Re: [osg-users] Fixed function pipeline -> GLSL shaders

2009-02-23 Thread Sukender
. And IMHO, waiting for GL 3.1 seems very interesting too, as we may see the 3D future's a bit clearer. However, if GL 3.1 does not come shortly after 3.0, we may loose too much time. Any rough idea on the delay before GL 3.1 specs are released? Sukender PVLE - Lightweight cross-platform game e

Re: [osg-users] Fixed function pipeline -> GLSL shaders

2009-02-23 Thread Sukender
an existing project to ensure that it fits our needs. Thoughts? Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Fri, 20 Feb 2009 16:00:08 +0100, Robert Osfield a écrit: > Hi Brian + Ralf, > > I did recall 3DLabs doing something, but didn't r

Re: [osg-users] Non emissive ParticleSystem and lighting

2009-02-23 Thread Sukender
Hi Roland, Maybe I'm too tired to see it, but where it the link with doing diffuse or ambient interact with the particle without having to code things? Anyway, this was a very interesting article. Thanks! Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

Re: [osg-users] [build] Can't build libraries under windows

2009-02-23 Thread Sukender
r binaries :) That may be useful for MinGW users. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Mon, 23 Feb 2009 12:42:15 +0100, Robert Osfield a écrit: > Hi Janatan, > > I'm not Window users myself, but from reading the list I have picked &g

Re: [osg-users] OpenSceneGraph-2.9.0 dev release tagged

2009-02-23 Thread Sukender
Builds fine (as usual! ;) ) with VC8. See the experimental build report ( http://www.cdash.org/CDashPublic/buildSummary.php?buildid=11376 ). Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Mon, 23 Feb 2009 11:57:11 +0100, Robert Osfield a écrit: >

Re: [osg-users] Trac menu

2009-02-23 Thread Sukender
Hi Wiki admins, Sorry to push this topic up, but could someone with appropriate rights add a line to Community/WikiLogIn like: If you wish to update wiki menus, you may have a look to the [wiki:TracNav/list TracNav list]. Thanks guys! Sukender PVLE - Lightweight cross-platform game engine

[osg-users] Packaging distribution under Windows

2009-02-23 Thread Sukender
s about having access to system dirs (I simply stayed under XP :D )? Thank you! PS: It seems I'm going to have an installer (or such) ten times bigger than my app... (sigh) Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ _

Re: [osg-users] Packaging distribution under Windows

2009-02-24 Thread Sukender
guess I'll have to think about "big offline installers with everything included" for important apps, and "small online installers" for not important apps (and give both when in the middle!), eh? Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sour

Re: [osg-users] Packaging distribution under Windows

2009-02-24 Thread Sukender
Not taking much time to prepare files to be downloaded Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Tue, 24 Feb 2009 03:54:29 +0100, Philip Lowman a écrit: > On Mon, Feb 23, 2009 at 6:51 PM, Sukender wrote: > >> Hi all Windows users (a

Re: [osg-users] Packaging distribution under Windows

2009-02-24 Thread Sukender
); so copying only needed DLLs seems the way to do it. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Tue, 24 Feb 2009 02:57:01 +0100, Thomas Hogarth a écrit: > Hi Sukender > > I would reply on the mail list but it's not letting me (n

Re: [osg-users] CMake 2.6.3 brings easier OSG integration out-of-the-box

2009-02-24 Thread Sukender
Nice! I must admit I had to tweak Findosg* (in 2.6.2) because it just hadn't the "_DEBUG" versions of the libs. Now I removed my custom finders and wrote "CMAKE_MINIMUM_REQUIRED(VERSION 2.6.3 FATAL_ERROR)" :) ... Sukender PVLE - Lightweight cross-pl

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-25 Thread Sukender
be developped/tested). However, I agree than the community *must* be kept coherent (even if it would be a bit harder), and that OSG should not switch to a D3D style code. And I guess simply adding an OpenGL->D3D mapper is a mistake because D3D conviced devs would see it as a trickery/fraudule

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-25 Thread Sukender
do about D3D support. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Wed, 25 Feb 2009 18:36:59 +0100, Robert Osfield a écrit: > Hi Sukender, > > On Wed, Feb 25, 2009 at 4:57 PM, Sukender wrote: >> And I guess simply adding an OpenGL-&

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-25 Thread Sukender
r OpenCL only (in addition to OpenGL). Causes of the failure could be, as you mentioned: - Noticeable loss of performance - Noticeable loss of features - Unconvenient API And about the forecast: "Better sooner than later"... If we see it when planning or when in a prototyping phase, t

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-25 Thread Sukender
them. I was thinking that if OSG 3 would support these, then why not others (such as D3D)... However, if they're quite close to OpenGL, then yes, the situation is different. We thus could think about OSG not as "API agnostic", but as "Khronos API agnostic" or such.

Re: [osg-users] openscenegraph.org stats

2009-02-26 Thread Sukender
Nice to see this kind of results. (I'm just a bit disapointed since I'm an Opera-conviced user ;p ) Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Thu, 26 Feb 2009 11:06:51 +0100, Robert Osfield a écrit: > Hi All, > > At the end

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-26 Thread Sukender
I guess such a layer would have much delay (between new features in APIs, and the reflection of such features in the layer)... Should we start a thread about 1+2+5? May we use a tag (that Art would add to the forum), such as "[Com]" or "[Adv]"? Any idea about precise subj

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-26 Thread Sukender
Hi JS, Supporting OpenGL 2 + OpenGL 3 first sounds fine to me. We should however keep in mind future plans when designing :) Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Thu, 26 Feb 2009 15:19:57 +0100, Jean-Sébastien Guay a écrit: > Hi Suken

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-26 Thread Sukender
Thanks Nintendo and Sony for their usage of OpenGL! ;) Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Thu, 26 Feb 2009 17:10:19 +0100, Cory Riddell a écrit: > Robert- > > Robert Osfield wrote: >> Well the gaming market is very big,

Re: [osg-users] openscenegraph.org stats

2009-02-26 Thread Sukender
ask as ..."). That way, ill-designed sites can be viewed normally. I don't really know about Firefox, but I guess this is the same thing (Firefox is a cool browser too, IMO, and I as far as I know it provides a set of features comparable to Opera). Sukender PVLE - Lightweight cross-platform

Re: [osg-users] openscenegraph.org stats

2009-02-26 Thread Sukender
n for some people... Generally you'll hear "That works with installed software, I don't want to change"... even among developpers. That's a pity, IMO. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ___

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-26 Thread Sukender
Hi Martin, hi Robert, Well, having better OpenGL drivers will be a part of our "advocating" wiki section... I'll post about it in a few minutes (I hope!)... :) Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Thu, 26 Feb 2009 22:48:2

[osg-users] OpenGL and OSG advocacy

2009-02-26 Thread Sukender
about OpenGL or OSG) we could put as banners or logos on our websites/blogs? Any idea? - May we insist on the fact that OpenGL is used on consoles (except Xbox)? Thougts? Ideas? PS: OpenGL->D3D wrapper has to be discussed in another thread. Sukender PVLE - Lightweight cross-platform game engine

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-26 Thread Sukender
Are Xbox-Windows and PC-Windows different platforms? :D You even could say: "It works on two different PCs, so it is cross-platform!"... Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Fri, 27 Feb 2009 01:35:53 +0100, Jason Daly a écrit:

Re: [osg-users] OpenGL and OSG advocacy

2009-02-27 Thread Sukender
mean with a copy of the letters on the wiki or blog)? To all: Come on! Throw your ideas in this thread! PS: I like the idea of the magic wand! :) Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Fri, 27 Feb 2009 09:51:56 +0100, Robert Osfield a é

Re: [osg-users] New ffmpeg plugin checked into svn/trunk

2009-02-28 Thread Sukender
x27;t it? Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Sat, 28 Feb 2009 09:02:57 +0100, Robert Osfield a écrit: > Hi Jason, > > On Fri, Feb 27, 2009 at 9:14 PM, Jason Daly wrote: >> So, is it your intention that the AudioSin

Re: [osg-users] New ffmpeg plugin checked into svn/trunk

2009-02-28 Thread Sukender
I understand. And what about using code from osgAL for your needs? Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Sat, 28 Feb 2009 14:02:51 +0100, Robert Osfield a écrit: > Hi Sukender, > > On Sat, Feb 28, 2009 at 11:16 AM, Sukender wrote:

Re: [osg-users] OpenGL and OSG advocacy

2009-03-01 Thread Sukender
Hi all, Anyone heard about SPECgpc? If not: http://www.specbench.org/gwpg/gpc.static/overview.html Could it be something to dive into for benchmarks using OpenGL/OSG? Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Fri, 27 Feb 2009 20:24:16 +0100

Re: [osg-users] New ffmpeg plugin checked into svn/trunk

2009-03-02 Thread Sukender
node in your scene graph? (osgAL::*) Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Mon, 02 Mar 2009 10:13:00 +0100, Robert Osfield a écrit: > Hi Sukender, > > On Sat, Feb 28, 2009 at 3:06 PM, Sukender wrote: >> I understand. And what a

Re: [osg-users] OpenGL and OSG advocacy

2009-03-02 Thread Sukender
Well, I'm sorry, I don't have any suggestion... I was just googling around. ;) Maybe yes, SPEC could be used as a benchmark (among others). Anyone else having a suggestion? Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Mon, 02 Mar 2009 10:2

Re: [osg-users] New ffmpeg plugin checked into svn/trunk

2009-03-02 Thread Sukender
luck in making your plugin work! Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Mon, 02 Mar 2009 18:29:55 +0100, Robert Osfield a écrit: > Hi Jason, > > On Mon, Mar 2, 2009 at 5:13 PM, Jason Daly wrote: >> I think most of osgAL would

Re: [osg-users] New ffmpeg plugin checked into svn/trunk

2009-03-02 Thread Sukender
Aye-aye, sir! ;) Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Tue, 03 Mar 2009 00:50:43 +0100, Jason Daly a écrit: > Sukender wrote: >> Hi Jason and Robert, >> >> Okay, I didn't know what you were expecting. So now I'm

Re: [osg-users] OpenGL and OSG advocacy

2009-03-02 Thread Sukender
ep manoeuvrability and scalability? Open Scene Graph is *your* solution." (Thanks kuba for his(her?) post on ohloh.net!) I guess some could be split/merged/rearanged. Thoughts? Things to change (Sorry, that's not easy to find good ads when not in your mothertongue language!)? Idea

Re: [osg-users] OpenGL and OSG advocacy

2009-03-02 Thread Sukender
Hi Robert, I noticed you didn't put the OpenGL logos on the site. So I'm "ringing" you :) (Sorry if you *did* see the mail). Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Fri, 27 Feb 2009 20:24:16 +0100, Sukender a écrit: > H

Re: [osg-users] OpenGL and OSG advocacy

2009-03-03 Thread Sukender
Alright! (Just don't try to vacuum clean the ffmpeg plugin and code things in your house :D ). Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Tue, 03 Mar 2009 09:41:25 +0100, Robert Osfield a écrit: > On Tue, Mar 3, 2009 at 1:08 AM, Sukende

Re: [osg-users] Qt / OpenGL / OSG

2009-03-03 Thread Sukender
I was dreaming of having osgWxWidgets... but we osgWidgets came before! :) Interesting links. Thanks. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Tue, 03 Mar 2009 16:36:14 +0100, Serge Lages a écrit: > Hi all, > > Have you seen this

Re: [osg-users] OSG WIN32 debug build using VC++ 2008 - plugin load failure due to missing manifest

2009-03-03 Thread Sukender
Hi Christian, I'm used to manage such problems, but I don't exactly understand your situation. Plugins *should* have their manifest, as far as I know. BTW, did you try using "dependency walker" on the DLLs? Sukender PVLE - Lightweight cross-platform game engine - http://

Re: [osg-users] OSG WIN32 debug build using VC++ 2008 - plugin load failure due to missing manifest

2009-03-03 Thread Sukender
Yup... Maybe a problem with libtiff? Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Wed, 04 Mar 2009 00:14:53 +0100, Christian Buchner a écrit: > I found that the reader plugin for compressed TIFF fails in debug > mode, but PNG and BMP work. S

Re: [osg-users] [forum] new feature: Shoutbox (similar to a small and simple chatbox)

2009-03-03 Thread Sukender
Thanks Art... Good start. However, I think the IRC channel would be far more useful. We just have to add a not to this IM tools that roughly says "this is not a replacement for the mailing list/forum" ;) Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge

Re: [osg-users] free software hosting facilities

2009-03-10 Thread Sukender
https://sourceforge.net/projects/alexandria-dev . Simply on SF.net! This is FYI. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinf

Re: [osg-users] cast ray into scene

2009-03-11 Thread Sukender
ns); if (intersected) { ASSERT(intersections.size() <= 1); if (intersections.size()>0) setPickPosition(intersections.begin()->getWorldIntersectPoint()); } } Hope it helps. Sukender PVLE - Lightweight cross-platform game engine - http://pv

Re: [osg-users] [osgPhysics] How to compile the pal project??l

2009-03-16 Thread Sukender
er. I successfully tested it with VS8 (2005) sp1. WARNING: This is a branch; it does NOT have all recent features added to PAL in the trunk (yet)." If you really need PAL trunk's feature in the branch, just tell me. See you on the PAL forum (instead of here!)... Sukender PVLE - Lightweig

Re: [osg-users] Forum users rare uses signatures, which is a pain tracking who's who

2009-03-16 Thread Sukender
et (or is the default one). Thoughts? Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Mon, 16 Mar 2009 17:53:01 +0100, Art Tevs a écrit: > > Thrall, Bryan wrote: >> >> It looks like the forum supports signatures; could you just assign

Re: [osg-users] Discontinuous view and loading (readNodeFile)

2009-03-17 Thread Sukender
> thanks a lot, loading scene size of 36MB takes cca 1-2 sec, absolutely great! Maybe a stupid question (but I'm not afraid by this idea ;) ): What does "cca" mean? Sukender PVLE - Lightweight cross-platform game engine - http://pv

Re: [osg-users] OpenSceneGraph-Data on hg source

2009-03-17 Thread Sukender
Hi Paulo(?), Yes, it's used is only for the examples. If you need them, go to http://www.openscenegraph.org/projects/osg/wiki/Downloads and grab the sample datasets. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Tue, 17 Mar 2009 23:12:33

Re: [osg-users] DoomLike manipulator

2009-03-19 Thread Sukender
r: http://pvle.sourceforge.net/Doc/Html/HumanMatrixGetter_8h-source.html CPP: http://pvle.sourceforge.net/Doc/Html/HumanMatrixGetter_8cpp-source.html Hope it helps. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Thu, 19 Mar 2009 12:07:27 +0100, Simon Loic

Re: [osg-users] DoomLike manipulator

2009-03-19 Thread Sukender
uot;up" direction). Doom-like has a fixed "up" vector that may not suit any use of a FPS view. I personally chose "Human*" prefix for Doom-like view (Hence "HumanManipulator" or "HumanViewManipulator"). Sukender PVLE - Lightweight cross-platform game eng

Re: [osg-users] DoomLike manipulator

2009-03-19 Thread Sukender
Yes... But in a space ship! ;) Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Thu, 19 Mar 2009 19:12:55 +0100, Michael Platings a écrit: > AFAIK you play as a human in Descent ;) > > Essentially it's to give the effect of walking/r

Re: [osg-users] DoomLike manipulator

2009-03-19 Thread Sukender
else you got rounding errors that cause ugly artifacts). Based on experiments, I personnaly used 0.008 (radians; as you can see in the source code I told about), but it may depend on how your camera is set. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ L

Re: [osg-users] DoomLike manipulator

2009-03-19 Thread Sukender
And about the modes, I would prefer "FREE" and "HORIZONTAL" :) Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Thu, 19 Mar 2009 21:38:16 +0100, Sukender a écrit: > Hi Michael, > > Havig both modes sou

Re: [osg-users] DoomLike manipulator

2009-03-19 Thread Sukender
, "up" vector is fixed, but camera moves anywhere) 3. GROUNDED ("up" vector is fixed, and view stays on the floor, or whatever) Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Thu, 19 Mar 2009 23:06:16 +0100, Simon Loic a écrit: > Maybe

Re: [osg-users] osgInEurope - osg meeting/conference in Paris

2009-04-07 Thread Sukender
? (If you ask: yes, I'm thinking about one university in particular). Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Fri, 03 Apr 2009 14:07:48 +0200, Art Tevs a écrit: > Hello, dear osg-users, > > so the vote is over and we have the winner

Re: [osg-users] osgInEurope - osg meeting/conference in Paris

2009-04-07 Thread Sukender
that > those attending training would effectively pay for the instructors > travel/accommodation and the venue, then make the last day an open day/user > meeting that anyone could turn up at and we could have presentations from > the likes of Art, Sukender, Cedric ;-) > > Organiz

Re: [osg-users] osgInEurope - osg meeting/conference in Paris

2009-04-08 Thread Sukender
Le Wed, 08 Apr 2009 11:39:58 +0200, Sukender a écrit: > Hi Art and Robert, > > Well actually I was suggesting something a bit different... If (and I insist > on the "if") we have our meeting in an university, then I was thinking of a > (free) users meeting, with the

Re: [osg-users] osgAL now has a CMake script

2009-04-08 Thread Sukender
Hi Vikas, That sounds strange since I don't have the error. I added quotes to paths (in case your path contains spaces). Please update and test, and then contact me directly by email to report if it worked or not (since we may not pollute osg mailing lists with it). See you later! Suk

Re: [osg-users] osgAL now has a CMake script

2009-04-08 Thread Sukender
Hi Vikas, That sounds strange since I don't have the error. I added quotes to paths (in case your path contains spaces). Please update and test, and then contact me directly by email to report if it worked or not (since we may not pollute osg mailing lists with it). See you later! Suk

Re: [osg-users] osgAL now has a CMake script

2009-04-08 Thread Sukender
Investigation process start.. OK Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Wed, 08 Apr 2009 12:17:24 +0200, Msrsas a écrit: > Hi all, > > I am new to OSG and doing some school project using OSG. I am interested in > adding aud

Re: [osg-users] osgInEurope - osg meeting/conference in Paris

2009-04-08 Thread Sukender
offers OSG, some examples... but not much more. I was thinking of this "mini-conference" as something to thank the university for welcoming us. Thoughts? -- Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Wed, 08 Apr 2009 11:15:46 +0200, Art

Re: [osg-users] osgInEurope - osg meeting/conference in Paris

2009-04-08 Thread Sukender
-- Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Wed, 08 Apr 2009 11:15:46 +0200, Art Tevs a écrit: > Hi guys, > > organizing a course is maybe a good idea, but I suppose that this will > automaticly decrease the number of interested p

Re: [osg-users] osgInEurope - osg meeting/conference in Paris

2009-04-08 Thread Sukender
. University <=> Free meeting + free lectures/courses (Donations may help us add beverages & such, but are not mandatory). 2. Somewhere else <=> Meeting, financed by paid courses or by donations. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

Re: [osg-users] osgInEurope - osg meeting/conference in Paris

2009-04-09 Thread Sukender
gt;conference room), I suggest to run TeamSpeak for text and audio. That way, someone inside the room will be able to filter/moderate easily. If you never used TeamSpeak, please note there are some nice and simple options (mute someone, give some rights, etc.) Sukender PVLE - Lightweight cross-pl

[osg-users] Cannot find a suitable ZIP program

2009-05-24 Thread Sukender
Hi all, Not much time STOP Wanted to make Win32 MSVC8 binaries for 2.8.1 STOP Had error "CPack Error: Cannot find a suitable ZIP program" when building "Packages" targets STOP Solution ? Thanks STOP -- Sukender PVLE - Lightweight cross-platform game engine - http://

Re: [osg-users] Cannot find a suitable ZIP program

2009-05-24 Thread Sukender
Hi Mattias, I have installed 7Zip in a non standard path. I modified CPackZIP.cmake. Thanks for the tip. I'll upload binaries ASAP. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Sun, 24 May 2009 15:34:44 +0200, Mattias Helsing a écrit:

Re: [osg-users] Cannot find a suitable ZIP program

2009-05-24 Thread Sukender
Hi Mattias, I have installed 7Zip in a non standard path. I modified CPackZIP.cmake. Thanks for the tip. I'll upload binaries ASAP. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Sun, 24 May 2009 15:34:44 +0200, Mattias Helsing a écrit:

Re: [osg-users] FBX plugin with FBX SDK 2011.2

2010-07-02 Thread Sukender
Any other idea? Many thanks. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - "Michael Platings" a écrit : > The same issue as what? > The FBX developers temporarily parted with their sanity for 2011.3 and > switched from provi

[osg-users] FBX reading of GL_POLYGON

2010-07-05 Thread Sukender
solutions: 1. Use tessellation code to get correct "splitting" 2. Do the 1-to-1 mapping of primitives Am I right ? Other ideas? Anyone having time for this? Thanks folks! Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourc

Re: [osg-users] FBX reading of GL_POLYGON

2010-07-05 Thread Sukender
is that osgUtil::Tessellator is intended to operate on osg's structures. Any idea on how to make it work easily in the reader plugin? Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - "Michael Platings" a écrit : > No, 1 to 1 mappin

Re: [osg-users] FBX plugin with FBX SDK 2011.2

2010-07-05 Thread Sukender
Yest, this is clearly a regression. Actually I had to "un-update" my working copy to make it work... Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - "Michael Platings" a écrit : > This was working with previous plugin versio

Re: [osg-users] FBX reading of GL_POLYGON

2010-07-05 Thread Sukender
OK. If you got time for this before I do... :) Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - "Michael Platings" a écrit : > Waht you could do is leave all the triangles and quads in one > PrimitiveSet (like it is already), but put e

Re: [osg-users] FBX reading of GL_POLYGON

2010-07-06 Thread Sukender
Oh... What about concave "quads" (I mean 4 points polygons)? Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - "Sukender" a écrit : > OK. If you got time for this before I do... :) > > Sukender > PVLE - Lightweight cro

Re: [osg-users] FBX reading of GL_POLYGON

2010-07-07 Thread Sukender
Oh, right, sorry I didn't spot this. Thanks. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - "Michael Platings" a écrit : > I was referring to that by "For quads I imagine it would be possible > to write some fast speci

Re: [osg-users] FBX reading of GL_POLYGON

2010-07-07 Thread Sukender
Alright. I started working on it. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - "Sukender" a écrit : > Oh, right, sorry I didn't spot this. Thanks. > > Sukender > PVLE - Lightweight cross-platform game engine - &g

Re: [osg-users] FBX reading of GL_POLYGON

2010-07-07 Thread Sukender
t for all triangles (DrawArray) - Add polygons points AFTER the points of the triangles - Add primitive sets for polygons - Tessellate Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ----- "Sukender" a écrit : > Alright. I started working on

Re: [osg-users] FBX reading of GL_POLYGON

2010-07-13 Thread Sukender
Hi Michael, hi all, Sorry to push this topic up, but did you test the code (anyone)? Thanks. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - "Sukender" a écrit : > Hi Michael, > > I managed to write the code, but I need testin

[osg-users] DDS S3TC-DXTC compression only accept power of two sizes?

2010-07-13 Thread Sukender
warning - Am I totally wrong? Thanks. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] FBX reading of GL_POLYGON

2010-07-15 Thread Sukender
Alright then. Hope the algorithm works for all cases. I tested it a bit more, and as far as I can tell it seems okay. Please keep us (I mean "the mailing list") in touch. Thanks. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - "Micha

Re: [osg-users] DDS S3TC-DXTC compression only accept power of twosizes?

2010-07-15 Thread Sukender
Hi Wojtek, Well, I must admit my todo list is simply huge. For now I simply resize images before converting them. Moreover, some 3rd-party tools do not support non power of two images either. So I guess this task will be far, far away from the begining of my todo list! ;) Sukender PVLE

[osg-users] Double precision tessellator, optimizer, and such

2010-07-26 Thread Sukender
ay adapter (Vec*Array would be encapsulated, and Tessellator would use it instead of direclty reading the array) - ... other ideas? Thanks. I'll try to apply this to other classes after. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

Re: [osg-users] Double precision tessellator, optimizer, and such

2010-07-26 Thread Sukender
Hi Robert, Thanks for the answer. However, I won't be able to write the non-GLU code. I guess making it work with GLU first would be nice... Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - "Robert Osfield" a écrit : > Hi Suken

Re: [osg-users] Double precision tessellator, optimizer, and such

2010-07-26 Thread Sukender
Going to check. Thanks for the info. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - "Robert Osfield" a écrit : > Hi Sukender, > > On Mon, Jul 26, 2010 at 9:24 AM, Sukender wrote: > > Thanks for the answer. However, I won&#

Re: [osg-users] Double precision tessellator, optimizer, and such

2010-07-26 Thread Sukender
Maybe a good idea, but DelaunayTriangulator is single precision only, and there is a lot of code. I must admit I don't have enough time for "porting" DelaunayTriangulator yet. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - "Robe

Re: [osg-users] Double precision tessellator, optimizer, and such

2010-07-26 Thread Sukender
very long term temporary", hey? BTW, what about getting some GLU code and include it directly in OSG? Is this legally possible? Is it optimized enough? Is this portable enough? Just my two cents... Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ -

[osg-users] Footprint algorithm

2010-07-29 Thread Sukender
Hi all, Does anyone knows a (preferably free/open source) code computing either: - The footprint polygons of a building (intersection with terrain) - The footprint polygons of a building (intersection with a single plane) - The conntour polygons of a projected building ? Thanks. Sukender PVLE

Re: [osg-users] [osgPlugins] COLLADA writer textures

2010-08-06 Thread Sukender
Hi Gareth, I worked a bit on DAE plugin and as far as I know it should correctly export images... I'm sorry I don't have more info, but you may try having a look using a debugger... Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - "Gar

[osg-users] Job offer in Paris/Montbéliard (in F rench)

2010-08-12 Thread Sukender
xpérimenté), géométrie 3D Compétences appréciées : OSG (très apprécié, évidemment), boost, outils SIG, SDK 3DSMax, C#/Java, Qt Plus d'info ? Contactez suky0001 at free dot fr " Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://

[osg-users] [3rdParty] VC10 (express) 64 bits precompiled binaries

2010-09-01 Thread Sukender
f In progress: - collada dom (having some problems as underlying boost ins't up-to-date) Missing libs are: - Qt - GDAL - libcurl (I once ported it to CMake but it's not maintained by curl devs) - lua - gif - vrpn OSG compiles well (when ignoring errors due to problematic dependencies).

[osg-users] Use of _wfopen() in FileUtils.cpp = Windows only ?

2010-10-12 Thread Sukender
#x27;t spot? Or should we look for a portable equivalent? Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.o

Re: [osg-users] Use of _wfopen() in FileUtils.cpp = Windows only ?

2010-10-14 Thread Sukender
Hi Robert, I'm ready to help, but unfortunately I got back to Windows development... I guess It'll be a long time before I'll submit something useful. Sorry. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - "Robert Osfield"

[osg-users] Need help about key mapping (introspection)

2010-10-17 Thread Sukender
users can have an key mapping file? Thanks. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-

Re: [osg-users] Need help about key mapping (introspection)

2010-10-17 Thread Sukender
Many thanks Wang. I'll do that.. because having to carry the burden of wrappers (I mean compile+integrate) is too much for me :) Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - Wang Rui a écrit : > Hi Sukender, > > Serializers are

Re: [osg-users] OT: VS2010 LNK2005 problem related to ostringstream

2010-10-20 Thread Sukender
Hi all, Any update on this side? I've got the same issue (I use fstream in my project which depends on osgDB, under VC2010 x64). Or is there a way to temporarily workaround this in OSG with an ugly #ifdef? Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforg

Re: [osg-users] OT: VS2010 LNK2005 problem related to ostringstream

2010-10-20 Thread Sukender
T_T ...Going to hang myself... Not even an idea of a workaround that would be a bit less ugly? Well, if this is the only way... Thanks, anyway! ;) Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - "Frederic Bouvier" a écrit : > Hi Suken

[osg-users] Wrong CMake output directory using Visual - "half" submission

2010-10-22 Thread Sukender
" "${OUTPUT_BINDIR}") ELSE() SET("CMAKE_LIBRARY_OUTPUT_DIRECTORY_${CONF}" "${OUTPUT_LIBDIR}") ENDIF() ENDFOREACH() Hope someone will take a few minutes to write a nice CMake script (and figure out the version number from whi

Re: [osg-users] Wrong CMake output directory using Visual - "half" submission

2010-10-25 Thread Sukender
nfiguration), you'll have to write *_ZROLBGLUCK. Hence the FOREACH() loop I wrote in my previous email, which does the job fo every defined configuration. I'll make a sumbissions this morning I guess/hope. Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.

[osg-users] [OT] I18N libraries

2010-10-25 Thread Sukender
Hi all, I was using gettext-intl to handle translated strings in my apps, but now I'm compiling 64 bits it's a pain having this lib compiled. Do you know where I can find this lib compiled for MSVC10 x64? Do you know other libs (except Qt since it's too heavy for me)? Thanks.

Re: [osg-users] [OT] I18N libraries

2010-10-26 Thread Sukender
Thanks Fred. That sounds interesting. I would love to have a CMakeLists.txt with gettext, but as gettext is purely GNU I guess that's not possible... Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - "Frederic Bouvier" a écrit : > H

[osg-users] Link problem with osgText (latest trunk, MSVC10 x64)

2010-10-26 Thread Sukender
erything has been regenerated, recompiled, checked that it uses Win7.1SDK (or else you run into trouble with x64 + MSVC 10 Express), etc. Any idea? Thanks. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ___ osg

Re: [osg-users] Link problem with osgText (latest trunk, MSVC10 x64)

2010-10-26 Thread Sukender
sgText::TextNode::~TextNode(void) I still don't understand, and I don't see the difference with other classes. ( My apologies about the "geek" greetings... I'm going out -> [] ;-) ) Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.n

Re: [osg-users] Link problem with osgText (latest trunk, MSVC10 x64)

2010-10-26 Thread Sukender
Argh! Silly me! I recently fixed the output dir for CMake 2.8.2 + MSVC (see corresponding submission), and thought about clearing /bin... but I forgot to clean /lib! My app was linking against the old library with the new headers, hence the error. Sorry for this. Cheers, Sukender PVLE

[osg-users] New osgText library - Questions

2010-10-26 Thread Sukender
T_TOP) 2. setColor() (I guess it's Stateset > Material > Diffuse) 3. setBackdropType() / setBackdropColor() / setColorGradientMode() / setColorGradientCorners()... Thanks. Sukender PVLE - Lightweight cross-platform game engine - http://pvle

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