Re: contest site down

2008-04-15 Thread studio
Hi Boris, good luck and hope you can get rid of these damned attacks:-) Kopf hoch! - Your 3ddart website is one of the most important marketing tools for realsoft 3d advertising and all rs users! best wishes to fetch all lost content, servus, Frank Brübach No : As Asual : Not Even Close :

Re: Camera ?

2008-04-13 Thread studio
to Object . Previous versions did this automatically for you . studio

Re: Landscape experiments - a render

2008-04-13 Thread studio
Here's : Stylized render of a USGS .DEM (Alaskan ,USA) . Foreground is Cook Inlet , then Anchorage , mountains in background . MT. Gordon Lyon is the peak near center-right . http://www.studiodynamics.net/list/alaska.html 90KB cheers garry

Re: Camera ?

2008-04-13 Thread studio
Hi Garry, I have the same bug when I try to create a camera in quadview environment. Just maximize the 3d window (Alt + doubleclick) and retry to create a camera. Jan Ah , OK , thanks . garry

Re: Landscape experiments

2008-04-12 Thread studio
since i´m into uvmapping currently too.. a single uvset can be created by selecting all faces and hit the uvset button.. Hi Gunnar : Yes , I tried that , assuming it would work nicely . It did of course create the single UV Set , but then it will not show up in the UV Editor . I tried your

Re: landscaping (Re: Can We Export RS3D Camera Data ?)

2008-04-12 Thread studio
The procedure is coming back bit by bit in my head now... I'm almost sure I used the excellent HDRShop to convert WorldMachine 32bit floating point RAW output to HDRI. Great . If you want to do a readme.txt I'll add it to the .zip . Theoretically, with V6, new opportunities are awaiting with

Camera ?

2008-04-12 Thread studio
for you . studio

Re: Can We Export RS3D Camera Data ?

2008-04-11 Thread studio
what seems to actually screw thig up with huge scenes is the undo buffer, when setting undo to 0 (which is what i nearly allways do) you can work quite well even with big scenes/objects.. i was even able to collision deform against a 900k poly object ;°) even though that was not really in

Re: Can We Export RS3D Camera Data ?

2008-04-11 Thread studio
Sounded good , but tried it with 300K poly and got the same saddened result at rendertime (see attached) . The plan was a tutorial to show - import .DEM , UV map , render . I forgot to mention that I can do some things very easily , such as stretch/bend/move the 300K poly mesh . However ,

Re: Can We Export RS3D Camera Data ?

2008-04-11 Thread studio
regarding uv editing: create a new uvset viewmodel and drop it to the uveditor.. close it and reopen.. everything should work then.. its just that rs confuses uv view models with normal view models sometimes causing strange things to happen. Gunnar OK , will try it , maybe tomorrow . So far

Re: Can We Export RS3D Camera Data ?

2008-04-11 Thread studio
Yes that must be mine, I generated that image in World Machine to see if it's better than .bmp for bump/displacement mapping (conversion in HDRshop and some other SW, forgot the details). It's much better indeed: thanks to HDR's floating point high-precision compared to 255 integer steps in the

Re: Can We Export RS3D Camera Data ?

2008-04-10 Thread studio
A few months ago someone remarked that it's more stable on Linux, so I suspect XP has something to do with the (pseudo-)crashes. It's one reason I want to try RS on Linux, but it will take a lot of time to get familiar with that beast. (and raise the $$$ to buy a new quad-or 8-core machine)

Re: Can We Export RS3D Camera Data ?

2008-04-09 Thread studio
know we can import Icarus/Boujou/RealViz , but what about getting camera data out of RS and into Max or After Effects etc etc etc ? (I'm assuming - not) Thanks studio

Re: Can We Export RS3D Camera Data ?

2008-04-09 Thread studio
Hi Mark : As I said , we love this S/W and so should speak up about things that are not doing RSV6 any good . I wasn't putting it down , just pointing out the obvious flaws that some of the inner circle people seem to love to ignore . Yes V6 has some cool new stuff , especially for

Re: .OBJ IMPORT/EXPORT - Buggy ?

2008-04-08 Thread studio
can you guys not understand that ? (oh ya , the hammer fights) Just back-tracked to some old Icarus (freeware) experiments with .OBJ export , and those objects import perfectly into 3D-Exploration . So , it's not broken in RS ... it just doesn't work . Kill Me ! studio

Re: .OBJ IMPORT/EXPORT - Buggy ?

2008-04-08 Thread studio
Arjo : I have to redefine the dummy materials. I never found it a big deal to drop a new texture object in the material editor. The purpose of this thread was to determine if the .OBJ module was possibly not working at 100% . I think we both agree it isn't , so maybe it could be mentioned on

Can We Export RS3D Camera Data ?

2008-04-08 Thread studio
Speaking : of import/export do we have any means/methods/workarounds for exchanging camera data with other S/W ? I know we can import Icarus/Boujou/RealViz , but what about getting camera data out of RS and into Max or After Effects etc etc etc ? (I'm assuming - not) Thanks studio

Re: .OBJ IMPORT/EXPORT - Buggy ?

2008-04-07 Thread studio
to me that Vesa would create a tutorial about exporting SDS Face-Mapped trees , when the .OBJ Loader or Exporter is broken . Maybe I'm doing something wrong ? Also , the imported .OBJ will not show up in the UV Editor . Thanks In Advance studio

Re: .OBJ IMPORT/EXPORT - Buggy ?

2008-04-07 Thread studio
Oh ok, I'm sorry. I guess this is not a bug but a shortcoming of the exporter. Hi Arjo : No , the Importer too . I have done a couple of test imports with textured .OBJ's _from_ 3D Exporation (very old) and they also import without any means to browse for those textures . .OBJ's imported

Re: New Tutorial Uploaded -- SDS Texturing Using The UV-Image Tool

2008-04-06 Thread studio
http://www.studiodynamics.net/uv/uv_image_tut.html Forum thread is here : http://tinyurl.com/49lvo7 Great (and big) job Garry, very inspirational! A few times you mention 'Map2Image' when you mean 'Map2Obj', but that's nitpicking. Thanks, greatly appreciated, Mark H Thanks very much Mark

New Tutorial Uploaded -- SDS Texturing Using The UV-Image Tool

2008-04-05 Thread studio
Long tutorial , but any mistakes noticed and reported (preferably here) , would be greatly appreciated . http://www.studiodynamics.net/uv/uv_image_tut.html Forum thread is here : http://tinyurl.com/49lvo7 studio

Re: model library

2008-04-05 Thread studio
Hi Bernie : As you well know, I dedicated weeks, months even to that site, trying to get weekly emails out, drum up contests / participants, articles, interesting content etc. Yes , I know you put a lot of effort into many things RS3D related . When I complain about how dead the Info site

Re: 3D puzzles - Oh , The Joy !!! was : time wasting and money, ideas ;-)

2008-04-04 Thread studio
it just overflew your mail and found you were unable to get fluids simulated in blender into v6 ? i guess v6 should be able to import obj-sequences via the file instance.. hope that works ;°) gunnar Hi Gunnar : Yes , I read somewhere that the import problem was solved . However , this is

Re: model library

2008-04-03 Thread studio
Bernie : RS made the site open for users to add tutorials / models and content as I wanted from the start. (Dynamic vs static) Are you saying the RS Info site _IS_ dynamic ? I'm guessing in the same way the very old Real3D FTP site was ? (IE : not very) I asked 1 year ago in the forum ,

Re: 3D puzzles - Oh , The Joy !!! was : time wasting and money, ideas ;-)

2008-04-03 Thread studio
Hey , could you do a little editing before posting a huge mail ? Thanks . Sorry Garry, but I can't figure out what point you're trying to make. You speak with aesthetically pleasing combinations of words and sentences but I can't figure out what you're actually trying to achieve by doing so.

Re: procedural concrete, rusty iron

2008-04-02 Thread studio
Garry, Store your water in a Revigator! A radioactive jar to energize and revitalize the bodily fluids, and get crazy new ideas every day ;) http://periodictable.com/Elements/092/index.html , scroll down halfway. Yum-Yum . Not saying it's impossible , but my Sherpa is not giving the

Re: sorry.. but what are fluids in realsoft ? :-)

2008-04-02 Thread studio
Hi Carlo, yes, of course:-) I would like to build some fluids or simulations with Realsoft 3D. There was a simple animation scene Ihave built some weeks ago, where I wanted to make water or fluids in a bassin, splashing a sphere in it and so on... - Somebody has said it is not possible to build

Re: procedural concrete, rusty iron

2008-04-01 Thread studio
Hi Mark, This is really a very clever idea! I guess selection on objects should be possible. Maybe how the selective lighting works. Arjo . Where are you guys getting your drinking water ? You know , the Soviets would routinely push barges full of radioactive material directly into the

Re: SDS Vertex Controls

2008-03-31 Thread studio
dont know if it has allready been posted, but the free mode allows you to set the rounding via a slider, so a value from nearly sharp to as round as possible can be chosen.. since free rounding is essentually just a hidden bevel. catmull clark roundings (edge creases) do not allow technically

SDS Vertex Controls

2008-03-30 Thread studio
List is quiet so I'll repost this : * RS applies suedo Catmull/Clark vertex/edge transforms via pre-determined ... 1) Free 2) Semi-sharp 3) Sharp 4) Rounded I'm not knowledgable enough to know if the transition from free to rounded is a linear one , and it

Re: Let it Bleed (and bleed and bleed ...)

2008-03-27 Thread studio
You remember correctly , Arjo . Not a big fan of anything that makes me crawl in a very particular manner . I'm pro- bably more of a Z-Brush kind of guy but I can't afford it. The reason I'm concentrating on SDS now was simply to learn how to bake lighting and textures for the new RS Viewer .

Let it Bleed (and bleed and bleed ...)

2008-03-26 Thread studio
1) Select an SDS Face and change it's Color Attribute (Property Window/Spec Tab/Selected Points/Attribute/Color - pulldown) 2) Change it's default color to 255,255,255 (for example) 3) Render - geez the color has bled out into neighbouring faces . 4) Select the 'Clear' control (next to the

Re: Let it Bleed (and bleed and bleed ...)

2008-03-26 Thread studio
Useful , of course , but why is it limited to 'Attributes' Is it a bug ? Is it a feature ? Feature It's useful for weight maps and other related things Matthias Octagonal shaped wheels are very useful for slowing a vehicle . My point was that it needs another option control added

Re: Let it Bleed (and bleed and bleed ...)

2008-03-26 Thread studio
My point was that it needs another option control added in order to maintain a certain consistency . Hi Garry, Maybe you should investigate names like Catmull and Clark, before complaining about SDS objects. 2 questions : 1) Why must you always talk to me like I'm the dummy ? 2) Why must I

Me Really Like-ee !

2008-03-25 Thread studio
their home planet when a giant asteroid cracked it 8) Ran back to their ships and hid at the first crack of dawn 9) 7 years bad luck when Moe cracked a mirror over their heads studio

Mapping a Photograph To A Single Face (and a BUG too)

2008-03-25 Thread studio
to the top studio

Re: Mapping a Photograph To A Single Face (and a BUG too)

2008-03-25 Thread studio
an SDS Polygonal cube 3) Switch to 'Face Edit Mode' 4) Select the top face and drop a texture onto it 5) OpenGL shows it has been mapped to the bottom face 6) Rendering shows it has actually been mapped to the top studio

Re: Mapping Woe's

2008-03-24 Thread studio
As I also mentioned last night , the 'Unified Tools' offers 'mesh mapping' , but they are broken , and still no reply as to what function they are _supposed_ to provide ... Mesh mapping Matthias very funny Finally found 'Mesh Mapping' buried in the manual . It's in the Material

Re: Mapping Woe's

2008-03-24 Thread studio
(It's not broken on my side) Rectangular is not broken , obviously , but some things in there are not 100% . It's an area of the interface that has some depth , and so should be tested in depth for bugs before you say Bravo!.. 1. Use Mesh-Mapping ONLY for Nurbs-Surfaces ! Only for Nurbs ?

Re: Isosurface 1

2008-03-24 Thread studio
...Like this for example... (f_checker.jpg) i used it in a AVI file (expl.jpg) on my site... benefit is a short render time and suitable forms. andre * Nice , looks very good . POV ? Can you create an example using various noises , but in a controled way ? (clouds ,

Re: Mapping Woe's

2008-03-23 Thread studio
the workaround ? studio

Re: Mapping Woe's

2008-03-23 Thread studio
Garry , maybe this ?? andre No , actually . sorry (read previous mails) garry

Re: Mapping Woe's

2008-03-23 Thread studio
Yes , same here . I asked how to fill the mapping rectangle with the smaller squares , not just fill the upper left-corner . Hm, this is not what you asked specifically. The behavior of the finite XY is what I'm used to, so I didn't think of what you want to achieve. Sorry , was in too big

Re: Mapping Woe's

2008-03-23 Thread studio
to : .2 .2 .2 4) Limit the mapping to just that area by clicking 'Finite X' 'Finite Y' Obviously this doesn't work . I hate to ask , but what's the workaround ? studio

Re: Mapping Woe's

2008-03-23 Thread studio
The checker-mod material should show how to modify the checker-size. Matthias Sorry , forgot to mention about the stretching here of the checks texture . Perfect example of what I was saying last night about an option to split/push/pull/stretch faces , and have the texture follow intuatively

Re: ??

2008-03-23 Thread studio
Your message was very welcome Garry , but this is what i mean: Why put the UV view properties in the Windows , it is a part of the UV Editor and it is best (speed , avoid of bugs , gain of code and less confused to the user)to be opened by a dialogue box in the view of the editor ?? ...my modesty

Arthur C. Clark A Personal Oddity - Revolutionary 3D software

2008-03-20 Thread studio
Hi Jean ; Well , what can I say ? It sounds tremendous . It's about time 3D creators had something very new and original . We need a quantum leap , a paradigm ... I wish you luck with your work and your venture . I think it will not be a case of the world beating a path to your door , however

Re: Texture Mapping SDS - Revisited

2008-03-20 Thread studio
if they just tore out the Map2Object tool , I would not miss it at all . Garry, please do not say this again ;-) It's a very handy tool and you really need it for transferring data between channels. If you're going deeper in the rabbits

Re: Arthur C. Clark is dead but not his visions - A Personal Oddity

2008-03-19 Thread studio
The writer of 2001 and inventor of the satellite is dead. It's weird because i just finished reading the last book of the 4 odyssey 3001 last night. By the way the movie 2001 a space odyssey in Blu-Ray is amazing, it's the blu-ray with the best image quality.

Re: Arthur C. Clark is dead but not his visions - A Personal Oddity

2008-03-19 Thread studio
Hi garry, as always we are outside the subject of Realsoft, but it's fun Jean-Sebastien Perron Hi Jean : Yes , but with Icarus and RSV6 I could think about doing another little camera-mapping video , featuring the grave- yard next door . What about putting a small wireless camera in your tiny

Texture Mapping SDS - Revisited

2008-03-19 Thread studio
' (except for special cases) and instead use realtime mapping methods and 'Uvimage' to do SDS texturing . cheers studio

Re: look at this!

2008-03-18 Thread studio
http://www.cc.gatech.edu/~phlosoft/photon/ Strictly speaking, it's photon mapping with a Java applet. It's nearly as powerful (and in some cases even more so) as a native application. Right . As the author mentions , it's 75 lines of code (code included right on that web page) for the

Re: Happy Paddys Day to you lot :) - AIDAN

2008-03-18 Thread studio
Hi Aidan : Glad to hear you are getting away for a couple of days . You'll probably be gone by the time this message hits the cyber-space . I prefer to give credit where it's due and forgot to mention that yesterday's stream was viewed via 'Videolan' , the dynamite little multi-codec freware

Re: Can We Use OpenGL in the UV Editor ? Tutorial #4 and S/W Links

2008-03-18 Thread studio
This is a very beautiful tutorial . It almost looks like 'Flash' , the way it loads . What S/W did you use to build it ? (i'm still using notepad) . Typo3 (an open source CMS www.typo3.org) Borders of the thumbs are generated on the serverside via typo3+graphicsmagick+mask. Popup Effect is a

Re: Can We Use OpenGL in the UV Editor ? Tutorial #4

2008-03-17 Thread studio
so that we could then look at the unwrapped mesh and see how it has been textured ? Did I miss something :-? Something like this. http://the-final.com/rs/UV-Ogl.jpg Matthias Listen ... , Moe : Yes , you missed it every single time I drug you down to the river to drink the red/green/blue

Re: about mapping

2008-03-17 Thread studio
Thanks Garry , of course i did'nt make the full tour..(...next i will push F1 !) F1 is basically designed to take you to a place in the reference manual that is related , I think , so F1'ing would not have helped you find that '3D Painting' section . For that you would have had to go into the

Re: Happy Paddys Day to you lot :) - AIDAN

2008-03-17 Thread studio
To see a traditional Irish Town Parade nip over here at about 3:30pm GMT today, Patricks Day ( 18th ): http://www.macroom.ie/patricksdaycam.htm Managed to just catch the beginning of the parade . The streaming was very good . Watched it full screen and it also had 22Khz/16 bit sound ! Unreal

Re: about mapping

2008-03-16 Thread studio
Andre : Actually , that example is also digital . It's covered in the 3D painting section of the F1 help , which also covers a couple of Map2object examples in the 3D Painting section . However that tutorial is bound to get overlooked because it's in a section of the manual that's not listed

Re: Can We Use OpenGL in the UV Editor ? Tutorial #4

2008-03-16 Thread studio
Simple head model with totally destroyed UVs, Totally destroyed UV's ? You've got me there . Shall I bite ? then used a Cylnder Map and Map2Obj no voodoo No voodoo , but not simple , and certainly not intuative . I've included the result image , directly from the '3D Painting' section

Re: Can We Use OpenGL in the UV Editor ? Tutorials #2 #3

2008-03-15 Thread studio
http://www.realsoft.info/modules.php?op=modloadname=Newsfile=articlesid=66 http://www.realsoft.info/modules.php?op=modloadname=Newsfile=articlesid=115 Yes , I remember these examples as well . Also , I remember your parting remarks : More to come ... How to animate the UVs. And...

Re: Can We Use OpenGL in the UV Editor ?

2008-03-11 Thread studio
The obvious answer to my original question seems to be No , there is no OpenGL viewing of the UV Mesh in the UV Editor . OK , fine . Hi Garry, I cut most of your text as I didn't exactly understand it. I got the feeling you went wrong very early in the process. I attached two images: One

Re: Can We Use OpenGL in the UV Editor ?

2008-03-11 Thread studio
Before I continue I would like to know if this sort of thing is what you're looking for. Arjo. I forgot to mention I can add a texture via the SDS's Col Tab , but when I drag and drop a shader onto the mesh in UV Editor , the object get's shaded , but the UV mesh does not . garry

Re: Can We Use OpenGL in the UV Editor ?

2008-03-11 Thread studio
object to serve as a seam. The rest will be done almost automatically. I hope this helps a bit. Unwrapping objects will take some study to get familiar with. Arjo. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:owner- [EMAIL PROTECTED] Namens studio Verzonden: dinsdag 11 maart

Can We Use OpenGL in the UV Editor ?

2008-03-10 Thread studio
Editing (1 or 2?) meager pages , shows any OGL shading . So , I have to wonder , is it broken , or is the UV Properties window erroneously trying to apply shading that hasn't actually been coded into RSV6 yet ? Or am I not interpreting this option properly ? studio

Re: Can We Use OpenGL in the UV Editor ?

2008-03-10 Thread studio
? studio

Suuu-nap !

2008-03-09 Thread studio
should be 'Surface' though , not 'BBox') It's in the 'Misc Tools' Window . DragDrop it into your 'View Properties Window' for easy access . cheers studio P.S. testers : The new toolbar is great for many things . However , when we create a camera backdrop the choices of material/image

Re: Zbrush boxed - and RS Collision modeling

2008-03-09 Thread studio
Import OBJ in RS. Hi : This part confused me - Attache a JPG file ( Property Window Col for example ) use Map2Obj. Are you saying that you can use Map2Obj without selecting a parallel texture with the object file ? That Map2obj will automatically look in the objects Property Window Col

Re: Zbrush boxed - and RS Collision modeling

2008-03-09 Thread studio
Garry, I have sent the PDF to your email. andre Yes , thanks . I see you have used a cylinder mapping with Map2Obj , as is suggested in the manual . This little tut would probably come in handy for those that are using ZBrush . Perhap you could start a thread in the RS forum and upload the

Re: bAKiNG wITh NuRbs - AnaLyTiCs - nO gO

2008-03-07 Thread studio
Also , I would have thought that by now RSV6 would have HDRi import built right into it ... wouldn't you ? The hdr plugin is also available at http://home.vasteras2.net/henriknyqvist/hdr/ Great ! Hopefully some of the Quake players will update their links . Realsoft site seems to have

Re: Is This For Real ?

2008-03-07 Thread studio
possible ? I'm on XP-Pro . Do I need to go 'Vista' to get there ? thanks in advance studio

Re: Is This For Real ?

2008-03-07 Thread studio
Just to be clear- it's the Icons circled in red that don't work at all . Also , the (missing) : 1) 'Define New Aimpoint' Icon takes 2 attempts (first is wrong) 2) 'Zoom' Icon also takes 2 attempts to get it to work properly . Anyway , The Default 'View Control Window' is broken in 6.01.03 but we

Re: The RSV6 Viewer ... and Texture Baking ... solved for SDS !

2008-03-06 Thread studio
See if you can spot what I did to force the screen to render SDS properly in realtime . garry Ah, a riddle. Either fiddle with the texture quality and the mat. rendering (wire tab), or change the sds object from polygone to nurbs. What have I won? Frank Bueters Hmmm : Well ,

Re: proper UV coordinates

2008-03-06 Thread studio
proper UV coordinates are UVs which are usable for your operation :-? It's not possible to say what is proper in your case. Only that the faces in the UV-Space should not overlap :-? Yes , no doubt , but my point was about the situation I was in and the difficulty in finding information in

bAKiNG wITh NuRbs

2008-03-06 Thread studio
in the example in the Manual) . However , I think UV-Image Analytic Objects work fine . studio

Re: bAKiNG wITh NuRbs - AnaLyTiCs - nO gO

2008-03-06 Thread studio
However , I think UV-Image Analytic Objects work fine . studio Scratch that . Broken too . garry Well , I thought Nurbs baking would be better suited and easier to deal with , but it is an absolute Haunted House . Everything is broken , and I mean everything . Oddly enough

Re: bAKiNG wITh NuRbs - AnaLyTiCs - nO gO

2008-03-06 Thread studio
However , I think UV-Image Analytic Objects work fine . studio Scratch that . Broken too . garry No problem , I'll just move on to working a little with HDRi ... ... except all the links to that plugin are broken . Anyone have a working link to that plugin ? thanks garry

baking recipes - the stove is on ... but the gas was leaking out !!!

2008-03-05 Thread studio
Vesa hates it because he cannot put a hook and a worm on OPENGL . Big sorry from my side to Vesa, for the wrong interpretation. Thanks to Garry, who's putting me on the right way. Matthias Listen , Matt , your hard work was very appreciated , but I am compelled to put the community

Re: docs

2008-03-04 Thread studio
a positive point of insufficient documentation is the need to explore the most gloony side of a program. it's also a question of money...but sure time is money too. If one makes the choice to ruin his piggy bank he could go to 3000 - 4000 Euro for some 3D program ( at least!) + some more

Re: docs

2008-03-04 Thread studio
I think a misunderstanding here... The day i 'll have the program 100% under the knie i WILL TRY to write some docs in PDF free to everyone , after that i will color myself gone. No misunderstanding : The battle you/I/us/we , face , when trying to get to that stage of mastery , is huge .

Re: baking recipes

2008-03-03 Thread studio
If you try to bake a analtic mapping type on a SDS with bad Uvs you can't get good results. Yes , I know . The problem is with the UV-Image Tool and not being able to get ... ANY RESULTS FOR SDS !!! Have a look here: http://www.the-final.com/rs/checker-sds.jpg You can see a bad

Re: baking recipes - Bad Mushrooms

2008-03-03 Thread studio
Hi Matt : It's 3:00 AM here , I'll attempt to check it out tomorrow . Thanks garry Hi Garry, Have a look here: http://www.the-final.com/rs/AO_in_OGL2.zip First of all , which version of RS are you using ? Are you Frank still on the 6.01.04 demo ? The rest are on 6.01.03 . 6.01.04

Re: baking recipes - the stove is not turned on yet .

2008-03-03 Thread studio
The bad distortions on the SDS can be solved by simply refining the top and bottom of the SDS a little bit It's an everyday problem, how to get good UVs. No character with painted textures without having good UVs :-? Matthias Must be some kind of major communication breakdown (again?) .

Re: baking recipes - the stove is not turned on yet .

2008-03-03 Thread studio
Sorry, most times my german is better than my english. Only tried to help out. Your english is very good . I've never read the manual for the UVimage tool :-? Well ,there isn't much to read , unfortunately . The UV-Image tool is another example of a very powerful component that is not

Re: Open gL question

2008-03-02 Thread studio
Also , when I make a 'Light Object' , 'Wireframe Invisible' (so as to get it to hell out of the way) it stops working in OpengL mode . It still Raytraces fine , though . I have a better answer for this one. Select the light and go to the 'Wire' tab on Object properties and select

Re: baking recipes

2008-03-02 Thread studio
Quick update: I finally managed to get something in opengl, it appears I got into trouble because I was working with SDS and tried to bake into the faces ('attach' and 'per face' checked). This is handled differently by OGL, a bug?? Workaround by going into the freshly calculated

Re: baking recipes

2008-03-02 Thread studio
What should be the result :-? A textured object for RS-Viewer :-? Matthias Yes . Mark I are just testing the V6 demo . garry

Some Interface Considerations

2008-03-02 Thread studio
Target Window/Main Window/Thumbnail Width-height) But when I use it , it still opens as the default tiny size , until I click in the 'Thumbnail' area , and then it does expand to the larger size I've set it to . studio

Re: baking recipes

2008-03-02 Thread studio
The whole purpose of this thread is to talk about realtime results , and so far I can get no realtime results using the 'UVimage tool' and SDS . garry Hi Garry, did you have a look at the file, is it this what you like to get: http://www.the-final.com/rs/ Matthias Yes , for hours

Re: expl

2008-03-01 Thread studio
good ! well i thought to build clothes that way. andre OK , well the Cloth Plugin is on it's way ! The author of the plugin is just putting the finishing touches on it now . Stay tuned ! garry

Re: The RSV6 Viewer ... and Texture Baking - Reply #3

2008-02-29 Thread studio
As I said earlier , previous versions of RS would do this for you , so I'm assuming we still can ... OK , great : The tutorial is still in the V6 manual . It's called - - Chapter 8. Rendering - - Advanced Illumination Examples The whole key is this very undocumented part

Re: Leap day

2008-02-29 Thread studio
Uuuups, if you need a demo-file, feel free to ask. But remember: JS in RS v6 will not work :-( You have to use v5.x Matthias Hi Matt : Not true ! Just use the V6 Demo ! :-? ;-) garry

Re: The RSV6 Viewer ... and Texture Baking - Reply #4

2008-02-29 Thread studio
Just did some quick tests and I was able to create maps for raytraced shadows that were displayed very well in OpenGL and the RSViewer . I think it possible to combine the illumination maps with the color maps in an image editor , to get a nice effective OGL representation . garry A very

Re: The RSV6 Viewer ... and Texture Baking

2008-02-28 Thread studio
Hi Mark : Impressive stuff, smooth realtime movement and full GI. You don't see that often in realtime! I agree . Yes, it's worth a try with RS. Baking illumination can work well, I used this trick for ceilings in GI scenes. Exactly . But baking indirect illumination into an entire

Re: The RSV6 Viewer ... and Texture Baking

2008-02-28 Thread studio
Hi Mark : Big problem: RS's OGL realtime engine ignores the Illumination channel in VSL materials. How to make the illumaps show up in RS's own realtime engine? Is there a walkaround? All the more because shadows would have to be baked too, the RS engine doesn't do shadows, even though my

Re: Leap day

2008-02-28 Thread studio
It would be a challenge to render clock in real time with a J.Script adding to each second a small amount making from 12 13. ...just a crazy idea of course... best andre That idea was actually done by Frank Dodd , I think , many years ago (if I remember correctly) . I look at your rendering ,

Open gL question

2008-02-28 Thread studio
If I make a texture 'RT Invisible' it still gets rendered in OpengL . To me this sounds incorrect . Is there a reason for this ? studio

Re: The RSV6 Viewer ... and Texture Baking - Reply 2

2008-02-28 Thread studio
So where do we start , to even discuss the workaround method ? As you say , edit manually , I guess , but man that is a lot of work (as I believe you are implying) . I think we need either complete export including textures and illumaps to run RS baked projects in an external advanced

Re: Open gL question

2008-02-28 Thread studio
Sorry for the half-assed suggestion. I was thinking of DELETING the texture mapping object, not making it RT invis. You are right, this should work. That's what I figured too . Also , when I make a 'Light Object' , 'Wireframe Invisible' (so as to get it to hell out of the way) it stops

The RSV6 Viewer ... and Texture Baking

2008-02-26 Thread studio
The new RSV6 Viewer has many possibilities of course . For ex- cellent examples of those possibilities we may have to look to some of the viewers which have been around for several years . http://www.studiodynamics.net/list/gallery.mpg 1.6 MB The above mpeg is a transcoded (via VLAN) example

Re: Hallaluya

2008-02-25 Thread studio
I got an error too installing on vista 32 but it did not stop the installing process so it started later very well. I use visual studio 5. andre Hi Andre : Yes , and that's probably what saved you ... the fact that you use VS5 . For users with brand new systems there may still be some

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