Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Kevin Weispfennig

Hi,

I thought of recording myself playing mota, does anyone dare me? Ur, I don't 
care, gonna do it anyway, but not right now, cause I just woke up. LOL. So 
stay tuned, and see what you'll get.


Kevin
- Original Message - 
From: "shaun everiss" 

To: "Gamers Discussion list" 
Sent: Friday, October 16, 2009 11:06 PM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?



sounds cool.
if testing does come up or you get a position let me know.
Ofcause who knows if I will still be open, I am on about 2 smallish 
projects that are no big deal.
however the big vidio game project has not started that is none of the 
testers have got work yet, so it may mean that for a bit I will be closed 
for business.
Ofcause if I am on a job for small things I probably could fit it in but 
for bigger things, well that may be delayed by a little.

hopefully not by much.
At 06:43 a.m. 17/10/2009, you wrote:

Hi,
Yes indeed. I've already been drafting some notes for Tomb Hunter II, 
which will be in Egypt next time round, and it will be a full blown FPS 
adventure complete with mummies, skeletons, spiders, etc among other 
things. You might even get to take a crack at the evil god Set.


Bryan Peterson wrote:
Besides, when the time comes to start work on the rest of the Tomb Hunter 
series they'll be a lot more like the modern FPS games I'm quite sure, so 
a lot of the features people have requested for MOTA would make more 
sense in a game like that.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



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Re: [Audyssey] game recording problem.

2009-10-16 Thread Kevin Weispfennig

Hi,

If someone has Recording problems in ANNY way, they just can send me a PM or 
something like that. In vista, if you have Realtek, you go to the Control 
Panel/Sound there you go to playback, and choose your output source, like 
headphones, speakers  or whatever soundcard you might use. You go to 
properties. From there you control tab once, and repeatetly hit tab, until 
you get to Microphone up down slider, and set that to a hundert. Then you 
klick on OK, and ten you go to the recording tab, which is one more  CTRL 
Tab from the Playback tab ín the sounds dialog. You select the first item, 
and press the aplications key. You go down to something like LIST UNUSED 
DEVICES or something like that. Give it An Enter, and then you should see 
something like Stereomix or something. Select that, hit the applications 
key, and go o USE Device or something, sorry I am running german windows, so 
I am not sure what that is in the english one. So you go to something like 
use device or Select Device, whatever. You klick it, and then on the 
stereomix item, you press tab Until you get something like: "Make Default, 
button". You klick it. Or Enter or spacebar it. Whatever. You go to OK, and 
now you go into your Recording Program, and press the recordbutton, and try 
it out!


HTH

Kevin
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Saturday, October 17, 2009 3:29 AM
Subject: Re: [Audyssey] game recording problem.


Sorry, wouldn't know that. I'm on XP... and am probably going to stay on 
it. lol.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Friday, October 16, 2009 6:27 PM
Subject: Re: [Audyssey] game recording problem.



I wonder where that is in Windows Vista.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Friday, October 16, 2009 7:20 PM
Subject: Re: [Audyssey] game recording problem.


Not sure what the problem could be... if you go into playback controll 
and turn the mic volume up and unmute it, it'll come through your stereo 
mix... then just turn your line in volume down a bit. Should work.
- Original Message - 
From: "Matheus" 

To: 
Sent: Friday, October 16, 2009 6:14 PM
Subject: Re: [Audyssey] game recording problem.



well, i can record then, i just can't talk wille recording. well, the
only option left is to record only the games, without talking, and put
what you wanted to say in a txt file or something like that, explaining
what you're doing, what are the menus, etc.
although it's not the best option, it's the only thing i can do right
now, since i've spent more than 600 last week on a new computer.

-Mensagem original-
De: "Bryan Peterson" 
Para: "Gamers Discussion list" 
Data: Sexta, 16 de Outubro de 2009 19:09
Assunto: Re: [Audyssey] game recording problem.

Unfortunately your best bet then is probably just to get a digital 
recorder
if you want to record games in stereo, but those can be pretty spendy, 
as

can really decent microphones.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "Matheus" 
To: 
Sent: Friday, October 16, 2009 7:00 PM
Subject: Re: [Audyssey] game recording problem.


i even tried to record with a usb microphone, and my voice becomes 
loud,

but if i do that the stereo mix doesn't works.

-Mensagem original-
De: "Bryan Peterson" 
Para: "Gamers Discussion list" 
Data: Sexta, 16 de Outubro de 2009 18:59
Assunto: Re: [Audyssey] game recording problem.

I've had problems with that also. I'd really like to be able to record
using
a regular microphone and just record the game in stereo but for some
reason
the game's volume overrides the voice regardless of what I try. And I
can't
really afford a mixing board to do it that way.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "Matheus" 
To: 
Sent: Friday, October 16, 2009 6:46 PM
Subject: [Audyssey] game recording problem.



hey.
i'm having  a problem with my mic wen recording games with my voice 
in
the background. the volume of my microphone is low, but i can't 
change
it, even going to sndvol32, or sndvol32 /r on the cmd it doesn't 
appear
the option to increase / decrease the volume of the microphone, only 
the

recording balance and volume, and the option to enable / disable the
audio of the recording, microphone, etc.
even pressing out, and going in to properties the 'volume of 
microphone'

box is checked, but still noting. the advansed controls are
'unavailable.'
is there anything else i can do to increase it? sorry for asking this
question here, i know that it's not the perfect place to ask, but wen 
it
gets fixed, i'll be recording samples of games and w

Re: [Audyssey] game recording problem.

2009-10-16 Thread shaun everiss
hmm will this work if your input and out put devices are seperate like on the 
realtech hd?
At 03:38 p.m. 17/10/2009, you wrote:
>Hi,
>In Windows XP,
>in the alt pull down menu there is a combo box that is set on playback.
>I switched it to record then exited to get to my recording volume controls.
>Then I selected what you hear, that turned off the microphone recording choice.
>Then I went back in the combo box and switched to playback volumes.
>I then arrowed down to microphone volume in the playback menu and un-muted it 
>and adjusted the volume.
>This is how I recorded my microphone at the same time as a game.
>Phil
>
>- Original Message - From: "Matheus" 
>To: 
>Sent: Friday, October 16, 2009 9:14 PM
>Subject: Re: [Audyssey] game recording problem.
>
>
>>well, i can record then, i just can't talk wille recording. well, the
>>only option left is to record only the games, without talking, and put
>>what you wanted to say in a txt file or something like that, explaining
>>what you're doing, what are the menus, etc.
>>although it's not the best option, it's the only thing i can do right
>>now, since i've spent more than 600 last week on a new computer.
>>
>>-Mensagem original-
>>De: "Bryan Peterson" 
>>Para: "Gamers Discussion list" 
>>Data: Sexta, 16 de Outubro de 2009 19:09
>>Assunto: Re: [Audyssey] game recording problem.
>>
>>Unfortunately your best bet then is probably just to get a digital recorder
>>if you want to record games in stereo, but those can be pretty spendy, as
>>can really decent microphones.
>>Homer: Hey, uh, could you go across the street and get me a slice of pizza?
>>Vender: No pizza. Only Khlav Kalash.
>>- Original Message -
>>From: "Matheus" 
>>To: 
>>Sent: Friday, October 16, 2009 7:00 PM
>>Subject: Re: [Audyssey] game recording problem.
>>
>>
>>>i even tried to record with a usb microphone, and my voice becomes loud,
>>>but if i do that the stereo mix doesn't works.
>>>
>>>-Mensagem original-
>>>De: "Bryan Peterson" 
>>>Para: "Gamers Discussion list" 
>>>Data: Sexta, 16 de Outubro de 2009 18:59
>>>Assunto: Re: [Audyssey] game recording problem.
>>>
>>>I've had problems with that also. I'd really like to be able to record
>>>using
>>>a regular microphone and just record the game in stereo but for some
>>>reason
>>>the game's volume overrides the voice regardless of what I try. And I
>>>can't
>>>really afford a mixing board to do it that way.
>>>Homer: Hey, uh, could you go across the street and get me a slice of
>>>pizza?
>>>Vender: No pizza. Only Khlav Kalash.
>>>- Original Message -
>>>From: "Matheus" 
>>>To: 
>>>Sent: Friday, October 16, 2009 6:46 PM
>>>Subject: [Audyssey] game recording problem.
>>>
>>>
hey.
i'm having  a problem with my mic wen recording games with my voice in
the background. the volume of my microphone is low, but i can't  change
it, even going to sndvol32, or sndvol32 /r on the cmd it doesn't appear
the option to increase / decrease the volume of the microphone, only the
recording balance and volume, and the option to enable / disable the
audio of the recording, microphone, etc.
even pressing out, and going in to properties the 'volume of microphone'
box is checked, but still noting. the advansed controls are
'unavailable.'
is there anything else i can do to increase it? sorry for asking this
question here, i know that it's not the perfect place to ask, but wen it
gets fixed, i'll be recording samples of games and will be posting then
here.
thanks.

---
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>>>
>>>
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>>>list,
>>>please send E-mail to gamers-ow...@audyssey.org.
>>>
>>>---
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>>>All messages are archived and can be searched and read at
>>>http://www.mail-archive.com/gam...@audyssey.org.
>

Re: [Audyssey] Traveling in Core Exiles

2009-10-16 Thread shaun everiss
use the plotter.
I may appear tonight to try and complete the stupid 20 rader mission since I 
again am at a loose end.
At 04:41 p.m. 17/10/2009, you wrote:
>Hi all,
>
>Just wondering, while I'm on the subject of it, how do I know how far  
>a system is from starbase 51? I accepted a Ferrian one, and I don't  
>know how far it is or what route to take to get there.
>
>Thanks.
>
>
>
>---
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>You can make changes or update your subscription via the web, at
>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>All messages are archived and can be searched and read at
>http://www.mail-archive.com/gam...@audyssey.org.
>If you have any questions or concerns regarding the management of the list,
>please send E-mail to gamers-ow...@audyssey.org.



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[Audyssey] Traveling in Core Exiles

2009-10-16 Thread Orin

Hi all,

Just wondering, while I'm on the subject of it, how do I know how far  
a system is from starbase 51? I accepted a Ferrian one, and I don't  
know how far it is or what route to take to get there.


Thanks.



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Re: [Audyssey] game recording problem.

2009-10-16 Thread Bryan Peterson
So I just have to figure out how to do that in Vista. As it is right now my 
voice is actually a bit too loud for the game.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Friday, October 16, 2009 8:38 PM
Subject: Re: [Audyssey] game recording problem.



Hi,
In Windows XP,
in the alt pull down menu there is a combo box that is set on playback.
I switched it to record then exited to get to my recording volume 
controls.
Then I selected what you hear, that turned off the microphone recording 
choice.

Then I went back in the combo box and switched to playback volumes.
I then arrowed down to microphone volume in the playback menu and un-muted 
it and adjusted the volume.

This is how I recorded my microphone at the same time as a game.
Phil

- Original Message - 
From: "Matheus" 

To: 
Sent: Friday, October 16, 2009 9:14 PM
Subject: Re: [Audyssey] game recording problem.



well, i can record then, i just can't talk wille recording. well, the
only option left is to record only the games, without talking, and put
what you wanted to say in a txt file or something like that, explaining
what you're doing, what are the menus, etc.
although it's not the best option, it's the only thing i can do right
now, since i've spent more than 600 last week on a new computer.

-Mensagem original-
De: "Bryan Peterson" 
Para: "Gamers Discussion list" 
Data: Sexta, 16 de Outubro de 2009 19:09
Assunto: Re: [Audyssey] game recording problem.

Unfortunately your best bet then is probably just to get a digital 
recorder

if you want to record games in stereo, but those can be pretty spendy, as
can really decent microphones.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "Matheus" 
To: 
Sent: Friday, October 16, 2009 7:00 PM
Subject: Re: [Audyssey] game recording problem.



i even tried to record with a usb microphone, and my voice becomes loud,
but if i do that the stereo mix doesn't works.

-Mensagem original-
De: "Bryan Peterson" 
Para: "Gamers Discussion list" 
Data: Sexta, 16 de Outubro de 2009 18:59
Assunto: Re: [Audyssey] game recording problem.

I've had problems with that also. I'd really like to be able to record
using
a regular microphone and just record the game in stereo but for some
reason
the game's volume overrides the voice regardless of what I try. And I
can't
really afford a mixing board to do it that way.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "Matheus" 
To: 
Sent: Friday, October 16, 2009 6:46 PM
Subject: [Audyssey] game recording problem.



hey.
i'm having  a problem with my mic wen recording games with my voice in
the background. the volume of my microphone is low, but i can't  change
it, even going to sndvol32, or sndvol32 /r on the cmd it doesn't appear
the option to increase / decrease the volume of the microphone, only 
the

recording balance and volume, and the option to enable / disable the
audio of the recording, microphone, etc.
even pressing out, and going in to properties the 'volume of 
microphone'

box is checked, but still noting. the advansed controls are
'unavailable.'
is there anything else i can do to increase it? sorry for asking this
question here, i know that it's not the perfect place to ask, but wen 
it

gets fixed, i'll be recording samples of games and will be posting then
here.
thanks.

---
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If you have any que

Re: [Audyssey] game recording problem.

2009-10-16 Thread Phil Vlasak

Hi,
In Windows XP,
in the alt pull down menu there is a combo box that is set on playback.
I switched it to record then exited to get to my recording volume controls.
Then I selected what you hear, that turned off the microphone recording 
choice.

Then I went back in the combo box and switched to playback volumes.
I then arrowed down to microphone volume in the playback menu and un-muted 
it and adjusted the volume.

This is how I recorded my microphone at the same time as a game.
Phil

- Original Message - 
From: "Matheus" 

To: 
Sent: Friday, October 16, 2009 9:14 PM
Subject: Re: [Audyssey] game recording problem.



well, i can record then, i just can't talk wille recording. well, the
only option left is to record only the games, without talking, and put
what you wanted to say in a txt file or something like that, explaining
what you're doing, what are the menus, etc.
although it's not the best option, it's the only thing i can do right
now, since i've spent more than 600 last week on a new computer.

-Mensagem original-
De: "Bryan Peterson" 
Para: "Gamers Discussion list" 
Data: Sexta, 16 de Outubro de 2009 19:09
Assunto: Re: [Audyssey] game recording problem.

Unfortunately your best bet then is probably just to get a digital 
recorder

if you want to record games in stereo, but those can be pretty spendy, as
can really decent microphones.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "Matheus" 
To: 
Sent: Friday, October 16, 2009 7:00 PM
Subject: Re: [Audyssey] game recording problem.



i even tried to record with a usb microphone, and my voice becomes loud,
but if i do that the stereo mix doesn't works.

-Mensagem original-
De: "Bryan Peterson" 
Para: "Gamers Discussion list" 
Data: Sexta, 16 de Outubro de 2009 18:59
Assunto: Re: [Audyssey] game recording problem.

I've had problems with that also. I'd really like to be able to record
using
a regular microphone and just record the game in stereo but for some
reason
the game's volume overrides the voice regardless of what I try. And I
can't
really afford a mixing board to do it that way.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "Matheus" 
To: 
Sent: Friday, October 16, 2009 6:46 PM
Subject: [Audyssey] game recording problem.



hey.
i'm having  a problem with my mic wen recording games with my voice in
the background. the volume of my microphone is low, but i can't  change
it, even going to sndvol32, or sndvol32 /r on the cmd it doesn't appear
the option to increase / decrease the volume of the microphone, only the
recording balance and volume, and the option to enable / disable the
audio of the recording, microphone, etc.
even pressing out, and going in to properties the 'volume of microphone'
box is checked, but still noting. the advansed controls are
'unavailable.'
is there anything else i can do to increase it? sorry for asking this
question here, i know that it's not the perfect place to ask, but wen it
gets fixed, i'll be recording samples of games and will be posting then
here.
thanks.

---
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Re: [Audyssey] game recording problem.

2009-10-16 Thread Bryan Peterson
Well I think I found it and adjusted the settings at least for the mic. Next 
step is to try a recording of MOTA and go from there.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Friday, October 16, 2009 7:29 PM
Subject: Re: [Audyssey] game recording problem.


Sorry, wouldn't know that. I'm on XP... and am probably going to stay on 
it. lol.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Friday, October 16, 2009 6:27 PM
Subject: Re: [Audyssey] game recording problem.



I wonder where that is in Windows Vista.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Friday, October 16, 2009 7:20 PM
Subject: Re: [Audyssey] game recording problem.


Not sure what the problem could be... if you go into playback controll 
and turn the mic volume up and unmute it, it'll come through your stereo 
mix... then just turn your line in volume down a bit. Should work.
- Original Message - 
From: "Matheus" 

To: 
Sent: Friday, October 16, 2009 6:14 PM
Subject: Re: [Audyssey] game recording problem.



well, i can record then, i just can't talk wille recording. well, the
only option left is to record only the games, without talking, and put
what you wanted to say in a txt file or something like that, explaining
what you're doing, what are the menus, etc.
although it's not the best option, it's the only thing i can do right
now, since i've spent more than 600 last week on a new computer.

-Mensagem original-
De: "Bryan Peterson" 
Para: "Gamers Discussion list" 
Data: Sexta, 16 de Outubro de 2009 19:09
Assunto: Re: [Audyssey] game recording problem.

Unfortunately your best bet then is probably just to get a digital 
recorder
if you want to record games in stereo, but those can be pretty spendy, 
as

can really decent microphones.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "Matheus" 
To: 
Sent: Friday, October 16, 2009 7:00 PM
Subject: Re: [Audyssey] game recording problem.


i even tried to record with a usb microphone, and my voice becomes 
loud,

but if i do that the stereo mix doesn't works.

-Mensagem original-
De: "Bryan Peterson" 
Para: "Gamers Discussion list" 
Data: Sexta, 16 de Outubro de 2009 18:59
Assunto: Re: [Audyssey] game recording problem.

I've had problems with that also. I'd really like to be able to record
using
a regular microphone and just record the game in stereo but for some
reason
the game's volume overrides the voice regardless of what I try. And I
can't
really afford a mixing board to do it that way.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "Matheus" 
To: 
Sent: Friday, October 16, 2009 6:46 PM
Subject: [Audyssey] game recording problem.



hey.
i'm having  a problem with my mic wen recording games with my voice 
in
the background. the volume of my microphone is low, but i can't 
change
it, even going to sndvol32, or sndvol32 /r on the cmd it doesn't 
appear
the option to increase / decrease the volume of the microphone, only 
the

recording balance and volume, and the option to enable / disable the
audio of the recording, microphone, etc.
even pressing out, and going in to properties the 'volume of 
microphone'

box is checked, but still noting. the advansed controls are
'unavailable.'
is there anything else i can do to increase it? sorry for asking this
question here, i know that it's not the perfect place to ask, but wen 
it
gets fixed, i'll be recording samples of games and will be posting 
then

here.
thanks.

---
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gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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If you wan

Re: [Audyssey] game recording problem.

2009-10-16 Thread Clement Chou
Sorry, wouldn't know that. I'm on XP... and am probably going to stay on it. 
lol.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Friday, October 16, 2009 6:27 PM
Subject: Re: [Audyssey] game recording problem.



I wonder where that is in Windows Vista.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Friday, October 16, 2009 7:20 PM
Subject: Re: [Audyssey] game recording problem.


Not sure what the problem could be... if you go into playback controll 
and turn the mic volume up and unmute it, it'll come through your stereo 
mix... then just turn your line in volume down a bit. Should work.
- Original Message - 
From: "Matheus" 

To: 
Sent: Friday, October 16, 2009 6:14 PM
Subject: Re: [Audyssey] game recording problem.



well, i can record then, i just can't talk wille recording. well, the
only option left is to record only the games, without talking, and put
what you wanted to say in a txt file or something like that, explaining
what you're doing, what are the menus, etc.
although it's not the best option, it's the only thing i can do right
now, since i've spent more than 600 last week on a new computer.

-Mensagem original-
De: "Bryan Peterson" 
Para: "Gamers Discussion list" 
Data: Sexta, 16 de Outubro de 2009 19:09
Assunto: Re: [Audyssey] game recording problem.

Unfortunately your best bet then is probably just to get a digital 
recorder
if you want to record games in stereo, but those can be pretty spendy, 
as

can really decent microphones.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "Matheus" 
To: 
Sent: Friday, October 16, 2009 7:00 PM
Subject: Re: [Audyssey] game recording problem.



i even tried to record with a usb microphone, and my voice becomes loud,
but if i do that the stereo mix doesn't works.

-Mensagem original-
De: "Bryan Peterson" 
Para: "Gamers Discussion list" 
Data: Sexta, 16 de Outubro de 2009 18:59
Assunto: Re: [Audyssey] game recording problem.

I've had problems with that also. I'd really like to be able to record
using
a regular microphone and just record the game in stereo but for some
reason
the game's volume overrides the voice regardless of what I try. And I
can't
really afford a mixing board to do it that way.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "Matheus" 
To: 
Sent: Friday, October 16, 2009 6:46 PM
Subject: [Audyssey] game recording problem.



hey.
i'm having  a problem with my mic wen recording games with my voice in
the background. the volume of my microphone is low, but i can't 
change
it, even going to sndvol32, or sndvol32 /r on the cmd it doesn't 
appear
the option to increase / decrease the volume of the microphone, only 
the

recording balance and volume, and the option to enable / disable the
audio of the recording, microphone, etc.
even pressing out, and going in to properties the 'volume of 
microphone'

box is checked, but still noting. the advansed controls are
'unavailable.'
is there anything else i can do to increase it? sorry for asking this
question here, i know that it's not the perfect place to ask, but wen 
it
gets fixed, i'll be recording samples of games and will be posting 
then

here.
thanks.

---
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gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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Re: [Audyssey] game recording problem.

2009-10-16 Thread Bryan Peterson

I wonder where that is in Windows Vista.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Friday, October 16, 2009 7:20 PM
Subject: Re: [Audyssey] game recording problem.


Not sure what the problem could be... if you go into playback controll and 
turn the mic volume up and unmute it, it'll come through your stereo 
mix... then just turn your line in volume down a bit. Should work.
- Original Message - 
From: "Matheus" 

To: 
Sent: Friday, October 16, 2009 6:14 PM
Subject: Re: [Audyssey] game recording problem.



well, i can record then, i just can't talk wille recording. well, the
only option left is to record only the games, without talking, and put
what you wanted to say in a txt file or something like that, explaining
what you're doing, what are the menus, etc.
although it's not the best option, it's the only thing i can do right
now, since i've spent more than 600 last week on a new computer.

-Mensagem original-
De: "Bryan Peterson" 
Para: "Gamers Discussion list" 
Data: Sexta, 16 de Outubro de 2009 19:09
Assunto: Re: [Audyssey] game recording problem.

Unfortunately your best bet then is probably just to get a digital 
recorder

if you want to record games in stereo, but those can be pretty spendy, as
can really decent microphones.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "Matheus" 
To: 
Sent: Friday, October 16, 2009 7:00 PM
Subject: Re: [Audyssey] game recording problem.



i even tried to record with a usb microphone, and my voice becomes loud,
but if i do that the stereo mix doesn't works.

-Mensagem original-
De: "Bryan Peterson" 
Para: "Gamers Discussion list" 
Data: Sexta, 16 de Outubro de 2009 18:59
Assunto: Re: [Audyssey] game recording problem.

I've had problems with that also. I'd really like to be able to record
using
a regular microphone and just record the game in stereo but for some
reason
the game's volume overrides the voice regardless of what I try. And I
can't
really afford a mixing board to do it that way.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "Matheus" 
To: 
Sent: Friday, October 16, 2009 6:46 PM
Subject: [Audyssey] game recording problem.



hey.
i'm having  a problem with my mic wen recording games with my voice in
the background. the volume of my microphone is low, but i can't  change
it, even going to sndvol32, or sndvol32 /r on the cmd it doesn't appear
the option to increase / decrease the volume of the microphone, only 
the

recording balance and volume, and the option to enable / disable the
audio of the recording, microphone, etc.
even pressing out, and going in to properties the 'volume of 
microphone'

box is checked, but still noting. the advansed controls are
'unavailable.'
is there anything else i can do to increase it? sorry for asking this
question here, i know that it's not the perfect place to ask, but wen 
it

gets fixed, i'll be recording samples of games and will be posting then
here.
thanks.

---
Gamers mailing list __ Gamers@audyssey.org
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gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All 

Re: [Audyssey] game recording problem.

2009-10-16 Thread Clement Chou
Not sure what the problem could be... if you go into playback controll and 
turn the mic volume up and unmute it, it'll come through your stereo mix... 
then just turn your line in volume down a bit. Should work.
- Original Message - 
From: "Matheus" 

To: 
Sent: Friday, October 16, 2009 6:14 PM
Subject: Re: [Audyssey] game recording problem.



well, i can record then, i just can't talk wille recording. well, the
only option left is to record only the games, without talking, and put
what you wanted to say in a txt file or something like that, explaining
what you're doing, what are the menus, etc.
although it's not the best option, it's the only thing i can do right
now, since i've spent more than 600 last week on a new computer.

-Mensagem original-
De: "Bryan Peterson" 
Para: "Gamers Discussion list" 
Data: Sexta, 16 de Outubro de 2009 19:09
Assunto: Re: [Audyssey] game recording problem.

Unfortunately your best bet then is probably just to get a digital 
recorder

if you want to record games in stereo, but those can be pretty spendy, as
can really decent microphones.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "Matheus" 
To: 
Sent: Friday, October 16, 2009 7:00 PM
Subject: Re: [Audyssey] game recording problem.



i even tried to record with a usb microphone, and my voice becomes loud,
but if i do that the stereo mix doesn't works.

-Mensagem original-
De: "Bryan Peterson" 
Para: "Gamers Discussion list" 
Data: Sexta, 16 de Outubro de 2009 18:59
Assunto: Re: [Audyssey] game recording problem.

I've had problems with that also. I'd really like to be able to record
using
a regular microphone and just record the game in stereo but for some
reason
the game's volume overrides the voice regardless of what I try. And I
can't
really afford a mixing board to do it that way.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "Matheus" 
To: 
Sent: Friday, October 16, 2009 6:46 PM
Subject: [Audyssey] game recording problem.



hey.
i'm having  a problem with my mic wen recording games with my voice in
the background. the volume of my microphone is low, but i can't  change
it, even going to sndvol32, or sndvol32 /r on the cmd it doesn't appear
the option to increase / decrease the volume of the microphone, only the
recording balance and volume, and the option to enable / disable the
audio of the recording, microphone, etc.
even pressing out, and going in to properties the 'volume of microphone'
box is checked, but still noting. the advansed controls are
'unavailable.'
is there anything else i can do to increase it? sorry for asking this
question here, i know that it's not the perfect place to ask, but wen it
gets fixed, i'll be recording samples of games and will be posting then
here.
thanks.

---
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gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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gamers-u

Re: [Audyssey] game recording problem.

2009-10-16 Thread Bryan Peterson
Or you could record what you were saying as a separate sound file and mix it 
with the game recording, but your timing would have to be absolutely perfect 
if you wanted what you were saying to coincide with the game.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Matheus" 

To: 
Sent: Friday, October 16, 2009 7:14 PM
Subject: Re: [Audyssey] game recording problem.



well, i can record then, i just can't talk wille recording. well, the
only option left is to record only the games, without talking, and put
what you wanted to say in a txt file or something like that, explaining
what you're doing, what are the menus, etc.
although it's not the best option, it's the only thing i can do right
now, since i've spent more than 600 last week on a new computer.

-Mensagem original-
De: "Bryan Peterson" 
Para: "Gamers Discussion list" 
Data: Sexta, 16 de Outubro de 2009 19:09
Assunto: Re: [Audyssey] game recording problem.

Unfortunately your best bet then is probably just to get a digital 
recorder

if you want to record games in stereo, but those can be pretty spendy, as
can really decent microphones.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "Matheus" 
To: 
Sent: Friday, October 16, 2009 7:00 PM
Subject: Re: [Audyssey] game recording problem.



i even tried to record with a usb microphone, and my voice becomes loud,
but if i do that the stereo mix doesn't works.

-Mensagem original-
De: "Bryan Peterson" 
Para: "Gamers Discussion list" 
Data: Sexta, 16 de Outubro de 2009 18:59
Assunto: Re: [Audyssey] game recording problem.

I've had problems with that also. I'd really like to be able to record
using
a regular microphone and just record the game in stereo but for some
reason
the game's volume overrides the voice regardless of what I try. And I
can't
really afford a mixing board to do it that way.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "Matheus" 
To: 
Sent: Friday, October 16, 2009 6:46 PM
Subject: [Audyssey] game recording problem.



hey.
i'm having  a problem with my mic wen recording games with my voice in
the background. the volume of my microphone is low, but i can't  change
it, even going to sndvol32, or sndvol32 /r on the cmd it doesn't appear
the option to increase / decrease the volume of the microphone, only the
recording balance and volume, and the option to enable / disable the
audio of the recording, microphone, etc.
even pressing out, and going in to properties the 'volume of microphone'
box is checked, but still noting. the advansed controls are
'unavailable.'
is there anything else i can do to increase it? sorry for asking this
question here, i know that it's not the perfect place to ask, but wen it
gets fixed, i'll be recording samples of games and will be posting then
here.
thanks.

---
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gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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Re: [Audyssey] game recording problem.

2009-10-16 Thread Matheus
well, i can record then, i just can't talk wille recording. well, the
only option left is to record only the games, without talking, and put
what you wanted to say in a txt file or something like that, explaining
what you're doing, what are the menus, etc.
although it's not the best option, it's the only thing i can do right
now, since i've spent more than 600 last week on a new computer.

-Mensagem original-
De: "Bryan Peterson" 
Para: "Gamers Discussion list" 
Data: Sexta, 16 de Outubro de 2009 19:09
Assunto: Re: [Audyssey] game recording problem.

Unfortunately your best bet then is probably just to get a digital recorder
if you want to record games in stereo, but those can be pretty spendy, as
can really decent microphones.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "Matheus" 
To: 
Sent: Friday, October 16, 2009 7:00 PM
Subject: Re: [Audyssey] game recording problem.


>i even tried to record with a usb microphone, and my voice becomes loud,
> but if i do that the stereo mix doesn't works.
>
> -Mensagem original-
> De: "Bryan Peterson" 
> Para: "Gamers Discussion list" 
> Data: Sexta, 16 de Outubro de 2009 18:59
> Assunto: Re: [Audyssey] game recording problem.
>
> I've had problems with that also. I'd really like to be able to record
> using
> a regular microphone and just record the game in stereo but for some
> reason
> the game's volume overrides the voice regardless of what I try. And I
> can't
> really afford a mixing board to do it that way.
> Homer: Hey, uh, could you go across the street and get me a slice of
> pizza?
> Vender: No pizza. Only Khlav Kalash.
> - Original Message -
> From: "Matheus" 
> To: 
> Sent: Friday, October 16, 2009 6:46 PM
> Subject: [Audyssey] game recording problem.
>
>
>> hey.
>> i'm having  a problem with my mic wen recording games with my voice in
>> the background. the volume of my microphone is low, but i can't  change
>> it, even going to sndvol32, or sndvol32 /r on the cmd it doesn't appear
>> the option to increase / decrease the volume of the microphone, only the
>> recording balance and volume, and the option to enable / disable the
>> audio of the recording, microphone, etc.
>> even pressing out, and going in to properties the 'volume of microphone'
>> box is checked, but still noting. the advansed controls are
>> 'unavailable.'
>> is there anything else i can do to increase it? sorry for asking this
>> question here, i know that it's not the perfect place to ask, but wen it
>> gets fixed, i'll be recording samples of games and will be posting then
>> here.
>> thanks.
>>
>> ---
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>
>
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Re: [Audyssey] game recording problem.

2009-10-16 Thread Bryan Peterson
Unfortunately your best bet then is probably just to get a digital recorder 
if you want to record games in stereo, but those can be pretty spendy, as 
can really decent microphones.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Matheus" 

To: 
Sent: Friday, October 16, 2009 7:00 PM
Subject: Re: [Audyssey] game recording problem.



i even tried to record with a usb microphone, and my voice becomes loud,
but if i do that the stereo mix doesn't works.

-Mensagem original-
De: "Bryan Peterson" 
Para: "Gamers Discussion list" 
Data: Sexta, 16 de Outubro de 2009 18:59
Assunto: Re: [Audyssey] game recording problem.

I've had problems with that also. I'd really like to be able to record 
using
a regular microphone and just record the game in stereo but for some 
reason
the game's volume overrides the voice regardless of what I try. And I 
can't

really afford a mixing board to do it that way.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "Matheus" 
To: 
Sent: Friday, October 16, 2009 6:46 PM
Subject: [Audyssey] game recording problem.



hey.
i'm having  a problem with my mic wen recording games with my voice in
the background. the volume of my microphone is low, but i can't  change
it, even going to sndvol32, or sndvol32 /r on the cmd it doesn't appear
the option to increase / decrease the volume of the microphone, only the
recording balance and volume, and the option to enable / disable the
audio of the recording, microphone, etc.
even pressing out, and going in to properties the 'volume of microphone'
box is checked, but still noting. the advansed controls are
'unavailable.'
is there anything else i can do to increase it? sorry for asking this
question here, i know that it's not the perfect place to ask, but wen it
gets fixed, i'll be recording samples of games and will be posting then
here.
thanks.

---
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Re: [Audyssey] game recording problem.

2009-10-16 Thread Matheus
i even tried to record with a usb microphone, and my voice becomes loud,
but if i do that the stereo mix doesn't works.

-Mensagem original-
De: "Bryan Peterson" 
Para: "Gamers Discussion list" 
Data: Sexta, 16 de Outubro de 2009 18:59
Assunto: Re: [Audyssey] game recording problem.

I've had problems with that also. I'd really like to be able to record using
a regular microphone and just record the game in stereo but for some reason
the game's volume overrides the voice regardless of what I try. And I can't
really afford a mixing board to do it that way.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "Matheus" 
To: 
Sent: Friday, October 16, 2009 6:46 PM
Subject: [Audyssey] game recording problem.


> hey.
> i'm having  a problem with my mic wen recording games with my voice in
> the background. the volume of my microphone is low, but i can't  change
> it, even going to sndvol32, or sndvol32 /r on the cmd it doesn't appear
> the option to increase / decrease the volume of the microphone, only the
> recording balance and volume, and the option to enable / disable the
> audio of the recording, microphone, etc.
> even pressing out, and going in to properties the 'volume of microphone'
> box is checked, but still noting. the advansed controls are
> 'unavailable.'
> is there anything else i can do to increase it? sorry for asking this
> question here, i know that it's not the perfect place to ask, but wen it
> gets fixed, i'll be recording samples of games and will be posting then
> here.
> thanks.
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the
> list,
> please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] game recording problem.

2009-10-16 Thread Bryan Peterson
I've had problems with that also. I'd really like to be able to record using 
a regular microphone and just record the game in stereo but for some reason 
the game's volume overrides the voice regardless of what I try. And I can't 
really afford a mixing board to do it that way.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Matheus" 

To: 
Sent: Friday, October 16, 2009 6:46 PM
Subject: [Audyssey] game recording problem.



hey.
i'm having  a problem with my mic wen recording games with my voice in
the background. the volume of my microphone is low, but i can't  change
it, even going to sndvol32, or sndvol32 /r on the cmd it doesn't appear
the option to increase / decrease the volume of the microphone, only the
recording balance and volume, and the option to enable / disable the
audio of the recording, microphone, etc.
even pressing out, and going in to properties the 'volume of microphone'
box is checked, but still noting. the advansed controls are
'unavailable.'
is there anything else i can do to increase it? sorry for asking this
question here, i know that it's not the perfect place to ask, but wen it
gets fixed, i'll be recording samples of games and will be posting then
here.
thanks.

---
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[Audyssey] game recording problem.

2009-10-16 Thread Matheus
hey.
i'm having  a problem with my mic wen recording games with my voice in
the background. the volume of my microphone is low, but i can't  change
it, even going to sndvol32, or sndvol32 /r on the cmd it doesn't appear
the option to increase / decrease the volume of the microphone, only the
recording balance and volume, and the option to enable / disable the
audio of the recording, microphone, etc.
even pressing out, and going in to properties the 'volume of microphone'
box is checked, but still noting. the advansed controls are
'unavailable.'
is there anything else i can do to increase it? sorry for asking this
question here, i know that it's not the perfect place to ask, but wen it
gets fixed, i'll be recording samples of games and will be posting then
here.
thanks.

---
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[Audyssey] More tekken 6 matches!

2009-10-16 Thread Clement Chou
Some of my favorite vids that I converted... waiting for this game is painful!
http://www.sendspace.com/folder/xlf333
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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread dark

Well i'd recommend it extremely!

Background and story, a huge! range of in game activities to perform,a a 
system so balanced it's almost extreme,  oh and no! pvp!


You can buy mechs and battle them, but that's really just a minigame. no 
guild wars, no getting slaughtered by higher players,  it's 
fantastic,  until the raiders rogues pirates and bounty hunters do their 
thing anyway, ;D.


Basically, imagine smugglers four as a continually updating, extremely well 
put together mmorp instead of a short, progressive completable single player 
game and you have Core exiles.


The only miner downer is the lack of labled immages. In most cases this just 
means counting making extra certain you click on the right item, - but 
in the case of the threat wrating shown of various ships which is at the 
moment only graphical it is quite irritating,  sinse you end up just 
having to learn the ship types and make guesses based on their tonnage,   
which can be tricky.


Beware the Grue!

Dark.

Beware the grue!

Dark.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, October 16, 2009 9:25 PM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?



Hi Dark,
Grin. Oh, that sounds like fun. Unfortunately, I'm slightly too busy to go 
pirate chasing, and blowing up enemies right now. Although, I'd be 
interested in giving that game worl once my schedule lightens up.


dark wrote:

Hi Tom.

To be honest I was auditioning for a production last night so all I've 
really done today is sit on my bumb and zip around the galaxy blowing up 
pirates in Core exiles, I'm afraid I haven't even got around to posting 
any news on audiogames.net


appologies, I will certainly try it out,  and I deffinatel write some 
news now.


My only excuse is that Core exiles is probably the best put together 
online game I've seen sinse the early days of Sryth.


Hopefully I can tare myself away long enough to actually get something 
useful done, ;D.


Beware the gRue!

Dark.

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Re: [Audyssey] New way to purchase a game

2009-10-16 Thread dark
I've actually seen quite a few similar things with graphical online games, 
sinse it lets hobby programmers just work on more content without an 
entirely new game, thus saving them work.


Often it's on the software model of buying a license and then upgrades.

So long as the levels are a reasonable size and the developer isn't too 
stingy I think it's a good system, - accept of course with the I tunes 
game I do have to wonder if it's just a marketing gimmic to make the game 
look! cheaper (ie, it's only $0.99, I might as well have another level), or 
a way of captivating people who might just want to try the game by making 
them effectively buy the demo in buying the first chapter.


Beware the grue!

Dark.
- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Friday, October 16, 2009 9:09 PM
Subject: [Audyssey] New way to purchase a game



Hi Folks,
Although not accessible, ngmoco's new iPhone game is sold in an 
interesting way.

You can purchase the multi level game, level by level.
ngmoco released a new version of the popular tilt-controlled premium 
platform game Rolando 2. The new version is called Rolando 2: Chapter 1 
(iTunes link). As the name suggests, the game features the first of the 
game's six chapters, and then further levels can be unlocked by buying 
them. Chapters two through four cost $0.99 each, and then the last two 
chapters are bundled for $1.99. Rolando 2 is available as a full title for 
$5.99, but under the new system and by downloading the free version, the 
entire game can be purchased for $4.98.



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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread shaun everiss
sounds cool.
if testing does come up or you get a position let me know.
Ofcause who knows if I will still be open, I am on about 2 smallish projects 
that are no big deal.
however the big vidio game project has not started that is none of the testers 
have got work yet, so it may mean that for a bit I will be closed for business.
Ofcause if I am on a job for small things I probably could fit it in but for 
bigger things, well that may be delayed by a little.
hopefully not by much.
At 06:43 a.m. 17/10/2009, you wrote:
>Hi,
>Yes indeed. I've already been drafting some notes for Tomb Hunter II, which 
>will be in Egypt next time round, and it will be a full blown FPS adventure 
>complete with mummies, skeletons, spiders, etc among other things. You might 
>even get to take a crack at the evil god Set.
>
>Bryan Peterson wrote:
>>Besides, when the time comes to start work on the rest of the Tomb Hunter 
>>series they'll be a lot more like the modern FPS games I'm quite sure, so a 
>>lot of the features people have requested for MOTA would make more sense in a 
>>game like that.
>>Homer: Hey, uh, could you go across the street and get me a slice of pizza?
>>Vender: No pizza. Only Khlav Kalash.
>
>
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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Kevin Weispfennig

Hi,

Ah, that helps bounches. Now I understand. Thanks
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, October 16, 2009 10:44 PM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?



Hi Kevin,
Well, first of all, the game is constantly undergoing changes. Not just 
the game but the manual, sound effects, speech files, etc. As a result 
some files might be added, some removed, and the directory structure might 
change slightly between releases. The net effect is that if you install or 
upgrade one version over another there is going to be a bunch of extra 
junk left over that isn't being used, and is just waisting space. Not to 
mention successive upgrades can cause problems that might not show up in a 
clean install.
As it happens you probably don't know even Microsoft recommends that you 
perform a clean install of Windows instead of running the Windows upgrade 
cd when upgrading to a new full release of Windows. However, they do offer 
the upgrade cds simply because some people aren't able to do a complete 
install on their own, or there is some technical reason like they need 
special drivers that aren't provided with the full retail version. Still 
that doesn't undermine the fact it is usually better to do a fresh install 
of Windows when upgrading rather than to buy the upgrade cd.
Anyway, as a developer I always live by "it is better safe than sorry." 
Most developers know upgrading is bad, a clean install is best, so that is 
what I make my testers do.
As far as the setup tool I use, Inno Setup, it can do upgrades, but I've 
noticed it doesn't always work correctly.I've personally seen times where 
it fails to overwrite some file, for some reason or other, and that ends 
up generating a nasty bug in the game you wouldn't have had if it was just 
installed clean. So that reason is just one more example why upgrading an 
existing installation can be bad.


HTH

Kevin Weispfennig wrote:

Hi,

I think this question has been aksed, but why do you have to uninstall 
the game first before installing the first one?

And, can't the Installer that installs the game do it?

Thanks,

Kevin



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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Bryan Peterson
I did get a burning torch in the menu once but only once. And it's 
definitely nice to save and load a game with the sword selected and actually 
hear a sword swinging when I attack and not a gunshot.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "shaun everiss" 

To: "Gamers Discussion list" 
Sent: Friday, October 16, 2009 2:53 PM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?



I have tested this yesterday tom.
its good, the monsters were quite a challenge.
NOt much to say really tom.
All the bugs are ffixed and no issues are being reported here.
There really is no feadback to give you.
At 01:52 a.m. 17/10/2009, you wrote:

Hi all,
I'm not sure if the message got through to this list, but yesterday I 
announced the release of Mysteries of the Ancients Beta 8. I'm just 
surprised no one has responded with any feedback, comments, etc weather 
they liked or disliked the changes made in the latest beta. Plus the 
download counter seams rather lower than usual so I was wondering if 
people have upgraded yet.


Thanks.


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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread shaun everiss
weird.
the breakpoint is there, the program is quitting.
maybe something was going in the background.
At 04:12 a.m. 17/10/2009, you wrote:
>Hi Tom,
>
>Just gotten this error window last time I quit mota.
>
>Tomb
>Tomb has encountered a user-defined breakpoint.
>A breakpoint in an application indicates a program error.  After this
>dialog is dismissed, the
>application will continue running, but it may be in an unstable state.
>Close
>
>I don't seem to be able to reproduce it yet, but figured I'd let you
>know it existed.  Perhaps the user defined break point thingy will be
>a clue for you that I have no clue about lol.
>
>Cheers
>Scott
>
>On 10/16/09, Dean Masters  wrote:
>> I downloaded it last night and installed it. Haven't had time to try it. but
>> then I didn't get beta 7 installed. so won't know the difference between 7
>> and 8.
>>
>> Dean
>>
>> - Original Message -
>> From: "Thomas Ward" 
>> To: "Gamers Discussion list audy" 
>> Sent: Friday, October 16, 2009 8:52 AM
>> Subject: [Audyssey] Any MOTA Beta 8 feedback?
>>
>>
>> | Hi all,
>> | I'm not sure if the message got through to this list, but yesterday I
>> | announced the release of Mysteries of the Ancients Beta 8. I'm just
>> | surprised no one has responded with any feedback, comments, etc weather
>> | they liked or disliked the changes made in the latest beta. Plus the
>> | download counter seams rather lower than usual so I was wondering if
>> | people have upgraded yet.
>> |
>> | Thanks.
>> |
>> |
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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread shaun everiss
I have tested this yesterday tom.
its good, the monsters were quite a challenge.
NOt much to say really tom.
All the bugs are ffixed and no issues are being reported here.
There really is no feadback to give you.
At 01:52 a.m. 17/10/2009, you wrote:
>Hi all,
>I'm not sure if the message got through to this list, but yesterday I 
>announced the release of Mysteries of the Ancients Beta 8. I'm just surprised 
>no one has responded with any feedback, comments, etc weather they liked or 
>disliked the changes made in the latest beta. Plus the download counter seams 
>rather lower than usual so I was wondering if people have upgraded yet.
>
>Thanks.
>
>
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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Thomas Ward

Hi Kevin,
Thanks. Was just checking to make sure this was a fresh install. I 
haven't had any problems with the torch in the main menu here, but 
apparently it still happens on some systems.


Kevin Weispfennig wrote:

Hi,

I didn't even have MOTA Installed on this computer. I only had it on 
the desktop, and I didn't have it on the laptop.


Kevin



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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Thomas Ward

Hi Kevin,
Well, first of all, the game is constantly undergoing changes. Not just 
the game but the manual, sound effects, speech files, etc. As a result 
some files might be added, some removed, and the directory structure 
might change slightly between releases. The net effect is that if you 
install or upgrade one version over another there is going to be a bunch 
of extra junk left over that isn't being used, and is just waisting 
space. Not to mention successive upgrades can cause problems that might 
not show up in a clean install.
As it happens you probably don't know even Microsoft recommends that you 
perform a clean install of Windows instead of running the Windows 
upgrade cd when upgrading to a new full release of Windows. However, 
they do offer the upgrade cds simply because some people aren't able to 
do a complete install on their own, or there is some technical reason 
like they need special drivers that aren't provided with the full retail 
version. Still that doesn't undermine the fact it is usually better to 
do a fresh install of Windows when upgrading rather than to buy the 
upgrade cd.
Anyway, as a developer I always live by "it is better safe than sorry." 
Most developers know upgrading is bad, a clean install is best, so that 
is what I make my testers do.
As far as the setup tool I use, Inno Setup, it can do upgrades, but I've 
noticed it doesn't always work correctly.I've personally seen times 
where it fails to overwrite some file, for some reason or other, and 
that ends up generating a nasty bug in the game you wouldn't have had if 
it was just installed clean. So that reason is just one more example why 
upgrading an existing installation can be bad.


HTH

Kevin Weispfennig wrote:

Hi,

I think this question has been aksed, but why do you have to uninstall 
the game first before installing the first one?

And, can't the Installer that installs the game do it?

Thanks,

Kevin



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Re: [Audyssey] New way to purchase a game

2009-10-16 Thread Kevin Weispfennig

That is weird, isn't it?
I've never seen that happen. I WANT AN IPHONE! But that's oftopic. So 
yeah, thats a k9ind of intresting way of buying a game.


- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Friday, October 16, 2009 10:09 PM
Subject: [Audyssey] New way to purchase a game



Hi Folks,
Although not accessible, ngmoco's new iPhone game is sold in an 
interesting way.

You can purchase the multi level game, level by level.
ngmoco released a new version of the popular tilt-controlled premium 
platform game Rolando 2. The new version is called Rolando 2: Chapter 1 
(iTunes link). As the name suggests, the game features the first of the 
game's six chapters, and then further levels can be unlocked by buying 
them. Chapters two through four cost $0.99 each, and then the last two 
chapters are bundled for $1.99. Rolando 2 is available as a full title for 
$5.99, but under the new system and by downloading the free version, the 
entire game can be purchased for $4.98.



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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Thomas Ward

Hi Dark,
Grin. Oh, that sounds like fun. Unfortunately, I'm slightly too busy to 
go pirate chasing, and blowing up enemies right now. Although, I'd be 
interested in giving that game worl once my schedule lightens up.


dark wrote:

Hi Tom.

To be honest I was auditioning for a production last night so all I've 
really done today is sit on my bumb and zip around the galaxy blowing 
up pirates in Core exiles, I'm afraid I haven't even got around to 
posting any news on audiogames.net


appologies, I will certainly try it out,  and I deffinatel write 
some news now.


My only excuse is that Core exiles is probably the best put together 
online game I've seen sinse the early days of Sryth.


Hopefully I can tare myself away long enough to actually get something 
useful done, ;D.


Beware the gRue!

Dark.

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Re: [Audyssey] Technology Changes was Crisis averted

2009-10-16 Thread Jim Kitchen

Hi Thomas,

Yes, I am amazed that my games run too.  Always have been.  But hey, I've been doing 
it successfully by trial and error for 30 years.  I bet that you would be even more 
surprised that they run if you saw the code. 

Thanks for saying that you can understand why one may not be able to catch on 
to object oriented programming by trial and error as I have done with procedure 
type programming.

TGIF and BFN

Jim

A Buckeye is just a worthless nut.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] New way to purchase a game

2009-10-16 Thread Phil Vlasak

Hi Folks,
Although not accessible, ngmoco's new iPhone game is sold in an interesting 
way.

You can purchase the multi level game, level by level.
ngmoco released a new version of the popular tilt-controlled premium 
platform game Rolando 2. The new version is called Rolando 2: Chapter 1 
(iTunes link). As the name suggests, the game features the first of the 
game's six chapters, and then further levels can be unlocked by buying them. 
Chapters two through four cost $0.99 each, and then the last two chapters 
are bundled for $1.99. Rolando 2 is available as a full title for $5.99, but 
under the new system and by downloading the free version, the entire game 
can be purchased for $4.98.



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[Audyssey] MOTA beta 8 thoughts

2009-10-16 Thread Charles Rivard
The sound problems with the low health still being in the menus has been 
squashed.  On my machine, although I do not know why, the game seems to be 
reacting faster than in beta 7.  The keyboard seems to be more responsive.

Are the monsters more difficult to defeat?  Yes.
Are they more bothersome and troublesome?  Yes.
Replay value?  You betcha!
No, I have not beaten the game.  I like it anyway.  I cannot get through level 
1, and the beta testers should have fun when more levels are added.  Hopefully, 
those levels won't cause more bugs to delay this great game's release.  Good 
job, Tom!
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Re: [Audyssey] MOTA beta 8

2009-10-16 Thread Thomas Ward

Hi Charles,
Well, I primarily dropped joystick and mouse support for a couple of 
reasons.
First, the code really needed to be rewritten anyway so that I can 
redesign it so the joysticks can be remapped by the end user. In other 
words if a certain gamer has joystick x he or she can go into the game 
and reconfigure it to work with their prefered settings rather than 
using the defaults I supplied.
Second, the joystick and mouse was partly responcible for the jumping 
bug i fixed. You see if you tried to jump with a joystick or mouse you 
would not stop until you hit a wall. When I fixed that nasty bug it 
caused a bug with the jump command and the keyboard.  Well, in order to 
fix the problem with the jump command and the keyboard we had the same 
problem with the joystick we had before. In the end I decided it it was 
just better to pull the joystick and mouse support until I had time to 
work on the problem at my leasure.
As I have said several times today I'm now working on a time table to 
hopefully complete 1.0 before the holidays. As a result I don't want to 
leave any serious bugs behind, make the game as stable as it can be , 
without having any unnecessary delays. Once 1.0 is out and I have time 
to work on these extra features weather it is hand to hand combat, 
joysticks, or whatever I'll do so here and there as I find time.


Smile.

Charles Rivard wrote:

Before I play, I looked at the changes log.  Two thoughts jumped out at me 
right away:

Dropped joystick support.
Dropped mouse support.


Not complaining, but just curious as to why?  Thanks.
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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Bryan Peterson
Nifty. With any luck by then I'll have become proficient enough on the 
theremin that I could help with music. Seems like a theremin's eerie sound 
might fit in well in a game like that.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, October 16, 2009 11:43 AM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?



Hi,
Yes indeed. I've already been drafting some notes for Tomb Hunter II, 
which will be in Egypt next time round, and it will be a full blown FPS 
adventure complete with mummies, skeletons, spiders, etc among other 
things. You might even get to take a crack at the evil god Set.


Bryan Peterson wrote:
Besides, when the time comes to start work on the rest of the Tomb Hunter 
series they'll be a lot more like the modern FPS games I'm quite sure, so 
a lot of the features people have requested for MOTA would make more 
sense in a game like that.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Kevin Weispfennig

Hi,

I didn't even have MOTA Installed on this computer. I only had it on the 
desktop, and I didn't have it on the laptop.


Kevin
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, October 16, 2009 7:27 PM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?



Hi Kevin,
Just checking to be sure, but you did uninstall the older releases before 
installing the new one right?
If so then for some reason the trigger for the torch is still getting 
tripped when exiting the game for no reason I can see. I've been through 
that code with a fine tooth comb, and still bugs like that pop up now and 
then.


Kevin Weispfennig wrote:

Awesome thing! Man, I wish I could do something like that *G*

Its cool! But the torch fixing thing is not working, over here it still 
plays that torch sound in the menu sometimes.



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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread william lomas

i will next play the game when have ore levels now :)

On 16 Oct 2009, at 18:32, Bryan Peterson wrote:

I had it happen once but only once. And I did uninstall Beta 7.  
Speaking of MOTA, think I'll go play some more...
Homer: Hey, uh, could you go across the street and get me a slice of  
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - From: "Thomas Ward" >

To: "Gamers Discussion list" 
Sent: Friday, October 16, 2009 11:27 AM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?



Hi Kevin,
Just checking to be sure, but you did uninstall the older releases  
before installing the new one right?
If so then for some reason the trigger for the torch is still  
getting tripped when exiting the game for no reason I can see. I've  
been through that code with a fine tooth comb, and still bugs like  
that pop up now and then.


Kevin Weispfennig wrote:

Awesome thing! Man, I wish I could do something like that *G*

Its cool! But the torch fixing thing is not working, over here it  
still plays that torch sound in the menu sometimes.



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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Kevin Weispfennig

Hi,

I think this question has been aksed, but why do you have to uninstall the 
game first before installing the first one?

And, can't the Installer that installs the game do it?

Thanks,

Kevin
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Friday, October 16, 2009 7:32 PM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?


I had it happen once but only once. And I did uninstall Beta 7. Speaking of 
MOTA, think I'll go play some more...
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, October 16, 2009 11:27 AM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?



Hi Kevin,
Just checking to be sure, but you did uninstall the older releases before 
installing the new one right?
If so then for some reason the trigger for the torch is still getting 
tripped when exiting the game for no reason I can see. I've been through 
that code with a fine tooth comb, and still bugs like that pop up now and 
then.


Kevin Weispfennig wrote:

Awesome thing! Man, I wish I could do something like that *G*

Its cool! But the torch fixing thing is not working, over here it still 
plays that torch sound in the menu sometimes.



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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Thomas Ward

Hi,
Yes indeed. I've already been drafting some notes for Tomb Hunter II, 
which will be in Egypt next time round, and it will be a full blown FPS 
adventure complete with mummies, skeletons, spiders, etc among other 
things. You might even get to take a crack at the evil god Set.


Bryan Peterson wrote:
Besides, when the time comes to start work on the rest of the Tomb 
Hunter series they'll be a lot more like the modern FPS games I'm 
quite sure, so a lot of the features people have requested for MOTA 
would make more sense in a game like that.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Thomas Ward

Hi Bryan,
I changed the enemy weapons for a couple of reasons.
For starts the amazons were suppose to be good with a bow, and prefered 
it over a knife, sword, dagger, whatever. So it makes logical sense the 
amazons in this game should have a bow and arrow as their default weapon 
of choice.
As for giving the centaurs fireballs you can blame that on Tomb Raider. 
In the first Tomb Raider game, the one released in 1997, there is this 
one area guarded by a couple of majorly tough centaurs that throw 
fireballs at Lara Croft. Not only do the fireballs do considerable 
damage the centaurs are harder to kill than most of the other enemies in 
the game. In a sense they are like miner bosses in that game.
Anyway, inspired by that Tomb Raider level I've been thinking of sort of 
using that idea in my own game. After all Edos Interactive can hardly 
scream copyright infringement over a fireball throwing centaur. It is 
too common, too generic, for them to scream over.


Smile.

Bryan Peterson wrote:
I was surprised as well. I downloaded it right away. As for me I liked 
the changes, although I wondered why the weapon changes for the 
Amazons and Centaurs. I've always asociated centaurs with archery LOL.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Bryan Peterson
I had it happen once but only once. And I did uninstall Beta 7. Speaking of 
MOTA, think I'll go play some more...

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, October 16, 2009 11:27 AM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?



Hi Kevin,
Just checking to be sure, but you did uninstall the older releases before 
installing the new one right?
If so then for some reason the trigger for the torch is still getting 
tripped when exiting the game for no reason I can see. I've been through 
that code with a fine tooth comb, and still bugs like that pop up now and 
then.


Kevin Weispfennig wrote:

Awesome thing! Man, I wish I could do something like that *G*

Its cool! But the torch fixing thing is not working, over here it still 
plays that torch sound in the menu sometimes.



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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread dark

Hi Tom.

To be honest I was auditioning for a production last night so all I've 
really done today is sit on my bumb and zip around the galaxy blowing up 
pirates in Core exiles, I'm afraid I haven't even got around to posting any 
news on audiogames.net


appologies, I will certainly try it out,  and I deffinatel write some 
news now.


My only excuse is that Core exiles is probably the best put together online 
game I've seen sinse the early days of Sryth.


Hopefully I can tare myself away long enough to actually get something 
useful done, ;D.


Beware the gRue!

Dark. 



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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Thomas Ward

Hi Kevin,
Just checking to be sure, but you did uninstall the older releases 
before installing the new one right?
If so then for some reason the trigger for the torch is still getting 
tripped when exiting the game for no reason I can see. I've been through 
that code with a fine tooth comb, and still bugs like that pop up now 
and then.


Kevin Weispfennig wrote:

Awesome thing! Man, I wish I could do something like that *G*

Its cool! But the torch fixing thing is not working, over here it 
still plays that torch sound in the menu sometimes.



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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Thomas Ward

Hi Scott,
Ok...I don't have any clue about that error. I know what a breakpoint 
is, but I'm not sure why precisely you are getting that error. I've ran 
the game through countless times without that error. I'll have to google 
for some possible explanations why you may or may not be getting a 
breakpoint error like that.


Scott Chesworth wrote:

Hi Tom,

Just gotten this error window last time I quit mota.

Tomb
Tomb has encountered a user-defined breakpoint.
A breakpoint in an application indicates a program error.  After this
dialog is dismissed, the
application will continue running, but it may be in an unstable state.
Close

I don't seem to be able to reproduce it yet, but figured I'd let you
know it existed.  Perhaps the user defined break point thingy will be
a clue for you that I have no clue about lol.

Cheers
Scott
  



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Re: [Audyssey] Core exile markets

2009-10-16 Thread dark

Hi.

There are two principle ways to sell resources. Firstly, you can sell to the 
player market. You need to go to a settlement where there's a market. 
There's one on the player run settlement ellesium on Eedan in the Ferris 
system (not the eedon settlement it'self, but one run by a player), and 
there's one on Cinq port in kelsey.


Once there, the "sell to pm" option is in your ships stores when viewing 
items. Just fill in the boxes with your price and amount. I'd advise though 
you check the player market listings to see what the going rate is, -  
there's a list on the front page.


see if anyone has put up a contract on the buyer's markit which you can find 
on the drop down menue at the top (the one with view mission status).


If someone has, you can go to san ferran in descartes and sell resources to 
fulfill the contract.


I personally found the contract interface a bit irritating, sinse there's no 
way of filtering the contracts to only the resources you actually own,   
which is something of a pest when you've been in combat and are doing quick 
looting.


I've suggested this on the forums as an in game addition though so hopefully 
it'll be added.


Hth.

Beware the grue!

dark.


- Original Message - 
From: "Darren Harris" 

To: "'Gamers Discussion list'" 
Sent: Friday, October 16, 2009 11:23 AM
Subject: [Audyssey] Core exile markets



Hi all,

Am trying to sell some refined chemicles. But I can't seem to find 
anywhere
on the markets. but if I go to the medical places I can see them but 
they're
at a much lower price than I bought them for. Is there anything I can do 
to

sell them? Also the place that I can see which does sell them is not on my
plotter. Is that because I haven't reached a high enough lvl yet?

Many thanks.
No virus found in this outgoing message.
Checked by AVG - www.avg.com
Version: 8.5.421 / Virus Database: 270.14.20/2439 - Release Date: 10/16/09
06:32:00



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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Bryan Peterson
Besides, when the time comes to start work on the rest of the Tomb Hunter 
series they'll be a lot more like the modern FPS games I'm quite sure, so a 
lot of the features people have requested for MOTA would make more sense in 
a game like that.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, October 16, 2009 10:10 AM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?



Hi Scot,
First, I'm glad the breathing/torch sounds seam to be fixed. That one was 
a very difficult bug to track down and fix. I was hoping it was really and 
truly fixed. So far so good.
Second, as for the new view command I have my reasons for not checking for 
the nearist item first, and so on. The main reason is a matter of time. 
That is an extremely massive rewrite of the game's review/view system, and 
it would take a considerable amount of time. I am shooting for a mid 
December release date for the game, and I simply don't want to introduce 
further delays into the development process if I can help it. Besides 
requests like this can always be added, fixed, changed, whatever after 1.0 
is released, and I am not on any time table to get the game finished and 
off my desk for a while.
At this point my priorities for the next release, release candidate 1, is 
to complete the game's registration system, add the rest of the game 
levels, and fix the problems with 64 byt edditions of Windows. After that 
the game should be pretty near ready for final release. That's my plans 
for the near future at least.
Third, as for interupting speech I thought the control key was suppose to 
do that. I added that feature way back when, but I think I disabled it do 
to some complaint or other about it. Either way i can check, and probably 
reenable the feature in the next test release.
Fourth, as for hand to hand combat I've been getting lots of requests for 
that specific feature. Given the large amount of requests I'm certainly 
thinking about it. However, I have already drafted a release schedule for 
this game. Every time I stop to add this and that feature, fulfill end 
user suggestions, whatever I am going to fall further and further behind 
on that release schedule. If I stopped to include every suggestion, 
request, and feature I was asked to I might get the game done by Christmas 
of 2010 instead of Christmas of 2009 if I'm lucky.
I guess what I'm saying is I have sales records for Montezuma's Revenge 
dating clear back to December of 2004. Although, I didn't take those 
orders, James North did, those customers have been waiting 5 years for a 
game. Since Montezuma's Revenge had to be haulted because of legal reasons 
I still owe them a game. It is unfair to them, I think, to keep dragging 
the release of Mysteries of the Ancients out indefinitely to please each 
and every person that has a suggestion or request. As I said above once 
1.0 is finished I can always update the game later after I've had some 
time off and there is no pressure to release something to the public.
Finally, as for enemies remaining in the same room where they were placed 
that's rather typical of a classic side-scroller. When this game started 
out the original intent of the game was to resemble something of an 80's 
side-scroller, but that intent has changed somewhat since I have been 
buried under end user requests for more modern suggestions like random 
items, random enemies, whatever. As a result what we got is something of a 
80's side-scroller that acts more and more like a modern FPS game. If 
people wanted an FPS game instead of a classic side-scroller I'm not sure 
why they just didn't request one instead of me creating a classic 
side-scroller, and then requested that I bring it up to more modern 
standards.
Anyway, I'm glad you really like the game. it has been a long tough two 
years since I started on it, and I am more than ready to just get it done 
and over with. I always put my best into a project even if it isn't 
something I personally would have designed on my own.


Smile.


Scott Chesworth wrote:

Hi Tom,

Just upgraded here.

Great work fixing the jump bug, movement feels way more natural to me
now.  I've only played a few rounds so far but haven't been able to
make the torch or heavy breathing carry back over to the menues yet
either, so far so good with squashing that bug.

Three  things for ya:

1.  The new view method, I'm not sure it's any more productive.  In a
room with a lot of objects such as two fires to jump and a door plus
whatever else might be there randomly generated, it takes a long time
to listen through just to find out how far you are away from
something.  There also doesn't seem to be any consistency in the order
that things are announced.
Perhaps the most productive order of announcements would be to give
you the closest object first in the direction you're facin

Re: [Audyssey] Query Regarding MOTA was:Re: Any MOTA Beta 8 feedback?

2009-10-16 Thread Bryan Peterson
Why not look at the manual? THe story's right there. NOt to be rude or 
anything but that makes the most sense to me.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "William L. Houts" 

To: "Gamers Discussion list" 
Sent: Friday, October 16, 2009 8:29 AM
Subject: [Audyssey] Query Regarding MOTA was:Re: Any MOTA Beta 8 feedback?






Hi All,

I know this has been a topic of conversation for some time, but I've 
missed it.  Can someone tell me what Mysteries of the Ancients is about, 
either off or on list?


Thanks,

Bill

- Original Message - 
From: "Raul A. Gallegos" 

To: "Gamers Discussion list" 
Sent: Friday, October 16, 2009 6:50 AM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?


The message came through. I'll be playing with it this weekend and report 
then.



On 10/16/09, Thomas Ward  wrote:

Hi all,
I'm not sure if the message got through to this list, but yesterday I
announced the release of Mysteries of the Ancients Beta 8. I'm just
surprised no one has responded with any feedback, comments, etc weather
they liked or disliked the changes made in the latest beta. Plus the
download counter seams rather lower than usual so I was wondering if
people have upgraded yet.

Thanks.


--
Raul A. Gallegos
http://www.asmodean.net

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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Bryan Peterson
That would probably be because in the time it took you to do those things 
your strength had returned somewhat.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "simon dowling" 

To: "Gamers Discussion list" 
Sent: Friday, October 16, 2009 8:14 AM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?


hi tom, I think there may be a slight bug when using a sword, I ran out of 
swings, so I drew it again I got one more swing out of it and if I 
holstered in the scabbard, I could get 2 swings out of it. sadly not the 
same with ammo weapons lol.

http://www.secretsthatwekeep.com/003
Simon
msn: simod...@hotmail.com
skype, slifinger
- Original Message - 
From: "Scott Chesworth" 

To: "Gamers Discussion list" 
Sent: Friday, October 16, 2009 2:42 PM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?



Hi Tom,

Just upgraded here.

Great work fixing the jump bug, movement feels way more natural to me
now.  I've only played a few rounds so far but haven't been able to
make the torch or heavy breathing carry back over to the menues yet
either, so far so good with squashing that bug.

Three  things for ya:

1.  The new view method, I'm not sure it's any more productive.  In a
room with a lot of objects such as two fires to jump and a door plus
whatever else might be there randomly generated, it takes a long time
to listen through just to find out how far you are away from
something.  There also doesn't seem to be any consistency in the order
that things are announced.
Perhaps the most productive order of announcements would be to give
you the closest object first in the direction you're facing when you
hit v, followed by the item next farthest etc, then a repeat
performance for the items behind you.
To maximise the productivity of having this style of view command
instead of a menue I think you'll definitely need a key to interupt
speech.  I couldn't find one in the users guide.

2.  I like the game being harder as it has been in the last few betas,
but it seems very odd to me that Angela can run totally out of ammo
and not have any short range less powerful item such as a combat knife
or her fists to fall back on.  Not trying to make the game too much
easier as there'd be a big damage diference between a gun and her
fists for sure, I'm thinking more of realism.

3.  Enemies still don't ever follow you from room to room.  It's very
possible to enter a room, take a pot shot at a nasty thing, step back
a couple steps and have a cup of tea, and although I'm only on the
other side of an open door Mr Nasty never thinks to follow me through.
It's not a game play strategy I'd use much, but I found it's easy to
use this strategy to pick off everything if you're dangerously low on
ammo, and it cripples the difficulty and realism factors.

On a more positive note, the last few goes at the game I just had were
using my new in-ear monitors and it made me re-realise just how
awesome the music and sounds are!

Cheers
Scott

On 10/16/09, Thomas Ward  wrote:

Hi all,
I'm not sure if the message got through to this list, but yesterday I
announced the release of Mysteries of the Ancients Beta 8. I'm just
surprised no one has responded with any feedback, comments, etc weather
they liked or disliked the changes made in the latest beta. Plus the
download counter seams rather lower than usual so I was wondering if
people have upgraded yet.

Thanks.


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If y

[Audyssey] MOTA beta 8

2009-10-16 Thread Charles Rivard
Before I play, I looked at the changes log.  Two thoughts jumped out at me 
right away:

Dropped joystick support.
Dropped mouse support.


Not complaining, but just curious as to why?  Thanks.
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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Bryan Peterson
I was surprised as well. I downloaded it right away. As for me I liked the 
changes, although I wondered why the weapon changes for the Amazons and 
Centaurs. I've always asociated centaurs with archery LOL.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list audy" 
Sent: Friday, October 16, 2009 6:52 AM
Subject: [Audyssey] Any MOTA Beta 8 feedback?



Hi all,
I'm not sure if the message got through to this list, but yesterday I 
announced the release of Mysteries of the Ancients Beta 8. I'm just 
surprised no one has responded with any feedback, comments, etc weather 
they liked or disliked the changes made in the latest beta. Plus the 
download counter seams rather lower than usual so I was wondering if 
people have upgraded yet.


Thanks.


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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Thomas Ward

Hi Dean,
Oh, if you haven't played for a while then you are in for a big 
surprise. Hopefully a happy one.


Smile.

Dean Masters wrote:
I downloaded it last night and installed it. Haven't had time to try it. but 
then I didn't get beta 7 installed. so won't know the difference between 7 
and 8.


Dean
  



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Re: [Audyssey] Query Regarding MOTA was:Re: Any MOTA Beta 8 feedback?

2009-10-16 Thread Thomas Ward

Hi Bill,
A description  of the game is available on my web site
http://www.usagamesinteractive.com
about half way down on the products page.
Basically, it is a modern day side-scroller written using Microsoft's 
.NET technology, something along the lines of Tomb Raider, but has its 
own characters, story line, etc. Ifyou are into treasure hunting type 
adventures this might be something you are interested in.


William L. Houts wrote:




Hi All,

I know this has been a topic of conversation for some time, but I've 
missed it.  Can someone tell me what Mysteries of the Ancients is 
about, either off or on list?


Thanks,

Bill



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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Thomas Ward

Hi,
Smile. There is no need for apologies. I just wondered if people had 
gotten it, and what their user experience was so far. The reaction to 
this one was much less than the previous betas so I wondered if people 
weren't interested, didn't get the message, or something.


Cheers!

Kevin Weispfennig wrote:

Hi,

I am sorry, I haven't gotten arround of trying the game, but I will do 
that now.

I am going to grab it RIGHT now!

I'll send my feedback on this list.

So stay tuned!

Kevin



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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Thomas Ward

Hi Simon,
That is not a bug. The number of sword swings you get depends on how 
much strength you have to use the sword. Since the sword is rather heavy 
it requires more strength than say a dagger. Angela's strength acts as a 
type of ammo for swords, daggers, and if I add fists those too.
Bottom line, if your strength is low use the g command to see how much 
strength Angela has. After a few seconds it will go back up to 100%, and 
you can use the sword, dagger, etc again. In other words none of your 
weapons has unlimited attacks. One way or another you have to have some 
sort of ammo weather it is bullets, arrows, or plane old ordinary strength.



simon dowling wrote:
hi tom, I think there may be a slight bug when using a sword, I ran 
out of swings, so I drew it again I got one more swing out of it and 
if I holstered in the scabbard, I could get 2 swings out of it. sadly 
not the same with ammo weapons lol.

http://www.secretsthatwekeep.com/003
Simon



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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Thomas Ward

Hi Phil,
Thanks. As for panning arrows and fireballs it really isn't practical 
from a programming standpoint. If an enemy is 25 feet away, to your 
left, it might reach you in say 250 milliseconds. That means I have to 
update the fireballs sounds every 10 milliseconds. That is rather 
processor intensive just for a "wow" effect. I tend not to waist 
processor speed and performance that way even if it would sound cooler.
As for the wooden staircases I'll see what I can do about those.You are 
right someone should be able to see them with the view command, and 
there should be an entry in the sound descriptions menu. Although, like 
the hand to hand suggestion I'll put it towards the bottom of the todo 
list for the time being as I think the registration system and adding 
more levels should come first.


Smile.

Phil Vlasak wrote:

   Hi Thomas,
It took me quite a while to finish on the beginners level as I got killed
frequently.
I do like the new view command but still find the wooden staircase 
missing

from both the view function and the sound review feature.
The view makes it easier to get close to those flames before jumping.
I find it a little disconcerting that with the view I can take three 
steps

and still be a meter away.
I know the distance rounds off but it would be nice for distances closer
than a meter to be in centimeters, such as 10 centimeters, six 
centimeters, 3 centimeters, etc.

With arrows and flaming balls thrown at you it also would be nice to hear
the sound pan from the creature to you.
Good beta!
Phil


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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Thomas Ward

Hi Scot,
First, I'm glad the breathing/torch sounds seam to be fixed. That one 
was a very difficult bug to track down and fix. I was hoping it was 
really and truly fixed. So far so good.
Second, as for the new view command I have my reasons for not checking 
for the nearist item first, and so on. The main reason is a matter of 
time. That is an extremely massive rewrite of the game's review/view 
system, and it would take a considerable amount of time. I am shooting 
for a mid December release date for the game, and I simply don't want to 
introduce further delays into the development process if I can help it. 
Besides requests like this can always be added, fixed, changed, whatever 
after 1.0 is released, and I am not on any time table to get the game 
finished and off my desk for a while.
At this point my priorities for the next release, release candidate 1, 
is to complete the game's registration system, add the rest of the game 
levels, and fix the problems with 64 byt edditions of Windows. After 
that the game should be pretty near ready for final release. That's my 
plans for the near future at least.
Third, as for interupting speech I thought the control key was suppose 
to do that. I added that feature way back when, but I think I disabled 
it do to some complaint or other about it. Either way i can check, and 
probably reenable the feature in the next test release.
Fourth, as for hand to hand combat I've been getting lots of requests 
for that specific feature. Given the large amount of requests I'm 
certainly thinking about it. However, I have already drafted a release 
schedule for this game. Every time I stop to add this and that feature, 
fulfill end user suggestions, whatever I am going to fall further and 
further behind on that release schedule. If I stopped to include every 
suggestion, request, and feature I was asked to I might get the game 
done by Christmas of 2010 instead of Christmas of 2009 if I'm lucky.
I guess what I'm saying is I have sales records for Montezuma's Revenge 
dating clear back to December of 2004. Although, I didn't take those 
orders, James North did, those customers have been waiting 5 years for a 
game. Since Montezuma's Revenge had to be haulted because of legal 
reasons I still owe them a game. It is unfair to them, I think, to keep 
dragging the release of Mysteries of the Ancients out indefinitely to 
please each and every person that has a suggestion or request. As I said 
above once 1.0 is finished I can always update the game later after I've 
had some time off and there is no pressure to release something to the 
public.
Finally, as for enemies remaining in the same room where they were 
placed that's rather typical of a classic side-scroller. When this game 
started out the original intent of the game was to resemble something of 
an 80's side-scroller, but that intent has changed somewhat since I have 
been buried under end user requests for more modern suggestions like 
random items, random enemies, whatever. As a result what we got is 
something of a 80's side-scroller that acts more and more like a modern 
FPS game. If people wanted an FPS game instead of a classic 
side-scroller I'm not sure why they just didn't request one instead of 
me creating a classic side-scroller, and then requested that I bring it 
up to more modern standards.
Anyway, I'm glad you really like the game. it has been a long tough two 
years since I started on it, and I am more than ready to just get it 
done and over with. I always put my best into a project even if it isn't 
something I personally would have designed on my own.


Smile.


Scott Chesworth wrote:

Hi Tom,

Just upgraded here.

Great work fixing the jump bug, movement feels way more natural to me
now.  I've only played a few rounds so far but haven't been able to
make the torch or heavy breathing carry back over to the menues yet
either, so far so good with squashing that bug.

Three  things for ya:

1.  The new view method, I'm not sure it's any more productive.  In a
room with a lot of objects such as two fires to jump and a door plus
whatever else might be there randomly generated, it takes a long time
to listen through just to find out how far you are away from
something.  There also doesn't seem to be any consistency in the order
that things are announced.
Perhaps the most productive order of announcements would be to give
you the closest object first in the direction you're facing when you
hit v, followed by the item next farthest etc, then a repeat
performance for the items behind you.
To maximise the productivity of having this style of view command
instead of a menue I think you'll definitely need a key to interupt
speech.  I couldn't find one in the users guide.

2.  I like the game being harder as it has been in the last few betas,
but it seems very odd to me that Angela can run totally out of ammo
and not have any short range less powerful item such as a combat knife
or her fists to fall back on. 

Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Charles Rivard
Haven't had the chance to try it yet, although I have already downloaded it. 
I'll let you know if I find anything screwy, or if I don't.  Thanks.

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- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list audy" 
Sent: Friday, October 16, 2009 5:52 AM
Subject: [Audyssey] Any MOTA Beta 8 feedback?



Hi all,
I'm not sure if the message got through to this list, but yesterday I 
announced the release of Mysteries of the Ancients Beta 8. I'm just 
surprised no one has responded with any feedback, comments, etc weather 
they liked or disliked the changes made in the latest beta. Plus the 
download counter seams rather lower than usual so I was wondering if 
people have upgraded yet.


Thanks.


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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Kevin Weispfennig

Awesome thing! Man, I wish I could do something like that *G*

Its cool! But the torch fixing thing is not working, over here it still 
plays that torch sound in the menu sometimes.
- Original Message - 
From: "simon dowling" 

To: "Gamers Discussion list" 
Sent: Friday, October 16, 2009 5:14 PM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?



yup same one here.
http://www.secretsthatwekeep.com/003
Simon
msn: simod...@hotmail.com
skype, slifinger
- Original Message - 
From: "Scott Chesworth" 
To: "Dean Masters" ; "Gamers Discussion list" 


Sent: Friday, October 16, 2009 4:12 PM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?



Hi Tom,

Just gotten this error window last time I quit mota.

Tomb
Tomb has encountered a user-defined breakpoint.
A breakpoint in an application indicates a program error.  After this
dialog is dismissed, the
application will continue running, but it may be in an unstable state.
Close

I don't seem to be able to reproduce it yet, but figured I'd let you
know it existed.  Perhaps the user defined break point thingy will be
a clue for you that I have no clue about lol.

Cheers
Scott

On 10/16/09, Dean Masters  wrote:
I downloaded it last night and installed it. Haven't had time to try it. 
but
then I didn't get beta 7 installed. so won't know the difference between 
7

and 8.

Dean

- Original Message -
From: "Thomas Ward" 
To: "Gamers Discussion list audy" 
Sent: Friday, October 16, 2009 8:52 AM
Subject: [Audyssey] Any MOTA Beta 8 feedback?


| Hi all,
| I'm not sure if the message got through to this list, but yesterday I
| announced the release of Mysteries of the Ancients Beta 8. I'm just
| surprised no one has responded with any feedback, comments, etc 
weather

| they liked or disliked the changes made in the latest beta. Plus the
| download counter seams rather lower than usual so I was wondering if
| people have upgraded yet.
|
| Thanks.
|
|
| ---
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gamers-unsubscr...@audyssey.org.
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list,
| please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread simon dowling

yup same one here.
http://www.secretsthatwekeep.com/003
Simon
msn: simod...@hotmail.com
skype, slifinger
- Original Message - 
From: "Scott Chesworth" 
To: "Dean Masters" ; "Gamers Discussion list" 


Sent: Friday, October 16, 2009 4:12 PM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?



Hi Tom,

Just gotten this error window last time I quit mota.

Tomb
Tomb has encountered a user-defined breakpoint.
A breakpoint in an application indicates a program error.  After this
dialog is dismissed, the
application will continue running, but it may be in an unstable state.
Close

I don't seem to be able to reproduce it yet, but figured I'd let you
know it existed.  Perhaps the user defined break point thingy will be
a clue for you that I have no clue about lol.

Cheers
Scott

On 10/16/09, Dean Masters  wrote:
I downloaded it last night and installed it. Haven't had time to try it. 
but
then I didn't get beta 7 installed. so won't know the difference between 
7

and 8.

Dean

- Original Message -
From: "Thomas Ward" 
To: "Gamers Discussion list audy" 
Sent: Friday, October 16, 2009 8:52 AM
Subject: [Audyssey] Any MOTA Beta 8 feedback?


| Hi all,
| I'm not sure if the message got through to this list, but yesterday I
| announced the release of Mysteries of the Ancients Beta 8. I'm just
| surprised no one has responded with any feedback, comments, etc weather
| they liked or disliked the changes made in the latest beta. Plus the
| download counter seams rather lower than usual so I was wondering if
| people have upgraded yet.
|
| Thanks.
|
|
| ---
| Gamers mailing list __ Gamers@audyssey.org
| If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
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| All messages are archived and can be searched and read at
| http://www.mail-archive.com/gam...@audyssey.org.
| If you have any questions or concerns regarding the management of the
list,
| please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Scott Chesworth
Hi Tom,

Just gotten this error window last time I quit mota.

Tomb
Tomb has encountered a user-defined breakpoint.
A breakpoint in an application indicates a program error.  After this
dialog is dismissed, the
application will continue running, but it may be in an unstable state.
Close

I don't seem to be able to reproduce it yet, but figured I'd let you
know it existed.  Perhaps the user defined break point thingy will be
a clue for you that I have no clue about lol.

Cheers
Scott

On 10/16/09, Dean Masters  wrote:
> I downloaded it last night and installed it. Haven't had time to try it. but
> then I didn't get beta 7 installed. so won't know the difference between 7
> and 8.
>
> Dean
>
> - Original Message -
> From: "Thomas Ward" 
> To: "Gamers Discussion list audy" 
> Sent: Friday, October 16, 2009 8:52 AM
> Subject: [Audyssey] Any MOTA Beta 8 feedback?
>
>
> | Hi all,
> | I'm not sure if the message got through to this list, but yesterday I
> | announced the release of Mysteries of the Ancients Beta 8. I'm just
> | surprised no one has responded with any feedback, comments, etc weather
> | they liked or disliked the changes made in the latest beta. Plus the
> | download counter seams rather lower than usual so I was wondering if
> | people have upgraded yet.
> |
> | Thanks.
> |
> |
> | ---
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>
>
>
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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Dean Masters
I downloaded it last night and installed it. Haven't had time to try it. but 
then I didn't get beta 7 installed. so won't know the difference between 7 
and 8.

Dean

- Original Message - 
From: "Thomas Ward" 
To: "Gamers Discussion list audy" 
Sent: Friday, October 16, 2009 8:52 AM
Subject: [Audyssey] Any MOTA Beta 8 feedback?


| Hi all,
| I'm not sure if the message got through to this list, but yesterday I
| announced the release of Mysteries of the Ancients Beta 8. I'm just
| surprised no one has responded with any feedback, comments, etc weather
| they liked or disliked the changes made in the latest beta. Plus the
| download counter seams rather lower than usual so I was wondering if
| people have upgraded yet.
|
| Thanks.
|
|
| ---
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| If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.
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| http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
| All messages are archived and can be searched and read at
| http://www.mail-archive.com/gam...@audyssey.org.
| If you have any questions or concerns regarding the management of the 
list,
| please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] Query Regarding MOTA was:Re: Any MOTA Beta 8 feedback?

2009-10-16 Thread Raul A. Gallegos
Hello bill. Since there have been hundreds of messages on the topic, my 
suggestion is for you to read the list archives. This way, things aren't 
repeated more than they have to. In short, Mystery of the Ancients is a 
side scroller game which Tom has been creating. There is a lot of 
background as to how he came to write it and the reasons for the length 
of time for it. This is why I recommend the archives.


In short, it's going to be a very good game when it's completely finished.

Many thanks.

On 10/16/2009 10:29 AM, William L. Houts wrote:




Hi All,

I know this has been a topic of conversation for some time, but I've
missed it. Can someone tell me what Mysteries of the Ancients is about,
either off or on list?

Thanks,

Bill

- Original Message - From: "Raul A. Gallegos" 
To: "Gamers Discussion list" 
Sent: Friday, October 16, 2009 6:50 AM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?



The message came through. I'll be playing with it this weekend and
report then.


On 10/16/09, Thomas Ward wrote:

Hi all,
I'm not sure if the message got through to this list, but yesterday I
announced the release of Mysteries of the Ancients Beta 8. I'm just
surprised no one has responded with any feedback, comments, etc weather
they liked or disliked the changes made in the latest beta. Plus the
download counter seams rather lower than usual so I was wondering if
people have upgraded yet.

Thanks.


--
Raul A. Gallegos
http://www.asmodean.net

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--
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http://www.asmodean.net

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[Audyssey] Query Regarding MOTA was:Re: Any MOTA Beta 8 feedback?

2009-10-16 Thread William L. Houts




Hi All,

I know this has been a topic of conversation for some time, but I've missed 
it.  Can someone tell me what Mysteries of the Ancients is about, either off 
or on list?


Thanks,

Bill

- Original Message - 
From: "Raul A. Gallegos" 

To: "Gamers Discussion list" 
Sent: Friday, October 16, 2009 6:50 AM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?


The message came through. I'll be playing with it this weekend and report 
then.



On 10/16/09, Thomas Ward  wrote:

Hi all,
I'm not sure if the message got through to this list, but yesterday I
announced the release of Mysteries of the Ancients Beta 8. I'm just
surprised no one has responded with any feedback, comments, etc weather
they liked or disliked the changes made in the latest beta. Plus the
download counter seams rather lower than usual so I was wondering if
people have upgraded yet.

Thanks.


--
Raul A. Gallegos
http://www.asmodean.net

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Re: [Audyssey] Technology Changes was Crisis averted

2009-10-16 Thread Thomas Ward

Hi Jim,
No, there is no need for a loop to check the state of a button. This is 
where Windows events come into play. If you declare a button clicked 
event in your application for a specific buttonyour application  will 
perform the correct action when it recieves an event notification from 
Windows. Since you may or may not be aware of how Windows events works 
here is a brief explanation of what they are.
Basically, Windows is what we call an event driven operating system. 
What that means in normal language is that everything you do on your 
computer such as using your keyboard, moving or clicking the mouse, etc 
sends a message to Windows to perform some sort of action we call an 
event. This message is then handled by Windows and then is passed on to 
the application where the event was first recieved. The application will 
recieve the event notification and perform whatever task was requested.
So if you pointed your mouse at an Ok button in application x and 
pressed the left mouse button Windows would first trigger a left button 
clicked event at position x and y. It would then compare that 
information with the active window or application, and pass the message 
on through the message pump to the active application. The active 
application for its part would compare the clicked event with a list of 
possible defined eventsin the application, and perform the one that 
matches the event notification. That's an over simplification, but I 
think enough to explain a bit how events work in general.
Anyway, I'm beginning to see why object oriented programming confuses 
you. Most students, VB 6 or otherwise, usually get their first glimce at 
object oriented programming by day 1 or day 2. I can remember my first 
VB 6 program was a simple dialog with a text label that said "Hello 
World!" and a Close button. After we created that program the prof then 
had us open up the code editor where he explained how the code worked 
line by line. That way as we programmed we were getting new terminology 
as well as code examples in a logical progression. At that point we 
didn't need to know what an object was as long as we could identify that 
buttons and text labels were indeed objects, and tell them apart from 
regular variables. After we mastered how to program a certain thing we 
were then given a more in depth technical explanation of how and why it 
worked with all the terminology for what we were looking at. In other 
words we learned object oriented programming in a logical step by step 
manner building idea upon idea, concept upon concept, principle upon 
principle until it all became clear to us.
As you yourself have said you are self-taught by looking at code 
examples on the web and elsewhere. That to me is like trying to look 
through a telescope from the wrong end. What you got is the big picture 
without actually learning all the little bits and pieces that make up 
that big picture, and as a result you have assembled the pieces you 
understood together the best you could. Unfortunately, object oriented 
programming isn't something you can look at from the big picture point 
of view and understand it fully. You really do need the step by step, 
build idea upon idea, principle upon principle, type of training to 
fully master the technique. You need to know each little step or 
component in the process so that when you fully assemble them you get 
that big picture.
I'm not saying any of your games are bad. I'm amazed how well Monopoly, 
Football, and your other games run from someone who taught himself to 
program. However, I figure there probably were easier and more practical 
ways to create those games you didn't know about or missed simply 
because you weren't aware of other design alternatives. I made plenty  
of mistakes myself in the early days.
Not too long ago I found some text games I wrote in the early to mid 
90's in C++. Back then I wasn't real familiar with object oriented 
programming design concepts so I did it the hard way. I created 
variables for every player, character, everything in the game even 
though I didn't need to. Once I learned about classes and objects I 
realized I could have created one class to store all of the 
functions/variables, and been done with it. Instead of hundreds of 
variables I may have only had 10 or 15 which could be cloned simply by 
adding a new object to the game. This is why I'm in favor of an object 
oriented design. It ultimately is a better design strategy once you 
understand it fully.


Smile.

Jim Kitchen wrote:

Hi Thomas,

Actually, no, I have never made a button or even ever used the VB 6 
toolbox.  I have seen that button example and it just confused me.  
Some of my programs do have the ok, cancel type buttons but they came 
from me using the InputBox or MSGBox.  You know like

g$ = InputBox(" Enter Last Name ", "")

But thank you very much for the button example.  If I could see more 
clear examples where it defines and uses such things

Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Kevin Weispfennig

Hi,

I am sorry, I haven't gotten arround of trying the game, but I will do that 
now.

I am going to grab it RIGHT now!

I'll send my feedback on this list.

So stay tuned!

Kevin
- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Friday, October 16, 2009 4:11 PM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?



   Hi Thomas,
It took me quite a while to finish on the beginners level as I got killed
frequently.
I do like the new view command but still find the wooden staircase missing
from both the view function and the sound review feature.
The view makes it easier to get close to those flames before jumping.
I find it a little disconcerting that with the view I can take three steps
and still be a meter away.
I know the distance rounds off but it would be nice for distances closer
than a meter to be in centimeters, such as 10 centimeters, six 
centimeters, 3 centimeters, etc.

With arrows and flaming balls thrown at you it also would be nice to hear
the sound pan from the creature to you.
Good beta!
Phil


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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread simon dowling
hi tom, I think there may be a slight bug when using a sword, I ran out of 
swings, so I drew it again I got one more swing out of it and if I holstered 
in the scabbard, I could get 2 swings out of it. sadly not the same with 
ammo weapons lol.

http://www.secretsthatwekeep.com/003
Simon
msn: simod...@hotmail.com
skype, slifinger
- Original Message - 
From: "Scott Chesworth" 

To: "Gamers Discussion list" 
Sent: Friday, October 16, 2009 2:42 PM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?



Hi Tom,

Just upgraded here.

Great work fixing the jump bug, movement feels way more natural to me
now.  I've only played a few rounds so far but haven't been able to
make the torch or heavy breathing carry back over to the menues yet
either, so far so good with squashing that bug.

Three  things for ya:

1.  The new view method, I'm not sure it's any more productive.  In a
room with a lot of objects such as two fires to jump and a door plus
whatever else might be there randomly generated, it takes a long time
to listen through just to find out how far you are away from
something.  There also doesn't seem to be any consistency in the order
that things are announced.
Perhaps the most productive order of announcements would be to give
you the closest object first in the direction you're facing when you
hit v, followed by the item next farthest etc, then a repeat
performance for the items behind you.
To maximise the productivity of having this style of view command
instead of a menue I think you'll definitely need a key to interupt
speech.  I couldn't find one in the users guide.

2.  I like the game being harder as it has been in the last few betas,
but it seems very odd to me that Angela can run totally out of ammo
and not have any short range less powerful item such as a combat knife
or her fists to fall back on.  Not trying to make the game too much
easier as there'd be a big damage diference between a gun and her
fists for sure, I'm thinking more of realism.

3.  Enemies still don't ever follow you from room to room.  It's very
possible to enter a room, take a pot shot at a nasty thing, step back
a couple steps and have a cup of tea, and although I'm only on the
other side of an open door Mr Nasty never thinks to follow me through.
It's not a game play strategy I'd use much, but I found it's easy to
use this strategy to pick off everything if you're dangerously low on
ammo, and it cripples the difficulty and realism factors.

On a more positive note, the last few goes at the game I just had were
using my new in-ear monitors and it made me re-realise just how
awesome the music and sounds are!

Cheers
Scott

On 10/16/09, Thomas Ward  wrote:

Hi all,
I'm not sure if the message got through to this list, but yesterday I
announced the release of Mysteries of the Ancients Beta 8. I'm just
surprised no one has responded with any feedback, comments, etc weather
they liked or disliked the changes made in the latest beta. Plus the
download counter seams rather lower than usual so I was wondering if
people have upgraded yet.

Thanks.


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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Phil Vlasak

   Hi Thomas,
It took me quite a while to finish on the beginners level as I got killed
frequently.
I do like the new view command but still find the wooden staircase missing
from both the view function and the sound review feature.
The view makes it easier to get close to those flames before jumping.
I find it a little disconcerting that with the view I can take three steps
and still be a meter away.
I know the distance rounds off but it would be nice for distances closer
than a meter to be in centimeters, such as 10 centimeters, six centimeters, 
3 centimeters, etc.

With arrows and flaming balls thrown at you it also would be nice to hear
the sound pan from the creature to you.
Good beta!
Phil


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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Raul A. Gallegos
The message came through. I'll be playing with it this weekend and 
report then.



On 10/16/09, Thomas Ward  wrote:

Hi all,
I'm not sure if the message got through to this list, but yesterday I
announced the release of Mysteries of the Ancients Beta 8. I'm just
surprised no one has responded with any feedback, comments, etc weather
they liked or disliked the changes made in the latest beta. Plus the
download counter seams rather lower than usual so I was wondering if
people have upgraded yet.

Thanks.


--
Raul A. Gallegos
http://www.asmodean.net

---
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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Scott Chesworth
Hi Tom,

Just upgraded here.

Great work fixing the jump bug, movement feels way more natural to me
now.  I've only played a few rounds so far but haven't been able to
make the torch or heavy breathing carry back over to the menues yet
either, so far so good with squashing that bug.

Three  things for ya:

1.  The new view method, I'm not sure it's any more productive.  In a
room with a lot of objects such as two fires to jump and a door plus
whatever else might be there randomly generated, it takes a long time
to listen through just to find out how far you are away from
something.  There also doesn't seem to be any consistency in the order
that things are announced.
Perhaps the most productive order of announcements would be to give
you the closest object first in the direction you're facing when you
hit v, followed by the item next farthest etc, then a repeat
performance for the items behind you.
To maximise the productivity of having this style of view command
instead of a menue I think you'll definitely need a key to interupt
speech.  I couldn't find one in the users guide.

2.  I like the game being harder as it has been in the last few betas,
but it seems very odd to me that Angela can run totally out of ammo
and not have any short range less powerful item such as a combat knife
or her fists to fall back on.  Not trying to make the game too much
easier as there'd be a big damage diference between a gun and her
fists for sure, I'm thinking more of realism.

3.  Enemies still don't ever follow you from room to room.  It's very
possible to enter a room, take a pot shot at a nasty thing, step back
a couple steps and have a cup of tea, and although I'm only on the
other side of an open door Mr Nasty never thinks to follow me through.
 It's not a game play strategy I'd use much, but I found it's easy to
use this strategy to pick off everything if you're dangerously low on
ammo, and it cripples the difficulty and realism factors.

On a more positive note, the last few goes at the game I just had were
using my new in-ear monitors and it made me re-realise just how
awesome the music and sounds are!

Cheers
Scott

On 10/16/09, Thomas Ward  wrote:
> Hi all,
> I'm not sure if the message got through to this list, but yesterday I
> announced the release of Mysteries of the Ancients Beta 8. I'm just
> surprised no one has responded with any feedback, comments, etc weather
> they liked or disliked the changes made in the latest beta. Plus the
> download counter seams rather lower than usual so I was wondering if
> people have upgraded yet.
>
> Thanks.
>
>
> ---
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> gamers-unsubscr...@audyssey.org.
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> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

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[Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Thomas Ward

Hi all,
I'm not sure if the message got through to this list, but yesterday I 
announced the release of Mysteries of the Ancients Beta 8. I'm just 
surprised no one has responded with any feedback, comments, etc weather 
they liked or disliked the changes made in the latest beta. Plus the 
download counter seams rather lower than usual so I was wondering if 
people have upgraded yet.


Thanks.


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Re: [Audyssey] Virtua tennis 2009 versus Top spin

2009-10-16 Thread Matheus
hi
oriol, from what i understood he sayd that he will be posting tutorials
of controls and menus in a wille, he didn't sent then yet. that's at
least what i understood.
thanks
-Mensagem original-
De: Oriol Gómez 
Para: Gamers Discussion list 
Data: Sexta, 16 de Outubro de 2009 14:14
Assunto: Re: [Audyssey] Virtua tennis 2009 versus Top spin

can you repost these tutorials plz

On 10/16/09, Angellko21  wrote:
> It is Top spin 1,because second of this is not good for us.Controls of
> player is with mouse.I send tutorials of menus for a while.and I am
> recording Olympic games now,exactly Beijing 2008 and some disciplines.
> - Original Message -
> From: "Oriol Gómez" 
> To: "Gamers Discussion list" 
> Sent: Friday, October 16, 2009 1:20 PM
> Subject: Re: [Audyssey] Virtua tennis 2009 versus Top spin
>
>
> Hey nice recording, which version of top spin is this btw? and do you
> have a tutorial for menus?
>
> On 10/16/09, Matheus  wrote:
>> thanks for that man, your recordings are always awesome..
>>
>> -Mensagem original-
>> De: "Angellko21" 
>> Para: "Gamers Discussion list" 
>> Data: Sexta, 16 de Outubro de 2009 09:12
>> Assunto: [Audyssey] Virtua tennis 2009 versus Top spin
>>
>> Dear friends,here is recording of Virtua tennis 2009 and Top spin.In
>> Virtua
>> tennis 2009 I am Roger Federer and it is very easy,I won 6.0.But in Top
>> spin,hm,it is difficult.But now I am winning too.I recommend
>> headphones,especially to listen Top spin,it is stereo and it is good.And
>> there is link:
>> http://www.sendspace.com/file/qyrfin
>>
>> Happy listening
>> Luká¹ Kakara
>>
>>
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Re: [Audyssey] Virtua tennis 2009 versus Top spin

2009-10-16 Thread Oriol Gómez
can you repost these tutorials plz

On 10/16/09, Angellko21  wrote:
> It is Top spin 1,because second of this is not good for us.Controls of
> player is with mouse.I send tutorials of menus for a while.and I am
> recording Olympic games now,exactly Beijing 2008 and some disciplines.
> - Original Message -
> From: "Oriol Gómez" 
> To: "Gamers Discussion list" 
> Sent: Friday, October 16, 2009 1:20 PM
> Subject: Re: [Audyssey] Virtua tennis 2009 versus Top spin
>
>
> Hey nice recording, which version of top spin is this btw? and do you
> have a tutorial for menus?
>
> On 10/16/09, Matheus  wrote:
>> thanks for that man, your recordings are always awesome..
>>
>> -Mensagem original-
>> De: "Angellko21" 
>> Para: "Gamers Discussion list" 
>> Data: Sexta, 16 de Outubro de 2009 09:12
>> Assunto: [Audyssey] Virtua tennis 2009 versus Top spin
>>
>> Dear friends,here is recording of Virtua tennis 2009 and Top spin.In
>> Virtua
>> tennis 2009 I am Roger Federer and it is very easy,I won 6.0.But in Top
>> spin,hm,it is difficult.But now I am winning too.I recommend
>> headphones,especially to listen Top spin,it is stereo and it is good.And
>> there is link:
>> http://www.sendspace.com/file/qyrfin
>>
>> Happy listening
>> Luká¹ Kakara
>>
>>
>> ---
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>> gamers-unsubscr...@audyssey.org.
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>> http://www.mail-archive.com/gam...@audyssey.org.
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[Audyssey] A question About the VipMud mailing list

2009-10-16 Thread Greg
Hello all,
I was wondering if anyone knew the homepage for the VipMud email list?  I tried 
to join through sending a message to vipmud-subscr...@googlegroups.com and it 
keeps coming back to me as undeliverable.
Thanks,
Greg W.
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Re: [Audyssey] Virtua tennis 2009 versus Top spin

2009-10-16 Thread Angellko21
It is Top spin 1,because second of this is not good for us.Controls of 
player is with mouse.I send tutorials of menus for a while.and I am 
recording Olympic games now,exactly Beijing 2008 and some disciplines.
- Original Message - 
From: "Oriol Gómez" 

To: "Gamers Discussion list" 
Sent: Friday, October 16, 2009 1:20 PM
Subject: Re: [Audyssey] Virtua tennis 2009 versus Top spin


Hey nice recording, which version of top spin is this btw? and do you
have a tutorial for menus?

On 10/16/09, Matheus  wrote:

thanks for that man, your recordings are always awesome..

-Mensagem original-
De: "Angellko21" 
Para: "Gamers Discussion list" 
Data: Sexta, 16 de Outubro de 2009 09:12
Assunto: [Audyssey] Virtua tennis 2009 versus Top spin

Dear friends,here is recording of Virtua tennis 2009 and Top spin.In 
Virtua

tennis 2009 I am Roger Federer and it is very easy,I won 6.0.But in Top
spin,hm,it is difficult.But now I am winning too.I recommend
headphones,especially to listen Top spin,it is stereo and it is good.And
there is link:
http://www.sendspace.com/file/qyrfin

Happy listening
Luká¹ Kakara


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Re: [Audyssey] Virtua tennis 2009 versus Top spin

2009-10-16 Thread Oriol Gómez
Hey nice recording, which version of top spin is this btw? and do you
have a tutorial for menus?

On 10/16/09, Matheus  wrote:
> thanks for that man, your recordings are always awesome..
>
> -Mensagem original-
> De: "Angellko21" 
> Para: "Gamers Discussion list" 
> Data: Sexta, 16 de Outubro de 2009 09:12
> Assunto: [Audyssey] Virtua tennis 2009 versus Top spin
>
> Dear friends,here is recording of Virtua tennis 2009 and Top spin.In Virtua
> tennis 2009 I am Roger Federer and it is very easy,I won 6.0.But in Top
> spin,hm,it is difficult.But now I am winning too.I recommend
> headphones,especially to listen Top spin,it is stereo and it is good.And
> there is link:
> http://www.sendspace.com/file/qyrfin
>
> Happy listening
> Luká¹ Kakara
>
>
> ---
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[Audyssey] Core exile markets

2009-10-16 Thread Darren Harris
Hi all, 

Am trying to sell some refined chemicles. But I can't seem to find anywhere
on the markets. but if I go to the medical places I can see them but they're
at a much lower price than I bought them for. Is there anything I can do to
sell them? Also the place that I can see which does sell them is not on my
plotter. Is that because I haven't reached a high enough lvl yet?

Many thanks.
No virus found in this outgoing message.
Checked by AVG - www.avg.com 
Version: 8.5.421 / Virus Database: 270.14.20/2439 - Release Date: 10/16/09
06:32:00



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Re: [Audyssey] Virtua tennis 2009 versus Top spin

2009-10-16 Thread Matheus
thanks for that man, your recordings are always awesome..

-Mensagem original-
De: "Angellko21" 
Para: "Gamers Discussion list" 
Data: Sexta, 16 de Outubro de 2009 09:12
Assunto: [Audyssey] Virtua tennis 2009 versus Top spin

Dear friends,here is recording of Virtua tennis 2009 and Top spin.In Virtua 
tennis 2009 I am Roger Federer and it is very easy,I won 6.0.But in Top 
spin,hm,it is difficult.But now I am winning too.I recommend 
headphones,especially to listen Top spin,it is stereo and it is good.And 
there is link:
http://www.sendspace.com/file/qyrfin

Happy listening
Luká¹ Kakara 


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Re: [Audyssey] Technology Changes was Crisis averted

2009-10-16 Thread Jim Kitchen

Hi Thomas,

Actually, no, I have never made a button or even ever used the VB 6 toolbox.  I 
have seen that button example and it just confused me.  Some of my programs do 
have the ok, cancel type buttons but they came from me using the InputBox or 
MSGBox.  You know like
g$ = InputBox(" Enter Last Name ", "")

But thank you very much for the button example.  If I could see more clear 
examples where it defines and uses such things, maybe I would catch on.  You 
know your example defined the button and then gave it the text, now I imagine 
that you would put your program in a loop until some variable of the button1 
changed right?

TGIF and BFN

Jim

Hmmm.. what's this red button foº½¯°·¼NO CARRIER

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Virtua tennis 2009 versus Top spin

2009-10-16 Thread Angellko21
Dear friends,here is recording of Virtua tennis 2009 and Top spin.In Virtua 
tennis 2009 I am Roger Federer and it is very easy,I won 6.0.But in Top 
spin,hm,it is difficult.But now I am winning too.I recommend 
headphones,especially to listen Top spin,it is stereo and it is good.And 
there is link:

http://www.sendspace.com/file/qyrfin

Happy listening
Lukáš Kakara 



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