[Audyssey] MOTA 18 - levers?

2011-04-05 Thread Damien Pendleton
Hey, Good work on this beta. I have a couple of suggestions and a question. I would suggest slowing the narrator speech down. Although I and possibly a load of other people could understand it at that rate, I personally know of some who would not be able to understand it at that speed and would

Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread william lomas
still no mac version? On 4 Apr 2011, at 22:47, Thomas Ward wrote: Greetings gamers, We at USA Games would like to announce the immediate release of Mysteries of the Ancients beta 18. This all new release includes a number of important updates and additions including: a more realistic

Re: [Audyssey] a forum problem

2011-04-05 Thread dark
Open id is I believe something which just came with the bb system. i believe the point is actually to have a single username and password which you can enter on any site that supports open id so that you don't have a hole bunch. A good idea, accept that the only other site I've seen it on is

Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread dark
Hay tom, great to see you get it out the door. I'll look forward to trying it. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 04, 2011 10:47 PM Subject: [Audyssey] Mysteries of

Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread dark
Funny, I mostly prefer the griek names, eg, Zeus instead of Jupiter, and Athena instead of Minerva, but Cerberus seems to be the exception as to me it sounds far more evil than Kerberos. I suspect this is why Rick Riorden in the Percy Jaxon series does exactly the same thing, using cerberus

Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread dark
Hi. On the subject of cheats, I rather liked the way the mega man games do it. they have no actual cheat codes which for instance give you invinsibility, but by following certain paths or filling certain requirements you can in some games collect super special armour or weapons in the last

Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread dark
And don't get me started on the Jewish biblical ones that have caused huuge amounts of controversy. Heck, even the name jesus is Griek, the original I believe would be Yoshure, appologies for mangling of aramaeic spelling, which is the name we know today as Joshua. These can be

Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread dark
Nice idea charles. That'd also give a great sound view of a hand getting bitten off and the Lion's stomach too, actually pretty cool sounds, any volunteers? ;D. Beware the grue! Dark. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list

[Audyssey] Battle Zone

2011-04-05 Thread Angela Lerma
Hi, Could you please tell me where to go to download Battle Zone. It sounds like a great game. Thanks, Angela --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread shaun everiss
they go away but if the statue relocks they come back but you have to go back and foreward a bit to make it all come up again. This game is defenately a different approach and learning curve to what most blind gamers are used to. Right now its a bit hard to do some stuff but part is just getting

Re: [Audyssey] a forum problem

2011-04-05 Thread shaun everiss
well some stuff should have it. live journal is one, facebook maybe another maybe twitter and wordpress. Your yahoo google etc are supposed to be registered servers and I remember a year ago having a look around the net and registering my private info on several servers because it sounded like

Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread Shane Lowe
Again you have to when before you can get the cheats even for battlezone. - Original Message - From: The Addictor kenwdow...@neo.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 04, 2011 10:33 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18

Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread Darren Duff
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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Darren Duff
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[Audyssey] MOTA 18 bugs

2011-04-05 Thread Karl Belanger
Hi, I'm really liking the new beta of Mota. I have found a few bugs, though. First, the sight on/off messages still use the old voice. Also, the chasm in level 2 doesn't appear to have a voice clip, nor do the platforms. There also seem to be some bugs with the laser sight as sometimes it locks

[Audyssey] LAST POST ABOUT SCC

2011-04-05 Thread Jack F
Hi Dark, Do you have space colony cleaner? And do you have anything to register the full game? Thanks. best regards, Jack --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription

Re: [Audyssey] LAST POST ABOUT SCC

2011-04-05 Thread dark
With respect Jack, might I suggest you employ a litle thought. As I believe was said earlier, if anyone, including myself, had a copy of the game we would've replied to one of your numerous previous requests for it. Personally, I'm also unsure why you want the game so much. To be honest

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Bryan Peterson
I do agree about the speach. It was a little fast for me. We are the Knights who say...Ni! - Original Message - From: Damien Pendleton dam...@x-sight-interactive.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 1:02 AM Subject: [Audyssey] MOTA 18 -

[Audyssey] Mota Levers and the first ledge

2011-04-05 Thread Greg Steel
Hi Tom I'm having a little trouble understanding the timed levers how do I unlock them and how to I jump the first ledge. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription

[Audyssey] Problem with Hunter

2011-04-05 Thread Lori Duncan
Hi I'm playing Hunter from BSC games using windows XP. I'm finding during level 1 when the doctor comes after me and I hit the spacebar to climb a tree, nothing happens and I die. I hit it once because I'm playing on easy, but I still get killed. Also the same thing happens when I hit enter

Re: [Audyssey] Problem with Hunter

2011-04-05 Thread Karl Belanger
Actually, it's three times on easy for both space and enter. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: Tuesday, April 05, 2011 9:36 AM To: Gamers Discussion list Subject: [Audyssey] Problem with Hunter Hi I'm

[Audyssey] Problem with Mota 18

2011-04-05 Thread Lori Duncan
Hi Tom, love the new sounds in Mota, but just one problem. When the game starts I move Angela to the first room and pick the torch up, then when I run back and go to jump the first firs pit I die, even though my wepon isn't drawn. Is this a trick trap or something? I've tried a normal jump,

Re: [Audyssey] Problem with Hunter

2011-04-05 Thread Greg Steel
Hi you have to press the space bar 3 times to jump in the tree and enter 3 times to kill the snake. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 6:35 AM Subject: [Audyssey] Problem with

[Audyssey] Error

2011-04-05 Thread Hayri Tulumcu
Microsoft Visual C++ Runtime Library Runtime Error! Program: C:\Program files\USA Games\Mysteries of the Ancients\Tomb.exe R6025 - pure virtual function call OK --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can

[Audyssey] Another Error!

2011-04-05 Thread Hayri Tulumcu
http://dl.dropbox.com/u/6997970/Error.wav --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All

Re: [Audyssey] Error

2011-04-05 Thread Charles Rivard
When did that error occur? Usually, just showing an error message with no explanation of what you were doing isn't going to get results. --- Shepherds are the best beasts! - Original Message - From: Hayri Tulumcu ha...@ka-net.dk To: Gamers@audyssey.org Sent: Tuesday, April 05, 2011

Re: [Audyssey] Problem with Hunter

2011-04-05 Thread burakyuksek
Hi, You must tap it three times :) saygilar sevgiler. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 4:35 PM Subject: [Audyssey] Problem with Hunter Hi I'm playing Hunter from BSC games

Re: [Audyssey] Sapi5 repair file

2011-04-05 Thread Trouble
That is why I don't use any that detect false positives, because they can not tell virus from real deal. Have had no problems with MSE. At 08:37 PM 4/4/2011, you wrote: well some files show as a virus even if they are not. Don't use avg what ever you do it detects false positaves all the

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread The Addictor
As far as the speech, I think it's just right, and as far as the jumps--well, two traps close together would be a challenge of reflexes to let go of the keys quickly. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: Damien Pendleton dam...@x-sight-interactive.net

Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread The Addictor
well, being a strong proponent of the Faith I must heartily disagree with you on that. The rated accuracy of the translations of the Hebrew and Greek from the original is estimated to be around 97%, owing to the fact that the scholars of that time were so keen to copy it word for word. The

Re: [Audyssey] Alter Aeon

2011-04-05 Thread enes
hi dentin, i have same exploring problem I'm theghost on there and fighting isn't a problem but when i exploring i usually do it with teleporting and i always end up dead -- From: Dennis Towne s...@xirr.com Sent: Monday, April 04, 2011 9:55 PM To:

Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone?

2011-04-05 Thread Yohandy
no step boundaries for pits! please don't include that. why do audiogamers need sounds for every little thing? use your ears guys! if you're close to a pit, jump. why do you need a dumb sound to indicate this? are some of you playing with mono speakers or headphones? *sighs in frustration*.

Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread Thomas Ward
Hi Will, No, and nor will there be a Mac or Linux version very soon. The problem is that the cross-platform G3D engine has compatibility issues on Windows, it causes a blue screen on exit, because of compatibility issues with certain video card drivers. As a result it will take months of

Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread bryant walker
Hi. Is it possible to register the game yet? Someone was talking about the lion. SO if i register the game will i be able to fight it? And is it possible to register the game right now? --- Gamers mailing list __ Gamers@audyssey.org If you want to

Re: [Audyssey] Problem with Hunter

2011-04-05 Thread Charles Rivard
You must have not been reading very carefully. Three times, not once, for both doctor and snake. --- Shepherds are the best beasts! - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 8:35 AM

Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread Thomas Ward
Hi Briant, No. There is no way to register the game yet. The registration system has not been added to the game yet. Even if you could there would only be the two levels you already have. I'm way behind schedule with this release so the only two levels available are the ones in the beta. The rest

Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread Thomas Ward
Hi Dark, Ummm...That's something of a sensative topic for this list. There are most likely many Cristians and some people of Juish faith on hear who would extremely disagree with your point of view. I myself tend to agree with the growing opinion that the bible is more myth than fact so to speak,

Re: [Audyssey] Error

2011-04-05 Thread Hayri Tulumcu
It happened after I had jumped a few times around. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 4:03 PM Subject: Re: [Audyssey] Error When did that error occur? Usually, just showing an

Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread Thomas Ward
Hi Dark, HmI see your point. The problem with your idea is that the Lion's hide certainly would be lighter than the bronze armour so she should be able to move faster and more easily than with the bronze armour and shield. Plus it would give her protection from almost any blade. I don't

Re: [Audyssey] Alter Aeon

2011-04-05 Thread Dennis Towne
Oh boy, if you're using teleport to explore, then yeah, you're going to end up dead. A lot. Basically, if you use teleport, you should just assume that you're already dead before you cast the spell, because you never know where you're going to land. It's a little safer to teleport on the

Re: [Audyssey] Error

2011-04-05 Thread Thomas Ward
Hi Hayri, Did you check your system to see if the Visual C++ 2008 runtime libraries got installed correctly. They should have shipped with the game, but it is possible they didn't get installed correctly and need to be reinstalled. Also keep in mind I only shipped the 32bit version of the

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi Damien, Damien wrote: Good work on this beta. My reply: Thanks. I certainly put a lot of time and energy into this one. Damien wrote: I would suggest slowing the narrator speech down. Although I and possibly a load of other people could understand it at that rate, I personally know of

Re: [Audyssey] Problem with Mota 18

2011-04-05 Thread Thomas Ward
Hi Lori, You probably aren't holding the keys down long enough. That's the difference between the new analog jump system verses the prior jump system. The longer the keys are held down the higher and further Angela will jump within reason of course. The opposite is true as well. If you hold them

Re: [Audyssey] battle zone

2011-04-05 Thread Shiny protector
Hi, Here is the solution. Major s p o i l e r s p a c e If you don't want to cheat, close skip the message Press alt back slash, then you could avoid blades for ever. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] Mota Levers and the first ledge

2011-04-05 Thread Thomas Ward
Hi Greg, s p o i l e r s p a c e Whenever you pull one of the bronze levers on the wall it will unlock a bronze statue somewhere else in the temple. However, these locks are timed so the only way to open that particular statue is to find and open it before the lock resets and seals. Everytime

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Mich
Hi Tom. I agree good job on the game. I find though that I do tend to agree about the rate of speech. it is fine going through the menus but some of the sounds that it is describing I find it is kind of hard to understand. not the sounds them selves but what they represent but other then that

Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread Shiny protector
Ah. The lion would probably knock out Thomas with a swipe of a tail and maybe bight his fingers off. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 3:04 AM Subject: Re: [Audyssey] Mysteries

Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread Phil Vlasak
Hi Thomas, I remember that a hide is used to create a static electrical charge. How about the longer she wears the Lion's hide the more her charge builds up and when encountering a creature with a lightning weapon, the Lion's hide will attract it. Or since Odysseus used a hide to disguise

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Phil Vlasak
Hi Thomas,You wrote about the levers, Angela pulls it and it unlocks a statue somewhere else in the tomb. New in this release the statues are time so if you don't get there, and open it in a certain length of time the lock will reset, and you will have to travel back to the correct lever, pull it

Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread dark
That is true about movement, however I was just giving an example. As regards raising enemy stats once you have the hyde though, I could only see that as an option if the Hyde were an absolutely necessary item to collect, thus insuring that players had enough health to tackle tougher enemies.

Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread dark
appologies, I didn't want to cause controversy. Also, i wasn't suggesting any sort of mythological origins for the bible, only suggesting that there have been similar translation errors to those in translating any other ancient text, I can give some examples, but I will stop sinse as you

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Phil Vlasak
Hi Thomas, I didn't know the levers and statues were already labeled. I still think a ticking sound when the timed levers are counting down would make the run to the statue more exciting. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Mota Levers and the first ledge

2011-04-05 Thread Lori Duncan
Hi Tom that sounds quite tricky, for one thing when you're slowly walking you can hear the ground crumble before the pit, where as if you run you're less likely to hear that sound. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread william lomas
and then have a deep voice saying statue locked!!! how cool!! On 5 Apr 2011, at 18:56, Phil Vlasak wrote: Hi Thomas, I didn't know the levers and statues were already labeled. I still think a ticking sound when the timed levers are counting down would make the run to the statue more

Re: [Audyssey] Mota Levers and the first ledge

2011-04-05 Thread william lomas
that's what makes it fun On 5 Apr 2011, at 19:14, Lori Duncan wrote: Hi Tom that sounds quite tricky, for one thing when you're slowly walking you can hear the ground crumble before the pit, where as if you run you're less likely to hear that sound. - Original Message - From:

Re: [Audyssey] wrestling games

2011-04-05 Thread Thomas Ward
Hi all, Ok, I downloaded these wrestling games, and as advertised they are pretty good. In fact, I just got done playing an awesome match between the Ultimate Warrior, one of my favorite wrestlers of all time, verses the Undertaker in Pile Driver. As said, it is a good game, but I personally

Re: [Audyssey] Mota Levers and the first ledge

2011-04-05 Thread Thomas Ward
Hi Greg, You mean the large platform in room 18? Well, that'sa tricky one. Since it is less than a day since the release I'd prefer not to give away too many spoilers. I want people to try and figure some of these things out, and it is possible. However, there is a bit of a trick too it. Smile.

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi, Well, I'll look at sslowing it down some. However, the thought of doing all that work over again makes me want to scream. I just spent the last week working on that, and nothing but that. So to hear people need the voice slower is something of an unexpected surprise. Cheers! On 4/5/11,

Re: [Audyssey] wrestling games

2011-04-05 Thread Mich
Hi Tom. Yes I would love to play a resseling game. I to used to watch the wwf now wwe back in the 1980's and would love to play as hulk hoaggin or the undertaker or randy savage or tug boat or Jake the snake or any of the others. so yes if you have time I would be sure in faver of a wrestling

[Audyssey] MOTA Speech rate.

2011-04-05 Thread Mich
Hi tom well if it helps I have my jaws speech rate set to around 36 percent and can understand it just fine but having not used tom for my voice i am not shure what would be the best wrate to use to slow it down. O I just had a thought tom. maybe you can have a thing in the game where you can

[Audyssey] in a quandry

2011-04-05 Thread Charles Rivard
Here I am at work, checking Email during a time that isn't busy. All these messages about the eighteenth beta of MOTA! I! want! no! spoilers! Dare I look at the flood of Emails about the beta? I haven't tried it yet, because it's on the home desktop PC. --- Shepherds are the best beasts!

Re: [Audyssey] wrestling games

2011-04-05 Thread Charles Rivard
Although I am not a fan of these professional stunt men, your game ideas would be my preference over what you have just experienced. --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] wrestling games

2011-04-05 Thread Matheus r.c. souza
hi thomas. in the pile driver game you can already create new wrestlers. i for example like to watch ufc games. i know that there are the ufc undisputed games for the ps3 and x360. but i don't have these consoles. if you're planning to create something like this, there should be more objects to

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Matheus r.c. souza
hi thomas. i have a suggestion then: why not use the sapi voice that the user currently have installed instead of forcing everyone to use this voice? some peoples will prefer voices from scansoft for example, and some may prefer something like ivona(which is very good). besides, the user could

Re: [Audyssey] wrestling games

2011-04-05 Thread Charles Rivard
Dungeons? Weapons? In a wrestling game? That doesn't sound right at all. --- Shepherds are the best beasts! - Original Message - From: Matheus r.c. souza an...@bol.com.br To: gamers@audyssey.org Sent: Tuesday, April 05, 2011 12:00 AM Subject: Re: [Audyssey] wrestling games hi

Re: [Audyssey] wrestling games

2011-04-05 Thread Mike Maslo
Thomas I would love a game like this. Even Moore now that I saw wrestlemania. What wrestle games did you get and from where? Mike Maslo Sent from my iPhone On Apr 5, 2011, at 1:30 PM, Thomas Ward thomasward1...@gmail.com wrote: Hi all, Ok, I downloaded these wrestling games, and as

Re: [Audyssey] MOTA Speech rate.

2011-04-05 Thread Charles Rivard
You can set the speech rate, I think, in the control panel. --- Shepherds are the best beasts! - Original Message - From: Mich m...@ntl.sympatico.ca To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 1:45 PM Subject: [Audyssey] MOTA Speech rate. Hi tom well

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Damien Pendleton
Hi Matthias, You could easily argue that about SAPI as well. There are good voices out there, but they cost a great deal and tend to lag some, so one is only left with the smaller and inferior voices of Sam, Mike and Mary, all three of which some people, including myself cannot understand. I

[Audyssey] voice rate - Re: MOTA 18 - levers?

2011-04-05 Thread Charles Rivard
If ScanSoft Tom is the voice of choice before MOTA beta 18 was installed, will the speech rate you have previously set be the voice rate of the game? --- Shepherds are the best beasts! - Original Message - From: Matheus r.c. souza an...@bol.com.br To: gamers@audyssey.org Sent:

[Audyssey] thanks, Tom - Re: Mota Levers and the first ledge

2011-04-05 Thread Charles Rivard
I decided to go ahead and, with hesitation, read some of the messages about the beta. Very many thanks, Tom, for not spoiling such a newly released beta! I just don't understand why people always want the solutions to such problems so dad blamed early! It makes absolutely no sense to me. It

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Matheus r.c. souza
hi damien. that's true, but you can buy some of these voices and use then for different things such as reading books, playing games, etc. i think that it's a good investment, even if you purchase only 1 voice that you like. -Mensagem original- De: Damien Pendleton

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi Phil, Phil wrote: Each lever and statue could be numbered. So lever 1 opens statue 1 and so on. My reply: Well, that would completely defeat the point of the puzzle. In games like Tomb Raider there is no way to know which lever, switch, or chain opens what door until you try it. You just

[Audyssey] subject line question - Re: MOTA 18 - levers?

2011-04-05 Thread Charles Rivard
I haven't read a lot of messages about the beta, yet, but what do these have to do with levers? --- Shepherds are the best beasts! - Original Message - From: Matheus r.c. souza an...@bol.com.br To: gamers@audyssey.org Sent: Tuesday, April 05, 2011 2:43 PM Subject: Re: [Audyssey] MOTA

Re: [Audyssey] Mota Levers and the first ledge

2011-04-05 Thread Phil Vlasak
Hi Thomas, The action of the levers in my judgment should be in the instructions and not thought of as a spoiler. Unless, they make a sound indicating time. Or are labeled bronze lever with clock mechanism. I could not locate levers other than bronze so I assume you will have other ones such

Re: [Audyssey] wrestling games

2011-04-05 Thread dark
Hi Tom. n The principle reason the games haven't got database space, is that they struck me far more as simulators than actual playable games. What I mean is, you create your own wrestler or use a stock one, create your own league and matches etc. There is no ability to fight in pre made

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi, There are two reasons I'm not using Sapi. One, that is one more dependency I have to build into my game source code. I have made no secret of the fact eventually I want to port the game to Mac and Linux for those markets. Using Sapi just makes it that much harder to port because I have to

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Phil Vlasak
Hi Thomas, I completely disagree with your logic that the levers should not be described. In many sighted games the items are colored differently to indicate that they go together, so a gold key unlocks a gold lock. I could understand your thinking in the difficult levels of play, but not for

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread dark
Hi tom. While I agree about keeping the lables off switches and statues, I do agree with Phil that there should be an indicator when the time runs out, eg, a door slamming sound or an extra lever sound or similar sinse this just helps the player to know how long he/she has next time he/she

Re: [Audyssey] voice rate - Re: MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi Charles, I'm not sure what you mean. As I think you know the speech in the game is all prerecorded speech clips. I.E. the voice rate, pitch, etc is exactly how I recorded them and can not be changed from the game itself. To change the voice rate, pitch, etc the voice clips would have to be

Re: [Audyssey] Mota Levers and the first ledge

2011-04-05 Thread Thomas Ward
Hi Phil, No, there are no other levers besides the bronze levers at the moment. As for the manual it is like everything else a work in process. I'm still writing chapter 8 which covers things like levers, healing potions, and other special items, etc. Cheers! On 4/5/11, Phil Vlasak

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Matheus r.c. souza
hi. i beat mota today in the beginner level and i have to say that the two levels aren't hard to figure out what does what. i mean, there are already steps to indicate when you're close to a trap, if thomas adds this lever 1 door 1 thing or make then colored, even in the beginner difficulty, it

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Matheus r.c. souza
hi thomas. but there are two sides of the coin here. if you use these recorded speech clips it will be more time consuming for you to adjust it, because you will always get complaints that the speech is too fast, that some users don't like this voice and that they may have something much better

Re: [Audyssey] wrestling games

2011-04-05 Thread Matheus r.c. souza
hi dark. not true. you can fight in many different matches: tournaments, single, etc. these games are not only simulators on my point of view, why? each player have his stats(e.g: number of fights won, lost, etc) so you can have a txt file keeping track of how well you're doing. and since you can

Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread Charles Rivard
If the static electricity builds over time, and is then released, that doesn't sound like a good idea. Wear socks while dragging your feet on heavy carpeting, then reach out and touch a metal door knob and see why. (evil grin) --- Shepherds are the best beasts! - Original Message -

Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread Charles Rivard
Nice little furface! Here, kitty kitty kitty! --- Shepherds are the best beasts! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 12:07 PM Subject: Re: [Audyssey] Mysteries of the Ancients

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Mauricio Almeida
greetings we at blind games brazil do not work with sapi productions, generally, as we believe it is a down factor for any quality production, but we are whiling to open an exception for mota, should the author notify us that we should change the way we work and stand by recordings that are on

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread dark
Hi Phil. Sometimes things are colour coded or demarkated in similar ways, sometimes otherwise, it all depends upon situation and general overall difficulty of the game. I personally think until Tom's switch puzles get far more complex and there are many more statues in range of one lever,

Re: [Audyssey] wrestling games

2011-04-05 Thread dark
Hi Matheus. It just seemed to me that after checking it was more a general overall simulator and game creation tool than an individual wrestling playing game. if someone were to create some tournaments etc for it, that may be a different matter. Beware the grue! Dark. --- Gamers

Re: [Audyssey] wrestling games

2011-04-05 Thread Thomas Ward
Hi Dark, As it happens that's kind of my point of rewriting something like Piledriver. I find some of the descriptions fairly simplistic, not very random from announcement to announcement, and you have no career mode for wrestlers per say. For example, let's assume in our fantasy WWE game the

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Phil Vlasak
Hi Dark, I suspect that there will be many levers to open many doors on higher levels. He could have a lever room with ten levers and doors at both ends and doors to stairs in the middle of the room. Without some different in description it would be like playing concentration with all the

Re: [Audyssey] wrestling games

2011-04-05 Thread Thomas Ward
Hi Matheus, Good point. Although, the one thing that strikes me as problematic with Piledriver in particular is the WWE wrestlers don't often use their trademark moves, or that they perform a move they couldn't perform. Here is an example. I was having a match with King Kong Bundy. Now, anyone

Re: [Audyssey] wrestling games

2011-04-05 Thread dark
Hi tom. This is just what I would like to see in the game and why I do not personally considder pile driver a correct game at the moment. i do know people who I know watch wrestling not for anything to do with the matches, but entirely to watch the interviews and crazy soap opera style plots

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread dark
That's really my point Phil. Currently Tom hasn't got any puzles like that in the game. I'm sure If he did, he would stick in different levers in that room just for that puzle. but for general useage and the type of puzles he's got now, I personally think the current lever system is

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Charles Rivard
Puzzles, not puzles! --- Shepherds are the best beasts! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 3:41 PM Subject: Re: [Audyssey] MOTA 18 - levers? That's really my point Phil. Currently Tom hasn't got

Re: [Audyssey] wrestling games

2011-04-05 Thread Matheus r.c. souza
hi thomas. wow, if you're pretending to add this career story mode with events, backstory and all that stuff i see a good potential in the game! what about online play against a friend? omg this will rock.. if you consider doing it, this game would be free? thanks. -Mensagem original- De:

[Audyssey] Mota, a ropy problem

2011-04-05 Thread dark
Okay, just got to give the first beta a try. I'm running into two mechanics issues however which are causing a litle weerdness. firstly, it seems really difficult now to jump onto or off ropes, even when the pistol is not drawn. Either ropes above you, or roples to one side, am I missing

Re: [Audyssey] wrestling games

2011-04-05 Thread Thomas Ward
Hi Dark, Lol! Yeah, sometimes soap opera isn't the word for it. Just this year we had Edge's ex, Vikie, who was temperarily put in charge of Raw, and she tried to ban Edge from using his trademark move the spear on anyone. This was an underhanded attempt to get Edge to lose his heavy wait title

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Bryan Peterson
Not to mention the fact that Sam sounds suicidally depressed. I wish I still had that sound file of him I created... We are the Knights who say...Ni! - Original Message - From: Damien Pendleton dam...@x-sight-interactive.net To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] wrestling games

2011-04-05 Thread Thomas Ward
Hi, Sure it would be free. Since in order to make it authentic, true to life, I'd probably have to use actual super stars and trademark events like Wrestlemania. According to copyright law that is generally ok provided the work is free, not sold, but there are huge restrictions if you make it a

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Bryan Peterson
Problem is CHarles, his synthe might not pronounce it incorrectly even though it's not spelled right. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 2:52

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