Re: [Audyssey] New Heli available for download

2011-01-29 Thread Thomas Ward
Hi Ken, In my experience as a programmer languages that don't enforce explicit variable declarations always lead to mistakes and poor programming. For example, when writing scripts in Python I've made simple typos that Python accepted without complaint and it was only after running the program/scr

Re: [Audyssey] New Heli available for download

2011-01-29 Thread Thomas Ward
Hi Jim, Well, there are a number of ways you can run into errors by not using an explicit variable declaration.Usually, caused by accidental typos and things like that. For example, you are writing a Blackjack or Poker game. You have a variable called myCard. Of course, there are a lot of variati

Re: [Audyssey] RSW strategy game

2011-01-29 Thread Richard Claridge
Hi David I would be interested. Richard Sent from my iPhone On 28 Jan 2011, at 22:39, David Rose wrote: > My previous email in this thread was lost, perhaps because the mail server > software didn't like my attachment. (I had attached a sample order sheet.) > > But the more important part o

Re: [Audyssey] Heli

2011-01-29 Thread Jeremy Kaldobsky
Just jumping here to say that the compatibility with newer windows versions is pretty much the only good point from that list. As long as the game includes the legacy DirectX libs, there really isn't a problem though. The c-style syntax argument is only valid if the person doesn't already know

[Audyssey] Moderator: Close Topic Windows Screen Readers

2011-01-29 Thread Thomas Ward
Hi list, Please, lets stop the Windows screen reader topic. It is very off topic for this list, and given the nature of some of the comments I've seen things could get real ugly real quick. So as of this time I officially declare this topic as closed. Thanks. Thomas Ward Co-moderator of the Audy

Re: [Audyssey] Heli

2011-01-29 Thread Thomas Ward
Hi Jeremy, Geremy wrote: If a developer is using Visual basic 6.0 then why would they care about its availability for purchase? Clearly they already have it if they are using it. My reply: Well, first of all, it was my understanding that this game was suppose to be a comunity project. Sure som

Re: [Audyssey] RSW strategy game

2011-01-29 Thread David Rose
OK! Attached is a sample text report for another game I'm involved in. This is turn 11 in a "Classic" game; there are quite a few details to process there, but it contains all of the same information that is available in the graphical client. I already set up a private game for one curious

Re: [Audyssey] Angry Birds and Accessibility Standards

2011-01-29 Thread william lomas
Wow this sounds interesting. I look forward to the announcment I assume (find out soon enough) that one can have differing complexities and challenges? On 28 Jan 2011, at 15:04, Kwasi Mensah wrote: > We're working on a puzzle game were you use layers of music to find objects > on a grid. I'll ha

Re: [Audyssey] RSW strategy game

2011-01-29 Thread Zachary Kline
Hi David, Unfortunately, I don't think your attachment came through. As for private games, I've already signed up for Reserve-5w. Shall we see how that one goes and perhaps give classic a try if things prove viable? Best and thanks, Zack. On Fri, 28 Jan 2011 09:32:07 -0800, David Rose wrote:

Re: [Audyssey] Game Engines was Heli

2011-01-29 Thread Thomas Ward
Hi Philip, Philip wrote: We are certainly in agreement here. Unicode conversions, memory management and all the other things are certainly a pain which I guess is why we are writing engines. My reply: Yes, in deed. I primarily began writing G3D because I got sick and tired of the nitty gritty d

Re: [Audyssey] Ideas for a game

2011-01-29 Thread Thomas Ward
Hi Muhammed, Maybe someday. Problem is I'm already way over schedule with this game and I need to get something ready to sell pretty soon. I can always upgrade and add to 1.0 at a later point. Right now I want to get something functional ready to go. Smile. On 1/28/11, Shiny protector wrote: >

Re: [Audyssey] RSW strategy game

2011-01-29 Thread dark
Hi David. i've now registered for the reserve 5w game. unfortunately, it seemed that your attachment didn't come out (I don't think the audeasy list allows them), so we'll probably just have to try this and play it by ear regarding accessibility. either way I look forward to trying it out.

Re: [Audyssey] New Heli available for download

2011-01-29 Thread Pitermach
all I can say is, oh well. one thing I like about autoit is that I'm not forced to specify variable types. That's also true for vb or purebasic. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 8:47 AM Subject: Re: [Audyssey] New

Re: [Audyssey] questions on sighted games beeihng accessable

2011-01-29 Thread Thomas Ward
Hi, Unfortunately, no. There is nothing like Need for Speed Carbon, Grand Theft Auto, etc for the VI market. That's an area of games we could use some development in. Cheers! On 1/28/11, austin pinto wrote: > hi all i have this real question since i got to know audio games and > started gamei

Re: [Audyssey] RSW strategy game

2011-01-29 Thread Anouk Radix
Hi, I registered via email yesterday evening (Netherlands time) will I now get an email when the game starts? Greetings, Anouk, - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 1:52 PM Subject: Re: [Audyssey] RSW strategy game Hi David

Re: [Audyssey] New Heli available for download

2011-01-29 Thread Thomas Ward
Hi, Well, I'm sure you know my opinion of AutoIt. To be canded the language is absolute trash. It was never designed to do vidio games, and isn't worth using for even generic programming let alone anything as safisticated like a high quality vidio game. Cheers! On 1/29/11, Pitermach wrote: > a

Re: [Audyssey] New Heli available for download

2011-01-29 Thread Shiny protector
Auto it is rubbish. It can't do advanced programming. - Original Message - From: "Pitermach" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 12:53 PM Subject: Re: [Audyssey] New Heli available for download all I can say is, oh well. one thing I like about autoit is tha

Re: [Audyssey] New Heli available for download

2011-01-29 Thread Hayden Presley
Hi, I'm not sure what the whole ruckess is about declaring variables. It just takes a few more keystrokes. It's like we're telling you to program a new wrapper each time you use DirectX. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audys

Re: [Audyssey] RSW strategy game

2011-01-29 Thread Sarah Haake
Hi David, an example game would be cool. You could give help and explainations on list and we could learn the game without the presure of competing with other players. I definately would try it out. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the

[Audyssey] Empires and dungeons news

2011-01-29 Thread dark
Hi This is just to let epople know the state of play regarding empires and dungeons 2. the original game is inaccessible, but niels has said he is prepared to add a screen reader access mode (along with an extra map), if there is sufficient interest and enough preorders. I'm not convinced of

Re: [Audyssey] just wondering If anyone is still into msfs...

2011-01-29 Thread Ben
Wizard ones? Of course! By the way. Anyone know how to get inosetup 5 working properly - I can't seem to get anywhere... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: 25 January 2011 18:41 To: Gamers Discussion l

Re: [Audyssey] RSW strategy game

2011-01-29 Thread Sarah Haake
Hi David, cool thing, I just signed up. I'll take the time to read the rules before you start the game. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subsc

[Audyssey] Inno Setup was MSFS

2011-01-29 Thread Thomas Ward
Hi, What sort of help with Inno Setup do you need? I'm no expert, but I do know enough to create installers with it for STFC, MOTA, and the other games I create. Cheers! On 1/29/11, Ben wrote: > Wizard ones? Of course! By the way. Anyone know how to get inosetup 5 > working properly - I can't

Re: [Audyssey] New Heli available for download

2011-01-29 Thread Thomas Ward
Hi Hayden, To be honest I just think some people are lazy. They dont want to take the time to do int myVariable = 0; which would properly initialize an integer variable in most C-style languages and would rather just create a variable on the fly like myVariable = 0 rather than taking the extra

[Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Thomas Ward
Hi all, Okay, as the subject states I am seriously getting my butt kicked in Mysteries of the Ancients beta 17. I'm playing the new level 1 right now, testing out the updated monsters, etc and I must say this version is certainly more challenging than prior versions. I've updated the stats for eve

Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Hayden Presley
Hi Thomas, Grrr...stop teasing us! Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, January 29, 2011 9:00 AM To: Gamers Discussion list Subject: [Audyssey] Getting my butt royally kick

Re: [Audyssey] New Heli available for download

2011-01-29 Thread Hayden Presley
Hi, Could someone do an Audio Review for Heli? I thought I had it figured out but I'm obviously missing something somewhere. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ken the Crazy Sent: Saturday, January 2

Re: [Audyssey] Heli

2011-01-29 Thread Pitermach
Um damien, that won't work at the moment, as bgt doesn't have any 3d sound capabilities. - Original Message - From: "Damien Pendleton" To: "Gamers Discussion list" Sent: Friday, January 28, 2011 9:55 AM Subject: [Audyssey] Heli Hi, I'm thinking we should port Heli over to BGT. What

Re: [Audyssey] Heli

2011-01-29 Thread Damien Pendleton
Hi Jim, As I also want to be involved in the development of this project, it must be said that I no longer use, nor have an interest in using, VB6 any more. Since coding in BGT I have been acquainted with a lot of freedom which VB does not offer, such as global classes, the ability to mix and ma

Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Pitermach
lol. Nice idea about that randomisation part, I think that's a great compromise. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Saturday, January 29, 2011 4:02 PM Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA Hi Thomas, Grrr...stop

Re: [Audyssey] Heli

2011-01-29 Thread Damien Pendleton
Hi Hayden, Exactly right. More and more people are now getting into the swing of BGT, even people who don't know anything about programming or scripting I am seeing doing quite well for themselves. Regards, Damien. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion

Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Hayden Presley
Hi, Wait...wait...let's see if I understand this. In the old BETAs, it was possible to get items in rooms yo've already visited? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Pitermach Sent: Saturday, January

Re: [Audyssey] Heli

2011-01-29 Thread Hayden Presley
Hi Damien, Yep...anyone who doesn't believe that just join the blastbay forum. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Damien Pendleton Sent: Saturday, January 29, 2011 9:10 AM To: Gamers Discussion list

Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Thomas Ward
Hi Hayden, Oh, in that case I don't suppose you want to know about the fact there is a new trap on level 1. One that wasn't in previous MOTA betas. It is mmm... well... tricky to get past if you aren't quick. That is assuming you survive the battle with the Lamia. Oh, and if you would like to kno

Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Thomas Ward
Hi Hayden, No, you weren't suppose to. Although, once and a while some items would get reset in rooms you visited. Not cool, or maybe it is cool. Depending on your perspective. Either way it was an annoying bug that is going to be no more. On 1/29/11, Hayden Presley wrote: > Hi, > Wait...wait...

Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Hayden Presley
Hi, I like it! I must ask you; apparently I seem to not know quite everything about Greek mythology ; so what is a lamia? I don'tbelieve I've heard of those. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thoma

Re: [Audyssey] Heli

2011-01-29 Thread Damien Pendleton
Hi Thomas, Agreed. Although the newer Windows libraries are currently no use to me, still running XP, I certainly agree with the fact that extra runtimes should not have to be installed on a system just to use a program. If the VB runtimes do not come with newer versions of Windows, then I agre

Re: [Audyssey] Heli

2011-01-29 Thread Damien Pendleton
Hi Jeremy, Yes, I have had the same problems. However, as it is meant to be a community project, those who cannot use VB6 for whatever reason are left out of the loop, only being able to make basic contributions when they have skill at actually taking part in the development process. Regards,

Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Thomas Ward
Hi Hayden, In Greek mythology the Lamia was suppose to be a half-snake half-woman creature who prayed upon children. Although, there have been various renderings of what the Lamia is suppose to look like the version i used for MOTA has a lower half of a snake, and an upper half of a woman. Of cour

Re: [Audyssey] Heli

2011-01-29 Thread Damien Pendleton
Hi Thomas, I agree. Before BGT came out, I could've accepted that it is quite hard to find an alternative if VB is all you are used to, but I don't think there is any excuse now. If people still want to use VB6, that's their problem, but they will have a small customer base since they will have

Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread dark
Hi Tom. Glad you found a way to preserve some randomization. however, will this also mean you can have level and area specific monsters? or is that waiting for another game. I always like more enemies to discover and fight, and it'd be great to have undead warriors in full armour, evil crake

Re: [Audyssey] Heli

2011-01-29 Thread Damien Pendleton
Hi, From what I have seen the game doesn't exactly require 3d sound. When you ascend, the motor gets higher, when you descend the motor gets lower. When you go forwards or backwards the room sounds change accordingly, and when you turn left or right the room sounds pan accordingly. Is there any

Re: [Audyssey] Heli

2011-01-29 Thread Thomas Ward
Hi Damien, Well, for me I'm not so concerned with installing VB 6 legacy libraries as I am with the fact that legacy software will only go so far. Once official support is dropped, as is the case with Visual Basic 6 libraries, you run the risk of developing legacy software that mmay not run on the

Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Shiny protector
Uh, her cardiovascular is destroied. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 3:12 PM Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA Hi Hayden, Oh, in that case I don't suppose you want to know about the

Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Thomas Ward
Hi Dark, That's the general idea. I'm planning on rewriting the random item and monster code to allow me to create level specific monsters and things like that. At the moment I'm short on sounds to actually do this justice, but the option will be available if I want to add something like spiders o

[Audyssey] Saturday's events at Out Of Sight

2011-01-29 Thread Charles Rivard
Saturday, January 29, 2011 2:00 PM ET Open Mike Open Mike Room Hosted by Ozzy 7:00 PM ET Delma's music mix Blind Spot Radio Broadcast Hosted by DJ Delma 9:00 PM ET Chain Reaction Game Spot Hosted by Velvet Bring your thinking caps along and help your team put together the chains.

Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Charles Rivard
Sounds like a good balancing method, and it will be fair as far as saving games is concerned. More of a challenge?? Uh, oh. Replay value, huh? (grin) --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Thomas Ward" To:

Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Charles Rivard
Don't listen to him. Keep it up! Being ornery is fun! --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Saturday, January 29, 2011 9:02 AM Subject: Re: [Audyssey] Get

Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Charles Rivard
Is that known as a heart attack? --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Shiny protector" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 9:43 AM Subject: Re: [Audyssey] Getting my butt royally kic

Re: [Audyssey] Windows screen reader software?

2011-01-29 Thread Shiny protector
Jaws is better than hal. NVDA is the top gunner. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Friday, January 28, 2011 10:45 PM Subject: Re: [Audyssey] Windows screen reader software? Hi David. hal, which i use is very useable, and reads your pages perfectly

Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread dark
Hi tom. Brilliant, I love extra monsters. Well as I said though, you could always cheat a litle as far as sounds go. For instance, right now your skeletons just attack with swords. mix in the bow sound from the centaurs, and you have skeletal archers, or lower the pitch of the harpies a bit

Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Thomas Ward
Hi Charles, Yes. One of my complaints with the random generation of things is that it was too easy to cheat. You could save a game enter a room, find a centaur or something in there, load your saved game, and get a different monster to fight. You could do this any number of times to litterally che

Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Thomas Ward
Hi Dark, Ummm...there are skeleton archers in MOTA already. They've been there for ages. If you play MOTA beta 16 you'll soon discover some skeletons cary bows, some daggers, and some swords. On that note I am thinking of creating some more interesting variations in later levels. For example, I c

Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Phil Vlasak
Hi Thomas, How will we know if the skeleton is an archer without being hit by an arrow first? You could add the monster weapon to the view description. I. E . skeleton with sword, skeleton with bow. Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sat

Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread dark
Ah, sorry tom, it's been a while sinse I played Mota 16, hence me forgetting about the skeletal archers. I do like the idea of upgrading monsters' attacks though, rather like those black fire breathing wolves in tomb raider guardian of light you mentioned, a great way to keep the player on his

Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Thomas Ward
Hi Phil, Good question. At the moment the only way you know what weapon it has is when it attacks you. If it has a bow you hear a bow and arrow. If it has a dagger you hear the dagger. If it uses a sword you hear a sword slash. I don't think adding it to the sound descriptions menu will help becau

Re: [Audyssey] RSW strategy game

2011-01-29 Thread David Rose
Hi Anouk, Yes, everyone should receive an email when the game begins, which will be at 4:00 PM PST (1:00 AM CET). Of course it isn't necessary for you to be online at that late hour; the game will wait for you. :) I'll see all of you in the game! David On 1/29/11 5:18 AM, Anouk Radix wrote

[Audyssey] Win frotz

2011-01-29 Thread Loravara
Hi, I have Frotz installed on my PC. Are there any scripts for it, or settings to make it read only what's new on the screen, or anything like that? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can ma

Re: [Audyssey] RSW strategy game

2011-01-29 Thread BlindLee55
what is the url to the stradigy game?lee ki4qlv In a message dated 1/29/2011 8:44:51 A.M. Eastern Standard Time, ti...@gmx.net writes: Hi David, cool thing, I just signed up. I'll take the time to read the rules before you start the game. Best regards Sarah --- Gamers mailing lis

Re: [Audyssey] RSW strategy game

2011-01-29 Thread David Rose
The URL is: http://rswgame.com Or send the word "hello" in the body (not the subject) to r...@rswgame.com . David On 1/29/11 9:46 AM, blindle...@aol.com wrote: what is the url to the stradigy game?lee ki4qlv --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread shaun everiss
wow tom this rocks. I have been quite fast at a quickdraw thing, I will definately be looking for my blade. At 03:59 a.m. 30/01/2011, you wrote: Hi all, Okay, as the subject states I am seriously getting my butt kicked in Mysteries of the Ancients beta 17. I'm playing the new level 1 right now,

Re: [Audyssey] Heli

2011-01-29 Thread shaun everiss
well I always put all the extras on all the systems. Its no big deal to me. Simply I put all the stuff on, I just do. If anything is needing to get done then its already on. I wouldn't put extra stuff on just to play a game but the fact i use loads of stuff ot just gaming and windows update loadi

Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread shaun everiss
will boss monsters like this have stuff you can grab off like in some games? ie night of parasite or some sighted games, you kill the bos or miner boss or whatever and you can search them, get their oh so powerfull weapon and amo and go nuts. That would really rock. It would be another insentiv

Re: [Audyssey] Heli

2011-01-29 Thread shaun everiss
I don't mind loading dotnet on my system or any system. I still load the vb stuff anyway even on xp to update the components. Then again I have always loaded everything incase a user found something on the network they couldn't run program or whatever, this makes sure they have everything and th

Re: [Audyssey] Heli

2011-01-29 Thread shaun everiss
no, the future is now with game engines. If you want an easy ride then use one, get your game and keep the engines up to date. At 04:42 a.m. 30/01/2011, you wrote: Hi Damien, Well, for me I'm not so concerned with installing VB 6 legacy libraries as I am with the fact that legacy software will

Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread shaun everiss
I don't care what it is, its all the same to me, I find them and they die! At 06:17 a.m. 30/01/2011, you wrote: Hi Thomas, How will we know if the skeleton is an archer without being hit by an arrow first? You could add the monster weapon to the view description. I. E . skeleton with sword, ske

Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Thomas Ward
Hi Shaun, No. It isn't that kind of game. On 1/29/11, shaun everiss wrote: > will boss monsters like this have stuff you can grab off like in some games? > ie night of parasite or some sighted games, you kill the bos or miner > boss or whatever and you can search them, get their oh so powerfull

Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Greg Steel
Hi Tom this sounds awesome do the harpys still poison you? - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 6:59 AM Subject: [Audyssey] Getting my butt royally kicked in MOTA Hi all, Okay, as the subject states I am seriously ge

Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Phil Vlasak
Hi Thomas, I was talking about having the weapon description attached to the monster name file in the view function. Instead of Enemy_Skeleton.wav just saying Skeleton it could say Skeleton with sword. You would need to have separate sound files for each monster and weapon combo. So you would

Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Bryan Peterson
Or Skeletal Archer or Skeletal Swordsman. We are the Knights who say...Ni! - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 1:18 PM Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA Hi Thomas, I was talking about

Re: [Audyssey] RSW strategy game

2011-01-29 Thread dark
Hi David. i've read the core rules and commands, and believe I understand both the game logic and order system, - actually i love the symplistic orders. Also, as an interesting point, we've had requests for an accessible version of risk for quite a long time, and this may well qualify, so

Re: [Audyssey] RSW strategy game

2011-01-29 Thread David Rose
Hi Dark, Yes, the graphical map available to sighted players is the biggest potential barrier. Now, in the heyday of the play-by-mail games that RSW is inspired from, there was no such thing as a graphical map for anyone, and all players had to make their own maps out by hand, or go without.

Re: [Audyssey] RSW strategy game

2011-01-29 Thread dark
Hi David. well it is certainly possible to use xl, though I must confess mapping is not a personal strong point, and indeed I myself find games like chess quite difficult to play without a tactile board physically in front of me. the one exception to this rule which i have found is time of co

[Audyssey] rime of conflict wasRe: RSW strategy game

2011-01-29 Thread Anouk Radix
Hi Dark, Can you give me the manufacturer and full title of time of conflict. Quite interested in this game but cant find it via google. Greetings, Anouk, - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 11:51 PM Subject: Re: [Audyssey]

Re: [Audyssey] rime of conflict wasRe: RSW strategy game

2011-01-29 Thread Pitermach
hi anouk, it's made by gma games, the full title is time of conflict and the website is www.gmagames.com - Original Message - From: "Anouk Radix" To: "Gamers Discussion list" Sent: Sunday, January 30, 2011 12:28 AM Subject: [Audyssey] rime of conflict wasRe: RSW strategy game Hi

Re: [Audyssey] rime of conflict wasRe: RSW strategy game

2011-01-29 Thread dark
hi Anouk. As I said to David, the game is produced by gma games, www.gmagames.comm. For future reference though, if you look on www.audiogames.net you will find entries for the vast majority of available accessible games, each with a (hopefully comprehensive), review and links to it's homepage

[Audyssey] port Heli to vb.net if you want: was Re: Heli

2011-01-29 Thread Ken the Crazy
There is a vb.net studio called Sharp Develop. I have no idea how to use vb.net, but if someone would port what I have to vb.net, then I imagine many more people could work on it, and not have to buy anything either. Plus,the latest version of Direct Audio could be used instead of DirectX 8, a

Re: [Audyssey] port Heli to vb.net if you want: was Re: Heli

2011-01-29 Thread Philip Bennefall
Hi Ken, I realize that you are not interested in BGT in its current state, but I have some news in case they interest you for the future. I am going to add 3d sound to BGT in a release fairly soon, and I have already added mouse support as well as a bunch of other things like pathfinding for a

[Audyssey] Second Life and Max guidedog

2011-01-29 Thread Casey Mathews
Does anyone know how to get Max working in second Life? I can't login. I just keep getting the same logon screen. I can logon to the web for SL, but can't with Max running. Thanks for any ideas. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-

Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Hayden Presley
Hi, Umm...this will be the first time a "cardiovascular" has existed. That is not a noun, Muhammed. Though yes--I assume that would be cardiac arrest. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivar

Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Hayden Presley
Hi Charles, So you say...this is a free country, right? So I can disagree; and I shall. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Saturday, January 29, 2011 10:13 AM To: Gamers Discuss

Re: [Audyssey] Heli

2011-01-29 Thread Hayden Presley
Hi, I was wondering the same thing...I don't hear it. Though if you ask me the motor volume adjusting needs some work as it sounds as if I'm sending my helicopter to the top of Mount Everest. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...

Re: [Audyssey] port Heli to vb.net if you want: was Re: Heli

2011-01-29 Thread Damien Pendleton
Hi Ken, VB.Net has its disadvantages over BGT, mainly that the end user has to install the .net framework on their systems. I do not even have VB.Net on my system either. Regards, Damien. - Original Message - From: "Ken the Crazy" To: "Gamers Discussion list" Sent: Saturday, Janua

Re: [Audyssey] Second Life and Max guidedog

2011-01-29 Thread Mike Maslo
What does max do for second life? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Casey Mathews Sent: Saturday, January 29, 2011 6:05 PM To: Philip Bennefall; Gamers Discussion list Subject: [Audyssey] Second Life and Max guidedog Doe

[Audyssey] New GameSpot You don't know Jack demo

2011-01-29 Thread Orin
Hey all, Here's a video I recently found that features two players on the 360 playing the new YDKJ, coming out next Tuesday for 360, PS3, PC, and DS and I dunno if there's more. Anyway, it seems nice and accessible as always, except the Jack attack. Ah well. I think when playing online with si

Re: [Audyssey] Second Life and Max guidedog

2011-01-29 Thread Casey Mathews
Max is a guide dog that can either be a dog, a cane, or a ring. It gives textual information about the second life environment. but I'm having trouble getting it working within second life. On 1/29/2011 9:21 PM, Mike Maslo wrote: What does max do for second life? -Original Message- Fr

Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Charles Rivard
I hope you get forever lost in the rooms of MOTA. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Saturday, January 29, 2011 6:21 PM Subject: Re: [Audyssey] Getting m

[Audyssey] Blind Man Drives Car Independently

2011-01-29 Thread Phil Vlasak
Hi Folks, The NFB introduced this car as a game simulation in last year's July convention. Blind Man Drives Car Independently Avoids Dynamic Obstacles Daytona Beach, Florida (January 29, 2011): The National Federation of the Blind (NFB), the oldest and largest organization of blind people in th

Re: [Audyssey] New GameSpot You don't know Jack demo

2011-01-29 Thread Clement Chou
IF you play online, you play to compete... and sighted people are not going to do that. lol. At least, not if they're the typical gamer type. At 06:35 PM 29/01/2011, you wrote: Hey all, Here's a video I recently found that features two players on the 360 playing the new YDKJ, coming out next

Re: [Audyssey] New GameSpot You don't know Jack demo

2011-01-29 Thread Orin
True. Lol. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 On Jan 29, 2011, at 10:41 PM, Clement Chou wrote: > IF you play online, you play to compete... and sighted people are not going > to do that. lol. At least, not if they're the typical gamer type. > > At

Re: [Audyssey] Blind Man Drives Car Independently

2011-01-29 Thread Alfredo_The_Music_maker
Yes, that was just released by the NFB today. -- Alfredo C. Skype: Casta947 Twitter: Casta947 Facebook: http://www.facebook.com/TheAudioGamer Klango: casta947 Aim: calfrd26 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.o

Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Thomas Ward
Hi Phil, Oh, I see. That's doable, but probably won't get done right away. I've got some bugs and things to finish working out of beta 17 before I make a public release. On 1/29/11, Phil Vlasak wrote: > Hi Thomas, > I was talking about having the weapon description attached to the monster > name

[Audyssey] which game interests you more...

2011-01-29 Thread Clement Chou
For those who are going to answer because of audio differences, please don't bother. This is an honest question for some discussion, not to convert people or start a flame war. Which game interests you more at the moment? Marvel Vs. Capcom 3 or MK 9? Personally, MVC 3 is looking a lot better t

Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Thomas Ward
Hi, Personally, I'm in favor of names like skeletal archer, skeletal swordsman, skeletal mage, etc as that is both descriptive and cool. A name like skeleton with sword is, well, pretty lame. Skeletal swordsman for a skeleton with a sword sounds cooler. Zombies could have similar names like undead

Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Thomas Ward
Hi Greg, Yes, they are. Most Greek legends have it that a harpy's claws are extremely poisonness, and therefore that's not something I intend to change. It makes the game, well, more realistic and true to the Greek legends. Smile. On 1/29/11, Greg Steel wrote: > Hi Tom this sounds awesome do t

Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Bryan Peterson
That's exactly what I was getting at as well. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 9:59 PM Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA Hi, Personally, I'm in fa

Re: [Audyssey] which game interests you more...

2011-01-29 Thread Thomas Ward
Hi, Oh, my vote is definitely for MVC 3. I'm a big comic book fan, and have been something of a fan of the MVC games. Plus as you pointed out the last few MK games weren't really that impressive. I've pretty much lost interest in that series, and unless there is something really steller I'm gnot f

[Audyssey] my ramblings about programming: why I use vb

2011-01-29 Thread Ken the Crazy
It's not that BGT doesn't at all interest me. There are a lot of appealing features, and I know I won't be able to resist once the 3d audio is implemented. Delving into BGT as I doubtless will, I seriously doubt it will be my only method of programming for games. For one thing, as much as I d

Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Hayden Presley
Hi, Skeleton with sword? Sounds like a name I might give a sculpture. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, January 29, 2011 11:09 PM To: Gamers Discussion list Subject: Re

Re: [Audyssey] which game interests you more...

2011-01-29 Thread Clement Chou
And we have virtually the same view... though the problem is of course, since you have no ps3 or xbox360 that we know if you won't be spending time with either game. Though forking out money for a ps3 might be easier now... since they're only a couple hundred nowadays. I've scene deals for as l

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