Re: [Flightgear-devel] Heads up: scenery download /built-interrasync

2011-06-25 Thread Vivian Meazza
Torsten Am 24.06.11 23:59, schrieb Torsten Dreyer: Is this built-in function: svn_path_uri_encode() any help? Yup, does the trick - no need for fancy formatting. I'll see if I can do a damned merge request this side of Monday. Vivian But isn't this a function of

Re: [Flightgear-devel] Shaders and ATI Radeon HD 4670

2011-06-25 Thread Vivian Meazza
Jari I cannot use material shaders on my iMac (late 2009 model) equipped with an ATI graphics card (ATI Radeon HD 4670 256 MB VRAM). I only get a few fps standing on ground at an isolated airfield. There is almost no objects. Every 10 times I get 60 fps in cockpit view with no changes

Re: [Flightgear-devel] Proposal: Move airplanes to an SVN repository

2011-06-25 Thread Vivian Meazza
Alex wrote Putting map data on SVN made incremental updates feasible. Both for maintainer uploads, and user caches. A similar argument applies to the aircraft, with the complications that (a) there are more maintainers with less coordination, and (b) the dependency graph between

Re: [Flightgear-devel] Proposal: Move airplanes to an SVN repository

2011-06-26 Thread Vivian Meazza
Alex On Sat, Jun 25, 2011 at 4:01 PM, Vivian Meazza vivian.mea...@lineone.net wrote: Personally, I don't see a value in offering HTTP per-file instead of SVN per-directory, but others may do.  Hence the discussion above. The main problem right now is that Git cannot cope with the size

Re: [Flightgear-devel] Proposal: Move airplanes to an SVN repository

2011-06-26 Thread Vivian Meazza
James wrote On 26 Jun 2011, at 07:17, James Turner wrote: Code wise, I have about 30% of this prototyped - but not at a point where it can be tested. Since it appears to be a hot topic, I am thinking i should revisit it for 2.5 :) I've tried to capture my current design/plans here:

Re: [Flightgear-devel] A couple of random oddities

2011-06-29 Thread Vivian Meazza
Thorsten wrote A bunch of issues I've seen - maybe some folks want to fix them before the release (all in a GIT pull of 5 days ago): * The B29 (JSBSim) doesn't run, but rather prints out an error message YOU HAVE AN INCOMPATIBLE CFG FILE FOR THIS AIRCRAFT. RESULTS WILL BE

Re: [Flightgear-devel] A couple of random oddities

2011-06-29 Thread Vivian Meazza
-Original Message- From: AJ MacLeod [mailto:aj-li...@adeptopensource.co.uk] Sent: 29 June 2011 12:51 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] A couple of random oddities On Wed, 29 Jun 2011 10:39:55 +0100 Vivian Meazza wrote: * English Electric

Re: [Flightgear-devel] A couple of random oddities

2011-06-29 Thread Vivian Meazza
I wrote: -Original Message- From: AJ MacLeod [mailto:aj-li...@adeptopensource.co.uk] Sent: 29 June 2011 12:51 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] A couple of random oddities On Wed, 29 Jun 2011 10:39:55 +0100 Vivian Meazza wrote

Re: [Flightgear-devel] A couple of random oddities

2011-06-30 Thread Vivian Meazza
Thorsten wrote: -Original Message- From:.i.r...@jyu.fi [mailto:thorsten.i.r...@jyu.fi] Sent: 30 June 2011 13:21 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] A couple of random oddities Further research indicates that the F1A, modeled here was NOT capable

Re: [Flightgear-devel] Aircraft selection for 2.4.0

2011-07-03 Thread Vivian Meazza
Torsten Let's start our traditional discussion about what aircraft should be in the base package of the next release (2.4.0). We currently have - 777-200 - A6M2 - b1900d - bo105 - c172p - CitationX - Dragonfly - dhc2 - f-14b - Cub - SenecaII - sopwithCamel - ufo - ZLT-NT

Re: [Flightgear-devel] Help required with bug 340 (textranslateanimation problems)

2011-07-04 Thread Vivian Meazza
Stuart wrote I've been trying to fix bug 340 (http://code.google.com/p/flightgear-bugs/issues/detail?id=340), where the VS KAP140 display in the c172p mysteriously stopped working about a month ago. To fix it partially, I've created a new AP filter converting from the

Re: [Flightgear-devel] AI Aircraft or Airship WAIT command

2011-07-12 Thread Vivian Meazza
Chelley, The 'WAIT' token is only implemented for ships and ground vehicles. Vivian -Original Message- From: Chelley [mailto:chel...@mypostoffice.co.uk] Sent: 11 July 2011 18:45 To: flightgear-devel@lists.sourceforge.net Subject: [Flightgear-devel] AI Aircraft or Airship WAIT

Re: [Flightgear-devel] Future Weather System

2011-07-12 Thread Vivian Meazza
-Original Message- From: thorsten.i.r...@jyu.fi [mailto:thorsten.i.r...@jyu.fi] Sent: 12 July 2011 09:18 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Future Weather System What I'd really love to see in the mid-to-long-term range is some kind of

Re: [Flightgear-devel] Future Weather System

2011-07-12 Thread Vivian Meazza
ThorstenB wrote -Original Message- From: ThorstenB [mailto:bre...@gmail.com] Sent: 12 July 2011 22:40 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Future Weather System On 12.07.2011 23:11, Vivian Meazza wrote: I would even sacrifice a few more fps

Re: [Flightgear-devel] FG 2.4 consistency

2011-07-14 Thread Vivian Meazza
Erik wrote On Wed, 2011-07-13 at 15:24 +0200, grth_team wrote: FG 2.4 consistency. Hello, You don't know us since we are newbee, (3 months working seriously with FG). We are a team ( 4 guys and a lady ). We have had several talks with several devel team persons about a

Re: [Flightgear-devel] Current Weather System...

2011-07-14 Thread Vivian Meazza
-Original Message- From: thorsten.i.r...@jyu.fi [mailto:thorsten.i.r...@jyu.fi] Sent: 14 July 2011 12:46 To: FlightGear developers discussions Subject: [Flightgear-devel] Current Weather System... If I may be permitted some personal comments about things which bug me? I've

Re: [Flightgear-devel] Martin is responding slowly ....

2011-07-25 Thread Vivian Meazza
Martin, -Original Message- From: Martin Spott [mailto:martin.sp...@mgras.net] Sent: 25 July 2011 16:14 To: FlightGear developers discussions Subject: [Flightgear-devel] Martin is responding slowly Hi, if anyone is wondering why I'm responding even slower as usual, this might

Re: [Flightgear-devel] startup crash in SimGear (with patch?)

2011-08-01 Thread Vivian Meazza
James wrote: On 1 Aug 2011, at 12:30, Csaba Halász wrote: Indeed, I have been unable to run FG with particles enabled since a long time due to random crashes in the particle code. Call stack frequently included functions your description mentions, so I hope this patch will fix that

Re: [Flightgear-devel] Future Weather System

2011-08-02 Thread Vivian Meazza
ThorstenB wrote: On 02.08.2011 00:30, James Turner wrote: Yes - I have wondered about separately loading the BTG files, but that seems like a world of pain. In the first instance, simply having the tiles loaded in the cache would be a reasonable start. The tile manager is capable of

Re: [Flightgear-devel] Future Weather System

2011-08-03 Thread Vivian Meazza
Thorsten wrote: Meanwhile - at the cheap end of the market, Emilian and I have cleaned up most of the textures, made some of the AC3D models single-sided, reordered the objects, provided unique names, and converted everything to .dds. This has much improved loading/unloading, and

Re: [Flightgear-devel] Proposal: Move airplanes to an SVN repository

2011-08-04 Thread Vivian Meazza
Tim Moore wrote On Tue, Aug 2, 2011 at 11:39 AM, Francesco Angelo Brisa fbr...@gmail.com wrote: Any news about a possible separation of aircrafts data from the fgdata folder ? I am afraid this topic is sligtly falling into the forget about it folder :-( Cheers Francesco

Re: [Flightgear-devel] Local Weather - backward compatibility

2011-08-04 Thread Vivian Meazza
Thorsten wrote -Original Message- From:.i.r...@jyu.fi [mailto:thorsten.i.r...@jyu.fi] Sent: 04 August 2011 07:57 To: FlightGear developers discussions Subject: [Flightgear-devel] Local Weather - backward compatibility Please note, the check for features.can_disable_environment

Re: [Flightgear-devel] Future Weather System

2011-08-08 Thread Vivian Meazza
I wrote Thorsten wrote: Meanwhile - at the cheap end of the market, Emilian and I have cleaned up most of the textures, made some of the AC3D models single-sided, reordered the objects, provided unique names, and converted everything to .dds. This has much improved

Re: [Flightgear-devel] new feature for condition: precision

2011-08-24 Thread Vivian Meazza
Durk, I'm sure you can - it's just what we need for AI - Bayesian logic. Vivian -Original Message- From: Durk Talsma [mailto:durkt...@gmail.com] Sent: 24 August 2011 21:40 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] new feature for condition:

Re: [Flightgear-devel] Links for new FlightGear pilots

2011-09-01 Thread Vivian Meazza
Jörg wrote Curtis actually your question hits me about 1 month too early! I am in the midst of a final checkout of my proposal for a newly styled getstart. But you asked now - so I guess I ask everyone if my proposal could be seen as what you are asking for. Pls have a look at

[Flightgear-devel] Direct Draw Surface Scenery Textures

2011-09-02 Thread Vivian Meazza
Hi all, Emilian and I have been developing and testing DDS textures and some modified shaders. We started out with improved forest and the project kind of went on from there. Here are some examples of the output: http://imageshack.us/photo/my-images/402/fgfsscreen036.jpg/

Re: [Flightgear-devel] Direct Draw Surface Scenery Textures

2011-09-02 Thread Vivian Meazza
Anders wrote On Fri, 2 Sep 2011, Vivian Meazza wrote: There is a merge request here that would help you integrate the new and additional textures. https://gitorious.org/fg/flightgear/merge_requests Hi Vivian, The textures and the shader work looks very good. However, I don't

Re: [Flightgear-devel] substantial base package size increase

2011-09-11 Thread Vivian Meazza
Curt, We could retire the old .png textures where these have been replaced by .dds. That would more or less restore the old package size. However, unless the issue is really pressing I would recommend waiting a while until it's all thoroughly bedded in. I also see that new aircraft have

Re: [Flightgear-devel] Default Takeoff Runway

2011-09-14 Thread Vivian Meazza
Alasdair wrote: Hi all, It always used to be that if no runway or parking ID is specified, a runway facing into the wind will be chosen for takeoff. This no longer happening. Tonight, with METAR KSFO 140056Z 29010KT 10SM FEW006 18/12 A2997 RMK AO2 SLP149 T01830122, I am always started on

Re: [Flightgear-devel] FGData New Structure

2011-09-17 Thread Vivian Meazza
Cedric wrote I hope this is the last time we will have to discuss this topic, since over the last months it seemed that everyone agreed with that FGDATA - has to be split sometime - should be split a.s.a.p. We agreed that after the current release of 2.4 would be a good point to get

Re: [Flightgear-devel] Direct Draw Surface Scenery Textures

2011-09-22 Thread Vivian Meazza
Durk wrote: Hi Vivian, Emilian, I am currently testing your new texture and I observed two things: First, I recently committed two additional textures for my ground network visualizations code, and these don't seem to work any more when using the dds materials files. I'm getting a

Re: [Flightgear-devel] Direct Draw Surface Scenery Textures

2011-09-22 Thread Vivian Meazza
Durk -Original Message- From: Durk Talsma [mailto:durkt...@gmail.com] Sent: 22 September 2011 20:27 To: vivian.mea...@lineone.net; FlightGear developers discussions Subject: Re: [Flightgear-devel] Direct Draw Surface Scenery Textures Hi Vivian, Emilian, I am currently testing

Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-23 Thread Vivian Meazza
Not “convenient” we chose Vinson because the deck is indeed identical to Nimitz. Vivian -Original Message- From: Curtis Olson [mailto:curtol...@gmail.com] Sent: 22 September 2011 23:21 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Any alpha testers with a

Re: [Flightgear-devel] Atmospheric haze modelling

2011-10-01 Thread Vivian Meazza
Thorsten -Original Message- From: thorsten.i.r...@jyu.fi [mailto:thorsten.i.r...@jyu.fi] Sent: 01 October 2011 11:20 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Atmospheric haze modelling Hi Curt, thanks for your comments and explanations. We

Re: [Flightgear-devel] A collection of issues

2011-10-06 Thread Vivian Meazza
Thorsten Some observations I've made in the last couple of days: * hardcoded terrain presampling: This seems to have died on me after the last pull (probably even earlier?) - currently all I get out is zero everywhere. Since geodinfo() is now 50 times faster than it used to be, falling

Re: [Flightgear-devel] A collection of issues

2011-10-06 Thread Vivian Meazza
Frederic Unfortunately, we don't know what causes some properties to work and others not, just that this is the case. Maybe because some properties are directly tied to C++ variables and can't have a listener. That is a reasonable theory, and one which we have tried to test - but

Re: [Flightgear-devel] A collection of issues

2011-10-07 Thread Vivian Meazza
-Original Message- From: Torsten Dreyer [mailto:tors...@t3r.de] Sent: 07 October 2011 10:49 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] A collection of issues Am 07.10.2011 08:55, schrieb thorsten.i.r...@jyu.fi: Hmm - after double-checking, it looks

Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear BasePackage branch, master, updated. 38b0d83b4eee2e581823a4a9f119b37caa9470a0

2011-10-10 Thread Vivian Meazza
Fred, Hi Vivian, - Mail original - commit 7aac380e2f0b1d1657b7179054acfeb61993f7ff Author: Vivian Meazza Date: Mon Oct 10 10:51:25 2011 +0100 Add taxiway symbols in dds. ... materials-dds.xml| 27 BTW, I added the possibility to load

Re: [Flightgear-devel] Skydome and Terrain shader with haze - some helprequired

2011-10-11 Thread Vivian Meazza
Thorsten Im the last weeks, I've been working on integrating Lauri's skydome scattering shader in a seamless way with the rest of the environment. I have now a working version of the shaders available which could be committed. This is: * the original skydome shader, with an added

[Flightgear-devel] FW: Skydome and Terrain shader with haze - some helprequired

2011-10-11 Thread Vivian Meazza
-Original Message- From: Vivian Meazza [mailto:vivian.mea...@lineone.net] Sent: 11 October 2011 17:48 To: 'Erik Hofman' Subject: RE: [Flightgear-devel] Skydome and Terrain shader with haze - some helprequired Erik On Tue, 2011-10-11 at 09:30 +0100, Vivian Meazza wrote: Thorsten

Re: [Flightgear-devel] more cmake problems

2011-11-09 Thread Vivian Meazza
syd Hi Ive been trying to build flightgear with ccmake , no luck yet. The first error was SIMGEAR_VERSION_OK not found , but with some help on irc, I managed to get past this by adding set(SIMGEAR_VERSION_OK 1) to the CMakeLists.txt. Now i get these error messages : WARNING: Target

Re: [Flightgear-devel] more cmake problems

2011-11-09 Thread Vivian Meazza
Syd -Original Message- From: syd adams [mailto:adams@gmail.com] Sent: 09 November 2011 22:51 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] more cmake problems Oops , spoke too soon :) /home/syd/FG/flightgear/src/Scenery/tilemgr.cxx: In member

Re: [Flightgear-devel] Crash on exit (Windows)

2011-11-14 Thread Vivian Meazza
Alan, Yup here too. Vivian -Original Message- From: Alan Teeder [mailto:ajtee...@v-twin.org.uk] Sent: 14 November 2011 11:46 To: Flightgear-devel@lists.sourceforge.net Subject: [Flightgear-devel] Crash on exit (Windows) The current Git crashes on exit. Here is the

Re: [Flightgear-devel] attitude indicator in fgdata aircraft

2011-11-16 Thread Vivian Meazza
Anders wrote On Tue, 15 Nov 2011, syd adams wrote: thanks for the heads up ... Im currently updating the CitationX so i'll fix that and check my other aircraft. You said fgdata , does that mean aircraft are back in fgdata ?Is the separation idea abandoned for now? Just asking so i

Re: [Flightgear-devel] New performance statistics GUI

2011-11-19 Thread Vivian Meazza
ThorstenB I have added a new subsystem and dialog to monitor FG performance. It's replacing/improving the original code which was only capable of writing statistics data to the console (I guess few people ever used or were even aware of the old option). The new GUI dialog is available in

Re: [Flightgear-devel] Shader properties and dialog

2011-11-20 Thread Vivian Meazza
Gijs, This proposal doesn't seem to address the problem namely that 3d clouds and Random Vegetation (trees) require Material Shaders to be checked in the gui, and that doing so ran other, unrelated and unneeded shaders. This proposal is different to, rather than better than the existing. It

Re: [Flightgear-devel] problems with cmake

2011-11-25 Thread Vivian Meazza
Make sure you have a valid path to wherever you put Simgear: CMAKE_PREFIX_PATH D:/Cygwin/OpenSceneGraph-2.9.9;D:/Cygwin/simgear SIMGEAR_INCLUDE_DIR D:/Cygwin/simgear/include Try setting: SIMGEAR_LIBRARIES SIMGEAR_LIBRARIES-NOTFOUND HTH Vivian -Original

Re: [Flightgear-devel] Initial AI model sound code committed

2011-11-25 Thread Vivian Meazza
Erik I've committed the first AI model sound code now. At this time it's probably a bit annoying because there are too little properties (or too little are actually updated) to create a proper sound configuration so all 737 and 747 aircraft now just have the engines running at a constant

Re: [Flightgear-devel] Announce: AeonWave 2.1 for Linux available

2011-11-26 Thread Vivian Meazza
Gene On Sat, 26 Nov 2011, Emilian Huminiuc wrote: On Friday 25 November 2011 22:44:47 Michael Sgier wrote: So AeonWave is a complete replacement for OpenAL? Must be...now could it do synthetic speech as used for X-Plane's ATC? Thanks Ever heard of festival? ever read the

Re: [Flightgear-devel] Fw: CMake, tomorrow (Sunday 23rd)

2011-11-28 Thread Vivian Meazza
Alan, It's probably exactly the error as described :-). Possibly generated cmake without checking the jsbsim box. Easy to check - is fgJSBSim project in the Solution, and is it selected for build in the Configuration Manager? If that checks out then is option(ENABLE_JSBSIM Set to ON to

Re: [Flightgear-devel] Improving random trees buildings

2011-11-30 Thread Vivian Meazza
Stuart Hi All, Having seen some recent screenshots from X-Plane 10, I've been thinking about ways to improve our random scenery, in particular buildings. At present, we have random building scattered over the scenery, based on .ac models, plus the Urban shader. The former are

Re: [Flightgear-devel] [ANN] Shader Development

2011-12-02 Thread Vivian Meazza
James On 1 Dec 2011, at 22:47, Vivian Meazza wrote: I think it's all in Gitorious now - so you should be able to see for yourself. Getting a couple of compile errors from my Radeon 3870: glLinkProgram FAILED Program infolog: ERROR: No definition of fog_Func in vertex shader

Re: [Flightgear-devel] Trying to get more performance out of the 3Dclouds!

2011-12-05 Thread Vivian Meazza
Stuart wrote: On Mon, Dec 5, 2011 at 8:26 AM, Thorsten Renk wrote: Since according to the newsletter Stuart's current ongoing quest is to get better performance for 3d clouds, here are some of my observation: Thanks very much for the observations. Lots of food for thought :) As an

Re: [Flightgear-devel] Snow line based on METAR

2011-12-06 Thread Vivian Meazza
Csaba wrote: -Original Message- From: Halász [mailto:csaba.hal...@gmail.com] Sent: 06 December 2011 16:55 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Snow line based on METAR On Tue, Dec 6, 2011 at 5:15 PM, Gijs de Rooy gijsr...@hotmail.com wrote: I

Re: [Flightgear-devel] apt.dat update (lowercase names etc.)

2011-12-08 Thread Vivian Meazza
HB-GRAL wrote -Original Message- From: HB-GRAL [mailto:flightg...@sablonier.ch] Sent: 08 December 2011 17:44 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] apt.dat update (lowercase names etc.) Another small question might be for ourairports names like this

Re: [Flightgear-devel] apt.dat update (lowercase names etc.)

2011-12-10 Thread Vivian Meazza
Yves -Original Message- From: HB-GRAL [mailto:flightg...@sablonier.ch] Sent: 10 December 2011 10:25 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] apt.dat update (lowercase names etc.) Am 10.12.11 07:52, schrieb Tuomas Kuosmanen: Wouldn't it be useful to

Re: [Flightgear-devel] Trying to get more performance out of the 3Dclouds!

2011-12-12 Thread Vivian Meazza
Emilian On Sunday 11 December 2011 22:04:02 Stuart Buchanan wrote: On Thu, Dec 8, 2011 at 10:47 AM,I wrote: 2011/12/8 Mathias Fröhlich wrote: If I do not respond to list mails when you need some response, fell free to contact me directly. I just miss some mails every now and then

Re: [Flightgear-devel] Sound support broken by AI traffic

2011-12-13 Thread Vivian Meazza
Erik On Mon, 2011-12-12 at 20:22 +0100, ThorstenB wrote: Hi Erik, Am 12.12.2011 13:31, schrieb Erik Hofman: I've implemented a mechanism to free OpenAL sources that are farther away than max-distance (3km for the current AI models). This might solve your problems, although it

Re: [Flightgear-devel] Trying to get more performance out of the 3Dclouds!

2011-12-13 Thread Vivian Meazza
Thorsten wrote: IIRC clouds were moved into bin 10 to improve appearance vis-à-vis particles. If we put clouds back into bin 9 and particles remain in 10 all the cooling towers, chimney efflux, aircraft contrails, exhausts etc. are drawn after the clouds i.e, in front. Rather looks

Re: [Flightgear-devel] Weather issues for 2.6

2011-12-15 Thread Vivian Meazza
Thorsten, ... snip ... 9) Water shader (very impressive!!!) doesn't react to wind/overcast in Local Weather. Vivian, Emilian - at some point we discussed an interface of how to pass the situation to the shader. Technically it's really easy for me to write in any form you like - just tell me

Re: [Flightgear-devel] Re : Arresting Type Devices

2011-12-15 Thread Vivian Meazza
HB-GRAL -Original Message- From: [mailto:flightg...@sablonier.ch] Sent: 15 December 2011 17:37 To: Olivier; FlightGear developers discussions Subject: Re: [Flightgear-devel] Re : Arresting Type Devices Am 15.12.11 18:26, schrieb Olivier: Hello Yves, Arresting cables for

Re: [Flightgear-devel] Re : Arresting Type Devices

2011-12-15 Thread Vivian Meazza
Martin Vivian Meazza wrote: The ones I did in fgdata are BAK12. Just for the record, the original BAK-12 was provided by David Culp: http://scenemodels.flightgear.org/modeledit.php?id=918 We're having two models of a BAK-12 in the Base Package because some people here

Re: [Flightgear-devel] Re : Arresting Type Devices

2011-12-15 Thread Vivian Meazza
-Original Message- From: Martin Spott [mailto:martin.sp...@mgras.net] Sent: 15 December 2011 19:39 To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Re : Arresting Type Devices Vivian Meazza wrote: The ones I did in fgdata are BAK12. Just

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-17 Thread Vivian Meazza
Fred i am so excited I couldn't resist to share the first milestone of my current project : http://frbouvi.free.fr/flightsim/project_rembrandt_1.png As the name of the project hints, this is only the beginning. So Xmas has come early this year :-)! Excellent progress after all these

Re: [Flightgear-devel] Grassland vs. GrassLand

2011-12-22 Thread Vivian Meazza
Martin Ah, BTW, thorsten.i.r...@jyu.fi wrote: I believe the intended spelling is 'GrassLand', [...] No, it wasn't ;-) [Pedant Alert] Strictly speaking - in English it is Woodland, Floodland, Grassland etc. But I'm sure we all know that anyway. Vivian

Re: [Flightgear-devel] Improving random trees buildings

2011-12-29 Thread Vivian Meazza
Stuart On Sun, Dec 4, 2011 at 10:14 PM, Stuart Buchanan wrote: I've already managed to use a second texture to mask where trees are placed. The following screenshot shows a golf course where I've used a mask so that the random trees are only placed in the rough.

Re: [Flightgear-devel] Improving random trees buildings

2011-12-29 Thread Vivian Meazza
Mathias On Tuesday, December 27, 2011 00:27:41 Stuart Buchanan wrote: Vivian - are you anticipating the materials-dds.xml file replacing materials.xml at some point? Any plans for further DDS texture work? Hmm, regarding dds. I have to say, that not all OpenGL drivers support texture

Re: [Flightgear-devel] Improving random trees buildings

2011-12-29 Thread Vivian Meazza
Stefan On Thursday 29 December 2011 10:21:11 Vivian Meazza wrote: That said - why use drivers that cannot handle .dds compression formats? I assume closed source drivers are OK? They simply are not. I currently cannot use FlightGear due to simply unusable performance with free

Re: [Flightgear-devel] Improving random trees buildings

2011-12-29 Thread Vivian Meazza
Mathias There is no intention to migrate as a whole to .dds: it is offered as an appearance and performance upgrade for those who wish to use it. It is up to aircraft developers to decide which format they will use. Indeed - they could provide models with either format so that the user

Re: [Flightgear-devel] Improving random trees buildings

2011-12-29 Thread Vivian Meazza
Erik, On Thu, 2011-12-29 at 17:36 +, Vivian Meazza wrote: Mathias I have checked in a change to flightgear to make the use of the compressed internal formats a starttime configuration option. I am still interrested if we have that hangs also with texture compression

Re: [Flightgear-devel] Improving random trees buildings

2011-12-30 Thread Vivian Meazza
-Original Message- From: Mathias Fröhlich [mailto:mathias.froehl...@gmx.net] Sent: 29 December 2011 20:04 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Improving random trees buildings Vivian, On Thursday, December 29, 2011 17:36:24 Vivian Meazza

Re: [Flightgear-devel] DDS texures (Was: Improving random trees

2012-01-15 Thread Vivian Meazza
Martin Spott Gijs de Rooy wrote: How about moving these messages to --log-level=warn or the like? I strongly object: People are willfully committing proprietary stuff into FlightGear. As long as we can't stop this, writing a warning is one of the best things we (The FlightGear Project)

Re: [Flightgear-devel] DDS texures (Was: Improving random trees

2012-01-15 Thread Vivian Meazza
Mathias Hi, On Sunday, January 15, 2012 10:56:14 Vivian Meazza wrote: Just what is the user meant understand or to do about it? What do you want to read? I would suggest Image D:/Git_New/my_fgdata/Textures/Terrain/sand6.dds uses compressed DDS textures which may be unsupported by your

Re: [Flightgear-devel] DDS texures (Was: Improving random trees

2012-01-15 Thread Vivian Meazza
Mathias On Sunday, January 15, 2012 12:08:14 Vivian Meazza wrote: I would suggest Image D:/Git_New/my_fgdata/Textures/Terrain/sand6.dds uses compressed DDS textures which may be unsupported by your video driver and not display properly. Ok, Can you help me further: It's

Re: [Flightgear-devel] Default effects for cockpit

2012-01-16 Thread Vivian Meazza
thorsten I've noticed recently more or less by accident and to my dismay that model-default.eff is used both by models placed in the scenery and by typical aircraft 3d cockpits. This is rapidly looking like a bad idea when a more detailed atmosphere model enters the game - the terrain

Re: [Flightgear-devel] Nasal API generator

2012-01-30 Thread Vivian Meazza
Adrian Hi all, I've written a parser to generate a local API documentation for Nasal scripts inside $FGROOT/Nasal. Here is a preview of the result: http://ompldr.org/vY2kwNA/nasal_api.html Is there any interest to add the parser and API doc to the repository? Seems like a very useful

Re: [Flightgear-devel] The Douglas Dc 3 in GIT

2012-02-12 Thread Vivian Meazza
All, I'm sure that there's right and wrong on both sides of this discussion, and I'm aware that some have some difficulty with the English language but could we please continue it in a more decorous manner, and take the personal abuse elsewhere. The Devel list has a long tradition of avoiding

Re: [Flightgear-devel] gpl scenery

2012-02-25 Thread Vivian Meazza
HB-GRAL wrote -Original Message- From: [mailto:flightg...@sablonier.ch] Sent: 25 February 2012 19:49 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] gpl scenery Hi Syd Am 25.02.12 17:04, schrieb syd adams: I use Aerodrome charts for reference , and then modify

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-03 Thread Vivian Meazza
Stuart wrote Hi All, Rembrandt works well on my GT260M, and really moves FG's graphics on massively. I think it's a fantastic enhancement to FG, and we should really consider naming the July/August release as v3.0.0. Does anyone know whether FG is unique amongst desktop simulators in

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-03 Thread Vivian Meazza
Fred wrote: Each aircraft in the inventory needs checking for 2 sided faces, panel lights need converting, and nice to have are nav. lights and landing lights. Much of the shared and scenery models need similar checking: the windsock is an obvious one. Can you imagine the task for USS

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-04 Thread Vivian Meazza
Torsten wrote The cost of shadows is the difference in fps between night and day, as shadow rendering is disabled at night. No moon shadows? I see a long discussion coming up about how unrealistic this all is ;-) Did we not have a discussion a while back about our nights being too

Re: [Flightgear-devel] No Rembrandt here...

2012-04-11 Thread Vivian Meazza
Thorsten wrote: -Original Message- From: Renk [mailto:thorsten.i.r...@jyu.fi] Sent: 11 April 2012 09:33 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] No Rembrandt here... Be sure I value your feedback, but we are exploring new lands here. There is not so

Re: [Flightgear-devel] Now Rembrandt here...

2012-04-12 Thread Vivian Meazza
Thorsten wrote: I think that is what we have for now. You can do better by increasing your shadow map size to 8192 or 16384, but at the 16384 resolution my performance goes into the tank, and at 8192, there are still many shadow artifacts due to lack of resolution. (clearly

Re: [Flightgear-devel] Water shader issues

2012-04-13 Thread Vivian Meazza
Thorsten wrote: Plus, if you neglect the curvature effect in every relevant vector, the rendering artefacts at the tile boundaries must go away, because the differences in rendering geometry between tiles go away, and they're the only thing which can introduce the artefacts in the first

Re: [Flightgear-devel] An empassioned plea

2012-04-18 Thread Vivian Meazza
Vic wrote: It's probably not so much about memory consuming but more about resource consuming. But be assured that most new options are easily turned off. Sorry, but I think the point is being missed here. Where is the sense in making very impressive advancements to FG, if the

Re: [Flightgear-devel] Water shader issues

2012-04-22 Thread Vivian Meazza
Thorsten wrote -Original Message- From: Renk mailto:thorsten.i.r...@jyu.fi] Sent: 22 April 2012 12:03 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Water shader issues After the last related discussion, I've really been thinking a while if I should bring

Re: [Flightgear-devel] Water shader issues

2012-04-23 Thread Vivian Meazza
Thorsten wrote: Vivian: I'm sure this is all very well and good - but what are we meant to be testing/doing/patching? Your last patch was all very good - except it only worked with advanced weather, so I was forced to abandon it. Needless to say, the last patch did not 'only work with

Re: [Flightgear-devel] Random Buildings

2012-04-25 Thread Vivian Meazza
Stuart -Original Message- From: Buchanan [mailto:stuar...@gmail.com] Sent: 25 April 2012 10:20 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Random Buildings On Wed, Apr 25, 2012 at 10:06 AM, James Turner wrote: For me, the builds are extremely expensive

Re: [Flightgear-devel] Random Buildings

2012-04-25 Thread Vivian Meazza
Stuart -Original Message- From: Stuart Buchanan [mailto:stuar...@gmail.com] Sent: 25 April 2012 10:20 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Random Buildings On Wed, Apr 25, 2012 at 10:06 AM, James Turner wrote: For me, the builds are extremely

Re: [Flightgear-devel] Random Buildings

2012-04-25 Thread Vivian Meazza
-Original Message- From: Vivian Meazza [mailto:vivian.mea...@lineone.net] Sent: 25 April 2012 10:46 To: 'FlightGear developers discussions' Subject: Re: [Flightgear-devel] Random Buildings One random thought - I think the texture (data/Textures/buildings.png) may still have

Re: [Flightgear-devel] Random Buildings

2012-04-26 Thread Vivian Meazza
Björn Vivian: A combination of canopy features with individual features scattered around the edge? Just like in the Enemy Engaged series of helicopter sims? (See picture) http://www.nexgam.de/media/cache/nexgam/img/articles/8753/Enemy- Engaged-Comanche-vs-Hokum-1.jpg I say this

Re: [Flightgear-devel] Terrain Haze v1.3

2012-04-28 Thread Vivian Meazza
Chris It would be interesting to use skeletal animation to get rid of some of the batch spam with complex multipart models. It wouldn't even necessarily require reworking the model data -- we could initially do the merge and bone attachment when a model is loaded. What are the animation

Re: [Flightgear-devel] XML parser error

2012-05-05 Thread Vivian Meazza
James On 5 May 2012, at 20:10, ThorstenB wrote: This is actually showing to be a really bad issue. We have loads of XML files with invalid encodings. Also, there's many files which even explicitly state ?xml version=1.0 encoding=UTF-8? so they are explicitly asking for UTF-8

Re: [Flightgear-devel] Regional textures merge request

2012-05-08 Thread Vivian Meazza
Stuart Snip ... It is possible to use the same scheme to change sea color (this is asked now and then in the forum), but that would produce sharp transitions which don't look very natural - I've cooked up a different scheme to smoothly change base (= for clear sky) sea color (which is

Re: [Flightgear-devel] Regional textures merge request

2012-05-08 Thread Vivian Meazza
Thorsten This scheme introduces yet another for loop in Nasal, of undetermined size. This potentially introduces yet another source of stagger to FG, or it would if it worked, but as far as I can see it never runs here. Is it meant? Well, anticipating your reaction, yes, at this point

Re: [Flightgear-devel] Sea color

2012-05-09 Thread Vivian Meazza
Thorsten There are good sources for sea colour out there - here is one: http://oceancolor.gsfc.nasa.gov/FEATURE/IMAGES/A2008129125500.Scotlan d .png The Northern North Sea, away from the turbidity and major river outfalls of the Southern North Sea, is indistinguishable from the

Re: [Flightgear-devel] Sea color

2012-05-11 Thread Vivian Meazza
Thorsten Does the problem go away if you set local-weather/dynamics-loop-flag=1 from the property browser *after* Advanced Weather is started? Does the problem go away if you set local-weather/timing-loop-flag=1 from the property browser *after* Advanced Weather is started? Does the

Re: [Flightgear-devel] Sea color

2012-05-11 Thread Vivian Meazza
ThorstenB On 11.05.2012 10:21, Renk Thorsten wrote: The problem with that consequence is: As you switched all loops off, the Nasal part of Advanced Weather ceased to run completely and all that's left is the same cloud-generating functionality which is responsible for Basic Weather (C++

Re: [Flightgear-devel] Sea color

2012-05-16 Thread Vivian Meazza
Thorsten I did a bit of testing of my own yesterday, and I have made a few other observations as well. User feedback: I've largely come to ignore that (with few exceptions such as Vivian's performance table), because trying to make sense of it is a path into madness. Just a few

Re: [Flightgear-devel] Sea color

2012-05-17 Thread Vivian Meazza
Thorsten Testing continues Concorde has of the order of 6000 lines of active code, and yes, it displays exactly the same discontinuities as Advanced Weather (approx. 10,000 lines of code). So far, I have not found any other examples. Just to idly continue my list - the A380 has in excess

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