Re: [osg-users] Freetype plugin doesn't appear in project list (OSG 2.4.0, Cmake 2.4.8, Vista, Vis C++ express)

2008-05-07 Thread David Spilling
Paul, Mattias, Your PS suggest that you have old cache entries. Not really sure how this could happen. The install sequence was as clean as it could get - almost literally format drive, install OS, install compiler, install CMake, unzip OSG and 3rdParty stuff, generate build files with CMake,

Re: [osg-users] Cuda Sample

2008-05-07 Thread Robert Osfield
Hi Ariel, I don't know of any published OSG/Cuda examples, I'd love to see one though :-) As how to tackle it I can't help as I haven't read the Cuda docs, I'd suggest starting with OpenGL/Cuda integration examples and then see how these might be mapped across to OSG constructs. Robert. On

Re: [osg-users] Halfedge Mesh Data-Structure

2008-05-07 Thread Robert Osfield
Hi Janick, On Mon, May 5, 2008 at 9:36 AM, Janick Martinez [EMAIL PROTECTED] wrote: Hi, Deriving your own class from osg::Drawable, you can have any internal draw implementation with your own datastructures. See the osgteapot example. -- mew That seems to be a nice way to do the

Re: [osg-users] Aircraft Getting Invisible ?

2008-05-07 Thread Robert Osfield
Hi Umit, I'd guess that you are probably coming across a near plane clipping issue, rather than a culling issue. Unfortunately its easy to confuse clipping with culling when you just see disappearing, but its too very different mechanisms at play so its important to work out whether it is

Re: [osg-users] osgviewerQT shows garbage when viewer is destroyed and re-created

2008-05-07 Thread Robert Osfield
Hi Mathieu, I've tried your windows.ive and the suggested mods to osgviewerQT and it works fine even for running 6 viewers consecutively using osgviewerQT windows.ive, but if I add --QOSGWidget I get a crash on the second run. FYI, I'm running under Linux. What command line are you using?

Re: [osg-users] Problem with Producer::Rendersurface : transparent pictures

2008-05-07 Thread Robert Osfield
Hi Sebastien, What size is changing Window size? Model size? Viewport size??? The length of a piece of string? Robert. On Mon, May 5, 2008 at 5:27 PM, Sébastien Laigre [EMAIL PROTECTED] wrote: Hi ! In order to do rasterization, I create a Producer::RenderSurface and a osg::SceneView.

Re: [osg-users] Load all 6 images from cubemap dds.

2008-05-07 Thread Robert Osfield
Hi Joakim and Roland, On Mon, May 5, 2008 at 6:46 PM, Smeenk, R.J.M. (Roland) [EMAIL PROTECTED] wrote: Joakim, I sent in a submission last year for loading complete cubemaps from DDS files. That submission affects important parts of the osg core and therefore Robert put it on the stack,

Re: [osg-users] Copy constructor for Vec3 or Quat

2008-05-07 Thread Mathias Fröhlich
On Wednesday 07 May 2008 10:43, Serge Lages wrote: I was just wondering if it's intended that the Vec3 or Quat classes don't have a copy constructor of the form : Vec3f( const Vec3f vec3 ) Can I add them or is there any reason for that . There is a default one. You only need to reimplement

[osg-users] Copy constructor for Vec3 or Quat

2008-05-07 Thread Serge Lages
Hi Robert, I was just wondering if it's intended that the Vec3 or Quat classes don't have a copy constructor of the form : Vec3f( const Vec3f vec3 ) Can I add them or is there any reason for that . Thanks ! -- Serge Lages http://www.tharsis-software.com

Re: [osg-users] Arrays in OpenSceneGraph

2008-05-07 Thread Robert Osfield
Hi Daniel, osg::Array's all map to OpenGL so have to be contiguous, std::vector fits the bill, std::list wouldn't. Regardless of this OpenGL mapping doing a std::list of tens of thousands of small objects would be really inefficient memory and computation wise - it's only random inserts/deletes

Re: [osg-users] Cuda Sample

2008-05-07 Thread Ariel
Thanks ---Original Message--- From: Robert Osfield Date: 5/7/2008 9:19:54 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Cuda Sample Hi Ariel, I don't know of any published OSG/Cuda examples, I'd love to see one though :-) As how to tackle it I can't help as I haven't read

Re: [osg-users] TextureCubeMap wrapping ?

2008-05-07 Thread Robert Osfield
Hi Vincent, osg::TextureCubeMap does work just fine, the osgvertexprogram, osgprerendercubemap and osgdistortion examples illustrate this. As to what is up with your problem I can't say. The best I can recommend is go search OpenGL docs on texture cube maps so you understand how they work then

Re: [osg-users] laser scanner file

2008-05-07 Thread Paul Melis
Robert Osfield wrote: Hi Fabio, On Tue, May 6, 2008 at 3:32 PM, fabio riot [EMAIL PROTECTED] wrote: About your advice...(how to render 1200 triangles file,ply) Once I break the model into smaller geometry (for example N=200 geometry blocks with 6 triangles), have I to create a

Re: [osg-users] Render To Texture 3D Solved, but another question

2008-05-07 Thread Robert Osfield
Hi Hesicong, On Tue, May 6, 2008 at 3:59 PM, hesicong2006 [EMAIL PROTECTED] wrote: Hi, Robert, I finally found out Camera::attach(BufferComponent buffer, osg::Texture* texture, unsigned int level, unsigned int face, bool mipMapGeneration) function, the fourth parameter face set the Z level

Re: [osg-users] problem zooming using mouse middle scroll in trackballmanipulator

2008-05-07 Thread Robert Osfield
On Tue, May 6, 2008 at 6:05 PM, Srikanth Bemineni [EMAIL PROTECTED] wrote: Hi, Can somebody please reply to the below question. Is there a CJM or Postscript output support in Openscenegraph No, its a scene graph for doing 3D rendering. If you want hard copy output then you'll need to take

Re: [osg-users] Copy constructor for Vec3 or Quat

2008-05-07 Thread Mathias Fröhlich
On Wednesday 07 May 2008 11:12, Serge Lages wrote: Off course you're right. Let's explain a bit my problem : I would like to use the any class from the Boost library ( http://www.boost.org/doc/libs/1_35_0/doc/html/any.html), but it doesn't work with Vec3 or Quat types (but it works with Matrix

Re: [osg-users] problem zooming using mouse middle scroll in trackballmanipulator

2008-05-07 Thread Robert Osfield
Hi Srikanth, The osgGA camera manipulators don't currently check the scroll wheel at all. They are all open source so if you need this feature just dive into the implementation and add them and then send me the changes so we can get it merged with SVN. Robert. On Mon, May 5, 2008 at 11:46 PM,

Re: [osg-users] Robert, collada dae2 maybe?

2008-05-07 Thread Robert Osfield
On Tue, May 6, 2008 at 6:38 PM, [EMAIL PROTECTED] wrote: Was waiting to see if Steve had any anomalies show up on his end. Sorry, I know I said I'd look at this over the weekend but I didn't get a chance. I'll definitely test this sometime this week. Robert, I would move forward with

[osg-users] osg::Fog (was: Aircraft Getting Invisible ?)

2008-05-07 Thread Zoltán
Robert Osfield wrote on Wednesday 07 May 2008: 2008/5/5 ümit uzun [EMAIL PROTECTED]: I have an aircraft. I resize it and add scene on the earth but it get invisible when I resized much smaller like that, you'll need to make sure you use glFog/osg::Fog on the terrain to make sure that

Re: [osg-users] SDL osgViewer

2008-05-07 Thread Robert Osfield
Hi Zoltan, I have used SDL for joytstick support in OSG for a number of years - one can simply set SDL to poll for the events and let the osgViewer create all windows. Present3D is an example of this in action. In your own app you could probably just do all mouse, keyboard and joystick handling

Re: [osg-users] Color Transformations

2008-05-07 Thread Robert Osfield
Hi Weng, glColorMask/osg::Camera::setColorMask is not the appropriate tool to use to make a grayscale image, it just enable/disables the writing to the different colour changes. For greyscale you'll need to use a ColorMatrix, however, this uses part of the OpenGL pipeline that isn't generally

Re: [osg-users] CTDB and OSG

2008-05-07 Thread Robert Osfield
Hi Sergey, I know of no plugins closed or open source to load CTDB files. If you have to load from this format then you most likely will need to roll your sleeves up and implement it. Robert. On Tue, May 6, 2008 at 8:57 PM, Leontyev, Sergey [EMAIL PROTECTED] wrote: Can OSG load CTDB (Compact

Re: [osg-users] UFO manipulator

2008-05-07 Thread Robert Osfield
Hi Bob, osgviewer in 2.x simply doesn't register the UFOManipulator (press 'h' to get an onscreen listing on manipulators that are registered by default). For your own viewers you can add UFOManipilator - just have a look at the code in osgviewer to see how its done. Robert. On Wed, May 7,

[osg-users] update example

2008-05-07 Thread erf
It would be usefull i think if anyone would post some examples / doc on how to update textures images and geometry using osg in real time, since I (and probably others) have had problems with this. I can't still figure this out and therefore had to stop using osg for now. Erlend

Re: [osg-users] filling colors into drawn Objects

2008-05-07 Thread Robert Osfield
HI Srikanth, Please split your separate questions into separate posts. Robert. On Wed, May 7, 2008 at 2:22 AM, Srikanth Bemineni [EMAIL PROTECTED] wrote: Hi How do we fill color in a drawn object.Here I am trying to draw a circle and also I want to fill it with yellow color. 1.What

Re: [osg-users] osg::Fog (was: Aircraft Getting Invisible ?)

2008-05-07 Thread Robert Osfield
On Wed, May 7, 2008 at 10:27 AM, Zoltán [EMAIL PROTECTED] wrote: there is no example about osg::Fog, only help are the include files ... tough. Can you point to some simple implementation, for a small (some meters) model in a BIG scenery (several km), and with a fog starting at say 10km,

Re: [osg-users] update example

2008-05-07 Thread Alberto Luaces
El Miércoles 07 Mayo 2008ES 11:53:38 [EMAIL PROTECTED] escribió: It would be usefull i think if anyone would post some examples / doc on how to update textures images and geometry using osg in real time, since I (and probably others) have had problems with this. I can't still figure this out

Re: [osg-users] MultiThreads in OSG

2008-05-07 Thread David Callu
Hi Renan 2008/5/6 Renan Mendes [EMAIL PROTECTED]: Hi, everyone. I've tried creating another thread in my application using the windows API (CreateThread, etc), but it seems that this thread has become a main thread, here it's probably misuse of multithreading. i.e, my program

Re: [osg-users] update example

2008-05-07 Thread Robert Osfield
Hi Erland, The osgprerender example has a waving flag that is animated via an update callback. Robert. On Wed, May 7, 2008 at 10:53 AM, [EMAIL PROTECTED] wrote: It would be usefull i think if anyone would post some examples / doc on how to update textures images and geometry using osg in

Re: [osg-users] Data of fresh textures - Bug/Features

2008-05-07 Thread Robert Osfield
Hi Art, If you want a specific image in osg::Texture then just attach an osg::Image containing black pixels. W.r.t call glTexImage?D with a null pointer, this just allocates the memory, as far as I'm aware there is no formal rules about initialization of it, and as such its undefined so getting

Re: [osg-users] MultiThreads in OSG

2008-05-07 Thread Robert Osfield
Hi Renan, Multi-threading is big topic, and yes the OSG does support multi-threading out of the box, but it there are constraints in how you need to manage the threading. Search through the archives on this topic to get a flavour. Personally I'd recommend using OpenThreads over native

Re: [osg-users] Performance decrease with 2.4.0

2008-05-07 Thread Robert Osfield
Hi Chris, There isn't any major changes to rendering in 2.4.0, so you should get pretty well the same performance profile from 2.4.0. Perhaps it's an issue as simply as build options - are you compiling under Release build under 2.4? Robert. On Tue, May 6, 2008 at 8:59 PM, DC Fennell [EMAIL

Re: [osg-users] Copy constructor for Vec3 or Quat

2008-05-07 Thread Serge Lages
Off course you're right. Let's explain a bit my problem : I would like to use the any class from the Boost library ( http://www.boost.org/doc/libs/1_35_0/doc/html/any.html), but it doesn't work with Vec3 or Quat types (but it works with Matrix for example). I have this compile error : error

Re: [osg-users] laser scanner file

2008-05-07 Thread Robert Osfield
Hi Fabio, On Tue, May 6, 2008 at 3:32 PM, fabio riot [EMAIL PROTECTED] wrote: About your advice...(how to render 1200 triangles file,ply) Once I break the model into smaller geometry (for example N=200 geometry blocks with 6 triangles), have I to create a scene with one geode for

Re: [osg-users] Back online but hundreds of posts to go...

2008-05-07 Thread Robert Osfield
Hi Paul, I must admit not having given the FAQ much attention in the last year. It would be good to start updating it/reorganising it. I'm fully open to suggestions on how to improve it and assistance with improving it. I'd suggest kicking out a separate thread for this. Robert. It seems

Re: [osg-users] Performing non-rendering actions between renderbins

2008-05-07 Thread Robert Osfield
Hi Jason, What do types of operations are you looking to do? Robert. On Mon, Apr 28, 2008 at 9:58 PM, Jason Baurick [EMAIL PROTECTED] wrote: Hi, I recently started working with OSG and I have what is hopefully a simple question. I have a composite viewer with two views, I want to perform

[osg-users] Changing texture coordinates of built-in shape drawables

2008-05-07 Thread Franclin Foping
Hi, I would like to achieve a multitexture effect on built-in shape drawable objects (Box, Capsules and so forth). My question is how to get and/or change the texture coordinates of these objects? Waiting for your reply. Franclin. __ Do You

Re: [osg-users] Data of fresh textures - Bug/Features

2008-05-07 Thread Art Tevs
Hi Robert, If you want a specific image in osg::Texture then just attach an osg::Image containing black pixels. Of course I could do this, however I do not want to for several reasons: - long upload time - the image is not needed at all, I am interested only in an empty texture - using

Re: [osg-users] Load all 6 images from cubemap dds.

2008-05-07 Thread Smeenk, R.J.M. (Roland)
OK, will take a look at it this evening. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: woensdag 7 mei 2008 10:51 To: OpenSceneGraph Users Subject: Re: [osg-users] Load all 6 images from cubemap dds. Hi Joakim and

[osg-users] RE : Re: osg::Fog (was: Aircraft Getting Invisible ?)

2008-05-07 Thread Franclin Foping
Hi, As Robert mentions osg::Fog is just a wrapper for OpenGL glFog command. I am currently writing a set of OSG tutorials included with some codes for beginners. I have covered the osg::Fog class in my tutorials. Right now, I have written all the source codes. I just need to finish the

Re: [osg-users] OSG tutorials available

2008-05-07 Thread Smeenk, R.J.M. (Roland)
Franclin, Do you mean the tutorials in the Wiki? Please feel free to update/attach the sources in the Wiki to work with OSG 2.4. -- Roland From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Franclin Foping Sent: woensdag 7 mei

[osg-users] OSG tutorials available

2008-05-07 Thread Franclin Foping
Hi, I am currently compiling some OSG tutorials for newbies. I think to be through next week. However, I would like to know how I can publish them on the official website so that every user can use them? Waiting for your answer. Regards, Franclin.

Re: [osg-users] osgviewerQT shows garbage when viewer is destroyed and re-created

2008-05-07 Thread Mathieu Champlon
Hello, Thanks for your reply ! I am indeed running osgviewerQT windows.ive. If I add --QOSGWidget I get this error message right away : Windows Error #2000: [Screen #0] GraphicsWindowWin32::setWindow() - Unable to create OpenGL rendering context. Reason: The pixel format is invalid. Followed

Re: [osg-users] Changing texture coordinates of built-in shape drawables

2008-05-07 Thread Robert Osfield
Hi Franclin, You can't modify the texture coordinates of ShapeDrawable, as explain yesterday, ShapeDrawable is just a simple class for enabling rendering shape primitives, its not meant as a general purpose rendering tool. Please build geometries using osg::Geometry as per the osggeometry example

Re: [osg-users] Data of fresh textures - Bug/Features

2008-05-07 Thread Robert Osfield
Hi Art, I don't think the OSG has itself issues here, rather its what you are doing at you end is introducing problems that don't exist otherwise. For instance normally users will use FBO as an attachment to an osg::Camera, and the OSG rendering backend with do the glClear as specified by the

Re: [osg-users] osgviewerQT shows garbage when viewer is destroyed and re-created

2008-05-07 Thread Robert Osfield
Hi Mathieu, The error with -QOSGWidget looks to be a bug in this code, but its a totally different path that the default path which uses GraphicsWindowEmbedded to adapt the Viewer. QOSGWidget is the most flexible path for integration and long term I'd like this to be the default route under Qt.

Re: [osg-users] Changing texture coordinates of built-in shape drawables

2008-05-07 Thread Bob Kuehne
in general, don't use shape drawables if performance is important. shape drawables render in immediate mode: the slowest form of rendering on modern gfx hardware. this is a topic paul and i discuss in our course in detail. bob ps - shameless plug: next osg course: june 11-13, boulder

Re: [osg-users] How to get the Handle for C# displays

2008-05-07 Thread Glenn Waldron
Ernest, Here's a code snippet. This is C++/CLI but you will get the idea. Grab the Handle property from your .NET control and pass it to the Traits of your new graphics context: http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2007-November/004540.html HTH -gw On Tue, May

[osg-users] How to change shape?

2008-05-07 Thread Jeongseok Lee
Here is my code for explain. Geode* NewGeode1 = Geode; ShapeDrawable* pShapeDrawable = ShapeDrawable; Geode-addDrawable(pShapeDrawable); // 1. Box : This works well pxgLink-m_rpShapeDrawable-setShape(new Box(Vec3(0.0, 0.0, 0.0), width, depth, height)); // 2. Sphere : This doesn't

Re: [osg-users] How to change shape?

2008-05-07 Thread Robert Osfield
Hi Jeongseok, By default the OSG uses display lists to speed up rendering, but the downside is that rendering once built into the display lists won't be updated automatically. To get ShapeDrawable to update the display list simple do drawable-dirtyDisplayList(false). Robert. On Wed, May 7,

Re: [osg-users] MultiThreads in OSG

2008-05-07 Thread Renan Mendes
Thanks, Robert, for the tips. My intention when using multithreading is to try and solve a problem about an input device (I don't know if you remember me posting it). Well, the thing is, I'm putting the function that gets my device's output in the FRAME loop. But it locks the normal execution of

[osg-users] RE : Re: OSG tutorials available

2008-05-07 Thread Franclin Foping
Dear Roland, Thanks a lot for your hint. I will have a go at the wiki tomorrow. If I manage to find out how to upload the sources and tutorials, I will do it. Otherwise, I will post a message here on the forum. Regards, F. Smeenk, R.J.M. (Roland) [EMAIL PROTECTED] a écrit : Franclin,

Re: [osg-users] Set userdata in Plugins

2008-05-07 Thread David Callu
Hi Om 2008/5/6 Mike Weiblen [EMAIL PROTECTED]: You'll probably get the best and most exact answer by looking at the source code for the plugin. Probably the first reflex to have ;-) for a simple thing like .shp plugin. I have implemented this part of shp plugin. The only thing done by the

[osg-users] Fix for error in PrecipitationEffect.cpp

2008-05-07 Thread Raymond de Vries
Hi Robert, I believe I found a (copy-n-paste) error in the file PrecipitationEffect.cpp (at least in 2.4.0): I think that line 353 should be if (!_particleColorUniform) Best regards, Raymond ___ osg-users mailing list

Re: [osg-users] RE : Re: OSG tutorials available

2008-05-07 Thread Smeenk, R.J.M. (Roland)
See http://www.openscenegraph.org/projects/osg/wiki/Community/WikiLogIn For login details. -- Roland From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Franclin Foping Sent: woensdag 7 mei 2008 14:44 To: OpenSceneGraph

Re: [osg-users] laser scanner file

2008-05-07 Thread fabio riot
IM=Immediate mode rendering 2008/5/7 Robert Osfield [EMAIL PROTECTED]: Hi Fabio, On Tue, May 6, 2008 at 3:32 PM, fabio riot [EMAIL PROTECTED] wrote: About your advice...(how to render 1200 triangles file,ply) Once I break the model into smaller geometry (for example N=200 geometry

Re: [osg-users] MultiThreads in OSG

2008-05-07 Thread Robert Osfield
Hi Renan, Would it be possible to poll the device on each new frame? The is what osgViewer does internally for keyboard and mouse events, each frame eventTraversals() is called this goes and polls for events. In your own frame loop you could do your own polling. The osgviewerSDL examples has

Re: [osg-users] Fix for error in PrecipitationEffect.cpp

2008-05-07 Thread Robert Osfield
Hi Raymond, Could you send me the complex modified file, this way I can be certain about what line you think is wrong and what it should be. Cheers, Robert. On Wed, May 7, 2008 at 1:46 PM, Raymond de Vries [EMAIL PROTECTED] wrote: Hi Robert, I believe I found a (copy-n-paste) error in the

Re: [osg-users] Fix for error in PrecipitationEffect.cpp

2008-05-07 Thread Robert Osfield
On Wed, May 7, 2008 at 1:54 PM, Robert Osfield [EMAIL PROTECTED] wrote: Could you send me the complex modified file, Oppss... I meant to write complete modified file ;-) ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] RE : Re: OSG tutorials available

2008-05-07 Thread Robert Osfield
Hi Franclin, It's good to hear that you've put together a tutorial set, this will be very useful to the community. As a first cut I'd suggest uploading pages + sources to the Community or the Documentation section of the wiki. Making the sources available via SVN hosted on the OSG server is

Re: [osg-users] Fix for error in PrecipitationEffect.cpp

2008-05-07 Thread Raymond de Vries
Hehe, it sure is complex ;-) I've attached the file with the very complex fix ;) regards Raymond btw I thought to send it via osg-submissions first, but since it's such a tiny fix I thought this channel would be fine too. Robert Osfield wrote: On Wed, May 7, 2008 at 1:54 PM, Robert Osfield

Re: [osg-users] Freetype plugin doesn't appear in project list (OSG 2.4.0, Cmake 2.4.8, Vista, Vis C++ express)

2008-05-07 Thread Jean-Sébastien Guay
Hi David, All slightly wierd CMake behaviour , but all fixed now through manually pointing _freetype and _ft2build. Maybe something to do with non-standard 3rdParty location? What is that non-standard 3rdParty location? You mentioned your dependencies are in D:/Code/3rdparty/include, but

Re: [osg-users] Fix for error in PrecipitationEffect.cpp

2008-05-07 Thread Gordon Tomlinson
Hi Raymond Thanks for your contribution, But for Roberts sanity please http://www.openscenegraph.org/projects/osg/wiki/MailingLists/SubmissionsProt ocol For the correct submission methods for OSG. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of

[osg-users] Leaks

2008-05-07 Thread Can T. Oguz
Hello Everybody, I get lots of memory leak reports when I use OSG within MFC framework (VS 8). Even when I run osgviewerMFC example. What do I miss? Another point is that I need to use single frame rendering instead of simulation loop (steady scenes in MFC views). Would it be ok if I simply

Re: [osg-users] How to change shape?

2008-05-07 Thread Jeongseok Lee
Hi Robert, I'm so surprised, because I received mail from you. :-) Thanks for your help. I solved the problem with your solution. Thanks! I think OSG is so cool graphic library! I am having developed some graphic library for 3d robot simulator, about for 1years. OSG is very good for this. ^^ I

Re: [osg-users] MultiThreads in OSG

2008-05-07 Thread Zoltán
Hello, there is something I don't understand: you say that threading is a complex matter, and if possible better to avoid: Robert Osfield wrote on Wednesday 07 May 2008: as threading while perfectly doable does add its own very steep learning curve. yet you also said that SDL is not very

Re: [osg-users] MultiThreads in OSG

2008-05-07 Thread Robert Osfield
Hi Zoltan, SDL is design around single threaded, single context model for doing windowing, for a general purpose and scalable scene graph like the OSG this is pretty restrictive, so I would recommend using SDL for windowing, and would suggest one use osgViewer's native windowing support as this

[osg-users] osgForge: what's the status?

2008-05-07 Thread Jean-Sébastien Guay
Hello Robert et al, First of all, an announcement: I have finished my Masters. My thesis was accepted unanimously and apart from some small corrections, the comments were good. I'm happy! :-) I was thinking of publishing my Masters project under the OSGPL. It's an interesting program (at

Re: [osg-users] MultiThreads in OSG

2008-05-07 Thread Jean-Sébastien Guay
Hi Zoltan, I think what Robert meant was that threading is a complex topic if you want to dive in and code it all yourself. osgViewer takes care of all this for you, so you can use it and have your application multi-threaded without having to deal with that complexity. Think of it as an

Re: [osg-users] Performance decrease with 2.4.0

2008-05-07 Thread DC Fennell
Hi Robert, Yes. I am using Release builds. The load times differ significantly. I have not been able to pin it down exactly. I'm curious if anyone else has experienced this. Chris. - Original Message - From: Robert Osfield [EMAIL PROTECTED] To: OpenSceneGraph Users

Re: [osg-users] osgForge: what's the status?

2008-05-07 Thread Jeremy Moles
On Wed, 2008-05-07 at 10:07 -0400, Jean-Sébastien Guay wrote: Hello Robert et al, First of all, an announcement: I have finished my Masters. My thesis was accepted unanimously and apart from some small corrections, the comments were good. I'm happy! :-) Congratulations! I was thinking

Re: [osg-users] Multiple projective texture passes?

2008-05-07 Thread Jason Ziglar
So I've got multiple projective texturing passes working, but I've run into yet another problem. When the additional passes happen, they cause flickering, which appears to be from fighting between the various cameras projecting onto the scene. I've tried using NESTED_RENDER on the cameras,

Re: [osg-users] Leaks

2008-05-07 Thread Can T. Oguz
Thank you very much for the detailed and quick answer. I'm checking out what was written before. Any words about the single frame rendering issue? Best Regards, Can 2008/5/7 Gordon Tomlinson [EMAIL PROTECTED]: There is a known issue/BUG with MFC, were MFC makes a call to

Re: [osg-users] Performing non-rendering actions between renderbins

2008-05-07 Thread Jason Baurick
Hi Robert, I'm implementing various sort-last compositing methods using OSG. For depth compositing you need to composite after the opaque data has been rendered but before the transparent data has been rendered. Compositing is actually done with buffer transfers Read Pixels, Texture Images,

Re: [osg-users] CTDB and OSG

2008-05-07 Thread Leontyev, Sergey
Thanks for the help. I see... Sergey ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] osgForge: what's the status?

2008-05-07 Thread Cedric Pinson
Hi, If it can helps i have space on my server, so if someone wants to start something i can share my place, instanciate a vserver osgForge. If one is interested he can send me a ssh key and i will provide the space and a fresh linux distrib ready to use. Cedric Jean-Sébastien Guay wrote:

Re: [osg-users] Multiple projective texture passes?

2008-05-07 Thread Art Tevs
Hi, So what you get is a z-fighting artefacts which comes from rendering pixels on the same depth position where other pixels already exists. Sometimes they are drawn, sometimes not. Hence do disable depth reading on other passes which will force to use the depth values just from the first pass

Re: [osg-users] Leaks

2008-05-07 Thread Gordon Tomlinson
There is a known issue/BUG with MFC, were MFC makes a call to _CrtDumpMemoryLeaks() in the destructor of the _AFX_DEBUG_STATE, followed by _CrtSetDbgFlag() which sets it to ~_CRTDBG_LEAK_CHECK_DF (therefor disabling memory leak test at *true* program exit) This destructor is called at

Re: [osg-users] MultiThreads in OSG

2008-05-07 Thread Zoltán
Jean-Sébastien Guay wrote on Wednesday 07 May 2008: I think what Robert meant was that threading is a complex topic if you want to dive in and code it all yourself. osgViewer takes care of all this for you, Ah OK, I understand. On the other hand, SDL's graphics functionality is totally

Re: [osg-users] osgForge: what's the status?

2008-05-07 Thread Jean-Sébastien Guay
Hi Cedric, If it can helps i have space on my server, so if someone wants to start something i can share my place, instanciate a vserver osgForge. If one is interested he can send me a ssh key and i will provide the space and a fresh linux distrib ready to use. I was actually asking the

[osg-users] LinkedIn group growing

2008-05-07 Thread Mike Weiblen
Hi all, The OSG group on LinkedIn.com has hit 92 members, not bad at all. LinkedIn is a pretty cool networking tool, pls feel free to join the OSG group via http://www.linkedin.com/e/gis/61724/6F710C14EBAF Joining the group basically just adds the OSG badge to your page, and makes it easier to

Re: [osg-users] Load all 6 images from cubemap dds.

2008-05-07 Thread Jason Daly
Robert Osfield wrote: Hi Joakim and Roland, On Mon, May 5, 2008 at 6:46 PM, Smeenk, R.J.M. (Roland) [EMAIL PROTECTED] wrote: Joakim, I sent in a submission last year for loading complete cubemaps from DDS files. That submission affects important parts of the osg core and therefore

Re: [osg-users] LinkedIn group growing

2008-05-07 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Mike Weiblen wrote: Hi all, The OSG group on LinkedIn.com has hit 92 members, not bad at all. LinkedIn is a pretty cool networking tool, pls feel free to join the OSG group via http://www.linkedin.com/e/gis/61724/6F710C14EBAF Joining the

Re: [osg-users] osgForge: what's the status?

2008-05-07 Thread Cedric Pinson
No it's not a machine in my house :) it's a dedicated server where i use vserver for me and for other people, i dont provide tool to monitor, i just provide a vserver on a dedibox (http://www.dedibox.fr/) then you do what you want on it. You install what you want on it (linux of course) If it

Re: [osg-users] osgForge: what's the status?

2008-05-07 Thread Jean-Sébastien Guay
Hi Robert, Congrats on completing the Master. Thanks! W.r.t osgforge, this is already up and running - VirtualPlanetBuilder, osgProducer and Present3D are the two projects of mine that are hosted, osgLua, osgPython, osgDotNet are others. What's the URL? osgforge.org gives me:

[osg-users] How to load VRML file in OSG?

2008-05-07 Thread 이정석
Hi all. I encounter with VRML file (*.wrl) I have to load this VRML file on OSG. How am I suppose to do? Is there good example? even simple. Thanks to everybody read my naive questions. :-) ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Back online but hundreds of posts to go...

2008-05-07 Thread Paul Melis
I did an initial restructuring in the wiki Sandbox. See http://www.openscenegraph.org/projects/osg/wiki/SandBox/FAQ Let me know what you think. Paul Robert Osfield wrote: Hi Paul, I must admit not having given the FAQ much attention in the last year. It would be good to start updating

Re: [osg-users] MultiThreads in OSG

2008-05-07 Thread Mike Weiblen
gosh, if you used osgVRPN (or VRPN directly) you'd probably be running by now. -- mew On Wed, May 7, 2008 at 7:31 AM, Renan Mendes [EMAIL PROTECTED] wrote: Thanks, Robert, for the tips. My intention when using multithreading is to try and solve a problem about an input device (I don't know if

Re: [osg-users] Back online but hundreds of posts to go...

2008-05-07 Thread Mike Weiblen
Haven't had a chance to review, but Thank You Very Much for moving this forward! -- mew On Wed, May 7, 2008 at 11:33 AM, Paul Melis [EMAIL PROTECTED] wrote: I did an initial restructuring in the wiki Sandbox. See http://www.openscenegraph.org/projects/osg/wiki/SandBox/FAQ Let me know what

[osg-users] How to save a RTT texture?

2008-05-07 Thread hesicong2006
Hi everyone, I have a 3D texture that is attached to a group of cameras, then it works OK to render scene to 3D texture. After viewer.run(), in my keyboard callback, I save the 3D texture to a dds file. But I got a whole blank 3D texture! I guess if there's some steps must take to read the

[osg-users] Compile OSG with Eclipse IDE

2008-05-07 Thread David Jurado
Good morning, I need help, I am trying to compile OSG, but I can't. My IDE is Eclipse Platform Version: 3.3.2. When I try to build this project, it show the following messages: Build of configuration Debug for project OSG Internal Builder is used for build g++

Re: [osg-users] osgForge: what's the status?

2008-05-07 Thread Robert Osfield
Hi J-S, On Wed, May 7, 2008 at 5:22 PM, Jean-Sébastien Guay [EMAIL PROTECTED] wrote: What's the URL? osgforge.org gives me: __ Domain Cloaking Error We're sorry, we had a problem with our web panel when you set up cloaking for your domain osgforge.org! Please

[osg-users] Problem building OpenSceneGraph on CentOS

2008-05-07 Thread Srikanth Bemineni
Hi I am getting this error while building a plugin.May I know what is this CURL plugin can I turn it off ?.We are trying to use Open Scene Graph to develop a sesmic processing application.I have a week to prove this has the potential to do the things. I have been trying to develop sample

[osg-users] Filling colors into a Drawn object

2008-05-07 Thread Srikanth Bemineni
Hi, As requested by Robert, I am splitting my questions into multiple mails. How do we fill colors in a drawn object.Here I am trying to draw a circle and also I want to fill it with yellow color. /*/ //degree

[osg-users] Using OSG NodeKits

2008-05-07 Thread Renan Mendes
Hi, everyone. I'm new to OSG and would like to know how to use the available nodekits, specially osgVRPN. I've learned from Mike Weiblen that osgVRPN supports my SpaceNavigator, an input device, but I don't know what are the necessary steps for that to work. Can anyone explain to me what to

Re: [osg-users] Filling colors into a Drawn object

2008-05-07 Thread Joakim Simonsson
Hi, How do we fill colors in a drawn object.Here I am trying to draw a circle and also I want to fill it with yellow color. The only way to fill a circle is to build polygons. One polygon would be enough, since the circle shape is convex. With other words, change the primitive set on

Re: [osg-users] UFO manipulator

2008-05-07 Thread Bob Huebert
Thanks Robert welcome back. -bob On Wed, 7 May 2008, Robert Osfield wrote: Hi Bob, osgviewer in 2.x simply doesn't register the UFOManipulator (press 'h' to get an onscreen listing on manipulators that are registered by default). For your own viewers you can add UFOManipilator - just have

Re: [osg-users] osgviewerQT shows garbage when viewer is destroyed and re-created

2008-05-07 Thread Mathieu Champlon
Hi Robert, I quickly hacked the --QOSGWidget mode in order to work around the invalid pixel format error (forcing traits-setInheritedWindowPixelFormat = true;) and the result is the same : trashed scene on the second run. I tried adding the piece of code you suggested but it does not change

[osg-users] How I build OSG on WinXP (WAS Freetype plugin doesn't appear in project list)

2008-05-07 Thread Mike Weiblen
Hi, as a datapoint, here is my recipe for building OSG 2.4.0 on VS2005sp1/WinXPsp2 that I use for the win32 binary installer. Motivated by my own dreadful memory, my goal is to make the whole process as foolproof and turnkey as possible... 1) svn checkout

[osg-users] Strange polygon flickering

2008-05-07 Thread Brian
Hi, I have a scene that contains a large terrain database and some vehicles. The scene is being viewed from a very high altitude using very small horizontal and vertical FOVs so that the camera is zoomed in on the truck. I've noticed that if I have the truck pictured in the attachment so

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