Re: [Audyssey] which game interests you more...
Ah... well then. MVC 3 and Super Street Fighter 4 should be a target for you, if I do say so myself... that is, if you're into fighting games. There's a few more I can think of shared between the ps3 and xbox360 that aren't fighters, but most games I play are ps3 exclusives. Out of curiocity though, why the xbox360? Not trying to bash, just curious to know. At 11:28 PM 29/01/2011, you wrote: Hi, Well, my wife and I are looking at investing in an XBox 360, and of course I'm keeping my eyes and ears pealed for any games I might enjoy for the platform. As I have liked the MVC games in the past I'm obviously curious to take a look at MVC 3. On 1/30/11, Clement Chou wrote: > And we have virtually the same view... though the problem is of > course, since you have no ps3 or xbox360 that we know if you won't be > spending time with either game. Though forking out money for a ps3 > might be easier now... since they're only a couple hundred nowadays. > I've scene deals for as low as 170. But I hear you completely about > the MK series. Unless this game brings something fresh to the table, > this series is walking out a loser where I'm concerned. As one of the > premier fighting game review websites I know says, "it is going to > need more than just a fresh makeover and some HD shock and gore > value. This isn't the 90s anymore... blood and gore don't get > reactions the way they used to." > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my ramblings about programming: why I use vb
Hi, I imagine they do some sort of miner adjustments to the 3d listener in order to create a smoth pan from left to right. I'm no expert on 3d audio, myself, so my implementation could be completely wrong. It doesn't help that Windows 7 and DirectSound don't work well together, and I really need something like FMOD or XAudio2 to do 3d properly on Win 7. On 1/30/11, Clement Chou wrote: > Okay. Something else I learned today... but how do games like Shades > of Doom, GMA tank commander and various PC mainstream games manage to > have that effect? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] which game interests you more...
Hi, Well, my wife and I are looking at investing in an XBox 360, and of course I'm keeping my eyes and ears pealed for any games I might enjoy for the platform. As I have liked the MVC games in the past I'm obviously curious to take a look at MVC 3. On 1/30/11, Clement Chou wrote: > And we have virtually the same view... though the problem is of > course, since you have no ps3 or xbox360 that we know if you won't be > spending time with either game. Though forking out money for a ps3 > might be easier now... since they're only a couple hundred nowadays. > I've scene deals for as low as 170. But I hear you completely about > the MK series. Unless this game brings something fresh to the table, > this series is walking out a loser where I'm concerned. As one of the > premier fighting game review websites I know says, "it is going to > need more than just a fresh makeover and some HD shock and gore > value. This isn't the 90s anymore... blood and gore don't get > reactions the way they used to." > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my ramblings about programming: why I use vb
Okay. Something else I learned today... but how do games like Shades of Doom, GMA tank commander and various PC mainstream games manage to have that effect? At 10:42 PM 29/01/2011, you wrote: Hi, No, you can't do that. With DirectSound, FMOD, and various other audio APIs I have used once 3d audio is enabled on a specific buffer you can not use stereo panning. Same is true for panning. If you create a stereo buffer and set panning to true you can not apply 3d positioning to that buffer. For APIs like OpenAL and XAudio2 there is no stereo panning and 3d positioning is all you have. HTH On 1/30/11, Clement Chou wrote: > A question from someone who knows all squat about programming... but > could you not set the audio to pan while you were turning? Say you > have the game programmed to turn someone around in a full circle > rather than having each tap of the arrow key turn a certain number of > degrees, could you not then set the audio to match that? Or is that a > fault of the 3D audio functionality itself? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my ramblings about programming: why I use vb
Hi, No, you can't do that. With DirectSound, FMOD, and various other audio APIs I have used once 3d audio is enabled on a specific buffer you can not use stereo panning. Same is true for panning. If you create a stereo buffer and set panning to true you can not apply 3d positioning to that buffer. For APIs like OpenAL and XAudio2 there is no stereo panning and 3d positioning is all you have. HTH On 1/30/11, Clement Chou wrote: > A question from someone who knows all squat about programming... but > could you not set the audio to pan while you were turning? Say you > have the game programmed to turn someone around in a full circle > rather than having each tap of the arrow key turn a certain number of > degrees, could you not then set the audio to match that? Or is that a > fault of the 3D audio functionality itself? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my ramblings about programming: why I use vb
Hi Ken, Oh, I do understand your point of view. That is one principle reason I wrote my own game engine, G3D, instead of investing in something like BGT. I have the skills to write things my way so there isn't any reason not to do it. However, my issue with VB has to do with the fact the technology is out of date and is largely incompatible with newer computers. For example, you are talking about using 3d audio support. That's great but DirectSound 8 is broken on Windows 7, and of course Microsoft has no intention of fixing it. They have XAudio2 now, and DirectSound is deprecated. This puts gamers like myself in a bad position because we still want to play games like Heli, but run the latest Windows software. We can't easily do both when a game like Heli largely relies on Windows 98, ME, and XP era APIs rather than being updated to use the current APIs. While 3d audio might work fine on your system it doesn't work fine on my laptop which is running Win 7. So I think you can see why I am making an issue of this. Smile. On 1/30/11, Ken the Crazy wrote: > It's not that BGT doesn't at all interest me. There are a lot of appealing > features, and I know I won't be able to resist once the 3d audio is > implemented. Delving into BGT as I doubtless will, I seriously doubt it > will be my only method of programming for games. > For one thing, as much as I dislike programming, when I program a game > from the ground up I know exactly how the game works. I can tweak the > finest details, and know just how a sub or function works. I guess that > learning is another reason I like to program. > Also, if I had a new idea about a game, and a particular feature wasn't > supported yet, I wouldn't be able to do anything about it but suggest and > wait, which would mean that someone else would either have to do the work > for me or it wouldn't get done. > > Another thing I would like to do eventually is make games that blind people > can play with friends and family. If I could find someone to do the > graphics, I could do the sounds and the rest of it, or I might start adding > audio effects and other things to make preexisting games accessible. There > is a pong 3d game in a book on programming vb.net that I have. If I ever > wrap my brain around VB.net, I'd like to put it together and modify it for > our community. My kids are into arcade games, and we only have a couple that > have graphics, (one being Quake which they aren't allowed to play of > course,) so I'd like to expand that arena as well. > Also, I guess that when I saw the BGT code for the first time, I instantly > thought of C, and Quake C in particular. (I've still got some loose neurons > bouncing around in my head from messing with that.) I'm sure it's not > nearly as bad as all that though. > I'll certainly try out BGT when the 3d audio becomes fully supported, > because every game idea I have would use 3d audio. Really I find very > little dimensionality in games that just have panning and volume--it's like > what a sighted person would feel playing Pole Position on a c64. And no, > I'm not trying to insult the makers of all the games that don't use it, or I > would be insulting myself too. They are great games still, (and yes, I > still actually play Pole Position for the C64 at times, as well as all these > other games,) but in general it's time to move on. > Ken Downey > President > DreamTechInteractive! > And, > Blind Comfort! > The pleasant way to experience massage! > It's the Caring > without the Staring! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my ramblings about programming: why I use vb
A question from someone who knows all squat about programming... but could you not set the audio to pan while you were turning? Say you have the game programmed to turn someone around in a full circle rather than having each tap of the arrow key turn a certain number of degrees, could you not then set the audio to match that? Or is that a fault of the 3D audio functionality itself? At 10:27 PM 29/01/2011, you wrote: Hi Philip, What you say about 3d audio is quite true. I have been working on a 3d engine, and unfortunately the test games I've created using 3d audio don't sound quite right;. Especially, the bit where if you turn a sound source will skip from the left speaker to the right just like that. It makes centering anything a pain. Plus, DirectSound doesn't work right on Windows 7 anyway making my attempts to test DirectSound's 3d audio support practically impossible to get right. Which brings us right back to Ken's game. I don't know if Ken knows this but DirectSound is broken on Windows 7. As a result Heli needs to use something else like FMOD Ex, XAudio2, or something else if Ken wants to have 3d audio support in Heli and have it work with Win 7. Else this game will only work correctly on Windows XP. Too bad because I actually like the game so far. On 1/30/11, Philip Bennefall wrote: > Hi Ken, > > What you say makes perfect sense. I am pretty sure that BGT will not support > full 3d graphics anytime soon, though one never knows what might happen in > the future. As for 3d audio it is something that I will certainly implement, > though I am not a big fan of it myself. At least, not of that in > DirectSound. It is not realistic unless you have a full surround setup, and > much harder to pinpoint precisely where objects are located than if stereo > is used. And then you have the horribly annoying effect where a sound source > jumpes all the way from left to right if you are close to it and turn on the > x axis. Just a few reasons why 3d audio isn't really my thing, though I'm > sure it can be put to great use by those who are interested in it. I might > change my mind once I begin testing the 3d simulation provided by XAudio2, > which will happen fairly soon as I am just waiting for my hired developer to > finish coding that part. > > Kind regards, > > Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my ramblings about programming: why I use vb
Hi Philip, What you say about 3d audio is quite true. I have been working on a 3d engine, and unfortunately the test games I've created using 3d audio don't sound quite right;. Especially, the bit where if you turn a sound source will skip from the left speaker to the right just like that. It makes centering anything a pain. Plus, DirectSound doesn't work right on Windows 7 anyway making my attempts to test DirectSound's 3d audio support practically impossible to get right. Which brings us right back to Ken's game. I don't know if Ken knows this but DirectSound is broken on Windows 7. As a result Heli needs to use something else like FMOD Ex, XAudio2, or something else if Ken wants to have 3d audio support in Heli and have it work with Win 7. Else this game will only work correctly on Windows XP. Too bad because I actually like the game so far. On 1/30/11, Philip Bennefall wrote: > Hi Ken, > > What you say makes perfect sense. I am pretty sure that BGT will not support > full 3d graphics anytime soon, though one never knows what might happen in > the future. As for 3d audio it is something that I will certainly implement, > though I am not a big fan of it myself. At least, not of that in > DirectSound. It is not realistic unless you have a full surround setup, and > much harder to pinpoint precisely where objects are located than if stereo > is used. And then you have the horribly annoying effect where a sound source > jumpes all the way from left to right if you are close to it and turn on the > x axis. Just a few reasons why 3d audio isn't really my thing, though I'm > sure it can be put to great use by those who are interested in it. I might > change my mind once I begin testing the 3d simulation provided by XAudio2, > which will happen fairly soon as I am just waiting for my hired developer to > finish coding that part. > > Kind regards, > > Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] port Heli to vb.net if you want: was Re: Heli
Hi Ken, A few comments about vb.net if you don't mind. I'm not objecting to it so much as pointing out some long term issues you may encounter with going with vb.net you probably don't know about. Although, there is a ffree Visual Basic .net compiler, Visual Basic Express, the latest version isn't very accessible. I tried the demos of Visual Basic 2010, Visual C# 2010, and Visual C++ 2010 and they don't work well at all with Jaws, Window-Eyes, and NVDA. So in order to use Visual Basic .net we would have to use Visual Basic 2005 or Visual Basic 2008 to have reasonable accessibility with the IDE and compiler. Problem is for Windows 7 it is highly recommended to use Visual Basic 2010 since it is optimized for .NET 4.0 which ships with Windows 7. That's trouble enough. Next, is the install size for your game. While the application itself would be quite small the dependencies that might need to be installed could be quite large. Last time I looked I believe .NET 4.0 is something like 350 MB or there about. That's not a problem for Windows 7 users like me since .NET 4.0 is integrated into the OS, but it would be for people still running XP and Vista since they'd have to install .NET 4.0 which is a fairly sizable install. That's not necessarily a good thing since not everyone has a high speed connection, and a lot of people over seas has to pay for how much bandwidth they use. As a game developer forcing them to download a 350 MB Windows upgrade is asking a bit much for a free game. Then, there is third-party dependencies involved. With .net languages like Visual Basic .net you need to use managed wrappers to access various libraries and APIs. So if we want to use DirectX we have to download and install SlimDX which doesn't come with XP, Vista, or Windows 7. This is just one more dependency among others we will end up adding to the list of things to download and install before anyone can use this game. One serious issue I encountered with the express version of Visual Basic .net is selecting a target platform. By default VB.net Express is set to Any CPU. This is a generic target platform that in theory is suppose to compile cross-platform independant executables that will run on x86 and x64 platforms. Problem is when including third-party wrappers you absolutely must specify a target platform like x86 or x64, and the express version of the IDE won't let you do this. You need to buy and own Visual Basic Pro to recompile your game source for x86 or x64 specific Windows platforms.Since this is a free project, free game, and your intention is to keep development free VB.net may not be as inexpensive and free as you think do to technical limitations in the VB Express IDE. Finally, there is he issue of documentation. While there is plenty of VB.net books on basic things like using VB.net to create a front end to an SQL database, writing a simple text editor, calculator, and that kind of thing there is really no documentation at all for games. The majority of .net game developers use C#.net and the XNA Framework. Over the past, oh, five years or so C#.net has largely replaced Visual Basic as the mainstream language of choice for home users and professionals. Visual Basic isn't exactly dead, but you don't see Microsoft marketing VB.net as nearly as much as C#.net to the home user. For example, back in the 1990's Microsoft launched a marketing campaign to introduce Visual Basic as a simple, easy to use language for home users and professionals alike. As part of that marketing campaign Microsoft created DirectX com components like DX8VB.dll for Visual Basic 6, and there were a handful of books written from professionals explaining that anyone could learn Visual Basic 6 and write his/her own games. Around 2003 Microsoft completely switched their marketing campaign to C#.net. Instead of naturally going to VB.net, which would be the logical assumption here, they began advertising C#.net instead. They released Managed DirectX for C#.net which was eventually phased out and replaced by XNA. A long with this switch to C#.net went the authors who write books on the various Microsoft languages. Instead of hearing about how great VB.net was most were saying C#.net was the best language from the home user or pro software developer. As a result if you want to get documentation for SlimDX most of the documentation is written for a C#.net developer. If you want to use SDL most of the documentation is for a C#.net developer. FMOD Ex is VB.net and C#.net compatible, but strangely the code examples are all for C#.net. Bottom line, VB.net isn't a very good choice because the industry as a whole has seamed to abandoned Visual Basic completely and went with C#.net. Finding good game development documentation for VB.net doesn't really exist. So if we decide to go with VB.net we'll be translating the documentation from C#.net to VB.net and then translating the code to VB.net as well. Obviously, I could do it since I know both languag
Re: [Audyssey] Heli
Hi, I still think that the volume difference is too much... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ken the Crazy Sent: Saturday, January 29, 2011 11:19 PM To: Gamers Discussion list Subject: Re: [Audyssey] Heli Well, it is a portable helicopter. It's not going to sound like a life-size helicopter would sound when it's ten feet in the air. Also, the reason you're not hearing the 3d side is because both the enemy and TV are in front of you and off to one side. Switch your point of view, and you'll appreciate the affect a lot more. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Saturday, January 29, 2011 7:23 PM Subject: Re: [Audyssey] Heli > Hi, > I was wondering the same thing...I don't hear it. Though if you ask me the > motor volume adjusting needs some work as it sounds as if I'm sending my > helicopter to the top of Mount Everest. > > Best Regards, > Hayden > > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Damien Pendleton > Sent: Saturday, January 29, 2011 9:27 AM > To: Gamers Discussion list > Subject: Re: [Audyssey] Heli > > Hi, > From what I have seen the game doesn't exactly require 3d sound. When you > ascend, the motor gets higher, when you descend the motor gets lower. When > you go forwards or backwards the room sounds change accordingly, and when > you turn left or right the room sounds pan accordingly. Is there anything > exactly 3d about that audio setup? > Regards, > Damien. > > > > - Original Message - > From: "Pitermach" > To: "Gamers Discussion list" > Sent: Saturday, January 29, 2011 3:02 PM > Subject: Re: [Audyssey] Heli > > >> Um damien, that won't work at the moment, as bgt doesn't have any 3d >> sound > >> capabilities. >> - Original Message - >> From: "Damien Pendleton" >> To: "Gamers Discussion list" >> Sent: Friday, January 28, 2011 9:55 AM >> Subject: [Audyssey] Heli >> >> >>> Hi, >>> I'm thinking we should port Heli over to BGT. What are your thoughts? If >>> there are no objections, is there anyone helping with the VB version >>> who'd like to help me convert it? >>> Regards, >>> Damien. >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >>> >>> __ Information from ESET Smart Security, version of virus >>> signature database 5266 (20100709) __ >>> >>> The message was checked by ESET Smart Security. >>> >>> http://www.eset.com >>> >>> >>> >> >> >> __ Information from ESET Smart Security, version of virus >> signature database 5266 (20100709) __ >> >> The message was checked by ESET Smart Security. >> >> http://www.eset.com >> >> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leav
Re: [Audyssey] my ramblings about programming: why I use vb
Hi Ken, What you say makes perfect sense. I am pretty sure that BGT will not support full 3d graphics anytime soon, though one never knows what might happen in the future. As for 3d audio it is something that I will certainly implement, though I am not a big fan of it myself. At least, not of that in DirectSound. It is not realistic unless you have a full surround setup, and much harder to pinpoint precisely where objects are located than if stereo is used. And then you have the horribly annoying effect where a sound source jumpes all the way from left to right if you are close to it and turn on the x axis. Just a few reasons why 3d audio isn't really my thing, though I'm sure it can be put to great use by those who are interested in it. I might change my mind once I begin testing the 3d simulation provided by XAudio2, which will happen fairly soon as I am just waiting for my hired developer to finish coding that part. Kind regards, Philip Bennefall - Original Message - From: "Ken the Crazy" To: ; "Gamers Discussion list" Sent: Sunday, January 30, 2011 6:10 AM Subject: my ramblings about programming: why I use vb It's not that BGT doesn't at all interest me. There are a lot of appealing features, and I know I won't be able to resist once the 3d audio is implemented. Delving into BGT as I doubtless will, I seriously doubt it will be my only method of programming for games. For one thing, as much as I dislike programming, when I program a game from the ground up I know exactly how the game works. I can tweak the finest details, and know just how a sub or function works. I guess that learning is another reason I like to program. Also, if I had a new idea about a game, and a particular feature wasn't supported yet, I wouldn't be able to do anything about it but suggest and wait, which would mean that someone else would either have to do the work for me or it wouldn't get done. Another thing I would like to do eventually is make games that blind people can play with friends and family. If I could find someone to do the graphics, I could do the sounds and the rest of it, or I might start adding audio effects and other things to make preexisting games accessible. There is a pong 3d game in a book on programming vb.net that I have. If I ever wrap my brain around VB.net, I'd like to put it together and modify it for our community. My kids are into arcade games, and we only have a couple that have graphics, (one being Quake which they aren't allowed to play of course,) so I'd like to expand that arena as well. Also, I guess that when I saw the BGT code for the first time, I instantly thought of C, and Quake C in particular. (I've still got some loose neurons bouncing around in my head from messing with that.) I'm sure it's not nearly as bad as all that though. I'll certainly try out BGT when the 3d audio becomes fully supported, because every game idea I have would use 3d audio. Really I find very little dimensionality in games that just have panning and volume--it's like what a sighted person would feel playing Pole Position on a c64. And no, I'm not trying to insult the makers of all the games that don't use it, or I would be insulting myself too. They are great games still, (and yes, I still actually play Pole Position for the C64 at times, as well as all these other games,) but in general it's time to move on. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 6:56 PM Subject: Re: [Audyssey] port Heli to vb.net if you want: was Re: Heli Hi Ken, I realize that you are not interested in BGT in its current state, but I have some news in case they interest you for the future. I am going to add 3d sound to BGT in a release fairly soon, and I have already added mouse support as well as a bunch of other things like pathfinding for artificial intelligence. On another note, you would not need to buy anything to use BGT for open source software. It's totally free. Kind regards, Philip Bennefall - Original Message - From: "Ken the Crazy" To: "Gamers Discussion list" Sent: Sunday, January 30, 2011 12:41 AM Subject: [Audyssey] port Heli to vb.net if you want: was Re: Heli There is a vb.net studio called Sharp Develop. I have no idea how to use vb.net, but if someone would port what I have to vb.net, then I imagine many more people could work on it, and not have to buy anything either. Plus,the latest version of Direct Audio could be used instead of DirectX 8, and who knows how much more powerful the game could be. BGT not having 3d was the first reason I chose not to go with it. The second is that I know vb6 pretty well. I am certainly willing to change to vb.net, but to tell you the truth, I don't learn very well unless I have code right in front of
Re: [Audyssey] Heli
Well, it is a portable helicopter. It's not going to sound like a life-size helicopter would sound when it's ten feet in the air. Also, the reason you're not hearing the 3d side is because both the enemy and TV are in front of you and off to one side. Switch your point of view, and you'll appreciate the affect a lot more. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Saturday, January 29, 2011 7:23 PM Subject: Re: [Audyssey] Heli Hi, I was wondering the same thing...I don't hear it. Though if you ask me the motor volume adjusting needs some work as it sounds as if I'm sending my helicopter to the top of Mount Everest. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Damien Pendleton Sent: Saturday, January 29, 2011 9:27 AM To: Gamers Discussion list Subject: Re: [Audyssey] Heli Hi, From what I have seen the game doesn't exactly require 3d sound. When you ascend, the motor gets higher, when you descend the motor gets lower. When you go forwards or backwards the room sounds change accordingly, and when you turn left or right the room sounds pan accordingly. Is there anything exactly 3d about that audio setup? Regards, Damien. - Original Message - From: "Pitermach" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 3:02 PM Subject: Re: [Audyssey] Heli Um damien, that won't work at the moment, as bgt doesn't have any 3d sound capabilities. - Original Message - From: "Damien Pendleton" To: "Gamers Discussion list" Sent: Friday, January 28, 2011 9:55 AM Subject: [Audyssey] Heli Hi, I'm thinking we should port Heli over to BGT. What are your thoughts? If there are no objections, is there anyone helping with the VB version who'd like to help me convert it? Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] which game interests you more...
And we have virtually the same view... though the problem is of course, since you have no ps3 or xbox360 that we know if you won't be spending time with either game. Though forking out money for a ps3 might be easier now... since they're only a couple hundred nowadays. I've scene deals for as low as 170. But I hear you completely about the MK series. Unless this game brings something fresh to the table, this series is walking out a loser where I'm concerned. As one of the premier fighting game review websites I know says, "it is going to need more than just a fresh makeover and some HD shock and gore value. This isn't the 90s anymore... blood and gore don't get reactions the way they used to." --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Hi, Skeleton with sword? Sounds like a name I might give a sculpture. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, January 29, 2011 11:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA That's exactly what I was getting at as well. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 9:59 PM Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA > Hi, > > Personally, I'm in favor of names like skeletal archer, skeletal > swordsman, skeletal mage, etc as that is both descriptive and cool. A > name like skeleton with sword is, well, pretty lame. Skeletal > swordsman for a skeleton with a sword sounds cooler. Zombies could > have similar names like undead warrior or undead swordsman. > > Cheers! > > > On 1/29/11, Bryan Peterson wrote: >> Or Skeletal Archer or Skeletal Swordsman. >> We are the Knights who say...Ni! > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] my ramblings about programming: why I use vb
It's not that BGT doesn't at all interest me. There are a lot of appealing features, and I know I won't be able to resist once the 3d audio is implemented. Delving into BGT as I doubtless will, I seriously doubt it will be my only method of programming for games. For one thing, as much as I dislike programming, when I program a game from the ground up I know exactly how the game works. I can tweak the finest details, and know just how a sub or function works. I guess that learning is another reason I like to program. Also, if I had a new idea about a game, and a particular feature wasn't supported yet, I wouldn't be able to do anything about it but suggest and wait, which would mean that someone else would either have to do the work for me or it wouldn't get done. Another thing I would like to do eventually is make games that blind people can play with friends and family. If I could find someone to do the graphics, I could do the sounds and the rest of it, or I might start adding audio effects and other things to make preexisting games accessible. There is a pong 3d game in a book on programming vb.net that I have. If I ever wrap my brain around VB.net, I'd like to put it together and modify it for our community. My kids are into arcade games, and we only have a couple that have graphics, (one being Quake which they aren't allowed to play of course,) so I'd like to expand that arena as well. Also, I guess that when I saw the BGT code for the first time, I instantly thought of C, and Quake C in particular. (I've still got some loose neurons bouncing around in my head from messing with that.) I'm sure it's not nearly as bad as all that though. I'll certainly try out BGT when the 3d audio becomes fully supported, because every game idea I have would use 3d audio. Really I find very little dimensionality in games that just have panning and volume--it's like what a sighted person would feel playing Pole Position on a c64. And no, I'm not trying to insult the makers of all the games that don't use it, or I would be insulting myself too. They are great games still, (and yes, I still actually play Pole Position for the C64 at times, as well as all these other games,) but in general it's time to move on. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 6:56 PM Subject: Re: [Audyssey] port Heli to vb.net if you want: was Re: Heli Hi Ken, I realize that you are not interested in BGT in its current state, but I have some news in case they interest you for the future. I am going to add 3d sound to BGT in a release fairly soon, and I have already added mouse support as well as a bunch of other things like pathfinding for artificial intelligence. On another note, you would not need to buy anything to use BGT for open source software. It's totally free. Kind regards, Philip Bennefall - Original Message - From: "Ken the Crazy" To: "Gamers Discussion list" Sent: Sunday, January 30, 2011 12:41 AM Subject: [Audyssey] port Heli to vb.net if you want: was Re: Heli There is a vb.net studio called Sharp Develop. I have no idea how to use vb.net, but if someone would port what I have to vb.net, then I imagine many more people could work on it, and not have to buy anything either. Plus,the latest version of Direct Audio could be used instead of DirectX 8, and who knows how much more powerful the game could be. BGT not having 3d was the first reason I chose not to go with it. The second is that I know vb6 pretty well. I am certainly willing to change to vb.net, but to tell you the truth, I don't learn very well unless I have code right in front of me to play with. Well, I can't say that exactly, as I had to develop the 3d audio engine by myself from descriptions, but we're talking about a whole new language here, a whole new way to do things. In other words, I'd be grateful if someone could port this to vb.net, not offended. I don't know that I won't still use BB6 instead--I'm mainly a hobby programmer, not a pro making a lot of money by selling the cutting-edge games like Tom and others. I think that if you have the patience and dedication to make such games, that's awesome. My enjoyment comes from exploring frontiers, like 3d audio in vb6, and like using the mouse, another area that still could be opened up a bit. My real enjoyment in working with computers though is creating sound effects and music; if I program a game, it's just because I get this idea in my head that won't leave me alone till I've made the game. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: "Pitermach" To: "Gamers Discussion list" Sent: S
Re: [Audyssey] which game interests you more...
Hi, Oh, my vote is definitely for MVC 3. I'm a big comic book fan, and have been something of a fan of the MVC games. Plus as you pointed out the last few MK games weren't really that impressive. I've pretty much lost interest in that series, and unless there is something really steller I'm gnot forking over any cash for MK 9 myself. Cheers! On 1/29/11, Clement Chou wrote: > For those who are going to answer because of audio differences, > please don't bother. This is an honest question for some discussion, > not to convert people or start a flame war. Which game interests you > more at the moment? Marvel Vs. Capcom 3 or MK 9? > > Personally, MVC 3 is looking a lot better to me at the moment. Fresh > mechanics, but with enough old stuff to keep it good. A cast of > characters who are both old and new... and a whole lot more to keep > it interesting. > > Reasons for skepticism where MK is concerned: > 1. The last four games have been clunky, badly designed, and just all > around bad... > 2. MK 9 is openly copying a lot of things from other games... the > developers even admitted at taking mechanics from Street Fighter 4, > which depending on how you look at it can be good or bad. > > I'm questioning how good this game is. Nevertheless I was a huge MK > fan back when I was in my early teens... which wasn't all that long > ago. I still enjoy playing older games, but I am going to get this > game with a big, big grain of salt... and we'll see where it goes. > I've preordered my copy of MVC 3, and haven't preordered MK. However, > I definitely plan to give it a try. I'm ready to give Midway another > chance, mainly because from the explanations this game is definitely > going to be deeperthan the past ones. Plus, extra-gory fatalities > sound really good to me... I want to be able to respect MK as a > fighting series again. Thoughts? Opinions... hopefully this > discussion can span more than three messages. lol. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
That's exactly what I was getting at as well. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 9:59 PM Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA Hi, Personally, I'm in favor of names like skeletal archer, skeletal swordsman, skeletal mage, etc as that is both descriptive and cool. A name like skeleton with sword is, well, pretty lame. Skeletal swordsman for a skeleton with a sword sounds cooler. Zombies could have similar names like undead warrior or undead swordsman. Cheers! On 1/29/11, Bryan Peterson wrote: Or Skeletal Archer or Skeletal Swordsman. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Hi Greg, Yes, they are. Most Greek legends have it that a harpy's claws are extremely poisonness, and therefore that's not something I intend to change. It makes the game, well, more realistic and true to the Greek legends. Smile. On 1/29/11, Greg Steel wrote: > Hi Tom this sounds awesome do the harpys still poison you? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Hi, Personally, I'm in favor of names like skeletal archer, skeletal swordsman, skeletal mage, etc as that is both descriptive and cool. A name like skeleton with sword is, well, pretty lame. Skeletal swordsman for a skeleton with a sword sounds cooler. Zombies could have similar names like undead warrior or undead swordsman. Cheers! On 1/29/11, Bryan Peterson wrote: > Or Skeletal Archer or Skeletal Swordsman. > We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] which game interests you more...
For those who are going to answer because of audio differences, please don't bother. This is an honest question for some discussion, not to convert people or start a flame war. Which game interests you more at the moment? Marvel Vs. Capcom 3 or MK 9? Personally, MVC 3 is looking a lot better to me at the moment. Fresh mechanics, but with enough old stuff to keep it good. A cast of characters who are both old and new... and a whole lot more to keep it interesting. Reasons for skepticism where MK is concerned: 1. The last four games have been clunky, badly designed, and just all around bad... 2. MK 9 is openly copying a lot of things from other games... the developers even admitted at taking mechanics from Street Fighter 4, which depending on how you look at it can be good or bad. I'm questioning how good this game is. Nevertheless I was a huge MK fan back when I was in my early teens... which wasn't all that long ago. I still enjoy playing older games, but I am going to get this game with a big, big grain of salt... and we'll see where it goes. I've preordered my copy of MVC 3, and haven't preordered MK. However, I definitely plan to give it a try. I'm ready to give Midway another chance, mainly because from the explanations this game is definitely going to be deeperthan the past ones. Plus, extra-gory fatalities sound really good to me... I want to be able to respect MK as a fighting series again. Thoughts? Opinions... hopefully this discussion can span more than three messages. lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Hi Phil, Oh, I see. That's doable, but probably won't get done right away. I've got some bugs and things to finish working out of beta 17 before I make a public release. On 1/29/11, Phil Vlasak wrote: > Hi Thomas, > I was talking about having the weapon description attached to the monster > name file in the view function. > Instead of > Enemy_Skeleton.wav > just saying > Skeleton > it could say > Skeleton with sword. > You would need to have separate sound files for each monster and weapon > combo. > So you would probably have to rename it, > Enemy_Skeleton_Sword.wav > > > Phil > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Blind Man Drives Car Independently
Yes, that was just released by the NFB today. -- Alfredo C. Skype: Casta947 Twitter: Casta947 Facebook: http://www.facebook.com/TheAudioGamer Klango: casta947 Aim: calfrd26 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New GameSpot You don't know Jack demo
True. Lol. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 On Jan 29, 2011, at 10:41 PM, Clement Chou wrote: > IF you play online, you play to compete... and sighted people are not going > to do that. lol. At least, not if they're the typical gamer type. > > At 06:35 PM 29/01/2011, you wrote: >> Hey all, >> >> Here's a video I recently found that features two players on the 360 playing >> the new YDKJ, coming out next Tuesday for 360, PS3, PC, and DS and I dunno >> if there's more. >> >> Anyway, it seems nice and accessible as always, except the Jack attack. Ah >> well. I think when playing online with sighted people I wonder with voice >> chat if they'd be able to help us somehow. >> >> Here's the video. >> >> http://www.youtube.com/watch?v=whUk1XkWv9U >> >> >> Orin >> orin8...@gmail.com >> Twitter: http://www.twitter.com/orinks >> Skype: orin1112 >> >> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New GameSpot You don't know Jack demo
IF you play online, you play to compete... and sighted people are not going to do that. lol. At least, not if they're the typical gamer type. At 06:35 PM 29/01/2011, you wrote: Hey all, Here's a video I recently found that features two players on the 360 playing the new YDKJ, coming out next Tuesday for 360, PS3, PC, and DS and I dunno if there's more. Anyway, it seems nice and accessible as always, except the Jack attack. Ah well. I think when playing online with sighted people I wonder with voice chat if they'd be able to help us somehow. Here's the video. http://www.youtube.com/watch?v=whUk1XkWv9U Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Blind Man Drives Car Independently
Hi Folks, The NFB introduced this car as a game simulation in last year's July convention. Blind Man Drives Car Independently Avoids Dynamic Obstacles Daytona Beach, Florida (January 29, 2011): The National Federation of the Blind (NFB), the oldest and largest organization of blind people in the nation, announced today that for the first time a blind individual has driven a street vehicle in public without the assistance of a sighted person. Mark Anthony Riccobono, a blind executive who directs technology, research, and education programs for the organization, was behind the wheel of a Ford Escape hybrid equipped with nonvisual technology and successfully navigated 1.5 miles of the road course section of the famed track at the Daytona International Speedway. The historic demonstration was part of pre-race activities leading up to the Rolex 24 At Daytona this morning. Mr. Riccobono not only successfully navigated the several turns of the road course but also avoided obstacles, some of which were stationary and some of which were thrown into his path at random from a van driving in front of him. Later he successfully passed the van without collision. The Ford Escape was equipped with laser range-finding censors that conveyed information to a computer inside the vehicle, allowing it to create and constantly update a three-dimensional map of the road environment. The computer sent directions to vibrating gloves on the driver's hands, indicating which way to steer, and to a vibrating strip on which he was seated, indicating when to speed up, slow down, or stop. Mr. Riccobono said: "The NFB's leadership in the Blind Driver ChallengeT has taken something almost everyone believed was an impossible dream and turned it into reality. It was thrilling for me to be behind the wheel, but even more thrilling to hear the cheers from my blind brothers and sisters in the grandstands; today all of the members of the NFB helped drive us forward. It is for them and for all blind Americans that the National Federation of the Blind undertook this project to show that blind people can do anything that our sighted friends and colleagues can do as long as we have access to information through nonvisual means. Today we have demonstrated that truth to the nation and the world." http://www.blinddriverchallenge.org/bdcg/NewsBot.asp?MODE=VIEW&ID=760 Blind Driver To Debut New Technologies At Daytona by The Associated Press Mark Riccobono talks with Anil Lewis of the National Federation of the Blind at the Daytona Speedway Wednesday Jan. 26, 2011. Riccobono is blind and he is using nonvisual technologies to drive a car. ( Mark Riccobono climbs into a vehicle to test nonvisual technologies Wednesday Jan. 26, 2011 at Daytona International Speedway. Riccobono is blind and was selected to drive the vehicle by the National Federation of the Blind as part of its Blind Driver Challenge. The challenge encouraged universities and colleges to create technology that would assist blind people to drive. ( DAYTONA BEACH, Fla. January 28, 2011, 11:11 am ET It's a cloudy morning at Daytona International Speedway, but Mark Riccobono can't tell, nor does it really matter to him. He walks up to the driver's side of a black, Ford Escape Hybrid parked on the start-finish line, opens the door, sits down and adjusts his seat. After a few minutes the car revs up and takes off. None of that's unusual at one of the meccas of motorsports racing, except for one thing: Riccobono is blind. Saturday, Riccobono will take part in a public demonstration, driving independently with the help of new nonvisual technology and a specially modified car. The event, spearheaded by the the National Federation of the Blind, is part of the pre-race activities of Saturday's Rolex 24 event at Daytona. Riccobono will drive a portion of the same course as the drivers in the race. "I pretty much shut out the idea that driving was possible, because I didn't want to focus on that aspect of something I couldn't do," said Riccobono, 34, who has been legally blind since age 5 and was selected from a group of test drivers to be behind the wheel Saturday. "But I think this project is a clear example that when you dream big and put your heart and resources into it, you get to unimagined places." The NFB, an advocacy group of more than 50,000 members, hatched the idea a decade ago. In 2004 it began the Blind Driver Challenge through its Jernigan Institute. The challenge encouraged partnerships with universities and manufacturers to create technology that would enable a blind driver to safely operate a vehicle. Saturday's event has been in the developmental phase for the past three years thanks to the NFB's partnership with Virginia Tech's College of Engineering and TORC Technologies. The students developed the equipment Riccobono will use. TORC integrated those into a working vehicle. Several Virginia Tec
Re: [Audyssey] Getting my butt royally kicked in MOTA
I hope you get forever lost in the rooms of MOTA. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Saturday, January 29, 2011 6:21 PM Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA Hi Charles, So you say...this is a free country, right? So I can disagree; and I shall. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Saturday, January 29, 2011 10:13 AM To: Gamers Discussion list Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA Don't listen to him. Keep it up! Being ornery is fun! --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Saturday, January 29, 2011 9:02 AM Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA Hi Thomas, Grrr...stop teasing us! Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, January 29, 2011 9:00 AM To: Gamers Discussion list Subject: [Audyssey] Getting my butt royally kicked in MOTA Hi all, Okay, as the subject states I am seriously getting my butt kicked in Mysteries of the Ancients beta 17. I'm playing the new level 1 right now, testing out the updated monsters, etc and I must say this version is certainly more challenging than prior versions. I've updated the stats for everything and one thing you will notice once I release beta 17 later this weekend is that enemies move a lot faster than they did before. You might walk into a room, see a skeleton, think he's no problem, and the next second he is right there slicing you up like roast beaf. Harpies are also a lot nastier than they once were. I opened a door stepped inside and one landed on me claws first and ripped me a new rear end before I barely knew she was there. Lol! Oh, yeah, and as far as randomization goes I have made an important decision on that as well. Instead of just removing it I decided to fix it. Thus part of the delay in releasing the game. Instead of randomly generating items and monsters when you enter a room all of the stats, random generation, etc will be done before the level loads. That way when you save a game it will save the state of everything. Plus doing it this way I can limit the amount of ammo, gold, gems, and potions you can possibly find per level. This has certainly aided in balancing things out more because now you have to conserve ammo and potions when and where you can, because you will have no idea when you will find more to replace it. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/li
Re: [Audyssey] Second Life and Max guidedog
Max is a guide dog that can either be a dog, a cane, or a ring. It gives textual information about the second life environment. but I'm having trouble getting it working within second life. On 1/29/2011 9:21 PM, Mike Maslo wrote: What does max do for second life? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Casey Mathews Sent: Saturday, January 29, 2011 6:05 PM To: Philip Bennefall; Gamers Discussion list Subject: [Audyssey] Second Life and Max guidedog Does anyone know how to get Max working in second Life? I can't login. I just keep getting the same logon screen. I can logon to the web for SL, but can't with Max running. Thanks for any ideas. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Casey Mathews www.webfriendlyhelp.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] New GameSpot You don't know Jack demo
Hey all, Here's a video I recently found that features two players on the 360 playing the new YDKJ, coming out next Tuesday for 360, PS3, PC, and DS and I dunno if there's more. Anyway, it seems nice and accessible as always, except the Jack attack. Ah well. I think when playing online with sighted people I wonder with voice chat if they'd be able to help us somehow. Here's the video. http://www.youtube.com/watch?v=whUk1XkWv9U Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Second Life and Max guidedog
What does max do for second life? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Casey Mathews Sent: Saturday, January 29, 2011 6:05 PM To: Philip Bennefall; Gamers Discussion list Subject: [Audyssey] Second Life and Max guidedog Does anyone know how to get Max working in second Life? I can't login. I just keep getting the same logon screen. I can logon to the web for SL, but can't with Max running. Thanks for any ideas. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] port Heli to vb.net if you want: was Re: Heli
Hi Ken, VB.Net has its disadvantages over BGT, mainly that the end user has to install the .net framework on their systems. I do not even have VB.Net on my system either. Regards, Damien. - Original Message - From: "Ken the Crazy" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 11:41 PM Subject: [Audyssey] port Heli to vb.net if you want: was Re: Heli There is a vb.net studio called Sharp Develop. I have no idea how to use vb.net, but if someone would port what I have to vb.net, then I imagine many more people could work on it, and not have to buy anything either. Plus,the latest version of Direct Audio could be used instead of DirectX 8, and who knows how much more powerful the game could be. BGT not having 3d was the first reason I chose not to go with it. The second is that I know vb6 pretty well. I am certainly willing to change to vb.net, but to tell you the truth, I don't learn very well unless I have code right in front of me to play with. Well, I can't say that exactly, as I had to develop the 3d audio engine by myself from descriptions, but we're talking about a whole new language here, a whole new way to do things. In other words, I'd be grateful if someone could port this to vb.net, not offended. I don't know that I won't still use BB6 instead--I'm mainly a hobby programmer, not a pro making a lot of money by selling the cutting-edge games like Tom and others. I think that if you have the patience and dedication to make such games, that's awesome. My enjoyment comes from exploring frontiers, like 3d audio in vb6, and like using the mouse, another area that still could be opened up a bit. My real enjoyment in working with computers though is creating sound effects and music; if I program a game, it's just because I get this idea in my head that won't leave me alone till I've made the game. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: "Pitermach" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 10:02 AM Subject: Re: [Audyssey] Heli Um damien, that won't work at the moment, as bgt doesn't have any 3d sound capabilities. - Original Message - From: "Damien Pendleton" To: "Gamers Discussion list" Sent: Friday, January 28, 2011 9:55 AM Subject: [Audyssey] Heli Hi, I'm thinking we should port Heli over to BGT. What are your thoughts? If there are no objections, is there anyone helping with the VB version who'd like to help me convert it? Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
Hi, I was wondering the same thing...I don't hear it. Though if you ask me the motor volume adjusting needs some work as it sounds as if I'm sending my helicopter to the top of Mount Everest. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Damien Pendleton Sent: Saturday, January 29, 2011 9:27 AM To: Gamers Discussion list Subject: Re: [Audyssey] Heli Hi, >From what I have seen the game doesn't exactly require 3d sound. When you ascend, the motor gets higher, when you descend the motor gets lower. When you go forwards or backwards the room sounds change accordingly, and when you turn left or right the room sounds pan accordingly. Is there anything exactly 3d about that audio setup? Regards, Damien. - Original Message - From: "Pitermach" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 3:02 PM Subject: Re: [Audyssey] Heli > Um damien, that won't work at the moment, as bgt doesn't have any 3d sound > capabilities. > - Original Message - > From: "Damien Pendleton" > To: "Gamers Discussion list" > Sent: Friday, January 28, 2011 9:55 AM > Subject: [Audyssey] Heli > > >> Hi, >> I'm thinking we should port Heli over to BGT. What are your thoughts? If >> there are no objections, is there anyone helping with the VB version >> who'd like to help me convert it? >> Regards, >> Damien. >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> >> __ Information from ESET Smart Security, version of virus >> signature database 5266 (20100709) __ >> >> The message was checked by ESET Smart Security. >> >> http://www.eset.com >> >> >> > > > __ Information from ESET Smart Security, version of virus > signature database 5266 (20100709) __ > > The message was checked by ESET Smart Security. > > http://www.eset.com > > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Hi Charles, So you say...this is a free country, right? So I can disagree; and I shall. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Saturday, January 29, 2011 10:13 AM To: Gamers Discussion list Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA Don't listen to him. Keep it up! Being ornery is fun! --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Saturday, January 29, 2011 9:02 AM Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA > Hi Thomas, > Grrr...stop teasing us! > > Best Regards, > Hayden > > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Thomas Ward > Sent: Saturday, January 29, 2011 9:00 AM > To: Gamers Discussion list > Subject: [Audyssey] Getting my butt royally kicked in MOTA > > Hi all, > > Okay, as the subject states I am seriously getting my butt kicked in > Mysteries of the Ancients beta 17. I'm playing the new level 1 right > now, testing out the updated monsters, etc and I must say this version > is certainly more challenging than prior versions. I've updated the > stats for everything and one thing you will notice once I release beta > 17 later this weekend is that enemies move a lot faster than they did > before. You might walk into a room, see a skeleton, think he's no > problem, and the next second he is right there slicing you up like > roast beaf. Harpies are also a lot nastier than they once were. I > opened a door stepped inside and one landed on me claws first and > ripped me a new rear end before I barely knew she was there. Lol! > > Oh, yeah, and as far as randomization goes I have made an important > decision on that as well. Instead of just removing it I decided to fix > it. Thus part of the delay in releasing the game. Instead of randomly > generating items and monsters when you enter a room all of the stats, > random generation, etc will be done before the level loads. That way > when you save a game it will save the state of everything. Plus doing > it this way I can limit the amount of ammo, gold, gems, and potions > you can possibly find per level. This has certainly aided in balancing > things out more because now you have to conserve ammo and potions when > and where you can, because you will have no idea when you will find > more to replace it. > > Cheers! > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Hi, Umm...this will be the first time a "cardiovascular" has existed. That is not a noun, Muhammed. Though yes--I assume that would be cardiac arrest. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Saturday, January 29, 2011 10:19 AM To: Gamers Discussion list Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA Is that known as a heart attack? --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Shiny protector" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 9:43 AM Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA > Uh, her cardiovascular is destroied. > - Original Message - > From: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Saturday, January 29, 2011 3:12 PM > Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA > > >> Hi Hayden, >> >> Oh, in that case I don't suppose you want to know about the fact there >> is a new trap on level 1. One that wasn't in previous MOTA betas. It >> is mmm... well... tricky to get past if you aren't quick. That is >> assuming you survive the battle with the Lamia. >> >> Oh, and if you would like to know Angela just got killed by the Lamia. >> I wasn't quite quick enough of getting out of the way before she shot >> a poisoned arrow through Angela's heart. Angela's quite dead, and has >> to wait for me to restart the game to come back to life. How's that >> for challenging, eh? >> >> Grin. >> >> >> On 1/29/11, Hayden Presley wrote: >>> Hi Thomas, >>> Grrr...stop teasing us! >>> >>> Best Regards, >>> Hayden >>> >>> >>> -Original Message- >>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] >>> On >>> Behalf Of Thomas Ward >>> Sent: Saturday, January 29, 2011 9:00 AM >>> To: Gamers Discussion list >>> Subject: [Audyssey] Getting my butt royally kicked in MOTA >>> >>> Hi all, >>> >>> Okay, as the subject states I am seriously getting my butt kicked in >>> Mysteries of the Ancients beta 17. I'm playing the new level 1 right >>> now, testing out the updated monsters, etc and I must say this version >>> is certainly more challenging than prior versions. I've updated the >>> stats for everything and one thing you will notice once I release beta >>> 17 later this weekend is that enemies move a lot faster than they did >>> before. You might walk into a room, see a skeleton, think he's no >>> problem, and the next second he is right there slicing you up like >>> roast beaf. Harpies are also a lot nastier than they once were. I >>> opened a door stepped inside and one landed on me claws first and >>> ripped me a new rear end before I barely knew she was there. Lol! >>> >>> Oh, yeah, and as far as randomization goes I have made an important >>> decision on that as well. Instead of just removing it I decided to fix >>> it. Thus part of the delay in releasing the game. Instead of randomly >>> generating items and monsters when you enter a room all of the stats, >>> random generation, etc will be done before the level loads. That way >>> when you save a game it will save the state of everything. Plus doing >>> it this way I can limit the amount of ammo, gold, gems, and potions >>> you can possibly find per level. This has certainly aided in balancing >>> things out more because now you have to conserve ammo and potions when >>> and where you can, because you will have no idea when you will find >>> more to replace it. >>> >>> Cheers! >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >>> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >>
[Audyssey] Second Life and Max guidedog
Does anyone know how to get Max working in second Life? I can't login. I just keep getting the same logon screen. I can logon to the web for SL, but can't with Max running. Thanks for any ideas. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] port Heli to vb.net if you want: was Re: Heli
Hi Ken, I realize that you are not interested in BGT in its current state, but I have some news in case they interest you for the future. I am going to add 3d sound to BGT in a release fairly soon, and I have already added mouse support as well as a bunch of other things like pathfinding for artificial intelligence. On another note, you would not need to buy anything to use BGT for open source software. It's totally free. Kind regards, Philip Bennefall - Original Message - From: "Ken the Crazy" To: "Gamers Discussion list" Sent: Sunday, January 30, 2011 12:41 AM Subject: [Audyssey] port Heli to vb.net if you want: was Re: Heli There is a vb.net studio called Sharp Develop. I have no idea how to use vb.net, but if someone would port what I have to vb.net, then I imagine many more people could work on it, and not have to buy anything either. Plus,the latest version of Direct Audio could be used instead of DirectX 8, and who knows how much more powerful the game could be. BGT not having 3d was the first reason I chose not to go with it. The second is that I know vb6 pretty well. I am certainly willing to change to vb.net, but to tell you the truth, I don't learn very well unless I have code right in front of me to play with. Well, I can't say that exactly, as I had to develop the 3d audio engine by myself from descriptions, but we're talking about a whole new language here, a whole new way to do things. In other words, I'd be grateful if someone could port this to vb.net, not offended. I don't know that I won't still use BB6 instead--I'm mainly a hobby programmer, not a pro making a lot of money by selling the cutting-edge games like Tom and others. I think that if you have the patience and dedication to make such games, that's awesome. My enjoyment comes from exploring frontiers, like 3d audio in vb6, and like using the mouse, another area that still could be opened up a bit. My real enjoyment in working with computers though is creating sound effects and music; if I program a game, it's just because I get this idea in my head that won't leave me alone till I've made the game. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: "Pitermach" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 10:02 AM Subject: Re: [Audyssey] Heli Um damien, that won't work at the moment, as bgt doesn't have any 3d sound capabilities. - Original Message - From: "Damien Pendleton" To: "Gamers Discussion list" Sent: Friday, January 28, 2011 9:55 AM Subject: [Audyssey] Heli Hi, I'm thinking we should port Heli over to BGT. What are your thoughts? If there are no objections, is there anyone helping with the VB version who'd like to help me convert it? Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be sea
[Audyssey] port Heli to vb.net if you want: was Re: Heli
There is a vb.net studio called Sharp Develop. I have no idea how to use vb.net, but if someone would port what I have to vb.net, then I imagine many more people could work on it, and not have to buy anything either. Plus,the latest version of Direct Audio could be used instead of DirectX 8, and who knows how much more powerful the game could be. BGT not having 3d was the first reason I chose not to go with it. The second is that I know vb6 pretty well. I am certainly willing to change to vb.net, but to tell you the truth, I don't learn very well unless I have code right in front of me to play with. Well, I can't say that exactly, as I had to develop the 3d audio engine by myself from descriptions, but we're talking about a whole new language here, a whole new way to do things. In other words, I'd be grateful if someone could port this to vb.net, not offended. I don't know that I won't still use BB6 instead--I'm mainly a hobby programmer, not a pro making a lot of money by selling the cutting-edge games like Tom and others. I think that if you have the patience and dedication to make such games, that's awesome. My enjoyment comes from exploring frontiers, like 3d audio in vb6, and like using the mouse, another area that still could be opened up a bit. My real enjoyment in working with computers though is creating sound effects and music; if I program a game, it's just because I get this idea in my head that won't leave me alone till I've made the game. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: "Pitermach" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 10:02 AM Subject: Re: [Audyssey] Heli Um damien, that won't work at the moment, as bgt doesn't have any 3d sound capabilities. - Original Message - From: "Damien Pendleton" To: "Gamers Discussion list" Sent: Friday, January 28, 2011 9:55 AM Subject: [Audyssey] Heli Hi, I'm thinking we should port Heli over to BGT. What are your thoughts? If there are no objections, is there anyone helping with the VB version who'd like to help me convert it? Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] rime of conflict wasRe: RSW strategy game
hi Anouk. As I said to David, the game is produced by gma games, www.gmagames.comm. For future reference though, if you look on www.audiogames.net you will find entries for the vast majority of available accessible games, each with a (hopefully comprehensive), review and links to it's homepage and other resources. you can also use the "search archive" link on the main page to search the database for a given genre or lisence type, say you were just interested in stratogy games or free games. There is certain a time of conflict page there with some hopefully good info about the game. all the best, Dark. - Original Message - From: "Anouk Radix" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 11:28 PM Subject: [Audyssey] rime of conflict wasRe: RSW strategy game Hi Dark, Can you give me the manufacturer and full title of time of conflict. Quite interested in this game but cant find it via google. Greetings, Anouk, - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 11:51 PM Subject: Re: [Audyssey] RSW strategy game Hi David. well it is certainly possible to use xl, though I must confess mapping is not a personal strong point, and indeed I myself find games like chess quite difficult to play without a tactile board physically in front of me. the one exception to this rule which i have found is time of conflict, which uses imho some of the most advanced mapping overview techniques by essentially doing exactly what you said, using the computer to put in the effort on behalf of the player. In time of conflict for instance, it's not necessary to sit and work out how close your military units are to one city, you can simply use arrows to move your audio curser around the map, and get a context sensative menue on each area which shows distance to nearest objects. So for instance, if you are playing the battle of britain map and the enemy attacks portsmouth, and you want to know where your nearest fighter squadren is, just arrow over to portsmouth and press alt F, and the nearest fighter will be at the top of your menue ready to command. While self voicing and audio cursers might be going slightly far, even with a standard html interface you could use tools such as drop down menues and list boxes which could change their context according to other pieces of information. For instance, selecting a world in a drop down menue could then show you what worlds were connected to it, distance to nearest fleets, your opponents' nearest fleets etc. Indeed one brouser based space game (where you only play as one ship and fly about the six galaxies), uses a very similar tool involving drop downs to calculate routes to different star systems, which totally makes up for the inaccessible galaxy map. the game is core exiles at www.core-exiles.com and the plotter tool can be found at http://www.core-exiles.com/099e24da60b139021a88d3d4527268fa/route/index.php you don't need to sign up for the game, just use the galaxy map link on the main page to see the graphical version of what the plotter represents, (though you might sign up anyway, it's a fun game ;D).. Looking forward to the practice game, though odds are sinse I'm in the uk and may or may not be awake at midnight, I won't be able to get back until tomorrow. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] rime of conflict wasRe: RSW strategy game
hi anouk, it's made by gma games, the full title is time of conflict and the website is www.gmagames.com - Original Message - From: "Anouk Radix" To: "Gamers Discussion list" Sent: Sunday, January 30, 2011 12:28 AM Subject: [Audyssey] rime of conflict wasRe: RSW strategy game Hi Dark, Can you give me the manufacturer and full title of time of conflict. Quite interested in this game but cant find it via google. Greetings, Anouk, - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 11:51 PM Subject: Re: [Audyssey] RSW strategy game Hi David. well it is certainly possible to use xl, though I must confess mapping is not a personal strong point, and indeed I myself find games like chess quite difficult to play without a tactile board physically in front of me. the one exception to this rule which i have found is time of conflict, which uses imho some of the most advanced mapping overview techniques by essentially doing exactly what you said, using the computer to put in the effort on behalf of the player. In time of conflict for instance, it's not necessary to sit and work out how close your military units are to one city, you can simply use arrows to move your audio curser around the map, and get a context sensative menue on each area which shows distance to nearest objects. So for instance, if you are playing the battle of britain map and the enemy attacks portsmouth, and you want to know where your nearest fighter squadren is, just arrow over to portsmouth and press alt F, and the nearest fighter will be at the top of your menue ready to command. While self voicing and audio cursers might be going slightly far, even with a standard html interface you could use tools such as drop down menues and list boxes which could change their context according to other pieces of information. For instance, selecting a world in a drop down menue could then show you what worlds were connected to it, distance to nearest fleets, your opponents' nearest fleets etc. Indeed one brouser based space game (where you only play as one ship and fly about the six galaxies), uses a very similar tool involving drop downs to calculate routes to different star systems, which totally makes up for the inaccessible galaxy map. the game is core exiles at www.core-exiles.com and the plotter tool can be found at http://www.core-exiles.com/099e24da60b139021a88d3d4527268fa/route/index.php you don't need to sign up for the game, just use the galaxy map link on the main page to see the graphical version of what the plotter represents, (though you might sign up anyway, it's a fun game ;D).. Looking forward to the practice game, though odds are sinse I'm in the uk and may or may not be awake at midnight, I won't be able to get back until tomorrow. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] rime of conflict wasRe: RSW strategy game
Hi Dark, Can you give me the manufacturer and full title of time of conflict. Quite interested in this game but cant find it via google. Greetings, Anouk, - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 11:51 PM Subject: Re: [Audyssey] RSW strategy game Hi David. well it is certainly possible to use xl, though I must confess mapping is not a personal strong point, and indeed I myself find games like chess quite difficult to play without a tactile board physically in front of me. the one exception to this rule which i have found is time of conflict, which uses imho some of the most advanced mapping overview techniques by essentially doing exactly what you said, using the computer to put in the effort on behalf of the player. In time of conflict for instance, it's not necessary to sit and work out how close your military units are to one city, you can simply use arrows to move your audio curser around the map, and get a context sensative menue on each area which shows distance to nearest objects. So for instance, if you are playing the battle of britain map and the enemy attacks portsmouth, and you want to know where your nearest fighter squadren is, just arrow over to portsmouth and press alt F, and the nearest fighter will be at the top of your menue ready to command. While self voicing and audio cursers might be going slightly far, even with a standard html interface you could use tools such as drop down menues and list boxes which could change their context according to other pieces of information. For instance, selecting a world in a drop down menue could then show you what worlds were connected to it, distance to nearest fleets, your opponents' nearest fleets etc. Indeed one brouser based space game (where you only play as one ship and fly about the six galaxies), uses a very similar tool involving drop downs to calculate routes to different star systems, which totally makes up for the inaccessible galaxy map. the game is core exiles at www.core-exiles.com and the plotter tool can be found at http://www.core-exiles.com/099e24da60b139021a88d3d4527268fa/route/index.php you don't need to sign up for the game, just use the galaxy map link on the main page to see the graphical version of what the plotter represents, (though you might sign up anyway, it's a fun game ;D).. Looking forward to the practice game, though odds are sinse I'm in the uk and may or may not be awake at midnight, I won't be able to get back until tomorrow. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] RSW strategy game
Hi David. well it is certainly possible to use xl, though I must confess mapping is not a personal strong point, and indeed I myself find games like chess quite difficult to play without a tactile board physically in front of me. the one exception to this rule which i have found is time of conflict, which uses imho some of the most advanced mapping overview techniques by essentially doing exactly what you said, using the computer to put in the effort on behalf of the player. In time of conflict for instance, it's not necessary to sit and work out how close your military units are to one city, you can simply use arrows to move your audio curser around the map, and get a context sensative menue on each area which shows distance to nearest objects. So for instance, if you are playing the battle of britain map and the enemy attacks portsmouth, and you want to know where your nearest fighter squadren is, just arrow over to portsmouth and press alt F, and the nearest fighter will be at the top of your menue ready to command. While self voicing and audio cursers might be going slightly far, even with a standard html interface you could use tools such as drop down menues and list boxes which could change their context according to other pieces of information. For instance, selecting a world in a drop down menue could then show you what worlds were connected to it, distance to nearest fleets, your opponents' nearest fleets etc. Indeed one brouser based space game (where you only play as one ship and fly about the six galaxies), uses a very similar tool involving drop downs to calculate routes to different star systems, which totally makes up for the inaccessible galaxy map. the game is core exiles at www.core-exiles.com and the plotter tool can be found at http://www.core-exiles.com/099e24da60b139021a88d3d4527268fa/route/index.php you don't need to sign up for the game, just use the galaxy map link on the main page to see the graphical version of what the plotter represents, (though you might sign up anyway, it's a fun game ;D).. Looking forward to the practice game, though odds are sinse I'm in the uk and may or may not be awake at midnight, I won't be able to get back until tomorrow. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] RSW strategy game
Hi Dark, Yes, the graphical map available to sighted players is the biggest potential barrier. Now, in the heyday of the play-by-mail games that RSW is inspired from, there was no such thing as a graphical map for anyone, and all players had to make their own maps out by hand, or go without. Nowadays, users expect computers to manage tasks like this for them; and it's true that the graphical RSW client does make map-making quite straightforward for the sighted user. A visually-impaired player, without the advantage of this graphical tool, will have to make a map by hand (I think a spreadsheet tool would be adequate for this task). But it is a fair amount of work to do this. So, there is an imbalance in the amount of effort that the visually-impaired player will have to put in, versus a sighted player. I've been thinking about this problem over the past couple of days. The current RSW client is not really well-suited for a screen reader. But I think I can, without too much effort, make a new version of the RSW client that is designed from the ground up with a screen reader in mind; and this tool can restore the advantage of effort. As our practice game progresses, perhaps you (and any other interested players) can provide suggestions for the most effective ways to navigate the map by voice prompts. I will also investigate these other games you suggest. Thanks! David --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] RSW strategy game
Hi David. i've read the core rules and commands, and believe I understand both the game logic and order system, - actually i love the symplistic orders. Also, as an interesting point, we've had requests for an accessible version of risk for quite a long time, and this may well qualify, so good going there too. my main concern however, is the spacial logic of the map, sinse obviously being able to understand the connections betwene worlds, as well as who owns what is quite necessary for the game, and I'm less certain whether Vi players would be at a disadvantage not getting the complete overview which sited players get from the graphical galaxy map. I'll be interested to see how comprehensive text reports are, but perhaps it may be necessary to instigate some informational commands so that a Vi player can get a map overview of what is around them, though obviously i will be in a better position to think about this when I get my first turn report this evening. You might however considder looking at some of the methods other developers have used for board overview, such as Jim kitchin's free talking batleships game from www.kitchinscinc.net, bg chess challenge, a self voicing chess game from http://www.omninet.net.au/~irhumph/blindgamers.htm or time of conflict, a massive turn based stratogy war game played against a computer on a large land and sea map, produced by gmagames at www.gmagames.com. I'm deffinately interested in seeing some of the character types in the more complex games, sinse those sound most interesting and deffinately up my alley. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Or Skeletal Archer or Skeletal Swordsman. We are the Knights who say...Ni! - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 1:18 PM Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA Hi Thomas, I was talking about having the weapon description attached to the monster name file in the view function. Instead of Enemy_Skeleton.wav just saying Skeleton it could say Skeleton with sword. You would need to have separate sound files for each monster and weapon combo. So you would probably have to rename it, Enemy_Skeleton_Sword.wav Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Hi Thomas, I was talking about having the weapon description attached to the monster name file in the view function. Instead of Enemy_Skeleton.wav just saying Skeleton it could say Skeleton with sword. You would need to have separate sound files for each monster and weapon combo. So you would probably have to rename it, Enemy_Skeleton_Sword.wav Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Hi Tom this sounds awesome do the harpys still poison you? - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 6:59 AM Subject: [Audyssey] Getting my butt royally kicked in MOTA Hi all, Okay, as the subject states I am seriously getting my butt kicked in Mysteries of the Ancients beta 17. I'm playing the new level 1 right now, testing out the updated monsters, etc and I must say this version is certainly more challenging than prior versions. I've updated the stats for everything and one thing you will notice once I release beta 17 later this weekend is that enemies move a lot faster than they did before. You might walk into a room, see a skeleton, think he's no problem, and the next second he is right there slicing you up like roast beaf. Harpies are also a lot nastier than they once were. I opened a door stepped inside and one landed on me claws first and ripped me a new rear end before I barely knew she was there. Lol! Oh, yeah, and as far as randomization goes I have made an important decision on that as well. Instead of just removing it I decided to fix it. Thus part of the delay in releasing the game. Instead of randomly generating items and monsters when you enter a room all of the stats, random generation, etc will be done before the level loads. That way when you save a game it will save the state of everything. Plus doing it this way I can limit the amount of ammo, gold, gems, and potions you can possibly find per level. This has certainly aided in balancing things out more because now you have to conserve ammo and potions when and where you can, because you will have no idea when you will find more to replace it. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Hi Shaun, No. It isn't that kind of game. On 1/29/11, shaun everiss wrote: > will boss monsters like this have stuff you can grab off like in some games? > ie night of parasite or some sighted games, you kill the bos or miner > boss or whatever and you can search them, get their oh so powerfull > weapon and amo and go nuts. > That would really rock. > It would be another insentive to win the battle if you knew you could > get an item or upgraded items or amo. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
I don't care what it is, its all the same to me, I find them and they die! At 06:17 a.m. 30/01/2011, you wrote: Hi Thomas, How will we know if the skeleton is an archer without being hit by an arrow first? You could add the monster weapon to the view description. I. E . skeleton with sword, skeleton with bow. Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 12:12 PM Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA Hi Dark, Ummm...there are skeleton archers in MOTA already. They've been there for ages. If you play MOTA beta 16 you'll soon discover some skeletons cary bows, some daggers, and some swords. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
no, the future is now with game engines. If you want an easy ride then use one, get your game and keep the engines up to date. At 04:42 a.m. 30/01/2011, you wrote: Hi Damien, Well, for me I'm not so concerned with installing VB 6 legacy libraries as I am with the fact that legacy software will only go so far. Once official support is dropped, as is the case with Visual Basic 6 libraries, you run the risk of developing legacy software that mmay not run on the next generation OS or have to be run in some compatibility mode. For example, I have a number of mainstream games that will run on Windos XP, but absolutely will not run on Windows 7 at all. There are a number of factors, but most of it boils down to the games using older libraries etc that is no longer compatible with Windows 7. I'm very concerned that since I've paid money for games like Sarah, Tank Commander, Shades of Doom, Lone Wolf, etc that one day I'm going to upgrade to Windows X, and find out that none of the accessible games I have will run. If that happens that would be the direct result of several accessible game developers inability or unwillingness to roll with the change. With BGT out now there isn't really any excuse to hang onto Visual Basic 6. Cheers! On 1/29/11, Damien Pendleton wrote: > Hi Thomas, > I agree. Before BGT came out, I could've accepted that it is quite hard to > find an alternative if VB is all you are used to, but I don't think there is > any excuse now. If people still want to use VB6, that's their problem, but > they will have a small customer base since they will have to rely on people > using Windows XP or earlier, unless they supply the VB runtimes, at which > point users of later versions of Windows might feel as opposed to installing > the VB runtimes as I do about installing the .net framework on my machine. > Regards, > Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
I don't mind loading dotnet on my system or any system. I still load the vb stuff anyway even on xp to update the components. Then again I have always loaded everything incase a user found something on the network they couldn't run program or whatever, this makes sure they have everything and that they don't complain to me about something that means I need to waste time loading later. At 04:23 a.m. 30/01/2011, you wrote: Hi Thomas, I agree. Before BGT came out, I could've accepted that it is quite hard to find an alternative if VB is all you are used to, but I don't think there is any excuse now. If people still want to use VB6, that's their problem, but they will have a small customer base since they will have to rely on people using Windows XP or earlier, unless they supply the VB runtimes, at which point users of later versions of Windows might feel as opposed to installing the VB runtimes as I do about installing the .net framework on my machine. Regards, Damien. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 9:13 AM Subject: Re: [Audyssey] Heli Hi Jeremy, Geremy wrote: If a developer is using Visual basic 6.0 then why would they care about its availability for purchase? Clearly they already have it if they are using it. My reply: Well, first of all, it was my understanding that this game was suppose to be a comunity project. Sure some of the people like Ken and Jim have the necessary Visual Basic 6.0 software to do development. However, not everyone on this list would have Visual Basic 6.0. I certainly don't. As for myself personally that was one of the things I threw away a few years back. in 2007 when my wife and I moved to Millersburg we decided to go through our things and throw out everything and anything we didn't need. I threw out several software cds like Windows 95, Windows 98, MS Office 97, and Visual Basic 6.0 was on that list of software that went to the trash. Since I was using Visual Studio 2005, now Visual Studio 2008, I had no need for Visual Basic 6.0. So in order for me to help out with this project, if I wanted to, I'd have to repurchase Visual Basic 6.0. I'd much rather use something like BGT instead. Geremy wrote: I'm not looking to jump into a flame war, but I personally hate when people try to push programming languages onto other developers. Over the years every time I used a different language I ran into someone who seemed personally offended that I wasn't using some Other language. My reply: First, my comments were not intended to start a flame war. They were simply my opinion which someone is free to take it or leave it. They should not be taken as inflamitory or pushy. Second, I don't think making a simple recommendation based on my experience and opinions is pushing. I'm sorry you took it that way, but they were not intended to be pushy or forcing anyone to do anything they didn't want to do. I think you need to calm down and chill a bit. You are acting as though I was shoving BGT down your throat when that was clearly not my intent. Finally, my feelings about Visual Basic 6.0 are valid. Regardless of how you personally see it I do not believe and don't agree that game developers should continue to use the language. It is more than twelve years old, way past its time, and people need to look at other alternatives. That's all I was saying. I think BGT is one such alternative. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
will boss monsters like this have stuff you can grab off like in some games? ie night of parasite or some sighted games, you kill the bos or miner boss or whatever and you can search them, get their oh so powerfull weapon and amo and go nuts. That would really rock. It would be another insentive to win the battle if you knew you could get an item or upgraded items or amo. At 04:21 a.m. 30/01/2011, you wrote: Hi Hayden, In Greek mythology the Lamia was suppose to be a half-snake half-woman creature who prayed upon children. Although, there have been various renderings of what the Lamia is suppose to look like the version i used for MOTA has a lower half of a snake, and an upper half of a woman. Of course, various other cultures had there own versions of this creature as well. HTH On 1/29/11, Hayden Presley wrote: > Hi, > I like it! I must ask you; apparently I seem to not know quite > everything about Greek mythology ; so what is a lamia? I don'tbelieve > I've heard of those. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
well I always put all the extras on all the systems. Its no big deal to me. Simply I put all the stuff on, I just do. If anything is needing to get done then its already on. I wouldn't put extra stuff on just to play a game but the fact i use loads of stuff ot just gaming and windows update loading most things is fine. At 04:18 a.m. 30/01/2011, you wrote: Hi Thomas, Agreed. Although the newer Windows libraries are currently no use to me, still running XP, I certainly agree with the fact that extra runtimes should not have to be installed on a system just to use a program. If the VB runtimes do not come with newer versions of Windows, then I agree whole heartedly that it's time to switch. I also agree about the wrappers. They are incredibly useful to me. What I used to spend half an hour doing, clicking the Direct X library into my main form and writing very long winded and tedious code, possibly 20 or 30 lines just to play a sound and exit, now takes me as little as 7 lines in the space of almost literally 30 seconds. Adding networking and Sapi was just as long winded and tedious. More components being clicked onto forms, sometimes even placed on the forms as an object, and then initialising them. Reading references to find out how to initialise them and use them effectively, etc, etc. On that note, let's all who use it thank both Philip and the existence of BGT. *Relieved sigh* Regards, Damien. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 7:34 AM Subject: Re: [Audyssey] Heli Hi Jim, Well, there are plenty of good and viable reasons to use BGT rather than Visual Basic. First of all, is compatibility with newer Windows operating systems. Unlike XP none of the Visual Basic 6 runtimes ship with Windows 7 requiring various legacy files to be installed. Even then Visual Basic doesn't use newer APIs like XAudio2, which is the new audio API for Windows 7, and I have it on good authority that BGT will support XAudio2 in a newer release. You can't necessarily say the same for Visual Basic 6 based games using legacy DirectX libs like dxvb8.dll. Second of all, there is the advantage of a c-style syntax. As I have often said most programming languages out there use a c-style syntax and standard. The advantage of using BGT over Visual Basic as it is an easy way to get familiar with c-style languages like C++, Java, C#, Perl, etc. What you learn in BGT will cary over if you want to do programming in another programming language. Visual Basic quite litterally is a road to nowhere. Third of all, there is availability of the software. Visual Basic 6 was released in 1998, and hasn't officially been sold in stores since around 2002 when Visual Basic 7 was released. That means in order to buy it one would have to go to Ebay or somewhere and purchase a copy which isn't worth the price you'll end up paying for it. On the other hand BGT is brand new software, is up to date, and costs as little as $29.00 for a basic version. That's a pretty good deal. Finally, there is development itself. BGT wraps things like Sapi, DirectSound, DirectInput, networking, etc and offers it in one single easy to use package. With Visual Basic you litterally have to write your own wrappers or code it directly into your project to get the same support. For example, to get DirectSound going you have to initialize it in Visual Basic, but BGT automatically handles initialization for you. This makes programming games much simpler in the long run. HTH On 1/28/11, Jim Kitchen wrote: Hi Damien, May I ask, why do you want to port Heli over to BGT when it is a perfectly good game in the language that the creator wrote it in? TGIF and BFN Jim Program in hieroglyphics, the original GUI. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You
Re: [Audyssey] Getting my butt royally kicked in MOTA
wow tom this rocks. I have been quite fast at a quickdraw thing, I will definately be looking for my blade. At 03:59 a.m. 30/01/2011, you wrote: Hi all, Okay, as the subject states I am seriously getting my butt kicked in Mysteries of the Ancients beta 17. I'm playing the new level 1 right now, testing out the updated monsters, etc and I must say this version is certainly more challenging than prior versions. I've updated the stats for everything and one thing you will notice once I release beta 17 later this weekend is that enemies move a lot faster than they did before. You might walk into a room, see a skeleton, think he's no problem, and the next second he is right there slicing you up like roast beaf. Harpies are also a lot nastier than they once were. I opened a door stepped inside and one landed on me claws first and ripped me a new rear end before I barely knew she was there. Lol! Oh, yeah, and as far as randomization goes I have made an important decision on that as well. Instead of just removing it I decided to fix it. Thus part of the delay in releasing the game. Instead of randomly generating items and monsters when you enter a room all of the stats, random generation, etc will be done before the level loads. That way when you save a game it will save the state of everything. Plus doing it this way I can limit the amount of ammo, gold, gems, and potions you can possibly find per level. This has certainly aided in balancing things out more because now you have to conserve ammo and potions when and where you can, because you will have no idea when you will find more to replace it. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] RSW strategy game
The URL is: http://rswgame.com Or send the word "hello" in the body (not the subject) to r...@rswgame.com . David On 1/29/11 9:46 AM, blindle...@aol.com wrote: what is the url to the stradigy game?lee ki4qlv --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] RSW strategy game
what is the url to the stradigy game?lee ki4qlv In a message dated 1/29/2011 8:44:51 A.M. Eastern Standard Time, ti...@gmx.net writes: Hi David, cool thing, I just signed up. I'll take the time to read the rules before you start the game. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Win frotz
Hi, I have Frotz installed on my PC. Are there any scripts for it, or settings to make it read only what's new on the screen, or anything like that? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] RSW strategy game
Hi Anouk, Yes, everyone should receive an email when the game begins, which will be at 4:00 PM PST (1:00 AM CET). Of course it isn't necessary for you to be online at that late hour; the game will wait for you. :) I'll see all of you in the game! David On 1/29/11 5:18 AM, Anouk Radix wrote: Hi, I registered via email yesterday evening (Netherlands time) will I now get an email when the game starts? Greetings, Anouk, --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Hi Phil, Good question. At the moment the only way you know what weapon it has is when it attacks you. If it has a bow you hear a bow and arrow. If it has a dagger you hear the dagger. If it uses a sword you hear a sword slash. I don't think adding it to the sound descriptions menu will help because there is no way of knowing before you get attacked what type of skeleton, zombie, etc you are facing. Of course, in mainstream games they have a number of visual ways of presenting this kind of information. For example, If the enemy were a mage or wizard they will change the color of the enemy's robes to help you identify what class of enemy you are fighting. In other cases you can simply see if it has a sword, dagger, knife, bow, whatever and there is no question what kind of weapon it has. On 1/29/11, Phil Vlasak wrote: > Hi Thomas, > How will we know if the skeleton is an archer without being hit by an arrow > first? > You could add the monster weapon to the view description. > I. E . skeleton with sword, skeleton with bow. > Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Ah, sorry tom, it's been a while sinse I played Mota 16, hence me forgetting about the skeletal archers. I do like the idea of upgrading monsters' attacks though, rather like those black fire breathing wolves in tomb raider guardian of light you mentioned, a great way to keep the player on his/her toes. Beware the Grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 5:12 PM Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA Hi Dark, Ummm...there are skeleton archers in MOTA already. They've been there for ages. If you play MOTA beta 16 you'll soon discover some skeletons cary bows, some daggers, and some swords. On that note I am thinking of creating some more interesting variations in later levels. For example, I can use your basic skeleton but give it the ability to cast fireballs, or creat wizard zombies that can cast lightning bolts. That's one way to kkeep the basic enemies I have but give them a little upgrade with new and special attacks. On 1/29/11, dark wrote: Hi tom. Brilliant, I love extra monsters. Well as I said though, you could always cheat a litle as far as sounds go. For instance, right now your skeletons just attack with swords. mix in the bow sound from the centaurs, and you have skeletal archers, or lower the pitch of the harpies a bit to create bronze harpies which are tougher and faster. This way you can get more mileage out of the sounds you have, and create some fun monsters into the bargain. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Hi Thomas, How will we know if the skeleton is an archer without being hit by an arrow first? You could add the monster weapon to the view description. I. E . skeleton with sword, skeleton with bow. Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 12:12 PM Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA Hi Dark, Ummm...there are skeleton archers in MOTA already. They've been there for ages. If you play MOTA beta 16 you'll soon discover some skeletons cary bows, some daggers, and some swords. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Hi Dark, Ummm...there are skeleton archers in MOTA already. They've been there for ages. If you play MOTA beta 16 you'll soon discover some skeletons cary bows, some daggers, and some swords. On that note I am thinking of creating some more interesting variations in later levels. For example, I can use your basic skeleton but give it the ability to cast fireballs, or creat wizard zombies that can cast lightning bolts. That's one way to kkeep the basic enemies I have but give them a little upgrade with new and special attacks. On 1/29/11, dark wrote: > Hi tom. > > Brilliant, I love extra monsters. Well as I said though, you could always > cheat a litle as far as sounds go. > > For instance, right now your skeletons just attack with swords. mix in the > bow sound from the centaurs, and you have skeletal archers, or lower the > pitch of the harpies a bit to create bronze harpies which are tougher and > faster. > > This way you can get more mileage out of the sounds you have, and create > some fun monsters into the bargain. > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Hi Charles, Yes. One of my complaints with the random generation of things is that it was too easy to cheat. You could save a game enter a room, find a centaur or something in there, load your saved game, and get a different monster to fight. You could do this any number of times to litterally cheat your way through the game. The way I am doing random generation now you won't be able to use saved games to cheat. If you enter a room with a centaur, reload your saved game, he'll still be there to fight. This will add challenges and prevent someone from cheating. Cheers! On 1/29/11, Charles Rivard wrote: > Sounds like a good balancing method, and it will be fair as far as saving > games is concerned. More of a challenge?? Uh, oh. Replay value, huh? > (grin) > > --- > Laughter is the best medicine, so look around, find a dose and take it to > heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Hi tom. Brilliant, I love extra monsters. Well as I said though, you could always cheat a litle as far as sounds go. For instance, right now your skeletons just attack with swords. mix in the bow sound from the centaurs, and you have skeletal archers, or lower the pitch of the harpies a bit to create bronze harpies which are tougher and faster. This way you can get more mileage out of the sounds you have, and create some fun monsters into the bargain. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 3:59 PM Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA Hi Dark, That's the general idea. I'm planning on rewriting the random item and monster code to allow me to create level specific monsters and things like that. At the moment I'm short on sounds to actually do this justice, but the option will be available if I want to add something like spiders on some levels and say harpies on another etc. I will have that option once I finish rewriting the random code. Cheers! On 1/29/11, dark wrote: Hi Tom. Glad you found a way to preserve some randomization. however, will this also mean you can have level and area specific monsters? or is that waiting for another game. I always like more enemies to discover and fight, and it'd be great to have undead warriors in full armour, evil crakens in the water, maybe even Cerberus and some of his brude back and a chimera or two later on, afterall, the grieg mythos really isn't short of nasties to make angela's life difficult. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Windows screen reader software?
Jaws is better than hal. NVDA is the top gunner. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Friday, January 28, 2011 10:45 PM Subject: Re: [Audyssey] Windows screen reader software? Hi David. hal, which i use is very useable, and reads your pages perfectly well. Also, though it is expensive, it's not as bad as jaws for price (but that's starting another arguement which i won't begin now). all the best, Dark. - Original Message - From: "David Rose" To: "Gamers Discussion list" Sent: Friday, January 28, 2011 7:09 PM Subject: Re: [Audyssey] Windows screen reader software? Thanks for the advice, everyone! NVDA and System Access are workable, but clumsy. JAWS is much nicer, it approaches VoiceOver in usability, but it's incredibly expensive (you could buy a new computer for less). Of course, I can use it in the free demo mode for my purposes, but do people really spend so much on JAWS? I guess the most important question is, what software do people actually use? I see after a quick inspection that all of these options read my webpages slightly differently. I don't want to waste time making it work well with a program that no one uses. Thanks, David --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Is that known as a heart attack? --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Shiny protector" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 9:43 AM Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA Uh, her cardiovascular is destroied. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 3:12 PM Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA Hi Hayden, Oh, in that case I don't suppose you want to know about the fact there is a new trap on level 1. One that wasn't in previous MOTA betas. It is mmm... well... tricky to get past if you aren't quick. That is assuming you survive the battle with the Lamia. Oh, and if you would like to know Angela just got killed by the Lamia. I wasn't quite quick enough of getting out of the way before she shot a poisoned arrow through Angela's heart. Angela's quite dead, and has to wait for me to restart the game to come back to life. How's that for challenging, eh? Grin. On 1/29/11, Hayden Presley wrote: Hi Thomas, Grrr...stop teasing us! Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, January 29, 2011 9:00 AM To: Gamers Discussion list Subject: [Audyssey] Getting my butt royally kicked in MOTA Hi all, Okay, as the subject states I am seriously getting my butt kicked in Mysteries of the Ancients beta 17. I'm playing the new level 1 right now, testing out the updated monsters, etc and I must say this version is certainly more challenging than prior versions. I've updated the stats for everything and one thing you will notice once I release beta 17 later this weekend is that enemies move a lot faster than they did before. You might walk into a room, see a skeleton, think he's no problem, and the next second he is right there slicing you up like roast beaf. Harpies are also a lot nastier than they once were. I opened a door stepped inside and one landed on me claws first and ripped me a new rear end before I barely knew she was there. Lol! Oh, yeah, and as far as randomization goes I have made an important decision on that as well. Instead of just removing it I decided to fix it. Thus part of the delay in releasing the game. Instead of randomly generating items and monsters when you enter a room all of the stats, random generation, etc will be done before the level loads. That way when you save a game it will save the state of everything. Plus doing it this way I can limit the amount of ammo, gold, gems, and potions you can possibly find per level. This has certainly aided in balancing things out more because now you have to conserve ammo and potions when and where you can, because you will have no idea when you will find more to replace it. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-un
Re: [Audyssey] Getting my butt royally kicked in MOTA
Don't listen to him. Keep it up! Being ornery is fun! --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Saturday, January 29, 2011 9:02 AM Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA Hi Thomas, Grrr...stop teasing us! Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, January 29, 2011 9:00 AM To: Gamers Discussion list Subject: [Audyssey] Getting my butt royally kicked in MOTA Hi all, Okay, as the subject states I am seriously getting my butt kicked in Mysteries of the Ancients beta 17. I'm playing the new level 1 right now, testing out the updated monsters, etc and I must say this version is certainly more challenging than prior versions. I've updated the stats for everything and one thing you will notice once I release beta 17 later this weekend is that enemies move a lot faster than they did before. You might walk into a room, see a skeleton, think he's no problem, and the next second he is right there slicing you up like roast beaf. Harpies are also a lot nastier than they once were. I opened a door stepped inside and one landed on me claws first and ripped me a new rear end before I barely knew she was there. Lol! Oh, yeah, and as far as randomization goes I have made an important decision on that as well. Instead of just removing it I decided to fix it. Thus part of the delay in releasing the game. Instead of randomly generating items and monsters when you enter a room all of the stats, random generation, etc will be done before the level loads. That way when you save a game it will save the state of everything. Plus doing it this way I can limit the amount of ammo, gold, gems, and potions you can possibly find per level. This has certainly aided in balancing things out more because now you have to conserve ammo and potions when and where you can, because you will have no idea when you will find more to replace it. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Sounds like a good balancing method, and it will be fair as far as saving games is concerned. More of a challenge?? Uh, oh. Replay value, huh? (grin) --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 8:59 AM Subject: [Audyssey] Getting my butt royally kicked in MOTA Hi all, Okay, as the subject states I am seriously getting my butt kicked in Mysteries of the Ancients beta 17. I'm playing the new level 1 right now, testing out the updated monsters, etc and I must say this version is certainly more challenging than prior versions. I've updated the stats for everything and one thing you will notice once I release beta 17 later this weekend is that enemies move a lot faster than they did before. You might walk into a room, see a skeleton, think he's no problem, and the next second he is right there slicing you up like roast beaf. Harpies are also a lot nastier than they once were. I opened a door stepped inside and one landed on me claws first and ripped me a new rear end before I barely knew she was there. Lol! Oh, yeah, and as far as randomization goes I have made an important decision on that as well. Instead of just removing it I decided to fix it. Thus part of the delay in releasing the game. Instead of randomly generating items and monsters when you enter a room all of the stats, random generation, etc will be done before the level loads. That way when you save a game it will save the state of everything. Plus doing it this way I can limit the amount of ammo, gold, gems, and potions you can possibly find per level. This has certainly aided in balancing things out more because now you have to conserve ammo and potions when and where you can, because you will have no idea when you will find more to replace it. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Saturday's events at Out Of Sight
Saturday, January 29, 2011 2:00 PM ET Open Mike Open Mike Room Hosted by Ozzy 7:00 PM ET Delma's music mix Blind Spot Radio Broadcast Hosted by DJ Delma 9:00 PM ET Chain Reaction Game Spot Hosted by Velvet Bring your thinking caps along and help your team put together the chains. --- Laughter is the best medicine, so look around, find a dose and take it to heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Hi Dark, That's the general idea. I'm planning on rewriting the random item and monster code to allow me to create level specific monsters and things like that. At the moment I'm short on sounds to actually do this justice, but the option will be available if I want to add something like spiders on some levels and say harpies on another etc. I will have that option once I finish rewriting the random code. Cheers! On 1/29/11, dark wrote: > Hi Tom. > > Glad you found a way to preserve some randomization. however, will this also > mean you can have level and area specific monsters? or is that waiting for > another game. > > I always like more enemies to discover and fight, and it'd be great to have > undead warriors in full armour, evil crakens in the water, maybe even > Cerberus and some of his brude back and a chimera or two later on, > afterall, the grieg mythos really isn't short of nasties to make angela's > life difficult. > > Beware the Grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Uh, her cardiovascular is destroied. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 3:12 PM Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA Hi Hayden, Oh, in that case I don't suppose you want to know about the fact there is a new trap on level 1. One that wasn't in previous MOTA betas. It is mmm... well... tricky to get past if you aren't quick. That is assuming you survive the battle with the Lamia. Oh, and if you would like to know Angela just got killed by the Lamia. I wasn't quite quick enough of getting out of the way before she shot a poisoned arrow through Angela's heart. Angela's quite dead, and has to wait for me to restart the game to come back to life. How's that for challenging, eh? Grin. On 1/29/11, Hayden Presley wrote: Hi Thomas, Grrr...stop teasing us! Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, January 29, 2011 9:00 AM To: Gamers Discussion list Subject: [Audyssey] Getting my butt royally kicked in MOTA Hi all, Okay, as the subject states I am seriously getting my butt kicked in Mysteries of the Ancients beta 17. I'm playing the new level 1 right now, testing out the updated monsters, etc and I must say this version is certainly more challenging than prior versions. I've updated the stats for everything and one thing you will notice once I release beta 17 later this weekend is that enemies move a lot faster than they did before. You might walk into a room, see a skeleton, think he's no problem, and the next second he is right there slicing you up like roast beaf. Harpies are also a lot nastier than they once were. I opened a door stepped inside and one landed on me claws first and ripped me a new rear end before I barely knew she was there. Lol! Oh, yeah, and as far as randomization goes I have made an important decision on that as well. Instead of just removing it I decided to fix it. Thus part of the delay in releasing the game. Instead of randomly generating items and monsters when you enter a room all of the stats, random generation, etc will be done before the level loads. That way when you save a game it will save the state of everything. Plus doing it this way I can limit the amount of ammo, gold, gems, and potions you can possibly find per level. This has certainly aided in balancing things out more because now you have to conserve ammo and potions when and where you can, because you will have no idea when you will find more to replace it. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
Hi Damien, Well, for me I'm not so concerned with installing VB 6 legacy libraries as I am with the fact that legacy software will only go so far. Once official support is dropped, as is the case with Visual Basic 6 libraries, you run the risk of developing legacy software that mmay not run on the next generation OS or have to be run in some compatibility mode. For example, I have a number of mainstream games that will run on Windos XP, but absolutely will not run on Windows 7 at all. There are a number of factors, but most of it boils down to the games using older libraries etc that is no longer compatible with Windows 7. I'm very concerned that since I've paid money for games like Sarah, Tank Commander, Shades of Doom, Lone Wolf, etc that one day I'm going to upgrade to Windows X, and find out that none of the accessible games I have will run. If that happens that would be the direct result of several accessible game developers inability or unwillingness to roll with the change. With BGT out now there isn't really any excuse to hang onto Visual Basic 6. Cheers! On 1/29/11, Damien Pendleton wrote: > Hi Thomas, > I agree. Before BGT came out, I could've accepted that it is quite hard to > find an alternative if VB is all you are used to, but I don't think there is > any excuse now. If people still want to use VB6, that's their problem, but > they will have a small customer base since they will have to rely on people > using Windows XP or earlier, unless they supply the VB runtimes, at which > point users of later versions of Windows might feel as opposed to installing > the VB runtimes as I do about installing the .net framework on my machine. > Regards, > Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
Hi, From what I have seen the game doesn't exactly require 3d sound. When you ascend, the motor gets higher, when you descend the motor gets lower. When you go forwards or backwards the room sounds change accordingly, and when you turn left or right the room sounds pan accordingly. Is there anything exactly 3d about that audio setup? Regards, Damien. - Original Message - From: "Pitermach" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 3:02 PM Subject: Re: [Audyssey] Heli Um damien, that won't work at the moment, as bgt doesn't have any 3d sound capabilities. - Original Message - From: "Damien Pendleton" To: "Gamers Discussion list" Sent: Friday, January 28, 2011 9:55 AM Subject: [Audyssey] Heli Hi, I'm thinking we should port Heli over to BGT. What are your thoughts? If there are no objections, is there anyone helping with the VB version who'd like to help me convert it? Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Hi Tom. Glad you found a way to preserve some randomization. however, will this also mean you can have level and area specific monsters? or is that waiting for another game. I always like more enemies to discover and fight, and it'd be great to have undead warriors in full armour, evil crakens in the water, maybe even Cerberus and some of his brude back and a chimera or two later on, afterall, the grieg mythos really isn't short of nasties to make angela's life difficult. Beware the Grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 2:59 PM Subject: [Audyssey] Getting my butt royally kicked in MOTA Hi all, Okay, as the subject states I am seriously getting my butt kicked in Mysteries of the Ancients beta 17. I'm playing the new level 1 right now, testing out the updated monsters, etc and I must say this version is certainly more challenging than prior versions. I've updated the stats for everything and one thing you will notice once I release beta 17 later this weekend is that enemies move a lot faster than they did before. You might walk into a room, see a skeleton, think he's no problem, and the next second he is right there slicing you up like roast beaf. Harpies are also a lot nastier than they once were. I opened a door stepped inside and one landed on me claws first and ripped me a new rear end before I barely knew she was there. Lol! Oh, yeah, and as far as randomization goes I have made an important decision on that as well. Instead of just removing it I decided to fix it. Thus part of the delay in releasing the game. Instead of randomly generating items and monsters when you enter a room all of the stats, random generation, etc will be done before the level loads. That way when you save a game it will save the state of everything. Plus doing it this way I can limit the amount of ammo, gold, gems, and potions you can possibly find per level. This has certainly aided in balancing things out more because now you have to conserve ammo and potions when and where you can, because you will have no idea when you will find more to replace it. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
Hi Thomas, I agree. Before BGT came out, I could've accepted that it is quite hard to find an alternative if VB is all you are used to, but I don't think there is any excuse now. If people still want to use VB6, that's their problem, but they will have a small customer base since they will have to rely on people using Windows XP or earlier, unless they supply the VB runtimes, at which point users of later versions of Windows might feel as opposed to installing the VB runtimes as I do about installing the .net framework on my machine. Regards, Damien. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 9:13 AM Subject: Re: [Audyssey] Heli Hi Jeremy, Geremy wrote: If a developer is using Visual basic 6.0 then why would they care about its availability for purchase? Clearly they already have it if they are using it. My reply: Well, first of all, it was my understanding that this game was suppose to be a comunity project. Sure some of the people like Ken and Jim have the necessary Visual Basic 6.0 software to do development. However, not everyone on this list would have Visual Basic 6.0. I certainly don't. As for myself personally that was one of the things I threw away a few years back. in 2007 when my wife and I moved to Millersburg we decided to go through our things and throw out everything and anything we didn't need. I threw out several software cds like Windows 95, Windows 98, MS Office 97, and Visual Basic 6.0 was on that list of software that went to the trash. Since I was using Visual Studio 2005, now Visual Studio 2008, I had no need for Visual Basic 6.0. So in order for me to help out with this project, if I wanted to, I'd have to repurchase Visual Basic 6.0. I'd much rather use something like BGT instead. Geremy wrote: I'm not looking to jump into a flame war, but I personally hate when people try to push programming languages onto other developers. Over the years every time I used a different language I ran into someone who seemed personally offended that I wasn't using some Other language. My reply: First, my comments were not intended to start a flame war. They were simply my opinion which someone is free to take it or leave it. They should not be taken as inflamitory or pushy. Second, I don't think making a simple recommendation based on my experience and opinions is pushing. I'm sorry you took it that way, but they were not intended to be pushy or forcing anyone to do anything they didn't want to do. I think you need to calm down and chill a bit. You are acting as though I was shoving BGT down your throat when that was clearly not my intent. Finally, my feelings about Visual Basic 6.0 are valid. Regardless of how you personally see it I do not believe and don't agree that game developers should continue to use the language. It is more than twelve years old, way past its time, and people need to look at other alternatives. That's all I was saying. I think BGT is one such alternative. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Hi Hayden, In Greek mythology the Lamia was suppose to be a half-snake half-woman creature who prayed upon children. Although, there have been various renderings of what the Lamia is suppose to look like the version i used for MOTA has a lower half of a snake, and an upper half of a woman. Of course, various other cultures had there own versions of this creature as well. HTH On 1/29/11, Hayden Presley wrote: > Hi, > I like it! I must ask you; apparently I seem to not know quite > everything about Greek mythology ; so what is a lamia? I don'tbelieve > I've heard of those. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
Hi Jeremy, Yes, I have had the same problems. However, as it is meant to be a community project, those who cannot use VB6 for whatever reason are left out of the loop, only being able to make basic contributions when they have skill at actually taking part in the development process. Regards, Damien. - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 8:42 AM Subject: Re: [Audyssey] Heli Just jumping here to say that the compatibility with newer windows versions is pretty much the only good point from that list. As long as the game includes the legacy DirectX libs, there really isn't a problem though. The c-style syntax argument is only valid if the person doesn't already know other languages and is looking to learn them down the road. I would imagine most, if not all, of the game developers here who aren't using BGT have experience using a few languages. If a developer is using Visual basic 6.0 then why would they care about its availability for purchase? Clearly they already have it if they are using it. When it comes to writing wrappers for SAPI, direct sound, direct input, networking, and such, there isn't an issue either. If a developer is comfortable writing that code themselves, then more power to them I say. Not everyone likes having things done for them, and a person who has opted to code in a straight language has probably done so because they want to be more independent. I'm not looking to jump into a flame war, but I personally hate when people try to push programming languages onto other developers. Over the years every time I used a different language I ran into someone who seemed personally offended that I wasn't using some Other language. When using VB I had people upset that I wasn't using C++, when I did projects in C++ someone would argue I was stupid for not using C-sharp. The Java nuts didn't want me using C-sharp and the Objective-C mac followers didn't want me using Java! It never frikin ends and no one seems to understand that the languages have survived because they all have their own advantages and disadvantages. In the end it all gets converted into machine code anyways, so spend more time focusing on the end product rather than the language the guy used to make it please. --- On Sat, 1/29/11, Thomas Ward wrote: From: Thomas Ward Subject: Re: [Audyssey] Heli To: "Gamers Discussion list" Date: Saturday, January 29, 2011, 2:34 AM Hi Jim, Well, there are plenty of good and viable reasons to use BGT rather than Visual Basic. First of all, is compatibility with newer Windows operating systems. Unlike XP none of the Visual Basic 6 runtimes ship with Windows 7 requiring various legacy files to be installed. Even then Visual Basic doesn't use newer APIs like XAudio2, which is the new audio API for Windows 7, and I have it on good authority that BGT will support XAudio2 in a newer release. You can't necessarily say the same for Visual Basic 6 based games using legacy DirectX libs like dxvb8.dll. Second of all, there is the advantage of a c-style syntax. As I have often said most programming languages out there use a c-style syntax and standard. The advantage of using BGT over Visual Basic as it is an easy way to get familiar with c-style languages like C++, Java, C#, Perl, etc. What you learn in BGT will cary over if you want to do programming in another programming language. Visual Basic quite litterally is a road to nowhere. Third of all, there is availability of the software. Visual Basic 6 was released in 1998, and hasn't officially been sold in stores since around 2002 when Visual Basic 7 was released. That means in order to buy it one would have to go to Ebay or somewhere and purchase a copy which isn't worth the price you'll end up paying for it. On the other hand BGT is brand new software, is up to date, and costs as little as $29.00 for a basic version. That's a pretty good deal. Finally, there is development itself. BGT wraps things like Sapi, DirectSound, DirectInput, networking, etc and offers it in one single easy to use package. With Visual Basic you litterally have to write your own wrappers or code it directly into your project to get the same support. For example, to get DirectSound going you have to initialize it in Visual Basic, but BGT automatically handles initialization for you. This makes programming games much simpler in the long run. HTH On 1/28/11, Jim Kitchen wrote: > Hi Damien, > > May I ask, why do you want to port Heli over to BGT when it is a perfectly > good game in the language that the creator wrote it in? > > TGIF and BFN > > Jim > > Program in hieroglyphics, the original GUI. > > j...@kitchensinc.net > http://www.kitchensinc.net > (440) 286-6920 > Chardon Ohio USA > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes
Re: [Audyssey] Heli
Hi Thomas, Agreed. Although the newer Windows libraries are currently no use to me, still running XP, I certainly agree with the fact that extra runtimes should not have to be installed on a system just to use a program. If the VB runtimes do not come with newer versions of Windows, then I agree whole heartedly that it's time to switch. I also agree about the wrappers. They are incredibly useful to me. What I used to spend half an hour doing, clicking the Direct X library into my main form and writing very long winded and tedious code, possibly 20 or 30 lines just to play a sound and exit, now takes me as little as 7 lines in the space of almost literally 30 seconds. Adding networking and Sapi was just as long winded and tedious. More components being clicked onto forms, sometimes even placed on the forms as an object, and then initialising them. Reading references to find out how to initialise them and use them effectively, etc, etc. On that note, let's all who use it thank both Philip and the existence of BGT. *Relieved sigh* Regards, Damien. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 7:34 AM Subject: Re: [Audyssey] Heli Hi Jim, Well, there are plenty of good and viable reasons to use BGT rather than Visual Basic. First of all, is compatibility with newer Windows operating systems. Unlike XP none of the Visual Basic 6 runtimes ship with Windows 7 requiring various legacy files to be installed. Even then Visual Basic doesn't use newer APIs like XAudio2, which is the new audio API for Windows 7, and I have it on good authority that BGT will support XAudio2 in a newer release. You can't necessarily say the same for Visual Basic 6 based games using legacy DirectX libs like dxvb8.dll. Second of all, there is the advantage of a c-style syntax. As I have often said most programming languages out there use a c-style syntax and standard. The advantage of using BGT over Visual Basic as it is an easy way to get familiar with c-style languages like C++, Java, C#, Perl, etc. What you learn in BGT will cary over if you want to do programming in another programming language. Visual Basic quite litterally is a road to nowhere. Third of all, there is availability of the software. Visual Basic 6 was released in 1998, and hasn't officially been sold in stores since around 2002 when Visual Basic 7 was released. That means in order to buy it one would have to go to Ebay or somewhere and purchase a copy which isn't worth the price you'll end up paying for it. On the other hand BGT is brand new software, is up to date, and costs as little as $29.00 for a basic version. That's a pretty good deal. Finally, there is development itself. BGT wraps things like Sapi, DirectSound, DirectInput, networking, etc and offers it in one single easy to use package. With Visual Basic you litterally have to write your own wrappers or code it directly into your project to get the same support. For example, to get DirectSound going you have to initialize it in Visual Basic, but BGT automatically handles initialization for you. This makes programming games much simpler in the long run. HTH On 1/28/11, Jim Kitchen wrote: Hi Damien, May I ask, why do you want to port Heli over to BGT when it is a perfectly good game in the language that the creator wrote it in? TGIF and BFN Jim Program in hieroglyphics, the original GUI. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Hi, I like it! I must ask you; apparently I seem to not know quite everything about Greek mythology ; so what is a lamia? I don'tbelieve I've heard of those. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, January 29, 2011 9:13 AM To: Gamers Discussion list Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA Hi Hayden, Oh, in that case I don't suppose you want to know about the fact there is a new trap on level 1. One that wasn't in previous MOTA betas. It is mmm... well... tricky to get past if you aren't quick. That is assuming you survive the battle with the Lamia. Oh, and if you would like to know Angela just got killed by the Lamia. I wasn't quite quick enough of getting out of the way before she shot a poisoned arrow through Angela's heart. Angela's quite dead, and has to wait for me to restart the game to come back to life. How's that for challenging, eh? Grin. On 1/29/11, Hayden Presley wrote: > Hi Thomas, > Grrr...stop teasing us! > > Best Regards, > Hayden > > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Thomas Ward > Sent: Saturday, January 29, 2011 9:00 AM > To: Gamers Discussion list > Subject: [Audyssey] Getting my butt royally kicked in MOTA > > Hi all, > > Okay, as the subject states I am seriously getting my butt kicked in > Mysteries of the Ancients beta 17. I'm playing the new level 1 right > now, testing out the updated monsters, etc and I must say this version > is certainly more challenging than prior versions. I've updated the > stats for everything and one thing you will notice once I release beta > 17 later this weekend is that enemies move a lot faster than they did > before. You might walk into a room, see a skeleton, think he's no > problem, and the next second he is right there slicing you up like > roast beaf. Harpies are also a lot nastier than they once were. I > opened a door stepped inside and one landed on me claws first and > ripped me a new rear end before I barely knew she was there. Lol! > > Oh, yeah, and as far as randomization goes I have made an important > decision on that as well. Instead of just removing it I decided to fix > it. Thus part of the delay in releasing the game. Instead of randomly > generating items and monsters when you enter a room all of the stats, > random generation, etc will be done before the level loads. That way > when you save a game it will save the state of everything. Plus doing > it this way I can limit the amount of ammo, gold, gems, and potions > you can possibly find per level. This has certainly aided in balancing > things out more because now you have to conserve ammo and potions when > and where you can, because you will have no idea when you will find > more to replace it. > > Cheers! > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Hi Hayden, No, you weren't suppose to. Although, once and a while some items would get reset in rooms you visited. Not cool, or maybe it is cool. Depending on your perspective. Either way it was an annoying bug that is going to be no more. On 1/29/11, Hayden Presley wrote: > Hi, > Wait...wait...let's see if I understand this. In the old BETAs, it was > possible to get items in rooms yo've already visited? > > Best Regards, > Hayden > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Hi Hayden, Oh, in that case I don't suppose you want to know about the fact there is a new trap on level 1. One that wasn't in previous MOTA betas. It is mmm... well... tricky to get past if you aren't quick. That is assuming you survive the battle with the Lamia. Oh, and if you would like to know Angela just got killed by the Lamia. I wasn't quite quick enough of getting out of the way before she shot a poisoned arrow through Angela's heart. Angela's quite dead, and has to wait for me to restart the game to come back to life. How's that for challenging, eh? Grin. On 1/29/11, Hayden Presley wrote: > Hi Thomas, > Grrr...stop teasing us! > > Best Regards, > Hayden > > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Thomas Ward > Sent: Saturday, January 29, 2011 9:00 AM > To: Gamers Discussion list > Subject: [Audyssey] Getting my butt royally kicked in MOTA > > Hi all, > > Okay, as the subject states I am seriously getting my butt kicked in > Mysteries of the Ancients beta 17. I'm playing the new level 1 right > now, testing out the updated monsters, etc and I must say this version > is certainly more challenging than prior versions. I've updated the > stats for everything and one thing you will notice once I release beta > 17 later this weekend is that enemies move a lot faster than they did > before. You might walk into a room, see a skeleton, think he's no > problem, and the next second he is right there slicing you up like > roast beaf. Harpies are also a lot nastier than they once were. I > opened a door stepped inside and one landed on me claws first and > ripped me a new rear end before I barely knew she was there. Lol! > > Oh, yeah, and as far as randomization goes I have made an important > decision on that as well. Instead of just removing it I decided to fix > it. Thus part of the delay in releasing the game. Instead of randomly > generating items and monsters when you enter a room all of the stats, > random generation, etc will be done before the level loads. That way > when you save a game it will save the state of everything. Plus doing > it this way I can limit the amount of ammo, gold, gems, and potions > you can possibly find per level. This has certainly aided in balancing > things out more because now you have to conserve ammo and potions when > and where you can, because you will have no idea when you will find > more to replace it. > > Cheers! > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
Hi Damien, Yep...anyone who doesn't believe that just join the blastbay forum. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Damien Pendleton Sent: Saturday, January 29, 2011 9:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] Heli Hi Hayden, Exactly right. More and more people are now getting into the swing of BGT, even people who don't know anything about programming or scripting I am seeing doing quite well for themselves. Regards, Damien. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Saturday, January 29, 2011 3:08 AM Subject: Re: [Audyssey] Heli > Hi Jim, > Many of us do not have VB6 on our systems. Porting it over to BGT will > allow > many more people to actually look at the game, and it will probably > simplify > programming matters. > > Best Regards, > Hayden > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Jim Kitchen > Sent: Friday, January 28, 2011 6:16 PM > To: Damien Pendleton > Subject: Re: [Audyssey] Heli > > Hi Damien, > > May I ask, why do you want to port Heli over to BGT when it is a perfectly > good game in the language that the creator wrote it in? > > TGIF and BFN > > Jim > > Program in hieroglyphics, the original GUI. > > j...@kitchensinc.net > http://www.kitchensinc.net > (440) 286-6920 > Chardon Ohio USA > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Hi, Wait...wait...let's see if I understand this. In the old BETAs, it was possible to get items in rooms yo've already visited? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Pitermach Sent: Saturday, January 29, 2011 9:04 AM To: Gamers Discussion list Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA lol. Nice idea about that randomisation part, I think that's a great compromise. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Saturday, January 29, 2011 4:02 PM Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA > Hi Thomas, > Grrr...stop teasing us! > > Best Regards, > Hayden > > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Thomas Ward > Sent: Saturday, January 29, 2011 9:00 AM > To: Gamers Discussion list > Subject: [Audyssey] Getting my butt royally kicked in MOTA > > Hi all, > > Okay, as the subject states I am seriously getting my butt kicked in > Mysteries of the Ancients beta 17. I'm playing the new level 1 right > now, testing out the updated monsters, etc and I must say this version > is certainly more challenging than prior versions. I've updated the > stats for everything and one thing you will notice once I release beta > 17 later this weekend is that enemies move a lot faster than they did > before. You might walk into a room, see a skeleton, think he's no > problem, and the next second he is right there slicing you up like > roast beaf. Harpies are also a lot nastier than they once were. I > opened a door stepped inside and one landed on me claws first and > ripped me a new rear end before I barely knew she was there. Lol! > > Oh, yeah, and as far as randomization goes I have made an important > decision on that as well. Instead of just removing it I decided to fix > it. Thus part of the delay in releasing the game. Instead of randomly > generating items and monsters when you enter a room all of the stats, > random generation, etc will be done before the level loads. That way > when you save a game it will save the state of everything. Plus doing > it this way I can limit the amount of ammo, gold, gems, and potions > you can possibly find per level. This has certainly aided in balancing > things out more because now you have to conserve ammo and potions when > and where you can, because you will have no idea when you will find > more to replace it. > > Cheers! > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > __ Information from ESET Smart Security, version of virus > signature database 5266 (20100709) __ > > The message was checked by ESET Smart Security. > > http://www.eset.com > > > __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
Hi Hayden, Exactly right. More and more people are now getting into the swing of BGT, even people who don't know anything about programming or scripting I am seeing doing quite well for themselves. Regards, Damien. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Saturday, January 29, 2011 3:08 AM Subject: Re: [Audyssey] Heli Hi Jim, Many of us do not have VB6 on our systems. Porting it over to BGT will allow many more people to actually look at the game, and it will probably simplify programming matters. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen Sent: Friday, January 28, 2011 6:16 PM To: Damien Pendleton Subject: Re: [Audyssey] Heli Hi Damien, May I ask, why do you want to port Heli over to BGT when it is a perfectly good game in the language that the creator wrote it in? TGIF and BFN Jim Program in hieroglyphics, the original GUI. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
lol. Nice idea about that randomisation part, I think that's a great compromise. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Saturday, January 29, 2011 4:02 PM Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA Hi Thomas, Grrr...stop teasing us! Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, January 29, 2011 9:00 AM To: Gamers Discussion list Subject: [Audyssey] Getting my butt royally kicked in MOTA Hi all, Okay, as the subject states I am seriously getting my butt kicked in Mysteries of the Ancients beta 17. I'm playing the new level 1 right now, testing out the updated monsters, etc and I must say this version is certainly more challenging than prior versions. I've updated the stats for everything and one thing you will notice once I release beta 17 later this weekend is that enemies move a lot faster than they did before. You might walk into a room, see a skeleton, think he's no problem, and the next second he is right there slicing you up like roast beaf. Harpies are also a lot nastier than they once were. I opened a door stepped inside and one landed on me claws first and ripped me a new rear end before I barely knew she was there. Lol! Oh, yeah, and as far as randomization goes I have made an important decision on that as well. Instead of just removing it I decided to fix it. Thus part of the delay in releasing the game. Instead of randomly generating items and monsters when you enter a room all of the stats, random generation, etc will be done before the level loads. That way when you save a game it will save the state of everything. Plus doing it this way I can limit the amount of ammo, gold, gems, and potions you can possibly find per level. This has certainly aided in balancing things out more because now you have to conserve ammo and potions when and where you can, because you will have no idea when you will find more to replace it. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
Hi Jim, As I also want to be involved in the development of this project, it must be said that I no longer use, nor have an interest in using, VB6 any more. Since coding in BGT I have been acquainted with a lot of freedom which VB does not offer, such as global classes, the ability to mix and match classes and modules, and most of all, a language that completely checks the syntax of the code before executing. VB6 employs such bad practices as generating runtime errors in scenarios as minor as a file not being found, or an object not initialising properly. BGT has, I believe, only two situations where a runtime error is flagged, namely an array that is being accessed outside its valid range and a stack overflow. Beside from logic bugs and syntax errors, there are no other situations in which a BGT game will crash, unless of course BGT itself comes up with a hard crash. With Visual Basic, you can be pretty certain that a game works as expected, only to come up with a critical error because a certain error wasn't previously captured in a separate error handling procedure. Beside from which I am long out of practice with VB, having concentrated the majority of my time using BGT, whose syntax is incredibly different. If I were to write a program in VB again I would probably be grossly inefficient at it, simply because of the way third party libraries are accessed with it. I have been long and closely involved with the development of BGT, being part of the original beta team, and since then have only kept VB installed on my system so as to support the software that I provide that is currently written in it, which I hope to port over to C when time permits and when I am knowledgeable in all the attentions and skills required to convert my current programs to use it. Granted, it is much more complicated, but better in the long run once I have grasped the fundamental concepts. Regards, Damien. - Original Message - From: "Jim Kitchen" To: "Damien Pendleton" Sent: Saturday, January 29, 2011 12:16 AM Subject: Re: [Audyssey] Heli Hi Damien, May I ask, why do you want to port Heli over to BGT when it is a perfectly good game in the language that the creator wrote it in? TGIF and BFN Jim Program in hieroglyphics, the original GUI. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
Um damien, that won't work at the moment, as bgt doesn't have any 3d sound capabilities. - Original Message - From: "Damien Pendleton" To: "Gamers Discussion list" Sent: Friday, January 28, 2011 9:55 AM Subject: [Audyssey] Heli Hi, I'm thinking we should port Heli over to BGT. What are your thoughts? If there are no objections, is there anyone helping with the VB version who'd like to help me convert it? Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New Heli available for download
Hi, Could someone do an Audio Review for Heli? I thought I had it figured out but I'm obviously missing something somewhere. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ken the Crazy Sent: Saturday, January 29, 2011 1:17 AM To: Gamers Discussion list Subject: Re: [Audyssey] New Heli available for download Well Jim, I think you do wonderfully. I'm not a fan of the option explicit myself, but since this is the first 3d audio game I've ever made, much less seen code for, it helped to figure out what I was doing wrong. Also, I learned another valuable lesson: don't load your directx components in the form load sub. If you do, you won't be able to move the listener. By the way, the newest Heli is on its way. Just added wind speed, so if you're going fast you hear it as it passes through the wind. Not so realistic for a toy helicopter, but cool anyway, and if I make a full-on helicopter sim sometime I'll have the code handy. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: "Jim Kitchen" To: "Ken the Crazy" Sent: Friday, January 28, 2011 7:16 PM Subject: Re: [Audyssey] New Heli available for download > Hi Ken, > > Ok, I can see how the option explicit might come in handy for making sure > that you do not miss name variable names. And I can not say that I have > not been frustrated a few times when I have miss typed a variable name a > time or a thousand over the years, but I still do not plan to use option > explicit in my programming. > > Kind of wonder which, would have or, has wasted more time. Trying to > figure out a missed named variable, or doing all of the declaring all and > every single variable in every project over the years. > > You know I admire all of your games and projects, so this is just a bit of > personal preference programming style. Or something like that. > > TGIF and BFN > > Jim > > A choice is always possible, even without any options. > > j...@kitchensinc.net > http://www.kitchensinc.net > (440) 286-6920 > Chardon Ohio USA > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Hi Thomas, Grrr...stop teasing us! Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, January 29, 2011 9:00 AM To: Gamers Discussion list Subject: [Audyssey] Getting my butt royally kicked in MOTA Hi all, Okay, as the subject states I am seriously getting my butt kicked in Mysteries of the Ancients beta 17. I'm playing the new level 1 right now, testing out the updated monsters, etc and I must say this version is certainly more challenging than prior versions. I've updated the stats for everything and one thing you will notice once I release beta 17 later this weekend is that enemies move a lot faster than they did before. You might walk into a room, see a skeleton, think he's no problem, and the next second he is right there slicing you up like roast beaf. Harpies are also a lot nastier than they once were. I opened a door stepped inside and one landed on me claws first and ripped me a new rear end before I barely knew she was there. Lol! Oh, yeah, and as far as randomization goes I have made an important decision on that as well. Instead of just removing it I decided to fix it. Thus part of the delay in releasing the game. Instead of randomly generating items and monsters when you enter a room all of the stats, random generation, etc will be done before the level loads. That way when you save a game it will save the state of everything. Plus doing it this way I can limit the amount of ammo, gold, gems, and potions you can possibly find per level. This has certainly aided in balancing things out more because now you have to conserve ammo and potions when and where you can, because you will have no idea when you will find more to replace it. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Getting my butt royally kicked in MOTA
Hi all, Okay, as the subject states I am seriously getting my butt kicked in Mysteries of the Ancients beta 17. I'm playing the new level 1 right now, testing out the updated monsters, etc and I must say this version is certainly more challenging than prior versions. I've updated the stats for everything and one thing you will notice once I release beta 17 later this weekend is that enemies move a lot faster than they did before. You might walk into a room, see a skeleton, think he's no problem, and the next second he is right there slicing you up like roast beaf. Harpies are also a lot nastier than they once were. I opened a door stepped inside and one landed on me claws first and ripped me a new rear end before I barely knew she was there. Lol! Oh, yeah, and as far as randomization goes I have made an important decision on that as well. Instead of just removing it I decided to fix it. Thus part of the delay in releasing the game. Instead of randomly generating items and monsters when you enter a room all of the stats, random generation, etc will be done before the level loads. That way when you save a game it will save the state of everything. Plus doing it this way I can limit the amount of ammo, gold, gems, and potions you can possibly find per level. This has certainly aided in balancing things out more because now you have to conserve ammo and potions when and where you can, because you will have no idea when you will find more to replace it. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New Heli available for download
Hi Hayden, To be honest I just think some people are lazy. They dont want to take the time to do int myVariable = 0; which would properly initialize an integer variable in most C-style languages and would rather just create a variable on the fly like myVariable = 0 rather than taking the extra time to properly initialize it. I've been programming long enough now that declaring my variables is like second nature. I don't even think about not doing it. Smile. On 1/29/11, Hayden Presley wrote: > Hi, > I'm not sure what the whole ruckess is about declaring variables. It just > takes a few more keystrokes. It's like we're telling you to program a new > wrapper each time you use DirectX. > > Best Regards, > Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Inno Setup was MSFS
Hi, What sort of help with Inno Setup do you need? I'm no expert, but I do know enough to create installers with it for STFC, MOTA, and the other games I create. Cheers! On 1/29/11, Ben wrote: > Wizard ones? Of course! By the way. Anyone know how to get inosetup 5 > working properly - I can't seem to get anywhere... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] RSW strategy game
Hi David, cool thing, I just signed up. I'll take the time to read the rules before you start the game. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] just wondering If anyone is still into msfs...
Wizard ones? Of course! By the way. Anyone know how to get inosetup 5 working properly - I can't seem to get anywhere... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: 25 January 2011 18:41 To: Gamers Discussion list Subject: Re: [Audyssey] just wondering If anyone is still into msfs... yeah some of the newer entombed players are having issues because one of the component directories looks empty for sql at least when I tried it. I still prefur old fassioned installers any day. At 12:54 a.m. 26/01/2011, you wrote: >Well I think you did got just the issue I'm having, I go to control >panel, it gives me an error and the meter will stay at 0 until I run sapisvr. >To make things more fun, though, I can't get iyp to install. this >click once deployment thing seems very unstable, to me at least. it >worked once, then when I got everything set up again with a better >mic and all it would just plain refuse to work. >- Original Message - From: "shaun everiss" >To: "Gamers Discussion list" >Sent: Tuesday, January 25, 2011 12:16 AM >Subject: Re: [Audyssey] just wondering If anyone is still into msfs... > > >>well to be honest, it seems at least with xp that if you have the >>sapi 5.1 recognisers and then load office or something that uses >>updated recognisers, things can break. >>You can get round this partually with the sapisvr command but that >>only works once I guess you could have sapisvr run on startup, and >>every time you run any stuff that uses speech rec then that works >>but only for that instance after that it breaks again. >>I attempted but couldn't figure out training for it. >>The only way to really fix it is to reformat, though this part of >>sapi will break without warning and I am not sure why. >>At 08:58 a.m. 25/01/2011, you wrote: >>>Hi all! >>>I have been getting into microsoft flight simulator lately. I must >>>say it's not something easy to get into but very rewarding. >>>I'm actually still using fs navigator as my speech recognition >>>engine is mangled and I've no idea how to fix it. Even then I >>>can't even get its your plane to install. Sad as I'd love to run >>>the checklists and such. >>>To make my flying more fun I actually also use fs passengers, not >>>sure if any blind pilots tried this app out, but if not it it >>>should be considered as it's nearly perfectly accessible. >>>I'm just curious if anyone is still messing with this seeing, for >>>instance, the blind pilot project hasn't had any updates in like 2 years. >>>- >>>Peter Mahach >>>|piterm...@gmail.com >>>msn: pitermac...@hotmail.com >>>skype (not very often): pitermach >>>twitter: http://www.twitter.com/pitermach >>>webpage: http://pmsworld.weisi4u.de/ >>> >>> >>> >>>__ Information from ESET Smart Security, version of virus >>>signature database 5266 (20100709) __ >>> >>>The message was checked by ESET Smart Security. >>> >>>http://www.eset.com >>> >>>--- >>>Gamers mailing list __ Gamers@audyssey.org >>>If you want to leave the list, send E-mail to >>>gamers-unsubscr...@audyssey.org. >>>You can make changes or update your subscription via the web, at >>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>All messages are archived and can be searched and read at >>>http://www.mail-archive.com/gamers@audyssey.org. >>>If you have any questions or concerns regarding the management of the list, >>>please send E-mail to gamers-ow...@audyssey.org. >> >> >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >>gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gamers@audyssey.org. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to gamers-ow...@audyssey.org. >> >>__ Information from ESET Smart Security, version of virus >>signature database 5266 (20100709) __ >> >>The message was checked by ESET Smart Security. >> >>http://www.eset.com >> >> > > >__ Information from ESET Smart Security, version of virus >signature database 5266 (20100709) __ > >The message was checked by ESET Smart Security. > >http://www.eset.com > > > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gamers@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org I
[Audyssey] Empires and dungeons news
Hi This is just to let epople know the state of play regarding empires and dungeons 2. the original game is inaccessible, but niels has said he is prepared to add a screen reader access mode (along with an extra map), if there is sufficient interest and enough preorders. I'm not convinced of this myself, though being as I don't think too many Vi players were too interested in Tv manager 2 despite the screen reader access mode, not surprising really sinse I suppose lack of vision and a sim about managing a tv company don't really mix, i would guess Niels needs a bit of encouragement that this could be financially viable. However I know plenty of people here would enjoy a game that mixes a single player rpg and a stratogy battle game, so I'd deffinately advise people to support the project financially if they can. Niels has said he's prepared to refund people their money if this doesn't come about. so, anyone interested should go to http://www.nielsbauergames.com/empiresanddungeons.html Even if you don't fancy the idea of steaking money on this, you can E-mail neiles bauer at cont...@nielsbauergames.com to express interest. So, this really depends upon how willing people are to A, pay, and b, say that they would like such a game, and I deffinately hope people take the challenge up. i myself have read the manual of the game, and it looks fantastic, not the least because it's entirely single player and self contained, so no grinding or pvp, just stratogy and exploration. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] RSW strategy game
Hi David, an example game would be cool. You could give help and explainations on list and we could learn the game without the presure of competing with other players. I definately would try it out. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New Heli available for download
Hi, I'm not sure what the whole ruckess is about declaring variables. It just takes a few more keystrokes. It's like we're telling you to program a new wrapper each time you use DirectX. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shiny protector Sent: Saturday, January 29, 2011 7:25 AM To: Gamers Discussion list Subject: Re: [Audyssey] New Heli available for download Auto it is rubbish. It can't do advanced programming. - Original Message - From: "Pitermach" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 12:53 PM Subject: Re: [Audyssey] New Heli available for download > all I can say is, oh well. one thing I like about autoit is that I'm not > forced to specify variable types. That's also true for vb or purebasic. > > - Original Message - > From: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Saturday, January 29, 2011 8:47 AM > Subject: Re: [Audyssey] New Heli available for download > > >> Hi Jim, >> >> It is not extra work or waisted time/energy. It is generally >> recommended that you declare variables using the proper data type like >> integer, string, character, boolean, etc as it will improve memory >> usage and CPU usage. Every time you declare a variable without >> specifying its data type you force the runtime environment to >> interpret your code, and as a result you end up waisting your system >> resources on runtime interpretation of your code. So it really does >> not pay to be a lazy programmer. Which is exactly what you are when >> you don't declare and properly initialize variables. >> >> Cheers! >> > > > __ Information from ESET Smart Security, version of virus > signature database 5266 (20100709) __ > > The message was checked by ESET Smart Security. > > http://www.eset.com > > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New Heli available for download
Auto it is rubbish. It can't do advanced programming. - Original Message - From: "Pitermach" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 12:53 PM Subject: Re: [Audyssey] New Heli available for download all I can say is, oh well. one thing I like about autoit is that I'm not forced to specify variable types. That's also true for vb or purebasic. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 8:47 AM Subject: Re: [Audyssey] New Heli available for download Hi Jim, It is not extra work or waisted time/energy. It is generally recommended that you declare variables using the proper data type like integer, string, character, boolean, etc as it will improve memory usage and CPU usage. Every time you declare a variable without specifying its data type you force the runtime environment to interpret your code, and as a result you end up waisting your system resources on runtime interpretation of your code. So it really does not pay to be a lazy programmer. Which is exactly what you are when you don't declare and properly initialize variables. Cheers! __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New Heli available for download
Hi, Well, I'm sure you know my opinion of AutoIt. To be canded the language is absolute trash. It was never designed to do vidio games, and isn't worth using for even generic programming let alone anything as safisticated like a high quality vidio game. Cheers! On 1/29/11, Pitermach wrote: > all I can say is, oh well. one thing I like about autoit is that I'm not > forced to specify variable types. That's also true for vb or purebasic. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] RSW strategy game
Hi, I registered via email yesterday evening (Netherlands time) will I now get an email when the game starts? Greetings, Anouk, - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 1:52 PM Subject: Re: [Audyssey] RSW strategy game Hi David. i've now registered for the reserve 5w game. unfortunately, it seemed that your attachment didn't come out (I don't think the audeasy list allows them), so we'll probably just have to try this and play it by ear regarding accessibility. either way I look forward to trying it out. all the best, Dark. - Original Message - From: "David Rose" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 1:09 AM Subject: Re: [Audyssey] RSW strategy game Followup: the RSW server will demand a challenge-response email from you when you send it the join command I described in my last message. Simply reply to this email to finalize the command. If the challenge-response gets annoying, you may disable it with the email command: user trust=yes David --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] questions on sighted games beeihng accessable
Hi, Unfortunately, no. There is nothing like Need for Speed Carbon, Grand Theft Auto, etc for the VI market. That's an area of games we could use some development in. Cheers! On 1/28/11, austin pinto wrote: > hi all i have this real question since i got to know audio games and > started gameing some days ago is there some accessable version of nfs > carhban and gtays city which our sighted counterparts enjoy please > reply thanks > > -- > austin pinto > email austinpinto.xavi...@gmail.com > alternat email austin.pi...@hotmail.com > facebook www.facebook.com/austinpinto > orkut www.orkut.com/austinpinto > twitter www.twitter.com/austinmpinto > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New Heli available for download
all I can say is, oh well. one thing I like about autoit is that I'm not forced to specify variable types. That's also true for vb or purebasic. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 8:47 AM Subject: Re: [Audyssey] New Heli available for download Hi Jim, It is not extra work or waisted time/energy. It is generally recommended that you declare variables using the proper data type like integer, string, character, boolean, etc as it will improve memory usage and CPU usage. Every time you declare a variable without specifying its data type you force the runtime environment to interpret your code, and as a result you end up waisting your system resources on runtime interpretation of your code. So it really does not pay to be a lazy programmer. Which is exactly what you are when you don't declare and properly initialize variables. Cheers! __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.