[Freeciv-Dev] (PR#39936) [wishlist] reset all cities production squares

2007-12-01 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39936 [EMAIL PROTECTED] - Sat Dec 01 03:15:56 2007]: i'm running freeciv 2.1: apt-cache policy freeciv-data freeciv-data: Installed: 2.1.0-1 Candidate: 2.1.0-1 it would be really handy if there was an option somewhere to

[Freeciv-Dev] (PR#11533) Colour highlighting of important messages?

2007-12-02 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=11533 [dmarks - Sun Dec 02 06:40:47 2007]: [wsimpson - Sun Jun 24 18:31:37 2007]: While searching for color reports, found these two and linked them http://bugs.freeciv.org/Ticket/Display.html?id=2771 I'm replying on

[Freeciv-Dev] (PR#39949) Blindspot in the AI's move/attack routines?

2007-12-09 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39949 [EMAIL PROTECTED] - Fri Dec 07 16:44:37 2007]: I was playing on a hex tileset. It was early in the game. I had a size 2 city on plains. At the end of one turn, two enemy (AI) chariots moved into one of the outermost tiles of

[Freeciv-Dev] (PR#39957) multiple bugs in HACK handling

2007-12-11 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39957 [jdorje - Tue Dec 11 06:55:12 2007]: [book - Mon Dec 10 16:22:28 2007]: We ameliorated this situation somewhat for warserver by introducing/modifying the cmdlevels to: [...] What's the difference between ADMIN and CTRL

[Freeciv-Dev] (PR#39957) multiple bugs in HACK handling

2007-12-12 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39957 [wsimpson - Wed Dec 12 14:25:21 2007]: Jason Dorje Short wrote: But the point is that having HACK access allows you to write directly to the filesystem, through the /save command among others. HACK access should only be

[Freeciv-Dev] (PR#39987) Toplevel window shown prematurely

2007-12-26 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39987 The top level window was being shown before the theme was applied. This resulted in a second or two of the default gtk theme being visible before the freeciv theme was painted over everything. The attached simple patch fixes this minor

[Freeciv-Dev] (PR#39988) Toplevel window shown prematurely

2007-12-26 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39988 Wow, why did it make a duplicate... anyway sorry for that. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] RT duplicate reports...

2007-12-26 Thread madeline book
Amazingly RT made a 2nd duplicate of my submission for reasons that I do not understand. Please delete PR#39988 and PR#39989 and sorry again for the spam... ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#39989) Toplevel window shown prematurely

2007-12-26 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39989 The top level window was being shown before the theme was applied. This resulted in a second or two of the default gtk theme being visible before the freeciv theme was painted over everything. The attached simple patch fixes this minor

[Freeciv-Dev] (PR#39988) Toplevel window shown prematurely

2007-12-26 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39988 The top level window was being shown before the theme was applied. This resulted in a second or two of the default gtk theme being visible before the freeciv theme was painted over everything. The attached simple patch fixes this minor

Re: [Freeciv-Dev] (PR#39984) server options setting and saving is weird

2008-01-04 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39984 On 1/4/08, William Allen Simpson [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39984 As to the original report: # When I change the values from within the start screen, the old values are # used

Re: [Freeciv-Dev] (PR#39984) server options setting and saving is weird

2008-01-05 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39984 On 1/5/08, William Allen Simpson [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39984 Madeline Book wrote: One use for the Save Options Now item (in the menu Game submenu Options) is to save your

[Freeciv-Dev] Editor design draft up on wikia

2008-01-13 Thread Madeline Book
I have created an (incomplete) rough inital draft of a design document for the S2_2 integrated map editor: http://freeciv.wikia.com/wiki/Editor This was done so that 1. The tasks needed to get the editor ready for use could more easily be ascertained. 2. Contributors working on the editor and

[Freeciv-Dev] (PR#40012) Make fails with --enable-debug

2008-01-13 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40012 Make fails (when configured with --enable-debug) due to helpdata.c: In function `helptext_tech': helpdata.c:1128: warning: implicit declaration of function `strlcpy' Possibly there are more such warnings.

[Freeciv-Dev] (PR#40018) [Patch] Security fix: Add ' to illegal characters

2008-01-14 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40018 [EMAIL PROTECTED] - Tue Jan 15 02:16:57 2008]: Auth enabled server had died because of nasty SQL. There are as far as I know two ways that foreign SQL could be injected when auth is enabled: via the user name and via a new user

[Freeciv-Dev] (PR#40028) gtk/pango invalid utf8 warning for LANG=fr_FR

2008-01-19 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40028 Some translated strings show garbage characters when the client (branch S2_2) runs under LANG=fr_FR. In particular if you try to connect to a non- existant server (e.g. 192.168.77.77) then after failure the text in the network status bar

[Freeciv-Dev] (PR#40028) gtk/pango invalid utf8 warning for LANG=fr_FR

2008-01-19 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40028 [wsimpson - Sun Jan 20 02:34:24 2008]: Madeline Book wrote: Some translated strings show garbage characters when the client (branch S2_2) runs under LANG=fr_FR. S2_2 does not have currently maintained translations

[Freeciv-Dev] (PR#40028) gtk/pango invalid utf8 warning for LANG=fr_FR

2008-01-20 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40028 [book - Sun Jan 20 23:12:18 2008]: [wsimpson - Sun Jan 20 11:27:57 2008]: Madeline Book wrote: I can reproduce the garbled text and gtk warnings with the released 2.1.1 and branch S2_1. As other occurences of special

[Freeciv-Dev] (PR#40028) gtk/pango invalid utf8 warning for LANG=fr_FR

2008-01-20 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40028 [wsimpson - Sun Jan 20 11:27:57 2008]: Madeline Book wrote: I can reproduce the garbled text and gtk warnings with the released 2.1.1 and branch S2_1. As other occurences of special characters (e.g. accented vowels

[Freeciv-Dev] (PR#40028) gtk/pango invalid utf8 warning for LANG=fr_FR

2008-01-26 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40028 [jdorje - Sun Jan 27 06:35:40 2008]: Obviously. But this is not a bug that is going to be easy to verify as completely fixed. Doing so requires scanning every string (not every translated string; every string) to check for

[Freeciv-Dev] (PR#40028) gtk/pango invalid UTF-8 warning, fix documentation

2008-01-27 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40028 [jdorje - Sun Jan 27 22:16:24 2008]: Here is a quick and partial fix. I assume that strerror() is one of the most common offending functions, so I quickly went through and converted all mystrerror users in client/ and server/

[Freeciv-Dev] (PR#40028) gtk/pango invalid UTF-8 warning, fix documentation

2008-01-27 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40028 [jdorje - Sun Jan 27 22:16:24 2008]: Here is a quick and partial fix. I assume that strerror() is one of the most common offending functions, so I quickly went through and converted all mystrerror users in client/ and server/

[Freeciv-Dev] (PR#40028) gtk/pango invalid UTF-8 warning, fix documentation

2008-01-27 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40028 [book - Mon Jan 28 00:49:36 2008]: ... Ha! So that is how it posts duplicate messages. After I submit my reply if I refresh the resulting page it posts the message again. Bleh RT tries hard to be disliked...

[Freeciv-Dev] (PR#40028) gtk/pango invalid UTF-8 warning, fix documentation

2008-01-27 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40028 [EMAIL PROTECTED] - Mon Jan 28 05:22:53 2008]: William Allen Simpson wrote: ... 2) Madeline reported the problem was in mystrerror(), so that's a good target, Ahh yes, I see that now. Obviously I had only remembered it

Re: [Freeciv-Dev] RT bug

2008-01-28 Thread Madeline Book
On 1/28/08, Christian Knoke [EMAIL PROTECTED] wrote: PR 40060 wasn't sent to this list, vor unknown reasons, even after I replied on it in the web interface. My reply to #40058 was not sent to the list either... maybe RT is just slow at the moment? :( (I hope it is not pouting about my

[Freeciv-Dev] (PR#40058) mystrerror() and local encoding

2008-01-28 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40058 [wsimpson - Mon Jan 28 13:42:20 2008]: After much discussion, here's the simpler version. Examining the actual mystrerror() code, it appears that there are already WIN32_NATIVE and other variants that are non-reentrant. The

[Freeciv-Dev] (PR#40058) mystrerror() and local encoding

2008-01-28 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40058 [jdorje - Tue Jan 29 02:02:12 2008]: Patch is fine but the comment is a bit misleading - generally the returned value is passed off to GTK which wants it in UTF-8 (aka the internal encoding). When used in the server this may not

[Freeciv-Dev] (PR#40085) add maxconnectionsperhost option

2008-02-06 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40085 [jdorje - Wed Feb 06 07:34:32 2008]: I believe such a feature exists in the warclient; would one of the warclient developers be willing to provide a patch for this? Pepeto did implement a quick version of this feature, I'll post a

[Freeciv-Dev] (PR#40085) add maxconnectionsperhost option

2008-02-06 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40085 [book - Wed Feb 06 20:07:07 2008]: As promised, a quick port of the warclient maxconnectionsperhost setting as originally implemented by Pepeto and with minor improvements by me. And here is second version that corrects a large

[Freeciv-Dev] wikia spam filter whitelist addition

2008-02-17 Thread Madeline Book
In case the people (or person) that is responsible for the wikia freeciv pages does not often check the main freeciv forums, I would like to request that freeciv\.freeforums\.org be added to the wikia spam whitelist at http://freeciv.wikia.com/wiki/MediaWiki:Spam-whitelist so that I can update

[Freeciv-Dev] (PR#39872) Re: game.player_ptr should be moved to client.playing

2008-02-21 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39872 -- client/civclient.h - index 1221bee..2686f45 100644 @@ -67,6 +67,7 @@ extern bool in_ggz; * * TODO: Lots more variables could be added here. */ extern struct civclient { +

[Freeciv-Dev] (PR#39872) game.player_ptr should be moved to client.playing

2008-02-22 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39872 [wsimpson - Fri Feb 22 07:29:28 2008]: Originally had thought about client.player, but changed it to .playing after considering the meaning. In freeciv, player is the civilization, not the user. That's what's somewhat confusing.

[Freeciv-Dev] (PR#40107) Bug Freeciv 2.1.3

2008-02-22 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40107 [EMAIL PROTECTED] - Fri Feb 22 21:58:32 2008]: Hello, first of all i want to thank you all the work you put in this game. I really enjoy playing civ (for free). I have found out that parachute troops disapear when you let

[Freeciv-Dev] (PR#40110) tile_info worked, enum known_type, city_can_work_tile(), and invisible cities

2008-02-23 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40110 [wsimpson - Sat Feb 23 18:08:32 2008]: The upside is a new feature: air and civilian units no longer prevent working a tile. This better conforms with usual expectations. See new unit_occupies_tile(). Please take care not to

Re: [Freeciv-Dev] freeciv as programming game

2008-02-23 Thread Madeline Book
On 2/23/08, Philipp Hofmann [EMAIL PROTECTED] wrote: hi, i recently spent some time on one of those programming games, you know these games in which only ai players compete with each other. anyway at some point i remembered my long time favorite civilization, an i checked freeciv's

[Freeciv-Dev] (PR#40110) tile_info worked, enum known_type, city_can_work_tile(), and invisible cities

2008-02-23 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40110 [wsimpson - Sun Feb 24 02:57:33 2008]: Madeline Book wrote: And as for appealing to realism (I assume that is what you mean by usual expectations, I meant the actual behavior of civ1/2/3. We only need options for things

[Freeciv-Dev] (PR#40110) tile_info worked, enum known_type, city_can_work_tile(), and invisible cities

2008-02-24 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40110 [wsimpson - Sun Feb 24 12:51:14 2008]: Madeline Book wrote: I mean a server setting (in server/settings.c) like savepalace or killcitizen, I don't see why this should be for things (?) that change only from

[Freeciv-Dev] (PR#40111) Diplomatic immunity

2008-02-24 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40111 [wsimpson - Sun Feb 24 12:55:07 2008]: Madeline Book wrote: Spies and diplomats do not have the Partial_Invis flag. This is a bug. These units should not show up until adjacent to cities, and should be completely invisible

[Freeciv-Dev] (PR#40110) tile_info worked, enum known_type, city_can_work_tile(), and invisible cities

2008-02-24 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40110 [wsimpson - Mon Feb 25 01:11:20 2008]: Since Madeline's testing revealed no bugs in the code execution, I never tested the code (indeed looking back at my posts I never said so implicitly or explicitly), I merely commented on your

[Freeciv-Dev] (PR#40113) civclient: player.c:293: player_number: Assertion `pplayer' failed.

2008-02-24 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40113 After updating my working tree with latest S2_2 branch (r14422) I get an assertion failure in the client when trying to start a new game. Steps to reproduce: 1. Start a server in one console (e.g. run ./ser). 2. Start a client in

[Freeciv-Dev] (PR#40110) tile_info worked, enum known_type, city_can_work_tile(), and invisible cities

2008-02-24 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40110 [wsimpson - Mon Feb 25 03:15:06 2008]: Madeline Book wrote: I never tested the code WTF! The whole purpose of posting patches for comments is that the patches are actively tested! Unfortunately for you, posting a comment

[Freeciv-Dev] (PR#40113) civclient: player.c:293: player_number: Assertion `pplayer' failed.

2008-02-24 Thread Madeline Book
. From 537f83146dce55c7805aa8b0eaaee3a0cca4d977 Mon Sep 17 00:00:00 2001 From: Madeline Book [EMAIL PROTECTED] Date: Sun, 24 Feb 2008 23:47:38 -0500 Subject: [PATCH] (PR#40113) Fix assertion failure when picking nation. The civclient global variable client.playing was not being updated when the client

[Freeciv-Dev] (PR#40113) civclient: player.c:293: player_number: Assertion `pplayer' failed.

2008-02-24 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40113 [wsimpson - Mon Feb 25 03:22:41 2008]: Cannot duplicate, running client with internal server. Tried random nation button (my usual test), random nation button on nation dialog, and picking specific nation. All work. I did say to

[Freeciv-Dev] (PR#40111) Diplomatic immunity

2008-02-25 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40111 [per - Mon Feb 25 06:50:49 2008]: On Sun, Feb 24, 2008 at 6:46 PM, Madeline Book [EMAIL PROTECTED] wrote: This is a bug. These units should not show up until adjacent to cities, and should be completely invisible

[Freeciv-Dev] (PR#40113) civclient: player.c:293: player_number: Assertion `pplayer' failed.

2008-02-25 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40113 [wsimpson - Mon Feb 25 13:02:09 2008]: Now that I've had some sleep Madeline Book wrote: Yes, I was afraid of something like that. So what are the semantics of client.playing? It is set from game.info.player_idx

[Freeciv-Dev] (PR#40110) tile_info worked, enum known_type, city_can_work_tile(), and invisible cities

2008-02-25 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40110 [wsimpson - Mon Feb 25 03:32:06 2008]: Madeline Book wrote: Unfortunately for you, posting a comment about a side-effect of your patch does not imply that the person posting the comment tested your patch. But never fear

[Freeciv-Dev] (PR#40113) civclient: player.c:293: player_number: Assertion `pplayer' failed.

2008-02-25 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40113 [wsimpson - Mon Feb 25 22:15:57 2008]: Madeline Book wrote: So I supposed it should be set for clients connecting to a server somewhere remotely (e.g. a to play a game online). It should be set by the server and sent

[Freeciv-Dev] (PR#40113) connection missing client.playing during nation selection

2008-02-26 Thread Madeline Book
0f1b111764fa53026c85cbb49d9f452e64019638 Mon Sep 17 00:00:00 2001 From: Madeline Book [EMAIL PROTECTED] Date: Tue, 26 Feb 2008 23:42:37 -0500 Subject: [PATCH] (PR#40113) Fix assertion failure due to missing send_game_info. Problem: The client updates its client.playing global variable from the player_idx field of packet_game_info

[Freeciv-Dev] (PR#40113) multi-player connection missing client.playing during nation selection

2008-02-27 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40113 [wsimpson - Wed Feb 27 14:23:41 2008]: It was too hard to do it all in one patch. Please check whether the current revision fixes your problem? All trivial tests succeed, which is adequate for my purposes.

[Freeciv-Dev] (PR#40126) [EDITOR] Cleanup of edit mode checkitem related

2008-03-27 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40126 [EMAIL PROTECTED] - Thu Mar 27 22:50:50 2008]: On 04/03/2008, Madeline Book wrote: Please berate me if the format of this submission could be improved. On the one hand this way you see each of my local git commits, can pick

[Freeciv-Dev] (PR#40170) Sending logmessages to clients should be optional

2008-03-27 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40170 [EMAIL PROTECTED] - Thu Mar 27 23:18:35 2008]: From the security point of view I don't like sending of logmessages to clients, introduced in #40087. Those messages can potentially contain information about server machine internals

[Freeciv-Dev] (PR#40126) [EDITOR] Cleanup of edit mode checkitem related

2008-03-28 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40126 So here is the previous patchset rolled into a one not very large diff. Interface changes: - As per the wikia Editor page the Edit Mode checkitem is checked if and only if edit mode is active in the server, and sensitive if and only

[Freeciv-Dev] (PR#40173) Assertion `pteam != ((void *)0)' failed.

2008-03-30 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40173 [EMAIL PROTECTED] - Sun Mar 30 15:26:48 2008]: Current S2_2. Client crashed when trying to reconnect game I just left. I can't seem to reproduce this. :( Did you do anything special prior to leaving and reconnecting? Another

[Freeciv-Dev] (PR#40170) Sending logmessages to clients should be optional

2008-04-03 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40170 [book - Thu Apr 03 22:43:48 2008]: [EMAIL PROTECTED] - Wed Apr 02 22:39:35 2008]: On 28/03/2008, Madeline Book wrote: Actually, in the meantime, I thought of a better way: send the error messages only to connections

[Freeciv-Dev] (PR#40183) wall command sends wrong event type

2008-04-03 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40183 As per my off-topic comment in PR#40170, the /wall command should not be E_LOG_FATAL. A patch will be coming soon... -- ごもんごもん。ちょっと早すぎるよね

[Freeciv-Dev] (PR#40170) Sending logmessages to clients should be optional

2008-04-03 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40170 [EMAIL PROTECTED] - Wed Apr 02 22:39:35 2008]: On 28/03/2008, Madeline Book wrote: Actually, in the meantime, I thought of a better way: send the error messages only to connections with hack access. Sounds sensible. Patch

[Freeciv-Dev] (PR#40183) wall command sends wrong event type

2008-04-03 Thread Madeline Book
. ;) - 急がなきゃ。急がなきゃ。急がなきゃ。 From 3963f1a831b0828418fe5a022620c6d3f4c4f161 Mon Sep 17 00:00:00 2001 From: Madeline Book [EMAIL PROTECTED] Date: Thu, 3 Apr 2008 19:26:39 -0500 Subject: [PATCH] Re-added E_MESSAGE_WALL and fixed /wall command

[Freeciv-Dev] (PR#40183) wall command sends wrong event type

2008-04-04 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40183 [EMAIL PROTECTED] - Fri Apr 04 22:10:50 2008]: On 04/04/2008, Madeline Book wrote: [book - Thu Apr 03 22:58:49 2008]: As per my off-topic comment in PR#40170, the /wall command should not be E_LOG_FATAL. A patch

[Freeciv-Dev] (PR#40191) [Patch] Do not resend Edit Mode message to everyone when client connects

2008-04-06 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40191 [EMAIL PROTECTED] - Sun Apr 06 13:33:00 2008]: When new client connects, send Edit Mode notification only to that connection. Quite correct, it was my mistake to use NULL instead of dest.

[Freeciv-Dev] (PR#40184) [editor] Toolbar GUI front-end preliminary work

2008-04-06 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40184 [EMAIL PROTECTED] - Sun Apr 06 16:20:31 2008]: On 04/04/2008, Madeline Book wrote: A small preview of the editor toolbar in action, as described in the editor wikia page. I have also attached a screenshot if you do

[Freeciv-Dev] (PR#40196) String comparison preoblems

2008-04-08 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40196 As far as I can see the mystrncasequotecmp function is only used by find_player_by_name_prefix. Why would the player names in the internal server/client data structures (i.e. in game.players[]) have meaningless (i.e. not significant for

Re: [Freeciv-Dev] Global Warming in FreeCiv

2008-04-09 Thread Madeline Book
On 4/9/08, Karol Stasiak [EMAIL PROTECTED] wrote: To FreeCiv devs: 1. I understand that your primary goal is 100% rules compatibility with Civilization II, so you decided to implement to the game a global warming model. However, for sake of reality, I'd really like to see an option to

[Freeciv-Dev] (PR#40202) RFC: Command parsing

2008-04-10 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40202 At the start of handle_stdin_input, parse the inputline into a vector of dynamically allocated strings (or I suppose there could be constants MAX_LEN_ARGUMENT and MAX_NUM_ARGUMENTS for auto arrays...). The first element of the vector

[Freeciv-Dev] (PR#40207) Should cities with Supermarket automatically get farmland benefit?

2008-04-20 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40207 [EMAIL PROTECTED] - Sun Apr 20 12:01:58 2008]: Should the tile on which a city with a Supermarket sits automatically get the benefit of farmland, similar to auto-irrigation? Yes, that has been the case in 2.0.x and previous

[Freeciv-Dev] (PR#40184) [editor] Toolbar GUI front-end preliminary work

2008-04-28 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40184 [engla - Mon Apr 28 16:15:54 2008]: 2008/4/28 Madeline Book [EMAIL PROTECTED]: URL: http://bugs.freeciv.org/Ticket/Display.html?id=40184 The usual status update, gentlemen. I will have more time to work

[Freeciv-Dev] (PR#40221) Patch: Curved Connectors on tech tree

2008-04-30 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40221 When compiling with --enable-debug I get this warning/error: canvas.c: In function `canvas_put_bezier_line': canvas.c:301: warning: unused variable `end_x' Hopefully it really is just unneeded and can be removed. Otherwise, the curved

[Freeciv-Dev] (PR#40224) Loading game saved in pregame

2008-05-03 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40224 [EMAIL PROTECTED] - Sat May 03 09:07:39 2008]: I have a patch that adds separate server command for saving current (running, not pregame!) game as scenario and related menu item Save as scenario to client/editor. This is a

[Freeciv-Dev] (PR#40224) Loading game saved in pregame

2008-05-03 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40224 [EMAIL PROTECTED] - Sat May 03 09:27:04 2008]: Some scenarios might be considered running (with players, cities, etc) and some not (just with a list of nations and potential starting points). This distinction may not even be

[Freeciv-Dev] (PR#40234) [Patch] Start button sensitivity

2008-05-07 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40234 [EMAIL PROTECTED] - Wed May 07 21:59:32 2008]: GTK-2 Current Start button sensitivity checks against global observer, but observer attached to player cannot start game either. The start button should also not be sensitive for

[Freeciv-Dev] (PR#40235) [Patch] Fix /take of currently observed player

2008-05-07 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40235 [EMAIL PROTECTED] - Thu May 08 00:52:08 2008]: Player changes when trying to /take player one is currently observing. Reproducing in S2_1 1) /set aifill 5 2) Select nation for some of the players (this is just to make

[Freeciv-Dev] (PR#40236) city_landlocked_sell_coastal_improvements doesn't do anything...

2008-05-07 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40236 ...except waste CPU cycles. :( This was found while testing terrain changes with the editor (so unfortunately the only way to reproduce is to use the lastest editor patch in PR#40184 or make a lot of engineers ;)). In particular this

[Freeciv-Dev] (PR#40237) S_RESOURCE_VALID and S_PILLAGE_BASE break tile_has_any_specials

2008-05-07 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40237 Using tile_has_any_specials to test for the presence of any specials can spuriosly return TRUE even if the tile has no specials. By specials I mean those in [0, S_LAST), i.e. those given by tile_special_type_iterate and causing pretty

[Freeciv-Dev] (PR#40234) [Patch] Start button sensitivity

2008-05-09 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40234 [EMAIL PROTECTED] - Thu May 08 09:12:40 2008]: 2008/5/8 Madeline Book: [EMAIL PROTECTED] - Wed May 07 21:59:32 2008]: GTK-2 Current Start button sensitivity checks against global observer

[Freeciv-Dev] (PR#40128) command ctrl-p conflicts with citybar

2008-05-12 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40128 [cproc - Tue May 13 00:37:04 2008]: [book - Di 11. Mär 2008, 21:38:24]: [cproc - Tue Mar 11 20:01:02 2008]: [book - Mi 05. Mär 2008, 00:48:27]: [book - Tue Mar 04 21:17:31 2008]: [EMAIL PROTECTED]

[Freeciv-Dev] (PR#40128) command ctrl-p conflicts with citybar

2008-05-13 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40128 Here you go. -- はいこれ From 90aafdce6a7cba212eac1de3fb95241cbc275bb9 Mon Sep 17 00:00:00 2001 From: Madeline Book [EMAIL PROTECTED] Date: Tue, 13 May 2008 18:48:29 -0400

[Freeciv-Dev] (PR#40244) tech tree

2008-05-15 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40244 [EMAIL PROTECTED] - Fri May 16 00:29:58 2008]: ... At the end can u tell me in which files of the source code the tech tree is developed? The tech tree is defined in a ruleset file called techs.ruleset in the appropriate ruleset

[Freeciv-Dev] (PR#40246) [patch] Fix visual corruption in flag images

2008-05-21 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40246 This finally got irritating enough that I took a small digression from working on the editor to fix it. I am not sure that all platforms using the gtk-2.0 client had this bug, but for me at least flag images have always been visually

[Freeciv-Dev] (PR#40256) Freeciv 2.1.4 bug

2008-06-04 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40256 [EMAIL PROTECTED] - Wed Jun 04 13:31:11 2008]: Hi, I'm reporting a bug in Freeciv 2.1.4 compiled from source running on Ubuntu. On the Connect to Network Game screen, the Refresh button does not appear to work and the

[Freeciv-Dev] (PR#40256) Freeciv 2.1.4 bug

2008-06-04 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40256 The previous patch works but is a little inefficient in that it adds a useless call to get_server_scan_list before a new scan is actually started. So here is a slight variation that fixes this.

[Freeciv-Dev] (PR#40256) Freeciv 2.1.4 bug

2008-06-05 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40256 [dmarks - Thu Jun 05 07:24:19 2008]: On 6/5/08, Madeline Book [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=40256 The previous patch works but is a little inefficient in that it adds

[Freeciv-Dev] (PR#40255) [PATCH] Only draw output sprites in citymode.

2008-06-05 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40255 [EMAIL PROTECTED] - Thu Jun 05 20:45:51 2008]: 2008/5/30 Madeline Book: Tiles worked by cities would have their output drawn on the main map view because of a missing test in fill_city_overlays_sprite_array, when

[Freeciv-Dev] (PR#40254) [PATCH] Cancel AI mode when attaching to aifill player.

2008-06-05 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40254 [EMAIL PROTECTED] - Thu Jun 05 20:53:32 2008]: 2008/5/30 Madeline Book: When a user connected to a server with some AI players created by aifill, they were attached to an existing AI player but AI mode was not reset. So

[Freeciv-Dev] (PR#40256) Re: Freeciv 2.1.4 bug

2008-06-05 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40256 Committed to branch S2_1 (r14708). Committed to branch S2_2 (r14709). Committed to trunk (r14710). Although minor, future work should consider adding more visual feedback to the user when using the refresh button, and fixing the

Re: [Freeciv-Dev] 2.1.5

2008-06-06 Thread Madeline Book
On 6/6/08, Marko Lindqvist [EMAIL PROTECTED] wrote: 2008/6/6 Daniel Markstedt: On 6/5/08, Marko Lindqvist wrote: 2008/5/26 Daniel Markstedt: One week later it is; Targeted release date June 8. Freeciv doesn't compile with current gcc 4.3 branch, and 4.3.1 will be released

[Freeciv-Dev] (PR#40184) [editor] Toolbar GUI front-end preliminary work

2008-06-10 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40184 [EMAIL PROTECTED] - Tue Jun 10 12:37:35 2008]: 2008/6/9 Madeline Book With your blessing I will being to merge this new editor gui code into S2_2 and trunk. That way afterwards individual commits can stay relatively small

[Freeciv-Dev] (PR#40264) [patch] Fix typo in spanish translation.

2008-06-10 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40264 This was pointed out by condex on the forum: http://forum.freeciv.org/viewtopic.php?p=20400 Patch applies to S2_1, S2_2, and trunk. -- 見ろ!これが私の誰も倒せない力だ。 diff --git

[Freeciv-Dev] (PR#40184) [editor] Toolbar GUI front-end preliminary work

2008-06-11 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40184 [EMAIL PROTECTED] - Wed Jun 11 16:51:03 2008]: I only read sources, not yet tested. - Please don't add new empty function headers. New code should have function headers already when committed. What do you mean by empty

[Freeciv-Dev] (PR#40184) [editor] Toolbar GUI front-end preliminary work

2008-06-11 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40184 [EMAIL PROTECTED] - Wed Jun 11 19:15:25 2008]: After some testing: - Only functionality missing from this new model, but present in old version seems to be modifying city internals I don't recall there being any GUI for doing

[Freeciv-Dev] (PR#40267) [editor] icons

2008-06-11 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40267 First version of editor icons that where suggested to be added to svn in PR#40184 so as remove the need for binary patches. Most images are from tileset images already in the repository. As for the 'X', brush, pointing hand, eye, and

[Freeciv-Dev] (PR#40269) [patch] civclient helper functions

2008-06-11 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40269 As requested in PR#40184, the trivial but useful civclient player accessor helper functions that are used throught the new editor code. -- 嘘つきは全然好きじゃない。 diff --git

[Freeciv-Dev] (PR#40184) [editor] Toolbar GUI front-end preliminary work

2008-06-11 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40184 [EMAIL PROTECTED] - Thu Jun 12 04:43:02 2008]: Madeline Book wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=40184 [EMAIL PROTECTED] - Wed Jun 11 16:51:03 2008]: I only read sources, not yet tested

[Freeciv-Dev] (PR#40271) Assertion failure after building fortress

2008-06-12 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40271 [EMAIL PROTECTED] - Thu Jun 12 18:20:22 2008]: 2008/6/12 Madeline Book: Server was aborted while I was testing a completely unrelated matter. To reproduce start the attached save game as Orgetorix and use an engineer or two

[Freeciv-Dev] (PR#40184) [editor] Toolbar GUI front-end preliminary work

2008-06-12 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40184 [book - Wed Jun 11 19:56:11 2008]: [EMAIL PROTECTED] - Wed Jun 11 16:51:03 2008]: - There's some new direct S_FORTRESS and S_AIRBASE references. That goes against work for generic military bases. See common/ base.[ch] to

[Freeciv-Dev] (PR#40184) [editor] Toolbar GUI front-end preliminary work

2008-06-12 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40184 Thanks for the thorough reply. My ideas for specific issues follow below. [EMAIL PROTECTED] - Thu Jun 12 21:21:14 2008]: Please don't assume that bases are stored as specials. Iterating specials should already skip S_FORTRESS and

[Freeciv-Dev] (PR#38372) [Bug] AI tries to trade unreachable techs

2008-06-13 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=38372 [EMAIL PROTECTED] - Fri Jun 13 16:46:22 2008]: 2007/3/18 Marko Lindqvist: 1: Treaty: The White Horde can't have tech Asian Architecture Per's patch updated for S2_2. Function to check if tech is ever available for player

[Freeciv-Dev] (PR#38372) [Bug] AI tries to trade unreachable techs

2008-06-13 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=38372 [EMAIL PROTECTED] - Fri Jun 13 18:05:10 2008]: 2008/6/13 Madeline Book: How about player_tech_is_reachable(player, tech) ? Or substitute tech for whatever is the usual name for technologies in the code. In other parts

[Freeciv-Dev] (PR#40274) [Patch] connectmsg command

2008-06-13 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40274 [EMAIL PROTECTED] - Fri Jun 13 19:12:57 2008]: + notify_conn(dest, NULL, E_MESSAGE_WALL, It might be better to just send this as an unprefixed chat message. E_MESSAGE_WALL usually creates a popup (and if users configure it to not

[Freeciv-Dev] (PR#40274) [Patch] connectmsg command

2008-06-13 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40274 [EMAIL PROTECTED] - Fri Jun 13 20:19:09 2008]: 2008/6/13 Madeline Book: Compare with the warclient version which also supports % escape sequences and loading from a file. It seems to send message line by line. I guess it's

[Freeciv-Dev] (PR#40274) Re: [Patch] connectmsg command

2008-06-13 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40274 Compare with the warclient version which also supports % escape sequences and loading from a file. Commands: /wmessage /wfile Functions: welcome_message_command (server/stdinhand.c) welcome_file_command (server/stdinhand.c)

[Freeciv-Dev] (PR#40264) [patch] Fix typo in spanish translation.

2008-06-13 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40264 I assume that's a yes. Committed to S2_1 (r14743). Committed to S2_2 (r14744). Committed to trunk (r14745). P.S. Sorry I forgot to include the PR# in the commit message for S2_1. I'll try not in the future. :/

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