Re: [Audyssey] To the developers of Montezuma's Revenge
Hi Shaun, First, Mysteries of the Ancients and Montezuma's Revenge are two different games. Just because I will release Montezuma's Revenge as freeware does not mean MOTA will be abandoned or discontinued. As it happens MOTA, (Mysteries of the Ancients,) is currently under active development. Like Montezuma's Revenge it will be a side-scroller, a 2D platformer game, but it is a drastic shift in story line, action, and enemies. shaun everiss wrote: so will this be the end of monti/mota or will there still be a side scroler type game. I'd also recomend using something other than sendspace, such as mediafire for the file or a perminant place on divshare. sendspace will get overloaded and tends to be a real pain in the rear. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Hi. Well, there are quite a number of differences between Montezuma's Revenge and Mysteries of the Ancients. They are similar in that they are both side-scrollers, both arcade style games, both treasure hunting games, but that is where the similarities stop and where the differences begin. For one thing when I started work on Mysteries of the Ancients I began with giving the game an all new storyline, different enemies, and added some new traps. As I am still working on parts of the storyline I don't want to say too much hear about it, but I can say it is not in an Aztec temple as in Montezuma's Revenge. Mysteries of the Ancients is set in an ancient ruins in Grease. Instead of enemies like skulls, snakes, and spiders you have some enemies straight out of Greak mythology such as centaurs, harpies, skeleton warriors, and perhaps a cyclopes or two. Like Lara Croft, in the Tomb Raider games, Angela Carter is going to be an expert with all kinds of weapons. Throughout the game you will be able to find and use all kinds of weapons such as: a Glock 19 pistol, a Smith & Wesson 357 Magnum, an H&K MP5, a Mossberg 500 series shotgun, a sword, a bow and arrow, and a leather whip. Obviously, the weapons alone is a huge difference from Montezuma's Revenge. Another major difference is that Mysteries of the Ancients is only the first game in a series of games that are going to be marketed under the Tomb Hunter trademark. In addition to the games I plan to llaunch a series of short stories or books that continues the adventures of Angela Carter. Like my very own Tomb Raider series without stepping on Edos Interactive's big toes. Since this is going to be an entire series I'm going to have to add a much more detailed storyline, main characters, some connection between every game/story, and that also is a huge difference. In my experience people are more interested in games if they are familiar with the characters, story, and enjoy the series as a whole. For example, take Star Trek, Star Wars, Harry Potter, etc. People enjoyed the movies, books, etc. As soon as the game companies saw the success of the movies and books they immediately released some games, and the games were amung there top sellers. Now, I am not saying I am a great writer and that I can create anything as great as Star Trek, Star Wars, Harry Potter, etc. However, I can provide some background, some fiction, etc that makes it more than a game. Add the what next to the story, or gives you the history how Angela ended up in this ancient ruins doing what she is doing. As for a time limit Sendspace only keeps the files around for 7 days for a standard user. So once I release the final beta of Montezuma's Revenge everyone will have exactly 7 days to get it, and then it is ancient history. So that will be that. Cheers. Valiant wrote: Hi. If you were to go ahead and release MR as open source or something like that, I'm wondering if new potential buyers would snag that instead of buying MTA. They are somewhat similar I do believe. I'm just thinking you should make profit off of this sometime. I just thought of that and wanted to mention it. Maybe the limited time thing would work. Like 3 days, then it's gone, or something. Message - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Hi. If you were to go ahead and release MR as open source or something like that, I'm wondering if new potential buyers would snag that instead of buying MTA. They are somewhat similar I do believe. I'm just thinking you should make profit off of this sometime. I just thought of that and wanted to mention it. Maybe the limited time thing would work. Like 3 days, then it's gone, or something. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Charles Rivard" <[EMAIL PROTECTED]>; "Gamers Discussion list" Sent: Tuesday, October 14, 2008 12:43 AM Subject: Re: [Audyssey] To the developers of Montezuma's Revenge Hi Charles, That's correct. Everyone who paid for Montezuma's Revenge can still play all the betas that were released up until I had to pull it down off of my web sight. So they didn't exactly wind up with 0. I have not, and will never, ask anyone to delete their betas as they paid for them. As for Dark's suggestion of mixing the old and new game I won't do that,but I have thought about releasing Montezuma's Revenge as open source or shareware at some point. Either that or I could complete the beta, and upload it to sendspace for a limited time to let people grab it before it is gone for good. Charles Rivard wrote: I believe you can still play the demos if you have them unless Tom requested that we delete them. If he did request it, I will do so. They are fun to play.. --- Pretty is as pretty does. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- avast! Antivirus: Inbound message clean. Virus Database (VPS): 081013-0, 10/13/2008 Tested on: 10/14/2008 1:37:56 PM avast! - copyright (c) 1988-2008 ALWIL Software. http://www.avast.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Hi Thomas, Thank you so much for deciding to do this. I never purchased this game, so I'm really looking forward to experiencing it for myself. David - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, October 16, 2008 11:12 AM Subject: Re: [Audyssey] To the developers of Montezuma's Revenge Hi Will, Yes, it is possible. Give me a couple of days, and I will upload the last version of Montezuma's Revenge to sendspace for those who want it. I've just decided since there are a number of requests for the title I'm going to remove the registration keys from it, and let everyone play all six levels. Cheers. Will Lomas wrote: --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
I've used c# and c++ extensively in the past, and have experience with others, php, AutoIt, etc. Thanks, Tyler Littlefield email: [EMAIL PROTECTED] web: tysdomain-com Visit for quality software and web design. skype: st8amnd2005 - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, October 17, 2008 1:00 AM Subject: Re: [Audyssey] To the developers of Montezuma's Revenge Hi Tyler, What programming languages are you sskilled in. Raceway was originally written in VB 6 by James North, but I have been slowly porting it over to C# .NET 2008. Although, my actual version is going to be quite a bit different than his design. Although, programming isn't really were I need the help at this point. What I really need is good sound effects, music, and other things that will make it sound good. I can have a great engine, that runs great, but if the sounds are crap the game isn't up to my personal specs. Tyler Littlefield wrote: Tom, I'd be willing to help out, if your using a language I know, for non-proffit. I'd be willing to do it both for the experience, and the possibility of using you as a reference later on when I apply for a job in the field. Thanks, --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
aah ok. At 09:12 p.m. 17/10/2008, you wrote: >no they are two separate games > >On 17 Oct 2008, at 09:08, shaun everiss wrote: > >>so will this be the end of monti/mota or will there still be a side >>scroler type game. >>I'd also recomend using something other than sendspace, such as >>mediafire for the file or a perminant place on divshare. >>sendspace will get overloaded and tends to be a real pain in the rear. >>At 07:51 p.m. 17/10/2008, you wrote: >>>Hi Shaun, >>>As for the Monte beta I will be posting it on sendspace as soon as >>>I get around to doing a couple of miner edits, make a new setup for >>>it, and then upload it. Right now I am tied up with other projects >>>at the moment. >>>As for Raceway I'll certainly be putting out a public beta as soon >>>as I can get the time to work on it. I've been bogged down working >>>on MOTA which has been my main priority of late. >>> >>>shaun everiss wrote: aah so how will we get this then. Yeah raceway will not be up to scratch but you will work on it when money permits. I'll look at it maybe when you get a beta out or something, it maybe that all that is needed is some voices, I don't have the stuff to edit things but I can make basic files of voices such as comentory and things. I have some game libs I can borrow some things from. >>> >>> >>>--- >>>Gamers mailing list __ Gamers@audyssey.org >>>If you want to leave the list, send E-mail to [EMAIL PROTECTED] . >>>You can make changes or update your subscription via the web, at >>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>All messages are archived and can be searched and read at >>>http://www.mail-archive.com/[EMAIL PROTECTED] >>>If you have any questions or concerns regarding the management of >>>the list, >>>please send E-mail to [EMAIL PROTECTED] >> >> >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to [EMAIL PROTECTED] . >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/[EMAIL PROTECTED] >>If you have any questions or concerns regarding the management of >>the list, >>please send E-mail to [EMAIL PROTECTED] > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
no they are two separate games On 17 Oct 2008, at 09:08, shaun everiss wrote: so will this be the end of monti/mota or will there still be a side scroler type game. I'd also recomend using something other than sendspace, such as mediafire for the file or a perminant place on divshare. sendspace will get overloaded and tends to be a real pain in the rear. At 07:51 p.m. 17/10/2008, you wrote: Hi Shaun, As for the Monte beta I will be posting it on sendspace as soon as I get around to doing a couple of miner edits, make a new setup for it, and then upload it. Right now I am tied up with other projects at the moment. As for Raceway I'll certainly be putting out a public beta as soon as I can get the time to work on it. I've been bogged down working on MOTA which has been my main priority of late. shaun everiss wrote: aah so how will we get this then. Yeah raceway will not be up to scratch but you will work on it when money permits. I'll look at it maybe when you get a beta out or something, it maybe that all that is needed is some voices, I don't have the stuff to edit things but I can make basic files of voices such as comentory and things. I have some game libs I can borrow some things from. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
so will this be the end of monti/mota or will there still be a side scroler type game. I'd also recomend using something other than sendspace, such as mediafire for the file or a perminant place on divshare. sendspace will get overloaded and tends to be a real pain in the rear. At 07:51 p.m. 17/10/2008, you wrote: >Hi Shaun, >As for the Monte beta I will be posting it on sendspace as soon as I get >around to doing a couple of miner edits, make a new setup for it, and then >upload it. Right now I am tied up with other projects at the moment. >As for Raceway I'll certainly be putting out a public beta as soon as I can >get the time to work on it. I've been bogged down working on MOTA which has >been my main priority of late. > >shaun everiss wrote: >>aah so how will we get this then. >>Yeah raceway will not be up to scratch but you will work on it when money >>permits. >>I'll look at it maybe when you get a beta out or something, it maybe that all >>that is needed is some voices, I don't have the stuff to edit things but I >>can make basic files of voices such as comentory and things. >>I have some game libs I can borrow some things from. >> > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Hi Tyler, What programming languages are you sskilled in. Raceway was originally written in VB 6 by James North, but I have been slowly porting it over to C# .NET 2008. Although, my actual version is going to be quite a bit different than his design. Although, programming isn't really were I need the help at this point. What I really need is good sound effects, music, and other things that will make it sound good. I can have a great engine, that runs great, but if the sounds are crap the game isn't up to my personal specs. Tyler Littlefield wrote: Tom, I'd be willing to help out, if your using a language I know, for non-proffit. I'd be willing to do it both for the experience, and the possibility of using you as a reference later on when I apply for a job in the field. Thanks, --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Hi Shaun, As for the Monte beta I will be posting it on sendspace as soon as I get around to doing a couple of miner edits, make a new setup for it, and then upload it. Right now I am tied up with other projects at the moment. As for Raceway I'll certainly be putting out a public beta as soon as I can get the time to work on it. I've been bogged down working on MOTA which has been my main priority of late. shaun everiss wrote: aah so how will we get this then. Yeah raceway will not be up to scratch but you will work on it when money permits. I'll look at it maybe when you get a beta out or something, it maybe that all that is needed is some voices, I don't have the stuff to edit things but I can make basic files of voices such as comentory and things. I have some game libs I can borrow some things from. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Hi, Lol! That is a good one. That sounds like a great idea for a game. Battling sewer rats, toxic mutants, and other nasty creatures while slogging your way through crap up to your knees trying to make it back to the surface. Oh, and do keep and eye, or an ear, out for falling brown bombs as someone flushes the toilets from the world above. Charles Rivard wrote: Or play a video game in which you must jump over bowls of, um, stuff, and if you don't make it, you go with the flow when the handle on the big tank is pulled by the evil enemy. Then, you travel down into the sewer whether you want to or not, and must work your way back to the surface, battling huge reptilian creatures that became huge from toxic waste poured into the system by big businesses in an effort to save money on the cost of waste disposal. Of course, it is dark down there, and you must rely on sound to find your way. --- Pretty is as pretty does. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Or play a video game in which you must jump over bowls of, um, stuff, and if you don't make it, you go with the flow when the handle on the big tank is pulled by the evil enemy. Then, you travel down into the sewer whether you want to or not, and must work your way back to the surface, battling huge reptilian creatures that became huge from toxic waste poured into the system by big businesses in an effort to save money on the cost of waste disposal. Of course, it is dark down there, and you must rely on sound to find your way. --- Pretty is as pretty does. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, October 16, 2008 7:10 PM Subject: Re: [Audyssey] To the developers of Montezuma's Revenge Hi Willem, Grin. Yeah, kind of hard to be writing audio games while sitting on the pot with a bad case of Montezuma's Revenge. Although, sounds like a new idea for a modern bath room upgrade. I can see it now. Someday in the future you might walk into a stall and they will have a little fold down computer or little hand held PDA in there so you can read rss feeds, your e-mail, write business reports, etc all while you are using the John. Either that or you can call up a game of Blackjack, Free Cell, or Yatzi to play while you are taking care of personal business. Sounds like a cool idea to me. Lol! Willem wrote: *chuckle* Now we wouldn't want that, as it would set back the release date even more. Seriously though, it's a good idea to release the older monti as freeware as I rather liked playing it. Also if you do it, you will give people something to play with while they wait for Mysteries of the ancients. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
aah so how will we get this then. Yeah raceway will not be up to scratch but you will work on it when money permits. I'll look at it maybe when you get a beta out or something, it maybe that all that is needed is some voices, I don't have the stuff to edit things but I can make basic files of voices such as comentory and things. I have some game libs I can borrow some things from. At 03:00 p.m. 17/10/2008, you wrote: >Hi, >Well, keep in mind Raceway is being written on a shuestring budget so the >first release might be not quite fully up to sighted game standards. A lot of >it is going to depend on how much I can afford to buy and add to the game. >I've run into a similar issue with MOTA. I have run out of operating capital, >but there are sound effects and music I really want to buy and add to the game. >As for releasing Monte as freeware I will, but it is with the understanding >I'm completely done with that game. No bug fixes, updates, and I'm certainly >not leaving it on my web site for public download. > >shaun everiss wrote: >>yeah maybe you should release that thing as freeware. >>I am looking forward to the raceway title though, I mean this is where we are >>far behind. >>All the sighties have it over us. >>Ok we have mach1 topspeed and railracer but these games are really crap >>compaired to the ones our sighted cousins have. >>I mean full rock tracks, crashes, actual car noises, radio comentary, radio >>station things and a load of other things. >> > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Hi Willem, Grin. Yeah, kind of hard to be writing audio games while sitting on the pot with a bad case of Montezuma's Revenge. Although, sounds like a new idea for a modern bath room upgrade. I can see it now. Someday in the future you might walk into a stall and they will have a little fold down computer or little hand held PDA in there so you can read rss feeds, your e-mail, write business reports, etc all while you are using the John. Either that or you can call up a game of Blackjack, Free Cell, or Yatzi to play while you are taking care of personal business. Sounds like a cool idea to me. Lol! Willem wrote: *chuckle* Now we wouldn't want that, as it would set back the release date even more. Seriously though, it's a good idea to release the older monti as freeware as I rather liked playing it. Also if you do it, you will give people something to play with while they wait for Mysteries of the ancients. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Tom, I'd be willing to help out, if your using a language I know, for non-proffit. I'd be willing to do it both for the experience, and the possibility of using you as a reference later on when I apply for a job in the field. Thanks, Tyler Littlefield email: [EMAIL PROTECTED] web: tysdomain-com Visit for quality software and web design. skype: st8amnd2005 - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, October 16, 2008 8:00 PM Subject: Re: [Audyssey] To the developers of Montezuma's Revenge Hi, Well, keep in mind Raceway is being written on a shuestring budget so the first release might be not quite fully up to sighted game standards. A lot of it is going to depend on how much I can afford to buy and add to the game. I've run into a similar issue with MOTA. I have run out of operating capital, but there are sound effects and music I really want to buy and add to the game. As for releasing Monte as freeware I will, but it is with the understanding I'm completely done with that game. No bug fixes, updates, and I'm certainly not leaving it on my web site for public download. shaun everiss wrote: yeah maybe you should release that thing as freeware. I am looking forward to the raceway title though, I mean this is where we are far behind. All the sighties have it over us. Ok we have mach1 topspeed and railracer but these games are really crap compaired to the ones our sighted cousins have. I mean full rock tracks, crashes, actual car noises, radio comentary, radio station things and a load of other things. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Hi, Well, keep in mind Raceway is being written on a shuestring budget so the first release might be not quite fully up to sighted game standards. A lot of it is going to depend on how much I can afford to buy and add to the game. I've run into a similar issue with MOTA. I have run out of operating capital, but there are sound effects and music I really want to buy and add to the game. As for releasing Monte as freeware I will, but it is with the understanding I'm completely done with that game. No bug fixes, updates, and I'm certainly not leaving it on my web site for public download. shaun everiss wrote: yeah maybe you should release that thing as freeware. I am looking forward to the raceway title though, I mean this is where we are far behind. All the sighties have it over us. Ok we have mach1 topspeed and railracer but these games are really crap compaired to the ones our sighted cousins have. I mean full rock tracks, crashes, actual car noises, radio comentary, radio station things and a load of other things. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Hi Yohandy, Yes and no. You need to keep in mind here that most large corporations do have hired legal staffs that work for them for full time or are kept on a retainer if they are needed. So in that sense it is not that expensive for a company to have their lawyers write up a cease and desist order , and file it with a court somewhere. A judge will read it, sign it, and the person in question will legally be forced to stop production at that point. If the person chooses not to follow the court order he or she may face fines for violating the court order. So if they chose that route it wouldn't cost them very much to protect their copyright interests. In the short term it might not be all that reasonable to go after a blind guy with just enough money to get by, but long term it pays off for them. If they deal swiftly with guys like me, and then when a bigger company comes a long they know they are going to get sued or something if they try something similar. Plus going after a small guy like me shows others out there don't mess with us because we will enforce our copyrights to the letter. It is more for show then anything else. As far as copyright law itself goes it isn't always fair, because the fair use provision in the law doesn't go far enough to cover things like accessibility, fan fiction, or other reasons we might be interested in using a copyright. It doesn't really matter if game company x makes a killer game and it is unaccessible. If you clone it, sell it, and release it to the blind you can get sued just because you didn't ask for the company's signed permission first. In some cases like my attempts to get permission from Lucasfilm for the rights for Star wars they wouldn't let me have it anyway. They can refuse my attempts to make an accessible Star Wars game, because there is no law stating they have to make accessible video games, nor do they have to let a guy like me create one. Unfortunately the copyright law is on their side, because they retain all rights to trade marks, characters, places, and anything to do with Star Wars and can decide what they want to do with it. It makes no difference in the law that none of their games are accessible. So that is where we run into issues with Montezuma's Revenge. The companies that currently own the copyrights never have to make another Montezuma's Revenge game as long as they exist, because the hold all the copyrights. It makes no difference to them if it is accessible, not accessible, and it would be fair to let me make one and sell it. Fact is the law is on their side, and they have the right to tell me, "No, so sorry, but you aren't aloud to make a Montezuma's Revenge clone and sell it." --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
great, take it up with an admin. - Original Message - From: "Michael Forzano" <[EMAIL PROTECTED]> To: "'Gamers Discussion list'" Sent: Thursday, October 16, 2008 12:59 PM Subject: Re: [Audyssey] To the developers of Montezuma's Revenge Well Tom, I think that's understandable, I just wasn't sure of the whole story. And Tyler, I think that was uncalled for. Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Wednesday, October 15, 2008 7:59 PM To: Gamers Discussion list Subject: Re: [Audyssey] To the developers of Montezuma's Revenge Hi Michael, That's right. I did change the name to Montezuma's Return, but unknown to me Utopia Software had created a game with a similar title in the mid 90's which was a sequel to Montezuma's Revenge. In the end they requested that I remove the game from my web site, and I did so in keeping with U.S. copyright law. The second reason I took the beta down is I discovered a huge, huge, huge bug in the engine that couldn't be fixed by editing a few lines, changing the name, and reposting the game. As a result I have been forced to rewrite a good majority of the engine plus all of the levels to correct the problem. I figured while I am involved in such an extensive rewrite I should make the levels different, make other changes here and there, etc to insure any copyright issues never come up again. As far as not getting pushed around and so on that is easy to say when you aren't the one being threatened with the suit. Legally enforceble or not I took it seriously, and chose to do the right thing by removing anything ddealing with their copyrights. As far as the new title, Mysteries of the Ancients, goes I think it will come out pretty well in the end. It features my main character Angela Carter, and it will still have a definite treasure hunting feel. It will still be a 2D side-scroller, there will be lava pits, fire pits, skeleton warriors, healing potions, and so on. Kind of a cross between Montezuma's Revenge, which everyone paid for, and Tomb Raider Prophecy which is one of my favorite side-scrollers for the Gameboy Advanced. Michael Forzano wrote: I don't understand how making an audio version of Montezuma's Revenge is infringement of copyright. If the name is, why can't you just change it? Which you did. I sorta lost track after that, I thought it became Montezuma's Return because of copyright issues, so why couldn't you release it. And also the levels aren't exactly the same due to the nature of the audiogame version...So Thomas, I don't think you should let people push you around like this, in my opinion, it isn't a valid lawsuit anyway. And also, this game is being made so us blind people can play, not for the purposes of copying. Thanks, Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Well Tom, I think that's understandable, I just wasn't sure of the whole story. And Tyler, I think that was uncalled for. Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Wednesday, October 15, 2008 7:59 PM To: Gamers Discussion list Subject: Re: [Audyssey] To the developers of Montezuma's Revenge Hi Michael, That's right. I did change the name to Montezuma's Return, but unknown to me Utopia Software had created a game with a similar title in the mid 90's which was a sequel to Montezuma's Revenge. In the end they requested that I remove the game from my web site, and I did so in keeping with U.S. copyright law. The second reason I took the beta down is I discovered a huge, huge, huge bug in the engine that couldn't be fixed by editing a few lines, changing the name, and reposting the game. As a result I have been forced to rewrite a good majority of the engine plus all of the levels to correct the problem. I figured while I am involved in such an extensive rewrite I should make the levels different, make other changes here and there, etc to insure any copyright issues never come up again. As far as not getting pushed around and so on that is easy to say when you aren't the one being threatened with the suit. Legally enforceble or not I took it seriously, and chose to do the right thing by removing anything ddealing with their copyrights. As far as the new title, Mysteries of the Ancients, goes I think it will come out pretty well in the end. It features my main character Angela Carter, and it will still have a definite treasure hunting feel. It will still be a 2D side-scroller, there will be lava pits, fire pits, skeleton warriors, healing potions, and so on. Kind of a cross between Montezuma's Revenge, which everyone paid for, and Tomb Raider Prophecy which is one of my favorite side-scrollers for the Gameboy Advanced. Michael Forzano wrote: > I don't understand how making an audio version of Montezuma's Revenge is > infringement of copyright. If the name is, why can't you just change it? > Which you did. I sorta lost track after that, I thought it became > Montezuma's Return because of copyright issues, so why couldn't you release > it. And also the levels aren't exactly the same due to the nature of the > audiogame version...So Thomas, I don't think you should let people push you > around like this, in my opinion, it isn't a valid lawsuit anyway. And also, > this game is being made so us blind people can play, not for the purposes of > copying. > > Thanks, > Mike > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
*chuckle* Now we wouldn't want that, as it would set back the release date even more. Seriously though, it's a good idea to release the older monti as freeware as I rather liked playing it. Also if you do it, you will give people something to play with while they wait for Mysteries of the ancients. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, October 16, 2008 2:08 AM Subject: Re: [Audyssey] To the developers of Montezuma's Revenge Hi, Yeah, I know. Well, i probably won't release it as open source, but what I can do since the demand is so high is release the game as freeware so people will stop hastling me about it. I'm so sick of Montezuma's Revenge that it is going to give me a case of Montezuma's Revenge. Grin. Michael Forzano wrote: Open source man. That'd be great! And again dude, you're a great developer, I really think this whole Monty and Raceway thing is a bunch of people complaining, and demanding. Why give in. Just take your time and make it the best game possible. Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
yeah maybe you should release that thing as freeware. I am looking forward to the raceway title though, I mean this is where we are far behind. All the sighties have it over us. Ok we have mach1 topspeed and railracer but these games are really crap compaired to the ones our sighted cousins have. I mean full rock tracks, crashes, actual car noises, radio comentary, radio station things and a load of other things. At 01:08 p.m. 16/10/2008, you wrote: >Hi, >Yeah, I know. Well, i probably won't release it as open source, but what I can >do since the demand is so high is release the game as freeware so people will >stop hastling me about it. I'm so sick of Montezuma's Revenge that it is going >to give me a case of Montezuma's Revenge. Grin. > > >Michael Forzano wrote: >>Open source man. That'd be great! And again dude, you're a great developer, >>I really think this whole Monty and Raceway thing is a bunch of people >>complaining, and demanding. Why give in. Just take your time and make it the >>best game possible. >> >>Mike >> > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
That's true in the short term. However, copyright law is set up so that companies basically can't pick and choose when to defend their copyrighted work and when not to. If they fail to take a small independant developer to court, they can't then take a large competitor to court for stealing their work. That's why Paramount is so vigorous about defending against infringement on Star Trek for example. They wouldn't look at it as unprofitable in the long term. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: "Yohandy" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, October 15, 2008 9:30 PM Subject: Re: [Audyssey] To the developers of Montezuma's Revenge Wouldn't that be a bit dumb on their part though? I mean if you're not making any money from it, then obviously they have nothing to gain? Hiring lawyers and such can't be cheap for them. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, October 15, 2008 8:20 PM Subject: Re: [Audyssey] To the developers of Montezuma's Revenge Hi Yohandy, Like I said to Will I'll be uploading an updated beta for those who want it sometime between now and the weekend. However, keep in mind that the Montezuma's Revenge beta, the last beta that was released, is extremely buggy and since it is now basically abandonware there won't be any patches, updates, or bug fixes forth coming. As far as releasing the game as freeware that is no protection from a lawsuit. Under U.S. copyright law they can still file a lawsuit if they feel their copyrights have been violated. Weather or not they would do or say anything about it is another matter, but they legally could do it if they wanted to. That's why I am changing the name, and also removing any thing to do with Montezuma's Revenge from the new side-scroller i am writing. Yohandy wrote: I personally would love to grab a copy of the newest beta. It's a shame that all that hard work was wasted so close to completion. If you release it as freeware, they can't sue you, correct? Also, why couldn't you simply change the name of the game and release it as something else? It's not as if the devs played it, or even know what the game contains. all that you'd need to do is remove all montezuma references. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Wouldn't that be a bit dumb on their part though? I mean if you're not making any money from it, then obviously they have nothing to gain? Hiring lawyers and such can't be cheap for them. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, October 15, 2008 8:20 PM Subject: Re: [Audyssey] To the developers of Montezuma's Revenge Hi Yohandy, Like I said to Will I'll be uploading an updated beta for those who want it sometime between now and the weekend. However, keep in mind that the Montezuma's Revenge beta, the last beta that was released, is extremely buggy and since it is now basically abandonware there won't be any patches, updates, or bug fixes forth coming. As far as releasing the game as freeware that is no protection from a lawsuit. Under U.S. copyright law they can still file a lawsuit if they feel their copyrights have been violated. Weather or not they would do or say anything about it is another matter, but they legally could do it if they wanted to. That's why I am changing the name, and also removing any thing to do with Montezuma's Revenge from the new side-scroller i am writing. Yohandy wrote: I personally would love to grab a copy of the newest beta. It's a shame that all that hard work was wasted so close to completion. If you release it as freeware, they can't sue you, correct? Also, why couldn't you simply change the name of the game and release it as something else? It's not as if the devs played it, or even know what the game contains. all that you'd need to do is remove all montezuma references. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Hi Yohandy, Like I said to Will I'll be uploading an updated beta for those who want it sometime between now and the weekend. However, keep in mind that the Montezuma's Revenge beta, the last beta that was released, is extremely buggy and since it is now basically abandonware there won't be any patches, updates, or bug fixes forth coming. As far as releasing the game as freeware that is no protection from a lawsuit. Under U.S. copyright law they can still file a lawsuit if they feel their copyrights have been violated. Weather or not they would do or say anything about it is another matter, but they legally could do it if they wanted to. That's why I am changing the name, and also removing any thing to do with Montezuma's Revenge from the new side-scroller i am writing. Yohandy wrote: I personally would love to grab a copy of the newest beta. It's a shame that all that hard work was wasted so close to completion. If you release it as freeware, they can't sue you, correct? Also, why couldn't you simply change the name of the game and release it as something else? It's not as if the devs played it, or even know what the game contains. all that you'd need to do is remove all montezuma references. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Hi Will, Yes, it is possible. Give me a couple of days, and I will upload the last version of Montezuma's Revenge to sendspace for those who want it. I've just decided since there are a number of requests for the title I'm going to remove the registration keys from it, and let everyone play all six levels. Cheers. Will Lomas wrote: can someone be so kind and upload the latests beta for me of monty I do have a valid legal key to play is this possible? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Hi, Yeah, I know. Well, i probably won't release it as open source, but what I can do since the demand is so high is release the game as freeware so people will stop hastling me about it. I'm so sick of Montezuma's Revenge that it is going to give me a case of Montezuma's Revenge. Grin. Michael Forzano wrote: Open source man. That'd be great! And again dude, you're a great developer, I really think this whole Monty and Raceway thing is a bunch of people complaining, and demanding. Why give in. Just take your time and make it the best game possible. Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Hi Michael, That's right. I did change the name to Montezuma's Return, but unknown to me Utopia Software had created a game with a similar title in the mid 90's which was a sequel to Montezuma's Revenge. In the end they requested that I remove the game from my web site, and I did so in keeping with U.S. copyright law. The second reason I took the beta down is I discovered a huge, huge, huge bug in the engine that couldn't be fixed by editing a few lines, changing the name, and reposting the game. As a result I have been forced to rewrite a good majority of the engine plus all of the levels to correct the problem. I figured while I am involved in such an extensive rewrite I should make the levels different, make other changes here and there, etc to insure any copyright issues never come up again. As far as not getting pushed around and so on that is easy to say when you aren't the one being threatened with the suit. Legally enforceble or not I took it seriously, and chose to do the right thing by removing anything ddealing with their copyrights. As far as the new title, Mysteries of the Ancients, goes I think it will come out pretty well in the end. It features my main character Angela Carter, and it will still have a definite treasure hunting feel. It will still be a 2D side-scroller, there will be lava pits, fire pits, skeleton warriors, healing potions, and so on. Kind of a cross between Montezuma's Revenge, which everyone paid for, and Tomb Raider Prophecy which is one of my favorite side-scrollers for the Gameboy Advanced. Michael Forzano wrote: I don't understand how making an audio version of Montezuma's Revenge is infringement of copyright. If the name is, why can't you just change it? Which you did. I sorta lost track after that, I thought it became Montezuma's Return because of copyright issues, so why couldn't you release it. And also the levels aren't exactly the same due to the nature of the audiogame version...So Thomas, I don't think you should let people push you around like this, in my opinion, it isn't a valid lawsuit anyway. And also, this game is being made so us blind people can play, not for the purposes of copying. Thanks, Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
mike, are you going to pay for the lawsuit when he gets hit in the ass with it? great, I thought not. Second, character names, titles, etc could be patented. Thanks, Tyler Littlefield Visit tds for quality software and web design: http://tysdomain.com skype: st8amnd127 aim: st8amnd2005 msn: [EMAIL PROTECTED] - Original Message - From: "Michael Forzano" <[EMAIL PROTECTED]> To: "'Gamers Discussion list'" Sent: Wednesday, October 15, 2008 10:15 AM Subject: Re: [Audyssey] To the developers of Montezuma's Revenge I don't understand how making an audio version of Montezuma's Revenge is infringement of copyright. If the name is, why can't you just change it? Which you did. I sorta lost track after that, I thought it became Montezuma's Return because of copyright issues, so why couldn't you release it. And also the levels aren't exactly the same due to the nature of the audiogame version...So Thomas, I don't think you should let people push you around like this, in my opinion, it isn't a valid lawsuit anyway. And also, this game is being made so us blind people can play, not for the purposes of copying. Thanks, Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Monday, October 13, 2008 8:41 PM To: Gamers Discussion list Subject: Re: [Audyssey] To the developers of Montezuma's Revenge Hi, Yeah, taking over Raceway and Montezuma's Revenge has resulted in a lot of personal grief and misery for me. I've had my reputation marred, I've been verbally insulted, I've been called a thief, I've stayed up late trying to get this or that done, and it has just been one bad thing after another. To ice the cake, so to speak, my apartment management had us out of our apartment for four months, and unfortunately I didn't have everything with me to work on the games. As a result I've gotten the blame for that too, because people want to know why the game wasn't finished asap. However, on the bright side of this I really think I can pull a couple of good games out of the hat. No MOTA won't exactly be Montezuma's Revenge, but it still will be a side scroller, will be a treasure hunting adventure, have fire pits to jump over, avoid spike traps, lots of baddies to fight, and should at least give the person the feeling of a NES or Atari game. Michael Feir wrote: In my judgement, Tom has found the most fair approach in this tricky situation. It all started out because he wanted to save those of us who had waited ages for James North to finish Raceway and Montezuma's Revenge from the crushing disappointment we faced when he decided to pack it in. That attempted good deed has brought him no end of grief since. Everyone has had to compromise somewhat. We, the customers, won't be getting precisely what we originally paid for. However, Tom is going to give us a new and improved platformer so we'll at long last end up with a good one of those which is fully accessible. I've long felt that this genre would be spectacularly suited to blind people and be helpful to people just getting used to computer games as opposed to a fully 3d adventure. I'm profoundly grateful to Tom for deciding to do this. It wasn't an easy decision for him to reach and I know he has his own dreams he'd rather be working on. Although he has a lot of creative latitude now, I believe he would rather work on fully 3d games. Ultimately, I believe we'll end up with a spectacular platformer as long as we give Tom the patience and good will that he needs and deserves. Due to this whole episode, I don't believe we'll see any developer put a game up for pre-ordering again. Too much distrust and damage was done to the whole concept for it to work in this gaming community. It can work for the sighted gaming world because the companies producing their games have the financial backing to handle things if projects go bad on them. For us, we're just too much at the mercy of the personal life circumstances of our developers. That's a sad thing because it could have helped established developers finance better assets such as sound effects and music to put in to their final products. I've just begun working on an accessible game which I believe will take me something like four years to create. I'm engaged to be married in around a year's time to a wonderful woman I've had the good fortune to find. Anticipating tougher economics after we're married, I decided to purchase royalty-free music while I still have my own source of income. That way, she's not going to have to sink any of her income into what is essentially my dream. In total, I've spent a little under $400 on the music. During my last attempt to create a game, I spent around the same on the SFX kit from So
Re: [Audyssey] To the developers of Montezuma's Revenge
Open source man. That'd be great! And again dude, you're a great developer, I really think this whole Monty and Raceway thing is a bunch of people complaining, and demanding. Why give in. Just take your time and make it the best game possible. Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Tuesday, October 14, 2008 12:43 AM To: Charles Rivard; Gamers Discussion list Subject: Re: [Audyssey] To the developers of Montezuma's Revenge Hi Charles, That's correct. Everyone who paid for Montezuma's Revenge can still play all the betas that were released up until I had to pull it down off of my web sight. So they didn't exactly wind up with 0. I have not, and will never, ask anyone to delete their betas as they paid for them. As for Dark's suggestion of mixing the old and new game I won't do that,but I have thought about releasing Montezuma's Revenge as open source or shareware at some point. Either that or I could complete the beta, and upload it to sendspace for a limited time to let people grab it before it is gone for good. Charles Rivard wrote: > I believe you can still play the demos if you have them unless Tom > requested that we delete them. If he did request it, I will do so. > They are fun to play.. > > --- > Pretty is as pretty does. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
I don't understand how making an audio version of Montezuma's Revenge is infringement of copyright. If the name is, why can't you just change it? Which you did. I sorta lost track after that, I thought it became Montezuma's Return because of copyright issues, so why couldn't you release it. And also the levels aren't exactly the same due to the nature of the audiogame version...So Thomas, I don't think you should let people push you around like this, in my opinion, it isn't a valid lawsuit anyway. And also, this game is being made so us blind people can play, not for the purposes of copying. Thanks, Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Monday, October 13, 2008 8:41 PM To: Gamers Discussion list Subject: Re: [Audyssey] To the developers of Montezuma's Revenge Hi, Yeah, taking over Raceway and Montezuma's Revenge has resulted in a lot of personal grief and misery for me. I've had my reputation marred, I've been verbally insulted, I've been called a thief, I've stayed up late trying to get this or that done, and it has just been one bad thing after another. To ice the cake, so to speak, my apartment management had us out of our apartment for four months, and unfortunately I didn't have everything with me to work on the games. As a result I've gotten the blame for that too, because people want to know why the game wasn't finished asap. However, on the bright side of this I really think I can pull a couple of good games out of the hat. No MOTA won't exactly be Montezuma's Revenge, but it still will be a side scroller, will be a treasure hunting adventure, have fire pits to jump over, avoid spike traps, lots of baddies to fight, and should at least give the person the feeling of a NES or Atari game. Michael Feir wrote: > In my judgement, Tom has found the most fair approach in this tricky > situation. It all started out because he wanted to save those of us > who had waited ages for James North to finish Raceway and Montezuma's > Revenge from the crushing disappointment we faced when he decided to > pack it in. That attempted good deed has brought him no end of grief > since. Everyone has had to compromise somewhat. We, the customers, > won't be getting precisely what we originally paid for. However, Tom > is going to give us a new and improved platformer so we'll at long > last end up with a good one of those which is fully accessible. I've > long felt that this genre would be spectacularly suited to blind > people and be helpful to people just getting used to computer games as > opposed to a fully 3d adventure. I'm profoundly grateful to Tom for > deciding to do this. It wasn't an easy decision for him to reach and I > know he has his own dreams he'd rather be working on. Although he has > a lot of creative latitude now, I believe he would rather work on > fully 3d games. Ultimately, I believe we'll end up with a spectacular > platformer as long as we give Tom the patience and good will that he > needs and deserves. > > Due to this whole episode, I don't believe we'll see any developer put > a game up for pre-ordering again. Too much distrust and damage was > done to the whole concept for it to work in this gaming community. It > can work for the sighted gaming world because the companies producing > their games have the financial backing to handle things if projects go > bad on them. For us, we're just too much at the mercy of the personal > life circumstances of our developers. That's a sad thing because it > could have helped established developers finance better assets such as > sound effects and music to put in to their final products. I've just > begun working on an accessible game which I believe will take me > something like four years to create. I'm engaged to be married in > around a year's time to a wonderful woman I've had the good fortune to > find. Anticipating tougher economics after we're married, I decided to > purchase royalty-free music while I still have my own source of > income. That way, she's not going to have to sink any of her income > into what is essentially my dream. In total, I've spent a little under > $400 on the music. During my last attempt to create a game, I spent > around the same on the SFX kit from Sound Ideas. That has around 2 > sounds I can legally use. Altogether then, I've spent around $800 on > my dream of creating an accessible game. It helps a lot that I'm > currently single and don't have other financial responsabilities. Most > developers aren't in my somewhat unique circumstances. Unless I >
Re: [Audyssey] To the developers of Montezuma's Revenge
but he didn't even like constructive criticism, he badmouthed me privately and on the list because he didn't like it when I kept finding so many crash bugs in monkey business. At 03:44 PM 14/10/2008, you wrote: He did have a lot of personal issues, but I think he could have handled the outcome much better than he did. And a whole bunch of blind gamers did not make things any easier on him. That compounded the matter. I was furious with the complainers, not because they complained, but in the manner in which they did so. I sided with James on that issue. I blamed them for being, I think, the major reason he gave up the endeavors of game creation for blind gamers. I sure didn't like the way he left, though. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Hi, I don't know about daily updates, but I still attempt to put out a monthly progress report on each of the projects I am working on. That should generally explain everything that needs saying all at once. Grin. constantine (on laptop) wrote: I agree, though it is sad that he can't disclose any information- it was nice to hear daily updates, or his plans, which sounded exciting, even though it might have taken a few years for him to complete (heck, ok, make that months). contact details: email: [EMAIL PROTECTED] and others msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
can someone be so kind and upload the latests beta for me of monty I do have a valid legal key to play is this possible? On 14 Oct 2008, at 17:43, Yohandy wrote: I personally would love to grab a copy of the newest beta. It's a shame that all that hard work was wasted so close to completion. If you release it as freeware, they can't sue you, correct? Also, why couldn't you simply change the name of the game and release it as something else? It's not as if the devs played it, or even know what the game contains. all that you'd need to do is remove all montezuma references. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Charles Rivard" <[EMAIL PROTECTED]>; "Gamers Discussion list" Sent: Tuesday, October 14, 2008 12:43 AM Subject: Re: [Audyssey] To the developers of Montezuma's Revenge Hi Charles, That's correct. Everyone who paid for Montezuma's Revenge can still play all the betas that were released up until I had to pull it down off of my web sight. So they didn't exactly wind up with 0. I have not, and will never, ask anyone to delete their betas as they paid for them. As for Dark's suggestion of mixing the old and new game I won't do that,but I have thought about releasing Montezuma's Revenge as open source or shareware at some point. Either that or I could complete the beta, and upload it to sendspace for a limited time to let people grab it before it is gone for good. Charles Rivard wrote: I believe you can still play the demos if you have them unless Tom requested that we delete them. If he did request it, I will do so. They are fun to play.. --- Pretty is as pretty does. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
I personally would love to grab a copy of the newest beta. It's a shame that all that hard work was wasted so close to completion. If you release it as freeware, they can't sue you, correct? Also, why couldn't you simply change the name of the game and release it as something else? It's not as if the devs played it, or even know what the game contains. all that you'd need to do is remove all montezuma references. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Charles Rivard" <[EMAIL PROTECTED]>; "Gamers Discussion list" Sent: Tuesday, October 14, 2008 12:43 AM Subject: Re: [Audyssey] To the developers of Montezuma's Revenge Hi Charles, That's correct. Everyone who paid for Montezuma's Revenge can still play all the betas that were released up until I had to pull it down off of my web sight. So they didn't exactly wind up with 0. I have not, and will never, ask anyone to delete their betas as they paid for them. As for Dark's suggestion of mixing the old and new game I won't do that,but I have thought about releasing Montezuma's Revenge as open source or shareware at some point. Either that or I could complete the beta, and upload it to sendspace for a limited time to let people grab it before it is gone for good. Charles Rivard wrote: I believe you can still play the demos if you have them unless Tom requested that we delete them. If he did request it, I will do so. They are fun to play.. --- Pretty is as pretty does. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Hi Charles, That's correct. Everyone who paid for Montezuma's Revenge can still play all the betas that were released up until I had to pull it down off of my web sight. So they didn't exactly wind up with 0. I have not, and will never, ask anyone to delete their betas as they paid for them. As for Dark's suggestion of mixing the old and new game I won't do that,but I have thought about releasing Montezuma's Revenge as open source or shareware at some point. Either that or I could complete the beta, and upload it to sendspace for a limited time to let people grab it before it is gone for good. Charles Rivard wrote: I believe you can still play the demos if you have them unless Tom requested that we delete them. If he did request it, I will do so. They are fun to play.. --- Pretty is as pretty does. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
He did have a lot of personal issues, but I think he could have handled the outcome much better than he did. And a whole bunch of blind gamers did not make things any easier on him. That compounded the matter. I was furious with the complainers, not because they complained, but in the manner in which they did so. I sided with James on that issue. I blamed them for being, I think, the major reason he gave up the endeavors of game creation for blind gamers. I sure didn't like the way he left, though. --- Pretty is as pretty does. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, October 13, 2008 4:51 PM Subject: Re: [Audyssey] To the developers of Montezuma's Revenge Hi Willem, It's ok. Tyler does have a good point. Buying games on a pre-order status is a bad idea. In a situation like ours. There are too many things that can go wrong between the time the money is paid and the scheduled release date. Biggest problem is that all of our major accessible game development companies are one to three man operations, and if something major pops up like a death in the family, illness, computer failior, etc any scheduled release date is going to go straight out the window. I know it happened to me, and weather many people know it or not James North had a lot of personal issues that kept getting in the way of release dates too. Point being anything can go wrong, and when it does those on pre-order are then going to turn on you for some event or events out of your personal control. Willem wrote: Hi. Please don't make judgements about things you don't know a thing of. All I've seen from you in the short time you've resubscribed to this list is negativity. Thank you. btw as a potential game developer you should really know better. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
we can't share them but we can still play, to be honest i forgot. I have deleted mine though. At 04:49 p.m. 14/10/2008, you wrote: >I believe you can still play the demos if you have them unless Tom requested >that we delete them. If he did request it, I will do so. They are fun to >play.. > >--- >Pretty is as pretty does. >- Original Message - From: "dark" <[EMAIL PROTECTED]> >To: "Gamers Discussion list" >Sent: Sunday, October 12, 2008 3:23 AM >Subject: Re: [Audyssey] To the developers of Montezuma's Revenge > > >>Hi Jason. >> >>As I wasn't around at that point, i can't comment on the preorders to James >>north of Alchemy games. but as someone who actually payed for a preorder of >>thom's game, hestarted taking preorders on the basis that the game would be >>released officially a month afterwards. >> >>Sinse I know a lot of accessible game devs get absolutely swamped with orders >>which they then have a huuge time filling once a game gets released, >>preorders, so long as they're not massively before the release date, >>actually make sense as a congestion fixer. >> >>In thom's case as well, sinse the demo of the full game would only allow >>non-paying customers to play one level, it was also a good way of getting >>public betas with more levels (but not the complete amount), play tested >>before hand. >> >>for a while it was literally a sense of one beta a week, each with one or two >>extra levels. >> >>this also would've prevented a huge amount of bug issues with the levels not >>available in the demo coming up on other people's computers after buying the >>game. >> >>I really do think this was just a case of severely bad luck, not just in >>that thom couldn't release the game he was planning to, but in that it >>happened at such an unfortunate moment. >> >>I however deffinately agree with the statement that however good the finished >>new version of the game is, it would be rather nice for people who paid to be >>able to play the old levels which thom already got finished, hence my >>suggestion of an expantion pack. >> >>that way people would get at least %50 (going on number of levels), of the >>thing they paid for, pluss a lot more new game content as well, and thom's >>work wouldn't be waisted. >> >>Beware the Grue! >> >>dark. >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to [EMAIL PROTECTED] >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/[EMAIL PROTECTED] >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to [EMAIL PROTECTED] > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
I believe you can still play the demos if you have them unless Tom requested that we delete them. If he did request it, I will do so. They are fun to play.. --- Pretty is as pretty does. - Original Message - From: "dark" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, October 12, 2008 3:23 AM Subject: Re: [Audyssey] To the developers of Montezuma's Revenge Hi Jason. As I wasn't around at that point, i can't comment on the preorders to James north of Alchemy games. but as someone who actually payed for a preorder of thom's game, hestarted taking preorders on the basis that the game would be released officially a month afterwards. Sinse I know a lot of accessible game devs get absolutely swamped with orders which they then have a huuge time filling once a game gets released, preorders, so long as they're not massively before the release date, actually make sense as a congestion fixer. In thom's case as well, sinse the demo of the full game would only allow non-paying customers to play one level, it was also a good way of getting public betas with more levels (but not the complete amount), play tested before hand. for a while it was literally a sense of one beta a week, each with one or two extra levels. this also would've prevented a huge amount of bug issues with the levels not available in the demo coming up on other people's computers after buying the game. I really do think this was just a case of severely bad luck, not just in that thom couldn't release the game he was planning to, but in that it happened at such an unfortunate moment. I however deffinately agree with the statement that however good the finished new version of the game is, it would be rather nice for people who paid to be able to play the old levels which thom already got finished, hence my suggestion of an expantion pack. that way people would get at least %50 (going on number of levels), of the thing they paid for, pluss a lot more new game content as well, and thom's work wouldn't be waisted. Beware the Grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Hindsight is always 20/20. --- Pretty is as pretty does. - Original Message - From: "Jason Allen" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, October 13, 2008 2:05 AM Subject: Re: [Audyssey] To the developers of Montezuma's Revenge Actually, to be fair would have been to not accept any more pre-orders after taking the project over. I can understand not refunding this other person's dues (which is dubious to keep customers' money - in my opinion) but I think it would have been better to stop taking pre-orders. It hurts all developers if customers can't trust them to deliver on a pre-order. I'm not placing blame on anyone or anything. Just discussing situation from my angle. On Mon, Oct 13, 2008 at 6:54 PM, Willem <[EMAIL PROTECTED]> wrote: Again, Thomas bought the title from James North, who took some pre orders and kept the money he received, so he would have had to give back money he didn't have to people if he wanted to be "fair". --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
speaking about that I wander how easy it would be to emulate it as if the games were like a nes with say all the sounds and music things, not sure if thats possible but. At 01:41 p.m. 14/10/2008, you wrote: >Hi, >Yeah, taking over Raceway and Montezuma's Revenge has resulted in a lot of >personal grief and misery for me. I've had my reputation marred, I've been >verbally insulted, I've been called a thief, I've stayed up late trying to get >this or that done, and it has just been one bad thing after another. To ice >the cake, so to speak, my apartment management had us out of our apartment for >four months, and unfortunately I didn't have everything with me to work on the >games. As a result I've gotten the blame for that too, because people want to >know why the game wasn't finished asap. >However, on the bright side of this I really think I can pull a couple of good >games out of the hat. No MOTA won't exactly be Montezuma's Revenge, but it >still will be a side scroller, will be a treasure hunting adventure, have fire >pits to jump over, avoid spike traps, lots of baddies to fight, and should at >least give the person the feeling of a NES or Atari game. > > > >Michael Feir wrote: >>In my judgement, Tom has found the most fair approach in this tricky >>situation. It all started out because he wanted to save those of us who had >>waited ages for James North to finish Raceway and Montezuma's Revenge from >>the crushing disappointment we faced when he decided to pack it in. That >>attempted good deed has brought him no end of grief since. Everyone has had >>to compromise somewhat. We, the customers, won't be getting precisely what we >>originally paid for. However, Tom is going to give us a new and improved >>platformer so we'll at long last end up with a good one of those which is >>fully accessible. I've long felt that this genre would be spectacularly >>suited to blind people and be helpful to people just getting used to computer >>games as opposed to a fully 3d adventure. I'm profoundly grateful to Tom for >>deciding to do this. It wasn't an easy decision for him to reach and I know >>he has his own dreams he'd rather be working on. Although he has a lot of >>creative latitude now, I believe he would rather work on fully 3d games. Ultimately, I believe we'll end up with a spectacular platformer as long as we give Tom the patience and good will that he needs and deserves. >> >>Due to this whole episode, I don't believe we'll see any developer put a game >>up for pre-ordering again. Too much distrust and damage was done to the whole >>concept for it to work in this gaming community. It can work for the sighted >>gaming world because the companies producing their games have the financial >>backing to handle things if projects go bad on them. For us, we're just too >>much at the mercy of the personal life circumstances of our developers. >>That's a sad thing because it could have helped established developers >>finance better assets such as sound effects and music to put in to their >>final products. I've just begun working on an accessible game which I believe >>will take me something like four years to create. I'm engaged to be married >>in around a year's time to a wonderful woman I've had the good fortune to >>find. Anticipating tougher economics after we're married, I decided to >>purchase royalty-free music while I still have my own source of income. That >>way, she's not g oing to have to sink any of her income into what is essentially my dream. In total, I've spent a little under $400 on the music. During my last attempt to create a game, I spent around the same on the SFX kit from Sound Ideas. That has around 2 sounds I can legally use. Altogether then, I've spent around $800 on my dream of creating an accessible game. It helps a lot that I'm currently single and don't have other financial responsabilities. Most developers aren't in my somewhat unique circumstances. Unless I ultimately succeed in creating the game, I'll never see a dime of that investment. >> >>What happened to Tom was a stroke of tremendous bad fortune which has had >>repercussions for everyone connected with accessible games. I believe that it >>has lowered the sense of trust and solidarity in the community as a whole. It >>has put everyone more on a business footing but somewhat reduced the overall >>feeling of community developers could once have enjoyed. This is ultimately a >>good thing as we'll see a lot less hopes being dashed due to developer >>burn-out in the future. However, new developers may find enthusiasm for their >>ideas somewhat more lacking. Less attempts at creation mean less successes as >>well as less failures. This community can't afford to lose any more game >>developers for any reason. Games take too long to create and we don't have >>that many who are known to be working on new games. That's also a sad part of >>the fallout from this whole ep
Re: [Audyssey] To the developers of Montezuma's Revenge
Hi, Yeah, taking over Raceway and Montezuma's Revenge has resulted in a lot of personal grief and misery for me. I've had my reputation marred, I've been verbally insulted, I've been called a thief, I've stayed up late trying to get this or that done, and it has just been one bad thing after another. To ice the cake, so to speak, my apartment management had us out of our apartment for four months, and unfortunately I didn't have everything with me to work on the games. As a result I've gotten the blame for that too, because people want to know why the game wasn't finished asap. However, on the bright side of this I really think I can pull a couple of good games out of the hat. No MOTA won't exactly be Montezuma's Revenge, but it still will be a side scroller, will be a treasure hunting adventure, have fire pits to jump over, avoid spike traps, lots of baddies to fight, and should at least give the person the feeling of a NES or Atari game. Michael Feir wrote: In my judgement, Tom has found the most fair approach in this tricky situation. It all started out because he wanted to save those of us who had waited ages for James North to finish Raceway and Montezuma's Revenge from the crushing disappointment we faced when he decided to pack it in. That attempted good deed has brought him no end of grief since. Everyone has had to compromise somewhat. We, the customers, won't be getting precisely what we originally paid for. However, Tom is going to give us a new and improved platformer so we'll at long last end up with a good one of those which is fully accessible. I've long felt that this genre would be spectacularly suited to blind people and be helpful to people just getting used to computer games as opposed to a fully 3d adventure. I'm profoundly grateful to Tom for deciding to do this. It wasn't an easy decision for him to reach and I know he has his own dreams he'd rather be working on. Although he has a lot of creative latitude now, I believe he would rather work on fully 3d games. Ultimately, I believe we'll end up with a spectacular platformer as long as we give Tom the patience and good will that he needs and deserves. Due to this whole episode, I don't believe we'll see any developer put a game up for pre-ordering again. Too much distrust and damage was done to the whole concept for it to work in this gaming community. It can work for the sighted gaming world because the companies producing their games have the financial backing to handle things if projects go bad on them. For us, we're just too much at the mercy of the personal life circumstances of our developers. That's a sad thing because it could have helped established developers finance better assets such as sound effects and music to put in to their final products. I've just begun working on an accessible game which I believe will take me something like four years to create. I'm engaged to be married in around a year's time to a wonderful woman I've had the good fortune to find. Anticipating tougher economics after we're married, I decided to purchase royalty-free music while I still have my own source of income. That way, she's not going to have to sink any of her income into what is essentially my dream. In total, I've spent a little under $400 on the music. During my last attempt to create a game, I spent around the same on the SFX kit from Sound Ideas. That has around 2 sounds I can legally use. Altogether then, I've spent around $800 on my dream of creating an accessible game. It helps a lot that I'm currently single and don't have other financial responsabilities. Most developers aren't in my somewhat unique circumstances. Unless I ultimately succeed in creating the game, I'll never see a dime of that investment. What happened to Tom was a stroke of tremendous bad fortune which has had repercussions for everyone connected with accessible games. I believe that it has lowered the sense of trust and solidarity in the community as a whole. It has put everyone more on a business footing but somewhat reduced the overall feeling of community developers could once have enjoyed. This is ultimately a good thing as we'll see a lot less hopes being dashed due to developer burn-out in the future. However, new developers may find enthusiasm for their ideas somewhat more lacking. Less attempts at creation mean less successes as well as less failures. This community can't afford to lose any more game developers for any reason. Games take too long to create and we don't have that many who are known to be working on new games. That's also a sad part of the fallout from this whole episode. Developers are likely to be a lot more careful about what information they release than they were before all this happened. This means less information for Audyssey issues and less community discussion of fresh ideas that are actually being worked on. Dry spells will seem a whole lot longe
Re: [Audyssey] To the developers of Montezuma's Revenge
Hi Jason, Very true. Then again I only began taking pre-orders about four weeks before the scheduled release date for Montezuma's Revenge 1.0. A lot of commercial companies have pre-orders on items with in that time frame. A month, 30 days, isn't really all that long a wait. Problem is getting sacked over the copyright issue was something that came out of the clear blue sky and landed on me unexpectedly. So I've had to adjust my plans accordingly. Jason Allen wrote: Actually, to be fair would have been to not accept any more pre-orders after taking the project over. I can understand not refunding this other person's dues (which is dubious to keep customers' money - in my opinion) but I think it would have been better to stop taking pre-orders. It hurts all developers if customers can't trust them to deliver on a pre-order. I'm not placing blame on anyone or anything. Just discussing situation from my angle. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Hi Willem, It's ok. Tyler does have a good point. Buying games on a pre-order status is a bad idea. In a situation like ours. There are too many things that can go wrong between the time the money is paid and the scheduled release date. Biggest problem is that all of our major accessible game development companies are one to three man operations, and if something major pops up like a death in the family, illness, computer failior, etc any scheduled release date is going to go straight out the window. I know it happened to me, and weather many people know it or not James North had a lot of personal issues that kept getting in the way of release dates too. Point being anything can go wrong, and when it does those on pre-order are then going to turn on you for some event or events out of your personal control. Willem wrote: Hi. Please don't make judgements about things you don't know a thing of. All I've seen from you in the short time you've resubscribed to this list is negativity. Thank you. btw as a potential game developer you should really know better. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Yeah, but you had no idea that you would even have to consider refunding and as some one who pre-ordered, I understand and am looking forward to the new game. Tim - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, October 12, 2008 11:37 PM Subject: Re: [Audyssey] To the developers of Montezuma's Revenge Hi Tyler, That's for sure. If I had it all to do again I wouldn't have taken those pre-orders in the first place , or I would have refunded those I could and delt with those who paid James North in another way such as offering them a free game of their choice perhaps. Tyler Littlefield wrote: always assuming he can pull the cash out. Thanks, Tyler Littlefield Visit tds for quality software and web design: http://tysdomain.com skype: st8amnd127 aim: st8amnd2005 msn: [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
not to mention the copywrite thing 3 weeks before release, I don't think any of us saw that comming. At 10:17 a.m. 14/10/2008, you wrote: >I agree, though it is sad that he can't disclose any information- it was nice >to hear daily updates, or his plans, which sounded exciting, even though it >might have taken a few years for him to complete (heck, ok, make that months). > > > >contact details: > >email: [EMAIL PROTECTED] > >and others >msn: [EMAIL PROTECTED] >skype: the_conman283 > >system details: >Hp pavillion dv5220CA notebook pc >AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu >100 gb 4500 RPM Hard Drive, connecsant AC-link audio >- Original Message - From: "Willem" <[EMAIL PROTECTED]> >To: "Gamers Discussion list" >Sent: Monday, October 13, 2008 1:53 PM >Subject: Re: [Audyssey] To the developers of Montezuma's Revenge > > >>Very well said. I agree with everything you said below. >>- Original Message - From: "Michael Feir" <[EMAIL PROTECTED]> >>To: "Gamers Discussion list" >>Sent: Monday, October 13, 2008 4:00 PM >>Subject: Re: [Audyssey] To the developers of Montezuma's Revenge >> >> >>>In my judgement, Tom has found the most fair approach in this tricky >>>situation. It all started out because he wanted to save those of us who >>>had waited ages for James North to finish Raceway and Montezuma's Revenge >>>from the crushing disappointment we faced when he decided to pack it in. >>>That attempted good deed has brought him no end of grief since. Everyone >>>has had to compromise somewhat. We, the customers, won't be getting >>>precisely what we originally paid for. However, Tom is going to give us a >>>new and improved platformer so we'll at long last end up with a good one >>>of those which is fully accessible. I've long felt that this genre would >>>be spectacularly suited to blind people and be helpful to people just >>>getting used to computer games as opposed to a fully 3d adventure. I'm >>>profoundly grateful to Tom for deciding to do this. It wasn't an easy >>>decision for him to reach and I know he has his own dreams he'd rather be >>>working on. Although he has a lot of creative latitude now, I believe he >>>would rather work on fully 3d games. Ultimately, I believe we'll end up >>>with a spectacular platformer as long as we give Tom the patience and good >>>will that he needs and deserves. >>> >>>Due to this whole episode, I don't believe we'll see any developer put a >>>game up for pre-ordering again. Too much distrust and damage was done to >>>the whole concept for it to work in this gaming community. It can work for >>>the sighted gaming world because the companies producing their games have >>>the financial backing to handle things if projects go bad on them. For us, >>>we're just too much at the mercy of the personal life circumstances of our >>>developers. That's a sad thing because it could have helped established >>>developers finance better assets such as sound effects and music to put in >>>to their final products. I've just begun working on an accessible game >>>which I believe will take me something like four years to create. I'm >>>engaged to be married in around a year's time to a wonderful woman I've >>>had the good fortune to find. Anticipating tougher economics after we're >>>married, I decided to purchase royalty-free music while I still have my >>>own source of income. That way, she's not going to have to sink any of her >>>income into what is essentially my dream. In total, I've spent a little >>>under $400 on the music. During my last attempt to create a game, I spent >>>around the same on the SFX kit from Sound Ideas. That has around 2 >>>sounds I can legally use. Altogether then, I've spent around $800 on my >>>dream of creating an accessible game. It helps a lot that I'm currently >>>single and don't have other financial responsabilities. Most developers >>>aren't in my somewhat unique circumstances. Unless I ultimately succeed in >>>creating the game, I'll never see a dime of that investment. >>> >>>What happened to Tom was a stroke of tremendous bad fortune which has had >>>repercussions for everyone connected with accessible games. I believe that >>>it has lowered the sense of trust and solidarity in the community as a >
Re: [Audyssey] To the developers of Montezuma's Revenge
I agree, though it is sad that he can't disclose any information- it was nice to hear daily updates, or his plans, which sounded exciting, even though it might have taken a few years for him to complete (heck, ok, make that months). contact details: email: [EMAIL PROTECTED] and others msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: "Willem" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, October 13, 2008 1:53 PM Subject: Re: [Audyssey] To the developers of Montezuma's Revenge Very well said. I agree with everything you said below. - Original Message - From: "Michael Feir" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, October 13, 2008 4:00 PM Subject: Re: [Audyssey] To the developers of Montezuma's Revenge In my judgement, Tom has found the most fair approach in this tricky situation. It all started out because he wanted to save those of us who had waited ages for James North to finish Raceway and Montezuma's Revenge from the crushing disappointment we faced when he decided to pack it in. That attempted good deed has brought him no end of grief since. Everyone has had to compromise somewhat. We, the customers, won't be getting precisely what we originally paid for. However, Tom is going to give us a new and improved platformer so we'll at long last end up with a good one of those which is fully accessible. I've long felt that this genre would be spectacularly suited to blind people and be helpful to people just getting used to computer games as opposed to a fully 3d adventure. I'm profoundly grateful to Tom for deciding to do this. It wasn't an easy decision for him to reach and I know he has his own dreams he'd rather be working on. Although he has a lot of creative latitude now, I believe he would rather work on fully 3d games. Ultimately, I believe we'll end up with a spectacular platformer as long as we give Tom the patience and good will that he needs and deserves. Due to this whole episode, I don't believe we'll see any developer put a game up for pre-ordering again. Too much distrust and damage was done to the whole concept for it to work in this gaming community. It can work for the sighted gaming world because the companies producing their games have the financial backing to handle things if projects go bad on them. For us, we're just too much at the mercy of the personal life circumstances of our developers. That's a sad thing because it could have helped established developers finance better assets such as sound effects and music to put in to their final products. I've just begun working on an accessible game which I believe will take me something like four years to create. I'm engaged to be married in around a year's time to a wonderful woman I've had the good fortune to find. Anticipating tougher economics after we're married, I decided to purchase royalty-free music while I still have my own source of income. That way, she's not going to have to sink any of her income into what is essentially my dream. In total, I've spent a little under $400 on the music. During my last attempt to create a game, I spent around the same on the SFX kit from Sound Ideas. That has around 2 sounds I can legally use. Altogether then, I've spent around $800 on my dream of creating an accessible game. It helps a lot that I'm currently single and don't have other financial responsabilities. Most developers aren't in my somewhat unique circumstances. Unless I ultimately succeed in creating the game, I'll never see a dime of that investment. What happened to Tom was a stroke of tremendous bad fortune which has had repercussions for everyone connected with accessible games. I believe that it has lowered the sense of trust and solidarity in the community as a whole. It has put everyone more on a business footing but somewhat reduced the overall feeling of community developers could once have enjoyed. This is ultimately a good thing as we'll see a lot less hopes being dashed due to developer burn-out in the future. However, new developers may find enthusiasm for their ideas somewhat more lacking. Less attempts at creation mean less successes as well as less failures. This community can't afford to lose any more game developers for any reason. Games take too long to create and we don't have that many who are known to be working on new games. That's also a sad part of the fallout from this whole episode. Developers are likely to be a lot more careful about what information they release than they were before all this hap
Re: [Audyssey] To the developers of Montezuma's Revenge
Very well said. I agree with everything you said below. - Original Message - From: "Michael Feir" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, October 13, 2008 4:00 PM Subject: Re: [Audyssey] To the developers of Montezuma's Revenge In my judgement, Tom has found the most fair approach in this tricky situation. It all started out because he wanted to save those of us who had waited ages for James North to finish Raceway and Montezuma's Revenge from the crushing disappointment we faced when he decided to pack it in. That attempted good deed has brought him no end of grief since. Everyone has had to compromise somewhat. We, the customers, won't be getting precisely what we originally paid for. However, Tom is going to give us a new and improved platformer so we'll at long last end up with a good one of those which is fully accessible. I've long felt that this genre would be spectacularly suited to blind people and be helpful to people just getting used to computer games as opposed to a fully 3d adventure. I'm profoundly grateful to Tom for deciding to do this. It wasn't an easy decision for him to reach and I know he has his own dreams he'd rather be working on. Although he has a lot of creative latitude now, I believe he would rather work on fully 3d games. Ultimately, I believe we'll end up with a spectacular platformer as long as we give Tom the patience and good will that he needs and deserves. Due to this whole episode, I don't believe we'll see any developer put a game up for pre-ordering again. Too much distrust and damage was done to the whole concept for it to work in this gaming community. It can work for the sighted gaming world because the companies producing their games have the financial backing to handle things if projects go bad on them. For us, we're just too much at the mercy of the personal life circumstances of our developers. That's a sad thing because it could have helped established developers finance better assets such as sound effects and music to put in to their final products. I've just begun working on an accessible game which I believe will take me something like four years to create. I'm engaged to be married in around a year's time to a wonderful woman I've had the good fortune to find. Anticipating tougher economics after we're married, I decided to purchase royalty-free music while I still have my own source of income. That way, she's not going to have to sink any of her income into what is essentially my dream. In total, I've spent a little under $400 on the music. During my last attempt to create a game, I spent around the same on the SFX kit from Sound Ideas. That has around 2 sounds I can legally use. Altogether then, I've spent around $800 on my dream of creating an accessible game. It helps a lot that I'm currently single and don't have other financial responsabilities. Most developers aren't in my somewhat unique circumstances. Unless I ultimately succeed in creating the game, I'll never see a dime of that investment. What happened to Tom was a stroke of tremendous bad fortune which has had repercussions for everyone connected with accessible games. I believe that it has lowered the sense of trust and solidarity in the community as a whole. It has put everyone more on a business footing but somewhat reduced the overall feeling of community developers could once have enjoyed. This is ultimately a good thing as we'll see a lot less hopes being dashed due to developer burn-out in the future. However, new developers may find enthusiasm for their ideas somewhat more lacking. Less attempts at creation mean less successes as well as less failures. This community can't afford to lose any more game developers for any reason. Games take too long to create and we don't have that many who are known to be working on new games. That's also a sad part of the fallout from this whole episode. Developers are likely to be a lot more careful about what information they release than they were before all this happened. This means less information for Audyssey issues and less community discussion of fresh ideas that are actually being worked on. Dry spells will seem a whole lot longer due to this. As members of this community, we likely don't have the ability to financially support new game developers other than to purchase their games once created. However, there's a whole lot that we can do to support developers who we already know about and encourage new people to take a crack at making accessible games. We can be patient and offer moral support while a developer works on a project. An encouraging email can count for a whole lot when you're slogging through the long dull aspects of creating your masterpie
Re: [Audyssey] To the developers of Montezuma's Revenge
pread word about the games which are out there. Over the past while, I believe I've noticed a number of new members. That's a good indication that we're at last moving forward as a community. We also have at least one new developer working on a project that I know I'm going to love. A sound-based rpg is certainly going to go down my gullet nicely. It's Thanksgiving Day here in Canada. A very appropriate time to say a public "thank you" to Tom and all other developers who are working away. Games are a very powerful art form and you bring that splendidly to a group of people who otherwise would once again be stuck on the sidelines. I salute you all and hope one day to add my contribution to your own. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: "dark" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, October 12, 2008 6:23 AM Subject: Re: [Audyssey] To the developers of Montezuma's Revenge Hi Jason. As I wasn't around at that point, i can't comment on the preorders to James north of Alchemy games. but as someone who actually payed for a preorder of thom's game, hestarted taking preorders on the basis that the game would be released officially a month afterwards. Sinse I know a lot of accessible game devs get absolutely swamped with orders which they then have a huuge time filling once a game gets released, preorders, so long as they're not massively before the release date, actually make sense as a congestion fixer. In thom's case as well, sinse the demo of the full game would only allow non-paying customers to play one level, it was also a good way of getting public betas with more levels (but not the complete amount), play tested before hand. for a while it was literally a sense of one beta a week, each with one or two extra levels. this also would've prevented a huge amount of bug issues with the levels not available in the demo coming up on other people's computers after buying the game. I really do think this was just a case of severely bad luck, not just in that thom couldn't release the game he was planning to, but in that it happened at such an unfortunate moment. I however deffinately agree with the statement that however good the finished new version of the game is, it would be rather nice for people who paid to be able to play the old levels which thom already got finished, hence my suggestion of an expantion pack. that way people would get at least %50 (going on number of levels), of the thing they paid for, pluss a lot more new game content as well, and thom's work wouldn't be waisted. Beware the Grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Hi Jason. As I wasn't around at that point, i can't comment on the preorders to James north of Alchemy games. but as someone who actually payed for a preorder of thom's game, hestarted taking preorders on the basis that the game would be released officially a month afterwards. Sinse I know a lot of accessible game devs get absolutely swamped with orders which they then have a huuge time filling once a game gets released, preorders, so long as they're not massively before the release date, actually make sense as a congestion fixer. In thom's case as well, sinse the demo of the full game would only allow non-paying customers to play one level, it was also a good way of getting public betas with more levels (but not the complete amount), play tested before hand. for a while it was literally a sense of one beta a week, each with one or two extra levels. this also would've prevented a huge amount of bug issues with the levels not available in the demo coming up on other people's computers after buying the game. I really do think this was just a case of severely bad luck, not just in that thom couldn't release the game he was planning to, but in that it happened at such an unfortunate moment. I however deffinately agree with the statement that however good the finished new version of the game is, it would be rather nice for people who paid to be able to play the old levels which thom already got finished, hence my suggestion of an expantion pack. that way people would get at least %50 (going on number of levels), of the thing they paid for, pluss a lot more new game content as well, and thom's work wouldn't be waisted. Beware the Grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Actually, to be fair would have been to not accept any more pre-orders after taking the project over. I can understand not refunding this other person's dues (which is dubious to keep customers' money - in my opinion) but I think it would have been better to stop taking pre-orders. It hurts all developers if customers can't trust them to deliver on a pre-order. I'm not placing blame on anyone or anything. Just discussing situation from my angle. On Mon, Oct 13, 2008 at 6:54 PM, Willem <[EMAIL PROTECTED]> wrote: > Again, Thomas bought the title from James North, who took some pre orders > and kept the money he received, so he would have had to give back money he > didn't have to people if he wanted to be "fair". > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Again, Thomas bought the title from James North, who took some pre orders and kept the money he received, so he would have had to give back money he didn't have to people if he wanted to be "fair". - Original Message - From: "Jason Allen" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, October 12, 2008 9:03 PM Subject: Re: [Audyssey] To the developers of Montezuma's Revenge It isn't unfair. If someone bought a license for the game and you were then contacted to remove the title (actually, all you'd really need to do is re-name it) you should have refunded everyone's purchase. Not give them something else that they may or may not want. That's just how business goes. It would have been the professional way to handle a bad situation - in my opinion. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Hi. Please don't make judgements about things you don't know a thing of. All I've seen from you in the short time you've resubscribed to this list is negativity. Thank you. btw as a potential game developer you should really know better. - Original Message - From: "Tyler Littlefield" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]>; "Gamers Discussion list" Sent: Sunday, October 12, 2008 2:15 PM Subject: Re: [Audyssey] To the developers of Montezuma's Revenge moral of the story: don't buy licences for games that aren't out yet. :) Thanks, Tyler Littlefield Visit tds for quality software and web design: http://tysdomain.com skype: st8amnd127 aim: st8amnd2005 msn: [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Hi, Well, it all depends on the copyright holder. Some will let you create as much fan fiction as you want provided you don't sell it, and some like Lucas won't let you do anything with the copyright without being sued. shaun everiss wrote: who knows. there are in fact loads of fan fictions and fan audio things. I do aggree that on one series paramount got a bit mad because of copywrite use but most stuff about 99% of the stuff except for a couple series I know of actually go through fine. maybe they concider it as another piece of fan fiction or something. after all --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Hi, Yeah, something like that. shaun everiss wrote: ouch. yeah like you win the race but get disqualified because you started early or something. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
who knows. there are in fact loads of fan fictions and fan audio things. I do aggree that on one series paramount got a bit mad because of copywrite use but most stuff about 99% of the stuff except for a couple series I know of actually go through fine. maybe they concider it as another piece of fan fiction or something. after all At 05:23 p.m. 13/10/2008, you wrote: >Hi Tyler, >Unfortunately, the game exists. It was litterally about 2 or three weeks out >from a final 1.0 release when I was forced to stop production. If I wasn't >sure I could deliver it soon I wouldn't have put it up for pre-order. I was >certain it would be out in two or three weeks so I put it up for sale, and >then that's when someone took notice and came gunning for me. >What I find amazing is Star Trek, STFC, has been on my web sight for three and >a half years and no one from Paramount has said anything about it. I put >Montezuma's Revenge up for sale for about two weeks and I found myself in deep >crap. > > > >Tyler Littlefield wrote: >>I wasn't trying to be unfair, I'd heard about the game, but didn't erally >>know who wrote it. I was just stating that pre-ordering a game that doesn't >>exist is, for lack of a better term not the brightest idea. Nothing intended >>against you at all. >> >>Thanks, >>Tyler Littlefield >>Visit tds for quality software and web design: >>http://tysdomain.com >>skype: st8amnd127 >>aim: st8amnd2005 >>msn: [EMAIL PROTECTED] > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
ouch. yeah like you win the race but get disqualified because you started early or something. At 05:15 p.m. 13/10/2008, you wrote: >Hi Tyler, >Very painful. Especially, considering I had put around 18 months into the >project, got to the finish line, and then got sacked with a cease and desist >order. Now, that majorly sucked royally. > >Tyler Littlefield wrote: >>that sounds painfull. good luck with the whole thing. >> >>Thanks, >>Tyler Littlefield >>Visit tds for quality software and web design: >>http://tysdomain.com >>skype: st8amnd127 >>aim: st8amnd2005 >>msn: [EMAIL PROTECTED] > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Personally, i'd rather have my stil working license and beta version than a refund anyway. while it's a trifle short owing to not all of the levels being in there, it's stil worth playing. Beware the Grue! Dark. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, October 13, 2008 5:34 AM Subject: Re: [Audyssey] To the developers of Montezuma's Revenge Hi Jason, Keep in mind James North had sold the game to several customers before I took over the project. I agreed to take it over, and sell it under my own name once I completed it. I never saw one dime of the money James North got for creating the early development of the game. So in addition to the $1500 I made off the game during the Christmas season I would have had to come up with an extra $1000 to insure everyone got their money back. The $1500 I made over the Christmas season would have been no problem to refund at the time. However, coming up with the money to refund everyone who paid James North instead of me was not financially possible, nor do I think I have to owe $1000 in refunds I did not personally take orders for. Cheers. Jason Allen wrote: It isn't unfair. If someone bought a license for the game and you were then contacted to remove the title (actually, all you'd really need to do is re-name it) you should have refunded everyone's purchase. Not give them something else that they may or may not want. That's just how business goes. It would have been the professional way to handle a bad situation - in my opinion. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
I'm afraid tom, I find the vigilence of the game people rather worryingly realistic. Afterall, Paramount won't be bothered by lots of fans producing their own startrek programs, but that's not the same for game developers when their are lots of great programmers out there doing things on the internet. i heard about one Dev working on a freeware engine to create Metroid type games (sadly graphical ones). it wasn't even metroid, it was just heavily based on metroid mechanics with his own sorce code, though admittedly he had used graphics from the original Nes metroid game. one day he logued onto the site where he was storing everything to find that Nintendo had contacted his web host, had his entire storage space purge and whacked him with a cease and desist order without a by your leave, - and that wasn't even a vaguely commercial project! needless to say, said dev was rather upset. Speaking of your platformer Tom, I do have one question. While I understand your renaming the game, level design I believe isn't copywrite at all. therefore, while on the one hand I'm rather looking forward to seeing what devious level creations and traps you can come up with, I'll be rather sorry to see the old levels unused after all your hard work. I was wondering therefore if you considdered something like releasing the final betas of the old levels, the ones with the Mota name, characters and music, as an expantion pack. i only ask because I was playing them on my laptop before transferring them across to my desktop, and frankly having a great time with them. that way, at least some of all the hard work you put in on those rather fun levels won't be waisted, - even if we do have to say goodbye to panama Jo. beware the Grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Hi Tyler, That's for sure. If I had it all to do again I wouldn't have taken those pre-orders in the first place , or I would have refunded those I could and delt with those who paid James North in another way such as offering them a free game of their choice perhaps. Tyler Littlefield wrote: always assuming he can pull the cash out. Thanks, Tyler Littlefield Visit tds for quality software and web design: http://tysdomain.com skype: st8amnd127 aim: st8amnd2005 msn: [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Hi Jason, Keep in mind James North had sold the game to several customers before I took over the project. I agreed to take it over, and sell it under my own name once I completed it. I never saw one dime of the money James North got for creating the early development of the game. So in addition to the $1500 I made off the game during the Christmas season I would have had to come up with an extra $1000 to insure everyone got their money back. The $1500 I made over the Christmas season would have been no problem to refund at the time. However, coming up with the money to refund everyone who paid James North instead of me was not financially possible, nor do I think I have to owe $1000 in refunds I did not personally take orders for. Cheers. Jason Allen wrote: It isn't unfair. If someone bought a license for the game and you were then contacted to remove the title (actually, all you'd really need to do is re-name it) you should have refunded everyone's purchase. Not give them something else that they may or may not want. That's just how business goes. It would have been the professional way to handle a bad situation - in my opinion. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
knock on wood. Good luck with it. Thanks, Tyler Littlefield Visit tds for quality software and web design: http://tysdomain.com skype: st8amnd127 aim: st8amnd2005 msn: [EMAIL PROTECTED] - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, October 12, 2008 10:23 PM Subject: Re: [Audyssey] To the developers of Montezuma's Revenge Hi Tyler, Unfortunately, the game exists. It was litterally about 2 or three weeks out from a final 1.0 release when I was forced to stop production. If I wasn't sure I could deliver it soon I wouldn't have put it up for pre-order. I was certain it would be out in two or three weeks so I put it up for sale, and then that's when someone took notice and came gunning for me. What I find amazing is Star Trek, STFC, has been on my web sight for three and a half years and no one from Paramount has said anything about it. I put Montezuma's Revenge up for sale for about two weeks and I found myself in deep crap. Tyler Littlefield wrote: I wasn't trying to be unfair, I'd heard about the game, but didn't erally know who wrote it. I was just stating that pre-ordering a game that doesn't exist is, for lack of a better term not the brightest idea. Nothing intended against you at all. Thanks, Tyler Littlefield Visit tds for quality software and web design: http://tysdomain.com skype: st8amnd127 aim: st8amnd2005 msn: [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Hi Tyler, Unfortunately, the game exists. It was litterally about 2 or three weeks out from a final 1.0 release when I was forced to stop production. If I wasn't sure I could deliver it soon I wouldn't have put it up for pre-order. I was certain it would be out in two or three weeks so I put it up for sale, and then that's when someone took notice and came gunning for me. What I find amazing is Star Trek, STFC, has been on my web sight for three and a half years and no one from Paramount has said anything about it. I put Montezuma's Revenge up for sale for about two weeks and I found myself in deep crap. Tyler Littlefield wrote: I wasn't trying to be unfair, I'd heard about the game, but didn't erally know who wrote it. I was just stating that pre-ordering a game that doesn't exist is, for lack of a better term not the brightest idea. Nothing intended against you at all. Thanks, Tyler Littlefield Visit tds for quality software and web design: http://tysdomain.com skype: st8amnd127 aim: st8amnd2005 msn: [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Hi Tyler, Very painful. Especially, considering I had put around 18 months into the project, got to the finish line, and then got sacked with a cease and desist order. Now, that majorly sucked royally. Tyler Littlefield wrote: that sounds painfull. good luck with the whole thing. Thanks, Tyler Littlefield Visit tds for quality software and web design: http://tysdomain.com skype: st8amnd127 aim: st8amnd2005 msn: [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
always assuming he can pull the cash out. Thanks, Tyler Littlefield Visit tds for quality software and web design: http://tysdomain.com skype: st8amnd127 aim: st8amnd2005 msn: [EMAIL PROTECTED] - Original Message - From: "Jason Allen" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, October 12, 2008 10:03 PM Subject: Re: [Audyssey] To the developers of Montezuma's Revenge It isn't unfair. If someone bought a license for the game and you were then contacted to remove the title (actually, all you'd really need to do is re-name it) you should have refunded everyone's purchase. Not give them something else that they may or may not want. That's just how business goes. It would have been the professional way to handle a bad situation - in my opinion. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
It isn't unfair. If someone bought a license for the game and you were then contacted to remove the title (actually, all you'd really need to do is re-name it) you should have refunded everyone's purchase. Not give them something else that they may or may not want. That's just how business goes. It would have been the professional way to handle a bad situation - in my opinion. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
I wasn't trying to be unfair, I'd heard about the game, but didn't erally know who wrote it. I was just stating that pre-ordering a game that doesn't exist is, for lack of a better term not the brightest idea. Nothing intended against you at all. Thanks, Tyler Littlefield Visit tds for quality software and web design: http://tysdomain.com skype: st8amnd127 aim: st8amnd2005 msn: [EMAIL PROTECTED] - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, October 12, 2008 4:35 PM Subject: Re: [Audyssey] To the developers of Montezuma's Revenge Hi Tyler, You know that is so unfair. We were a couple of weeks from final release when the Montezuma's Revenge copywrite holders sacked us with a order to cease and desist or face a lawsuit. If it had been a USA Games original title rather than based on a commercial product by the same name it would not have been sacked in the first place. The game would have been released months ago. Instead we got sacked, and were forced unwillingly to rewrite it or refund everyone their money. If I had thought more clearly back then I would have just refunded the pre-orders and been done with it, but since I no longer have those funds I have to do the rewrite, and that is going to take months to complete. Tyler Littlefield wrote: moral of the story: don't buy licences for games that aren't out yet. :) Thanks, Tyler Littlefield Visit tds for quality software and web design: http://tysdomain.com skype: st8amnd127 aim: st8amnd2005 msn: [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
that sounds painfull. good luck with the whole thing. Thanks, Tyler Littlefield Visit tds for quality software and web design: http://tysdomain.com skype: st8amnd127 aim: st8amnd2005 msn: [EMAIL PROTECTED] - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]>; "Gamers Discussion list" Sent: Sunday, October 12, 2008 4:29 PM Subject: Re: [Audyssey] To the developers of Montezuma's Revenge Hi Demetry, Let me explain what has happened in regards to that title. Many of those who get our monthly news letter are aware of what happened to us, but I will recap the important points for you now. Back in December, shortly before Christmas, we were approaching a final release with Montezuma's Revenge, and put it on pre-order. However, unknown to us by putting it on pre-order status someone braught it to the attention of the company that holds the current commercial copywrites for Montezuma's Revenge and Montezuma's Return, and then they contacted us by email. They specifically requested an immediate cease and desist of selling that title. If we refused they threatened us with a lawsuit to pay for copywrite infringement damages. I know enough about U.S. copywrite law to know it was a serious enough issue, and my best legal recourse was to stop selling the product, remove all copies from my web site, and create a new product to give to those customers who already paid for the game over the Christmas holidays. So what we are doing right now is we are rewriting the game under the title Mysteries of the Ancients. It is still a side-scroller, has some of the same kinds of traps, puzzles, game play, etc but we are creating it in such a way that there can be no doubt we are not infringing on the Montezuma's Revenge copywrites. Unfortunately for us back in April my apartment management started remottling our apartment building which took about five months to complete I did not really have a lot of time to work on Mysteries of the Ancients over the late spring and summer. So I've basically for all intents and purposes just started on the rewrite around the last week of August. So far the rewrite is going well, but I don't expect anything substantial until Christmas time or so. Hope that explains what is going on. Cheers. Demetry Yousifidou wrote: Hello, who knows meanwhile what it looks with Montezuma's Revenge? What's the stage of development? And, what's the last version? When there's a good chance after over one year for a final version? Already I had had bought the license shortly before Christmas 2007 at that time and one still can for the game wait? Who can give me more information about that? Thanks in advance. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Hi Tyler, You know that is so unfair. We were a couple of weeks from final release when the Montezuma's Revenge copywrite holders sacked us with a order to cease and desist or face a lawsuit. If it had been a USA Games original title rather than based on a commercial product by the same name it would not have been sacked in the first place. The game would have been released months ago. Instead we got sacked, and were forced unwillingly to rewrite it or refund everyone their money. If I had thought more clearly back then I would have just refunded the pre-orders and been done with it, but since I no longer have those funds I have to do the rewrite, and that is going to take months to complete. Tyler Littlefield wrote: moral of the story: don't buy licences for games that aren't out yet. :) Thanks, Tyler Littlefield Visit tds for quality software and web design: http://tysdomain.com skype: st8amnd127 aim: st8amnd2005 msn: [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Hi Demetry, Let me explain what has happened in regards to that title. Many of those who get our monthly news letter are aware of what happened to us, but I will recap the important points for you now. Back in December, shortly before Christmas, we were approaching a final release with Montezuma's Revenge, and put it on pre-order. However, unknown to us by putting it on pre-order status someone braught it to the attention of the company that holds the current commercial copywrites for Montezuma's Revenge and Montezuma's Return, and then they contacted us by email. They specifically requested an immediate cease and desist of selling that title. If we refused they threatened us with a lawsuit to pay for copywrite infringement damages. I know enough about U.S. copywrite law to know it was a serious enough issue, and my best legal recourse was to stop selling the product, remove all copies from my web site, and create a new product to give to those customers who already paid for the game over the Christmas holidays. So what we are doing right now is we are rewriting the game under the title Mysteries of the Ancients. It is still a side-scroller, has some of the same kinds of traps, puzzles, game play, etc but we are creating it in such a way that there can be no doubt we are not infringing on the Montezuma's Revenge copywrites. Unfortunately for us back in April my apartment management started remottling our apartment building which took about five months to complete I did not really have a lot of time to work on Mysteries of the Ancients over the late spring and summer. So I've basically for all intents and purposes just started on the rewrite around the last week of August. So far the rewrite is going well, but I don't expect anything substantial until Christmas time or so. Hope that explains what is going on. Cheers. Demetry Yousifidou wrote: Hello, who knows meanwhile what it looks with Montezuma's Revenge? What's the stage of development? And, what's the last version? When there's a good chance after over one year for a final version? Already I had had bought the license shortly before Christmas 2007 at that time and one still can for the game wait? Who can give me more information about that? Thanks in advance. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
moral of the story: don't buy licences for games that aren't out yet. :) Thanks, Tyler Littlefield Visit tds for quality software and web design: http://tysdomain.com skype: st8amnd127 aim: st8amnd2005 msn: [EMAIL PROTECTED] - Original Message - From: "Demetry Yousifidou" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, October 12, 2008 3:02 PM Subject: [Audyssey] To the developers of Montezuma's Revenge Hello, who knows meanwhile what it looks with Montezuma's Revenge? What's the stage of development? And, what's the last version? When there's a good chance after over one year for a final version? Already I had had bought the license shortly before Christmas 2007 at that time and one still can for the game wait? Who can give me more information about that? Thanks in advance. -- Kind regards, Demetry Yousifidou --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] To the developers of Montezuma's Revenge
Hello, who knows meanwhile what it looks with Montezuma's Revenge? What's the stage of development? And, what's the last version? When there's a good chance after over one year for a final version? Already I had had bought the license shortly before Christmas 2007 at that time and one still can for the game wait? Who can give me more information about that? Thanks in advance. -- Kind regards, Demetry Yousifidou --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]