URL: http://bugs.freeciv.org/Ticket/Display.html?id=39936
[EMAIL PROTECTED] - Sat Dec 01 03:15:56 2007]:
i'm running freeciv 2.1:
apt-cache policy freeciv-data
freeciv-data:
Installed: 2.1.0-1
Candidate: 2.1.0-1
it would be really handy if there was an option somewhere to
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39949
[EMAIL PROTECTED] - Fri Dec 07 16:44:37 2007]:
I was playing on a hex tileset. It was early in the game. I
had a size 2 city on plains. At the end of one turn, two enemy (AI)
chariots moved into one of the outermost tiles of
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39957
[wsimpson - Wed Dec 12 14:25:21 2007]:
Jason Dorje Short wrote:
But the point is that having HACK access allows you to write
directly to
the filesystem, through the /save command among others. HACK
access
should only be
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39987
The top level window was being shown before the theme was applied.
This resulted in a second or two of the default gtk theme being
visible before the freeciv theme was painted over everything. The
attached simple patch fixes this minor
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39988
Wow, why did it make a duplicate... anyway sorry for that.
___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev
Amazingly RT made a 2nd duplicate
of my submission for reasons that I do not understand.
Please delete PR#39988 and PR#39989 and sorry again for the spam...
___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39989
The top level window was being shown before the theme was applied.
This resulted in a second or two of the default gtk theme being
visible before the freeciv theme was painted over everything. The
attached simple patch fixes this minor
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39988
The top level window was being shown before the theme was applied.
This resulted in a second or two of the default gtk theme being
visible before the freeciv theme was painted over everything. The
attached simple patch fixes this minor
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39984
On 1/4/08, William Allen Simpson [EMAIL PROTECTED] wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39984
As to the original report:
# When I change the values from within the start screen, the old values
are
# used
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39984
On 1/5/08, William Allen Simpson [EMAIL PROTECTED] wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39984
Madeline Book wrote:
One use for the Save Options Now item (in the menu Game
submenu Options) is to save your
I have created an (incomplete) rough inital draft of a design document
for the S2_2 integrated map editor:
http://freeciv.wikia.com/wiki/Editor
This was done so that
1. The tasks needed to get the editor ready for use could more easily
be ascertained.
2. Contributors working on the editor and
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40012
Make fails (when configured with --enable-debug) due to
helpdata.c: In function `helptext_tech':
helpdata.c:1128: warning: implicit declaration of function `strlcpy'
Possibly there are more such warnings.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40018
[EMAIL PROTECTED] - Tue Jan 15 02:16:57 2008]:
Auth enabled server had died because of nasty SQL.
There are as far as I know two ways that foreign SQL could
be injected when auth is enabled: via the user name and via
a new user
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40028
Some translated strings show garbage characters when the client (branch
S2_2) runs under LANG=fr_FR. In particular if you try to connect to a non-
existant server (e.g. 192.168.77.77) then after failure the text in the network
status bar
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40028
[wsimpson - Sun Jan 20 02:34:24 2008]:
Madeline Book wrote:
Some translated strings show garbage characters when the client
(branch
S2_2) runs under LANG=fr_FR.
S2_2 does not have currently maintained translations
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40028
[book - Sun Jan 20 23:12:18 2008]:
[wsimpson - Sun Jan 20 11:27:57 2008]:
Madeline Book wrote:
I can reproduce the garbled text and gtk warnings with the
released
2.1.1 and branch S2_1. As other occurences of special
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40028
[wsimpson - Sun Jan 20 11:27:57 2008]:
Madeline Book wrote:
I can reproduce the garbled text and gtk warnings with the released
2.1.1 and branch S2_1. As other occurences of special characters
(e.g. accented vowels
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40028
[jdorje - Sun Jan 27 06:35:40 2008]:
Obviously. But this is not a bug that is going to be easy to verify as
completely fixed. Doing so requires scanning every string (not every
translated string; every string) to check for
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40028
[jdorje - Sun Jan 27 22:16:24 2008]:
Here is a quick and partial fix. I assume that strerror() is one of
the
most common offending functions, so I quickly went through and
converted
all mystrerror users in client/ and server/
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40028
[jdorje - Sun Jan 27 22:16:24 2008]:
Here is a quick and partial fix. I assume that strerror() is one of
the
most common offending functions, so I quickly went through and
converted
all mystrerror users in client/ and server/
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40028
[EMAIL PROTECTED] - Mon Jan 28 05:22:53 2008]:
William Allen Simpson wrote:
...
2) Madeline reported the problem was in mystrerror(), so that's a
good target,
Ahh yes, I see that now. Obviously I had only remembered it
On 1/28/08, Christian Knoke [EMAIL PROTECTED] wrote:
PR 40060 wasn't sent to this list, vor unknown reasons, even after I replied
on it in the web interface.
My reply to #40058 was not sent to the list either... maybe RT is just slow
at the moment? :(
(I hope it is not pouting about my
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40058
[wsimpson - Mon Jan 28 13:42:20 2008]:
After much discussion, here's the simpler version.
Examining the actual mystrerror() code, it appears that there are
already
WIN32_NATIVE and other variants that are non-reentrant. The
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40058
[jdorje - Tue Jan 29 02:02:12 2008]:
Patch is fine but the comment is a bit misleading - generally the
returned value is passed off to GTK which wants it in UTF-8 (aka the
internal encoding). When used in the server this may not
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40085
[jdorje - Wed Feb 06 07:34:32 2008]:
I believe such a feature exists in the warclient; would one of the
warclient developers be willing to provide a patch for this?
Pepeto did implement a quick version of this
feature, I'll post a
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40085
[book - Wed Feb 06 20:07:07 2008]:
As promised, a quick port of the warclient
maxconnectionsperhost setting as originally
implemented by Pepeto and with minor improvements
by me.
And here is second version that corrects
a large
In case the people (or person) that is responsible for the wikia freeciv
pages does not often check the main freeciv forums, I would like to
request that
freeciv\.freeforums\.org
be added to the wikia spam whitelist at
http://freeciv.wikia.com/wiki/MediaWiki:Spam-whitelist
so that I can update
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39872
-- client/civclient.h -
index 1221bee..2686f45 100644
@@ -67,6 +67,7 @@ extern bool in_ggz;
*
* TODO: Lots more variables could be added here. */
extern struct civclient {
+
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39872
[wsimpson - Fri Feb 22 07:29:28 2008]:
Originally had thought about client.player, but changed
it to .playing after considering the meaning. In freeciv,
player is the civilization, not the user. That's what's
somewhat confusing.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40107
[EMAIL PROTECTED] - Fri Feb 22 21:58:32 2008]:
Hello,
first of all i want to thank you all the work you put in this game. I
really enjoy playing civ (for free).
I have found out that parachute troops disapear when you let
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40110
[wsimpson - Sat Feb 23 18:08:32 2008]:
The upside is a new feature: air and civilian units no longer prevent
working a tile. This better conforms with usual expectations. See
new unit_occupies_tile().
Please take care not to
On 2/23/08, Philipp Hofmann [EMAIL PROTECTED] wrote:
hi,
i recently spent some time on one of those programming games, you know
these games in which only ai players compete with each other. anyway
at some point i remembered my long time favorite civilization, an i
checked freeciv's
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40110
[wsimpson - Sun Feb 24 02:57:33 2008]:
Madeline Book wrote:
And as for appealing to realism (I assume that is what
you mean by usual expectations,
I meant the actual behavior of civ1/2/3. We only need
options for things
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40110
[wsimpson - Sun Feb 24 12:51:14 2008]:
Madeline Book wrote:
I mean a server setting (in
server/settings.c) like savepalace or killcitizen,
I don't see why
this should be for things (?) that change only from
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40111
[wsimpson - Sun Feb 24 12:55:07 2008]:
Madeline Book wrote:
Spies and diplomats do not have the Partial_Invis flag.
This is a bug. These units should not show up until
adjacent to cities, and should be completely invisible
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40110
[wsimpson - Mon Feb 25 01:11:20 2008]:
Since Madeline's testing revealed no bugs in the code execution,
I never tested the code (indeed looking back at my posts
I never said so implicitly or explicitly), I merely
commented on your
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40113
After updating my working tree with latest S2_2 branch
(r14422) I get an assertion failure in the client when
trying to start a new game.
Steps to reproduce:
1. Start a server in one console (e.g. run ./ser).
2. Start a client in
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40110
[wsimpson - Mon Feb 25 03:15:06 2008]:
Madeline Book wrote:
I never tested the code
WTF! The whole purpose of posting patches for comments is
that the patches are actively tested!
Unfortunately for you, posting a comment
.
From 537f83146dce55c7805aa8b0eaaee3a0cca4d977 Mon Sep 17 00:00:00 2001
From: Madeline Book [EMAIL PROTECTED]
Date: Sun, 24 Feb 2008 23:47:38 -0500
Subject: [PATCH] (PR#40113) Fix assertion failure when picking nation.
The civclient global variable client.playing was
not being updated when the client
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40113
[wsimpson - Mon Feb 25 03:22:41 2008]:
Cannot duplicate, running client with internal server.
Tried random nation button (my usual test), random nation
button on nation dialog, and picking specific nation. All work.
I did say to
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40111
[per - Mon Feb 25 06:50:49 2008]:
On Sun, Feb 24, 2008 at 6:46 PM, Madeline Book
[EMAIL PROTECTED] wrote:
This is a bug. These units should not show up until
adjacent to cities, and should be completely invisible
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40113
[wsimpson - Mon Feb 25 13:02:09 2008]:
Now that I've had some sleep
Madeline Book wrote:
Yes, I was afraid of something like that. So what are the
semantics of client.playing?
It is set from game.info.player_idx
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40110
[wsimpson - Mon Feb 25 03:32:06 2008]:
Madeline Book wrote:
Unfortunately for you, posting a comment about a side-effect
of your patch does not imply that the person posting the comment
tested your patch. But never fear
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40113
[wsimpson - Mon Feb 25 22:15:57 2008]:
Madeline Book wrote:
So I supposed it should be set for clients connecting to
a server somewhere remotely (e.g. a to play a game online).
It should be set by the server and sent
0f1b111764fa53026c85cbb49d9f452e64019638 Mon Sep 17 00:00:00 2001
From: Madeline Book [EMAIL PROTECTED]
Date: Tue, 26 Feb 2008 23:42:37 -0500
Subject: [PATCH] (PR#40113) Fix assertion failure due to missing send_game_info.
Problem:
The client updates its client.playing global variable
from the player_idx field of packet_game_info
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40113
[wsimpson - Wed Feb 27 14:23:41 2008]:
It was too hard to do it all in one patch. Please check whether the
current revision fixes your problem?
All trivial tests succeed, which is adequate for my purposes.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40126
[EMAIL PROTECTED] - Thu Mar 27 22:50:50 2008]:
On 04/03/2008, Madeline Book wrote:
Please berate me if the format of this submission could be
improved. On the one hand this way you see each of my local
git commits, can pick
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40170
[EMAIL PROTECTED] - Thu Mar 27 23:18:35 2008]:
From the security point of view I don't like sending of logmessages
to clients, introduced in #40087. Those messages can potentially
contain information about server machine internals
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40126
So here is the previous patchset rolled into a one
not very large diff.
Interface changes:
- As per the wikia Editor page the Edit Mode checkitem
is checked if and only if edit mode is active in the
server, and sensitive if and only
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40170
[book - Thu Apr 03 22:43:48 2008]:
[EMAIL PROTECTED] - Wed Apr 02 22:39:35 2008]:
On 28/03/2008, Madeline Book wrote:
Actually, in the meantime, I thought of a better way: send the
error messages only to connections
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40183
As per my off-topic comment in PR#40170, the /wall command
should not be E_LOG_FATAL. A patch will be coming soon...
--
ごもんごもん。ちょっと早すぎるよね
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40170
[EMAIL PROTECTED] - Wed Apr 02 22:39:35 2008]:
On 28/03/2008, Madeline Book wrote:
Actually, in the meantime, I thought of a better way: send the
error messages only to connections with hack access.
Sounds sensible. Patch
. ;)
-
急がなきゃ。急がなきゃ。急がなきゃ。
From 3963f1a831b0828418fe5a022620c6d3f4c4f161 Mon Sep 17 00:00:00 2001
From: Madeline Book [EMAIL PROTECTED]
Date: Thu, 3 Apr 2008 19:26:39 -0500
Subject: [PATCH] Re-added E_MESSAGE_WALL and fixed /wall command
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40183
[EMAIL PROTECTED] - Fri Apr 04 22:10:50 2008]:
On 04/04/2008, Madeline Book wrote:
[book - Thu Apr 03 22:58:49 2008]:
As per my off-topic comment in PR#40170, the /wall command
should not be E_LOG_FATAL. A patch
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40191
[EMAIL PROTECTED] - Sun Apr 06 13:33:00 2008]:
When new client connects, send Edit Mode notification only to that
connection.
Quite correct, it was my mistake to use NULL instead of dest.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40184
[EMAIL PROTECTED] - Sun Apr 06 16:20:31 2008]:
On 04/04/2008, Madeline Book wrote:
A small preview of the editor toolbar in action, as
described in the editor wikia page.
I have also attached a screenshot if you do
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40196
As far as I can see the mystrncasequotecmp function
is only used by find_player_by_name_prefix. Why would
the player names in the internal server/client data
structures (i.e. in game.players[]) have meaningless
(i.e. not significant for
On 4/9/08, Karol Stasiak [EMAIL PROTECTED] wrote:
To FreeCiv devs:
1.
I understand that your primary goal is 100% rules compatibility with
Civilization II, so you decided to implement to the game a global
warming model.
However, for sake of reality, I'd really like to see an option to
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40202
At the start of handle_stdin_input, parse the inputline
into a vector of dynamically allocated strings (or I
suppose there could be constants MAX_LEN_ARGUMENT and
MAX_NUM_ARGUMENTS for auto arrays...).
The first element of the vector
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40207
[EMAIL PROTECTED] - Sun Apr 20 12:01:58 2008]:
Should the tile on which a city with a Supermarket sits automatically
get the benefit of farmland, similar to auto-irrigation?
Yes, that has been the case in 2.0.x and previous
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40184
[engla - Mon Apr 28 16:15:54 2008]:
2008/4/28 Madeline Book [EMAIL PROTECTED]:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40184
The usual status update, gentlemen.
I will have more time to work
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40221
When compiling with --enable-debug I get this warning/error:
canvas.c: In function `canvas_put_bezier_line':
canvas.c:301: warning: unused variable `end_x'
Hopefully it really is just unneeded and can be removed.
Otherwise, the curved
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40224
[EMAIL PROTECTED] - Sat May 03 09:07:39 2008]:
I have a patch that adds separate server command for saving current
(running, not pregame!) game as scenario and related menu item Save
as scenario to client/editor.
This is a
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40224
[EMAIL PROTECTED] - Sat May 03 09:27:04 2008]:
Some scenarios might be considered running (with players,
cities, etc) and some not (just with a list of nations and
potential starting points). This distinction may not even
be
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40234
[EMAIL PROTECTED] - Wed May 07 21:59:32 2008]:
GTK-2
Current Start button sensitivity checks against global observer, but
observer attached to player cannot start game either.
The start button should also not be sensitive for
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40235
[EMAIL PROTECTED] - Thu May 08 00:52:08 2008]:
Player changes when trying to /take player one is
currently observing.
Reproducing in S2_1
1) /set aifill 5
2) Select nation for some of the players (this is just to make
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40237
Using tile_has_any_specials to test for the presence of any
specials can spuriosly return TRUE even if the tile has
no specials.
By specials I mean those in [0, S_LAST), i.e. those given by
tile_special_type_iterate and causing pretty
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40234
[EMAIL PROTECTED] - Thu May 08 09:12:40 2008]:
2008/5/8 Madeline Book:
[EMAIL PROTECTED] - Wed May 07 21:59:32 2008]:
GTK-2
Current Start button sensitivity checks against
global observer
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40128
[cproc - Tue May 13 00:37:04 2008]:
[book - Di 11. Mär 2008, 21:38:24]:
[cproc - Tue Mar 11 20:01:02 2008]:
[book - Mi 05. Mär 2008, 00:48:27]:
[book - Tue Mar 04 21:17:31 2008]:
[EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40128
Here you go.
--
はいこれ
From 90aafdce6a7cba212eac1de3fb95241cbc275bb9 Mon Sep 17 00:00:00 2001
From: Madeline Book [EMAIL PROTECTED]
Date: Tue, 13 May 2008 18:48:29 -0400
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40244
[EMAIL PROTECTED] - Fri May 16 00:29:58 2008]:
...
At the end can u tell me in which files of the source code
the tech tree is developed?
The tech tree is defined in a ruleset file called techs.ruleset
in the appropriate ruleset
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40246
This finally got irritating enough that I took a small
digression from working on the editor to fix it. I am
not sure that all platforms using the gtk-2.0 client had
this bug, but for me at least flag images have always
been visually
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40256
[EMAIL PROTECTED] - Wed Jun 04 13:31:11 2008]:
Hi,
I'm reporting a bug in Freeciv 2.1.4 compiled from source running on
Ubuntu.
On the Connect to Network Game screen, the Refresh button does not
appear to work and the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40256
The previous patch works but is a little inefficient
in that it adds a useless call to get_server_scan_list
before a new scan is actually started. So here is
a slight variation that fixes this.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40256
[dmarks - Thu Jun 05 07:24:19 2008]:
On 6/5/08, Madeline Book [EMAIL PROTECTED] wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40256
The previous patch works but is a little inefficient
in that it adds
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40255
[EMAIL PROTECTED] - Thu Jun 05 20:45:51 2008]:
2008/5/30 Madeline Book:
Tiles worked by cities would have their output
drawn on the main map view because of a missing
test in fill_city_overlays_sprite_array, when
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40254
[EMAIL PROTECTED] - Thu Jun 05 20:53:32 2008]:
2008/5/30 Madeline Book:
When a user connected to a server with some
AI players created by aifill, they were attached
to an existing AI player but AI mode was not
reset. So
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40256
Committed to branch S2_1 (r14708).
Committed to branch S2_2 (r14709).
Committed to trunk (r14710).
Although minor, future work should consider adding more
visual feedback to the user when using the refresh button,
and fixing the
On 6/6/08, Marko Lindqvist [EMAIL PROTECTED] wrote:
2008/6/6 Daniel Markstedt:
On 6/5/08, Marko Lindqvist wrote:
2008/5/26 Daniel Markstedt:
One week later it is; Targeted release date June 8.
Freeciv doesn't compile with current gcc 4.3 branch, and 4.3.1 will
be released
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40184
[EMAIL PROTECTED] - Tue Jun 10 12:37:35 2008]:
2008/6/9 Madeline Book
With your blessing I will being to merge this new
editor gui code into S2_2 and trunk. That way afterwards
individual commits can stay relatively small
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40264
This was pointed out by condex on the forum:
http://forum.freeciv.org/viewtopic.php?p=20400
Patch applies to S2_1, S2_2, and trunk.
--
見ろ!これが私の誰も倒せない力だ。
diff --git
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40184
[EMAIL PROTECTED] - Wed Jun 11 16:51:03 2008]:
I only read sources, not yet tested.
- Please don't add new empty function headers. New code should have
function headers already when committed.
What do you mean by empty
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40184
[EMAIL PROTECTED] - Wed Jun 11 19:15:25 2008]:
After some testing:
- Only functionality missing from this new model, but present in old
version seems to be modifying city internals
I don't recall there being any GUI for doing
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40267
First version of editor icons that where suggested to be
added to svn in PR#40184 so as remove the need for binary
patches.
Most images are from tileset images already in the repository.
As for the 'X', brush, pointing hand, eye, and
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40184
[EMAIL PROTECTED] - Thu Jun 12 04:43:02 2008]:
Madeline Book wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40184
[EMAIL PROTECTED] - Wed Jun 11 16:51:03 2008]:
I only read sources, not yet tested
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40271
[EMAIL PROTECTED] - Thu Jun 12 18:20:22 2008]:
2008/6/12 Madeline Book:
Server was aborted while I was testing a completely unrelated
matter. To reproduce start the attached save game as Orgetorix
and use an engineer or two
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40184
[book - Wed Jun 11 19:56:11 2008]:
[EMAIL PROTECTED] - Wed Jun 11 16:51:03 2008]:
- There's some new direct S_FORTRESS and S_AIRBASE references.
That goes against work for generic military bases. See common/
base.[ch] to
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40184
Thanks for the thorough reply. My ideas for specific issues
follow below.
[EMAIL PROTECTED] - Thu Jun 12 21:21:14 2008]:
Please don't assume that bases are stored as specials. Iterating
specials should already skip S_FORTRESS and
URL: http://bugs.freeciv.org/Ticket/Display.html?id=38372
[EMAIL PROTECTED] - Fri Jun 13 16:46:22 2008]:
2007/3/18 Marko Lindqvist:
1: Treaty: The White Horde can't have tech Asian Architecture
Per's patch updated for S2_2.
Function to check if tech is ever available for player
URL: http://bugs.freeciv.org/Ticket/Display.html?id=38372
[EMAIL PROTECTED] - Fri Jun 13 18:05:10 2008]:
2008/6/13 Madeline Book:
How about player_tech_is_reachable(player, tech) ? Or substitute
tech for whatever is the usual name for technologies in the
code.
In other parts
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40274
[EMAIL PROTECTED] - Fri Jun 13 19:12:57 2008]:
+ notify_conn(dest, NULL, E_MESSAGE_WALL,
It might be better to just send this as an unprefixed
chat message. E_MESSAGE_WALL usually creates a popup
(and if users configure it to not
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40274
[EMAIL PROTECTED] - Fri Jun 13 20:19:09 2008]:
2008/6/13 Madeline Book:
Compare with the warclient version which also supports %
escape sequences and loading from a file.
It seems to send message line by line. I guess it's
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40274
Compare with the warclient version which also supports %
escape sequences and loading from a file.
Commands: /wmessage /wfile
Functions:
welcome_message_command (server/stdinhand.c)
welcome_file_command (server/stdinhand.c)
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40264
I assume that's a yes.
Committed to S2_1 (r14743).
Committed to S2_2 (r14744).
Committed to trunk (r14745).
P.S. Sorry I forgot to include the PR# in the commit message
for S2_1. I'll try not in the future. :/
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40269
Committed to S2_2 (r14746).
Committed to trunk (r14747).
-
日本語勉強のために
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=40267
File editor.png added to data/misc in S2_2 and
trunk (r14748 and r14749 resp.).
--
大きなプロジェクトは一歩一歩作っています。
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=40184
[book - Wed Jun 11 20:43:45 2008]:
[EMAIL PROTECTED] - Wed Jun 11 19:15:25 2008]:
- packhand.c:2368: handle_tile_info: Assertion
`unit_list_size(ptile-units) == 0' failed. I were removing vision
from tile with somebody
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40280
[EMAIL PROTECTED] - Sun Jun 15 14:01:02 2008]:
Discussion about this started in #38372.
Attached patch renames:
TECH_REACHABLE - TECH_PREREQS
COLOR_REQTREE_REACHABLE - COLOR_REQTREE_PREREQS
COLOR_REQTREE_REACHABLE_GOAL -
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40280
[EMAIL PROTECTED] - Sun Jun 15 19:07:47 2008]:
Actually, HAS_PREREQS sounds like technology that has prereqs
defined, not one that somebody has prereqs researched for.
Yes that ambiguity is a little annoying. :/
How about
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40283
[EMAIL PROTECTED] - Sun Jun 15 23:02:28 2008]:
2008/6/16 Madeline Book:
I have also written the code with the future feature
of more than one base type being allowed per tile in
mind. This should be possible (since indeed
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