Re: [Audyssey] Thoughts on Community Projects

2011-03-28 Thread dark
This is actually why i tend to keep hal running even when having Sapi read screens in winfrotz tts, so that words like Qo'nos are indeed readable with virtual focus. I will say though as someone who needs to use sapi support a lot in games which either don't print text to the screen for Hal

Re: [Audyssey] Thoughts on Community Projects

2011-03-28 Thread Jim Kitchen
Hi Thomas, Right if you are playing a text adventure game with some text adventure tool kit engine, but if you are writing a game yourself you can build in all of the sapi5 speech review that one would need. Like spelling out names, places, things etc etc like Qo'nos for example. It just

Re: [Audyssey] Thoughts on Community Projects

2011-03-28 Thread Jim Kitchen
Hi Hayden, Wow! that's pretty amazing that you got Scansoft Jill from one of my games since I myself do not even have that voice. grin I do have ATT Crystal ATT Audrey ATT Charles ATT Claire ATT Anjali ATT Lauren ATT Mel ATT Mike ATT Ray ATT Rich Cepstral Emily Cepstral Frank Cepstral Linda

Re: [Audyssey] Thoughts on Community Projects

2011-03-28 Thread Thomas Ward
Hi Jim, That's definitely an interesting list of voices. While I generally like the Cepstral voices Emily, Frank, Linda, and Robin definitely aren't my favorites. They are some of there lower quality sounding voices in my opinion. I like Cepstral Diane, Cepstral Callie, and Cepstral David which I

Re: [Audyssey] Thoughts on Community Projects

2011-03-28 Thread Shiny protector
My favourite is scansoft Daniel. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 28, 2011 5:18 PM Subject: Re: [Audyssey] Thoughts on Community Projects Hi Jim, That's definitely an interesting list

Re: [Audyssey] Thoughts on Community Projects

2011-03-27 Thread Jim Kitchen
Hi Thomas, Yes, my second game for Windows was Trucker. I put text on the screen and Jaws would read it. Too bad that Window Eyes and other screen readers would not. So then I started making games with recorded speech. That is allot of work and not as flexible as using the sapi5 text to

Re: [Audyssey] Thoughts on Community Projects

2011-03-27 Thread Thomas Ward
Hi Jim, Yeah, now that you mention it I do recall Window-Eyes 3.1 and earlier had problems with the command prompt window. If you wanted to actually run an MS Dos program with speech you had to switch over to Vocal-Eyes, Jaws for Dos, ASAP, or some other Dos screen reader at the time. However,

Re: [Audyssey] Thoughts on Community Projects

2011-03-27 Thread Jim Kitchen
Hi Thomas, As I said trucker was the second dos game that I converted to a Windows game. At the time I was using VB4. I dropped a text box on the form and put text to it. When I did, I highlighted the text and held it highlighted for half a second. That was why Jaws saw and read it

Re: [Audyssey] Thoughts on Community Projects

2011-03-27 Thread Hayden Presley
: [Audyssey] Thoughts on Community Projects Hi Thomas, As I said trucker was the second dos game that I converted to a Windows game. At the time I was using VB4. I dropped a text box on the form and put text to it. When I did, I highlighted the text and held it highlighted for half a second

Re: [Audyssey] Thoughts on Community Projects

2011-03-27 Thread Thomas Ward
Hi Jim, Yeah, I've always wondered why some people are under the illusion that some Sapi voices ship with the game. Of course, a person can, if they wish, bundle a setup of Mike, Mary, and Sam with their installs but they can't legally do that for anything else unless they have a distribution

Re: [Audyssey] Thoughts on Community Projects

2011-03-25 Thread Thomas Ward
Hi Jim, I know how you feel. I started learning to program in 1998 and 1999, and things were definitely easier when I could do something like printf (Hello world!\n); and have the text immediately written to the screen. Of course, as you said with true Dos there was no way to really get audio

Re: [Audyssey] Thoughts on Community Projects

2011-03-25 Thread shaun everiss
we don't really need the voice acting for opensource unless you want it. At 12:40 p.m. 21/03/2011, you wrote: Hi Shaun, Just because a game is text-based doesn't mean it necessarily won't have any audio at all. I didn't mean to give you that impression. What I was trying to point out is that

Re: [Audyssey] Thoughts on Community Projects

2011-03-25 Thread shaun everiss
yeah that would be my beef to. Screen readers reading out games like in the old days was fine but now you have sound well I like that better. At 10:52 p.m. 21/03/2011, you wrote: Hey all, As far as roll playing games, the text version doesn't sound bad, but what would really kick butt, in my

Re: [Audyssey] Thoughts on Community Projects

2011-03-25 Thread shaun everiss
well on the ffproject.com site most calculations are done for you and you select different options via link, obviously you have no control where you go and you can't always go back but you still need to make critical decisions. These are good but I haven't touched the site for a number of

Re: [Audyssey] Thoughts on Community Projects

2011-03-25 Thread shaun everiss
list gamers@audyssey.org Sent: Sunday, March 20, 2011 7:40 PM Subject: Re: [Audyssey] Thoughts on Community Projects Hi Shaun, Just because a game is text-based doesn't mean it necessarily won't have any audio at all. I didn't mean to give you that impression. What I was trying to point

Re: [Audyssey] Thoughts on Community Projects

2011-03-25 Thread Thomas Ward
Hi Shaun, Welll, in my experience the command prompt window is not much different than running MS Dos. When I play Adrift games via Scare Window-Eyes reads all the new text as soon as it comes up on screen. Diddo for frotz. I don't have to use any review cursors to read the new text unless I

Re: [Audyssey] Thoughts on Community Projects

2011-03-24 Thread Jim Kitchen
Hi Ken, Thank you very much. Yeah in 1999 I was still doing dos. I still liked that you could put text to the screen in dos and every single dos screen reader would read it automatically. Do wish that we could do that in Windows. But we can do so much more with sounds in Windows and we do

Re: [Audyssey] Thoughts on Community Projects

2011-03-23 Thread Jim Kitchen
Hi Ken, That's cool that the text adventure tool kits now also allow sounds. One reason that I do not use a text adventure tool kit is that one would want to have good creative writing skills when creating a text adventure game. BFN Jim I wouldn't even write Email without a spell

Re: [Audyssey] Thoughts on Community Projects

2011-03-23 Thread Jim Kitchen
Hi Thomas, Firestar, thanks. Also with Thundar the Barbarian and Oocla the Mock, Princess Aerial was pretty hot for a cartoon character. BFN Jim I can't believe my computer's on fire. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing

Re: [Audyssey] Thoughts on Community Projects

2011-03-23 Thread Jim Kitchen
Hi Rich and Frost, Oh yeah, The Herculoids. Thanks! I knew that it was something oids. BFN - Original Message - Hi, Jim kitchen wrote: Begin quote. And what was the name of the family in with the Super Friends. You know with the dragon with Lazar eyes and tail, Gleep and Gloop,

Re: [Audyssey] Thoughts on Community Projects

2011-03-23 Thread Ken the Crazy
Subject: Re: [Audyssey] Thoughts on Community Projects Hi Ken, That's cool that the text adventure tool kits now also allow sounds. One reason that I do not use a text adventure tool kit is that one would want to have good creative writing skills when creating a text adventure game. BFN

Re: [Audyssey] Thoughts on Community Projects

2011-03-23 Thread Thomas Ward
Hi Jim, That's true. The better someone's creative writing skills the better the text adventure or roll playing game is. Those games are heavily story based, and really require decent writing talent. Out of my years as a text adventurer I've played text adventures ranging from abismal to

Re: [Audyssey] Thoughts on Community Projects

2011-03-23 Thread Hayden Presley
Hi Thomas, Oh? Which games would those be? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, March 23, 2011 4:08 PM To: Gamers Discussion list Subject: Re: [Audyssey] Thoughts

Re: [Audyssey] Thoughts on Community Projects

2011-03-22 Thread Ken the Crazy
:06 AM To: Ken the Crazy; Gamers Discussion list Subject: Re: [Audyssey] Thoughts on Community Projects How would the addition of sound improve a text game's story line? Whether you hear a battle or read a description of it, it still happens, and aren't we talking about a text? Game? Shepherds

Re: [Audyssey] Thoughts on Community Projects

2011-03-22 Thread Jim Kitchen
Hi Thomas, These may have been in the seventies, but maybe you know anyway. What was the name of the super hero that was with Spiderman and Iceman? Fire something. Forgive the pun, but she was hot! And what was the name of the family in with the Super Friends. You know with the dragon

Re: [Audyssey] Thoughts on Community Projects

2011-03-22 Thread Thomas Ward
Hi Jim, As for question one that was Firestar. I agree she was pretty hot looking for a cartoon character. After that cartoon Firestar didn't get featured much in the Marvel comics, but Iceman went on to join the X-Men. Spiderman, of course, was famous enough to have his own cartoons and comic

Re: [Audyssey] Thoughts on Community Projects

2011-03-22 Thread Ken the Crazy
to experience massage! It's the Caring without the Staring! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 22, 2011 11:36 AM Subject: Re: [Audyssey] Thoughts on Community Projects Hi Jim

Re: [Audyssey] Thoughts on Community Projects

2011-03-22 Thread Thomas Ward
Hi Hayden, Yeah, I know. When I first played the Infocom games I had hours and hours of fun playing through them. There were lots of puzzles, lots more character interaction, and of course lots of descriptions you simply can't get through an an audio only medium. Sure I don't have anything

Re: [Audyssey] Thoughts on Community Projects

2011-03-22 Thread Thomas Ward
Hi, Right. A lot of the adventure systems have some ability to add sounds and music. Adrift 4.0 allows you to add background ambience for rooms, triggers for certain sounds when you enter a certain action command, and it has graphical maps etc. As I recall Tads also allows you to include sounds,

Re: [Audyssey] Thoughts on Community Projects

2011-03-22 Thread Richard Sherman
Hi, Jim kitchen wrote: Begin quote. And what was the name of the family in with the Super Friends. You know with the dragon with Lazar eyes and tail, Gleep and Gloop, the rock rhinoceros that shot exploding rocks out of it's horn and a rock man I think. The Father used a slingshot to shoot

Re: [Audyssey] Thoughts on Community Projects

2011-03-22 Thread Frost
On Tue, Mar 22, 2011 at 04:32:21AM -0500, Jim Kitchen wrote: J What was And what was the name of the family in with the Super Friends. You know with the dragon with Lazar eyes and tail, Gleep and Gloop, The Herculoids. --- Gamers mailing list __ Gamers@audyssey.org If you want to

Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Ken the Crazy
Hey all, As far as roll playing games, the text version doesn't sound bad, but what would really kick butt, in my oppinion, is a game like that set up on Teamtalk, played live and with a real DM. For me it's just hard to feel I'm in a game when it's a screen reader reading out everything, and

Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Ken the Crazy
, March 20, 2011 7:40 PM Subject: Re: [Audyssey] Thoughts on Community Projects Hi Shaun, Just because a game is text-based doesn't mean it necessarily won't have any audio at all. I didn't mean to give you that impression. What I was trying to point out is that I'm not planning on creating

Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Thomas Ward
Hi Ken, Sigh...When it comes to voice acting I'm quite frankly extremely picky how it sounds. Especially, if we are talking well established characters like Batman, Superman, Wonder Woman, etc. Understand I'm not so much against having people volunteer for voice acting if they can do it, but I'll

Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Darren Duff
, March 21, 2011 8:58 AM To: Ken the Crazy; Gamers Discussion list Subject: Re: [Audyssey] Thoughts on Community Projects Hi Ken, Sigh...When it comes to voice acting I'm quite frankly extremely picky how it sounds. Especially, if we are talking well established characters like Batman, Superman

Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Thomas Ward
Hi Ken and all, Well, one way to get interested in text-based RPG games is to try a few out. I'd go to http://www.srith.com and sign up for a free membership. It isn't as good as a full guild membership, but it might give you an idea of the type of gamebook system I'm thinking of.It is fairly

Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Thomas Ward
Hi Daren, Smile. I sure have. I've purchased all but one of the Graphic audio DC Comics reproductions. At the moment I can't think which one I'm missing but I have most of them. They are simply awesome! I also have most of the Pendant Audio fan fiction podcasts of Supergirl Last Daughter of

Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Charles Rivard
: Sunday, March 20, 2011 7:40 PM Subject: Re: [Audyssey] Thoughts on Community Projects Hi Shaun, Just because a game is text-based doesn't mean it necessarily won't have any audio at all. I didn't mean to give you that impression. What I was trying to point out is that I'm not planning

Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Thomas Ward
Hi Hayden, I definitely understand that. I like Entombed well enough, but to me it lacks some of the story elements of paper and pen or text-based roll playing games. For one thing being created as a rogue-like game it is pretty much limited to the dungeon, and I like the freedom of an entire

Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Ken the Crazy
- From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 21, 2011 10:35 AM Subject: Re: [Audyssey] Thoughts on Community Projects Hi Daren, Smile. I sure have. I've purchased all but one of the Graphic audio DC Comics reproductions

Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Darren Duff
Sweet! I'll have to check that out -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, March 21, 2011 10:36 AM To: Gamers Discussion list Subject: Re: [Audyssey] Thoughts on Community Projects Hi Daren

Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Thomas Ward
Discussion list gamers@audyssey.org Sent: Monday, March 21, 2011 10:35 AM Subject: Re: [Audyssey] Thoughts on Community Projects Hi Daren, Smile. I sure have. I've purchased all but one of the Graphic audio DC Comics reproductions. At the moment I can't think which one I'm missing but I have most

Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Thomas Ward
Hi Ken, Yeah, that was basically my point. As someone who plays NetHack and other text games like it once and a while sounds would be nice, but for me aren't necessary to enjoy the game. Hopefully the story and game play is good enough to keep you occupied/entertained. As far as using the Jaws

Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Thomas Ward
Hi Ken, Well, Firestorm is a character that has gone through a lot of changes since the DC Comics reboot. The original Firestorm with Ronnie Raymond was killed off, but they have a new Firestorm named Jason Rusch. Jason Rush is a black teenager instad of a white teenager, and is the current

Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Hayden Presley
, 2011 10:40 AM To: Gamers Discussion list Subject: Re: [Audyssey] Thoughts on Community Projects Hi Hayden, I definitely understand that. I like Entombed well enough, but to me it lacks some of the story elements of paper and pen or text-based roll playing games. For one thing being created

Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Hayden Presley
the Crazy; Gamers Discussion list Subject: Re: [Audyssey] Thoughts on Community Projects How would the addition of sound improve a text game's story line? Whether you hear a battle or read a description of it, it still happens, and aren't we talking about a text? Game? Shepherds are the best beasts

Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Hayden Presley
...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, March 21, 2011 7:58 AM To: Ken the Crazy; Gamers Discussion list Subject: Re: [Audyssey] Thoughts on Community Projects Hi Ken, Sigh...When it comes to voice acting I'm quite frankly extremely picky how it sounds. Especially, if we are talking

Re: [Audyssey] Thoughts on Community Projects

2011-03-20 Thread shaun everiss
hmmm I am not much for text rpgs anymore. Audio is the way to go even if its just generic audio. As long as you could play the nes and spc files, etc you could probably find soundtracks I have 7gb of capcom and megaman track remixes and probably several nes and snes track files floating round.

Re: [Audyssey] Thoughts on Community Projects

2011-03-20 Thread Charles Rivard
One of the factors that drew my interest to Montezuma's Revenge was that it was to be a remake of an extremely popular game for the sighted. So yes, I would be interested in some of these game remakes if they are the kind of games I'm interested. As for the other ideas, I'm not sure about my

Re: [Audyssey] Thoughts on Community Projects

2011-03-20 Thread Yohandy
I never played any of these games, so would love an opportunity to do so if possible! I really enjoy the super hero universe - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 20, 2011 4:56 PM Subject:

Re: [Audyssey] Thoughts on Community Projects

2011-03-20 Thread Thomas Ward
Hi Shaun, Just because a game is text-based doesn't mean it necessarily won't have any audio at all. I didn't mean to give you that impression. What I was trying to point out is that I'm not planning on creating an RPG game as advanced as Entombed with sounds and music for every single thing just

Re: [Audyssey] Thoughts on Community Projects

2011-03-20 Thread Thomas Ward
Hi Yohandy, Yeah. I always thought it was pretty fun playing DC Universe and Marvel Universe roll playing games, because you really could get into the story and pretend you are Superman, Batman, Flash, whatever and usually there was a pretty interesting storyline to go with the game play. The

Re: [Audyssey] Thoughts on Community Projects

2011-03-20 Thread Hayden Presley
: [Audyssey] Thoughts on Community Projects One of the factors that drew my interest to Montezuma's Revenge was that it was to be a remake of an extremely popular game for the sighted. So yes, I would be interested in some of these game remakes if they are the kind of games I'm interested

Re: [Audyssey] Thoughts on Community Projects

2011-03-20 Thread Hayden Presley
Hi, A new RPG? Sounds like a good idea...I must confess that after awhile you want something more than Entombed, even with all the possibilities. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward