Re: [Audyssey] Serious Mota question

2010-04-12 Thread dark
Hi tom. well I wouldn't have said you were fooling around at all, as I said the rationale you gave for the various changes made perfect sense, it just rather seemed that there was indeed a lot of experimentation and rewrites, especially as (from the point of view of a player), you'd

Re: [Audyssey] Serious Mota question

2010-04-12 Thread Bryan Peterson
I'm sure that if Thomas has anything to say about it this will indeed be the last rewrite. As for the extras he wants to add, if nothing else those could be added in as an expansion once the necessary business is taken care of. And some of it I'm sure will be added in the sequels. And if they're

Re: [Audyssey] Serious Mota question

2010-04-12 Thread Thomas Ward
Hi Dark, Well, you know there is always two ways of looking at this. I realise your initial concern seeing it as fooling around and not getting anything done. However, as i see it I learned a lot from experimentation and the time was well spent in terms of research. I have a better idea of what i w

Re: [Audyssey] Serious Mota question

2010-04-12 Thread Bryan Peterson
I understand your concern as I said. I'm quite sure that had Thomas known the heap of trouble he would be bringing down on himself he might not have taken on this project or, at the very least, he'd have done so with a great deal of reluctance. As for the scrapping of various development plans,

Re: [Audyssey] MOTA Beta 11 Observations

2010-04-12 Thread shaun everiss
yeah I noticed that. At 04:09 p.m. 13/04/2010, you wrote: >Hi. >Well, it installed and ran pretty well for me. I was able to walk around and >get killed a time or two. > >My first observation was that it looks like the speech files need to be >trimmed again. If needed I could do it again. It woul

Re: [Audyssey] Serious Mota question

2010-04-12 Thread Thomas Ward
Hi, Yeah, I see your point, but at the time I was testing Java the Genesis Engine wasn't that far a long in development so there wasn't all that much to rewrite to begin with. It took me a month and a half to put it together, test it, and find out I didn't want to do that. Since it took me nearly f

Re: [Audyssey] need help with downloading a game

2010-04-12 Thread shaun everiss
ok. I have posted all of francis stuff up that I made with innosetup. its all in one zip here is the link. its not fully up right now, give this a good hour and then see what it does. http://dl.dropbox.com/u/1407689/franciswolf%20stuff.zip At 03:49 p.m. 13/04/2010, you wrote: >Night of parasite is

Re: [Audyssey] Serious Mota question

2010-04-12 Thread dark
Hi Tom. Fair enough indeed, and as I said to Bryan, i didn't realize the extra level business, as I said this was rather a question of concern. Obviously using fmod isn't a good idea if the price is that insane, so I can understand why your changing that. Equaly I do realize that your ac

Re: [Audyssey] BGT Beta Version 0.2 released!

2010-04-12 Thread Jacob Kruger
ia the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audysse

Re: [Audyssey] need help with downloading a game

2010-04-12 Thread shaun everiss
I did host the files but took them down because no one was interested. on that note does anyone else want the files on here? I have ken2.zip with the stuff from dreamtechinteractive and the oldgames stuff. it probably can stay up there I have about 140mb of public files and the pkb files have trai

Re: [Audyssey] Serious Mota question

2010-04-12 Thread dark
Hi Bryan. Well, my concern is based on the fact that there seems to have been more than one rewrite involved, not just removal of net and direct X. At one point the game was written with cross platform support in mind, then that was fased out. At one point java was considdered as a developemen

Re: [Audyssey] Serious Mota question

2010-04-12 Thread Thomas Ward
Hi Dark, No offense taken. Actually, several have asked that question and it does require a reasonable response. So here it is. First, you are right in saying I fiddled around too much with MOTA in the beginning. I did a lot of experimentation with this or that, and it really waisted a lot of time

Re: [Audyssey] Mota Beta 11 impressions

2010-04-12 Thread shaun everiss
well the menus are a bit slower but honestly I like the speed they run. I don't skip and that is good. I have no idea why I crash though. One thing, I do have a version of fmod.dll that came with moosic. does the game update this and other files it needs or does it not. if not I need to probably ge

Re: [Audyssey] Crashing when exiting

2010-04-12 Thread shaun everiss
well I'll try to copy the dump when it dies. however I have no idea how you can enterpret actual code. I may temperarilly turn error reporting on to see if I can copy the text rather than relying on the weird crash dialog. ok. the first thing is an xml dump. its a load of junk to me but maybe y

Re: [Audyssey] Serious Mota question

2010-04-12 Thread Bryan Peterson
Another thing to consider Dark is that a major reason for the rewrite was so that Thomas could get free of the .net framework and DirectX dependencies since A. they were basically being phased out and B. A lot of people had problems with them. So while I understand your concern I can easily und

Re: [Audyssey] Serious Mota question

2010-04-12 Thread dark
Ah, muchos appologies, me was wrong level design has indeed happened, which is obviously a very good thing indeed. Cudos tom for getting the second level out of the door, I'll look forward to playing the rest. Beware the Grue! Dark. - Original Message - From: "Bryan Peterson"

Re: [Audyssey] Serious Mota question

2010-04-12 Thread Bryan Peterson
Actually Dark there are now two levels and have been since Beta ten. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "dark" To: Sent: Monday, April 12, 2010 10:49 PM Subject: [Audyssey] Serious Mota question Hi Tom.

[Audyssey] Serious Mota question

2010-04-12 Thread dark
Hi Tom. I'm really pleased Mota eleven is out (it's downloading now), and I look forward to seeing the zombies. However, as you've bought out the last few news items, I have had a bit of a concern which I'll ask here. To put it bluntly, I have sometimes felt you spend more time fiddling aroun

Re: [Audyssey] BGT Beta Version 0.2 released!

2010-04-12 Thread valiant8086
Hi. Ok, I downloaded BGT 0.2 and started on porting the voiceover script from auto it. I have the audio portion of it sort of working, but I bumped into another problem. The concept is that it plays another sound before the other one has actually finished, making it a little more smooth, less g

Re: [Audyssey] BGT Beta Version 0.2 released!

2010-04-12 Thread valiant8086
Hi. Thanks. Actually, I don't know anything about the pricing. I don't know where that all came from, as I didn't read any numbers on here from Blastbay, just other people suddenly started talking about 800 dollars. Guess I missed it somehow. So are there going to be more than two different ve

[Audyssey] MOTA Beta 11 Observations

2010-04-12 Thread valiant8086
Hi. Well, it installed and ran pretty well for me. I was able to walk around and get killed a time or two. My first observation was that it looks like the speech files need to be trimmed again. If needed I could do it again. It would be cool if I could get a mention as a contributor if I do

Re: [Audyssey] need help with downloading a game

2010-04-12 Thread dark
Night of parasite is a game from Chinese developer Frances wolf. The homepage of the game, if there is one, is in Chinese (that's why there's no homepage link on the audiogames.net site). if however the link isn't working, possibly someone could host it (I thought someone already was act

Re: [Audyssey] Mota Beta 11 impressions

2010-04-12 Thread Thomas Ward
Hi, Like I said the way DirectInput handles keys like shift, control, alt you have to specify which one you mean. For example the left control key is DIK_LCONTROL and the right is DIK_RCONTROL. To use either one you have to put an or condition in your keyboard event so it knows to use either the r

Re: [Audyssey] what's with the statues in mota?

2010-04-12 Thread Stephen
Ah. and here's me thinking the doors and statues are separate. ps: I'm not having trouble with opening any doors, but when I do open a door and move towards the noisy statue, I thought that the statue was supposed to try and attack you or something, I didn't realise the statue was actually th

Re: [Audyssey] Mota Beta 11 impressions

2010-04-12 Thread Bryan Peterson
That works. In fact I seem to remember you used to be able to do that in the prior Betas. I know you could do it with Shift. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sen

Re: [Audyssey] Mota Beta 11 impressions

2010-04-12 Thread Thomas Ward
Hi Hayden, Thanks for that. I was beginning to think I was going crazy here. I don't have sluggish menus nor the crash error when exiting so I'm not the only one where the game works as expected. Now, the trick is to figure out what it is about their systems that is causing the crash and the slow m

Re: [Audyssey] BGT Beta Version 0.2 released!

2010-04-12 Thread Hayden Presley
Hi, Remember there is always the light version for something like $65? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of valiant8086 Sent: Monday, April 12, 2010 9:30 PM To: Gamers Discussion list Subject: Re: [Audys

Re: [Audyssey] Mota Beta 11 impressions

2010-04-12 Thread Thomas Ward
Hi, Lol! Oops, sory about that. I'll definitely put some code in place to keep from using more than one torch or potion at a time. I'll also update the engine so you can use either the right or left control key with t and p. Cheers! On 4/12/10, Bryan Peterson wrote: > I just think they should a

Re: [Audyssey] Crashing when exiting

2010-04-12 Thread Hayden Presley
Oh, and the exit thing is called "version information"? What is that? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Monday, April 12, 2010 9:37 PM To: Gamers Discussion list Subject: Re: [Aud

Re: [Audyssey] what's with the statues in mota?

2010-04-12 Thread Hayden Presley
Hi, There are two solutions. It should open by itself--ah, I see your problem; you did not pull the appropriate lever. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Monday, April 12, 2010 9:3

Re: [Audyssey] Mota Beta 11 impressions

2010-04-12 Thread Hayden Presley
Hi Thomas, I must add my impressions. Firstly, I have had neither the error upon exiting nor the slow menu problem. I like how you put the weapon descriptions back into the game. Also, I'm glad you put backthe navigation keys (oops, hotkeys) for the menu. Best Regards, Hayden -Original Message

[Audyssey] need help with downloading a game

2010-04-12 Thread michael barnes
when i try to download night of parasite it won't download. is their a reason for this? is there a home page for this game? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@au

Re: [Audyssey] Mota Beta 11 impressions

2010-04-12 Thread Thomas Ward
Hi Willem, I don't know. I've got a couple of things in mind to try, and fixing input will be my top priority this week. Sooner or later I should be able to nail down the problem and fix it. Obviously this all worked in the other game engine well enough so it should be a matter of basically copying

Re: [Audyssey] what's with the statues in mota?

2010-04-12 Thread Bryan Peterson
Uhm, there are quite a few statues on the first level. Which one are you talking about. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Stephen" To: "Gamers Discussion list" Sent: Monday, April 12, 2010 7:53 PM Subject

Re: [Audyssey] Crashing when exiting

2010-04-12 Thread Bryan Peterson
I've gotten it also now that I think about it. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Monday, April 12, 2010 7:52 PM Subject: Re: [Audyssey] Crashing when exitin

Re: [Audyssey] Crashing when exiting

2010-04-12 Thread Thomas Ward
Hi Phil, Thanks. Apparently that bug is quite common, but I haven't yet figured out what it could be. I'll keep looking though. On 4/12/10, Phil Vlasak wrote: > Hi Thomas, > I get that exiting bug when running MOTA beta 11. > I have a vista home premium and am running directX 10. > I am using an

Re: [Audyssey] BGT Beta Version 0.2 released!

2010-04-12 Thread valiant8086
Hi. I haven't downloaded and messed with this any, but it looks like I might possibly be able to begin using this now. It's just going to be really tough writing all this in one document. Going to get confusing. The issue is attempting to figure out how to process speech files while trying to r

Re: [Audyssey] what's with the statues in mota?

2010-04-12 Thread Thomas Ward
Hi Stephen, You are suppose to move it so you can get into the room behind it. To move a statue press enter and Angela will move it out of the way just like she does when opening stone doors. Of course, statues like doors can be locked and have to be unlocked before they can be moved out of the way

Re: [Audyssey] MOTA 10

2010-04-12 Thread shaun everiss
you did kill that but there must be a zombie of it somewhere. At 01:14 p.m. 13/04/2010, you wrote: >Hi Shaun, >As for speaking the number of torches make sure you use the right >control key with t. I've noticed several others are using the left >control and of course that doesn't work because that

Re: [Audyssey] what's with the statues in mota?

2010-04-12 Thread Stephen
the one on the very first level. Nothing seems to happen when I walk up to it. it just makes a humming noise. like Thomas ward's refrigerator needs fixing up. hahahaha. At 11:15 AM 13/04/2010, you wrote: Hi Steven, What statue? There are quite a few in MOTA, and there always have been. Best Re

Re: [Audyssey] Crashing when exiting

2010-04-12 Thread Phil Vlasak
Hi Thomas, I get that exiting bug when running MOTA beta 11. I have a vista home premium and am running directX 10. I am using an AMD Athlon processor. I did uninstall MOTA beta 10 before installing Beta 11. Hope these details help you find the answer. Phil - Original Message - From: "T

Re: [Audyssey] MOTA 10

2010-04-12 Thread Bryan Peterson
I had the multiple potion thing happen to me once or twice last game. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, April 12, 2010 7:14 PM Subject: Re: [Audysse

Re: [Audyssey] what's with the statues in mota?

2010-04-12 Thread Bryan Peterson
Did you hit the lever? He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Stephen" To: Sent: Monday, April 12, 2010 7:13 PM Subject: [Audyssey] what's with the statues in mota? Hi there. I'm trying out beta 11, and I r

Re: [Audyssey] Mota Beta 11 impressions

2010-04-12 Thread Bryan Peterson
I just think they should all be the same one. Since the left control is generally the easiest to access that's the one I've always used. So it was a bit confusing when I went to check how many torches I had with the left control key and ended up lighting my only remaining one while the first one

[Audyssey] problem with night of parasite

2010-04-12 Thread michael barnes
when i went to audio games to download the game night of parasite it keep giving me problem so what is another way to download the game? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list

Re: [Audyssey] Mota Beta 11 impressions

2010-04-12 Thread Willem
Hi Thomas. Ok what about having the keypress activate the menu item and while the key is down it shouldn't allow any more cycling? Either that or a time-delay of say 1/10 second between allowed keypresses. On 4/13/2010 12:44 AM, Thomas Ward wrote: Hi Willem, That is exactly what it does. It se

Re: [Audyssey] battle boomer

2010-04-12 Thread Hayden Presley
Hi Muhammed, Get it here: http://dl.dropbox.com/u/3515620/BattleBoomer.zip Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Muhammed Deniz Sent: Monday, April 12, 2010 10:37 AM To: gamers@audyssey.org Subject: [Audy

Re: [Audyssey] tarzan junior

2010-04-12 Thread Hayden Presley
Hi, S P O I L E R S P A C E There are two ways to dispatch those monkeys--the first: once you are at the same point in your swing, you can kill it with the spear; or the second: use your sling. Press w to switch between weapons. I may do a recording as well (on the easy level!). Also note, it ta

Re: [Audyssey] Crashing when exiting

2010-04-12 Thread Thomas Ward
Hi Mike, Thanks for the bug report. Unfortunately, that error doesn't give me much to go on. So I'll probably have a tough time hunting it down and killing it. Grin. On 4/12/10, mike maslo wrote: > Thomas: > > > > When I exiting the game, I get toom.exe stopped working. It said windows > will a

Re: [Audyssey] what's with the statues in mota?

2010-04-12 Thread Hayden Presley
Hi Steven, What statue? There are quite a few in MOTA, and there always have been. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Stephen Sent: Monday, April 12, 2010 8:14 PM To: gamers@audyssey.org Subject: [Audy

Re: [Audyssey] question about gaem sites

2010-04-12 Thread Hayden Presley
Hi Dark, You mean reaeaeaeaeaeaeaeaeaeaeaeal'l'l'l'l'l'l'ly! Long. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: Monday, April 12, 2010 2:39 PM To: gamers@audyssey.org Subject: [Audyssey] que

Re: [Audyssey] MOTA 10

2010-04-12 Thread Thomas Ward
Hi Shaun, As for speaking the number of torches make sure you use the right control key with t. I've noticed several others are using the left control and of course that doesn't work because that is the wrong keyboard combo. I think I'll have to add both just so people won't have this problem in th

[Audyssey] what's with the statues in mota?

2010-04-12 Thread Stephen
Hi there. I'm trying out beta 11, and I really like the game, but I've just one question. What do I do with the statue on the first level? walking upto it doesn't seem to do anything, I can't shoot at it, or jump on it or anything. Can you help? Thanks. --- Gamers mailing list __ Gamers@aud

Re: [Audyssey] to brian peterson

2010-04-12 Thread Hayden Presley
Hi Brian, You know, as easy as the documentation makes them sounds, snake and 3d snake have been some of the most exasperating games I have ever played. (Particularly 3D snake, it's more a problem of centering those blasted fruit!) Best Regards, Hayden -Original Message- From: gamers-boun

Re: [Audyssey] Mota Beta 11 impressions

2010-04-12 Thread Thomas Ward
Hi Hayden, Hard to say at this point. I'm working with a completely new engine that hasn't been fully debugged and field tested, and I never know how long debugging something like that will take. Plus on top of that I've got to add about 10 more levels, update the sound core, and I eventually want

Re: [Audyssey] Mota Beta 11 impressions

2010-04-12 Thread Thomas Ward
Hi Bryan, Didn't think about that when I wrote it. Basically, when you check for keyboard combos DirectInput usually needs to know if the left control or right control is being held down with that key. So I used the one that seamed most natural for the command. I guess if you need me to I can have

Re: [Audyssey] Mota Beta 11 impressions

2010-04-12 Thread Bryan Peterson
I have a feeling he's going to stear clear of even that just in case he can't meet that deadline. I mean I imagine once he's confident he's closing in on a release date he'll be more open but I doubt he'll say anything before then. I certainly wouldn't in his position. It's a matter of giving y

Re: [Audyssey] Mota Beta 11 impressions

2010-04-12 Thread mike maslo
I like the menus as they are now -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: Monday, April 12, 2010 7:45 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Mota Beta 11 impressions Hi Thomas, Obviously th

Re: [Audyssey] Mota Beta 11 impressions

2010-04-12 Thread Hayden Presley
Hi Thomas, Obviously there is no way to tell for sure, but can you give us an estimate as to MOTA's release date? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Damien Pendleton Sent: Monday, April 12, 2010 5:49 P

Re: [Audyssey] to brian peterson

2010-04-12 Thread Hayden Presley
Hi Brian, Hmmm...I've heard that title before--though I forget where. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Monday, April 12, 2010 6:59 PM To: Gamers Discussion list Subject: Re: [Aud

Re: [Audyssey] to brian peterson

2010-04-12 Thread Bryan Peterson
I have no clue what you're talking about. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "RONALD HOPKINS" To: "Gamers Discussion list" Sent: Monday, April 12, 2010 5:41 PM Subject: Re: [Audyssey] to brian peterson

[Audyssey] MOTA 10

2010-04-12 Thread shaun everiss
hI. THIS LATEST BETA REALLY ROCKS. BUT THERE ARE A FEW BUGS. AS WELL AS THE AUDIO ITS QUITE HARD WITHAT BUG TO GET SOMETHING TILL YOU ARE IN FRONT OF IT. MONSTERS INCLUDED. WHEN YOU USE POTIONS SAY YOU HAVE 3 AND HIT P TO USE 1 OF THEM, ALL 3 ARE USED. CONTROL T TO GET THE TORCH DOES NOT WORK, A

[Audyssey] Crashing when exiting

2010-04-12 Thread mike maslo
Thomas: When I exiting the game, I get toom.exe stopped working. It said windows will attempt to identify the problem and then a close button the screen. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make c

Re: [Audyssey] to brian peterson

2010-04-12 Thread RONALD HOPKINS
Hello. What is the object of run away? when I turn right or left, it says there is no curb in that direction? -- From: "Bryan Peterson" Sent: Monday, April 12, 2010 8:49 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] to bria

Re: [Audyssey] question about Tv Manager 2

2010-04-12 Thread dark
There's really no way of knowing until Niels does the labeling unfortunately. He's fairly quick about updates though, so if he says next week, next week it will be. i must confess this is why I'm personally not trying the game too heavily right now, sinse I'm waiting for the news to be

Re: [Audyssey] question about Tv Manager 2

2010-04-12 Thread mike maslo
Dark: So have you figured out where the news ads go at? That is where I am stuck. I wrote him and got a response saying it would not be fixed until next week. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Monday, April 12

Re: [Audyssey] question about Tv Manager 2

2010-04-12 Thread dark
Hi. If you want to contact nielsbauer, try leaving a comment on the blog. You can find it under the forum link on the main page. He's very quick with responding to comments posted there, though he is fully aware of the news issue and will be writing a patch to fix it soon (if he hasn't

Re: [Audyssey] Mota Beta 11 impressions

2010-04-12 Thread Bryan Peterson
I figured as much. I also noticed a slight quirk, not necessarily a bug but definitely a quirk, involved in checking status of certain items. For instance checking weapon status or number of torches seems to be done by pressing the right Control plus W or T respectively, but checking Potions in

Re: [Audyssey] Mota Beta 11 impressions

2010-04-12 Thread Thomas Ward
HI Bryan and all, That's something I'm still working on. When I tried putting speech on its own thread it kept crashing the game all the time so I had to remove the multithreaded support for speech for the time being. Keep in mind since this is a totally new engine while the official version number

Re: [Audyssey] to dark

2010-04-12 Thread dark
As I said Michael, just go to the developers' own website and you'll always find the current version there. While I agree it's worth making certain you have the latest version, sinse3 you can do this by going to the developers' own site, and sinse you can find that site either on pcs game

Re: [Audyssey] question about Tv Manager 2

2010-04-12 Thread dark
For the other items such as adds and programs, just drop in the numbered slots. news will get numbered slots too when they become text labled, in fact they might've already, try downloading the update patch and see if it fixes the issue (I haven't checked the nielsbaur site yet, but when

Re: [Audyssey] question about Tv Manager 2

2010-04-12 Thread mike maslo
It is not out yet. Dark, do you know where to drop it so that others can do it? I have not figured that out yet. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Monday, April 12, 2010 11:09 AM To: Gamers Discussion list Subj

Re: [Audyssey] Mota Beta 11 impressions

2010-04-12 Thread Bryan Peterson
I don't mind it this way so much, but I do feel that if a way can be found to implemented there needs to be a way to interrupt the speech in the game, say by hitting the F key in the midst of a View command to interrupt the speech. This used to be possible but not anymore. It gets awkward when

Re: [Audyssey] question on tv manager

2010-04-12 Thread mike maslo
It is a game where you have to manage a tv station that is close to bankrupt. The object of the game is to build it up and make it successful. You compete against 3 other computer players to see who does the best. The developer is the same who made smugglers and it is a lot of fun. There is a mino

Re: [Audyssey] to thomas

2010-04-12 Thread Thomas Ward
Hi Michael, The PB Games web site and games are no longer in existance. The version on my web site is the latest version of that game before Philip released it as abandonware. And before you ask every game on my web site is the latest and greatest versions of those games. HTH On 4/12/10, michael

Re: [Audyssey] question about gaem sites

2010-04-12 Thread shaun everiss
www.audiogames.net At 07:39 a.m. 13/04/2010, you wrote: >what is the best website to see a list of all the gaems out there for the >blind and detail about the gaems? and the current version and new version of >the gaems? > >-- >Email services provided by the System Access Mobile Network. Visit

Re: [Audyssey] Mota Beta 11 impressions

2010-04-12 Thread Damien Pendleton
Hi Thomas, I know in BGT there are two functions - key_pressed and key_down. That suggests to me that there is a way to check whether a given key has just at that moment been pressed, or is being held down. I'm not sure whether this is a manual check or whether this is built into DirectInput, b

Re: [Audyssey] question about Tv Manager 2

2010-04-12 Thread mike maslo
Soulfinder I am having that exact same problem. I wrote the support team and hope to hear from him about that problem. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Soulfinder Sent: Saturday, April 10, 2010 10:51 AM To: gamers@audyss

Re: [Audyssey] Mota Beta 11 impressions

2010-04-12 Thread Thomas Ward
Hi Willem, That is exactly what it does. It selects a new menu item when you release the up/down arrow key rather than on a key press. However, everyone is telling me that way is too slow. I can't win. On 4/12/10, Willem wrote: > Hi Thomas. > Couldn't you make the game go to the next menu item o

[Audyssey] Fwd: [USA Games] megaracer

2010-04-12 Thread shaun everiss
>X-Apparently-To: shau...@xtra.co.nz via 124.108.96.104; Mon, 12 Apr 2010 >07:57:56 -0700 >X-Originating-IP: [66.232.105.78] >Authentication-Results: mta102.tnz.mail.aue.yahoo.com >from=usagamesinteractive.com; domainkeys=neutral (no sig); >from=usagamesinteractive.com; dkim=neutral (no sig)

Re: [Audyssey] Mota Beta 11 impressions

2010-04-12 Thread Willem
Hi Thomas. Couldn't you make the game go to the next menu item on the key release insted of a key press?On 4/13/2010 12:32 AM, Thomas Ward wrote: Hi Damien, As for panning it actually isn't using a pan control but FMOD'S 3d audio processing which is why it sounds a little strange right now. This

Re: [Audyssey] Mota Beta 11 impressions

2010-04-12 Thread Thomas Ward
Hi Damien, As for panning it actually isn't using a pan control but FMOD'S 3d audio processing which is why it sounds a little strange right now. This is an issue I plan to be working on in beta 12 when i rewrite the sound core using XAudio2. FMOD happens to be something I introduced into the engin

Re: [Audyssey] MOTA Beta 11 released!

2010-04-12 Thread Bryan Peterson
I'm downloading it now. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, April 12, 2010 3:21 PM Subject: [Audyssey] MOTA Beta 11 released! Hello gamers, At long

Re: [Audyssey] Mysteries of the Ancients

2010-04-12 Thread Thomas Ward
Hi Hayri, Ok, that is strange. I have a Windows XP machine right here I've been using to test the game while my laptop is in for repairs and it runs fairly well. I'm totally at a loss as to your particular problem. Anyone else seeing Hayri's problem? On 4/12/10, Hayri Tulumcu wrote: > i have win

[Audyssey] Mota Beta 11 impressions

2010-04-12 Thread Damien Pendleton
Hi Thomas, Seems like you have put a lot of work into this new engine. However, I am afraid to still bring some bugs to your attention: 1. Panning. When you are walking towards an object, the sound doesn't pan until you are directly centre. Same when you walk away, it goes straight to the left, s

Re: [Audyssey] Mysteries of the Ancients

2010-04-12 Thread Thomas Ward
Hi Hayri, Ok? That is weird. Not getting that hear on either of my computers. Frickin' weird. DirectInput seams to be running smoothly and fine, and none of my testers gave me anybug reports of that kind either. However, up until now it hasn't been officially tested on Win 64 byt versions so that

Re: [Audyssey] Mysteries of the Ancients

2010-04-12 Thread Hayri Tulumcu
i have windows xp home eddission SP3 32 bit. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, April 13, 2010 12:06 AM Subject: Re: [Audyssey] Mysteries of the Ancients Hi Raul, As for your keyboard problem that is a result of DirectInput having fu

Re: [Audyssey] Mysteries of the Ancients

2010-04-12 Thread Thomas Ward
Hi Raul, As for your keyboard problem that is a result of DirectInput having full control of the keyboard. You really aren't suppose to alt+tab away from the game as I really hadn't planned on someone multitasking with the game running. In any case I'll see about trying to correct that. I'll probab

Re: [Audyssey] Mysteries of the Ancients

2010-04-12 Thread Hayri Tulumcu
Hi Thomas. If you hold down the spacebar so it does not respond before that you release it again. and the same goes for all the other keys. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, April 12, 2010 11:45 PM Subject: Re: [Audyssey] Mysteries of t

Re: [Audyssey] Mysteries of the Ancients

2010-04-12 Thread Raul A. Gallegos
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 hello. On Windows 7 64-bit I get an error when exiting the game. No specific error is given unfortunately. Also, not sure if this is by design, but if I alt-tab to another window to do something, the keys are passed through to the game. I can report m

Re: [Audyssey] Mysteries of the Ancients

2010-04-12 Thread Thomas Ward
Hi Hayri, The reason there is a delay between up/down arrows in the menus is so it gives you enough time to release the keys. If I didn't do it that way it would move so fast through the menus you would constantly be skipping menu items, and couldn't find anything. So that isn't abug but the way th

Re: [Audyssey] MOTA Beta 11 released!

2010-04-12 Thread Thomas Ward
Hi Muhammed, Thanks. That's close to four months of work there. It isn't perfect yet, but it is reasonably stable from what I can tell. Cheers! On 4/12/10, Muhammed Deniz wrote: > Shall I say, grait job! > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@au

Re: [Audyssey] MOTA Beta 11 released!

2010-04-12 Thread Muhammed Deniz
Shall I say, grait job! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 12 April 2010 22:21 To: Gamers Discussion list Subject: [Audyssey] MOTA Beta 11 released! Hello gamers, At long last USA Games Interactive would

[Audyssey] MOTA Beta 11 released!

2010-04-12 Thread Thomas Ward
Hello gamers, At long last USA Games Interactive would like to announce the availability of Tomb Hunter Mysteries of the Ancients beta 11. This all new beta release is a major improvement over beta 10 and earlier. What's New * All new engine written in C++. * No longer requires Microsoft's .NET F

[Audyssey] Mysteries of the Ancients

2010-04-12 Thread Hayri Tulumcu
Hi Thomas! Thanks for the new version of Mysteries of the Ancients beta 11! I found 2 errors are: when you press the arrow up and down, the game is a little time to understand your keystrokes! When you hold down the spacebar, you have to drop it before it bother me or shoot! When you exit the ga

Re: [Audyssey] to brian peterson

2010-04-12 Thread Bryan Peterson
Blastbay Studios just released the Blastbay Game Toolkit and the Q9 action Game before that. I'm not sure about 3D snake since I never played it. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "michael barnes" To: Sent

[Audyssey] to dark

2010-04-12 Thread michael barnes
yes i am all about the current versions of games because there has been times where i've download the game and i found out that there was a new version. so when i ask about a current version of a game it just let me know that i ether need to go to a site to get it or i have the current version

Re: [Audyssey] question about gaem sites

2010-04-12 Thread dark
Www.pcsgames.net has a reeally long list of all websites that host accessible games, with a description of the site and which games are on it, pluss some lists of websites for games playable on mac and via twitter. Www.audiogames.net has a database with pages about games, each with (hopefu

[Audyssey] question about gaem sites

2010-04-12 Thread michael barnes
what is the best website to see a list of all the gaems out there for the blind and detail about the gaems? and the current version and new version of the gaems? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere.

[Audyssey] to brian peterson

2010-04-12 Thread michael barnes
hey what kind of thing is this studio he runing? is it a game studio? what is the current version of 3d snake is their? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyss

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