Re: [Audyssey] mainstream accessibility was: Re: the real gamecircle
It would seem to me that the same problem exists whether the game is online or not. Not enough blind customers to make it worth the developer's time and effort. They would still ask, Where's my profit in doing this extra work? Would it be worth the expense to sell 1,000 games after modifying the game? --- Shepherds are the best beasts. - Original Message - From: Nick Helms nick.he...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 15, 2009 9:31 PM Subject: Re: [Audyssey] mainstream accessibility was: Re: the real gamecircle Hi, Just my thinking on this. I totally agree with Che. There is just no way that the mainstream gaming developers will begin to really notice us. There are just too many sited gamers and not enough blind interest. But I think that what you’re forgetting are the online games. There are tuns of online games that could be improved and could become playable for the blind. True, the blind might not be able to game on a level with an X-box, but we can certainly work with accessability when it comes to online games, because, especially with massively multi-player games, the game doesn’t stop. It doesn’t have a shelf-life. And that’s why we should be getting those developers to make axcess improvements for their games, the online games. Best, Nick On 8/15/09, Thomas Ward thomasward1...@gmail.com wrote: Hi, And while we are at it here is another thing to keep in mind. Even if, miricles of miricles, all the mainstream companies decided to start making their games accessible that would only apply to new and up coming titles. What about the hundreds perhaps thousands of titles currently on the market already? I can pretty much tell you what will happen. Many people on this list would begin badgering the mainstream companies to go back and rewrite or upgrade this and that title so they could play it. That simply would not be at all cost effective. Especially, since game titles have a short shelf life relatively speaking. Once the title has sold x number of copies it is done and over with as far as the company is concerned. Asking them to go back and upgrade all those games to be accessible would be impossible. At the very least extremely prohibitively expensive with very little financial return. For example, most of the accessible games out there are written in VB 6 and use DirectX 8. Both technologies are rather old, technically speaking, and I'd like to see them all be updated to something newer like VB .NET with SlimDX or C# .NET with SlimDX. However, asking accessible game developers to do that is not very realistic or practical. Too much time and work went into the games the first time, and rewriting them to match current programming standards/specifications would be a major undertaking. One with very little financial return. It would be better for the developer to start out with a newer programming language, newer game API, and a fresh game idea rather than try and go back and rewrite all their old games in the hopes of trying to keep up with technology changes. That's exactly how the mainstream game companies would see it. In the end even if mainstream companies decide to take up the cause for game accessibility we are still going to lose out on a lot of good games. It is expensive, not very practical, or in their best interests to go back and upgrade everything just to satisfy a small market. As much as it pains me to say it sometimes we just have to have to accept this is how things are, and probably always will be in our life time. Che wrote: - I hate to be a defeattist, but this is a lost cause guys. As mentioned again and again, blind gamers don't even register on mainstream companies radars. The problem here it seems to me is people think Oh, they just need to change this or that and we could have accessibility to this game But it isn't that easy, in fact it is quite man hour intensive, and there is no way these game companies can recoup the loss in salary for the work. Consider this somewhat overblown analogy: It is technically possible for blind people to drive cars. a system has been developed by Mercedes Benz where cars can recognize where other cars are located front to back. , systems could be developed to tell you where to turn, automatically break at the proper places, etc. Why aren't we all jumping up and down demanding this be done? Because we all know it would cost ungodly amounts of money and infrastructure re design to get it done. It simply isn't going to happen. If you ran a mainstream gaming company, you would look at things much the same way once you saw the numbers on what it would cost to include accessibility for the blind for your next title, versus the few extra sales you would get out of it. If you really want kick butt games out there for the blind, learn some programming, take that great idea you have and make it a reality. Trust me, it can be done. I did it, grin. You can help in
Re: [Audyssey] The real Game Circle
Hip - Hop is my music of choice, I guess if you haven't seen or felt the energy of a rap show you couldn't see what I feel; it's a culture that began in the south Bronx in the 1970's and has maintained to be the number 1 growing music category as far as Gross Sales for the last 10 years, so I guess someone is buying it Ha? As far as Star Wars music, come on, be realistic, would you have fifty cent as the musical theme? No, and that is correct; but, for games like GTA it fits because of the gangster nature of the game, but all Rap isn't gangster, ever herd of Most Def? Common sense, the roots and many more; within the culture of Rap there is sub sections like Christian Rap.. Still as time moves on so should the musical background of video games, the main stream has thousands of games with Rap on it, and so should audio; we should stay current with Popular Culture, everyone isn't from the Hills of Montana.. Not to offend but really.. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 14, 2009 6:17 PM Subject: Re: [Audyssey] The real Game Circle Hi, When it comes to choosing game music a developer must always keep his target audience in mind. Not everyone likes the so-called up to date music you speak of. I know several people who absolutely hate hip-hop and I know a few people who think it is the best music on earth. I personally dislike hip-hop, I am an 80's rock fan myself, so I would not be inclined to include that sort of music in my games. One way to resolve this problem is for a developer to use music that is acceptable to just about everyone such as by using cinematic music tracks. I've got plenty of mainstream games here that use cinematic music tracks like Star Wars, Tomb Raider, Indiana Jones, Star Trek Elite Force I and Elite Force II, etc. The music is something that is there and doesn't disrupt your concentration while playing. Now, could you imagine playing something like Star Trek Elite Force and instead of the Star Trek cinematic music in the background you have some hip-hop music in the background instead. Not only would it sound completely out of place for that kind of game, but I would find it totally distracting. For me it would kill the mood, and be come a major disruption. Now, let's assume the game was about gang warfair in L.A. Then, I could see some hip-hop music in the game. Something like natural Born Killer would fit right in with the games kill or be killed game play. However, that style of game is completely different from Star Trek. HTH CSF inc. wrote: Your the man, and can't wait for your football game, dude, call me personally.. As for a fighting game. I can only wish, and allot of other blind gamers I know is starving for it.. And what about up to dat music? Rock, Hip - Hop, club, dance.. Come on it's almost 2010.. Later --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The real Game Circle
That is the solution.. and RR is commended for that.. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 14, 2009 6:34 PM Subject: Re: [Audyssey] The real Game Circle Or you could do what Che did for Rail Racer and give players the option of using their own music via WinAmp. I never did that myself because the music got too distracting and I couldn't hear ART. Actually if Angel and my plans work out we'll probably do that for a lot of our games, particularly if we develop any sports type titles. And that's not entirely out of the question despite my not being a sports fan. If I do this I want to appeal to as many people as I possibly can. Giving players the option and a means to use their own music might be one way to do that. It also means you're less likely to get sued for selling copyrighted material, which you very well could if you bundled copyrighted music with your game. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 14, 2009 5:17 PM Subject: Re: [Audyssey] The real Game Circle Hi, When it comes to choosing game music a developer must always keep his target audience in mind. Not everyone likes the so-called up to date music you speak of. I know several people who absolutely hate hip-hop and I know a few people who think it is the best music on earth. I personally dislike hip-hop, I am an 80's rock fan myself, so I would not be inclined to include that sort of music in my games. One way to resolve this problem is for a developer to use music that is acceptable to just about everyone such as by using cinematic music tracks. I've got plenty of mainstream games here that use cinematic music tracks like Star Wars, Tomb Raider, Indiana Jones, Star Trek Elite Force I and Elite Force II, etc. The music is something that is there and doesn't disrupt your concentration while playing. Now, could you imagine playing something like Star Trek Elite Force and instead of the Star Trek cinematic music in the background you have some hip-hop music in the background instead. Not only would it sound completely out of place for that kind of game, but I would find it totally distracting. For me it would kill the mood, and be come a major disruption. Now, let's assume the game was about gang warfair in L.A. Then, I could see some hip-hop music in the game. Something like natural Born Killer would fit right in with the games kill or be killed game play. However, that style of game is completely different from Star Trek. HTH CSF inc. wrote: Your the man, and can't wait for your football game, dude, call me personally.. As for a fighting game. I can only wish, and allot of other blind gamers I know is starving for it.. And what about up to dat music? Rock, Hip - Hop, club, dance.. Come on it's almost 2010.. Later --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] arcade games atari games
i wonder how many atari and arcade games have been made accessible for the blind can someone give me a list of all the atari and arcade games that have been made accessible i wonder if someone will make e.t. for the atari accessible and frogger for the atari accessible and donkey kong for the atari accessible for some reason i like the atari version of these games more then the arcade version another game that would be nice to see get made accessible is tetris for the first nintendo and another atari game that would be cool to see made accessible is cosmics art i wish someone would convert distnation mars to windows xp and run for presdinent -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] arcade games atari games
Cosmic Arc? I have that game. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Sunday, August 16, 2009 4:25 AM Subject: [Audyssey] arcade games atari games i wonder how many atari and arcade games have been made accessible for the blind can someone give me a list of all the atari and arcade games that have been made accessible i wonder if someone will make e.t. for the atari accessible and frogger for the atari accessible and donkey kong for the atari accessible for some reason i like the atari version of these games more then the arcade version another game that would be nice to see get made accessible is tetris for the first nintendo and another atari game that would be cool to see made accessible is cosmics art i wish someone would convert distnation mars to windows xp and run for presdinent -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] there was one game this year
Hi Shaun, I'm sorry that you don't think that the six months of hard work that I put into Mach 1 tts and the experience from the original Mach 1 counts as any big thing for you. Personally Mach 1 tts with a steering wheel is the closest thing to actually driving for me since I had to quit driving. BFN - Original Message - yes I know. I meant no real big thing really. At 09:13 p.m. 15/08/2009, you wrote: some one said that there wasn't any game that came out this year but i must correct you on that as amatter of fact jim kitchens put out mock 1 gts this past may and he is working on version 2 which will better then the first version i look forward to playing the game when version 2 comes out -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Jim My steering wheel is a Logitech MOMO Racing. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The real Game Circle
What really counts is whether the music fits the game, as in the case of an example I used in a previous post. Here's another one: Would you want to be listening to Beethoven's fifth symphony as the mood music for a fast paced first person shooter game like Aliens in the Outback? Whether you like a particular type of music or not is not the important thing. It's whether that music fits in with the main purpose of what you bought; a game. If you're buying a game for the music, buy a CD of that music and save money, providing that music can be found on a CD. I buy games in order to play those games. The music is considered a bonus. --- Shepherds are the best beasts. - Original Message - From: CSF inc. elohee...@verizon.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 16, 2009 4:14 AM Subject: Re: [Audyssey] The real Game Circle Hip - Hop is my music of choice, I guess if you haven't seen or felt the energy of a rap show you couldn't see what I feel; it's a culture that began in the south Bronx in the 1970's and has maintained to be the number 1 growing music category as far as Gross Sales for the last 10 years, so I guess someone is buying it Ha? As far as Star Wars music, come on, be realistic, would you have fifty cent as the musical theme? No, and that is correct; but, for games like GTA it fits because of the gangster nature of the game, but all Rap isn't gangster, ever herd of Most Def? Common sense, the roots and many more; within the culture of Rap there is sub sections like Christian Rap.. Still as time moves on so should the musical background of video games, the main stream has thousands of games with Rap on it, and so should audio; we should stay current with Popular Culture, everyone isn't from the Hills of Montana.. Not to offend but really.. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 14, 2009 6:17 PM Subject: Re: [Audyssey] The real Game Circle Hi, When it comes to choosing game music a developer must always keep his target audience in mind. Not everyone likes the so-called up to date music you speak of. I know several people who absolutely hate hip-hop and I know a few people who think it is the best music on earth. I personally dislike hip-hop, I am an 80's rock fan myself, so I would not be inclined to include that sort of music in my games. One way to resolve this problem is for a developer to use music that is acceptable to just about everyone such as by using cinematic music tracks. I've got plenty of mainstream games here that use cinematic music tracks like Star Wars, Tomb Raider, Indiana Jones, Star Trek Elite Force I and Elite Force II, etc. The music is something that is there and doesn't disrupt your concentration while playing. Now, could you imagine playing something like Star Trek Elite Force and instead of the Star Trek cinematic music in the background you have some hip-hop music in the background instead. Not only would it sound completely out of place for that kind of game, but I would find it totally distracting. For me it would kill the mood, and be come a major disruption. Now, let's assume the game was about gang warfair in L.A. Then, I could see some hip-hop music in the game. Something like natural Born Killer would fit right in with the games kill or be killed game play. However, that style of game is completely different from Star Trek. HTH CSF inc. wrote: Your the man, and can't wait for your football game, dude, call me personally.. As for a fighting game. I can only wish, and allot of other blind gamers I know is starving for it.. And what about up to dat music? Rock, Hip - Hop, club, dance.. Come on it's almost 2010.. Later --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] there was one game this year
Hi Jim, Have you tried using the stearing wheel with the tops speed 2? What is the difference between mach 1 and the top speed when using the stearing wheel? - Original Message - From: Jim Kitchen j...@kitchensinc.net To: shaun everiss Gamers@audyssey.org Sent: Sunday, August 16, 2009 5:59 AM Subject: Re: [Audyssey] there was one game this year Hi Shaun, I'm sorry that you don't think that the six months of hard work that I put into Mach 1 tts and the experience from the original Mach 1 counts as any big thing for you. Personally Mach 1 tts with a steering wheel is the closest thing to actually driving for me since I had to quit driving. BFN - Original Message - yes I know. I meant no real big thing really. At 09:13 p.m. 15/08/2009, you wrote: some one said that there wasn't any game that came out this year but i must correct you on that as amatter of fact jim kitchens put out mock 1 gts this past may and he is working on version 2 which will better then the first version i look forward to playing the game when version 2 comes out -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Jim My steering wheel is a Logitech MOMO Racing. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4075 (20090514) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4075 (20090514) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] there was one game this year
Hi Jim, I thinkt he only way to really know just how difficult it is to put together a game is being a developer or co-developer of the title. Unfortunately, there is no linearly increasing equation for the amount of hours you put in to a title and the net worth of the game as seen by the end-user. The worth, in hours, is only really charished by the person or people doing the dirty work--writing algorithms, spending hours coding and recoding, researching how to do X with Y results, sound designing, etc. The end-user gets a nice pretty environment with sounds and good game play, where bugs are unacceptable as if we just wave wands and these games come zooming out of a bunch of binary numbers. Smile. From my perspective, racing games as in Mach I are one of the most difficult to make, because simulating a track can be extremely daunting, so good job with what you've done. In fact, I think you had one of the first racing games out there for blind people--at least from what I remember. I played the first version of Mach I when I was about twelve or thirteen years old, and this is when Lone Wolf was still getting a name in the market. Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: Jim Kitchen j...@kitchensinc.net To: shaun everiss Gamers@audyssey.org Sent: Sunday, August 16, 2009 8:59 AM Subject: Re: [Audyssey] there was one game this year Hi Shaun, I'm sorry that you don't think that the six months of hard work that I put into Mach 1 tts and the experience from the original Mach 1 counts as any big thing for you. Personally Mach 1 tts with a steering wheel is the closest thing to actually driving for me since I had to quit driving. BFN - Original Message - yes I know. I meant no real big thing really. At 09:13 p.m. 15/08/2009, you wrote: some one said that there wasn't any game that came out this year but i must correct you on that as amatter of fact jim kitchens put out mock 1 gts this past may and he is working on version 2 which will better then the first version i look forward to playing the game when version 2 comes out -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Jim My steering wheel is a Logitech MOMO Racing. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] there was one game this year
Yes, mach 1 was also my first audio game, and I couldn't imagine that there could exist something better, although I was always wanting a fighting game for the blind people and something similar. Then some of you might remember, I was often asking on the freedom chat if there is any other game for the blind... Yes, I started thinking aloud, anyway, just to let Jim know that your game was my first audiogame... :) - Original Message - From: Munawar Bijani munaw...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 16, 2009 7:29 AM Subject: Re: [Audyssey] there was one game this year Hi Jim, I thinkt he only way to really know just how difficult it is to put together a game is being a developer or co-developer of the title. Unfortunately, there is no linearly increasing equation for the amount of hours you put in to a title and the net worth of the game as seen by the end-user. The worth, in hours, is only really charished by the person or people doing the dirty work--writing algorithms, spending hours coding and recoding, researching how to do X with Y results, sound designing, etc. The end-user gets a nice pretty environment with sounds and good game play, where bugs are unacceptable as if we just wave wands and these games come zooming out of a bunch of binary numbers. Smile. From my perspective, racing games as in Mach I are one of the most difficult to make, because simulating a track can be extremely daunting, so good job with what you've done. In fact, I think you had one of the first racing games out there for blind people--at least from what I remember. I played the first version of Mach I when I was about twelve or thirteen years old, and this is when Lone Wolf was still getting a name in the market. Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: Jim Kitchen j...@kitchensinc.net To: shaun everiss Gamers@audyssey.org Sent: Sunday, August 16, 2009 8:59 AM Subject: Re: [Audyssey] there was one game this year Hi Shaun, I'm sorry that you don't think that the six months of hard work that I put into Mach 1 tts and the experience from the original Mach 1 counts as any big thing for you. Personally Mach 1 tts with a steering wheel is the closest thing to actually driving for me since I had to quit driving. BFN - Original Message - yes I know. I meant no real big thing really. At 09:13 p.m. 15/08/2009, you wrote: some one said that there wasn't any game that came out this year but i must correct you on that as amatter of fact jim kitchens put out mock 1 gts this past may and he is working on version 2 which will better then the first version i look forward to playing the game when version 2 comes out -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Jim My steering wheel is a Logitech MOMO Racing. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4075 (20090514) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4075 (20090514) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list,
[Audyssey] Accessibillidey in Second Life for Blind People?
Hi all. I am just wondering. How accessible is the on line game second life for blind people? I am using jaws 7.0 and windows xp. I am just wondering how accessible this game is for blind people. from Mich Verrier. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The real Game Circle
Well, MGS continues with MGS 5, but Solid Snake is out of it and they're making a new character to replace him, since at the end of MGS 4 he knew what his fait was. - Original Message - From: Munawar Bijani munaw...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 15, 2009 12:45 PM Subject: Re: [Audyssey] The real Game Circle Hi Tom, I think the real issue is not the lack of plot in Tomb raider, but simply that it's been going on for so long. Take Metal Gear Solid, for instance. It got so popular people wrote official analytical papers on its story. Scratch the game play--it's just a first-person shooter. But the developers for MGS did something right: they pakced the entire plot into four games, and ended it. Harry Potter would have suffered the same fate as Tomb Raider if Rowling had dragged on the series for another ten books. Animorphs suffered that fate. What seems to happen is some developers get too cocky and don't know when to stop. When that happens, the audience goes, oh, when will this thing end? And then when it does, they go finally! and just throw the whole series out the window. Or when they do finally end it, the ending wasn't even worth the suspense. I know several series that have ended horribly--with a total lack of creativity, and it has left me disappointed in the end. Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 14, 2009 11:58 PM Subject: Re: [Audyssey] The real Game Circle Hi, True. There really hasn't been any thing new that has made a big splash of late. At least nothing I would be really interested in. Last fall Edos released Tomb raider 8, but Underworld was more of a disappointment than anything else. The Tomb Raider games have been really losing sales over the passed few releases, and is nothing like what it was in the late 1990's. The graphics and sound effects are superior, but the games have lost something that made the first few games special. Well, I've heard about some technical issues with Tomb Raider Underworld and camera angles which probably didn't help the game any. shaun everiss wrote: well to tell you the truth there are not so many big shots now. in fact nothing has made the headlines of late. no big company has released anything lately that has hit the lines either my friend that is sighted says he does pick the odd bit up but its not as bussy as it was like a year or 2 back. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Accessibillidey in Second Life for Blind People?
If you're curious about how accessible any game is, the best way to find out is to give it a try. Then, if you have problems that might be solved by other gamers with more experience with that particular game, ask on the list. --- Shepherds are the best beasts. - Original Message - From: Mich m...@ntl.sympatico.ca To: gamers discussion list Gamers@audyssey.org Sent: Sunday, August 16, 2009 7:59 AM Subject: [Audyssey] Accessibillidey in Second Life for Blind People? Hi all. I am just wondering. How accessible is the on line game second life for blind people? I am using jaws 7.0 and windows xp. I am just wondering how accessible this game is for blind people. from Mich Verrier. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Technoshock , another help
Hello List. I'm on level 5 of Technoshock now, and i'm trying to find the room with the cyburg in it. I've been through 2 of the rooms, but so far I dcan't find a door while on the vehicle, nor can I find a room with the cyburg off the pit. All I see when I pass is equipment, pit, equipment, pit, equipment, wall, and then at the other end, teleport. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] arcade games atari games
Lol can you still get them on ebay? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: 16 August 2009 12:37 To: Gamers Discussion list Subject: Re: [Audyssey] arcade games atari games Cosmic Arc? I have that game. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Sunday, August 16, 2009 4:25 AM Subject: [Audyssey] arcade games atari games i wonder how many atari and arcade games have been made accessible for the blind can someone give me a list of all the atari and arcade games that have been made accessible i wonder if someone will make e.t. for the atari accessible and frogger for the atari accessible and donkey kong for the atari accessible for some reason i like the atari version of these games more then the arcade version another game that would be nice to see get made accessible is tetris for the first nintendo and another atari game that would be cool to see made accessible is cosmics art i wish someone would convert distnation mars to windows xp and run for presdinent -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.409 / Virus Database: 270.13.57/2303 - Release Date: 08/16/09 06:09:00 No virus found in this outgoing message. Checked by AVG - www.avg.com Version: 8.5.409 / Virus Database: 270.13.57/2303 - Release Date: 08/16/09 06:09:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] there was one game this year
Hi Milos, I would say that the main difference between Top Speed 2 and Mach 1 tts is the perspective. Top Speed 2 is like from above and behind your car and Mach 1 tts is in the seat looking out through the windshield. Top Speed 2 has allot more features like on line racing, multiple cars etc etc. What I like most about Mach 1 tts is the sound scheme. That is like in Top Speed 2 and my original Mach 1, you are just driving along and all of a sudden you get a turn indicator. Mach 1 tts has sounds that let you know where you are at on the track at all time and how close you are to the next turn or straightaway and to which side it will be on etc. I am also not positive if the steering and gas are graduated in Top Speed 2 with the steering wheel and peddles like they are with Mach 1 tts. BFN Jim My steering wheel is a Logitech MOMO Racing. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] there was one game this year
Hi Munawar, Thank you very much. Um PCS Games had a dos game named Cops and Robbers, but it was much more difficult to make a sound based smooth live action game in dos. But yes, I put the first version of Mach 1 up on my site in February 2001. It sure would be very nice if we could just think of a game idea and poof it was there. But as you know and stated, there is one heck of allot more to it than that. I was very excited about creating Mach 1 tts for the steering wheel. I worked on it exclusively. All of my computer time was either Email or Mach 1 tts. I didn't even leave the house much. I am working on version 2, but not as hard as I was on version 1. I am getting out a bit and enjoying the weather some while it is nice enough to. Thanks again and BFN Jim Any sufficiently advanced technology looks like magic. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] mainstream game accessibility
Hi Thomas, Ok then. why not send them mass emails until they get sick of us and take them to court over it and sue them. If we are an insect that can be swatted out of the way, then lets make ourselves look big, huge, gigantic! lets make a program that sends them emails and does automated calling to the companies once per week or once per month which reminds them we will not go away and we will not stand for their rudeness! Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at http://www.twitter.com/jkenn337 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The real Game Circle
Agreed. I too, listen to some rap. actually, I listen to almost any type of music depending on my mood. However, rap would not fit for certain types of games. sure, there are games in the mainstream who use it. But it fits in with the feel of the game. music is there to create ambiance, it serves no more purpose then that. I mean, it isn't nescessary to have it to play a game. It is used to set the tone, to help create the type of atmosphere. For instance, in an rpg, you are heading into a dangerous area such as in an enemy castle or deep into a dungeon, the music would reflect the sense of parril, by sounding dark and omonous. And with that switch in music, the player is aware that something has changed, that perhaps they should be more alert to their surroundings. It is the same with music in movies. sometimes, while I don't know precisely what is going on, the music gives me some idea of the type of scene. Weather it appears that someone is trying to use stealth to sneak into a location or there is a high packed action scene or something more relaxing, happy etc. so, for me, the type of music used in a game is important to really get me into it. Kellie and my lovable Lady J. Resident Adviser, Guide Dogs for the Blind Oregon campus www.guidedogs.com - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 16, 2009 8:58 AM Subject: Re: [Audyssey] The real Game Circle What really counts is whether the music fits the game, as in the case of an example I used in a previous post. Here's another one: Would you want to be listening to Beethoven's fifth symphony as the mood music for a fast paced first person shooter game like Aliens in the Outback? Whether you like a particular type of music or not is not the important thing. It's whether that music fits in with the main purpose of what you bought; a game. If you're buying a game for the music, buy a CD of that music and save money, providing that music can be found on a CD. I buy games in order to play those games. The music is considered a bonus. --- Shepherds are the best beasts. - Original Message - From: CSF inc. elohee...@verizon.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 16, 2009 4:14 AM Subject: Re: [Audyssey] The real Game Circle Hip - Hop is my music of choice, I guess if you haven't seen or felt the energy of a rap show you couldn't see what I feel; it's a culture that began in the south Bronx in the 1970's and has maintained to be the number 1 growing music category as far as Gross Sales for the last 10 years, so I guess someone is buying it Ha? As far as Star Wars music, come on, be realistic, would you have fifty cent as the musical theme? No, and that is correct; but, for games like GTA it fits because of the gangster nature of the game, but all Rap isn't gangster, ever herd of Most Def? Common sense, the roots and many more; within the culture of Rap there is sub sections like Christian Rap.. Still as time moves on so should the musical background of video games, the main stream has thousands of games with Rap on it, and so should audio; we should stay current with Popular Culture, everyone isn't from the Hills of Montana.. Not to offend but really.. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 14, 2009 6:17 PM Subject: Re: [Audyssey] The real Game Circle Hi, When it comes to choosing game music a developer must always keep his target audience in mind. Not everyone likes the so-called up to date music you speak of. I know several people who absolutely hate hip-hop and I know a few people who think it is the best music on earth. I personally dislike hip-hop, I am an 80's rock fan myself, so I would not be inclined to include that sort of music in my games. One way to resolve this problem is for a developer to use music that is acceptable to just about everyone such as by using cinematic music tracks. I've got plenty of mainstream games here that use cinematic music tracks like Star Wars, Tomb Raider, Indiana Jones, Star Trek Elite Force I and Elite Force II, etc. The music is something that is there and doesn't disrupt your concentration while playing. Now, could you imagine playing something like Star Trek Elite Force and instead of the Star Trek cinematic music in the background you have some hip-hop music in the background instead. Not only would it sound completely out of place for that kind of game, but I would find it totally distracting. For me it would kill the mood, and be come a major disruption. Now, let's assume the game was about gang warfair in L.A. Then, I could see some hip-hop music in the game. Something like natural Born Killer would fit right in with the games kill or be killed game play. However, that style of game is completely different
[Audyssey] mainstream games
Hi, ok here's an idea. first rip the audio/sounds from mainstream games. and then make an audio game using the mainstream comany's sounds. and then don't selol the game, make it free but keep the source code. then when the mainstream companies come round with their cease and desist letter. make a deal with them. tell them I'll give you the code to my game if you'll sell it. once you complete the game, don't give it out to anybody you see, kep the game and the source code, then email the company whose game it was originally and tell them you made their game accessible pinting them to a website nobody else knows about so they can download the game. Tell them if they do not agree to sell your game that you made with their idea their original title, their sounds, you will release the game as free open source software under the general public license. And since they are driven by making money they naturally will want the code. and if they renig on their part by noot selling it then you immediately release that game as open source. to differentiate it from sighted games put the word accessible in front such as accessible harry potter and the half blood prince game or accessible madden nfl. Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at http://www.twitter.com/jkenn337 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mainstream game accessibility
That would be rude. Plus, our messages would be ignored. --- Shepherds are the best beasts. - Original Message - From: Josh jkenn...@gmail.com To: gamers list gamers@audyssey.org Sent: Sunday, August 16, 2009 9:02 AM Subject: [Audyssey] mainstream game accessibility Hi Thomas, Ok then. why not send them mass emails until they get sick of us and take them to court over it and sue them. If we are an insect that can be swatted out of the way, then lets make ourselves look big, huge, gigantic! lets make a program that sends them emails and does automated calling to the companies once per week or once per month which reminds them we will not go away and we will not stand for their rudeness! Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at http://www.twitter.com/jkenn337 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Accessibillidey in Second Life for Blind People?
second life is not usable yet On 16 Aug 2009, at 18:07, Charles Rivard wrote: If you're curious about how accessible any game is, the best way to find out is to give it a try. Then, if you have problems that might be solved by other gamers with more experience with that particular game, ask on the list. --- Shepherds are the best beasts. - Original Message - From: Mich m...@ntl.sympatico.ca To: gamers discussion list Gamers@audyssey.org Sent: Sunday, August 16, 2009 7:59 AM Subject: [Audyssey] Accessibillidey in Second Life for Blind People? Hi all. I am just wondering. How accessible is the on line game second life for blind people? I am using jaws 7.0 and windows xp. I am just wondering how accessible this game is for blind people. from Mich Verrier. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mainstream games
The fact remains that you'll be using their sounds illegally, their characters and plot lines illegally, as well as infringing on anything else they can possibly have copyrighted if you've done a credible job at immitating the original. I know just enough about programming and more than enough about copyright from my music and audio work to know that that's a hell of a lot of time to spend on a project that wouldn't ever in a gazillian years hold any water with any big games manufacturer. Love your enthusiasm Josh, but the inescapable fact here is that legally, our hands are tied too tightly to make this route feasible, and unfortunately their simply aren't enough of us to bombard and make a splash in the bath of a multinational games company that might make them look up from whatever they happen to be doing in the afore mentioned bath and wonder who's hopped in with them. Excuse the random analogy, writing the same point over and over requires some innovation. Perhaps, the closest you could get to bombardment constructively would be to organise the mother of all petitions and send it around a few places once you've got every signiture possible. We'd be talking a fairly big job. Before it'd even be considered, what we were actually asking for would have to be realistic, very well worded, and boy would it have to have a serious amount of signitories. I'm not talking make games accessible soon ish or we'll be cross, I'm talking about figuring out the very first rudimentary improvements that need to be made in order to give us a tiny handhold, baby steps I suppose is the expression. I'm not too bad with words, but don't have nearly enough knowledge to know what to ask for, or even if there's anything we could ask for that would actually help. Of course, if that turns out to be a pants idea, the best thing you can do with your enthusiasm Josh is settle to learning a language and start putting out your own stuff. Apparently it's quite rewarding. On 8/16/09, Josh jkenn...@gmail.com wrote: Hi, ok here's an idea. first rip the audio/sounds from mainstream games. and then make an audio game using the mainstream comany's sounds. and then don't selol the game, make it free but keep the source code. then when the mainstream companies come round with their cease and desist letter. make a deal with them. tell them I'll give you the code to my game if you'll sell it. once you complete the game, don't give it out to anybody you see, kep the game and the source code, then email the company whose game it was originally and tell them you made their game accessible pinting them to a website nobody else knows about so they can download the game. Tell them if they do not agree to sell your game that you made with their idea their original title, their sounds, you will release the game as free open source software under the general public license. And since they are driven by making money they naturally will want the code. and if they renig on their part by noot selling it then you immediately release that game as open source. to differentiate it from sighted games put the word accessible in front such as accessible harry potter and the half blood prince game or accessible madden nfl. Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at http://www.twitter.com/jkenn337 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mainstream game accessibility
Hi Josh, The suing part requires money not many of us can dish out. As for blackmail, well, they have advanced blocking features because I'm sure they deal with that kind of stuff every day. It's easy to ignore spam mail--just press your delete button. What are you going to tell them, make it accessible or else? They'll just laugh in your face we're a multi billion dollar company, a petty $5,000 lawsuit won't dent us. Good bye. Throwing tantrums gets you nowhere in today's times. Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: Josh jkenn...@gmail.com To: gamers list gamers@audyssey.org Sent: Sunday, August 16, 2009 12:02 PM Subject: [Audyssey] mainstream game accessibility Hi Thomas, Ok then. why not send them mass emails until they get sick of us and take them to court over it and sue them. If we are an insect that can be swatted out of the way, then lets make ourselves look big, huge, gigantic! lets make a program that sends them emails and does automated calling to the companies once per week or once per month which reminds them we will not go away and we will not stand for their rudeness! Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at http://www.twitter.com/jkenn337 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Accessibillidey in Second Life for Blind People?
There's a program called TextSL that is a text interface for SL. I (Stanley Rae) use it. http://textsl.org/ Cheers, --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] vipmud-the wait command?
Not sure how to put this in. I have a trigger to play a sound off the text 'You slash * with your sword.' and in the editor, I got the following: wait 0.1;#play sword.wav and now I get a bunch of 'wait 0.1' parsing in my output window in battle... Do I maybe need a number sign before the wait as well? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] vipmud-the wait command?
yep, you need to do #wait instead of wait by it self. - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 16, 2009 8:30 PM Subject: [Audyssey] vipmud-the wait command? Not sure how to put this in. I have a trigger to play a sound off the text 'You slash * with your sword.' and in the editor, I got the following: wait 0.1;#play sword.wav and now I get a bunch of 'wait 0.1' parsing in my output window in battle... Do I maybe need a number sign before the wait as well? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] vipmud-the wait command?
You'd think I'd have learned by now... Thanks a bunch. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat hppt://www.cdbaby.com/thecat2 - Original Message - From: peter Mahach piterm...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 16, 2009 11:29 AM Subject: Re: [Audyssey] vipmud-the wait command? yep, you need to do #wait instead of wait by it self. - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 16, 2009 8:30 PM Subject: [Audyssey] vipmud-the wait command? Not sure how to put this in. I have a trigger to play a sound off the text 'You slash * with your sword.' and in the editor, I got the following: wait 0.1;#play sword.wav and now I get a bunch of 'wait 0.1' parsing in my output window in battle... Do I maybe need a number sign before the wait as well? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.406 / Virus Database: 270.13.58/2306 - Release Date: 08/16/09 06:09:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] there was one game this year
Man. not meaning to dis anyone. let me rephrase my origional mail. I meant major tech advancements. and games in that area. when I meant games I meant the big guys. like shades of doom, stfc, and so on. I also ment other advances in what we are doing. In the sighted world as is in this one smaller projects are released all the time. No I didn't mean nothing was released. in fact loads of arcade racing, and other type of online games were are and will always be released. What I meant was big adventure type, strat and also 3dfps stuff. I should also put in that entombed which I am testing is a work in progress, and I forgot to include this in ongoing projects. mach1tts was a big advancement for mach1. But its stall quite small compared to all the big things not that small is good. also I meant in general, nothing against any small devs or anything like that. Lets face it, the last big stuff after the usagames, gma and pcs stuff well nothing. teraformas was the real big thing but thats not been updated in ages. below the big guys is entombed and soundrts which I hope will continue to get bigger and bigger. railracer comes with that. Below this are the medium to small projects that keep the industry as it were going betwene the big stuff, like your games jim, audio quake and the experimental games. web games and muds also go in here even though some are quite big. I don't think if we had all the small fry out then we wouldn't have an industry. somewhere in this load is dracoent and vipgameszone to. I am not saying, stop but I am just saying that nothing real big has hit our systems in a year. I mean 50mb type games etc. At 12:59 a.m. 17/08/2009, you wrote: Hi Shaun, I'm sorry that you don't think that the six months of hard work that I put into Mach 1 tts and the experience from the original Mach 1 counts as any big thing for you. Personally Mach 1 tts with a steering wheel is the closest thing to actually driving for me since I had to quit driving. BFN - Original Message - yes I know. I meant no real big thing really. At 09:13 p.m. 15/08/2009, you wrote: some one said that there wasn't any game that came out this year but i must correct you on that as amatter of fact jim kitchens put out mock 1 gts this past may and he is working on version 2 which will better then the first version i look forward to playing the game when version 2 comes out -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Jim My steering wheel is a Logitech MOMO Racing. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] arcade games atari games
I have a better idea. Check out www.atariace.com. Granted it can sometimes be touch and go whether they'll have the game you want but keep checking back. I've also never gotten a bad product from them. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, August 16, 2009 9:19 AM Subject: Re: [Audyssey] arcade games atari games Lol can you still get them on ebay? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: 16 August 2009 12:37 To: Gamers Discussion list Subject: Re: [Audyssey] arcade games atari games Cosmic Arc? I have that game. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Sunday, August 16, 2009 4:25 AM Subject: [Audyssey] arcade games atari games i wonder how many atari and arcade games have been made accessible for the blind can someone give me a list of all the atari and arcade games that have been made accessible i wonder if someone will make e.t. for the atari accessible and frogger for the atari accessible and donkey kong for the atari accessible for some reason i like the atari version of these games more then the arcade version another game that would be nice to see get made accessible is tetris for the first nintendo and another atari game that would be cool to see made accessible is cosmics art i wish someone would convert distnation mars to windows xp and run for presdinent -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.409 / Virus Database: 270.13.57/2303 - Release Date: 08/16/09 06:09:00 No virus found in this outgoing message. Checked by AVG - www.avg.com Version: 8.5.409 / Virus Database: 270.13.57/2303 - Release Date: 08/16/09 06:09:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mainstream game accessibility
good idea, except I don't think we have that muscle. as indeviduals we are not much. as a group, well I don't know. I'd really like to do this drastic ting. However I really don't want the rest here to suffer, the net being cut off, chriminal records, etc. Pluss even if we were able to do this, how would we get started. and how would we be able to keep making a stand. ok we may win a battle but the war? Ok if we ganged together and got with all the orgs, groups etc world wide and got all our resources and did it that way, then maybe. But then keeping together, etc hmph. Believe me I'd like to do something like that. but we'd have to push and push hard to get through. and we would lose many. Right now though, I don't think we are strong enough. yes as a group we can spam the companies. over that though I don't think we have the strength. If the igda is not making much difference and they are quite big, then what chance do we have. At 04:02 a.m. 17/08/2009, you wrote: Hi Thomas, Ok then. why not send them mass emails until they get sick of us and take them to court over it and sue them. If we are an insect that can be swatted out of the way, then lets make ourselves look big, huge, gigantic! lets make a program that sends them emails and does automated calling to the companies once per week or once per month which reminds them we will not go away and we will not stand for their rudeness! Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at http://www.twitter.com/jkenn337 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mainstream game accessibility
As I said, it would just seem to confirm the concept some people already have of us, that blind people are spoiled brats who demand anything. As much as I hate to say it, accessibility in mainstream games is probably never going to happen. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 16, 2009 1:50 PM Subject: Re: [Audyssey] mainstream game accessibility good idea, except I don't think we have that muscle. as indeviduals we are not much. as a group, well I don't know. I'd really like to do this drastic ting. However I really don't want the rest here to suffer, the net being cut off, chriminal records, etc. Pluss even if we were able to do this, how would we get started. and how would we be able to keep making a stand. ok we may win a battle but the war? Ok if we ganged together and got with all the orgs, groups etc world wide and got all our resources and did it that way, then maybe. But then keeping together, etc hmph. Believe me I'd like to do something like that. but we'd have to push and push hard to get through. and we would lose many. Right now though, I don't think we are strong enough. yes as a group we can spam the companies. over that though I don't think we have the strength. If the igda is not making much difference and they are quite big, then what chance do we have. At 04:02 a.m. 17/08/2009, you wrote: Hi Thomas, Ok then. why not send them mass emails until they get sick of us and take them to court over it and sue them. If we are an insect that can be swatted out of the way, then lets make ourselves look big, huge, gigantic! lets make a program that sends them emails and does automated calling to the companies once per week or once per month which reminds them we will not go away and we will not stand for their rudeness! Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at http://www.twitter.com/jkenn337 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mainstream games
that may work. may mind you. the fish may not bite the hook we are quite small. ANd if they do, there is all likelyhood we will be torn to bits. Yes it could work, only could mind you. but we would still need muscle to do it. maybe not as much as the previous option maybe we could put this as a 2 pronged attack. maybe we would succeed. But either 2 things will happen well 3. we succeed, almostly sertainly unlikely. we fail and get shot down. game over. we shoot and miss wasting time which I don't think would do any of us any good. We couldn't do anything small either, so every shot would have to be really big. At 04:12 a.m. 17/08/2009, you wrote: Hi, ok here's an idea. first rip the audio/sounds from mainstream games. and then make an audio game using the mainstream comany's sounds. and then don't selol the game, make it free but keep the source code. then when the mainstream companies come round with their cease and desist letter. make a deal with them. tell them I'll give you the code to my game if you'll sell it. once you complete the game, don't give it out to anybody you see, kep the game and the source code, then email the company whose game it was originally and tell them you made their game accessible pinting them to a website nobody else knows about so they can download the game. Tell them if they do not agree to sell your game that you made with their idea their original title, their sounds, you will release the game as free open source software under the general public license. And since they are driven by making money they naturally will want the code. and if they renig on their part by noot selling it then you immediately release t hat game as open source. to differentiate it from sighted games put the word accessible in front such as accessible harry potter and the half blood prince game or accessible madden nfl. Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at http://www.twitter.com/jkenn337 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mainstream games
well those partitions don't always work. in fact some reguard partitiononline as spam. I do fill it out if it suits me but we rarely hit it off. yeah josh you have the determination to make something work. but it won't. we don't have the firepower or the defence. At 04:37 a.m. 17/08/2009, you wrote: The fact remains that you'll be using their sounds illegally, their characters and plot lines illegally, as well as infringing on anything else they can possibly have copyrighted if you've done a credible job at immitating the original. I know just enough about programming and more than enough about copyright from my music and audio work to know that that's a hell of a lot of time to spend on a project that wouldn't ever in a gazillian years hold any water with any big games manufacturer. Love your enthusiasm Josh, but the inescapable fact here is that legally, our hands are tied too tightly to make this route feasible, and unfortunately their simply aren't enough of us to bombard and make a splash in the bath of a multinational games company that might make them look up from whatever they happen to be doing in the afore mentioned bath and wonder who's hopped in with them. Excuse the random analogy, writing the same point over and over requires some innovation. Perhaps, the closest you could get to bombardment constructively would be to organise the mother of all petitions and send it around a few places once you've got every signiture possible. We'd be talking a fairly big job. Before it'd even be considered, what we were actually asking for would have to be realistic, very well worded, and boy would it have to have a serious amount of signitories. I'm not talking make games accessible soon ish or we'll be cross, I'm talking about figuring out the very first rudimentary improvements that need to be made in order to give us a tiny handhold, baby steps I suppose is the expression. I'm not too bad with words, but don't have nearly enough knowledge to know what to ask for, or even if there's anything we could ask for that would actually help. Of course, if that turns out to be a pants idea, the best thing you can do with your enthusiasm Josh is settle to learning a language and start putting out your own stuff. Apparently it's quite rewarding. On 8/16/09, Josh jkenn...@gmail.com wrote: Hi, ok here's an idea. first rip the audio/sounds from mainstream games. and then make an audio game using the mainstream comany's sounds. and then don't selol the game, make it free but keep the source code. then when the mainstream companies come round with their cease and desist letter. make a deal with them. tell them I'll give you the code to my game if you'll sell it. once you complete the game, don't give it out to anybody you see, kep the game and the source code, then email the company whose game it was originally and tell them you made their game accessible pinting them to a website nobody else knows about so they can download the game. Tell them if they do not agree to sell your game that you made with their idea their original title, their sounds, you will release the game as free open source software under the general public license. And since they are driven by making money they naturally will want the code. and if they renig on their part by noot selling it then you immediately release that game as open source. to differentiate it from sighted games put the word accessible in front such as accessible harry potter and the half blood prince game or accessible madden nfl. Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at http://www.twitter.com/jkenn337 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] mainstream game accessibility
Hate to burst your bubble, but even if you could get someone to respond to that method, all that would accomplish is giving blind people the sort of reputation we don't want. We already have said unwanted reputation thanks to people who feel that blindness elevates us to the status of royalty. That's what your proposed ahrrassment method would make these game companies think, if they thought anything at all. Face it Josh, chances are mainstream games are most likely never going to be fully accessible to us. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message - From: Josh jkenn...@gmail.com To: gamers list gamers@audyssey.org Sent: Sunday, August 16, 2009 10:02 AM Subject: [Audyssey] mainstream game accessibility Hi Thomas, Ok then. why not send them mass emails until they get sick of us and take them to court over it and sue them. If we are an insect that can be swatted out of the way, then lets make ourselves look big, huge, gigantic! lets make a program that sends them emails and does automated calling to the companies once per week or once per month which reminds them we will not go away and we will not stand for their rudeness! Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at http://www.twitter.com/jkenn337 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] there was one game this year
I should also add here, that for the outsider that doesn't see all the work, etc it sometimes feels like loads more time has gone passed without a release. sometimes thats true but more often its probably not. everyone has their lives, and we forget things. I also do this. At 02:29 a.m. 17/08/2009, you wrote: Hi Jim, I thinkt he only way to really know just how difficult it is to put together a game is being a developer or co-developer of the title. Unfortunately, there is no linearly increasing equation for the amount of hours you put in to a title and the net worth of the game as seen by the end-user. The worth, in hours, is only really charished by the person or people doing the dirty work--writing algorithms, spending hours coding and recoding, researching how to do X with Y results, sound designing, etc. The end-user gets a nice pretty environment with sounds and good game play, where bugs are unacceptable as if we just wave wands and these games come zooming out of a bunch of binary numbers. Smile. From my perspective, racing games as in Mach I are one of the most difficult to make, because simulating a track can be extremely daunting, so good job with what you've done. In fact, I think you had one of the first racing games out there for blind people--at least from what I remember. I pl ayed the first version of Mach I when I was about twelve or thirteen years old, and this is when Lone Wolf was still getting a name in the market. Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: Jim Kitchen j...@kitchensinc.net To: shaun everiss Gamers@audyssey.org Sent: Sunday, August 16, 2009 8:59 AM Subject: Re: [Audyssey] there was one game this year Hi Shaun, I'm sorry that you don't think that the six months of hard work that I put into Mach 1 tts and the experience from the original Mach 1 counts as any big thing for you. Personally Mach 1 tts with a steering wheel is the closest thing to actually driving for me since I had to quit driving. BFN - Original Message - yes I know. I meant no real big thing really. At 09:13 p.m. 15/08/2009, you wrote: some one said that there wasn't any game that came out this year but i must correct you on that as amatter of fact jim kitchens put out mock 1 gts this past may and he is working on version 2 which will better then the first version i look forward to playing the game when version 2 comes out -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Jim My steering wheel is a Logitech MOMO Racing. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mainstream game accessibility
good point. Another way we could do this was approach comapanies and make accessible front ends to their stuff. ok so its probably not going to be cost effective and so we do it for free at first and wait. we also need some media recognition and this means doing something big. taking in mind that media can both damage and help as well as hinder though we would have to be carefull. ofcause its hit and miss. and time and other things, hmph but I think its feesable. in theory at least. At 04:40 a.m. 17/08/2009, you wrote: Hi Josh, The suing part requires money not many of us can dish out. As for blackmail, well, they have advanced blocking features because I'm sure they deal with that kind of stuff every day. It's easy to ignore spam mail--just press your delete button. What are you going to tell them, make it accessible or else? They'll just laugh in your face we're a multi billion dollar company, a petty $5,000 lawsuit won't dent us. Good bye. Throwing tantrums gets you nowhere in today's times. Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: Josh jkenn...@gmail.com To: gamers list gamers@audyssey.org Sent: Sunday, August 16, 2009 12:02 PM Subject: [Audyssey] mainstream game accessibility Hi Thomas, Ok then. why not send them mass emails until they get sick of us and take them to court over it and sue them. If we are an insect that can be swatted out of the way, then lets make ourselves look big, huge, gigantic! lets make a program that sends them emails and does automated calling to the companies once per week or once per month which reminds them we will not go away and we will not stand for their rudeness! Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at http://www.twitter.com/jkenn337 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mainstream game accessibility
Well that's the point. Almost all these ideas are good in theory, but that's not the same thing. In practice it's less successful. Remember, it all comes down to money. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Munawar Bijani munaw...@gmail.com; Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 16, 2009 2:06 PM Subject: Re: [Audyssey] mainstream game accessibility good point. Another way we could do this was approach comapanies and make accessible front ends to their stuff. ok so its probably not going to be cost effective and so we do it for free at first and wait. we also need some media recognition and this means doing something big. taking in mind that media can both damage and help as well as hinder though we would have to be carefull. ofcause its hit and miss. and time and other things, hmph but I think its feesable. in theory at least. At 04:40 a.m. 17/08/2009, you wrote: Hi Josh, The suing part requires money not many of us can dish out. As for blackmail, well, they have advanced blocking features because I'm sure they deal with that kind of stuff every day. It's easy to ignore spam mail--just press your delete button. What are you going to tell them, make it accessible or else? They'll just laugh in your face we're a multi billion dollar company, a petty $5,000 lawsuit won't dent us. Good bye. Throwing tantrums gets you nowhere in today's times. Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: Josh jkenn...@gmail.com To: gamers list gamers@audyssey.org Sent: Sunday, August 16, 2009 12:02 PM Subject: [Audyssey] mainstream game accessibility Hi Thomas, Ok then. why not send them mass emails until they get sick of us and take them to court over it and sue them. If we are an insect that can be swatted out of the way, then lets make ourselves look big, huge, gigantic! lets make a program that sends them emails and does automated calling to the companies once per week or once per month which reminds them we will not go away and we will not stand for their rudeness! Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at http://www.twitter.com/jkenn337 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mainstream games
I think you mean Petition, not Partitian. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 16, 2009 1:59 PM Subject: Re: [Audyssey] mainstream games well those partitions don't always work. in fact some reguard partitiononline as spam. I do fill it out if it suits me but we rarely hit it off. yeah josh you have the determination to make something work. but it won't. we don't have the firepower or the defence. At 04:37 a.m. 17/08/2009, you wrote: The fact remains that you'll be using their sounds illegally, their characters and plot lines illegally, as well as infringing on anything else they can possibly have copyrighted if you've done a credible job at immitating the original. I know just enough about programming and more than enough about copyright from my music and audio work to know that that's a hell of a lot of time to spend on a project that wouldn't ever in a gazillian years hold any water with any big games manufacturer. Love your enthusiasm Josh, but the inescapable fact here is that legally, our hands are tied too tightly to make this route feasible, and unfortunately their simply aren't enough of us to bombard and make a splash in the bath of a multinational games company that might make them look up from whatever they happen to be doing in the afore mentioned bath and wonder who's hopped in with them. Excuse the random analogy, writing the same point over and over requires some innovation. Perhaps, the closest you could get to bombardment constructively would be to organise the mother of all petitions and send it around a few places once you've got every signiture possible. We'd be talking a fairly big job. Before it'd even be considered, what we were actually asking for would have to be realistic, very well worded, and boy would it have to have a serious amount of signitories. I'm not talking make games accessible soon ish or we'll be cross, I'm talking about figuring out the very first rudimentary improvements that need to be made in order to give us a tiny handhold, baby steps I suppose is the expression. I'm not too bad with words, but don't have nearly enough knowledge to know what to ask for, or even if there's anything we could ask for that would actually help. Of course, if that turns out to be a pants idea, the best thing you can do with your enthusiasm Josh is settle to learning a language and start putting out your own stuff. Apparently it's quite rewarding. On 8/16/09, Josh jkenn...@gmail.com wrote: Hi, ok here's an idea. first rip the audio/sounds from mainstream games. and then make an audio game using the mainstream comany's sounds. and then don't selol the game, make it free but keep the source code. then when the mainstream companies come round with their cease and desist letter. make a deal with them. tell them I'll give you the code to my game if you'll sell it. once you complete the game, don't give it out to anybody you see, kep the game and the source code, then email the company whose game it was originally and tell them you made their game accessible pinting them to a website nobody else knows about so they can download the game. Tell them if they do not agree to sell your game that you made with their idea their original title, their sounds, you will release the game as free open source software under the general public license. And since they are driven by making money they naturally will want the code. and if they renig on their part by noot selling it then you immediately release that game as open source. to differentiate it from sighted games put the word accessible in front such as accessible harry potter and the half blood prince game or accessible madden nfl. Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at http://www.twitter.com/jkenn337 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or
Re: [Audyssey] mainstream game accessibility
Hi Josh, Sigh...Believe it or not we can't get everything we want simply by making demands, throwing adult temper tantrums, and acting like spoiled children. If we did that I can assure you that is exactly how they would view our immature behavior regarding this issue. First, of all you are completely ignoring the law. Are you aware that carrying out a campaign of bombarding their e-mails, phones, mail, etc can get you charged with harassment? If you make threats or make any kind of menacing comments to them you can be charged with menacing? Are you aware if you write a program with the intent to e-mail them daily, weekly, etc without there consent that is illegal? My point is if we are to make any progress with these companies at all we have to above all else act like responsible adults. Acting like a spoiled child who lost his game privileges and is tossing a temper tantrum isn't going to make them respect us any. If we want them to respect us we have to first respect them. Respect is earned not taken by force. If we don't act responcibly we could find ourselves in court being charged with something. As far as taking them to court I don't think you have any idea how much that would cost. Most of these companies have the financial fortitude to higher the best legal services in the country. A case like this could go as far as the supreme court because in a way it is a type of civil rights case. Cases involving disabilities or racial issues can drag out years in the courts both sides winning and losing battles until it reaches a level where someone can make a ruling that is binding. That costs more money than any of us realistically have. Josh wrote: Hi Thomas, Ok then. why not send them mass emails until they get sick of us and take them to court over it and sue them. If we are an insect that can be swatted out of the way, then lets make ourselves look big, huge, gigantic! lets make a program that sends them emails and does automated calling to the companies once per week or once per month which reminds them we will not go away and we will not stand for their rudeness! Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at http://www.twitter.com/jkenn337 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mainstream game accessibility
Hello, Sorry to hijack the thread, but I need to get ahold of Thomas Ward ASAP. I believe you're reading this discussion list right now, Thomas. If you are, could you please give me a call back (check the email I sent an hour or two ago). Thanks Thomas! Matthew Peters GameSpot -Original Message- From: gamers-boun...@audyssey.org on behalf of Thomas Ward Sent: Sun 8/16/2009 1:40 PM To: Gamers Discussion list Subject: Re: [Audyssey] mainstream game accessibility Hi Josh, Sigh...Believe it or not we can't get everything we want simply by making demands, throwing adult temper tantrums, and acting like spoiled children. If we did that I can assure you that is exactly how they would view our immature behavior regarding this issue. First, of all you are completely ignoring the law. Are you aware that carrying out a campaign of bombarding their e-mails, phones, mail, etc can get you charged with harassment? If you make threats or make any kind of menacing comments to them you can be charged with menacing? Are you aware if you write a program with the intent to e-mail them daily, weekly, etc without there consent that is illegal? My point is if we are to make any progress with these companies at all we have to above all else act like responsible adults. Acting like a spoiled child who lost his game privileges and is tossing a temper tantrum isn't going to make them respect us any. If we want them to respect us we have to first respect them. Respect is earned not taken by force. If we don't act responcibly we could find ourselves in court being charged with something. As far as taking them to court I don't think you have any idea how much that would cost. Most of these companies have the financial fortitude to higher the best legal services in the country. A case like this could go as far as the supreme court because in a way it is a type of civil rights case. Cases involving disabilities or racial issues can drag out years in the courts both sides winning and losing battles until it reaches a level where someone can make a ruling that is binding. That costs more money than any of us realistically have. Josh wrote: Hi Thomas, Ok then. why not send them mass emails until they get sick of us and take them to court over it and sue them. If we are an insect that can be swatted out of the way, then lets make ourselves look big, huge, gigantic! lets make a program that sends them emails and does automated calling to the companies once per week or once per month which reminds them we will not go away and we will not stand for their rudeness! Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at http://www.twitter.com/jkenn337 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mainstream game accessibility
Not only that, but as I told him in another message it'll give the entire blind community, gaming or otherwise, a reputation we definitely don't want, and which we already have in some people's minds just because of one blind person they met on the street. I know a girl like that, who seems to feel blindness means we should get deferencial treatment as if we were royalty. I hate people like that with a passion. But while I'd love to see every future mainstream game made accessible and even the current ones, realistically it's probably never going to happen. And even if, miracle of miracles, we did manage to win the respect of mainstream devs, we may be able to get them to make their upcoming games accessible, but there's no way in Hades we'd be able to get them to go back and make their prior titles accessible, unless perhaps it be a port to a new console. And even then they might only do it with some games. Ideally what needs to happen is some blind electronics and computer nerd needs to design a gaming console specifically for us, a console so innovative that it captures the attention of the media. It might prove our point to mainstream devs and it might not. But such an idea would likely cost far more than any blind person has to spare. The long and short of it is that mainstream game accessibility is and will probably always be no more than wishful thinking unless we can all find a way to band together in a mature, persuasive manner and persuade these big corporations that it wold be in their best interests. And make mo mistake, EVERY BLIND PERSON IN THE WORLD would probably have to get involved in this. And even then it might not do any good. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 16, 2009 2:40 PM Subject: Re: [Audyssey] mainstream game accessibility Hi Josh, Sigh...Believe it or not we can't get everything we want simply by making demands, throwing adult temper tantrums, and acting like spoiled children. If we did that I can assure you that is exactly how they would view our immature behavior regarding this issue. First, of all you are completely ignoring the law. Are you aware that carrying out a campaign of bombarding their e-mails, phones, mail, etc can get you charged with harassment? If you make threats or make any kind of menacing comments to them you can be charged with menacing? Are you aware if you write a program with the intent to e-mail them daily, weekly, etc without there consent that is illegal? My point is if we are to make any progress with these companies at all we have to above all else act like responsible adults. Acting like a spoiled child who lost his game privileges and is tossing a temper tantrum isn't going to make them respect us any. If we want them to respect us we have to first respect them. Respect is earned not taken by force. If we don't act responcibly we could find ourselves in court being charged with something. As far as taking them to court I don't think you have any idea how much that would cost. Most of these companies have the financial fortitude to higher the best legal services in the country. A case like this could go as far as the supreme court because in a way it is a type of civil rights case. Cases involving disabilities or racial issues can drag out years in the courts both sides winning and losing battles until it reaches a level where someone can make a ruling that is binding. That costs more money than any of us realistically have. Josh wrote: Hi Thomas, Ok then. why not send them mass emails until they get sick of us and take them to court over it and sue them. If we are an insect that can be swatted out of the way, then lets make ourselves look big, huge, gigantic! lets make a program that sends them emails and does automated calling to the companies once per week or once per month which reminds them we will not go away and we will not stand for their rudeness! Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at http://www.twitter.com/jkenn337 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
[Audyssey] mainstream games?
Hey, Is it possible we could or someone could make a special flash rom for a nintendo wiii or playstation or xbox flash the machine with a special firmware which would make it accessible? or, learn to program for xbox and make accessible console games? or do more people have pcs and macs than have game consoles? Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at http://www.twitter.com/jkenn337 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mainstream games?
Again, that would probably cost more money than most blind folks are likely to have. Besides, you'd have to get the source code or whatever for the console in order to program it. And most developers aren't going to give that out, unless of cousr you're willing to shell out thousands of dollars if not more. While it's true microsoft apparently is open to people developing games for the Xbox, at least insofar as I've heard, you'd probably still have to sell the rights to the game to Microsoft. But again you still have to think about cost. The financial gain, even if you did this, would probably not be worthwhile. That's probably the main reason why we're most liekly never going to see accessible games in the mainstream market. There just aren't enough of us to make it financially viable. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message - From: Josh jkenn...@gmail.com To: gamers list gamers@audyssey.org Sent: Sunday, August 16, 2009 4:06 PM Subject: [Audyssey] mainstream games? Hey, Is it possible we could or someone could make a special flash rom for a nintendo wiii or playstation or xbox flash the machine with a special firmware which would make it accessible? or, learn to program for xbox and make accessible console games? or do more people have pcs and macs than have game consoles? Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at http://www.twitter.com/jkenn337 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Top ten ways to get mainstream game accessibility
Top ten ways to get mainstream game accessibility 10. Organize all the guide dog owners in the country to visit mainstream game company headquarters and have their dogs poop on the floor. 9. Kidnap the children of mainstream game company executives and hold them ransom until their games are Accessible. 8. Picket mainstream game company headquarters with Braille signs saying that they are discriminating to the blind. 7. Have every blind person in the world learn computer programming and require them to debug a line of game code before they can read an audio book. 6. Start a charity, National Association of Accessible Games, and get people to donate millions of dollars, then hire sighted programmers to develop accessible games. 5. Get all colleges to add a class of Accessible game development to all computer programming courses. 4. Get the NFB and ACB to protest that there are not enough mainstream game accessibility. 3. Petition Stevie Wonder to be the spokesperson for mainstream game accessibility. 2. Get all blind people to send a dollar to Thomas Ward so he can finish his accessible game engine. And the top way to get mainstream game accessibility, Visit the homes of mainstream game company executives and poke their eyes out. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Top ten ways to get mainstream game accessibility
awesome, lmao. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 16, 2009 6:25 PM Subject: [Audyssey] Top ten ways to get mainstream game accessibility Top ten ways to get mainstream game accessibility 10. Organize all the guide dog owners in the country to visit mainstream game company headquarters and have their dogs poop on the floor. 9. Kidnap the children of mainstream game company executives and hold them ransom until their games are Accessible. 8. Picket mainstream game company headquarters with Braille signs saying that they are discriminating to the blind. 7. Have every blind person in the world learn computer programming and require them to debug a line of game code before they can read an audio book. 6. Start a charity, National Association of Accessible Games, and get people to donate millions of dollars, then hire sighted programmers to develop accessible games. 5. Get all colleges to add a class of Accessible game development to all computer programming courses. 4. Get the NFB and ACB to protest that there are not enough mainstream game accessibility. 3. Petition Stevie Wonder to be the spokesperson for mainstream game accessibility. 2. Get all blind people to send a dollar to Thomas Ward so he can finish his accessible game engine. And the top way to get mainstream game accessibility, Visit the homes of mainstream game company executives and poke their eyes out. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Top ten ways to get mainstream game accessibility
lol! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 17, 2009 12:25 AM Subject: [Audyssey] Top ten ways to get mainstream game accessibility Top ten ways to get mainstream game accessibility 10. Organize all the guide dog owners in the country to visit mainstream game company headquarters and have their dogs poop on the floor. 9. Kidnap the children of mainstream game company executives and hold them ransom until their games are Accessible. 8. Picket mainstream game company headquarters with Braille signs saying that they are discriminating to the blind. 7. Have every blind person in the world learn computer programming and require them to debug a line of game code before they can read an audio book. 6. Start a charity, National Association of Accessible Games, and get people to donate millions of dollars, then hire sighted programmers to develop accessible games. 5. Get all colleges to add a class of Accessible game development to all computer programming courses. 4. Get the NFB and ACB to protest that there are not enough mainstream game accessibility. 3. Petition Stevie Wonder to be the spokesperson for mainstream game accessibility. 2. Get all blind people to send a dollar to Thomas Ward so he can finish his accessible game engine. And the top way to get mainstream game accessibility, Visit the homes of mainstream game company executives and poke their eyes out. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Top ten ways to get mainstream game accessibility
Haha... Wow.. Tristan B TrekGames.net Cosmos - TrekGames.net, port 1234. - Original Message - From: peter Mahach piterm...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 16, 2009 6:27 PM Subject: Re: [Audyssey] Top ten ways to get mainstream game accessibility lol! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 17, 2009 12:25 AM Subject: [Audyssey] Top ten ways to get mainstream game accessibility Top ten ways to get mainstream game accessibility 10. Organize all the guide dog owners in the country to visit mainstream game company headquarters and have their dogs poop on the floor. 9. Kidnap the children of mainstream game company executives and hold them ransom until their games are Accessible. 8. Picket mainstream game company headquarters with Braille signs saying that they are discriminating to the blind. 7. Have every blind person in the world learn computer programming and require them to debug a line of game code before they can read an audio book. 6. Start a charity, National Association of Accessible Games, and get people to donate millions of dollars, then hire sighted programmers to develop accessible games. 5. Get all colleges to add a class of Accessible game development to all computer programming courses. 4. Get the NFB and ACB to protest that there are not enough mainstream game accessibility. 3. Petition Stevie Wonder to be the spokesperson for mainstream game accessibility. 2. Get all blind people to send a dollar to Thomas Ward so he can finish his accessible game engine. And the top way to get mainstream game accessibility, Visit the homes of mainstream game company executives and poke their eyes out. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Top ten ways to get mainstream game accessibility
Phil, I'm gonna put this on my blog with your name before it. lol -- Wanna get to know me? check out my website and blog at http://www.samobile.net/users/ckadlik Maybe you have a question or comment, or just want to say hi. Do that in these ways: msn: ckad...@gmail.com aim: corykadlik111 skype: corykad111 Have a good day, Cory Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] mainstream games
hi, yeah that's true. and of course I'm just putting out ideas here. I don't have the resources to act and even if I did have a lot of money I would donate to open source projects like NVDA loadstone gps and Ubuntu Linux and grml Linux. maybe someday when the economy changes and money goes the way of the dinosaur then we'll get somewhere. Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at http://www.twitter.com/jkenn337 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Top ten ways to get mainstream game accessibility
haha, good effort! If the mainstream gaming industry is anything like what us musos have to put up with though, most executives have probably got a dusty old SNES somewhere at home and it's their kids who are the real gamers. Now, before you think it, I'd never sanction cruelty to children. Short of that, seems to me our next best option would be to temporarily blind at least 50% of each major business's programmers, leaving enough to still maintain graphics for the afore mentioned kids, with the rest of the programmers having to adapt to what makes sense for us and most importantly, what they'd then want to play. The way in would be to infiltrate the canteens of each business with a highly trained ruthlessly efficient lunchtime ninja type who's sympathetic to our cause. They can hover under cover, working out who codes what and who amongst those coders thinks innovatively enough to meet the terrifying standards of the members of the audyssey email list. When the time is right, and every major games manufacturer is unknowingly sussed out, we pounce. Our canteen crew strike in the dead of night, switching a drink here and there, re-labeling this and that. Come noon next day, programmers are drinking blindness in a bottle, or munching blind bars for lunch. Boom! Job done! PS: no actual developers have been harmed during the dreaming up of this slightly unhinged idea, at least not yet. Volunteers welcome though. PPS: any cynics reading this thinking oh, but they'd just sack the blinded workforce and hire new coders, don't, I was enjoying myself! Scott On 8/16/09, peter Mahach piterm...@gmail.com wrote: lol! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 17, 2009 12:25 AM Subject: [Audyssey] Top ten ways to get mainstream game accessibility Top ten ways to get mainstream game accessibility 10. Organize all the guide dog owners in the country to visit mainstream game company headquarters and have their dogs poop on the floor. 9. Kidnap the children of mainstream game company executives and hold them ransom until their games are Accessible. 8. Picket mainstream game company headquarters with Braille signs saying that they are discriminating to the blind. 7. Have every blind person in the world learn computer programming and require them to debug a line of game code before they can read an audio book. 6. Start a charity, National Association of Accessible Games, and get people to donate millions of dollars, then hire sighted programmers to develop accessible games. 5. Get all colleges to add a class of Accessible game development to all computer programming courses. 4. Get the NFB and ACB to protest that there are not enough mainstream game accessibility. 3. Petition Stevie Wonder to be the spokesperson for mainstream game accessibility. 2. Get all blind people to send a dollar to Thomas Ward so he can finish his accessible game engine. And the top way to get mainstream game accessibility, Visit the homes of mainstream game company executives and poke their eyes out. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] mainstream games
Hi, yep as I said before just throwing around ideas. I personally would rather spend my money on uhm, on uhm uh uh uhm, oh yeah that's what I was gunna say uhm, uhm uhm, oh yeah right spend my money on a certification in visual basic or something like that. Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at http://www.twitter.com/jkenn337 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] mainstream game accessibility
Oh my Phil the top 10 ways is funny yet serious! Oh you know what? I got an idea! Why not write to colleges and universities around the world. tell them this, if you have any students studying computer programming, have the students make audio games for blind people while in college. Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at http://www.twitter.com/jkenn337 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mainstream game accessibility
Hate to tell you this Josh, but that was Audio Game Maker. And that was hardly a success. Students are going to make audio games but they'll only be doing it because it's part of the curriculum. Once it's done they'll blow it off. That's what happened with Audio Game Maker...and we all know how buggy that turned out to be. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message - From: Josh jkenn...@gmail.com To: gamers list gamers@audyssey.org Sent: Sunday, August 16, 2009 5:18 PM Subject: [Audyssey] mainstream game accessibility Oh my Phil the top 10 ways is funny yet serious! Oh you know what? I got an idea! Why not write to colleges and universities around the world. tell them this, if you have any students studying computer programming, have the students make audio games for blind people while in college. Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at http://www.twitter.com/jkenn337 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Top ten ways to get mainstream game accessibility
Hello, This was a good one Phil. I needed a good laugh. Greg W. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 16, 2009 6:25 PM Subject: [Audyssey] Top ten ways to get mainstream game accessibility Top ten ways to get mainstream game accessibility 10. Organize all the guide dog owners in the country to visit mainstream game company headquarters and have their dogs poop on the floor. 9. Kidnap the children of mainstream game company executives and hold them ransom until their games are Accessible. 8. Picket mainstream game company headquarters with Braille signs saying that they are discriminating to the blind. 7. Have every blind person in the world learn computer programming and require them to debug a line of game code before they can read an audio book. 6. Start a charity, National Association of Accessible Games, and get people to donate millions of dollars, then hire sighted programmers to develop accessible games. 5. Get all colleges to add a class of Accessible game development to all computer programming courses. 4. Get the NFB and ACB to protest that there are not enough mainstream game accessibility. 3. Petition Stevie Wonder to be the spokesperson for mainstream game accessibility. 2. Get all blind people to send a dollar to Thomas Ward so he can finish his accessible game engine. And the top way to get mainstream game accessibility, Visit the homes of mainstream game company executives and poke their eyes out. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4340 (20090816) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4340 (20090816) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mainstream game accessibility
Hi all, The other approach that we could try is using suitable bridging technology. The vOICe is a visual prosthesis that can in theory give you vision via sound. I have used it to view images and animations so it could work for games. The Cobra screen reader has OCR capabilities. I am not sure if an English version is out for this screen reader. Pranav --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Top ten ways to get mainstream game accessibility
Phil, Are you a mind reader? I was thinking about option 4 in your list. Options 5 and 6 are doable theoretically. Pranav --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mainstream game accessibility
Josh, That is spamming and illegal. The way to get attention is probably by a mass media campaign. |One thing that puzzles me is that large blindness organizations like the AFB, ACB and the NFB have not made much of a noise about game accessibility. They may have better clout then a bunch of users. Mind you, I am in India so I could be wrong about these organizations. Pranav --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Accessibillidey in Second Life for Blind People?
Hi, Some steps have been taken by using a visual prosthesis called the vOICe at http://www.seeingwithsound.com Pranav -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Mich Sent: Sunday, August 16, 2009 8:30 PM To: gamers discussion list Subject: [Audyssey] Accessibillidey in Second Life for Blind People? Hi all. I am just wondering. How accessible is the on line game second life for blind people? I am using jaws 7.0 and windows xp. I am just wondering how accessible this game is for blind people. from Mich Verrier. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mainstream game accessibility
What noone here seems to be considering is to contact the developers. not the companies, but the lead developers for different gaming projects. here's an example. How many of you have tried to contact Mortal Kombat's creator Ed Boon? I'd take a guess that not many have. There's no excuse not to. the man has a twitter account set up. So why not contact him and let him know we're out there? I wrote to him a few days back congratulating his sound team on the great job they do and I'm planning to keep contacting him in the future. I know for a fact that he reads replies because he replies to people. He hasn't written to me personally, but I'm almost certain that if he didn't know blind people play his games, he does now. this is what everyone should be doing. If these devs have twitter or facebook etc, take advantage of it! - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 16, 2009 4:16 PM Subject: Re: [Audyssey] mainstream game accessibility Well that's the point. Almost all these ideas are good in theory, but that's not the same thing. In practice it's less successful. Remember, it all comes down to money. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mainstream game accessibility
I'm just thinking about this as I type, so here goes, for what it's worth: What we need, if it would make a difference to the major game manufacturers, is credence. Letters to these companies from current and or past developers of games specifically for the blind who can show, by backing up their claims with records if necessary if they are willing to include them in the letters, letting these companies know what is necessary to make games accessible to the blind gamer. We also need people to verify the size of the potential additional customer base expansion, and maybe these game companies will consider working on game modifications. These companies also need to know how important and how much fun and enjoyment some of the currently blind gamers got from their products when they could still see enough to play the games. And, thoughts from blind gamers who have never played these games due to a lack of eyesight, but who would like to, voiced in a clear and adult manner, with good grammar, punctuation, and spelling, showing the game manufacturers that we are not uneducated and that we know what we're talking about, wouldn't hurt, either. --- Shepherds are the best beasts. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 16, 2009 1:40 PM Subject: Re: [Audyssey] mainstream game accessibility Hi Josh, Sigh...Believe it or not we can't get everything we want simply by making demands, throwing adult temper tantrums, and acting like spoiled children. If we did that I can assure you that is exactly how they would view our immature behavior regarding this issue. First, of all you are completely ignoring the law. Are you aware that carrying out a campaign of bombarding their e-mails, phones, mail, etc can get you charged with harassment? If you make threats or make any kind of menacing comments to them you can be charged with menacing? Are you aware if you write a program with the intent to e-mail them daily, weekly, etc without there consent that is illegal? My point is if we are to make any progress with these companies at all we have to above all else act like responsible adults. Acting like a spoiled child who lost his game privileges and is tossing a temper tantrum isn't going to make them respect us any. If we want them to respect us we have to first respect them. Respect is earned not taken by force. If we don't act responcibly we could find ourselves in court being charged with something. As far as taking them to court I don't think you have any idea how much that would cost. Most of these companies have the financial fortitude to higher the best legal services in the country. A case like this could go as far as the supreme court because in a way it is a type of civil rights case. Cases involving disabilities or racial issues can drag out years in the courts both sides winning and losing battles until it reaches a level where someone can make a ruling that is binding. That costs more money than any of us realistically have. Josh wrote: Hi Thomas, Ok then. why not send them mass emails until they get sick of us and take them to court over it and sue them. If we are an insect that can be swatted out of the way, then lets make ourselves look big, huge, gigantic! lets make a program that sends them emails and does automated calling to the companies once per week or once per month which reminds them we will not go away and we will not stand for their rudeness! Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at http://www.twitter.com/jkenn337 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] mainstream games
Hi Josh, What you just proposed has many legal problems. The thing you are missing is copyright laws pretty much dictate what a developer can and can't do regarding someone else's software ideas. That includes games, and what you just suggested flies in the face of most copyright laws world wide. In the main if you want to use someone else's game ideas, make an accessible version, whatever you have to get authorization directly from the copyright owner in advance. Failior to do so could result in a civil copyright infringement suit. You can't simply write an accessible version or clone, and then ask a game company to sell it for you. It isn't going to happen, and isn't strictly legal under copyright law. Second, what you may not realize is that if a game company licenses the sounds, music, or game story from another company they are legally bound to their contract regarding those aspects of the game in question. They may not legally be in a position to authorize a third-party developer. For example, some game companies like Activision have a legal license to produce Star Trek games using official Star Trek music and sounds. That contract between Activision and Paramount would supersede any contract or agreement between Activision and any accessible developer. So they are in no position to just delegate rights or authorizations for that particular game to any third-party developer who happens to come along. Third, as a rule game companies refuse end user suggestions, game submissions, and so on. There are very good legal reasons why they do not do this, and one of them is they would be in a position to split the income with the person. Plus it complicates who has the copyright ownership. Finally, an open source license like Creative Commons and GPL wouldn't really help us here. At most it would protect the source code, but you still could be legally sued for any sounds, music, or trade marks you use in the game. Previously licensed sounds, music, and trade marks are not in the public domain so are not subject to Creative Commons or the GPL. The best, and perhaps the only, way to legally handle this is by trying to release the games as free fan fiction. There is the fair use Claus in the U.S. copyright laws, but expect your efforts to be challenged. Problem is none of us really have the money to pay for a protracted legal battle over what constitutes fair use in this or that case. For example, there have been several cases of where commercial companies have sued an open source developer over some copyright issue or other. One of the biggest ones was Microsoft VS Lindows. A few years ago a developer decided to create a new operating system merging Linux and Windows technologies into one operating system. Naturally he called his product Lindows. Just when it seamed Lindows might actually become a rival to the Windows operating system Microsoft took Lindows to court and sued. In the suit filed against Lindows Microsoft accused Lindows of copyright infringement, and eventually won the case. In the end Lindows decided to settle out of court, rename the operating system to Linspire, and had remove dseveral of the aspects that made it a great alternative to Windows or Linux. Although, Linspire is still around Microsoft's copyright suit has pretty much destroyed the project's original aim. Josh wrote: Hi, ok here's an idea. first rip the audio/sounds from mainstream games. and then make an audio game using the mainstream comany's sounds. and then don't selol the game, make it free but keep the source code. then when the mainstream companies come round with their cease and desist letter. make a deal with them. tell them I'll give you the code to my game if you'll sell it. once you complete the game, don't give it out to anybody you see, kep the game and the source code, then email the company whose game it was originally and tell them you made their game accessible pinting them to a website nobody else knows about so they can download the game. Tell them if they do not agree to sell your game that you made with their idea their original title, their sounds, you will release the game as free open source software under the general public license. And since they are driven by making money they naturally will want the code. and if they renig on their part by noot selling it then you immediately release that game as open source. to differentiate it from sighted games put the word accessible in front such as accessible harry potter and the half blood prince game or accessible madden nfl. Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at http://www.twitter.com/jkenn337 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or
Re: [Audyssey] mainstream games?
hmmm thats probably possible except the licences to do all that cost aparently. not to mention any games if selected by ms for xbox become property of ms or something like that. At 10:06 a.m. 17/08/2009, you wrote: Hey, Is it possible we could or someone could make a special flash rom for a nintendo wiii or playstation or xbox flash the machine with a special firmware which would make it accessible? or, learn to program for xbox and make accessible console games? or do more people have pcs and macs than have game consoles? Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at http://www.twitter.com/jkenn337 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Top ten ways to get mainstream game accessibility
phill again, how much time do you have buddy. every debate we have on here you always are able to shell enough time for another list of funny things. At 10:25 a.m. 17/08/2009, you wrote: Top ten ways to get mainstream game accessibility 10. Organize all the guide dog owners in the country to visit mainstream game company headquarters and have their dogs poop on the floor. 9. Kidnap the children of mainstream game company executives and hold them ransom until their games are Accessible. 8. Picket mainstream game company headquarters with Braille signs saying that they are discriminating to the blind. 7. Have every blind person in the world learn computer programming and require them to debug a line of game code before they can read an audio book. 6. Start a charity, National Association of Accessible Games, and get people to donate millions of dollars, then hire sighted programmers to develop accessible games. 5. Get all colleges to add a class of Accessible game development to all computer programming courses. 4. Get the NFB and ACB to protest that there are not enough mainstream game accessibility. 3. Petition Stevie Wonder to be the spokesperson for mainstream game accessibility. 2. Get all blind people to send a dollar to Thomas Ward so he can finish his accessible game engine. And the top way to get mainstream game accessibility, Visit the homes of mainstream game company executives and poke their eyes out. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mainstream game accessibility
hmm thats probably not such a bad idea. the experemental games are made in such a place. in fact every year I look foreward to the time they release games. I forgot when this is but unless I am very much mistaken we have not had this year's releases. At 11:18 a.m. 17/08/2009, you wrote: Oh my Phil the top 10 ways is funny yet serious! Oh you know what? I got an idea! Why not write to colleges and universities around the world. tell them this, if you have any students studying computer programming, have the students make audio games for blind people while in college. Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at http://www.twitter.com/jkenn337 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mainstream game accessibility
thats a good point and one missed on. ofcause you need to find who the lead dev of a game is but yeah get at the source and maybe you can get an answer. even if you don't get a responce if enough do it, there may be enough interest. At 12:23 p.m. 17/08/2009, you wrote: What noone here seems to be considering is to contact the developers. not the companies, but the lead developers for different gaming projects. here's an example. How many of you have tried to contact Mortal Kombat's creator Ed Boon? I'd take a guess that not many have. There's no excuse not to. the man has a twitter account set up. So why not contact him and let him know we're out there? I wrote to him a few days back congratulating his sound team on the great job they do and I'm planning to keep contacting him in the future. I know for a fact that he reads replies because he replies to people. He hasn't written to me personally, but I'm almost certain that if he didn't know blind people play his games, he does now. this is what everyone should be doing. If these devs have twitter or facebook etc, take advantage of it! - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 16, 2009 4:16 PM Subject: Re: [Audyssey] mainstream game accessibility Well that's the point. Almost all these ideas are good in theory, but that's not the same thing. In practice it's less successful. Remember, it all comes down to money. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mainstream game accessibility
hmm pranav. thats a point. However its really not on their major to do list. you think for a moment. gaming is minor, roads, buildings and every things we do eg eating, cooking cleaning, etc are more important than games. web site accessibility is another media type thing. everyone does it, now if everyone blind or whatever in the world played computer games then maybe we would have action. but not enough play games to make it worth their while. not to say nothing has happened. our local org did something small a couple years ago. I forget what it is. in 2000 I was flatting. I put loads of accessible games and programs on the computers in there and the network. I was friendly with the admin, and just shoved it everywhere. the systems are probably all formatted now and they are probably all just junk, I was the only one that played them. however everyone knew I was doing this, and I let everyone know what I was doing and trying to do. True nothing happened, in fact it was quite useless but still I did try. This is one way we can do things, not with work but say coledges, schools, etc. if you are not allowed to do such things always mention it, etc. write about it etc. a little page you do gets put in other places. if its good enough the media hear about it and after that maybe you get a bite. And all you had to do was spend a hour of so of your time writing it. At 12:27 p.m. 17/08/2009, you wrote: Josh, That is spamming and illegal. The way to get attention is probably by a mass media campaign. |One thing that puzzles me is that large blindness organizations like the AFB, ACB and the NFB have not made much of a noise about game accessibility. They may have better clout then a bunch of users. Mind you, I am in India so I could be wrong about these organizations. Pranav --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mainstream game accessibility
I never had much success with it but then never understood it really. At 12:27 p.m. 17/08/2009, you wrote: Hi all, The other approach that we could try is using suitable bridging technology. The vOICe is a visual prosthesis that can in theory give you vision via sound. I have used it to view images and animations so it could work for games. The Cobra screen reader has OCR capabilities. I am not sure if an English version is out for this screen reader. Pranav --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Top ten ways to get mainstream game accessibility
option 2 is also doable, when we can we should always try to donate to worthwhile courses not just games. At 12:27 p.m. 17/08/2009, you wrote: Phil, Are you a mind reader? I was thinking about option 4 in your list. Options 5 and 6 are doable theoretically. Pranav --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Top ten ways to get mainstream game accessibility
You forgot some of these... 1. Kidnap Tinker Bell and rub her magic dust all over the mainstream game companies toilets so that none of the employees can use the bathroom. 2. Wish upon a star, make a birthday wish while blowing out candles, knock three times on mahogany, rub oil lamps, enslave a geni, use the force, cross our fingers and our eyes, and stick a broken tooth under our pillow in order to cause mainstream game companies to forget about making money, and make accessible games because they want to make people happy. 3. Get all the blind people in the world to collectively hold our breaths until we pass out, or until the mainstream game companies agree to make accessible games. 4. Boycott all stores that sell mainstream video game consoles, mainstream video games, mainstream video game accessories, and mainstream game magazines not to mention any mainstream game paraphenalia even remotely associated with mainstream game companies. 5. Get a blind accessible video game lover elected as president, and have him or her declare martial law until at least fifty percent of all video games created are accessible. 6. Go to the north pole, and force Santa Claus and his pudgy hot chocolate loving elves to make accessible video games...or else rudolph gets a visit from Tony Verduchi the blind hitman. 7 Put subconscious messages thru hypnosis in all films, TV shows, and Music MP3's that will make the board of directers from the mainstream game companies believe that they Must make Accessible video games. 8. Hold a GameAid concert where all the famous talent of today sing a song together to promote the creation of games for the blind. 9.Grab a towel, drink a beer, and Hitch hike onto a Vogan space ship and travel to a galaxy far far away where aliens treat their blind persons with respect by making games accessible for them...under penelty of death. 10. Gripe about mainstream game companies on an Email list, and making up top ten reasons how not having mainstream accessible games can really really suck. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mainstream games?
Hi Josh, Sigh...Not really. Accessibility is something that is in the game when it is released or it is not. You can't just bolt on a piece of software that will magically make the game accessible to you. As far as creating accessible games for the XBox 360 it is possible. The XNA Framework that ships with the XBox is similar to the XNA Framework for Windows. However, again we are talking money. The XNA framework for Windows is free, but creating games for the XBox requires a special license, and I'm not quite sure what is involved in getting the development tools for XBox. Another problem I see with creating accessible games for the XBox is XAct. In brief, there is an audio tool, XAct, that is required to compile sounds and music into soundbanks for the Xbox 360 console. It defines settings for loops, 3d audio support, sound effects, etc. Since the XAct tool is largely unaccessible writing games for the XBox 360 would be, to say the least, difficult. I wouldn't say impossible, but it is a difficult issue. As far as if PCs are more popular than game consolesI'd say yes. Most of the accessible gamers I'd say don't own an XBox, Play Station, or Wii for the simple fact they cost a lot of money, the games aren't fully accessible, and most accessible games are for the PC. Plus writing games for a PC is much cheaper than even thinking about the nightmare of trying to license rights to create games for the Play Station, XBox, or Wii. Josh wrote: Hey, Is it possible we could or someone could make a special flash rom for a nintendo wiii or playstation or xbox flash the machine with a special firmware which would make it accessible? or, learn to program for xbox and make accessible console games? or do more people have pcs and macs than have game consoles? Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at http://www.twitter.com/jkenn337 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mainstream game accessibility
good idea. um but how many do we have? the major devs are or rather companies are gma, pcs, usa, dracoent, lworks, bpc. there are minor devs, kitchensinc, and maybe those at audiogames.net. ma-dy, and maybe jayson at entombed, jeanluc on soundrts, maybe a couple others, the guy that did night of parasite although who knows. everyone else is just hmm not on the list of relyable devs. to appear, maybe che, lighttech interactive. maybe a couple others I have missed. a huge load of opensource devs are out there. James north is another, he did get burned out though, however he may be good for this. over that though we probably don't have much. I doubt we would get more than 6 or so that are around or that we know are always around. it would not be enough just devs. At 02:31 p.m. 17/08/2009, you wrote: I'm just thinking about this as I type, so here goes, for what it's worth: What we need, if it would make a difference to the major game manufacturers, is credence. Letters to these companies from current and or past developers of games specifically for the blind who can show, by backing up their claims with records if necessary if they are willing to include them in the letters, letting these companies know what is necessary to make games accessible to the blind gamer. We also need people to verify the size of the potential additional customer base expansion, and maybe these game companies will consider working on game modifications. These companies also need to know how important and how much fun and enjoyment some of the currently blind gamers got from their products when they could still see enough to play the games. And, thoughts from blind gamers who have never played these games due to a lack of eyesight, but who would like to, voiced in a clear and adult manner, with good grammar, punctuation, and spelling, showing the game manufacturers tha t we are not uneducated and that we know what we're talking about, wouldn't hurt, either. --- Shepherds are the best beasts. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 16, 2009 1:40 PM Subject: Re: [Audyssey] mainstream game accessibility Hi Josh, Sigh...Believe it or not we can't get everything we want simply by making demands, throwing adult temper tantrums, and acting like spoiled children. If we did that I can assure you that is exactly how they would view our immature behavior regarding this issue. First, of all you are completely ignoring the law. Are you aware that carrying out a campaign of bombarding their e-mails, phones, mail, etc can get you charged with harassment? If you make threats or make any kind of menacing comments to them you can be charged with menacing? Are you aware if you write a program with the intent to e-mail them daily, weekly, etc without there consent that is illegal? My point is if we are to make any progress with these companies at all we have to above all else act like responsible adults. Acting like a spoiled child who lost his game privileges and is tossing a temper tantrum isn't going to make them respect us any. If we want them to respect us we have to first respect them. Respect is earned not taken by force. If we don't act responcibly we could find ourselves in court being charged with something. As far as taking them to court I don't think you have any idea how much that would cost. Most of these companies have the financial fortitude to higher the best legal services in the country. A case like this could go as far as the supreme court because in a way it is a type of civil rights case. Cases involving disabilities or racial issues can drag out years in the courts both sides winning and losing battles until it reaches a level where someone can make a ruling that is binding. That costs more money than any of us realistically have. Josh wrote: Hi Thomas, Ok then. why not send them mass emails until they get sick of us and take them to court over it and sue them. If we are an insect that can be swatted out of the way, then lets make ourselves look big, huge, gigantic! lets make a program that sends them emails and does automated calling to the companies once per week or once per month which reminds them we will not go away and we will not stand for their rudeness! Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at http://www.twitter.com/jkenn337 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or
Re: [Audyssey] mainstream games?
actually tom I can answer the question of tools, you need to get the full version of xna studio, which means I think anyway a full visual studio pro licence which costs a bit, below 1000 but like 300-600 or so. but xact then is the major issue and the licence. hmmm but that may be doable if we can find someting that will be a frontend for xact, the licence may cost though. not sure but that may be worth while trying to find. At 01:44 p.m. 17/08/2009, you wrote: Hi Josh, Sigh...Not really. Accessibility is something that is in the game when it is released or it is not. You can't just bolt on a piece of software that will magically make the game accessible to you. As far as creating accessible games for the XBox 360 it is possible. The XNA Framework that ships with the XBox is similar to the XNA Framework for Windows. However, again we are talking money. The XNA framework for Windows is free, but creating games for the XBox requires a special license, and I'm not quite sure what is involved in getting the development tools for XBox. Another problem I see with creating accessible games for the XBox is XAct. In brief, there is an audio tool, XAct, that is required to compile sounds and music into soundbanks for the Xbox 360 console. It defines settings for loops, 3d audio support, sound effects, etc. Since the XAct tool is largely unaccessible writing games for the XBox 360 would be, to say the least, difficult. I wouldn't say impossible, but it is a difficult issue. As far as if PCs are more popular than game consolesI'd say yes. Most of the accessible gamers I'd say don't own an XBox, Play Station, or Wii for the simple fact they cost a lot of money, the games aren't fully accessible, and most accessible games are for the PC. Plus writing games for a PC is much cheaper than even thinking about the nightmare of trying to license rights to create games for the Play Station, XBox, or Wii. Josh wrote: Hey, Is it possible we could or someone could make a special flash rom for a nintendo wiii or playstation or xbox flash the machine with a special firmware which would make it accessible? or, learn to program for xbox and make accessible console games? or do more people have pcs and macs than have game consoles? Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at http://www.twitter.com/jkenn337 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mainstream game accessibility
Hi, Bryan said: hat needs to happen is some blind electronics and computer nerd needs to design a gaming console specifically for us, a console so innovative that it captures the attention of the media. It might prove our point to mainstream devs and it might not. My responce: Yes, and this is something I have put serious thought into for quite a while. I am pretty handy with computer electronics as well as with software development. However, the usual problems of time and money prevent me from actually following through with such an idea. Even assuming I actually constructed a working game console, wrote the operating system for it, created a game development API the cost of the thing would be out of the price range of most gamers here. Then, we have the problem, as has been discussed before, that not all of the accessible game developers are on the same page in terms of software development. Ideally the game console would have all of the games written in C++. Unfortunately, most of the accessible game developers here don't know C++ and depend on Windows only languages like Visual Basic. Clearly I would have to educate several accessible developers in C++, my API, etc just to get them to port their games to the console. As a result it is not at all a practical solution. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] there was one game this year
Hi Jim, Unfortunately, i don't think anyone realizes how much hard work goes into any game except another game developer. For some people they act as though we just wave a magic wand and the game should appear bug free and ready to play. If it makes you feel any better not even my wife understands this. I can't tell you how many times she has asked me when am I going to get this or that project done, When am I going to sell it, Why don't i hurry up and finish it, and so on. I don't really think she realizes how much work goes into what I am working on , and has no idea how much time it takes to research different things. In a game like Raceway I've had to do quite a bit of research to get the cars to operate correctly, use actual physics, and so on. That is real work, and no one really appreciates the effort. Jim Kitchen wrote: Hi Shaun, I'm sorry that you don't think that the six months of hard work that I put into Mach 1 tts and the experience from the original Mach 1 counts as any big thing for you. Personally Mach 1 tts with a steering wheel is the closest thing to actually driving for me since I had to quit driving. BFN --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] strange vipmud crashes
Not sure if any of ya got this issue. I'm running windows xp pro, and every so often, vipmud would pop up an windows error message and ask me to send microsoft error report and things like that- before the mud shuts down and I lose any unsaved trigger. Any idea how to fix that anyone? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The real Game Circle
Hi, Like I have said before the style of music being used should relate to the game. Yes, if we are talking a game like GTA I could see wrap music in the game. However, I can think of many genres of games such as fantasy RPG games, science fiction games, etc where wrap would be totally inappropriate. Now, on a more personal level weather I have seen a wrap show or not makes no difference about my personal opinion about wrap and hip-hop. I'll freely state I can't get into it, and I simply don't like the music. I've heard enough of it at parties, college get togethers, etc to know I don't very much care for it. For me I like 70's and 80's rock groups like Pat Benatar, Bryan Adams, Guns N' Roses, Heart, Scandal, and various other artists from that era in rock history. I've been told many times by many people that I am an old fart, been told I live in a time warp, and frankly I don't care. In the immortal words of Bob Seigar, I love that old time rock and roll. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Top ten ways to get mainstream game accessibility
Hi Shaun, That took all of five minutes plus another two to spell check it. I am working hard on getting the update to the Sara game done while the HP movie is still in the theaters. Phil - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 16, 2009 9:26 PM Subject: Re: [Audyssey] Top ten ways to get mainstream game accessibility phill again, how much time do you have buddy. every debate we have on here you always are able to shell enough time for another list of funny things. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] arcade games atari games
Hi Michael, Very very few actually. There is Packman Talks by PCS Games which is a very good accessible remake of Packman. DynaMan by Draconis Entertainment is kind of like across between Packman and Berserk. Another game by Draconis Entertainment, Aliens in the Outback, is like a Space Invaders game, but isn't exactly a true Space Invaders clone. Troopenum, by BSC Games, is another game sort of like Space Invaders, but isn't truly Space Invaders. There are other Space Invader clones, but I'll not list them all here. Then, there was my remake of Montezuma's Revenge. Do to license issues I am no longer redistributing the game currently, but my intent was to come close to the original game. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mainstream game accessibility
well I can help here. the os of choice would have to be a linux based os. its free opensource and is used everywhere mostly. soleris is another option. dos although not free as such is in the public domain, at least 7 is. tom you were thinking about developing a linux distro. Now if you had to say have a standard distrobution which was free maybe a pro distrobution then you mentioned that your os was on a game console and that your console, website and some other things were powered by it it may be doable. as for apis, use whats around. and there you have it. I am all in for shelling on a thing like this. I could do voice overs, for the thing if you wished, unfortunately I have not much free sfx, but generic sfx may be ok. another option if the devs at klango did not mind would to have a system, with a drive, and everything run klango, not as windows but as an os its already got an interface, clango is free and most stuff is online, though loads of things would have to be writen for it. I don't care for using it for much as it has issues with stability on here but still its doable. At 02:24 p.m. 17/08/2009, you wrote: Hi, Bryan said: hat needs to happen is some blind electronics and computer nerd needs to design a gaming console specifically for us, a console so innovative that it captures the attention of the media. It might prove our point to mainstream devs and it might not. My responce: Yes, and this is something I have put serious thought into for quite a while. I am pretty handy with computer electronics as well as with software development. However, the usual problems of time and money prevent me from actually following through with such an idea. Even assuming I actually constructed a working game console, wrote the operating system for it, created a game development API the cost of the thing would be out of the price range of most gamers here. Then, we have the problem, as has been discussed before, that not all of the accessible game developers are on the same page in terms of software development. Ideally the game console would have all of the games written in C++. Unfortunately, most of the accessible game developers here don't know C++ and depend on Windows only languages like Visual Basic. Clearly I would have to educate several accessible developers in C++, my API, etc just to get them to port their games to the console. As a result it is not at all a practical solution. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Plots in games was: Re: The real Game Circle
Hi Che, Good point. Although, I don't think the issue with plot lines is just limited to games. Even big well known series like Star Wars, Harry Potter, or Star Trek are beginning to suffer from over use and redundancy. Back in the 80's and 90's I was a huge Star Trek fan. i collected action figures, games, watched the shows, movies, read the books, etc. Eventually, it came to the point where I just got kind of sick of it. After a while it seamed like the same old thing just different day. After Data was killed in Star Trek Nemesis, Voyager came home in the last show, and they ended DS9 I felt like Star Trek was dead, and I admit thinking something along the lines of its about time they ended it. As many people know Paramount has just released a new Star Trek movie, and I didn't think the movie was that good. I honestly felt like they were reaching for something to try and breath life into a series that is losing interest, that is fading out of fassion, and giving it one last chanse to recapture the former glory. Unfortunately, they have taken the series about as far as they can go, and people, myself included, are moving on to new interests. For me they have just burned everyone out on it by producing too many books, movies, and shows. Its like, been there done that. With the games like Tomb Raider same goes. It was popular when it was new, it was heavily marketed, and it became hugely successful. Instead of stopping there when it was successful Edos over marketed it by rapidly releasing several games one after another, there were books and comics released, a couple of movies were made, and then people got tired of it and moved on. Clearly Edos is still trying to regain the former glory of Tomb Raider's early success, but you can only hold onto that kind of success for a while before letting go and moving on to something else. Che wrote: I would opine that the problem with Tomb Raider's lack of sales is the redundant game play. Folks don't want to shell out $50 to play something they've already done over and over, no matter how much it advances what is usually a fairly thin plot line. Other than Homeworld, there have been very few games with a really intriguing plot line in my opinion released out there since the infocom games of the eighties. This doesn't include games based on existing story lines, such as Star Wars or Harry Potter of course, those guys have the unique ability to build on what has come before, but to create an original idea from scratch and have it be compelling is a very tricky business. Overall though, the plot doesn't touch game play in importance to most players. You could have the best plot line since The Godfather, and if the game play wasn't fun, it wouldn't matter one bit. Later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Top ten ways to get mainstream game accessibility
Now, those last two, I! Really! like! He he he he he! --- Shepherds are the best beasts. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 16, 2009 3:25 PM Subject: [Audyssey] Top ten ways to get mainstream game accessibility Top ten ways to get mainstream game accessibility 10. Organize all the guide dog owners in the country to visit mainstream game company headquarters and have their dogs poop on the floor. 9. Kidnap the children of mainstream game company executives and hold them ransom until their games are Accessible. 8. Picket mainstream game company headquarters with Braille signs saying that they are discriminating to the blind. 7. Have every blind person in the world learn computer programming and require them to debug a line of game code before they can read an audio book. 6. Start a charity, National Association of Accessible Games, and get people to donate millions of dollars, then hire sighted programmers to develop accessible games. 5. Get all colleges to add a class of Accessible game development to all computer programming courses. 4. Get the NFB and ACB to protest that there are not enough mainstream game accessibility. 3. Petition Stevie Wonder to be the spokesperson for mainstream game accessibility. 2. Get all blind people to send a dollar to Thomas Ward so he can finish his accessible game engine. And the top way to get mainstream game accessibility, Visit the homes of mainstream game company executives and poke their eyes out. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Top ten ways to get mainstream game accessibility
11. Blindfold all executives of mainstream game companies and let them play the games their companies produce, and only! those! games! --- Shepherds are the best beasts. - Original Message - From: Allan Thompson allan1.thomp...@cox.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 16, 2009 6:49 PM Subject: Re: [Audyssey] Top ten ways to get mainstream game accessibility You forgot some of these... 1. Kidnap Tinker Bell and rub her magic dust all over the mainstream game companies toilets so that none of the employees can use the bathroom. 2. Wish upon a star, make a birthday wish while blowing out candles, knock three times on mahogany, rub oil lamps, enslave a geni, use the force, cross our fingers and our eyes, and stick a broken tooth under our pillow in order to cause mainstream game companies to forget about making money, and make accessible games because they want to make people happy. 3. Get all the blind people in the world to collectively hold our breaths until we pass out, or until the mainstream game companies agree to make accessible games. 4. Boycott all stores that sell mainstream video game consoles, mainstream video games, mainstream video game accessories, and mainstream game magazines not to mention any mainstream game paraphenalia even remotely associated with mainstream game companies. 5. Get a blind accessible video game lover elected as president, and have him or her declare martial law until at least fifty percent of all video games created are accessible. 6. Go to the north pole, and force Santa Claus and his pudgy hot chocolate loving elves to make accessible video games...or else rudolph gets a visit from Tony Verduchi the blind hitman. 7 Put subconscious messages thru hypnosis in all films, TV shows, and Music MP3's that will make the board of directers from the mainstream game companies believe that they Must make Accessible video games. 8. Hold a GameAid concert where all the famous talent of today sing a song together to promote the creation of games for the blind. 9.Grab a towel, drink a beer, and Hitch hike onto a Vogan space ship and travel to a galaxy far far away where aliens treat their blind persons with respect by making games accessible for them...under penelty of death. 10. Gripe about mainstream game companies on an Email list, and making up top ten reasons how not having mainstream accessible games can really really suck. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.