RE: [Flightgear-devel] My first solo ....

2005-03-30 Thread Vivian Meazza
Jon Stockill wrote > Martin Spott wrote: > > > There's nothing better than flying, > > I couldn't agree more. > > Congratulations. Well nearly: it's the most fun you can have sitting down, although driving a track car comes a close second. Well done, Regards Vivian __

RE: [Flightgear-devel] power/gear warning

2005-03-14 Thread Vivian Meazza
Curt wrote > > On some more complex aircraft, if you pull back the power without having > the landing gear down, you get an audible warning signal. I don't know > if I've ever had the chance to hear this tone in real life. Does any > one have (or can anyone create) a suitable sound to be includ

RE: [Flightgear-devel] AI thermals

2005-03-04 Thread Vivian Meazza
Dave Culp > > I've received a complaint that thermals in 0.98 are not working. I don't > have > 0.98 on my system but I tried them in the CVS version and see that they > are > not working. I'm guessing some changes were made in the AI subsystem that > killed the thermals. > > Does anyone out t

RE: [Flightgear-devel] Segfault from todays CVS

2005-02-20 Thread Vivian Meazza
Jim Wilson wrote: > > > From: "Vivian Meazza" > > > > Jon Stockill wrote: > > > > > Vivian Meazza wrote: > > > > > > > Yes, make sure that this is in your ...Data/AI/nimitz-demo.xml > file: > > > > >

RE: [Flightgear-devel] Segfault from todays CVS

2005-02-20 Thread Vivian Meazza
Jon Stockill wrote: > Vivian Meazza wrote: > > > Yes, make sure that this is in your ...Data/AI/nimitz-demo.xml file: > > > > Elevator-3-Deck > > Deck > > > > In place of whatever ... appears there now. > > Ah, so I fell through the el

RE: [Flightgear-devel] Segfault from todays CVS

2005-02-20 Thread Vivian Meazza
Jon Stockill > > Vivian Meazza wrote: > > > I'm not sure that the Nimitz version in cvs has cats. If it has, then > don't > > forget that the Seahawk has differential brakes, and no nosewheel > steering. > > I have a more detailed version available he

RE: [Flightgear-devel] Re: Segfault from todays CVS

2005-02-20 Thread Vivian Meazza
Melchior FRANZ wrote > > * Vivian Meazza -- Saturday 19 February 2005 19:18: > > I'm not sure that the Nimitz version in cvs has cats. > > It has. Used them to launch the seafire after my second successful > landing. > Worked pretty well. Those didn't use cat

RE: [Flightgear-devel] Segfault from todays CVS

2005-02-19 Thread Vivian Meazza
Jon Stockill wrote > > Vivian Meazza wrote: > > Well done. > > It was easier than I expected. > > > ftp://ftp.abbeytheatre.dynu.com/fgfs/Nimitz/ > > > > Warning: it's still under development, and some of the textures are > HUGE. > > I&#x

RE: [Flightgear-devel] Segfault from todays CVS

2005-02-19 Thread Vivian Meazza
Jon Stockill > > Vivian Meazza wrote: > > Well done. > > It was easier than I expected. > > > ftp://ftp.abbeytheatre.dynu.com/fgfs/Nimitz/ > > > > Warning: it's still under development, and some of the textures are > HUGE. > > I'll g

RE: [Flightgear-devel] Re: Segfault from todays CVS

2005-02-19 Thread Vivian Meazza
Melchior FRANZ wrote > > * Vivian Meazza -- Saturday 19 February 2005 19:18: > > I'm not sure that the Nimitz version in cvs has cats. > > It has. Used them to launch the seafire after my second successful > landing. > Worked pretty well. Those didn't use cat

RE: [Flightgear-devel] Segfault from todays CVS

2005-02-19 Thread Vivian Meazza
Jon Stockill wrote: > Vivian Meazza wrote: > > > Let us know how you get on. Melchior claims the first successful Seafire > > landing. > > Took off from KSFO, and nailed the seahawk to the deck on the first try, Well done. > then couldn't work out how

RE: [Flightgear-devel] Segfault from todays CVS

2005-02-19 Thread Vivian Meazza
Jon Stockill > > Mathias Fröhlich wrote: > > Hi, > > > > On Freitag 18 Februar 2005 17:30, Frederic Bouvier wrote: > > > >>Are you sure your runtime librairies ( that seems to be compiled with > >>gcc-2.95.3 ) match your compiler ? > > > > That is my impression too. > > It turned out there was a

RE: [Flightgear-devel] YASim gears exactly followingground/AircraftCarrier

2005-02-18 Thread Vivian Meazza
I wrote: > Mathias Fröhlich > > > > > Hi, > > > > Since one day YASim make use of the groundcache. > > > > That means for aircraft models where the 3d-model animates the gear > > compression well (like Vivians seahawk for example), the gears exaclty > > follow > > the slope of the ground. > > >

RE: [Flightgear-devel] YASim gears exactly following ground/AircraftCarrier

2005-02-18 Thread Vivian Meazza
Mathias Fröhlich > > Hi, > > Since one day YASim make use of the groundcache. > > That means for aircraft models where the 3d-model animates the gear > compression well (like Vivians seahawk for example), the gears exaclty > follow > the slope of the ground. > > Also the aircraft carrier hardw

RE: [Flightgear-devel] Re: Speedbrakes / Spoilers

2005-02-10 Thread Vivian Meazza
Melchior FRANZ wrote: > > * Martin Spott -- Thursday 10 February 2005 19:19: > > Great, now we have an accurate definition, we should fix the key > > bindings :-) > > Does everyone agree on having j/k for the spoilers ? Now, what are we > > going to take for the speed brakes ? Simply using Ctrl-

RE: [Flightgear-devel] Speedbrakes / Spoilers

2005-02-10 Thread Vivian Meazza
James Turner wrote > > While we are are it, do we already have consensus on which keys to use > > for these functions - are the keys consistent across different aircraft > > and FDM's ? > > The keys do seem to be standard, j/k for spoilers and Ctrl-B for > speedbrake, the issue of course is gues

RE: [Flightgear-devel] how to find remaining fuel

2005-02-03 Thread Vivian Meazza
Innis wrote > Hi All > > Erik Hofman writes > > >>I dont think there is a total fuel onboard or fuel remaining property. > >>I asked about this a couple of weeks back and got no reply(I think). > > > >After a quick search in the code I found this property: > >/consumables/fuel/tank[0]/level-ga

RE: [Flightgear-devel] how to find remaining fuel

2005-02-03 Thread Vivian Meazza
Seamus Thomas Carroll > Hi, > > If i was able to find the avialable fuel property i could work out a > kmperlitre based on distance travelled and fuel consumed over a period of > time. > > Doesnt a plane run out of fuel after a period of time? I tried grepping > for "fuel" and the word fuel m

RE: [Flightgear-devel] Simgear-cvs

2005-02-02 Thread Vivian Meazza
Vivian Meazza wrote: > > I wrote: > > > > > Norman Vine wrote > > > > > > > Vivian > > > > > > Haven't got time to investigate but I would try changing > > > line 4 alctypes.h > > > > > > from > >

RE: [Flightgear-devel] Simgear-cvs

2005-02-02 Thread Vivian Meazza
I wrote: > > Norman Vine wrote > > > > Vivian > > > > Haven't got time to investigate but I would try changing > > line 4 alctypes.h > > > > from > > #if !defined(_WIN32) > > to > > #if !defined(WIN32) > > > > I won't be back online till late tonight > > > > Already working on that, thanks. >

RE: [Flightgear-devel] Simgear-cvs

2005-02-02 Thread Vivian Meazza
Norman Vine wrote > Vivian > > Haven't got time to investigate but I would try changing > line 4 alctypes.h > > from > #if !defined(_WIN32) > to > #if !defined(WIN32) > > I won't be back online till late tonight > Already working on that, thanks. Vivian ___

RE: [Flightgear-devel] Simgear-cvs

2005-02-02 Thread Vivian Meazza
Erik Hofman wrote: > Vivian Meazza wrote: > > I'm having a problem compiling Simgear-cvs under Cygwin. The compiler > stops > > with the following error: > > > > In file included from soundmgr_openal.hxx:50, > > from xmlsound.hxx:40,

RE: [Flightgear-devel] Simgear-cvs

2005-02-02 Thread Vivian Meazza
Norman Vine wrote > Vivian Meazza writes: > > > > I'm having a problem compiling Simgear-cvs under Cygwin. The compiler > stops > > with the following error: > > > > In file included from soundmgr_openal.hxx:50, > > from xmlsound.hx

[Flightgear-devel] Simgear-cvs

2005-02-02 Thread Vivian Meazza
I'm having a problem compiling Simgear-cvs under Cygwin. The compiler stops with the following error: In file included from soundmgr_openal.hxx:50, from xmlsound.hxx:40, from xmlsound.cxx:38: /usr/local/include/AL/alc.h:39: error: syntax error before `*' token /us

RE: [Flightgear-devel] [PATCH] Simgear support foremissive animationfor instruments (ver 2)

2005-01-29 Thread Vivian Meazza
Fred wrote: > Vivian Meazza a écrit : > > >Fred wrote > > > > > > > >>Erik Hofman wrote : > >> > >> > >> > >>>Jim Wilson wrote: > >>> > >>> > >>> > >>>> >

RE: [Flightgear-devel] [PATCH] Simgear support foremissive animationfor instruments (ver 2)

2005-01-29 Thread Vivian Meazza
Fred wrote > Vivian Meazza a écrit : > >>Erik Hofman wrote : > >>>Jim Wilson wrote: > >>>> > >>>>Note the diff file has been renamed from the earlier submission. > >>>>This version > >>>>works better with mor

RE: [Flightgear-devel] [PATCH] Simgear supportfor emissive animationfor instruments (ver 2)

2005-01-29 Thread Vivian Meazza
Erik Hofman wrote > Frederic Bouvier wrote: > > > AFAICS, it is still there with the ufo. Could you check by putting fgfs > > in chase view and do some actions on the throttle. > > Yes, but that one is not textured. So maybe we've tracked it down to > textured objects only. > The Reflector on

RE: [Flightgear-devel] [PATCH] Simgear support for emissive animationfor instruments (ver 2)

2005-01-29 Thread Vivian Meazza
Fred wrote > > Erik Hofman wrote : > > > Jim Wilson wrote: > > > >> > >> Note the diff file has been renamed from the earlier submission. > >> This version > >> works better with more complex models. > >> > >> > >> This patch adds support to the model animation system for modifying > >> emissi

RE: [Flightgear-devel] [PATCH] Simgear support for emissive animationfor instruments (ver 2)

2005-01-29 Thread Vivian Meazza
Erik Hofman wrote: > Jim Wilson wrote: > > > > Note the diff file has been renamed from the earlier submission. This > version > > works better with more complex models. > > > > > > This patch adds support to the model animation system for modifying > emissive > > states on the fly so that it i

RE: [Flightgear-devel] Screenshots about particles

2005-01-26 Thread Vivian Meazza
Erik wrote: > Vivian Meazza wrote: > > Erik wrote: > > >>Vivian Meazza wrote: > >> > >>>Luca wrote > >> > >>>>>Are there any screen shots yet Luca? > >>>> > >>>>I've send some screenshots to

RE: [Flightgear-devel] Screenshots about particles

2005-01-26 Thread Vivian Meazza
Erik wrote: > -Original Message- > From: [EMAIL PROTECTED] [mailto:flightgear-devel- > [EMAIL PROTECTED] On Behalf Of Hofman > Sent: 26 January 2005 09:49 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] Screenshots about particles >

RE: [Flightgear-devel] Screenshots about particles

2005-01-26 Thread Vivian Meazza
Vivian Meazza wrote: > Luca wrote > > > -Original Message- > > From: [EMAIL PROTECTED] [mailto:flightgear-devel- > > [EMAIL PROTECTED] On Behalf Of Luca Masera > > Sent: 26 January 2005 09:16 > > To: flightgear-devel > > Subject: [Flightgear-dev

RE: [Flightgear-devel] Screenshots about particles

2005-01-26 Thread Vivian Meazza
Luca wrote > -Original Message- > From: [EMAIL PROTECTED] [mailto:flightgear-devel- > [EMAIL PROTECTED] On Behalf Of Luca Masera > Sent: 26 January 2005 09:16 > To: flightgear-devel > Subject: [Flightgear-devel] Screenshots about particles > > Hi Lee, > > > Are there any screen shots yet

RE: [Flightgear-devel] YASim prop thrust

2005-01-25 Thread Vivian Meazza
Andy Ross > Vivian Meazza wrote: > > Yes - perhaps Andy will recall our long discussion of a year ago? > > Only vaguely, and I currently lack the time to crawl through the > archives. You keep hinting that you want something done. Can you be > more specific? > Yes - s

RE: [Flightgear-devel] YASim prop thrust

2005-01-25 Thread Vivian Meazza
Jim Wilson wrote > Andy Ross said: > > > Jim Wilson wrote: > > > The min/max range, does that refer to engine RPM or propellor? > > > > Propeller. It's a setting for the governor. With the newer syntax, > > the engine and propeller are separate XML tags, so hopefully it should > > be clearer w

RE: [Flightgear-devel] fgrun improvements

2005-01-25 Thread Vivian Meazza
Paul Surgeon wrote: > On Tuesday, 25 January 2005 02:29, Tiago Gusmão wrote: > > After reading the glPointSize doc, I think the problem is in using point > > sizes bigger than 1 and point antialiasing at the same time > > I can't test it now, can someone do it? just disable GL_POINT_SMOOTH and > >

RE: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Vivian Meazza
Dave Martin wrote > On Monday 24 Jan 2005 20:22, Vivian Meazza wrote: > > Erik wrote: > > > Vivian Meazza wrote: > > > > Erik Hofman > > > > An alternative might be to use pentago

RE: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Vivian Meazza
Erik wrote: > Vivian Meazza wrote: > > Erik Hofman > > An alternative might be to use pentagonal vertex-fans and alpha blending > > > > ^^^ > > And in English that is ... ? :-) Is that some voodoo? > >

RE: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Vivian Meazza
Dave Martin wrote: > On Monday 24 Jan 2005 14:47, Erik Hofman wrote: > > Dave Martin wrote: > > > How about basic poly with a tiny texture set as 'spherical' (much as > is > > > done with the bo105 lights) > > > > > > Would that allow for better performance on consumer hardware or is > that > >

RE: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Vivian Meazza
Erik Hofman > Dave Martin wrote: > > On Monday 24 Jan 2005 14:01, Oliver C. wrote: > > >>I assume that this feature is not supported by the hardware on the > consumer > >>video cards. > >>So OpenGL falls back to software mode. > >>That's why we get 1-3 fps here. > >> > > > > Well, thats interesti

RE: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Vivian Meazza
Dave Martin wrote: > On Monday 24 Jan 2005 13:37, Oliver C. wrote: > > On Monday 24 January 2005 11:05, Erik Hofman wrote: > > > Vivian Meazza wrote: > > > > Thanks for this explanation. Why does it only seem to work one way? > The > > > > descri

RE: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Vivian Meazza
Erik Hofman wrote: > Vivian Meazza wrote: > > > Right, so ignore all the foregoing - why does 'enhanced lighting > (runway)' > > change the colour of some 3d panels? Perhaps an artifact of the video > card? > > And why isn't it reversible? > &g

RE: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Vivian Meazza
Erik wrote: > Vivian Meazza wrote: > > > Thanks for this explanation. Why does it only seem to work one way? The > > description 'enhanced lighting' is not particularly helpful. > > Oh, this is about enhanced (runway) lighting. That's a differen

RE: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Vivian Meazza
Erik Hofman wrote: > Vivian Meazza wrote: > > > On a Pentium 4 2.8 with a GeForce 5200 I get similar results. In > addition, > > checking this option during run-time changes the colours in the cockpit > of > > the some 3d models (I haven't tested them a

RE: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Vivian Meazza
Oliver wrote > > >--(en/dis)able-enhanced-lighting > > > > This is in CVS now ( should show up in a few hours on SF ). In the > > meantime, a screenshot : > > http://frbouvi.free.fr/flightsim/fgrun-basic.jpg > > > > Very nice. > But i suggest to move the enhanced-lighting option into the advanc

RE: [Flightgear-devel] fgrun improvements

2005-01-23 Thread Vivian Meazza
Fred wrote: > > Erik Hofman a écrit : > > > Frederic Bouvier wrote: > > > >> I implemented something in between : > >> http://frbouvi.free.fr/flightsim/fgrun-basic-2.jpg > >> > >> The popup on this window is modal and stay as long as FG is running : > >> http://frbouvi.free.fr/flightsim/fgrun-ba

RE: [Flightgear-devel] fgrun improvements

2005-01-23 Thread Vivian Meazza
Fred wrote > Erik Hofman wrote : > > > Frederic Bouvier wrote: > > > >> This is in CVS now ( should show up in a few hours on SF ). In the > >> meantime, a screenshot : > >> http://frbouvi.free.fr/flightsim/fgrun-basic.jpg > > > > If you're going this path (and it certainly does look good) then y

RE: [Flightgear-devel] link to my homepage

2005-01-23 Thread Vivian Meazza
Erik Hofman wrote > Martin Spott wrote: > > "Curtis L. Olson" wrote: > > > >>I could also wish a few things. > >> > >>1. That we treat everyone with respect. > > > > Yes please, with no exception!! > > The logical consequence would be that you (and maybe Arthur as well) > > give a _credible_ signa

RE: [Flightgear-devel] YASim prop thrust

2005-01-22 Thread Vivian Meazza
Jim Wilson wrote: > Here is my local config for the p51d yasim propeller. Most of these > values > are pretty much on target according to actual specifications. The problem > is > that it "appears" to not produce sufficient thrust. > > Is it possible that we have a flaw in the thrust calculat

RE: [Flightgear-devel] Cessna 172 problem in 9.8

2005-01-21 Thread Vivian Meazza
Innis Cunningham wrote > Hi All > Could someone who uses FGRUN to start FG confirm > that the 172 fullscreen hi res Cessna starts at night > with the panel upside down and no scenery even > if you have noon selected in FGRUN. > Nope - it's fine apart the panel upside down, and the aircraft up to

RE: [Flightgear-devel] Little flaws with Win32 package

2005-01-20 Thread Vivian Meazza
Fred wrote: > Quoting Martin Spott : > > > Frederic Bouvier wrote: > > > Martin Spott wrote : > > > > >>This is what I meant: I run FlightGear and it actually reads most of > > >>the values in my manually written 'system.fgfsrc', except a single one > > >>(as far as I can tell), which is the ai

RE: [Flightgear-devel] Aircraft included in base package

2005-01-19 Thread Vivian Meazza
Chris Metzler wrote: > > p51d - A classic WWII fighter ... also well done. Full 3d cockpit. > > Just out of curiosity, what remains to be done with the Spitfire? If > it's in production, are there any reasons to favor it over the P-51, > or vice versa? > Nothing major remains to be done, alt

RE: [Flightgear-devel] A380

2005-01-18 Thread Vivian Meazza
Erik Hofman wrote > Paul Surgeon wrote: > > > How would I model for instance the ECAM switching on an A340 at the > moment? > > The switches are located on the center pedestal but the displays are on > the > > center panel. Would I have to add them to the properties tree? > > How do I control t

RE: [Flightgear-devel] Antonov AN-225.

2005-01-17 Thread Vivian Meazza
Dave Martin wrote > On Monday 17 Jan 2005 15:31, Martin Spott wrote: > > Dave Martin wrote: > > > http://www.airshowphotography.com/videos/videos2.html > > > > Nice, a 45 degree turn just one wing-span AGL :-) > > > > Martin. > > I've been playing with the FDM and changing the line in the yasim

RE: [Flightgear-devel] Upcoming v0.9.8 release

2005-01-16 Thread Vivian Meazza
Martin Spott wrote: > > "Curtis L. Olson" wrote: > > Now that plib-1.8.4 is released, I'd like to push forward with the > > FlightGear v0.9.8 release. Does anyone have any changes that need to > > get put in before the release? > > Now that Mathias' patch is part of PLIB release maybe it makes

RE: [Flightgear-devel] more google adds

2005-01-16 Thread Vivian Meazza
Curt wrote: > I did another round with google adds today and here's what I've come up > with which seems (to me) like it could work out. > > 1. No adds at all on the main/front page of our site. Adds only on the > subpages. > > 2. I've had mixed results filtering out MSFS stuff, but that's mos

RE: [Flightgear-devel] plib-1.8.4_RC

2005-01-15 Thread Vivian Meazza
Curt wrote: > I just received email from Steve Baker, and plib is very close to it's > v1.8.4 release. They have a release candidate available: > > http://plib.sourceforge.net/dist/plib-1.8.4_RC.tar.gz > > Can we have a few people fetch this and build Flight/SimGear against > this and report if

RE: [Flightgear-devel] Re: fun with SGI images

2005-01-11 Thread Vivian Meazza
Curt wrote: > Melchior FRANZ wrote: > > >>after a while I forget who on this list is completely insane and who > isn't. :-) > >> > >> > > > >I am only partly insane. I'm trying to hide it as good as I can. ;-) > > > > > > I'm still trying to decide where I fall in the continuum ... and I'm > st

RE: [Flightgear-devel] Strange FG crash.

2005-01-10 Thread Vivian Meazza
David Megginson wrote: > On Mon, 10 Jan 2005 14:20:45 -0600, Curtis L. Olson > <[EMAIL PROTECTED]> wrote: > > > I was just flying in the SFO area with the DHC2-F and flightgear crashed > > with the following message: > > > > Unknown exception in the main loop. Aborting... > > Possible cause: Su

RE: [Flightgear-devel] John: Church Fenton hangars need fixing?

2005-01-06 Thread Vivian Meazza
Jon Stockill > > Yes, they do need fixing - I can see terrain through the furthest hangar > where you're looking through the mesh of the door runners. Anyone know > how to fix this? Is it just an object ordering problem? > Probably. I've sent you a modified version off-list with separate object

RE: [Flightgear-devel] Re: plib release

2005-01-05 Thread Vivian Meazza
Martin Spott wrote: > David Megginson wrote: > > On Wed, 05 Jan 2005 12:58:57 -0800, Alex Romosan > > <[EMAIL PROTECTED]> wrote: > > >> i see the same thing (instruments are holes in the panel on the dhc2) > >> on linux/nvidia with the latest plib from cvs. > > > > Are you running at 16 bpp or

RE: [Flightgear-devel] Re: plib release

2005-01-05 Thread Vivian Meazza
Jon Stockill wrote: > David Megginson wrote: > > On Wed, 05 Jan 2005 12:58:57 -0800, Alex Romosan > > <[EMAIL PROTECTED]> wrote: > > > > > >>i see the same thing (instruments are holes in the panel on the dhc2) > >>on linux/nvidia with the latest plib from cvs. > > > > > > Are you running at 16 bp

RE: [Flightgear-devel] plib release

2005-01-05 Thread Vivian Meazza
Jon Stockill wrote: > Curtis L. Olson wrote: > > > I've never noticed any holes in the instrument panels of either of > > these. How about the Citation-II that looks good here too, but is by > > the same author ... (?) > > I'll try it when I get home, and grab some screenshots. > A quick lo

RE: [Flightgear-devel] Individual aircraft downloads

2005-01-05 Thread Vivian Meazza
Dave Martin wrote: Christian Mayer wrote: > > > Dave Martin schrieb: > > > > I could make a really scathing comment about that using words like > plib, > > > OpenAL and SimGear... > > > > But those are for *developers* and not *users*. > > > I was more making the point that unless a Linux *user*

RE: [Flightgear-devel] Individual aircraft downloads

2005-01-05 Thread Vivian Meazza
Erik Hofman wrote: > -Original Message- > From: [EMAIL PROTECTED] [mailto:flightgear-devel- > [EMAIL PROTECTED] On Behalf Of > Sent: 05 January 2005 09:00 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] Individual aircraft downloads > > Jim Wilson wrote: > > >

RE: [Flightgear-devel] 3d panels - newbie

2005-01-04 Thread Vivian Meazza
Dave Martin wrote: ... snip ... > > It is best to work with the native format of the model. > > Updating a model using a different modeller may make it uneditable for the > other current contributors. > > However, for all I know, the Hunter / Seahawk may have been made in > software > other th

RE: [Flightgear-devel] Individual aircraft downloads

2005-01-03 Thread Vivian Meazza
Curt wrote: > Here's a preview of something I'd like to have working in time for the > 0.9.8 release. As we go forward it would be nice to have thumbnail > images for each aircraft. Do you want aircraft designers to do anything about this? Regards, Vivian ___

RE: [Flightgear-devel] Announce: FlightGear-0.9.8-pre1 and

2004-12-24 Thread Vivian Meazza
Jon Stockill > Vivian Meazza wrote: > > > Curt has stated the policy of only using the released version of plib > etc. > > This makes sense to me. That decision really only affects the 'crease' > in > > our models - the released version of the data can

RE: [Flightgear-devel] Announce: FlightGear-0.9.8-pre1 andSimGear-0.3.8-pre1

2004-12-24 Thread Vivian Meazza
Dave Martin wrote: > On Friday 24 Dec 2004 11:00, Ronny Standtke wrote: > > > It would be great if as many people as possible could download this > > > pre-release and give it a try and let us know if there are any > problems. > > > > After a long time not using fgfs I tested this version and run

RE: [Flightgear-devel] Announce: FlightGear-0.9.8-pre1 and

2004-12-24 Thread Vivian Meazza
Jon Stockill > > Chris Metzler wrote: > > On Thu, 23 Dec 2004 10:28:23 -0600 > > Curtis L. Olson wrote: > > > >>I'm sure I'm using plib-1.8.3 here without problems. Anyone else seeing > >> > >>a problem? > > > > > > I'm currently dloading, to see what the status is of CVS bugs discussed > > here

RE: [Flightgear-devel] CVS - Problem compiling under Cygwin

2004-12-22 Thread Vivian Meazza
I wrote: > This morning I updated FGFS cvs and tried to compile under Cygwin - it > failed with > > configure: creating ./config.status > config.status: creating \ > .infig.status: error: cannot find input file: \ > > This evening I downloaded the whole file system to a new directory - same

[Flightgear-devel] CVS - Problem compiling under Cygwin

2004-12-21 Thread Vivian Meazza
This morning I updated FGFS cvs and tried to compile under Cygwin - it failed with configure: creating ./config.status config.status: creating \ .infig.status: error: cannot find input file: \ This evening I downloaded the whole file system to a new directory - same result. There are no other o

RE: [Flightgear-devel] control surface normalization

2004-12-17 Thread Vivian Meazza
Lee Elliott wrote > > > [snip...] > > > > How do FDMs handle Fowler flaps? i.e. the first part of the > > action extends the flap rearwards without any rotation, acting > > only to increase wing area, then for the rest of the action > > rotate downwards? > > > > Easy enough to 3d model with a norm

RE: [Flightgear-devel] control surface normalization

2004-12-17 Thread Vivian Meazza
Lee Elliott wrote: > > On Thursday 16 December 2004 21:17, Jon S Berndt wrote: > [snip...] > > > > Also, ask yourself the question, does the normalized value of, > > say, 0.5 really correspond to 30 degrees of flaps when the > > total range is 0 to 60? > > > > Are you not assuming a linear trans

RE: [Flightgear-devel] control surface normalization

2004-12-15 Thread Vivian Meazza
Vivian Meazza > > > 3. For consistency, and remember that some 3d models are used with > > > both YASim and other FDMs, we need normalized values. > > > > This is just plain wrong. If an aircraft can deflect the elevator +/- > > 30 degrees that's the way

RE: [Flightgear-devel] control surface normalization

2004-12-15 Thread Vivian Meazza
Jon S Berndt wrote: > On Wed, 15 Dec 2004 18:22:30 - > "Vivian Meazza" <[EMAIL PROTECTED]> wrote: > > > There are several points here. > > > > 1. The fact is that most 3d (I think all, but I haven't checked) > > rightly o

RE: [Flightgear-devel] Re: Next release planning ...

2004-12-15 Thread Vivian Meazza
Melchior FRANZ wrote > * Martin Spott -- Wednesday 15 December 2004 18:09: > > 1.) Do you have any plans if/when to deal with Michael's already > > well-known ;-) 'crease' stuff - > > s/Michael/Mathias/ > We shouldn't forget that Mathias' so-called 'crease patch' also brings with it signi

RE: [Flightgear-devel] control surface normalization

2004-12-15 Thread Vivian Meazza
; On Wed, 15 Dec 2004 17:21:13 - > "Vivian Meazza" <[EMAIL PROTECTED]> wrote: > > > A quick search revealed that most, if not all, the 3d models in the > > current inventory use normalized values for animating the control > > surfaces. > > See, t

RE: [Flightgear-devel] control surface normalization

2004-12-15 Thread Vivian Meazza
Jon Berndt > Do 3D models use a "normalized" range to model aerosurface rotation, or > actual degree > magnitude? I've been looking at the JSBSim flight control code and the > addition of the > code that "normalizes" aerosurface (elevator, aileron, etc.) rotation > positions confuses > the code, a

RE: [Flightgear-devel] Re:[Flightgear-cvslogs] CVS:data preferences.xml, 1.161, 1.162

2004-12-01 Thread Vivian Meazza
Erik Hofman wrote: > Vivian Meazza wrote: > > > > So we have the situation where at least some of the current binary > releases, > > do not follow this policy. The Windows for one seems to accept the > crease > > token. > > The policy is not meant fo

RE: [Flightgear-devel] Re:[Flightgear-cvslogs] CVS:data preferences.xml, 1.161, 1.162

2004-12-01 Thread Vivian Meazza
Curt wrote: > As a project, FlightGear needs to depend on the stable releases of the > stuff it depends on, not cvs development trees. That get's to be too > big of a mess. Many distributions include the latest stable version of > plib, and that is often easier to build. It's ok for developers

RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:datapreferences.xml, 1.161, 1.162

2004-11-30 Thread Vivian Meazza
Melchior FRANZ wrote: > > * Vivian Meazza -- Tuesday 30 November 2004 20:47: > > Melchior FRANZ wrote: > > > WARNING: ssgLoadAC: Failed to open '/usr/local/share/FlightGear/\ > > > Models/Geometry/Nimitz/nimitz-complex.ac' for >

RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:data

2004-11-30 Thread Vivian Meazza
Martin Spott > > > No, it's just a matter of stability. We don't want FlightGear > > releases to have to depend on prerelease CVS versions of plib, so we > > have to wait until the next plib official release. > > I'm not convinced that this actually is the point. FlightGear has a > history of d

RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: datapreferences.xml, 1.161, 1.162

2004-11-30 Thread Vivian Meazza
Melchior FRANZ wrote: > * Martin Spott -- Tuesday 30 November 2004 15:55: > > Erik Hofman wrote: > > > Comment out the nimitz for now. > > > > Hm ? I thought Curt just made it working with stock PLIB - is it still > > broken ? > > Yes, he did. But Vivian's changes from today refer to a file nimit

RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:datapreferences.xml, 1.161, 1.162

2004-11-30 Thread Vivian Meazza
David Megginson > On Tue, 30 Nov 2004 18:40:53 -0000, Vivian Meazza > <[EMAIL PROTECTED]> wrote: > > > Sorry guys, I sent today's Nimitz before I realized that Curt was > removing > > crease tokens. Mind you, after all the effort we went to get it in ... >

RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:data preferences.xml, 1.161, 1.162

2004-11-30 Thread Vivian Meazza
Melchior FRANZ > * Jon Stockill -- Tuesday 30 November 2004 16:39: > > At 03:47 today. > > > > Modified Files: > > nimitz.ac > > Log Message: > > Remove "crease" tag so that people without custom patched versions of > > plib can still run FlightGear. :-) > > Yes, and at ... um ... right

RE: [Flightgear-devel] Aircraft directory structure

2004-11-24 Thread Vivian Meazza
Josh Babcock wrote: ... snip ... > > > > The downside would be that an installer/un-installer would become > > a necessity. > > Not necessarily. At run time, FG could look for info in each aircraft's > set > file that names objects available for export and their paths relative to > the set >

RE: [Flightgear-devel] SimGear Compile error - related to openal

2004-11-22 Thread Vivian Meazza
Dale E. Edmons wrote > > [EMAIL PROTECTED] wrote: > > >Hi, all, > > > >I encountered a compile error when make the simgear-0.3.7 for > >FlightGear-0.9.6. I am working with Cygwin in windows 2000 and I have > >plib and Zlib done. > > ... snip ... > > > Got to /etc/ld.so.conf and see if it has /us

RE: [Flightgear-devel] SimGear Compile error - related to openal

2004-11-22 Thread Vivian Meazza
Heckel wrote: > > I encountered a compile error when make the simgear-0.3.7 for > FlightGear-0.9.6. I am working with Cygwin in windows 2000 and I have > plib and Zlib done. > > What I did: > - download OpenAL from CVS. > - put the openal in /usr/local/source > - cd openal/linux > $ ./autogen

RE: [Flightgear-devel] Nasal

2004-11-19 Thread Vivian Meazza
Vance Souders wrote: > > Nope, it doesn't work. The interpolation table doesn't seem to handle the > small values necessary for texture translation. For instance, you would > think an input value of 29.90 into the following table would give you an > output value of 0. No dice. You get .9 no m

RE: [Flightgear-devel] Nasal

2004-11-18 Thread Vivian Meazza
Roy Vegard Ovesen wrote: > On Thursday 18 November 2004 16:53, Vance Souders wrote: > > Here's a snippet of code to convert the inhg property value to mbar and > > then use this to rotate the left-most digit on the mbar display. The > code > > doesn't seem to work; Is this the correct usage of

RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Data/AI

2004-11-18 Thread Vivian Meazza
Martin Spott wrote > [...] > > Did you manage to take off? > > With a BO105 it's pretty easy, it is feasible with the C172 but for the > TSR-2 the strip is too short. I was too lazy to shift the starting > position to the beginning of the 'runway', otherwise it _might_ have > worked out. So I cr

RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:data/Data/AInimitz_demo.xml, NONE, 1.1

2004-11-17 Thread Vivian Meazza
Melchior FRANZ wrote > > Mathias has put all the necessary stuff here: > > > > ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/carrier/ > > > > The code that he sent me works well, but I haven't tried it from that > > location yet. > > I applied all the stuff and it worked very well. My first car

RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Data/AI

2004-11-17 Thread Vivian Meazza
Martin Spott wrote > Melchior FRANZ wrote: > > > It isn't anywhere in the scenery yet -- just in cvs. You have to add > > it yourself, or replace the saratoga with it. I added this in file > > $FG_ROOT/Scenery/Terrain/w130n30/w123n37/942057.stg: > > > > OBJECT_SHARED Models/Geometry/Nimitz/nimitz.

RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2004-11-16 Thread Vivian Meazza
Martin Spott wrote: > "Vivian Meazza" wrote: > > Martin Spott wrote: > > > > Did I miss a mail ? > > > > No - the code is available at: > > > > ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/carrier/ > > I know, this is _my_ se

RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2004-11-16 Thread Vivian Meazza
Martin Spott wrote: > Sent: 16 November 2004 17:26 > To: [EMAIL PROTECTED] > Subject: Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: > > "Vivian Meazza" wrote: > > > I think you will only see one carrier very close to KSFO. Mathias' code > only

RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Data/AInimitz_demo.xml, NONE, 1.1

2004-11-16 Thread Vivian Meazza
Melchior FRANZ wrote: > > To be honest: I don't see any carrier. > > It isn't anywhere in the scenery yet -- just in cvs. You have to add > it yourself, or replace the saratoga with it. I added this in file > $FG_ROOT/Scenery/Terrain/w130n30/w123n37/942057.stg: > > OBJECT_SHARED Models/Geometry/

RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Data/AInimitz_demo.xml, NONE, 1.1

2004-11-16 Thread Vivian Meazza
Martin Spott > > Erik Hofman wrote: > > Update of /var/cvs/FlightGear-0.9/data/Data/AI > > In directory baron:/tmp/cvs-serv21401 > > > Added Files: > > nimitz_demo.xml > > Log Message: > [...] > > The hook can be extended with the H key, retracted with h. Start > flightgear > > with > >

RE: [Flightgear-devel] When can we have roads like this

2004-11-15 Thread Vivian Meazza
Norman Vine wrote > Oh please do keep telling that story as it points out the absurdity of > thinking > in lat lon with it's requirement for transcendentals so well, which by the > way, > are not necessary when using a sphere of one Earth Radius :-) > Oblate spheroid? ;-) > It is kind of like

RE: [Flightgear-devel] When can we have roads like this

2004-11-15 Thread Vivian Meazza
Frederic Bouvier wrote: > In fact, in is not implemented in XML. It is in your favorite 3D modeller > that > you choose to add emission light to a material, and then texture it with > your > modulation texture. > In Blender, I choose the AC3D exporter option 'Mir2Emis' that means the > Blender's

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