolesar16...@roadrunner.com wrote: Hi to all. I just received a newer Logitech f510 in today's snail mail. Now for Three D Velocity. It came in the x mode and asked me to switch to direct mode so that I could set up a profile. What should I do? I have tried to fly bvia tdv with the switch on the back of the f510 both ways and I'm still having the same old problem. Is there a way to cheance the X and Y axes manually for the right hand stick and if so, what should be the numbers. Thanks. Ron and current Leader Dog boz who states that a service dog beats a cane hands down any day of the week. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Ron and current Leader Dog boz who states that a service dog beats a cane hands down any day of the week. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] requesting an archive of the swamp 1.1b sounds
Hi all, As I was playing swamp, I discovered that I couldn't tell whether or not I was hitting zombies. If anybody still has the older version of the game, I would really appreciate an archive. Please contact me off-list if you can help with this. To answer the question of why I want the older archive, i'm going to replace the current walking sounds and (at least the ones I can) weapon sounds from the older version, as that will make it a lot easier for me to play. Thanks, John. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp---extreme shortage on ammo
To use the field kit, hit the grave ` key which equips it, then use your left mouse button as if you were shooting. You will regain 20% health, as will anyone within 8 tiles of you, though I've not yet seen group healing in action. Perhaps players who have field kits could help players without field kits when the health is getting low. The other survival strategy is to get back to the safe zone and escape from the game. When you return, you are magically healed to 100% health. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp reflections.
Ok I'm a bit confused then. If weapon ranges are going to increase to match what you hear, then how are they going to be differentiated? Chris (whose head is full of goo and who thus may just be slow.) -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Monday, November 21, 2011 10:24 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp reflections. Actually that is backwards. The weapon ranges will be increased to at least match the audible range of zombies. Most guns will even fire a little farther than you can hear. Let me understand this clearly. You intend that we not be able to hear zombies that are beyond our weapons range, meaning that what we hear will depend upon what we have equipped? That seems problematic from a realism perspective, and with the axe/chain saw seems also problematic from the perspective of the game. How about having a command to estimate the range to the target most nearly centered, which won't report a range if the weapon is out of range, but we still hear the zombies at all ranges. Shift-t perhaps? Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Rogue games.
Check out the variant of Angband called z+angband. The developer began putting in accessibility fixes which go some way towards making the variant playable. As for Entombed being a roguelike, I'd say rather that it is inspired by them. The UI is quite different and there are fewer features that differentiate dungeon levels. Not disrespecting Entombed, I'm still happily playing it quite regularly and hoping for updates. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, November 22, 2011 3:37 AM To: Gamers Discussion list Subject: Re: [Audyssey] Rogue games. Well this might be subjective. i found myself trying to tangle with ascii and depending on only status messages was really more trouble than fun, especially sinse a lot of the really nice Angband features of the highlighter curser, like the ability to list all on screen monsters with distance, and the ability to jump betwene monsters, treasure and interesting objects weren't in either game (as I said give Angband a directional look command and it'd nearly be playable with status messages alone). I probably ought to try again at some point to see if the curser in either game has been improved to the point of making life easier. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp---extreme shortage on ammo
thanks because i am having a hard time finding stuff they took my gun and broke it On 11/22/11, Christopher Bartlett themusicalbre...@gmail.com wrote: To use the field kit, hit the grave ` key which equips it, then use your left mouse button as if you were shooting. You will regain 20% health, as will anyone within 8 tiles of you, though I've not yet seen group healing in action. Perhaps players who have field kits could help players without field kits when the health is getting low. The other survival strategy is to get back to the safe zone and escape from the game. When you return, you are magically healed to 100% health. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Rogue games.
Hey, Christopher. Is this for the iPhone? If not is there a version for the iPhone or is there another game for the iPhone? Thanks for the info. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] zombie info?
One might have an identification selection either on the game menu or the safe zone menu where we could hear the sounds of each zombie type so we know what we're stalking, or running in panic from. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren Duff Sent: Tuesday, November 22, 2011 5:50 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] zombie info? Wow! We need this info in the safe zone to give us a better idea of what we are up against. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai Sent: Monday, November 21, 2011 10:47 PM To: Johnny Tai; Gamers Discussion list Subject: Re: [Audyssey] zombie info? Canine zombies are the result of infections spreading to guard dogs and the like. They're large by canine standards, but are less bulky than any other zombie. Their light frames and quadraped form allow them to pursue flesh at great speed. Giant zombies aren't necessarily gigantic. They're but larger zombies than normal ones, and are the result of the infection amongst athletes. Normal zombies are the result of the infection among normal townsfolk: your clerks and bankers, doctors and lawyers. They're neither overly powerful nor fast, and represent a majority of the zombie population. Lamprey zombies are the result of the infection among albino victims. They feature a raw-pink flesh, and are usually extremely slender and quick. their faces are mutated beyond recognition, harbouring an array of suckers and fangs. A lamprey will usually attack by wrapping its long, slender arms around the victim, then it leans forward and eviscerates the victim's face and throat with its fangs. The sucker like appendages then delve into the opening made by its fangs, whereupon the lamprey will devour the victim from the inside out. Reapers are born from a specialized strain of the infection. Their flesh is both slimy and dotted with large pustules oozing a dark green fluid. their skulls grotesquely expand during the mutation to zombie form, and their mouthes become cavernous mauls of death. A double row of teeth lines the inside of their mouth, and their tongue has grown razor-sharp barbs that can rise through the flesh of the organ to rend and tear at any flesh caught within the huge jaws. Stalkers retain some of their former cunning in their undead state. Among the smartest of the zombies, stalkers have learned to silently hunt for flesh. They're lightly built, usually are comprised of female hosts, and are ruthlessly tenacious. Matriarchs and tyrants are born from a mutated strain of the infection. these zombies start out resembling giant zombies, but their corrupted innards directly convert devoured flesh into raw bone and muscle matter, causing the beasts to grow huge and powerful. Their added bulk causes them to move slower, but also renders them more resilient. They sport extremely thick appendages, and often prefer to bludgeon their victims to the brink of death before voraciously feeding. Kai - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 21, 2011 6:15 PM Subject: [Audyssey] zombie info? Like any great zombie games, we need a list of details on the zombies- I'm interested to know what they're supposed to be heh, the dogs are fairly straight forward, the normal ones too, what about the rest? I think of tyrants more like the tyrants from Resident Evil games- but those were not zombies. What in the blue blazes is a lamprey zombie? lol --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6649 (2021) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6650 (2022) information _ This message was checked by NOD32 antivirus system http://www.eset.com
[Audyssey] Swamp: single-player sound bug
The opening message sometimes plays panned center and won't move or get quieter no matter how I move. When this happens, I basically have to just sit still until the message is over. And wow, yes, the mini-gun rocks, why would you ever leave the cabin until mission 3? Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp---extreme shortage on ammo
Yeah, that's a major pain in the butt, especially if you don't notice until you can't fire while under attack. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of lenron brown Sent: Tuesday, November 22, 2011 9:00 AM To: Gamers Discussion list Subject: Re: [Audyssey] swamp---extreme shortage on ammo thanks because i am having a hard time finding stuff they took my gun and broke it On 11/22/11, Christopher Bartlett themusicalbre...@gmail.com wrote: To use the field kit, hit the grave ` key which equips it, then use your left mouse button as if you were shooting. You will regain 20% health, as will anyone within 8 tiles of you, though I've not yet seen group healing in action. Perhaps players who have field kits could help players without field kits when the health is getting low. The other survival strategy is to get back to the safe zone and escape from the game. When you return, you are magically healed to 100% health. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Rogue games.
No, Z+Angband is a windows game. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: Tuesday, November 22, 2011 9:08 AM To: gamers@audyssey.org Subject: Re: [Audyssey] Rogue games. Hey, Christopher. Is this for the iPhone? If not is there a version for the iPhone or is there another game for the iPhone? Thanks for the info. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] my game recordings/reviews are now availible on the web!
Hi all, first, I'd like to announce i'm back in the blind-gaming world! And second of all, i'd like to announce you can get all my game recordings/reviews at the following link. More will be added in the future, and you will be notified when this happens. the link is ftp://shaunnet.myftp.org/uploads/Shane%20Lowe%20game%20recordings/ thanks, Shane --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More swamp 1.2b anomalies
I agree with some others that we need the clear sounds of impact back- so often I'm shooting and I can't tell if I hit a wall, a zombie, or nothing at all. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my thoughts on the new version of swamp.
hi jeremy. when u say distance is being measured in tiles, do u mean 1 coordinate = 1 tile? so from coordinates 1 0 to coordinates 1 50 will be 50 tiles? so basically 1 step forward = 1 tile i.e. 2 steps backwards = 1 tile? because we are now hearing the sounds of zombies much earlier than the previous version, i would recommend we should start hearing zombie sounds when we are 120 tiles away, so basically if u own the gun with the longest range, i can't remember the name, u will be able to kill a zombie once u can hear it. provided u can aim accurately of course. hope this makes sense. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 12:59 AM Subject: Re: [Audyssey] my thoughts on the new version of swamp. The weapon range problem is a bug that I'm just now testing the fix for. The game was measuring the ranges in a different scale than tiles, but I put in the numbers meaning for them to be measured in tiles. So stupid mistake on my part, lol. The sluggishness is a result of the extra 100 zombies in the map. I'm working on some ways to correct that, but it seems somewhere between 50 and 150 several people's computers reached a point with a noticeable difference in performance. For me, I noticed it only when I had 200 zombies which is why I kept it at 150 for the update release. I'm fairly certain I can get performance back up to where it was, or perhaps even better, I just need a little time. The difficulty is something that was hard to balance without real people populating the server. As people play over the next day or two, I'll get a much better idea of how to tweak things. A multiplayer map that's overly hard for 1 person becomes super easy when you have a dozen armed players mowing down the undead. This means I'll have to figure out the new normal and try to make adjustments to match it. Well? Here's what I think so far. With the range on the weapons it's much harder to target. You end up wasting ammo because with the footsteps being louder it's hard to tell if a zombie is in range of your gun. The game seems sluggish now for some reason. I've only been playing for a few minutes now and keep dyeing without getting very far. I think it needs a little more balancing. I will keep playing and trying to get better, but right off the bat, I'm not too happy with this version at least from the stand point that Can't stay alive long enough to rack up anything. Darren Duff. amateur radio station KK4AHX. Follow me on twitter @blinddrummer. friend me on face book http://www.facebook.com/blinddrummer. Drummer for The Overflow worship band! http://www.theoverflowband.com http://www.theoverflowband.com/ . Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com primary E-mail duff...@gmail.com MSN darren...@hotmail.com skype duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A swamp bug.
yes the panning bug is the most serious bug for me now. - Original Message - From: Darren Duff duff...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, November 22, 2011 1:53 AM Subject: [Audyssey] A swamp bug. One thing I just descovered when starting a new game is that if I hear a zombie grone and I turn my mouse to pan the sound does not pan with me. OOPSY! Darren Duff. amateur radio station KK4AHX. Follow me on twitter @blinddrummer. friend me on face book http://www.facebook.com/blinddrummer. Drummer for The Overflow worship band! http://www.theoverflowband.com http://www.theoverflowband.com/ . Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com primary E-mail duff...@gmail.com MSN darren...@hotmail.com skype duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my thoughts on the new version of swamp.
agreed with chris, there are far too many simple audiogames. if its too easy people will complain its boring and if too hard people will complain, but i bet the majority will like me keep trying until we're used to it. and shaun, the last version pointless? i'm really unsure of what you're getting at in your messages, as it just sounds like you're complaining for the sake of it recently, which i'm going to presume is not the case and that i misinterpreted you. although i too had the problem with being stuck in a building, which i solved by learning how the tracking system worked. great job Jeremy, keep it up sir! On 11/22/11, Kelvin Tan k...@weiliankelvin.com wrote: hi jeremy. when u say distance is being measured in tiles, do u mean 1 coordinate = 1 tile? so from coordinates 1 0 to coordinates 1 50 will be 50 tiles? so basically 1 step forward = 1 tile i.e. 2 steps backwards = 1 tile? because we are now hearing the sounds of zombies much earlier than the previous version, i would recommend we should start hearing zombie sounds when we are 120 tiles away, so basically if u own the gun with the longest range, i can't remember the name, u will be able to kill a zombie once u can hear it. provided u can aim accurately of course. hope this makes sense. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 12:59 AM Subject: Re: [Audyssey] my thoughts on the new version of swamp. The weapon range problem is a bug that I'm just now testing the fix for. The game was measuring the ranges in a different scale than tiles, but I put in the numbers meaning for them to be measured in tiles. So stupid mistake on my part, lol. The sluggishness is a result of the extra 100 zombies in the map. I'm working on some ways to correct that, but it seems somewhere between 50 and 150 several people's computers reached a point with a noticeable difference in performance. For me, I noticed it only when I had 200 zombies which is why I kept it at 150 for the update release. I'm fairly certain I can get performance back up to where it was, or perhaps even better, I just need a little time. The difficulty is something that was hard to balance without real people populating the server. As people play over the next day or two, I'll get a much better idea of how to tweak things. A multiplayer map that's overly hard for 1 person becomes super easy when you have a dozen armed players mowing down the undead. This means I'll have to figure out the new normal and try to make adjustments to match it. Well? Here's what I think so far. With the range on the weapons it's much harder to target. You end up wasting ammo because with the footsteps being louder it's hard to tell if a zombie is in range of your gun. The game seems sluggish now for some reason. I've only been playing for a few minutes now and keep dyeing without getting very far. I think it needs a little more balancing. I will keep playing and trying to get better, but right off the bat, I'm not too happy with this version at least from the stand point that Can't stay alive long enough to rack up anything. Darren Duff. amateur radio station KK4AHX. Follow me on twitter @blinddrummer. friend me on face book http://www.facebook.com/blinddrummer. Drummer for The Overflow worship band! http://www.theoverflowband.com http://www.theoverflowband.com/ . Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com primary E-mail duff...@gmail.com MSN darren...@hotmail.com skype duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
Re: [Audyssey] Need some Logitech f510 help.
Hi Ron, I'm not aware of any editor for the x/y axis of the unit. As I said that's usually something that is hard coded into the driver or the the device's firmware. I suppose I can check, but I don't recall being able to do that. As for the x/y axis you are right. The x axis runs from left to right--IE horizontal--and the Y axis is up/down--IE virtical. HTH On 11/22/11, Ron Kolesar kolesar16...@roadrunner.com wrote: I will try moving the squair switch on the back of the unit to the right for direct input. I have already tried installing the new software that comes with unit. When I do that it wants to set up a profiler. In that if I remember correctly, there's a X and Y axes editor. Am I correct on that Tom? If so, how do I go to set it up? Also, I have forgotten. Please correct me if I am wrong on this point and I probably will be wrong. But the X axes is left to right or right to left, in short horizontal, and the y axes is top to bottom or from bottom to top or the vertical axes. Or am I backwards on that point. I deeply appreciate the help and will keep you all in the loop. Many Many Thanks. Ron who hopes to figure out the f 510 or he'll have to perfect units for sale soon and will be looking for something else. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] zombie info?
messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6649 (2021) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6650 (2022) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6650 (2022) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More BGT news
Hi Philip, Sure. That works for me. I'm not too worried about it myself. I was merely hoping to put a cap on how much of the registry any BGT script or compiled game can use. Glad to know BGT can remove/delete any registry entries it creates. Cheers! On 11/22/11, Philip Bennefall phi...@blastbay.com wrote: Hi Thomas, Okay, it is now set to 50. Do remember though that the 100 kb figure only holds true in an extreme case. Most people will not write anywhere near 2048 bytes per value, and so even in the unlikely event that they do use 50 values they are probably not going to get near the 100 kb limit anyway. And to answer your earlyer question, certainly there are functions to delete not only values but also the entire tree of keys that BGT creates in the background. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating IPhone Games
Hi Jacob, Interesting. Do you know if iOS 5 comes with PyGame for game development or just a stock Python runtime/interpreter? If so that might be the easiest way to write and port games to the iPhone as Python and PyGame is a pretty simple combo compared to other game programming solutions. Plus its very cross-platform making it easy to create games for multiple operating systems. As for beginning with Python I have mixed feelings on that subject. As you know I'm a pretty die-hard C/C++ developer so from my perspective C++ is the ideal programming language for me personally, and I've never really taken to Python myself. However, to be fair to Python it is probably the easiest place for a new game developer to start programming. because it takes a lot of the complexity out of programming such as data typing your variables, don't have to worry about pointers, don't have to worry about terminating every statement with a semi-colon, etc. Basically, all the things newby programmers seem to have troubles with. Unfortunately, my feeling is if newby programmers don't get use to data typing their variables, terminating statements, using opening and closing braces, doing this or that, they'll still have troubles with it whenever they want to try another language like Java, C#, C/C++, Perl, whatever. Its a good idea to get grounded in standard programming conventions earlyh on, but I've personally found a language like Python rather lax in teaching those conventions because in Python the aim is ease of use not teaching standard programming conventions. However, Python is a great language for quickly prototyping a game or application, and it is so portable its easy to write apps for Windows, Linux, Mac, some smart phones, etc as Python has a huge list of supported platforms and operating systems. Its really replacing Java as the language of choice for cross-platform development these days. So starting out with Python as a beginner language is a trade off between features and standard conventions. Cheers! On 11/22/11, Jacob Kruger jac...@mailzone.co.za wrote: AFAIK, the mac PC version of the iOS can also run compiled python apps, but, no, haven't tested it much as of yet, and not sure how that would be handled - if at all - on the iPhone version of the iOS, but, for example, the accessible_output library I am playing around with in my python apps can also initiate voiceOver output - apparently anyway. But, yes, not too sure if python would be the best starting point for someone starting getting going with programming. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my thoughts on the new version of swamp.
As anecdotal evidence that it is possible to survive even in trouble, I exited then re-entered the game, only to find myself east of the river with 3 rounds of .45ACP ammo and nothing else. Naturally, I wanted to get back across the bridge, but there were about a jillion zombies there, so I hotfooted it east and wandered around an area that was free of them, picked up a hunting rifle, assault rifle and chainsaw, along with oodles of .45 and 5.56mm ammo, plus a badly needed field kit. When I came back to the bridge, it was empty, so I skedaddled my butt across, then went hunting. I racked up 40 or so kills near the bridge, and further west down Carrigan avenue, before getting low on rifle rounds, and having to beat a hasty retreat when all the zombies in the world came out of the Kai Mart. I headed west to Green Lane, then north, around the concentration, then busted east towards the zone, having to take out three loner zombies along the way. I am now safely ensconced in the zone until I play again and get sent somewhere else again. The assault rifle on burst mode is your friend when a crowd of zombies are headed your way. This is less to toot my own horn than to give those of you having trouble hope, that with patience (I did a lot of sneaking and avoiding large concentrations of zombies until I was actually ready to fight) and a weather eye on your ammo stocks. In case you've forgotten or never knew, the z key gives you the ammo in your current weapon and the total of that ammo type. (Thanks for that tweak Jeremy, it's useful.) Now if only I get to keep the 150+ reputation I gained by donating excess ammo. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dan cook Sent: Tuesday, November 22, 2011 10:44 AM To: Gamers Discussion list Subject: Re: [Audyssey] my thoughts on the new version of swamp. agreed with chris, there are far too many simple audiogames. if its too easy people will complain its boring and if too hard people will complain, but i bet the majority will like me keep trying until we're used to it. and shaun, the last version pointless? i'm really unsure of what you're getting at in your messages, as it just sounds like you're complaining for the sake of it recently, which i'm going to presume is not the case and that i misinterpreted you. although i too had the problem with being stuck in a building, which i solved by learning how the tracking system worked. great job Jeremy, keep it up sir! On 11/22/11, Kelvin Tan k...@weiliankelvin.com wrote: hi jeremy. when u say distance is being measured in tiles, do u mean 1 coordinate = 1 tile? so from coordinates 1 0 to coordinates 1 50 will be 50 tiles? so basically 1 step forward = 1 tile i.e. 2 steps backwards = 1 tile? because we are now hearing the sounds of zombies much earlier than the previous version, i would recommend we should start hearing zombie sounds when we are 120 tiles away, so basically if u own the gun with the longest range, i can't remember the name, u will be able to kill a zombie once u can hear it. provided u can aim accurately of course. hope this makes sense. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 12:59 AM Subject: Re: [Audyssey] my thoughts on the new version of swamp. The weapon range problem is a bug that I'm just now testing the fix for. The game was measuring the ranges in a different scale than tiles, but I put in the numbers meaning for them to be measured in tiles. So stupid mistake on my part, lol. The sluggishness is a result of the extra 100 zombies in the map. I'm working on some ways to correct that, but it seems somewhere between 50 and 150 several people's computers reached a point with a noticeable difference in performance. For me, I noticed it only when I had 200 zombies which is why I kept it at 150 for the update release. I'm fairly certain I can get performance back up to where it was, or perhaps even better, I just need a little time. The difficulty is something that was hard to balance without real people populating the server. As people play over the next day or two, I'll get a much better idea of how to tweak things. A multiplayer map that's overly hard for 1 person becomes super easy when you have a dozen armed players mowing down the undead. This means I'll have to figure out the new normal and try to make adjustments to match it. Well? Here's what I think so far. With the range on the weapons it's much harder to target. You end up wasting ammo because with the footsteps being louder it's hard to tell if a zombie is in range of your gun. The game seems sluggish now for some reason. I've only been playing for a few minutes now and keep dyeing without getting very far. I think it needs a little more balancing. I will keep playing and
[Audyssey] 7-128 Software releases three new word games
7-128 Software has just released three new blind-accessible word games. They are: Sounds Like - a game that helps you learn the correct spelling for words like pare and pair. A sound-alike word is given, it is used in a sentence, and the gamer types in the correct spelling for the usage. If incorrect, the sound alike words with their usage sentence is given along with the correct spelling of each. People who are blind don't have the visual reinforcement that sighted people do regarding the difference in spelling of words that sound alike and have different meanings, so this should be a good way to practice that. Spelling Bee - this is just an old fashioned spelling bee. The word is said, a definition given, and the player has to spell the word. They just keep spelling words and accumulating score until they miss - and that is game over. The contest is how high a score you can rack up. Crossed Quotes - this game is a quotation in which the short words are scrambled, and each of the longer words of the quote has a clue like those given in a crossword puzzle. The first letter of the clued word is there to help the player figure out what the word is. Besides, the quotes themselves are fun and inspirational. We have also put together a Word Scholar GameBook that includes our other word games and the three games listed above. There are 13 word games in this pack and all but two of them are blind-accessible. Check them out at www.7128.com Eleanor Robinson 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my thoughts on the new version of swamp.
wasting ammo because with the footsteps being louder it's hard to tell if a zombie is in range of your gun. The game seems sluggish now for some reason. I've only been playing for a few minutes now and keep dyeing without getting very far. I think it needs a little more balancing. I will keep playing and trying to get better, but right off the bat, I'm not too happy with this version at least from the stand point that Can't stay alive long enough to rack up anything. Darren Duff. amateur radio station KK4AHX. Follow me on twitter @blinddrummer. friend me on face book http://www.facebook.com/blinddrummer. Drummer for The Overflow worship band! http://www.theoverflowband.com http://www.theoverflowband.com/ . Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com primary E-mail duff...@gmail.com MSN darren...@hotmail.com skype duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6651 (2022) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6651 (2022) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] zombie info?
://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6649 (2021) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6650 (2022) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6650 (2022) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] zombie info?
__ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6649 (2021) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6650 (2022) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6650 (2022) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6651 (2022) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6651 (2022) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] A little bit of good news at long long last.
First of all, I want to thank Tom for his recommendation to move the little squair switch on the back of the f510 rom x input to driect input. I now can play out back and have tested it out on Troopanum as well. The bad news is that I have to move back and forth via the left hand stick instead of the right hand stick. Which is the stick I'm still having problems with. For TDV though. I'm still having the same old problem with the right hand or starberd stick. To steer I have to pull the stick forwards and backwards instead of left or right, and for the speed, to increase the speed I pull the stick to the left and to decrease the speed I pull the stick towards the right. So I'm still in the same boat, I now just have two f510 gamepads doing the same problem instead of one. Thanks for the help. Now off to Physical Therapy for my feet and balance. Ron and current Leader Dog boz who states that a service dog beats a cane hands down any day of the week. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A little bit of good news at long long last.
Hi Ron, Glad we got one of your problems fixed. :D As for using the left stick to play games like Aliens and Troopenum I believe I remember seeing an option in the Profiler to reverse the sticks making the left stick the right stick etc. You might want to try that and see if it resolves the problems. On 11/22/11, Ron Kolesar kolesar16...@roadrunner.com wrote: First of all, I want to thank Tom for his recommendation to move the little squair switch on the back of the f510 rom x input to driect input. I now can play out back and have tested it out on Troopanum as well. The bad news is that I have to move back and forth via the left hand stick instead of the right hand stick. Which is the stick I'm still having problems with. For TDV though. I'm still having the same old problem with the right hand or starberd stick. To steer I have to pull the stick forwards and backwards instead of left or right, and for the speed, to increase the speed I pull the stick to the left and to decrease the speed I pull the stick towards the right. So I'm still in the same boat, I now just have two f510 gamepads doing the same problem instead of one. Thanks for the help. Now off to Physical Therapy for my feet and balance. Ron and current Leader Dog boz who states that a service dog beats a cane hands down any day of the week. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my game recordings/reviews are now availible on the web!
Hey Shane. do you own a Logitech f510 gamepad? If so, try and fly in the Three-d Velocity flight simulator. See if you're having the same problem with the right hand stick that I am and if there's a fix for it. Thanks. -Original Message- From: Shane Lowe Sent: Tuesday, November 22, 2011 9:58 AM To: Gamers Discussion list Subject: [Audyssey] my game recordings/reviews are now availible on the web! Hi all, first, I'd like to announce i'm back in the blind-gaming world! And second of all, i'd like to announce you can get all my game recordings/reviews at the following link. More will be added in the future, and you will be notified when this happens. the link is ftp://shaunnet.myftp.org/uploads/Shane%20Lowe%20game%20recordings/ thanks, Shane --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Ron and current Leader Dog boz who states that a service dog beats a cane hands down any day of the week. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 7-128 Software releases three new word games
Hi, Glad to hear about these new games. Especially, the sound alike game. As you said many blind people don't get the constant visual reinforcement of the proper spelling of words that sound alike. Throughout my years on accessibility related mailing lists I've seen people confuse words like sale and sail, there and their, to and too, etc simply because I don't think they read them in their proper context. They depend too much on Jaws or Openbook to read e-books, probably don't read braille that often, and end up confusing words that sound alike but have different spellings and meanings. So I think this is a great educational game for those people who have that problem. Cheers! On 11/22/11, Eleanor Robinson elea...@7128.com wrote: 7-128 Software has just released three new blind-accessible word games. They are: Sounds Like - a game that helps you learn the correct spelling for words like pare and pair. A sound-alike word is given, it is used in a sentence, and the gamer types in the correct spelling for the usage. If incorrect, the sound alike words with their usage sentence is given along with the correct spelling of each. People who are blind don't have the visual reinforcement that sighted people do regarding the difference in spelling of words that sound alike and have different meanings, so this should be a good way to practice that. Spelling Bee - this is just an old fashioned spelling bee. The word is said, a definition given, and the player has to spell the word. They just keep spelling words and accumulating score until they miss - and that is game over. The contest is how high a score you can rack up. Crossed Quotes - this game is a quotation in which the short words are scrambled, and each of the longer words of the quote has a clue like those given in a crossword puzzle. The first letter of the clued word is there to help the player figure out what the word is. Besides, the quotes themselves are fun and inspirational. We have also put together a Word Scholar GameBook that includes our other word games and the three games listed above. There are 13 word games in this pack and all but two of them are blind-accessible. Check them out at www.7128.com Eleanor Robinson 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] another swamp bug
Default is the mouse sensitivity setting that was used in version 1.1b. Which mouse sensitivity setting will put the turn speed back the way it was in 1.1b? Is that default? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp reflections.
You raise an interesting point. The range restrictions were only added because wild random firing tended to pick off zombies from across the map in version 1.1b. I don't care for the idea of you being able to hear a zombie but not reach it with a gun, so I was going to make each gun fire at least as far as you could hear. Other than as a way to prevent weapon spamming, I suppose people aren't going to notice any difference in the gun ranges. If anyone has any suggestions for making this make more sense, I'm open to it. Ok I'm a bit confused then. If weapon ranges are going to increase to match what you hear, then how are they going to be differentiated? Chris (whose head is full of goo and who thus may just be slow.) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating IPhone Games
Really not too sure since, on my side haven't really looked into too much code/output redistribution, except for, thus far, under the windows platforms, and at least the modules am currently making use of include specific support for things like py2exe to generate the right output packages for windows distribution, etc., so on something like iOS, you might in fact need the end user to have also installed certain modules themselves. Same as if I wanted to pass some python compiled apps on to a linux user, they'd most likely first have to install those other modules themselves first, or else I'd have to build an actual setup python module to handle it as well, but there are ways to handle a lot of it sort of automatically - I think so anyway - but then on the other hand, while I have literally no experience of working with iOS, I know some guys don't like the fact that a lot of installations have to be handled through iTunes application install interface, or something. To do with data typing, yes, python is very happy to change, and therefore not enforce variable data typing, and for code block implementation it uses indentation which is also not perfect for use by new VI programmers as such, but I've been doing programming for a little while across various different languages etc. as well, so I know it's hard for me to as such consider how a newbie would handle it as well...smile The one thing I am quite impressed with, with python's handling thereof is it's list/iterator/array handling for a few collection data types, like lists, dictionaries and tuples, and it's one of the things I like the most about using in python to pass data around between parts of the processes, etc., but anyway. So yes, am not too sure it's the best one for a newbie either, but, really don't know what the overall best one would be, since it would also, to a large extent depend on their desired end result, where they want to get to after a while, etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 7:12 PM Subject: Re: [Audyssey] Creating IPhone Games Hi Jacob, Interesting. Do you know if iOS 5 comes with PyGame for game development or just a stock Python runtime/interpreter? If so that might be the easiest way to write and port games to the iPhone as Python and PyGame is a pretty simple combo compared to other game programming solutions. Plus its very cross-platform making it easy to create games for multiple operating systems. As for beginning with Python I have mixed feelings on that subject. As you know I'm a pretty die-hard C/C++ developer so from my perspective C++ is the ideal programming language for me personally, and I've never really taken to Python myself. However, to be fair to Python it is probably the easiest place for a new game developer to start programming. because it takes a lot of the complexity out of programming such as data typing your variables, don't have to worry about pointers, don't have to worry about terminating every statement with a semi-colon, etc. Basically, all the things newby programmers seem to have troubles with. Unfortunately, my feeling is if newby programmers don't get use to data typing their variables, terminating statements, using opening and closing braces, doing this or that, they'll still have troubles with it whenever they want to try another language like Java, C#, C/C++, Perl, whatever. Its a good idea to get grounded in standard programming conventions earlyh on, but I've personally found a language like Python rather lax in teaching those conventions because in Python the aim is ease of use not teaching standard programming conventions. However, Python is a great language for quickly prototyping a game or application, and it is so portable its easy to write apps for Windows, Linux, Mac, some smart phones, etc as Python has a huge list of supported platforms and operating systems. Its really replacing Java as the language of choice for cross-platform development these days. So starting out with Python as a beginner language is a trade off between features and standard conventions. Cheers! On 11/22/11, Jacob Kruger jac...@mailzone.co.za wrote: AFAIK, the mac PC version of the iOS can also run compiled python apps, but, no, haven't tested it much as of yet, and not sure how that would be handled - if at all - on the iPhone version of the iOS, but, for example, the accessible_output library I am playing around with in my python apps can also initiate voiceOver output - apparently anyway. But, yes, not too sure if python would be the best starting point for someone starting getting going with programming. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing
Re: [Audyssey] my thoughts on the new version of swamp.
It's a little more complicated than that actually. Walking doesn't move you 1 tile per step, or even half a tile per step. In many games you are locked to a grid, but this game doesn't work like that. Each tile is almost like measuring out a square of carpet and setting it on the floor. With enough squares you could always stop and be told which one you were on, but you could be at its edge, center, or halfway between as many as 4 of them at a time. When you request your coordinates it simply rounds to give you the easiest numbers to deal with. Off hand, I'm not sure how many steps it would take to truly move 1 tile. It would also be only an approximation if I did measure it, because the foot steps aren't quite that standardized either. I'm still trying to figure out the best approach with weapon ranges. My first plan is going to be to just increase the ranges so that you can always hit what you hear. hi jeremy. when u say distance is being measured in tiles, do u mean 1 coordinate = 1 tile? so from coordinates 1 0 to coordinates 1 50 will be 50 tiles? so basically 1 step forward = 1 tile i.e. 2 steps backwards = 1 tile? because we are now hearing the sounds of zombies much earlier than the previous version, i would recommend we should start hearing zombie sounds when we are 120 tiles away, so basically if u own the gun with the longest range, i can't remember the name, u will be able to kill a zombie once u can hear it. provided u can aim accurately of course. hope this makes sense. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] zombie info?
Actually I've been considering adding something which would function like town portals that are seen in other games. It would certainly be sacrificing realism for convenience, but sometimes that is the best way to make a game more fun. These would be something you could buy at the Safe Zone with reputation points, and using one would instantly jump you back. Because they would have a cost, someone would have to decide if it was worth using one up, or if traveling back would be a better choice. i have a suggestion it would be cool if thee was a command you could press to teleport yourself instantly to safe zone. I think this would come in handy if you find a few weapons and amo and want to save your game you could use such a command to instantly go to safezone without memorizing way back. what do you think aprone of that --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] zombie info?
/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6649 (2021) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6650 (2022) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6650 (2022) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my thoughts on the new version of swamp.
I enjoyed the daring tale of survival sir. :D I hope you get to keep your reputation too! As much as people are irritated by the bugs, believe me that no one is as annoyed by the broken code as I am. Lol! It totally sucks to pour a solid week's worth of work in to this thing only to have it plagued by some pretty problematic bugs. What bothers me most is that I did more testing on this version than any of the past versions, and these issues didn't come up. I had Kai running tests for days, and we even spent a good day or 2 just testing the multiplayer interaction code to make sure the server would work once you had more than 1 player in at a time. In almost all cases, if code works for 2 players it will work for as many as it's designed to handle. Since posting the 1.2 update I haven't been able to work on the code yet. I've been reading through the messages jotting down notes of what must be fixed, but I've been busy catching upon a week's worth of household stuff I neglected, haha. I apologize for the many frustrating bugs, and I will do my best to have them fixed up soon! :D As anecdotal evidence that it is possible to survive even in trouble, I exited then re-entered the game, only to find myself east of the river with 3 rounds of .45ACP ammo and nothing else. Naturally, I wanted to get back across the bridge, but there were about a jillion zombies there, so I hotfooted it east and wandered around an area that was free of them, picked up a hunting rifle, assault rifle and chainsaw, along with oodles of .45 and 5.56mm ammo, plus a badly needed field kit. When I came back to the bridge, it was empty, so I skedaddled my butt across, then went hunting. I racked up 40 or so kills near the bridge, and further west down Carrigan avenue, before getting low on rifle rounds, and having to beat a hasty retreat when all the zombies in the world came out of the Kai Mart. I headed west to Green Lane, then north, around the concentration, then busted east towards the zone, having to take out three loner zombies along the way. I am now safely ensconced in the zone until I play again and get sent somewhere else again. The assault rifle on burst mode is your friend when a crowd of zombies are headed your way. This is less to toot my own horn than to give those of you having trouble hope, that with patience (I did a lot of sneaking and avoiding large concentrations of zombies until I was actually ready to fight) and a weather eye on your ammo stocks. In case you've forgotten or never knew, the z key gives you the ammo in your current weapon and the total of that ammo type. (Thanks for that tweak Jeremy, it's useful.) Now if only I get to keep the 150+ reputation I gained by donating excess ammo. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] zombie info?
And that concern is why such an item wasn't put in to this version, lol. I've been considering a town portal item for a while, but have been too nervous to put it in yet. I like the idea of convenience, but also worry it will ruin the feel of the game. I'd love to hear the community's thoughts on it. Oh, I just wrote about this in another email so I almost forgot to explain it here. This would be some type of purchasable item in the Safe Zone that could be spent to teleport you instantly back there. It would work like Town portals work in many RPG games. Because you'd have to buy them using reputation, people would get to decide if it was worth walking back or if convenience was worth using one up. I don't know what Aprone thinks of it, but it seems to me it would destroy the point of the game. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp reflections.
Hmmm, you could make the hearing range 60 (as that seems to be a common range number), and add targeting beeps for weapons with greater range. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Date sent: Tue, 22 Nov 2011 10:29:19 -0800 (PST) Subject: Re: [Audyssey] Swamp reflections. You raise an interesting point. The range restrictions were only added because wild random firing tended to pick off zombies from across the map in version 1.1b. I don't care for the idea of you being able to hear a zombie but not reach it with a gun, so I was going to make each gun fire at least as far as you could hear. Other than as a way to prevent weapon spamming, I suppose people aren't going to notice any difference in the gun ranges. If anyone has any suggestions for making this make more sense, I'm open to it. Ok I'm a bit confused then.� If weapon ranges are going to increase to match what you hear, then how are they going to be differentiated? 젨� Chris (whose head is full of goo and who thus may just be slow.) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] zombie info?
I disagree with this hole-heartedly. This is supposed to be a creepy, action game. Running out of ammo and having to to crawl back to the safe zone is in keeping with the atmosphere. If you get caught, you failed to be sneaky enough. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Date sent: Tue, 22 Nov 2011 10:42:02 -0800 (PST) Subject: Re: [Audyssey] zombie info? Actually I've been considering adding something which would function like town portals that are seen in other games. It would certainly be sacrificing realism for convenience, but sometimes that is the best way to make a game more fun. These would be something you could buy at the Safe Zone with reputation points, and using one would instantly jump you back. Because they would have a cost, someone would have to decide if it was worth using one up, or if traveling back would be a better choice. i have a suggestion it would be cool if thee was a command you could press to teleport yourself instantly to safe zone. I think this would come in handy if you find a few weapons and amo and want to save your game you could use such a command to instantly go to safezone without memorizing way back. what do you think aprone of that --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] top speed versions
Hello, This may be a very stupid question, but here goes. I'm wanting to try out top speed, but there are three different versions, what are the differences between them and which would be a recommendation to get? Thanks. Dave. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp reflections.
i hear you you could add a targeting beep so when you get the perfect firing solution what do you say? - Original Message - From: john jpcarnemo...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 1:11 PM Subject: Re: [Audyssey] Swamp reflections. Hmmm, you could make the hearing range 60 (as that seems to be a common range number), and add targeting beeps for weapons with greater range. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Date sent: Tue, 22 Nov 2011 10:29:19 -0800 (PST) Subject: Re: [Audyssey] Swamp reflections. You raise an interesting point. The range restrictions were only added because wild random firing tended to pick off zombies from across the map in version 1.1b. I don't care for the idea of you being able to hear a zombie but not reach it with a gun, so I was going to make each gun fire at least as far as you could hear. Other than as a way to prevent weapon spamming, I suppose people aren't going to notice any difference in the gun ranges. If anyone has any suggestions for making this make more sense, I'm open to it. Ok I'm a bit confused then.?If weapon ranges are going to increase to match what you hear, then how are they going to be differentiated? 젨?Chris (whose head is full of goo and who thus may just be slow.) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] top speed versions
i personally recommend version 3.0.3 because all tracks custom and regular can be used in multipalyer mode - Original Message - From: David Mehler dave.meh...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 1:22 PM Subject: [Audyssey] top speed versions Hello, This may be a very stupid question, but here goes. I'm wanting to try out top speed, but there are three different versions, what are the differences between them and which would be a recommendation to get? Thanks. Dave. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] top speed versions
Hello, You should of course take latest version: topspeed 3. You really have no reason to use an old one. All three are in fact the same game, but version 2 has less features than version 3, and version 1 is completely outdated. Version 3 added to version 2 additionnal vehicles and tracks, and the ability to play custom tracks in multiplayers, as well as many bugfixes especially for multiplayer. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp reflections.
I'm personally against the perfect targeting beeps. You're basically then playing a game of listen for the beep, rather than center and accuracy. I might be willing to embrace a beep for when a bullet would hit a zombie, but not one for perfect target. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp reflections.
i have to agree there. that would take away from the part thats the most fun. trying to get your shots layed perfectly, without assistance! dallas On 23/11/2011, Kai kaixi...@sbcglobal.net wrote: I'm personally against the perfect targeting beeps. You're basically then playing a game of listen for the beep, rather than center and accuracy. I might be willing to embrace a beep for when a bullet would hit a zombie, but not one for perfect target. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] zombie info?
I'm not much in favour of such a game-changing item. part of Swamp is the thrill of being swamped, not being Star Trek. People just need to accept that yes, you can die. yes, you can lose items. Yes, you might have to start over. Once the bugs are ironed out, things will be much better. Kai - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 10:55 AM Subject: Re: [Audyssey] zombie info? And that concern is why such an item wasn't put in to this version, lol. I've been considering a town portal item for a while, but have been too nervous to put it in yet. I like the idea of convenience, but also worry it will ruin the feel of the game. I'd love to hear the community's thoughts on it. Oh, I just wrote about this in another email so I almost forgot to explain it here. This would be some type of purchasable item in the Safe Zone that could be spent to teleport you instantly back there. It would work like Town portals work in many RPG games. Because you'd have to buy them using reputation, people would get to decide if it was worth walking back or if convenience was worth using one up. I don't know what Aprone thinks of it, but it seems to me it would destroy the point of the game. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp reflections.
I really like that idea. Thanks for putting that back in... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Tuesday, November 22, 2011 1:29 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp reflections. You raise an interesting point. The range restrictions were only added because wild random firing tended to pick off zombies from across the map in version 1.1b. I don't care for the idea of you being able to hear a zombie but not reach it with a gun, so I was going to make each gun fire at least as far as you could hear. Other than as a way to prevent weapon spamming, I suppose people aren't going to notice any difference in the gun ranges. If anyone has any suggestions for making this make more sense, I'm open to it. Ok I'm a bit confused then. If weapon ranges are going to increase to match what you hear, then how are they going to be differentiated? Chris (whose head is full of goo and who thus may just be slow.) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6652 (2022) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6652 (2022) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] top speed versions
Hello, Thanks, that was what I was leaning toward, I was just wondering if i'd be missing something with 2, but I'll grab 3. Second question, alternative play methods, I'm going to be given either a steering wheel or joystick as a birthday present, and I'm wondering which to ask for. If anyone is using ts3 with a wheel what are your impressions of it and would you recommend it and why? Thanks. Dave. On 11/22/11, QuentinC quent...@cfardel.net wrote: Hello, You should of course take latest version: topspeed 3. You really have no reason to use an old one. All three are in fact the same game, but version 2 has less features than version 3, and version 1 is completely outdated. Version 3 added to version 2 additionnal vehicles and tracks, and the ability to play custom tracks in multiplayers, as well as many bugfixes especially for multiplayer. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] top speed versions
Hi David. I've been trying to sort this myself as I've been attempting to rejigger the pages for them on audiogames.net. Topspeed 1 is obviously the original game, and has no online multiplayer and a limited selection of tracks and cars. Topspeed 2 has the multiplayer, and the track and car creators, though you can't race on player created tracks or use player created vehicles in multiplayer. topspeed three has some fixes, but most of all you can! now use player created tracks in multiplayer, and I also believe it has more customization of race types and such, as well as some new road surfaces, sand and snow. As far as I can work out, ts1 is just if you want a simple racing game without complexity and choice in tracks, and ts2 is stil needed to use vehicles created in ts2. ts3 however I believe can run all the ts2 tracks pluss the ts3 ones, so you should probably try that. I could be wrong,and of course if someone wants to correct me feel free, as I said I'm trying to sort all this out to write up propper descriptions, sinse currently only ts1 has a satisfactory database entry, and ts3 doesn't have one at all! Beware the grue! Dark. - Original Message - From: David Mehler dave.meh...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 7:22 PM Subject: [Audyssey] top speed versions Hello, This may be a very stupid question, but here goes. I'm wanting to try out top speed, but there are three different versions, what are the differences between them and which would be a recommendation to get? Thanks. Dave. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my thoughts on the new version of swamp.
yes, thanks for the description of your little adventure. which brings to mind another idea i had. perhaps a spin off of this game, would be where its military based, with soldiers running around, every one of them has weapons, and any time you kill one, it has a weapon or a little bit of ammo, but, they shoot at you. every one of them! ahahaha. that would be very very cool. and whats more, is its a game that wouldn't take very much to adapt from this one i don't think. dallas On 23/11/2011, Jeremy Kaldobsky jer...@kaldobsky.com wrote: I enjoyed the daring tale of survival sir. :D I hope you get to keep your reputation too! As much as people are irritated by the bugs, believe me that no one is as annoyed by the broken code as I am. Lol! It totally sucks to pour a solid week's worth of work in to this thing only to have it plagued by some pretty problematic bugs. What bothers me most is that I did more testing on this version than any of the past versions, and these issues didn't come up. I had Kai running tests for days, and we even spent a good day or 2 just testing the multiplayer interaction code to make sure the server would work once you had more than 1 player in at a time. In almost all cases, if code works for 2 players it will work for as many as it's designed to handle. Since posting the 1.2 update I haven't been able to work on the code yet. I've been reading through the messages jotting down notes of what must be fixed, but I've been busy catching upon a week's worth of household stuff I neglected, haha. I apologize for the many frustrating bugs, and I will do my best to have them fixed up soon! :D As anecdotal evidence that it is possible to survive even in trouble, I exited then re-entered the game, only to find myself east of the river with 3 rounds of .45ACP ammo and nothing else. Naturally, I wanted to get back across the bridge, but there were about a jillion zombies there, so I hotfooted it east and wandered around an area that was free of them, picked up a hunting rifle, assault rifle and chainsaw, along with oodles of .45 and 5.56mm ammo, plus a badly needed field kit. When I came back to the bridge, it was empty, so I skedaddled my butt across, then went hunting. I racked up 40 or so kills near the bridge, and further west down Carrigan avenue, before getting low on rifle rounds, and having to beat a hasty retreat when all the zombies in the world came out of the Kai Mart. I headed west to Green Lane, then north, around the concentration, then busted east towards the zone, having to take out three loner zombies along the way. I am now safely ensconced in the zone until I play again and get sent somewhere else again. The assault rifle on burst mode is your friend when a crowd of zombies are headed your way. This is less to toot my own horn than to give those of you having trouble hope, that with patience (I did a lot of sneaking and avoiding large concentrations of zombies until I was actually ready to fight) and a weather eye on your ammo stocks. In case you've forgotten or never knew, the z key gives you the ammo in your current weapon and the total of that ammo type. (Thanks for that tweak Jeremy, it's useful.) Now if only I get to keep the 150+ reputation I gained by donating excess ammo. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp reflections.
I agree with kay about the targiting solution beeps, especially when the zombi sounds are so good, however I do think a range indicator is needed. so how about a compensation. pressing a key (I'd suggest g), activates your monitor which tells you the distance (and possibly general direction) of nearest zombi, nothing else, just range. You stil need to center and fire and of course you need to know the range of weapons. Alternatively, how about an out of range sound when you targit a zombi with a weapon that won't reach them, just indicating that the shot is too long. i really like the idea of footstep listening to be the main skill in the game, but I'd prefer it if the weapons were as dynamic s possible so that long range weapons and sniping played a part, hence imho the need for a range indicator. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp reflections.
another thing to consider, is that right now, the sniper rifle bring zombies in to hearing range that you couldn't hear without it. so i think the system is ok, just needs a bit of tweeking. if the default range for hearing them is say, 60, so you can hear them before they are in range of pistol and shot guns and the like, but in range of the hunting rifle without a scope, that would seem to me to be the best way to do it. i like the idea of the scope / sniper rifle with default scope, making you hear zombies ferther away when you are wielding it. dallas On 23/11/2011, Darren Duff duff...@gmail.com wrote: I really like that idea. Thanks for putting that back in... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Tuesday, November 22, 2011 1:29 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp reflections. You raise an interesting point. The range restrictions were only added because wild random firing tended to pick off zombies from across the map in version 1.1b. I don't care for the idea of you being able to hear a zombie but not reach it with a gun, so I was going to make each gun fire at least as far as you could hear. Other than as a way to prevent weapon spamming, I suppose people aren't going to notice any difference in the gun ranges. If anyone has any suggestions for making this make more sense, I'm open to it. Ok I'm a bit confused then. If weapon ranges are going to increase to match what you hear, then how are they going to be differentiated? Chris (whose head is full of goo and who thus may just be slow.) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6652 (2022) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6652 (2022) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp reflections.
a key that gave distance of nearest would be good. no more info then distance through, so that it makes you have to find and target him yourself. having an out of range when targeting thing would almost serve as a locater so you would no when you have him lined up, so i don't think that would be a good idea. but we do need some kind of distance of nearest. dallas On 23/11/2011, dark d...@xgam.org wrote: I agree with kay about the targiting solution beeps, especially when the zombi sounds are so good, however I do think a range indicator is needed. so how about a compensation. pressing a key (I'd suggest g), activates your monitor which tells you the distance (and possibly general direction) of nearest zombi, nothing else, just range. You stil need to center and fire and of course you need to know the range of weapons. Alternatively, how about an out of range sound when you targit a zombi with a weapon that won't reach them, just indicating that the shot is too long. i really like the idea of footstep listening to be the main skill in the game, but I'd prefer it if the weapons were as dynamic s possible so that long range weapons and sniping played a part, hence imho the need for a range indicator. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp reflections.
I agree some indication of range is needed. Ideally I think the best idea would be and perhaps this is currently how it works, but all depending on the weapon you are currently using. I know someone else mentioned this earlier but being able to hear the zombie if your weapon can kill it seems good. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] car in the swamp, was zombie info?
Hi Dark, Instead of teleporting to the safe zone, how about a few cars that you could drive there? Some might have enough gas or battery charge but some may run out. You could run over zombies but they might stall your car if there were too many under your wheels. They might be able to reach in through your broken window to grab you and pull you out. Of course you could get stuck in the water of the swamp and stall. To program something like this would be fairly easy. It would mean moving faster with car engine sounds instead of footsteps, swinging your axe at the zombies without having to use the mouse button. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 1:48 PM Subject: Re: [Audyssey] zombie info? Hi joseph I personally really don't like the teleport idea sinse it'd be far too easy to abuse. Oooh look, a hoard of xzombies, beam me up scotty! That really would make the game too easy I think. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] a real world swamp range idea
I think a modifier to the trigger mouse button would make a really good range indicator. so instead of firing, if you press shift and left click after you have targeted a zombie yourself, you get a ping if that zombie is in range, and a pong if not. ping and pong here being placeholders for Kai's imagination of course. I personally don't like the idea of the zombie sounds being modified depending on what weapon your holding, it introduces a level of unreality to the game that seems simply odd to me, whereas having a range finder fits in nicely, and perhaps with a forced 2 second delay to use it, would add a bit of a strategic level to the whole operation, i.e. do you use the range finder and burn the 2 seconds, or do you take the shot and hope your in range? If the zombie sounds stay consistent we would start to get an idea of how far a zombie was away from us based on volume, and the skilled player would be using the range finder mostly for the longer range weapons perhaps. Note that this kind of range distance indicator technology is available now in the real world, and a couple seconds to use it would be about right once it was set up me thinks. Thoughts? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] zombie info?
I'm opposed to the idea, though having it be a one-use thing that you have to buy with reputation reduces my opposition, so long as the rep cost is very high in comparison to other equipment, with possibly another rep hit for using it, as it shows you couldn't handle yourself and had to be bailed out. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my thoughts on the new version of swamp.
By the way, I liked what you did with the scope, making the zombie sounds louder, as though they were closer, which also made them easier to track, giving you the scope effect. Perhaps this is a way to go re: weapon ranges? I really like having the pistol and shot guns be quite short range in comparison to the rifles and machine guns. I'd hate to lose that differentiation. Again, what about shift-click giving your range to the target you've centered? This would also solve the walls problem, since if you've got a target centered, but no range figure comes back, you know you are hearing something behind a wall. This seems simple, and leaves in the differentiation. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp reflections.
I don't like the idea of not hearing a zombie if I'm using a pistol. When using the pistol, I need to be able to track multiple targets at long distance, so I can plan my stalking to get into range. I've suggested shift-left-click, as its ergonomically easy given how we play, and it's close to the firing command so should be easy to remember. Actually, I've just had a brain wave. Combine the range indicator and sound alteration concepts. When you hit the range indicator, the sound changes to reflect your weapon's range. If you're listening to a zombie, and shift-click, and the zombie sound disappears for a moment, you know it's out of range. Again, this would also solve the walls problem, feel less like it sticks out and actually enhance the game feel, or so I think. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] car in the swamp, was zombie info?
Hmmm. I like the concept here. Change it thus. Make fuel a gettable item and you have to fuel the car before you can use it. Make it a level 3 or so thing with high rep cost at the safe zone, but make it possible to get fuel from the gas station if you have a gas can. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Tuesday, November 22, 2011 3:23 PM To: Gamers Discussion list Subject: [Audyssey] car in the swamp, was zombie info? Hi Dark, Instead of teleporting to the safe zone, how about a few cars that you could drive there? Some might have enough gas or battery charge but some may run out. You could run over zombies but they might stall your car if there were too many under your wheels. They might be able to reach in through your broken window to grab you and pull you out. Of course you could get stuck in the water of the swamp and stall. To program something like this would be fairly easy. It would mean moving faster with car engine sounds instead of footsteps, swinging your axe at the zombies without having to use the mouse button. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 1:48 PM Subject: Re: [Audyssey] zombie info? Hi joseph I personally really don't like the teleport idea sinse it'd be far too easy to abuse. Oooh look, a hoard of xzombies, beam me up scotty! That really would make the game too easy I think. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] top speed versions
Hello Dark, Thanks. Although this won't be for quite a while, can I make my own tracks/conditions/cars with ts3? Thanks. Dave. On 11/22/11, dark d...@xgam.org wrote: Hi David. I've been trying to sort this myself as I've been attempting to rejigger the pages for them on audiogames.net. Topspeed 1 is obviously the original game, and has no online multiplayer and a limited selection of tracks and cars. Topspeed 2 has the multiplayer, and the track and car creators, though you can't race on player created tracks or use player created vehicles in multiplayer. topspeed three has some fixes, but most of all you can! now use player created tracks in multiplayer, and I also believe it has more customization of race types and such, as well as some new road surfaces, sand and snow. As far as I can work out, ts1 is just if you want a simple racing game without complexity and choice in tracks, and ts2 is stil needed to use vehicles created in ts2. ts3 however I believe can run all the ts2 tracks pluss the ts3 ones, so you should probably try that. I could be wrong,and of course if someone wants to correct me feel free, as I said I'm trying to sort all this out to write up propper descriptions, sinse currently only ts1 has a satisfactory database entry, and ts3 doesn't have one at all! Beware the grue! Dark. - Original Message - From: David Mehler dave.meh...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 7:22 PM Subject: [Audyssey] top speed versions Hello, This may be a very stupid question, but here goes. I'm wanting to try out top speed, but there are three different versions, what are the differences between them and which would be a recommendation to get? Thanks. Dave. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a real world swamp range idea
hi, yes, they do. but, firstly, if you are talking about a light sensing type, no good. its pitch black. lol. and as for a laser range finder, this emits a visible light, which can be traced back to your position. so there for, not a good idea! ahahahaha Dallas On 23/11/2011 06:30, Che wrote: I think a modifier to the trigger mouse button would make a really good range indicator. so instead of firing, if you press shift and left click after you have targeted a zombie yourself, you get a ping if that zombie is in range, and a pong if not. ping and pong here being placeholders for Kai's imagination of course. I personally don't like the idea of the zombie sounds being modified depending on what weapon your holding, it introduces a level of unreality to the game that seems simply odd to me, whereas having a range finder fits in nicely, and perhaps with a forced 2 second delay to use it, would add a bit of a strategic level to the whole operation, i.e. do you use the range finder and burn the 2 seconds, or do you take the shot and hope your in range? If the zombie sounds stay consistent we would start to get an idea of how far a zombie was away from us based on volume, and the skilled player would be using the range finder mostly for the longer range weapons perhaps. Note that this kind of range distance indicator technology is available now in the real world, and a couple seconds to use it would be about right once it was set up me thinks. Thoughts? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mud games
Hi there I am using mushclient at the moment, I have been playing material magica but I don't have any sounds. How do I get the sounds to work? I will also give vipmud a try. Thanks in advance for your help. Cheers Paula -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, 22 November 2011 7:41 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mud games Actually ian, vipmud doesn't have built in muds it just has connection info. Connecting to any mud with it is just a matter of writing in the port name and host. The thirty day trial is also a bit of a misnomer really, sinse the only significant difference with the unregistered version of the client eve after those 30 days is that you can't use msp mud sound protocall, and that's something which not many games support anyway (only materiamagica has a really extensive msp soundpack). I'd deffinately recommend vipmud, as it's got lots of handy newby features with the layout and everything else, though if you want to play the mud alteraeon, Oriol's mushclient soundpack is the best option sinse even though mushclient is not as easy to use as vipmud, the soundpack has many helpful features as well as lots of music and ambience that virtually make alteraeon into an audio rpg. Beware the grue! Dark. - Original Message - From: Ian McNamara ianandri...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 7:36 AM Subject: Re: [Audyssey] Mud games it's good you get a 30 day trile with no restrictions then you can buy it. can't remember the price now though. it has some muds built in that you can set up i'm not sure what mud i'd sujjest for a beginner to mudding but i'm sure that some one can help there. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp reflections.
I don't know about all these proposed changes. Remember that a lot of the range-finding issues are bug-related. Once they're sorted out, swamp will function as before, except that pistols won't reach as far, etc. You'll still be able to hit zombies at the limit of your hearing assuming you can center in on them well enough. The only thing range setting will do is to differentiate the weapons further, and to prevent people from assassinating zombies clear across the map, out of audible range. People have done ok with the method before, and I honestly can't see the need to change it by adding range finders and these other things. Remember that zombies behind walls are very unlikely to be heard now, so the chances of shooting at zombies in buildings is very unlikely. Adding in all these helper features takes away from the need to gain expertise with how the game works. I don't want to simplify the swamp experience by giving us players tools to make perfect shots, or to avoid missed shots. range determination should become a skill, as should centering. Maybe I'm in the minority here, but the hard-core aspect of Swamp in this regard is what makes it appealing to me. Change it up any more, and heck, we might as well just go back to playing Shades of doom with its automatic target acquisition system. Kai - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, November 22, 2011 12:47 PM Subject: Re: [Audyssey] Swamp reflections. I don't like the idea of not hearing a zombie if I'm using a pistol. When using the pistol, I need to be able to track multiple targets at long distance, so I can plan my stalking to get into range. I've suggested shift-left-click, as its ergonomically easy given how we play, and it's close to the firing command so should be easy to remember. Actually, I've just had a brain wave. Combine the range indicator and sound alteration concepts. When you hit the range indicator, the sound changes to reflect your weapon's range. If you're listening to a zombie, and shift-click, and the zombie sound disappears for a moment, you know it's out of range. Again, this would also solve the walls problem, feel less like it sticks out and actually enhance the game feel, or so I think. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp reflections.
agreed. very much so. nothing quite like having to figure out your shot, and sometimes, you will have to just be pationt while you wait for your shot. dallas On 23/11/2011 07:12, Kai wrote: I don't know about all these proposed changes. Remember that a lot of the range-finding issues are bug-related. Once they're sorted out, swamp will function as before, except that pistols won't reach as far, etc. You'll still be able to hit zombies at the limit of your hearing assuming you can center in on them well enough. The only thing range setting will do is to differentiate the weapons further, and to prevent people from assassinating zombies clear across the map, out of audible range. People have done ok with the method before, and I honestly can't see the need to change it by adding range finders and these other things. Remember that zombies behind walls are very unlikely to be heard now, so the chances of shooting at zombies in buildings is very unlikely. Adding in all these helper features takes away from the need to gain expertise with how the game works. I don't want to simplify the swamp experience by giving us players tools to make perfect shots, or to avoid missed shots. range determination should become a skill, as should centering. Maybe I'm in the minority here, but the hard-core aspect of Swamp in this regard is what makes it appealing to me. Change it up any more, and heck, we might as well just go back to playing Shades of doom with its automatic target acquisition system. Kai - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, November 22, 2011 12:47 PM Subject: Re: [Audyssey] Swamp reflections. I don't like the idea of not hearing a zombie if I'm using a pistol. When using the pistol, I need to be able to track multiple targets at long distance, so I can plan my stalking to get into range. I've suggested shift-left-click, as its ergonomically easy given how we play, and it's close to the firing command so should be easy to remember. Actually, I've just had a brain wave. Combine the range indicator and sound alteration concepts. When you hit the range indicator, the sound changes to reflect your weapon's range. If you're listening to a zombie, and shift-click, and the zombie sound disappears for a moment, you know it's out of range. Again, this would also solve the walls problem, feel less like it sticks out and actually enhance the game feel, or so I think. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] car in the swamp, was zombie info?
I guess I'm the party pooper in the crowd, but cars would really ruin the Swamp experience. Apart from the difficulties of programming a vehicle and contending with all the issues therein, what real value would it add to the game? I feel like we're trying to turn Swamp into the game with a million bells and whistles. Lets just keep it a hard-core struggle to survive against the undead. The bugs will be ironed out eventually, and we'll all be playing like before. The only thing I might suggest is to increase the delay between gun shot and bullet impact so that players can differentiate the sounds better. Kai - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 12:23 PM Subject: [Audyssey] car in the swamp, was zombie info? Hi Dark, Instead of teleporting to the safe zone, how about a few cars that you could drive there? Some might have enough gas or battery charge but some may run out. You could run over zombies but they might stall your car if there were too many under your wheels. They might be able to reach in through your broken window to grab you and pull you out. Of course you could get stuck in the water of the swamp and stall. To program something like this would be fairly easy. It would mean moving faster with car engine sounds instead of footsteps, swinging your axe at the zombies without having to use the mouse button. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 1:48 PM Subject: Re: [Audyssey] zombie info? Hi joseph I personally really don't like the teleport idea sinse it'd be far too easy to abuse. Oooh look, a hoard of xzombies, beam me up scotty! That really would make the game too easy I think. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] car in the swamp, was zombie info?
yeah, that would be a good thing. or you could even put in to play something where, based on how far away from them you are, it takes a shorter or longer time to the bullet to strike. so if your taking a long shot with a sniper rifle for example, it might take a second for it to hit, so he might have moved out of the way of that shot in the mean time. don't know how hard that would be to code in, but its another thing to think about. but yes, the bugs will be sorted soon, then its zombie hunting fun once again! dallas On 23/11/2011 07:15, Kai wrote: I guess I'm the party pooper in the crowd, but cars would really ruin the Swamp experience. Apart from the difficulties of programming a vehicle and contending with all the issues therein, what real value would it add to the game? I feel like we're trying to turn Swamp into the game with a million bells and whistles. Lets just keep it a hard-core struggle to survive against the undead. The bugs will be ironed out eventually, and we'll all be playing like before. The only thing I might suggest is to increase the delay between gun shot and bullet impact so that players can differentiate the sounds better. Kai - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 12:23 PM Subject: [Audyssey] car in the swamp, was zombie info? Hi Dark, Instead of teleporting to the safe zone, how about a few cars that you could drive there? Some might have enough gas or battery charge but some may run out. You could run over zombies but they might stall your car if there were too many under your wheels. They might be able to reach in through your broken window to grab you and pull you out. Of course you could get stuck in the water of the swamp and stall. To program something like this would be fairly easy. It would mean moving faster with car engine sounds instead of footsteps, swinging your axe at the zombies without having to use the mouse button. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 1:48 PM Subject: Re: [Audyssey] zombie info? Hi joseph I personally really don't like the teleport idea sinse it'd be far too easy to abuse. Oooh look, a hoard of xzombies, beam me up scotty! That really would make the game too easy I think. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp reflections.
The only problem with that ron, is it'd make the axe and chainsaw rather hard to use, sinse surely the best way there is keep out! of a zombi's range until you come in to nulla them, this might also be true of other weapons. Beware the grue! Dark. - Original Message - From: Ron Schamerhorn blindwon...@cogeco.ca To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 8:22 PM Subject: Re: [Audyssey] Swamp reflections. I agree some indication of range is needed. Ideally I think the best idea would be and perhaps this is currently how it works, but all depending on the weapon you are currently using. I know someone else mentioned this earlier but being able to hear the zombie if your weapon can kill it seems good. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] car in the swamp, was zombie info?
Phil, whether or not it's a teleport idea, I think this sounds awsome! anyone remember that scene from Aliens where ripley drives the atv at a hole bunch to rescue the marines? Perhaps you could even do a hix and stick a shotgun down a zombi's throat just to say eat this! :D. So, whatever happens about the teleport, I think this idea is great, pluss of course it opens up other mission options, for instance going and finding lorries to load with supplies, and drive back to the safe zone all while keeping the zombies off. Beware the Grue! Dark. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 8:23 PM Subject: [Audyssey] car in the swamp, was zombie info? Hi Dark, Instead of teleporting to the safe zone, how about a few cars that you could drive there? Some might have enough gas or battery charge but some may run out. You could run over zombies but they might stall your car if there were too many under your wheels. They might be able to reach in through your broken window to grab you and pull you out. Of course you could get stuck in the water of the swamp and stall. To program something like this would be fairly easy. It would mean moving faster with car engine sounds instead of footsteps, swinging your axe at the zombies without having to use the mouse button. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 1:48 PM Subject: Re: [Audyssey] zombie info? Hi joseph I personally really don't like the teleport idea sinse it'd be far too easy to abuse. Oooh look, a hoard of xzombies, beam me up scotty! That really would make the game too easy I think. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] top speed versions
hi david. yes you certainly can create tracks and cars, there's documentation on how to do it in the manual I believe. I must admit while i've tried the topspeed games and am currently working on their database entries, racing is less my thing personally, but I hope you enjoy them. Beware the grue! DArk. - Original Message - From: David Mehler dave.meh...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 8:51 PM Subject: Re: [Audyssey] top speed versions Hello Dark, Thanks. Although this won't be for quite a while, can I make my own tracks/conditions/cars with ts3? Thanks. Dave. On 11/22/11, dark d...@xgam.org wrote: Hi David. I've been trying to sort this myself as I've been attempting to rejigger the pages for them on audiogames.net. Topspeed 1 is obviously the original game, and has no online multiplayer and a limited selection of tracks and cars. Topspeed 2 has the multiplayer, and the track and car creators, though you can't race on player created tracks or use player created vehicles in multiplayer. topspeed three has some fixes, but most of all you can! now use player created tracks in multiplayer, and I also believe it has more customization of race types and such, as well as some new road surfaces, sand and snow. As far as I can work out, ts1 is just if you want a simple racing game without complexity and choice in tracks, and ts2 is stil needed to use vehicles created in ts2. ts3 however I believe can run all the ts2 tracks pluss the ts3 ones, so you should probably try that. I could be wrong,and of course if someone wants to correct me feel free, as I said I'm trying to sort all this out to write up propper descriptions, sinse currently only ts1 has a satisfactory database entry, and ts3 doesn't have one at all! Beware the grue! Dark. - Original Message - From: David Mehler dave.meh...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 7:22 PM Subject: [Audyssey] top speed versions Hello, This may be a very stupid question, but here goes. I'm wanting to try out top speed, but there are three different versions, what are the differences between them and which would be a recommendation to get? Thanks. Dave. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mud games
Well if you look at materiamagica's homepage, there is a question in the faq dealing with sounds and where to download them, but goodness knows where you put them in mushclient or what you do next. In vipmud you just bang them in the sounds folder. Beware the grue! dark. - Original Message - From: Paula Hobley paula.hob...@bigpond.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, November 22, 2011 8:59 PM Subject: Re: [Audyssey] Mud games Hi there I am using mushclient at the moment, I have been playing material magica but I don't have any sounds. How do I get the sounds to work? I will also give vipmud a try. Thanks in advance for your help. Cheers Paula -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, 22 November 2011 7:41 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mud games Actually ian, vipmud doesn't have built in muds it just has connection info. Connecting to any mud with it is just a matter of writing in the port name and host. The thirty day trial is also a bit of a misnomer really, sinse the only significant difference with the unregistered version of the client eve after those 30 days is that you can't use msp mud sound protocall, and that's something which not many games support anyway (only materiamagica has a really extensive msp soundpack). I'd deffinately recommend vipmud, as it's got lots of handy newby features with the layout and everything else, though if you want to play the mud alteraeon, Oriol's mushclient soundpack is the best option sinse even though mushclient is not as easy to use as vipmud, the soundpack has many helpful features as well as lots of music and ambience that virtually make alteraeon into an audio rpg. Beware the grue! Dark. - Original Message - From: Ian McNamara ianandri...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 7:36 AM Subject: Re: [Audyssey] Mud games it's good you get a 30 day trile with no restrictions then you can buy it. can't remember the price now though. it has some muds built in that you can set up i'm not sure what mud i'd sujjest for a beginner to mudding but i'm sure that some one can help there. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mud games
I'm new to all of this, so banging them anywhere is a little beyond me, you're dealing with a novice here (smile) -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, 23 November 2011 8:36 AM To: Gamers Discussion list Subject: Re: [Audyssey] Mud games Well if you look at materiamagica's homepage, there is a question in the faq dealing with sounds and where to download them, but goodness knows where you put them in mushclient or what you do next. In vipmud you just bang them in the sounds folder. Beware the grue! dark. - Original Message - From: Paula Hobley paula.hob...@bigpond.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, November 22, 2011 8:59 PM Subject: Re: [Audyssey] Mud games Hi there I am using mushclient at the moment, I have been playing material magica but I don't have any sounds. How do I get the sounds to work? I will also give vipmud a try. Thanks in advance for your help. Cheers Paula -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, 22 November 2011 7:41 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mud games Actually ian, vipmud doesn't have built in muds it just has connection info. Connecting to any mud with it is just a matter of writing in the port name and host. The thirty day trial is also a bit of a misnomer really, sinse the only significant difference with the unregistered version of the client eve after those 30 days is that you can't use msp mud sound protocall, and that's something which not many games support anyway (only materiamagica has a really extensive msp soundpack). I'd deffinately recommend vipmud, as it's got lots of handy newby features with the layout and everything else, though if you want to play the mud alteraeon, Oriol's mushclient soundpack is the best option sinse even though mushclient is not as easy to use as vipmud, the soundpack has many helpful features as well as lots of music and ambience that virtually make alteraeon into an audio rpg. Beware the grue! Dark. - Original Message - From: Ian McNamara ianandri...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 7:36 AM Subject: Re: [Audyssey] Mud games it's good you get a 30 day trile with no restrictions then you can buy it. can't remember the price now though. it has some muds built in that you can set up i'm not sure what mud i'd sujjest for a beginner to mudding but i'm sure that some one can help there. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and
[Audyssey] kitchensinc games - installation question
Hi all, I decided I really wanna try out Jim's kitchensinc games! I think they will be lots of fun. I have a question though. I am running Windows Vista, and I installed the winkit folder and followed all the instructions there. Now, I'm at the part where I have to find the game/games I want and install them. It says that I need to go to the name of the file/game, hit inter and then do a run as administrator so that it will install propperly and I will be able to play. The only problem, is I can't find the run as adminastrator option, so I'm not sure how to make it work. Can y'all tell me what to do? /smiles/ Thanks, Laurel and Stockard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp reflections.
Remember, there are some like me to whom, aiming by centering the sound's just not possible- with one ear and all. So yes, I don't want this to be...too easy by having a beep for perfect aim, but we do need some sort of aiming solution to make it not just a case of firing everywhere and hope we hit something for people with hearing issues. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] zombie info?
I too am not in favor of instant recall. I enjoy the feeling that there's a big chance I might not make it home alive...it's what zombie games are all about. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] IPhone MUD client
Hi there I thought some of you might be interested. I found an accessible mud client for the IPhone that allows you to play multi user dungin games from the IPhone. It is called TMC Game Client. I am able to access what is on the screen and type in commands. There are about 900 MUD games that it supports. Happy gaming. Paula --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] IPhone MUD client
Hello thanks for this will take a look at this. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] kitchensinc games - installation question
If it were me I'd just turn the UAC off during the install processes since it tends to cause lots of trouble with that. Once the games are actually installed you can turn it back on if you want. They're coming to take me away, ha-haaa! - Original Message - From: Laurel laurel.stock...@gmail.com To: gamers@audyssey.org Sent: Tuesday, November 22, 2011 4:09 PM Subject: [Audyssey] kitchensinc games - installation question Hi all, I decided I really wanna try out Jim's kitchensinc games! I think they will be lots of fun. I have a question though. I am running Windows Vista, and I installed the winkit folder and followed all the instructions there. Now, I'm at the part where I have to find the game/games I want and install them. It says that I need to go to the name of the file/game, hit inter and then do a run as administrator so that it will install propperly and I will be able to play. The only problem, is I can't find the run as adminastrator option, so I'm not sure how to make it work. Can y'all tell me what to do? /smiles/ Thanks, Laurel and Stockard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] kitchensinc games - installation question
ok, sense you seem like you know how to do this, then let me ask you this. /smiles/ I click on the game file, then I see the options run save or cancel. I click on run. Then Windows asks me if I want to run this again so I click run. Then I get to the part where I have to unzip the files, and I hit unzip, and it says I can't do that. I can't get past that point. Suggestions? Thanks, Laurel and Stockard On 11/22/11, Bryan Peterson bpeterson2...@cableone.net wrote: If it were me I'd just turn the UAC off during the install processes since it tends to cause lots of trouble with that. Once the games are actually installed you can turn it back on if you want. They're coming to take me away, ha-haaa! - Original Message - From: Laurel laurel.stock...@gmail.com To: gamers@audyssey.org Sent: Tuesday, November 22, 2011 4:09 PM Subject: [Audyssey] kitchensinc games - installation question Hi all, I decided I really wanna try out Jim's kitchensinc games! I think they will be lots of fun. I have a question though. I am running Windows Vista, and I installed the winkit folder and followed all the instructions there. Now, I'm at the part where I have to find the game/games I want and install them. It says that I need to go to the name of the file/game, hit inter and then do a run as administrator so that it will install propperly and I will be able to play. The only problem, is I can't find the run as adminastrator option, so I'm not sure how to make it work. Can y'all tell me what to do? /smiles/ Thanks, Laurel and Stockard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] kitchensinc games - installation question
hi you need to download the winkit folder first and install that then when you down load the games they'l go in there. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] kitchensinc games - installation question
Problem is that the UAC will still cause issues even if you do that. You still have to either run as administrator, which you can do by right clicking the name of the file you want to run and then hit run as administrator, or turn UAC off. To do this Laurel, you need to be in settings, control panel and users. They're coming to take me away, ha-haaa! - Original Message - From: Ian McNamara ianandri...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 4:54 PM Subject: Re: [Audyssey] kitchensinc games - installation question hi you need to download the winkit folder first and install that then when you down load the games they'l go in there. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] kitchensinc games - installation question
Instead of hitting enter on that file. Use the application key or right click on it. Then you will see run as adman. after that the run option will come up and just run it. Keep doing that until you have all you want installed. At 06:09 PM 11/22/2011, you wrote: Hi all, I decided I really wanna try out Jim's kitchensinc games! I think they will be lots of fun. I have a question though. I am running Windows Vista, and I installed the winkit folder and followed all the instructions there. Now, I'm at the part where I have to find the game/games I want and install them. It says that I need to go to the name of the file/game, hit inter and then do a run as administrator so that it will install propperly and I will be able to play. The only problem, is I can't find the run as adminastrator option, so I'm not sure how to make it work. Can y'all tell me what to do? /smiles/ Thanks, Laurel and Stockard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.