[Freeciv-Dev] [bug #19646] Typos in nation legends

2012-06-24 Thread Joan Creus
Follow-up Comment #4, bug #19646 (project freeciv):

I am not Asturian myself, and in fact, I had to look it up to make sure that
Cuadonga was indeed Covadonga. I think that your reasoning with Moskva would
be good if there were an English equivalent for Cuadonga; since there is none,
the original name should be kept.

But then, it would be quite reasonable for the Spanish translation to have
Covadonga instead of Cuadonga. That would have the paradoxical effect that,
since we have no Asturian translation, the whole world would see the original
Asturian names, except for Asturians themselves, who probably play in
Spanish.

Duh. Hard to say. Any Asturians in the room?

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[Freeciv-Dev] [bug #19646] Typos in nation legends

2012-04-15 Thread Joan Creus
Follow-up Comment #1, bug #19646 (project freeciv):

Revision 21132 by mixcoatl fixed quite a few errors in nation legends, but it
introduced a typo in boer.ruleset.

Also, it changed the names Cuadonga and Uvieu (in Asturian language, see
http://ast.wikipedia.org/wiki/Cuadonga and
http://ast.wikipedia.org/wiki/Uvi%C3%A9u) by their Spanish equivalents,
Covadonga and Oviedo. From what I've seen, the policy is to keep the original
language , if possible.

I am attaching a Patch with some translator comments.

Also, I think that most of the fixes in 21132 should be propagated to the 2.4
branch.

(file #15568)
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[Freeciv-Dev] [bug #19646] Typos in nation legends

2012-04-15 Thread Joan Creus
Update of bug #19646 (project freeciv):

Severity:  3 - Normal = 2 - Minor  


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[Freeciv-Dev] [bug #19647] Conflict in c-format string

2012-04-15 Thread Joan Creus
URL:
  http://gna.org/bugs/?19647

 Summary: Conflict in c-format string
 Project: Freeciv
Submitted by: jcreus
Submitted on: Sun Apr 15 18:29:26 2012
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk
 Discussion Lock: Any
Operating System: Any
 Planned Release: 

___

Details:

In line 282 of manual/civmanual.c, there is a string % of Road Bonus. Since
this is c-format, it's causing a conflict when translating, and I believe the
% won't show up, even in English.

It should be %% of Road Bonus, or some rephrasing, right?




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[Freeciv-Dev] [bug #18942] Sundry typos and grammar mistakes, and a request for translator notes

2011-11-12 Thread Joan Creus

Follow-up Comment #3, bug #18942 (project freeciv):

One more thing, though.

The examples show that it's possible to specify:

show=all
show=each
show=none

But the specification only explains:

show=plrname|plrbv|plrid

Unless this is contained in the string generated under the explanation of the
'show' command.

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[Freeciv-Dev] [bug #18942] Sundry typos and grammar mistakes, and a request for translator notes

2011-11-10 Thread Joan Creus

Follow-up Comment #2, bug #18942 (project freeciv):

The help text is much better now. The version I had didn't have the intro,
and I hadn't noticed the examples at the bottom of the string, so the whole
thing was pretty confusing.

The translator comments are OK, too.

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[Freeciv-Dev] [bug #18940] More typos in nation legends

2011-11-06 Thread Joan Creus

URL:
  http://gna.org/bugs/?18940

 Summary: More typos in nation legends
 Project: Freeciv
Submitted by: jcreus
Submitted on: Sun 06 Nov 2011 03:50:51 PM GMT
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.4, trunk
 Discussion Lock: Any
Operating System: Any
 Planned Release: 

___

Details:

I have found a few more typos in nation legends. The goldenhorde.ruleset file
had extra ^M chars at the end of the line, so I have removed them, too, apart
from the word years after 1375.

Patch included.



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File Attachments:


---
Date: Sun 06 Nov 2011 03:50:51 PM GMT  Name: corr.diff  Size: 14kB   By:
jcreus

http://gna.org/bugs/download.php?file_id=14451

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[Freeciv-Dev] [bug #18940] More typos in nation legends

2011-11-06 Thread Joan Creus

Follow-up Comment #1, bug #18940 (project freeciv):

I'm posting a new file to include another correction in the experimental
buildings.ruleset that has just been fixed in 2.3 but not in trunk or 2.4.

corr2.diff includes all the changes in corr.diff, too.

(file #14453)
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[Freeciv-Dev] [bug #18942] Sundry typos and grammar mistakes, and a request for translator notes

2011-11-06 Thread Joan Creus

URL:
  http://gna.org/bugs/?18942

 Summary: Sundry typos and grammar mistakes, and a request
for translator notes
 Project: Freeciv
Submitted by: jcreus
Submitted on: Sun 06 Nov 2011 06:29:14 PM GMT
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.4, trunk
 Discussion Lock: Any
Operating System: Any
 Planned Release: 

___

Details:

These are some mistakes I have found in the code during translation. I am
proposing some minimal changes in the included file, but feel free to rework
some sentences.

I would like to ask for some translator notes in the following spots:

The string Build %s (%s) %d %s in client/gui-sdl/menu.c (several lines)

The string in common/mapimg.c:656. I think that words in angle brackets
should be translated and the words in the left column shouldn't, but it would
be good to make sure. Also, an example would be good for users.



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---
Date: Sun 06 Nov 2011 06:29:14 PM GMT  Name: typos.diff  Size: 9kB   By:
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http://gna.org/bugs/download.php?file_id=14454

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[Freeciv-Dev] [bug #18891] Can't play at all in Kubuntu Oneiric

2011-11-04 Thread Joan Creus

Follow-up Comment #10, bug #18891 (project freeciv):

The workaround mentioned in bug #18243 works for me. Instead of starting
./civ, you do:

GDK_NATIVE_WINDOWS=1 ./civ

and everything looks fine.

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[Freeciv-Dev] [bug #18891] Can't play at all in Kubuntu Oneiric

2011-10-31 Thread Joan Creus

Follow-up Comment #9, bug #18891 (project freeciv):

My installation is Kubuntu (i.e., Ubuntu with KDE). I haven't played long on
2.2.7, but it looks right.

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[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-10-30 Thread Joan Creus

Follow-up Comment #30, bug #18549 (project freeciv):

OK, now I don't get any errors. However, I can't play long. Since I upgraded
Ubuntu, I just can't see anything on the map view. I must have a problem with
GTK.

I will open a separate bug for that, but this one looks OK. Before this late
patch, I got assertions just by starting the game, and every time I clicked
Turn Done.

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[Freeciv-Dev] [bug #18891] Can't play at all in Kubuntu Oneiric

2011-10-30 Thread Joan Creus

URL:
  http://gna.org/bugs/?18891

 Summary: Can't play at all in Kubuntu Oneiric
 Project: Freeciv
Submitted by: jcreus
Submitted on: Sun Oct 30 23:01:24 2011
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

I just upgraded my system to kubuntu Oneiric. It was a painful upgrade,
because of problems with the graphic card's proprietary drivers. To make a
long story short, I did a clean install, so I had to reinstall everything
required by Freeciv to compile.

autogen.sh worked beautifully, and everything compiles just fine, but now,
when I start Freeciv, I get a black map screen, with no decorations, and no
menu. I'm attaching a desktop capture. There must be a problem with GTK?

This is the output of dpkg --list | grep gtk

ii  appmenu-gtk   0.3.0-0ubuntu1 
 Export GTK menus over DBus
ii  appmenu-gtk3  0.3.0-0ubuntu1 
 Export GTK menus over DBus
ii  avidemux-plugins-gtk  1:2.5.4-0ubuntu7.1 
 a free video editor - GTK plugins
ii  freeciv-client-gtk2.2.7-2ubuntu1 
 Civilization turn based strategy game (GTK+ client)
ii  gtk2-engines-oxygen   1.1.2-1ubuntu1 
 Oxygen widget theme for GTK+-based applications
ii  kde-config-gtk2:0.5.3-1ubuntu2   
 Configuration module for GTK+ appearance in KDE
ii  libdbusmenu-gtk3-40.5.0-0ubuntu3 
 library for passing menus over DBus - GTK+ version
ii  libdbusmenu-gtk4  0.5.0-0ubuntu3 
 library for passing menus over DBus - GTK+ version
ii  libgpod4-nogtk0.8.0-3build1  
 library to read and write songs to an iPod
ii  libgtk-3-03.2.0-0ubuntu3 
 GTK+ graphical user interface library
ii  libgtk-3-bin  3.2.0-0ubuntu3 
 programs for the GTK+ graphical user interface library
ii  libgtk-3-common   3.2.0-0ubuntu3 
 common files for the GTK+ graphical user interface library
ii  libgtk2.0-0   2.24.6-0ubuntu5
 The GTK+ graphical user interface library
ii  libgtk2.0-0:i386  2.24.6-0ubuntu5
 The GTK+ graphical user interface library
ii  libgtk2.0-bin 2.24.6-0ubuntu5
 The programs for the GTK+ graphical user interface library
ii  libgtk2.0-common  2.24.6-0ubuntu5
 Common files for the GTK+ graphical user interface library
ii  libgtk2.0-dev 2.24.6-0ubuntu5
 Development files for the GTK+ library
ii  libgtkglext1  1.2.0-1.2fakesync1 
 OpenGL Extension to GTK+ (shared libraries)
ii  libwebkitgtk-1.0-01.4.3-0ubuntu3 
 Web content engine library for Gtk+
ii  libwebkitgtk-1.0-common   1.4.3-0ubuntu3 
 Web content engine library for Gtk+ - data files
ii  libwxgtk2.8-0 2.8.11.0-0ubuntu10 
 wxWidgets Cross-platform C++ GUI toolkit (GTK+ runtime)
ii  python-gtk2   2.24.0-2   
 Python bindings for the GTK+ widget set





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---
Date: Sun Oct 30 23:01:24 2011  Name: screenshot.png  Size: 105kB   By:
jcreus

http://gna.org/bugs/download.php?file_id=14330

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[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-10-30 Thread Joan Creus

Follow-up Comment #33, bug #18549 (project freeciv):

According to dpkg, I have Gtk 2.24.6. I've opened bug #18891

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[Freeciv-Dev] [bug #18891] Can't play at all in Kubuntu Oneiric

2011-10-30 Thread Joan Creus

Follow-up Comment #4, bug #18891 (project freeciv):

For what it's worth, I can run Freeciv 2.2.7 from the Ubuntu menus, and
everything looks fine.

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[Freeciv-Dev] [bug #18891] Can't play at all in Kubuntu Oneiric

2011-10-30 Thread Joan Creus

Follow-up Comment #6, bug #18891 (project freeciv):

Yes, all your assumptions are correct.

However, I have tried the wrapper scripts, and the effect is exactly the same
(in fact, they end up calling the same executables I did).

I have re-run autogen.sh with the --enable-debug flag, and again, same
problem.

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[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-10-28 Thread Joan Creus

Follow-up Comment #25, bug #18549 (project freeciv):

No, it kept happening all the time, when moving units, and when pressing
Turn Done.

However, I haven't been able to test for a few days because of problems
during the kubuntu update. I finally managed to get a working system late
yesterday. I tried to make clean and recompile, but got a compilation error.
I'll try again tonight (CET), and report back.



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[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-10-28 Thread Joan Creus

Follow-up Comment #27, bug #18549 (project freeciv):

Yes, I'm reproducing them again. I also don't get the map view right, or the
window decoration, but then it must be something I've done wrong when
recompiling or when installing the required libraries.

The assertions seem to come from the helper function from the patch on the
other bug.

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[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-10-23 Thread Joan Creus

Follow-up Comment #21, bug #18549 (project freeciv):

OK, now I can compile. I have applied only the second file in patch #2957 and
both of the patches in this bug.

The original assertion doesn't show up any more. But there's a new one. Now,
almost every unit generates an assert error like

1: in tile_virtual_check() [tile.c::917]: assertion '0 = tindex  tindex 
map_num_tiles()' failed.

I could add savegames, but it really happens all the time.

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[Freeciv-Dev] [bug #18837] Several typos in nation descriptions

2011-10-22 Thread Joan Creus

URL:
  http://gna.org/bugs/?18837

 Summary: Several typos in nation descriptions
 Project: Freeciv
Submitted by: jcreus
Submitted on: Sat Oct 22 10:26:55 2011
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 2.4.0

___

Details:

During translation, I have found a few typos in nation descriptions. They are
all in trunk, so it would be good to fix them before branching.

Patch included.



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File Attachments:


---
Date: Sat Oct 22 10:26:55 2011  Name: corr.diff  Size: 4kB   By: jcreus
Patches for nation typos
http://gna.org/bugs/download.php?file_id=14235

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[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-10-22 Thread Joan Creus

Follow-up Comment #19, bug #18549 (project freeciv):

Sorry for the delay. I didn't realise this was a different patch. I have
reverted the previous one, and tested the new one, but I get a linking error:

../common/.libs/libfreeciv.a(tile.o): In function `tile_set_terrain':
/home/joanc/freeciv/freeciv-2.3/common/tile.c:128: undefined reference to
`tile_virtual_check'

I must be doing something wrong... I have even run autogen.sh again, just in
case, but I still get the same error.


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[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-09-24 Thread Joan Creus

Follow-up Comment #17, bug #18549 (project freeciv):

I have just tested the patch, and the assertion has disappeared, so it seems
to work.

However, this is the only difference I have noticed. Before applying the
patch, the city tile couldn't be transformed to ocean, even by Engineers.


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[Freeciv-Dev] [bug #18598] Assertion failed in tile_set_terrain()

2011-09-03 Thread Joan Creus

URL:
  http://gna.org/bugs/?18598

 Summary: Assertion failed in tile_set_terrain()
 Project: Freeciv
Submitted by: jcreus
Submitted on: Sat Sep  3 22:20:00 2011
Category: client
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.0+
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

I get the following errors on the client side, when playing Freeciv on the
2.3 SVN branch:

1: in tile_set_terrain() [tile.c::127]: assertion 'NULL == pterrain ||
!terrain_has_flag(pterrain, TER_NO_CITIES) || NULL == tile_city(ptile)'
failed.
1: At (62, 13), the terrain Ocean (nb 1) doesn't support cities, whereas
Tarragona (nb 136) is built there.

Gameplay doesn't seem to be affected. Units can be moved in and out of the
city.



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File Attachments:


---
Date: Sat Sep  3 22:20:00 2011  Name: venenpirates.sav.gz  Size: 47kB   By:
jcreus
Savegame that reproduces the problem
http://gna.org/bugs/download.php?file_id=14025

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[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-09-03 Thread Joan Creus

Follow-up Comment #10, bug #18549 (project freeciv):

I have a way to reproduce the problem. The assertion fails whenever the focus
moves to a unit inside the problematic city. If the city is empty, nothing
happens. If you move a unit into it (or if a unit is built inside the city),
the message appears.

You can try the savegame I'm adjoining. Just go to Tarragona, change
production from Settlers to Warriors, and Turn Done. The focus will pass
several units, and when the newly built warriors get the focus, the assertion
fails. If the unit goes into sentry, the problem disappears.

(file #14028)
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[Freeciv-Dev] Freeciv.org not working

2011-05-08 Thread Joan Creus
Sorry if it's already been reported, but the HTTP redirection from
www.freeciv.org to freeciv.wikia.com isn't working.

Joan
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[Freeciv-Dev] [bug #17728] assertion 'ai-phase_is_initialized' failed

2011-02-15 Thread Joan Creus

Follow-up Comment #7, bug #17728 (project freeciv):

Yes, I can confirm that all the errors have disappeared (apart from the
n_cols assertion from bug #17608)

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[Freeciv-Dev] [bug #17728] assertion 'ai-phase_is_initialized' failed

2011-02-13 Thread Joan Creus

URL:
  http://gna.org/bugs/?17728

 Summary: assertion 'ai-phase_is_initialized' failed
 Project: Freeciv
Submitted by: jcreus
Submitted on: Sun Feb 13 18:37:25 2011
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.0 beta3
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

When loading a savegame, I get the following error:

in ai_data_get() [advdata.c::786]: assertion 'ai-phase_is_initialized'
failed.
Please report

So, I'm doing that.

After pressing Start, the following message appears on the terminal where I
started civ:

(freeciv-gtk2:27440): Gtk-CRITICAL **: IA__gtk_table_resize: assertion
`n_cols  0  n_cols = 65535' failed

From here on, I can play normally, but all the games I save give the same
message.

Please note that I started playing this game in trunk, so it may be some
error propagated from there.



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File Attachments:


---
Date: Sun Feb 13 18:37:25 2011  Name: dominem.sav.gz  Size: 81kB   By: jcreus

http://gna.org/bugs/download.php?file_id=12430

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[Freeciv-Dev] [bug #17504] Translator comments needed

2011-01-16 Thread Joan Creus

URL:
  http://gna.org/bugs/?17504

 Summary: Translator comments needed
 Project: Freeciv
Submitted by: jcreus
Submitted on: Sun Jan 16 16:46:29 2011
Category: None
Severity: 2 - Minor
Priority: 3 - Low
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

I have a doubt on the translation of a couple of strings in helpdlg.c (both
for gtk and xaw). I have tried to display the help text where these strings
show up, to see the context, but it's been impossible. Can you help me?

The strings are in

client/gui-gtk-2.0/helpdlg.c:116: Build:
client/gui-xaw/helpdlg.c:1078  :Build: %d MP\n

I suspect this Build is meant for a city, but it could also be an
improvement.




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[Freeciv-Dev] [bug #17504] Translator comments needed for base help

2011-01-16 Thread Joan Creus

Update of bug #17504 (project freeciv):

  Status:  Ready For Test = None   
 Planned Release: 2.3.0-beta2 =

___

Follow-up Comment #2:

I can see it now, thank you.

Isn't MP for movement points a bit ambiguous for users, though? This is
clear in the translator comments, but users don't see that. This is what we
usually call worker-turns, isn't it?

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[Freeciv-Dev] [bug #17507] Oceanic terrain class name not localized

2011-01-16 Thread Joan Creus

URL:
  http://gna.org/bugs/?17507

 Summary: Oceanic terrain class name not localized
 Project: Freeciv
Submitted by: jcreus
Submitted on: Sun Jan 16 21:15:35 2011
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

The Oceanic string for the terrain class name doesn't appear in freeciv.pot
(it was there in 2.2).

And since we are at it, would it be possible to have a qualified string for
Land? I would like to use different words to translate Land unit and Land
terrain class.






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[Freeciv-Dev] [bug #17507] Oceanic terrain class name not localized

2011-01-16 Thread Joan Creus

Follow-up Comment #2, bug #17507 (project freeciv):

I've seen it in client/helpdata.c:532, the help for bases mentioned in bug
#17504. The string is Requires %s terrain class on the tile.n. For the Buoy,
this terrain class is Oceanic.

There's also Requires %s terrain class on an adjacent tile.n as the next
string, and %s can't build %s from the worklist; %s terrain class is
required.   in cityturn.c


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[Freeciv-Dev] [bug #17509] Qualify string Land for i18n (unit vs terrain class)

2011-01-16 Thread Joan Creus

Follow-up Comment #1, bug #17509 (project freeciv):

That's just fine, thanks.

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[Freeciv-Dev] [bug #17161] Article missing

2010-11-27 Thread Joan Creus

URL:
  http://gna.org/bugs/?17161

 Summary: Article missing
 Project: Freeciv
Submitted by: jcreus
Submitted on: Saturday 11/27/10 at 19:33
Category: None
Severity: 3 - Normal
Priority: 3 - Low
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2, 2.3, trunk
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

I think that the new enhanced strings for diplomatic actions lack an article,
as in Eliminated ba/b French Spy while infiltrating... or Your Diplomat
eliminated ba/b Polish Diplomat while ...

There's a problem in English if the nation starts with a vowel, but the
missing article is altogether worse.



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File Attachments:


---
Date: Saturday 11/27/10 at 19:33  Name: dipl.diff  Size: 3kB   By: jcreus
Suggested patch
http://gna.org/bugs/download.php?file_id=11399

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[Freeciv-Dev] [bug #17163] String corrections

2010-11-27 Thread Joan Creus

URL:
  http://gna.org/bugs/?17163

 Summary: String corrections
 Project: Freeciv
Submitted by: jcreus
Submitted on: Saturday 11/27/10 at 21:26
Category: None
Severity: 3 - Normal
Priority: 3 - Low
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

The allied victory string had a grammar mistake, and I have rephrased it. I
think it's clearer now.

There was another problem in stdinhand.c 



___

File Attachments:


---
Date: Saturday 11/27/10 at 21:26  Name: sett.diff  Size: 1kB   By: jcreus
Patch with corrections
http://gna.org/bugs/download.php?file_id=11401

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[Freeciv-Dev] [bug #17163] String corrections

2010-11-27 Thread Joan Creus

Follow-up Comment #2, bug #17163 (project freeciv):

OK, then, what about if this option is turned on and all the players still
able to win the game ...



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[Freeciv-Dev] [bug #17078] Corrections to the celtiberian ruleset

2010-11-14 Thread Joan Creus

URL:
  http://gna.org/bugs/?17078

 Summary: Corrections to the celtiberian ruleset
 Project: Freeciv
Submitted by: jcreus
Submitted on: Sunday 11/14/10 at 13:51
Category: None
Severity: 3 - Normal
Priority: 3 - Low
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3, trunk
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

I think the celtiberians shouldn't be described as coming from Eastern Spain.
See http://en.wikipedia.org/wiki/File:Ethnographic_Iberia_200_BCE.PNG. They
lived in Central Spain or, at most, East-Central Spain.

I have done some language corrections, too.



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File Attachments:


---
Date: Sunday 11/14/10 at 13:51  Name: celt.diff  Size: 754B   By: jcreus
Patch for the celtiberian ruleset
http://gna.org/bugs/download.php?file_id=11213

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[Freeciv-Dev] [bug #17079] Help text wrong, I think

2010-11-14 Thread Joan Creus

URL:
  http://gna.org/bugs/?17079

 Summary: Help text wrong, I think
 Project: Freeciv
Submitted by: jcreus
Submitted on: Sunday 11/14/10 at 13:58
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3, trunk
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

When describing the Citizen Governor, you get the following text:

Use 'Game' -- 'Save Settings' to store your presets permanently.

I think this is wrong, at least in the GTK version. It should be 'Game' -
'Options' - 'Save Options Now'.

Is this right?




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[Freeciv-Dev] [bug #17034] Several typos in nations and settings

2010-11-07 Thread Joan Creus

URL:
  http://gna.org/bugs/?17034

 Summary: Several typos in nations and settings
 Project: Freeciv
Submitted by: jcreus
Submitted on: Sunday 11/07/10 at 19:05
Category: None
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

I have found a few typographic errors in new nations. The only remarkable
change is in the uzbek ruleset, where I have changed ancestors to
descendants. I think it makes more sense.



___

File Attachments:


---
Date: Sunday 11/07/10 at 19:05  Name: typos.diff  Size: 5kB   By: jcreus
Corrections patch
http://gna.org/bugs/download.php?file_id=11145

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[Freeciv-Dev] [bug #16896] Indonesian ordinal numbers

2010-10-22 Thread Joan Creus

Follow-up Comment #7, bug #16896 (project freeciv):

Pepeto's solution works for Indonesian (you would translate all strings like
%sst, %snd,... as ke-%s), but, as he points out, it will be hard to
accomodate all languages, and the current coding is English-centric. Catalan
is similar to French, but we have 1 to 4 as special cases.

Probably the only way around that will suit most languages is the ranked %d
approach, as coded in Daniel's patch.

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[Freeciv-Dev] [bug #16894] Non-ASCII string at mordvin.ruleset

2010-10-19 Thread Joan Creus

Follow-up Comment #2, bug #16894 (project freeciv):

Just for the record, I have done an octal dump of the file, and the c at
the word Finnic was in fact characters 0xD1 and 0x81 (the octal dump
translated them as a capital Q and a SOH character which is what you get if
you drop the high order bit).

Strange what some keyboards can do.

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[Freeciv-Dev] [bug #16881] Sundry corrections, mostly in new nations

2010-10-17 Thread Joan Creus

URL:
  http://gna.org/bugs/?16881

 Summary: Sundry corrections, mostly in new nations
 Project: Freeciv
Submitted by: jcreus
Submitted on: Sunday 10/17/10 at 10:32
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

I have found a few more typos and grammar mistakes, mostly in new nations.

I have also removed the ^M's in the teutonic ruleset, which makes it hard to
find the corrections. The fix is Franconia for Franconian, and the
removal of the space after Baden-.

Patch attached.



___

File Attachments:


---
Date: Sunday 10/17/10 at 10:32  Name: nations.diff  Size: 15kB   By: jcreus
Corrections patch
http://gna.org/bugs/download.php?file_id=10814

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[Freeciv-Dev] [bug #16881] Sundry corrections, mostly in new nations

2010-10-17 Thread Joan Creus

Follow-up Comment #1, bug #16881 (project freeciv):

In the southamerican ruleset, the female title for Comandante should be
Comandanta instead of Comananta.

(file #10815)
___

Additional Item Attachment:

File name: southam.diff   Size:1 KB


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[Freeciv-Dev] [bug #16884] What is a Quincy, anyway?

2010-10-17 Thread Joan Creus

Update of bug #16884 (project freeciv):

Severity:  3 - Normal = 1 - Wish   


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[Freeciv-Dev] [bug #16884] What is a Quincy, anyway?

2010-10-17 Thread Joan Creus

URL:
  http://gna.org/bugs/?16884

 Summary: What is a Quincy, anyway?
 Project: Freeciv
Submitted by: jcreus
Submitted on: Sunday 10/17/10 at 17:11
Category: None
Severity: 3 - Normal
Priority: 3 - Low
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

The multiplayer ruleset has a lot of team names, and they are supposed to be
translated. The theme for the names is colors, and some of them are quite
unusual (Xanadu!), but, hey, that's what Google is for.

One of them beats me, though: Quincy.

Am I missing something? Can someone add a translator note, or just remove it?




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[Freeciv-Dev] [bug #16878] Some strings can't be translated

2010-10-16 Thread Joan Creus

URL:
  http://gna.org/bugs/?16878

 Summary: Some strings can't be translated
 Project: Freeciv
Submitted by: jcreus
Submitted on: Saturday 10/16/10 at 23:21
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

The buildings.ruleset in experimental and multiplayer have a few strings with
percent signs that lack the no-c-format directive.

The attached patch also corrects a frequent typo in continent.



___

File Attachments:


---
Date: Saturday 10/16/10 at 23:21  Name: cformat.diff  Size: 2kB   By: jcreus
Patch for experimental and multiplayer rulesets
http://gna.org/bugs/download.php?file_id=10812

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[Freeciv-Dev] [bug #16799] String in freeciv.pot can't be translated

2010-10-05 Thread Joan Creus

Follow-up Comment #2, bug #16799 (project freeciv):

Two more rulesets? Only the default one is in POTFILES.in, though.

Perhaps we should add the multiplayer and experimental stuff in POTFILES.in?

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[Freeciv-Dev] [bug #16799] String in freeciv.pot can't be translated

2010-10-02 Thread Joan Creus

URL:
  http://gna.org/bugs/?16799

 Summary: String in freeciv.pot can't be translated
 Project: Freeciv
Submitted by: jcreus
Submitted on: Saturday 10/02/10 at 10:56
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

The new string (generated after the recent string split in trunk) 
Under Despotism the city containing the palace gains a +75% production
bonus, and under Monarchy a +50% production bonus. 
contains the percent sign, but lacks the no-c-format directive, which
confuses gettext.

Patch attached.



___

File Attachments:


---
Date: Saturday 10/02/10 at 10:56  Name: buildings.diff  Size: 599B   By:
jcreus
Patch for buildings.diff
http://gna.org/bugs/download.php?file_id=10545

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[Freeciv-Dev] [bug #16662] Some more string corrections

2010-09-24 Thread Joan Creus

Follow-up Comment #2, bug #16662 (project freeciv):

I am adding a few more corrections for new nations.

(file #10427)
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Additional Item Attachment:

File name: morenations.diff   Size:6 KB


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[Freeciv-Dev] [bug #16750] Visigothic nation breaks freeciv.pot

2010-09-23 Thread Joan Creus

URL:
  http://gna.org/bugs/?16750

 Summary: Visigothic nation breaks freeciv.pot
 Project: Freeciv
Submitted by: jcreus
Submitted on: Thursday 09/23/10 at 18:28
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

The Monarchy name for the visigothic nation (on line 40) contains a strange
character that breaks the compilation of freeciv.pot.




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[Freeciv-Dev] [bug #16662] Some more string corrections

2010-09-07 Thread Joan Creus

URL:
  http://gna.org/bugs/?16662

 Summary: Some more string corrections
 Project: Freeciv
Submitted by: jcreus
Submitted on: Tuesday 09/07/10 at 21:18
Category: None
Severity: 2 - Minor
Priority: 4
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

I have found a few more typos, grammar and punctuation mistakes, mostly in
the new batch of nations, but also in the server settings.

In the case of the Crimean Tatars, I don't like my own proposal very much.
Perhaps a full rewrite should be better.

Patches attached, just for trunk. 2.2 is not affected.



___

File Attachments:


---
Date: Tuesday 09/07/10 at 21:18  Name: nations.diff  Size: 5kB   By: jcreus
Patches for trunk
http://gna.org/bugs/download.php?file_id=10233
---
Date: Tuesday 09/07/10 at 21:18  Name: settings.diff  Size: 698B   By: jcreus
Patches for trunk
http://gna.org/bugs/download.php?file_id=10234

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[Freeciv-Dev] [bug #16543] Grammar mistake

2010-08-26 Thread Joan Creus

URL:
  http://gna.org/bugs/?16543

 Summary: Grammar mistake
 Project: Freeciv
Submitted by: jcreus
Submitted on: Thursday 08/26/10 at 15:59
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

I have found a grammar mistake in options.c, both in trunk and in 2.2.

If the string freeze is not final, can we squeeze it into 2.2.3?

Patches attached.



___

File Attachments:


---
Date: Thursday 08/26/10 at 15:59  Name: options.diff  Size: 750B   By: jcreus
Patches for 2.2 and trunk
http://gna.org/bugs/download.php?file_id=10019
---
Date: Thursday 08/26/10 at 15:59  Name: optionstrunk.diff  Size: 752B   By:
jcreus
Patches for 2.2 and trunk
http://gna.org/bugs/download.php?file_id=10020

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[Freeciv-Dev] [bug #16514] Several typos detected

2010-08-22 Thread Joan Creus

URL:
  http://gna.org/bugs/?16514

 Summary: Several typos detected
 Project: Freeciv
Submitted by: jcreus
Submitted on: Sunday 08/22/10 at 13:28
Category: general
Severity: 2 - Minor
Priority: 3 - Low
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

I have found a few more typos during translation, mostly in new nations, and
one in the client options.

Everything is in trunk; 2.2 is not affected.

Patches attached.



___

File Attachments:


---
Date: Sunday 08/22/10 at 13:28  Name: nations.diff  Size: 3kB   By: jcreus
Patches for trunk
http://gna.org/bugs/download.php?file_id=9977
---
Date: Sunday 08/22/10 at 13:28  Name: options.diff  Size: 839B   By: jcreus
Patches for trunk
http://gna.org/bugs/download.php?file_id=9978

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[Freeciv-Dev] [bug #16401] Typos, mostly in new nations

2010-08-10 Thread Joan Creus

URL:
  http://gna.org/bugs/?16401

 Summary: Typos, mostly in new nations
 Project: Freeciv
Submitted by: jcreus
Submitted on: Tuesday 08/10/10 at 20:26
Category: general
Severity: 3 - Normal
Priority: 3 - Low
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

I have found a few more typos. One seems to be a forgotten because in
edithand.c (it used to be there in 2.2), and the others are several mistakes
in nation legends. I have taken the liberty to replace situated by
located in the cypriot ruleset. I am not a native English speaker, but
situated sounds like a literal translation from some romance language.

Only one mistake is in 2.2; the rest are just for trunk.

I am including three separate patches: one for server/edithand.c, another for
the trunk rulesets and the other for the laotian ruleset in 2.2.





___

File Attachments:


---
Date: Tuesday 08/10/10 at 20:26  Name: edithand.diff  Size: 520B   By: jcreus
Patches
http://gna.org/bugs/download.php?file_id=9783
---
Date: Tuesday 08/10/10 at 20:26  Name: laotian.diff  Size: 575B   By: jcreus
Patches
http://gna.org/bugs/download.php?file_id=9784
---
Date: Tuesday 08/10/10 at 20:26  Name: nations.diff  Size: 4kB   By: jcreus
Patches
http://gna.org/bugs/download.php?file_id=9785

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[Freeciv-Dev] [bug #16374] Typos in

2010-08-06 Thread Joan Creus

URL:
  http://gna.org/bugs/?16374

 Summary: Typos in 
 Project: Freeciv
Submitted by: jcreus
Submitted on: Friday 08/06/10 at 20:57
Category: general
Severity: 3 - Normal
Priority: 3 - Low
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

I have found a few typos while translating. Most are invalid plurals, and
also a non-capitalized Freeciv.

Patches attached for trunk (these strings don't appear in 2.2).



___

File Attachments:


---
Date: Friday 08/06/10 at 20:57  Name: settings.diff  Size: 3kB   By: jcreus
Patches proposed
http://gna.org/bugs/download.php?file_id=9723
---
Date: Friday 08/06/10 at 20:57  Name: techtools.diff  Size: 991B   By: jcreus
Patches proposed
http://gna.org/bugs/download.php?file_id=9724
---
Date: Friday 08/06/10 at 20:57  Name: stdinhand.diff  Size: 762B   By: jcreus
Patches proposed
http://gna.org/bugs/download.php?file_id=9725

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[Freeciv-Dev] [bug #16374] Typos in

2010-08-06 Thread Joan Creus

Additional Item Attachment, bug #16374 (project freeciv):

File name: all.diff   Size:4 KB


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[Freeciv-Dev] [bug #15890] Typo in settings.c

2010-04-16 Thread Joan Creus

URL:
  http://gna.org/bugs/?15890

 Summary: Typo in settings.c
 Project: Freeciv
Submitted by: jcreus
Submitted on: Friday 04/16/10 at 22:43
Category: None
Severity: 2 - Minor
Priority: 3 - Low
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2.0
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

In one of the new help texts, there is a non instead of none.
Furthermore, careful is spelt with two l's.

There is also a plural form after none. There are lots of discussions
concerning this last plural form, but it seems that formal English requires
singular (although many speakers will use plural informally). See
http://forum.wordreference.com/showthread.php?t=91606

Patch attached.



___

File Attachments:


---
Date: Friday 04/16/10 at 22:43  Name: settings.diff  Size: 837B   By: jcreus
Patch suggested
http://gna.org/bugs/download.php?file_id=8991

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[Freeciv-Dev] [bug #15324] Line feed not escaped in help text

2010-02-09 Thread Joan Creus

URL:
  http://gna.org/bugs/?15324

 Summary: Line feed not escaped in help text
 Project: Freeciv
Submitted by: jcreus
Submitted on: Tuesday 02/09/10 at 23:05
Category: general
Severity: 3 - Normal
Priority: 3 - Low
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2.0beta
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 2.2.0

___

Details:

A backslash is missing at the end of a line, which makes the string
incomplete, in helpdata.txt

Patch included.



___

File Attachments:


---
Date: Tuesday 02/09/10 at 23:05  Name: helpdata.diff  Size: 540B   By: jcreus
Patch suggested
http://gna.org/bugs/download.php?file_id=8035

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[Freeciv-Dev] [bug #15092] Trade route revenue lower than expected

2010-01-17 Thread Joan Creus

Follow-up Comment #14, bug #15092 (project freeciv):

I have tested the patch and it works just fine. Up to now the best trade
route I had was 3 and it became 9. Other intercontinental trade routes range
between 5 and 8. Good for me.

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[Freeciv-Dev] [bug #15092] Trade route revenue lower than expected

2010-01-13 Thread Joan Creus

Follow-up Comment #12, bug #15092 (project freeciv):

The bonus for trade routes spanning different empires has always been there,
and for a good reason: if both cities belong to you, each city gets half the
revenue, but the empire gets it twice. So, yes, if you lose a city, the trade
for the remaining city will double (but you will lose all the trade from the
other).

The bonus for different continents has also been there forever, and it
reflects the added difficulty of having to carry the caravan overseas. It
does have an historical analogy: think the Silk Route or the gold trade with
America. Trade with other continents brings more valuable stuff and traders
get richer.

As for the factor of 6 vs. 8, we should really do some simulations and choose
whatever is closer to 2.1. Do you really ever get 5 revenue on the same island
in 2.1, even in large islands? I'm afraid that, as game progresses, and trade
routes span really large distances, we will have absurdly large revenues if
the division factor is too low.

I would start with 8 in beta 3, and perhaps try 6 in beta 4, then take a
final decision before release. This will give my empire a much-needed
economic boost in its war against cheating AIs :-).

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[Freeciv-Dev] [bug #15092] Trade route revenue lower than expected

2010-01-11 Thread Joan Creus

Follow-up Comment #8, bug #15092 (project freeciv):

In 2.1, it is already difficult to rapture on your own island. I think that
distance should be a major factor in the revenue of a given trade route. It
already is for the initial payout, isn't it?

Anyway, from what I've seen, the goal of this change wasn't to decrease the
power of Caravans: it looks like this reduction is the unintended side-effect
of a change that intended to simplify trade computations and savegame
complexity, breaking the circularity of having trade depend on trade routes
and trade routes depend on trade.

So, the challenge is to come up with a formula that doesn't use trade as an
input, and gets a similar result to the old one. The old formula is basically
(Trade1+Trade2+4)/16. This is doubled if cities are in different continents,
and/or if cities belong to different players.

Pepeto's proposal could be seen as an approximation of the old formula, if we
think that trade is twice the size of the city. Then (Trade1+Trade2)/16 ~
2*(Size1+Size2)/16 = (size1+size2)/8.

The big difference is that other trade routes don't influence the final
result, so they don't multiply. To compensate for that, we add the
distance_between_cities parameter.

I think it's good enough. Sure, at the beginning of the game on a single
island, trade routes won't amount to much, but as game progresses, if you get
a good railroad and transport network, the distance parameter may shoot up,
resulting in astronomic revenues.

Since we are in a beta, we might as well try it, and keep an eye on it,
listen to feedback, and perhaps change it again before the final release
(perhaps the distance_between_cities parameter should be divided by 16
instead of 8, I don't know).

We should always check that the revenue is at least 1, to prevent short trade
routes from giving 0 revenue.

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[Freeciv-Dev] [bug #15092] Trade route revenue lower than expected

2010-01-10 Thread Joan Creus

URL:
  http://gna.org/bugs/?15092

 Summary: Trade route revenue lower than expected
 Project: Freeciv
Submitted by: jcreus
Submitted on: Sunday 01/10/10 at 14:40
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2 beta 2
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 2.2

___

Details:

I am playing a game against cheating AIs. I have noticed that all my trade
routes give a revenue of 2 or lower. For instance, a trade route between two
cities with 39 and 21 trade points, on different continents, half a world
apart, gives only 2 points. According to the formula in
http://freeciv.wikia.com/wiki/Trade_route_revenue#Trade that should be 8
(39+21+4)/8

I am attaching a savegame. There are lots of trade routes, but you may look
at the ones in Montserrat, on a small island north of the Catalan nation.



___

File Attachments:


---
Date: Sunday 01/10/10 at 14:40  Name: creix.sav.gz  Size: 84kB   By: jcreus
Savegame showing low-revenue trade routes
http://gna.org/bugs/download.php?file_id=7647

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[Freeciv-Dev] [bug #15093] Hut messages not localized

2010-01-10 Thread Joan Creus

URL:
  http://gna.org/bugs/?15093

 Summary: Hut messages not localized
 Project: Freeciv
Submitted by: jcreus
Submitted on: Sunday 01/10/10 at 15:28
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2 beta 2
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.2

___

Details:

I have noticed that the messages you get when exploring a hut are not
translated. In most .po files, the strings still exist, but they have been
commented out.

These strings are defined in data/default/default.lua, but this file doesn't
appear in the Makefile, or in POTFILES.in

It would be interesting to make un update-po after fixing POTFILES.in, so
most translations will be recovered.

Patch attached.



___

File Attachments:


---
Date: Sunday 01/10/10 at 15:28  Name: potfiles.diff  Size: 362B   By: jcreus

http://gna.org/bugs/download.php?file_id=7648

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[Freeciv-Dev] [bug #15094] Small typo in server/commands.c

2010-01-10 Thread Joan Creus

URL:
  http://gna.org/bugs/?15094

 Summary: Small typo in server/commands.c
 Project: Freeciv
Submitted by: jcreus
Submitted on: Sunday 01/10/10 at 15:33
Category: None
Severity: 2 - Minor
Priority: 1 - Later
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2 beta 2
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 2.2

___

Details:

There is a space missing in the server options help text. Patch attached.



___

File Attachments:


---
Date: Sunday 01/10/10 at 15:33  Name: commands.diff  Size: 622B   By: jcreus
diff file
http://gna.org/bugs/download.php?file_id=7649

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[Freeciv-Dev] [bug #15092] Trade route revenue lower than expected

2010-01-10 Thread Joan Creus

Follow-up Comment #3, bug #15092 (project freeciv):

With this algorithm, in one of the routes, the distance is about 30, city
sizes are 11 and 6, and they are both mine. So, we get (30+11+6)/16 = 2.93. I
get 2 revenue. Damn, at least we could round it up!

This is one major change. It's a lot harder to make cities celebrate. Plus,
trade route revenue doesn't depend on how commercial a city is or on which
continent they are. Is this the goal? Were trade routes too advantageous to
humans over AIs?

I see that the change was done in March 2007, but there wasn't much
discussion about its chilling effects on world trade. Maybe it's time to
debate it now? My opinion is that it's too drastic, and most other users will
complain loudly. At least, we should change the division factor from 16 to 8
or more. It will still be half of what it used to be, but right now, making
trade routes is not that attractive any more.

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[Freeciv-Dev] [bug #15092] Trade route revenue lower than expected

2010-01-10 Thread Joan Creus

Follow-up Comment #5, bug #15092 (project freeciv):

I think in this case, the same-player quality cancels out the
different-continent, so it would be (30+11+6)/8 = 5,87. If we round it
instead of truncating, a 6. It would be lower than usual, but this is OK. I
think trade routes are possibly too much of an advantage.

Anyway, I think this issue has strong effects on gameplay and deserves some
more feedback from the community. Any more opinions?

One more question: will trade route revenues get updated as cities grow?

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[Freeciv-Dev] [bug #14898] Copy/paste typo in helpdata

2009-12-07 Thread Joan Creus

URL:
  http://gna.org/bugs/?14898

 Summary: Copy/paste typo in helpdata
 Project: Freeciv
Submitted by: jcreus
Submitted on: Monday 12/07/09 at 16:02
Category: docs
Severity: 2 - Minor
Priority: 3 - Low
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 2.2.0

___

Details:

In the help for links to units in the chat window there is a reference to
cities, probably because it's been pasted from the previous lines.

I am including a patch.



___

File Attachments:


---
Date: Monday 12/07/09 at 16:02  Name: helpdata.diff  Size: 563B   By: jcreus

http://gna.org/bugs/download.php?file_id=7462

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[Freeciv-Dev] [bug #14898] Copy/paste typo in helpdata

2009-12-07 Thread Joan Creus

Follow-up Comment #1, bug #14898 (project freeciv):

Now that we are at it, how can you get the id of a city or a unit?

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[Freeciv-Dev] [bug #14814] Typos in help and in some server files

2009-11-28 Thread Joan Creus

Follow-up Comment #7, bug #14814 (project freeciv):

Looks good to me. With this patch the translation of commands gets settled
for good.

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[Freeciv-Dev] [bug #14813] Several typos in options.c

2009-11-21 Thread Joan Creus

URL:
  http://gna.org/bugs/?14813

 Summary: Several typos in options.c
 Project: Freeciv
Submitted by: jcreus
Submitted on: Saturday 11/21/09 at 15:16
Category: client
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 2.2.0

___

Details:

I have found a few mistakes in the new options for 2.2.

I am including a diff file with my corrections.



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File Attachments:


---
Date: Saturday 11/21/09 at 15:16  Name: options.diff  Size: 4kB   By: jcreus

http://gna.org/bugs/download.php?file_id=7355

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[Freeciv-Dev] [bug #14814] Typos in help and in some server files

2009-11-21 Thread Joan Creus

URL:
  http://gna.org/bugs/?14814

 Summary: Typos in help and in some server files
 Project: Freeciv
Submitted by: jcreus
Submitted on: Saturday 11/21/09 at 15:46
Category: general
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.2.0

___

Details:

This is my last typo submission (at least, for a while). I am including
corrections which I'm not much sure of.

In client/helpdata.c, there's a strange sentence about a requirement to play
a given nation; also, I don't think the word you should be capitalized in
the help system.

Also, in the server/commands.c file, the reset command shouldn't be
translated. Right now, it's asking to, and this may confuse translators.

Finally, in server/stdinhand.c, I think the verb tense in that sentence
should be Present Perfect, instead of Simple Past.



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File Attachments:


---
Date: Saturday 11/21/09 at 15:46  Name: helpdata.c.diff  Size: 1kB   By:
jcreus

http://gna.org/bugs/download.php?file_id=7356
---
Date: Saturday 11/21/09 at 15:46  Name: stdinhand.c.diff  Size: 426B   By:
jcreus

http://gna.org/bugs/download.php?file_id=7357
---
Date: Saturday 11/21/09 at 15:46  Name: commands.c.diff  Size: 817B   By:
jcreus

http://gna.org/bugs/download.php?file_id=7358

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[Freeciv-Dev] [bug #14813] Several typos in options.c

2009-11-21 Thread Joan Creus

Follow-up Comment #2, bug #14813 (project freeciv):

You are right. I have deleted the old patch and I am including an up-to-date
one.

(file #7360)
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Additional Item Attachment:

File name: options2.diff  Size:3 KB


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[Freeciv-Dev] [patch #1238] Add nation: Toulousain

2009-08-17 Thread Joan Creus

Follow-up Comment #2, patch #1238 (project freeciv):

I am not Occitan, nor an expert in Occitan history, but I think this ruleset
has a few problems:

- The county of Toulouse was one of several independent counties and duchies
that existed in today's southern France. They shared a common language, but
were never united under a single ruler. Some counties were intertwined with
each other as fiefs, so this complicates the issue a little more. So, Foix
and Carcasonne, although technically fiefs of Toulouse, were also de facto
independent, quite powerful (and even waged war on Toulouse).

- So, I would remove cities like Foix, and several villages around Foix, as
well as Carcasonne.

- The names of the rulers are incorrect. If given in French, they should be
Raymond; in Occitan, they should be Raimon; the women should be Felipa and
Joana.

- Some cities do not belong at all here, not even as Occitan. Perpignan
wasn't French until 1659, and belonged to the Kingdom of Catalonia-Aragon
during all the Medieval period. Also, there are several Prades in the area,
but the largest one is also Catalan. (There is a Prades near Foix, but it's
only got 50 inhabitants) I haven't found a Carol, but if it means La
Tour-de-Carol, that is also Catalan.

- The ruleset uses the current official names of the cities, in French. I
think that we should respect the original names, in Occitan: Tolosa,
Montpelhièr, Besièrs, Cassanhas, ... At least, this is how they were called
in the heyday of the Occitan counties.

In short, if this ruleset is to be just Toulousain, it should use only
cities that had belonged to the County of Toulouse. If we keep the list, then
most of them (and a few rulers) could be merged with the Occitan ruleset. 

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[Freeciv-Dev] [patch #1238] Add nation: Toulousain

2009-08-17 Thread Joan Creus

Follow-up Comment #4, patch #1238 (project freeciv):

I agree that it's hard to define the boundaries of these counties. In fact,
the map of the County of Toulouse shown in the French wikipedia shows the
county of Roussillon as part of the county of Toulouse in 1154. I have found
no other source that confirms this. As far as I know, it was an independent
county that became part of the kingdom of Aragon in 1172. Before the formal
annexion, it had been the birthplace of the first Catalan count, and that's
why it's always considered Catalan. This goes for Perpignan. But the Prades
you mention is indeed Occitan.

Daniel is the expert, here, but I believe that, for non-modern nations, it's
OK in Freeciv to include cities that have been part of the empire at some
point in time.

I agree that it would be a good thing to include some women as rulers. I am
not sure that Joana is considered a good queen for Occitans,though, since
she is the one that sold out to the French King. If we expand the scope to
all the Occitan counties and duchies, there is another excellent candidate,
though: Alienòr d'Aquitània (Eleanor of Aquitaine), who must have been an
extraordinary woman, who actually ruled as a duchess of Aquitaine, became
Queen of France, divorced, married an English prince and became the mother of
two English Kings (Richard the Lionheart and John Lackland). During her
extremely long rule as Duchess (from the age of 15 until her death at 82) she
had a very important role in European politics.

So, if you want to add rulers or cities to the Occitan ruleset, feel free. Or
I can do it for you, as you like.

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Re: [Freeciv-Dev] (PR#40744) Slight error in new strings

2009-03-09 Thread Joan Creus

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40744 

You're right. If you consider %d turn as a determinant to cease-fire, it
makes grammatical sense, and the PL_ is good for languages such as mine.

OK, then.
Joan
2009/3/8 Madeline Book madeline.b...@gmail.com


 URL: http://bugs.freeciv.org/Ticket/Display.html?id=40744 

  [book - Sat Mar 07 20:30:02 2009]:
 
   [joan.cr...@gmail.com - Sat Mar 07 18:28:20 2009]:
  
   While updating my translation, I have noticed that a few
   new strings in text.c had a double singular/plural form,
   but the plural one was the same as the singular.
  
   The sentences were about %d turns cease-fire
  
   Patch included, in case you feel it should be
   committed. Freeciv.pot should be updated, too.
 
  Thanks for noticing the typos and making a patch. I must
  have made the mistakes when copying the new code; I'll
  commit your fix as soon as possible.

 I checked the original (before my recent popit text patch)
 and it too had N turn cease-fire (N  1). I think in
 English saying 5 turn cease-fire is grammatically fine,
 at least I gather as much from my gut instinct. I assume
 the reason this string was wrapped in PL_() was for other
 languages for which some part of the phrase might need to
 be modified for N  1.

 So unless someone can convince me that indeed 5 turns
 cease-fire is more correct according to some rule of
 English grammar, I will keep the current strings as they
 are.


 ---
 文法屋が町を出たという噂を聞きましたか。


Youre right.If you consider %d turn as a determinant to cease-fire, it makes grammatical sense, and the PL_ is good for languages such as mine.

OK, then.
Joan
2009/3/8 Madeline Book madeline.b...@gmail.com
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40744 
 [book - Sat Mar 07 20:30:02 2009]:  [joan.cr...@gmail.com - Sat Mar 07 18:28:20 2009]:   While updating my translation, I have noticed that a few
  new strings in text.c had a double singular/plural form,  but the plural one was the same as the singular.   The sentences were about %d turns cease-fire 
  Patch included, in case you feel it should be  committed. Freeciv.pot should be updated, too. Thanks for noticing the typos and making a patch. I must have made the mistakes when copying the new code; Ill
 commit your fix as soon as possible.I checked the original (before my recent popit text patch)and it too had N turn cease-fire (N  1). I think inEnglish saying 5 turn cease-fire is grammatically fine,
at least I gather as much from my gut instinct. I assumethe reason this string was wrapped in PL_() was for otherlanguages for which some part of the phrase might need tobe modified for N  1.So unless someone can convince me that indeed 5 turns
cease-fire is more correct according to some rule ofEnglish grammar, I will keep the current strings as theyare.---文法屋が町を出たという噂を聞きましたか。

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Re: [Freeciv-Dev] (PR#40305) G++ not tested in autogen.sh

2009-03-07 Thread Joan Creus

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40305 

I have uninstalled g++, applied the patch, called make, and now the checks
warn of the missing compiler. Here is the relevant output:

checking for gawk... (cached) mawk
checking for gcc... (cached) gcc
checking whether we are using the GNU C compiler... (cached) yes
checking whether gcc accepts -g... (cached) yes
checking for gcc option to accept ISO C89... (cached) none needed
checking dependency style of gcc... (cached) gcc3
checking how to run the C preprocessor... gcc -E
checking for g++... no
checking for c++... no
checking for gpp... no
checking for aCC... no
checking for CC... no
checking for cxx... no
checking for cc++... no
checking for cl.exe... no
checking for FCC... no
checking for KCC... no
checking for RCC... no
checking for xlC_r... no
checking for xlC... no
checking whether we are using the GNU C++ compiler... no
checking whether g++ accepts -g... no
checking dependency style of g++... none
checking whether the C++ compiler works... no
configure: error: no acceptable C++ compiler found in $PATH
See `config.log' for more details.
make: *** [config.status] Error 1

Thanks a lot!

Joan

2009/3/4 Christian Prochaska cp.ml.freeciv@googlemail.com


 URL: http://bugs.freeciv.org/Ticket/Display.html?id=40305 

  [joan.cr...@gmail.com - Sun Jun 22 15:36:48 2008]:
 
  I can't build version 2.2, because g++ is not installed. The error
 message
  is:
 
  ../../../../bootstrap/depcomp: line 470: exec: g++: not found
  make[5]: *** [toluaxx.bind.o] Error 127
 
  I can install g++, sure, but perhaps autogen.sh should have checked g++'s
  existence before? Right now, autogen doesn't report any problems.
 
  Joan
 
 

 Patch attached.

 AC_PROG_CXX does not abort when no C++ compiler is found, it just sets
 CXX to g++ in this case. So a separate check is needed.



I have uninstalled g++, applied the patch, called make, and now the checks warn of the missing compiler. Here is the relevant output:checking for gawk... (cached) mawkchecking for gcc... (cached) gccchecking whether we are using the GNU C compiler... (cached) yes
checking whether gcc accepts -g... (cached) yeschecking for gcc option to accept ISO C89... (cached) none neededchecking dependency style of gcc... (cached) gcc3checking how to run the C preprocessor... gcc -E
checking for g++... nochecking for c++... nochecking for gpp... nochecking for aCC... nochecking for CC... nochecking for cxx... nochecking for cc++... nochecking for cl.exe... nochecking for FCC... no
checking for KCC... nochecking for RCC... nochecking for xlC_r... nochecking for xlC... nochecking whether we are using the GNU C++ compiler... nochecking whether g++ accepts -g... nochecking dependency style of g++... none
checking whether the C++ compiler works... noconfigure: error: no acceptable C++ compiler found in $PATHSee `config.log for more details.make: *** [config.status] Error 1Thanks a lot!Joan
2009/3/4 Christian Prochaska cp.ml.freeciv@googlemail.com

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40305 

 [joan.cr...@gmail.com - Sun Jun 22 15:36:48 2008]:

 I cant build version 2.2, because g++ is not installed. The error message
 is:

 ../../../../bootstrap/depcomp: line 470: exec: g++: not found
 make[5]: *** [toluaxx.bind.o] Error 127

 I can install g++, sure, but perhaps autogen.sh should have checked g++s
 existence before? Right now, autogen doesnt report any problems.

 Joan



Patch attached.

AC_PROG_CXX does not abort when no C++ compiler is found, it just sets
CXX to g++ in this case. So a separate check is needed.


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[Freeciv-Dev] (PR#40744) Slight error in new strings

2009-03-07 Thread Joan Creus

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40744 

This transaction appears to have no content
While updating my translation, I have noticed that a few new strings in
text.c had a double singular/plural form, but the plural one was the same as
the singular.

The sentences were about %d turns cease-fire

Patch included, in case you feel it should be committed. Freeciv.pot should
be updated, too.

Joan
While updating my translation, I have noticed that a few new strings in text.c had a double singular/plural form, but the plural one was the same as the singular.The sentences were about %d turns cease-fire
Patch included, in case you feel it should be committed. Freeciv.pot should be updated, too.Joan
Index: text.c
===
--- text.c	(revision 15569)
+++ text.c	(working copy)
@@ -184,7 +184,7 @@
  * (number turn cease-fire) */
 astr_add_line(str,
   PL_(Territory of %s (%s) (%d turn cease-fire),
-  Territory of %s (%s) (%d turn cease-fire),
+  Territory of %s (%s) (%d turns cease-fire),
   turns),
   username, nation, turns);
   } else {
@@ -222,7 +222,7 @@
 /* TRANS:  City: city name | username
  * (nation + team, number turn cease-fire) */
 astr_add_line(str, PL_(City: %s | %s (%s, %d turn cease-fire),
-City: %s | %s (%s, %d turn cease-fire),
+City: %s | %s (%s, %d turns cease-fire),
 turns),
   city_name(pcity), username, nation, turns);
   } else {
@@ -303,7 +303,7 @@
 /* TRANS:  Unit: unit type | username (nation + team,
  * number turn cease-fire) */
 astr_add_line(str, PL_(Unit: %s | %s (%s, %d turn cease-fire),
-Unit: %s | %s (%s, %d turn cease-fire),
+Unit: %s | %s (%s, %d turns cease-fire),
 turns),
   utype_name_translation(ptype),
   username, nation, turns);
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Re: [Freeciv-Dev] (PR#40517) Can't load savegames in 2.2

2008-10-09 Thread Joan Creus

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40517 

I have applied the patch, and started a new game. It didn't make any
difference, and I still couldn't load any of the saved files.

Then I have started ./civ with the --log option, and the problem was in
fact:

3: Could not find readable file
/home/joanc/.freeciv/saves/anemdeconya.sav..sav in data path.
3: Could not find readable file
/home/joanc/.freeciv/saves/anemdeconya.sav..sav.gz in data path.

So most of the problem is really the way the filename to open gets
generated. Your patch may still fix the problem that generated all the
popups, I suppose.

Thanks,

Joan


2008/10/9 Egor Vyscrebentsov [EMAIL PROTECTED]


 URL: http://bugs.freeciv.org/Ticket/Display.html?id=40517 

 On Thu, 9 Oct 2008 Egor Vyscrebentsov wrote:
  On Thu, 9 Oct 2008 Egor Vyscrebentsov wrote:
 
   Quickest (not the best) fix is
  
   -  } else if (base_buf) {
   +  } else if (base_buf  base_buf[j] != '?') {
  
   at server/savegame.c:1862
 
  After some thoughts I've decided that this fix is proper.

 And after some more thoughts I've decided opposite...
 Patch with more or less accurate workaround is attached.

 There should be some action after each of two added LOG_ERRORs.
 One variant is to abort civserver. Opinions?

 --
 Thanks, evyscr



I have applied the patch, and started a new game. It didnt make any difference, and I still couldnt load any of the saved files.Then I have started ./civ with the --log option, and the problem was in fact:
3: Could not find readable file /home/joanc/.freeciv/saves/anemdeconya.sav..sav in data path.3: Could not find readable file /home/joanc/.freeciv/saves/anemdeconya.sav..sav.gz in data path.
So most of the problem is really the way the filename to open gets generated. Your patch may still fix the problem that generated all the popups, I suppose.Thanks,Joan
2008/10/9 Egor Vyscrebentsov [EMAIL PROTECTED]

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40517 

On Thu, 9 Oct 2008 Egor Vyscrebentsov wrote:
 On Thu, 9 Oct 2008 Egor Vyscrebentsov wrote:

  Quickest (not the best) fix is
 
  - } else if (base_buf) {
  + } else if (base_buf  base_buf[j] != ?) {
 
  at server/savegame.c:1862

 After some thoughts Ive decided that this fix is proper.

And after some more thoughts Ive decided opposite...
Patch with more or less accurate workaround is attached.

There should be some action after each of two added LOG_ERRORs.
One variant is to abort civserver. Opinions?

--
Thanks, evyscr


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Re: [Freeciv-Dev] (PR#40517) Can't load savegames in 2.2

2008-10-07 Thread Joan Creus

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40517 

2008/10/7 Egor Vyscrebentsov [EMAIL PROTECTED]


 URL: http://bugs.freeciv.org/Ticket/Display.html?id=40517 


 base_list (and therefore base_buf) for archers at [39,40] (line 1278)
 is ��x�ſ-�\017\b\214�ſ �\b��. Most of these symbols are illegal.

 What are your system/encoding?


It's a kubuntu 8.04, up-to date, on an Acer Travelmate 290. My encoding is
ca_ES.UTF-8.


 Is there a previous savegame that loads normally?


This was the first time I was playing 2.2. No game saved under 2.2 can be
loaded, neither by 2.2 or 2.1. 2.2 can't load any savegame, even the ones
created under 2.1 that can be loaded by 2.1. Furthermore, there's one file
that generates that series of popups.



 activity_list for same unit is . Wonder if this was one more
 out-of-pointer'ing?

 Phalanx at [45,45] (line 1279) has the same problems. Looks like these
 units are the only that have base_list and activity_list differ from '-'.

 orders_list and dir_list also look strange.


It looks like the problem my be in the saving rather than in the loading?



 Error message may be improved. I guess that telling wrong
 element/line of savegame might be useful when working with
 scenario.


Well, this is not supposed to happen when the game is released, right? I
wouldn't worry about this too much.

Thanks,

Joan

2008/10/7 Egor Vyscrebentsov [EMAIL PROTECTED]

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40517 


base_list (and therefore base_buf) for archers at [39,40] (line 1278)
is ��x�ſ-�\017\b\214�ſ �\b��. Most of these symbols are illegal.

What are your system/encoding?Its a kubuntu 8.04, up-to date, on an Acer Travelmate 290. My encoding is ca_ES.UTF-8.

Is there a previous savegame that loads normally?This was the first time I was playing 2.2. No game saved under 2.2 can be loaded, neither by 2.2 or 2.1. 2.2 cant load any savegame, even the ones created under 2.1 that can be loaded by 2.1. Furthermore, theres one file that generates that series of popups.


activity_list for same unit is . Wonder if this was one more
out-of-pointering?

Phalanx at [45,45] (line 1279) has the same problems. Looks like these
units are the only that have base_list and activity_list differ from -.

orders_list and dir_list also look strange.
It looks like the problem my be in the saving rather than in the loading?

Error message may be improved. I guess that telling wrong
element/line of savegame might be useful when working with
scenario.Well, this is not supposed to happen when the game is released, right? I wouldnt worry about this too much. Thanks, Joan
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[Freeciv-Dev] (PR#40305) G++ not tested in autogen.sh

2008-06-22 Thread Joan Creus

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40305 

I can't build version 2.2, because g++ is not installed. The error message
is:

../../../../bootstrap/depcomp: line 470: exec: g++: not found
make[5]: *** [toluaxx.bind.o] Error 127

I can install g++, sure, but perhaps autogen.sh should have checked g++'s
existence before? Right now, autogen doesn't report any problems.

Joan

I cant build version 2.2, because g++ is not installed. The error message is:../../../../bootstrap/depcomp: line 470: exec: g++: not foundmake[5]: *** [toluaxx.bind.o] Error 127I can install g++, sure, but perhaps autogen.sh should have checked g++s existence before? Right now, autogen doesnt report any problems.
Joan
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Re: [Freeciv-Dev] (PR#40187) Configure fails in 2.1

2008-04-05 Thread Joan Creus

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40187 

It worked like a charm. Thanks

Joan

2008/4/5, Marko Lindqvist [EMAIL PROTECTED]:


 URL: http://bugs.freeciv.org/Ticket/Display.html?id=40187 

 On 05/04/2008, Joan Creus  wrote:
   ./configure: line 2074: syntax error near unexpected token
 `  Copyright
  (C)
   2004 Freeciv team   '
   ./configure: line 2074: `FREECIV_VERSION_COMMENT(  Copyright (C) 2004
   Freeciv team   )'

   Can  you test if attached patch helps?



   - ML




It worked like a charm. ThanksJoan2008/4/5, Marko Lindqvist [EMAIL PROTECTED]:
 URL: http://bugs.freeciv.org/Ticket/Display.html?id=40187   On 05/04/2008, Joan Creuswrote: ./configure: line 2074: syntax error near unexpected token `Copyright
  (C) 2004 Freeciv team  ./configure: line 2074: `FREECIV_VERSION_COMMENT(Copyright (C) 2004 Freeciv team ) Canyou test if attached patch helps?
  - ML  
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Re: [Freeciv-Dev] (PR#40025) Happiness plurals

2008-02-03 Thread Joan Creus

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40025 

I have been playing a game lately, and watching what happens as the size of
my empire increases. I believe this effect of additional unhappy citizens
didn't happen in 2.0 (at least, that would explain why, when I imported an
almost perfect saved game from 2.0 into 2.1, half my cities where in
turmoil).

I have reached 80 cities in democracy now, and I have more unhappy citizens
(5) than initial content citizens (4). I don't know whether this is a bug or
a feature, but William is right that the message should be more informative,
and perhaps the help texts should be improved, too.

What I would like to see here is some info about the total number of cities,
how many content citizens have cities by default, and a warning on when this
figure will change. Maybe something like:

40 cities, 10 above the limit of 30, 4 below 44. First 2 citizens content,
next 2 unhappy.

80 cities, on the limit of 80, 14 below 94. First 4 citizens unhappy, next 1
angry.

I'm not sure I have grasped the rule, though, and the figures are more or
less invented.

The only explanation I have found of this rule in the help texts is in some
governments, and in the help for the variables cityfactor and unhappysize.
It doesn't make much sense, though. My cityfactor is 14; however the help
for Democracy says for each 16 additional cities another unhappy citizen
will appear.

Furthermore, for Communism there is no mention of this rule (why? all the
others have it)

Cheers,

Joan

2008/1/23, William Allen Simpson [EMAIL PROTECTED]:


 URL: http://bugs.freeciv.org/Ticket/Display.html?id=40025 

 Committed S2_2 revision 14284.
 Committed trunk revision 14285.

 Still open awaiting win32 verification.

 Also hoping for better sentences for 2.2 and later.



I have been playing a game lately, and watching what happens as the size of my empire increases. I believe this effect of additional unhappy citizens didnt happen in 2.0 (at least, that would explain why, when I imported an almost perfect saved game from 2.0 into 2.1, half my cities where in turmoil).
I have reached 80 cities in democracy now, and I have more unhappy citizens (5) than initial content citizens (4). I dont know whether this is a bug or a feature, but William is right that the message should be more informative, and perhaps the help texts should be improved, too.
What I would like to see here is some info about the total number of cities, how many content citizens have cities by default, and a warning on when this figure will change. Maybe something like:40 cities, 10 above the limit of 30, 4 below 44. First 2 citizens content, next 2 unhappy.
80 cities, on the limit of 80, 14 below 94. First 4 citizens unhappy, next 1 angry.Im not sure I have grasped the rule, though, and the figures are more or less invented.The only explanation I have found of this rule in the help texts is in some governments, and in the help for the variables cityfactor and unhappysize. It doesnt make much sense, though. My cityfactor is 14; however the help for Democracy says for each 16 additional cities another unhappy citizen will appear.
Furthermore, for Communism there is no mention of this rule (why? all the others have it)Cheers,Joan2008/1/23, William Allen Simpson [EMAIL PROTECTED]:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40025 Committed S2_2 revision 14284.Committed trunk revision 14285.Still open awaiting win32 verification.
Also hoping for better sentences for 2.2 and later.
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Re: [Freeciv-Dev] (PR#40025) Happiness plurals

2008-02-03 Thread Joan Creus

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40025 

2008/2/3, Christian Knoke [EMAIL PROTECTED]:


 URL: http://bugs.freeciv.org/Ticket/Display.html?id=40025 


 This is in there since some time of 2.1. Something has been changed
 intendedly, I don't remember what it was.

 I have noticed this earlier and complained about. It is impossible
 now to grow large empires (with happiness), and it may be very hard to
 at least manage them.


It is indeed more challenging. By now, I am doing fine against the hard
IAs with 80 cities in democracy. I always build ports when I can, and lots
of Markets and trade routes. Michelangelo's and J.S. Bach's are essential,
of course. I could probably win soon by building the spaceship, but I'll try
to take over all the cities and see whether I can prevent revolutions.

Joan

2008/2/3, Christian Knoke [EMAIL PROTECTED]:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40025 This is in there since some time of 2.1. Something has been changedintendedly, I dont remember what it was.
I have noticed this earlier and complained about. It is impossiblenow to grow large empires (with happiness), and it may be very hard toat least manage them.It is indeed more challenging. By now, I am doing fine against the hard IAs with 80 cities in democracy. I always build ports when I can, and lots of Markets and trade routes. Michelangelos and J.S. Bachs are essential, of course. I could probably win soon by building the spaceship, but Ill try to take over all the cities and see whether I can prevent revolutions.
Joan
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Re: [Freeciv-Dev] (PR#40054) Percentages in client/helpdata.c

2008-01-28 Thread Joan Creus

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40054 

Yes, it's fixed now.

Joan

2008/1/28, William Allen Simpson [EMAIL PROTECTED]:


 URL: http://bugs.freeciv.org/Ticket/Display.html?id=40054 

 Committed as part of trunk revision 14337.
 Committed as part of S2_2 revision 14338.



Yes, its fixed now.Joan2008/1/28, William Allen Simpson [EMAIL PROTECTED]:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40054 Committed as part of trunk revision 14337.Committed as part of S2_2 revision 14338.

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[Freeciv-Dev] (PR#40054) Percentages in helpdata.c

2008-01-27 Thread Joan Creus

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40054 

I've noticed that, in the last remodelation of helpdata.c, for trunk and 2.2,
three strings which contained 50%% have been changed to 50%. But two of
them are still flagged as c-format, and msgfmt doesn't like them (The
format specifications of argument 1 in msgid and msgstr are not the same,
and msgstr is not a valid conversion specifier).

The problematic strings are:
* May be disbanded in a city to recover 50% of the production cost.\n
* May fortify, granting a 50% defensive bonus.\n

How do you remove the c-format?

Joan

Ive noticed that, in the last remodelation of helpdata.c, for trunk and 2.2, three strings which contained 50%% have been changed to 50%. But two of them are still flagged as c-format, and msgfmt doesnt like them (The format specifications of argument 1 in msgid and msgstr are not the same, and msgstr is not a valid conversion specifier).
The problematic strings are:* May be disbanded in a city to recover 50% of the production cost.\n* May fortify, granting a 50% defensive bonus.\nHow do you remove the c-format?
Joan
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[Freeciv-Dev] (PR#40049) Losing message is not shown

2008-01-26 Thread Joan Creus

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40049 

I have noticed lately that, for failed attacks, the usual message Your
attacking whatever failed against the %s %s doesn't appear. I don't see
why, because it even happens in squares that have other units (who should be
able to see the fight and report to the supreme leader).

I have checked both trunk and 2.1, and both seem to have this behaviour. I
have even tried an old saved game (from 2.0) with the same results. Is it on
purpose?

Joan

I have noticed lately that, for failed attacks, the usual message Your attacking whatever failed against the %s %s doesnt appear. I dont see why, because it even happens in squares that have other units (who should be able to see the fight and report to the supreme leader).
I have checked both trunk and 2.1, and both seem to have this behaviour. I have even tried an old saved game (from 2.0) with the same results. Is it on purpose?Joan
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Re: [Freeciv-Dev] (PR#40049) Losing message is not shown

2008-01-26 Thread Joan Creus

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40049 

2008/1/26, Marko Lindqvist [EMAIL PROTECTED]:


 URL: http://bugs.freeciv.org/Ticket/Display.html?id=40049 


 Have you checked that you have correct message display settings for
 this event (Attack Failed)? I think that I had to fix it myself at
 some point.


Right on target. I don't remember ever changing that, though. Please, close
the ticket. I'm ashamed.

Joan

2008/1/26, Marko Lindqvist [EMAIL PROTECTED]:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40049  Have you checked that you have correct message display settings for
this event (Attack Failed)? I think that I had to fix it myself atsome point.Right on target. I dont remember ever changing that, though. Please, close the ticket. Im ashamed.
Joan
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Re: [Freeciv-Dev] (PR#39788) translations not displaying

2008-01-17 Thread Joan Creus

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39788 

No. It was a problem in my setup, and Freeciv got the wrong .gmo file.

Joan


2008/1/17, William Allen Simpson [EMAIL PROTECTED]:


 URL: http://bugs.freeciv.org/Ticket/Display.html?id=39788 

 Are you still experiencing this problem?



No.It was a problem in my setup, and Freeciv got the wrong .gmo file.

Joan

2008/1/17, William Allen Simpson [EMAIL PROTECTED]:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39788
 Are you still experiencing this problem?
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[Freeciv-Dev] (PR#40025) One more plural to fix

2008-01-17 Thread Joan Creus

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40025 

I see William has been adding plural translations lately. Well, here's
another:

In #: client/gui-gtk-2.0/happiness.c:252 client/gui-win32/happiness.c:204

the sentence is:

%d additional unhappy citizens.

%d is 1 in the default ruleset, so it would be good to have an option here.

Not a showstopper bug, really, but since we are at it ...

Joan

I see William has been adding plural translations lately. Well, heres another:In #: client/gui-gtk-2.0/happiness.c:252 client/gui-win32/happiness.c:204the sentence is:%d additional unhappy citizens.
%d is 1 in the default ruleset, so it would be good to have an option here.Not a showstopper bug, really, but since we are at it ...Joan
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Re: [Freeciv-Dev] (PR#40001) Update to catalan.ruleset for 2.1

2008-01-14 Thread Joan Creus

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001 

This transaction appears to have no content
So, last patch (for now) for catalan.ruleset in 2.1.

Basically, it's the same as the current ruleset, with no translatable
strings changed, and:
- two more rulers.
- removed portuguese from civilwar_nations (they are too far) and added
french, which actually makes historical sense (several Catalan cities
became French after a war) in the XVII century.
- modified the comment to reflect that it corresponds to lands settled by
Catalans, where Catalan is still spoken today. There is also a historical
basis (of lands ruled by Catalans) but is not limited to the current
definition of Catalonia.
- added a few cities, including some Andorran ones, and removed the Occitan
city of Tolosa.

About medieval or not, your call. I'd leave it, since the Middle Ages is
usually considered the time of splendour of the Catalan empire.

Cheers,

Joan


2008/1/8, William Allen Simpson [EMAIL PROTECTED]:


 URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001 

 Daniel Markstedt wrote:
  Very enlightening discussion. Thanks everyone.
 
 Yeah, it was kinda fun spending several hours learning something entirely
 new to me

 There are a lot of parallels to arguments over Romans and Greeks and Kurds
 and Armenians, among others.


  I propose keeping the Catalan nation in its current Països Catalans
  form while removing it from the 'medieval' group, leaving it simply
  European.
 
 Investigation showed the Catalans *were* medieval, the cities listed (with
 one exception) are properly from the medieval areas.  The Països
 Catalans
 are merely an attempt to reunite the culturally related areas.

 (Being of Scottish ancestry, and in communication with Scottish 2nd and
 3rd
 cousins, I understand and sympathize.)

 The silly idea that the label Crown of ... is more important is
 confusing
 heraldic precedence with reality.  The Aragonese princess was a child
 bride,
 the dominate dynasty was Catalan, the capital was Catalan.

 Aragonese culture wasn't the primary culture that was spread, and the
 present language distribution demonstrates the reality

 We've seen this before with Greeks.  Alexander the Great wasn't Greek
 (unless you subscribe to the theory that all French and Spanish are
 actually Italian because the language root is the same).  He *conquered*
 the Greeks.  The Empire was officially Macedonian.

 But the era is called Hellenic, because the Hellenic culture was spread.

 In a truly civilization spanning game, it's helpful to pay more attention
 to scientific archaeological and anthropological analysis instead of
 partisan bickering that the existence of Catalan is somehow insulting to
 the Spanish


  Creating a 'cultural' group is a great idea - I'd like to introduce it
  in 2.2 where we will have a lot more of this kind of nation in the
  default ruleset.
 
 Good idea.  But I'd add it in addition to the medieval, etc.  After all,
 it's just a group label.



So, last patch (for now) for catalan.ruleset in 2.1.Basically, its the same as the current ruleset, with no translatable strings changed, and:- two more rulers.- removed portuguese from civilwar_nations (they are too far) and added french, which actually makes historical sense (several Catalan cities became French after a war) in the XVII century.
- modified the comment to reflect that it corresponds to lands settled by Catalans, where Catalan is still spoken today. There is also a historical basis (of lands ruled by Catalans) but is not limited to the current definition of Catalonia.
- added a few cities, including some Andorran ones, and removed the Occitan city of Tolosa.About medieval or not, your call. Id leave it, since the Middle Ages is usually considered the time of splendour of the Catalan empire.
Cheers, Joan2008/1/8, William Allen Simpson [EMAIL PROTECTED]:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001
 Daniel Markstedt wrote: Very enlightening discussion. Thanks everyone.Yeah, it was kinda fun spending several hours learning something entirelynew to meThere are a lot of parallels to arguments over Romans and Greeks and Kurds
and Armenians, among others. I propose keeping the Catalan nation in its current Països Catalans form while removing it from the medieval group, leaving it simply European.
Investigation showed the Catalans *were* medieval, the cities listed (withone exception) are properly from the medieval areas.The Països Catalansare merely an attempt to reunite the culturally related areas.
(Being of Scottish ancestry, and in communication with Scottish 2nd and 3rdcousins, I understand and sympathize.)The silly idea that the label Crown of ... is more important is confusing
heraldic precedence with reality.The Aragonese princess was a child bride,the dominate dynasty was Catalan, the capital was Catalan.Aragonese culture wasnt the primary culture that was spread, and the
present 

Re: [Freeciv-Dev] (PR#40001) Update to catalan.ruleset for 2.1

2008-01-14 Thread Joan Creus

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001 

This transaction appears to have no content
You're right. There you go.

Joan

2008/1/15, [EMAIL PROTECTED] [EMAIL PROTECTED]:


 URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001 

 On Jan 14, 2008 9:33 PM, Joan Creus [EMAIL PROTECTED] wrote:
  So, last patch (for now) for catalan.ruleset in 2.1.
 
  Basically, it's the same as the current ruleset, with no translatable
  strings changed, and:
 [...]

 It's almost perfect. You forgot to add  (ocean) to both Guardamar
 cities. :-)


 --
 Miguel Farah
 [EMAIL PROTECTED]



Youre right. There you go.Joan2008/1/15, [EMAIL PROTECTED] [EMAIL PROTECTED]
:URL: 
http://bugs.freeciv.org/Ticket/Display.html?id=40001 On Jan 14, 2008 9:33 PM, Joan Creus [EMAIL PROTECTED] wrote: So, last patch (for now) for catalan.ruleset
 in 2.1. Basically, its the same as the current ruleset, with no translatable strings changed, and:[...]Its almost perfect. You forgot to add  (ocean) to both Guardamar cities. :-)
--Miguel Farah[EMAIL PROTECTED]
Index: catalan.ruleset
===
--- catalan.ruleset	(revision 14236)
+++ catalan.ruleset	(working copy)
@@ -10,10 +10,12 @@
  Ramon Berenguer IV,
  Jaume I,
  Pere II,
- Lluis Companys,
+ Pau Claris,
+ Francesc Macià,
+ Lluís Companys,
  Josep Tarradellas
 leader_sex=Male, Male, Male, Male,
-   Male, Male
+   Male, Male, Male, Male
 flag=catalan
 flag_alt = -
 city_style = Classical
@@ -31,28 +33,120 @@
 
 init_government=Despotism
 init_units=
-civilwar_nations = spanish, portuguese
+civilwar_nations = spanish, french
 
 ; This city list does not actually correspond to medieval Catalonia,
-; but rather to the Països Catalans of modern ethnolinguistic
+; but rather to all lands settled by Catalans, where Catalan is still spoken
+; nowadays. It corresponds to the Països Catalans of modern ethnolinguistic
 ; nationalists.
 cities =
-  Barcelona, Tarragona, Lleida, Girona, Perpinyà, Valencia,
-  Tolosa, Ripoll, Vic, La Seu d'Urgell, Cardona, Tortosa,
-  Montserrat (hills), Poblet, Santes Creus,
-  Vallbona de les Monges, Balaguer, Manresa, Terrassa,
-  Sabadell, Palma de Mallorca, Eivissa, Alacant, Elx,
-  Castelló de la Plana, Montblanc (hills), Igualada, Cervera,
-  Berga, Dénia, Reus, Granollers, Mataró, Figueres, Olot,
-  Badalona, Tàrrega, Amposta, El Bruc, Valls,
-  Vilafranca del Penedés, Manacor, Alcúdia, Sóller, Artà,
-  Llucmajor, Felanitx, Andratx, Ciutadella, Penyiscola,
-  Sitges, Vilanova i la Geltrú, Viella, L'Alguer, Perelló,
-  Torelló, Sant Cugat, Portbou (ocean), Palafrugell, Manlleu,
-  Sallent, Puigcerdà, Bellver, Sant Boi de Llobregat,
-  Vandellós, Cornellà, Tremp, Palamós, El Vendrell,
-  Sant Feliu de Guíxols, Sant Celoni, Martorell, L'Hospitalet,
-  Mollet del Vallès, Banyoles, Blanes, Lloret de mar (ocean),
-  Malgrat de mar (ocean), Canet de mar (ocean), Molins de Rei,
-  Pons, Súria, Llívia, La Bisbal d'Empurdà, Prada, Elna,
-  Ceret, Cadaqués, Begur, Olesa de Montserrat (hills)
+ Barcelona,
+ Tarragona,
+ Lleida,
+ Girona,
+ Perpinyà,
+ València,
+ Ripoll,
+ Vic,
+ La Seu d'Urgell,
+ Cardona,
+ Tortosa,
+ Montserrat (hills),
+ Poblet,
+ Santes Creus,
+ Vallbona de les Monges,
+ Balaguer,
+ Manresa,
+ Terrassa,
+ Sabadell,
+ Palma de Mallorca,
+ Eivissa,
+ Alacant,
+ Elx,
+ Maó,
+ Castelló de la Plana,
+ Montblanc (hills),
+ Igualada,
+ Cervera,
+ Berga,
+ Dénia,
+ Alcoi,
+ Reus,
+ Granollers,
+ Salses,
+ Mataró,
+ Figueres,
+ Xàtiva,
+ Olot,
+ Cadaqués,
+ Badalona,
+ Tàrrega,
+ Amposta,
+ El Bruc,
+ Valls,
+ Sant Fruitós de Bages,
+ Vilafranca del Penedès,
+ Manacor,
+ Alcúdia,
+ Sóller,
+ Guardamar del Segura (ocean),
+ Artà,
+ Llucmajor,
+ Felanitx,
+ Andratx,
+ Andorra la Vella,
+ Ciutadella,
+ Peníscola (hills, ocean),
+ Sant Salvador de Guardiola,
+ Fraga,
+ Almacelles,
+ Sitges,
+ Vilanova i la Geltrú,
+ Vielha,
+ L'Alguer,
+ El Perelló,
+ Torelló,
+ Sant Cugat,
+ Portbou (ocean),
+ Palafrugell,
+ Prada,
+ Manlleu,
+ Sallent,
+ Puigcerdà,
+ Bellver,
+ Sant Boi de Llobregat,
+ Vandellòs,
+ Cornellà,
+ Tremp,
+ Palamós,
+ El Vendrell,
+ Sant Feliu de Guíxols,
+ Sant Celoni,
+ Martorell,
+ L'Hospitalet,
+ Mollet del Vallès,
+ Banyoles,
+ Blanes,
+ Sant Julià de Lòria,
+ Lloret de mar (ocean),
+ Malgrat de mar (ocean),
+ Canet de mar (ocean),
+ Molins de Rei,
+ Ponts,
+ Encamp,
+ Súria,
+ Llívia,
+ La Bisbal d'Empordà,
+ Elna,
+ Ceret,
+ Roses,
+ Calonge,
+ Treumal,
+ Cambrils,
+ Tossa de Mar (ocean),
+ Solsona,
+ Agramunt,
+ Begur,
+ Guardamar de la Safor (ocean),
+ Olesa de Montserrat (hills),
+ Soldeu
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[Freeciv-Dev] Fwd: (PR#39687) Typos in nation rulesets

2008-01-13 Thread Joan Creus

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39687 

This transaction appears to have no content
This fix got forgotten in my mailbox. I have the fix with the same changes,
except I now keep the devolved in the purhepecha.ruleset.

Joan

-- Forwarded message --
From: Joan Creus [EMAIL PROTECTED]
Date: 09/09/2007 14:22
Subject: Re: [Freeciv-Dev] (PR#39687) Typos in nation rulesets
To: [EMAIL PROTECTED]

You are right. It sounded strange to me, and I looked it up, but I didn't
find the third meaning that says: grow worse; Her condition
deteriorated.Yep, devolve is fine.

Joan


2007/9/8, Daniel Markstedt  [EMAIL PROTECTED]:


 URL: http://bugs.freeciv.org/Ticket/Display.html?id=39687 

 On 9/8/07, Joan Creus [EMAIL PROTECTED] wrote:
 
  URL: http://bugs.freeciv.org/Ticket/Display.html?id=39687
  
 
  This transaction appears to have no content
 
  I think I have found a few typos in several nations; check them out,
  particularly two that are in proper nouns, one in khwarezmian and the
 other
  in breton.ruleset
 
  Joan
 

 They look like good fixes. Except one in purhepecha.ruleset - I do
 think devolved into violence is proper English.

 ~Daniel



This fix got forgotten in my mailbox. I have the fix with the same changes, except I now keep the devolved in the purhepecha.ruleset.Joan-- Forwarded message --
From: Joan Creus [EMAIL PROTECTED]Date: 09/09/2007 14:22Subject: Re: [Freeciv-Dev] (PR#39687) Typos in nation rulesetsTo: 
[EMAIL PROTECTED]You are right. It sounded strange to me, and I looked it up, but I didnt find the third meaning that says: grow worse; Her condition deteriorated.

 Yep, devolve is fine.Joan2007/9/8, Daniel Markstedt 

[EMAIL PROTECTED]:URL: 

http://bugs.freeciv.org/Ticket/Display.html?id=39687 On 9/8/07, Joan Creus [EMAIL PROTECTED]
 wrote: URL: 
http://bugs.freeciv.org/Ticket/Display.html?id=39687  This transaction appears to have no content I think I have found a few typos in several nations; check them out, particularly two that are in proper nouns, one in khwarezmian and the other
 in breton.ruleset JoanThey look like good fixes. Except one in purhepecha.ruleset - I dothink devolved into violence is proper English. ~Daniel


Index: phoenician.ruleset
===
--- phoenician.ruleset	(revision 14228)
+++ phoenician.ruleset	(working copy)
@@ -7,9 +7,9 @@
  coastal regions of Lebanon and Syria.  They spoke a Canaanite language\
  related to Hebrew and were famed mariners.  Their alphabet served as the\
  source of the Greek alphabet, and from there evolved into the Etruscan\
- and Latin alphabets as well.  The Greeks and Romans new them for their\
+ and Latin alphabets as well.  The Greeks and Romans knew them for their\
  manufacture of purple dye from the myrex shell, which gave them their\
- Greek and Latin names.  They refered to themselves a Kan'ani and thier\
+ Greek and Latin names.  They refered to themselves a Kan'ani and their\
  Punic (Carthaginian) descendents in St. Augustine's day called themselves\
  Chanani.)
 leader=
Index: chola.ruleset
===
--- chola.ruleset	(revision 14228)
+++ chola.ruleset	(working copy)
@@ -4,7 +4,7 @@
 plural=_(?plural:Cholas)
 groups=Asian, Ancient
 
-legend=_(The Cholas were a Tamil dynasty in centered in southern India and\
+legend=_(The Cholas were a Tamil dynasty centered in southern India and\
  were rare in their level of influence in northern India. They began as a\
  tributary state to the Pallavas, but in the 9th century their power began\
  to grow. During the 11th century, they lead expeditions against other\
Index: laotian.ruleset
===
--- laotian.ruleset	(revision 14228)
+++ laotian.ruleset	(working copy)
@@ -9,7 +9,7 @@
  century, Laos became part of French Indochina.\
  French rule ended with independence in 1946 followed\
  by 30 years of civil war. In 1975 the communist Pathet\
- Lao established strict solicalist regime. However,\
+ Lao established a strict socialist regime. However,\
  in 1986 the liberalization and a gradual return to\
  private enterpise started.)
 
Index: khwarezmian.ruleset
===
--- khwarezmian.ruleset	(revision 14228)
+++ khwarezmian.ruleset	(working copy)
@@ -9,8 +9,8 @@
  controlling portions of the Silk Road. It was loosely controlled as a\
  satrapy under the Achaemenid and Sassanid Persian dynasties and was mythic\
  homeland of Zarathustra, the founder of Zoroastrianism. Following the\
- introduction of Islam, Khwarezm tended to be devided into two seperate\
- kingdoms, but was united under the Turkic Anushtegihidy dynasty, which\
+ introduction of Islam, Khwarezm tended to be divided into two separate\
+ kingdoms, but was united under the Turkic Anushtiginid dynasty, which\
  lasted from 1097 until Chinggis

Re: [Freeciv-Dev] (PR#40001) Update to catalan.ruleset for 2.1

2008-01-08 Thread Joan Creus

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001 

And from the point of view of someone who actually has to put up with
this kind of historical distortions on a regular basis, it's
refreshing to see that dispassionate persons with the will to
understand facts can see through all the troll's propaganda.

Miguel's excellent summary of Iberian history should be taught in all
schools. From that solid base, we may have had slight disagreements on
Freeciv concepts and rules, but the discussion was honest and
intelligent. You made my day.

Joan


On 1/8/08, William Allen Simpson [EMAIL PROTECTED] wrote:

 URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001 

 Daniel Markstedt wrote:
  Very enlightening discussion. Thanks everyone.
 
 Yeah, it was kinda fun spending several hours learning something entirely
 new to me

 There are a lot of parallels to arguments over Romans and Greeks and Kurds
 and Armenians, among others.


  I propose keeping the Catalan nation in its current Països Catalans
  form while removing it from the 'medieval' group, leaving it simply
  European.
 
 Investigation showed the Catalans *were* medieval, the cities listed (with
 one exception) are properly from the medieval areas.  The Països Catalans
 are merely an attempt to reunite the culturally related areas.

 (Being of Scottish ancestry, and in communication with Scottish 2nd and 3rd
 cousins, I understand and sympathize.)

 The silly idea that the label Crown of ... is more important is confusing
 heraldic precedence with reality.  The Aragonese princess was a child bride,
 the dominate dynasty was Catalan, the capital was Catalan.

 Aragonese culture wasn't the primary culture that was spread, and the
 present language distribution demonstrates the reality

 We've seen this before with Greeks.  Alexander the Great wasn't Greek
 (unless you subscribe to the theory that all French and Spanish are
 actually Italian because the language root is the same).  He *conquered*
 the Greeks.  The Empire was officially Macedonian.

 But the era is called Hellenic, because the Hellenic culture was spread.

 In a truly civilization spanning game, it's helpful to pay more attention
 to scientific archaeological and anthropological analysis instead of
 partisan bickering that the existence of Catalan is somehow insulting to
 the Spanish


  Creating a 'cultural' group is a great idea - I'd like to introduce it
  in 2.2 where we will have a lot more of this kind of nation in the
  default ruleset.
 
 Good idea.  But I'd add it in addition to the medieval, etc.  After all,
 it's just a group label.






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Re: [Freeciv-Dev] (PR#40001) Update to catalan.ruleset for 2.1

2008-01-06 Thread Joan Creus

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001 

Trolling indeed, and it's not strange for Spanish radical nationalists to
deny Catalonia's nationhood. Having its own dinasty and laws for hundreds of
years, and speaking a different language even today doesn't seem to be
enough.

In fact, the wikipedia article he quotes is quite enlightening. Countries,
in the Middle Ages, were not what we think of nowadays. With poor
communications and a weak central power, nations (as we think of them now)
were just being built. The frontiers we see in the maps are mostly what
certain dinasties ruled. It was common for a king to rule over different
nations.

What he calls the Crown of Aragon was a real thing. It started when Ramiro
II, King of Aragon, who had no male son and wanted to retire, agreed with
Ramon Berenguer IV (of Freeciv fame) to give him the hand of his
one-year-old daughter (wow!) and his kingdom. From then on, Ramon
Berenguer's Dinasty were kings of Aragon and Counts of Barcelona. The kings
lived mainly in Barcelona and Montblanc (both Catalan cities), and they had
to respect the laws of both Aragon and Catalonia. The Aragonese people
didn't speak Catalan, so they probably translated the king's name into their
language (as is their prerrogative).

When the empire expanded (notably into the Balearic Islands and the Kingdom
of Valencia), the new lands were settled by Catalan-speaking people. The
internal organization of the kingdom was confederacy-like. Majorca,
Valencia, Aragon and Catalonia were considered separate kingdoms under the
same Crown. The wikipedia states that it was a Maritime Empire, so it's
easy to guess that the weight of the empire was not in landlocked Aragon,
although it bore its name.

As for the names of the kings, Jaume I (who is in the ruleset), and who, by
the way, would celebrate his 800th birthday this year, wrote his
autobiography. http://en.wikipedia.org/wiki/Llibre_dels_fets As you can
see in the wikipedia, it is written in Catalan, and the name is Jacme (which
is ancient Catalan for James).

So, the ruleset (in its original form, I haven't made any significant
changes to it) tries to reflect a very real (and powerful) medieval nation.
After the dynastic union with Castille in 1479, the four kingdoms kept their
own laws and institutions, and it wasn't until the XVIII century and the
Spanish succession war that these laws and institutions were revoked. In
fact, the Wikipedia
listshttp://en.wikipedia.org/wiki/List_of_countries_by_formation_dates1714
as the date of birth of Spain.

So, what does the ruleset mean, historically?: the part of the Crown of
Aragon settled by Catalan-speaking people (the three maritime kingdoms:
Catalonia, Valencia and the Balearic Islands), who have thus the same
cultural background. If we added Aragonese cities (and cities like Naples,
Athens, and so on), we could have a perfectly valid Crown of Aragon
ruleset, that would reflect the possessions of these kings (who, again, were
based in Catalonia). Nothing against that.

The present ruleset reflects a territory with a similar culture and
language. As for territorial claims, this is quite another story. The desire
for independence from Spain exists in very different degrees in each of the
territories, so it's not likely that this ruleset will become modern
without any changes.

Cheers,

  Joan

2008/1/6, Daniel Markstedt [EMAIL PROTECTED]:


 URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001 

 While we're on the topic, I'd like to discuss this:
 http://forum.freeciv.org/viewtopic.php?t=4216

 The poster is mainly trolling, but he brings up the legit question of
 whether the Catalonia described in our ruleset existed in the middle
 ages or not. From Freeciv's nations policy: a nation listed as
 ancient or medieval should have
 had an independent dynasty or state in ancient or medieval times
 respectively (

 http://svn.gna.org/viewcvs/freeciv/trunk/doc/README.nations?rev=14172view=auto
 )

 I'm not well versed in Iberian history, so please educate me on the issue.
 :)

 ~Daniel




Trolling indeed, and its not strange for Spanish radical nationalists to deny Catalonias nationhood. Having its own dinasty and laws for hundreds of years, and speaking a different language even today doesnt seem to be enough.
In fact, the wikipedia article he quotes is quite enlightening. Countries, in the Middle Ages, were not what we think of nowadays. With poor communications and a weak central power, nations (as we think of them now) were just being built. The frontiers we see in the maps are mostly what certain dinasties ruled. It was common for a king to rule over different nations.
What he calls the Crown of Aragon was a real thing. It started when Ramiro II, King of Aragon, who had no male son and wanted to retire, agreed with Ramon Berenguer IV (of Freeciv fame) to give him the hand of his one-year-old daughter (wow!) and his kingdom. From then on, Ramon Berenguers 

Re: [Freeciv-Dev] (PR#40001) Update to catalan.ruleset for 2.1

2008-01-06 Thread Joan Creus

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001 

2008/1/6, William Allen Simpson [EMAIL PROTECTED]:


 URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001 

 [EMAIL PROTECTED] wrote:
  Yeah, but the city list in the ruleset DOES contain cities
  that have never been part of the Principality of Catalonia, or
  the Region of Catalonia or the current Autonomy.

 Which ones?  Do they speak Catalan?  How did they end up speaking
 Catalan without ever being part of Catalonia?  Autonomous colonies?


You might call it like that. There is an ambiguity here. Catalans settled
the kingdoms of Valencia and the Balearic Islands, so people there ended up
speaking Catalan. However, they were considered different territories
(although, they had the same king).

 Option 3: create an aragonese ruleset for the CROWN of Aragon.
 
 I'm against this for the reasons stated in my previous message.

 An Aragonese ruleset for the landlocked kingdom might be OK.


A Crown of Aragon ruleset would be politically accurate. I'm not against it
being created, although I wouldn't do it. It shouldn't replace
catalan.ruleset, of course. They are different things.

As for the Catalan ruleset, I would leave it like it is. I don't like any of
Miguel's options: restricting to just cities inside present-day Catalonia
cripples a pretty cool ruleset, and forgets a rich history of Mediterranean
expansion. If Catalonia alone becomes independent in the future, this will
be a must for the nation to be considered modern. In the meantime, there
is no reason for it. As William says, the English ruleset could perfectly
have Boston, Philadelphia (and even Bombay). The cities listed have all been
at some time ruled by a king who spoke Catalan.

As for changing the classification to fictional, I think that it is too
drastic. Fictional is for literary, joke or impossible nations: like
martians, antarctic penguins, or the old Middle-Earth nations. Political
questions aside, there are strong cultural ties between this list of cities.
Heck, there is even an Internet top level domain (.cat) for sites related to
Catalan culture, and it's used in Catalonia, València, Majorca, Southern
France (AKA Northern Catalonia), ... And there are a few people who think
all these territories should become an independent state.

Cheers,

Joan

2008/1/6, William Allen Simpson [EMAIL PROTECTED]:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001 [EMAIL PROTECTED] wrote:
 Yeah, but the city list in the ruleset DOES contain cities that have never been part of the Principality of Catalonia, or the Region of Catalonia or the current Autonomy.Which ones?Do they speak Catalan?How did they end up speaking
Catalan without ever being part of Catalonia?Autonomous colonies?You might call it like that. There is an ambiguity here. Catalans settled the kingdoms of Valencia and the Balearic Islands, so people there ended up speaking Catalan. However, they were considered different territories (although, they had the same king).
 Option 3: create an aragonese ruleset for the CROWN of Aragon.
Im against this for the reasons stated in my previous message.An Aragonese ruleset for the landlocked kingdom might be OK.A Crown of Aragon ruleset would be politically accurate. Im not against it being created, although I wouldnt do it. It shouldnt replace 
catalan.ruleset, of course. They are different things.As for the Catalan ruleset, I would leave it like it is. I dont like any of Miguels options: restricting to just cities inside present-day Catalonia cripples a pretty cool ruleset, and forgets a rich history of Mediterranean expansion. If Catalonia alone becomes independent in the future, this will be a must for the nation to be considered modern. In the meantime, there is no reason for it. As William says, the English ruleset could perfectly have Boston, Philadelphia (and even Bombay). The cities listed have all been at some time ruled by a king who spoke Catalan.
As for changing the classification to fictional, I think that it is too drastic. Fictional is for literary, joke or impossible nations: like martians, antarctic penguins, or the old Middle-Earth nations. Political questions aside, there are strong cultural ties between this list of cities. Heck, there is even an Internet top level domain (.cat) for sites related to Catalan culture, and its used in Catalonia, València, Majorca, Southern France (AKA Northern Catalonia), ... And there are a few people who think all these territories should become an independent state.
Cheers,Joan
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Re: [Freeciv-Dev] (PR#40001) Update to catalan.ruleset for 2.1

2008-01-06 Thread Joan Creus

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001 

We basically agree. I think the key here is the definition of medieval and
catalan. As I understand, medieval in Freeciv is used for a nation that
existed at some time, but isn't independent nowadays. Since there isn't a
cultural category (after all, culture and language is what all these
cities have in common), medieval is the closest we have.

 And, indeed, during the Middle Ages these cities formed a nation (at least
culturally, and, to some degree, also politically). Sure, there are a few
cities in the ruleset that are not Catalan, but the King of the Crown of
Aragon, who happened to live in Barcelona, ruled them. And the language
spoken there is Catalan or some variant of it (I don't like the word
dialect because it implies some hierarchy among different variants)

Joan

2008/1/6, [EMAIL PROTECTED] [EMAIL PROTECTED]:


 URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001 

 On Jan 6, 2008 12:47 PM, William Allen Simpson
 [EMAIL PROTECTED] wrote:
 
  URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001 
 
  William Allen Simpson wrote:
   Which ones?  Do they speak Catalan?  How did they end up speaking
   Catalan without ever being part of Catalonia?  Autonomous colonies?
  
  To clarify my question, our current rule is:
 
 An _ancient_ or _medieval_ nation may list any city that it at some
 point controlled.
 
  For the purposes of this ticket, I opine that it is OK for historically
  Catalan-speaking cities to be included, as former Catalan colonies,
  whether founded under the Principality or a larger Empire (Crown).

 I understand. But... if we were to keep catalan.ruleset as medieval,
 it would necessarily refer to the Principality of Catalonia, so the only
 cities it could contain would be the ones from Catalonia proper,
 Catalonia Nord and perhaps the Franja Ponent (see my previous post).
 Valencia and Majorca were never part of the principality, nor were
 colonies in the strict sense, so they can't be included if this is the
 criteria to be used (nor Andorra, an independent entity).

 --
 Miguel Farah
 [EMAIL PROTECTED]




We basically agree. I think the key here is the definition of medieval and catalan. As I understand, medieval in Freeciv is used for a nation that existed at some time, but isnt independent nowadays. Since there isnt a cultural category (after all, culture and language is what all these cities have in common), medieval is the closest we have.
And, indeed, during the Middle Ages these cities formed a nation (at least culturally, and, to some degree, also politically). Sure, there are a few cities in the ruleset that are not Catalan, but the King of the Crown of Aragon, who happened to live in Barcelona, ruled them. And the language spoken there is Catalan or some variant of it (I dont like the word dialect because it implies some hierarchy among different variants)
Joan2008/1/6, [EMAIL PROTECTED] [EMAIL PROTECTED]:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001 On Jan 6, 2008 12:47 PM, William Allen Simpson
[EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001  William Allen Simpson wrote:
  Which ones?Do they speak Catalan?How did they end up speaking  Catalan without ever being part of Catalonia?Autonomous colonies?  To clarify my question, our current rule is:
An _ancient_ or _medieval_ nation may list any city that it at somepoint controlled. For the purposes of this ticket, I opine that it is OK for historically Catalan-speaking cities to be included, as former Catalan colonies,
 whether founded under the Principality or a larger Empire (Crown).I understand. But... if we were to keep catalan.ruleset as medieval,it would necessarily refer to the Principality of Catalonia, so the only
cities it could contain would be the ones from Catalonia proper,Catalonia Nord and perhaps the Franja Ponent (see my previous post).Valencia and Majorca were never part of the principality, nor werecolonies in the strict sense, so they cant be included if this is the
criteria to be used (nor Andorra, an independent entity).--Miguel Farah[EMAIL PROTECTED]
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Re: [Freeciv-Dev] (PR#40001) Update to catalan.ruleset for 2.1

2008-01-06 Thread Joan Creus

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001 

2008/1/6, William Allen Simpson [EMAIL PROTECTED]:


 URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001 

 [EMAIL PROTECTED] wrote:
  And then's the Sardinian city of Alghero (L'Alguer), which was resettled
 in
  the 14th century by catalans.
 
 Cool.  Try what I did for Illyrian, adding dates and alternative names:

Scodra (hills, plains, river, !ocean), ;-400 42:04N 19:30E
; |Scutari|Shkodra|Shkoder

 (If I were doing it today, I'd make that 3 lines instead, for
 readability.)


That looks pretty cool. Is the syntax documented in the wiki?

 Finally, Andorra (a catalan speaking country), doesn't have any cities
  represented in the ruleset (Andorra la Vella, Sant Julià de Lòria,
 Encamp
  and Soldeu could be added).
 
 Under our rules, sounds like they should!  They must have been controlled
 or colonized by Catalans in the past.  As mentioned earlier, it's OK for
 the same city to be in multiple nations.  Dates of founding and
 alternative
 names would be good here, too.

 If somebody adds Andorran, can have it as a civil-war nation for Catalan.


That's fun. There's a joke  that says that, in order to gain independence,
Catalonia should declare war on Andorra, and then surrender. With such
brilliant strategists, it's no wonder we are not independent any more. More
seriously, yes, there is no reason not to have Andorran cities in the
ruleset, although Andorra has always been independent, as far as I know.
They speak Catalan because it's what was spoken in their area, not because
any one conquered or settled them.

An Andorran ruleset would be quite short of cities (Andorra is really
small), but it could be done.

 According to catalan nationalists, in order for a city or county or
 whatever
  to be a part of the Països Catalans, it must be a catalan-speaking area.
 
 Well, this isn't a political organization.  We're more interested in using
 historical information to make the game itself interesting!  We should
 include formerly catalan-speaking areas, too, not only modern ones

 Right, let's forget about present-day politics or the whole thing will get
really complicated. History is what it is. Let's leave it like that.

If everybody agrees, I'll add a couple Andorran cities to the ruleset. That
was a good idea.

Joan

2008/1/6, William Allen Simpson [EMAIL PROTECTED]:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001 [EMAIL PROTECTED] wrote:
 And thens the Sardinian city of Alghero (LAlguer), which was resettled in the 14th century by catalans.Cool.Try what I did for Illyrian, adding dates and alternative names: Scodra (hills, plains, river, !ocean), ;-400 42:04N 19:30E
 ; |Scutari|Shkodra|Shkoder(If I were doing it today, Id make that 3 lines instead, for readability.)That looks pretty cool. Is the syntax documented in the wiki?
 Finally, Andorra (a catalan speaking country), doesnt have any cities represented in the ruleset (Andorra la Vella, Sant Julià de Lòria, Encamp and Soldeu could be added).Under our rules, sounds like they should!They must have been controlled
or colonized by Catalans in the past.As mentioned earlier, its OK forthe same city to be in multiple nations.Dates of founding and alternativenames would be good here, too.If somebody adds Andorran, can have it as a civil-war nation for Catalan.
Thats fun. Theres a joke that says that, in order to gain independence, Catalonia should declare war on Andorra, and then surrender. With such brilliant strategists, its no wonder we are not independent any more. More seriously, yes, there is no reason not to have Andorran cities in the ruleset, although Andorra has always been independent, as far as I know. They speak Catalan because its what was spoken in their area, not because any one conquered or settled them.
An Andorran ruleset would be quite short of cities (Andorra is really small), but it could be done.
 According to catalan nationalists, in order for a city or county or whatever to be a part of the Països Catalans, it must be a catalan-speaking area.Well, this isnt a political organization.Were more interested in using
historical information to make the game itself interesting!We shouldinclude formerly catalan-speaking areas, too, not only modern onesRight, lets forget about present-day politics or the whole thing will get really complicated. History is what it is. Lets leave it like that.
If everybody agrees, Ill add a couple Andorran cities to the ruleset. That was a good idea.Joan
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Re: [Freeciv-Dev] (PR#40001) Update to catalan.ruleset for 2.1

2008-01-06 Thread Joan Creus

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001 

Yes, it's fascinating how Andorrans manage to navigate the balance of power
and remain independent. They have two heads of state (the co-princes): one
still is the Bishop of Urgell, and the other is the President of France
(Nicolas Sarkozy, now), as successor of the kings of France, who succeeded
the Counts of Foix.

They are the largest country in the world whose head of state is a priest
(that may change, though, if Huckabee wins the U.S. presidency B-)).

I'll try to write a ruleset for Andorra.

I have also noticed that one of the cities in the catalan list is not really
Catalan. Tolosa (Toulouse, in its French name) was Occitan. Occitans and
Catalans were traditional allies, and there were lots of ties between the
two nations, but they never had the same ruler. In fact, Vielha is another
city of Occitan culture, but it has been administratively Catalan for
centuries, and now Catalan, Spanish and Occitan are spoken there. So, Vielha
stays.

By the way, Occitania is another nation worth including in Freeciv: full of
legends about the Holy Grail; where troubadours flourished and spread the
Occitan poems all over Europe, ...

BTW, thanks everybody for a great discussion.

Joan

2008/1/6, William Allen Simpson [EMAIL PROTECTED]:


 URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001 

 Joan Creus wrote:
  ... yes, there is no reason not to have Andorran cities in the
  ruleset, although Andorra has always been independent, as far as I know.
  They speak Catalan because it's what was spoken in their area, not
 because
  any one conquered or settled them.
 
 To be honest, on this side of the pond, we only know that Andorra is one
 of
 the few remaining micro-states over there.  But they do seem to have been
 both conquered and settled repeatedly (long ago).

 According to http://en.wikipedia.org/wiki/History_of_Andorra they speak
 Catalan because they were conquered back in 8th century, were ruled by
 catalans (the Count of Urgell, Bishop of Urgell, the Lord of Caboet), and
 were briefly annexed to the Crown of Aragon twice, in 1396 and 1512.

 It's interesting that many of the local toponyms are Iberian-Basque.




Yes, its fascinating how Andorrans manage to navigate the balance of power and remain independent. They have two heads of state (the co-princes): one still is the Bishop of Urgell, and the other is the President of France (Nicolas Sarkozy, now), as successor of the kings of France, who succeeded the Counts of Foix.
They are the largest country in the world whose head of state is a priest (that may change, though, if Huckabee wins the U.S. presidency B-)).Ill try to write a ruleset for Andorra.I have also noticed that one of the cities in the catalan list is not really Catalan. Tolosa (Toulouse, in its French name) was Occitan. Occitans and Catalans were traditional allies, and there were lots of ties between the two nations, but they never had the same ruler. In fact, Vielha is another city of Occitan culture, but it has been administratively Catalan for centuries, and now Catalan, Spanish and Occitan are spoken there. So, Vielha stays.
By the way, Occitania is another nation worth including in Freeciv: full of legends about the Holy Grail; where troubadours flourished and spread the Occitan poems all over Europe, ...BTW, thanks everybody for a great discussion.
Joan2008/1/6, William Allen Simpson [EMAIL PROTECTED]:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001 Joan Creus wrote: ... yes, there is no reason not to have Andorran cities in the
 ruleset, although Andorra has always been independent, as far as I know. They speak Catalan because its what was spoken in their area, not because any one conquered or settled them.
To be honest, on this side of the pond, we only know that Andorra is one ofthe few remaining micro-states over there.But they do seem to have beenboth conquered and settled repeatedly (long ago).According to 
http://en.wikipedia.org/wiki/History_of_Andorra they speakCatalan because they were conquered back in 8th century, were ruled bycatalans (the Count of Urgell, Bishop of Urgell, the Lord of Caboet), and
were briefly annexed to the Crown of Aragon twice, in 1396 and 1512.Its interesting that many of the local toponyms are Iberian-Basque.
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Re: [Freeciv-Dev] (PR#40001) Update to catalan.ruleset for 2.1

2008-01-05 Thread Joan Creus

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001 

This transaction appears to have no content
You call that being negative? No way! On the contrary, it's great to get
good feedback, particularly from the original author of the ruleset.

Guardamar is Guardamar del Segura, one of the four traditional extreme
points where the Catalan language is spoken (along with Salses, Fraga and
Maó, with permission from l'Alguer). I didn't even know there was a
Guardamar in la Safor, but I will add it.

Sant Fruitós natives never use de Bages to refer to their own town (I
know, I'm one), but you're right, we should have the whole name. I will do
the same with Guardiola (Sant Salvador de Guardiola, actually).

As for the geographical features, I didn't know about this criterion. It
makes sense, though. I didn't feel much comfortable with geographical
indications just for a few cities.

I will add both hills and ocean for Peníscola. Yes, only hills is
justified by the name, but I can't resist having ocean for a place like
that.

So, here you are, version two.

Joan

2008/1/5, [EMAIL PROTECTED] [EMAIL PROTECTED]:


 URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001 

 Thanks, Joan, for improving on the ruleset I worked on quite some time
 ago. Adding Pau Claris, Salses and Fraga were nice touches, I think.

 Now, I hate to be negative, BUT... IIRC, the geographic features (hills,
 ocean, etc.) were supposed to be added when the city name explicitly
 states it, so a city name like Montserrat (meaning Serrated Mount) can
 get the  (hills) designation, but Barcelona can't have  (ocean) even
 if the real-life city is coastal. At least, that's the criteria I used
 back then.

 So, I think the added geographical features added to Amposta, Barcelona,
 Begur, Blanes, Cadaqués, Lleida, Maó (newly added), Palma de Mallorca,
 Tarragona and València have to be removed.

 By the way, the first time around, we forgot to add  (hills) to
 Peníscola (it's name derives from peña, meaning bouldery hill).

 I'd complete the name of newly added Sant Fruitós: Sant Fruitós de
 Bages.

 I'm not sure whether the newly added city name of Guardamar refers to
 Guardamar de la Safor or to Guardamar del Segura. Let's add both! :-) In
 both cases, the  (ocean) designation is warranted, and the latter
 might deserve the  (river) designation as well.



 On Jan 4, 2008 11:29 AM, Joan Creus [EMAIL PROTECTED] wrote:
 
  URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001 
 
  This transaction appears to have no content
 
  The catalan ruleset has a few typos in city names. In the attached
 patch, I
  have fixed them, added a few more cities, and added a couple new (long
 dead)
  rulers for good measure. No translatable string has been changed, for
  inclusion in 2.1.
 
  Thanks,
 
  Joan


 --
 Miguel Farah
 [EMAIL PROTECTED]



You call that being negative? No way! On the contrary, its great to get good feedback, particularly from the original author of the ruleset.Guardamar is Guardamar del Segura, one of the four traditional extreme points where the Catalan language is spoken (along with Salses, Fraga and Maó, with permission from lAlguer). I didnt even know there was a Guardamar in la Safor, but I will add it.
Sant Fruitós natives never use de Bages to refer to their own town (I know, Im one), but youre right, we should have the whole name. I will do the same with Guardiola (Sant Salvador de Guardiola, actually).
As for the geographical features, I didnt know about this criterion. It makes sense, though. I didnt feel much comfortable with geographical indications just for a few cities. I will add both hills and ocean for Peníscola. Yes, only hills is justified by the name, but I cant resist having ocean for a place like that.
So, here you are, version two.Joan2008/1/5, [EMAIL PROTECTED] [EMAIL PROTECTED]
:URL: 
http://bugs.freeciv.org/Ticket/Display.html?id=40001 Thanks, Joan, for improving on the ruleset I worked on quite some timeago. Adding Pau Claris, Salses and Fraga were nice touches, I think.Now, I hate to be negative, BUT... IIRC, the geographic features (hills,
ocean, etc.) were supposed to be added when the city name explicitlystates it, so a city name like Montserrat (meaning Serrated Mount) canget the  (hills) designation, but Barcelona cant have  (ocean) even
if the real-life city is coastal. At least, thats the criteria I usedback then.So, I think the added geographical features added to Amposta, Barcelona,Begur, Blanes, Cadaqués, Lleida, Maó (newly added), Palma de Mallorca,
Tarragona and València have to be removed.By the way, the first time around, we forgot to add  (hills) toPeníscola (its name derives from peña, meaning bouldery hill).
Id complete the name of newly added Sant Fruitós: Sant Fruitós deBages.Im not sure whether the newly added city name of Guardamar refers toGuardamar de la Safor or to Guardamar del Segura. Lets add both! :-) In
both cases, the  (ocean) designation is warranted

[Freeciv-Dev] (PR#40001) Update to catalan.ruleset for 2.1

2008-01-04 Thread Joan Creus

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001 

This transaction appears to have no content
The catalan ruleset has a few typos in city names. In the attached patch, I
have fixed them, added a few more cities, and added a couple new (long dead)
rulers for good measure. No translatable string has been changed, for
inclusion in 2.1.

Thanks,

Joan
The catalan ruleset has a few typos in city names. In the attached patch, I have fixed them, added a few more cities, and added a couple new (long dead) rulers for good measure. No translatable string has been changed, for inclusion in 
2.1.Thanks,Joan
Index: catalan.ruleset
===
--- catalan.ruleset	(revision 14221)
+++ catalan.ruleset	(working copy)
@@ -10,10 +10,12 @@
  Ramon Berenguer IV,
  Jaume I,
  Pere II,
- Lluis Companys,
+ Pau Claris,
+ Francesc Macià,
+ Lluís Companys,
  Josep Tarradellas
 leader_sex=Male, Male, Male, Male,
-   Male, Male
+   Male, Male, Male, Male
 flag=catalan
 flag_alt = -
 city_style = Classical
@@ -37,22 +39,102 @@
 ; but rather to the Països Catalans of modern ethnolinguistic
 ; nationalists.
 cities =
-  Barcelona, Tarragona, Lleida, Girona, Perpinyà, Valencia,
-  Tolosa, Ripoll, Vic, La Seu d'Urgell, Cardona, Tortosa,
-  Montserrat (hills), Poblet, Santes Creus,
-  Vallbona de les Monges, Balaguer, Manresa, Terrassa,
-  Sabadell, Palma de Mallorca, Eivissa, Alacant, Elx,
-  Castelló de la Plana, Montblanc (hills), Igualada, Cervera,
-  Berga, Dénia, Reus, Granollers, Mataró, Figueres, Olot,
-  Badalona, Tàrrega, Amposta, El Bruc, Valls,
-  Vilafranca del Penedés, Manacor, Alcúdia, Sóller, Artà,
-  Llucmajor, Felanitx, Andratx, Ciutadella, Penyiscola,
-  Sitges, Vilanova i la Geltrú, Viella, L'Alguer, Perelló,
-  Torelló, Sant Cugat, Portbou (ocean), Palafrugell, Manlleu,
-  Sallent, Puigcerdà, Bellver, Sant Boi de Llobregat,
-  Vandellós, Cornellà, Tremp, Palamós, El Vendrell,
-  Sant Feliu de Guíxols, Sant Celoni, Martorell, L'Hospitalet,
-  Mollet del Vallès, Banyoles, Blanes, Lloret de mar (ocean),
-  Malgrat de mar (ocean), Canet de mar (ocean), Molins de Rei,
-  Pons, Súria, Llívia, La Bisbal d'Empurdà, Prada, Elna,
-  Ceret, Cadaqués, Begur, Olesa de Montserrat (hills)
+ Barcelona (ocean),
+ Tarragona (ocean),
+ Lleida (!ocean),
+ Girona,
+ Perpinyà,
+ València (ocean),
+ Tolosa,
+ Ripoll,
+ Vic,
+ La Seu d'Urgell,
+ Cardona,
+ Tortosa,
+ Montserrat (hills),
+ Poblet,
+ Santes Creus,
+ Vallbona de les Monges,
+ Balaguer,
+ Manresa,
+ Terrassa,
+ Sabadell,
+ Palma de Mallorca (ocean),
+ Eivissa,
+ Alacant,
+ Elx,
+ Maó (ocean),
+ Castelló de la Plana,
+ Montblanc (hills),
+ Igualada,
+ Cervera,
+ Berga,
+ Dénia,
+ Alcoi,
+ Reus,
+ Granollers,
+ Salses,
+ Mataró,
+ Figueres,
+ Xàtiva,
+ Olot,
+ Badalona,
+ Tàrrega,
+ Amposta (river),
+ El Bruc,
+ Valls,
+ Sant Fruitós,
+ Vilafranca del Penedès,
+ Manacor,
+ Alcúdia,
+ Sóller,
+ Guardamar,
+ Artà,
+ Llucmajor,
+ Felanitx,
+ Andratx,
+ Ciutadella,
+ Peníscola,
+ Guardiola,
+ Fraga,
+ Almacelles,
+ Sitges,
+ Vilanova i la Geltrú,
+ Vielha,
+ L'Alguer,
+ El Perelló,
+ Torelló,
+ Sant Cugat,
+ Portbou (ocean),
+ Palafrugell,
+ Manlleu,
+ Sallent,
+ Puigcerdà,
+ Bellver,
+ Sant Boi de Llobregat,
+ Vandellòs,
+ Cornellà,
+ Tremp,
+ Palamós,
+ El Vendrell,
+ Sant Feliu de Guíxols,
+ Sant Celoni,
+ Martorell,
+ L'Hospitalet,
+ Mollet del Vallès,
+ Banyoles,
+ Blanes (ocean),
+ Lloret de mar (ocean),
+ Malgrat de mar (ocean),
+ Canet de mar (ocean),
+ Molins de Rei,
+ Ponts,
+ Súria,
+ Llívia,
+ La Bisbal d'Empordà,
+ Prada,
+ Elna,
+ Ceret,
+ Cadaqués (ocean),
+ Begur (ocean),
+ Olesa de Montserrat (hills)
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Re: [Freeciv-Dev] (PR#39831) Training and combat

2007-11-11 Thread Joan Creus

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39831 

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Good. Promoted sounds perfect in this context.

Joan

2007/11/11, William Allen Simpson [EMAIL PROTECTED]:


 URL: http://bugs.freeciv.org/Ticket/Display.html?id=39831 

 Joan Creus wrote:
  For land units, except Diplomats and Spies:
  * Will be built as a veteran in cities with appropriate training
 facilities
  (see Barracks and Sun Tzu.) May also become veteran if it defeats an
 enemy
  unit.
 
 In this message, and all that follow, should be veteran after or
 veteran when -- or transposed to:

   If it defeats an enemy unit, may be promoted to veteran.



Good. Promoted sounds perfect in this context.Joan2007/11/11, William Allen Simpson [EMAIL PROTECTED]
:URL: 
http://bugs.freeciv.org/Ticket/Display.html?id=39831 Joan Creus wrote: For land units, except Diplomats and Spies: * Will be built as a veteran in cities with appropriate training facilities
 (see Barracks and Sun Tzu.) May also become veteran if it defeats an enemy unit.In this message, and all that follow, should be veteran after orveteran when -- or transposed to:
If it defeats an enemy unit, may be promoted to veteran.
Index: helpdata.c
===
--- helpdata.c	(revision 13940)
+++ helpdata.c	(working copy)
@@ -1010,8 +1010,32 @@
 sprintf(buf + strlen(buf),
 	_(* Will never achieve veteran status.\n));
   } else {
-sprintf(buf + strlen(buf),
-	_(* May become veteran through training or combat.\n));
+switch(utype_move_type(utype)) {
+  case AIR_MOVING:
+  case HELI_MOVING:
+  sprintf(buf + strlen(buf),
+	_(* Will be built as a veteran in cities with appropriate training facilities (see Airport.) If it defeats an enemy unit, may be promoted to veteran.\n));
+  break;
+  case LAND_MOVING:
+if (utype_has_flag(utype, F_DIPLOMAT)||utype_has_flag(utype, F_SPY)) {
+  sprintf(buf + strlen(buf),
+	_(* Will be built as a veteran under communist governments. May also become veteran after a successful mission.\n));
+} else {
+  sprintf(buf + strlen(buf),
+	_(* Will be built as a veteran in cities with appropriate training facilities (see Barracks and Sun Tzu.) If it defeats an enemy unit, may be promoted to veteran.\n));
+}
+break;
+  case SEA_MOVING:
+sprintf(buf + strlen(buf),
+	_(* Will be built as a veteran in cities with appropriate training facilities (see Port Facility and Lighthouse). If it defeats an enemy unit, may be promoted to veteran.\n));
+if (utype_has_flag(utype, F_TRIREME))
+  sprintf(buf + strlen(buf),
+_(* May become veteran if it survives in the high seas.\n));
+break;
+  default:		/* should never happen in default rulesets */
+  sprintf(buf + strlen(buf),
+	_(* May become veteran through combat or training\n));
+}
   }
   if (utype_has_flag(utype, F_TRIREME)) {
 sprintf(buf + strlen(buf),
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