Hi tom.
well I wouldn't have said you were fooling around at all, as I said the
rationale you gave for the various changes made perfect sense, it just
rather seemed that there was indeed a lot of experimentation and
rewrites, especially as (from the point of view of a player), you'd
I'm sure that if Thomas has anything to say about it this will indeed be the
last rewrite. As for the extras he wants to add, if nothing else those could
be added in as an expansion once the necessary business is taken care of.
And some of it I'm sure will be added in the sequels. And if they're
Hi Dark,
Well, you know there is always two ways of looking at this. I realise
your initial concern seeing it as fooling around and not getting
anything done. However, as i see it I learned a lot from
experimentation and the time was well spent in terms of research. I
have a better idea of what i w
I understand your concern as I said. I'm quite sure that had Thomas known
the heap of trouble he would be bringing down on himself he might not have
taken on this project or, at the very least, he'd have done so with a great
deal of reluctance. As for the scrapping of various development plans,
yeah I noticed that.
At 04:09 p.m. 13/04/2010, you wrote:
>Hi.
>Well, it installed and ran pretty well for me. I was able to walk around and
>get killed a time or two.
>
>My first observation was that it looks like the speech files need to be
>trimmed again. If needed I could do it again. It woul
Hi,
Yeah, I see your point, but at the time I was testing Java the Genesis
Engine wasn't that far a long in development so there wasn't all that
much to rewrite to begin with. It took me a month and a half to put it
together, test it, and find out I didn't want to do that. Since it
took me nearly f
ok.
I have posted all of francis stuff up that I made with innosetup.
its all in one zip
here is the link.
its not fully up right now, give this a good hour and then see what it does.
http://dl.dropbox.com/u/1407689/franciswolf%20stuff.zip
At 03:49 p.m. 13/04/2010, you wrote:
>Night of parasite is
Hi Tom.
Fair enough indeed, and as I said to Bryan, i didn't realize the extra
level business, as I said this was rather a question of concern.
Obviously using fmod isn't a good idea if the price is that insane, so I can
understand why your changing that. Equaly I do realize that your ac
ia the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audysse
I did host the files but took them down because no one was interested.
on that note does anyone else want the files on here?
I have ken2.zip with the stuff from dreamtechinteractive and the oldgames stuff.
it probably can stay up there I have about 140mb of public files and the pkb
files have trai
Hi Bryan.
Well, my concern is based on the fact that there seems to have been more
than one rewrite involved, not just removal of net and direct X. At one
point the game was written with cross platform support in mind, then that
was fased out. At one point java was considdered as a developemen
Hi Dark,
No offense taken. Actually, several have asked that question and it
does require a reasonable response. So here it is.
First, you are right in saying I fiddled around too much with MOTA in
the beginning. I did a lot of experimentation with this or that, and
it really waisted a lot of time
well the menus are a bit slower but honestly I like the speed they run.
I don't skip and that is good.
I have no idea why I crash though.
One thing, I do have a version of fmod.dll that came with moosic.
does the game update this and other files it needs or does it not.
if not I need to probably ge
well I'll try to copy the dump when it dies.
however I have no idea how you can enterpret actual code.
I may temperarilly turn error reporting on to see if I can copy the text rather
than relying on the weird crash dialog.
ok.
the first thing is an xml dump.
its a load of junk to me but
maybe y
Another thing to consider Dark is that a major reason for the rewrite was so
that Thomas could get free of the .net framework and DirectX dependencies
since A. they were basically being phased out and B. A lot of people had
problems with them. So while I understand your concern I can easily
und
Ah, muchos appologies, me was wrong level design has indeed happened,
which is obviously a very good thing indeed.
Cudos tom for getting the second level out of the door, I'll look forward to
playing the rest.
Beware the Grue!
Dark.
- Original Message -
From: "Bryan Peterson"
Actually Dark there are now two levels and have been since Beta ten.
He who is valiant and pure of spirit may find the holy grail in the castle
of ggh.
- Original Message -
From: "dark"
To:
Sent: Monday, April 12, 2010 10:49 PM
Subject: [Audyssey] Serious Mota question
Hi Tom.
Hi Tom.
I'm really pleased Mota eleven is out (it's downloading now), and I look
forward to seeing the zombies. However, as you've bought out the last few news
items, I have had a bit of a concern which I'll ask here.
To put it bluntly, I have sometimes felt you spend more time fiddling aroun
Hi.
Ok, I downloaded BGT 0.2 and started on porting the voiceover script from
auto it. I have the audio portion of it sort of working, but I bumped into
another problem. The concept is that it plays another sound before the other
one has actually finished, making it a little more smooth, less g
Hi.
Thanks. Actually, I don't know anything about the pricing. I don't know
where that all came from, as I didn't read any numbers on here from
Blastbay, just other people suddenly started talking about 800 dollars.
Guess I missed it somehow. So are there going to be more than two different
ve
Hi.
Well, it installed and ran pretty well for me. I was able to walk around and
get killed a time or two.
My first observation was that it looks like the speech files need to be trimmed
again. If needed I could do it again. It would be cool if I could get a
mention as a contributor if I do
Night of parasite is a game from Chinese developer Frances wolf.
The homepage of the game, if there is one, is in Chinese (that's why
there's no homepage link on the audiogames.net site).
if however the link isn't working, possibly someone could host it (I thought
someone already was act
Hi,
Like I said the way DirectInput handles keys like shift, control, alt
you have to specify which one you mean. For example the left control
key is DIK_LCONTROL and the right is DIK_RCONTROL. To use either one
you have to put an or condition in your keyboard event so it knows to
use either the r
Ah.
and here's me thinking the doors and statues are separate. ps: I'm
not having trouble with opening any doors, but when I do open a door
and move towards the noisy statue, I thought that the statue was
supposed to try and attack you or something, I didn't realise the
statue was actually th
That works. In fact I seem to remember you used to be able to do that in the
prior Betas. I know you could do it with Shift.
He who is valiant and pure of spirit may find the holy grail in the castle
of ggh.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sen
Hi Hayden,
Thanks for that. I was beginning to think I was going crazy here. I
don't have sluggish menus nor the crash error when exiting so I'm not
the only one where the game works as expected. Now, the trick is to
figure out what it is about their systems that is causing the crash
and the slow m
Hi,
Remember there is always the light version for something like $65?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of valiant8086
Sent: Monday, April 12, 2010 9:30 PM
To: Gamers Discussion list
Subject: Re: [Audys
Hi,
Lol! Oops, sory about that. I'll definitely put some code in place to
keep from using more than one torch or potion at a time. I'll also
update the engine so you can use either the right or left control key
with t and p.
Cheers!
On 4/12/10, Bryan Peterson wrote:
> I just think they should a
Oh, and the exit thing is called "version information"? What is that?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Monday, April 12, 2010 9:37 PM
To: Gamers Discussion list
Subject: Re: [Aud
Hi,
There are two solutions. It should open by itself--ah, I see your problem;
you did not pull the appropriate lever.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Monday, April 12, 2010 9:3
Hi Thomas,
I must add my impressions. Firstly, I have had neither the error upon
exiting nor the slow menu problem. I like how you put the weapon
descriptions back into the game. Also, I'm glad you put backthe navigation
keys (oops, hotkeys) for the menu.
Best Regards,
Hayden
-Original Message
when i try to download night of parasite it won't download. is their a
reason for this? is there a home page for this game?
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Hi Willem,
I don't know. I've got a couple of things in mind to try, and fixing
input will be my top priority this week. Sooner or later I should be
able to nail down the problem and fix it. Obviously this all worked in
the other game engine well enough so it should be a matter of
basically copying
Uhm, there are quite a few statues on the first level. Which one are you
talking about.
He who is valiant and pure of spirit may find the holy grail in the castle
of ggh.
- Original Message -
From: "Stephen"
To: "Gamers Discussion list"
Sent: Monday, April 12, 2010 7:53 PM
Subject
I've gotten it also now that I think about it.
He who is valiant and pure of spirit may find the holy grail in the castle
of ggh.
- Original Message -
From: "Phil Vlasak"
To: "Gamers Discussion list"
Sent: Monday, April 12, 2010 7:52 PM
Subject: Re: [Audyssey] Crashing when exitin
Hi Phil,
Thanks. Apparently that bug is quite common, but I haven't yet figured
out what it could be. I'll keep looking though.
On 4/12/10, Phil Vlasak wrote:
> Hi Thomas,
> I get that exiting bug when running MOTA beta 11.
> I have a vista home premium and am running directX 10.
> I am using an
Hi.
I haven't downloaded and messed with this any, but it looks like I might
possibly be able to begin using this now. It's just going to be really tough
writing all this in one document. Going to get confusing. The issue is
attempting to figure out how to process speech files while trying to r
Hi Stephen,
You are suppose to move it so you can get into the room behind it. To
move a statue press enter and Angela will move it out of the way just
like she does when opening stone doors. Of course, statues like doors
can be locked and have to be unlocked before they can be moved out of
the way
you did kill that but there must be a zombie of it somewhere.
At 01:14 p.m. 13/04/2010, you wrote:
>Hi Shaun,
>As for speaking the number of torches make sure you use the right
>control key with t. I've noticed several others are using the left
>control and of course that doesn't work because that
the one on the very first level.
Nothing seems to happen when I walk up to it. it just makes a humming
noise. like Thomas ward's refrigerator needs fixing up. hahahaha.
At 11:15 AM 13/04/2010, you wrote:
Hi Steven,
What statue? There are quite a few in MOTA, and there always have been.
Best Re
Hi Thomas,
I get that exiting bug when running MOTA beta 11.
I have a vista home premium and am running directX 10.
I am using an AMD Athlon processor.
I did uninstall MOTA beta 10 before installing Beta 11.
Hope these details help you find the answer.
Phil
- Original Message -
From: "T
I had the multiple potion thing happen to me once or twice last game.
He who is valiant and pure of spirit may find the holy grail in the castle
of ggh.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Monday, April 12, 2010 7:14 PM
Subject: Re: [Audysse
Did you hit the lever?
He who is valiant and pure of spirit may find the holy grail in the castle
of ggh.
- Original Message -
From: "Stephen"
To:
Sent: Monday, April 12, 2010 7:13 PM
Subject: [Audyssey] what's with the statues in mota?
Hi there.
I'm trying out beta 11, and I r
I just think they should all be the same one. Since the left control is
generally the easiest to access that's the one I've always used. So it was a
bit confusing when I went to check how many torches I had with the left
control key and ended up lighting my only remaining one while the first one
when i went to audio games to download the game night of parasite it
keep giving me problem so what is another way to download the game?
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Hi Thomas.
Ok what about having the keypress activate the menu item and while the
key is down it shouldn't allow any more cycling? Either that or a
time-delay of say 1/10 second between allowed keypresses.
On 4/13/2010 12:44 AM, Thomas Ward wrote:
Hi Willem,
That is exactly what it does. It se
Hi Muhammed,
Get it here: http://dl.dropbox.com/u/3515620/BattleBoomer.zip
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: Monday, April 12, 2010 10:37 AM
To: gamers@audyssey.org
Subject: [Audy
Hi,
S
P
O
I
L
E
R
S
P
A
C
E
There are two ways to dispatch those monkeys--the first: once you are at the
same point in your swing, you can kill it with the spear; or the second: use
your sling. Press w to switch between weapons. I may do a recording as well (on
the easy level!). Also note, it ta
Hi Mike,
Thanks for the bug report. Unfortunately, that error doesn't give me
much to go on. So I'll probably have a tough time hunting it down and
killing it. Grin.
On 4/12/10, mike maslo wrote:
> Thomas:
>
>
>
> When I exiting the game, I get toom.exe stopped working. It said windows
> will a
Hi Steven,
What statue? There are quite a few in MOTA, and there always have been.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Stephen
Sent: Monday, April 12, 2010 8:14 PM
To: gamers@audyssey.org
Subject: [Audy
Hi Dark,
You mean reaeaeaeaeaeaeaeaeaeaeaeal'l'l'l'l'l'l'ly! Long.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Monday, April 12, 2010 2:39 PM
To: gamers@audyssey.org
Subject: [Audyssey] que
Hi Shaun,
As for speaking the number of torches make sure you use the right
control key with t. I've noticed several others are using the left
control and of course that doesn't work because that is the wrong
keyboard combo. I think I'll have to add both just so people won't
have this problem in th
Hi there.
I'm trying out beta 11, and I really like the game, but I've just one
question. What do I do with the statue on the first level? walking
upto it doesn't seem to do anything, I can't shoot at it, or jump on
it or anything.
Can you help?
Thanks.
---
Gamers mailing list __ Gamers@aud
Hi Brian,
You know, as easy as the documentation makes them sounds, snake and 3d snake
have been some of the most exasperating games I have ever played.
(Particularly 3D snake, it's more a problem of centering those blasted
fruit!)
Best Regards,
Hayden
-Original Message-
From: gamers-boun
Hi Hayden,
Hard to say at this point. I'm working with a completely new engine
that hasn't been fully debugged and field tested, and I never know how
long debugging something like that will take. Plus on top of that I've
got to add about 10 more levels, update the sound core, and I
eventually want
Hi Bryan,
Didn't think about that when I wrote it. Basically, when you check for
keyboard combos DirectInput usually needs to know if the left control
or right control is being held down with that key. So I used the one
that seamed most natural for the command. I guess if you need me to I
can have
I have a feeling he's going to stear clear of even that just in case he
can't meet that deadline. I mean I imagine once he's confident he's closing
in on a release date he'll be more open but I doubt he'll say anything
before then. I certainly wouldn't in his position. It's a matter of giving
y
I like the menus as they are now
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Monday, April 12, 2010 7:45 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Mota Beta 11 impressions
Hi Thomas,
Obviously th
Hi Thomas,
Obviously there is no way to tell for sure, but can you give us an estimate
as to MOTA's release date?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien Pendleton
Sent: Monday, April 12, 2010 5:49 P
Hi Brian,
Hmmm...I've heard that title before--though I forget where.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Monday, April 12, 2010 6:59 PM
To: Gamers Discussion list
Subject: Re: [Aud
I have no clue what you're talking about.
He who is valiant and pure of spirit may find the holy grail in the castle
of ggh.
- Original Message -
From: "RONALD HOPKINS"
To: "Gamers Discussion list"
Sent: Monday, April 12, 2010 5:41 PM
Subject: Re: [Audyssey] to brian peterson
hI.
THIS LATEST BETA REALLY ROCKS.
BUT THERE ARE A FEW BUGS.
AS WELL AS THE AUDIO ITS QUITE HARD WITHAT BUG TO GET SOMETHING TILL YOU ARE IN
FRONT OF IT.
MONSTERS INCLUDED.
WHEN YOU USE POTIONS SAY YOU HAVE 3 AND HIT P TO USE 1 OF THEM, ALL 3 ARE USED.
CONTROL T TO GET THE TORCH DOES NOT WORK, A
Thomas:
When I exiting the game, I get toom.exe stopped working. It said windows
will attempt to identify the problem and then a close button the screen.
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make c
Hello. What is the object of run away? when I turn right or
left, it says there is no curb in that direction?
--
From: "Bryan Peterson"
Sent: Monday, April 12, 2010 8:49 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] to bria
There's really no way of knowing until Niels does the labeling
unfortunately.
He's fairly quick about updates though, so if he says next week, next
week it will be.
i must confess this is why I'm personally not trying the game too heavily
right now, sinse I'm waiting for the news to be
Dark:
So have you figured out where the news ads go at? That is where I am stuck.
I wrote him and got a response saying it would not be fixed until next week.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Monday, April 12
Hi.
If you want to contact nielsbauer, try leaving a comment on the blog. You
can find it under the forum link on the main page.
He's very quick with responding to comments posted there, though he is
fully aware of the news issue and will be writing a patch to fix it soon (if
he hasn't
I figured as much. I also noticed a slight quirk, not necessarily a bug but
definitely a quirk, involved in checking status of certain items. For
instance checking weapon status or number of torches seems to be done by
pressing the right Control plus W or T respectively, but checking Potions
in
HI Bryan and all,
That's something I'm still working on. When I tried putting speech on
its own thread it kept crashing the game all the time so I had to
remove the multithreaded support for speech for the time being.
Keep in mind since this is a totally new engine while the official
version number
As I said Michael, just go to the developers' own website and you'll
always find the current version there.
While I agree it's worth making certain you have the latest version, sinse3
you can do this by going to the developers' own site, and sinse you can find
that site either on pcs game
For the other items such as adds and programs, just drop in the numbered
slots.
news will get numbered slots too when they become text labled, in fact
they might've already, try downloading the update patch and see if it fixes
the issue (I haven't checked the nielsbaur site yet, but when
It is not out yet. Dark, do you know where to drop it so that others can do
it? I have not figured that out yet.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Monday, April 12, 2010 11:09 AM
To: Gamers Discussion list
Subj
I don't mind it this way so much, but I do feel that if a way can be found
to implemented there needs to be a way to interrupt the speech in the game,
say by hitting the F key in the midst of a View command to interrupt the
speech. This used to be possible but not anymore. It gets awkward when
It is a game where you have to manage a tv station that is close to
bankrupt. The object of the game is to build it up and make it successful.
You compete against 3 other computer players to see who does the best.
The developer is the same who made smugglers and it is a lot of fun. There
is a mino
Hi Michael,
The PB Games web site and games are no longer in existance. The
version on my web site is the latest version of that game before
Philip released it as abandonware. And before you ask every game on my
web site is the latest and greatest versions of those games.
HTH
On 4/12/10, michael
www.audiogames.net
At 07:39 a.m. 13/04/2010, you wrote:
>what is the best website to see a list of all the gaems out there for the
>blind and detail about the gaems? and the current version and new version of
>the gaems?
>
>--
>Email services provided by the System Access Mobile Network. Visit
Hi Thomas,
I know in BGT there are two functions - key_pressed and key_down. That
suggests to me that there is a way to check whether a given key has just at
that moment been pressed, or is being held down. I'm not sure whether this
is a manual check or whether this is built into DirectInput, b
Soulfinder I am having that exact same problem. I wrote the support team and
hope to hear from him about that problem.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Soulfinder
Sent: Saturday, April 10, 2010 10:51 AM
To: gamers@audyss
Hi Willem,
That is exactly what it does. It selects a new menu item when you
release the up/down arrow key rather than on a key press. However,
everyone is telling me that way is too slow. I can't win.
On 4/12/10, Willem wrote:
> Hi Thomas.
> Couldn't you make the game go to the next menu item o
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>07:57:56 -0700
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Hi Thomas.
Couldn't you make the game go to the next menu item on the key release
insted of a key press?On 4/13/2010 12:32 AM, Thomas Ward wrote:
Hi Damien,
As for panning it actually isn't using a pan control but FMOD'S 3d
audio processing which is why it sounds a little strange right now.
This
Hi Damien,
As for panning it actually isn't using a pan control but FMOD'S 3d
audio processing which is why it sounds a little strange right now.
This is an issue I plan to be working on in beta 12 when i rewrite the
sound core using XAudio2. FMOD happens to be something I introduced
into the engin
I'm downloading it now.
He who is valiant and pure of spirit may find the holy grail in the castle
of ggh.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Monday, April 12, 2010 3:21 PM
Subject: [Audyssey] MOTA Beta 11 released!
Hello gamers,
At long
Hi Hayri,
Ok, that is strange. I have a Windows XP machine right here I've been
using to test the game while my laptop is in for repairs and it runs
fairly well. I'm totally at a loss as to your particular problem.
Anyone else seeing Hayri's problem?
On 4/12/10, Hayri Tulumcu wrote:
> i have win
Hi Thomas,
Seems like you have put a lot of work into this new engine.
However, I am afraid to still bring some bugs to your attention:
1. Panning.
When you are walking towards an object, the sound doesn't pan until you are
directly centre. Same when you walk away, it goes straight to the left, s
Hi Hayri,
Ok? That is weird. Not getting that hear on either of my computers.
Frickin' weird. DirectInput seams to be running smoothly and fine, and
none of my testers gave me anybug reports of that kind either.
However, up until now it hasn't been officially tested on Win 64 byt
versions so that
i have windows xp home eddission SP3 32 bit.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, April 13, 2010 12:06 AM
Subject: Re: [Audyssey] Mysteries of the Ancients
Hi Raul,
As for your keyboard problem that is a result of DirectInput having
fu
Hi Raul,
As for your keyboard problem that is a result of DirectInput having
full control of the keyboard. You really aren't suppose to alt+tab
away from the game as I really hadn't planned on someone multitasking
with the game running. In any case I'll see about trying to correct
that. I'll probab
Hi Thomas. If you hold down the spacebar so it does not respond before that
you release it again. and the same goes for all the other keys.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Monday, April 12, 2010 11:45 PM
Subject: Re: [Audyssey] Mysteries of t
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
hello. On Windows 7 64-bit I get an error when exiting the game. No
specific error is given unfortunately. Also, not sure if this is by
design, but if I alt-tab to another window to do something, the keys are
passed through to the game.
I can report m
Hi Hayri,
The reason there is a delay between up/down arrows in the menus is so
it gives you enough time to release the keys. If I didn't do it that
way it would move so fast through the menus you would constantly be
skipping menu items, and couldn't find anything. So that isn't abug
but the way th
Hi Muhammed,
Thanks. That's close to four months of work there. It isn't perfect
yet, but it is reasonably stable from what I can tell.
Cheers!
On 4/12/10, Muhammed Deniz wrote:
> Shall I say, grait job!
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@au
Shall I say, grait job!
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 12 April 2010 22:21
To: Gamers Discussion list
Subject: [Audyssey] MOTA Beta 11 released!
Hello gamers,
At long last USA Games Interactive would
Hello gamers,
At long last USA Games Interactive would like to announce the
availability of Tomb Hunter Mysteries of the Ancients beta 11. This
all new beta release is a major improvement over beta 10 and earlier.
What's New
* All new engine written in C++.
* No longer requires Microsoft's .NET F
Hi Thomas! Thanks for the new version of Mysteries of the Ancients beta 11! I
found 2 errors are: when you press the arrow up and down, the game is a little
time to understand your keystrokes! When you hold down the spacebar, you have
to drop it before it bother me or shoot! When you exit the ga
Blastbay Studios just released the Blastbay Game Toolkit and the Q9 action
Game before that. I'm not sure about 3D snake since I never played it.
He who is valiant and pure of spirit may find the holy grail in the castle
of ggh.
- Original Message -
From: "michael barnes"
To:
Sent
yes i am all about the current versions of games because there has been
times where i've download the game and i found out that there was a new
version. so when i ask about a current version of a game it just let
me know that i ether need to go to a site to get it or i have the
current version
Www.pcsgames.net has a reeally long list of all websites that host
accessible games, with a description of the site and which games are on it,
pluss some lists of websites for games playable on mac and via twitter.
Www.audiogames.net has a database with pages about games, each with
(hopefu
what is the best website to see a list of all the gaems out there for
the blind and detail about the gaems? and the current version and new
version of the gaems?
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hey what kind of thing is this studio he runing? is it a game studio?
what is the current version of 3d snake is their?
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