Re: [osg-users] osg::View NO_LIGHT bug?

2009-02-17 Thread Tomlinson, Gordon
just an FYI, that does not turn the light off, its still on and you paying the cost of it being applied to all the geom in the scene attached to that view Gordon __ Gordon Tomlinson Product Manager 3D Email : gtomlinson @

Re: [osg-users] memory leak false positives on Windows

2009-02-11 Thread Tomlinson, Gordon
I have to agree with JS on most of this. This is not an OSG issue it's a tool issue, so no OSG should not have to be changed for this I personally like Visual Studio and the capabilities it provides, it is a great overall, great debugging tool and also great with multiple processes and

Re: [osg-users] forcing a square aspect ratio

2009-02-11 Thread Tomlinson, Gordon
see http://www.openscenegraph.org/projects/osg/wiki/MailingLists/Submissions Protocol Gordon __ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com

Re: [osg-users] NVidia Drivers Release 181.20

2009-02-05 Thread Tomlinson, Gordon
FYI I can say the 181.22 vista 64 bit totally screwed my system with complete BSD's 9800 GX2's , had to roll back the whole OS to 180.48 Gordon __ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com

Re: [osg-users] About OpenGL materials

2009-02-04 Thread Tomlinson, Gordon
No in straight OSG/OGL No Lighting = No Material You probably could do this with in a shader but you would have to replicate the full fixed pipeline calculation of lighting,materials, textures , fogs etc ( which you have to do anyway ) Gordon

Re: [osg-users] osgPango (Stop Worrying Love The Bomb)

2009-02-04 Thread Tomlinson, Gordon
Looks cool. Gordon __ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com __ (C): (+1) 571-265-2612 (W): (+1) 703-437-7651 Self defence is not a

Re: [osg-users] Porting code from OSG1.2 Producer to OSG2.x

2009-01-30 Thread Tomlinson, Gordon
How about trying to search the mail list to see previous questions on this Or looking at the documentation on the OSG web site http://www.openscenegraph.org/projects/osg/wiki/Support/Porting Gordon __ Gordon Tomlinson Product

Re: [osg-users] shutting down OSG

2009-01-30 Thread Tomlinson, Gordon
Do a search of the mail archive this problem with false leaks in MFC has been discussed exhaustively with various methods shown on how to work around the MFC bugs that produce false leaks Gordon __ Gordon Tomlinson Product Manager 3D

Re: [osg-users] Re How to deduce texture size ....

2009-01-29 Thread Tomlinson, Gordon
As I said without knowing the real-world size of the texture, that's it what each pixel represents 1cm, 1m, 5m, 30m etc you cannot do this as you would be scaling against what ? Just because it texture is 512x512 pixels means nothing unless you know what each pixel represents in rela world sizes

Re: [osg-users] Re How to deduce texture size ....

2009-01-29 Thread Tomlinson, Gordon
] On Behalf Of Tomlinson, Gordon Sent: Thursday, January 29, 2009 11:23 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Re How to deduce texture size As I said without knowing the real-world size of the texture, that's it what each pixel represents 1cm, 1m, 5m, 30m etc you cannot do

Re: [osg-users] quaternion multiplication

2009-01-26 Thread Tomlinson, Gordon
M.J. please see this page on submissions http://www.openscenegraph.org/projects/osg/wiki/MailingLists/Submissions Protocol Things submitted to this list will typically not get acted upon Gordon __ Gordon Tomlinson Product Manager 3D

Re: [osg-users] Rendering double-sided surfaces.

2009-01-26 Thread Tomlinson, Gordon
your triangles all need to be wound the same way (anticlockwise by default for OSG Opengl), whether or not your normal's are correct The easiest fix would be to ensure that your modeling package sets up correct normal's before you get to OSG Assuming your triangles are wound the same way ( if

Re: [osg-users] osgEarth - terrain on demand

2009-01-22 Thread Tomlinson, Gordon
Very cool Glenn . Gordon __ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com __ (C): (+1) 571-265-2612 (W): (+1) 703-437-7651 Self defence is

Re: [osg-users] svn

2009-01-20 Thread Tomlinson, Gordon
HI We had similar problems here when we joined the corporate network , every ting goes through a autoproxy.textron.com:8080 which kills access to things like SVN The way we solved this was by getting setting the proxy in SVN to the real ip address of the proxy server rather than this dang java

Re: [osg-users] altitude terrain shading...

2009-01-17 Thread Tomlinson, Gordon
the shader is pretty thin... -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Tomlinson, Gordon Sent: Thursday, January 15, 2009 9:07 AM To: OpenSceneGraph Users Subject: Re: [osg-users] altitude

Re: [osg-users] OSG Contracting Question

2009-01-15 Thread Tomlinson, Gordon
Steve Stick your details here Gordon __ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com __ (C): (+1) 571-265-2612 (W): (+1) 703-437-7651 Self

Re: [osg-users] OSG Contracting Question

2009-01-15 Thread Tomlinson, Gordon
Whoops wrong control key Steve place your details here http://www.openscenegraph.org/projects/osg/wiki/Community/Contractors Gordon __ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com

Re: [osg-users] Is OSG tied to OpenGL?

2009-01-14 Thread Tomlinson, Gordon
Could be good and hope it is when QT 4.5 is released But right now its seems little confusing as they say current commercial licenses will still be enforce and continue See http://www.qtsoftware.com/downloads ( which is the current make-up) So unless 3 4 from that list get a green tick with

Re: [osg-users] Is OSG tied to OpenGL?

2009-01-14 Thread Tomlinson, Gordon
Good article on this Gordon __ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com __ (C): (+1) 571-265-2612 (W): (+1) 703-437-7651 Self defence is not

Re: [osg-users] Is OSG tied to OpenGL?

2009-01-14 Thread Tomlinson, Gordon
Thanks Martin As I was saying before my fingers hit the wrong keys As good article on this is http://www.ics.com/files/docs/Qt_LGPL.pdf If I get QT and VS integration when 4.5 is release under LGPL I'll be a very happy bunny :) Gordon

Re: [osg-users] Conical and Parallel Projections

2009-01-13 Thread Tomlinson, Gordon
OSG Defaults to what call a Perspective projection see osg::Camera::setProjectionMatrixAsPerspective Look around the example for Orthographic ( this is you parallel projection ) see osg::Camera::setProjectionMatrixAsOrtho( . ) http://www.vis-sim.com/imgdp/vp_chanprojections_01.jpg

Re: [osg-users] Conical and Parallel Projections

2009-01-13 Thread Tomlinson, Gordon
No need to apologies, the terminology of many things like these can have several different names, like on my diagram based of good old Performer and Vega names things differently to OSG :) at least we guessed right ;) Gordon __

Re: [osg-users] finding switch and dof nodes in a 3D model without name

2009-01-09 Thread Tomlinson, Gordon
Hi You can do this with a simple NodeVistor, that collect pointers in a array to yout Switch Nodes and Transfrom(DOF) nodes See something like http://www.vis-sim.com/osg/code/osgcode_bbox1.htm or http://www.vis-sim.com/osg/code/osgcode_color1.htm Add case for the swithc and transform nodes

Re: [osg-users] The Max~

2008-12-18 Thread Tomlinson, Gordon
Maximum texture size is dictated by your graphics card and driver and OpenGL OSG place no limit on the texture size You can query opengl in ghe draw context to get the size supported by your card, see any good opengl book on how to do that From:

Re: [osg-users] Need Simple Example

2008-12-11 Thread Tomlinson, Gordon
How about looking at one of the 120+examples provided with OSG \WHERE YOUR OSG ROOT IS\examples\ Also see http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/Examp les http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials

Re: [osg-users] Failed loading osgdb_freetype.dll

2008-12-10 Thread Tomlinson, Gordon
Have you installed the correct Microsoft re-distributables on all the machines that match VS2005/VC8 and SP1 ? And are all the machines at the same windows patch level ? Gordon __ Gordon Tomlinson Product Manager 3D Email : gtomlinson @

Re: [osg-users] Mesh/Triangulation Examples?

2008-12-09 Thread Tomlinson, Gordon
Did you have a look at the examples in the the OSG examples directory many of the examples show how to create geometry and meshes e.g. \OSG270\examples\osggeometry\osggeometry.cpp A search of the OSG mail archinve may help as well Gordon

Re: [osg-users] Un-share StateSets

2008-12-09 Thread Tomlinson, Gordon
I believe you answered your own question :) Gordon __ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com __ (C): (+1) 571-265-2612 (W): (+1)

Re: [osg-users] Un-share StateSets

2008-12-09 Thread Tomlinson, Gordon
::SharedStateManager ... Is there any chance to use it to clone the stateset ? or it is just an optimizer ? thanks, Vincent. 2008/12/9 Tomlinson, Gordon [EMAIL PROTECTED] I believe you answered your own question :) Gordon

Re: [osg-users] Simple question about loading Texture!

2008-12-09 Thread Tomlinson, Gordon
Look at the example code see how textures are applied using state and state sets Then load a texture you want see examples code Then you need to find the state sets on your geometry ( see sample code ) And replace the texture on the states that need to be changed Most of this is covering

Re: [osg-users] 4m 36 seconds!

2008-12-05 Thread Tomlinson, Gordon
Is the latest MAC :), looks like they improved a few things :) Gordon __ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com __ (C): (+1) 571-265-2612

Re: [osg-users] Visual Studio Static compilation

2008-12-05 Thread Tomlinson, Gordon
Pete Have a search of the OSG mailing archives, there has been a lot of discussion on this in the past and how folks were building static version of the libs ( most problems are with the dynamically load dlls' for file format readers etc ) also be aware may 3rdparty licences don't allow static

Re: [osg-users] flt-exporter: Index outofrangeinVertexPaletteManager

2008-12-04 Thread Tomlinson, Gordon
Hi Gordon, On Wed, Dec 3, 2008 at 8:01 PM, Tomlinson, Gordon [EMAIL PROTECTED] wrote: To be honest OGL 3.0 is not on my horizon right now ( I know its there ) A lot of our customers are on base line machines with 7 year old cards such as NVIDIA Quadro4 700 XGL OpenGl 2.1 and 256mb is a luxury

Re: [osg-users] flt-exporter: Index outofrangeinVertexPaletteManager

2008-12-04 Thread Tomlinson, Gordon
by a long way. Robert. On Thu, Dec 4, 2008 at 3:04 PM, Tomlinson, Gordon [EMAIL PROTECTED] wrote: nVidia Quadro4 700XGL 64 MB AGP Video Card General Features: nVidia Quadro4 700XGL chipset 64 MB DDR SDRAM AGP interface 350 MHz RAMDAC 1920 x 1200 @ 76 Hz maximum resolutions (analog monitor

Re: [osg-users] flt-exporter: Index out ofrangeinVertexPaletteManager

2008-12-03 Thread Tomlinson, Gordon
Hi Robert I know in our case we use vertex index arrays out of need, we have so much vertex data and have to share that many times that in our use cases we simply cannot have duplicate data , we simply cannot afford the memory bloat this would cause While understand for many using

Re: [osg-users] Depth/Cull question

2008-12-03 Thread Tomlinson, Gordon
To NOT render a node and all its children simply set is Node mask to 0x0 to stop it being drawn, and set it 0xFFF and any value that results in true when locial AND'ed cameras mask As to alsway being drawn 1) Turn OSG culling of on the node 2) Place the node and its children in a render bin

Re: [osg-users] flt-exporter: Index outofrangeinVertexPaletteManager

2008-12-03 Thread Tomlinson, Gordon
, December 03, 2008 10:04 AM To: OpenSceneGraph Users Subject: Re: [osg-users] flt-exporter: Index outofrangeinVertexPaletteManager Hi Gordon, On Wed, Dec 3, 2008 at 2:18 PM, Tomlinson, Gordon [EMAIL PROTECTED] wrote: I know in our case we use vertex index arrays out of need, we have so much vertex

Re: [osg-users] flt-exporter: Index outofrangeinVertexPaletteManager

2008-12-03 Thread Tomlinson, Gordon
AM To: OpenSceneGraph Users Subject: Re: [osg-users] flt-exporter: Index outofrangeinVertexPaletteManager Hi Gordon, On Wed, Dec 3, 2008 at 3:25 PM, Tomlinson, Gordon [EMAIL PROTECTED] wrote: Not using display list our data is too dynamic So you have a large amount of data being sent

Re: [osg-users] flt-exporter: Index outofrangeinVertexPaletteManager

2008-12-03 Thread Tomlinson, Gordon
PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Wednesday, December 03, 2008 10:37 AM To: OpenSceneGraph Users Subject: Re: [osg-users] flt-exporter: Index outofrangeinVertexPaletteManager Hi Gordon, On Wed, Dec 3, 2008 at 3:25 PM, Tomlinson, Gordon [EMAIL

Re: [osg-users] flt-exporter: Index outofrangeinVertexPaletteManager

2008-12-03 Thread Tomlinson, Gordon
To be honest OGL 3.0 is not on my horizon right now ( I know its there ) A lot of our customers are on base line machines with 7 year old cards such as NVIDIA Quadro4 700 XGL OpenGl 2.1 and 256mb is a luxury :) Gordon __ Gordon

Re: [osg-users] aa

2008-12-03 Thread Tomlinson, Gordon
E or . . . . . :) Gordon __ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com __ (C): (+1) 571-265-2612 (W): (+1) 703-437-7651 Self defence is

Re: [osg-users] Request: bool Polytope.contains(another_polytope)

2008-12-03 Thread Tomlinson, Gordon
Rather than asking Robert to implement this function you could implent it your self as you have the source and contribute it back to the OSG source and community for which we would all be grateful Gordon __ Gordon Tomlinson Product

Re: [osg-users] msvc90 dependencies

2008-12-02 Thread Tomlinson, Gordon
I stand corrected :), ( sitting actually ) Gordon __ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com __ (C): (+1) 571-265-2612 (W): (+1)

Re: [osg-users] 4m 36 seconds!

2008-12-02 Thread Tomlinson, Gordon
Dang that's a lot faster than Windoze ... On detecting HT try pinging an ex-colleague of mine Ted Yezek Tyezek AT comcast DOT net He is a low level genius and knows all the ins and out of finding info out about the processor and what it can and cannot do/support etc Gordon

Re: [osg-users] set up OSG

2008-12-01 Thread Tomlinson, Gordon
See http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecific s/VisualStudio Gordon __ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com

Re: [osg-users] How to know if polygon is about to be draw onscreen?

2008-12-01 Thread Tomlinson, Gordon
if you create a single drawable then yes OSG will try to draw them all as this is the granularity of OSG's cull test its tests bounding spheres for speed. If you have multiple drawable's then OSG will draw every triangle of each drawable that is partially in of fully in the frustum The trick

Re: [osg-users] pragma warnings disabled in headers

2008-11-24 Thread Tomlinson, Gordon
I thought a push and pop pragma would work ( I use that in my code) , but that would be in the headers which Robert wants to avoid Gordon __ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com

Re: [osg-users] question about passive 3D stereo using polarized projectors and openscenegraph

2008-11-20 Thread Tomlinson, Gordon
My understanding is only the Quadro range of cards from NVidia support quad buffer Gordon __ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com __ (C):

Re: [osg-users] Multiple lights in a scene

2008-11-18 Thread Tomlinson, Gordon
Hit the wrong button Doh!, try this again: Search the mailing list archive for OSG and you will find many illuminating answers to this type of question Basically Opengl only supports 8 active light sources thus OSG supports only 8 active light sources I would also recommend search

Re: [osg-users] You have three guess...

2008-11-17 Thread Tomlinson, Gordon
1) OSG announces challenge to Windows Exploder,Firefox Et-el, with announcement of the new OSGBrowz web browsers development node kit 2) I thought it was '2 Turtle Doves' not 2 pdf documents in OSG 3) Was that a bottle of 12 year or 18 year single malt ;) Gordon

Re: [osg-users] camera translate

2008-11-13 Thread Tomlinson, Gordon
The simplest way would be for you to write your own manipulator Use can the DriveManipulator as a template and then restrict the input and move as required etc Gordon __ Gordon Tomlinson Product Manager 3D Email : gtomlinson @

Re: [osg-users] Introducing osgpdf

2008-11-12 Thread Tomlinson, Gordon
Very cool Robert Gordon __ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com __ (C): (+1) 571-265-2612 (W): (+1) 703-437-7651 Self defence is not a

Re: [osg-users] FLT Writer Duplicate Node Names?

2008-11-07 Thread Tomlinson, Gordon
Duplicate names are really a no no in OpenFlight files, so the exporter should not really be writing duplicate node names as this breaks spec Gordon __ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com

Re: [osg-users] Writing dds textures - they're bigger than theoriginals?

2008-11-06 Thread Tomlinson, Gordon
Mipmaps would generally give you a 4/3 increase. before any compression is applied Gordon __ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com __ (C):

Re: [osg-users] How should I reset position/rotation/scale usingMatrixTransform?

2008-11-05 Thread Tomlinson, Gordon
See http://www.openscenegraph.org/projects/osg/wiki/Community/Contractors for a list of users who provide OSG services and paid technical support Gordon __ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com

Re: [osg-users] problem with image

2008-10-31 Thread Tomlinson, Gordon
Not enough information or detail in you post to allow people to really help you How are you applying the texture to the sphere ? How are you setting up you texture coordinates on the sphere ? Gordon __ Gordon Tomlinson Product

Re: [osg-users] MAX to COLLADA or which format ?

2008-10-31 Thread Tomlinson, Gordon
On the animation front the Collada plug-in for OSG does not at this time support animation As to efficiency not sure what you mean, but as a file format Collada is not about speed its about being an interchange format Gordon __ Gordon

Re: [osg-users] problem with image

2008-10-31 Thread Tomlinson, Gordon
); __ Tomlinson, Gordon ha scritto: Not enough information or detail in you post to allow people to really help you How are you applying the texture to the sphere ? How are you setting up you texture coordinates on the sphere ? Gordon

Re: [osg-users] Camera rotation on three axes

2008-10-30 Thread Tomlinson, Gordon
As Paul mentions the is the age old Gimbal Lock problem The quick answer to this is to build a quaternion and use that populate the oration matrix Or the really old nasty trick of limiting rotations to -89.5 thru +89.5 or so ... Gordon

Re: [osg-users] BS radius : world coordinate or local coordinate ?

2008-10-30 Thread Tomlinson, Gordon
Hi Get bounds is the local coordinates of the node. So yes any scale in the tree above the node will need to be factored in if you matrices that apply a scale above the node Gordon __ Gordon Tomlinson Product Manager 3D Email :

Re: [osg-users] read file Collada using osg

2008-10-30 Thread Tomlinson, Gordon
You will need to build the Collada 3rd party libraries and dependencies www.collada.org Gordon __ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com

Re: [osg-users] read file Collada using osg

2008-10-30 Thread Tomlinson, Gordon
Well did you read what 3rd Party packages it provides ? Does it list Collada if it does then you should be ok if it does not then you have provide.. The package only provides a subset of possible 3rd part additions for OSG its aimed at the common prerequisites that most would need

Re: [osg-users] Load animated model?

2008-10-28 Thread Tomlinson, Gordon
At this time nope, unless you want to write a loader to handle you case with your models Gordon __ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com

Re: [osg-users] gluScaleImage() returns out of memory

2008-10-27 Thread Tomlinson, Gordon
First guess 'Are you doing this in process with a valid graphics context' Might help if you provided some basic info such as How are you scaling the image (code) What version of osg What OS how big is the image What type of image is it Graphics card etc. have you tried debug the issue?

Re: [osg-users] Having trouble grasping OSG concepts

2008-10-22 Thread Tomlinson, Gordon
http://www.osgbooks.com/books/osg_qs.html Also search for the Performer Programmers guide from SGI http://www.sgi.com/products/software/performer/manuals.html They give a more in depth oversight albeit with Performer in mind but the principle map directly to OSG Gordon

Re: [osg-users] osg classes to load xml files

2008-10-21 Thread Tomlinson, Gordon
Yes you will have to use an external library like xerces or libxml2 etc Gordon __ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com __ (C): (+1)

Re: [osg-users] dynamic LODs

2008-10-14 Thread Tomlinson, Gordon
Hi We have used a Dynamic CLOD implementation in the past and it work quite well on constrained datasets but at processing cost and does not scale to larger datasets or dense data sets such as LIDAR based. We are in the process of moving away from a dynamic clod implementation to an a more

Re: [osg-users] Using different textures for the same geometry

2008-10-10 Thread Tomlinson, Gordon
The normal way to do this, is that you need to break the model in to component pieces and have a geode for each piece you want to apply a different texture to using the standard OSG state mechanism and you also have ensure you have the correct texture coordinates etc. Trying to have one lump

Re: [osg-users] The Bug of osgparticleeffects??

2008-10-09 Thread Tomlinson, Gordon
How do you know that child 1 is a particle effect? If it is not then your code will always fail, you need to track the osgParticle instances so that you can delete them or traverse the scene to find osgParticle nodes Gordon __ Gordon

Re: [osg-users] OpenSceneGraph - down the skin

2008-10-09 Thread Tomlinson, Gordon
As you have the source a simple search of the source would reveal this to you Also see the books and materials from Paul Martz and Bob Kuehne Gordon __ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com

Re: [osg-users] Near and far calculation and depth maps (and aquestion about WoWvx)

2008-10-08 Thread Tomlinson, Gordon
This has been the problem and trade off since the inception of the z-buffer :) It will get a little better with when get OpenGL 3.0 out in the wild as that has provision for a 32 bit Zbuffer which will extend the range 32 bit is still not great Gordon

Re: [osg-users] Information

2008-10-08 Thread Tomlinson, Gordon
Hint = Intersections Try searching the mail archives on intersections, the wiki, the OSG starter guides, the examples Gordon __ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com

Re: [osg-users] osgText crash

2008-10-08 Thread Tomlinson, Gordon
Were are you changing, adding, removing etc the text. You need to ensure you are updating only in the APP thread ( not a gui thread ) From the snippet below, you need to do this in the Render function ( or that thread ) or in the Update traversal Gordon

Re: [osg-users] osgText crash

2008-10-08 Thread Tomlinson, Gordon
times a second { renderScene() (calls the render function I quoted earlier) } On Wed, Oct 8, 2008 at 3:05 PM, Tomlinson, Gordon [EMAIL PROTECTED] wrote: Were are you changing, adding, removing etc the text. You need to ensure you are updating only in the APP thread

Re: [osg-users] The Bug of osgparticleeffects??

2008-10-08 Thread Tomlinson, Gordon
Are you removing effects from the scene ? I believe you have to remove them from the scene when they have finished their cycle, I don't believe they self destruct Gordon __ Gordon Tomlinson Product Manager 3D Email : gtomlinson @

Re: [osg-users] The Bug of osgparticleeffects??

2008-10-08 Thread Tomlinson, Gordon
Of FlySky Sent: Wednesday, October 08, 2008 4:51 PM To: OpenSceneGraph Users Subject: Re: [osg-users] The Bug of osgparticleeffects?? The ParticleSystem also inherit from osg::Referenced.I think it can be released automatically.It may be a bug! 在2008-10-09,Tomlinson, Gordon [EMAIL

[osg-users] Can you get the Post Cull results

2008-10-07 Thread Tomlinson, Gordon
HI Y'all (OSG 2.61) My colleague has a problem he's trying to solve. In that once the cull has gone through and done its stuff , we need to be able to post process all the nodes that have passed the cull to be dispatched to the draw, we cannot do this in the cull itself as we have to find

Re: [osg-users] Change color of a imported node

2008-10-03 Thread Tomlinson, Gordon
Display list are most likely on by default try this drawable-setUseDisplayList( false ); or if your only doing once dirty() the drawable ( http://www.vis-sim.com/osg/osg_faq_1.htm#f24 ) Gordon __ Gordon Tomlinson Product Manager

Re: [osg-users] Bounding Parallelepiped

2008-10-02 Thread Tomlinson, Gordon
Hi Matthieu Unfortunately, OSG does not directly support what you want as osg'S bounding box, is as you have seen is a axially aligned min/max LL/UR But you could extend the example on my site http://www.3drealtimesimulation.com/osg/code/osgcode_bbox1.htm to do what you want, you will have

Re: [osg-users] Bounding Parallelepiped

2008-10-02 Thread Tomlinson, Gordon
I disagree :) You need 8 vec3's to do that, you need the 4 corners of any 2 opposite sides of the bounding box in order to have every side a different size The osg::Bounding box only supplies 2 vec3's which effectively gives you 2 corner points and you cannot get the 8 corner points from 2,

Re: [osg-users] Bounding Parallelepiped

2008-10-02 Thread Tomlinson, Gordon
Sent: Thursday, October 02, 2008 12:19 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Bounding Parallelepiped Tomlinson, Gordon wrote: I disagree :) You need 8 vec3's to do that, you need the 4 corners of any 2 opposite sides of the bounding box in order to have every side a different

Re: [osg-users] Bounding Parallelepiped

2008-10-02 Thread Tomlinson, Gordon
:) Gordon __ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com __ (C): (+1) 571-265-2612 (W): (+1) 703-437-7651 Self defence is not a function of

Re: [osg-users] nVidia graphics cards - GeForce or Quadro

2008-10-02 Thread Tomlinson, Gordon
We generally use the Quadro's as our customer base is typically using the pro card rather than the consumer/GeForce versions The drivers in our experience on the Quadro's are much more robust but their release cycle along with hardware is longer But the only we you can get a handle on which may

Re: [osg-users] connected shapes demo...

2008-10-01 Thread Tomlinson, Gordon
Why should there be an example of this ? You're the 1st person to this ask for particular exact usage, that I have seen on this list. As to examples of using just transforms there are many and they are also covered in most of the tutorials online and into the Guide to OSG written by Paul Martz

Re: [osg-users] connected shapes demo...

2008-10-01 Thread Tomlinson, Gordon
: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Moliere Sent: Wednesday, October 01, 2008 12:26 PM To: OpenSceneGraph Users Subject: Re: [osg-users] connected shapes demo... On Wed, 2008-10-01 at 10:57 -0400, Tomlinson, Gordon wrote: Why should there be an example of this ? It's

Re: [osg-users] NodeVisitors and Synchronization

2008-09-30 Thread Tomlinson, Gordon
Hi You should not be doing this from the GUI thread, you should be doing this typically in the OSG app thread, so you need to have some form of messaging between the GUI and APP threads, such that you can kick off your traversals at the appropriate time Gordon

Re: [osg-users] matrix transformation order

2008-09-25 Thread Tomlinson, Gordon
On Thu, Sep 25, 2008 at 10:48 AM, David _ [EMAIL PROTECTED] wrote: up! left! Right! ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g

Re: [osg-users] Thanks to OSG !

2008-09-25 Thread Tomlinson, Gordon
Cool, Nice looking stuff Serge, BTW the first vid was not there when I checked last night, ( sadly cannot access youtube from work ) Gordon __ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com

Re: [osg-users] setLODScale affecting near far planes?

2008-09-22 Thread Tomlinson, Gordon
Culling IS done against the near and far clip, this is standard operating procedure of OGL and OSG Gordon __ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com

Re: [osg-users] Problem with local coordinate!

2008-09-19 Thread Tomlinson, Gordon
uhhh, well you just replied ??? Gordon __ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com __ Self defence is not a function of learning tricks

Re: [osg-users] A couple of Cmake issues with 2.6

2008-09-19 Thread Tomlinson, Gordon
issues with 2.6 On Thu, Sep 18, 2008 at 11:48 AM, Tomlinson, Gordon [EMAIL PROTECTED] wrote: found the issue with the cl : Command line warning D9025 : overriding '/Fotg_OpenThreads.dir\Debug\' with '/Fo' cl : Command line error D8016 : '/fp:fast

[osg-users] A couple of Cmake issues with 2.6

2008-09-18 Thread Tomlinson, Gordon
Hi All I'm having a couple of issues with Cmake 2.4 or 2.6 with the 2.6 branch ( I'm a Cmake newbie ) ( no had this with OSG 2. x) CMAKE_INTDIR=\Debug\ CMAKE_INTDIR=\Rlease\ or is being added the preprocessor, and this is causing my link to fail s with errors similar to cl : Command line

Re: [osg-users] how to get model scale?

2008-09-18 Thread Tomlinson, Gordon
if you want to just zoom then adjust the Horizontal field view If you want to scale the scene, parent the scene to a transform and set the scale on the transform ( not the view matrix) Gordon __ Gordon Tomlinson Product Manager 3D

Re: [osg-users] A couple of Cmake issues with 2.6

2008-09-18 Thread Tomlinson, Gordon
] On Behalf Of Tomlinson, Gordon Sent: Thursday, September 18, 2008 11:11 AM To: osg-users@lists.openscenegraph.org Subject: [osg-users] A couple of Cmake issues with 2.6 Hi All I'm having a couple of issues with Cmake 2.4 or 2.6 with the 2.6 branch ( I'm a Cmake newbie ) ( no had this with OSG 2. x

Re: [osg-users] DataVariance

2008-09-17 Thread Tomlinson, Gordon
The rule of thumb is that the Data Variance should be set to DYNAMIC on instances that change once that have been added to the Scenegraph. The short reason why is that this allows the Cull and draw threads to correctly handle and stage any changes that may be made in the app threads to the

Re: [osg-users] Problem with local coordinate!

2008-09-17 Thread Tomlinson, Gordon
You have to work out what their current centers are, say the instance center is 10,10,10 then then add a static transform to move these to the origin, -10,-10,-10, then if to want to move these instances around you could simply flatten the object so the transform is applied to the verts etc

Re: [osg-users] Camera control and view matrix

2008-09-17 Thread Tomlinson, Gordon
Search the mailing lists, there are lots of references to this in previous posts.. some of the examples also exercise these things Paul and Bobs user guides Gordon __ Gordon Tomlinson Product Manager 3D Email : gtomlinson @

Re: [osg-users] Camera control and view matrix

2008-09-17 Thread Tomlinson, Gordon
Quats use radians so you need to go from degrees to radians See http://www.vis-sim.com/osg/osg_faq_1.htm#f16 I have posted other links to this topic in the past so a search of the archives should pop them up Gordon __ Gordon Tomlinson

Re: [osg-users] Problem with building VirtualPlanetBuilder underOSG 2.6.0

2008-09-12 Thread Tomlinson, Gordon
Hi Robert Perhaps the fact it only compiles against the trunk should be at the top of the VPB page and hi-lighted ? Gordon __ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com

Re: [osg-users] painting plane

2008-09-11 Thread Tomlinson, Gordon
Doubtful really as lines don't have back faces.. Gordon __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Korolyov Ilia Sent:

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