Re: [Audyssey] mainstream accessibility was: Re: the real gamecircle

2009-08-16 Thread Charles Rivard
It would seem to me that the same problem exists whether the game is online 
or not.  Not enough blind customers to make it worth the developer's time 
and effort.  They would still ask, Where's my profit in doing this extra 
work?  Would it be worth the expense to sell 1,000 games after modifying the 
game?

---
Shepherds are the best beasts.
- Original Message - 
From: Nick Helms nick.he...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 15, 2009 9:31 PM
Subject: Re: [Audyssey] mainstream accessibility was: Re: the real 
gamecircle



Hi,
Just my thinking on this.
I totally agree with Che. There is just no way that the mainstream
gaming developers will begin to really notice us.
There are just too many sited gamers and not enough blind interest.
But I think that what you’re forgetting are the online games.
There are tuns of online games that could be improved and could become
playable for the blind.
True, the blind might not be able to game on a level with an X-box,
but we can certainly work with accessability when it comes to online
games, because, especially with massively multi-player games, the game
doesn’t stop. It doesn’t have a shelf-life.
And that’s why we should be getting those developers to make axcess
improvements for their games, the online games.
Best,
Nick


On 8/15/09, Thomas Ward thomasward1...@gmail.com wrote:

Hi,
And while we are at it here is another thing to keep in mind. Even if,
miricles of miricles, all the mainstream companies decided to start
making their games accessible that would only apply to new and up coming
titles. What about the hundreds perhaps thousands of titles currently on
the market already?
I can pretty much tell you what will happen. Many people on this list
would begin badgering the mainstream companies to go back and rewrite or
upgrade this and that title so they could play it. That simply would not
be at all cost effective. Especially, since game titles have a short
shelf life relatively speaking. Once the title has sold x number of
copies it is done and over with as far as the company is concerned.
Asking them to go back and upgrade all those games to be accessible
would be impossible. At the very least extremely prohibitively expensive
with very little financial return.
For example, most of the accessible games out there are written in VB 6
and use DirectX 8. Both technologies are rather old, technically
speaking, and I'd like to see them all be updated to something newer
like VB .NET with SlimDX or C# .NET with SlimDX. However, asking
accessible game developers to do that is not very realistic or
practical. Too much time and work went into the games the first time,
and rewriting them to match current programming standards/specifications
would be a major undertaking. One with very little financial return. It
would be better for the developer to start out with a newer programming
language, newer game API, and a fresh game idea rather than try and go
back and rewrite all their old games in the hopes of trying to keep up
with technology changes. That's exactly how the mainstream game
companies would see it.
In the end even if mainstream companies decide to take up the cause for
game accessibility we are still going to lose out on a lot of good
games. It is expensive, not very practical, or in their best interests
to go back and upgrade everything just to satisfy a small market. As
much as it pains me to say it sometimes we just have to have to accept
this is how things are, and probably always will be in our life time.

Che wrote:


- I hate to be a defeattist, but this is a lost cause guys.
 As mentioned again and again, blind gamers don't even register on
mainstream companies radars.
 The problem here it seems to me is people think  Oh, they just need
to change this or that and we could have accessibility to this game
 But it isn't that easy, in fact it is quite man hour intensive, and
there is no way these game companies can recoup the loss in salary for
the work.
 Consider this somewhat overblown analogy:
 It is technically possible for blind people to drive cars. a system
has been developed by Mercedes Benz where cars can recognize where
other cars are located front to back. , systems could be developed to
tell you where to turn, automatically break at the proper places, etc.
 Why aren't we all jumping up and down demanding this be done? Because
we all know it would cost ungodly amounts of money and infrastructure
re design to get it done. It simply isn't going to happen. If you ran
a mainstream gaming company, you would look at things much the same
way once you saw the numbers on what it would cost to include
accessibility for the blind for your next title, versus the few extra
sales you would get out of it.
 If you really want kick butt games out there for the blind, learn
some programming, take that great idea you have and make it a reality.
Trust me, it can be done. I did it, grin.
 You can help in 

Re: [Audyssey] The real Game Circle

2009-08-16 Thread CSF inc.
Hip - Hop is my music of choice, I guess if you haven't seen or felt the 
energy of a rap show you couldn't see what I feel; it's a culture that began 
in the south Bronx in the 1970's and has maintained to be the number 1 
growing music category as far as Gross Sales for the last 10 years, so I 
guess someone is buying it Ha? As far as Star Wars music, come on, be 
realistic, would you have fifty cent as the musical theme? No, and that is 
correct; but, for games like GTA it fits because of the gangster nature of 
the game, but all Rap isn't gangster, ever herd of Most Def? Common sense, 
the roots and many more; within the culture of Rap there is sub sections 
like Christian Rap.. Still as time moves on so should the musical background 
of video games, the main stream has thousands of games with Rap on it, and 
so should audio; we should stay current with Popular Culture, everyone isn't 
from the Hills of Montana.. Not to offend but really..
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 14, 2009 6:17 PM
Subject: Re: [Audyssey] The real Game Circle



Hi,
When it comes to choosing game music a developer must always keep his 
target audience in mind. Not everyone likes the so-called up to date 
music you speak of. I know several people who absolutely hate hip-hop and 
I know a few people who think it is the best music on earth. I personally 
dislike hip-hop, I am an 80's rock fan myself, so I would not be inclined 
to include that sort of music in my games.
One way to resolve this problem is for a developer to use music that is 
acceptable to just about everyone such as by using cinematic music tracks. 
I've got plenty of mainstream games here that use cinematic music tracks 
like Star Wars, Tomb Raider, Indiana Jones, Star Trek Elite Force I and 
Elite Force II, etc. The music is something that is there and doesn't 
disrupt your concentration while playing.
Now, could you imagine playing something like Star Trek Elite Force and 
instead of the Star Trek cinematic music in the background you have some 
hip-hop music in the background instead. Not only would it sound 
completely out of place for that kind of game, but I would find it totally 
distracting. For me it would kill the mood, and be come a major 
disruption.
Now, let's assume the game was about gang warfair in L.A. Then, I could 
see some hip-hop music in the game. Something like natural Born Killer 
would fit right in with the games kill or be killed game play. However, 
that style of game is completely different from Star Trek.

HTH


CSF inc. wrote:
Your the man, and can't wait for your football game, dude, call me 
personally.. As for a fighting game. I can only wish, and allot of other 
blind gamers I know is starving for it.. And what about up to dat music? 
Rock, Hip - Hop, club, dance.. Come on it's almost 2010.. Later



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Re: [Audyssey] The real Game Circle

2009-08-16 Thread CSF inc.

That is the solution.. and RR is commended for that..
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 14, 2009 6:34 PM
Subject: Re: [Audyssey] The real Game Circle


Or you could do what Che did for Rail Racer and give players the option of 
using their own music via WinAmp. I never did that myself because the 
music got too distracting and I couldn't hear ART. Actually if Angel and 
my plans work out we'll probably do that for a lot of our games, 
particularly if we develop any sports type titles. And that's not entirely 
out of the question despite my not being a sports fan. If I do this I want 
to appeal to as many people as I possibly can. Giving players the option 
and a means to use their own music might be one way to do that. It also 
means you're less likely to get sued for selling copyrighted material, 
which you very well could if you bundled copyrighted music with your game.

You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 14, 2009 5:17 PM
Subject: Re: [Audyssey] The real Game Circle



Hi,
When it comes to choosing game music a developer must always keep his 
target audience in mind. Not everyone likes the so-called up to date 
music you speak of. I know several people who absolutely hate hip-hop and 
I know a few people who think it is the best music on earth. I personally 
dislike hip-hop, I am an 80's rock fan myself, so I would not be inclined 
to include that sort of music in my games.
One way to resolve this problem is for a developer to use music that is 
acceptable to just about everyone such as by using cinematic music 
tracks. I've got plenty of mainstream games here that use cinematic music 
tracks like Star Wars, Tomb Raider, Indiana Jones, Star Trek Elite Force 
I and Elite Force II, etc. The music is something that is there and 
doesn't disrupt your concentration while playing.
Now, could you imagine playing something like Star Trek Elite Force and 
instead of the Star Trek cinematic music in the background you have some 
hip-hop music in the background instead. Not only would it sound 
completely out of place for that kind of game, but I would find it 
totally distracting. For me it would kill the mood, and be come a major 
disruption.
Now, let's assume the game was about gang warfair in L.A. Then, I could 
see some hip-hop music in the game. Something like natural Born Killer 
would fit right in with the games kill or be killed game play. However, 
that style of game is completely different from Star Trek.

HTH


CSF inc. wrote:
Your the man, and can't wait for your football game, dude, call me 
personally.. As for a fighting game. I can only wish, and allot of other 
blind gamers I know is starving for it.. And what about up to dat music? 
Rock, Hip - Hop, club, dance.. Come on it's almost 2010.. Later



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[Audyssey] arcade games atari games

2009-08-16 Thread michael barnes
i wonder how many atari and arcade games have been made accessible for 
the blind can someone give me a list of all the atari and arcade games 
that have been made accessible i wonder if someone will make e.t. for 
the atari accessible and frogger for the atari accessible and donkey 
kong for the atari accessible for some reason i like the atari version 
of these games more then the arcade version another game that would be 
nice to see get made accessible is tetris for the first nintendo  and 
another atari game that would be cool to see made accessible is cosmics 
art i wish someone would convert distnation mars to windows xp and run 
for presdinent


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Re: [Audyssey] arcade games atari games

2009-08-16 Thread Bryan Peterson

Cosmic Arc? I have that game.
You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Sunday, August 16, 2009 4:25 AM
Subject: [Audyssey] arcade games atari games


i wonder how many atari and arcade games have been made accessible for the 
blind can someone give me a list of all the atari and arcade games that 
have been made accessible i wonder if someone will make e.t. for the atari 
accessible and frogger for the atari accessible and donkey kong for the 
atari accessible for some reason i like the atari version of these games 
more then the arcade version another game that would be nice to see get 
made accessible is tetris for the first nintendo  and another atari game 
that would be cool to see made accessible is cosmics art i wish someone 
would convert distnation mars to windows xp and run for presdinent


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Re: [Audyssey] there was one game this year

2009-08-16 Thread Jim Kitchen

Hi Shaun,

I'm sorry that you don't think that the six months of hard work that I put into 
Mach 1 tts and the experience from the original Mach 1 counts as any big thing 
for you.

Personally Mach 1 tts with a steering wheel is the closest thing to actually 
driving for me since I had to quit driving.

BFN

- Original Message -
yes I know.
I meant no real big thing really.
At 09:13 p.m. 15/08/2009, you wrote:

some one said that there wasn't any game that came out this year but i must 
correct you on that as amatter of fact jim kitchens put out mock 1 gts this 
past may and he is working on version 2 which will better then the first 
version i look forward to playing the game when version 2 comes out

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Jim

My steering wheel is a Logitech MOMO Racing.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] The real Game Circle

2009-08-16 Thread Charles Rivard
What really counts is whether the music fits the game, as in the case of an 
example I used in a previous post.  Here's another one:  Would you want to 
be listening to Beethoven's fifth symphony as the mood music for a fast 
paced first person shooter game like Aliens in the Outback?  Whether you 
like a particular type of music or not is not the important thing.  It's 
whether that music fits in with the main purpose of what you bought; a game. 
If you're buying a game for the music, buy a CD of that music and save 
money, providing that music can be found on a CD.  I buy games in order to 
play those games.  The music is considered a bonus.

---
Shepherds are the best beasts.
- Original Message - 
From: CSF inc. elohee...@verizon.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 16, 2009 4:14 AM
Subject: Re: [Audyssey] The real Game Circle


Hip - Hop is my music of choice, I guess if you haven't seen or felt the 
energy of a rap show you couldn't see what I feel; it's a culture that 
began in the south Bronx in the 1970's and has maintained to be the number 
1 growing music category as far as Gross Sales for the last 10 years, so I 
guess someone is buying it Ha? As far as Star Wars music, come on, be 
realistic, would you have fifty cent as the musical theme? No, and that is 
correct; but, for games like GTA it fits because of the gangster nature of 
the game, but all Rap isn't gangster, ever herd of Most Def? Common sense, 
the roots and many more; within the culture of Rap there is sub sections 
like Christian Rap.. Still as time moves on so should the musical 
background of video games, the main stream has thousands of games with Rap 
on it, and so should audio; we should stay current with Popular Culture, 
everyone isn't from the Hills of Montana.. Not to offend but really..
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 14, 2009 6:17 PM
Subject: Re: [Audyssey] The real Game Circle



Hi,
When it comes to choosing game music a developer must always keep his 
target audience in mind. Not everyone likes the so-called up to date 
music you speak of. I know several people who absolutely hate hip-hop and 
I know a few people who think it is the best music on earth. I personally 
dislike hip-hop, I am an 80's rock fan myself, so I would not be inclined 
to include that sort of music in my games.
One way to resolve this problem is for a developer to use music that is 
acceptable to just about everyone such as by using cinematic music 
tracks. I've got plenty of mainstream games here that use cinematic music 
tracks like Star Wars, Tomb Raider, Indiana Jones, Star Trek Elite Force 
I and Elite Force II, etc. The music is something that is there and 
doesn't disrupt your concentration while playing.
Now, could you imagine playing something like Star Trek Elite Force and 
instead of the Star Trek cinematic music in the background you have some 
hip-hop music in the background instead. Not only would it sound 
completely out of place for that kind of game, but I would find it 
totally distracting. For me it would kill the mood, and be come a major 
disruption.
Now, let's assume the game was about gang warfair in L.A. Then, I could 
see some hip-hop music in the game. Something like natural Born Killer 
would fit right in with the games kill or be killed game play. However, 
that style of game is completely different from Star Trek.

HTH


CSF inc. wrote:
Your the man, and can't wait for your football game, dude, call me 
personally.. As for a fighting game. I can only wish, and allot of other 
blind gamers I know is starving for it.. And what about up to dat music? 
Rock, Hip - Hop, club, dance.. Come on it's almost 2010.. Later



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Re: [Audyssey] there was one game this year

2009-08-16 Thread Milos Przic

  Hi Jim,
  Have you tried using the stearing wheel with the tops speed 2? What is 
the difference between mach 1 and the top speed when using the stearing 
wheel?
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: shaun everiss Gamers@audyssey.org
Sent: Sunday, August 16, 2009 5:59 AM
Subject: Re: [Audyssey] there was one game this year



Hi Shaun,

I'm sorry that you don't think that the six months of hard work that I put 
into Mach 1 tts and the experience from the original Mach 1 counts as any 
big thing for you.


Personally Mach 1 tts with a steering wheel is the closest thing to 
actually driving for me since I had to quit driving.


BFN

- Original Message -
yes I know.
I meant no real big thing really.
At 09:13 p.m. 15/08/2009, you wrote:
some one said that there wasn't any game that came out this year but i 
must correct you on that as amatter of fact jim kitchens put out mock 1 
gts this past may and he is working on version 2 which will better then 
the first version i look forward to playing the game when version 2 comes 
out


--
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www.serotek.com to learn more about accessibility anywhere.


---


Jim

My steering wheel is a Logitech MOMO Racing.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] there was one game this year

2009-08-16 Thread Munawar Bijani

Hi Jim,
I thinkt he only way to really know just how difficult it is to put together 
a game is being a developer or co-developer of the title. Unfortunately, 
there is no linearly increasing equation for the amount of hours you put in 
to a title and the net worth of the game as seen by the end-user. The worth, 
in hours, is only really charished by the person or people doing the dirty 
work--writing algorithms, spending hours coding and recoding, researching 
how to do X with Y results, sound designing, etc. The end-user gets a nice 
pretty environment with sounds and good game play, where bugs are 
unacceptable as if we just wave wands and these games come zooming out of a 
bunch of binary numbers. Smile. From my perspective, racing games as in Mach 
I are one of the most difficult to make, because simulating a track can be 
extremely daunting, so good job with what you've done. In fact, I think you 
had one of the first racing games out there for blind people--at least from 
what I remember. I played the first version of Mach I when I was about 
twelve or thirteen years old, and this is when Lone Wolf was still getting a 
name in the market.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: shaun everiss Gamers@audyssey.org
Sent: Sunday, August 16, 2009 8:59 AM
Subject: Re: [Audyssey] there was one game this year



Hi Shaun,

I'm sorry that you don't think that the six months of hard work that I put 
into Mach 1 tts and the experience from the original Mach 1 counts as any 
big thing for you.


Personally Mach 1 tts with a steering wheel is the closest thing to 
actually driving for me since I had to quit driving.


BFN

- Original Message -
yes I know.
I meant no real big thing really.
At 09:13 p.m. 15/08/2009, you wrote:
some one said that there wasn't any game that came out this year but i 
must correct you on that as amatter of fact jim kitchens put out mock 1 
gts this past may and he is working on version 2 which will better then 
the first version i look forward to playing the game when version 2 comes 
out


--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.


---


Jim

My steering wheel is a Logitech MOMO Racing.

j...@kitchensinc.net
http://www.kitchensinc.net
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Re: [Audyssey] there was one game this year

2009-08-16 Thread Milos Przic
  Yes, mach 1 was also my first audio game, and I couldn't imagine that 
there could exist something better, although I was always wanting a fighting 
game for the blind people and something similar. Then some of you might 
remember, I was often asking on the freedom chat if there is any other game 
for the blind... Yes, I started thinking aloud, anyway, just to let Jim know 
that your game was my first audiogame... :)
- Original Message - 
From: Munawar Bijani munaw...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 16, 2009 7:29 AM
Subject: Re: [Audyssey] there was one game this year



Hi Jim,
I thinkt he only way to really know just how difficult it is to put 
together a game is being a developer or co-developer of the title. 
Unfortunately, there is no linearly increasing equation for the amount of 
hours you put in to a title and the net worth of the game as seen by the 
end-user. The worth, in hours, is only really charished by the person or 
people doing the dirty work--writing algorithms, spending hours coding and 
recoding, researching how to do X with Y results, sound designing, etc. 
The end-user gets a nice pretty environment with sounds and good game 
play, where bugs are unacceptable as if we just wave wands and these games 
come zooming out of a bunch of binary numbers. Smile. From my perspective, 
racing games as in Mach I are one of the most difficult to make, because 
simulating a track can be extremely daunting, so good job with what you've 
done. In fact, I think you had one of the first racing games out there for 
blind people--at least from what I remember. I played the first version of 
Mach I when I was about twelve or thirteen years old, and this is when 
Lone Wolf was still getting a name in the market.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is 
only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: shaun everiss Gamers@audyssey.org
Sent: Sunday, August 16, 2009 8:59 AM
Subject: Re: [Audyssey] there was one game this year



Hi Shaun,

I'm sorry that you don't think that the six months of hard work that I 
put into Mach 1 tts and the experience from the original Mach 1 counts as 
any big thing for you.


Personally Mach 1 tts with a steering wheel is the closest thing to 
actually driving for me since I had to quit driving.


BFN

- Original Message -
yes I know.
I meant no real big thing really.
At 09:13 p.m. 15/08/2009, you wrote:
some one said that there wasn't any game that came out this year but i 
must correct you on that as amatter of fact jim kitchens put out mock 1 
gts this past may and he is working on version 2 which will better then 
the first version i look forward to playing the game when version 2 comes 
out


--
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Jim

My steering wheel is a Logitech MOMO Racing.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Accessibillidey in Second Life for Blind People?

2009-08-16 Thread Mich
Hi all. I am just wondering. How accessible is the on line game second life for 
blind people? I am using jaws 7.0 and windows xp. I am just wondering how 
accessible this game is for blind people. from Mich Verrier.
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Re: [Audyssey] The real Game Circle

2009-08-16 Thread Orin
Well, MGS continues with MGS 5, but Solid Snake is out of it and they're 
making a new character to replace him, since at the end of MGS 4 he knew 
what his fait was.
- Original Message - 
From: Munawar Bijani munaw...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 15, 2009 12:45 PM
Subject: Re: [Audyssey] The real Game Circle



Hi Tom,
I think the real issue is not the lack of plot in Tomb raider, but simply 
that it's been going on for so long. Take Metal Gear Solid, for instance. 
It got so popular people wrote official analytical papers on its story. 
Scratch the game play--it's just a first-person shooter. But the 
developers for MGS did something right: they pakced the entire plot into 
four games, and ended it. Harry Potter would have suffered the same fate 
as Tomb Raider if Rowling had dragged on the series for another ten books. 
Animorphs suffered that fate. What seems to happen is some developers get 
too cocky and don't know when to stop. When that happens, the audience 
goes, oh, when will this thing end? And then when it does, they go 
finally! and just throw the whole series out the window. Or when they do 
finally end it, the ending wasn't even worth the suspense. I know several 
series that have ended horribly--with a total lack of creativity, and it 
has left me disappointed in the end.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is 
only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 14, 2009 11:58 PM
Subject: Re: [Audyssey] The real Game Circle



Hi,
True. There really hasn't been any thing new that has made a big splash 
of late. At least nothing I would be really interested in. Last fall Edos 
released Tomb raider 8, but Underworld was more of a disappointment than 
anything else. The Tomb Raider games have been really losing sales over 
the passed few releases, and is nothing like what it was in the late 
1990's. The graphics and sound effects are superior, but the games have 
lost something that made the first few games special. Well, I've heard 
about some technical issues with Tomb Raider Underworld and camera angles 
which probably didn't help the game any.




shaun everiss wrote:

well to tell you the truth there are not so many big shots now.
in fact nothing has made the headlines of late.
no big company has released anything lately that has hit the lines 
either my friend that is sighted says he does pick the odd bit up but 
its not as bussy as it was like a year or 2 back.





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Re: [Audyssey] Accessibillidey in Second Life for Blind People?

2009-08-16 Thread Charles Rivard
If you're curious about how accessible any game is, the best way to find out 
is to give it a try.  Then, if you have problems that might be solved by 
other gamers with more experience with that particular game, ask on the 
list.

---
Shepherds are the best beasts.
- Original Message - 
From: Mich m...@ntl.sympatico.ca

To: gamers discussion list Gamers@audyssey.org
Sent: Sunday, August 16, 2009 7:59 AM
Subject: [Audyssey] Accessibillidey in Second Life for Blind People?


Hi all. I am just wondering. How accessible is the on line game second 
life for blind people? I am using jaws 7.0 and windows xp. I am just 
wondering how accessible this game is for blind people. from Mich Verrier.

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[Audyssey] Technoshock , another help

2009-08-16 Thread Sky Taylor
Hello List. I'm on level 5 of Technoshock now, and i'm trying to find the room 
with the cyburg in it. I've been through 2 of the rooms, but so far I dcan't 
find a door while on the vehicle, nor can I find a room with the cyburg off the 
pit. All I see when I pass is equipment, pit, equipment, pit, equipment, wall, 
and then at the other end, teleport.
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Re: [Audyssey] arcade games atari games

2009-08-16 Thread Darren Harris
Lol can you still get them on ebay?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Bryan Peterson
Sent: 16 August 2009 12:37
To: Gamers Discussion list
Subject: Re: [Audyssey] arcade games atari games


Cosmic Arc? I have that game.
You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
- Original Message - 
From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Sunday, August 16, 2009 4:25 AM
Subject: [Audyssey] arcade games atari games


i wonder how many atari and arcade games have been made accessible for 
the
blind can someone give me a list of all the atari and arcade games that

have been made accessible i wonder if someone will make e.t. for the
atari 
accessible and frogger for the atari accessible and donkey kong for the

atari accessible for some reason i like the atari version of these
games 
more then the arcade version another game that would be nice to see get

made accessible is tetris for the first nintendo  and another atari
game 
that would be cool to see made accessible is cosmics art i wish someone

would convert distnation mars to windows xp and run for presdinent

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Re: [Audyssey] there was one game this year

2009-08-16 Thread Jim Kitchen

Hi Milos,

I would say that the main difference between Top Speed 2 and Mach 1 tts is the 
perspective.  Top Speed 2 is like from above and behind your car and Mach 1 tts 
is in the seat looking out through the windshield.  Top Speed 2 has allot more 
features like on line racing, multiple cars etc etc.  What I like most about 
Mach 1 tts is the sound scheme.  That is like in Top Speed 2 and my original 
Mach 1, you are just driving along and all of a sudden you get a turn 
indicator.  Mach 1 tts has sounds that let you know where you are at on the 
track at all time and how close you are to the next turn or straightaway and to 
which side it will be on etc.  I am also not positive if the steering and gas 
are graduated in Top Speed 2 with the steering wheel and peddles like they are 
with Mach 1 tts.

BFN

Jim

My steering wheel is a Logitech MOMO Racing.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] there was one game this year

2009-08-16 Thread Jim Kitchen

Hi Munawar,

Thank you very much.  Um PCS Games had a dos game named Cops and Robbers, but 
it was much more difficult to make a sound based smooth live action game in 
dos.  But yes, I put the first version of Mach 1 up on my site in February 2001.

It sure would be very nice if we could just think of a game idea and poof it 
was there.  But as you know and stated, there is one heck of allot more to it 
than that.  I was very excited about creating Mach 1 tts for the steering 
wheel.  I worked on it exclusively.  All of my computer time was either Email 
or Mach 1 tts.  I didn't even leave the house much.  I am working on version 2, 
but not as hard as I was on version 1.  I am getting out a bit and enjoying the 
weather some while it is nice enough to.

Thanks again and BFN

Jim

Any sufficiently advanced technology looks like magic.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] mainstream game accessibility

2009-08-16 Thread Josh
Hi Thomas,

Ok then. why not send them mass emails until they get sick of us and take them 
to court over it and sue them. If we are an insect that can be swatted out of 
the way, then lets make ourselves look big, huge, gigantic! lets make a program 
that sends them emails and does automated calling to the companies once per 
week or once per month which reminds them we will not go away and we will not 
stand for their rudeness!

Josh

Join me on klango at www.klango.net visit and sign my petition at: 
http://www.petitiononline.com/coda1234/petition.html 
and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at 
http://www.twitter.com/jkenn337
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Re: [Audyssey] The real Game Circle

2009-08-16 Thread Kellie and my lovable Lady J.
Agreed. I too, listen to some rap. actually, I listen to almost any type of 
music depending on my mood. However, rap would not fit for certain types of 
games. sure, there are games in the mainstream who use it. But it fits in 
with the feel of the game. music is there to create ambiance, it serves no 
more purpose then that. I mean, it isn't nescessary to have it to play a 
game. It is used to set the tone, to help create the type of atmosphere. For 
instance, in an rpg, you are heading into a dangerous area such as in an 
enemy castle or deep into a dungeon, the music would reflect the sense of 
parril, by sounding dark and omonous. And with that switch in music, the 
player is aware that something has changed, that perhaps they should be more 
alert to their surroundings. It is the same with music in movies. sometimes, 
while I don't know precisely what is going on, the music gives me some idea 
of the type of scene. Weather it appears that someone is trying to use 
stealth to sneak into a location or there is a high packed action scene or 
something more relaxing, happy etc. so, for me, the type of music used in a 
game is important to really get me into it.

Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 16, 2009 8:58 AM
Subject: Re: [Audyssey] The real Game Circle


What really counts is whether the music fits the game, as in the case of 
an example I used in a previous post.  Here's another one:  Would you want 
to be listening to Beethoven's fifth symphony as the mood music for a fast 
paced first person shooter game like Aliens in the Outback?  Whether you 
like a particular type of music or not is not the important thing.  It's 
whether that music fits in with the main purpose of what you bought; a 
game. If you're buying a game for the music, buy a CD of that music and 
save money, providing that music can be found on a CD.  I buy games in 
order to play those games.  The music is considered a bonus.

---
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- Original Message - 
From: CSF inc. elohee...@verizon.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 16, 2009 4:14 AM
Subject: Re: [Audyssey] The real Game Circle


Hip - Hop is my music of choice, I guess if you haven't seen or felt the 
energy of a rap show you couldn't see what I feel; it's a culture that 
began in the south Bronx in the 1970's and has maintained to be the 
number 1 growing music category as far as Gross Sales for the last 10 
years, so I guess someone is buying it Ha? As far as Star Wars music, 
come on, be realistic, would you have fifty cent as the musical theme? 
No, and that is correct; but, for games like GTA it fits because of the 
gangster nature of the game, but all Rap isn't gangster, ever herd of 
Most Def? Common sense, the roots and many more; within the culture of 
Rap there is sub sections like Christian Rap.. Still as time moves on so 
should the musical background of video games, the main stream has 
thousands of games with Rap on it, and so should audio; we should stay 
current with Popular Culture, everyone isn't from the Hills of Montana.. 
Not to offend but really..
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 14, 2009 6:17 PM
Subject: Re: [Audyssey] The real Game Circle



Hi,
When it comes to choosing game music a developer must always keep his 
target audience in mind. Not everyone likes the so-called up to date 
music you speak of. I know several people who absolutely hate hip-hop 
and I know a few people who think it is the best music on earth. I 
personally dislike hip-hop, I am an 80's rock fan myself, so I would not 
be inclined to include that sort of music in my games.
One way to resolve this problem is for a developer to use music that is 
acceptable to just about everyone such as by using cinematic music 
tracks. I've got plenty of mainstream games here that use cinematic 
music tracks like Star Wars, Tomb Raider, Indiana Jones, Star Trek Elite 
Force I and Elite Force II, etc. The music is something that is there 
and doesn't disrupt your concentration while playing.
Now, could you imagine playing something like Star Trek Elite Force and 
instead of the Star Trek cinematic music in the background you have some 
hip-hop music in the background instead. Not only would it sound 
completely out of place for that kind of game, but I would find it 
totally distracting. For me it would kill the mood, and be come a major 
disruption.
Now, let's assume the game was about gang warfair in L.A. Then, I could 
see some hip-hop music in the game. Something like natural Born Killer 
would fit right in with the games kill or be killed game play. However, 
that style of game is completely different 

[Audyssey] mainstream games

2009-08-16 Thread Josh
Hi,
ok here's an idea. 
first rip the audio/sounds from mainstream games. and then make an audio game 
using the mainstream comany's sounds. and then don't selol the game, make it 
free but keep the source code. then when the mainstream companies come round 
with their cease and desist letter. make a deal with them. tell them I'll give 
you the code to my game if you'll sell it. once you complete the game, don't 
give it out to anybody you see, kep the game and the source code, then email 
the company whose game it was originally and tell them you made their game 
accessible pinting them to a website nobody else knows about so they can 
download the game. Tell them if they do not agree to sell your game that you 
made with their idea their original title, their sounds, you will release the 
game as free open source software under the general public license. And since 
they are driven by making money they naturally will want the code. and if they 
renig on their part by noot selling it then you immediately release that game 
as open source. to differentiate it from sighted games put the word accessible 
in front such as accessible harry potter and the half blood prince game or 
accessible madden nfl. 

Josh

Join me on klango at www.klango.net visit and sign my petition at: 
http://www.petitiononline.com/coda1234/petition.html 
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Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread Charles Rivard

That would be rude.  Plus, our messages would be ignored.
---
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- Original Message - 
From: Josh jkenn...@gmail.com

To: gamers list gamers@audyssey.org
Sent: Sunday, August 16, 2009 9:02 AM
Subject: [Audyssey] mainstream game accessibility



Hi Thomas,

Ok then. why not send them mass emails until they get sick of us and take 
them to court over it and sue them. If we are an insect that can be 
swatted out of the way, then lets make ourselves look big, huge, gigantic! 
lets make a program that sends them emails and does automated calling to 
the companies once per week or once per month which reminds them we will 
not go away and we will not stand for their rudeness!


Josh

Join me on klango at www.klango.net visit and sign my petition at: 
http://www.petitiononline.com/coda1234/petition.html
and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter 
at http://www.twitter.com/jkenn337

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Re: [Audyssey] Accessibillidey in Second Life for Blind People?

2009-08-16 Thread william lomas

second life is not usable yet

On 16 Aug 2009, at 18:07, Charles Rivard wrote:

If you're curious about how accessible any game is, the best way to  
find out is to give it a try.  Then, if you have problems that might  
be solved by other gamers with more experience with that particular  
game, ask on the list.

---
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- Original Message - From: Mich m...@ntl.sympatico.ca
To: gamers discussion list Gamers@audyssey.org
Sent: Sunday, August 16, 2009 7:59 AM
Subject: [Audyssey] Accessibillidey in Second Life for Blind People?


Hi all. I am just wondering. How accessible is the on line game  
second life for blind people? I am using jaws 7.0 and windows xp. I  
am just wondering how accessible this game is for blind people.  
from Mich Verrier.

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Re: [Audyssey] mainstream games

2009-08-16 Thread Scott Chesworth
The fact remains that you'll be using their sounds illegally, their
characters and plot lines illegally, as well as infringing on anything
else they can possibly have copyrighted if you've done a credible job
at immitating the original.  I know just enough about programming and
more than enough about copyright from my music and audio work to know
that that's a hell of a lot of time to spend on a project that
wouldn't ever in a gazillian years hold any water with any big games
manufacturer.

Love your enthusiasm Josh, but the inescapable fact here is that
legally, our hands are tied too tightly to make this route feasible,
and unfortunately their simply aren't enough of us to bombard and make
a splash in the bath of a multinational games company that might make
them look up from whatever they happen to be doing in the afore
mentioned bath and wonder who's hopped in with them.  Excuse the
random analogy, writing the same point over and over requires some
innovation.

Perhaps, the closest you could get to bombardment constructively would
be to organise the mother of all petitions and send it around a few
places once you've got every signiture possible.  We'd be talking a
fairly big job.  Before it'd even be considered, what we were actually
asking for would have to be realistic, very well worded, and boy would
it have to have a serious amount of signitories.  I'm not talking
make games accessible soon ish or we'll be cross, I'm talking about
figuring out the very first rudimentary improvements that need to be
made in order to give us a tiny handhold, baby steps I suppose is the
expression.  I'm not too bad with words, but don't have nearly enough
knowledge to know what to ask for, or even if there's anything we
could ask for that would actually help.

Of course, if that turns out to be a pants idea, the best thing you
can do with your enthusiasm Josh is settle to learning a language and
start putting out your own stuff.  Apparently it's quite rewarding.

On 8/16/09, Josh jkenn...@gmail.com wrote:
 Hi,
 ok here's an idea.
 first rip the audio/sounds from mainstream games. and then make an audio
 game using the mainstream comany's sounds. and then don't selol the game,
 make it free but keep the source code. then when the mainstream companies
 come round with their cease and desist letter. make a deal with them. tell
 them I'll give you the code to my game if you'll sell it. once you complete
 the game, don't give it out to anybody you see, kep the game and the source
 code, then email the company whose game it was originally and tell them you
 made their game accessible pinting them to a website nobody else knows about
 so they can download the game. Tell them if they do not agree to sell your
 game that you made with their idea their original title, their sounds, you
 will release the game as free open source software under the general public
 license. And since they are driven by making money they naturally will want
 the code. and if they renig on their part by noot selling it then you
 immediately release that game as open source. to differentiate it from
 sighted games put the word accessible in front such as accessible harry
 potter and the half blood prince game or accessible madden nfl.

 Josh

 Join me on klango at www.klango.net visit and sign my petition at:
 http://www.petitiononline.com/coda1234/petition.html
 and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at
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Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread Munawar Bijani

Hi Josh,
The suing part requires money not many of us can dish out. As for blackmail, 
well, they have advanced blocking features because I'm sure they deal with 
that kind of stuff every day. It's easy to ignore spam mail--just press your 
delete button. What are you going to tell them, make it accessible or 
else? They'll just laugh in your face we're a multi billion dollar 
company, a petty $5,000 lawsuit won't dent us. Good bye. Throwing tantrums 
gets you nowhere in today's times.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Josh jkenn...@gmail.com

To: gamers list gamers@audyssey.org
Sent: Sunday, August 16, 2009 12:02 PM
Subject: [Audyssey] mainstream game accessibility



Hi Thomas,

Ok then. why not send them mass emails until they get sick of us and take 
them to court over it and sue them. If we are an insect that can be 
swatted out of the way, then lets make ourselves look big, huge, gigantic! 
lets make a program that sends them emails and does automated calling to 
the companies once per week or once per month which reminds them we will 
not go away and we will not stand for their rudeness!


Josh

Join me on klango at www.klango.net visit and sign my petition at: 
http://www.petitiononline.com/coda1234/petition.html
and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter 
at http://www.twitter.com/jkenn337

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Re: [Audyssey] Accessibillidey in Second Life for Blind People?

2009-08-16 Thread Harun
There's a program called TextSL that is a text interface for SL. I (Stanley 
Rae) use it.
http://textsl.org/
Cheers,
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[Audyssey] vipmud-the wait command?

2009-08-16 Thread Johnny Tai
Not sure how to put this in. I have a trigger to play a sound off the text 
'You slash * with your sword.' and in the editor, I got the following:

wait 0.1;#play sword.wav

and now I get a bunch of 'wait 0.1' parsing in my output window in battle... 
Do I maybe need a number sign before the wait as well? 



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Re: [Audyssey] vipmud-the wait command?

2009-08-16 Thread peter Mahach

yep, you need to do #wait instead of wait by it self.
- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 16, 2009 8:30 PM
Subject: [Audyssey] vipmud-the wait command?


Not sure how to put this in. I have a trigger to play a sound off the text 
'You slash * with your sword.' and in the editor, I got the following:

wait 0.1;#play sword.wav

and now I get a bunch of 'wait 0.1' parsing in my output window in 
battle... Do I maybe need a number sign before the wait as well?


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Re: [Audyssey] vipmud-the wait command?

2009-08-16 Thread Johnny Tai

You'd think I'd have learned by now...
Thanks a bunch.
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

hppt://www.cdbaby.com/thecat2


- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 16, 2009 11:29 AM
Subject: Re: [Audyssey] vipmud-the wait command?



yep, you need to do #wait instead of wait by it self.
- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 16, 2009 8:30 PM
Subject: [Audyssey] vipmud-the wait command?


Not sure how to put this in. I have a trigger to play a sound off the 
text

'You slash * with your sword.' and in the editor, I got the following:
wait 0.1;#play sword.wav

and now I get a bunch of 'wait 0.1' parsing in my output window in
battle... Do I maybe need a number sign before the wait as well?

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Re: [Audyssey] there was one game this year

2009-08-16 Thread shaun everiss
Man.
not meaning to dis anyone.
let me rephrase my origional mail.
I meant major tech advancements.
and games in that area.
when I meant games I meant the big guys.
like shades of doom, stfc, and so on.
I also ment other advances in what we are doing.
In the sighted world as is in this one smaller projects are released all the 
time.
No I didn't mean nothing was released.
in fact loads of arcade racing, and other type of online games were are and 
will always be released.
What I meant was big adventure type, strat and also 3dfps stuff.
I should also put in that entombed which I am testing is a work in progress, 
and I forgot to include this in ongoing projects.
mach1tts was a big advancement for mach1.
But its stall quite small compared to all the big things not that small is good.
also I meant in general, nothing against any small devs or anything like that.
Lets face it, the last big stuff after the usagames, gma and pcs stuff well 
nothing.
teraformas was the real big thing but thats not been updated in ages.
below the big guys is entombed and soundrts which I hope will continue to get 
bigger and bigger.
railracer comes with that.
Below this are the
medium to small projects that keep the industry as it were going betwene the 
big stuff, like your games jim, audio quake and the experimental games.

web games and muds also go in here even though some are quite big.
I don't think if we had all the small fry out then we wouldn't have an industry.
somewhere in this load is dracoent and vipgameszone to.
I am not saying, stop but I am just saying that nothing real big has hit our 
systems in a year.
I mean 50mb type games etc.
At 12:59 a.m. 17/08/2009, you wrote:
Hi Shaun,

I'm sorry that you don't think that the six months of hard work that I put 
into Mach 1 tts and the experience from the original Mach 1 counts as any big 
thing for you.

Personally Mach 1 tts with a steering wheel is the closest thing to actually 
driving for me since I had to quit driving.

BFN

- Original Message -
yes I know.
I meant no real big thing really.
At 09:13 p.m. 15/08/2009, you wrote:
some one said that there wasn't any game that came out this year but i must 
correct you on that as amatter of fact jim kitchens put out mock 1 gts this 
past may and he is working on version 2 which will better then the first 
version i look forward to playing the game when version 2 comes out

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My steering wheel is a Logitech MOMO Racing.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] arcade games atari games

2009-08-16 Thread Bryan Peterson
I have a better idea. Check out www.atariace.com. Granted it can sometimes 
be touch and go whether they'll have the game you want but keep checking 
back. I've also never gotten a bad product from them.

You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, August 16, 2009 9:19 AM
Subject: Re: [Audyssey] arcade games atari games



Lol can you still get them on ebay?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Bryan Peterson
Sent: 16 August 2009 12:37
To: Gamers Discussion list
Subject: Re: [Audyssey] arcade games atari games


Cosmic Arc? I have that game.
You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Sunday, August 16, 2009 4:25 AM
Subject: [Audyssey] arcade games atari games



i wonder how many atari and arcade games have been made accessible for
the
blind can someone give me a list of all the atari and arcade games that



have been made accessible i wonder if someone will make e.t. for the

atari

accessible and frogger for the atari accessible and donkey kong for the



atari accessible for some reason i like the atari version of these

games

more then the arcade version another game that would be nice to see get



made accessible is tetris for the first nintendo  and another atari

game

that would be cool to see made accessible is cosmics art i wish someone



would convert distnation mars to windows xp and run for presdinent

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Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread shaun everiss
good idea, except I don't think we have that muscle.
as indeviduals we are not much.
as a group, well I don't know.
I'd really like to do this drastic ting.
However I really don't want the rest here to suffer, the net being cut off, 
chriminal records, etc.
Pluss even if we were able to do this, how would we get started.
and how would we be able to keep making a stand.
ok we may win a battle but the war?
Ok if we ganged together and got with all the orgs, groups etc world wide and 
got all our resources and did it that way, then maybe.
But then keeping together, etc hmph.
Believe me I'd like to  do something like that.
but we'd have to push and push hard to get through.
and we would lose many.
Right now though, I don't think we are strong enough.
yes as a group we can spam the companies.
over that though I don't think we have the strength.
If the igda is not making much difference and they are quite big, then what 
chance do we have.
At 04:02 a.m. 17/08/2009, you wrote:
Hi Thomas,

Ok then. why not send them mass emails until they get sick of us and take them 
to court over it and sue them. If we are an insect that can be swatted out of 
the way, then lets make ourselves look big, huge, gigantic! lets make a 
program that sends them emails and does automated calling to the companies 
once per week or once per month which reminds them we will not go away and we 
will not stand for their rudeness!

Josh

Join me on klango at www.klango.net visit and sign my petition at: 
http://www.petitiononline.com/coda1234/petition.html 
and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at 
http://www.twitter.com/jkenn337
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Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread Bryan Peterson
As I said, it would just seem to confirm the concept some people already 
have of us, that blind people are spoiled brats who demand anything. As much 
as I hate to say it, accessibility in mainstream games is probably never 
going to happen.

You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 16, 2009 1:50 PM
Subject: Re: [Audyssey] mainstream game accessibility



good idea, except I don't think we have that muscle.
as indeviduals we are not much.
as a group, well I don't know.
I'd really like to do this drastic ting.
However I really don't want the rest here to suffer, the net being cut 
off, chriminal records, etc.

Pluss even if we were able to do this, how would we get started.
and how would we be able to keep making a stand.
ok we may win a battle but the war?
Ok if we ganged together and got with all the orgs, groups etc world wide 
and got all our resources and did it that way, then maybe.

But then keeping together, etc hmph.
Believe me I'd like to  do something like that.
but we'd have to push and push hard to get through.
and we would lose many.
Right now though, I don't think we are strong enough.
yes as a group we can spam the companies.
over that though I don't think we have the strength.
If the igda is not making much difference and they are quite big, then 
what chance do we have.

At 04:02 a.m. 17/08/2009, you wrote:

Hi Thomas,

Ok then. why not send them mass emails until they get sick of us and take 
them to court over it and sue them. If we are an insect that can be 
swatted out of the way, then lets make ourselves look big, huge, gigantic! 
lets make a program that sends them emails and does automated calling to 
the companies once per week or once per month which reminds them we will 
not go away and we will not stand for their rudeness!


Josh

Join me on klango at www.klango.net visit and sign my petition at: 
http://www.petitiononline.com/coda1234/petition.html
and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter 
at http://www.twitter.com/jkenn337

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Re: [Audyssey] mainstream games

2009-08-16 Thread shaun everiss
that may work.
may mind you.
the fish may not bite the hook we are quite small.
ANd if they do, there is all likelyhood we will be torn to bits.
Yes it could work, only could mind you.
but we would still need muscle to do it.
maybe not as much as the previous option maybe we could put this as a 2 pronged 
attack.
maybe we would succeed.
But either 2 things will happen well 3.
we succeed, almostly sertainly unlikely.
we fail and get shot down.
game over.
we shoot and miss wasting time which I don't think would do any of us any good.
We couldn't do anything small either, so every shot would have to be really big.
At 04:12 a.m. 17/08/2009, you wrote:
Hi,
ok here's an idea. 
first rip the audio/sounds from mainstream games. and then make an audio game 
using the mainstream comany's sounds. and then don't selol the game, make it 
free but keep the source code. then when the mainstream companies come round 
with their cease and desist letter. make a deal with them. tell them I'll give 
you the code to my game if you'll sell it. once you complete the game, don't 
give it out to anybody you see, kep the game and the source code, then email 
the company whose game it was originally and tell them you made their game 
accessible pinting them to a website nobody else knows about so they can 
download the game. Tell them if they do not agree to sell your game that you 
made with their idea their original title, their sounds, you will release the 
game as free open source software under the general public license. And since 
they are driven by making money they naturally will want the code. and if they 
renig on their part by noot selling it then you immediately release t
hat game as open source. to differentiate it from sighted games put the word 
accessible in front such as accessible harry potter and the half blood prince 
game or accessible madden nfl. 

Josh

Join me on klango at www.klango.net visit and sign my petition at: 
http://www.petitiononline.com/coda1234/petition.html 
and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at 
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Re: [Audyssey] mainstream games

2009-08-16 Thread shaun everiss
well those partitions don't always work.
in fact some reguard partitiononline as spam.
I do fill it out if it suits me but we rarely hit it off.
yeah josh you have the determination to make something work.
but it won't.
we don't have the firepower or the defence.
At 04:37 a.m. 17/08/2009, you wrote:
The fact remains that you'll be using their sounds illegally, their
characters and plot lines illegally, as well as infringing on anything
else they can possibly have copyrighted if you've done a credible job
at immitating the original.  I know just enough about programming and
more than enough about copyright from my music and audio work to know
that that's a hell of a lot of time to spend on a project that
wouldn't ever in a gazillian years hold any water with any big games
manufacturer.

Love your enthusiasm Josh, but the inescapable fact here is that
legally, our hands are tied too tightly to make this route feasible,
and unfortunately their simply aren't enough of us to bombard and make
a splash in the bath of a multinational games company that might make
them look up from whatever they happen to be doing in the afore
mentioned bath and wonder who's hopped in with them.  Excuse the
random analogy, writing the same point over and over requires some
innovation.

Perhaps, the closest you could get to bombardment constructively would
be to organise the mother of all petitions and send it around a few
places once you've got every signiture possible.  We'd be talking a
fairly big job.  Before it'd even be considered, what we were actually
asking for would have to be realistic, very well worded, and boy would
it have to have a serious amount of signitories.  I'm not talking
make games accessible soon ish or we'll be cross, I'm talking about
figuring out the very first rudimentary improvements that need to be
made in order to give us a tiny handhold, baby steps I suppose is the
expression.  I'm not too bad with words, but don't have nearly enough
knowledge to know what to ask for, or even if there's anything we
could ask for that would actually help.

Of course, if that turns out to be a pants idea, the best thing you
can do with your enthusiasm Josh is settle to learning a language and
start putting out your own stuff.  Apparently it's quite rewarding.

On 8/16/09, Josh jkenn...@gmail.com wrote:
 Hi,
 ok here's an idea.
 first rip the audio/sounds from mainstream games. and then make an audio
 game using the mainstream comany's sounds. and then don't selol the game,
 make it free but keep the source code. then when the mainstream companies
 come round with their cease and desist letter. make a deal with them. tell
 them I'll give you the code to my game if you'll sell it. once you complete
 the game, don't give it out to anybody you see, kep the game and the source
 code, then email the company whose game it was originally and tell them you
 made their game accessible pinting them to a website nobody else knows about
 so they can download the game. Tell them if they do not agree to sell your
 game that you made with their idea their original title, their sounds, you
 will release the game as free open source software under the general public
 license. And since they are driven by making money they naturally will want
 the code. and if they renig on their part by noot selling it then you
 immediately release that game as open source. to differentiate it from
 sighted games put the word accessible in front such as accessible harry
 potter and the half blood prince game or accessible madden nfl.

 Josh

 Join me on klango at www.klango.net visit and sign my petition at:
 http://www.petitiononline.com/coda1234/petition.html
 and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at
 http://www.twitter.com/jkenn337
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Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread Bryan Peterson
Hate to burst your bubble, but even if you could get someone to respond to 
that method, all that would accomplish is giving blind people the sort of 
reputation we don't want. We already have said unwanted reputation thanks to 
people who feel that blindness elevates us to the status of royalty. That's 
what your proposed ahrrassment method would make these game companies think, 
if they thought anything at all. Face it Josh, chances are mainstream games 
are most likely never going to be fully accessible to us.

You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
- Original Message - 
From: Josh jkenn...@gmail.com

To: gamers list gamers@audyssey.org
Sent: Sunday, August 16, 2009 10:02 AM
Subject: [Audyssey] mainstream game accessibility



Hi Thomas,

Ok then. why not send them mass emails until they get sick of us and take 
them to court over it and sue them. If we are an insect that can be 
swatted out of the way, then lets make ourselves look big, huge, gigantic! 
lets make a program that sends them emails and does automated calling to 
the companies once per week or once per month which reminds them we will 
not go away and we will not stand for their rudeness!


Josh

Join me on klango at www.klango.net visit and sign my petition at: 
http://www.petitiononline.com/coda1234/petition.html
and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter 
at http://www.twitter.com/jkenn337

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Re: [Audyssey] there was one game this year

2009-08-16 Thread shaun everiss
I should also add here, that for the outsider that doesn't see all the work, 
etc it sometimes feels like loads more time has gone passed without a release.
sometimes thats true but more often its probably not.
everyone has their lives, and we forget things.
I also do this.
At 02:29 a.m. 17/08/2009, you wrote:
Hi Jim,
I thinkt he only way to really know just how difficult it is to put together a 
game is being a developer or co-developer of the title. Unfortunately, there 
is no linearly increasing equation for the amount of hours you put in to a 
title and the net worth of the game as seen by the end-user. The worth, in 
hours, is only really charished by the person or people doing the dirty 
work--writing algorithms, spending hours coding and recoding, researching how 
to do X with Y results, sound designing, etc. The end-user gets a nice pretty 
environment with sounds and good game play, where bugs are unacceptable as if 
we just wave wands and these games come zooming out of a bunch of binary 
numbers. Smile. From my perspective, racing games as in Mach I are one of the 
most difficult to make, because simulating a track can be extremely daunting, 
so good job with what you've done. In fact, I think you had one of the first 
racing games out there for blind people--at least from what I remember. I pl
ayed the first version of Mach I when I was about twelve or thirteen years old, 
and this is when Lone Wolf was still getting a name in the market.
Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha
mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - From: Jim Kitchen j...@kitchensinc.net
To: shaun everiss Gamers@audyssey.org
Sent: Sunday, August 16, 2009 8:59 AM
Subject: Re: [Audyssey] there was one game this year


Hi Shaun,

I'm sorry that you don't think that the six months of hard work that I put 
into Mach 1 tts and the experience from the original Mach 1 counts as any big 
thing for you.

Personally Mach 1 tts with a steering wheel is the closest thing to actually 
driving for me since I had to quit driving.

BFN

- Original Message -
yes I know.
I meant no real big thing really.
At 09:13 p.m. 15/08/2009, you wrote:
some one said that there wasn't any game that came out this year but i must 
correct you on that as amatter of fact jim kitchens put out mock 1 gts this 
past may and he is working on version 2 which will better then the first 
version i look forward to playing the game when version 2 comes out

-- Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.

---

Jim

My steering wheel is a Logitech MOMO Racing.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread shaun everiss
good point.
Another way we could do this was approach comapanies and make accessible front 
ends to their stuff.
ok so its probably not going to be cost effective and so we do it for free at 
first and wait.
we also need some media recognition and this means doing something big.
taking in mind that media can both damage and help as well as hinder though we 
would have to be carefull.
ofcause its hit and miss.
and time and other things, hmph but I think its feesable.
in theory at least.
At 04:40 a.m. 17/08/2009, you wrote:
Hi Josh,
The suing part requires money not many of us can dish out. As for blackmail, 
well, they have advanced blocking features because I'm sure they deal with 
that kind of stuff every day. It's easy to ignore spam mail--just press your 
delete button. What are you going to tell them, make it accessible or else? 
They'll just laugh in your face we're a multi billion dollar company, a petty 
$5,000 lawsuit won't dent us. Good bye. Throwing tantrums gets you nowhere in 
today's times.
Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha
mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - From: Josh jkenn...@gmail.com
To: gamers list gamers@audyssey.org
Sent: Sunday, August 16, 2009 12:02 PM
Subject: [Audyssey] mainstream game accessibility


Hi Thomas,

Ok then. why not send them mass emails until they get sick of us and take 
them to court over it and sue them. If we are an insect that can be swatted 
out of the way, then lets make ourselves look big, huge, gigantic! lets make 
a program that sends them emails and does automated calling to the companies 
once per week or once per month which reminds them we will not go away and we 
will not stand for their rudeness!

Josh

Join me on klango at www.klango.net visit and sign my petition at: 
http://www.petitiononline.com/coda1234/petition.html
and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at 
http://www.twitter.com/jkenn337
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Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread Bryan Peterson
Well that's the point. Almost all these ideas are good in theory, but that's 
not the same thing. In practice it's less successful. Remember, it all comes 
down to money.

You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
- Original Message - 
From: shaun everiss shau...@xtra.co.nz
To: Munawar Bijani munaw...@gmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Sunday, August 16, 2009 2:06 PM
Subject: Re: [Audyssey] mainstream game accessibility



good point.
Another way we could do this was approach comapanies and make accessible 
front ends to their stuff.
ok so its probably not going to be cost effective and so we do it for free 
at first and wait.

we also need some media recognition and this means doing something big.
taking in mind that media can both damage and help as well as hinder 
though we would have to be carefull.

ofcause its hit and miss.
and time and other things, hmph but I think its feesable.
in theory at least.
At 04:40 a.m. 17/08/2009, you wrote:

Hi Josh,
The suing part requires money not many of us can dish out. As for 
blackmail, well, they have advanced blocking features because I'm sure 
they deal with that kind of stuff every day. It's easy to ignore spam 
mail--just press your delete button. What are you going to tell them, 
make it accessible or else? They'll just laugh in your face we're a 
multi billion dollar company, a petty $5,000 lawsuit won't dent us. Good 
bye. Throwing tantrums gets you nowhere in today's times.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is 
only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - From: Josh jkenn...@gmail.com
To: gamers list gamers@audyssey.org
Sent: Sunday, August 16, 2009 12:02 PM
Subject: [Audyssey] mainstream game accessibility



Hi Thomas,

Ok then. why not send them mass emails until they get sick of us and take 
them to court over it and sue them. If we are an insect that can be 
swatted out of the way, then lets make ourselves look big, huge, 
gigantic! lets make a program that sends them emails and does automated 
calling to the companies once per week or once per month which reminds 
them we will not go away and we will not stand for their rudeness!


Josh

Join me on klango at www.klango.net visit and sign my petition at: 
http://www.petitiononline.com/coda1234/petition.html
and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter 
at http://www.twitter.com/jkenn337

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Re: [Audyssey] mainstream games

2009-08-16 Thread Bryan Peterson

I think you mean Petition, not Partitian.
You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 16, 2009 1:59 PM
Subject: Re: [Audyssey] mainstream games



well those partitions don't always work.
in fact some reguard partitiononline as spam.
I do fill it out if it suits me but we rarely hit it off.
yeah josh you have the determination to make something work.
but it won't.
we don't have the firepower or the defence.
At 04:37 a.m. 17/08/2009, you wrote:

The fact remains that you'll be using their sounds illegally, their
characters and plot lines illegally, as well as infringing on anything
else they can possibly have copyrighted if you've done a credible job
at immitating the original.  I know just enough about programming and
more than enough about copyright from my music and audio work to know
that that's a hell of a lot of time to spend on a project that
wouldn't ever in a gazillian years hold any water with any big games
manufacturer.

Love your enthusiasm Josh, but the inescapable fact here is that
legally, our hands are tied too tightly to make this route feasible,
and unfortunately their simply aren't enough of us to bombard and make
a splash in the bath of a multinational games company that might make
them look up from whatever they happen to be doing in the afore
mentioned bath and wonder who's hopped in with them.  Excuse the
random analogy, writing the same point over and over requires some
innovation.

Perhaps, the closest you could get to bombardment constructively would
be to organise the mother of all petitions and send it around a few
places once you've got every signiture possible.  We'd be talking a
fairly big job.  Before it'd even be considered, what we were actually
asking for would have to be realistic, very well worded, and boy would
it have to have a serious amount of signitories.  I'm not talking
make games accessible soon ish or we'll be cross, I'm talking about
figuring out the very first rudimentary improvements that need to be
made in order to give us a tiny handhold, baby steps I suppose is the
expression.  I'm not too bad with words, but don't have nearly enough
knowledge to know what to ask for, or even if there's anything we
could ask for that would actually help.

Of course, if that turns out to be a pants idea, the best thing you
can do with your enthusiasm Josh is settle to learning a language and
start putting out your own stuff.  Apparently it's quite rewarding.

On 8/16/09, Josh jkenn...@gmail.com wrote:

Hi,
ok here's an idea.
first rip the audio/sounds from mainstream games. and then make an audio
game using the mainstream comany's sounds. and then don't selol the 
game,
make it free but keep the source code. then when the mainstream 
companies
come round with their cease and desist letter. make a deal with them. 
tell
them I'll give you the code to my game if you'll sell it. once you 
complete
the game, don't give it out to anybody you see, kep the game and the 
source
code, then email the company whose game it was originally and tell them 
you
made their game accessible pinting them to a website nobody else knows 
about
so they can download the game. Tell them if they do not agree to sell 
your
game that you made with their idea their original title, their sounds, 
you
will release the game as free open source software under the general 
public
license. And since they are driven by making money they naturally will 
want

the code. and if they renig on their part by noot selling it then you
immediately release that game as open source. to differentiate it from
sighted games put the word accessible in front such as accessible harry
potter and the half blood prince game or accessible madden nfl.

Josh

Join me on klango at www.klango.net visit and sign my petition at:
http://www.petitiononline.com/coda1234/petition.html
and visit my blog at: http://jkenn337.klangoblog.net follow me on 
twitter at

http://www.twitter.com/jkenn337
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Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread Thomas Ward

Hi Josh,
Sigh...Believe it or not we can't get everything we want simply by 
making demands, throwing adult temper tantrums, and acting like spoiled 
children. If we did that I can assure you that is exactly how they would 
view our immature behavior regarding this issue.
First, of all you are completely ignoring the law. Are you aware that 
carrying out a campaign of bombarding their e-mails, phones, mail, etc 
can get you charged with harassment? If you make threats or make any 
kind of menacing comments to them you can be charged with menacing? Are 
you aware if you write a program with the intent to e-mail them daily, 
weekly, etc without there consent that is illegal?
My point is if we are to make any progress with these companies at all 
we have to above all else act like responsible adults. Acting like a 
spoiled child who lost his game privileges and is tossing a temper 
tantrum isn't going to make them respect us any. If we want them to 
respect us we have to first respect them. Respect is earned not taken by 
force. If we don't act responcibly we could find ourselves in court 
being charged with something.
As far as taking them to court I don't think you have any idea how much 
that would cost. Most of these companies have the financial fortitude to 
higher the best legal services in the country. A case like this could go 
as far as the supreme court because in a way it is a type of civil 
rights case. Cases involving disabilities or racial issues can drag out 
years in the courts both sides winning and losing battles until it 
reaches a level where someone can make a ruling that is binding. That 
costs more money than any of us realistically have.


Josh wrote:

Hi Thomas,

Ok then. why not send them mass emails until they get sick of us and take them 
to court over it and sue them. If we are an insect that can be swatted out of 
the way, then lets make ourselves look big, huge, gigantic! lets make a program 
that sends them emails and does automated calling to the companies once per 
week or once per month which reminds them we will not go away and we will not 
stand for their rudeness!

Josh

Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html 
and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at http://www.twitter.com/jkenn337

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Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread Matthew Peters
Hello,

Sorry to hijack the thread, but I need to get ahold of Thomas Ward ASAP. I 
believe you're reading this discussion list right now, Thomas. If you are, 
could you please give me a call back (check the email I sent an hour or two 
ago). Thanks Thomas!

Matthew Peters
GameSpot


-Original Message-
From: gamers-boun...@audyssey.org on behalf of Thomas Ward
Sent: Sun 8/16/2009 1:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mainstream game accessibility
 
Hi Josh,
Sigh...Believe it or not we can't get everything we want simply by 
making demands, throwing adult temper tantrums, and acting like spoiled 
children. If we did that I can assure you that is exactly how they would 
view our immature behavior regarding this issue.
First, of all you are completely ignoring the law. Are you aware that 
carrying out a campaign of bombarding their e-mails, phones, mail, etc 
can get you charged with harassment? If you make threats or make any 
kind of menacing comments to them you can be charged with menacing? Are 
you aware if you write a program with the intent to e-mail them daily, 
weekly, etc without there consent that is illegal?
My point is if we are to make any progress with these companies at all 
we have to above all else act like responsible adults. Acting like a 
spoiled child who lost his game privileges and is tossing a temper 
tantrum isn't going to make them respect us any. If we want them to 
respect us we have to first respect them. Respect is earned not taken by 
force. If we don't act responcibly we could find ourselves in court 
being charged with something.
As far as taking them to court I don't think you have any idea how much 
that would cost. Most of these companies have the financial fortitude to 
higher the best legal services in the country. A case like this could go 
as far as the supreme court because in a way it is a type of civil 
rights case. Cases involving disabilities or racial issues can drag out 
years in the courts both sides winning and losing battles until it 
reaches a level where someone can make a ruling that is binding. That 
costs more money than any of us realistically have.

Josh wrote:
 Hi Thomas,

 Ok then. why not send them mass emails until they get sick of us and take 
 them to court over it and sue them. If we are an insect that can be swatted 
 out of the way, then lets make ourselves look big, huge, gigantic! lets make 
 a program that sends them emails and does automated calling to the companies 
 once per week or once per month which reminds them we will not go away and we 
 will not stand for their rudeness!

 Josh

 Join me on klango at www.klango.net visit and sign my petition at: 
 http://www.petitiononline.com/coda1234/petition.html 
 and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at 
 http://www.twitter.com/jkenn337
 ---
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Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread Bryan Peterson
Not only that, but as I told him in another message it'll give the entire 
blind community, gaming or otherwise, a reputation we definitely don't want, 
and which we already have in some people's minds just because of one blind 
person they met on the street. I know a girl like that, who seems to feel 
blindness means we should get deferencial treatment as if we were royalty. I 
hate people like that with a passion.
 But while I'd love to see every future mainstream game made accessible and 
even the current ones, realistically it's probably never going to happen. 
And even if, miracle of miracles, we did manage to win the respect of 
mainstream devs, we may be able to get them to make their upcoming games 
accessible, but there's no way in Hades we'd be able to get them to go back 
and make their prior titles accessible, unless perhaps it be a port to a new 
console. And even then they might only do it with some games. Ideally what 
needs to happen is some blind electronics and computer nerd needs to design 
a gaming console specifically for us, a console so innovative that it 
captures the attention of the media. It might prove our point to mainstream 
devs and it might not. But such an idea would likely cost far more than any 
blind person has to spare. The long and short of it is that mainstream game 
accessibility is and will probably always be no more than wishful thinking 
unless we can all find a way to band together in a mature, persuasive manner 
and persuade these big corporations that it wold be in their best interests. 
And make mo mistake, EVERY BLIND PERSON IN THE WORLD would probably have to 
get involved in this. And even then it might not do any good.

You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 16, 2009 2:40 PM
Subject: Re: [Audyssey] mainstream game accessibility



Hi Josh,
Sigh...Believe it or not we can't get everything we want simply by making 
demands, throwing adult temper tantrums, and acting like spoiled children. 
If we did that I can assure you that is exactly how they would view our 
immature behavior regarding this issue.
First, of all you are completely ignoring the law. Are you aware that 
carrying out a campaign of bombarding their e-mails, phones, mail, etc can 
get you charged with harassment? If you make threats or make any kind of 
menacing comments to them you can be charged with menacing? Are you aware 
if you write a program with the intent to e-mail them daily, weekly, etc 
without there consent that is illegal?
My point is if we are to make any progress with these companies at all we 
have to above all else act like responsible adults. Acting like a spoiled 
child who lost his game privileges and is tossing a temper tantrum isn't 
going to make them respect us any. If we want them to respect us we have 
to first respect them. Respect is earned not taken by force. If we don't 
act responcibly we could find ourselves in court being charged with 
something.
As far as taking them to court I don't think you have any idea how much 
that would cost. Most of these companies have the financial fortitude to 
higher the best legal services in the country. A case like this could go 
as far as the supreme court because in a way it is a type of civil rights 
case. Cases involving disabilities or racial issues can drag out years in 
the courts both sides winning and losing battles until it reaches a level 
where someone can make a ruling that is binding. That costs more money 
than any of us realistically have.


Josh wrote:

Hi Thomas,

Ok then. why not send them mass emails until they get sick of us and take 
them to court over it and sue them. If we are an insect that can be 
swatted out of the way, then lets make ourselves look big, huge, 
gigantic! lets make a program that sends them emails and does automated 
calling to the companies once per week or once per month which reminds 
them we will not go away and we will not stand for their rudeness!


Josh

Join me on klango at www.klango.net visit and sign my petition at: 
http://www.petitiononline.com/coda1234/petition.html and visit my blog 
at: http://jkenn337.klangoblog.net follow me on twitter at 
http://www.twitter.com/jkenn337

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[Audyssey] mainstream games?

2009-08-16 Thread Josh
Hey,

Is it possible we could or someone could make a special flash rom for a 
nintendo wiii or playstation or xbox flash the machine with a special firmware 
which would make it accessible? or, learn to program for xbox and make 
accessible console games? or do more people have pcs and macs than have game 
consoles? 

Josh

Join me on klango at www.klango.net visit and sign my petition at: 
http://www.petitiononline.com/coda1234/petition.html 
and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at 
http://www.twitter.com/jkenn337
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Re: [Audyssey] mainstream games?

2009-08-16 Thread Bryan Peterson
Again, that would probably cost more money than most blind folks are likely 
to have. Besides, you'd have to get the source code or whatever for the 
console in order to program it. And most developers aren't going to give 
that out, unless of cousr you're willing to shell out thousands of dollars 
if not more. While it's true microsoft apparently is open to people 
developing games for the Xbox, at least insofar as I've heard, you'd 
probably still have to sell the rights to the game to Microsoft. But again 
you still have to think about cost. The financial gain, even if you did 
this, would probably not be worthwhile. That's probably the main reason why 
we're most liekly never going to see accessible games in the mainstream 
market. There just aren't enough of us to make it financially viable.

You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
- Original Message - 
From: Josh jkenn...@gmail.com

To: gamers list gamers@audyssey.org
Sent: Sunday, August 16, 2009 4:06 PM
Subject: [Audyssey] mainstream games?



Hey,

Is it possible we could or someone could make a special flash rom for a 
nintendo wiii or playstation or xbox flash the machine with a special 
firmware which would make it accessible? or, learn to program for xbox and 
make accessible console games? or do more people have pcs and macs than 
have game consoles?


Josh

Join me on klango at www.klango.net visit and sign my petition at: 
http://www.petitiononline.com/coda1234/petition.html
and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter 
at http://www.twitter.com/jkenn337

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[Audyssey] Top ten ways to get mainstream game accessibility

2009-08-16 Thread Phil Vlasak

Top ten ways to get mainstream game accessibility
10. Organize all the guide dog owners in the country to visit mainstream 
game company headquarters and have their dogs poop on the floor.
9. Kidnap the children of mainstream game company  executives and hold them 
ransom until their games are Accessible.
8. Picket mainstream game company  headquarters with Braille signs saying 
that they are discriminating to the blind.
7. Have every blind person in the world learn computer programming and 
require them to debug a line of game code before they can read an audio 
book.
6. Start a charity, National Association of Accessible Games, and get people 
to donate millions of dollars, then hire sighted programmers to develop 
accessible games.
5. Get all colleges to add a class of Accessible game development to all 
computer programming courses.
4. Get the NFB and ACB to protest that there are not enough mainstream game 
accessibility.
3. Petition Stevie Wonder to be the spokesperson for mainstream game 
accessibility.
2. Get all blind people to send a dollar to Thomas Ward so he can finish his 
accessible game engine.


And the top way to get mainstream game accessibility,
Visit the homes of mainstream game  company executives and poke their eyes 
out.





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Re: [Audyssey] Top ten ways to get mainstream game accessibility

2009-08-16 Thread Jerry

   awesome, lmao.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 16, 2009 6:25 PM
Subject: [Audyssey] Top ten ways to get mainstream game accessibility



Top ten ways to get mainstream game accessibility
10. Organize all the guide dog owners in the country to visit mainstream 
game company headquarters and have their dogs poop on the floor.
9. Kidnap the children of mainstream game company  executives and hold 
them ransom until their games are Accessible.
8. Picket mainstream game company  headquarters with Braille signs saying 
that they are discriminating to the blind.
7. Have every blind person in the world learn computer programming and 
require them to debug a line of game code before they can read an audio 
book.
6. Start a charity, National Association of Accessible Games, and get 
people to donate millions of dollars, then hire sighted programmers to 
develop accessible games.
5. Get all colleges to add a class of Accessible game development to all 
computer programming courses.
4. Get the NFB and ACB to protest that there are not enough mainstream 
game accessibility.
3. Petition Stevie Wonder to be the spokesperson for mainstream game 
accessibility.
2. Get all blind people to send a dollar to Thomas Ward so he can finish 
his accessible game engine.


And the top way to get mainstream game accessibility,
Visit the homes of mainstream game  company executives and poke their eyes 
out.





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Re: [Audyssey] Top ten ways to get mainstream game accessibility

2009-08-16 Thread peter Mahach

lol!
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 17, 2009 12:25 AM
Subject: [Audyssey] Top ten ways to get mainstream game accessibility



Top ten ways to get mainstream game accessibility
10. Organize all the guide dog owners in the country to visit mainstream 
game company headquarters and have their dogs poop on the floor.
9. Kidnap the children of mainstream game company  executives and hold 
them ransom until their games are Accessible.
8. Picket mainstream game company  headquarters with Braille signs saying 
that they are discriminating to the blind.
7. Have every blind person in the world learn computer programming and 
require them to debug a line of game code before they can read an audio 
book.
6. Start a charity, National Association of Accessible Games, and get 
people to donate millions of dollars, then hire sighted programmers to 
develop accessible games.
5. Get all colleges to add a class of Accessible game development to all 
computer programming courses.
4. Get the NFB and ACB to protest that there are not enough mainstream 
game accessibility.
3. Petition Stevie Wonder to be the spokesperson for mainstream game 
accessibility.
2. Get all blind people to send a dollar to Thomas Ward so he can finish 
his accessible game engine.


And the top way to get mainstream game accessibility,
Visit the homes of mainstream game  company executives and poke their eyes 
out.





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Re: [Audyssey] Top ten ways to get mainstream game accessibility

2009-08-16 Thread Tristan B

Haha...
Wow..
Tristan B

TrekGames.net

Cosmos -
TrekGames.net, port 1234.

- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 16, 2009 6:27 PM
Subject: Re: [Audyssey] Top ten ways to get mainstream game accessibility



lol!
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 17, 2009 12:25 AM
Subject: [Audyssey] Top ten ways to get mainstream game accessibility



Top ten ways to get mainstream game accessibility
10. Organize all the guide dog owners in the country to visit mainstream 
game company headquarters and have their dogs poop on the floor.
9. Kidnap the children of mainstream game company  executives and hold 
them ransom until their games are Accessible.
8. Picket mainstream game company  headquarters with Braille signs saying 
that they are discriminating to the blind.
7. Have every blind person in the world learn computer programming and 
require them to debug a line of game code before they can read an audio 
book.
6. Start a charity, National Association of Accessible Games, and get 
people to donate millions of dollars, then hire sighted programmers to 
develop accessible games.
5. Get all colleges to add a class of Accessible game development to all 
computer programming courses.
4. Get the NFB and ACB to protest that there are not enough mainstream 
game accessibility.
3. Petition Stevie Wonder to be the spokesperson for mainstream game 
accessibility.
2. Get all blind people to send a dollar to Thomas Ward so he can finish 
his accessible game engine.


And the top way to get mainstream game accessibility,
Visit the homes of mainstream game  company executives and poke their 
eyes out.





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Re: [Audyssey] Top ten ways to get mainstream game accessibility

2009-08-16 Thread Cory Kadlik

Phil, I'm gonna put this on my blog with your name before it. lol

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[Audyssey] mainstream games

2009-08-16 Thread Josh
hi,
yeah that's true. and of course I'm just putting out ideas here. I don't have 
the resources to act and even if I did have a lot of money I would donate to 
open source projects like NVDA loadstone gps and Ubuntu Linux and grml Linux. 
maybe someday when the economy changes and money goes the way of the dinosaur 
then we'll get somewhere. 

Josh

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Re: [Audyssey] Top ten ways to get mainstream game accessibility

2009-08-16 Thread Scott Chesworth
haha, good effort!

If the mainstream gaming industry is anything like what us musos have
to put up with though, most executives have probably got a dusty old
SNES somewhere at home and it's their kids who are the real gamers.
Now, before you think it, I'd never sanction cruelty to children.
Short of that, seems to me our next best option would be to
temporarily blind at least 50% of each major business's programmers,
leaving enough to still maintain graphics for the afore mentioned
kids, with the rest of the programmers having to adapt to what makes
sense for us and most importantly, what they'd then want to play.  The
way in would be to infiltrate the canteens of each business with a
highly trained ruthlessly efficient lunchtime ninja type who's
sympathetic to our cause.  They can hover under cover, working out who
codes what and who amongst those coders thinks innovatively enough to
meet the terrifying standards of the members of the audyssey email
list.  When the time is right, and every major games manufacturer is
unknowingly sussed out, we pounce.  Our canteen crew strike in the
dead of night, switching a drink here and there, re-labeling this and
that.  Come noon next day, programmers are drinking blindness in a
bottle, or munching blind bars for lunch.  Boom!  Job done!

PS: no actual developers have been harmed during the dreaming up of
this slightly unhinged idea, at least not yet.  Volunteers welcome
though.

PPS: any cynics reading this thinking oh, but they'd just sack the
blinded workforce and hire new coders, don't, I was enjoying myself!

Scott

On 8/16/09, peter Mahach piterm...@gmail.com wrote:
 lol!
 - Original Message -
 From: Phil Vlasak p...@pcsgames.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, August 17, 2009 12:25 AM
 Subject: [Audyssey] Top ten ways to get mainstream game accessibility


 Top ten ways to get mainstream game accessibility
 10. Organize all the guide dog owners in the country to visit mainstream
 game company headquarters and have their dogs poop on the floor.
 9. Kidnap the children of mainstream game company  executives and hold
 them ransom until their games are Accessible.
 8. Picket mainstream game company  headquarters with Braille signs saying
 that they are discriminating to the blind.
 7. Have every blind person in the world learn computer programming and
 require them to debug a line of game code before they can read an audio
 book.
 6. Start a charity, National Association of Accessible Games, and get
 people to donate millions of dollars, then hire sighted programmers to
 develop accessible games.
 5. Get all colleges to add a class of Accessible game development to all
 computer programming courses.
 4. Get the NFB and ACB to protest that there are not enough mainstream
 game accessibility.
 3. Petition Stevie Wonder to be the spokesperson for mainstream game
 accessibility.
 2. Get all blind people to send a dollar to Thomas Ward so he can finish
 his accessible game engine.

 And the top way to get mainstream game accessibility,
 Visit the homes of mainstream game  company executives and poke their eyes

 out.




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 list,
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[Audyssey] mainstream games

2009-08-16 Thread Josh
Hi,
yep as I said before just throwing around ideas. I personally would rather 
spend my money on uhm, on uhm uh uh uhm, oh yeah that's what I was gunna say 
uhm, uhm uhm, oh yeah right spend my money on a certification in visual basic 
or something like that. 

Josh

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[Audyssey] mainstream game accessibility

2009-08-16 Thread Josh
Oh my Phil the top 10 ways is funny yet serious! 
Oh you know what? I got an idea! Why not write to colleges and universities 
around the world. tell them this, if you have any students studying computer 
programming, have the students make audio games for blind people while in 
college. 

Josh

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Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread Bryan Peterson
Hate to tell you this Josh, but that was Audio Game Maker. And that was 
hardly a success. Students are going to make audio games but they'll only be 
doing it because it's part of the curriculum. Once it's done they'll blow it 
off. That's what happened with Audio Game Maker...and we all know how buggy 
that turned out to be.

You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
- Original Message - 
From: Josh jkenn...@gmail.com

To: gamers list gamers@audyssey.org
Sent: Sunday, August 16, 2009 5:18 PM
Subject: [Audyssey] mainstream game accessibility



Oh my Phil the top 10 ways is funny yet serious!
Oh you know what? I got an idea! Why not write to colleges and 
universities around the world. tell them this, if you have any students 
studying computer programming, have the students make audio games for 
blind people while in college.


Josh

Join me on klango at www.klango.net visit and sign my petition at: 
http://www.petitiononline.com/coda1234/petition.html
and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter 
at http://www.twitter.com/jkenn337

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Re: [Audyssey] Top ten ways to get mainstream game accessibility

2009-08-16 Thread Greg

Hello,
This was a good one Phil.  I needed a good laugh.
Greg W.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 16, 2009 6:25 PM
Subject: [Audyssey] Top ten ways to get mainstream game accessibility



Top ten ways to get mainstream game accessibility
10. Organize all the guide dog owners in the country to visit mainstream 
game company headquarters and have their dogs poop on the floor.
9. Kidnap the children of mainstream game company  executives and hold 
them ransom until their games are Accessible.
8. Picket mainstream game company  headquarters with Braille signs saying 
that they are discriminating to the blind.
7. Have every blind person in the world learn computer programming and 
require them to debug a line of game code before they can read an audio 
book.
6. Start a charity, National Association of Accessible Games, and get 
people to donate millions of dollars, then hire sighted programmers to 
develop accessible games.
5. Get all colleges to add a class of Accessible game development to all 
computer programming courses.
4. Get the NFB and ACB to protest that there are not enough mainstream 
game accessibility.
3. Petition Stevie Wonder to be the spokesperson for mainstream game 
accessibility.
2. Get all blind people to send a dollar to Thomas Ward so he can finish 
his accessible game engine.


And the top way to get mainstream game accessibility,
Visit the homes of mainstream game  company executives and poke their eyes 
out.





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Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread Pranav Lal
Hi all,

The other approach that we could try is using suitable bridging technology.
The vOICe is a visual prosthesis that can in theory give you vision via
sound. I have used it to view images and animations so it could work for
games. The Cobra screen reader has OCR capabilities. I am not sure if an
English version is out for this screen reader.

Pranav


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Re: [Audyssey] Top ten ways to get mainstream game accessibility

2009-08-16 Thread Pranav Lal
Phil,

Are you a mind reader? I was thinking about option 4 in your list. Options 5
and 6 are doable theoretically.

Pranav


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Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread Pranav Lal
Josh,

That is spamming and illegal. The way to get attention is probably by a mass
media campaign.

|One thing that puzzles me is that large blindness organizations like the
AFB, ACB and the NFB have not made much of a noise about game accessibility.
They may have better clout then a bunch of users. Mind you, I am in India so
I could be wrong about these organizations.

Pranav


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Re: [Audyssey] Accessibillidey in Second Life for Blind People?

2009-08-16 Thread Pranav Lal
Hi,

Some steps have been taken by using a visual prosthesis called the vOICe at
http://www.seeingwithsound.com

Pranav

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mich
Sent: Sunday, August 16, 2009 8:30 PM
To: gamers discussion list
Subject: [Audyssey] Accessibillidey in Second Life for Blind People?

Hi all. I am just wondering. How accessible is the on line game second life
for blind people? I am using jaws 7.0 and windows xp. I am just wondering
how accessible this game is for blind people. from Mich Verrier.
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Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread Yohandy
What noone here seems to be considering is to contact the developers. not 
the companies, but the lead developers for different gaming projects. here's 
an example. How many of you have tried to contact Mortal Kombat's creator Ed 
Boon? I'd take a guess that not many have. There's no excuse not to. the man 
has a twitter account set up. So why not contact him and let him know we're 
out there? I wrote to him a few days back congratulating his sound team on 
the great job they do and I'm planning to keep contacting him in the future. 
I know for a fact that he reads replies because he replies to people. He 
hasn't written to me personally, but I'm almost certain that if he didn't 
know blind people play his games, he does now. this is what everyone should 
be doing. If these devs have twitter or facebook etc, take advantage of it!


- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 16, 2009 4:16 PM
Subject: Re: [Audyssey] mainstream game accessibility


Well that's the point. Almost all these ideas are good in theory, but 
that's not the same thing. In practice it's less successful. Remember, it 
all comes down to money.

You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.



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Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread Charles Rivard

I'm just thinking about this as I type, so here goes, for what it's worth:

What we need, if it would make a difference to the major game manufacturers, 
is credence.  Letters to these companies from current and or past developers 
of games specifically for the blind who can show, by backing up their claims 
with records if necessary if they are willing to include them in the 
letters, letting these companies know what is necessary to make games 
accessible to the blind gamer.  We also need people to verify the size of 
the potential additional customer base expansion, and maybe these game 
companies will consider working on game modifications.  These companies also 
need to know how important and how much fun and enjoyment some of the 
currently blind gamers got from their products when they could still see 
enough to play the games.  And, thoughts from blind gamers who have never 
played these games due to a lack of eyesight, but who would like to, voiced 
in a clear and adult manner, with good grammar, punctuation, and spelling, 
showing the game manufacturers that we are not uneducated and that we know 
what we're talking about, wouldn't hurt, either.

---
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- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 16, 2009 1:40 PM
Subject: Re: [Audyssey] mainstream game accessibility



Hi Josh,
Sigh...Believe it or not we can't get everything we want simply by making 
demands, throwing adult temper tantrums, and acting like spoiled children. 
If we did that I can assure you that is exactly how they would view our 
immature behavior regarding this issue.
First, of all you are completely ignoring the law. Are you aware that 
carrying out a campaign of bombarding their e-mails, phones, mail, etc can 
get you charged with harassment? If you make threats or make any kind of 
menacing comments to them you can be charged with menacing? Are you aware 
if you write a program with the intent to e-mail them daily, weekly, etc 
without there consent that is illegal?
My point is if we are to make any progress with these companies at all we 
have to above all else act like responsible adults. Acting like a spoiled 
child who lost his game privileges and is tossing a temper tantrum isn't 
going to make them respect us any. If we want them to respect us we have 
to first respect them. Respect is earned not taken by force. If we don't 
act responcibly we could find ourselves in court being charged with 
something.
As far as taking them to court I don't think you have any idea how much 
that would cost. Most of these companies have the financial fortitude to 
higher the best legal services in the country. A case like this could go 
as far as the supreme court because in a way it is a type of civil rights 
case. Cases involving disabilities or racial issues can drag out years in 
the courts both sides winning and losing battles until it reaches a level 
where someone can make a ruling that is binding. That costs more money 
than any of us realistically have.


Josh wrote:

Hi Thomas,

Ok then. why not send them mass emails until they get sick of us and take 
them to court over it and sue them. If we are an insect that can be 
swatted out of the way, then lets make ourselves look big, huge, 
gigantic! lets make a program that sends them emails and does automated 
calling to the companies once per week or once per month which reminds 
them we will not go away and we will not stand for their rudeness!


Josh

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Re: [Audyssey] mainstream games

2009-08-16 Thread Thomas Ward

Hi Josh,
What you just proposed has many legal problems. The thing you are 
missing is copyright laws pretty much dictate what a developer can and 
can't do regarding someone else's software ideas. That includes games, 
and what you just suggested flies in the face of most copyright laws 
world wide.
In the main if you want to use someone else's game ideas, make an 
accessible version, whatever you have to get authorization directly from 
the copyright owner in advance. Failior to do so could result in a civil 
copyright infringement suit.
You can't simply write an accessible version or clone, and then ask a 
game company to sell it for you. It isn't going to happen, and isn't 
strictly legal under copyright law.
Second, what you may not realize is that if a game company licenses the 
sounds, music, or game story  from another company they are legally 
bound to their contract regarding those aspects of the game in question. 
They may not legally be in a position to authorize a third-party developer.
For example, some game companies like Activision have a legal license to 
produce Star Trek games using official Star Trek music and sounds. That 
contract between Activision and Paramount would supersede any contract 
or agreement between Activision and any accessible developer. So they 
are in no position to just delegate rights or authorizations for that 
particular game to any third-party developer who happens to come along.
Third, as a rule game companies refuse end user suggestions, game 
submissions, and so on. There are very good legal reasons why they do 
not do this, and one of them is they would be in a position to split the 
income with the person. Plus it complicates who has the copyright ownership.
Finally, an open source license like Creative Commons and GPL wouldn't 
really help us here. At most it would protect the source code, but you 
still could be legally sued for any sounds, music, or trade marks you 
use in the game. Previously licensed sounds, music, and trade marks are 
not in the public domain so are not subject to Creative Commons or the GPL.
The best, and perhaps the only, way to legally handle this is by trying 
to release the games as free fan fiction. There is the fair use Claus in 
the U.S. copyright laws, but expect your efforts to be challenged. 
Problem is none of us really have the money to pay for a protracted 
legal battle over what constitutes fair use in this or that case.
For example, there have been several cases of where commercial companies 
have sued an open source developer over some copyright issue or other. 
One of the biggest ones was Microsoft VS Lindows.
A few years ago a developer decided to create a new operating system 
merging Linux and Windows technologies into one operating system. 
Naturally he called his product Lindows. Just when it seamed Lindows 
might actually become a rival to the Windows operating system Microsoft 
took Lindows to court and sued. In the suit filed against Lindows 
Microsoft accused Lindows of copyright infringement, and eventually won 
the case. In the end Lindows decided to settle out of court, rename the 
operating system to Linspire, and had remove dseveral of the aspects 
that made it a great alternative to Windows or Linux. Although, Linspire 
is still around Microsoft's copyright suit has pretty much destroyed the 
project's original aim.



Josh wrote:

Hi,
ok here's an idea. 
first rip the audio/sounds from mainstream games. and then make an audio game using the mainstream comany's sounds. and then don't selol the game, make it free but keep the source code. then when the mainstream companies come round with their cease and desist letter. make a deal with them. tell them I'll give you the code to my game if you'll sell it. once you complete the game, don't give it out to anybody you see, kep the game and the source code, then email the company whose game it was originally and tell them you made their game accessible pinting them to a website nobody else knows about so they can download the game. Tell them if they do not agree to sell your game that you made with their idea their original title, their sounds, you will release the game as free open source software under the general public license. And since they are driven by making money they naturally will want the code. and if they renig on their part by noot selling it then you immediately release that game as open source. to differentiate it from sighted games put the word accessible in front such as accessible harry potter and the half blood prince game or accessible madden nfl. 


Josh

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Re: [Audyssey] mainstream games?

2009-08-16 Thread shaun everiss
hmmm thats probably possible except the licences to do all that cost aparently.
not to mention any games if selected by ms for xbox become property of ms or 
something like that.
At 10:06 a.m. 17/08/2009, you wrote:
Hey,

Is it possible we could or someone could make a special flash rom for a 
nintendo wiii or playstation or xbox flash the machine with a special firmware 
which would make it accessible? or, learn to program for xbox and make 
accessible console games? or do more people have pcs and macs than have game 
consoles? 

Josh

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Re: [Audyssey] Top ten ways to get mainstream game accessibility

2009-08-16 Thread shaun everiss
phill again, how much time do you have buddy.
every debate we have on here you always are able to shell enough time for 
another list of funny things.
At 10:25 a.m. 17/08/2009, you wrote:
Top ten ways to get mainstream game accessibility
10. Organize all the guide dog owners in the country to visit mainstream game 
company headquarters and have their dogs poop on the floor.
9. Kidnap the children of mainstream game company  executives and hold them 
ransom until their games are Accessible.
8. Picket mainstream game company  headquarters with Braille signs saying that 
they are discriminating to the blind.
7. Have every blind person in the world learn computer programming and require 
them to debug a line of game code before they can read an audio book.
6. Start a charity, National Association of Accessible Games, and get people 
to donate millions of dollars, then hire sighted programmers to develop 
accessible games.
5. Get all colleges to add a class of Accessible game development to all 
computer programming courses.
4. Get the NFB and ACB to protest that there are not enough mainstream game 
accessibility.
3. Petition Stevie Wonder to be the spokesperson for mainstream game 
accessibility.
2. Get all blind people to send a dollar to Thomas Ward so he can finish his 
accessible game engine.

And the top way to get mainstream game accessibility,
Visit the homes of mainstream game  company executives and poke their eyes out.




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Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread shaun everiss
hmm thats probably not such a bad idea.
the experemental games are made in such a place.
in fact every year I look foreward to the time they release games.
I forgot when this is but unless I am very much mistaken we have not had this 
year's releases.
At 11:18 a.m. 17/08/2009, you wrote:
Oh my Phil the top 10 ways is funny yet serious! 
Oh you know what? I got an idea! Why not write to colleges and universities 
around the world. tell them this, if you have any students studying computer 
programming, have the students make audio games for blind people while in 
college. 

Josh

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Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread shaun everiss
thats a good point and one missed on.
ofcause you need to find who the lead dev of a game is but yeah get at the 
source and maybe you can get an answer.
even if you don't get a responce if enough do it, there may be enough interest.
At 12:23 p.m. 17/08/2009, you wrote:
What noone here seems to be considering is to contact the developers. not the 
companies, but the lead developers for different gaming projects. here's an 
example. How many of you have tried to contact Mortal Kombat's creator Ed 
Boon? I'd take a guess that not many have. There's no excuse not to. the man 
has a twitter account set up. So why not contact him and let him know we're 
out there? I wrote to him a few days back congratulating his sound team on the 
great job they do and I'm planning to keep contacting him in the future. I 
know for a fact that he reads replies because he replies to people. He hasn't 
written to me personally, but I'm almost certain that if he didn't know blind 
people play his games, he does now. this is what everyone should be doing. If 
these devs have twitter or facebook etc, take advantage of it!

- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 16, 2009 4:16 PM
Subject: Re: [Audyssey] mainstream game accessibility


Well that's the point. Almost all these ideas are good in theory, but that's 
not the same thing. In practice it's less successful. Remember, it all comes 
down to money.
You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.


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Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread shaun everiss
hmm pranav.
thats a point.
However its really not on their major to do list.
you think for a moment.
gaming is minor, roads, buildings and every things we do eg eating, cooking 
cleaning, etc are more important than games.
web site accessibility is another media type thing.
everyone does it, now if everyone blind or whatever in the world played 
computer games then maybe we would have action.
but not enough play games to make it worth their while.
not to say nothing has happened.
our local org did something small a couple years ago.
I forget what it is.
in 2000 I was flatting.
I put loads of accessible games and programs on the computers in there and the 
network.
I was friendly with the admin, and just shoved it everywhere.
the systems are probably all formatted now and they are probably all just junk, 
I was the only one that played them.
however everyone knew I was doing this, and I let everyone know what I was 
doing and trying to do.
True nothing happened, in fact it was quite useless but still I did try.
This is one way we can do things, not with work but say coledges, schools, etc.
if you are not allowed to do such things always mention it, etc.
write about it etc.
a little page you do gets put in other places.
if its good enough the media hear about it and after that maybe you get a bite.
And all you had to do was spend a hour of so of your time writing it.
At 12:27 p.m. 17/08/2009, you wrote:
Josh,

That is spamming and illegal. The way to get attention is probably by a mass
media campaign.

|One thing that puzzles me is that large blindness organizations like the
AFB, ACB and the NFB have not made much of a noise about game accessibility.
They may have better clout then a bunch of users. Mind you, I am in India so
I could be wrong about these organizations.

Pranav


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Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread shaun everiss
I never had much success with it but then never understood it really.
At 12:27 p.m. 17/08/2009, you wrote:
Hi all,

The other approach that we could try is using suitable bridging technology.
The vOICe is a visual prosthesis that can in theory give you vision via
sound. I have used it to view images and animations so it could work for
games. The Cobra screen reader has OCR capabilities. I am not sure if an
English version is out for this screen reader.

Pranav


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Re: [Audyssey] Top ten ways to get mainstream game accessibility

2009-08-16 Thread shaun everiss
option 2 is also doable, when we can we should always try to donate to 
worthwhile courses not just games.
At 12:27 p.m. 17/08/2009, you wrote:
Phil,

Are you a mind reader? I was thinking about option 4 in your list. Options 5
and 6 are doable theoretically.

Pranav


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Re: [Audyssey] Top ten ways to get mainstream game accessibility

2009-08-16 Thread Allan Thompson

You forgot some of these...

1. Kidnap Tinker Bell and rub her magic dust  all over the mainstream game 
companies toilets so that none of the employees can use the bathroom.
2. Wish upon a star, make a birthday wish while blowing out candles, knock 
three times on mahogany, rub oil lamps, enslave a geni, use the force, cross 
our fingers and our eyes,  and stick a broken tooth under our pillow in 
order to cause mainstream game companies to  forget about making money, and 
make accessible games because they want to make people happy.
3. Get all the blind people in the world to collectively hold our breaths 
until we pass out, or until the mainstream game companies agree to make 
accessible games.


4. Boycott all stores that sell mainstream video game consoles, mainstream 
video games, mainstream video game accessories, and mainstream game 
magazines not to mention any mainstream game paraphenalia even remotely 
associated with mainstream game companies.
5. Get a blind accessible video game lover elected as president, and have 
him or her declare martial law until at least fifty percent of all video 
games created are accessible.
6. Go to the north pole, and force Santa Claus and his pudgy hot chocolate 
loving elves to make accessible video games...or else rudolph gets a visit 
from Tony Verduchi the blind hitman.
7 Put subconscious messages thru hypnosis  in all films, TV shows, and Music 
MP3's that will make the board of directers from the mainstream game 
companies believe that they Must make  Accessible video games.
8. Hold a GameAid concert where all the famous talent of today sing a song 
together to promote the creation of games for the blind.
9.Grab a towel, drink a beer, and   Hitch hike onto a Vogan space ship and 
travel to a galaxy far far away where aliens treat their blind persons  with 
respect by making games accessible for them...under penelty of death.
10. Gripe about mainstream game companies on an Email list, and making up 
top ten reasons how not having mainstream  accessible games can  really 
really suck. 




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Re: [Audyssey] mainstream games?

2009-08-16 Thread Thomas Ward

Hi Josh,
Sigh...Not really. Accessibility is something that is in the game when 
it is released or it is not. You can't just bolt on a piece of software 
that will magically make the game accessible to you.
As far as creating accessible games for the XBox 360 it is possible. The 
XNA Framework that ships with the XBox is similar to the XNA Framework 
for Windows. However, again we are talking money. The XNA framework for 
Windows is free, but creating games for the XBox requires a special 
license, and I'm not quite sure what is involved in getting the 
development tools for XBox.
Another problem I see with creating accessible games for the XBox is 
XAct. In brief, there is an audio tool, XAct, that is required to 
compile sounds and music into soundbanks for the Xbox 360 console.  It 
defines settings for loops, 3d audio support, sound effects, etc. Since 
the XAct tool is largely unaccessible writing games for the XBox 360 
would be, to say the least, difficult. I wouldn't say impossible, but it 
is a difficult issue.
As far as if PCs are more popular than game consolesI'd say yes. Most of 
the accessible gamers I'd say don't own an XBox, Play Station, or Wii 
for the simple fact they cost a lot of money, the games aren't fully 
accessible, and most accessible games are for the PC. Plus writing games 
for a PC is much cheaper than even thinking about the nightmare of 
trying to license rights to create games for the Play Station, XBox, or Wii.


Josh wrote:

Hey,

Is it possible we could or someone could make a special flash rom for a nintendo wiii or playstation or xbox flash the machine with a special firmware which would make it accessible? or, learn to program for xbox and make accessible console games? or do more people have pcs and macs than have game consoles? 


Josh

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Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread shaun everiss
good idea.
um but how many do we have?
the major devs are
or rather companies are gma, pcs, usa, dracoent, lworks, bpc.
there are minor devs, kitchensinc, and maybe those at audiogames.net.
ma-dy, and maybe jayson at entombed, jeanluc on soundrts, maybe a couple 
others, the guy that did night of parasite although who knows.
everyone else is just hmm not on the list of relyable devs.
to appear, maybe che, lighttech interactive.
maybe a couple others I have missed.
a huge load of opensource devs are out there.
James north is another, he did get burned out though, however he may be good 
for this.
over that though we probably don't have much.
I doubt we would get more than 6 or so that are around or that we know are 
always around.
it would not be enough just devs.
At 02:31 p.m. 17/08/2009, you wrote:
I'm just thinking about this as I type, so here goes, for what it's worth:

What we need, if it would make a difference to the major game manufacturers, 
is credence.  Letters to these companies from current and or past developers 
of games specifically for the blind who can show, by backing up their claims 
with records if necessary if they are willing to include them in the letters, 
letting these companies know what is necessary to make games accessible to the 
blind gamer.  We also need people to verify the size of the potential 
additional customer base expansion, and maybe these game companies will 
consider working on game modifications.  These companies also need to know how 
important and how much fun and enjoyment some of the currently blind gamers 
got from their products when they could still see enough to play the games.  
And, thoughts from blind gamers who have never played these games due to a 
lack of eyesight, but who would like to, voiced in a clear and adult manner, 
with good grammar, punctuation, and spelling, showing the game manufacturers 
tha
t we are not uneducated and that we know what we're talking about, wouldn't 
hurt, either.
---
Shepherds are the best beasts.
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 16, 2009 1:40 PM
Subject: Re: [Audyssey] mainstream game accessibility


Hi Josh,
Sigh...Believe it or not we can't get everything we want simply by making 
demands, throwing adult temper tantrums, and acting like spoiled children. If 
we did that I can assure you that is exactly how they would view our immature 
behavior regarding this issue.
First, of all you are completely ignoring the law. Are you aware that 
carrying out a campaign of bombarding their e-mails, phones, mail, etc can 
get you charged with harassment? If you make threats or make any kind of 
menacing comments to them you can be charged with menacing? Are you aware if 
you write a program with the intent to e-mail them daily, weekly, etc without 
there consent that is illegal?
My point is if we are to make any progress with these companies at all we 
have to above all else act like responsible adults. Acting like a spoiled 
child who lost his game privileges and is tossing a temper tantrum isn't 
going to make them respect us any. If we want them to respect us we have to 
first respect them. Respect is earned not taken by force. If we don't act 
responcibly we could find ourselves in court being charged with something.
As far as taking them to court I don't think you have any idea how much that 
would cost. Most of these companies have the financial fortitude to higher 
the best legal services in the country. A case like this could go as far as 
the supreme court because in a way it is a type of civil rights case. Cases 
involving disabilities or racial issues can drag out years in the courts both 
sides winning and losing battles until it reaches a level where someone can 
make a ruling that is binding. That costs more money than any of us 
realistically have.

Josh wrote:
Hi Thomas,

Ok then. why not send them mass emails until they get sick of us and take 
them to court over it and sue them. If we are an insect that can be swatted 
out of the way, then lets make ourselves look big, huge, gigantic! lets make 
a program that sends them emails and does automated calling to the companies 
once per week or once per month which reminds them we will not go away and 
we will not stand for their rudeness!

Josh

Join me on klango at www.klango.net visit and sign my petition at: 
http://www.petitiononline.com/coda1234/petition.html and visit my blog at: 
http://jkenn337.klangoblog.net follow me on twitter at 
http://www.twitter.com/jkenn337
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Re: [Audyssey] mainstream games?

2009-08-16 Thread shaun everiss
actually tom I can answer the question of tools, you need to get the full 
version of xna studio, which means I think anyway a full visual studio pro 
licence which costs a bit, below 1000 but like 300-600 or so.
but xact then is the major issue and the licence.
hmmm but that may be doable if we can find someting that will be a frontend for 
xact, the licence may cost though.
not sure but that may be worth while trying to find.
At 01:44 p.m. 17/08/2009, you wrote:
Hi Josh,
Sigh...Not really. Accessibility is something that is in the game when it is 
released or it is not. You can't just bolt on a piece of software that will 
magically make the game accessible to you.
As far as creating accessible games for the XBox 360 it is possible. The XNA 
Framework that ships with the XBox is similar to the XNA Framework for 
Windows. However, again we are talking money. The XNA framework for Windows is 
free, but creating games for the XBox requires a special license, and I'm not 
quite sure what is involved in getting the development tools for XBox.
Another problem I see with creating accessible games for the XBox is XAct. In 
brief, there is an audio tool, XAct, that is required to compile sounds and 
music into soundbanks for the Xbox 360 console.  It defines settings for 
loops, 3d audio support, sound effects, etc. Since the XAct tool is largely 
unaccessible writing games for the XBox 360 would be, to say the least, 
difficult. I wouldn't say impossible, but it is a difficult issue.
As far as if PCs are more popular than game consolesI'd say yes. Most of the 
accessible gamers I'd say don't own an XBox, Play Station, or Wii for the 
simple fact they cost a lot of money, the games aren't fully accessible, and 
most accessible games are for the PC. Plus writing games for a PC is much 
cheaper than even thinking about the nightmare of trying to license rights to 
create games for the Play Station, XBox, or Wii.

Josh wrote:
Hey,

Is it possible we could or someone could make a special flash rom for a 
nintendo wiii or playstation or xbox flash the machine with a special 
firmware which would make it accessible? or, learn to program for xbox and 
make accessible console games? or do more people have pcs and macs than have 
game consoles? 
Josh

Join me on klango at www.klango.net visit and sign my petition at: 
http://www.petitiononline.com/coda1234/petition.html and visit my blog at: 
http://jkenn337.klangoblog.net follow me on twitter at 
http://www.twitter.com/jkenn337
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Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread Thomas Ward

Hi,

Bryan said:
hat needs to happen is some blind electronics and computer nerd needs to 
design a gaming console specifically for us, a console so innovative 
that it captures the attention of the media. It might prove our point to 
mainstream devs and it might not.


My responce:
Yes, and this is something I have put serious thought into for quite a 
while. I am pretty handy with computer electronics as well as with 
software development. However, the usual problems of time and money 
prevent me from actually following through with such an idea.
Even assuming I actually constructed a working game console, wrote the 
operating system for it, created a game development API the cost of the 
thing would be out of the price range of most gamers here.
Then, we have the problem, as has been discussed before, that not all of 
the accessible game developers are on the same page in terms of software 
development. Ideally the game console would have all of the games 
written in C++. Unfortunately, most of the accessible game developers 
here don't know C++ and depend on Windows only languages like Visual 
Basic. Clearly I would have to educate several accessible developers in 
C++, my API, etc just to get them to port their games to the console. As 
a result it is not at all a practical solution.



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Re: [Audyssey] there was one game this year

2009-08-16 Thread Thomas Ward

Hi Jim,
Unfortunately, i don't think anyone realizes how much hard work goes 
into any game except another game developer. For some people they act as 
though we just wave a magic wand and the game should appear bug free and 
ready to play. If it makes you feel any better not even my wife 
understands this.
I can't tell you how many times she has asked me when am I going to get 
this or that project done, When am I going to sell it, Why don't i hurry 
up and finish it, and so on. I don't really think she realizes how much 
work goes into what I am working on , and has no idea how much time it 
takes to research different things. In a game like Raceway I've had to 
do quite a bit of research to get the cars to operate correctly, use 
actual physics, and so on. That is real work, and no one really 
appreciates the effort.


Jim Kitchen wrote:

Hi Shaun,

I'm sorry that you don't think that the six months of hard work that I 
put into Mach 1 tts and the experience from the original Mach 1 counts 
as any big thing for you.


Personally Mach 1 tts with a steering wheel is the closest thing to 
actually driving for me since I had to quit driving.


BFN



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[Audyssey] strange vipmud crashes

2009-08-16 Thread Johnny Tai
Not sure if any of ya got this issue. I'm running windows xp pro, and every 
so often, vipmud would pop up an windows error message and ask me to send 
microsoft error report and things like that- before the mud shuts down and I 
lose any unsaved trigger.
Any idea how to fix that anyone? 



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Re: [Audyssey] The real Game Circle

2009-08-16 Thread Thomas Ward

Hi,
Like I have said before the style of music being used should relate to 
the game. Yes, if we are talking a game like GTA I could see wrap music 
in the game. However, I can think of many genres of games such as 
fantasy RPG games, science fiction games, etc where wrap would be 
totally inappropriate.
Now, on a more personal level weather I have seen a wrap show or not 
makes no difference about my personal opinion about wrap and hip-hop. 
I'll freely state I can't get into it, and I simply don't like the 
music. I've heard enough of it at parties, college get togethers, etc to 
know I don't very much care for it.
For me I like 70's and 80's rock groups like Pat Benatar, Bryan Adams, 
Guns N' Roses, Heart, Scandal, and various other artists from that era 
in rock history. I've been told many times by many people that I am an 
old fart, been told I live in a time warp, and frankly I don't care. In 
the immortal words of Bob Seigar, I love that old time rock and roll.



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Re: [Audyssey] Top ten ways to get mainstream game accessibility

2009-08-16 Thread Phil Vlasak

Hi Shaun,
That took all of five minutes plus another two to spell check it.
I am working hard on getting the update to the Sara game done while the HP 
movie is still in the theaters.

Phil

- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 16, 2009 9:26 PM
Subject: Re: [Audyssey] Top ten ways to get mainstream game accessibility



phill again, how much time do you have buddy.
every debate we have on here you always are able to shell enough time for 
another list of funny things.



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Re: [Audyssey] arcade games atari games

2009-08-16 Thread Thomas Ward

Hi Michael,
Very very few actually. There is Packman Talks by PCS Games which is a 
very good accessible remake of Packman. DynaMan by Draconis 
Entertainment is kind of like across between Packman and Berserk. 
Another game by Draconis Entertainment, Aliens in the Outback, is like a 
Space Invaders game, but isn't exactly a true Space Invaders clone. 
Troopenum, by BSC Games,  is another game sort of like Space Invaders, 
but isn't truly Space Invaders. There are other Space Invader clones, 
but I'll not list them all here. Then, there was my remake of 
Montezuma's Revenge. Do to license issues I am no longer redistributing 
the game currently, but my intent was to come close to the original game.

HTH


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Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread shaun everiss
well I can help here.
the os of choice would have to be a linux based os.
its free opensource and is used everywhere  mostly.
soleris is another option.
dos although not free as such is in the public domain, at least 7 is.
tom you were thinking about
developing a linux distro.
Now if you had to say have a standard distrobution which was free maybe a pro 
distrobution then you mentioned that your os was on a game console and that 
your console, website and some other things were powered by it it may be doable.
as for apis, use whats around.
and there you have it.
I am all in for shelling on a thing like this.
I could do voice overs, for the thing if you wished, unfortunately I have not 
much free sfx, but generic sfx may be ok.
another option if the devs at klango did not mind would to have a system, with 
a drive, and everything run klango, not as windows but as an os its already got 
an interface, clango is free and most stuff is online, though loads of things 
would have to be writen for it.
I don't care for using it for much as it has issues with stability on here but 
still its doable.
At 02:24 p.m. 17/08/2009, you wrote:
Hi,

Bryan said:
hat needs to happen is some blind electronics and computer nerd needs to 
design a gaming console specifically for us, a console so innovative that it 
captures the attention of the media. It might prove our point to mainstream 
devs and it might not.

My responce:
Yes, and this is something I have put serious thought into for quite a while. 
I am pretty handy with computer electronics as well as with software 
development. However, the usual problems of time and money prevent me from 
actually following through with such an idea.
Even assuming I actually constructed a working game console, wrote the 
operating system for it, created a game development API the cost of the thing 
would be out of the price range of most gamers here.
Then, we have the problem, as has been discussed before, that not all of the 
accessible game developers are on the same page in terms of software 
development. Ideally the game console would have all of the games written in 
C++. Unfortunately, most of the accessible game developers here don't know C++ 
and depend on Windows only languages like Visual Basic. Clearly I would have 
to educate several accessible developers in C++, my API, etc just to get them 
to port their games to the console. As a result it is not at all a practical 
solution.


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Re: [Audyssey] Plots in games was: Re: The real Game Circle

2009-08-16 Thread Thomas Ward

Hi Che,
Good point. Although, I don't think the issue with plot lines is just 
limited to games. Even big well known series like Star Wars, Harry 
Potter, or Star Trek are beginning to suffer from over use and redundancy.
Back in the 80's and 90's I was a huge Star Trek fan. i collected action 
figures, games, watched the shows, movies, read the books, etc. 
Eventually, it came to the point where I just got kind of sick of it. 
After a while it seamed like the same old thing just different day. 
After Data was killed in Star Trek Nemesis, Voyager came home in the 
last show, and they ended DS9 I felt like Star Trek was dead, and I 
admit thinking something along the lines of its about time they ended it.
As many people know Paramount has just released a new Star Trek movie, 
and I didn't think the movie was that good. I honestly felt like they 
were reaching for something to try and breath life into a series that is 
losing interest, that is fading out of fassion, and giving it one last 
chanse to recapture the former glory. Unfortunately, they have taken the 
series about as far as they can go, and people, myself included, are 
moving on to new interests. For me they have just burned everyone out on 
it by producing too many books, movies, and shows. Its like, been there 
done that.
With the games like Tomb Raider same goes. It was popular when it was 
new, it was heavily marketed, and it became hugely successful. Instead 
of stopping there when it was successful Edos over marketed it by 
rapidly releasing several games one after another, there were books and 
comics released, a couple of movies were made, and then people got tired 
of it and moved on. Clearly Edos is still trying to regain the former 
glory of Tomb Raider's early success, but you can only hold onto that 
kind of success for a while before letting go and moving on to something 
else.


Che wrote:
 I would opine that the problem with Tomb Raider's lack of sales is 
the redundant game play. Folks don't want to shell out $50 to play 
something they've already done over and over, no matter how much it 
advances what is usually a fairly thin plot line.
 Other than Homeworld, there have been very few games with a really 
intriguing plot line in my opinion released out there since the 
infocom games of the eighties.
 This doesn't include games based on existing story lines, such as 
Star Wars or Harry Potter of course, those guys have the unique 
ability to build on what has come before, but to create an original 
idea from scratch and have it be compelling is a very tricky business.
 Overall though, the plot doesn't touch game play in importance to 
most players. You could have the best plot line since The Godfather, 
and if the game play wasn't fun, it wouldn't matter one bit.

Later
che



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Re: [Audyssey] Top ten ways to get mainstream game accessibility

2009-08-16 Thread Charles Rivard

Now, those last two, I! Really! like!  He he he he he!
---
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- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 16, 2009 3:25 PM
Subject: [Audyssey] Top ten ways to get mainstream game accessibility



Top ten ways to get mainstream game accessibility
10. Organize all the guide dog owners in the country to visit mainstream 
game company headquarters and have their dogs poop on the floor.
9. Kidnap the children of mainstream game company  executives and hold 
them ransom until their games are Accessible.
8. Picket mainstream game company  headquarters with Braille signs saying 
that they are discriminating to the blind.
7. Have every blind person in the world learn computer programming and 
require them to debug a line of game code before they can read an audio 
book.
6. Start a charity, National Association of Accessible Games, and get 
people to donate millions of dollars, then hire sighted programmers to 
develop accessible games.
5. Get all colleges to add a class of Accessible game development to all 
computer programming courses.
4. Get the NFB and ACB to protest that there are not enough mainstream 
game accessibility.
3. Petition Stevie Wonder to be the spokesperson for mainstream game 
accessibility.
2. Get all blind people to send a dollar to Thomas Ward so he can finish 
his accessible game engine.


And the top way to get mainstream game accessibility,
Visit the homes of mainstream game  company executives and poke their eyes 
out.





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Re: [Audyssey] Top ten ways to get mainstream game accessibility

2009-08-16 Thread Charles Rivard
11.  Blindfold all executives of mainstream game companies and let them play 
the games their companies produce, and only! those! games!

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- Original Message - 
From: Allan Thompson allan1.thomp...@cox.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 16, 2009 6:49 PM
Subject: Re: [Audyssey] Top ten ways to get mainstream game accessibility



You forgot some of these...

1. Kidnap Tinker Bell and rub her magic dust  all over the mainstream game 
companies toilets so that none of the employees can use the bathroom.
2. Wish upon a star, make a birthday wish while blowing out candles, knock 
three times on mahogany, rub oil lamps, enslave a geni, use the force, 
cross our fingers and our eyes,  and stick a broken tooth under our pillow 
in order to cause mainstream game companies to  forget about making money, 
and make accessible games because they want to make people happy.
3. Get all the blind people in the world to collectively hold our breaths 
until we pass out, or until the mainstream game companies agree to make 
accessible games.


4. Boycott all stores that sell mainstream video game consoles, mainstream 
video games, mainstream video game accessories, and mainstream game 
magazines not to mention any mainstream game paraphenalia even remotely 
associated with mainstream game companies.
5. Get a blind accessible video game lover elected as president, and have 
him or her declare martial law until at least fifty percent of all video 
games created are accessible.
6. Go to the north pole, and force Santa Claus and his pudgy hot chocolate 
loving elves to make accessible video games...or else rudolph gets a visit 
from Tony Verduchi the blind hitman.
7 Put subconscious messages thru hypnosis  in all films, TV shows, and 
Music MP3's that will make the board of directers from the mainstream game 
companies believe that they Must make  Accessible video games.
8. Hold a GameAid concert where all the famous talent of today sing a 
song together to promote the creation of games for the blind.
9.Grab a towel, drink a beer, and   Hitch hike onto a Vogan space ship and 
travel to a galaxy far far away where aliens treat their blind persons 
with respect by making games accessible for them...under penelty of death.
10. Gripe about mainstream game companies on an Email list, and making up 
top ten reasons how not having mainstream  accessible games can  really 
really suck.



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