Re: [osg-users] Creating working shadow with one omnidirectional light

2014-05-09 Thread Trajce Nikolov NICK
Fri, May 9, 2014 at 11:28 AM, Mickael Fleurus wrote: > [quote="Trajce Nikolov NICK"]Hi, > > if your shadows are moving with the camera, then you are using the default > viewer lighting mode which moves the light with the camera. Try setting the > viewer with no light ( vi

Re: [osg-users] Creating working omnidirectional shadow

2014-05-09 Thread Trajce Nikolov NICK
.openscenegraph.org//files/lspsm3_551.png > > > ___________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Efficiency of using OSG as 2D vectorial editor

2014-05-08 Thread Trajce Nikolov NICK
e keen eye 3D and 2D are slightly different in interface > and underlying engine, if there was any example/demo created for 2D > vectorial graphics with OSG I'll appreciate it. > > Regards, > > > ___ > osg-users mailing list > osg-users@li

Re: [osg-users] Efficiency of using OSG as 2D vectorial editor

2014-05-08 Thread Trajce Nikolov NICK
egraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Creating working omnidirectional shadow

2014-05-07 Thread Trajce Nikolov NICK
rio, unfortunately. > > Regards, > > Jan > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] OpenThreads, scheduling, etc ... policies

2014-05-06 Thread Trajce Nikolov NICK
Ubuntu 13.04 raring got it from the store installed on the laptop I bought in a rush :-) Nick On Tue, May 6, 2014 at 7:17 PM, Robert Osfield wrote: > Hi Nick, > > On 6 May 2014 18:11, Trajce Nikolov NICK > wrote: > > interesting ... my ubuntu has __unix and __unix_

Re: [osg-users] OpenThreads, scheduling, etc ... policies

2014-05-06 Thread Trajce Nikolov NICK
urtis > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=59293#59293 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org &g

Re: [osg-users] OpenThreads, scheduling, etc ... policies

2014-05-06 Thread Trajce Nikolov NICK
ou! > > Cheers, > Curtis > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=59289#59289 > > > > > > ___ > osg-users mailing list > osg-users

Re: [osg-users] OpenThreads, scheduling, etc ... policies

2014-05-06 Thread Trajce Nikolov NICK
4 at 10:21 AM, Robert Osfield wrote: > HI Nick, > > On 5 May 2014 20:07, Trajce Nikolov NICK > wrote: > > Curtis implemented the same code with pthreads (attached) which seam to > > work, so it is definitely a bug in OpenThreads (for linux only, Windows > > implementa

Re: [osg-users] Running example code to calculate terrain height

2014-05-06 Thread Trajce Nikolov NICK
___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] OpenThreads, scheduling, etc ... policies

2014-05-05 Thread Trajce Nikolov NICK
_ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick /* -*-c++-*- Copyright (C) 2010 Wang Rui * OpenSceneGraph Beginners Guide * Using a separate thread for supplyi

Re: [osg-users] Problem with virtual void operator()

2014-05-03 Thread Trajce Nikolov NICK
(Matrix::rotate(angulo, Vec3(x, z, y))); > > } > } > traverse(node, nv); > } > > THX. > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] OpenThreads, scheduling, etc ... policies

2014-05-02 Thread Trajce Nikolov NICK
, Robert Osfield wrote: > On 2 May 2014 10:12, Trajce Nikolov NICK > wrote: > > Thanks Robert. I am going to try it right away. Just to clarify, this is > the > > address of the current trunk, right? > > > > http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk >

Re: [osg-users] OpenThreads, scheduling, etc ... policies

2014-05-02 Thread Trajce Nikolov NICK
ue, could you try out > svn/trunk to see if it things work now as you were expecting? > > Robert. > > On 1 May 2014 18:49, Trajce Nikolov NICK > wrote: > > > > Hi Community > > > > my client found interesting behaviour on OpenThreads under 64bit

[osg-users] OpenThreads, scheduling, etc ... policies

2014-05-01 Thread Trajce Nikolov NICK
Hi Community my client found interesting behaviour on OpenThreads under 64bit OpenSuSE linux. It seam none of the calls like setSchedulePolicy, setProcessorAffinity and setSechedulePriority of OpenThreads::Thread are working. After running a code, they all return 0 (success) but after inspecting t

Re: [osg-users] Problems with keyboard events

2014-04-29 Thread Trajce Nikolov NICK
__ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.opens

Re: [osg-users] Keyboard-callback model tranformation

2014-04-28 Thread Trajce Nikolov NICK
gt; http://forum.openscenegraph.org/viewtopic.php?p=59167#59167 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- t

Re: [osg-users] Best way balance tree??

2014-04-24 Thread Trajce Nikolov NICK
> >> >> ___ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Best way balance tree??

2014-04-23 Thread Trajce Nikolov NICK
___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] request for small source change in StandardShadowMap

2014-04-17 Thread Trajce Nikolov NICK
be done without any mods. > > Robert. > > On 14 April 2014 19:58, Trajce Nikolov NICK > wrote: > > Hi Robert, > > > > I am not sure if you are familiar with this code ( I bet You are ;-) ). I > > have a case where I want to mix shaders with the one tha

Re: [osg-users] Text with border

2014-04-16 Thread Trajce Nikolov NICK
t; Peter > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=58966#58966 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://

Re: [osg-users] ShadowMap + Other shaders (bump, specular, etc) example???

2014-04-15 Thread Trajce Nikolov NICK
: > I would derive from StandardShadowMap to gain access to _stateset > variable. Then, osg::StateSet::getAttribute can return osg::Program it > contains. > > > 2014-04-14 22:44 GMT+07:00 Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com>: > > I looked at the co

[osg-users] request for small source change in StandardShadowMap

2014-04-14 Thread Trajce Nikolov NICK
scope of some method - StandardShadowMap.cpp Line: 544. I would welcome something like getProgram() and expose this object to the interface. Are you friendly to such a change - it won't brake anything. Please let me know Nick -- trajce nikolov nick __

Re: [osg-users] ShadowMap + Other shaders (bump, specular, etc) example???

2014-04-14 Thread Trajce Nikolov NICK
example of such a need when you for example wants to mix the shaders of the ShadowMap with your own Nick On Mon, Apr 14, 2014 at 12:35 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Knowing the problem a bit I think the question is how to access the > osg::Program o

Re: [osg-users] ShadowMap + Other shaders (bump, specular, etc) example???

2014-04-14 Thread Trajce Nikolov NICK
t; http://forum.openscenegraph.org/viewtopic.php?p=58910#58910 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce n

Re: [osg-users] ShadowMap + Other shaders (bump, specular, etc) example???

2014-04-11 Thread Trajce Nikolov NICK
--- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=58878#58878 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listi

Re: [osg-users] ShadowMap + Other shaders (bump, specular, etc) example???

2014-04-11 Thread Trajce Nikolov NICK
enscenegraph.org/viewtopic.php?p=58876#58876 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov ni

Re: [osg-users] Artefact and jitter effects using osgShadows

2014-04-10 Thread Trajce Nikolov NICK
wops, your truck has to be set to truck->setNodeMask( CastsShadowTraversalMask ) only .. was a typo Nick On Thu, Apr 10, 2014 at 7:46 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Yann, > > from my experience with different shadow maps techniques the b

Re: [osg-users] Artefact and jitter effects using osgShadows

2014-04-10 Thread Trajce Nikolov NICK
n > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=58872#58872 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph

Re: [osg-users] Bigger bounding box to make picking (intersection) easier?

2014-03-28 Thread Trajce Nikolov NICK
; Petr > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=58760#58760 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http

Re: [osg-users] Bug in Collada reader

2014-03-27 Thread Trajce Nikolov NICK
I read the code fast, actually it is the other way around I think. In the reader it should read Vec4Array. Can you point me to the reading part (file:line) where to look? Nick On Thu, Mar 27, 2014 at 4:21 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > from wha

Re: [osg-users] Bug in Collada reader

2014-03-27 Thread Trajce Nikolov NICK
enegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] lighting flickering

2014-03-12 Thread Trajce Nikolov NICK
gt; > > 2014-02-25 0:44 GMT+04:00 Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com>: > >> Hi Community, >> >> I have a scene where I use light lobes (shader based) which seam to work >> well. The lights are attached through osg::LightSource and are mo

Re: [osg-users] Painting terrain

2014-02-26 Thread Trajce Nikolov NICK
ers mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] lighting flickering

2014-02-24 Thread Trajce Nikolov NICK
is bit of old code) positions on the fly. Any clue what this zoom in flicker could be? Any idea is welcome -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] osg::CullSettings::ClampProjectionMatrixCallback

2014-02-11 Thread Trajce Nikolov NICK
pute near far > mode. I don't recall the details off the top of my head, but I'd guess if > you have slave Camera's in action you'll need to attach to the Slave Camera. > > Robert. > > > On 11 February 2014 17:56, Trajce Nikolov NICK < > trajce.nik

[osg-users] osg::CullSettings::ClampProjectionMatrixCallback

2014-02-11 Thread Trajce Nikolov NICK
clampProjectionMatrixImplementation(osg::Matrixf& projection, double& znear, double& zfar) const { znear = 1.0; zfar = 1000; return true; } // same for the double implementation then this callback is attached to the main camera, but it is not called ever Any clue? Thanks a bunch Nick -- trajce

Re: [osg-users] force fixed function pipeline

2014-02-07 Thread Trajce Nikolov NICK
ss/disable a shader at some > particular point in the scene-graph? > > > > Thanks for help! > > > > Daniel > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensc

Re: [osg-users] Saving a Named Group in Optimize

2014-02-04 Thread Trajce Nikolov NICK
___ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______ > osg-users mailing list > osg-users@lists.openscenegraph.

Re: [osg-users] space partitioning

2014-01-31 Thread Trajce Nikolov NICK
Jan 31, 2014 at 7:52 PM, deniz diktas < ()> wrote: > > > > > Hi Nick, > > > > > > There is the osg::KdTree, but I have never used it before. > > > What do you want to use the space partitioning for? > > > > > > -deniz > > >

Re: [osg-users] space partitioning

2014-01-31 Thread Trajce Nikolov NICK
-deniz > > > Trajce Nikolov NICK wrote: > > Hi Community, > > > > is there a way to do this with osg (not with engineering) maybe > something built in > > > > > > Thanks a bunch! > > > > > > Nick > > > > -- > > trajc

Re: [osg-users] Blending and hiding/showing a triangle face of the model

2014-01-24 Thread Trajce Nikolov NICK
that I want > to hide/show it, would I use the same technique than for blending it > or not? > > Thanks, > > Émeric > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > h

Re: [osg-users] CompositeViewer with multiple RTT camera views

2014-01-23 Thread Trajce Nikolov NICK
s, this is why I was referring to View rather than View(er) in my > previous reply. osgViewer is deliberately designed so that each View "has > a" master Camera that controls the overall view, and an optional set of > slave Camera's that are used to render

[osg-users] space partitioning

2014-01-23 Thread Trajce Nikolov NICK
Hi Community, is there a way to do this with osg (not with engineering) maybe something built in Thanks a bunch! Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi

Re: [osg-users] Bug in initial renderer compile?

2014-01-22 Thread Trajce Nikolov NICK
>> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Simple demo freezes on touchpad disable/enable (bug?)

2014-01-13 Thread Trajce Nikolov NICK
penscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > ___________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] Simple demo freezes on touchpad disable/enable (bug?)

2014-01-13 Thread Trajce Nikolov NICK
gt; manifested similiar problems. > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users ma

Re: [osg-users] Simple demo freezes on touchpad disable/enable (bug?)

2014-01-11 Thread Trajce Nikolov NICK
n > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] osg::MatrixTransform delays

2013-12-24 Thread Trajce Nikolov NICK
got confirmed by their support people that they have their own schema on updating models, so it is definitely not happening in the update traversal. Merry Christmas to you as well :-) Nick On Tue, Dec 24, 2013 at 3:24 PM, Robert Osfield wrote: > On 24 December 2013 11:54, Trajce Nikolov N

Re: [osg-users] osg::MatrixTransform delays

2013-12-24 Thread Trajce Nikolov NICK
gain update callbacks and such. > > Thanks anyway ! > > Nick > > > On Thu, Dec 19, 2013 at 9:35 PM, Sebastian Messerschmidt < > sebastian.messerschm...@gmx.de> wrote: > >> Am 19.12.2013 12:09, schrieb Trajce Nikolov NICK: >> >> Sebastian, it was too earl

Re: [osg-users] osg rain effect on multiple channels

2013-12-24 Thread Trajce Nikolov NICK
! Happy Holidays Nick On Mon, Dec 23, 2013 at 4:46 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi again Robert, > > It has to do something with the ClipNode (mimiced code from the > osgprecipitation example). On one of the channels the rain is less dense >

Re: [osg-users] osg rain effect on multiple channels

2013-12-23 Thread Trajce Nikolov NICK
PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Robert, > > machine per channel, the view matrices are set to blend on the edges. I > will try your hint and let you know > > Nick > > > On Mon, Dec 23, 2013 at 12:47 PM, Robert Osfield > wrote

Re: [osg-users] osg rain effect on multiple channels

2013-12-23 Thread Trajce Nikolov NICK
Hi Robert, machine per channel, the view matrices are set to blend on the edges. I will try your hint and let you know Nick On Mon, Dec 23, 2013 at 12:47 PM, Robert Osfield wrote: > Hi Nick, > > On 23 December 2013 07:41, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com

[osg-users] osg rain effect on multiple channels

2013-12-22 Thread Trajce Nikolov NICK
projection matrix different. Any clue why? Thanks Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] osg::MatrixTransform delays

2013-12-19 Thread Trajce Nikolov NICK
so they move with the view but here is again update callbacks and such. Thanks anyway ! Nick On Thu, Dec 19, 2013 at 9:35 PM, Sebastian Messerschmidt < sebastian.messerschm...@gmx.de> wrote: > Am 19.12.2013 12:09, schrieb Trajce Nikolov NICK: > > Sebastian, it was too ea

Re: [osg-users] osg::MatrixTransform delays

2013-12-19 Thread Trajce Nikolov NICK
e> wrote: > You're welcome > > Thanks Sebastian. That was it. It did helped! > > Nick > > > On Thu, Dec 19, 2013 at 11:53 AM, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> Hi Sebastian, >> >> that is actually a good idea t

Re: [osg-users] osg::MatrixTransform delays

2013-12-19 Thread Trajce Nikolov NICK
Thanks Sebastian. That was it. It did helped! Nick On Thu, Dec 19, 2013 at 11:53 AM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Sebastian, > > that is actually a good idea to do the traversal first. Let me try it > first. Thanks ! > > Nick > >

Re: [osg-users] osg::MatrixTransform delays

2013-12-19 Thread Trajce Nikolov NICK
Hi Sebastian, that is actually a good idea to do the traversal first. Let me try it first. Thanks ! Nick On Thu, Dec 19, 2013 at 11:51 AM, Sebastian Messerschmidt < sebastian.messerschm...@gmx.de> wrote: > Am 19.12.2013 09:26, schrieb Trajce Nikolov NICK: > > Hi Nick, > &

[osg-users] osg::MatrixTransform delays

2013-12-19 Thread Trajce Nikolov NICK
nks a bunch! Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] Point Particle system with variable Point Size

2013-12-16 Thread Trajce Nikolov NICK
::Point with min/max point size but still no luck, getting them same in size. Any hints? What is the trick behind? Thank You Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] Curious compiler behavior

2013-12-13 Thread Trajce Nikolov NICK
sn't apply in my case. > > But I manage to make the it works using directly the vector implementation > of the MixinVector: > > osg::IntArray *array = ... > std::vector &v = array->asVector(); > v[0] = 10; > > > > > > On 13/12/2013 11:50, Trajce Nikolov

Re: [osg-users] Curious compiler behavior

2013-12-13 Thread Trajce Nikolov NICK
___ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] disabling lighting in RTT scene

2013-12-09 Thread Trajce Nikolov NICK
Actually, it is the on screen quad that was causing the lighting issue. Works fine after setting the mode to the quad itself. Sorry for the false bug report Nick On Mon, Dec 9, 2013 at 2:00 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Robert, I trie

Re: [osg-users] disabling lighting in RTT scene

2013-12-09 Thread Trajce Nikolov NICK
Hi Robert, I tried this in osgprerender to disable the lighting on the camera with PROTECTED and I can confirm it doesn't it. Can you try on your end and confirm, seam like a bug somewhere Thank You. Nick On Mon, Dec 9, 2013 at 1:18 PM, Trajce Nikolov NICK < trajce.nikolov.n...@g

Re: [osg-users] disabling lighting in RTT scene

2013-12-09 Thread Trajce Nikolov NICK
elow that StateSet > in the scene graph, and you use PROTECTED when you want to avoid a subgraph > being overridden from above. So for your usage case I think PROTECTED > would be appropriate rather than OVERRIDE. > > Robert. > > > On 9 December 2013 09:17, Trajce

[osg-users] disabling lighting in RTT scene

2013-12-09 Thread Trajce Nikolov NICK
ied to override it with a shader still lighting is applied to the whole scene. I see changes when pressing 'l' in the osgviewer (extended sample) Any clue, hints? Thanks a bunch! Nick -- trajce nikolov nick ___ osg-users mailin

Re: [osg-users] [osgDEM] calculate height above ellipsoid in vertex shader

2013-12-05 Thread Trajce Nikolov NICK
somehow available at all? >>>> My plan is to overwrite some of the functionality in the >>>> geometryTechnique to pass the appropriate matrices to the shader. >>>> Anyone having an idea? >>>> >>>> >>>> ___ >>>> osg-users mailing list >>>> osg-users@lists.openscenegraph.org >>>> >>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>> >>> >>> ___ >>> osg-users mailing list >>> osg-users@lists.openscenegraph.org >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >> >> > > > ___ > osg-users mailing > listosg-users@lists.openscenegraph.orghttp://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] list of random Particle templates

2013-12-04 Thread Trajce Nikolov NICK
Hi Community, I went through the osgParticle code and I am wondering if some of its parts can be extended to support list of templates instead of single one for the Particles. I think it shouldn't be very hard to implement. Any thoughts? Nick -- trajce nikolov

Re: [osg-users] Help with callbacks and cameras

2013-12-03 Thread Trajce Nikolov NICK
skipping the "frame" event?) > > cheers > Sebastian > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov

Re: [osg-users] rendering millions of spheres

2013-12-02 Thread Trajce Nikolov NICK
the vertex program from osgvertexprogram sample ;-) .. forgot to mention Nick On Mon, Dec 2, 2013 at 7:21 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Robert, > > you are right, and probably that is the best approach. How would you > approach the coal

Re: [osg-users] rendering millions of spheres

2013-12-02 Thread Trajce Nikolov NICK
n rewrite the vertex program into GLSL example, please email me Nick On Mon, Dec 2, 2013 at 7:02 PM, Robert Osfield wrote: > Hi Nick, > > On 2 December 2013 15:18, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> I have to model rain drops on wind shield,

Re: [osg-users] rendering millions of spheres

2013-12-02 Thread Trajce Nikolov NICK
> > Tel: +44 (0) 141 332 2681 > Fax: +44 (0) 141 332 6792 > > The structural geology experts > > > > *From:* osg-users-boun...@lists.openscenegraph.org [mailto: > osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *Trajce Nikolov > NICK > *Sent:* 02 December

[osg-users] rendering millions of spheres

2013-12-02 Thread Trajce Nikolov NICK
Hi Community, I remember someone has faced this problem and I think with some solution. Anyone knowing some pointers willing to share some hints, techniques? Thanks a bunch Nick -- trajce nikolov nick ___ osg-users mailing list osg-users

Re: [osg-users] How to getting the number of vertices

2013-12-01 Thread Trajce Nikolov NICK
ttp://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] osgcluster small fix

2013-11-21 Thread Trajce Nikolov NICK
amera > manipulator will be overridden so functionally should be fine. Ideally one > wouldn't have any camera manipulators on the slave so you suggested change > is good practice, but why it's actually required when you've tested needs > to be explained as s

[osg-users] osgcluster small fix

2013-11-21 Thread Trajce Nikolov NICK
Hi Robert, just a note, I have tested the osgcluster example and I found a missing setup, just a line of code. You have to set at ln 530 if (viewerMod != SLAVE) viewer.setCameraManipulator(...) Otherwise it doesn't work Cheers, Nick -- trajce nikolov

Re: [osg-users] Pivot point in osgViewer

2013-11-20 Thread Trajce Nikolov NICK
ponse, so will this still allow the user to be > looking at one location, while the scene itself rotates around a different > location? > I did think I tried this, and I thought the whole view changed to the new > centre, I will try again all the same. > > Cheers > Jason > > F

Re: [osg-users] Pivot point in osgViewer

2013-11-20 Thread Trajce Nikolov NICK
> osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.opens

Re: [osg-users] obtain osgViewer::Viewer handle from the scenegraph

2013-11-18 Thread Trajce Nikolov NICK
gt; osgViewer::View* view = > dynamic_cast(camera->getView()); > > osgViewer::Viewer* viewer = > dynamic_cast(view); > > > > ...from top of head :) > > Mattias > > > > On Mon, Nov 18, 2013 at 10:27 AM, Trajce Nikolov NICK > > wrote: > >> Hi C

[osg-users] obtain osgViewer::Viewer handle from the scenegraph

2013-11-18 Thread Trajce Nikolov NICK
Viewer from the scene? I was hoping to find something like osg::Camera* camera = ... camera->getView()->getViewer() but there is nothing like this in the API. Any hints? Thanks a bunch Nick -- trajce nikolov nick ___ osg-users mailing list osg

Re: [osg-users] Model attached to Camera

2013-11-14 Thread Trajce Nikolov NICK
Hi Robert, thanks for the hint. I don't have CameraManipulator. Anyway I made it work with HUD like approach. Thanks again Nick On Thu, Nov 14, 2013 at 2:55 PM, Robert Milharcic < robert.milhar...@ib-caddy.si> wrote: > On 14.11.2013 11:32, Trajce Nikolov NICK wrote: > &

Re: [osg-users] Model attached to Camera

2013-11-14 Thread Trajce Nikolov NICK
I gave up on this approach. Used another Camera that mimic HUD but with Prespective projection. Works now. Have to learn to stress less when looking for answers :-) Cheers, Nick On Thu, Nov 14, 2013 at 1:32 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Communi

[osg-users] Model attached to Camera

2013-11-14 Thread Trajce Nikolov NICK
with this code? Also, there is some delay (when I don't apply the orientation just for debug), the model when attached is sort of delayed following the camera. Any hints? Thanks a bunch Nick -- trajce nikolov nick ___ osg-users mai

Re: [osg-users] composite viewer: fixed view size on resize event

2013-11-11 Thread Trajce Nikolov NICK
> > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick __

Re: [osg-users] OSG Qt integration and thread safety

2013-11-07 Thread Trajce Nikolov NICK
t; > is to be modified and then in the update traversal I update the > scenegraph > > safely. > > > > Just a note > > > > Nick > > > > > > On Thu, Nov 7, 2013 at 9:33 AM, Trajce Nikolov NICK > > wrote: > >> > >> Hi

Re: [osg-users] OSG Qt integration and thread safety

2013-11-07 Thread Trajce Nikolov NICK
, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Jan, > > > Your approach isn't safe. OSG is *not threadsafe*. Or, rather, it is > not threadsafe from arbitrary modifications. If you want to be safe, > the only time when modifications to the scene gr

Re: [osg-users] OSG Qt integration and thread safety

2013-11-07 Thread Trajce Nikolov NICK
> ___________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Track map on a 3D view

2013-11-04 Thread Trajce Nikolov NICK
enegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] question about black-out(BO) of airport runway(light control)

2013-11-01 Thread Trajce Nikolov NICK
> osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Disabling shadows for text

2013-10-31 Thread Trajce Nikolov NICK
t; ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___ osg-users mailin

Re: [osg-users] Track map on a 3D view

2013-10-30 Thread Trajce Nikolov NICK
ead this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=57003#57003 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce n

Re: [osg-users] Track map on a 3D view

2013-10-29 Thread Trajce Nikolov NICK
___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Track map on a 3D view

2013-10-25 Thread Trajce Nikolov NICK
_ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] deferred shading in osg explained

2013-10-21 Thread Trajce Nikolov NICK
Hi Community, is there some materials on this topic available somewhere? I know Wang Rui pointed to some code in osgRecipes for this, I am more into books, papers etc. Thanks, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users

Re: [osg-users] Track map on a 3D view

2013-10-16 Thread Trajce Nikolov NICK
rg/viewtopic.php?p=56805#56805 > > > > > Attachments: > http://forum.openscenegraph.org//files/example_467.png > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http:/

Re: [osg-users] Track map on a 3D view

2013-10-16 Thread Trajce Nikolov NICK
48 PM, Gianni Ambrosio wrote: > > Trajce Nikolov NICK wrote: > > Hi Gianni, > > > > have a look at osgcompositeviewer example. You can add another view in > the corner (no need of osgWidget::Window). There is a class > osgViewer::CompositeViewer and osgViewer::View. The

Re: [osg-users] Track map on a 3D view

2013-10-15 Thread Trajce Nikolov NICK
-- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=56786#56786 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscen

Re: [osg-users] File reading and node traversal problem.

2013-10-13 Thread Trajce Nikolov NICK
s to fade away this problem. > > Best. > -- > Murat. > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick __

Re: [osg-users] mixing OpenGL with OSG - textures

2013-10-12 Thread Trajce Nikolov NICK
release is still present when app exits but no longer bugged with the warnings in real-time. Thanks again for sharing. This email was more for the archive if someone ends up in similar situation Nick On Thu, Oct 10, 2013 at 12:39 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com>

Re: [osg-users] mixing OpenGL with OSG - textures

2013-10-10 Thread Trajce Nikolov NICK
CustomerTexture" class > } > // > void MyTexture::releaseGLObjects(osg::State* /*pState*/) const > { > // Nothing to do : the OpenGL texture should be managed by the > "CustomerTexture" class > } > > > > > > Cheers, > Aurelien > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=56708#56708 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

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