On 09/16/2011 09:31 PM, 丰 wrote:
I came across this quite some time ago:
http://www.simpelfilter.de/en/basics/mixmods.html
That's wonderful! Even mentions GIMP a bit.
Patrick
___
Gimp-developer mailing list
Gimp-developer@lists.XCF.Berkeley.EDU
Fixed a couple of typos and replaced a deprecated method in
fuzzyborder.scm so I filed a bug and attached a patch to it.
https://bugzilla.gnome.org/show_bug.cgi?id=646993
Patrick
___
Gimp-developer mailing list
Gimp-developer@lists.XCF.Berkeley.EDU
, (GFunc) free_func, NULL);
g_slist_free (list);
}
That's going to be a lot of people having to build their own glib, and
distributions having to upgrade their glib just for two convenience
routines.
Patrick
___
Gimp-developer mailing list
Gimp-developer
On 03/16/2011 04:38 AM, Nils Philippsen wrote:
On Wed, 2011-03-16 at 02:13 -0700, Patrick Horgan wrote:
There was a recent update to configure.ac:
commit 514a5548cdcaf5a60f47067007936dc58055132b
Author: Michael Natterermi...@gimp.org
Date: Mon Mar 7 15:43:45 2011 +0100
configure
On 03/16/2011 04:38 AM, Nils Philippsen wrote:
On Wed, 2011-03-16 at 02:13 -0700, Patrick Horgan wrote:
There was a recent update to configure.ac:
commit 514a5548cdcaf5a60f47067007936dc58055132b
Author: Michael Natterermi...@gimp.org
Date: Mon Mar 7 15:43:45 2011 +0100
configure
I'd like to use locally the context and indexed help from the same
version as the git trunk. I've been trying to figure it out, but have
failed.
Patrick
___
Gimp-developer mailing list
Gimp-developer@lists.XCF.Berkeley.EDU
https
?
Patrick
___
Gimp-developer mailing list
Gimp-developer@lists.XCF.Berkeley.EDU
https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
On 03/01/2011 03:54 PM, Bogdan Szczurek wrote:
... elision by patrick...
How about having (hideable of course :)) on-canvas infos? IMHO that
would be even fancier. Infos could be aligned with control that
modifies them. Numerical input could be done similarly on-canvas. I
think hovering
On 03/03/2011 03:30 PM, Michael Natterer wrote:
On 03/04/2011 12:25 AM, Patrick Horgan wrote:
I did a git pull of babl, gegl, and gimp today just to get any changes
and gimp won't configure now, complaining that:
checking for GEGL... no
configure: error: Package requirements (gegl= 0.1.6
at times (perhaps one or two from me through the
years) and you deserve to hear the good things too.
Thank you very much.
Patrick
p.s. http://dbp-consulting.com/RGBVenn.png
p.p.s The venn diagram is done with 5 layers. Top to bottom:
Screen Mode - Red Circle
Screen Mode - Green Circle
Normal Mode
On 02/06/2011 10:52 PM, Martin Nordholts wrote:
On 02/07/2011 04:48 AM, Patrick Horgan wrote:
I'm trying to come up to speed on gegl and built the hello-world.c
example from the examples directory. The text from that example doesn't
show up on the output, although the mandelbrot zoom works
something to read to understand where things are going on?
Patrick
___
Gimp-developer mailing list
Gimp-developer@lists.XCF.Berkeley.EDU
https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
f a switch. The Blender
folks, and others, are moving in that direction.
* Shouldn't we standardize on a common development IDE (like
Eclipse)? If I am missing something in that area . . . let me
know.
I, and a lot of other geeks like me don't use IDEs.
what other small thing I
can look at to get my foot a little wetter?
Patrick
___
Gimp-developer mailing list
Gimp-developer@lists.XCF.Berkeley.EDU
https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
On 01/05/2011 07:09 AM, Mathias Lindner wrote:
... much good stuff elided by patrick ...
Thank you Mathias. I was also bothered by the tone and thought that it
could drive away an obviously talented developer that is motivated to help.
Patrick
at
the sides, but not at the top and bottom:)
Just my 2 cents.
Patrick
___
Gimp-developer mailing list
Gimp-developer@lists.XCF.Berkeley.EDU
https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
me who told you about removing
Script-Fu, I'll tell you who told me about aliens and Santa. Everybody
wins. Do we have a deal?
Wikileaks! lol!
Patrick
___
Gimp-developer mailing list
Gimp-developer@lists.XCF.Berkeley.EDU
https://lists.XCF.Berkeley.EDU
think what exactly? That GIMP developers
suffer from some semi-inverse tautologigal redundancy disorder?
Unsharp Mask Sharpen, ts ts ts :)
That is funny. The noobs of course, don't know about the unsharp mask
algorithm and don't realize that it will sharpen. The think it will
unsharpen.
Patrick
name
itself is outright misleading. Putting it in the menu in a menu item
named Sharpen would serve the same purpose, but I dont think we have
any other sharpening algorithms in default distribution to justify
that.
How about, Sharpen (Unsharp Mask)
Patrick
On 11/23/2010 03:50 AM, g...@catking.net wrote:
... elision by patrick ...
What is the aim here? Unless I've missed the point, it seems like a
trade-off between computation time for the matrix and memory footprint
of storing all the possible values that matrix could hold.
That's fairly bit
On 11/23/2010 09:03 AM, Torsten Neuer wrote:
... elision by patrick ...
And this is the real trade-off: trading maintainability of code - just
imagine someone wanted to increase the precision of the radius
parameter - for a minimum amount of speed.
That's true.
This function IS CALLED ONLY
On 11/23/2010 06:17 PM, g...@catking.net wrote:
On 11/24/10 02:04, Patrick Horgan wrote:
If it was, then If I've got
the wrong end of the stick would mean, If something
bad is happening to me. My brain never stops! lol!
best regards,
Patrick
I think the basic idea is one of making
On 11/22/2010 05:59 AM, Ofnuts wrote:
On 11/22/2010 02:24 PM, bioster wrote:
... elisions by patrick ...
Er, I think you misunderstood me a bit. I believe I understand what
the convolution matrix is, and I also understand why it's important. Yes,
the entire purpose of the convolution
On 11/22/2010 12:59 PM, Patrick Horgan wrote:
Now I'm interested. Where can I look in the code for
this? They really do this every time with the same
results instead of just having an array of the numbers
so generated?
Never mind. I saw it. It's depending on the radius
which is a double
if it would be a good idea or not.
Is it true though that the user interface only _allows_
values in tenths or is it that it only displays values
in tenths but returns values in between?
Patrick
___
Gimp-developer mailing list
Gimp-developer
On 10/25/2010 12:45 PM, Martin Nordholts wrote:
On 10/25/2010 05:19 PM, Patrick Horgan wrote:
1) You press TAB
2) The toolbox and dialogs disappear - good.
3) The nice big drawing surface that you sized just how
you wanted it (on purpose!) resizes small and to one
corner of the screen.
I
was and
then when it was gone I was UPSET! lol. The one now
is really better.
best regards,
Patrick
___
Gimp-developer mailing list
Gimp-developer@lists.XCF.Berkeley.EDU
https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
another one on the dark side ;-)
lol! GIMP just keeps getting better and better. Thank
you guys! Now if the single window mode was just
preserved across sessions!
Patrick
___
Gimp-developer mailing list
Gimp-developer@lists.XCF.Berkeley.EDU
https
On 10/25/2010 12:30 PM, Tomek CEDRO wrote:
Hello Patrick,
Thank you for the Tab hint.
You're welcome.
I have tested it a bit more and well its
pretty good I must admit - I have one window, I can spread
windows/images across many desktops and the toolbars are following the
windows
On 10/01/2010 03:21 PM, Sven Neumann wrote:
On Fri, 2010-10-01 at 00:46 -0700, Patrick Horgan wrote:
The fix would be to make a union:
union {
gchar idaschars[16];
int idasints[4];
} id;
and access the appropriate sections.
id.idasints[0] = ebx
that gcc should be able to
see that the assignments are into the array storage area, but really,
gcc is doing the right thing according to the standard which made the
requirement at the request of some of the compiler companies to make a
class of optimization possible.
Patrick
On 04/03/10 21:22, Jason Simanek wrote:
... elision by patrick...
Thanks to browser type #2 I can only use color profiles on images that
are not intended to be a part of the web site's design. If I do include
color profiles on those images, every time I bring up the site in Safari
others then say me too and up the ante.
Developers with interest in that area contact them individually. It
seems to work great. A number of features have gotten into lilypond in
this way.
Patrick
___
Gimp-developer mailing list
Gimp-developer
Martin Nordholts wrote:
As soon as GIMP 2.8 is out, work will start to phase out the legacy 8
bits-per-channel core and replace it with GEGL.
/ Martin
You're the king!
Patrick
___
Gimp-developer mailing list
Gimp-developer
for drawing,
then press TAB and my tools appear. Press TAB again and they get
out of my way. It's the best of both worlds--lots of screen for
drawing, and easy access to tools.
Patrick
___
Gimp-developer mailing list
Gimp-developer@lists.XCF.Berkeley.EDU
https
Alexia Death wrote:
On Sat, Dec 26, 2009 at 12:46 AM, Patrick Horgan phorg...@gmail.com wrote:
...a bit of elision skillfully done by Patrick...
Since screens are wider than they are high, moving things to the top or
bottom of the screen isn't helpful IMHO. That's where I have the least
?
I'm not deeply wedded to this, but it takes away functionality. You
would no longer be able to use icons for one's you knew well and text
for the rest.
Patrick
___
Gimp-developer mailing list
Gimp-developer@lists.XCF.Berkeley.EDU
https
Alexia Death wrote:
There already is such a set. Inkscape for vector, Gimp for
photomanipulation, MyPaint for painting.
People keep referring to Gimp as being a photo manipulation tool. It's
an image manipulation tool. Works just fine on hand drawn images as well.
Patrick
Sven Neumann wrote:
Hi,
On Sun, 2009-11-01 at 09:29 -0800, Patrick Horgan wrote:
Yea!!! Seems like an obvious idea now that I've heard it that would
make tablet user's lifes more happy:) Although, if you think about why
I would be wanting to get rid of the selection, I'm
SHIRAKAWA Akira wrote:
...elision by patrick...
I like the close box more (the esc button on my keyboard is too far
away from my tablet, and I think this is the case for most tablet users,
especially if large ones are used), but what if the selection is bigger
than the drawing area
be developers and to not be developers. Ok?
Patrick
p.s. I'm ashamed of myself for posting this.
___
Gimp-developer mailing list
Gimp-developer@lists.XCF.Berkeley.EDU
https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
have never heard of either. The people who would
know about them are not going to be bothered by this. Artists and a lot
less rigid than most people.
Patrick
___
Gimp-developer mailing list
Gimp-developer@lists.XCF.Berkeley.EDU
https
Stephen Griffiths wrote:
... elision by Patrick
The name GIMP is not so invaluable that it cannot be changed, also there
is a massive number of outsiders who find the name truly unappealing, I
do not hear the raw of the people saying they love the name.
You can hear my raw here. I love
most gimp)
Positive
gimp
Comparative
more gimp
Superlative
most gimp
(dated, Scotland and N England) Neat; trim; delicate;
slender;
handsome;
spruce;
elegant.
Chris Mohler wrote:
On Sun, Oct 25, 2009 at 7:18 PM, Ismael Barros² razielm...@gmail.com wrote:
... masterful elision by Patrick ...
That's with transfer/sublimation or with screen printing?
We use this: http://www.freewear.org/images/navigation/compiling/compiling_xr.jpg
With our
... just brainstorming..
Someone's getting a book out of this discussion, and when you do, I'll
buy it.
Patrick
___
Gimp-developer mailing list
Gimp-developer@lists.XCF.Berkeley.EDU
https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
revisited sometime--art's what I use GIMP for.
Patrick
___
Gimp-developer mailing list
Gimp-developer@lists.XCF.Berkeley.EDU
https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
the crash.
Patrick
___
Gimp-developer mailing list
Gimp-developer@lists.XCF.Berkeley.EDU
https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
with
this, a disappearing status message is not.
Patrick
___
Gimp-developer mailing list
Gimp-developer@lists.XCF.Berkeley.EDU
https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
/1zwdwts.png
Very cool! I'd only add a save button on the bottom right so that this
combination of settings could be saved as a named button if desired.
Patrick
___
Gimp-developer mailing list
Gimp-developer@lists.XCF.Berkeley.EDU
https
. This is
suddenly much better:)
Patrick
___
Gimp-developer mailing list
Gimp-developer@lists.XCF.Berkeley.EDU
https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
Martin Nordholts wrote:
~~~% snip! %~~~
What are peoples thoughts here?
He's cute there, but doesn't add any functionality, no? I don't see any
reason for him to go, but wouldn't be upset.
Patrick
___
Gimp-developer mailing list
Gimp
advocating for HTML mail for the list I'm not,
just had a brain fart. Does anyone else find it ironic that a mailing
list having to do with high quality graphics is text only? grin;
Patrick
___
Gimp-developer mailing list
Gimp-developer
Maciej Pilichowski wrote:
It would be useful (and _intuitive_) to have
black color, white color, ... and transparent "color", so user could
pick up color dialog, choose transparent and paint/draw with
transparency.
That would be cool
,
Patrick
Cheers,
___
Gimp-developer mailing list
Gimp-developer@lists.XCF.Berkeley.EDU
https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
oshop" proposal?
No it should not look like Photoshop. First time user is just as likely to be
unfamiliar with Photoshop as Gimp. What it wuld not hurt to look like a bit is
Inkscape and yes, im horrified to say, MS Paint. Both have similar toolboxes.
That's st
in I.T equipment but I would imagine it would devalue
faster then laboratory equipment. I don't know what the budget is but
$800-1000 would probably buy a real kick-ass server.
Just let me know if I can help-Patrick
Sven Neumann wrote:
Hi,
the GIMP project has a steady flow of donations coming
hi,
there's a bug on ubuntu gutsy with gimp 2.4.0-rc3:
in fullscreen mode (F11) there is a lag when doing an action (around 1
sec.). by action i mean, using the paintbrush, eraser, airbrush, select
tools etc... i tried with a small canvas 320x240, same lag as 1280x1024.
there is no problem if
hi martin,
thanks for reporting. the problem was compiz - gimp don't like it. be
it, normal / extra or custom (in appearance preferences). putting it to
none fixed the problem.
kind of sad, i was enjoying some features of compiz. but, i can live
with this ;)
pat
patrick wrote:
hi
developers have some how found the time, on this brutal
planet, to write such great software with little or no compensation.
This should really be the 1st wonder of the world.
Motivation and moral are likely a big part of this-Patrick
Sven Neumann wrote:
Moin,
we have had this thread before
or not this is a good idea, and if it is,
any comments on the best way to achieve this.
Thanks-Patrick
___
Gimp-developer mailing list
Gimp-developer@lists.XCF.Berkeley.EDU
https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
if any of the core developers would like to come onto the show to discuss
the application. You can listen to some of the past shows to get a sense
of the
content: http://www.tllts.info/archives/
Thanks for your time
--
Patrick Davila
http://thelinuxlink.net/tllts/ - The Linux Link Tech Show
out to the DistroWatch guys, sizeable
unsolicited donations are always great news, and bring a smile to
people's faces :)
Distrowatch rocks; though, um, wouldnt you think they would donate to a
distro instead?
--
Patrick Diablo-D3 McFarland || [EMAIL PROTECTED]
Computer games don't affect kids
doesnt support afaik. (Which, then, it would appear
as a greyscale image)
--
Patrick Diablo-D3 McFarland || [EMAIL PROTECTED]
Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd
all be running around in darkened rooms, munching magic pills and listening to
repetitive
On 24-Oct-2003, Patrick McFarland wrote:
Nuclear weapons good!
Am I the only one getting spam via the mailing list?
--
Patrick Diablo-D3 McFarland || [EMAIL PROTECTED]
Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd
all be running around in darkened rooms
On 25-Oct-2003, Steven P. Ulrick wrote:
The way I typed it made it sound like I was saying that Patrick was using
Sven and Branko's e-mail addresses to spam the list. This was not my
intention, and I want to publicly apologize to Patrick. I truly regret any
embaressment or confusion
Yeah, what he said.
I dont have any of the spams anymore, but did the real from header manage to
get passed on? (ie, what isp should I have the list moderator add to the
shitlist?)
--
Patrick Diablo-D3 McFarland || [EMAIL PROTECTED]
Computer games don't affect kids; I mean if Pac-Man affected us
Nuclear weapons good!
--
Patrick Diablo-D3 McFarland || [EMAIL PROTECTED]
Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd
all be running around in darkened rooms, munching magic pills and listening to
repetitive electronic music. -- Kristian Wilson, Nintendo, Inc
On 21-Oct-2003, David Neary wrote:
118547Convert Text Layer To Pixels / Render Text Layer
Wow, my bug is so important, its listed.
--
Patrick Diablo-D3 McFarland || [EMAIL PROTECTED]
Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd
all be running around
cache and still got a
3 Gig swap file plus 3 Gig memory usage).
Its up to how your os and processor arch works. Like, x86 has a limit of
4 gigs per process, and Linux is defaultly setup for something like 3 gigs for
the process, 1 for the kernel. You could be hitting that.
--
Patrick Diablo-D3
with a llama compaq branded balless mouse.
*sigh* I hate comapq.
--
Patrick Diablo-D3 McFarland || [EMAIL PROTECTED]
Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd
all be running around in darkened rooms, munching magic pills and listening to
repetitive electronic music
a replace ment for all modes, just an
additional mode.
--
Patrick Diablo-D3 McFarland || [EMAIL PROTECTED]
Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd
all be running around in darkened rooms, munching magic pills and listening to
repetitive electronic music
probably should really convert. Convert to Pixels would infact
destroy the text object, and make it a real image. And of course, while
destroying the text object, you can no longer edit the text.
--
Patrick Diablo-D3 McFarland || [EMAIL PROTECTED]
Computer games don't affect kids; I mean if Pac-Man
On 29-Jul-2003, Sven Neumann wrote:
I wouldn't mind if you or someone else filed bug-reports for these two
issues...
The Convert To Pixels bug is here: http://bugzilla.gnome.org/show_bug.cgi?id=118547
--
Patrick Diablo-D3 McFarland || [EMAIL PROTECTED]
Computer games don't affect kids; I mean
On 27-Jul-2003, Branko Collin wrote:
On 26 Jul 2003, at 18:19, Patrick McFarland wrote:
Wrong, Im an artist, and I prefer 1.3 over 1.2.
Did you prefer 1.3 in January 2001?
Did 1.3 exist in january 2001?
--
Patrick Diablo-D3 McFarland || [EMAIL PROTECTED]
Computer games don't affect kids
On 26-Jul-2003, Daniel Egger wrote:
I think the problem is that 1.2 is far more used in productive work
because artists and designers are afraid running software which is
stamped alpha or beta more than just occasionally.
Wrong, Im an artist, and I prefer 1.3 over 1.2.
--
Patrick Diablo-D3
not willing to
package it?)
--
Patrick Diablo-D3 McFarland || [EMAIL PROTECTED]
Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd
all be running around in darkened rooms, munching magic pills and listening to
repetitive electronic music. -- Kristian Wilson, Nintendo
On 21-Jul-2003, Joao S. O. Bueno wrote:
On Monday 21 July 2003 4:47 pm, Adam D. Moss wrote:
Patrick McFarland wrote:
So, if gegl isnt going to be in gimp2, when will it be?
Ive been waiting for gimp2 awhile now, and now that gegl wont be
in it, I have to keep waiting. How long
So, if gegl isnt going to be in gimp2, when will it be?
Ive been waiting for gimp2 awhile now, and now that gegl wont be in it, I have
to keep waiting. How long will I have to wait now? 2.2? 2.4?
--
Patrick Diablo-D3 McFarland || [EMAIL PROTECTED]
Computer games don't affect kids; I mean if Pac
there are depending on the gimp development team to get
gimp2 done sometime in their lifetimes, and from what I see on here, this may
never happen. And Im going to be severely disappointed if this happens.
--
Patrick Diablo-D3 McFarland || [EMAIL PROTECTED]
Computer games don't affect kids; I mean if Pac
trolls who keep saying apple and bsd are dead? They'll say gimp is
dead, and I will believe them.
--
Patrick Diablo-D3 McFarland || [EMAIL PROTECTED]
Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd
all be running around in darkened rooms, munching magic pills
On 22-Jun-2003, Sven Neumann wrote:
I'd say we go for 64MB.
Yes, I agree. If it changes at all, it should be 64.
--
Patrick Diablo-D3 McFarland || [EMAIL PROTECTED]
Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd
all be running around in darkened rooms, munching
...not much else to do :-)
owen
--
___
Gimp-developer mailing list
[EMAIL PROTECTED]
http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-developer
--
Patrick Diablo-D3 McFarland || [EMAIL PROTECTED]
Computer games don't affect kids; I mean if Pac
On 03-Apr-2003, Sven Neumann wrote:
well, actually this is just an initialization and MAXPATHLEN is a
rather bad choice anyway. I'll just change it to some sane fixed
value instead.
So _what is_ a good sane fixed value?
--
Patrick Diablo-D3 McFarland || [EMAIL PROTECTED]
Computer games don't
environment at all. I guess I
represent the majority?
--
Patrick Diablo-D3 McFarland || [EMAIL PROTECTED]
Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd
all be running around in darkened rooms, munching magic pills and listening to
repetitive electronic music
of
hand.
Go here and fill a support request:
https://sourceforge.net/tracker/?func=addgroup_id=1atid=21
--
Patrick Diablo-D3 McFarland || [EMAIL PROTECTED]
Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd
all be running around in darkened rooms, munching magic
will have to wait until next week. I'm leaving for a short
vacation tomorrow.
--tml
___
Gimp-developer mailing list
[EMAIL PROTECTED]
http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-developer
--
Patrick Diablo-D3 McFarland || [EMAIL
)). Is there a
reason this is the case, or am I missing something?
Ever convert an rgb image to rgba? All the alpha for every pixel = 1.0. Its
probably the same thing here.
--
Patrick Diablo-D3 McFarland || [EMAIL PROTECTED]
Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd
all
down.)
--
Patrick Diablo-D3 McFarland || [EMAIL PROTECTED]
Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd
all be running around in darkened rooms, munching magic pills and listening to
repetitive electronic music. -- Kristian Wilson, Nintendo, Inc, 1989
msg03313
.
--
Patrick Diablo-D3 McFarland || [EMAIL PROTECTED]
Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd
all be running around in darkened rooms, munching magic pills and listening to
repetitive electronic music. -- Kristian Wilson, Nintendo, Inc, 1989
msg03292/pgp0.pgp
. not really
much more than the building and packaging of a Debian, Red Hat or
Solaris GIMP package, for instance.
Well, from what I heard, it can load photoshop filters too. Something I wish
the *nix version could do with wine =/
--
Patrick Diablo-D3 McFarland || [EMAIL PROTECTED]
Computer games
Hey all, its me again.
First I would like to say Im not trying to start a flamewar here... but will
the win32 Gimp target ever support Photoshop plugins, and will the *nix x86
Gimp target ever support Photoshop plugins via Wine?
--
Patrick Diablo-D3 McFarland || [EMAIL PROTECTED]
Computer games
for film gimp)
for rendering and data transmission between modules/plugins. (It would choose
the highest bitdepth option for the colorspace.)
--
Patrick Diablo-D3 McFarland || [EMAIL PROTECTED]
Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd
all be running around
altering the gama ramp, Due to the huge ammount of data, you wouldnt
notice the difference the fixed copy, and the entire image rerendered with
new lighting settings to correct the mistake: the least significant bit of
data is still below even 16-bit per channel display modes.
--
Patrick Diablo-D3
for
holding extra data that otherwise would be lost. For a final end target (eg
png, jpg, dvd) the extra HDR data is thrown out because it is no longer needed.
--
Patrick Diablo-D3 McFarland || [EMAIL PROTECTED]
Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd
all
.
The point is probably to be allowed to go below 0 or over 1 -- you might not
always want to work in a clamped range, like fixed point does.
Yes, that would be very nice.
--
Patrick Diablo-D3 McFarland || [EMAIL PROTECTED]
Computer games don't affect kids; I mean if Pac-Man affected us
, it works on all desktops, including my anti-desktop environment desktop)
Oh, and go debian!
--
Patrick Diablo-D3 McFarland || [EMAIL PROTECTED]
Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd
all be running around in darkened rooms, munching magic pills and listening
progress in the mainline. Who knows?
I asked Santa for 16bit and/or sp fp rendering support in Gimp, and he said
it was easier for me to ask for a Buzz Lightyear doll. =/
--
Patrick Diablo-D3 McFarland || [EMAIL PROTECTED]
Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd
Why doesnt gimp have a webcvs setup?
--
Patrick Diablo-D3 McFarland || [EMAIL PROTECTED]
Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd
all be running around in darkened rooms, munching magic pills and listening to
repetitive electronic music. --Kristian Wilson
_that_ for christmas!
--
Patrick Diablo-D3 McFarland || [EMAIL PROTECTED]
Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd
all be running around in darkened rooms, munching magic pills and listening to
repetitive electronic music. --Kristian Wilson, Nintendo, Inc, 1989
1 - 100 of 118 matches
Mail list logo