Re: [Audyssey] Castaways v0.3b

2011-07-12 Thread Willem
Another thing I've noticed is when multiple builders build a building, Just before they Finnish it, it would show up as 105%complete. If it helps I usually play with unit smasher. This might explain some other bugs too. On 7/12/2011 11:15 PM, Jeremy Kaldobsky wrote: Thank you William. I've jus

Re: [Audyssey] Castaways v0.3b

2011-07-12 Thread Willem
A good description is on audiogames.net: http://forum.audiogames.net/viewtopic.php?pid=59208#p59208 On 7/12/2011 11:40 PM, Shane Lowe wrote: I missed all this. could you tell the description of the game, and where to download? thanks much, Shane - Original Message - From: "Jeremy Kaldo

Re: [Audyssey] Castaways v0.3b

2011-07-12 Thread Willem
You need to register dx7vb.dll. Coppy the dll to c:\windows\syswow64 and navigate to the syswow64 directory with command prompt. type regsvr32 dx7vb.dll and the game will work. On 7/12/2011 11:20 PM, darren harris wrote: Hi, I can't get the application to run. I click on it, I give windows per

Re: [Audyssey] Castaways v0.3b

2011-07-12 Thread Willem
Jeremy, the runtime error 5 happens if the builders complete a building and peasants try to still deliver material to build it. As I start, I change all my peasants to builders, but they refuse to carry material to the site. How I get builders to build a building before all materials are deliv

Re: [Audyssey] Castaways v0.3b

2011-07-12 Thread Willem
Hi Jeremy. I have to congratulate you on another excellent game There are a few issues I've noticed. while playing 0.2, my mine got destroyed, but my miners happily went on mining from a mine, though it was listed as land. In beta 0.4, vegetables is misspelled and there is some strange behavi

Re: [Audyssey] tarzan junior7.0

2011-07-11 Thread Willem
Have you tried the version of tj that is freely available? The features mentioned in this email +a few levels are all there. If the current version is newer than 7.0, and you want 7.0 specificly, I can't help you. On 7/11/2011 9:59 PM, Jack F wrote: Hi all, I posted this yesterday but I am goi

Re: [Audyssey] Startrek tng trivia error

2011-07-11 Thread Willem
Thomas, in my opinion, you should just write what you'd like to make. Regardless of what it is, there will be people that will enjoy it and also people that don't. The only requirement is that it is good enough for you. It is impossible to please everyone. Have fun. On 7/11/2011 7:59 AM, Thom

Re: [Audyssey] BASIC programming language for linux

2011-07-04 Thread Willem
No worries. I just thought I'd save the people that are interested some time by giving some info. On 7/4/2011 7:27 PM, Phil Vlasak wrote: Hi Willem, I wasn't promoting that program nor did I look to see if it was accessible or if it was free. I just did a simple google search and th

Re: [Audyssey] BASIC programming language for linux

2011-07-04 Thread Willem
Phil, the most basic edition costs $99 and the one I think can actually cross compile costs $299. This doesn't even garrentee accessability of the IDE anyway. On 7/4/2011 12:46 PM, Phil Vlasak wrote: Hi Jim, I did a search for BASIC programming language for linux and foun, try real basic. it ha

Re: [Audyssey] recovering game information

2011-07-04 Thread Willem
Jim and Thomas, Python is not the only alternative. The nice thing about linux is that you can install what you want to use and use it as you wish. There is a basic-type language called free basic, which has similarities to visual basic and works on windows, linux and mack. Jim, there is a v

Re: [Audyssey] recovering game information

2011-07-02 Thread Willem
It seems that Microsoft has the following aproach to security. Security is annoying, so lets give the users something that is partially secure and annoys them so much that they don't forget that microsoft is looking out for them. Uac will ask for permition for the strangest reasons and allow som

Re: [Audyssey] recovering game information

2011-07-02 Thread Willem
If you have only one solution to all pc problems, it's bound to be the best one some time or another. On 7/2/2011 5:57 PM, Yohandy wrote: Shaun, Do you seriously love reformatting your system for no reason? I mean you reformatted every couple of days. seriously? you do know that when trying to

Re: [Audyssey] best language for a first game atempt

2011-06-27 Thread Willem
Hi. Everything depends on what style of language you are cumfortable with. Javascript and php are c-style languages, so you might check out java or even c#. The downside to it is that sapi is hard to use as things stand. I would not recommend a language like c or c++ for someone just starting

Re: [Audyssey] documentary about Arcade game Donkey Kong!

2011-06-27 Thread Willem
Hey Jim. I really look forward to your next game. They are always loads of fun. Could you give us a hint on what it will be about? On a sidenote, have you considered putting all of your games in a single installer? The only downside to that is that you would have to update it each time you ch

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Willem Venter
Hi Thomas. I don't think the voice is the problem. Now you know that pauses are a problem, simply handle the problem. There isn't such a thing as a perfect voice. On 6/26/11, Thomas Ward wrote: > Hi Phil, > > I think you are right. I was relistening to various voice clips > earlier and I don't th

Re: [Audyssey] USA Games News

2011-06-18 Thread Willem Venter
Thomas, as far as I know, as long as you move the listener according to the right scale of movement, smooth panning is possible and sounds better than directX. On 6/18/11, dark wrote: > Hi Tom. > > just one quick question. > > If you use 3D sound only, will the game stil be playable with headphon

Re: [Audyssey] USA Games News

2011-06-18 Thread Willem Venter
Thomas, why do you say 2d panning isn't supported in openAL? As I understand it, 3d audio simply adds forward/backward and up/down movement to the standard left/right panning of 1d sound. So in effect, keeping the forward and up/down coordinates fixed while varying the x should, and does, pan a so

[Audyssey] Fwd: Release of BG Code Breaker 1.0

2011-06-12 Thread Willem Venter
-- Forwarded message -- From: ga...@spoonbillsoftware.com.au Date: Mon, 13 Jun 2011 11:19:28 +0800 Subject: Release of BG Code Breaker 1.0 To: Hi, You are receiving this email because you have previously ordered a Blind Gamers game from Spoonbill Software. This is to announce the

Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-12 Thread Willem Venter
Hi Jeremy. This is a very interesting project, I'm glad you didn't trash it. Great job! I didn't finnish the first mission yet, though I managed to take out 7 guards so far, but managing your passed selves are surprisingly tricky. On 6/13/11, Jeremy Kaldobsky wrote: > I've just uploaded version

Re: [Audyssey] from an end user - Re: disrespect for gamers: was Re: Lunimals version 2.5b

2011-06-10 Thread Willem Venter
Hi Charles. What you say is partially correct. However in theory it is more complecated. Programmers use libraries, which are basicly segments of a program, like the direct x dll's windows 7 users have to copy over from an xp machine. If these libraries are not maintained, they simply stop working

Re: [Audyssey] disrespect for gamers: was Re: Lunimals version 2.5b

2011-06-09 Thread Willem Venter
Hi Charles and Jeremy. Charles, on the new windows 7 machines, some dos programs stop working or have random errors. This is because the machine's architecture have changed too much to run them like a normal program. A dos mode is emulated by the machine, which doesn't always give the expected re

Re: [Audyssey] disrespect for gamers: was Re: Lunimals version 2.5b

2011-06-09 Thread Willem Venter
Hi Jeremy. You completely missed my point. As an end user, I don't care if you use smoke signals to code your games, as long as I can run them on a normal pc. Up to now it has usually been possible, all be it with a little effort in some cases. I really like all your games. I spent hours on lunar

Re: [Audyssey] Lunimals version 2.5b

2011-06-09 Thread Willem Venter
be thinking that way, but you also need people who worry > more about here and now. > > --- On Tue, 6/7/11, Willem wrote: > >> From: Willem >> Subject: Re: [Audyssey] Lunimals version 2.5b >> To: "Gamers Discussion list" >> Date: Tuesday, Jun

Re: [Audyssey] Lunimals version 2.5b

2011-06-07 Thread Willem
Hi. I know that visual basic support have been discontinued by microsoft. What will happen when the next virsion of windows comes out that can run on arm devices? I'm pretty sure copying and registering a dll won't make it work. - Original Message - From: "Jeremy Kaldobsky" To: "Gamer

Re: [Audyssey] NVDA and VIP mud

2011-06-03 Thread Willem
t;Thomas Ward" To: "Gamers Discussion list" Sent: Friday, June 03, 2011 5:18 PM Subject: Re: [Audyssey] NVDA and VIP mud Hi Willem, Thanks for this script. As it happens I also switched to NVDA 2011 as my primary screen reader some time back, and I don't even have Jaws o

Re: [Audyssey] NVDA and VIP mud

2011-06-03 Thread Willem
Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, June 03, 2011 5:18 PM Subject: Re: [Audyssey] NVDA and VIP mud Hi Willem, Thanks for this script. As it happens I also switched to NVDA 2011 as my primary screen reader some time back, and I don

Re: [Audyssey] NVDA and VIP mud

2011-06-03 Thread Willem
I just tested the link and it was broken. Here it is again: http://dl.dropbox.com/u/18044981/vipmud.py - Original Message - From: "Willem" To: "Gamers Discussion list" Sent: Friday, June 03, 2011 10:59 PM Subject: [Audyssey] NVDA and VIP mud Hi all. Earlier th

[Audyssey] NVDA and VIP mud

2011-06-03 Thread Willem
Hi all. Earlier this week I decided to start using NVDA as my primary screen reader as jaws just had too many bugs to contend with. I then found out that VIP mud doesn't work with NVDA, as instead of using propper accessability API's it communicates with screen readers ceperately, which meant th

Re: [Audyssey] The First Trailer

2011-06-02 Thread Willem
number from 0 and 10. if it is 0, do the riskey combo, else punch. - Original Message - From: "Ryan Strunk" To: "'Gamers Discussion list'" Sent: Thursday, June 02, 2011 2:55 AM Subject: Re: [Audyssey] The First Trailer Hi Willem, Thanks for saying so. A

Re: [Audyssey] The First Trailer

2011-06-01 Thread Willem
Hi Ryan. Firstly let me say that I think you are doing a great job on the game. You mentioned that there will be the ability to add random selection in a timeline. What I would like to see is also the ability to edit the probability of that event occuring (for example a high stakes punch with h

Re: [Audyssey] alterean gods?

2011-05-29 Thread Willem
Hi Dark. The priests of some gods heal you when you recall to their temple. Also you are allowed some recall points that non-worshipers cannot recall too. - Original Message - From: "dark" To: Sent: Monday, May 30, 2011 6:55 AM Subject: [Audyssey] alterean gods? I'm just wondering

Re: [Audyssey] Lunimals current thoughts.

2011-05-29 Thread Willem
quot; To: "Gamers Discussion list" Sent: Sunday, May 29, 2011 7:06 PM Subject: Re: [Audyssey] Lunimals current thoughts. Willem, I completely agree. I didn't originally intend for mice to be so useful, but as things got more complex I was afraid to go back and start messing with th

Re: [Audyssey] Lunimals current thoughts.

2011-05-29 Thread Willem
Hi Jeremy. If there is one thing that bothers me, it is that mice sometimes seems more profitable to keep than either rabbits or squerals. I don't know if this was what you intended, but it almost always seems a bad idea to get rabbits or squerals. Mice seems to always be the thing that works.

Re: [Audyssey] mota

2011-05-25 Thread Willem
Hi thomas. In my opinion you inform the community very well and publishing your roadmap online is not necisary, so if you change your mind people will not jump onto your case as they already do. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, May

Re: [Audyssey] pcs games question?

2011-05-23 Thread Willem
I have the setup to the trainer as well. It sometimes helps to be a pack rat. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, May 24, 2011 5:40 AM Subject: Re: [Audyssey] pcs games question? Hi Damien, Basically, I'm looking for some bells for

Re: [Audyssey] Towers of War

2011-05-22 Thread Willem Venter
On map 1, there's nothing like a hugely upgraded microwave at d4 to grill all them beasties, but that I put in only later. I never use sniper towers as it is not powerfull enough and for what it does it is too slow. On 5/22/11, dark wrote: > I personally disagree ken on microwave towers first, my

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Willem Venter
I agree. There is a big difference between games and real life. It reminds me of the guy who thought he managed to enchant a broomstick like in Harry Potter and jumped off a roof. While you can easily do this in Sarah and the castle of witchcraft and wizardy, this would be a bad idea in real life.

Re: [Audyssey] the spirit of game production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread Willem Venter
Hi Jeremy. Thanks for the bio. From the quality and number of the games you produce, I surmised that you have been programming for a while as proficiency only comes with time and practice. Over the years I can remember only one other developer, Ian Humfrees from spoonbill games who released as man

Re: [Audyssey] Lunimals v1.9b

2011-05-17 Thread Willem
Hi. As far as I can see there is still only the seven missions. - Original Message - From: "Christopher Bartlett" To: "'The Addictor'" ; "'Gamers Discussion list'" Sent: Wednesday, May 18, 2011 5:08 AM Subject: Re: [Audyssey] Lunimals v1.9b So, I'm not clear, if I finished mission

Re: [Audyssey] Lunimals v1.9b

2011-05-17 Thread Willem
I personally want to thank you for what you do. I really enjoy your games. First Towers of war and now lunanimals gave me some welcome distraction from exams. - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Tuesday, May 17, 2011 10:41 AM Subject: [Au

Re: [Audyssey] Lunimals feedback

2011-05-14 Thread Willem
more spoilers: ... ... the same holds for snakes. I've found that snakes are the best animals to keep when looking to make money. For mission 7, keep your snake population between 12 and 20 and sell off snakes as needed. I quickly repayed my lone that way.- Original Message - From: "Ch

Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Willem
es. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Willem Sent: Friday, May 13, 2011 5:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] Lunimals feedback Also snakes doesn't seem to be reproducing. ---

Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Willem
I didn't save the game, but I'll replay and see if it happens again. - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Saturday, May 14, 2011 1:28 AM Subject: Re: [Audyssey] Lunimals feedback That sounds a little like a bug to me. I'll look in to it.

Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Willem
lto:gamers-boun...@audyssey.org] On Behalf Of Willem Sent: Friday, May 13, 2011 5:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] Lunimals feedback Also snakes doesn't seem to be reproducing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Willem
Also snakes doesn't seem to be reproducing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All

Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Willem
Hi Jeremy. I've noticed a couple of things in the newest beta: Piranas are not locked from the start of mission 7. Also restarting a mission doesn't reset the wrot in the plants. Keep up the great work! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail

Re: [Audyssey] Bug in latest Lunimals

2011-05-12 Thread Willem
10 minutes it seems like I upload a new version hahaha. This update should add better support for screen readers, including window eyes. I'm still not 100% sure if it will work on JAWS so someone will have to let me know who uses it. > > --- On Wed, 5/11/11, Willem wrote: > >> F

Re: [Audyssey] Bug in latest Lunimals

2011-05-11 Thread Willem
e it some thought and see how the idea would fit with other parts of the game. --- On Wed, 5/11/11, Willem wrote: From: Willem Subject: Re: [Audyssey] Bug in latest Lunimals To: "Gamers Discussion list" Date: Wednesday, May 11, 2011, 6:38 PM Speaking of solar panels. I have an i

Re: [Audyssey] Bug in latest Lunimals

2011-05-11 Thread Willem
Speaking of solar panels. I have an idea. What about breeding pens. You can only have one. It costs 50 to buy, and can be used to produce a species at 1.5 the normal rate, but it uses 5 power per turn. If it is switched off or a new species is introduced there should be a price for getting

Re: [Audyssey] More Luminal thoughts.

2011-05-10 Thread Willem
Speaking of which, I think fish either die too quickly or turtles eat them too quickly. They also spawn like crazy, which seems funny. I think that system needs balansing. - Original Message - From: "Christopher Bartlett" To: "'Gamers Discussion list'" Sent: Tuesday, May 10, 2011 10:

Re: [Audyssey] Lunimals. New audio game for everyone to try.

2011-05-09 Thread Willem
This sounds amazing! Thanks a lot Jeremy! - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Tuesday, May 10, 2011 12:13 AM Subject: [Audyssey] Lunimals. New audio game for everyone to try. Greetings everyone. I'm still sad that Audiogames.net is offline

Re: [Audyssey] Unleash Your Potential!

2011-04-24 Thread Willem Venter
Ray of light, from what he wrote on his blog on this list, he has most of his project in place, which is more than many other people that made announcements could say. Good luck Ryan. On 4/24/11, Yohandy wrote: > Not trying to sound negative here, but it seems that every once in a while > we get

Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-24 Thread Willem Venter
Hi Thomas. Just my two sens worth : I study computer sience and I'm currently third year. While we use c and java as our main development languages, python is a compulsary module too, simply because proof of concepts are so easy to program. Also doing tournaments like IT challenge or Google codeJam

Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-21 Thread Willem
The tutorial in the helpfile is a good place to start. Also just running the interpreter and typing commands is - a good way to learn Original Message - From: "Christopher Bartlett" To: "'Gamers Discussion list'" Sent: Thursday, April 21, 2011 9:20 PM Subject: [Audyssey] Python resou

Re: [Audyssey] USA Games News 3/31/2011

2011-03-31 Thread Willem Venter
Hi Thomas. I'm glad to see you've weathered the storm and hope things will go better soon. All the changes you mentioned sound very exciting! I can't wait for the 3d fps beta! On 3/31/11, Thomas Ward wrote: > Hi Charles, > > Yeah, tell me about it. For a couple of days there I thought I was > go

Re: [Audyssey] XAudio2 and BGT

2011-03-04 Thread Willem
No, please update. Dragging old technology along if the newer technology works better is counter productive. Soundcards and audio setups have changed a lot since 1995. - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Friday, March 04, 2011 10:03 AM Subj

Re: [Audyssey] pro was: Re: programming question

2011-02-03 Thread Willem
I like the idea. Not having the mouse available as an input option is in many cases not an issue because of the way most games still use only keyboard input. This will just make that trend continue. In the interest of advancing alternative input options having the mouse in the light version wou

Re: [Audyssey] bug in danger city

2011-02-03 Thread Willem Venter
Although damion has the source code, he is not actively developing it. In fact, no one is. It is abandonware. On 2/4/11, Jack F wrote: > Hi Damien, > I'd like to tell you about 2 miner bugs that I encountered in danger > city the last few month I had of beta testing the game. The first one > is n

Re: [Audyssey] programming question

2011-02-02 Thread Willem
Hi Ken To answer your question, off the top of my head, when two sferes collide, the angle of boath sfere's movement should be taken into account. This asumes full on collision. Glancing collisions can get complecated, I think. With that I mean that they don't scrape past each other or somethi

Re: [Audyssey] New Heli available for download

2011-01-30 Thread Willem
Hi Jim. I also program like that, but sometimes a bug don't give an error. That is where coding standards helps me to avoid some easy to make mistakes. and save some time. - Original Message - From: "Jim Kitchen" To: "Willem" Sent: Sunday, January 30,

Re: [Audyssey] New Heli available for download

2011-01-28 Thread Willem
Hi Jim. For me, debugging is usually the part of programming that takes the most time. I don't use visual basic, but I understand why you would rather be safe than sorry, especially considering how easy it is to make a typo. - Original Message - From: "Jim Kitchen" To: "Ken the Crazy"

Re: [Audyssey] game objects in memory

2010-12-12 Thread Willem Venter
Hi Cara and all. Thanks for the discussion. Reading all this was very informative and helpfull. An observation I might make is that if you work only in radians, multiplying and dividing with the constant (pi/180) becomes redundent. This will save some small calculation and simplify the code. If yo

Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-01 Thread Willem Venter
Hi Thomas. I'd say go and live your dream. It's always nice doing something with your whole heart. Even if you get ordered not to distribute the games from your website, there are always channels to distribute the games through. Personally, I have little knoledge of starwars, so I look forward to

Re: [Audyssey] educating south africa about the blind gaming community

2010-11-25 Thread Willem Venter
Maybe you could send this to the nabsa mailing list. As far as I know we are not more than 4 or 5 South Africans on this list. On 11/25/10, NIcol wrote: > Hi all > For those of you who reside in south Africa, on rsg, south africa's global > Afrikaans radio station, on Sunday afternoons, Fanie du

Re: [Audyssey] problem with Entombed not working

2010-11-25 Thread Willem Venter
Lori, some of the components of entombed require the visual c++ runtimes. Download it at http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9b2da534-3e03-4391-8a4d-074b9f2bc1bf&displaylang=en hth. On 11/25/10, Lori Duncan wrote: > Well I've updated both net framework and direct x and not

Re: [Audyssey] problem with Entombed not working

2010-11-24 Thread Willem Venter
Hello. You can try searching for the 2008 c++ runtimes on google and that should fix your problem. On 11/24/10, Lori Duncan wrote: > Hi does anyone know if Entombed uses Microsoft components to work? I've had > this error which freezes the game at start up and when it sends an error > report it'

Re: [Audyssey] Free Python Sample Games

2010-11-23 Thread Willem Venter
Great stuff Jason, the idea is that you learn how to program games in python. Once you've done that I'll be glad to play your blackjack, football game and I would like a cricket game and a rugby game as well please Jason. On 11/23/10, jason wrote: > I am interested in black jack please Thomas, th

Re: [Audyssey] grid games

2010-11-05 Thread Willem Venter
ft, > right, backward, in between, and up and down. Onlyother one is 3D Velocity. > > Best Regards, > Hayden > > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Willem Venter > Sent: Friday, November 05,

Re: [Audyssey] grid games

2010-11-05 Thread Willem Venter
Hi. I really can't agree with you here. There is no true 3d audio games as of yet. No wait, winPup and 3d velocity are true 3d games. Some other games just have 3d sound. A 3d game means that you can move in two planes (forward, back, left, right, up and down) and anything in between. Tank comman

Re: [Audyssey] still getting the blue screen when exiting modaplease help.

2010-11-04 Thread Willem Venter
Hi mich. You could try googling video intersept and you will find links to the updated one that will work with the new drivers. I have a nvidia as well and that update you installed actually solved the crash for me. On 11/4/10, Mich wrote: > Hi Tom. many thanks for getting back to me. and ok I w

Re: [Audyssey] blue screen arror in mota has it been fixt?

2010-11-03 Thread Willem
It is not a bug in mota. I suggest you update your graphics drivers. On 11/3/2010 8:13 PM, Mich wrote: Hi tom. I just am wondering if you managed to track down and fix the bug in mota that makes the game give a blue screen error in mota when you exit the game? the reason I am asking is because

Re: [Audyssey] 3D Velocity story teaser released

2010-10-31 Thread Willem
I'm quite excited about the game. I'll definitely buy it! - Original Message - From: "Orin" To: "Gamers Discussion list" Sent: Sunday, October 31, 2010 1:39 AM Subject: [Audyssey] 3D Velocity story teaser released Hey guys, It's not much, but pretty much every cut scene I imagine i

[Audyssey] displaydrivers and mota

2010-10-30 Thread Willem
Hi all. After updating my display drivers I no longer get the system crash with mota. My advice is that if you are getting the crash to update your graphics and display drivers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@au

Re: [Audyssey] Extant - game feadback

2010-10-30 Thread Willem
It appears that you can circle around by just walking forward. Am I correct? On 10/30/2010 3:45 PM, AudioGames.net wrote: Hi Lori et al, Thanks Lori, we'll definitely consider adding extra targeting feedback. For all of you trying out the Extant tech demo, we're very interested in details such

Re: [Audyssey] Something to try

2010-10-16 Thread Willem Venter
Hi thomas. I went to the sidescroler directory and did a tomb.exe >error.txt, but the file was empty when the computer rebooted. If it writes to stderr then I'm not sure how to get at it. On 10/16/10, Shane Lowe wrote: > Nothing wrong with it on my end. > > - Original Message - > From: "

Re: [Audyssey] MOTA Panning Issues

2010-10-06 Thread Willem Venter
Hi Thomas. The panning thing is a secondary issue for me. The game is no less playable for me and simply adding a distance to nearest monster key would work fine. If you then fix it later on by using openAL, it would be nice. Though if you leave it as is, no big deal. On 10/7/10, shaun everiss w

Re: [Audyssey] unable to install mota to my linux

2010-10-04 Thread Willem Venter
Hi Petr. A quick google yielded dev-sfml.org. You will find everything you need there, I'm sure. Also you could also download it from a different repo. hth. On 10/5/10, Petr Bláha wrote: > Hello Thomas and all, > i am just trying to install mota to my ubuntu 10.4 but im not able to > download th

Re: [Audyssey] mota download size

2010-10-04 Thread Willem
Hi Phil. This all depends on which compression the installer uses, though multiple layers of compression rarely makes sense. I've done an experiment with zip and 7z (aka lzma2). Zip makes the file 90% its origional size, while lzma2 yields 80%. - Original Message - From: "Phil Vlasak

Re: [Audyssey] programming languages was BGT

2010-09-01 Thread Willem
Hi Thomas and all. One thing I might add is that programmers use what they are comfortable with. Things like portability and a usable sintax will influence the decision, but in theory any language can be run on any platform. Cobol is an old language with a very readable sintax. It uses engli

Re: [Audyssey] Tomb Hunter Error

2010-07-08 Thread Willem
Hi Jim, Well as most people on this list upgrade their computers regularly and are still sending email and working with their computers I guess you were just unlucky. Maybe you should try upgrading your computer to the "latest and greatest" of software just in case people fixed some bugs. I kn

Re: [Audyssey] Tomb Hunter Error

2010-07-08 Thread Willem
Hi Jim. While I am not Thomas, I think I understand what he is doing. His decision to run the latest and greatest is a personal one. You could run his games on windows 98 if you wanted, all you need to install is at least directX 8 and the visual c++ runtimes. Visual basic also has similar r

Re: [Audyssey] Tomb Hunter Error

2010-07-07 Thread Willem
Yes, but mr b.g has fallen from the richest to only about the fourth richest person in the world. How sad for him. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Thursday, July 08, 2010 1:57 AM Subject: Re: [Audyssey] Tomb Hunter Error Hi Dark, Lol,

Re: [Audyssey] Tomb Hunter Error

2010-07-07 Thread Willem
Microsoft does have an excuse um I mean accessibility solutions, like their sapi voices and charmap. They show it off to make people see how kind they are accomadating the disabled. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Wednesday, July 07, 2010 8:53 PM

Re: [Audyssey] Windows Versions was Tomb Hunter Error

2010-07-07 Thread Willem
Do you think Microsoft are doing only a few sales? At this moment they have the largest market share, mainly because of the miss conseption that you get what you pay for, so free software should be rubbish and because most games need microsoft. Also it is an infinite circle (the more people own

Re: [Audyssey] Windows Versions was Tomb Hunter Error

2010-07-07 Thread Willem
So instead of creating inovative software, they'd rather mess around with user interfaces and change their dot net and whatnot so people have to update. While some of the standard libraries become out of date the process doesn't usually happen so fast if a propper standard is followed. Java is a

Re: [Audyssey] Tomb Hunter Error

2010-07-07 Thread Willem
I turn off the visual effects and I run xp because it's more memory and processor efficient. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, July 07, 2010 3:49 PM Subject: Re: [Audyssey] Tomb Hunter Error Hi, To be honest that's something I don

Re: [Audyssey] keys was: MOTA (Standard) Beta 13 Released

2010-07-07 Thread Willem
I have no issue with the keys as is. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Wednesday, July 07, 2010 9:07 AM Subject: Re: [Audyssey] keys was: MOTA (Standard) Beta 13 Released Yep, i forgot about the view menue which wasn't clever, but I would prefer th

Re: [Audyssey] Upcoming BGT version

2010-07-06 Thread Willem
I doubt it. When a game is compiled there won't be that problem though. You'll have to wait for the developers of those games to update them, or fix them yourself. - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Wednesday, July 07, 2010 6:35 AM Subject:

Re: [Audyssey] Tomb Hunter Error

2010-07-06 Thread Willem
Hi Damien and all, You can get the vc++ runtime libraries from: http://www.microsoft.com/downloads/details.aspx?FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84&displaylang=en hth --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audy

Re: [Audyssey] Tomb Hunter Error

2010-07-06 Thread Willem
On prinsipal, I don't like microsoft, but this is a topic for a different list. I do not like how they throw their weight around. Just looking at how big bill started (by "borrowing" apple code) is already an indecation of how much they feel for their fellow humans. It's more about money tha

Re: [Audyssey] Tomb Hunter Error

2010-07-06 Thread Willem
If they stop me using xp, I'll simply have to use ubuntu. I'm not paying that price for windows 7. You can download the c++ runtimes, which are standard libraries that are used when you use visual studio 2008 or 2005 to compile your code. As xp was released before that you need to download the

Re: [Audyssey] Tomb Hunter Error

2010-07-06 Thread Willem
Indeed, the c++ libraries are in there. I think streamway handles ogg automatically, so that can't be the problem. - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 12:54 PM Subject: Re: [Audyssey] Tomb Hunter Error hmmm you may be

Re: [Audyssey] Tomb Hunter Error

2010-07-06 Thread Willem
Make sure the c++ libraries are installed. If I'm not mistaken I had to install them manually when I reinstalled xp. Note, I don't think a reinstall would fix the problem. - Original Message - From: "Damien Pendleton" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 12:46 PM

Re: [Audyssey] Tomb Hunter Error

2010-07-06 Thread Willem
way, since I had recently done a clean reinstall of the system. Regards, Damien. - Original Message - From: "Willem" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 11:22 AM Subject: Re: [Audyssey] Tomb Hunter Error And did you uninstall beta 12 befo

Re: [Audyssey] Tomb Hunter Error

2010-07-06 Thread Willem
And did you uninstall beta 12 before installing beta 13? - Original Message - From: "Damien Pendleton" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 10:20 AM Subject: [Audyssey] Tomb Hunter Error Hi Tom, When I launch MOTA Beta 13 I get the following error: C:\Program Fi

Re: [Audyssey] The price of BGT Pro

2010-07-01 Thread Willem
Hi philip. Sounds like a bargain to me, unless the game you try to sell is not a success. - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Thursday, July 01, 2010 7:14 AM Subject: [Audyssey] The price of BGT Pro Hi folks, I have been doing some thi

Re: [Audyssey] MOTA News

2010-05-14 Thread Willem Venter
Hi. What about using the alt key for the toggling key? btw I'm glad you are keeping the cut seens, it gives the game a much more professional and real feel. On 5/15/10, Thomas Ward wrote: > Hi, > Unfortunately, that's easier said than done. There is a very good > reason why you can't interrupt

Re: [Audyssey] [Odyssey] Techno shock

2010-05-06 Thread Willem
Hi Michael. The equipment is usually just ambiance, like in shades of doom. hth - Original Message - From: "Castanedagarcia_Alfredo" To: "Gamers Discussion list" Sent: Thursday, May 06, 2010 10:37 PM Subject: Re: [Audyssey] [Odyssey] Techno shock Do you have any clue as to the sound

Re: [Audyssey] Esp pinball classic

2010-05-06 Thread Willem
The ip address from which you log in is recorded at least, so if you log in from USA and britten at the same time they will see something is wrong. Or if you appear to own about 20 pcs all over some part of a country it would look funny as well. Most people have internet to some extent. They'd

Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Willem Venter
Hi thomas. For me it's the story that matters. The sounds and music can greatly improve your gaming experience, but a game needs to capture your mind and imagination to be fun. So you can consider me a 21 year old fart as well. I regularly play text based games and many times I choose them over g

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