If you plug in the headphones after you start the game, that'll
happen, as the headphones are essentially a
On 4/30/10, Muhammed Deniz muhamme...@googlemail.com wrote:
Hi,
As Shaun said, check your voleum control. And don't reformat or you'll lose
your stuff. Also keep in mind that, you have
.
Signed:
Dakotah Rickard
On 4/30/10, Dakotah Rickard dakotah.rick...@gmail.com wrote:
If you plug in the headphones after you start the game, that'll
happen, as the headphones are essentially a
On 4/30/10, Muhammed Deniz muhamme...@googlemail.com wrote:
Hi,
As Shaun said, check your voleum
is the game actually set? $.80 for diesel fuel?
Love it.
Signed:
Dakotah Rickard
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman
If I remember right, the disk channel is the upper left channel, but I
could be wrong. I know very little about the classic controller, so
I'm no help there.
Signed:
Dakotah Rickard
On 5/25/10, clement chou chou.clem...@gmail.com wrote:
So I've just started using my nintendo wii. I put a game
If you can get some sighted assistance, you can rearrange the channels
how you want. You could put the disk channel all by itself with
nothing else around it. And remember, very small wrist movements will
make a difference.
Signed:
Dakotah Rickard
On 5/25/10, clement chou chou.clem...@gmail.com
, played with me.
Signed:
Dakotah Rickard
On 5/27/10, Phil Vlasak p...@pcsgames.net wrote:
Hi Charles and K brothers,
I do plan to make a windows version of Shoot as part of my Cops game.
I personally like the bulls eye target that told you how close you were to
hitting the center of the target
check these games out, but before I do, I have
to say that I hope that they haven't lessened the games to make them
accessible. Here's to success, eh?
Signed:
Dakotah Rickard
On 6/5/10, Thomas Ward thomasward1...@gmail.com wrote:
Hi Shaun,
U...It isn't necessary to explain your entire life
the stuff I've just talked about.
Signed:
Dakotah Rickard
On 6/5/10, clement chou chou.clem...@gmail.com wrote:
Well, they call it kendo. lol. Not sure how accurate that is to the real
martial art, but it looks fun anyway. I can't wait to get my hands on this
one either.
- Original Message
with Star Trek Final Conflict, and say that, in each genre, each game
has advantages and disadvantages over the other in terms of what units
can do, how players control things, and overall presentation of
information.
Hope this helps:
Dakotah Rickard
On 6/9/10, shaun everiss shau...@xtra.co.nz
going to
have the cloaking device on our side. That Defiant was really the only
advantage the feds had.
Signed:
Dakotah Rickard
On 6/8/10, Thomas Ward thomasward1...@gmail.com wrote:
Hi Peter,
Well, I'm looking at the Defiant-class itself not necessarily the
U.S.S. Defiant. The reason I
book.
Signed:
Dakotah Rickard
On 6/10/10, shaun everiss shau...@xtra.co.nz wrote:
hmmm so will we have one class at one time then upgrade as we
progress in the game to higher classes or what.
At 04:09 p.m. 10/06/2010, you wrote:
Hi Shaun,
I haven't decided how many ships the game will be able
perspective game with
campaign elements, I'd jump through more than a few hoops to get it.
Signed:
Dakotah Rickard
On 6/10/10, Hayden Presley hdpres...@hotmail.com wrote:
Hi,
If anyone has the beta setup file for Montazuma's Revenge, could someone
dropbox it my way? I never did get a chance to play
forward to
whatever comes out of your particular workshop.
Signed:
Dakotah Rickard
On 6/10/10, clement chou chou.clem...@gmail.com wrote:
Hmm. Yeah I could see how single player would appeal a lot more to certain
gamers. But you're right... one of the things the vi gaming market's been
screaming
, but if I had an honest preference, it'd be a
turn based game that had some limits per turn.
I'd also like to see more features that make use of impulse. The
option is available in navigation, but it doesn't seem to have any
real value.
Signed:
Dakotah Rickard
On 6/11/10, shaun everiss shau
not such a hastle.
Some other wii games aren't so accessible. Wii play, for example, is
pretty much totally inaccessible, but both sports games have given me
quite a bit of entertainment.\\Signed:
Dakotah Rickard
On 7/25/10, Jim Kitchen j...@kitchensinc.net wrote:
Hi Thomas,
May I ask, how do
:
Dakotah Rickard
On 7/26/10, Jim Kitchen j...@kitchensinc.net wrote:
Hi Shaun,
I'm afraid that our Tuesday night bowling would not make for a good podcast.
It is in our community room. There has been from 3 to 6 bowlers. But
since it is the building's community room, there is another crowd
Hi all.
I'm not teen-aged, but I was recently. I'm 21, and I live in North
Carolina, Southeast America.
I'd be more than happy to do the interview if it didn't involve a
rather short-notice trip to D.C.
If I can be of assistance in any fassion, please let me know.
Signed:
Dakotah Rickard
On 1
Inventor is a job that we are theorizing. It isn't in the game. We're
hoping it will be at some point.
Signed:
Dakotah Rickard
On 3/15/10, Muhammed Deniz muhamme...@googlemail.com wrote:
Hi guys,
What is this venter or what ever job in entombed?. I mean I do play entombed
but I hird
Awesome.
I look forward to it.
Signed:
Dakotah Rickard
On 3/18/10, Ken kenwdow...@neo.rr.com wrote:
I've written to the agrip list, but I wanted you folks to know as well
that I'm working on a new mod for Quake, and I'd love some feedback. It's
based on Cara's Jedi quake
to play it, and it
was too bad the interface was so complicated.
Signed:
Dakotah Rickard
On 3/22/10, Bryan Peterson bpeterson2...@cableone.net wrote:
I can't say I'd actually have been interested in a game like that either.
But it was sort of amusing when my mother's character would get depressed
, the
sims, at least sims 2, is much much more complicated than that. Even
the original sims had all the needs bars, careers, family goals, and
such.
Signed:
Dakotah Rickard
On 3/22/10, Muhammed Deniz muhamme...@googlemail.com wrote:
My sited sister told m e and We had a play through. Basically
Hi. I love Miriani. I'm John Locklier: Hale.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of john snowling
Sent: Tuesday, January 29, 2008 13:33
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] mud at toastsoft.net
Certainly is now I've got the
I'm Looking forward to it. Let me know if I can help with sounds or concept
design.
Signed:
Dakotah Rickard
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of shaun everiss
Sent: Thursday, February 21, 2008 18:59
To: Gamers Discussion list
Subject: Re
Is the map going to be in three dimensions or on a two-d Grid?
Also, will there be a way to perhaps interface with one of your ships at
some crucial point, kind of like Fleet or Bridge Commander?
Signed:
Dakotah Rickard
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL
Oh. I love strategy games. I wish there were more of them. Sound RTS had a
good popular acclaim...at any rate, Thomas, where did you get your star trek
Effects?
Signed:
Dakotah Rickard
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of jeh
Sent: Monday
Someone moved you.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of aiden gardiner
Sent: Saturday, April 05, 2008 00:00
To: Gamers Discussion list
Subject: Re: [Audyssey] podcast on miriani?
Hi,
I think it probably would be worth it. i've just started
class Federation_Ship or
something that has code that applies to all ships and just switch out
armament and speed and such for different ships?
Just a thought.
Signed:
Dakotah Rickard
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent
can play easily on it.
Also, the game rocks. Thanks for making it so cool.
Signed:
Dakotah Rickard
On 5/6/08, tim kilgore` [EMAIL PROTECTED] wrote:
I too liked the game but had a problem with the alt-left and alt-right arrow
keys. They made a funny sound.
Tnyway, I'll buy the game when
Hi. SAPI error you shouldn't be getting. Go to the website for the
game itself. Go to utilities and download all relevant ones. The site
is bpcprograms.com
On 5/6/08, Jose Lomeli [EMAIL PROTECTED] wrote:
What version of direct x do you have because the game is not working on my
side. I don't
this helps.
Signed:
Dakotah Rickard
On 5/8/08, Thomas Ward [EMAIL PROTECTED] wrote:
Hi,
You have to first go to the mode menu and select the type of game mode
and then go to start flight.
Cheers.
eloheem wrote:
Hello, today I downloaded the demo for 3d, after having to download the
direct x
Hey. Make sure you hit the home key. That levels you. The loud jets
don't turn off until you do that...kind of funny. One thing I do is
Hit page down to get a little altitude, level off to turn off the loud
jet sound, then resume ascending by page down again. Try it.
Signed:
Dakotah Rickard
On 5
Frankly, I don't understand landing. I can't get my descent rate down
to 100 feet per minute. That's way below stall speed.
Signed:
Dakotah Rickard
On 7/1/09, piotr machacz piterm...@gmail.com wrote:
the landing sewquence would be better with some stuff added because
now if you land it's
borrow the tech for our own use.
Signed:
Dakotah Rickard
On 10/5/09, Charles Rivard woofer...@sbcglobal.net wrote:
To me, what we need is a game, old or new, that we, the blind gamers, have
not played before as blind gamers. Travel games of some sort would be nice,
but are difficult to produce
Hi all. A long while back, I posted a group of cars and tracks on
sendspace. If anyone has it, I'd like it back. I lost data from my old
laptop, and I can't seem to find anyplace to get cars and tracks from,
and a few of those are my own custom cars and tracks.
Signed:
Dakotah Rickard
---
Gamers
How is 20q accessible to the blind?
I've seen it, and you'd need to see more than lights to play, as far
as I can tell.
Signed:
Dakotah Rickard
On 10/29/09, Chastity MORSE chastitymo...@msn.com wrote:
Okay, everyone. Here's a list of handheld games that can be played by those
totally blind
I hope those files have my stuff in them.
If not, can someone try to locate a file called topspeed2mods.zip? Or
something like that. I only ask because I don't want to lose my own
creations.
Signed:
Dakotah Rickard
On 11/6/09, Richard Sherman squir...@gmail.com wrote:
Hello,
Here are two
No. I said that the utility pack doesn't download anymore.
Plus, I don't believe my cars and tracks made it up there anyway.
Thanks for the attempt, but I'm now mostly focused on trying to get my
own stuff back, and the ts2 utility pack isn't really that helpful for
that.
Signed:
Dakotah Rickard
Hi. My name is Dakotah Rickard.
I'm new to the list, but I have a couple of questions concerning Sound RTS.
First of all, I love the game. It's addictive, and I've recommended it
to many of my friends.
I have only a few questions:
First, would it be possible to release a version of Sound RTS
not
yet...but I do know that it would probably actually be quite simple to
write in the option...even in Python... not that I'd be able to do it.
Please, everyone, sign up for Che's tournament. It should be fun!
Signed:
Dakotah Rickard
On 7/11/07, Che [EMAIL PROTECTED] wrote:
Hi ya,
I have
comes down, or send them to c2 to face him
first. You should have gold and wood enough now to start recruiting
soldiers. Hope this helps.
Signed:
Dakotah Rickard
On 7/26/07, Josh [EMAIL PROTECTED] wrote:
Hi,
I just can't get past tutorial3 on sound rts. I keep getting attacked when i
exploit
? Is it not worth a
try?
Signed:
Dakotah Rickard
PS: I have a friend who learned how to understand Eloquence, the JFW
synthesizer, and can now listen to JFW almost as rapidly and easily as
I can. Does this mean that he'll go spend over a thousand sollars on
it? Probably not, but it's not the blind
as they could use 100 as a constant and
compare that to the player health to cause activation.
Signed:
Dakotah Rickard
On 8/5/07, Thomas Ward [EMAIL PROTECTED] wrote:
Hi Josh,
Actually, a health block would be unnecessary as there are abilities in
AGM to restore your health. The following
Oh. That helps a lot.
Well, that answers many of my earlier difficulties with AGM.
Signed:
Dakotah Rickard
On 8/4/07, Thomas Ward [EMAIL PROTECTED] wrote:
Hi,
Well, there is no way I know of to change all the names of the files at
once either, but you don't have to. You only need to rename
another gets one wood and no goldmines...
Signed:
Dakotah Rickard
On 8/4/07, Niall [EMAIL PROTECTED] wrote:
Yeah I completely agree. It shouldn't be too difficult as long as we can't
make anything that hasn't already been put in the game.
- Original Message -
From: Josh [EMAIL PROTECTED
Reverse echos are very difficult to make happen, as everything would be delayed.
Think about it. You press a key to fire a gun. The sound would start,
but there'd be a weird delay thing before you actually heard it.
Weird, huh.
Signed:
Dakotah Rickard
On 8/4/07, Christopher Bartlett [EMAIL
.
Signed:
Dakotah Rickard
On 8/4/07, jamie [EMAIL PROTECTED] wrote:
what do you do with the sounds lybuary any help is welcome.
jamie
IF YOU WANT TO TALK WITH OTHERS ABOUT BOOKS THEN WHY NOT TRY THE FOLLOWING
LIST
[EMAIL PROTECTED]
to contact me
[EMAIL PROTECTED]
msn [EMAIL PROTECTED
default sound when it's been collided with and then not loop.
You could start out with a couple of weapons and use keypress triggers
to do the same thing.
Signed:
Dakotah RIckard
PS: Need more explanation, e-mail offlist at [EMAIL PROTECTED]
On 8/8/07, Trenton Matthews [EMAIL PROTECTED] wrote
That sounds quite feasible actually. I am not, as I've said, a source
of much hope as far as being a programmer, but I think it could work.
There's only one problem I see. Either the programming for the bot
would have to be extensive, incredibly, or there would be no way to
make it do what you
. The regular ones certainly do, but the spawn-point
ones don't. Is there a solution to this? Also, has anyone solved the
what direction am I facing problem yet?
Thanks for the help.
Signed:
Dakotah Rickard
PS: I understand the pull the lives and wives have on people. I have
my baby, my fiancee
Hi.
In the item sword, set the reaction Picked up in quotes, to change
the property of the item sword default sound also in quotes, to
none. In other words, when the sword is picked up, that action
triggers the sword to change its own default sound to none.
Make sense?
Signed:
Dakotah Rickard
occurred to
me. Well, that's why you guys program, and I just want to program.
Signed:
Dakotah Rickard
On 8/10/07, Che [EMAIL PROTECTED] wrote:
Yes, I have a totally seperate program that handles all interaction
between players on my server. Because it is on its own server
seen before.
Signed:
Dakotah Rickard
On 8/10/07, blind guy [EMAIL PROTECTED] wrote:
agreed with Josh.
On 8/9/07, Trenton Matthews [EMAIL PROTECTED] wrote:
I agree with that one, for sure!
- Original Message -
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers
Uh, I kinda missed the announcement. Is there a way that someone could
tell me what's up with Adventure?
On 8/9/07, ian and riggs [EMAIL PROTECTED] wrote:
this sounds like a good game
- Original Message -
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list
Sorry, I don't follow. Never played those games.
Actually, there's no way, unless we get some variables introduced...by
the way, that'd be a helpful addition, variables to store data...
We can't keep up with ammo and weapons and all that.
Signed:
Dakotah Rickard
On 8/9/07, Trenton Matthews
Yes. I must make a complaint. Why is it that people quit before they lose.
It's kinda...I dunno, dirty.
Signed:
Dakotah Rickard
On 8/12/07, Robert Montowski [EMAIL PROTECTED] wrote:
I was told to go look for this file in the
documents settings/name/temp/soundRTS folder
the file
Hi. I have some things I've made on my own and a couple of tracks and
some of the old ones.
Let me know if you want them.
Signed:
Dakotah Rickard
On 8/21/07, djc [EMAIL PROTECTED] wrote:
I recommend that you use the free ftp client called filezilla. You can get
it from:
http
, you'll be given the momenbar,
especially if it's running from the system tray. When that menu pops
up, press x, and you'll be good to go. The dialogue box will opop
up,and you can just press enter to press ok, and that'll close out
JAWS.
Signed:
Dakotah Rickard
On 8/8/10, shaun everiss sm.ever
music when I'm playing long long games like Entombed.
I composed a piece from playing Entombed called Deepest Dark.
E-mail me if you want it, anyone.
Happy playing:
Games and music.
Signed:
Dakotah Rickard
On 11/19/10, Thomas Ward thomasward1...@gmail.com wrote:
Hi,
Like I said write me off list
:
Dakotah Rickard
On 1/3/09, Jason Allen evildi...@gmail.com wrote:
You can get the latest build here:
http://www.blind-games.com/EntombedSetup.exe
Please keep in mind it is still an early test release.
Jason
On Sat, Jan 3, 2009 at 12:14 PM, Cory ckadl...@verizon.net wrote:
where do I get
it should be more traumatic to lose a limb, but losing a limb
would be harder.
Signed:
Dakotah Rickard
On 1/4/09, Jason Allen evildi...@gmail.com wrote:
Yes, the first fights are rough because you start with no equipment. That'll
change in the next build. Losing limbs should probably be more
be becoming to specific and off-topic for this
list, but I'd like to continue it. I can't seem to find the link to
the entombed discussion group, so if you would either e-mail me
privately, if you're interested in discussing this, or at least send
me the link, I would appreciate it.
Signed:
Dakotah
playing this MUD for a little while, there is
really no soundpack available. However, this could change rapidly,
either due to the colaborative efforts of my team, or through the
efforts of any of you.
I hope to see you there.
Signed:
Dakotah Rickard
---
Gamers mailing list __ Gamers@audyssey.org
permission to
play and distribute said games. They never really made any money off
of them anyway.
If we're talking about games for phones, they are all free.
Signed:
Dakotah Rickard
On 1/5/09, Thomas Ward thomasward1...@gmail.com wrote:
Hi,
Wrong. Under copyright law a company retains full
is in character. Punishments for going
out of character can grow quite severe quite quickly.
Signed:
Dakotah Rickard
On 1/5/09, Orin orin8...@gmail.com wrote:
www.lasternia.com
I warn you, even though this mud has RP, you still have to Hack and
Slash to advance, I think there may be guild
There are some cars, however, that are not in the ts2 pack. Some of
them are located at www.audiogames.net but some of them are not.
If there are cars or tracks that you do not find, let me know and I
may have them.
Signed:
Dakotah Rickard
On 1/10/09, shaun everiss shau...@xtra.co.nz wrote
Check the ts2 utility pack component downloader first. I don't have
the ford focus, sorry.
Signed:
Dakotah Rickard
On 1/10/09, christopher.h...@blueyonder.co.uk
christopher.h...@blueyonder.co.uk wrote:
Hi what i did is go on to the website that created the game and sent them a
message
Does Anyone still have my huge zip file of cars and tracks? The
computer I had them on went down again, and I don't think I got them
off of it first.
Signed:
Dakotah Rickard
On 1/11/09, important elohee...@verizon.net wrote:
Hello, I was wondering if anyone has a track and car bank for Top
, but it's going to be a
while, and there are some games that, I believe, we are going to have
to accept that we just can't play. It kind of sucks, but there it is.
Signed:
Dakotah Rickard
On 1/12/09, The Kolesar Brothers kolesar16...@roadrunner.com wrote:
Now this is true. Why must everything
:
Dakotah Rickard
On 1/13/09, Shadow Dragon elementalult...@hotmail.com wrote:
I've never really had much luck with lusternia or any other iron realms
games for a couple reasons. Firstly the roleplay atmosphere just doesn't
seem to fit no matter what race, class or the like I pick. The races don't
for talent or maybe even ask
some of the guys from places like Darker Projects for some voice
acting. Not everyone there is excellent, but many are.
Signed:
Dakotah Rickard
On 1/13/09, dark d...@xgam.org wrote:
Hi Jason.
I've heard a lot about pheonix right from my brother, (he's also got the
other
, and I feel
pretty devoted.
As I said in my original post, Iron Realms seems to be about the
players and their requests. I know what it is to not want to do the
homework to advance in guilds. I may never do it. It's not necessary,
you know.
Signed:
Dakotah Rickard
On 1/13/09, Orin orin8
game with a different world, even if it borrows from
Lusternia or one of their other games from time to time. I don't want
a roleplay and non-roleplay version of the same game, because I think
it would lower the one and raise the other, making two fairly similar
games.
Signed:
Dakotah Rickard
, System.String)
What am I missing?
Thanks.
Signed:
Dakotah Rickard
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo
with many kinds and
would love to see something random like that.
Signed:
Dakotah Rickard
On 2/2/09, Thomas Ward thomasward1...@gmail.com wrote:
Hi,
I am not currently an Entombed player, but I recognize that error from
my own ventures into XNA land. It is do to the fact you are running an
older
I have a question about a related thing. In character creation, you
can only choose create new character. Is this a feature that isn't
implemented yet, the ability to reuse a character?
Signed:
Dakotah Rickard
On 3/4/09, Valiant8086 valiant8...@lavabit.com wrote:
Hi.
On the skills, press
?
Signed:
Dakotah Rickard
On 3/4/09, Jason Allen evildi...@gmail.com wrote:
The footstep sounds. A step on stone is a correct movement. A sandy sound
means you brushed up against a wall and can't go any more in that direction.
There is no penalty for walking into a wall. Some audio games I
I noticed that as well.
The way that doesn't involve me trying to remember a link is to go to
www.audiogames.net and find the game, then click on the download page.
Signed:
Dakotah Rickard
On 3/13/09, Scott Chesworth scottcheswo...@gmail.com wrote:
folks,
Might be a dumb question, but where
floor, even if you didn't.
Signed:
Dakotah Rickard
On 3/14/09, Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk wrote:
Hi Al.
Thanks, that helped abit, but when pressing the slash key, nothing happens,
but all the rest did the trik.
Thanks again.
Jimmy
- Original Message
checked out by whomever is hosting the site. I don't
want anyone else falling victim to a redirect or mistype or whatever.
Signed:
Dakotah Rickard
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes
. They only work if they're in the root
directory. If you want more mods, including some of the ones off the
Playing In The Dark site and some more that I've made, let me know.
Signed:
Dakotah Rickard
On 11/7/07, Danie [EMAIL PROTECTED] wrote:
Hi All:
I have some mods for TS2 that I got off
Please explain the player command to give players different resources.
I would like to understand that.
Signed:
Dakotah Rickard
On 10/30/07, SoundMUD [EMAIL PROTECTED] wrote:
What's all those stars and pluses for at the beginning?
They are just a drawing of the map.
Are those required
Be aware: the board does not fold up, at last check, and it's huge!
On 11/9/07, Greg [EMAIL PROTECTED] wrote:
Hello,
Go to www.independentliving.com/ and I know for sure they have monopoly.
Hope this helps Greg
- Original Message -
From: Darren Harris [EMAIL PROTECTED]
To: 'Gamers
Thank you very much for your help.
I have yet one more question:
If a flying machine is a unit that is available to be given, why are
there no facilities to build them? Are they strictly a test? Why are
they referred to as a new login
Signed:
Dakotah Rickard
On 11/8/07, SoundMUD [EMAIL
I'm sorry, let me rephrase:
The unit name, when looking around with the tab key, when observing a
flying machine, is New login. It is just unusual and presents no
real problems.
By not ready do you mean that it still has bugs?
Signed:
Dakotah Rickard
On 11/13/07, SoundMUD [EMAIL PROTECTED
As I said briefly in my earlier post, the best hand-to-hand, unarmed,
technique would be anything involving throws, locks, or pressure points.
Also, if you are a cane user, that can function as a pretty nice deterrent.
Plus, if you're being attacked for real, don't worry about innocent
bystanders.
learning self-defense.
I know that I've strayed off-topic a bit, but I hope that this information
is helpful.
If you have any questions that I can answer, please feel free to e-mail me
at:
[EMAIL PROTECTED]
S
SIgned:
Dakotah Rickard
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL
That's like a stun gun. Lots of places keep tight controls on stun guns and
air tasers, but they are workable in some situations.
It's really funny that people make hand weapons like knives illegal but a
gun can be bought at wal-mart.
Not that I'm against guns, but they do much more damage much
Stun guns require contact with your opponent. They touch two electrodes to
their skin. Air tasers use two thin wires attached to darts, like short
needles, which puncture the skin and deliver a different kind of shock which
is usually more powerful. The words taser and stun gun have become
than
a strike, based on odds of hitting the target.
Remember, these are based on self-defense, not professional martial arts
issues. Everyone should know self-defense, but not everyone wants to know
martial arts.
Signed:
Dakotah Rickard
-Original Message-
From: [EMAIL PROTECTED] [mailto
Wow. I've only managed 14.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Jim Kitchen
Sent: Friday, January 04, 2008 21:31
To: Audyssey
Subject: [Audyssey] Homer on a Harley record
Darn momentary loss of concentration. Oh well, guess I'll go and have
Is there a key to check what your current speed is? I might have missed it,
but I'm not sure. If not, that would be a helpful add-in when it's
convenient.
Signed:
Dakotah Rickard
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Jim Kitchen
Sent: Wednesday
a matter of what and when you do
whatever it is you're going to do.
Sorry about the off-topic. As a side note, actually on topic, I'd love to
know more about this game.
I don't mean to seem stupid, but this is the first I've heard about it.
Signed:
Dakotah Rickard
-Original Message-
From
:
Dakotah Rickard
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Cara Quinn
Sent: Sunday, January 13, 2008 18:14
To: Gamers Discussion list
Subject: Re: [Audyssey] AudioQuake confusion
Hi Zack, no prob at all in playing with anyone you want. (sighted
it without penalty or
legal ramification.
Signed:
Dakotah Rickard
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Cara Quinn
Sent: Sunday, January 13, 2008 14:57
To: Gamers Discussion list
Subject: Re: [Audyssey] SAPI issue fixed
Ari, I use EBay all the time
:
Dakotah Rickard
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Cara Quinn
Sent: Sunday, January 13, 2008 03:38
To: Gamers Discussion list
Subject: Re: [Audyssey] SAPI issue fixed
Zack, when you hear a turn sound moving in a particular direction
ahead
Hi. I have experienced situations where that tool, the Deluserlex.exe file,
doesn't work. Sean Mealin sent a very useful e-mail explaining how to
conduct a full SAPI repair. In fact, I'm sure he wouldn't mind posting it
again.
Signed:
Dakotah Rickard
-Original Message-
From: [EMAIL
Wow. I feel really stupid. Guess I should've checked my e-mail more
thoroughly.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Sean Mealin
Sent: Saturday, January 12, 2008 21:26
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] At wits End with Sapi
talking about it, let me know. If you want to know how badly I pasted Sean,
let me know. If you want to know how bad Anthony pasted me, let me know.
Signed:
Dakotah Rickard
PS: Let me know.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Sean Mealin
Sent
?
And 9.5. Has anyone besides Sean figured out that I'm on his team in
beepball and have only asked some of these questions to get on his nerves?
Also, did Sean know that I was wanting him to share valid answers to the
others?
Hope so.
Signed:
Dakotah Rickard
-Original Message-
From: [EMAIL
, 2008, at 6:57 PM, Dakotah Rickard wrote:
The registered quake game is not widely available in stores, as has
been
discussed, because it was made nearly twenty years ago...goes to
show you
the delays we face.
Anyway, IDSoftware, the makers of Quake, have abandoned it, if memory
serves
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