Another thing I've noticed is when multiple builders build a building,
Just before they Finnish it, it would show up as 105%complete.
If it helps I usually play with unit smasher. This might explain some
other bugs too.
On 7/12/2011 11:15 PM, Jeremy Kaldobsky wrote:
Thank you William. I've jus
A good description is on audiogames.net:
http://forum.audiogames.net/viewtopic.php?pid=59208#p59208
On 7/12/2011 11:40 PM, Shane Lowe wrote:
I missed all this. could you tell the description of the game, and
where to download?
thanks much,
Shane
- Original Message - From: "Jeremy Kaldo
You need to register dx7vb.dll. Coppy the dll to c:\windows\syswow64 and
navigate to the syswow64 directory with command prompt. type regsvr32
dx7vb.dll and the game will work.
On 7/12/2011 11:20 PM, darren harris wrote:
Hi, I can't get the application to run.
I click on it, I give windows per
Jeremy, the runtime error 5 happens if the builders complete a building
and peasants try to still deliver material to build it.
As I start, I change all my peasants to builders, but they refuse to
carry material to the site. How I get builders to build a building
before all materials are deliv
Hi Jeremy.
I have to congratulate you on another excellent game
There are a few issues I've noticed. while playing 0.2, my mine got
destroyed, but my miners happily went on mining from a mine, though it
was listed as land.
In beta 0.4, vegetables is misspelled and there is some strange behavi
Have you tried the version of tj that is freely available? The features
mentioned in this email +a few levels are all there. If the current
version is newer than 7.0, and you want 7.0 specificly, I can't help you.
On 7/11/2011 9:59 PM, Jack F wrote:
Hi all,
I posted this yesterday but I am goi
Thomas, in my opinion, you should just write what you'd like to make.
Regardless of what it is, there will be people that will enjoy it and
also people that don't. The only requirement is that it is good enough
for you. It is impossible to please everyone.
Have fun.
On 7/11/2011 7:59 AM, Thom
No worries. I just thought I'd save the people that are interested some
time by giving some info.
On 7/4/2011 7:27 PM, Phil Vlasak wrote:
Hi Willem,
I wasn't promoting that program nor did I look to see if it was
accessible or if it was free.
I just did a simple google search and th
Phil, the most basic edition costs $99 and the one I think can actually
cross compile costs $299. This doesn't even garrentee accessability of
the IDE anyway.
On 7/4/2011 12:46 PM, Phil Vlasak wrote:
Hi Jim,
I did a search for BASIC programming language for linux and foun,
try real basic. it ha
Jim and Thomas,
Python is not the only alternative. The nice thing about linux is that
you can install what you want to use and use it as you wish.
There is a basic-type language called free basic, which has similarities
to visual basic and works on windows, linux and mack.
Jim, there is a v
It seems that Microsoft has the following aproach to security. Security
is annoying, so lets give the users something that is partially secure
and annoys them so much that they don't forget that microsoft is looking
out for them.
Uac will ask for permition for the strangest reasons and allow som
If you have only one solution to all pc problems, it's bound to be the
best one some time or another.
On 7/2/2011 5:57 PM, Yohandy wrote:
Shaun,
Do you seriously love reformatting your system for no reason? I mean
you reformatted every couple of days. seriously? you do know that when
trying to
Hi.
Everything depends on what style of language you are cumfortable with.
Javascript and php are c-style languages, so you might check out java or
even c#. The downside to it is that sapi is hard to use as things stand.
I would not recommend a language like c or c++ for someone just starting
Hey Jim.
I really look forward to your next game. They are always loads of fun.
Could you give us a hint on what it will be about?
On a sidenote, have you considered putting all of your games in a single
installer? The only downside to that is that you would have to update it
each time you ch
Hi Thomas. I don't think the voice is the problem. Now you know that
pauses are a problem, simply handle the problem. There isn't such a
thing as a perfect voice.
On 6/26/11, Thomas Ward wrote:
> Hi Phil,
>
> I think you are right. I was relistening to various voice clips
> earlier and I don't th
Thomas, as far as I know, as long as you move the listener according
to the right scale of movement, smooth panning is possible and sounds
better than directX.
On 6/18/11, dark wrote:
> Hi Tom.
>
> just one quick question.
>
> If you use 3D sound only, will the game stil be playable with headphon
Thomas, why do you say 2d panning isn't supported in openAL? As I
understand it, 3d audio simply adds forward/backward and up/down
movement to the standard left/right panning of 1d sound.
So in effect, keeping the forward and up/down coordinates fixed while
varying the x should, and does, pan a so
-- Forwarded message --
From: ga...@spoonbillsoftware.com.au
Date: Mon, 13 Jun 2011 11:19:28 +0800
Subject: Release of BG Code Breaker 1.0
To:
Hi,
You are receiving this email because you have previously ordered a
Blind Gamers game from Spoonbill Software.
This is to announce the
Hi Jeremy.
This is a very interesting project, I'm glad you didn't trash it. Great job!
I didn't finnish the first mission yet, though I managed to take out 7
guards so far, but managing your passed selves are surprisingly
tricky.
On 6/13/11, Jeremy Kaldobsky wrote:
> I've just uploaded version
Hi Charles.
What you say is partially correct. However in theory it is more
complecated. Programmers use libraries, which are basicly segments of
a program, like the direct x dll's windows 7 users have to copy over
from an xp machine. If these libraries are not maintained, they simply
stop working
Hi Charles and Jeremy.
Charles, on the new windows 7 machines, some dos programs stop working
or have random errors. This is because the machine's architecture
have changed too much to run them like a normal program. A dos mode is
emulated by the machine, which doesn't always give the expected
re
Hi Jeremy.
You completely missed my point. As an end user, I don't care if you
use smoke signals to code your games, as long as I can run them on a
normal pc. Up to now it has usually been possible, all be it with a
little effort in some cases.
I really like all your games. I spent hours on lunar
be thinking that way, but you also need people who worry
> more about here and now.
>
> --- On Tue, 6/7/11, Willem wrote:
>
>> From: Willem
>> Subject: Re: [Audyssey] Lunimals version 2.5b
>> To: "Gamers Discussion list"
>> Date: Tuesday, Jun
Hi.
I know that visual basic support have been discontinued by microsoft.
What will happen when the next virsion of windows comes out that can run on
arm devices? I'm pretty sure copying and registering a dll won't make it
work.
- Original Message -
From: "Jeremy Kaldobsky"
To: "Gamer
t;Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, June 03, 2011 5:18 PM
Subject: Re: [Audyssey] NVDA and VIP mud
Hi Willem,
Thanks for this script. As it happens I also switched to NVDA 2011 as
my primary screen reader some time back, and I don't even have Jaws o
Message - From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, June 03, 2011 5:18 PM
Subject: Re: [Audyssey] NVDA and VIP mud
Hi Willem,
Thanks for this script. As it happens I also switched to NVDA 2011 as
my primary screen reader some time back, and I don
I just tested the link and it was broken.
Here it is again:
http://dl.dropbox.com/u/18044981/vipmud.py
- Original Message -
From: "Willem"
To: "Gamers Discussion list"
Sent: Friday, June 03, 2011 10:59 PM
Subject: [Audyssey] NVDA and VIP mud
Hi all.
Earlier th
Hi all.
Earlier this week I decided to start using NVDA as my primary screen reader as
jaws just had too many bugs to contend with.
I then found out that VIP mud doesn't work with NVDA, as instead of using
propper accessability API's it communicates with screen readers ceperately,
which meant th
number from 0 and 10. if it is 0, do the riskey combo, else
punch.
- Original Message -
From: "Ryan Strunk"
To: "'Gamers Discussion list'"
Sent: Thursday, June 02, 2011 2:55 AM
Subject: Re: [Audyssey] The First Trailer
Hi Willem,
Thanks for saying so.
A
Hi Ryan.
Firstly let me say that I think you are doing a great job on the game.
You mentioned that there will be the ability to add random selection in a
timeline. What I would like to see is also the ability to edit the
probability of that event occuring (for example a high stakes punch with
h
Hi Dark.
The priests of some gods heal you when you recall to their temple. Also you
are allowed some recall points that non-worshipers cannot recall too.
- Original Message -
From: "dark"
To:
Sent: Monday, May 30, 2011 6:55 AM
Subject: [Audyssey] alterean gods?
I'm just wondering
quot;
To: "Gamers Discussion list"
Sent: Sunday, May 29, 2011 7:06 PM
Subject: Re: [Audyssey] Lunimals current thoughts.
Willem, I completely agree. I didn't originally intend for mice to be so
useful, but as things got more complex I was afraid to go back and start
messing with th
Hi Jeremy.
If there is one thing that bothers me, it is that mice sometimes seems more
profitable to keep than either rabbits or squerals. I don't know if this was
what you intended, but it almost always seems a bad idea to get rabbits or
squerals. Mice seems to always be the thing that works.
Hi thomas.
In my opinion you inform the community very well and publishing your roadmap
online is not necisary, so if you change your mind people will not jump onto
your case as they already do.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Thursday, May
I have the setup to the trainer as well. It sometimes helps to be a pack
rat.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, May 24, 2011 5:40 AM
Subject: Re: [Audyssey] pcs games question?
Hi Damien,
Basically, I'm looking for some bells for
On map 1, there's nothing like a hugely upgraded microwave at d4 to
grill all them beasties, but that I put in only later. I never use
sniper towers as it is not powerfull enough and for what it does it is
too slow.
On 5/22/11, dark wrote:
> I personally disagree ken on microwave towers first, my
I agree. There is a big difference between games and real life. It
reminds me of the guy who thought he managed to enchant a broomstick
like in Harry Potter and jumped off a roof. While you can easily do
this in Sarah and the castle of witchcraft and wizardy, this would be
a bad idea in real life.
Hi Jeremy.
Thanks for the bio. From the quality and number of the games you
produce, I surmised that you have been programming for a while as
proficiency only comes with time and practice.
Over the years I can remember only one other developer, Ian Humfrees
from spoonbill games who released as man
Hi.
As far as I can see there is still only the seven missions.
- Original Message -
From: "Christopher Bartlett"
To: "'The Addictor'" ; "'Gamers Discussion list'"
Sent: Wednesday, May 18, 2011 5:08 AM
Subject: Re: [Audyssey] Lunimals v1.9b
So, I'm not clear, if I finished mission
I personally want to thank you for what you do. I really enjoy your games.
First Towers of war and now lunanimals gave me some welcome distraction from
exams.
- Original Message -
From: "Jeremy Kaldobsky"
To: "Gamers Discussion list"
Sent: Tuesday, May 17, 2011 10:41 AM
Subject: [Au
more spoilers: ... ...
the same holds for snakes. I've found that snakes are the best animals to
keep when looking to make money.
For mission 7, keep your snake population between 12 and 20 and sell off
snakes as needed. I quickly repayed my lone that way.- Original
Message -
From: "Ch
es.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Willem
Sent: Friday, May 13, 2011 5:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Lunimals feedback
Also snakes doesn't seem to be reproducing.
---
I didn't save the game, but I'll replay and see if it happens again.
- Original Message -
From: "Jeremy Kaldobsky"
To: "Gamers Discussion list"
Sent: Saturday, May 14, 2011 1:28 AM
Subject: Re: [Audyssey] Lunimals feedback
That sounds a little like a bug to me. I'll look in to it.
lto:gamers-boun...@audyssey.org] On
Behalf Of Willem
Sent: Friday, May 13, 2011 5:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Lunimals feedback
Also snakes doesn't seem to be reproducing.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
Also snakes doesn't seem to be reproducing.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All
Hi Jeremy.
I've noticed a couple of things in the newest beta:
Piranas are not locked from the start of mission 7. Also restarting a
mission doesn't reset the wrot in the plants.
Keep up the great work!
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail
10 minutes it seems like I upload a new version
hahaha. This update should add better support for
screen readers, including window eyes. I'm still not
100% sure if it will work on JAWS so someone will have to
let me know who uses it.
>
> --- On Wed, 5/11/11, Willem
wrote:
>
>> F
e it some thought and see how the idea would
fit with other parts of the game.
--- On Wed, 5/11/11, Willem wrote:
From: Willem
Subject: Re: [Audyssey] Bug in latest Lunimals
To: "Gamers Discussion list"
Date: Wednesday, May 11, 2011, 6:38 PM
Speaking of solar panels. I have an
i
Speaking of solar panels. I have an idea.
What about breeding pens. You can only have one. It costs 50 to buy, and
can be used to produce a species at 1.5 the normal rate, but it uses 5 power
per turn. If it is switched off or a new species is introduced there should
be a price for getting
Speaking of which, I think fish either die too quickly or turtles eat them
too quickly. They also spawn like crazy, which seems funny.
I think that system needs balansing.
- Original Message -
From: "Christopher Bartlett"
To: "'Gamers Discussion list'"
Sent: Tuesday, May 10, 2011 10:
This sounds amazing!
Thanks a lot Jeremy!
- Original Message -
From: "Jeremy Kaldobsky"
To: "Gamers Discussion list"
Sent: Tuesday, May 10, 2011 12:13 AM
Subject: [Audyssey] Lunimals. New audio game for everyone to try.
Greetings everyone. I'm still sad that Audiogames.net is offline
Ray of light,
from what he wrote on his blog on this list, he has most of his
project in place, which is more than many other people that made
announcements could say.
Good luck Ryan.
On 4/24/11, Yohandy wrote:
> Not trying to sound negative here, but it seems that every once in a while
> we get
Hi Thomas.
Just my two sens worth :
I study computer sience and I'm currently third year. While we use c
and java as our main development languages, python is a compulsary
module too, simply because proof of concepts are so easy to program.
Also doing tournaments like IT challenge or Google codeJam
The tutorial in the helpfile is a good place to start.
Also just running the interpreter and typing commands is - a good way to
learn Original Message -
From: "Christopher Bartlett"
To: "'Gamers Discussion list'"
Sent: Thursday, April 21, 2011 9:20 PM
Subject: [Audyssey] Python resou
Hi Thomas.
I'm glad to see you've weathered the storm and hope things will go better soon.
All the changes you mentioned sound very exciting! I can't wait for
the 3d fps beta!
On 3/31/11, Thomas Ward wrote:
> Hi Charles,
>
> Yeah, tell me about it. For a couple of days there I thought I was
> go
No, please update. Dragging old technology along if the newer technology
works better is counter productive. Soundcards and audio setups have changed
a lot since 1995.
- Original Message -
From: "Philip Bennefall"
To: "Gamers Discussion list"
Sent: Friday, March 04, 2011 10:03 AM
Subj
I like the idea. Not having the mouse available as an input option is in
many cases not an issue because of the way most games still use only
keyboard input. This will just make that trend continue. In the interest of
advancing alternative input options having the mouse in the light version
wou
Although damion has the source code, he is not actively developing it.
In fact, no one is. It is abandonware.
On 2/4/11, Jack F wrote:
> Hi Damien,
> I'd like to tell you about 2 miner bugs that I encountered in danger
> city the last few month I had of beta testing the game. The first one
> is n
Hi Ken
To answer your question, off the top of my head, when two sferes
collide, the angle of boath sfere's movement should be taken into
account. This asumes full on collision. Glancing collisions can get
complecated, I think. With that I mean that they don't scrape past each
other or somethi
Hi Jim.
I also program like that, but sometimes a bug don't give an error. That is
where coding standards helps me to avoid some easy to make mistakes. and
save some time.
- Original Message -
From: "Jim Kitchen"
To: "Willem"
Sent: Sunday, January 30,
Hi Jim.
For me, debugging is usually the part of programming that takes the most
time.
I don't use visual basic, but I understand why you would rather be safe than
sorry, especially considering how easy it is to make a typo.
- Original Message -
From: "Jim Kitchen"
To: "Ken the Crazy"
Hi Cara and all.
Thanks for the discussion. Reading all this was very informative and
helpfull. An observation I might make is that if you work only in
radians, multiplying
and dividing with the constant (pi/180) becomes redundent. This will
save some small calculation and simplify the code. If yo
Hi Thomas.
I'd say go and live your dream. It's always nice doing something with
your whole heart. Even if you get ordered not to distribute the games
from your website, there are always channels to distribute the games
through.
Personally, I have little knoledge of starwars, so I look forward to
Maybe you could send this to the nabsa mailing list. As far as I know
we are not more than 4 or 5 South Africans on this list.
On 11/25/10, NIcol wrote:
> Hi all
> For those of you who reside in south Africa, on rsg, south africa's global
> Afrikaans radio station, on Sunday afternoons, Fanie du
Lori, some of the components of entombed require the visual c++
runtimes. Download it at
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9b2da534-3e03-4391-8a4d-074b9f2bc1bf&displaylang=en
hth.
On 11/25/10, Lori Duncan wrote:
> Well I've updated both net framework and direct x and not
Hello.
You can try searching for the 2008 c++ runtimes on google and that
should fix your problem.
On 11/24/10, Lori Duncan wrote:
> Hi does anyone know if Entombed uses Microsoft components to work? I've had
> this error which freezes the game at start up and when it sends an error
> report it'
Great stuff Jason, the idea is that you learn how to program games in
python. Once you've done that I'll be glad to play your blackjack,
football game and I would like a cricket game and a rugby game as well
please Jason.
On 11/23/10, jason wrote:
> I am interested in black jack please Thomas, th
ft,
> right, backward, in between, and up and down. Onlyother one is 3D Velocity.
>
> Best Regards,
> Hayden
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Willem Venter
> Sent: Friday, November 05,
Hi. I really can't agree with you here. There is no true 3d audio
games as of yet. No wait, winPup and 3d velocity are true 3d games.
Some other games just have 3d sound. A 3d game means that you can
move in two planes (forward, back, left, right, up and down) and
anything in between. Tank comman
Hi mich.
You could try googling video intersept and you will find links to the
updated one that will work with the new drivers.
I have a nvidia as well and that update you installed actually solved
the crash for me.
On 11/4/10, Mich wrote:
> Hi Tom. many thanks for getting back to me. and ok I w
It is not a bug in mota. I suggest you update your graphics drivers.
On 11/3/2010 8:13 PM, Mich wrote:
Hi tom. I just am wondering if you managed to track down and fix the bug in
mota that makes the game give a blue screen error in mota when you exit the
game? the reason I am asking is because
I'm quite excited about the game. I'll definitely buy it!
- Original Message -
From: "Orin"
To: "Gamers Discussion list"
Sent: Sunday, October 31, 2010 1:39 AM
Subject: [Audyssey] 3D Velocity story teaser released
Hey guys,
It's not much, but pretty much every cut scene I imagine i
Hi all.
After updating my display drivers I no longer get the system crash with
mota. My advice is that if you are getting the crash to update your
graphics and display drivers.
---
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If you want to leave the list, send E-mail to gamers-unsubscr...@au
It appears that you can circle around by just walking forward. Am I correct?
On 10/30/2010 3:45 PM, AudioGames.net wrote:
Hi Lori et al,
Thanks Lori, we'll definitely consider adding extra targeting feedback.
For all of you trying out the Extant tech demo, we're very interested
in details such
Hi thomas.
I went to the sidescroler directory and did a tomb.exe >error.txt, but
the file was empty when the computer rebooted. If it writes to stderr
then I'm not sure how to get at it.
On 10/16/10, Shane Lowe wrote:
> Nothing wrong with it on my end.
>
> - Original Message -
> From: "
Hi Thomas.
The panning thing is a secondary issue for me. The game is no less
playable for me and simply adding a distance to nearest monster key
would work fine. If you then fix it later on by using openAL, it would
be nice. Though if you leave it as is, no big deal.
On 10/7/10, shaun everiss w
Hi Petr.
A quick google yielded dev-sfml.org. You will find everything you need
there, I'm sure.
Also you could also download it from a different repo.
hth.
On 10/5/10, Petr Bláha wrote:
> Hello Thomas and all,
> i am just trying to install mota to my ubuntu 10.4 but im not able to
> download th
Hi Phil.
This all depends on which compression the installer uses, though multiple
layers of compression rarely makes sense.
I've done an experiment with zip and 7z (aka lzma2). Zip makes the file 90%
its origional size, while lzma2 yields 80%.
- Original Message -
From: "Phil Vlasak
Hi Thomas and all.
One thing I might add is that programmers use what they are comfortable
with. Things like portability and a usable sintax will influence the
decision, but in theory any language can be run on any platform.
Cobol is an old language with a very readable sintax. It uses engli
Hi Jim,
Well as most people on this list upgrade their computers regularly and are
still sending email and working with their computers I guess you were just
unlucky. Maybe you should try upgrading your computer to the "latest and
greatest" of software just in case people fixed some bugs. I kn
Hi Jim.
While I am not Thomas, I think I understand what he is doing. His decision
to run the latest and greatest is a personal one.
You could run his games on windows 98 if you wanted, all you need to install
is at least directX 8 and the visual c++ runtimes. Visual basic also has
similar r
Yes, but mr b.g has fallen from the richest to only about the fourth richest
person in the world. How sad for him.
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Thursday, July 08, 2010 1:57 AM
Subject: Re: [Audyssey] Tomb Hunter Error
Hi Dark,
Lol,
Microsoft does have an excuse um I mean accessibility solutions, like their
sapi voices and charmap.
They show it off to make people see how kind they are accomadating the
disabled.
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Wednesday, July 07, 2010 8:53 PM
Do you think Microsoft are doing only a few sales? At this moment they have
the largest market share, mainly because of the miss conseption that you get
what you pay for, so free software should be rubbish and because most games
need microsoft. Also it is an infinite circle (the more people own
So instead of creating inovative software, they'd rather mess around with
user interfaces and change their dot net and whatnot so people have to
update. While some of the standard libraries become out of date the process
doesn't usually happen so fast if a propper standard is followed. Java is a
I turn off the visual effects and I run xp because it's more memory and
processor efficient.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, July 07, 2010 3:49 PM
Subject: Re: [Audyssey] Tomb Hunter Error
Hi,
To be honest that's something I don
I have no issue with the keys as is.
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Wednesday, July 07, 2010 9:07 AM
Subject: Re: [Audyssey] keys was: MOTA (Standard) Beta 13 Released
Yep, i forgot about the view menue which wasn't clever, but I would prefer
th
I doubt it.
When a game is compiled there won't be that problem though. You'll have to
wait for the developers of those games to update them, or fix them yourself.
- Original Message -
From: "shaun everiss"
To: "Gamers Discussion list"
Sent: Wednesday, July 07, 2010 6:35 AM
Subject:
Hi Damien and all,
You can get the vc++ runtime libraries from:
http://www.microsoft.com/downloads/details.aspx?FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84&displaylang=en
hth
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audy
On prinsipal, I don't like microsoft, but this is a topic for a different
list.
I do not like how they throw their weight around. Just looking at how big
bill started (by "borrowing" apple code) is already an indecation of how
much they feel for their fellow humans.
It's more about money tha
If they stop me using xp, I'll simply have to use ubuntu. I'm not paying
that price for windows 7.
You can download the c++ runtimes, which are standard libraries that are
used when you use visual studio 2008 or 2005 to compile your code. As xp was
released before that you need to download the
Indeed, the c++ libraries are in there.
I think streamway handles ogg automatically, so that can't be the problem.
- Original Message -
From: "shaun everiss"
To: "Gamers Discussion list"
Sent: Tuesday, July 06, 2010 12:54 PM
Subject: Re: [Audyssey] Tomb Hunter Error
hmmm
you may be
Make sure the c++ libraries are installed. If I'm not mistaken I had to
install them manually when I reinstalled xp.
Note, I don't think a reinstall would fix the problem.
- Original Message -
From: "Damien Pendleton"
To: "Gamers Discussion list"
Sent: Tuesday, July 06, 2010 12:46 PM
way, since I had recently done a clean
reinstall of the system.
Regards,
Damien.
- Original Message -
From: "Willem"
To: "Gamers Discussion list"
Sent: Tuesday, July 06, 2010 11:22 AM
Subject: Re: [Audyssey] Tomb Hunter Error
And did you uninstall beta 12 befo
And did you uninstall beta 12 before installing beta 13?
- Original Message -
From: "Damien Pendleton"
To: "Gamers Discussion list"
Sent: Tuesday, July 06, 2010 10:20 AM
Subject: [Audyssey] Tomb Hunter Error
Hi Tom,
When I launch MOTA Beta 13 I get the following error:
C:\Program Fi
Hi philip.
Sounds like a bargain to me, unless the game you try to sell is not a
success.
- Original Message -
From: "Philip Bennefall"
To: "Gamers Discussion list"
Sent: Thursday, July 01, 2010 7:14 AM
Subject: [Audyssey] The price of BGT Pro
Hi folks,
I have been doing some thi
Hi. What about using the alt key for the toggling key?
btw I'm glad you are keeping the cut seens, it gives the game a much
more professional and real feel.
On 5/15/10, Thomas Ward wrote:
> Hi,
> Unfortunately, that's easier said than done. There is a very good
> reason why you can't interrupt
Hi Michael.
The equipment is usually just ambiance, like in shades of doom.
hth
- Original Message -
From: "Castanedagarcia_Alfredo"
To: "Gamers Discussion list"
Sent: Thursday, May 06, 2010 10:37 PM
Subject: Re: [Audyssey] [Odyssey] Techno shock
Do you have any clue as to the sound
The ip address from which you log in is recorded at least, so if you log in
from USA and britten at the same time they will see something is wrong. Or
if you appear to own about 20 pcs all over some part of a country it would
look funny as well.
Most people have internet to some extent. They'd
Hi thomas.
For me it's the story that matters. The sounds and music can greatly
improve your gaming experience, but a game needs to capture your mind
and imagination to be fun. So you can consider me a 21 year old fart
as well.
I regularly play text based games and many times I choose them over
g
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