Jon Stockill wrote
> Martin Spott wrote:
>
> > There's nothing better than flying,
>
> I couldn't agree more.
>
> Congratulations.
Well nearly: it's the most fun you can have sitting down, although driving a
track car comes a close second.
Well done,
Regards
Vivian
__
Curt wrote
>
> On some more complex aircraft, if you pull back the power without having
> the landing gear down, you get an audible warning signal. I don't know
> if I've ever had the chance to hear this tone in real life. Does any
> one have (or can anyone create) a suitable sound to be includ
Dave Culp
>
> I've received a complaint that thermals in 0.98 are not working. I don't
> have
> 0.98 on my system but I tried them in the CVS version and see that they
> are
> not working. I'm guessing some changes were made in the AI subsystem that
> killed the thermals.
>
> Does anyone out t
Jim Wilson wrote:
>
> > From: "Vivian Meazza"
> >
> > Jon Stockill wrote:
> >
> > > Vivian Meazza wrote:
> > >
> > > > Yes, make sure that this is in your ...Data/AI/nimitz-demo.xml
> file:
> > > >
>
Jon Stockill wrote:
> Vivian Meazza wrote:
>
> > Yes, make sure that this is in your ...Data/AI/nimitz-demo.xml file:
> >
> > Elevator-3-Deck
> > Deck
> >
> > In place of whatever ... appears there now.
>
> Ah, so I fell through the el
Jon Stockill
>
> Vivian Meazza wrote:
>
> > I'm not sure that the Nimitz version in cvs has cats. If it has, then
> don't
> > forget that the Seahawk has differential brakes, and no nosewheel
> steering.
> > I have a more detailed version available he
Melchior FRANZ wrote
>
> * Vivian Meazza -- Saturday 19 February 2005 19:18:
> > I'm not sure that the Nimitz version in cvs has cats.
>
> It has. Used them to launch the seafire after my second successful
> landing.
> Worked pretty well. Those didn't use cat
Jon Stockill wrote
>
> Vivian Meazza wrote:
> > Well done.
>
> It was easier than I expected.
>
> > ftp://ftp.abbeytheatre.dynu.com/fgfs/Nimitz/
> >
> > Warning: it's still under development, and some of the textures are
> HUGE.
>
> I
Jon Stockill
>
> Vivian Meazza wrote:
> > Well done.
>
> It was easier than I expected.
>
> > ftp://ftp.abbeytheatre.dynu.com/fgfs/Nimitz/
> >
> > Warning: it's still under development, and some of the textures are
> HUGE.
>
> I'll g
Melchior FRANZ wrote
>
> * Vivian Meazza -- Saturday 19 February 2005 19:18:
> > I'm not sure that the Nimitz version in cvs has cats.
>
> It has. Used them to launch the seafire after my second successful
> landing.
> Worked pretty well. Those didn't use cat
Jon Stockill wrote:
> Vivian Meazza wrote:
>
> > Let us know how you get on. Melchior claims the first successful Seafire
> > landing.
>
> Took off from KSFO, and nailed the seahawk to the deck on the first try,
Well done.
> then couldn't work out how
Jon Stockill
>
> Mathias Fröhlich wrote:
> > Hi,
> >
> > On Freitag 18 Februar 2005 17:30, Frederic Bouvier wrote:
> >
> >>Are you sure your runtime librairies ( that seems to be compiled with
> >>gcc-2.95.3 ) match your compiler ?
> >
> > That is my impression too.
>
> It turned out there was a
I wrote:
> Mathias Fröhlich
>
> >
> > Hi,
> >
> > Since one day YASim make use of the groundcache.
> >
> > That means for aircraft models where the 3d-model animates the gear
> > compression well (like Vivians seahawk for example), the gears exaclty
> > follow
> > the slope of the ground.
> >
>
Mathias Fröhlich
>
> Hi,
>
> Since one day YASim make use of the groundcache.
>
> That means for aircraft models where the 3d-model animates the gear
> compression well (like Vivians seahawk for example), the gears exaclty
> follow
> the slope of the ground.
>
> Also the aircraft carrier hardw
Melchior FRANZ wrote:
>
> * Martin Spott -- Thursday 10 February 2005 19:19:
> > Great, now we have an accurate definition, we should fix the key
> > bindings :-)
> > Does everyone agree on having j/k for the spoilers ? Now, what are we
> > going to take for the speed brakes ? Simply using Ctrl-
James Turner wrote
> > While we are are it, do we already have consensus on which keys to use
> > for these functions - are the keys consistent across different aircraft
> > and FDM's ?
>
> The keys do seem to be standard, j/k for spoilers and Ctrl-B for
> speedbrake, the issue of course is gues
Innis wrote
> Hi All
>
> Erik Hofman writes
>
> >>I dont think there is a total fuel onboard or fuel remaining property.
> >>I asked about this a couple of weeks back and got no reply(I think).
> >
> >After a quick search in the code I found this property:
> >/consumables/fuel/tank[0]/level-ga
Seamus Thomas Carroll
> Hi,
>
> If i was able to find the avialable fuel property i could work out a
> kmperlitre based on distance travelled and fuel consumed over a period of
> time.
>
> Doesnt a plane run out of fuel after a period of time? I tried grepping
> for "fuel" and the word fuel m
Vivian Meazza wrote:
>
> I wrote:
>
> >
> > Norman Vine wrote
> >
> >
> > > Vivian
> > >
> > > Haven't got time to investigate but I would try changing
> > > line 4 alctypes.h
> > >
> > > from
> >
I wrote:
>
> Norman Vine wrote
>
>
> > Vivian
> >
> > Haven't got time to investigate but I would try changing
> > line 4 alctypes.h
> >
> > from
> > #if !defined(_WIN32)
> > to
> > #if !defined(WIN32)
> >
> > I won't be back online till late tonight
> >
>
> Already working on that, thanks.
>
Norman Vine wrote
> Vivian
>
> Haven't got time to investigate but I would try changing
> line 4 alctypes.h
>
> from
> #if !defined(_WIN32)
> to
> #if !defined(WIN32)
>
> I won't be back online till late tonight
>
Already working on that, thanks.
Vivian
___
Erik Hofman wrote:
> Vivian Meazza wrote:
> > I'm having a problem compiling Simgear-cvs under Cygwin. The compiler
> stops
> > with the following error:
> >
> > In file included from soundmgr_openal.hxx:50,
> > from xmlsound.hxx:40,
Norman Vine wrote
> Vivian Meazza writes:
> >
> > I'm having a problem compiling Simgear-cvs under Cygwin. The compiler
> stops
> > with the following error:
> >
> > In file included from soundmgr_openal.hxx:50,
> > from xmlsound.hx
I'm having a problem compiling Simgear-cvs under Cygwin. The compiler stops
with the following error:
In file included from soundmgr_openal.hxx:50,
from xmlsound.hxx:40,
from xmlsound.cxx:38:
/usr/local/include/AL/alc.h:39: error: syntax error before `*' token
/us
Fred wrote:
> Vivian Meazza a écrit :
>
> >Fred wrote
> >
> >
> >
> >>Erik Hofman wrote :
> >>
> >>
> >>
> >>>Jim Wilson wrote:
> >>>
> >>>
> >>>
> >>>>
>
Fred wrote
> Vivian Meazza a écrit :
> >>Erik Hofman wrote :
> >>>Jim Wilson wrote:
> >>>>
> >>>>Note the diff file has been renamed from the earlier submission.
> >>>>This version
> >>>>works better with mor
Erik Hofman wrote
> Frederic Bouvier wrote:
>
> > AFAICS, it is still there with the ufo. Could you check by putting fgfs
> > in chase view and do some actions on the throttle.
>
> Yes, but that one is not textured. So maybe we've tracked it down to
> textured objects only.
>
The Reflector on
Fred wrote
>
> Erik Hofman wrote :
>
> > Jim Wilson wrote:
> >
> >>
> >> Note the diff file has been renamed from the earlier submission.
> >> This version
> >> works better with more complex models.
> >>
> >>
> >> This patch adds support to the model animation system for modifying
> >> emissi
Erik Hofman wrote:
> Jim Wilson wrote:
> >
> > Note the diff file has been renamed from the earlier submission. This
> version
> > works better with more complex models.
> >
> >
> > This patch adds support to the model animation system for modifying
> emissive
> > states on the fly so that it i
Erik wrote:
> Vivian Meazza wrote:
> > Erik wrote:
>
> >>Vivian Meazza wrote:
> >>
> >>>Luca wrote
> >>
> >>>>>Are there any screen shots yet Luca?
> >>>>
> >>>>I've send some screenshots to
Erik wrote:
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:flightgear-devel-
> [EMAIL PROTECTED] On Behalf Of Hofman
> Sent: 26 January 2005 09:49
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Screenshots about particles
>
Vivian Meazza wrote:
> Luca wrote
>
> > -Original Message-
> > From: [EMAIL PROTECTED] [mailto:flightgear-devel-
> > [EMAIL PROTECTED] On Behalf Of Luca Masera
> > Sent: 26 January 2005 09:16
> > To: flightgear-devel
> > Subject: [Flightgear-dev
Luca wrote
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:flightgear-devel-
> [EMAIL PROTECTED] On Behalf Of Luca Masera
> Sent: 26 January 2005 09:16
> To: flightgear-devel
> Subject: [Flightgear-devel] Screenshots about particles
>
> Hi Lee,
>
> > Are there any screen shots yet
Andy Ross
> Vivian Meazza wrote:
> > Yes - perhaps Andy will recall our long discussion of a year ago?
>
> Only vaguely, and I currently lack the time to crawl through the
> archives. You keep hinting that you want something done. Can you be
> more specific?
>
Yes - s
Jim Wilson wrote
> Andy Ross said:
>
> > Jim Wilson wrote:
> > > The min/max range, does that refer to engine RPM or propellor?
> >
> > Propeller. It's a setting for the governor. With the newer syntax,
> > the engine and propeller are separate XML tags, so hopefully it should
> > be clearer w
Paul Surgeon wrote:
> On Tuesday, 25 January 2005 02:29, Tiago Gusmão wrote:
> > After reading the glPointSize doc, I think the problem is in using point
> > sizes bigger than 1 and point antialiasing at the same time
> > I can't test it now, can someone do it? just disable GL_POINT_SMOOTH and
> >
Dave Martin wrote
> On Monday 24 Jan 2005 20:22, Vivian Meazza wrote:
> > Erik wrote:
> > > Vivian Meazza wrote:
> > > > Erik Hofman
> > > > An alternative might be to use pentago
Erik wrote:
> Vivian Meazza wrote:
> > Erik Hofman
> > An alternative might be to use pentagonal vertex-fans and alpha blending
> >
> > ^^^
> > And in English that is ... ? :-) Is that some voodoo?
>
>
Dave Martin wrote:
> On Monday 24 Jan 2005 14:47, Erik Hofman wrote:
> > Dave Martin wrote:
> > > How about basic poly with a tiny texture set as 'spherical' (much as
> is
> > > done with the bo105 lights)
> > >
> > > Would that allow for better performance on consumer hardware or is
> that
> >
Erik Hofman
> Dave Martin wrote:
> > On Monday 24 Jan 2005 14:01, Oliver C. wrote:
>
> >>I assume that this feature is not supported by the hardware on the
> consumer
> >>video cards.
> >>So OpenGL falls back to software mode.
> >>That's why we get 1-3 fps here.
> >>
> >
> > Well, thats interesti
Dave Martin wrote:
> On Monday 24 Jan 2005 13:37, Oliver C. wrote:
> > On Monday 24 January 2005 11:05, Erik Hofman wrote:
> > > Vivian Meazza wrote:
> > > > Thanks for this explanation. Why does it only seem to work one way?
> The
> > > > descri
Erik Hofman wrote:
> Vivian Meazza wrote:
>
> > Right, so ignore all the foregoing - why does 'enhanced lighting
> (runway)'
> > change the colour of some 3d panels? Perhaps an artifact of the video
> card?
> > And why isn't it reversible?
>
&g
Erik wrote:
> Vivian Meazza wrote:
>
> > Thanks for this explanation. Why does it only seem to work one way? The
> > description 'enhanced lighting' is not particularly helpful.
>
> Oh, this is about enhanced (runway) lighting. That's a differen
Erik Hofman wrote:
> Vivian Meazza wrote:
>
> > On a Pentium 4 2.8 with a GeForce 5200 I get similar results. In
> addition,
> > checking this option during run-time changes the colours in the cockpit
> of
> > the some 3d models (I haven't tested them a
Oliver wrote
> > >--(en/dis)able-enhanced-lighting
> >
> > This is in CVS now ( should show up in a few hours on SF ). In the
> > meantime, a screenshot :
> > http://frbouvi.free.fr/flightsim/fgrun-basic.jpg
> >
>
> Very nice.
> But i suggest to move the enhanced-lighting option into the advanc
Fred wrote:
>
> Erik Hofman a écrit :
>
> > Frederic Bouvier wrote:
> >
> >> I implemented something in between :
> >> http://frbouvi.free.fr/flightsim/fgrun-basic-2.jpg
> >>
> >> The popup on this window is modal and stay as long as FG is running :
> >> http://frbouvi.free.fr/flightsim/fgrun-ba
Fred wrote
> Erik Hofman wrote :
>
> > Frederic Bouvier wrote:
> >
> >> This is in CVS now ( should show up in a few hours on SF ). In the
> >> meantime, a screenshot :
> >> http://frbouvi.free.fr/flightsim/fgrun-basic.jpg
> >
> > If you're going this path (and it certainly does look good) then y
Erik Hofman wrote
> Martin Spott wrote:
> > "Curtis L. Olson" wrote:
> >
> >>I could also wish a few things.
> >>
> >>1. That we treat everyone with respect.
> >
> > Yes please, with no exception!!
> > The logical consequence would be that you (and maybe Arthur as well)
> > give a _credible_ signa
Jim Wilson wrote:
> Here is my local config for the p51d yasim propeller. Most of these
> values
> are pretty much on target according to actual specifications. The problem
> is
> that it "appears" to not produce sufficient thrust.
>
> Is it possible that we have a flaw in the thrust calculat
Innis Cunningham wrote
> Hi All
> Could someone who uses FGRUN to start FG confirm
> that the 172 fullscreen hi res Cessna starts at night
> with the panel upside down and no scenery even
> if you have noon selected in FGRUN.
>
Nope - it's fine apart the panel upside down, and the aircraft up to
Fred wrote:
> Quoting Martin Spott :
>
> > Frederic Bouvier wrote:
> > > Martin Spott wrote :
> >
> > >>This is what I meant: I run FlightGear and it actually reads most of
> > >>the values in my manually written 'system.fgfsrc', except a single one
> > >>(as far as I can tell), which is the ai
Chris Metzler wrote:
> > p51d - A classic WWII fighter ... also well done. Full 3d cockpit.
>
> Just out of curiosity, what remains to be done with the Spitfire? If
> it's in production, are there any reasons to favor it over the P-51,
> or vice versa?
>
Nothing major remains to be done, alt
Erik Hofman wrote
> Paul Surgeon wrote:
>
> > How would I model for instance the ECAM switching on an A340 at the
> moment?
> > The switches are located on the center pedestal but the displays are on
> the
> > center panel. Would I have to add them to the properties tree?
> > How do I control t
Dave Martin wrote
> On Monday 17 Jan 2005 15:31, Martin Spott wrote:
> > Dave Martin wrote:
> > > http://www.airshowphotography.com/videos/videos2.html
> >
> > Nice, a 45 degree turn just one wing-span AGL :-)
> >
> > Martin.
>
> I've been playing with the FDM and changing the line in the yasim
Martin Spott wrote:
>
> "Curtis L. Olson" wrote:
> > Now that plib-1.8.4 is released, I'd like to push forward with the
> > FlightGear v0.9.8 release. Does anyone have any changes that need to
> > get put in before the release?
>
> Now that Mathias' patch is part of PLIB release maybe it makes
Curt wrote:
> I did another round with google adds today and here's what I've come up
> with which seems (to me) like it could work out.
>
> 1. No adds at all on the main/front page of our site. Adds only on the
> subpages.
>
> 2. I've had mixed results filtering out MSFS stuff, but that's mos
Curt wrote:
> I just received email from Steve Baker, and plib is very close to it's
> v1.8.4 release. They have a release candidate available:
>
> http://plib.sourceforge.net/dist/plib-1.8.4_RC.tar.gz
>
> Can we have a few people fetch this and build Flight/SimGear against
> this and report if
Curt wrote:
> Melchior FRANZ wrote:
>
> >>after a while I forget who on this list is completely insane and who
> isn't. :-)
> >>
> >>
> >
> >I am only partly insane. I'm trying to hide it as good as I can. ;-)
> >
> >
>
> I'm still trying to decide where I fall in the continuum ... and I'm
> st
David Megginson wrote:
> On Mon, 10 Jan 2005 14:20:45 -0600, Curtis L. Olson
> <[EMAIL PROTECTED]> wrote:
>
> > I was just flying in the SFO area with the DHC2-F and flightgear crashed
> > with the following message:
> >
> > Unknown exception in the main loop. Aborting...
> > Possible cause: Su
Jon Stockill
>
> Yes, they do need fixing - I can see terrain through the furthest hangar
> where you're looking through the mesh of the door runners. Anyone know
> how to fix this? Is it just an object ordering problem?
>
Probably. I've sent you a modified version off-list with separate object
Martin Spott wrote:
> David Megginson wrote:
> > On Wed, 05 Jan 2005 12:58:57 -0800, Alex Romosan
> > <[EMAIL PROTECTED]> wrote:
>
> >> i see the same thing (instruments are holes in the panel on the dhc2)
> >> on linux/nvidia with the latest plib from cvs.
> >
> > Are you running at 16 bpp or
Jon Stockill wrote:
> David Megginson wrote:
> > On Wed, 05 Jan 2005 12:58:57 -0800, Alex Romosan
> > <[EMAIL PROTECTED]> wrote:
> >
> >
> >>i see the same thing (instruments are holes in the panel on the dhc2)
> >>on linux/nvidia with the latest plib from cvs.
> >
> >
> > Are you running at 16 bp
Jon Stockill wrote:
> Curtis L. Olson wrote:
>
> > I've never noticed any holes in the instrument panels of either of
> > these. How about the Citation-II that looks good here too, but is by
> > the same author ... (?)
>
> I'll try it when I get home, and grab some screenshots.
>
A quick lo
Dave Martin wrote:
Christian Mayer wrote:
>
> > Dave Martin schrieb:
>
> > > I could make a really scathing comment about that using words like
> plib,
> > > OpenAL and SimGear...
> >
> > But those are for *developers* and not *users*.
> >
> I was more making the point that unless a Linux *user*
Erik Hofman wrote:
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:flightgear-devel-
> [EMAIL PROTECTED] On Behalf Of
> Sent: 05 January 2005 09:00
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Individual aircraft downloads
>
> Jim Wilson wrote:
>
> >
Dave Martin wrote:
... snip ...
>
> It is best to work with the native format of the model.
>
> Updating a model using a different modeller may make it uneditable for the
> other current contributors.
>
> However, for all I know, the Hunter / Seahawk may have been made in
> software
> other th
Curt wrote:
> Here's a preview of something I'd like to have working in time for the
> 0.9.8 release. As we go forward it would be nice to have thumbnail
> images for each aircraft.
Do you want aircraft designers to do anything about this?
Regards,
Vivian
___
Jon Stockill
> Vivian Meazza wrote:
>
> > Curt has stated the policy of only using the released version of plib
> etc.
> > This makes sense to me. That decision really only affects the 'crease'
> in
> > our models - the released version of the data can
Dave Martin wrote:
> On Friday 24 Dec 2004 11:00, Ronny Standtke wrote:
> > > It would be great if as many people as possible could download this
> > > pre-release and give it a try and let us know if there are any
> problems.
> >
> > After a long time not using fgfs I tested this version and run
Jon Stockill
>
> Chris Metzler wrote:
> > On Thu, 23 Dec 2004 10:28:23 -0600
> > Curtis L. Olson wrote:
> >
> >>I'm sure I'm using plib-1.8.3 here without problems. Anyone else seeing
> >>
> >>a problem?
> >
> >
> > I'm currently dloading, to see what the status is of CVS bugs discussed
> > here
I wrote:
> This morning I updated FGFS cvs and tried to compile under Cygwin - it
> failed with
>
> configure: creating ./config.status
> config.status: creating \
> .infig.status: error: cannot find input file: \
>
> This evening I downloaded the whole file system to a new directory - same
This morning I updated FGFS cvs and tried to compile under Cygwin - it
failed with
configure: creating ./config.status
config.status: creating \
.infig.status: error: cannot find input file: \
This evening I downloaded the whole file system to a new directory - same
result. There are no other o
Lee Elliott wrote
> > > [snip...]
> >
> > How do FDMs handle Fowler flaps? i.e. the first part of the
> > action extends the flap rearwards without any rotation, acting
> > only to increase wing area, then for the rest of the action
> > rotate downwards?
> >
> > Easy enough to 3d model with a norm
Lee Elliott wrote:
>
> On Thursday 16 December 2004 21:17, Jon S Berndt wrote:
> [snip...]
> >
> > Also, ask yourself the question, does the normalized value of,
> > say, 0.5 really correspond to 30 degrees of flaps when the
> > total range is 0 to 60?
> >
>
> Are you not assuming a linear trans
Vivian Meazza
> > > 3. For consistency, and remember that some 3d models are used with
> > > both YASim and other FDMs, we need normalized values.
> >
> > This is just plain wrong. If an aircraft can deflect the elevator +/-
> > 30 degrees that's the way
Jon S Berndt wrote:
> On Wed, 15 Dec 2004 18:22:30 -
> "Vivian Meazza" <[EMAIL PROTECTED]> wrote:
>
> > There are several points here.
> >
> > 1. The fact is that most 3d (I think all, but I haven't checked)
> > rightly o
Melchior FRANZ wrote
> * Martin Spott -- Wednesday 15 December 2004 18:09:
> > 1.) Do you have any plans if/when to deal with Michael's already
> > well-known ;-) 'crease' stuff -
>
> s/Michael/Mathias/
>
We shouldn't forget that Mathias' so-called 'crease patch' also brings with
it signi
; On Wed, 15 Dec 2004 17:21:13 -
> "Vivian Meazza" <[EMAIL PROTECTED]> wrote:
>
> > A quick search revealed that most, if not all, the 3d models in the
> > current inventory use normalized values for animating the control
> > surfaces.
>
> See, t
Jon Berndt
> Do 3D models use a "normalized" range to model aerosurface rotation, or
> actual degree
> magnitude? I've been looking at the JSBSim flight control code and the
> addition of the
> code that "normalizes" aerosurface (elevator, aileron, etc.) rotation
> positions confuses
> the code, a
Erik Hofman wrote:
> Vivian Meazza wrote:
>
>
> > So we have the situation where at least some of the current binary
> releases,
> > do not follow this policy. The Windows for one seems to accept the
> crease
> > token.
>
> The policy is not meant fo
Curt wrote:
> As a project, FlightGear needs to depend on the stable releases of the
> stuff it depends on, not cvs development trees. That get's to be too
> big of a mess. Many distributions include the latest stable version of
> plib, and that is often easier to build. It's ok for developers
Melchior FRANZ wrote:
>
> * Vivian Meazza -- Tuesday 30 November 2004 20:47:
> > Melchior FRANZ wrote:
> > > WARNING: ssgLoadAC: Failed to open '/usr/local/share/FlightGear/\
> > > Models/Geometry/Nimitz/nimitz-complex.ac' for
>
Martin Spott
>
> > No, it's just a matter of stability. We don't want FlightGear
> > releases to have to depend on prerelease CVS versions of plib, so we
> > have to wait until the next plib official release.
>
> I'm not convinced that this actually is the point. FlightGear has a
> history of d
Melchior FRANZ wrote:
> * Martin Spott -- Tuesday 30 November 2004 15:55:
> > Erik Hofman wrote:
> > > Comment out the nimitz for now.
> >
> > Hm ? I thought Curt just made it working with stock PLIB - is it still
> > broken ?
>
> Yes, he did. But Vivian's changes from today refer to a file nimit
David Megginson
> On Tue, 30 Nov 2004 18:40:53 -0000, Vivian Meazza
> <[EMAIL PROTECTED]> wrote:
>
> > Sorry guys, I sent today's Nimitz before I realized that Curt was
> removing
> > crease tokens. Mind you, after all the effort we went to get it in ...
>
Melchior FRANZ
> * Jon Stockill -- Tuesday 30 November 2004 16:39:
> > At 03:47 today.
> >
> > Modified Files:
> > nimitz.ac
> > Log Message:
> > Remove "crease" tag so that people without custom patched versions of
> > plib can still run FlightGear. :-)
>
> Yes, and at ... um ... right
Josh Babcock wrote:
... snip ...
> >
> > The downside would be that an installer/un-installer would become
> > a necessity.
>
> Not necessarily. At run time, FG could look for info in each aircraft's
> set
> file that names objects available for export and their paths relative to
> the set
>
Dale E. Edmons wrote
>
> [EMAIL PROTECTED] wrote:
>
> >Hi, all,
> >
> >I encountered a compile error when make the simgear-0.3.7 for
> >FlightGear-0.9.6. I am working with Cygwin in windows 2000 and I have
> >plib and Zlib done.
> >
... snip ...
> >
> Got to /etc/ld.so.conf and see if it has /us
Heckel wrote:
>
> I encountered a compile error when make the simgear-0.3.7 for
> FlightGear-0.9.6. I am working with Cygwin in windows 2000 and I have
> plib and Zlib done.
>
> What I did:
> - download OpenAL from CVS.
> - put the openal in /usr/local/source
> - cd openal/linux
> $ ./autogen
Vance Souders wrote:
>
> Nope, it doesn't work. The interpolation table doesn't seem to handle the
> small values necessary for texture translation. For instance, you would
> think an input value of 29.90 into the following table would give you an
> output value of 0. No dice. You get .9 no m
Roy Vegard Ovesen wrote:
> On Thursday 18 November 2004 16:53, Vance Souders wrote:
> > Here's a snippet of code to convert the inhg property value to mbar and
> > then use this to rotate the left-most digit on the mbar display. The
> code
> > doesn't seem to work; Is this the correct usage of
Martin Spott wrote
> [...]
> > Did you manage to take off?
>
> With a BO105 it's pretty easy, it is feasible with the C172 but for the
> TSR-2 the strip is too short. I was too lazy to shift the starting
> position to the beginning of the 'runway', otherwise it _might_ have
> worked out. So I cr
Melchior FRANZ wrote
> > Mathias has put all the necessary stuff here:
> >
> > ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/carrier/
> >
> > The code that he sent me works well, but I haven't tried it from that
> > location yet.
>
> I applied all the stuff and it worked very well. My first car
Martin Spott wrote
> Melchior FRANZ wrote:
>
> > It isn't anywhere in the scenery yet -- just in cvs. You have to add
> > it yourself, or replace the saratoga with it. I added this in file
> > $FG_ROOT/Scenery/Terrain/w130n30/w123n37/942057.stg:
> >
> > OBJECT_SHARED Models/Geometry/Nimitz/nimitz.
Martin Spott wrote:
> "Vivian Meazza" wrote:
> > Martin Spott wrote:
>
> > > Did I miss a mail ?
> >
> > No - the code is available at:
> >
> > ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/carrier/
>
> I know, this is _my_ se
Martin Spott wrote:
> Sent: 16 November 2004 17:26
> To: [EMAIL PROTECTED]
> Subject: Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:
>
> "Vivian Meazza" wrote:
>
> > I think you will only see one carrier very close to KSFO. Mathias' code
> only
Melchior FRANZ wrote:
> > To be honest: I don't see any carrier.
>
> It isn't anywhere in the scenery yet -- just in cvs. You have to add
> it yourself, or replace the saratoga with it. I added this in file
> $FG_ROOT/Scenery/Terrain/w130n30/w123n37/942057.stg:
>
> OBJECT_SHARED Models/Geometry/
Martin Spott
>
> Erik Hofman wrote:
> > Update of /var/cvs/FlightGear-0.9/data/Data/AI
> > In directory baron:/tmp/cvs-serv21401
>
> > Added Files:
> > nimitz_demo.xml
> > Log Message:
> [...]
> > The hook can be extended with the H key, retracted with h. Start
> flightgear
> > with
> >
Norman Vine wrote
> Oh please do keep telling that story as it points out the absurdity of
> thinking
> in lat lon with it's requirement for transcendentals so well, which by the
> way,
> are not necessary when using a sphere of one Earth Radius :-)
>
Oblate spheroid? ;-)
> It is kind of like
Frederic Bouvier wrote:
> In fact, in is not implemented in XML. It is in your favorite 3D modeller
> that
> you choose to add emission light to a material, and then texture it with
> your
> modulation texture.
> In Blender, I choose the AC3D exporter option 'Mir2Emis' that means the
> Blender's
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